Go Back   DUNGEONS & DRAGONS ONLINE®: Eberron Unlimited™ Forums > Class Discussion > Barbarian

Barbarian Despite the advanced civilization that dominates Eberron, barbarians live in several places throughout the land.


Advertisement
Reply
 
Thread Tools Search this Thread Display Modes
Old 11-22-2008, 11:46 PM   #1
ZNKJ1234
Community Member
 
ZNKJ1234's Avatar
 
Join Date: Oct 2007
Location: Deerfield Beach, Florida
Posts: 100
ZNKJ1234 the Neutral
Question Need help an Barbarian Build.

Ive seen many posts about barbs and they have extremely low ac is it possible to stay pure barb/MAX Dps/ok to high ac/minimum saves?

If possible please post it below for me to see thanks.

ps, its supposed to be Need help on a Barbarian Build not Need help an Barbarian Build

- Shuned

Last edited by ZNKJ1234; 11-22-2008 at 11:49 PM.
ZNKJ1234 is offline   Reply With Quote
Old 11-22-2008, 11:54 PM   #2
Hobgoblin
Community Member
 
Hobgoblin's Avatar
 
Join Date: Sep 2007
Location: Slightly out of phase with all fleshlings
Posts: 610
Hobgoblin the Neutral
Default

if you go for ac you have to give up something, either hp ( never a good idea) or damage (also not a good idea)

Just build for damage. You cant be hurt by something if it is dead!!!
Hobgoblin is offline   Reply With Quote
Old 11-23-2008, 12:54 AM   #3
ZNKJ1234
Community Member
 
ZNKJ1234's Avatar
 
Join Date: Oct 2007
Location: Deerfield Beach, Florida
Posts: 100
ZNKJ1234 the Neutral
Default

Quote:
Originally Posted by Hobgoblin View Post
if you go for ac you have to give up something, either hp ( never a good idea) or damage (also not a good idea)

Just build for damage. You cant be hurt by something if it is dead!!!
lol kk
ZNKJ1234 is offline   Reply With Quote
Old 11-23-2008, 01:23 AM   #4
boldarblood
Community Member
 
Join Date: Feb 2006
Location: San Diego, CA
Posts: 1,786
boldarblood the Notedboldarblood the Noted
Default

From a barb point of view, your better off with your focus on DPS than trying to be a AC guy. Don't worry about your AC, you'll give up to much of what makes a Barb so powerful to try to achieve a good AC. What is better than worrying about your AC is to worry about damage mitigation. Don't be afraid to ask for buffs, resists, blur-displacement, GH, stoneskin, etc.
__________________
Khyber - Knights of the Phoenix - Okri - Kulgur - Muruk - Mizuri - Olnar - Jarvel - Skaug
boldarblood is offline   Reply With Quote
Old 11-23-2008, 05:17 AM   #5
maddmatt70
Community Member
 
maddmatt70's Avatar
 
Join Date: Mar 2006
Posts: 5,468
maddmatt70 the Trustworthymaddmatt70 the Trustworthymaddmatt70 the Trustworthymaddmatt70 the Trustworthymaddmatt70 the Trustworthymaddmatt70 the Trustworthymaddmatt70 the Trustworthymaddmatt70 the Trustworthymaddmatt70 the Trustworthy
Default

I don't know there is some possibilities if you went dex based and made either DT robes or got the icy rainment for higher ac. I sort of disagree with the other posters. I recently compared a current fighter vs. a dex based twf barbarian with intimidate who could swap to a shield for dr and ac and the like. The barbarian is nearly in all respects better then a fighter trying to do the same thing the multi weapon styles.
__________________
Norg Fighter L20 Guild:CDC. Jacquiej Cleric19/Monk1, Rabiez Bard L20, Furiously Fighter 12/Ranger 6/ Rogue 2, Boomsticks Ranger L20, Repairrobot Sorcerer L20, Grumblegut Rogue13/Ranger6/Monk1, Rabidly Bard15/Rogue3/Fighter2, Norge Barbarian L14, Jacklalalala FVS L8. Inactives:Hangover, Klickklack, Snowcones. Guild: Prophets of The New Republic Khyber.
maddmatt70 is online now   Reply With Quote
Old 11-23-2008, 10:01 AM   #6
Noctus
Community Member
 
Noctus's Avatar
 
Join Date: Apr 2008
Location: Germany
Posts: 2,402
Noctus the TrustworthyNoctus the TrustworthyNoctus the TrustworthyNoctus the TrustworthyNoctus the TrustworthyNoctus the TrustworthyNoctus the TrustworthyNoctus the TrustworthyNoctus the Trustworthy
Default

A DEX-based Barbarian is an oxymoron.

