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Barbarian Despite the advanced civilization that dominates Eberron, barbarians live in several places throughout the land.


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Old 01-22-2008, 04:56 PM   #1
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Default The ONLY Barbarian Build ya need. Look No Further

So many Barbarian Concepts, So few Builds necessary. THis is al you need for a sweet DPS Dwarven Barbarian..... If you want to go with Great Axes Instead of Dual Dwarven Axes you can drop DEX to 14 and Raise STR to 18 and WIS to 10. THis gives you a 30/42 STR and you can still fill out a +5 Mithral Breastplate with a +6 Dex Item. Of course, You'll want to swap the TWF for THF Feats as well. This also opens up your L15 Feat for Superior 2HF. You'll need a +2 Dex Tome in this build for Superior 2WF which you will be able to pick up at L18 (Or l16 is you want to push out Oversize 2WF)

Of course you can play with the enhancments a Bit, but most folks agree, this is the most tried and true way to build a Barbarian in DDO.

Also Note these Rage Numbers are with Readily available Rage Potions/Clickies and your inherant Barbarian Rage. Adding a Pair of Madstone Boots or Scorge Choker for even more impressive numbers!


Level 16 Neutral Good Dwarf Male
(16 Barbarian)
Hit Points: 292
20 Heroic Durability
192 L16 Barb HP
128 Base CON Bonus
10 Dragonic Vitality
----
350 Base Hit Points
96 RAGE Hit Points (Barb Rage + Rage Pot)
----
446 Raged Hit Points (Without Toughness!)

Spell Points: 0

BAB: 16\16\21\26\26
16 BAB
9 Base STR
6 RAGEed
3 Average Weapon
4 Greater Heroism
2 Dwarf Axe Enh
1 Haste
---
+41
-7 Power Attack
-2 TWF (Dual Dwarven Axes w/Oversize 2WF Feat)
---
+32 First Swings(Other buffs are still available as well)

Damage:
1d10(Dwarven Axes)+24 ( +2Enh +15 STR +7PA / Crit on 17-20x3)

Saving Throws (I will Update later, but around 30/20/25 against spells
Fortitude: 15
Reflex: 8
Will: 4


Abilities
(32 Point) (Level 1) (Level 16)

{28/40}Strength 17 +3 Levels +6 Item +2 Tome / +10 Rage +2 Rage Pot
{20}Dexterity 16 +1 Level (Or TOme) +3 Dex Item (Manacles of Ceaseless toil?)
{26/36}Constitution 17 +1 Dwarf +2 Barb +6 Item / +8 Rage +2 Rage Pot
{8}Intelligence 8 8
{14}Wisdom 9 +1 Tome +4 Item (BAM Helm)
{6}Charisma 6 6




Skills (Level 1) (Level 16)

Balance 3 14.5
Jump 7 24
Listen 3 18


Level 1 (Barbarian)
Feat: (Selected) Two Weapon Fighting

Level 2 (Barbarian)

Level 3 (Barbarian)
Feat: (Selected) Power Attack

Level 4 (Barbarian)

Level 5 (Barbarian)

Level 6 (Barbarian)
Feat: (Selected) Improved Two Weapon Fighting

Level 7 (Barbarian)

Level 8 (Barbarian)

Level 9 (Barbarian)
Feat: (Selected) Improved Critical: Slashing Weapons

Level 10 (Barbarian)

Level 11 (Barbarian)

Level 12 (Barbarian)
Feat: (Selected) Greater Two Weapon Fighting

Level 13 (Barbarian)

Level 14 (Barbarian)

