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whereispowderedsilve
01-25-2014, 04:55 PM
I have a Warchanter build that is 16 Bard/2 Fighter/2 Rogue (2 monk works too). You focus mainly on Strength and Constitution with third choice points going into charisma. It works great as a 2hf and I am very self sufficient with skill points going into UMD, Perform, Jump, as the main ones then what ever you want to put the remainder in to round your character out.

Don't take this the wrong way, but just pointing out you can't splash 2 monk with bard due to those silly alignment restrictions :P :P! *just saying*

Otherwise very solid advice! Cheers! :P! :)! :D!

Aziraphale88
01-25-2014, 05:04 PM
Thank you! Do you have a more detailed build?

Corwynn_Maelstrom
01-26-2014, 08:58 PM
Hi all!

I've not played in a while. I'd like to start a new character (tonight) to get going again. (My other characters are max level 13, so I'm not really looking to continue on with them.)

I am currently f2p (premium) with access to Drow, but could be convinced to sub (and/or buy points to unlock something) for char creation IF it makes a huge amount of sense to my goals. If I'm having fun I plan to sub VIP next month. (Read as: I'd rather not spend money today, but I have money to spend if I absolutely *need* to for the start or low levels of a build.)

PRIORITY NUMBER ONE: I'd like the ability to solo well. I've got kids and they demand that I stop everything at a moment's notice extremely often. I don't want to wind up ****ing people off because I'm hanging about doing nothing. :) (If hirelings are reasonably available and affordable with in game currency, I don't mind using them. I've used them extensively in EQ2 recently.)

2) I vastly prefer not to be stuck with complex farming for specific gear or the need to buy tomes that are unreasonably expensive or anything like that. My goal is to play the game, not pay to farm incessantly. Minor repetition is fine, and expected. (Though it is bad that repeating things for exp is so prevalent. That's why my wife won't play with me anymore. :( )

3) I don't mind challenging gameplay, so if a build isn't strictly "easy" to use, but is absolutely *viable*, I'm good with playing it. (I don't need the ability to faceroll, I've been playing MMOs since UO, and before then it was MU*s.)

Some ideas:

I had the idea of a stealthy Drow rogue type, but wasn't sure how viable that was solo with sneak attack mechanics and the like. If doing stupid damage with sneak attacks IS somehow viable I suspect I'd enjoy this.

I found a human paladin build that's noob friendly that I was tempted to roll as, but I found myself looking at my Drow (which I obviously paid to unlock many moons ago) and wondering if there wasn't a "better" paladin build for it. (Like focused on TWF.)

I am amused by the artificer, but not sure if it is really worth dropping 10 or 20 bucks on. (Speaking of which, do the turbine points hit your account from a month immediately?)

I played a wizard extensively and enjoyed it. I might be interested in playing one again if they are decently soloable. [Scratch that, really. I have a +20 Heart of Lesser Wood, and I suspect my spells aren't that horrible. If I feel like re-rolling her I can.]

So, please, help? :)

Nodoze
01-27-2014, 02:04 AM
Hi all!

I've not played in a while. I'd like to start a new character (tonight) to get going again. (My other characters are max level 13, so I'm not really looking to continue on with them.)

I am currently f2p (premium) with access to Drow, but could be convinced to sub (and/or buy points to unlock something) for char creation IF it makes a huge amount of sense to my goals. If I'm having fun I plan to sub VIP next month. (Read as: I'd rather not spend money today, but I have money to spend if I absolutely *need* to for the start or low levels of a build.)

PRIORITY NUMBER ONE: I'd like the ability to solo well. I've got kids and they demand that I stop everything at a moment's notice extremely often. I don't want to wind up ****ing people off because I'm hanging about doing nothing. :) (If hirelings are reasonably available and affordable with in game currency, I don't mind using them. I've used them extensively in EQ2 recently.)

2) I vastly prefer not to be stuck with complex farming for specific gear or the need to buy tomes that are unreasonably expensive or anything like that. My goal is to play the game, not pay to farm incessantly. Minor repetition is fine, and expected. (Though it is bad that repeating things for exp is so prevalent. That's why my wife won't play with me anymore. :( )

3) I don't mind challenging gameplay, so if a build isn't strictly "easy" to use, but is absolutely *viable*, I'm good with playing it. (I don't need the ability to faceroll, I've been playing MMOs since UO, and before then it was MU*s.)

Some ideas:

I had the idea of a stealthy Drow rogue type, but wasn't sure how viable that was solo with sneak attack mechanics and the like. If doing stupid damage with sneak attacks IS somehow viable I suspect I'd enjoy this.

I found a human paladin build that's noob friendly that I was tempted to roll as, but I found myself looking at my Drow (which I obviously paid to unlock many moons ago) and wondering if there wasn't a "better" paladin build for it. (Like focused on TWF.)

I am amused by the artificer, but not sure if it is really worth dropping 10 or 20 bucks on. (Speaking of which, do the turbine points hit your account from a month immediately?)

I played a wizard extensively and enjoyed it. I might be interested in playing one again if they are decently soloable. [Scratch that, really. I have a +20 Heart of Lesser Wood, and I suspect my spells aren't that horrible. If I feel like re-rolling her I can.]

So, please, help? :)One of my favorite characters is my Artificer and I run a 32 point variant of the following build:

https://www.ddo.com/forums/showthread.php/386775-Dubbell-O-Seven-casting-ranged-focused-artificer

Very soloable and can do pretty much everything including all traps and UMD almost anything without special gear. I have solo'ed most everything on EH with minimal grinding. I personally like to solo in Shadow-Dancer for the Evasion with Insightful reflexes and 25% Incorporeal. You have great quickened self-heals and Improved-Percise-Shot & Blade-Barrier tear though EH mobs and if things get too hot you can Crowd-control & slow things down with both 'Tactical Detonation (http://ddowiki.com/page/Tactical_Detonation)' & 'Prismatic Strike (http://ddowiki.com/page/Prismatic_Strike)'. I highly recommend it and think it is money well spent just to try it. As a side-benfit I used to easily get 20 minute buffs from all clickies and wands but now you have to spend AP for it and I really miss that... You can still do it but have to make hard choices on APs and thus far I haven't done it but I certainly miss that...

If you don't like that you could also try:

https://www.ddo.com/forums/showthread.php/395133-Evasion-Paladin-for-new-players-%28Human-18-2-Paladin-Rogue%29

https://www.ddo.com/forums/showthread.php/423116-Tempest-Trapmonkey-for-new-players

https://www.ddo.com/forums/showthread.php/426765-Kensei-Warpriest-for-new-players-%28Human-12-8-Fighter-Cleric%29

Lastly, if you liked your wizard and are focused on soloing there are likely multiple options there. If you were a Wizard-18/Rogue-2 you could get Evasion with Insightful Reflexes and inexpensive UMD & traps with multiple options for great self-healing. I don't play arcanes much but you may be able go Arch-Magi & Shiradi Champion (http://ddowiki.com/page/Shiradi_Champion) and still get good DPS in places where your DC's don't scale. Offhand I don't have an 18W/2R build book-marked but will look for one if you are interested and no one else posts it before I do.

EDIT: Lastly, I personally would bank your LR+20 as they may be a one time gift & I bank them till I get a real use for them (if anything they could give you an easy past life for a class you don't want to play if you TR). Personally I would use a regular LR or LR+1-5 unless you really need to use the rare LR+20....