Barbarians get their thing done (DPS) through massive raises to STR. Going DEX would annihilate this advantage
If you want to go DEX-based with AC go Ranger. This class supports such a style without forfeiting their best combat ability.


P.S.
Under the exclusion of Crit-Rage a current TWF-Fighter deals more damage than a TWF barbarian. A non-raging (to get some meaningfull AC) barbarian is massively dwarfed by a run-of-the-mill fighter.
Rage gives +10STR, which leads to +5 damage in the main and +2 or +3 damage in the off-hand, depending on base-STR.
Weapon Spec gives +6 damage in the main, and in the off-hand.

The reason why a Barbarian can archieve a better DPS is because of Crit-Rage and the fact that he can exchange his better to-hit (higher STR) through Power Attack enhancements into more Damage.


@Madmatt
I´d really like to see your number-crunching. For me your result looks quiet strange.
__________________
Thus spoke Noctus of Argonnessen.

Abenteuer Meister (WARchanter + Trapskills) / Erzmarschall (casting & melee FvS) / Kerker Meister (STR-Rogue) / Zauber Meister (CC-Spellsinger)
Noctus is online now   Reply With Quote
Old 11-23-2008, 10:06 AM   #7
Dexxaan
Community Member
 
Dexxaan's Avatar
 
Join Date: Apr 2006
Location: Waaaaay South of the border!
Posts: 2,676
Dexxaan the ReliableDexxaan the ReliableDexxaan the ReliableDexxaan the ReliableDexxaan the ReliableDexxaan the Reliable
Talking

Max your STR, Then CON, Then STR, then CON.

Barbarians are NOT ThermoNuclear Complexity Level Builds.

BTW: Please get a BIG AXE...or two BattleAxes (Dwarvens...Heavy Picks).. stay away from those 15th Century White Wigged and Buckled Shoe Rapier Barbarians that have bum rushed Stormreach.
__________________
Founder & Councilman of Gravis Negotium "Serious Business is our Game" _______ Dexxaan / Elrikk / Gregorius / Arkkanoz / Bruttus / Barbarrus / Suntzzu / Inquisittor / Predattor / Gearofwar / Valkeerya __"Sarlona....Playground for Aerenalites"
Dexxaan is online now   Reply With Quote
Old 11-23-2008, 10:14 AM   #8
Tanka
Community Member
 
Tanka's Avatar
 
Join Date: Mar 2006
Posts: 6,368
Tanka the ReliableTanka the ReliableTanka the ReliableTanka the ReliableTanka the ReliableTanka the ReliableTanka the Reliable
Default

Quote:
Originally Posted by Dexxaan View Post
Max your STR, Then CON, Then STR, then CON.

Barbarians are NOT ThermoNuclear Complexity Level Builds.

BTW: Please get a BIG AXE...or two BattleAxes (Dwarvens...Heavy Picks).. stay away from those 15th Century White Wigged and Buckled Shoe Rapier Barbarians that have bum rushed Stormreach.
Forsooth, didst thou see the tiny man that hath run through here?

Alas! He hath stolen my powder!
__________________
Person Ć, Sarlona
Tanka Yomero (Human Hybrid) .:. Darani Yomero (Drow Sorcerer) .:. Yomero (WF Paladonk)

Tanka is offline   Reply With Quote
Old 11-23-2008, 10:18 AM   #9
Aranticus
 
Aranticus's Avatar
 
Join Date: Jul 2006
Posts: 9,922
Aranticus the RenownedAranticus the RenownedAranticus the RenownedAranticus the RenownedAranticus the RenownedAranticus the RenownedAranticus the RenownedAranticus the RenownedAranticus the RenownedAranticus the RenownedAranticus the Renowned
Default

Quote:
Originally Posted by Noctus View Post
A DEX-based Barbarian is an oxymoron.

a dex based barbarian is almost going for crit effects, ie w/p, repeaters, smiting, etc

Barbarians get their thing done (DPS) through massive raises to STR. Going DEX would annihilate this advantage
If you want to go DEX-based with AC go Ranger. This class supports such a style without forfeiting their best combat ability.

see the 1st reply. the problem is crit rage. a barb should be given a multiplier to crit rather than increasing threat range. i look at it as in a raging barb is likely to inflict a death blow on you by hitting you extremely hard but a duelist is more likely to find openings in your defences


