Mid and High level packs
The Ruins of Threnal - 550 points
This quest has changed since I last ran it. My advice here is based on my experiences with old Threnal.
Youtube video ad:
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Description: About ten quests set in three or four large dungeons involving a series of attacks on House Deneith and House Kundarak interests at an archaeological site.
Fun factor: Great the first few times, but quest difficulties vary enormously within the chain - some quests are so easy as to be trivial; others are tough indeed. One particularly annoying quest was difficult to beat on Elite even with capped characters, but this has since been changed. Apparently that quest remains frustrating, but not obnoxiously so.
Rewards (XP/loot): XP varies from poor for some quests to great for others. Loot is nice for its level, but quickly surpassed, although if you don't have the Voice of the Master from Delara's Tomb, there's a similar item here to replace it (the XP boost does not stack with the Voice, but if you have both you get a useful set bonus)
Best feature: Flesh Renders. They are cool foes.
Worst feature: Oozes, and the complicated quest chain system here.
Ease of getting a group: Not hard in peak times, can be very tough in off-peak. Groups seldom do the whole chain at once, and completing from half-way is awkward to get a group for.
Overall: Not really recommended, but not an 'avoid at all costs' either. Don't buy if you are on a tight budget, consider it if you are a player that mostly plays weekends when you can find a group easily enough to enjoy these.
Recommended level range: 7-10 (normal); 9-11 (hard); 9-13 (elite)
Rating: 7/10
The Vault of Night - 800 points
Description: A chain of six and a half quests, culminating in a raid where you enter House Kundarak's vault and battle Velah, a red dragon. The quests are extremely varied, very tough for their levels, and mostly long. Once you complete the Velah battle (usually referred to as VON6, for Vault of Night part 6), you cannot reenter VON5 until you wait 66 hours. These quests can all be played on Epic difficulty once you are level 20.
Fun factor: These quests are a blast to play at level 10 or so in a good group.
Rewards (XP/loot): The XP is good to great if you are in a group of good players that can beat these tough quests. If in a weak group, the XP is poor as you will take a long time indeed to beat VON3, if you are even capable of doing so at all. The loot from VON6 is amazing at the level you first acquire it, and even now - before all the epic items are known - there's a number of new best items available here.
Best feature: Looking down on Stormreach from the House K vault in the sky in VON6, the best graphics in the game.
Worst feature: VON6 is easy to fail due to minor mistakes (a player moving too far forward at the wrong time, for instance). Failing VON6 requires you to repeat the very, very, very long VON5.
Ease of getting a group: Should be better now that reflagging is no longer required.
Overall: Worth buying if you have level 20 characters. Worth considering for lower level characters but by no means required.
**edit: This pack was changed significantly with Update 3. The pack was made more PUG-friendly with changes to VON2 and also the irritating reflagging mechanism has been removed.**
Recommended level range: 10-13 (normal); 10-14 (hard); 11-19 (elite - 15-19 characters will only be running VON5-6 here); 20 epic. Be warned that VON3 is tough even at the upper ends of this level range.
Rating: 8.5/10
The Ruins of Gianthold - 995 points
Description: A huge pack, containing ten quests, one raid and an explorer area. The quests are highly varied (although they share a few things in common).
Fun factor: These quests are (mostly) awesome. The Crucible is one of the most interesting quests in the game (allow three hours to run it if it is everyone in the group's first attempt and you don't use spoilers, once you know what you are doing, you can get that down to twenty minutes). Gianthold Tor just feels 'epic', and has the best fights against dragons in the game.
Rewards (XP/loot): XP here used to be incredible, now it's mediocre. There's quite a bit of loot here (mostly in the raid) that is currently the best in the game, especially the Madstone Boots, which are a very powerful melee item.
Best feature: The number and variety of quests.
Worst feature: The price. It's worth it however, trust me - it's the same price as a cinema ticket. Oh, and the air elementals - the raid has about 23 of them, and even after the recent nerfs to air elementals, fighting them is about as much fun as cutting yourself with a rusty razor.
Ease of getting a group: Very easy - there's pretty much always level 11-15 people questing and level 12-20 characters raiding or killing dragons here.
Overall: The second best adventure pack, very much worth your money.[/color]
Recommended level range: 12-14 (normal); 13-16 (hard); 14-18 (elite). Note that some quests (in particular Trial by Fire) are easier than this, others (the dragons in Gianthold Tor) are tougher.
