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Old 07-30-2010, 12:38 PM   #21
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Quote:
Originally Posted by Rawel_San View Post
So when are we getting those? I really want one. The game is so hard and takes so long.
I just want to log on pay some tp in the store and get an 'I win' button that makes me
lvl 20 right away. Should give me the raid gear I want to. I mean we already have a
'kill beholder' and 'maim mummy' button why not an 'I win' one?
Best,
Rawel
I already had the beholder one its a WF barb.

but yeah I agree
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Old 07-30-2010, 12:40 PM   #22
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Umm.. The game is all 'I Win' now a days. The only challenges left in DDO is over coming the bad code and krapy quest design.
Funny DDO seems to have some of the best quest design of any MMO I've played, and there seem to be a lot of people even here on this highly negative forum who regularly praise that aspect of the game...

Did you run out of minor bugs to wring your hands about and cry chicken little over so now you're just making things up? Granted the level of fiction involved in your narrative nears 100% in almost every case, but you usually don't make up stuff that has no basis in reality at all... In other words, MOST of the mountains you make, do have a corresponding mole hill.
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Old 07-30-2010, 12:41 PM   #23
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Well yeah but the rust monsters at least get a 'wrack wf' button to compensate. Plus
you still get hit by disintegrate, and possibly fod (wondering about that haven't played
many wf)?
Best,
Rawel
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Old 07-30-2010, 12:43 PM   #24
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So, an item that lasts for 25 whole Beholder beams and a potion that blocks Mummy Rot and lasts for 10 whole minutes is... game breaking now?

Those items are convenience. Nothing more. Nothing less. IMO, they're wasted money. I had a trinket that blocked Magic Missile in the same way as that trinket from the DDO store. Guess what? It was gone before it could be really useful. The same thing will happen here.

I swear... -_-
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Old 07-30-2010, 12:43 PM   #25
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These items emulate the same types of abilities/items players already have access to in game (heck, paladins get fear immunity at what, level 3?). This is no different than any other Store item that gives a player another option if they need it in a pinch, the same as the bell of opening, the door diving rod, or a fast travel item. Ultimately a player is likely still going to want to find what they need to get the job done on a more permanent basis via in-game abilities and items, as these new items are consumables.
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Old 07-30-2010, 12:43 PM   #26
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/OP Drama fail

So, folks can buy a temporary item that replicates a permanent item farmed extremely easy (in as little as an hour or so)....... and that is an "I win" button ?

I don't think that word means what you think it means.
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Old 07-30-2010, 12:44 PM   #27
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Quote:
Originally Posted by KoboldKiller View Post
Woo hoo more easy buttons.

Don't have a silver flame trinket? No problem just hop into the DDO store.

No Reavers ring, no disease immunity, no problem, DDO store.


What a joke.
As if doing shadow crypt twice itself is 'difficult'.
please.

The only thing 'difficult' about it more times then not is finding a group for it in a timely manner (read: while you are still in the level range).

I absolutely am loving all the tears (especially from elitists without a clue of the environment of how the vast majority of actual players are stuck playing in) this update is producing.

Absolutely comical and great forum entertainment for a slow Friday.
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Old 07-30-2010, 12:46 PM   #28
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Originally Posted by Tolero View Post
These items emulate the same types of abilities/items players already have access to in game (heck, paladins get fear immunity at what, level 3?). This is no different than any other Store item that gives a player another option if they need it in a pinch, the same as the bell of opening, the door diving rod, or a fast travel item. Ultimately a player is likely still going to want to find what they need to get the job done on a more permanent basis via in-game abilities and items, as these new items are consumables.
i think a lot of people are PO'ed 'cause of the amount of plat they spent on scarabs over the years
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Old 07-30-2010, 12:46 PM   #29
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convience is fine. The trouble always comes when the game becomes balanced around it.
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Old 07-30-2010, 12:47 PM   #30
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Quote:
Originally Posted by Rawel_San View Post
Well yeah but the rust monsters at least get a 'wrack wf' button to compensate. Plus
you still get hit by disintegrate, and possibly fod (wondering about that haven't played
many wf)?
Best,
Rawel
at level nine i had a high enough fort to save and enough HPs vs disintegrate. Death block docent vs FoD. At 20 I don't even wear a Death block item.

And my barb only got stunned by Rusties about 10 times ever.
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Old 07-30-2010, 12:47 PM   #31
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For the most part, I'm kinda "meh...whatever" about these additions to the store except for one thing.

These items are substantially superior to equivalent items found in game.

