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Old 07-30-2010, 11:32 AM   #1
MaximusParthas
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Default hirelings refusing to move or obey commands

Since the new patch I've gotten screwed out of a lot of time and effort.
2 examples. first was yesterday doing the shipwreck in inspired quarter, I went into the drow cave and the hireling got stuck right at the entrance portal. It wouldn't move or follow even when I went back and forth thru the door. in essence I no longer had a cleric. as a solo fighter that sucked. big time

the second was at the end of Enter The Kobold. I made it to the end all alone. just me and my hire. Then I parked the cleric while i solved the puzzle. afterwards i called the hire to join me for the final battle. AGAIN, it refused to budge. It would fight if I lured monsters to it's location but it wouldn't move an inch or follow any commands.
That was a pure waste of 2 hours+
I should be getting a few refunds at the least.

Does anyone else have these problems? Are they being addressed?
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Old 07-30-2010, 11:34 AM   #2
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Are you sure those were hirelings and not just pikers?

Amazingly you can see the same behavior with "live" players too.....lol
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Old 07-30-2010, 11:39 AM   #3
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did you tell him to stop with the left button and then just tried to call him with the second left button?

it seems that they keep staying on the place where you told them to stop now forever until you release them clicking the left button again instead of the behaviour before where the "stop" mode dropped when you called them
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Old 07-30-2010, 11:48 AM   #4
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Originally Posted by boomeranky View Post
did you tell him to stop with the left button and then just tried to call him with the second left button?

it seems that they keep staying on the place where you told them to stop now forever until you release them clicking the left button again instead of the behaviour before where the "stop" mode dropped when you called them
I had the same problem. I'd click the left button to hold him in place, then call him to me with the right button, and sometimes he wouldn't come. I tried variations of clicking the each button, nothing worked. But if I clicked the "come here" button enough, then he finally came.
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Old 07-30-2010, 11:59 AM   #5
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Take them out of the stance they are in. I think utterly passive, do nothing, the hirelings are taking it too litterally and will do nothing.
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Old 07-30-2010, 12:05 PM   #6
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You can dismiss them and resummon a few minutes later.
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Old 07-30-2010, 12:05 PM   #7
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I had that problem with the lvl 10 Bard hireling.

He had gotten himself killed, and when I got him to the shrine in front of the Shamen in Tangleroot, he got stuck. I gave him the command to use the shrine, and he acknowledged, but he didnt move again after that.

Luckily since he was a gold seal hireling, I just dismissed him and waited the 5 min. He worked fine after that. this was during the hireling bug with moving between screens, so I thought it was just that.
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Old 07-30-2010, 12:08 PM   #8
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Default I have found

(and this happened 4 times) if you take a hireling into Tangleroot (I know, I know, I didnt need him but I had him so why not) and run straight up and hit the black widow then turn left and run straight the hireling leaves. If you lure the widow back and fight it in the entranceway then run around he/she/whatever Flower is stays with you.

I would get all whiny about how now I have to buy 2-3 hirelings to replace one when one dies but some good actually DID come from it: I created a monk cleric and he is a blast to play, and if I had had a competent hireling I would never have made him and still had my level 7 cleric taking up space as I hated playing him...

So look for the good in all of this. Got a piker? run all the ogres back to him so he can share in the fun, get em stirred up then hit diplomacy, then drop him into a pit of lava somewhere

whiny player won't shut up about how much xp he needs or getting favor? Get him in the middle of a battle and then res out and reform

Hireling leaving in the middle of a dungeon? Make a completely self sufficient character that has no chance of being invited in PUGs

Car won't start? Punch your neighbor so he has a bad day too.

I could go on but you get the point, sometimes it's easier to resign yourself to mediocrity than to continually be crushed by the despair of false hope.
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Old 07-30-2010, 01:58 PM   #9
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Default tried it all

i tried everything. it is simply a bug we have no control over.
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Old 07-30-2010, 02:04 PM   #10
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I, too, have been experiencing problems with hirelings coming to me with the follow command. Often they are so far away they should just teleport. But it seems that sometimes they are just standing there. I have opened the map to see where the f--- my hireling is only to find that the hireling is standing still near the entrance of the map. I have no idea why this is happening but it has only happened recently.
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Old 07-30-2010, 02:10 PM   #11
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Not sure if it was the last patch or hot fix, if your hireling is in the Stand Ground stance they will stay where they are at even when you tell them to go to your location until you change their stance to Follow me.
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Old 07-30-2010, 02:12 PM   #12
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Quote:
Originally Posted by boomeranky View Post
did you tell him to stop with the left button and then just tried to call him with the second left button?

