Go Back   DUNGEONS & DRAGONS ONLINE®: Eberron Unlimited™ Forums > News & Discussion > General DDO Discussion

General DDO Discussion General discussion of topics related to DDO.


Advertisement
Reply
 
Thread Tools Search this Thread Display Modes
Old 11-24-2009, 02:24 PM   #1
hkusp45
Community Member
 
hkusp45's Avatar
 
Join Date: May 2008
Location: Washington State
Posts: 58
hkusp45 the Neutral
Default Blade Barrier colors

It would be nice if the un friendly BB was a different color.
hkusp45 is offline   Reply With Quote
Old 11-24-2009, 02:28 PM   #2
Eladrin
Developer
 
Eladrin's Avatar
 
Join Date: Feb 2006
Location: Marlborough, MA
Posts: 1,292
Eladrin the HonoredEladrin the HonoredEladrin the HonoredEladrin the HonoredEladrin the HonoredEladrin the HonoredEladrin the HonoredEladrin the HonoredEladrin the HonoredEladrin the HonoredEladrin the Honored
Default

Quote:
Originally Posted by hkusp45 View Post
It would be nice if the un friendly BB was a different color.
Blade Barrier and Wall of Fire will be color and contrast coded for your convenience in a future update. Enemy Blade Barriers will appear in black and red, and their Walls of Fire will appear purplish-blue. (Team 2 is considered the "monster side" in PvP arenas, so if you're playing Capture the Flag the evil walls might actually be the friendly ones.)
__________________
"Raar."
Most Recent Possibly Useful Blog Post: What's the most important thing to you?
Eladrin is offline   Reply With Quote
Old 11-24-2009, 02:31 PM   #3
Krag
Community Member
 
Krag's Avatar
 
Join Date: Sep 2009
Posts: 1,588
Krag the TrustworthyKrag the TrustworthyKrag the TrustworthyKrag the TrustworthyKrag the TrustworthyKrag the TrustworthyKrag the TrustworthyKrag the TrustworthyKrag the TrustworthyKrag the Trustworthy
Default

Quote:
Originally Posted by Eladrin View Post
Blade Barrier and Wall of Fire will be color and contrast coded for your convenience in a future update. Enemy Blade Barriers will appear in black and red, and their Walls of Fire will appear purplish-blue. (Team 2 is considered the "monster side" in PvP arenas, so if you're playing Capture the Flag the evil walls might actually be the friendly ones.)
Good news!
Krag is offline   Reply With Quote
Old 11-24-2009, 02:32 PM   #4
Mockduck
 
Mockduck's Avatar
 
Join Date: Jun 2006
Posts: 4,118
Mockduck the ConsecratedMockduck the ConsecratedMockduck the ConsecratedMockduck the ConsecratedMockduck the ConsecratedMockduck the ConsecratedMockduck the ConsecratedMockduck the ConsecratedMockduck the ConsecratedMockduck the ConsecratedMockduck the Consecrated
Default

Quote:
Originally Posted by Eladrin View Post
Blade Barrier and Wall of Fire will be color and contrast coded for your convenience in a future update. Enemy Blade Barriers will appear in black and red, and their Walls of Fire will appear purplish-blue. (Team 2 is considered the "monster side" in PvP arenas, so if you're playing Capture the Flag the evil walls might actually be the friendly ones.)
Holy carp! It's like you've read my mind. Were you listening to my voice chat last Mindsunder run? The group mentioned this exact same solution, although I think our consensus was to take the "Star Wars" approach and use blue and red for good vs. evil. Cuz, ya know, all blue things are good and red things are evil. And yes, I'm including you, Santa Claus!
__________________
DDOcast - A weekly podcast about DDO!
Characters: Sarlona: Mockduck (Cleric): Beefheart (Fighter): Mockduk (Ranger/Rogue): Monkduck (Monk): Veiovis (Fvs/Rog) Guild: Officer w/Sacred Flame Guardians Orien (Build Guild): Mockduck (Rogue) Cannith: Mockduck (Fvs/Rogue) Twitter Facebook
Mockduck is offline   Reply With Quote
Old 11-24-2009, 02:34 PM   #5
talyor
Community Member
 
talyor's Avatar
 
Join Date: Aug 2007
Location: Delaware
Posts: 193
talyor the Notedtalyor the Notedtalyor the Noted
Default

