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Crafting Discussion Talk about crafting here. If you would like to share your recipes, be sure to post them in the "User Written Game Guides" forum too!


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Old 02-23-2008, 07:58 PM   #1
Sanadil
 
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Default DDO Game Guide V3.3.0

DDO Game Guide

Current Version 3.3.0 - Released 8/27/2010

http://www.inthecore.com/ddo/upload/Vinton/Crafting.zip - Main
http://www.megaupload.com/?d=53GT0JV5 - Mirror 1
http://rapidshare.com/files/41551829...ng330.zip.html - Mirror 2

Compatible OS:
Windows XP
Windows Vista SP1 & Later
Windows 7

Requirements:

.NET 2.0


Created On:
Windows 7 Ultimate Ed. Platform
W/Microsoft Visual Studio .NET 2008
(Registry is not touched)


Development happens on my free time.

Hope you like it.

Compendium Listing

Of Special Note:

Long awaited epic file updates, raid timer update, definitive loot list update, and the ability to add your own quests walkthroughs, among quite a few bug fixes (yes the annoying window one is taken care of...for real this time).

****Disclaimer**** If you are downloading this software from anywhere else but the links I provide, I hold no responsibility for what it contains
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Last edited by Sanadil; 08-27-2010 at 03:17 PM.
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Old 02-24-2008, 11:09 AM   #2
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Default Revision History

.NET 2.0 is required for this to run properly. You can obtain it from http://www.microsoft.com

******************************************
V3.3.0

Additions:

NEW - You can now add your own quests to the quest listing section of the planner. Details can be found on the quests tab.
NEW - Raid Timer Update! IMPORTANT NOTE: You must import your old timer save file before you can use this. Your timers will not show up initially until you do. You can now flag a timer as epic, which will set the timer to 16 hours instead of 2 days 18 hours. This will change the color to purple for epic quest timers, and it will remain red for raid timers. I've also added in the ability to track completions for the individual character, and all time for that character. The reason for this is if you TR a character, their completion counts get reset, you can now track how many you have done for all time over the life of the character.
NEW - The Raid Timer now keeps track of how many timers you have, characters you have, and quest/raids you have in it.
NEW - Maps, FAQ, Puzzles, Quests, Raids, Raid Timers, Item Tracker, Dream Forge Crafting, Dragon Crafting, Alchemical Crafting tabs all now have the option of being disabled.
NEW - Red Fens Outdoor Map Added
NEW - Sunken Parish Puzzle Added, Mini Mode Included

Changes:

- Updated all of the config files for epic crafted items discovered in game as of 8/26/2010
- Added in a way to sort by type in epic crafting. Looking for a weapon...select weapon and the drop down will only list weapons... Looking for a weapon that drops in dq...you guessed it, make the selections and the items will only show weapons from dq...
- Sentinels Output Modified in Epic Crafting
- Epic Crafting Output General Information Moved, and Updated.
- Changed "The Tide Turns" to "Sentinels" under Epic Crafting.
- Changed the item number sequence in the Epic Data file. This just makes sorting a million times easier. Your old files should still work, saving them again will move to the new format.
- Settings.txt file. I had been overwriting yours all along, with every update. That will no longer have to occur, and it will remember all previous settings you had.

Bug Fixes:

- The window resize bug is officially fixed and will no longer occur.
- I inadvertently broke the item tracker last go around. Your data files should be safe. This version will load them all again.

WebPage Updates:

- Updated DFL Listing to current as of 8/26/2010
- TITAN Walk through: Updated it to no loner reference swimming through the lava. It now explains how to use the fence line to get over to the switch.
- Shroud Part I, II: Updated to more of today's (relative) standard of running.


******************************************
V3.2.1

SPECIAL NOTE:

- Whenever loading web pages via a webform, depending in what the page is doing, it can eat alot of memory. That's just the way it is. I've added the option to remove the DDO Wiki (External Page), DDO Compendium (External Page), and Definitive Loot Thread (Internal) from the planner. A reload is required if you choose these options. I noticed a 50% reduction in memory usage by disabling these. I'm not telling you to do this, just giving you the option. The removal of those tabs will also increase the load times of the program drastically. It will almost appear instantly after the options are loaded. This also increases the load time when you switch from mini puzzle mode, back to the planner. That would lag the first time only, it should now be quick every time if you have all three of the tabs I stated above turned off.

Additions:

- Ability to remove DDO Wiki, DDO Compendium, & Loot tabs from the planner. This is located under options and requires a program restart. In the future I will expand this to all tabs, so you can pick and choose what you want in the planner.

Changes:

- Added in all current epic formulas as of 4/8/2010.
- Fixed some spelling errors on the Game Guide GUI.
- Fixed some spelling errors on the Updater GUI.
- Fixed some of the output on Epic Crafting, namely they are Dungeon Tokens, not Quest Tokens.
- The Definitive Loot Tab will always load an internal version now, it no longer checks the web.

