Dragonborn-A dragonborn loses many of their original racial traits and gains the racial traits of the dragonborn race. When a dragonborn walks into an inn, patrons' heads turn and eyes stare. What they see is well worth a second glance. Noble. Draconic. Nearly every description of a dragonborn includes those two words. So thoroughly has a dragonborn physically transformed that only the framework of their former appearance remains. Dragonborn are always slightly bigger than most other members of their original race. +2 Constitution, -2 Dexterity. Dragonborn are hearty and healthy, but they are awkward in their newly adopted bodies. Dragonborn are humanoids with the dragonblood subtype and any other subtypes they had before undergoing the Rite of Rebirth. For all effects related to race, a dragonborn is considered a dragon with scales, and a member of their original race. +2 dodge bonus to Armor Class against creatures of the dragon type. The dragonborn have an innate sense of how best to defend themselves against their potential enemies. Immunity to Frightful Presence: "Immunity to Fear in DDO?," Dragonborn are immune to the frightful presence ability of dragons, just as if they were dragons. "BTW, why don't we ever use this fright check in DDO?" Upon completing the Rite of Rebirth, a dragonborn chooses which of the following three aspects to manifest. Once the choice is made, it cannot be changed. "lol, unless you wield a fancy Dragon-Shard and know a guy named Fred ."
Heart (Su): A dragonborn who chooses heart as her draconic aspect gains a breath weapon. The breath weapon is a bright, shining line that coruscates with every metallic color. The line's length is 5 feet per Hit Die the dragonborn has, up to a maximum of 100 feet at 20 HD. The breath weapon deals 1d8 points of damage, plus an extra 1d8 points for each 3 HD the dragonborn possesses (2d8 at 3 HD, 3d8 at 6 HD, and so on). The damage can be acid, cold, electricity, or fire, changing on each use as the dragonborn chooses. A successful Reflex save (DC 10 + 1/2 the dragonborn's HD + her Con modifier) halves the damage. A dragonborn can use her breath weapon once every 1d4 rounds.
Mind (Ex): A dragonborn who selects the mind aspect sharpens her senses, gaining immunity to paralysis and magic sleep effects. She gains darkvision "Maybe True Seeing in DDO?," out to 30 feet and low-light vision, plus a +2 racial bonus on Listen, Search, and Spot checks.
Wings (Ex):A dragonborn who selects the wings aspect hatches sporting fully formed wings. Dragonborn can use these wings to aid their jumps (granting a +10 racial bonus on Jump checks) and to glide. Those with 6 HD or more can use their wings to fly.
Gliding: A dragonborn can use her wings to glide, negating damage from a fall from any height and allowing 20 feet of forward travel for every 5 feet of descent. "Free Featherfall anyone? " Dragonborn glide at a speed of 30 feet with average maneuverability. Even if a dragonborn's maneuverability improves, she can't hover while gliding. A dragonborn can't glide while carrying a medium or heavy load.
If a dragonborn becomes unconscious or helpless while in midair, her wings naturally unfurl, and powerful ligaments stiffen them.The dragonborn descends slowly in a tight corkscrew and takes only 1d6 points of falling damage, no matter the actual distance of the fall.
Flight: When a dragonborn who selected the wings aspect reaches 6 HD, she gains a fly speed of 30 feet with average maneuverability. A dragonborn can't fly while carrying a medium or heavy load or while fatigued or exhausted.
A dragonborn can safely fly for a number of consecutive rounds equal to her Constitution modifier (minimum 1 round). She can double this length of flight but is fatigued by such exertion. The dragonborn is likewise fatigued after spending a total of more than 10 minutes per day flying. Because a dragonborn can glide before, after, and between rounds of actual flight, she can remain aloft for extended periods, even if she can only use flight for 1 round at a time without becoming fatigued.
When she reaches 12 HD, a dragonborn has enough stamina and prowess to fly without tiring. She can fly at a speed of 30 feet (average maneuverability) with no more exertion than walking or running.
A dragonborn with flight can make a dive attack. A dive attack works like a charge, "Sonic Boom in DDO?" but the dragonborn must move a minimum of 30 feet and descend at least 10 feet. A dragonborn can make a dive attack only when wielding a piercing weapon. If the dive attack hits, it deals double damage.
A dragonborn with flight can use the run action while flying, provided she flies in a straight line.
