Go Back   DUNGEONS & DRAGONS ONLINE®: Eberron Unlimited™ Forums > News & Discussion > Suggestions

Suggestions Post your feedback on updates and suggestions here!


Advertisement
Closed Thread
 
Thread Tools Search this Thread Display Modes
Old 02-15-2008, 02:45 PM   #1
Silthe
Quality Assurance
 
Silthe's Avatar
 
Join Date: Feb 2006
Posts: 163
Silthe the Neutral
Default Bug Hunter Lodge

Welcome to the Bug Hunter thread! This is where we can discuss the current state of various bugs that have been detracting from your play experience. This will allow us in QA to assist the developers in prioritizing better those issue which annoy players the most. We also hope to be able to give more timely updates on if and when any particular bug will be fixed. Additionally it’ll give us a forum to collect more information from several players at once on issues that are proving difficult for us to reproduce.

In conjunction with this thread, we'll be focusing on keeping an even more up-to-date and complete list of Known Issues.

Here are the rules:

- DO post about actual bugs in the game, not design decisions (no posts about the raid loot system!)
- DO post asking whether issues are behaving as intended or are, in fact, bug.
- DO post about old issues that seem like they’ve been around forever. There’s no retirement age for issues that interrupt your play.

- Do NOT say anything negative about another poster.
- Do NOT try to argue about how something is implemented. If we say that it’s by design, you can discuss it in the rest of the developer discussion forum, in a constructive manner.
- Do NOT demand responses to your posts. Don’t be surprised if a few days go by between official posts as QA has lots of other things that need to get done before spending time on the forums.


Just keep it friendly and we’ll be as open as we can about what’s going on behind the scenes.


~Silthe
DDO QA

PS: This is not a substitute for using the in-game bug reporting tool. That is still the best and most reliable way to get your bug looked at and addressed.

Last edited by Silthe; 02-15-2008 at 02:59 PM.
Silthe is offline  
Old 02-15-2008, 02:48 PM   #2
Ustice
 
Ustice's Avatar
 
Join Date: Mar 2006
Location: Orlando
Posts: 1,472
Ustice the ReliableUstice the ReliableUstice the ReliableUstice the ReliableUstice the ReliableUstice the Reliable
Default

Sithe, can we please get something other than a forum thread? If not a true bugtracker DB, then at least a forum so that we can add a separate thread for each bug instead of one thread to confuse things?

I appreciate what you are doing so that we will have more input on bugs, but we could use more organization.

[Edit]

I'll kick it off...

In Running with the Devils, the named Tiefling at the end of the quest will get into a state where he keeps healing himself to 2/3 at an insane rate with no way to get him to stop short of him bugging out when people use Dimension Door.

When I tried to get a DM to the location to see it and assist, I got a message that said that the location string was too long.

(Two bugs for the price of one!)
[\Edit]
__________________
For the latest DDO info how, where, and when you want it...
DDO Reports: DDO. News. Now.
For instant updates (even on your mobile device), follow DDO Reports on Twitter.

Last edited by Ustice; 02-15-2008 at 02:54 PM.
Ustice is offline  
Old 02-15-2008, 02:50 PM   #3
Yaga_Nub
Community Member
 
Yaga_Nub's Avatar
 
Join Date: Mar 2006
Location: In your girlfriend's bed!
Posts: 5,299
Yaga_Nub the CommendedYaga_Nub the CommendedYaga_Nub the CommendedYaga_Nub the CommendedYaga_Nub the CommendedYaga_Nub the CommendedYaga_Nub the CommendedYaga_Nub the CommendedYaga_Nub the CommendedYaga_Nub the CommendedYaga_Nub the Commended
Default

Nice, don't listen to Usti, he's just mad that I'm going to find (or create) more bugs than he will.