Bug Fixes:

- Updated all web page based tabs to no longer show scripting errors. I hope this stops all of the scripting errors you may have been receiving when running the guide.
- Fixed a problem in the tier 1 data file causing some formula errors.
- Fix for those experiencing the planner not showing on run, and having to delete the WindowSize.txt file before running to fix. This "SHOULD" no longer happen If it does the code gets ripped out next version. You should no longer get the hitch on running the app, or entering the crafting tabs any more.


WebPage Updates:

- Alchemical Crafting: Added in minimum level information.
- Reaver Puzzle: Changed the colors that are shown.
- Raid Ready: Updated Litany puzzle to the new table format from the puzzle page.
- Definitive Loot Page: Updated as of 4/7/2010


******************************************
V3.2.0

Additions:

- Epic Crafting makes its way to the Interactive DDO Game Guide. Most of the known recipe's as of 2/7/2010 are in the planner. It works slightly different than Shroud/Ring crafting. The Raid Drop down is not required, its there so you can limit down the item drop down to items for the selected raid only. You can select an item right away though if you like without touching the raid drop down at all. Full functionality is there for ya, so enjoy!!
- Dreamforge Crafting is here. This is more along the lines of Dragon/Alchemical crafting, in that its a page that describes the whole process.
- DDO Wiki graces the pixels of the Interactive DDO Game Guide! Borror & Company has done an outstanding job getting the community involved in gathering a repository of information on everything DDO. Thanks Guys/Gals, this site is a life saver.
- Load last Epic Formula added to the options list. On by default.
- Track Epic Tokens on Ingredients Tab
- Credit Page Update, DDO Wiki & Loot Thread added.
- Litany Puzzle. I've added the Answers to the Litany of The Dead quest into the Puzzle Tab. There is a corresponding MINI Mode version too.
- Against The Demon Queen Puzzle/Riddle. I've added the guaranteed order for all possible solutions to the book puzzle in Against The Demon Queen. There is a corresponding MINI Mode version too.

Changes:

- Remember the size/position you had the game guide at last on close/re-open.
- I've modified how the look of Super Shards appear for Shroud Crafting. Previously it would list the Super Shards as FOCUS/ASPECT, IE Earth/Mineral. It will now just utilize the ASPECT II only, IE Mineral II. I had to add an extra character to the beginning of the sorting sections so the sorts would work properly. I hope this clears up some of the confusion I had been seeing on the forums regarding the planner creating Dual Shard recipe's.
- Definitive Loot Tab is now loading from my web server. If the server is down, it will load a local copy of it. This give me the ability to update the page on the fly, and allow all of you to get the updates immediately. (Thanks Crimson for the idea!)
- Added in a confirmation that the save was successful for saving items on exit.
- Moved all crafting tabs under a single crafting tab.
- Change text on save/load formula to save/load shroud formula. Also changed this on the menu drop down.

Bug Fixes:

- Blast Effects on Tier 3 were listing the wrong damage numbers/information. This has been corrected. (Thanks Noctus)
- Sorting via essence/gem under certain circumstances was populating the drop downs when they shouldn't have been. I went back in time and tried to find where this first crept in. Its been there since day 1, can't believe I never saw it before. Its fixed now.
- Opposition on the ingredients tab for tier 1/2/3 was not working with validation and would allow you to leave the field blank.


WebPage Updates:

- Loot List Updated to 1/7/2010
- Added Reavers Refuge Flagging to the "Are Your Raid Ready?" page.


******************************************
V3.1.0

SPECIAL NOTE:

- The Interactive DDO Game Guide is now being compiled under Visual Studio 2008. I will try to make sure I don't use any of the new .NET 3.5 SP1 formulas in it so it will remain V2.0 compatible.

Additions:

- Ring Crafting makes its way to the Interactive DDO Game Guide! All functionality from the Shroud Crafting is in effect for this.
- Added the ability to track Shavarath War Trophies on the Ingredients tab.
- Added the option to load the last ring formula file you had in the planner. This is under Settings\Options.
- Mini Puzzle Mode. On the puzzle tab, a new button is present, this will bring you to the miniature version of the puzzles, closing down the main planner. You can change the opacity with the right drop down, and the puzzle with the left. It will always remain on top so you can view it while in windowed mode in game.
- Definitive Static Rewards & Unique Loot has been added to the planner. A new tab with the name of "Loot" is where you will find it. Please note I did not include the images in the planner. The links on the page grab the images from Dragon.Stars photobucket page, and loads them inline right in the page.
- Ignore Limits option. The Omit Output check boxes now also allow you to ignore the Limit Drop down option so all items appear in the drop down, and not based on ingredient. You must check the boxes for omit/ignore limit off first, then check off the limit drop downs based on ingredients for them to work.
- The following outdoor maps have been added: Eerie Forest, Devil Battlefield, Restless Isles, Subterrane Central, Subterrane East.

Changes:

- To further prevent confusion on my part, and yours, on overwriting your saved files (this gets worse with windows 7 options), I've set the program to automatically create those folders if they are not found. What this allows me to do is completely leave them out of the planner updates, either full version, or update version.
- Updated Dragon Crafting with the latest information.
- Vale of Twilight map had the Vale spelling incorrect.

