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Old 03-11-2008, 05:06 PM   #2641
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Originally Posted by Shima-ra View Post
And we know from the devs that dual effects, like air guard and concordant opposition, happen at 1% each.
No, they have not said that. Air guard very clearly trigger much more than 1% of the time.
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Old 03-11-2008, 05:38 PM   #2642
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Been trying to follow this thread as time permits and have tried to keep up with what's what. However, if one of the "crafting experts" can check this out to see if I'm understanding things correctly I'd appreciate it.

My plan is to go EEE + PEE on a greenweave item:

Tier 1: EEE
Wizardry VI
+1 to WIS Skills

Tier 2: PEE
+50 Spell Points
+2 CHA Skills

Tier 2 Bonus: Aspect of Mineral
Stoneskin *2

Tier 3: Combined Imbued Shard EEE + PEE (Mineral II)
Heavy Fortification
+5 Protection

Please let me know if that looks correct or not.
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Old 03-11-2008, 05:42 PM   #2643
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Well back to testing we ran 200 swings at ten swings a time. One set had two procs and 2 sets had no procs all the others were 1 every 10 swings. Now if I had done 20 swings and declared 10% proc chance sure i may be way off, but I do feel we had a pretty large test to avoid lucky rolls. I am not disputing that a dev had said that but also I am pointing out that statistical evidence seems to say otherwise whether coded differently or not.

Also testing on Crushing Wave Guard was well above 2% on the tests we did with it (probably around 5%). Anyone with an item wanna test it and comes up with different results thats fine but untill I see otherwise, I really am not buying the 2% or 1 and 1 as the evidence shows otherwise.
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Old 03-11-2008, 06:12 PM   #2644
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Originally Posted by LeLoric View Post
Well back to testing we ran 200 swings at ten swings a time. One set had two procs and 2 sets had no procs all the others were 1 every 10 swings. Now if I had done 20 swings and declared 10% proc chance sure i may be way off, but I do feel we had a pretty large test to avoid lucky rolls. I am not disputing that a dev had said that but also I am pointing out that statistical evidence seems to say otherwise whether coded differently or not.

Also testing on Crushing Wave Guard was well above 2% on the tests we did with it (probably around 5%). Anyone with an item wanna test it and comes up with different results thats fine but untill I see otherwise, I really am not buying the 2% or 1 and 1 as the evidence shows otherwise.
I post a question about Concordant Opposition did not give SP AND HP on the same hit (http://forums.ddo.com/showthread.php?t=138973), i never question about the proc, why? cos from our ACTUAL test result with leloric all i can say is i am really happy the proc i am getting. i wasnt planning on posting this to get into an argument, i know what i got. but i think it be better to let ppl know the ACTUAL Proc is way more then 1%, so ppl have options, after all it does take long time to craft any item, no matter which path you decide to go with.
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Old 03-11-2008, 06:20 PM   #2645
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I think all effects happen 2% of the time.
And we know from the devs that dual effects, like air guard and concordant opposition, happen at 1% each.
They only commented on concordant opposition, but not any other effects..
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Old 03-11-2008, 06:38 PM   #2646
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Has anyone tried to make a Aspect-Aligned (or dual-affinity) at the first 2 altars or tried to make one at the last alter with 2 air ?

Also these make +5 Protection, Heavy Fortification but will the sp stack

+100 Spell Points, +3 Wisdom Skills (Exceptional Bonus) Earth Escalation Ethereal
+100 Spell Points, +3 Charisma Skills (Exceptional Bonus) Positive Escalation Ethereal
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Old 03-11-2008, 07:59 PM   #2647
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From testing it *might* only hit once per rest - we were able to quite reliably get it to proc upon entering the quest then we would stand there and be beaten on for a long time with no proc. Using a rest shrine then make it happen again pretty quick. Seems like this could be a bug...? Also - it wasn't hitting CR9 earth eles - only CR7 eles, so this might imply that it's only the 20HD version of the spell.
We did a bit more testing this evening. It doesn't hit 'only once per rest', and we got it to proc on 3 CR15 mobs in the vale (2xgiant, 1xlawful outsider). Not sure how many hit dice that makes it capable of... All 3 dropped soul gems (giant ones smell like cheese)

It still seems to hit very very rarely though... (1%?)

