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Well, there was a post in the General Forum about all the various AC bonuses a person could get, but it's more or less devolved into a flame war...so I edited out all the non-DDO stuff and am posting here. (Kudo's to Polyformist for the original thread).
Everyone starts with a Base AC of 10, and adds the highest bonus *only* from each of the following categories (except Dodge/Misc, which stack with other like bonuses)
Sources of Natural Armor Bonus
Item: Pre-order Amulet (+1)
Item: Hammer of Life (+2, from Dragon Chest)
Item: Seal of Earth (+3, from Marilith Chest)
Item: Ring of Balance (+2, Invader Tokens)
Spell: Barkskin (+3-5)
Sources of Armor Bonus
Item: Armor (+1-13, Randomly Generated)
Item: Docent (+0-5, Randomly Generated)
Item: Armored Bracers (+1-6, Randomly Generated)
Item: Blackwidow Bracers (+4, from Waterworks)
Item: Jeeka's Spangle (+2)
Item: Delera's Vestments (+2, from Delera's Tomb)
Item: Ironweave Robe (+5, from Dragon Chest)
Item: Vulkoorim Dervish Robe (+4, from Sands of Menechtarun)
Item: Ring of Trollish Regeneration (+2, no longer in loot table)
Spell: Mage Armor (+4)
Feat: Warforged Armor Feats (+2-8)
Sources of Shield Bonus
Item: Shields (+1-9, Randomly Generated)
Spell: Shield (+4)
Feat: Two Weapon Defense (+1, while dual-wielding)
I didn't put that in there because it wasn't in the write-up for Dwarves. I see now it's a Dwarf-Only enhancement at level 1. Kinda silly that they don't get it by default.
Thanks.
Edit: Giant Dodger says it gives an "additional +4", so I'm going to assume they get a base +4 vs giants even if it doesn't say so.
Anyone know how much Fighter's Mobility adds?
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Soni Delayne - lvl 11 Human Rogue - Adar
Sonar - lvl 8 Drow Bard - Adar
I think that it has the potential to go up to +6 at the later dwarven levels, so the range would be +4-6.
Also as a side note to your guide, maybe throw in this little tidbit I worked out in the fighter's forum about the Max Potential AC allowed in the current game at Level 10:
Quote:
I'm starting this thread after some discussion with Riott on our private forums about ways to max out AC. Here is how to achieve the maximum AC currently allowed to players in the game:
For a Pure Level 10 Fighter
+5 Mithral Full Plate: +13 (Armor)
+5 Tower Shield: +9 (Shield)
Dex Bonus: +2
Hammer of Life/Barkskin: +2 (Natural)
Deflection Bracers (Chaotic): +4 (Deflection)
Fighter's CE II: +9 (Dodge)
Base AC: +10
Fighter's Dodge: +2 (Dodge)
Fighter's Action Boost IV: +6 (Enhancement)
Paladin's Aura of Good: +5 (Morale) Total Possible AC: 62
If someone sees an error in my assessment, please post and let me know. Or if you think the max AC is higher than 61, please post and show how.
Why not use Iron Manacles for a +4 deflection as opposed to +3 goggles? Also, Mithral Fullplate allows +3 dex, not +2.
One other thing, the description for Aura of Good says that it gives a Deflection Bonus to AC...so it shouldn't technically stack with the bracers/goggles. Not sure though.
edit: Also, unless the hybrid has UMD 20, he can't wear the delera's bracers. Maybe you mixed those 2 up?
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Soni Delayne - lvl 11 Human Rogue - Adar
Sonar - lvl 8 Drow Bard - Adar
Why not use Iron Manacles for a +4 deflection as opposed to +3 goggles? Also, Mithral Fullplate allows +3 dex, not +2.
One other thing, the description for Aura of Good says that it gives a Deflection Bonus to AC...so it shouldn't technically stack with the bracers/goggles. Not sure though.
edit: Also, unless the hybrid has UMD 20, he can't wear the delera's bracers. Maybe you mixed those 2 up?
Yes I edited my post to show that only a Chaotic Fighter can reach max dex of 62. Yes, Mithral Full Plate is 3, but you're still limited by the least common factor of the Tower Shield. And from what I've seen and heard, a Mithral Tower Shield only lowers the skill check penalty, not the max dex bonus, which is 2.
Aura of Good is morale the last I checked. Shield of Faith is Deflection and it stacks with Aura of Good.
Aura of Good is morale the last I checked. Shield of Faith is Deflection and it stacks with Aura of Good.
Ok, I'll change that. I was pretty sure they stacked...but the KB says that the Pally enhancements add deflection bonus to ac *shrug*...wouldn't be the first time it was wrong :P
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Soni Delayne - lvl 11 Human Rogue - Adar
Sonar - lvl 8 Drow Bard - Adar
Aura of Good +1 ac
based on Enhancements availible can adjust AC by +1,
based on Enhancements availible can adjust saves,
lvl 1
Aura of Good (passive): Grants +2 bonus to AC and +2 bonus to saving throws to all characters within range.
lvl 3
Aura of Courage (passive): Beginning at 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of the paladin gains a +4 morale bonus on saving throws against fear effects.
I hate to nitpick, but the Dexterity bonus to AC is it's own type of bonus and should not be lumped in with the Dodge bonuses. Other than that very nicely compiled thread.
Also, here's a bit of a contribution.
The Dusty Rose Ioun Stone provides a +1 bonus to AC. I can't nail down what type of bonus though. It has the protection ability.
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Aelasyl Ruatylian "I'm a Ranger, not an archer."
Best wishes to Adversity Xen'drik Expedition, the Thelanis Server, and DDO
I hate to nitpick, but the Dexterity bonus to AC is it's own type of bonus and should not be lumped in with the Dodge bonuses. Other than that very nicely compiled thread.
Yah, I couldn't really figure out how to classify the Dex Bonus...I'll just give it it's own :P
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Soni Delayne - lvl 11 Human Rogue - Adar
Sonar - lvl 8 Drow Bard - Adar