I will agree that a whole new forum like you did for crafting might be better.
__________________
Quote:
Originally Posted by nick_robinsonchia View Post
Yaga - you win. Awesome.
Yaga_Nub is offline  
Old 02-15-2008, 02:54 PM   #4
jkm
Community Member
 
jkm's Avatar
 
Join Date: Dec 2006
Posts: 1,492
jkm the Notedjkm the Notedjkm the Notedjkm the Noted
Default

Quote:
- DO post about actual bugs in the game, not design decisions (no posts about the raid loot system!)
does this include the % drops?
jkm is offline  
Old 02-15-2008, 02:54 PM   #5
Barumar
Founder
 
Barumar's Avatar
 
Join Date: Feb 2006
Location: Southern California
Posts: 1,122
Barumar the ReliableBarumar the ReliableBarumar the ReliableBarumar the ReliableBarumar the ReliableBarumar the Reliable
Default New Auction House Bug

I know there are other bigger issues, but this one annoys my EVERY day, as I use the AH a lot!

Since Mod 6, every bid I have made that gets outbid gives an error when I try to re-bid on it. I must re-open the category and search for and re-select the items I was outbid on, just like I was bidding on them the first time!

Also, as I frequently max out my total number of bids (20 sure seems low, sure would be nice if it was higher ), I notice another bug where if you have all 20 bids placed, and one gets outbid you can NOT re-bid on it without first canceling it or another bid (dropping you down to 19 total), even though you are NOT going to hit 21 – but just re-bidding on one of the 20.

Thanks for any attention to this matter,

Barumar
Barumar is offline  
Old 02-15-2008, 02:54 PM   #6
Vienemen
 
Vienemen's Avatar
 
Join Date: Feb 2006
Location: Portable Hole
Posts: 511
Vienemen the NotedVienemen the Noted
Default

Here are caster issues/bugs list I am maintaining in the wizards handbook.

-Ball Lightning should function like the new flaming sphere is. Currently functions like fireball which is wrong.

-Enervation cannot be maximized or empowered currently...or any modification that increases its die numerical effect.

-False Life is capped at 10 min duration. Needs to be adjusted to norm 1 min/lvl duration like all others in the game. (supposed to be hours)

-Feeblemind should give arcane casters a -4 to save against.

-Fire/Cold Shield cannot be empowered or maximized limiting its effectiveness. Also not affected by potency type items or spell crit items...or enhancements. In Official known issue list

-Flaming Sphere cannot be heightened currently making it less useful to say the least.

-Force Missiles are blocked by the shield spell.

-Globe of Invulnerability & lesser version are not supposed to suppress the ongoing spells and effects of any level of those within the AoE when cast. If exiting and re-entering, then would be suppressed.

-Grease is unable to be heightened. In fact it has been pointed out that the DC for this spell is FIXED as in it does not adjust based on ability modifier. Suspect the same is happening with flaming sphere.

-Greater Teleport does not function in public areas currently. Currently missing many possible areas it could port to as well. In the Fix in Development list

-Solid Fog does not prevent ranged attacks from passing through like it should.

-Waves of Exhaustion will take a few words to describe...stay with me. When not targeting a creature the spell will cast and the cone point of origin should begin at the caster and extend outward affecting those within range...all this happens except no creatures are affected by exhaustion at ANY range. The second problem with this spell is its cone effect when a creature IS selected...picture an hour glass centered on the target, with the cone effect extending at 45 degree angles in both the front of the target and behind it. As the target turns its facing location the hourglass turns as well. For example, if your target is in the middle of some mobs charging you and you cast this on his, all enemies within a 45 degree angle in front of and behind the target will be affected out to the max cone range of roughly 30'. The third issue with this spell is that it has unlimited range once a target is selected...yep you heard me, not to mention will not give aggro to the caster.


-Heighten Feat does not properly raise the spell level of augmented spells to be able to bypass mantle of invulnerability, for 9th lvl casters and higher.

