Rangers are extremely versatile combatants. They can act as scouts, can wield two weapons at once, and are lethal with a bow.
Solo Ability: Good.
Strength and Dexterity are the most important stats for rangers. Strength affects melee attack chance and damage, and high dexterity boosts a ranger's defense and ability to hit enemies with a bow.
A moderate level of wisdom is also needed for a ranger to cast spells.
Notable abilities: Favored Enemy, Two Weapon Fighting.
Rangers switch between bow and melee combat, shooting until the enemy closes to melee range, then switching weapons. They are the best class at two-weapon fighting, using a weapon in each hand. In addition, they can make very good scouts, sneaking ahead of the party and gathering information on enemies.
Rangers are also incredibly skilled with the bow. They can eventually learn remarkable techniques like shooting through groups of enemies with a single arrow or firing multiple arrows simultaneously.
Rangers can also cast several useful spells and begin to learn these at level 4.
Hit Die: D8
Base Skill Points Each Level: 6
Caster Type: Divine
Spell Casting: Wisdom determines how powerful a spell a Ranger can cast, how many spells they can cast, and how hard those spells are to resist.
Path(s): Deepwood Sniper, Tempest, Arcane Archer, Arcane Archer, Deepwood Sniper, Tempest, Deepwood Sniper
True Reincarnation Feat(s): Past Life: Ranger