Given we've got a ranged player stating they're AVERAGING over 100k crits and peaking at 285k, I'm left wondering just how much more damage some folks think melee should be/are doing to come out significantly ahead there.
Because whilst not top tier, I'm not exactly a slouch, but I've yet to see performance anything like that even with firing adrenaline and boulder's combined on a fortification stripped mob, on the odd occasion they actually fire, if course.
Perhaps someone could tell me how their average crits and peaks are comparing favourably with those above, as the whole risk-reward balance seems completely out of kilter if non melee are hitting those sorts of numbers.
If the change to Hunt's End is to reddress this, then just maybe I'm beginning to see where the Devs are coming from...