Bug Fixes:

- Water, Escalation, Material Tier 2 Greensteel crafting was listing wisdom as Insight, it has been corrected to be Exceptional Bonus.
- I had some test code left in the limit drop down based on ingredients. Sometimes it was using the non raw materials and affecting what you saw in the drop downs.
- The Compendium tab menus were not updating properly.


******************************************
V3.0.0

SPECIAL NOTE:

- MAJOR OVERHAUL TO SAVE FORMULA FILES. This is in preparation for more items being added later. Please please please, everyone open your formula save files at least 1 time, it will auto convert them to the new format I'm using. This needs to happen before MOD9, once MOD9 hits, and the new rings are added for monks, your old save files will no longer be valid unless you open them at least 1 time prior to that crafting planner update.
- The crafting planner is now compiled for 32 bit systems. 64 Bit systems can and will still run it. I did this to resolve a bug in 64 bit systems.

Additions:

- There is a new check box on the Shroud Crafting tab that will limit what the drop downs have in it, based on your RAW ingredients (left side of the ingredients tab). The drop downs will only show what you can make if this is checked off. This is the first phase of this function. I need everyone to play with this, and let me know how it works for you. I can't explain everything it does here, you'll just have to try it (there is alot behind it). Any suggestions on general functionality would be greatly appreciated.
- There is a new Quest tab with quest walkthroughs ranging from Level 10 - 17 added. (More will come in future updates)
- The Dragon, DQ, Titan have all gotten their respective walkthroughs created.
- You now have the option to load the last loaded/saved formula/ingredients at program startup.
- There is a new option under settings, to enable or disable the loading of formulas/ingredients at startup (On By Default).
- Added in a straight Save feature for Formulas & Ingredients.
- Added "How Do I Use A Cleansing Stone" to the FAQ.
- Added Korthos Island map.
- The program will now prompt you to save your formula's if you haven't done so when exiting the planner. I may or may not add this to when you load a formula in a future update.

Changes:

- The title of the crafting planner has changed to "Interactive DDO Game Guide". This better reflects how the program has evolved since its inception.
- WALKTHROUGH'S TAB...It has been renamed to RAIDS. I've added the QUEST tab also. I wanted these in separate areas for quick reference.
- Changed the old Save feature, to Save As...
- Changed the save dialog for the ingredient page. When ingredients change before loading a new ingredient file, or closing the program, it will now just ask for confirmation on saving the file, yes saves, no does not.
- The Shroud Crafting tab will now have a "- filename" after it, so you can see what formula you have currently loaded.
- Removed the "name" I was putting in front of the greensteel item name, in the formula output, when you compared to ingredients.
- The reset button now fully resets all dialogs on the shroud crafting page, along with resetting the memory of what file you had loaded (Acts like NEW on most programs).
- Menu item "clear" has been renamed to "reset" for the Shroud Crafting, and Ingredient tabs. Hitting this menu item will reset everything off their respective pages, and clears its "memory" on which file you had loaded/saved last.
- Changed the Greensteel Drop down to a different type of drop down (so I could clear it). There was a reason I had made it the way it was originally, and I am pretty certain I fixed why I couldn't make it like the others.
- Added full damage dice, crit range, and crit multiplier to the drop down for green steel weapons.
- When restoring from the task bar, it will now properly remember the last state you were in, normal/maximized/custom.
- Updated the Credit Tab with appropriate information.
- When selecting a sort order on the Shroud Crafting tab, it would not take effect until you opened the drop down and selected something. So after having a complete formula done, then changing the sort order, then saving, it would not remember the last sort order selected, it will now.
- MTGCCombobox.dll file has been re-compiled and updated to allow me to store more information within it.
- I changed the message boxes for the saving on exit, and saving before loading a new ingredient file, they now have the appropriate icon, question mark, exclamation, etc.
- Added non-puzzle solver version of the light puzzle to the shroud part 3 walkthrough.

Bug Fixes:

- Fixed Tempered/BoLaS names, they were backwards in the formula listing. Output is the same though, this was a visual bug only.
- Last selected font for Item tracking was not loading on startup.
- Contact us page had blank text on certain Vista configurations.
- Clicking on the Email links in the program should no longer throw an exception error on Windows 7, it will now warn you, and let you know you need to install an email client to use the function.
- Moving the crafting planner to a different location, will no longer cause an exception error on startup. This revolved around the map selection.
- Superior Regeneration in the formula listing has been changed to Greater Regeneration.
- 64 Bit systems, that had the flash.ocx error on closing the program, are now fixed, you should no longer get the error.
- Occasionally, if you loaded the crafting planner, then switched to another program while it was loading, it would not show up in the task bar right away. This should no longer happen.
- If you loaded an ingredient file, then changed ingredient numbers, then went to load a new file, said no to the save, then changed your mind and canceled the load, the original ingredients file was re-loading. It will no longer do this.