P.S.
Under the exclusion of Crit-Rage a current TWF-Fighter deals more damage than a TWF barbarian. A non-raging (to get some meaningfull AC) barbarian is massively dwarfed by a run-of-the-mill fighter.
Rage gives +10STR, which leads to +5 damage in the main and +2 or +3 damage in the off-hand, depending on base-STR.
Weapon Spec gives +4 damage in the main, and in the off-hand.

corrected. the new enhancements were given to give fighters some dps love due to the overbalanced crit rages. weapon spec is +2, gtr spec is another +2 for a total of +4. dun compare the old barb with a new ftr

The reason why a Barbarian can archieve a better DPS is because of Crit-Rage and the fact that he can exchange his better to-hit (higher STR) through Power Attack enhancements into more Damage.

wrong. the reason barbs can achieve a better DPS is the presence of buffs ie GH, bard song, recitation, madstone which can raise the to-hit to such levels that they can consistently hit 40ish AC (which most mobs have) that they need not turn PA off

@Madmatt
I´d really like to see your number-crunching. For me your result looks quiet strange.
see red

assuming a L16 finesse elven barb

dex = 20(base)+2(tome)+2(enh)+6(item)+2(shroud)= 32 dex
str = 12(base)+2(tome)+6(item)+10(rage) = 30 str

AC = 10(base)+4(raiment)+1(ritual)+1(dodge)+8(bracers)+ 3(chattering)+3(seal)+11(dex)+4(insight)+5(prot)= 50, +5 shield w ritual = 58
__________________
hug a noob today!

Please go DDOWiki Newbie Guide for my guides

Last edited by Aranticus; 11-23-2008 at 10:27 AM.
Aranticus is online now   Reply With Quote
Old 11-23-2008, 10:20 AM   #10
sirgog
Community Member
 
sirgog's Avatar
 
Join Date: Apr 2007
Posts: 5,330
sirgog the Renownedsirgog the Renownedsirgog the Renownedsirgog the Renownedsirgog the Renownedsirgog the Renownedsirgog the Renownedsirgog the Renownedsirgog the Renownedsirgog the Renownedsirgog the Renowned
Default

Quote:
Originally Posted by ZNKJ1234 View Post
Ive seen many posts about barbs and they have extremely low ac is it possible to stay pure barb/MAX Dps/ok to high ac/minimum saves?

If possible please post it below for me to see thanks.

ps, its supposed to be Need help on a Barbarian Build not Need help an Barbarian Build

- Shuned
Instead of going for AC as a form of damage mitigation (which is possible, as Maddmatt70 indicates. but comes at a huge cost to damage), consider shooting for Evasion as your only form of damage mitigation.

Bbn14/Rog2 can have a solid Reflex save with evasion (the save won't be stellar, you will fail many saves on rolls a little above 1, but Barbs have the HP to survive that). Plus, the Rogue levels will occasionally add a little extra damage and give you the option of UMD so you can self-buff just after shrining; or if you aren't a fan of UMD that you can't use 3/4 of the time, you can consider Open Lock, Stealth or a couple of other uses of the extra skill points.

I'm currently levelling a toon that is shooting for Bbn14/Rog2.
__________________
Useful links for new players:
Reviews of adventure packs: http://forums.ddo.com/showthread.php?t=199945
A guide to WoW players starting DDO: http://forums.ddo.com/showthread.php?t=197117
Cleric Build Catalogue (2010 update): http://forums.ddo.com/showthread.php?t=223253
sirgog is online now   Reply With Quote
Old 11-23-2008, 10:29 AM   #11
Aranticus
 
Aranticus's Avatar
 
Join Date: Jul 2006
Posts: 9,922
Aranticus the RenownedAranticus the RenownedAranticus the RenownedAranticus the RenownedAranticus the RenownedAranticus the RenownedAranticus the RenownedAranticus the RenownedAranticus the RenownedAranticus the RenownedAranticus the Renowned
Default

Quote:
Originally Posted by sirgog View Post
Instead of going for AC as a form of damage mitigation (which is possible, as Maddmatt70 indicates. but comes at a huge cost to damage), consider shooting for Evasion as your only form of damage mitigation.