Corwynn_Maelstrom
01-27-2014, 05:46 AM
Thanks for the suggestions. I was looking stealthy, stabby drow so I ended up rolling a Mechassin (one of them, anyway) and discovering that the tome requirement (+5 dex) is pretty unfriendly. I suspect I'll abandon that character. It's a shame, but I just haven't been able to find a single assassin type rogue build that was built with noobs in mind. :)

For the record, this is the Wiz/Rog build you mentioned (as with the other three, also by EllisDee):

https://www.ddo.com/forums/showthread.php/422622

I'll sleep on things. Maybe my path will be clearer in the morning.

pradofamyli
01-27-2014, 09:24 AM
Hey guys, im coming back to DDO, and i wish a Monk/Ranger/Pal or Fighter, Archer build. I've seen the Sestras Build and the Sithalis, but i dont have a 36pt toon only 32.
Can u guys recommend one build? TYVM

Nodoze
01-27-2014, 11:56 AM
Thanks for the suggestions. I was looking stealthy, stabby drow so I ended up rolling a Mechassin (one of them, anyway) and discovering that the tome requirement (+5 dex) is pretty unfriendly. I suspect I'll abandon that character. It's a shame, but I just haven't been able to find a single assassin type rogue build that was built with noobs in mind. :)

For the record, this is the Wiz/Rog build you mentioned (as with the other three, also by EllisDee):

https://www.ddo.com/forums/showthread.php/422622

I'll sleep on things. Maybe my path will be clearer in the morning.Yeah EllisDee37 (https://www.ddo.com/forums/member.php/410183-EllisDee37) is one of the most helpful people on the forums and I like his builds (note some of them are updated versions of unbongwah (https://www.ddo.com/forums/showthread.php/277496) builds and he is also very helpful). That build you linked is a Human Pale-Master build though the build I played was a WarForged 18/2 and I used the Repair line to self-heal but I don't know if that build has been updated for u19+. I remember seeing some builds that were WF and still went Pale-Master and had 2 options for self healing. Personally I like and am used to the timing on the repair line for healing and use it on my Artificer, my melee BladeMasters, & Sorcs/Wizards (though I can't really get into Arcanes that much and my Artificer is the closest to an Arcane that I have been able to enjoy playing). I typically play solo or group with my kids (I have 4+ accounts and leave extras at the entrance to buff/rez if I get over agressive and wipe). When I play with guild-mates they are all multi-TRs and zerg through the dungeons and my Artificer is the favorite character to play in group as I can mana-free hit all the mobs even when people are ahead of me and I can rez/heal as needed and people appreciate the buffs (Artificer ones are great and when we are light on Arcanes/Bards I can give 20 minute Blurs, Good Hope, Stone Skin, etc) and my pet can actually debuff and trip pretty well. I pretty much pop clickies for mana-free Haste/Rage and when they stop for a trap I run to the front and get the traps for safety and the XP bonuses (Shadow-Dancer Technician & Skill Mastery helps with traps also).


Hey guys, im coming back to DDO, and i wish a Monk/Ranger/Pal or Fighter, Archer build. I've seen the Sestras Build and the Sithalis, but i dont have a 36pt toon only 32.
Can u guys recommend one build? TYVMI would study this Ranger/Paladin/Fighter build and some of the videos:

https://www.ddo.com/forums/showthread.php/430998-Noyellowbar-a-100-monk-free-U19-Build-%2815Ranger-4Paladin-1Fighter%29

Hathorian
01-27-2014, 12:10 PM
I'm looking for a Bladeforge version of the Sithali/Sestra build with /2 pally. I love the self healing of a bladeforged and the /2 pally would help a bit for saves (and save money not having to buy LR+1). Can you help me with this build please? Stats would be stretched super thin....would it be too gimp?

unbongwah
01-27-2014, 12:48 PM
PRIORITY NUMBER ONE: I'd like the ability to solo well.
Pretty much any build with "good DPS + self-heals" can solo well. Apart from the builds already linked, have a gander at the Tempest Warpriest in my sig and Noyellowbar (https://www.ddo.com/forums/showthread.php/430998-Noyellowbar-a-100-monk-free-U19-Build-(15Ranger-4Paladin-1Fighter)) (I posted a rog-splashed drow variant here (https://www.ddo.com/forums/showthread.php/430998-Noyellowbar-a-100-monk-free-U19-Build-(15Ranger-4Paladin-1Fighter)?p=5179287&viewfull=1#post5179287)).

Hey guys, im coming back to DDO, and i wish a Monk/Ranger/Pal or Fighter, Archer build. I've seen the Sestras Build and the Sithalis, but i dont have a 36pt toon only 32.

I'm looking for a Bladeforge version of the Sithali/Sestra build with /2 pally. I love the self healing of a bladeforged and the /2 pally would help a bit for saves (and save money not having to buy LR+1). Can you help me with this build please? Stats would be stretched super thin....would it be too gimp?
You'd probably both be better off asking for help in Sestra's thread. :) Nevertheless, the main issue you'll both have will be hitting DEX 21 for Combat Archery; that's extra-tough on a BF than a halfling (-2 DEX vs +2 DEX). Fortunately, there aren't really any other stat pre-reqs on Sestra, since it doesn't take e.g. Power Atk or Vorpal Strikes; so it's mostly a matter of spreading your stats as best you can. Or you can drop CA and only take IPS; that reduces the DEX pre-req to 19. And naturally a BF version would drop the halfling DM for something else.

EDIT: another option is rgr 12 / monk 6 / pal 2: you lose Imp Evasion & Imp Martial Arts and have to take Master of Forms as a regular feat; but gain GTWF & IPS free, so you only need DEX 13 for Precision if you drop CA. Plus the halfling version can add Emp Heal to boost the DMs, since rgrs get Cure spells @ lvl 8.

Hathorian
01-27-2014, 02:44 PM
Yeah, that would be very difficult Unbungwah.

What about a PDK 12 monk/6 ranger/2 cleric (using LR+1 to get rid of the fighter level). This would give you divine might, free magical training and more spell points, positive spell power and allow you to take empower healing for rejuv cacoon. Could you come up with a build for that? :)

krontan
01-27-2014, 03:21 PM
Thank you! Do you have a more detailed build?


Character Plan by DDO Character Planner Version 04.20.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Raynboedash
Level 28 Neutral Good Human Male
(2 Fighter \ 2 Rogue \ 16 Bard \ 8 Epic)
Hit Points: 304
Spell Points: 638
BAB: 15\15\20\25\25
Fortitude: 10
Reflex: 12
Will: 9

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 28)
Strength 18 25
Dexterity 8 8
Constitution 14 14
Intelligence 10 10
Wisdom 8 8
Charisma 12 12

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance -1 7
Bluff 1 32
Concentration 2 33
Diplomacy 1 9
Disable Device n/a n/a
Haggle 1 27
Heal -1 7
Hide -1 7
Intimidate 1 9
Jump 8 38
Listen -1 7
Move Silently -1 7
Open Lock n/a n/a
Perform 3 32
Repair 0 8
Search 0 8
Spellcraft 0 8
Spot -1 7
Swim 4 15
Tumble n/a n/a
Use Magic Device 3 32

Level 1 (Fighter)
Feat: (Human Bonus) Cleave
Feat: (Selected) Power Attack
Feat: (Fighter Bonus) Two Handed Fighting


Level 2 (Bard)


Level 3 (Rogue)
Feat: (Selected) Magical Training


Level 4 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons


Level 5 (Rogue)


Level 6 (Bard)
Feat: (Selected) Great Cleave


Level 7 (Bard)


Level 8 (Bard)


Level 9 (Bard)
Feat: (Selected) Improved Two Handed Fighting


Level 10 (Bard)


Level 11 (Bard)


Level 12 (Bard)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Bard)


Level 14 (Bard)


Level 15 (Bard)
Feat: (Selected) Greater Two Handed Fighting


Level 16 (Bard)


Level 17 (Bard)


Level 18 (Bard)
Feat: (Selected) Power Critical


Level 19 (Bard)


Level 20 (Bard)


Level 21 (Epic)
Feat: (Selected) Epic: Inspire Excellence


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Feat: (Selected) Epic: Great Strength


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Handed Fighting


Level 27 (Epic)
Feat: (Selected) Epic: Ruin


Level 28 (Epic)
Feat: (Epic Destiny) Epic Destiny: Lasting Inspiration

krontan
01-27-2014, 03:23 PM
The previous post with my Bard build in it is a first life build with no tomes included.