Please eladrin dont do that the game is way to dumb down as it is. of all the thing that could be done why spend the time on this other that it is easier to show alot of little easy things rather that a few good and needed fixes. Quantity does not equal Quality. and do you really think that will stop people from running thru them....lol plus if you are going to do that then code the AI where the mobs go "hey thats not our color lets walk around"
talyor is offline   Reply With Quote
Old 11-24-2009, 02:36 PM   #6
moorewr
Community Member
 
moorewr's Avatar
 
Join Date: Jan 2007
Location: <--here
Posts: 5,455
moorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commended
Default

Quote:
Originally Posted by Eladrin View Post
Blade Barrier and Wall of Fire will be color and contrast coded for your convenience in a future update. Enemy Blade Barriers will appear in black and red, and their Walls of Fire will appear purplish-blue. (Team 2 is considered the "monster side" in PvP arenas, so if you're playing Capture the Flag the evil walls might actually be the friendly ones.)
Boo.

Please reconsider this decision. This is an easy button that does not have a justification in pen and paper rules or a meet an actual need on the battlefield.

You know how I know whose Wall of Fire I'm standing in? If it burns me. How much easier does it need to be?
__________________
House Tharashk || “Lasciate ogne speranza, voi ch’intrate.”

AEsahaettr | Pantalaimon | Paracelsus | PeterMurphy | Weesham etc.
moorewr is offline   Reply With Quote
Old 11-24-2009, 02:36 PM   #7
Bartikus
Community Member
 
Join Date: Jun 2006
Location: Charlotte
Posts: 144
Bartikus the NotedBartikus the NotedBartikus the Noted
Default

Quote:
Originally Posted by talyor View Post
Please eladrin dont do that the game is way to dumb down as it is. of all the thing that could be done why spend the time on this other that it is easier to show alot of little easy things rather that a few good and needed fixes. Quantity does not equal Quality. and do you really think that will stop people from running thru them....lol plus if you are going to do that then code the AI where the mobs go "hey thats not our color lets walk around"
"Says the rogue with evasion"..... I know it doesn't matter for the firewall....
__________________
This is not the sig you are looking for.
Bartikus is offline   Reply With Quote
Old 11-24-2009, 02:38 PM   #8
Mockduck
 
Mockduck's Avatar
 
Join Date: Jun 2006
Posts: 4,118
Mockduck the ConsecratedMockduck the ConsecratedMockduck the ConsecratedMockduck the ConsecratedMockduck the ConsecratedMockduck the ConsecratedMockduck the ConsecratedMockduck the ConsecratedMockduck the ConsecratedMockduck the ConsecratedMockduck the Consecrated
Default

Quote:
Originally Posted by moorewr View Post
Boo.

Please reconsider this decision. This is an easy button that does not have a justification in pen and paper rules or a meet an actual need on the battlefield.

You know how I know whose Wall of Fire I'm standing in? If it burns me. How much easier does it need to be?
You do raise a good point. If we're in the middle of battle, should there really be an easy way to know who's casting what? In "reality", we wouldn't be able to easily tell who cast what. That said, this isn't "reality", we don't have friendly fire and there does seem to be a desire to be able to tell the difference.
__________________
DDOcast - A weekly podcast about DDO!
Characters: Sarlona: Mockduck (Cleric): Beefheart (Fighter): Mockduk (Ranger/Rogue): Monkduck (Monk): Veiovis (Fvs/Rog) Guild: Officer w/Sacred Flame Guardians Orien (Build Guild): Mockduck (Rogue) Cannith: Mockduck (Fvs/Rogue) Twitter Facebook
Mockduck is offline   Reply With Quote
Old 11-24-2009, 02:42 PM   #9
ArkoHighStar
 