Bbn14/Rog2 can have a solid Reflex save with evasion (the save won't be stellar, you will fail many saves on rolls a little above 1, but Barbs have the HP to survive that). Plus, the Rogue levels will occasionally add a little extra damage and give you the option of UMD so you can self-buff just after shrining; or if you aren't a fan of UMD that you can't use 3/4 of the time, you can consider Open Lock, Stealth or a couple of other uses of the extra skill points.

I'm currently levelling a toon that is shooting for Bbn14/Rog2.
my barb toradon has 450 hp unraged (no shroud item), umd, search, OL and disable. just in case anyone wonders his abilities to do traps, he can get vod elite traps

search = 19+15(item)+5(20int)+5(HV4)+4(GH)+2(head)= +50
dd = 19+15+5+5+4+2+3(ventilated)+7(tools)= +60
__________________
hug a noob today!

Please go DDOWiki Newbie Guide for my guides

Last edited by Aranticus; 11-23-2008 at 10:33 AM.
Aranticus is online now   Reply With Quote
Old 11-23-2008, 11:23 AM   #12
ZNKJ1234
Community Member
 
ZNKJ1234's Avatar
 
Join Date: Oct 2007
Location: Deerfield Beach, Florida
Posts: 100
ZNKJ1234 the Neutral
Thumbs up Thanks All

Cool, you all have been a great help just gonna max str then con or 18 con then the rest dex.

- shuned
ZNKJ1234 is offline   Reply With Quote
Old 11-23-2008, 11:31 AM   #13
sirgog
Community Member
 
sirgog's Avatar
 
Join Date: Apr 2007
Posts: 5,330
sirgog the Renownedsirgog the Renownedsirgog the Renownedsirgog the Renownedsirgog the Renownedsirgog the Renownedsirgog the Renownedsirgog the Renownedsirgog the Renownedsirgog the Renownedsirgog the Renowned
Default

Quote:
Originally Posted by ZNKJ1234 View Post
Cool, you all have been a great help just gonna max str then con or 18 con then the rest dex.

- shuned
Don't quite do that.

Make sure that you can get a Dex of 17 with tomes, so you can get all the 2WF feats, as they are crucial to a Barb.

I'd go 18 (plus level up points) Str, 15 Dex (16 if you don't have access to capped characters to pass down a +2 Dex tome) and then put the rest in Con.
__________________
Useful links for new players:
Reviews of adventure packs: http://forums.ddo.com/showthread.php?t=199945
A guide to WoW players starting DDO: http://forums.ddo.com/showthread.php?t=197117
Cleric Build Catalogue (2010 update): http://forums.ddo.com/showthread.php?t=223253
sirgog is online now   Reply With Quote
Old 11-23-2008, 11:34 AM   #14
ZNKJ1234
Community Member
 
ZNKJ1234's Avatar
 
Join Date: Oct 2007
Location: Deerfield Beach, Florida
Posts: 100
ZNKJ1234 the Neutral
Default

Quote:
Originally Posted by sirgog View Post
Don't quite do that.

Make sure that you can get a Dex of 17 with tomes, so you can get all the 2WF feats, as they are crucial to a Barb.

I'd go 18 (plus level up points) Str, 15 Dex (16 if you don't have access to capped characters to pass down a +2 Dex tome) and then put the rest in Con.
i was gonna go with a greataxe and have power attack.
ZNKJ1234 is offline   Reply With Quote
Old 11-23-2008, 12:39 PM   #15
Hobgoblin
Community Member
 
Hobgoblin's Avatar
 
Join Date: Sep 2007
Location: Slightly out of phase with all fleshlings
Posts: 610
Hobgoblin the Neutral
Default

twf is at the very minimum 50% percent more damaging then thf. And take power attack either way!!

yes you get +10 damage with each swing, but if you go twf you are getting +5 damage on each hand... see?
Hobgoblin is offline   Reply With Quote
Old 11-23-2008, 12:49 PM   #16
Hobgoblin
Community Member
 
Hobgoblin's Avatar
 
Join Date: Sep 2007
Location: Slightly out of phase with all fleshlings
Posts: 610
Hobgoblin the Neutral
Default

Quote:
Originally Posted by ZNKJ1234 View Post
Cool, you all have been a great help just gonna max str then con or 18 con then the rest dex.