I think this race would really thrive in Eberron. Eberron is unlimited. You can have several different types of Dragonborn to choose from, based on your starting alignment. This would make alignment fun again too. Lawful Good could be Dragonborn of Bahamut. Tiamat could even have followers and grant them special abilities that scale. All kind of new abilities could be sought after by dragon-born, depending on which philosophy/alignment/Dragon they follow. Furthermore, they would look totally amazing as a race! gleaming scales of all different spectrums of the rainbow. Wise intellegent eyes and facial features! With there increase to size, they could rival the WF! In conclusion, this race would be an added addition to the dragon story-line in D&DEU, and would ignite even more fire under our new influx of eager players. I think the new player-base would eat this up, and would be a staple for years to come. More links of in depth knowledge and history of The Dragonborn
Please look into this race and give it a review. Thanks...Gum
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**As the Great Emu is one with the hill, so am I with the Great Emu.** www.PlatinumKnightsDDO.com
**Gummy Gumshoe Gumbasco Gumlaw Gumbo Gumpoche Gumshine Gumantra Gumsaint Gumerk Gumbear**
I would much rather see Half Orc, Gnome, Half Elf, Shifter, Kalashtar or Changeling before Dragon Borne. They are a bit over powered for a table top game much less a point buy min max game like this one, in my opinion.
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Winston Churchill:
“Any man who is under 30, and is not a liberal, has not heart; and any man who is over 30, and is not a conservative, has no brains.”
why dragonborn? dragons live on argonnessan and from my understanding of the whole downfall of the 13th mark and the eradication of 1/2 dragons, they dont take kindly to them.
Sooo many other races offer better eberron feel that the 4th ed. dragonborn.
kalashtar
shifters
changlings
1/2 elves
gnomes
and yes, even 1/2 orcs, but begrudgingly.
I would rather see goblin or gnoll as a playable race than dragonborn.
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One of Two Kings
*Runix*Lazarath*Drednauht*Slaadi*Malrauthin*
kk. Although my understanding is that Eberron is an exception of the realms because it's so flexible and has non traditional alignments of dragons. For example, one could see a Lawful Good red dragon running around, or a Chaotic Evil gold dragon looking to tear something up. Actually I figured Eberron would be the best setting for them due to the flexibility. Furthermore, I like the idea of extra hate from dragons! lol, Dragonborn have big Kahunas Anyway, that's just my opinion, and thank yall for yours
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**Gummy Gumshoe Gumbasco Gumlaw Gumbo Gumpoche Gumshine Gumantra Gumsaint Gumerk Gumbear**
Honestly? Maybe I'm backwards, but I'd actually like to see these guys before any of the other races.
The Dragonborn and the Warforged are the only races I play in pen and paper, as I like the look and background for each of them. They're very unique-looking, to boot.
They're also in the 4th edition Eberron Campaign Guide, in Q'barra. It states "...and dragonborn have lived in Q'barra since before the first humans arrived in Khorvaire." As far as I can tell, from the section detailed Q'barra, the dragons don't attack Dragonborn, so perhaps they did away with the whole "eradication of the half-dragons"? I dunno. All I can really find is that they are treated with suspicion.
I'm not saying that 4th edition stuff would work well in DDO. But the Dragonborn don't seem like something that would harm or impact the game terribly. I would be all for them, from the standpoint that they're more interesting than anything other races can provide.
Plus, I'd love to re-create my one-eyed Dragonborn Rogue. ;P I liked his personality, and he could stand his own in combat.
EDIT: Also, +rep for the Z-brush model picture of the Dragonborn. I've never seen that before, but that's really nice looking. Thanks for the embed of that.
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Thelanis - Warforged Shield of the <Fellowship of the Golden Night> " We live on front porches and swing life away. . . "
Deriaz / Retyr
they must have changed it from 3.5 in Q'barra, the denizens used to be lizardfolk from 3 tribes blackscale (size large) cold sun tribes (Monster Manual) standard lizard folk, and poison dusk (size small) assassin type. the blackscale and poison dusk can be found in MM 3 for 3.5. They definitely changed it to make a place in eberron for the dragonborn.
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One of Two Kings
*Runix*Lazarath*Drednauht*Slaadi*Malrauthin*
Dragonborn are too 4e-centric for my taste. And yet another melee-oriented race...no thx. Changelings, Kalashtar, half-races, shifters that's where it is at.
Another variation that could have interesting playablility in DDO!
Spisey! lol how goes it bud? Come back to the Great Emu! Blah is a trap!