Rating: 9.5/10
The Necropolis part 2 - 350 points
Description: We go from a shining star to a steaming turd. This consists of five quests, choc full of incorporeal undead that are even less fun to fight than air elementals.
Fun factor: Non-existant, except for the final quest, The Shadow Crypt, which has an interesting puzzle. (At least I like it)
Rewards (XP/loot): XP is mediocre for the four prequests and good for The Shadow Crypt. In an experienced group, the XP for The Shadow Crypt is stellar; I've run groups that have got 25000 XP in under fifteen minutes in there, but I know the maze/puzzle backwards as I use that quest to powerlevel often. Loot is poor except for two items, of which one can also be obtained in Necropolis 3, favor is Silver Flame favor again, so not important for 99% of characters.
Best feature: Once you've done the quests on elite, you never, ever need to go back there.
Worst features: Incorporeal undead everywhere, endless boring swimming, fights that are ridiculously difficult unless you have an arcane caster with Firewall, I could go on and on.
Ease of getting a group: Not counting elite 'once only for favor' runs, I've seen LFMs (looking for more postings) up for these quests about once every three months back when everyone had access to them.
Overall: DO NOT BUY! Under no circumstances should this be purchased, except maybe by former VIPs that know The Shadow Crypt backwards and want to powerlevel with it.
Recommended level range: 8-10 (normal or hard), 8+ (elite favor runs)
Rating: 1/10
The Necropolis part 3 - 350 points
Description: Another five undead quests in the Necropolis. These quests are tougher than their level indicates, with the exception of The Cursed Crypt.
Fun factor: Really varied here. Tomb of the Tormented is an infamous quest - it's a lot of fun for the first half of your first run, then it is just dull. This quest has quite a reputation, and is probably the most hated quest in the game. The other three level 11 quests are far, far tougher than their level indicates and not all that much fun, but The Cursed Crypt makes up for that and is one of my favorite quests in the game even though I have run it more than one hundred times.
Rewards (XP/loot): Poor to average for the four level 11 quests. XP for The Cursed Crypt is good, and the loot is stellar - there's a powerful binds-on-acquire necklace you can get after three completions (this can also be obtained, with much more difficulty, from Necropolis 4's Black Abbot raid), and there are two of the most sought-after unbound named items in the game, the Scourge Choker and the Docent of Defiance, plus Jinx's Vexation, a good mid-level armor set. The named items have extremely low drop rates, but the big two will fetch around two million platinum each in trades. Even with a 1% drop rate, that's still an average of 40k PP per run, making this the second best loot run in the game (second only to the Shroud raid)
Best feature: The Cursed Crypt is a fantastic quest with three vampire fights that are a lot of fun and require tactical play.
Worst feature: Rats in a maze (shudders).
Ease of getting a group: For the Cursed Crypt - not too hard. For the other four, near to impossible.
Overall: Like the Catacombs, I'm not going to recommend this, but it's not a purchase you'll regret like Necro 2 is.
Recommended level range: 11-14 (normal); 12-14 (hard); 12-16 (elite) (quests are harder than their level indicates)
Rating: 6.5/10
The Restless Isles - 600 points
Description: This pack contains two very long quests and one two-part raid plus an explorer area (note - this raid is currently locked due to technical issues). The quests are interesting but there's little incentive to run them more than once or twice each. The first part of the raid is an enormous puzzle, which requires significant teamwork to solve and is unlike anything else I've ever seen or heard of in any MMO. The second part is a battle against a reasonably mean Warforged Titan raid boss, which requires precision play and tactics rather than brute force, but really only requires a couple of people with everyone other than two or three key people nothing other than spectators.
Fun factor: I personally didn't find this content all that much fun - your results may vary.
Rewards (XP/loot): Mediocre to bad XP. Although the first part of the raid pays out more XP than almost any other quest in the game, very few groups can beat it in under an hour (many take two), and few players of appropriate level are flagged for it. The loot, on the other hand, is stellar, including the Chattering Ring and the Seven-Fingered Gloves, which are both extremely powerful items that are not currently surpassed by any other items, and the Belt of Brute Strength, which is also extremely powerful and is hard to replace. There's also some exceptional unbound items, including the Royal Guard Mask and the Ring of the Ancestors. Sadly, these items are all
extremely rare.
Best feature: The loot.
Worst feature: Waiting around in part 1 of the raid when your subgroup has completed its puzzles but other subgroups haven't and aren't sure what to do - you can be stuck for half an hour sometimes.