WebPage Updates:

VOD Walkthrough
Alchemical Crafting
Dragon Crafting
Raid Ready Table
Raid Ready Page
Titan Green Puzzle
Shroud Part 3 Walkthrough
FAQ


******************************************
V2.6.1

Additions:

- DDO's Compendium comes to the crafting planner. A new tab has been added, if the system you run it on has Internet connectivity, it will connect to the Compendium.
- You can now change the font on the Item Tracking tab.
- Raid Flagging Check List (printable sheet) added to the Walkthroughs tab. Credit for the sheet is givin on it.

Changes:

- Clarified the Formula Output section under options, it was a little vague on where the item locations would go. Its in the Greensteel Formula output itself.
- The size of the drop down boxes for the three tiers, was all over the place. I've set tier 1 & 2 to be the same, with tier 3 a bit larger, so it all fits the text better.
- Tier 3 bonus recipe descriptions have been updated. I just streamlined some of the text so it would fit better in the drop downs.

Bug Fixes:

- Formula errors!! Unreal, after all this time it wasn't caught. Air,Fire,Earth,Water/Dominion/Material was listing as Lore %, it is actually a Guard, this has been fixed.
- Item Tracking issue on loading. This was a graphical bug only on the load screen, sometimes the checkbox would get "stuck" on items.
- The Credit page was getting cut off.

NOTES:

Question of the day: Does the crafting planner handle super shards (dual tier 3)?

Answer: YES!! Try going Earth/Positive for the first 2 tiers. The third will be listed as Earth/Mineral. That is the dual shard tier 3 recipe. This has been in the planner since version 2.0.0


******************************************
V2.6.0

Additions:

- Maps!! Outdoor maps are now a part of the planner. I must give credit to Dorim & Axtorus for the wonderful map work. (Left mouse click fits the map, right mouse click gives you more zoom options)
- Walkthrough - Vision of Destruction
- Walkthrough - Hound of Xoriat
- Walkthrough - Raid Readiness Table
- Walkthrough - Are Your Raid Ready?
- Puzzle Solver - Titan Green Room

Changes:

- Updated the Alchemical Crafting page to have a little bit more information on the process.
- Removed the menu bars for Walkthrough's & Puzzles solvers, I'm sticking with the drop downs on the respective tabs, it just feels more "right"
- Updated the FAQ with some more "Stacking" information, along with information on multiple GS item/weapon equipping.
- HUGE Updater improvement, well in my mind. If for whatever reason the updater fails in updating, it will now change the button name to "Try Again", at which point you can do just that, and will attempt to pick up where it left off, and not try to re-download the whole thing again.
- More updater changes, if you choose not to Try Again on a failed download, it will no longer attempt to run the Crafting Planner when you exit the program.
- Updated the RaidTimer help file. On top of the extra information on fonts options, it will now fit on a 1024x768 monitor and higher.

Bug Fixes:

NONE - (Can you believe it?)


******************************************
V2.5.1

Additions:

- I had a few ?'s on the topic of "Where did the puzzles go!!!!" So, I've left the menus in on the top, but also added a drop down above the puzzle/walkthrough that you can select from. Both places do the same thing.

Changes:

- When you make any selection on the main crafting planner, from the drop downs, it now clears the formula, forcing you to hit create again.
- Fixed Monastery spelling error. I forget who reported that but :P

Bug Fixes:

- Re-Up'd the amount of Raid Timers you can have in the program. I reduced it not thinking people may have already gone above what I reduced it to. Its fixed now and I've doubled what it previously was.
NOTE 1 - Max Characters = 50
- Max Raids = 50
- Max Timers = 200
NOTE 2 - Previously if you hit the max timers limit, or were way above it, the error message would keep popping up. I've set it so it only pops 1 time, then continues to load.
DONE - If for whatever reason, you deleted your Char.txt, Raid.txt, or Timers.txt, the system when loading would look funky, and not re-create these file (they got created the first time you added an item to them previously). They are not created at load time if they are not present.


******************************************
V2.5.0

Additions:

- Added font changing capability for the raid timer, its under Settings\Options (It will be saved for every time you load the program)
- Added EightyFour to the Credit Window
- Added a few special days to the planner, just some new fun images on certain days...
- Added an Item Tracking tab. Ever wonder which of your characters had what item on it? Look no further, fill in your item database and at a glance you can tell who has what. Depending on the feedback I get from this, it will determine if I go further with it as far as functionality. Right now it is very basic and you have to enter everything by typing. There is currently a 2000 Item limit.

