It would be nice if the un friendly BB was a different color.
Blade Barrier and Wall of Fire will be color and contrast coded for your convenience in a future update. Enemy Blade Barriers will appear in black and red, and their Walls of Fire will appear purplish-blue. (Team 2 is considered the "monster side" in PvP arenas, so if you're playing Capture the Flag the evil walls might actually be the friendly ones.)
Blade Barrier and Wall of Fire will be color and contrast coded for your convenience in a future update. Enemy Blade Barriers will appear in black and red, and their Walls of Fire will appear purplish-blue. (Team 2 is considered the "monster side" in PvP arenas, so if you're playing Capture the Flag the evil walls might actually be the friendly ones.)
Blade Barrier and Wall of Fire will be color and contrast coded for your convenience in a future update. Enemy Blade Barriers will appear in black and red, and their Walls of Fire will appear purplish-blue. (Team 2 is considered the "monster side" in PvP arenas, so if you're playing Capture the Flag the evil walls might actually be the friendly ones.)
Holy carp! It's like you've read my mind. Were you listening to my voice chat last Mindsunder run? The group mentioned this exact same solution, although I think our consensus was to take the "Star Wars" approach and use blue and red for good vs. evil. Cuz, ya know, all blue things are good and red things are evil. And yes, I'm including you, Santa Claus!
Please eladrin dont do that the game is way to dumb down as it is. of all the thing that could be done why spend the time on this other that it is easier to show alot of little easy things rather that a few good and needed fixes. Quantity does not equal Quality. and do you really think that will stop people from running thru them....lol plus if you are going to do that then code the AI where the mobs go "hey thats not our color lets walk around"
Blade Barrier and Wall of Fire will be color and contrast coded for your convenience in a future update. Enemy Blade Barriers will appear in black and red, and their Walls of Fire will appear purplish-blue. (Team 2 is considered the "monster side" in PvP arenas, so if you're playing Capture the Flag the evil walls might actually be the friendly ones.)
Boo.
Please reconsider this decision. This is an easy button that does not have a justification in pen and paper rules or a meet an actual need on the battlefield.
You know how I know whose Wall of Fire I'm standing in? If it burns me. How much easier does it need to be?
__________________
House Tharashk || “Lasciate ogne speranza, voi ch’intrate.”
AEsahaettr | Pantalaimon | Paracelsus | PeterMurphy | Weesham etc.
Please eladrin dont do that the game is way to dumb down as it is. of all the thing that could be done why spend the time on this other that it is easier to show alot of little easy things rather that a few good and needed fixes. Quantity does not equal Quality. and do you really think that will stop people from running thru them....lol plus if you are going to do that then code the AI where the mobs go "hey thats not our color lets walk around"
"Says the rogue with evasion"..... I know it doesn't matter for the firewall....
__________________
This is not the sig you are looking for.
Please reconsider this decision. This is an easy button that does not have a justification in pen and paper rules or a meet an actual need on the battlefield.
You know how I know whose Wall of Fire I'm standing in? If it burns me. How much easier does it need to be?
You do raise a good point. If we're in the middle of battle, should there really be an easy way to know who's casting what? In "reality", we wouldn't be able to easily tell who cast what. That said, this isn't "reality", we don't have friendly fire and there does seem to be a desire to be able to tell the difference.
Aww now I can't say yep when someone asks is this our blade barrier, and then watch the ginzu action
__________________
Fallen former minion of the Gelatinous Cube - High Priest of the Mad God of Argonnessen
Argonessen You will never find a more wretched hive of scum and villainy. We must be cautious.
You do raise a good point. If we're in the middle of battle, should there really be an easy way to know who's casting what? In "reality", we wouldn't be able to easily tell who cast what. That said, this isn't "reality", we don't have friendly fire and there does seem to be a desire to be able to tell the difference.
Nobody is asking for friendly fire. That makes your life far too dependent on other players instead of on your own actions.
However - this should not be here for the same reason this game does not have "target pinging" and all those other fancy FPS tools -- it breaks immersion and detracts from the verisimilitude of our arcade simulation of D&D.
Put this on a table top. How would your character know whose spell it was? YOU know because the table top game moves slowly. Your character would be burned or sliced either way, so your divine or arcane would be communicating with the party if it was their spell.
EDIT: actually, I wish we could do a "extra faithful gameplay mode" where our spells could hurt us, etc. - not worth the coding but cool to dream about.
__________________
House Tharashk || “Lasciate ogne speranza, voi ch’intrate.”
AEsahaettr | Pantalaimon | Paracelsus | PeterMurphy | Weesham etc.
Please reconsider this decision. This is an easy button that does not have a justification in pen and paper rules
Pen and paper, where the wizard says "I'm dropping <spell name> here" and then marks it on the battlemat in red marker? Yeah, it's really hard to tell that apart from enemy spells.
__________________
Quote:
Originally Posted by Visty
if you want a challange, grab 5 strangers, park them at the quest entrance and then solo the quest
if you want even more challange, let those 5 help you
I dont see the speed of the game here in DDO being a good excuse for not being able to know who cast what spell. THis is a great update and I welcome it.
Pen and paper, where the wizard says "I'm dropping <spell name> here" and then marks it on the battlemat in red marker? Yeah, it's really hard to tell that apart from enemy spells.
Already covered. The player sees that marker, not the character. Try and catch up here.
__________________
House Tharashk || “Lasciate ogne speranza, voi ch’intrate.”
AEsahaettr | Pantalaimon | Paracelsus | PeterMurphy | Weesham etc.
This is an easy button that does not have a justification in pen and paper rules or a meet an actual need on the battlefield.
There is no grounding in PnP rules because there is no need to: it's turn-based and you can know of your party member's actions.
In DDO, the speed is much faster than in PnP. So much, in fact, that voice chat barely cuts it for that sort of warning and not everyone even uses voice chat. As a result, it can be tossed in the "It's different in DDO because DDO is in real time": you can't know who casted the spell and, even if you do, a battlefield can become pretty messy if both sides use Wall of Fire or Blade Barrier.
Another way to realize why this is a good change would be to answer the following question: is it more fun for there to be a challenge that you had no way to foresee nor avoid or for there to be a challenge that good skills and attentiveness can help avoiding?
Finally, this change makes this spell more like it is in 3.5 D&D than it was (when used by NPCs, from a player point of view).
__________________ DDOwiki.com, #1 source for DDO information.
"As I think Borror0 mentioned"-Tarrant "Now I don't say this a lot, but listen to Borror0"-Tarrant
I dont see the speed of the game here in DDO being a good excuse for not being able to know who cast what spell. THis is a great update and I welcome it.
Another way to realize why this is a good change would be to answer the following question: is it more fun for there to be a challenge that you had no way to foresee or avoid, or for there to be a challenge that good skills and attentiveness can help avoiding?
It is already the latter.. at least with a competent party.
__________________
House Tharashk || “Lasciate ogne speranza, voi ch’intrate.”
AEsahaettr | Pantalaimon | Paracelsus | PeterMurphy | Weesham etc.
Already covered. The player sees that marker, not the character. Try and catch up here.
Oh, that's fine... I, the player, see the different colors on my monitor... My character though sees all firewalls the same... How's that work for you?
Oh, that's fine... I, the player, see the different colors on my monitor... My character though sees all firewalls the same... How's that work for you?
Nice try.
__________________
House Tharashk || “Lasciate ogne speranza, voi ch’intrate.”
AEsahaettr | Pantalaimon | Paracelsus | PeterMurphy | Weesham etc.