ArkoHighStar's Avatar
 
Join Date: Feb 2006
Location: An Acadian trapped in Southwest Florida
Posts: 8,245
ArkoHighStar the Hero of the PeopleArkoHighStar the Hero of the PeopleArkoHighStar the Hero of the PeopleArkoHighStar the Hero of the PeopleArkoHighStar the Hero of the PeopleArkoHighStar the Hero of the PeopleArkoHighStar the Hero of the PeopleArkoHighStar the Hero of the PeopleArkoHighStar the Hero of the PeopleArkoHighStar the Hero of the PeopleArkoHighStar the Hero of the People
Default

Aww now I can't say yep when someone asks is this our blade barrier, and then watch the ginzu action
__________________
Fallen former minion of the Gelatinous Cube - High Priest of the Mad God of Argonnessen
Argonessen You will never find a more wretched hive of scum and villainy. We must be cautious.
ArkoHighStar is offline   Reply With Quote
Old 11-24-2009, 02:44 PM   #10
moorewr
Community Member
 
moorewr's Avatar
 
Join Date: Jan 2007
Location: <--here
Posts: 5,455
moorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commended
Default

Quote:
Originally Posted by Mockduck View Post
You do raise a good point. If we're in the middle of battle, should there really be an easy way to know who's casting what? In "reality", we wouldn't be able to easily tell who cast what. That said, this isn't "reality", we don't have friendly fire and there does seem to be a desire to be able to tell the difference.
Nobody is asking for friendly fire. That makes your life far too dependent on other players instead of on your own actions.

However - this should not be here for the same reason this game does not have "target pinging" and all those other fancy FPS tools -- it breaks immersion and detracts from the verisimilitude of our arcade simulation of D&D.

Put this on a table top. How would your character know whose spell it was? YOU know because the table top game moves slowly. Your character would be burned or sliced either way, so your divine or arcane would be communicating with the party if it was their spell.


EDIT: actually, I wish we could do a "extra faithful gameplay mode" where our spells could hurt us, etc. - not worth the coding but cool to dream about.
__________________
House Tharashk || “Lasciate ogne speranza, voi ch’intrate.”

AEsahaettr | Pantalaimon | Paracelsus | PeterMurphy | Weesham etc.
moorewr is offline   Reply With Quote
Old 11-24-2009, 02:51 PM   #11
Xenus_Paradox
Community Member
 
Xenus_Paradox's Avatar
 
Join Date: Aug 2009
Posts: 688
Xenus_Paradox the NotedXenus_Paradox the NotedXenus_Paradox the NotedXenus_Paradox the NotedXenus_Paradox the Noted
Default

Quote:
Originally Posted by moorewr View Post
Boo.

Please reconsider this decision. This is an easy button that does not have a justification in pen and paper rules
Pen and paper, where the wizard says "I'm dropping <spell name> here" and then marks it on the battlemat in red marker? Yeah, it's really hard to tell that apart from enemy spells.
__________________
Quote:
Originally Posted by Visty View Post
if you want a challange, grab 5 strangers, park them at the quest entrance and then solo the quest

if you want even more challange, let those 5 help you
Xenus_Paradox is offline   Reply With Quote
Old 11-24-2009, 02:52 PM   #12
Impaqt
 
Impaqt's Avatar
 
Join Date: May 2006
Posts: 15,655
Impaqt the ConsecratedImpaqt the ConsecratedImpaqt the ConsecratedImpaqt the ConsecratedImpaqt the ConsecratedImpaqt the ConsecratedImpaqt the ConsecratedImpaqt the ConsecratedImpaqt the ConsecratedImpaqt the ConsecratedImpaqt the Consecrated
Default

THe game dos move slower in PnP.,

I dont see the speed of the game here in DDO being a good excuse for not being able to know who cast what spell. THis is a great update and I welcome it.
__________________
Alandael ~ Allendale ~ Leesa ~ iForged ~ Steelyn ~ Roba ~ Sylon ~ Pokah ~ Edtwo ~ Wreckoning
My Character Build Index Soloing-101
Archangels
Impaqt is online now   Reply With Quote
Old 11-24-2009, 02:52 PM   #13
moorewr
Community Member
 
moorewr's Avatar
 
Join Date: Jan 2007
Location: <--here
Posts: 5,455
moorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commended
Default