Corwynn_Maelstrom
01-27-2014, 04:15 PM
Upon further consideration, I'm going to start with EllisDee's Evasion Paladin build on a completely fresh server (Wayfinder) so I'm not tempted to fiddle with it using my other characters. I appreciate the links and help.

Now I'm going to see if I can hold off going VIP until the beginning of the month. ;)

Nodoze
01-27-2014, 08:29 PM
Upon further consideration, I'm going to start with EllisDee's Evasion Paladin build on a completely fresh server (Wayfinder) so I'm not tempted to fiddle with it using my other characters. I appreciate the links and help.

Now I'm going to see if I can hold off going VIP until the beginning of the month. ;)As a fan of Divines, especially Paladins, that sounds like a good choice. Always glad to see more versatile good Paladins.

Being a Paladin with Evasion & high UMD while being able to open many locks sounds pretty cool and Adrenalized Smites at the Epic levels is pretty epic...

Best of luck to you.

Noleta
01-27-2014, 10:04 PM
6 pally 12 cleric 2 rogue, building him tanky with self heals just not sure what classes when :-\

Nodoze
01-27-2014, 11:27 PM
6 pally 12 cleric 2 rogue, building him tanky with self heals just not sure what classes when :-\The closest I have is a 6 pally 13 cleric 1 fighter which is very survivable and does decent AoE damage with Celestia as a Bastard sword and Board (currently at level 25):

https://www.ddo.com/forums/showthread.php/422290-Post-Expansion-Build-The-Lead-Cleric-%28up-front-melee-Healer%29

When I built it I was going for max self-healing tank but often don't need that much tank ability and switch from the Epic Destiny Unyielding Sentinel and run in Legendary Dreadnaught. When in US I twist Momentum Swing and use both Cleaves and get TWF Glancing Blows from Celestia. On Epic Hard and below I get a lot of mileage from blindness from Celestia's Radiance and Greater Sunbursts. I like to back-up to a wall and just AoE everything and if I or anyone near me gets more damage coming in than my Aura can overcome I can pop a mana-free-radiant burst or a regenerating Lay-on-Hands AoE and can always do a quickened full Heal if/as needed. In hindsight I would have used the 1Fighter for extra action boossts & Haste Boost by dropping a some on the tank side. This build is a little non standard being max-Charisma based resulting in loss of damage against a strength based build but gaining max saves, max UMD, & max Intimidate over a strength approach. In addition to intimidate it can use intolerant blow to get high hate.

Noleta
01-28-2014, 01:05 AM
The closest I have is a 6 pally 13 cleric 1 fighter which is very survivable and does decent AoE damage with Celestia as a Bastard sword and Board (currently at level 25):

https://www.ddo.com/forums/showthread.php/422290-Post-Expansion-Build-The-Lead-Cleric-%28up-front-melee-Healer%29

When I built it I was going for max self-healing tank but often don't need that much tank ability and switch from the Epic Destiny Unyielding Sentinel and run in Legendary Dreadnaught. When in US I twist Momentum Swing and use both Cleaves and get TWF Glancing Blows from Celestia. On Epic Hard and below I get a lot of mileage from blindness from Celestia's Radiance and Greater Sunbursts. I like to back-up to a wall and just AoE everything and if I or anyone near me gets more damage coming in than my Aura can overcome I can pop a mana-free-radiant burst or a regenerating Lay-on-Hands AoE and can always do a quickened full Heal if/as needed. In hindsight I would have used the 1Fighter for extra action boossts & Haste Boost by dropping a some on the tank side. This build is a little non standard being max-Charisma based resulting in loss of damage against a strength based build but gaining max saves, max UMD, & max Intimidate over a strength approach. In addition to intimidate it can use intolerant blow to get high hate.



Thanks much, Im gonna kinda pull from this I THINK I have a build figured out well know in about 15 lvls

Nodoze
01-28-2014, 10:41 AM
Thanks much, Im gonna kinda pull from this I THINK I have a build figured out well know in about 15 lvlsIf you are going Human and you have access to the PDK from the expansion you can basically create a human starting at level 15 (as long as you are OK starting with Fighter as your first level or doing a LR+1 to change your first level). Overall the enhancements above would work for a more traditinal Str>Con>Charisma approach though you would want to take the +6 Str from the SD Enhancements. Good Luck.

Caprice
01-28-2014, 05:08 PM
As a fan of Divines, especially Paladins, that sounds like a good choice. Always glad to see more versatile good Paladins.

Being a Paladin with Evasion and many traps/locks sounds pretty cool and Adrenalized Smites at the Epic levels is pretty epic...

Best of luck to you.
Technically EllisDee37's Evasion Paladin is not a trapper. There is just enough Rogue there for Evasion and UMD but not enough skill points for the trap skills. He does take Open Locks at level 1 since that skill can be made effective in later levels with suitable buffs and items, but that is it for the "rogue-ish" skills. Even so it is a great build.

Note that I found the base Reflex save to be a little weak (Paladins aren't exactly nimble) and I definitely felt that mine performed better once I made a stronger gearing investment in it. However it is a great build and I hope Corwynn_Maelstrom enjoys it.

If you really want trap skills you could bump up the Rogue levels but I would say that's a different build. I think that Rogue 5 is an attractive split since it opens the full line of Staff enhancements (or Dagger if you prefer, but this is a THF build), but 3 more Rogue levels do not provide enough skill points for trapping without bumping up INT too. I am considering LRing a current "stock" EllisDee37 Evasion Paladin into such a Rogue 5 Staff build to see how that works out for me, but I have 32-pt builds and can invest in some tomes if necessary (which looks likely on at first glance).

Nodoze
01-28-2014, 05:46 PM
Technically EllisDee37's Evasion Paladin is not a trapper. There is just enough Rogue there for Evasion and UMD but not enough skill points for the trap skills. He does take Open Locks at level 1 since that skill can be made effective in later levels with suitable buffs and items, but that is it for the "rogue-ish" skills. Even so it is a great build.

Note that I found the base Reflex save to be a little weak (Paladins aren't exactly nimble) and I definitely felt that mine performed better once I made a stronger gearing investment in it. However it is a great build and I hope Corwynn_Maelstrom enjoys it.

If you really want trap skills you could bump up the Rogue levels but I would say that's a different build. I think that Rogue 5 is an attractive split since it opens the full line of Staff enhancements (or Dagger if you prefer, but this is a THF build), but 3 more Rogue levels do not provide enough skill points for trapping without bumping up INT too. I am considering LRing a current "stock" EllisDee37 Evasion Paladin into such a Rogue 5 Staff build to see how that works out for me, but I have 32-pt builds and can invest in some tomes if necessary (which looks likely on at first glance).Thanks for the correction and clarification. It has been awhile since I had read that thread/build (which I like immensely) and after playing multiple 1-2 Rogue with heavy Ranger or Wizard builds that can max the main rogue skills with minimal Rogue levels I didn't think about the fact that most classes don't have the skill points nor the intellegence to fit it all in. Good points and IIRC the thread (or at least the original thread) spells it out to level set the player's expectations properly.

