Combining magic with weapon technology and skill, artificers can attack their enemies in multiple ways, summon pets for support, and can also spot and disable traps.
Solo Ability: Good.
Intelligence is the most important stat for artificers. High intelligence makes an artificer's spells more difficult for enemies to resist and gives him or her more spell points.
Constitution is important for artificers who want to increase their hit points. Some artificers may focus more on melee weapons, and for them strength is important.
Notable abilities: Inscribe Spell, Unleash Iron Defender.
Artificers use a mix of arcane magic and technology to augment items and blast foes. Wielding rapid-fire crossbows and magical 'rune arms', they have a fighting style unlike any other class.
Having less spell points than wizards and sorcerers, artificers must rely on their weapons more in battle. To achieve this, they learn how to use multiple types of crossbow and special rune arms, magic items that can charge up and shoot enemies with elemental bolts of energy.
They also have pets to aid them in battle that advance and grow with them and can be fitted with special equipment to improve their abilities.
Hit Die: D6
Base Skill Points Each Level: 4
Caster Type: Arcane
Spell Casting: Intelligence determines how powerful a spell a Artificer[v] can cast, how many spells they can cast, and how hard those spells are to resist.
Path(s): Mastermaker, Arcane Marksman[v], Runic Champion, Arcane Marksman[v], Mastermaker, Runic Champion
True Reincarnation Feat(s): Past Life: Artificer