Changes:

- Somehow some text got misplaced on the raid timer tab, I've moved it to the correct spot.
- The size of the window for the Shroud Recipe output was a little bit to big, I've shrunk it so the slide bar for up/down isn't cut off.
- Turned off multi select in the raid timer
- When selecting a row in the Raid Timer, the entire row is now Highlighted.
- Changed Reaver Solver background color to match those of the rest of the web pages.
- Moved all walkthroughs under a single tab. You can switch between them on the main menu entitled "Walkthroughs"
- Moved all puzzle solvers under a single tab. You can switch between them on the main menu entitled "Puzzles"
- The program will save the last "Walkthrough" or "Puzzle" you were visiting, so the next time you load it, it will remember.
- Loading screen no longer uses a progress bar, I've changed it to the check boxes Ron uses in his Character Planner (Thanks Ron!)
- Updated the FAQ focus table, hopefully it is a little easier to read.
- FINALLY, I added the part V map to the shroud walkthrough

Bug Fixes:

- If the Temp directory was deleted for whatever reason, the program would crash when you attempted to print a GreenSteel formula. This should no longer happen as the directory will be checked for and created if it does not exist.
- Fixed the links in the Dragontouched crafting to open new browser windows and not from within the program itself.
- If maximized, changing to any other tab than the "Shroud Crafting" tab, then change back to "Shroud Crafting" tab, then restore the program window, the size gets all messed up. Fixed
- When maximizing the program from the shroud crafting tab, the items on the top of the page all got pushed to the left. Its fixed to center again.
- Attempted yet another fix on the Internal Updater. Hoping this reduces even more of the timeout issues.


******************************************
V2.4.0:

Additions:

- Added a FAQ for the Tier 3 Super Shards, it explains what gives what.
- Added in Dragon Touched Crafting
- Added in Alchemical Crafting

Changes:

- Update the Walkthrough to match current strategies
- Changed the range of weapons to their appropriate ranges for powering up depleted energy cells.
- Removed the "Notes" Tab. It is now under Help\Release Notes

Fixes:

- When minimizing the task bar, when on any tab other than the formula tab, when you restored back, then clicked on the formula tab, the Tier 1, 2, 3 drop downs would not be usable until you resized the window. This has been fixed.


******************************************
V2.3.2:

Additions:

- Balloon Tips will show when a Raid Timer is up (Can be configured in Options)
- A beep will sound when a Raid Timer is up (Can be configured in Options)
- Update Completions Counter when you Reset a Raid Timer
- Monestary Light Puzzle Solver
- Help file for the Raid Timer added. Go to Help\Raid Timer in the file menu bar.

Changes:

- Re-labeled some of the labels/buttons in the raid timer to better explain their purpose.
- Changed the link colors on the Help About/Credit screens
- Added credit for where I got the Monestary Puzzle Solver to the Credit Window

Fixes:

- Menu bars, Shroud4, Shroud5, Reaver, the functions behind them were not working properly, they will now perform their correct functions.
- ShroudUpdate.exe will now properly look for the Update.txt file, and not the Update.ini file.
- ShroudUpdate.exe was timing out occasionally, I've tried to increase the timeout while downloading to prevent this.


******************************************
V2.3.1

Fixes:
- Massive Memory Leak
- Path to the updater program was incorrect and not functioning. V2.3.1 will now be the first viable download from program.


******************************************
V2.3.0:

Additions:

- Program can now be minimized to the task bar, you can enable this under Settings, Options
- Raid Timer
Special Notes:
- You can Import EightyFour's V1.0 Saved.txt file, you'll see the import button in the lower middle.
- The character drop down will NOT populate from the Import, just the Raid Timers you had setup, You'll have to enter these manually.
- You can add and remove characters/raids from the drop downs.
- You can modify any of the listings.
- There is a Raid Completions section now to keep track of total completions.
- There is an option under Settings, Options, to enable or disable the countdown (Requires Program Restart)
- You can sort by any of the column names.

Fixes:

- Ingredients tab label no longer shows character when saving the ingredients.
- Shroud IV, V, & Reaver tab were not updating the file menu's on the top.


******************************************
V2.2.0:

Additions:

- Check for updates. Found under Settings, Check for Update. You can now check from within the program if an update is available to it. This is smart enough to know where you have the program installed, no matter where it is, and it will update it appropriately.
- Reaver Puzzle solver tab.
- Add a full reset button on main page.
- FAQ: Averages for each raw material for greensteel/tier1/tier2/tier3 added.

Changes:

- Changed the second tab label from Character to Ingredients
- Options window layout changed
- Updated various parts of the FAQ to take into account everything up to MOD7, and make a few a bit easier to understand.
- Changed the text you see on menus depending on the tab you are on.
- Made a *NOTE* next to the greensteel formula's, to let the person know if you are using a horn in place of an energy cell, and to read the formula carefully.
- Updated the Shroud Lights Puzzle so when you click NEW on the puzzle, it will always create a solvable puzzle for those that want to practice (Thanks Freeman!!)
- Removed Walkthrough Disclaimer

Fixes:

- .NET 2.0 SP1 Dependency Removed --- SafeFileName removal, replaced with function (This is kind of huge, thanks GSNull)
- Text on the Part VI tab changed to IV as it should read
- Updated Dust II's bonus
- Updated Earth Tier 3 bonus
- Clear the appropriate focus/gem/essence listings (at the top in the table) if you hit the delete key in any of the tier1/2/3 drop downs.
- Spelling fix on the Ingredients tab. Energy was spelt Engery (Thanks Tigsen)


******************************************
V2.1.0:

Additions:
- MOD7 GreenSteel Formulas Added (Full Functionality, comparisons etc working)
- You can now track your S/M/L Horns on the character tab.
- Shroud Part 4 Walkthrough
- Shroud Part 5 Walkthrough (Missing Map)

Changes:
- Small changes in text here and there.
- Updated a few of the affect descriptions

Fixes:
- Saving/Loading of GreenSteel Formula's was a little buggy, occasionally it would not load the correct formula you saved. This has been fixed.