Thanks again and your changes sound interesting. Please post the build when you are ready (early if you want feedback prior or later if you want to play-test it first)... I am generally a fan of any good build with more than 2 levels of Paladin.

AielloAA
01-28-2014, 05:47 PM
Yeah, the title should (in theory) explain it all... I'd like an Elven Rogue, as solo-capable as you possibly can make it, and preferably not requiring any expensive gear or TRs, etc... Bonus points for the Phiarlan Dragonmark ^_^

MEANDONLYME
01-28-2014, 07:05 PM
Hey guys I am fairly new to this game and I am just wondering if you guys have any solo monks builds/multiclass to get me started .

revengewraith
01-28-2014, 10:20 PM
I'm really looking for a mostly ranged solo character. Ideally ranger heavy. I want the rogue in there to be able to do traps on my own. I'm pretty new to the game so I don't know where all the traps are yet. I posted a build thread that I tried to work out on my own, but I didn't get any feedback.

Much appreciated!

krontan
01-29-2014, 01:29 PM
I am looking to make a solo character with a 2nd life toon. I have +4 tomes in STR and Con. I am looking for something that can solo EE and have no problems solo quests while leveling. I don't have the best gear but I have decent gear. Right now I am running a version of Pyrene that isn't close to what it is needed because I am not a completionist, don't have the tomes, or the gear for it. So I am looking for a easier build that can handle the content. Any ideas would be appreciated.

elcagador
01-29-2014, 02:00 PM
I am looking to make a solo character with a 2nd life toon. I have +4 tomes in STR and Con. I am looking for something that can solo EE and have no problems solo quests while leveling. I don't have the best gear but I have decent gear. Right now I am running a version of Pyrene that isn't close to what it is needed because I am not a completionist, don't have the tomes, or the gear for it. So I am looking for a easier build that can handle the content. Any ideas would be appreciated.

Check this https://www.ddo.com/forums/showthread.php/429261-Toaster-of-Vengeance?p=5150712&viewfull=1#post5150712

krontan
01-29-2014, 03:26 PM
Check this https://www.ddo.com/forums/showthread.php/429261-Toaster-of-Vengeance?p=5150712&viewfull=1#post5150712

That build sounds interesting. Have you tried it?

elcagador
01-29-2014, 07:37 PM
That build sounds interesting. Have you tried it?

I haven't had the time to tried it personally but I have a Sorcerer 18/paladin Shiradi caster that is kind of similar at epic levels (was his ancestor pre U19) and also I've seen that build in action and is very good and the best is that it doesn't require much gear and stats to play EE. The Build is well explained there and has better sustained dps than my current sorcerer due to the Fvs splash.

If you want to play EE without much gear I suggest you going with something with range dps with good self heal and saves to not depend much on the gear for survival, artificer with repeater crossbow and run arm is a also a good choice but shiradi casters are a bit easier to gear at epic levels.

UtherSRG
02-02-2014, 12:49 AM
Elf or Human preferred. Definitely don't want a WF. 28pts (I'm cheap... trying to do f2p only...) but 32pts and/or Drow options considered.

Please :)

unbongwah
02-02-2014, 11:00 AM
Have a look at the Pale Master Guide (https://www.ddo.com/forums/showthread.php/405017-Pale-Master-Guide).

Maddock
02-02-2014, 12:24 PM
I would really like to have a pure range toon that exploits the sneak attack bonus of both Deepwood and Rogue. First life 32 point builds. Other then that maybe a 8/fighter 6/monk 6/ranger or 8/fighter 6/rogue 6/ranger build.

UtherSRG
02-02-2014, 12:53 PM
Have a look at the Pale Master Guide (https://www.ddo.com/forums/showthread.php/405017-Pale-Master-Guide).

Yup... it's nice. For a 36 pt Drow build. How about 28pt f2p?

Nodoze
02-02-2014, 03:56 PM
I'm really looking for a mostly ranged solo character. Ideally ranger heavy. I want the rogue in there to be able to do traps on my own. I'm pretty new to the game so I don't know where all the traps are yet. I posted a build thread that I tried to work out on my own, but I didn't get any feedback.

Much appreciated!Sorry I don't have a link to ranged solo build that is ideally ranger heavy. If you want a solo ranged character that can do traps I recommend an Artificer if you have access to them and if you don't I personally think they are worth buying. I you are interested in Artificers you can review this thread and in Post #46 you can find recommended 32 point build varients and in post #51 you can see the 32 point build I went with:

https://www.ddo.com/forums/showthread.php/386775-Dubbell-O-Seven-casting-ranged-focused-artificer

Very soloable and can do pretty much everything including all traps and UMD almost anything without special gear. I have solo'ed most everything on EH with minimal grinding. I personally like to solo in Shadow-Dancer for the Evasion with Insightful reflexes and 25% Incorporeal. You have great quickened self-heals and Improved-Percise-Shot (IPS) & Blade-Barrier tear though lots of EH mobs at once.

Note that I usually solo on Epic Hard with up to 5 "piker" toons at the entrance (I multi-box up to 6 accounts at once but can effectively only play 1 at a time) and this 1st Life 32-point toon handles full party scaling on Epic Hard and below better than any other toon I have (including multi-TRs)... I think this is because it kites well and can grind up a mob of mobs chasing it via Blade Barrier or by targeting the last mob in a train and shooting them all of them at once (via IPS) or ideally both... if things get too hot you can effectively Crowd-control on EH and below & slow things down with both 'Tactical Detonation (http://ddowiki.com/page/Tactical_Detonation)' & 'Prismatic Strike (http://ddowiki.com/page/Prismatic_Strike)'.

If that isn't an option for you or you are not interested then I hope someone posts some ranger heavy solo ranged builds for you (sorry I don't have any).

MISANTHROPE
02-02-2014, 04:09 PM
I need a Good build for Shadar-kai ( Rogue ) Please Help me..Thanks

Corwynn_Maelstrom
02-02-2014, 06:08 PM
Yup... it's nice. For a 36 pt Drow build. How about 28pt f2p?

https://www.ddo.com/forums/showthread.php/422622

It's not "pure" Wiz, but it's f2p friendly.

UtherSRG
02-02-2014, 10:37 PM
https://www.ddo.com/forums/showthread.php/422622

It's not "pure" Wiz, but it's f2p friendly.

Thanks but no....

Irenae
02-03-2014, 02:52 AM
The Purpose of this build is to have a S&B defender pally that intimidates and heals well while getting hate from intimidate as well as both damage and healing. Only enough DPS to gain hate, anything else is irrelevant. Also hopefully enough open locks/disable traps to get most of them. This is max build points and max tomes with 2 Paladin past lives. I also want to get as high a max dex bonus as possible for full plate while getting the most out of my Bastard sword and Tower shield. I believe I am close to what I want, but am not 100% sure. The only piece of equipment that is really recommended is the Epic Chimera's Fang. Spot, Search and UMD I think are in about the right places. I am unsure if leveling up is in the best possible order. Lots of suggestions on enhancements are good, especially after the change to them. I want advice on making it the uberest possible, whilst still having a lot of versatility. I am aiming for top or 1st tier category. This is pre equipment (base) character read NOTHING EQUIPPED. Also which spells should I put up for use? Cure Serious Wounds is a no-brainer. Any recommendations to get AC, Dodge and DR higher? Any good ways of getting saves to a good level where they will block important things like flesh to stone or are they good enough? Also this character is meant to be the mine sweeper if that makes any difference. Also I started level 1 with a 14 on everything as that keeps the 1 to 1 point ratio ensuring maximum possible stat points gained, and seeing as how a Paladin requires all 6 stats anyway and does not have a dump stat (Wisdom is needed for will saves at the very least, and adds mp and to your heal skill which improves healing). This requires +5 tomes for all stats to be effective.