Late add: Spell save DC tooltip description bug when swapping items. Reverts the save DC listed to wand level until item swapped or spell is cast. Purely cosmetic at the moment.
__________________
Vienemen 17 Human ArchWizard, 28 pt build approaching 3000 Flava
Landerghast 17 Human Kensai Blender
Wizards Handbook Vienemen's Vault

Last edited by Vienemen; 02-15-2008 at 03:10 PM.
Vienemen is offline  
Old 02-15-2008, 02:54 PM   #7
DrAwkward
Stormreach Advisor
Founder
 
DrAwkward's Avatar
 
Join Date: Feb 2006
Posts: 831
DrAwkward the Neutral
Default

* I've noticed in increase of "lag outs" lately. Do you want us to bug report each time we get booted from the game? Is there anything to include in those reports that are of use to you?
For example, they seem to occur right when the Reaver raid finishes. I think it might be related to the chests.
Design corrolary: May we have a means to tell the difference between a lagged party member and one that chose to quit? I hate booting somebody that I though just quit only to have them later /tell me that lost connection. And I hate missing my raid chest due to lagging out.

* Can't repair my Collectable Bag, though my Chill Shard is feeling much better now.

* When you zone into the market place next to the pole-dancing guy, he defies all laws of physics and gravity for about 30 seconds. It's wondrous to behold, but you should at least have him say "WHEEEEEE! You haven't fixed my /dance emote yet! WHEEEEEEEE!" when we interact with him while he is in that state.

* Quest tombstones don't dynamically update the difficulty setting once a party member has entered the dungeon.

* If you lock a gemstone and then "gather" gems, it will be automatically unlocked when it gets sucked into your your bag.
__________________
There was a girl warforged named Cleaver.
Every man that she loved would soon leave her.
They all left so fast / as they couldn't get past
the fact that she has a Brass Beaver

Last edited by DrAwkward; 02-17-2008 at 05:44 PM.
DrAwkward is offline  
Old 02-15-2008, 02:54 PM   #8
Laith
Community Member
 
Laith's Avatar
 
Join Date: Mar 2006
Location: St. Louis
Posts: 3,150
Laith the NotedLaith the NotedLaith the Noted
Default moving on up

I'd go ahead and submit the ladder issues here, because even though Keeper has taken it upon herself to tackle one of them, she said the second issue wasn't something within her power.

SYNOPSIS:
Bug #1: (keeper has taken the reigns here) Due to multiple short ladders being combined to make longer ladders. Your character will have trouble transitioning between these ladder pieces when climbing and causes you to get stuck in the MIDDLE of the ladder.

Bug #2: When you approach a ladder, sometimes you are continuously rebounded back to the ground(or water).
This behavior only occurs at the BASE of the ladder, and makes it very hard to begin your ascent.

Link to detailed ladder research/discussion

thanks Silthe

Last edited by Laith; 02-15-2008 at 02:58 PM.
Laith is offline  
Old 02-15-2008, 02:56 PM   #9
jkm
Community Member
 
jkm's Avatar
 
Join Date: Dec 2006
Posts: 1,492
jkm the Notedjkm the Notedjkm the Notedjkm the Noted
Default

bug: the reaver uses call lightning storm only on solo runs instead of on all runs (might as well make the raid harder for all)
jkm is offline  
Old 02-15-2008, 02:59 PM   #10
EinarMal
Community Member
 
Join Date: Nov 2006
Posts: 2,753
EinarMal the NotedEinarMal the NotedEinarMal the NotedEinarMal the Noted
Default

The DC on elite level traps (the save DC) is bugged, it seems like a +100 or so was accidently typed in by a Dev instead of +1.
EinarMal is offline  
Old 02-15-2008, 03:01 PM   #11
Ustice
 
Ustice's Avatar
 
Join Date: Mar 2006
Location: Orlando
Posts: 1,472
Ustice the ReliableUstice the ReliableUstice the ReliableUstice the ReliableUstice the ReliableUstice the Reliable
Default

Extra hotbars still do not hold their position between log-in session. FIXED
__________________
For the latest DDO info how, where, and when you want it...
DDO Reports: DDO. News. Now.
For instant updates (even on your mobile device), follow DDO Reports on Twitter.