******************************************
V2.0.0:

Additions:

- New Menu Bar at the top of the program.
- Added in locations for shavarath stones if you choose to show locations on output.
- Check box's to exclude a full section of the formula output (greensteel, tier 1, tier 2, tier 3)
- Crafting FAQ
- Shroud Part 1 Walkthrough
- Shroud Part 2 Walkthrough
- Shroud Part 3 Walkthrough
- Shroud Part 3 Puzzle Solver
- Keep Program On Top Option - Under Settings\Options (Requires Program Restart)
- Ability to Save and Load your crafting formula.
- Comparisons to your ingredients for Tier 3 are now working.
- About Us Window under Help
- Contact Us Window under Help
- Credit Window under Help

Changes:

- Keep On Top & Include Item Locations are by default turned OFF.
- Ingredient text boxes are now a max of 3 characters long.
- Mouse clicking into an ingredient box now auto highlights (selects all) its contents.
- Updated greensteel raw material output to be full names of the items.
- Updated the tier sections raw material output to be full names of the items.
- Changed the font used in the formula output to better allow lining up of content.
- Changed the output style in general, appears to be easier to read/follow.
- Changed the Print option on GreenSteel Item to an HTML Page type. You can now print in color directly from the program.
- The old Save Ingredients, which was just saving an RTF File, is now under Export on the File menu. The default directory it saves to has changed also. SaveItems is no longer needed and can be deleted if you so desire.

Fixes:

-Using Delete/Backspace in the Tier drop downs caused a crash. This has been fixed.

Notes:

- I removed alot of the buttons on the main form, and the ingredients form, you now get to those functions via the menu bar at the top. What each item does in the menu bar will change depending on the tab you are on. So, if you are on the Character/Ingredients tab, File\Save will save your ingredients. If you are on the main tab for formula generation, and you hit File\Save, it will save your Formula.


******************************************
V1.5.0 BETA Pre-Release:

Additions:

- Tier 3 Dual Shard combo's added. This will only work when you are NOT comparing to your items!!

Fixes:

- Tier 3 drop down had a erroneous variable, that actually still allowed it to work properly. The correct variable is now in place.


******************************************
V1.4.4 BETA (1.4.1 - 1.4.3 were closed testing)

Additions:

- You can now Reset/Clear character ingredients.

Fixes:

- Tier3 Issues on drop down, if Tier 2 focus was different than Tier 1 focus, all of Tier 3 was blank. Fixed.
- Ingredients, if they were blank, would crash the program. Fixed.

Known Issues:

- Under very rare circumstances, none of the buttons on the Character tab will work. Click on any other tab, then back to the character tab, and they start working again. (You may never see this)


*****************************************
V1.4 BETA:

Additions:

- Resizing the window will now adjust the forms accordingly.
- Added the ability to select some of the output to not appear on the form (Locations Currently).
- Options button now available for the above settings.
- Copy option available, this will copy everything in the output to your clip board.
- Added the ability to track your items.
- You can save and load your tracking information.
- Basic printing functionality added, anything in the output window will print, I believe just as black and white.
- Added Save for GreenSteel Item Output. This will save in RTF (Rich Text Format) to preserve the colors.
- Added in the ability to compare your ingredients to your formula and adjust the raw materials accordingly

Some notes on this:
If you have a manufactured ingredient listed in your tracking, it will update the raw totals that were needed to make that manufactured ingredient. So, Say you had a Filament of Toil, and a Husk was used to create it, the husk needed count will be reduced by one, even if you don't have a husk on you.

Changes:

- Changed some of the output to add in more items and better reflect exactly what you have to combine.

Fixes:

- Fixed wording of GreenSteel items. Previously Equipment had +5 attached to it, this no longer occurs.
- Under certain selections, Tier3 Drop down was duplicating items in the list, this has been fixed.


*****************************************
V1.3 BETA: - Core Back End is Working, moving to the BETA PHASE!!

Additions:

- Tier3 drop down is now populating
- Tier3 output is now working
- Changed default Icon for the program
- Added a Eldrich Device Pic...wooo
- Updated Loading Screen to be more "Flashy"

Changes:

- Sorting Items no longer results in all drop downs clearing. They will now retain their information.
- Selecting Equipment to Equipment will no longer clear the drop downs. (Equipment to Weapon will and vice versa will)
- Selecting a new tier item, will erase drop downs below it as stats change.

Fixes:

- Bonus Tier2 Weapon bonus's were reporting equipment bonus's, this has been fixed.
- Belt was not showing as an item, it is now.
- Raw Ingredient Totals list for Tier 2 was being pulled from Tier 1's list, fixed.

Not Working Yet:

- Options Tab - Reserved for more goodies later


*****************************************
V1.2 ALPHA:

Additions:

- Tier2 output for creating items has been added
- New Focus/Gem/Essence output on top to know what you've previously selected
- New ability to sort the drop down boxes by either Focus/Gem/Essence
- ddocrafting@gmail.com has been setup so you can bug report if needed.