Human
Level 16 Paladin 2 Fighter 2 Rogue 8 epic

Hit Points 480
Spell Points 375
BAB 19/19/24/29/29
Fortitude 26
Reflex 19
Will 16

Strength 20
Dexterity 19
Constitution 22
Intelligence 19
Wisdom 19
Charisma 22

Skills:
Balance +16
Bluff +14
Diplomacy 37
Disable Device +16
Haggle +18
Hide +12
Intimidate +40
Jump +17
Listen +15
Move Silently +12
Open lock +16
Repair +12
Search +20
Spot +20
Swim +17
Tumble +16
Use Magic Device +28
Concentration +37
Heal +35
Spellcraft +12

Level 1 Rogue Feats Dodge and Lesser Dragonmark of the Sentinel bonus to skills on 1st level.
Level 2 Fighter Feat Exotic Proficiency Bastard Sword.
Level 3 Paladin Mobility and Follower of the Sovereign Host
Level 4 Paladin Ability increase Constitution.
Level 5 Paladin
Level 6 Paladin Feat Eschew Materials
Level 7 Rogue
Level 8 Fighter Ability increase Constitution and Feat Improved Shield Bash
Level 9 Paladin Feat Shield Mastery
Level 10 Paladin Feat Unyielding Sovereignty
Level 11 Paladin
Level 12 Paladin Ability increase Strength Feat Improved Shield Mastery
Level 13 Paladin
Level 14 Paladin
Level 15 Paladin Feat Two-handed Fighting
Level 16 Paladin Ability increase Constitution
Level 17 Paladin
Level 18 Paladin Feat Improved Two-handed Fighting
Level 19 Paladin
Level 20 Paladin Ability increase Charisma
Level 21 Epic Feat Greater Two-Handed Fighting
Level 22 Epic
Level 23 Epic
Level 24 Epic Ability Increase Charisma Feat Spring Attack
Level 25 Epic
Level 26 Epic Feat holy Strike
Level 27 Epic Feat Blinding Speed
Level 28 Epic Ability Increase Charisma Feat Elusive Target

Epic Destiny is of course Unyielding Sentinel with at least Endless Faith twisted in. Listening to suggestions on other 2 although Nullmagic Guard seems like an interesting choice. Are there any good ranged attacks to twist in, or am I stuck with something else like Fey Form? And are any of the Divine Crusader abilities good to twist in once we get that ED?

unbongwah
02-03-2014, 09:52 AM
I would really like to have a pure range toon that exploits the sneak attack bonus of both Deepwood and Rogue. First life 32 point builds. Other then that maybe a 8/fighter 6/monk 6/ranger or 8/fighter 6/rogue 6/ranger build.
If you have access to monk, then something like rog 13 / monk 6 / rgr 1 or rog 8 / monk 6 / rgr 6 would work; unless you're taking the ftr 8 for Keen Edge and One w/Blade.

Yup... it's nice. For a 36 pt Drow build. How about 28pt f2p?
Start INT 20 CON 14 with the last two pts where you like; drop the past life feats; I'd recommend taking all three Spell Pen feats (his build only takes one) to make up for not having wiz PL x3. You may also want to consider adding Spell Focus:Evocation somewhere to open up the DC Twist from Draconic.

Maddock
02-03-2014, 12:09 PM
If you have access to monk, then something like rog 13 / monk 6 / rgr 1 or rog 8 / monk 6 / rgr 6 would work; unless you're taking the ftr 8 for Keen Edge and One w/Blade.

How would a rgr 6 /monk 6/ Rogue 8 build look? I really don't know how to navigate around in the new (to me) skill trees so what would be the stat/enhancements/feats and in what order would be best for the lvls in each class? I chose the ftr 8 for the kenshi stuff cause I liked the idea of flat damage that (correct me if i'm wrong) would then get multiplied by the ranged sneak multiplier from both rogue and deepwood. But if the monk would just be an over all better idea then so be it. I just didn't really want to be just another monk archer.

Nodoze
02-03-2014, 01:15 PM
How would a rgr 6 /monk 6/ Rogue 8 build look? I really don't know how to navigate around in the new (to me) skill trees so what would be the stat/enhancements/feats and in what order would be best for the lvls in each class? I chose the ftr 8 for the kenshi stuff cause I liked the idea of flat damage that (correct me if i'm wrong) would then get multiplied by the ranged sneak multiplier from both rogue and deepwood. But if the monk would just be an over all better idea then so be it. I just didn't really want to be just another monk archer.My gut is that Kensi for a ranged is too steep of an investment for what you get as you could be centered with Zen Archery anyway and get more from Ranger/Rogue levels/trees... I don't consider myself an expert on all the trees but have only played Kensei for centered melee...

unbongwah
02-03-2014, 01:28 PM
I chose the ftr 8 for the kenshi stuff cause I liked the idea of flat damage that (correct me if i'm wrong) would then get multiplied by the ranged sneak multiplier from both rogue and deepwood.
Sneak atk dmg is unaffected by crits. It is boosted on helpless (http://ddowiki.com/page/Helpless) targets, so if you can squeeze in No Mercy or Sense Weakness it helps.

Main incentive for ftr 8 on monk builds is Keen Edge (+1 crit range) & One w/Blade (centered w/melee focus weapons); but w/Zen Archery you're already centered w/bows, so it isn't necessary. And anyway, you probably want Slaying Arrow, which locks out other T5 abilities.

I just didn't really want to be just another monk archer.
Manyshot & 10K Stars have partially shared cooldowns now (IIRC, triggering MS also triggers 10K CD); but it's still good to have both on a ranged-only archer, b/c 10K will still come off cooldown 60 secs before MS does.

Maddock
02-03-2014, 03:17 PM
So how would I go about making a rogue/monk/ranger? As i have said I don't really know how to go about skill pointing with the trees and I on't know at what lvls to be which class. so a char build would be very much appreciated. :D

Lord_Asmodeus
02-04-2014, 11:57 AM
I need a PDK build to solo mostly eh to get the pdk and fighter past lives out of the way out of the way.
I am not used to melees and that is why I come to the experts builders on the forums.
I have completionist done, 3 artie,3 monk and 3 ranger past lives done.
I have the following tomes-(hopefully Friday brings the +5 sup. tome)
str-3
dex-4
con-3
int-5
wis-3
cha-4
I have a toon of tr gear, mostly ranged heavy repeaters, have some epic khopeshes, have pinion, Nightmare,a tiire 2 achemical gaxe that can easilly be upgraded to tier3 if needed.

elcagador
02-04-2014, 02:02 PM
I need a PDK build to solo mostly eh to get the pdk and fighter past lives out of the way out of the way.
I am not used to melees and that is why I come to the experts builders on the forums.
I have completionist done, 3 artie,3 monk and 3 ranger past lives done.
I have the following tomes-(hopefully Friday brings the +5 sup. tome)
str-3
dex-4
con-3
int-5
wis-3
cha-4
I have a toon of tr gear, mostly ranged heavy repeaters, have some epic khopeshes, have pinion, Nightmare,a tiire 2 achemical gaxe that can easilly be upgraded to tier3 if needed.