it seems that they keep staying on the place where you told them to stop now forever until you release them clicking the left button again instead of the behaviour before where the "stop" mode dropped when you called them
This solution has worked for me. Hireling behavior has changed since the hotfix. Previously, the "come to me button" (second from left) would summon them to your side, no matter their state (although porting vs running to you depended on distance, ladders, etc.). Now, they need to be in the "follow me" state for this to work. So if you park them at a safe location (i.e., use "don't follow me/stay here" state on first button from left), they won't do anything when you try to summon them. First, move them to "follow me" state, then summon them. This has worked for me every time since the hotfix when something changed (not sure if it is WAI or something was broken).
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Old 07-30-2010, 02:17 PM   #13
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Quote:
Originally Posted by Qindark View Post
I had the same problem. I'd click the left button to hold him in place, then call him to me with the right button, and sometimes he wouldn't come. I tried variations of clicking the each button, nothing worked. But if I clicked the "come here" button enough, then he finally came.
Thats the issue I noticed. In my case, the Hireling stopped obeying any commands at all. He was set to follow me, and I clicked every button on his hotbar at least once to see if I could unstick him. He was no longer acknowledging the commands, like they normally would.
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Old 07-30-2010, 02:24 PM   #14
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Originally Posted by Bladedge View Post
Not sure if it was the last patch or hot fix, if your hireling is in the Stand Ground stance they will stay where they are at even when you tell them to go to your location until you change their stance to Follow me.
This. And yes, it's a very recent change. I like it! Had many hireling deaths to the automatically turned on "follow me" button when teleporting them before or walking through portals/soul stone timers/etc. I think it'd be even more awesome if they still teleported to you (when asked) while staying in stand ground mode

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Old 07-30-2010, 03:25 PM   #15
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Yeah, I feel your pain, it drive me nuts when they act up. I play with hirelings all the time and depend on them.

Good thing is they're getting some attention from the engineers at the moment.
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Old 07-30-2010, 03:46 PM   #16
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I have also noticed that the 'footprint icon' no longer cancels the 'stay here' stance, like it used to. That happened sometime in the last patch I believe. But otherwise I have not had any problems with any hirelings.
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Old 07-30-2010, 03:48 PM   #17
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I have also noticed that the 'footprint icon' no longer cancels the 'stay here' stance, like it used to. That happened sometime in the last patch I believe. But otherwise I have not had any problems with any hirelings.
Really? I thought I would have noticed that. Thanks the for heads up, I'll investigate.
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Old 07-30-2010, 04:09 PM   #18
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I did Dreaming Dark last night as a 3 man and we each brought along a hireling (we convinced the 3rd person to buy one since the other 2 of us had been running around with hirelings). The third person decided to keep his cleric at the front of the mission until the other, while we brought ours along for the entire ride. Our hirelings quickly died when they fell off the walkway. Their soul stones stayed at the bottom so we had no way to bring them back to life. When we got into the final room, the final hireling refused to come in for the boss fight.
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Old 07-30-2010, 05:13 PM   #19
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I have also noticed that the 'footprint icon' no longer cancels the 'stay here' stance, like it used to. That happened sometime in the last patch I believe. But otherwise I have not had any problems with any hirelings.
I have noticed this as well. The hirleing needs to be made "active" and then told to follow.
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Old 07-30-2010, 05:30 PM   #20
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I've been having major problems with hirelings, lately, and I'm very experienced in their usage. Most of the time they aren't by your side. They are stuck somewhere, or get ported somewhere.

Every patch they become less responsive. This last patch has really made it bad. I have to tell him to heal repeatedly. It used to be I told him once, and he did it. Lots of quest were he gets stuck, or gets ported(the enemy within), or disbands(tear of dhakan is infamous for this). In TRG if you jump down the hole first you can then summon, and he won't get stuck, btw.

In my opinion, they keep getting "adjusted" by Turbine due to a few players finding exploits with them. The rest of us legit players have to suffer with idiotic hirelings. The sad thing is I'd still rather have my hireling than 80% of the people I PUG with. I guess, I can't complain too much, lol.
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