Ease of getting a group: Level appropriate groups are extremely hard to fill, high-level (no XP) groups are not too hard to fill.
Overall: Only worth buying for the raid loot.
Recommended level range: 9-11 (normal); 11-14 (hard); 13+ (elite), these quests can be pretty mean on Elite with level-appropriate characters.
Rating: 6.5/10
The Demon Sands - 850 points
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http://www.youtube.com/watch?v=RMVZtQsoC_0
Edit: This got a major boost with the recent release of Mod 10. The addition of the Epic difficulty has a lot of people (myself included) loving the Desert content again - I've been running this content on normal/hard on my 14th level bard; on elite on my Sor17, and on Epic on my Clr18/Ftr2. There's a lot more people playing it too.
Description: This is a huge pack, almost the size of Gianthold, with about eight quests plus a raid. The quests are varied, long, fun and rewarding, and there's also an enormous explorer area.
Fun factor: Pretty good here. There's a lot to explore (particularly in the Chains of Flame and Tomb of the Wizard King quests).
Rewards (XP/loot): XP varies from mediocre to excellent. Tomb of the Wizard King offers about twenty thousand XP for a full clear on normal done at level 14 (this is a BIG change for people that played pre-Mod 9). Loot in the quests is mediocre, loot in the raid is excellent, loot on Epic difficulty is finally starting to surpass Shroud items.
Best feature: The quest "Against the Demon Queen", the last quest required to flag for the raid. Great story concept, great quest. If you hadn't noticed, the whole dungeon is in the shape of a marilith. Epic difficulty is the game's premier endgame challenge now.
Worst feature: The size of the explorer area makes for some loooooong runs to get to the real quests.
Ease of getting a group: Massively improved with Mod 10 - veteran players and new players alike are heading there in numbers now. Running the raid is the only real exception.
Overall: Bumped up a bit - I'm now strongly recommending this pack, where prior to the breath of fresh air it got in Mod 10 it was an 8.5 out of 10, it's now a great buy that you'll have fun in from level 10 to 15, then return to at 20 and have a blast.
Recommended level range: 10-14 (normal); 12-15 (hard); 13-17 (elite); 20 (epic, suitable only for geared and experienced players)
Rating: 9.5/10
Necropolis part 4 - 850 points
Description: Finally, a bunch of quests in the Necropolis that's not packed full of stinkers! This unlocks five quests and a raid, plus the best explorer area in the game (the Orchard of the Macabre). Although all undead-themed, the quests are highly varied - there's a maze (Inferno of the Damned, really fun quest if you have a
patient group that's never seen it before), a straightforward hack-and-slash (Desecrated Temple of Vol), possibly the best non-raid boss fight in the game (Cholthuzz, the boss of Ghosts of Perdition), and some truly unique and memorable encounters in Litany of the Dead.
Fun factor: I really liked this content - personally I prefer it to Gianthold, although I'm in a small minority there. However, be warned: the Abbot raid is tough, and not in particularly fun ways - parts of it require flawless execution, and a small lagspike at the wrong time can cause a group to fail the raid.
Rewards (XP/loot): XP is good but not great. The Black Abbot raid has some nice loot, but the most significant item of loot comes from the Orchard of the Macabre explorer area - if you collect twenty Shreds of Tapestry from rare encounter chests out there (they have a high drop rate, about 65%), you can turn them in for one of the game's best helmets, Minos Legens.
Best feature: There's a lot of good stuff here, but I'd go with the feeling of satisfaction you get when you finally solve the maze of Inferno of the Damned.
Worst feature: In this entire pack, melee classes are quite weak and will feel (correctly) that their party doesn't really need them. The Abbot raid is an exception - here they are weak but useful. In particular, Rogues will feel terribly weak.
Ease of getting a group: Reasonable.
Overall: Recommended. This isn't an essential purchase like the Vale of Twilight, but it's still a great pack.
Recommended level range: 14-16 (normal); 15-17 (hard); 16-18 (elite) for the quests, 18+ for the raid
Rating: 8.5/10
The Vale of Twilight - 700 points
Description: Contains five quests, a standard wilderness area, a raid group wilderness area (the only one in the game), and three raids, including the most important raid in the game, The Shroud. The quests and raids centre around attacks on Eberron by the devil armies of Shavarrath and their cultists.