Can make a Kensai repeater build with int and dex base stats. Fighter 8/Artificer 4/rogue 8 Kensai, mechanic, battlengineer, a bit tight on ap but can fit all the kensai line and keen edge for repeaters, mechanic stuff for int to damage and enless fusilade, can fit all the ranged features and even so can fit manyshot for pinion, much better if already have shiradi unlocked but can level through shadowdancer too.

Maddock
02-04-2014, 07:18 PM
So call me greedy but I saw a build that was thought up by the devs that I really want to see a build done for as I would love to run around playing it but I don't really know at what lvls to be which class and what enhancements/feats to take.




Sunlord
Concept: Use the power of Light to turn your opponents to dust! This build involves using Light base spells (many of them Spell Like Abilities) with high crit chances to burst enemies. This build focuses on mixing levels with Cleric Divine Disciple enhancements with Angel of Vengance enhancements. The Light spellpower and Light Critical enhancement stack together. Divine Disciple grants the player some powerful SLA (and access to the Sun Bolt spell).
Class Distribution: 14 Favored Soul, 6 Cleric (best used with Morning Lord; +30 Light Spellpower); becomes feasible right away
Enhancement/Item Focus: Light Spellpower, Light Spell Critical, Healing (if you off heal), durability, Damage Caster Metamagics.

Nodoze
02-04-2014, 08:26 PM
So call me greedy but I saw a build that was thought up by the devs that I really want to see a build done for as I would love to run around playing it but I don't really know at what lvls to be which class and what enhancements/feats to take.
...Sunlord Concept: Use the power of Light to turn your opponents to dust! This build involves using Light base spells (many of them Spell Like Abilities) with high crit chances to burst enemies. This build focuses on mixing levels with Cleric Divine Disciple enhancements with Angel of Vengance enhancements. The Light spellpower and Light Critical enhancement stack together. Divine Disciple grants the player some powerful SLA (and access to the Sun Bolt spell).
Class Distribution: 14 Favored Soul, 6 Cleric (best used with Morning Lord; +30 Light Spellpower); becomes feasible right away
Enhancement/Item Focus: Light Spellpower, Light Spell Critical, Healing (if you off heal), durability, Damage Caster Metamagics.Maddock,

The closest I have heard of something like that that build is the ideas that Ancient shared in the "Plus 100% damage builds (https://www.ddo.com/forums/showthread.php/434030-The-plus-100-50-damage-builds?p=5217360&viewfull=1#post5217360)" thread.

I cross-posted (https://www.ddo.com/forums/showthread.php/434030-The-plus-100-50-damage-builds?p=5245813&viewfull=1#post5245813) so that maybe Ancient can provide more details but I think his split was 12 FVS/6 Cleric/2 monk.

If anyone knows light builds it is Ancient ...

Maddock
02-04-2014, 09:04 PM
Maddock, The closest I have hear of that build is the ideas that Ancient shared in the "Plus 100% damage builds (https://www.ddo.com/forums/showthread.php/434030-The-plus-100-50-damage-builds?p=5217360&viewfull=1#post5217360)" thread.

I crossposted so that maybe can provide more details but I think his split was 12 FVS/6 Cleric/2 monk.

If anyone knows light builds it is Ancient ...

Thanks for cross posting for me.

ThunderCraft
02-05-2014, 03:28 PM
I'd love to see a build that combines glancing blows (http://ddowiki.com/page/Glancing_blow) with Rune Arm Imbue damage. (Starting at level 15, Rune Arm Imbue IV can do 2-12 extra damage. And starting at level 19, Rune Arm Imbue V can do up to 2-16 extra damage.)

Specifically, the rune arm page (http://ddowiki.com/page/Rune_Arm) states that properties include "Imbuing magical weapon damage to the main hand weapon attacks (and glancing blows with proficient Dwarven War Axe or Bastard Sword use)." So this build would need proficiency in either Bastard Sword (http://ddowiki.com/page/Bastard_sword) or Dwarven War Axe (http://ddowiki.com/page/Dwarven_axe). (Honestly, I have never seen a melee-centered build with rune arm use! They must be rare!)

Two levels of Arti are required to use rune arms. However, I'd give bonus points for going three levels Arti so as to be able to reach level 2 Arti spells. This would allow casting Elemental Weapons (http://ddowiki.com/page/Elemental_Weapons), which adds another 1d6 damage of either acid, shock, fire, or cold.

Suggested feats (just suggestions):
* Two Handed Fighting (http://ddowiki.com/page/Two_Handed_Fighting) (Prereq: 15 STR)
* Improved Two Handed Fighting (http://ddowiki.com/page/Improved_Two_Handed_Fighting) (Prereq: 17 STR, Two Handed Fighting)
* Greater Two Handed Fighting (http://ddowiki.com/page/Greater_Two_Handed_Fighting) (Prereq: 17 STR, Improved Two Handed Fighting)
* Power Attack (http://ddowiki.com/page/Power_Attack) (Prereq: 13 STR)
* Cleave (http://ddowiki.com/page/Cleave) (Prereq: Power Attack)
* Great Cleave (http://ddowiki.com/page/Great_Cleave) (Prereq: Cleave, BAB 4+)

And, probably, one would have to save a feat for Dwarven War Axe or Bastard sword (unless one made a Dwarf Warrior). That might be as much as seven feats right there.

I know it seems weird to buy all these Two Handed Fighting feats when the plan is to wield a one-handed weapon and a rune arm. However, the wiki explains (http://ddowiki.com/page/Bastard_sword):


The glancing blows are increased by Two Handed Fighting feat chain and enhancements that increase the effectiveness of them.

Other Build Requirements:

I want something that has at least decent (passable) trapmonkey skills. Must be able to handle the majority of traps and doors on at least heroic levels.

Aside from that, I suppose the goal should be to make the DPS as high as possible. Either that, or able to escape most damage (via good hide/sneak + Ethereal via PM Wraith Shroud... or something).

Other ideas/suggestions:

* I'd prefer something that's iconic, so it'd start with level 15.

With that in mind, I see both the Purple Dragon Knight (http://ddowiki.com/page/Purple_Dragon_Knight) and the Bladeforged (http://ddowiki.com/page/Bladeforged) have the "Great Weapon Aptitude" enhancement, which improves glancing blows. The Purple Dragon Knight has the nice bonus of coming with a bonus feat + extra skill points. (And I have a + heart of wood to remove the 1 Pally level from a Bladeforged.)

* The Barbarian (http://ddowiki.com/page/Barbarian)'s Frenzied Berserker path (http://ddowiki.com/page/Frenzied_Berserker_enhancements) has several enhancements that improve glancing blows.

* The Fighter's Kensei path (http://ddowiki.com/page/Kensei_enhancements) has several enhancements that bolster melee damage. Perhaps "Reed In The Wind" and "Weapon Group Specialization" (tier 2 and/or tier 4)?

* Another idea is to, perhaps, splash some Rogue (http://ddowiki.com/page/Rogue) for Evasion (http://ddowiki.com/page/Evasion), Dodge (http://ddowiki.com/page/Uncanny_Dodge), and Sneak Attack damage. (The Evasion is nice for a trapmonkey, too.)

* Or, maybe splash some Wizard for some combination of Pale Master enhancements (http://ddowiki.com/page/Pale_Master_enhancements) for survivability + the Eldritch Knight enhancements (http://ddowiki.com/page/Wizard_Eldritch_Knight_enhancements) Eldritch Strike, Spellsword, Improved Mage Armor, and Improved Shield.