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Originally Posted by Uska
I hope to never see them in ddo or least about 10000 other races before this munchkin one.
Munchkin? lol
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Originally Posted by TheJusticar
Dragonborn are too 4e-centric for my taste. And yet another melee-oriented race...no thx. Changelings, Kalashtar, half-races, shifters that's where it is at.
Godspeed.
I wonder how much more 4e stuff we will see down the road? Couldn't they make great casters as well? They've got dragonblood! That's always a good thing for the arcane.
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**As the Great Emu is one with the hill, so am I with the Great Emu.** www.PlatinumKnightsDDO.com
**Gummy Gumshoe Gumbasco Gumlaw Gumbo Gumpoche Gumshine Gumantra Gumsaint Gumerk Gumbear**
As long as they wait in line, just like everything else we don't have but might be cool. Like: Gnomes, Shifters, Druids, Artificers, Half-Orcs, Half-Elves... etc.
I'd be fine with them included eventually - but I would like to see a great deal many other things added before then.
As long as they wait in line, just like everything else we don't have but might be cool. Like: Gnomes, Shifters, Druids, Artificers, Half-Orcs, Half-Elves... etc.
I'd be fine with them included eventually - but I would like to see a great deal many other things added before then.
Yeah some of these have been requested for a long time.
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**As the Great Emu is one with the hill, so am I with the Great Emu.** www.PlatinumKnightsDDO.com
**Gummy Gumshoe Gumbasco Gumlaw Gumbo Gumpoche Gumshine Gumantra Gumsaint Gumerk Gumbear**
Dragonborn are too 4e-centric for my taste. And yet another melee-oriented race...no thx. Changelings, Kalashtar, half-races, shifters that's where it is at.
Godspeed.
Are druids, paladins, aasimars, and tieflings too 4e centric too? All of these are in 4e as well as 3.5, just like dragonborn.
Are druids, paladins, aasimars, and tieflings too 4e centric too? All of these are in 4e as well as 3.5, just like dragonborn.
In 3.5 Dragonborn were not released until an obscure Races of the Dragon 2006 supplement. And that I know of no one played them as PCs (or NPCs for that matter).
I wonder how much more 4e stuff we will see down the road? Couldn't they make great casters as well? They've got dragonblood! That's always a good thing for the arcane.
With a +2 STR, +2 CHA they almost lend themselves to be amazing Paladins and/or intimitanks. Great DPS and can use your blast breath weapon as minor action ... so yeah ... extremely overpowered race that would break this game to pieces since there would be no reason to roll any other race to remain competitive.
For a caster that's meh ... my two Human sorcs can live without the +1 DC and breath weaps.
With a +2 STR, +2 CHA they almost lend themselves to be amazing Paladins and/or intimitanks. Great DPS and can use your blast breath weapon as minor action ... so yeah ... extremely overpowered race that would break this game to pieces since there would be no reason to roll any other race to remain competitive.
So, that's, what. . . Like, a +1 to damage and a +1 to Intimidate? Maybe it's just me, but that's not "great DPS", or even a "good DPS", boost. If it were CON, it'd be a different story, but such a small boost like that. . . Does it really matter that much? Not really. When you consider Wizards/Sorcerers are running around doing upwards of a thousand damage if built right, I don't see what the deal behind a small Strength boost is, for one race that not everyone would play.
And I don't have the books (shared with friends), so I'm going off of memory of playing them, but if I recall I could only use the breath once per encounter, and then a feat let me use it once as a minor action per encounter. So I had two breaths per fight. They mainly got used to take out a minion or two before they got close, otherwise used as a role-play device. . . Considering we don't have minions, I'm sure the puny amount of damage it does wouldn't be missed. As well as the fact that I'm sure it could be worked as a recharging power, like Smite Evil (I think it was Smite Evil? The one where you get one use back every 90 seconds or so. . .) to prevent it from being spammed.
Not seeing where you get "extremely overpowered" from. . . I recall literally breaking a friend's campaign as a Warforged in 3.5 with immunities and such, to the point where he had to improvise stuff that he didn't want to just to give my character a threat. That's overpowered.
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Thelanis - Warforged Shield of the <Fellowship of the Golden Night> " We live on front porches and swing life away. . . "
Deriaz / Retyr
This cheese-beyond-cheese race was one of the deathknells for the new, kiddie-friendly paper D$D game, and why our gaming group refers to it as the "H.R. Pufnstuf" Edition of the Dungeons & Dragons game.