Level 15 (Barbarian)
Feat: (Selected) Oversized Two Weapon Fighting

Level 16 (Barbarian)
Enhancement: Barbarian Damage Reduction Boost I
Enhancement: Barbarian Damage Reduction Boost II
Enhancement: Barbarian Damage Reduction Boost III
Enhancement: Barbarian Critical Rage I
Enhancement: Barbarian Critical Rage II
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extend Rage II
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Extra Rage II
Enhancement: Barbarian Hardy Rage I
Enhancement: Barbarian Hardy Rage II
Enhancement: Barbarian Power Attack I
Enhancement: Barbarian Power Attack II
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Power Rage II
Enhancement: Barbarian Power Rage III
Enhancement: Barbarian Power Rage IV
Enhancement: Barbarian Willpower I
Enhancement: Barbarian Willpower II
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Spell Defense II
Enhancement: Dwarven Spell Defense III
Enhancement: Barbarian Constitution I
Enhancement: Barbarian Constitution II
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Last edited by Impaqt; 01-22-2008 at 05:49 PM.
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Old 01-22-2008, 06:46 PM   #2
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I would agree you have boiled this one down to its base elements.
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Old 01-22-2008, 08:12 PM   #3
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I cant take creidt for the build, this is simply what all the Barbarian experts seem to agree on when making recomendations on what to do with your barbarian. I've only played one barb in m y DDo time.. a Bard Splash build that looks great on paper, but when I got him to l10 He just wasnt fun anymore.

a Build very similar to this might be here somewhere... Maybe it was lost inthe great Purge.... But now this one is linked in my build index for easy retreival.
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Old 01-22-2008, 11:06 PM   #4
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Still, it doesn't hurt to present the base line builds for people. Its a great place for anyone to start with and then make adjustments to suit their interests.
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Old 01-23-2008, 02:57 AM   #5
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Quote:
Originally Posted by Impaqt View Post
I cant take creidt for the build, this is simply what all the Barbarian experts seem to agree on when making recomendations on what to do with your barbarian. I've only played one barb in m y DDo time.. a Bard Splash build that looks great on paper, but when I got him to l10 He just wasnt fun anymore.

a Build very similar to this might be here somewhere... Maybe it was lost inthe great Purge.... But now this one is linked in my build index for easy retreival.
Lol.. why not build for sup twf... That is what all twf (fighters, barbarians, and rangers) are building for... otwf will not be nearly as useful especially for a someone like a dwarven barbarian using dwarven axes - they will not miss with power attack on. Start with a 17 dex - only way to go unless you feel your going to get a +3 dex tome...
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Old 01-23-2008, 07:26 AM   #6
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Originally Posted by maddmatt70 View Post
Lol.. why not build for sup twf... That is what all twf (fighters, barbarians, and rangers) are building for... otwf will not be nearly as useful especially for a someone like a dwarven barbarian uses dwarven axes - they will not miss with power attack on. Start with a 17 dex - only way to go unless you feel your going to get a +3 dex tome...
Yeah you really need to start with 17 dex, drop Con and Wis a bit, +3 tomes are pretty hard to get, and even next Mod I can't imagine that being easy.
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Old 01-23-2008, 08:15 AM   #7
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This build only needs a +2 Tome to take Superior 2WF. If you want to take Superior 2wf instead of Oversize, thats fine.
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Old 01-23-2008, 08:17 AM   #8
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This build is awful. You have like ZERO spell points.
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Old 01-23-2008, 08:21 AM   #9
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nvm apparently i cant read

Last edited by Bombalo; 01-23-2008 at 08:28 AM.
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Old 01-23-2008, 08:23 AM   #10
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Started this build last week with the 17 dex and going stwf at 15. Hit level 8 last night.

One comment - you will still be using a two hander at level 8 I don't foresee really switching to twf exclusively until level 12. Luckily I am speeding through leveling and am really building this to have a fun dps dwarf level 14-16.
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Old 01-23-2008, 08:24 AM   #11
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edited for Bombalo :P

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Old 01-23-2008, 09:05 AM   #12
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So simple and yet so effective. Really hard not to make one of these after seeing them in action. Just can't bring myself to add yet another Dwarf Barbarian to the server I s'pose.
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Old 01-23-2008, 09:15 AM   #13
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Quote:
Originally Posted by rimble View Post
So simple and yet so effective. Really hard not to make one of these after seeing them in action. Just can't bring myself to add yet another Dwarf Barbarian to the server I s'pose.
Well for a slight twist Drow/Elf also work out pretty well with rapiers, especially even just +5 puncturing ones or dual deathnips. Hit points do not really hurt you you still can get enough with 12 starting Con on a Drow/Elf. Here is my dead simple and very similiar (not much any of these builds can vary by) Drow version:

Drow Male Neutral Good Barbarian 16

Stats:
Str 17 (40=17 +4 Levels +1 Tome +6 Item +10(Rage) +2(Rage Pot)
Dex 17 (24=17 +2 Tome +1 Enh. +4 Item)
Con 12 (32=12 +2 Tome +1 Enh. +6 Item +9(Rage) +2(Rage Pot)
Int 10 10
Wis 8 (14=8 +6 Item)
Cha 11 (18=11 +1 Tome +6 Item)