(Yes, I'm having a hard time deciding...)

But anything is good. I'm looking forward to seeing what you come up with.

Oh, and if anyone has seen a build even remotely like this, I'd love to see a link!
(PS: I do not have half-elf or half-orc yet.)

Liquid0xygen
02-06-2014, 02:32 PM
Clueless player here, returning after more than 2 years of being away. I'm looking for a solo friendly build, since I will mostly be playing alone. I own all races and all classes except for FvS, I also have the 32 point build. I'd prefer a melee centered build, but honestly anything is fine. A bonus would be if I could be my own trapper.

Thanks in advance! :)

Corwynn_Maelstrom
02-06-2014, 02:54 PM
Clueless player here, returning after more than 2 years of being away. I'm looking for a solo friendly build, since I will mostly be playing alone. I own all races and all classes except for FvS, I also have the 32 point build. I'd prefer a melee centered build, but honestly anything is fine. A bonus would be if I could be my own trapper.

Thanks in advance! :)

https://www.ddo.com/forums/showthread.php/423116

This is a melee (TWF) ranger with trapping designed to be f2p accessible. I can't say how good it is as I have not played it, but I can say that the build I am playing (also designed to be f2p) was posted by the same person (EllisDee37) and is working just fine for me as a 28 point build on a fresh server running nothing but Heroic Elites.

krontan
02-08-2014, 03:51 PM
Character Plan by DDO Character Planner Version 04.20.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Sunnsett
Level 28 Lawful Good Human Female
(8 Fighter \ 6 Monk \ 6 Ranger \ 8 Epic)
Hit Points: 436
Spell Points: 216
BAB: 18\18\23\28\28
Fortitude: 21
Reflex: 15
Will: 11

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 28)
Strength 16 27
Dexterity 14 17
Constitution 16 20
Intelligence 12 12
Wisdom 14 14
Charisma 8 10

Tomes Used
+4 Tome of Strength used at level 1
+3 Tome of Dexterity used at level 1
+4 Tome of Constitution used at level 1
+2 Tome of Charisma used at level 1

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 3 11
Bluff 0 8
Concentration 5 19
Diplomacy 0 8
Disable Device n/a n/a
Haggle 0 8
Heal 4 33
Hide 5 34
Intimidate 4 31
Jump 9 39
Listen 2 10
Move Silently 3 11
Open Lock n/a n/a
Perform n/a n/a
Repair 1 9
Search 1 9
Spellcraft 1 9
Spot 2 10
Swim 5 16
Tumble n/a 12
Use Magic Device n/a n/a

Level 1 (Fighter)
Feat: (Human Bonus) Cleave
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Paladin
Feat: (Fighter Bonus) Power Attack
Feat: (Selected) Two Handed Fighting


Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Human


Level 3 (Monk)
Feat: (Monk Bonus) Deflect Arrows
Feat: (Selected) Point Blank Shot


Level 4 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons


Level 5 (Fighter)


Level 6 (Monk)
Feat: (Selected) Great Cleave
Feat: (Monk Bonus) Zen Archery


Level 7 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons


Level 8 (Ranger)


Level 9 (Fighter)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Fighter)
Feat: (Fighter Bonus) Improved Two Handed Fighting


Level 11 (Fighter)


Level 12 (Fighter)
Feat: (Selected) Adept of Forms
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons


Level 13 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light


Level 14 (Monk)


Level 15 (Monk)
Feat: (Selected) Master of Forms


Level 16 (Monk)
Feat: (Monk Bonus) Ten Thousand Stars


Level 17 (Ranger)


Level 18 (Ranger)
Feat: (Selected) Manyshot


Level 19 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant


Level 20 (Ranger)


Level 21 (Epic)
Feat: (Selected) Epic: Great Strength


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Feat: (Selected) Epic: Overwhelming Critical


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Handed Fighting


Level 27 (Epic)
Feat: (Selected) Epic: Ruin


Level 28 (Epic)
Feat: (Epic Destiny) Epic Destiny: First Blood




Level 18 feat Manyshot will be automatically given to you at level 20 or your 6th ranger level giving you an extra feat selection,

Nodoze
02-08-2014, 04:10 PM
Clueless player here, returning after more than 2 years of being away. I'm looking for a solo friendly build, since I will mostly be playing alone. I own all races and all classes except for FvS, I also have the 32 point build. I'd prefer a melee centered build, but honestly anything is fine. A bonus would be if I could be my own trapper.

Thanks in advance! :)
https://www.ddo.com/forums/showthread.php/423116

This is a melee (TWF) ranger with trapping designed to be f2p accessible. I can't say how good it is as I have not played it, but I can say that the build I am playing (also designed to be f2p) was posted by the same person (EllisDee37) and is working just fine for me as a 28 point build on a fresh server running nothing but Heroic Elites.If you have all races & classes (except FvS) and you want something very solo-able that can get traps then you may also want to look an Artificer in addition to the ranger/rogue (which is a good build). If you are interested in Artificers you can review this thread and in Post #46 you can find recommended 32 point build variants and in post #51 you can see the 32 point build I went with:

https://www.ddo.com/forums/showthread.php/386775-Dubbell-O-Seven-casting-ranged-focused-artificer

Very soloable and can do pretty much everything including all traps and UMD almost anything without special gear. I have solo'ed most everything on EH with minimal grinding. I personally like to solo in Shadow-Dancer for the Evasion with Insightful reflexes and 25% Incorporeal. You have great quickened self-heals and Improved-Percise-Shot (IPS) & Blade-Barrier tear though lots of EH mobs at once.

Note that I usually solo on Epic Hard with up to 5 "piker" toons at the entrance (I multi-box up to 6 accounts at once but can effectively only play 1 at a time) and this 1st Life 32-point toon handles full party scaling on Epic Hard and below better than any other toon I have (including multi-TRs)... I think this is because it kites well and can grind up a mob of mobs chasing it via Blade Barrier or by targeting the last mob in a train and shooting them all of them at once (via IPS) or ideally both... if things get too hot you can effectively Crowd-control on EH and below & slow things down with both 'Tactical Detonation (http://ddowiki.com/page/Tactical_Detonation)' & 'Prismatic Strike (http://ddowiki.com/page/Prismatic_Strike)'.

If that isn't an option for you or you are not interested then the TWF Ranger/rogue splash is pretty classic and should be good.

Nodoze
02-08-2014, 04:34 PM
Character Plan by DDO Character Planner Version 04.20.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Sunnsett
Level 28 Lawful Good Human Female
(8 Fighter \ 6 Monk \ 6 Ranger \ 8 Epic)
Level 1 (Fighter)
Feat: (Selected) Two Handed Fighting


Level 10 (Fighter)
Feat: (Fighter Bonus) Improved Two Handed Fighting
Level 12 (Fighter)
Feat: (Selected) Adept of Forms
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons


Level 13 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light


Level 14 (Monk)


Level 15 (Monk)
Feat: (Selected) Master of Forms


Level 16 (Monk)
Feat: (Monk Bonus) Ten Thousand Stars


Level 17 (Ranger)


Level 18 (Ranger)
Feat: (Selected) Manyshot


Level 19 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant


Level 20 (Ranger)


Level 21 (Epic)
Feat: (Selected) Epic: Great Strength


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Feat: (Selected) Epic: Overwhelming Critical


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Handed Fighting


Level 27 (Epic)
Feat: (Selected) Epic: Ruin


Level 28 (Epic)
Feat: (Epic Destiny) Epic Destiny: First Blood
I applaud you for putting a lot of thought into things in advance and trying to build first in a planner... Not my area of expertise but a few comments:


- It would be helpful to know what your goals are & any assumptions (like you plan to use certain weapons/etc).
- Since it looks like you are using the Planner it would really help if you put what Enhancements you planned on using to see where you were trying to go.
-If going 6 Ranger, did you consider going TWF instead of THF (you get 2 TWF feats "for free" by Ranger 6)?
-If going 6 Ranger you should get ManyShot "for free" at Ranger 6;
-The Epic Destiny Feat "Perfect TWF" is good for both THF & TWF and likely better than First Blood;
-Generally not a fan of a feat for a +1 stat as you generally could get more for your investment;
I don't know about Ruin on a melee build with no metas.