Fun factor: Except for one terrible quest (Coalescence Chamber), these quests are a lot of fun, and the Shroud remains entertaining even after dozens of completions. One part of it is designed to hardly ever play the same way twice, as there's a semi-random selection of key minibosses.
Rewards (XP/loot): The XP is average to good, but it's the loot crafted in the Shroud that is stellar. In the Shroud you will find the best weapons in the game by a long way, plus many other items - most characters will be able to quickly craft an item (such as a Great Commander Goggles of Existential Stalemate) that's a big upgrade on what they previously had, then you can make it even better after you've run the Shroud a couple of dozen times and amassed the precious Large Ingredients. In addition, the Shroud is the game's best lootrun - on average a successful completion will net 70k PP worth of ingredients (Ľ Large Scales plus Ľ Large Stones plus garbage) plus about 15k PP worth of vendor trash. The other raids have worthwhile items too - in particular Tharne's Goggles are an item in the Vision of Destruction raid that pretty much every melee character will want, and the Subterrane wilderness offers the Icy Raiments, the best armor in the game for many high Dexterity builds.
Best feature: The Shroud, parts 2 and 4 - intense, exciting battles. I personally love the Vision of Destruction raid too.
Worst feature: Part 1 of The Shroud. It's incredibly easy (even on Elite) and dull, monotonous and long.
Ease of getting a group: Very easy for everything except Coalescence Chamber and Vision of Destruction. Medium for Coalescence Chamber, VoD can be hard to fill a group for as few clerics want to run it.
Overall: A must-have.
Recommended level range: 14-17 (normal); 16-18 (hard); 16-20 (elite) for the quests; 17+ for all three raids on Normal and Hard, 20 for all three raids on Elite.
Rating: 9.5/10
Reaver’s Reach - 350 points
Description: Four quests and four small explorer areas where you team up with your former nemesis the Stormreaver and try to prevent another former nemesis, Sor'jek Incanni, now a lich, from creating a cluster of powerful undead dragons. The quests are varied, with Monastery of the Scorpion being a puzzle and trap themed dungeon crawl, Enter the Kobold being all about one deadly last fight, Prey on the Hunter being a unique race against time where you must save an evil dragon (one you might recognize from Korthos Island) from being captured and turned into a draco-lich, and Stealer of Souls being a different type of race against time, where you must disrupt a ritual within an hour, then take out Sor'jek himself.
Fun factor: These quests are reasonably good quests, but the frustrating loot and flagging systems really undermine this.
Rewards (XP/loot): XP is good. The loot is excellent and (for most characters) the best body armor in the game comes from here. However, it uses an incredibly frustrating random crafting system that is pretty much not fun at all.
Best feature: The Stealer of Souls (SoS) quest is a blast, when you are flagged for it. Be warned - it's tough even on normal. Elite is brutal indeed.
Worst feature: Every time you want to run SoS, you must repeat one or more of the three flagging quests. This reflagging is extremely frustrating, particularly when you only want loot from SoS (Sovereign Runes) and don't care about the Tempest Runes and Eldritch Runes from the pre-quests. Plus, the number of the Sovereign Runes you need to grind is random - some people get their perfect crafted armor in three runs, some haven't got it after seventy.
Ease of getting a group: Currently groups here are slow to fill, I expect this may change over time.
Overall: An excellent pack that is utterly ruined by two terrible mistakes - the 'lottery' system for crafting, and the reflagging for Stealer of Souls. Probably still worth buying, but it's the last of the endgame content you should buy (get Devils of Shavarrath, Necro 4 and Vale of Twilight first, then consider this pack).
Recommended level range: 16-20 (normal); 18-20 (hard); 20, geared and experienced players (elite)
Rating: 8/10
The Path of Inspiration - 495 points
Description: Five medium to long quests that pit you against a quori infiltration of Stormreach. These see you fighting a wide variety of foes inside the realm of nightmares, in some of the more unique and interesting quests in the game. All of them are solo-friendly, although the loot mechanics savagely punish soloing the Mindsunder quest.
Fun factor: Good stuff here. The quests are varied, have interesting battles, and a really unique feel. Two minor gripes - first, the loot mechanics of the Mindsunder's bonus chest are unforgiving, and disadvantage groups of less than six. Secondly, these quests are all a bit too easy for their levels.
Rewards (XP/loot): XP is mediocre to good. The loot is pretty incredible, as you can loot a lot of chests fast in here, and also there's the Mindsunder named items too.