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Old 03-11-2008, 08:16 PM   #2648
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Default Just thought I'd share...

This is my first GS bow. I am going pure damage on it and have not decided on trying for tier 3 as I have been pugging most of this and have 0 large ingredients atm. Hopefully one of you will discover BoLaS 2 before I get enough to attempt this. *prays earth is dominant for the acid blast*

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Old 03-11-2008, 08:31 PM   #2649
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This is my first GS bow. I am going pure damage on it and have not decided on trying for tier 3 as I have been pugging most of this and have 0 large ingredients atm. Hopefully one of you will discover BoLaS 2 before I get enough to attempt this. *prays earth is dominant for the acid blast*
BoLaS + BoLaS has been proven not to work so you'll probably be better adding Fire and Water to get 'all the elements in one' effect - and in that case, we know that Fire dominates Water so you'll end up with Fire Blast (assuming you do material/dominion) and 'Mystery Elemental Effect'...

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Old 03-11-2008, 08:37 PM   #2650
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BoLaS + BoLaS has been proven not to work
I'd like to point out that this is not totally true, at least to me.

I think that there is a BoLaS II, simpyl that the recipe used wasn't the right one, whatever made it fail.
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Old 03-11-2008, 08:51 PM   #2651
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The only item I witnessed in game was the slay living bow, I was with Roda when he tested it, and it was pretty boring to wait for that rare pumpkin.
That one certainly doesnt fire off more then 2% of the time. (not to mention that mobs save)
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Old 03-11-2008, 08:55 PM   #2652
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Originally Posted by Borror0 View Post
I'd like to point out that this is not totally true, at least to me.

I think that there is a BoLaS II, simpyl that the recipe used wasn't the right one, whatever made it fail.
Bolas II does not require a Bolas shard - This has been confirmed.
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Old 03-11-2008, 09:04 PM   #2653
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Bolas II does not require a Bolas shard - This has been confirmed.
Really? Where?
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Old 03-11-2008, 09:05 PM   #2654
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Bolas II does not require a Bolas shard - This has been confirmed.
How, when, by who?
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Old 03-11-2008, 10:12 PM   #2655
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just to confirm -OM tier 1, +EE tier 2, +EE/-EE tier 3



i still have a -OM supreme shard from the earlier failed attempt that i might try +OM with it to see if a different stalemate bonus is made
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Old 03-11-2008, 10:31 PM   #2656
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Originally Posted by willphase
we got it to proc on 3 CR15 mobs in the vale (2xgiant, 1xlawful outsider). Not sure how many hit dice that makes it capable of...
Most of the things in the vale that are non-animal and non-elemental have a HD that is the exact same as their CR. It sounds like the HD cap is 20 HD.
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Old 03-11-2008, 10:50 PM   #2657
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Forgive me if this has been said, as i tend to look mainly for finished items, and posts following them, but as for the dominant sphere theory. Has it been discussed that with the aspect 2 upgrades, the dominant is always whichever element you did your first upgrade with, or the second upgrade with, just wondering if its posible that they follow this rule so far.
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Old 03-11-2008, 10:55 PM   #2658
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We did a bit more testing this evening. It doesn't hit 'only once per rest', and we got it to proc on 3 CR15 mobs in the vale (2xgiant, 1xlawful outsider). Not sure how many hit dice that makes it capable of...
It seems to be 20 HD. Giants and outsiders have about HD = CR. Elementals, zombies, and skeletons have HD = 2CR.
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Old 03-11-2008, 10:58 PM   #2659
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Originally Posted by Shrazkil View Post
Forgive me if this has been said, as i tend to look mainly for finished items, and posts following them, but as for the dominant sphere theory. Has it been discussed that with the aspect 2 upgrades, the dominant is always whichever element you did your first upgrade with, or the second upgrade with, just wondering if its posible that they follow this rule so far.
It has nothing to do with what enchantments are on your green steel item, as the dominance is determined when the supreme shards are combined. The item/weapon is not involved in that formula.
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Old 03-12-2008, 05:06 AM   #2660
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FYI I'm told a mineral 2 maul is Impact and still slicing if some ppl were unsure, and Acid (blast) will supercede Positive for tier3.
Maybe mr. i-don't-displace-rangers will post a pic

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