Last edited by Ustice; 06-15-2008 at 12:56 PM.
Ustice is offline  
Old 02-15-2008, 03:04 PM   #12
MysticTheurge
 
MysticTheurge's Avatar
 
Join Date: Feb 2006
Posts: 19,367
MysticTheurge the NotedMysticTheurge the NotedMysticTheurge the NotedMysticTheurge the Noted
Default

It would make more sense to track the bugs you guys are aware of (i.e. Known Issues) in this post to help minimize the amount of bug reports about known issues.
__________________
Have a question about the Eberron Setting?
Ask a Loremaster.
MysticTheurge is offline  
Old 02-15-2008, 03:05 PM   #13
Ustice
 
Ustice's Avatar
 
Join Date: Mar 2006
Location: Orlando
Posts: 1,472
Ustice the ReliableUstice the ReliableUstice the ReliableUstice the ReliableUstice the ReliableUstice the Reliable
Default

Blade Barrier spells which cover the same area to not damage creatures entering the area if one of the BB's is friendly to them. Example:

An enemy casts a Blade Barrier. I cast one so that it overlaps his on the east side. I can then walk through the east side of his BB, and he through the west side of mine. I don't think that this was an intended effect. Firewalls stack, can we get BB's to as well?
FIXED*

*New issue arose with Blade Barrier
__________________
For the latest DDO info how, where, and when you want it...
DDO Reports: DDO. News. Now.
For instant updates (even on your mobile device), follow DDO Reports on Twitter.

Last edited by Ustice; 06-15-2008 at 12:58 PM.
Ustice is offline  
Old 02-15-2008, 03:06 PM   #14
Beherit_Baphomar
Community Member
 
Beherit_Baphomar's Avatar
 
Join Date: Dec 2006
Location: Scotland...land of Buckfast.
Posts: 7,604
Beherit_Baphomar the CommendedBeherit_Baphomar the CommendedBeherit_Baphomar the CommendedBeherit_Baphomar the CommendedBeherit_Baphomar the CommendedBeherit_Baphomar the CommendedBeherit_Baphomar the CommendedBeherit_Baphomar the CommendedBeherit_Baphomar the CommendedBeherit_Baphomar the CommendedBeherit_Baphomar the Commended
Default

Im having a problem targetting mobs with /tab.

One mob, attacking me I could normally hit /tab and it would go to them, now, a large percentage of the time it wont.

I know you used to be able to /tab mobs that you couldnt see and they changed that, but this is one mob attacking you and you cant tab em....
__________________
Binding is Admitting Defeat ~ Yndrofian
Plook~Squidgie~Eyern~Irnbru~Grotesque
Of The O.S.D, Argonnessen
Beherit_Baphomar is offline  
Old 02-15-2008, 03:06 PM   #15
Hendrik
Community Member
 
Hendrik's Avatar
 
Join Date: May 2006
Location: Bell's Brewery, MI.
Posts: 5,901
Hendrik the CommendedHendrik the CommendedHendrik the CommendedHendrik the CommendedHendrik the CommendedHendrik the CommendedHendrik the CommendedHendrik the CommendedHendrik the CommendedHendrik the CommendedHendrik the Commended
Default

Thank you very much for this Silthe!

Thank you.