Best feature: Some of the hidden easter eggs in I Dream of Jeets are just amazing. Who hasn't wanted to
literally save someone's bacon or kill the skeleton in their closet?
Worst feature: Again, the anti-soloing loot system.
Ease of getting a group: Easy.
Overall: Recommended purchase, but not at the top of the list.
Recommended level range: 16-18 (normal); 17-19 (hard); 18-20 (elite)
Rating: 8.5/10
The Dreaming Dark - 495 points
Description: Five medium to long quests that (like the last pack) pit you against a quori infiltration of Stormreach. Again very solo-friendly (one quest is solo-only).
Fun factor: Quite similar quests to the Path of Inspiration chain. Getting any of the loot here requires a pretty enormous grindfest. I'm not a huge fan of this content, and have run everything only once or twice. Also, (with the partial exception of the final quest) these quests are
easy - I soloed all of them except the final one on Hard on my first try, and never came close to dying.
Rewards (XP/loot): XP is good. Loot is somewhat lacking except for the Xaochasian Eardweller (which has its own problems, see below) - you can otherwise only upgrade Mindsunder items, and the upgraded versions are often just weird and unimpressive. Plus, it's one heck of a grind to upgrade them.
Best feature: The XP.
Worst feature: The drop rate on the Xaochasian Eardweller - it has a 3% drop rate on Elite (1.5% hard), and only one drops for the whole party (in the open, so unscrupulous players can ninja-loot it). Yet it's so overpowered it's pretty much a must-have for all spellcasters - which leads lots of players to spend an enormous amount of time soloing Elite Eye of the Titan over and over.
Ease of getting a group: Reasonable, if you want to (Eye of the Titan rewards soloing it on Elite, recalling for SP over and over).
Overall: One of the lowest priority packs.
Recommended level range: 16-18 (normal); 17-19 (hard); 18-20 (elite)
Rating: 6.5/10
The Devils of Shavarath - 650 points
Edit: Changed to reflect that it is no longer the top endgame content. If you have a level 20 character, read the notes on the Demon Sands above.
Description: Four long quests, two short ones, and a raid, plus the town of Amrath (which is IMO the best town in the game) and an explorer area.
Fun factor: There's some excellent quests here. A New Invasion rewards groups that work as a cohesive team, particularly in the last fight. Sins of Attrition is a long battle of attrition that can be done in many ways, and also lets you choose which one of six bosses you will fight. Bastion of Power and Genesis Point are slightly more complex quests, with interesting things you can do in them. The two short quests (Wrath of the Flame and Weapons Shipment) are a nice change of pace - letting you run some quests here even when very short on time. The Tower of Despair raid is an excellent raid and a real challenge, particularly on Elite.
Rewards (XP/loot): XP is poor to mediocre (Exception: Clerics/Favored Souls will find Sins of Attrition soloing to be excellent XP - 11k in ten minutes for a first run and not too hard if you know the quest). Loot is stellar, pretty much every character will have major upgrades out here.
Best feature: The multiple endings of quests - several quests play completely differently depending upon how you approach them.
Worst feature: Opposite of Necropolis 4 - Arcane casters feel weak and like they are a burden on groups. The best players piloting arcane casters do pull their weight, but the insane saves on foes restrict what they can do.
Ease of getting a group: There's a lot of groups for this content. However, many people prefer to solo/duo the quests on Normal due to dungeon scaling (Sins of Attrition in particular is notoriously easy for a cleric to solo)
Overall: High recommendation. Fun quests, and gets you ready for the new endgame of Epic Demon Sands.
Recommended level range: 17-20 (normal); 19-20 (hard); 20 (elite)
Rating: 9/10
Overall:
I recommend buying the following packs:
If you are on a tight budget:
Delara's Tomb OR Tangleroot Gorge (one or the other, don't grab both, Delara's will get you to level 20 faster but IMO TR is more fun)
Demon Sands OR Gianthold
Vale of Twilight
Devils of Shavarath OR Reaver's Reach
You can quite reasonably buy these packs one per fortnight if a semi-frequent player, or once per month if an occasional player, keeping costs down.
If you are on a medium budget:
Both Delara's and Tangleroot
STK
Sorrowdusk
Demon Sands
Necro 4
Reaver's Reach
One per fortnight or so is recommended here.
If you are on a budget that isn't really constrained much:
Buy all save Necro 1 and 2, Devil Assault, Threnal and the VONs. Or go VIP.