Quote:
Originally Posted by Xenus_Paradox View Post
Pen and paper, where the wizard says "I'm dropping <spell name> here" and then marks it on the battlemat in red marker? Yeah, it's really hard to tell that apart from enemy spells.
Already covered. The player sees that marker, not the character. Try and catch up here.
__________________
House Tharashk || “Lasciate ogne speranza, voi ch’intrate.”

AEsahaettr | Pantalaimon | Paracelsus | PeterMurphy | Weesham etc.
moorewr is offline   Reply With Quote
Old 11-24-2009, 02:53 PM   #14
Borror0
 
Join Date: Dec 2006
Posts: 24,791
Borror0 the ConsecratedBorror0 the ConsecratedBorror0 the ConsecratedBorror0 the ConsecratedBorror0 the ConsecratedBorror0 the ConsecratedBorror0 the ConsecratedBorror0 the ConsecratedBorror0 the ConsecratedBorror0 the ConsecratedBorror0 the Consecrated
Default

Quote:
Originally Posted by moorewr View Post
This is an easy button that does not have a justification in pen and paper rules or a meet an actual need on the battlefield.
There is no grounding in PnP rules because there is no need to: it's turn-based and you can know of your party member's actions.

In DDO, the speed is much faster than in PnP. So much, in fact, that voice chat barely cuts it for that sort of warning and not everyone even uses voice chat. As a result, it can be tossed in the "It's different in DDO because DDO is in real time": you can't know who casted the spell and, even if you do, a battlefield can become pretty messy if both sides use Wall of Fire or Blade Barrier.

Another way to realize why this is a good change would be to answer the following question: is it more fun for there to be a challenge that you had no way to foresee nor avoid or for there to be a challenge that good skills and attentiveness can help avoiding?

Finally, this change makes this spell more like it is in 3.5 D&D than it was (when used by NPCs, from a player point of view).
__________________
DDOwiki.com, #1 source for DDO information.
"As I think Borror0 mentioned" -Tarrant
"Now I don't say this a lot, but listen to Borror0" -Tarrant

Last edited by Borror0; 11-24-2009 at 02:56 PM.
Borror0 is online now   Reply With Quote
Old 11-24-2009, 02:54 PM   #15
Impaqt
 
Impaqt's Avatar
 
Join Date: May 2006
Posts: 15,655
Impaqt the ConsecratedImpaqt the ConsecratedImpaqt the ConsecratedImpaqt the ConsecratedImpaqt the ConsecratedImpaqt the ConsecratedImpaqt the ConsecratedImpaqt the ConsecratedImpaqt the ConsecratedImpaqt the ConsecratedImpaqt the Consecrated
Default

Quote:
Originally Posted by moorewr View Post
Already covered. The player sees that marker, not the character. Try and catch up here.
I never really made a Differentiation between "Character" and "Player" when Playing PnP.
__________________
Alandael ~ Allendale ~ Leesa ~ iForged ~ Steelyn ~ Roba ~ Sylon ~ Pokah ~ Edtwo ~ Wreckoning
My Character Build Index Soloing-101
Archangels
Impaqt is online now   Reply With Quote
Old 11-24-2009, 02:54 PM   #16
Thrudh
Community Member
 
Thrudh's Avatar
 
Join Date: May 2006
Posts: 6,863
Thrudh the Hero of the PeopleThrudh the Hero of the PeopleThrudh the Hero of the PeopleThrudh the Hero of the PeopleThrudh the Hero of the PeopleThrudh the Hero of the PeopleThrudh the Hero of the PeopleThrudh the Hero of the PeopleThrudh the Hero of the PeopleThrudh the Hero of the PeopleThrudh the Hero of the People
Default