Changes:

- Drop down selection size has been more than doubled in size, so you can see more of the list at once.
- Data files have changed quite a bit. Delete all old content if you have a previous version.
- Excel sheets have been removed. I'm not updating them anymore.
- Uninstall/Install.bat files removed, they were never needed to begin with.
- Took the "Future" tab and made it a notes tab

Fixes:

- Focus/Gem/Essence on Tier 1 output had the wrong labels.
- Some of the data files have been updated.


*****************************************
V1.1 ALPHA:

Additions:

- I've added in the Tier1 output for creating items.

Fixes:

- Green Steel formula items were showing different raw materials, yet the same formula for creating ingredients needed. This has been fixed.
- Bug in the drop down for Tier1 selections. If there was two items with the exact same bonus (spelt the same), no matter which you chose, the first was used in the underlying formulas. This has been fixed.



*****************************************
V1.0 ALPHA - Initial Release
*****************************************
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Old 02-24-2008, 11:11 AM   #3
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Default Screen Shots & Requests

Feature Requests:

-Ability to have multiple character tabs, aka Ingredient Tabs. (Never going to happen, I've given the ability to save multiple files so you can have different "Ingredient" lists)

-Give a summary of remaining Ingredients after comparing to Ingredients tab. (I started work on this a long time ago, it turned out to be very time consuming to do, may happen, but way down the line)

-Another feature that might be nice(and this is asking a lot, so I don't expect you to do it) would be to have a pull-down for just the special effects, and have that become a filter on the other selections available. So if you want the effect "Lightning Storm Guard", you can see that effect on the list, and it would limit the other categories to steer us into getting that effect. Lightning Storm Guard is a tier 3 bonus effect that is on equipment only(so the user can't pick any of the weapons), and is a para-elemental Lightning Aspect(Air-Positive). Since the quasi/para-elemental and Balanced aspects fall under the combined imbued shard benefits, it would be easier from a user perspective to pick these effects first, and then limit the choices for green steel blanks and the tier 1-3 additions around that desired bonus feature. (This is something I would love to do. It will be a huge undertaking. I'm not making any promises, but some day it may make it to the planner)

-I just thought of another "nice feature", which would be to have multiple items that can be queued up. So if you want to make multiple items, there would be the first item(which is being worked on), then remaining items would go toward seeing what you need for item 2, etc. This would work for those like myself who have one or two tier 2 items and plan to make a total of four. Tier 1 and 2 items would clearly apply toward the third item while the large items would be prioritized towards the first and second item, only going toward the third if they are "extra". (Fuzzy logic lol. This may be beyond the means of the planner, I'm not even sure how I'd start to do this, unless I allowed multiple recipe's to be loaded, and that won't be happening)

-(Raid Timer)The only thing I can see that is very minor would be something to keep track for prerequisites. No so much a big deal with Titan, Hound, Shroud, VoD, the Abbot, and Reaver. (I may add the ability to show if the person is flagged or not, it would be a big modification to the raid timer section though, anytime you add a new "column", its a huge undertaking)

-Update the weapon info in the Shroud Crafting section to have all the dmg dice, crit range and crit multiplier for the various GS weapons. This info can be found in a chart on the DDO Wiki here. (DONE)

-Auto Save/Auto Load of Formula/Ingredients (DONE)











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Old 02-24-2008, 11:15 AM   #4
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Default bug

selection of Bracers, Greater Eletrical Resistance, +15 hp (air)

Resutls in only showing how to create bracers (both versions) and tier one crafting.

Tier 2 instructions are not displayed.

comment: I like the fact you did color code things. Perhapes not the colors I would have chosen (to each their own) but I like the fact you did.
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Old 02-24-2008, 01:08 PM   #5
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I'm up for suggestions on colors, I've just thrown some in to make it easier reading, changing them is a quick thing. I could make it an optional too, so you could change them yourself if ya like. Not a priority atm though.

Tier2 stuff, the drop down is populating, but I haven't finished the output yet. Formating that takes a while. I was working on it for 4 hours last night just to fix the greensteel bug, the selection of tier1 bug, and get the output of tier1 finished. Next update will include tier2 output, and the drop down for tier3 being populated. Output for tier3 will come in the one after that.