- shuned
For stats i would go one of these ways

32 (if dwarf)
18 str +4 levels + 6 item +2 rage pot + 2 tome (favor) + 7 rage = 39
16 dex +1 tome + 6 item =23
16 con + 2 enhancement + 3 barb +6 item + 7 rage = 34

28

16 str
16 dex
16 con

use either dwarf axes or picks and watch the foes fall
Hobgoblin is offline   Reply With Quote
Old 11-23-2008, 01:02 PM   #17
maddmatt70
Community Member
 
maddmatt70's Avatar
 
Join Date: Mar 2006
Posts: 5,468
maddmatt70 the Trustworthymaddmatt70 the Trustworthymaddmatt70 the Trustworthymaddmatt70 the Trustworthymaddmatt70 the Trustworthymaddmatt70 the Trustworthymaddmatt70 the Trustworthymaddmatt70 the Trustworthymaddmatt70 the Trustworthy
Default

Quote:
Originally Posted by Noctus View Post


@Madmatt
I´d really like to see your number-crunching. For me your result looks quiet strange.
Really what I should do is post a build. Will sometime this week so you can see what I mean. Aranticus has the right flavor as the concept is stat damaging specialist and using crit burst weapons on red named while alternating between using twf or S&B. With the barbarian rages the strength can still get pretty high so dps with crit rage 2 is still higher then a fighter. The barbarian can turtle really well with the dr and decent ac for S&B intimidating. The fighters biggest issue as we know is dps whereas the barb can overcome that using stat damagers and the rage for strength for and barb crit rage for dps so dex based weapon finesse barbarians are far better then dex based weapon finesse fighters.
__________________
Norg Fighter L20 Guild:CDC. Jacquiej Cleric19/Monk1, Rabiez Bard L20, Furiously Fighter 12/Ranger 6/ Rogue 2, Boomsticks Ranger L20, Repairrobot Sorcerer L20, Grumblegut Rogue13/Ranger6/Monk1, Rabidly Bard15/Rogue3/Fighter2, Norge Barbarian L14, Jacklalalala FVS L8. Inactives:Hangover, Klickklack, Snowcones. Guild: Prophets of The New Republic Khyber.
maddmatt70 is online now   Reply With Quote
Old 11-23-2008, 01:32 PM   #18
Mayen
Community Member
 
Join Date: Dec 2006
Posts: 126
Mayen the Neutral
Default

Personally if TWF id say go human hands down and make sure you can hit 17 Dex. If your going Two handed fighting id say go WF and take all the power attack enhancments (+22 damage a swing total). At this point as a barb I would avoid dwarf other then for flavor or if you want the +2 damage a swing.

If going human get human improved healing maxxed and then start planning on getting MORE improved healing, it goes a long way to replacing AC.

If going WF plan on farming for a docent of defiance when you get appropriate lvl for the damage reduction, it goes a long way to replacing AC.

If going dwarf make sure you invest heavily in con/toughness/enhancements as HP is about your only defense at all. While HP is good for run of the mill every day barbs it doesnt make you stand out from any other barb.

If going elf see if you can fit in the feats to get displacement dragonmarks, it goes a long way to replacing AC. "Disclaimer, elf is not an optimal choice for your straight barb, but mixxed in with 1 or 2 lvls of ranger and then arcane archer it is possible to make a nice ranged char"
Mayen is offline   Reply With Quote
Old 11-23-2008, 03:26 PM   #19
Noctus
Community Member
 
Noctus's Avatar
 
Join Date: Apr 2008
Location: Germany
Posts: 2,402
Noctus the TrustworthyNoctus the TrustworthyNoctus the TrustworthyNoctus the TrustworthyNoctus the TrustworthyNoctus the TrustworthyNoctus the TrustworthyNoctus the TrustworthyNoctus the Trustworthy
Default

Quote:
Originally Posted by Aranticus View Post
Under the exclusion of Crit-Rage a current TWF-Fighter deals more damage than a TWF barbarian. A non-raging (to get some meaningfull AC) barbarian is massively dwarfed by a run-of-the-mill fighter.
Rage gives +10STR, which leads to +5 damage in the main and +2 or +3 damage in the off-hand, depending on base-STR.
Weapon Spec gives +4 damage in the main, and in the off-hand.

corrected. the new enhancements were given to give fighters some dps love due to the overbalanced crit rages. weapon spec is +2, gtr spec is another +2 for a total of +4. dun compare the old barb with a new ftr

Read what i wrote : " Under the exclusion of Crit-Rage....."
I dont compare has-been past-stuff with the current enviroment. This would be harebrained and of no use to anybody. This precondition was made to show what the difference in Barbarian and Fighter combat style is. And that they are much closer than many people think they are.
Its an easy to fall in the fallacy to look at +10STR rage and think"Golly-molly, they are king of DPS for sure. Who could possibly keep up with this?" The fact that fighers get a flat +6 damage to attacks and also a permanent +3 STR through enhancements, which i forgot to incluse in the above comparisation btw, is overlooked by most.
---> A Barbarian will only pull ahead of a Fighter in DPS if he is in a Crit rage. A normal +10STR-rage is not enough. So if you want to build a character who is good in DPS and has a reasonable AC, barbarian is not the way to go. Fighter is a viable alternative, even if all the world is currently in a Ranger hype.

