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Originally Posted by ariel7
You mention 40 hps from toughness twice so you lose 10% of your 405. Is 365 enough for level 20? Maybe sorc instead of wiz?
The casting levels appear so late...
I have been deeply thinking battlemages for months now. Built. 16 str/con/cha sorc that was supposed to have 2 pally levels. Never got them buy is one seriously fun sorc. I came to the thought thy those builds are best for soloing and if caster levels are just for buffs/healing that having umd was cheaper and muchore versatile and slows down melée progression less. That's the answer for me and not necessarily you obviously.
If you are forming a sc elite run at level 6 and YOU need melée who gives your group best chance of success? Tempest ranger or a barb or a fighter or...a monk2/paladin2/wizard2? You stand a real risk of being blamed for any/all wipes.
I would really at the least drop the monk levels - tough enough allocating points for a paladin OR a monk OR a melée friendly wizard. Wiz8/monk2/ranger6 is on here looks more synergistic.
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Warforged get 4 Toughness enhancements and Paladin gets another 4. Now the last 4 might be too expensive. That's why I listed them under Max. The first 4 enhancements will cost 6 APs. 40 HP for 6 AP sounds like a pretty good buy. Now the last 40 for 14 isn't so great. But if I'm feeling short of hit points, its an option, especially the 2 3 point enhancements.
Also, those HP were calculated at level 16. I'll get 34 HP for the last 4 levels plus Con and Toughness. Is it enough? I don't know. I was looking things over on my level 14 Human Ranger/Paladin build last night and realized that they have about the same HP. I haven't felt constarined so far. I think it may just be something I'll have to try.
You're right about soloing. I figure this guy will solo well up to level 10 quests or so. After that, you really need DOT spells like Wall of Fire and instakill spells like Finger of death. However you need a different focus for that. A Sorcerer 18/ Paladin 2 would be a pretty good character for soloing. However my current setup is somewhat caster unfriendly. A few buffs and heals is easily manageable, but I haven't been happy with the control I have over a full caster. That's why I went melee on this guy.
UMD is Great. I forgot the section on skills, but I did put 9 Ranks in on this guy. But with no Rogue or Bard and no skill Action Boost, it just won't get high enough to reliably use wands or scrolls. I mainly took it for restricted gear. But at level 3 I can use any Arcane wand (including repair) instead of needing to wait until I get my UMD up to 15 before I have a good chance of using Repair Light wands. Also, 1 minute shield wands are depressing. I might find some higher level ones, but being able to cast 4 minute shield spells from level 4 is nice. And as I said, if they ever do add Practiced Spellcaster, this build would benefit greatly.
You are entirely right about Stormcleave elite. At level 6 the synergies are just beginning to kick in and the Paladin abilities haven't really developed. I wouldn't have even picked up my second LoH yet. In fact I wouldn't want to Go much further than Tangleroot or STK on elite at level 6. I might even wait for level 7 for those and 8 for Stormcleave.
But that doesn't really bother me. The last two characters I've leveled up I've taken slowly, trying to get each quest up to elite at level before advancing. I've been overleveled on those 2 guys almost constantly and I still have Gaps. The 14th level Ranger/Paladin I mentioned is about halfway to 16th and has 1536 Favor. So I'm not really worried about being able to do elite while underleveled. Level 6 seems like the low point in power from my point of view. If I can do Stormcleave elite at 7 or 8, I'd be pretty happy.
Which brings me to Monk. The big reason for Monk is Evasion. The +3 to saves helps make Evasion more useful, especially in combination with Divine Grace. The feats are really nice and the big bonus over Rogue. While the skills don't match those from Rogue, it does give me more skill points and allows me to put a few point in movement skills like Balace, Jump and Tumble, which are all cross class for Paladin and Wizard. The Wisdom to AC is just icing. It does make Composite Body better than Mithril Body as long as I can get a 18 Wisdom and means that I don't have to spend a feat on it. It also means that it only takes 1 AP to get rid of Spell Failure instead of 6. It does cost be some points in Wisdom, but it does mean I'll be able to cast Paladin spells as soon as I hit level 4, instead of needing a +4 or +6 Item first. What would you suggest instead?
And as for Sorcerer, I was going to put that in the alternatives, but I forgot. Still, I don't really like it. Yes, it would probably get me more Mana and a faster casting time. But I would lose a number of spells and delay my spell aquisition even further. I wouldn't get 2nd level spells until Sorcerer level 4, level 12 overall. A level 6 wizard gets 4 1st, 4 2nd, and 3 3rd level spells. A level 6 Sorcerer gets 4 1st, 2 2nd, and 1 3rd level spell. When you add in 2 bonus Metamagic feats, including an Early Extend, I think you can see why I went Wizard.
The Tempest Wizard looks interesting, but I've made a lot of TWF builds recently and I wanted to give THF a try, as I mentioned in the overview. Thank you for reading and commenting on this. I realize that it's a long post. I appreciate your bringing up several of these issues. It pointed out some things I had neglected to include.