We already have an item that absorbs beholder rays... the beholder optic nerve. But it is both fairly rare and only has 10 charges (which are, granted, rechargable). In comparison, the new gem has 25 charges and is dirt cheap (read: easy to obtain).

We have disease immunity items that effectively block mummy rot and fear immunity items which prevent the fear effects. We also have spells that can do both things. But I can't think of one item that has both.

So do the new items ruin the game? No. Are they an easy button? Yeah.

But it is sad that people feel the need for these items at all... are there really people complaining because they can't avoid mummy rot?
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Old 07-30-2010, 12:47 PM   #32
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Quote:
Originally Posted by Rawel_San View Post
So when are we getting those? I really want one. The game is so hard and takes so long.
I just want to log on pay some tp in the store and get an 'I win' button that makes me
lvl 20 right away. Should give me the raid gear I want to. I mean we already have a
'kill beholder' and 'maim mummy' button why not an 'I win' one?
Best,
Rawel
Granted:




Oh wait.
Sorry. There will be a hotfix for that.
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Old 07-30-2010, 12:48 PM   #33
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Oh the tears....

I'm drowning in them.
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Old 07-30-2010, 12:48 PM   #34
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Originally Posted by brian14 View Post
+1

I had almost exact same thought. Beholder resistance and mummy resistance crystals basically destroy their corresponding quests.
Not really. Mummies are already harmless due to fear immunity items (reavers ring, lvl 9, greater heroism, lvl 9 gird, or 11-12 spell) and the ease of buying disease and curse removal pots. I don't see mummy quests being much affected by this crystal.

Beholders can also be neutralized with beholder optics, which though much rarer, are still available to a good portion of the population. Frankly releasing this item and making invaders a free quest is probably a brilliant marketing strategy. Isn't dreams of insanity also a free quest? Next update: Free quest! Beholder Assault (900 beholders, 20mins, one castle made of stuff they can shoot through).

At least they didn't turn out items we can't mimic in game already, like knockback/knock down immunity, element immunity, super haste items (30% bonus instead of 15), etc.
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Old 07-30-2010, 12:52 PM   #35
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Quote:
Originally Posted by Woody00 View Post
Granted:




Oh wait.
Sorry. There will be a hotfix for that.
That's awesome
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Old 07-30-2010, 12:54 PM   #36
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Originally Posted by AbsynthMinded View Post
Umm.. The game is all 'I Win' now a days. The only challenges left in DDO is over coming the bad code and krapy quest design.
How about a nice game of chess?
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Old 07-30-2010, 12:55 PM   #37
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Originally Posted by AbsynthMinded View Post
Umm.. The game is all 'I Win' now a days. The only challenges left in DDO is over coming the bad code and krapy quest design.
someone needs a hug...

i see from your posts that you have Turbine Fatigue, why don't you take a break from DDO for a few weeks, play other MMOs then come back?
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Old 07-30-2010, 12:55 PM   #38
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/signed.

Hopefully we can pay for it with Astral Diamonds, too. Just spending Turbine Points directly is not complicated enough for my taste in micro transactions.
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Old 07-30-2010, 12:56 PM   #39
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Originally Posted by NXPlasmid View Post
I wonder how we have ended up with a population of level 20s and TRs that have absolutely no idea how to play... hmmmmm?
I wonder how the population of vets that never bothered with the original in game items delt with beholders...

Oh yeah, we didn't cry on the forums about what others had.
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Old 07-30-2010, 12:56 PM   #40
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I never said it was game breaking. And yes the silver flame amulet mostly replicates it
except it doesn't block disintegrate is exclusive and only has 10 charges (that's assuming
you actually got it all the way up). What I'm saying is that this is another dumbing down
of the game and there will be yet more people at lvl 20 who don't have any clue about any
tactics whatsoever since their response to seeing a beholder will be TP.

I for one have alwzays felt that beholders are a tough foe that when you see at lvl 9 or so in VoN 3 are expected to be trouble. Most of my characters unless min/maxed to the hilt won't have even a second tier silver flame neckie by the time they hit VoN 3, and I
seriously doubt a large percentage of the new player populace will have.

So in conclusion is it game braking? No.

Is it another in a long stream of easy buttons and dumbing down of the game such
as Tear, scaling and 1-6 notation? ***** yeah.

Best,
Rawel

Ps.: I understand the want to make money from the store and I'm all up for selling
cosmetics items and even the GR, LR's heck even TR's on there. I'd love to see more
cosmetics items to be honest but I really dislike the make quests easier mentality.
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