Quote:
Originally Posted by Impaqt View Post
THe game dos move slower in PnP.,

I dont see the speed of the game here in DDO being a good excuse for not being able to know who cast what spell. THis is a great update and I welcome it.
Agreed!
Thrudh is offline   Reply With Quote
Old 11-24-2009, 02:54 PM   #17
moorewr
Community Member
 
moorewr's Avatar
 
Join Date: Jan 2007
Location: <--here
Posts: 5,455
moorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commended
Default

Quote:
Originally Posted by Borror0 View Post
Another way to realize why this is a good change would be to answer the following question: is it more fun for there to be a challenge that you had no way to foresee or avoid, or for there to be a challenge that good skills and attentiveness can help avoiding?
It is already the latter.. at least with a competent party.
__________________
House Tharashk || “Lasciate ogne speranza, voi ch’intrate.”

AEsahaettr | Pantalaimon | Paracelsus | PeterMurphy | Weesham etc.
moorewr is offline   Reply With Quote
Old 11-24-2009, 02:55 PM   #18
Thrudh
Community Member
 
Thrudh's Avatar
 
Join Date: May 2006
Posts: 6,863
Thrudh the Hero of the PeopleThrudh the Hero of the PeopleThrudh the Hero of the PeopleThrudh the Hero of the PeopleThrudh the Hero of the PeopleThrudh the Hero of the PeopleThrudh the Hero of the PeopleThrudh the Hero of the PeopleThrudh the Hero of the PeopleThrudh the Hero of the PeopleThrudh the Hero of the People
Default

Quote:
Originally Posted by moorewr View Post
Already covered. The player sees that marker, not the character. Try and catch up here.
Oh, that's fine... I, the player, see the different colors on my monitor... My character though sees all firewalls the same... How's that work for you?
Thrudh is offline   Reply With Quote
Old 11-24-2009, 02:55 PM   #19
moorewr
Community Member
 
moorewr's Avatar
 
Join Date: Jan 2007
Location: <--here
Posts: 5,455
moorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commended
Default

Quote:
Originally Posted by Impaqt View Post
I never really made a Differentiation between "Character" and "Player" when Playing PnP.
Me neither; I was just torching a straw man about marking AoE spells on the tabletop.
__________________
House Tharashk || “Lasciate ogne speranza, voi ch’intrate.”

AEsahaettr | Pantalaimon | Paracelsus | PeterMurphy | Weesham etc.
moorewr is offline   Reply With Quote
Old 11-24-2009, 02:56 PM   #20
moorewr
Community Member
 
moorewr's Avatar
 
Join Date: Jan 2007
Location: <--here
Posts: 5,455
moorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commendedmoorewr the Commended
Default

Quote:
Originally Posted by Thrudh View Post
Oh, that's fine... I, the player, see the different colors on my monitor... My character though sees all firewalls the same... How's that work for you?
Nice try.
__________________
House Tharashk || “Lasciate ogne speranza, voi ch’intrate.”

AEsahaettr | Pantalaimon | Paracelsus | PeterMurphy | Weesham etc.
moorewr is offline   Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 06:50 PM.


Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
© 2005-2009 Turbine, Inc. All rights reserved.

Dungeons & Dragons Online® : Eberron Unlimited™ interactive video game © 2010 Turbine, Inc. © 2010 Wizards of the Coast LLC © 2010 Atari, Inc. All rights reserved. Dungeons & Dragons Online, Eberron Unlimited, Dungeons & Dragons, D & D and Wizards of the Coast and related logos are trademarks or registered trademarks of Wizards of the Coast LLC in the U.S. and/or other jurisdictions, and are used with permission. Hasbro and its logo are trademarks or registered trademarks of Hasbro, Inc. in the U.S. and/or other jurisdictions, and are used with permission. Atari and the Atari logo are trademarks owned by Atari Interactive, Inc. Turbine and the Turbine logo are trademarks or registered trademarks of Turbine, Inc. in the U.S. and/or other jurisdictions. The ESRB rating icons are registered trademarks of the Entertainment Software Association. All other trademarks are the property of their respective owners.