My personal top bug;

Non functioning maps, ie Tempest Spine.
__________________
Quote:
Originally Posted by hsinclair
I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

It's totally true, I have a reliable source. You better reroll now.
Hendrik is offline  
Old 02-15-2008, 03:07 PM   #16
jkm
Community Member
 
jkm's Avatar
 
Join Date: Dec 2006
Posts: 1,492
jkm the Notedjkm the Notedjkm the Notedjkm the Noted
Default

bug: if an undead mob has a collectible clicky it will not deselect on death. any and all heal spells/lohs cast will target dead mob and will attempt to make dead mob more dead instead of healing self.
jkm is offline  
Old 02-15-2008, 03:09 PM   #17
Ustice
 
Ustice's Avatar
 
Join Date: Mar 2006
Location: Orlando
Posts: 1,472
Ustice the ReliableUstice the ReliableUstice the ReliableUstice the ReliableUstice the ReliableUstice the Reliable
Default Symbol Spells sharing timers

All Symbol spells share a timer. Their timers/casting times are not in line with the standard PAoE spell timers/casting times.

(What do you say to that, Yaga_Nub? )
__________________
For the latest DDO info how, where, and when you want it...
DDO Reports: DDO. News. Now.
For instant updates (even on your mobile device), follow DDO Reports on Twitter.
Ustice is offline  
Old 02-15-2008, 03:11 PM   #18
MysticTheurge
 
MysticTheurge's Avatar
 
Join Date: Feb 2006
Posts: 19,367
MysticTheurge the NotedMysticTheurge the NotedMysticTheurge the NotedMysticTheurge the Noted
Default

Quote:
Originally Posted by Ustice View Post
All Symbol spells share a timer.
So do the summons!

/hide

This whole design decision vs. bug question is going to get tricky.
__________________
Have a question about the Eberron Setting?
Ask a Loremaster.
MysticTheurge is offline  
Old 02-15-2008, 03:12 PM   #19
Lifespawn
Founder
 
Lifespawn's Avatar
 
Join Date: Feb 2006
Location: behind lyriccal
Posts: 2,552
Lifespawn the ReliableLifespawn the ReliableLifespawn the ReliableLifespawn the ReliableLifespawn the ReliableLifespawn the Reliable
Default

every single time i log in or lag between zoning in and out of instances if i click on my toolbars i can drag items out of them even tho my toolbars are locked.

Losing a quick slot in the middle of battle has cost me a few party wipes(think omg raise dead/resurrect was pulled out i was last alive) needless to say i would love if this could be looked at.
__________________
Sarlona characters[Roving Guns guild] Gotanks//Nitemare//Dvyne//Timmie///Gotanka//Quithittin//Speedstrike//Enoeht//Condemner//Lifespawn//Posiedon
Lifespawn is offline  
Old 02-15-2008, 03:15 PM   #20
jkm
Community Member
 
jkm's Avatar
 
Join Date: Dec 2006
Posts: 1,492
jkm the Notedjkm the Notedjkm the Notedjkm the Noted
Default

bug: when running at a ledge and casting a spell, if the climb action is triggered before the spell is completed the spell does not go off, you are charged with the spell points, and the spell goes on timer. for long wind up spells like summon monster, this can cause you to get locked out for 8 minutes.
jkm is offline  
Closed Thread

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 09:28 PM.


Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
© 2005-2009 Turbine, Inc. All rights reserved.

Dungeons & Dragons Online® : Eberron Unlimited™ interactive video game © 2010 Turbine, Inc. © 2010 Wizards of the Coast LLC © 2010 Atari, Inc. All rights reserved. Dungeons & Dragons Online, Eberron Unlimited, Dungeons & Dragons, D & D and Wizards of the Coast and related logos are trademarks or registered trademarks of Wizards of the Coast LLC in the U.S. and/or other jurisdictions, and are used with permission. Hasbro and its logo are trademarks or registered trademarks of Hasbro, Inc. in the U.S. and/or other jurisdictions, and are used with permission. Atari and the Atari logo are trademarks owned by Atari Interactive, Inc. Turbine and the Turbine logo are trademarks or registered trademarks of Turbine, Inc. in the U.S. and/or other jurisdictions. The ESRB rating icons are registered trademarks of the Entertainment Software Association. All other trademarks are the property of their respective owners.