To the numbers: A Fighter gets +6 damage per attack through Weapon Specialisation. 2 from Weapon Spec, 2 from Improved Weapon Spec and 2 from weapon spec enhancements.
__________________
Thus spoke Noctus of Argonnessen.

Abenteuer Meister (WARchanter + Trapskills) / Erzmarschall (casting & melee FvS) / Kerker Meister (STR-Rogue) / Zauber Meister (CC-Spellsinger)
Noctus is online now   Reply With Quote
Old 11-23-2008, 04:06 PM   #20
maddmatt70
Community Member
 
maddmatt70's Avatar
 
Join Date: Mar 2006
Posts: 5,468
maddmatt70 the Trustworthymaddmatt70 the Trustworthymaddmatt70 the Trustworthymaddmatt70 the Trustworthymaddmatt70 the Trustworthymaddmatt70 the Trustworthymaddmatt70 the Trustworthymaddmatt70 the Trustworthymaddmatt70 the Trustworthy
Default

Quote:
Originally Posted by Noctus View Post
Read what i wrote : " Under the exclusion of Crit-Rage....."
I dont compare has-been past-stuff with the current enviroment. This would be harebrained and of no use to anybody. This precondition was made to show what the difference in Barbarian and Fighter combat style is. And that they are much closer than many people think they are.
Its an easy to fall in the fallacy to look at +10STR rage and think"Golly-molly, they are king of DPS for sure. Who could possibly keep up with this?" The fact that fighers get a flat +6 damage to attacks and also a permanent +3 STR through enhancements, which i forgot to incluse in the above comparisation btw, is overlooked by most.
---> A Barbarian will only pull ahead of a Fighter in DPS if he is in a Crit rage. A normal +10STR-rage is not enough. So if you want to build a character who is good in DPS and has a reasonable AC, barbarian is not the way to go. Fighter is a viable alternative, even if all the world is currently in a Ranger hype.

To the numbers: A Fighter gets +6 damage per attack through Weapon Specialisation. 2 from Weapon Spec, 2 from Improved Weapon Spec and 2 from weapon spec enhancements.
Huh. I agree with the exclusion of crit rage 2 fighters become more competitive, but crit rage 2 is in game and exists so what is your point. I would be raged all the time as a dex based barb. I wouldn't take the -s to ac for more damage enhancements that barbs can take and would be dex based, but other then that nothing different from a typical barbarian and would be raged 24/7.
__________________
Norg Fighter L20 Guild:CDC. Jacquiej Cleric19/Monk1, Rabiez Bard L20, Furiously Fighter 12/Ranger 6/ Rogue 2, Boomsticks Ranger L20, Repairrobot Sorcerer L20, Grumblegut Rogue13/Ranger6/Monk1, Rabidly Bard15/Rogue3/Fighter2, Norge Barbarian L14, Jacklalalala FVS L8. Inactives:Hangover, Klickklack, Snowcones. Guild: Prophets of The New Republic Khyber.
maddmatt70 is online now   Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 07:52 AM.


Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
© 2005-2009 Turbine, Inc. All rights reserved.

Dungeons & Dragons Online® : Eberron Unlimited™ interactive video game © 2010 Turbine, Inc. © 2010 Wizards of the Coast LLC © 2010 Atari, Inc. All rights reserved. Dungeons & Dragons Online, Eberron Unlimited, Dungeons & Dragons, D & D and Wizards of the Coast and related logos are trademarks or registered trademarks of Wizards of the Coast LLC in the U.S. and/or other jurisdictions, and are used with permission. Hasbro and its logo are trademarks or registered trademarks of Hasbro, Inc. in the U.S. and/or other jurisdictions, and are used with permission. Atari and the Atari logo are trademarks owned by Atari Interactive, Inc. Turbine and the Turbine logo are trademarks or registered trademarks of Turbine, Inc. in the U.S. and/or other jurisdictions. The ESRB rating icons are registered trademarks of the Entertainment Software Association. All other trademarks are the property of their respective owners.