Thanks for the comments
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Old 02-24-2008, 02:21 PM   #6
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ideally, let the user select a color. There will be far far to many comments of what colors are proffered. Hence why I said to each their own.
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Old 02-24-2008, 02:59 PM   #7
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Nice work. One suggestion, it would be great if you could see the whole list of options for any given selection rather than having to scroll through them. You could provide both abilities by just adding a button next to the dropdown which pops up a dialog with a datagrid showing the choices - this could also be set to allow the user to sort by column so they could compare all Positive options for example.
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Old 02-24-2008, 04:18 PM   #8
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Quote:
Originally Posted by RichD View Post
Nice work. One suggestion, it would be great if you could see the whole list of options for any given selection rather than having to scroll through them. You could provide both abilities by just adding a button next to the dropdown which pops up a dialog with a datagrid showing the choices - this could also be set to allow the user to sort by column so they could compare all Positive options for example.
are you thinking a whole list and radio button selection? then at the bottom have a "continue" or "show me how to make" buttons? Sort of M.S. Wizard style?
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Old 02-24-2008, 04:37 PM   #9
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Thats pretty cool that you can do this kind of stuff.
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Old 02-25-2008, 04:23 PM   #10
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Default V1.2 Is Up

New Version Up. Release notes can be found here:

http://forums.ddo.com/showthread.php...91#post1580491

I've added in the ability to sort the drop down boxes by Focus, Gem, or Essence.

The DataGrid would be a bit troublesome without a defined datasource. I could create my own datasource table from scratch, but I'm not sure I want to do that I'll look into it further, if it isn't to time consuming I'll add it it.

Hope stretching the drop down, and allowing you to sort on it helps.
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Old 02-25-2008, 04:36 PM   #11
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The tier two dropdown menu is listing the tier one upgrades.
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Old 02-25-2008, 04:46 PM   #12
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So glad you are doing this -- I had gotten about 2/3 of the way through my XML data docs when I saw this thread so now I can stop working on it!
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Old 02-25-2008, 05:38 PM   #13
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LoL, I didn't even use an xml interface, just a strait tab delimeted file, was easier for this application.

I should really read what the upgrades are showing. I haven't checked this out yet but will shortly, I just walked in the door. I may have the variable set to the tier1 dataset... I banish you copy and paste...
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Old 02-25-2008, 05:50 PM   #14
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Quote:
Originally Posted by RACRGUY View Post
The tier two dropdown menu is listing the tier one upgrades.
Fixed, I've uploaded the fixed version, not going to do any release notes on that
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Old 02-26-2008, 10:22 AM   #15
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I like the sort mechanism and the expanded dropdown size, definitely fixes the 'problem' I mentioned before. Kudos.
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Old 02-27-2008, 10:26 PM   #16
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Version 1.3 is up. I've moved it to Beta Phase, as its core routine is working. From here on out will be additions that don't effect the overall functionality, and data file updates.

Release Notes:

http://forums.ddo.com/showthread.php...91#post1580491

Enjoy!!
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Old 02-28-2008, 11:03 AM   #17
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It's looking really good. I have a couple of more suggestions for functional enhancements:

1) it would be nice if the window was resizeable vertically with the instruction display stretching

2) it would be nice to have a Save to File option to store the instructions

3) it would be nice to have a Copy Instructions to Clipboard option (or at least a Select All) for manual pasting into a file
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Old 02-28-2008, 04:23 PM   #18
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Quote:
Originally Posted by RichD View Post
It's looking really good. I have a couple of more suggestions for functional enhancements:

1) it would be nice if the window was resizeable vertically with the instruction display stretching

2) it would be nice to have a Save to File option to store the instructions

3) it would be nice to have a Copy Instructions to Clipboard option (or at least a Select All) for manual pasting into a file
1) I'll look into it. I'm from the C/C++/VB6 era of programming, then resizing wasn't fun, for me at least, repainting windows and what not. I'll see if .net has made it any easier.

2) Definetly in the works.

3) Definetly in the works.

Extras which may be possibilities:

A) Adding in a new tab so you can enter all the current ingredients you have. Allowing you to either save that, or just auto save it and load each time you run it, not sure which way I'd do it.

B) Load ability, after saving an item in option 2 above, give the ability to load it back up into the planner.

C) Have a tab, that looks at the inventory you've entered, what's required of an item you have loaded or just created, and let you know what's left to collect.

D) Have a tab, that looks at the inventory you've entered, and will populate a drop down of tier 1, 2, 3 selections on what you can make with what you've entered. (This one would be the hardest to do at first glance)

Thanks for the suggestions Rich, always like to hear what others think will make it that much easier to use
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Old 02-28-2008, 07:49 PM   #19
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Quote:
Originally Posted by Sanadil View Post
A) Adding in a new tab so you can enter all the current ingredients you have. Allowing you to either save that, or just auto save it and load each time you run it, not sure which way I'd do it.

C) Have a tab, that looks at the inventory you've entered, what's required of an item you have loaded or just created, and let you know what's left to collect.

D) Have a tab, that looks at the inventory you've entered, and will populate a drop down of tier 1, 2, 3 selections on what you can make with what you've entered. (This one would be the hardest to do at first glance)
It'd be nice to have this per-character.

Quote:
B) Load ability, after saving an item in option 2 above, give the ability to load it back up into the planner.
And keep this separate, so we can see if a characters ingrediant inventory matches what's needed.
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Old 02-29-2008, 07:49 AM   #20
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The per character thing shouldn't be to hard. I'd have to set it statically, how many sets there were. I'll start with one, once its working, replicate it a few times for more characters. The drop down, I'd have to set some kind of radio button to choose which character you want to see what can be produced with said items.

All great ideas!! I'll see what I can cook up over the next few days.
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