Skills:
Jump
UMD
Balance
Spot

Feats:
1-TWF
3-Power Attack
6-ITWF
9-IC Piercing
12-GTWF
15-STWF

HP:
192(Levels) +20(Heroic) +10(Draconic) +30(GFL) +176(Con) +18(Helm)=446

Enhancements:
Drow Melee Attack II
Drow Melee Damage II
Drow Dex I
Barbarian Power Rage IV
Barbarian Damage Reduction Boost IV
Barbarian Critical Rage II
Barbarian Hardy Rage III
Barbarian Willpower Rage III
Barbarian Extra Rage II
Barbarian Extended Rage II
Barbarian Constitution I

Edit:
Either Dwarf/Drow/Elf/Human could all be made quite effectively I think. I could not bring myself to actually roll this build as it is too 1-D for me and I hate having to rely on others. I cannot afford to keep this guy healed with pots which means you pretty much have to group with healers of some sort.

Last edited by EinarMal; 01-23-2008 at 09:27 AM.
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Old 01-23-2008, 02:18 PM   #14
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Originally Posted by EinarMal View Post
Hit points do not really hurt you you still can get enough with 12 starting Con on a Drow/Elf. Here is my dead simple and very similiar (not much any of these builds can vary by) Drow version:
Con isn't a barbarians primary stat just for hitpoints. While you can get by like that, your still gonna suffer severely in rage legenth.

-6 con vs a Dwarf and only extend rage II = not nearly enough rage.
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Old 01-23-2008, 02:23 PM   #15
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Con isn't a barbarians primary stat just for hitpoints. While you can get by like that, your still gonna suffer severely in rage legenth.

-6 con vs a Dwarf and only extend rage II = not nearly enough rage.
Yeah on the plus side you are piercing specced so can use dual deathnips or w-p rapiers which will outdamage Dwarf Axes. Plus your not the flavor of the month Dwarf Barbarian. Enhancements are easy to change if you want to add more extend rage you can probably drop Drow melee attack you probably won't even need it.

I am too lazy to calculate how long the Drow build I posted would be able to rage between shrines...

Edit:
As posted you would get 7 rages per shrine, each rage would last 30s + (6*11) *1.5 = 144*7=1008s per shrine, so about 17 minutes is that right? Sounds like a long time maybe I screwed up the formula.

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Old 01-23-2008, 03:33 PM   #16
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if you can get access to deathnips then id go with piercing... best dmg ive seen from a melee is dual deathnips... also with piercing u can start collecting a badass set of rapiers... GL with that tho... so basically if you have the resources then go with pierce
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Old 01-23-2008, 03:38 PM   #17
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Yes, If you have access to a Pair of the highest damage weapons inthe game, Pierceing can work just fine.(W/P's or Deathnips)

Thats the ONLY scenario though.....
Grab ANY pair of Elemental Bursting Dwarven Axes with PG on em and you can out DPS 99% of the Piercing pairs in the game...

This is the General Template for a DPS Barbarian. Not a SPecialty build for ONE specific weapon pair.
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Old 01-23-2008, 03:43 PM   #18
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Originally Posted by Impaqt View Post
Yes, If you have access to a Pair of the highest damage weapons inthe game, Pierceing can work just fine.(W/P's or Deathnips)

Thats the ONLY scenario though.....
Grab ANY pair of Elemental Bursting Dwarven Axes with PG on em and you can out DPS 99% of the Piercing pairs in the game...

This is the General Template for a DPS Barbarian. Not a SPecialty build for ONE specific weapon pair.
Yeah I don't think so, with just straight +5 puncturing rapiers you would still kill pretty quick, but I am not going to argue with you
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Old 01-23-2008, 03:53 PM   #19
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Yeah I don't think so, with just straight +5 puncturing rapiers you would still kill pretty quick, but I am not going to argue with you
I didnt realize +5 Puncturing Rapiers had become common weapons.....
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Old 01-23-2008, 04:36 PM   #20
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Quote:
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I didnt realize +5 Puncturing Rapiers had become common weapons.....
Fine +3 whatever jeez man any decent puncturing rapier....cause you know those bursting pure good d-axes are just as common and easy to find.
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