Overall it looks like you are going towards a Monker so maybe someone should link to some proven builds and you could look closer at their choices and compare them to yours.

Hope that helps and hopefully someone with more experience can chime in.

Goregnash
02-09-2014, 01:58 AM
Hello, Im a returning player and I am on a 32 point build. I would like to play a half elf arcane archer artificer with either UMD or sufficient Cleric Dil to self heal and solo. I prefer the playstyle and weapons/feel of a Ranger so if a ranger splash is the way to go please include it.
\
artificer levels need to be sufficient to qualify it as an arti past life.

Traps and Locks as well if they will fit.


Thanks!

UtherSRG
02-09-2014, 12:24 PM
I'm looking to match a specific build.

Half-elf Cleric with Paladin splash, specializing in turning undead. I've seen a character that can run through the orchard gathering the vampires in to an area then turning them. I want to do that. I believe they also had Sorc dilettante. I know the forums say turning undead doesn't work. I call BS. I've seen it. Now please build it for me. You build it, I'll play it through at least lvl 20 as a first life character and post my experience in various quests.



UPDATE:
Here's my first whack at this....

Character Plan by DDO Character Planner Version 04.20.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Azmawu
Level 20 Lawful Good Half-Elf Male
(2 Paladin \ 18 Cleric)
Hit Points: 244
Spell Points: 1229
BAB: 15\15\20\25\25
Fortitude: 25
Reflex: 15
Will: 24

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 10 10
Dexterity 10 10
Constitution 14 14
Intelligence 10 10
Wisdom 16 18
Charisma 16 23

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 0 0
Bluff 3 6
Concentration 6 24
Diplomacy 3 8
Disable Device n/a n/a
Haggle 3 6
Heal 3 4
Hide 0 0
Intimidate 3 6
Jump 0 0
Listen 3 4
Move Silently 0 0
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 0
Spellcraft 4 21
Spot 3 4
Swim 0 0
Tumble n/a n/a
Use Magic Device n/a 6.5

Level 1 (Cleric)
Feat: (Selected) Extra Turning
Feat: (Deity) Follower of the Sovereign Host
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Sorcerer


Level 2 (Paladin)


Level 3 (Paladin)
Feat: (Selected) Improved Turning


Level 4 (Cleric)


Level 5 (Cleric)


Level 6 (Cleric)
Feat: (Selected) Empower Healing Spell


Level 7 (Cleric)


Level 8 (Cleric)


Level 9 (Cleric)
Feat: (Selected) Extend Spell


Level 10 (Cleric)


Level 11 (Cleric)


Level 12 (Cleric)
Feat: (Selected) Heighten Spell


Level 13 (Cleric)


Level 14 (Cleric)


Level 15 (Cleric)
Feat: (Selected) Mental Toughness


Level 16 (Cleric)


Level 17 (Cleric)


Level 18 (Cleric)
Feat: (Selected) Spell Penetration


Level 19 (Cleric)


Level 20 (Cleric)
Enhancement: Divine Disciple (Clr) - Divine Emissary of Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Sacred Defense (Rank 1)
Enhancement: Divine Disciple (Clr) - Sun Bolt (Rank 1)
Enhancement: Divine Disciple (Clr) - Nimbus of Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Nimbus of Light (Rank 2)
Enhancement: Divine Disciple (Clr) - Nimbus of Light (Rank 3)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 2)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 3)
Enhancement: Divine Disciple (Clr) - Divine Vitality (Rank 1)
Enhancement: Divine Disciple (Clr) - Divine Vitality (Rank 2)
Enhancement: Divine Disciple (Clr) - Divine Vitality (Rank 3)
Enhancement: Divine Disciple (Clr) - Spell Critical: Universal (Rank 1)
Enhancement: Divine Disciple (Clr) - Spell Points (Rank 1)
Enhancement: Divine Disciple (Clr) - Spell Points (Rank 2)
Enhancement: Divine Disciple (Clr) - Spell Points (Rank 3)
Enhancement: Divine Disciple (Clr) - Spellpower: Fire (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Fire (Rank 2)
Enhancement: Divine Disciple (Clr) - Spellpower: Fire (Rank 3)
Enhancement: Divine Disciple (Clr) - Spell Critical: Universal (Rank 1)
Enhancement: Divine Disciple (Clr) - Searing Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Searing Light (Rank 2)
Enhancement: Divine Disciple (Clr) - Searing Light (Rank 3)
Enhancement: Divine Disciple (Clr) - Wisdom (Rank 1)
Enhancement: Divine Disciple (Clr) - Holy Smite (Rank 1)
Enhancement: Divine Disciple (Clr) - Holy Smite (Rank 2)
Enhancement: Divine Disciple (Clr) - Holy Smite (Rank 3)
Enhancement: Divine Disciple (Clr) - Wisdom (Rank 1)
Enhancement: Divine Disciple (Clr) - Flame Strike (Rank 1)
Enhancement: Divine Disciple (Clr) - Flame Strike (Rank 2)
Enhancement: Divine Disciple (Clr) - Flame Strike (Rank 3)
Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 2)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 3)
Enhancement: Radiant Servant (Clr) - Divine Cleansing (Rank 1)
Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 2)
Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 3)
Enhancement: Radiant Servant (Clr) - Mighty Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Divine Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Divine Healing (Rank 2)
Enhancement: Radiant Servant (Clr) - Divine Healing (Rank 3)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 2)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 3)
Enhancement: Radiant Servant (Clr) - Unyielding Sovereignty (Rank 1)
Enhancement: Radiant Servant (Clr) - Charisma (Rank 1)
Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 2)
Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 3)
Enhancement: Radiant Servant (Clr) - Charisma (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Hunter of the Dead I (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Divine Light (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Light (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Divine Light (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Improved Turning (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Improved Turning (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Improved Turning (Rank 3)

Maddock
02-09-2014, 07:03 PM
So I looked around at a bunch of builds and got an idea from them (big thanks to Nodoze, Ancient, for general ideas and direction and Hellyzebeth for his build "Ghostriker" that helped me with ideas for feats.) and i came up with this. It's most likely horrible but I was very attached to the idea of the SUNLORD build the devs threw out in a thread. So please feel free to rip my build apart if it's bad.


First life, 32point build, no tomes.


Character Plan by DDO Character Planner Version 04.20.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 Lawful Good Human Male
(6 Cleric \ 14 Favored Soul \ 8 Epic)
Hit Points: 366
Spell Points: 2677
BAB: 14\14\19\24
Fortitude: 18
Reflex: 13
Will: 23

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 28) (Level 28)
Strength 8 8 8
Dexterity 10 10 10
Constitution 14 14 14
Intelligence 14 14 14
Wisdom 10 10 13
Charisma 18 25 25

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 28) (Level 28)
Balance 0 0 8
Bluff 4 7 15
Concentration 6 25 33
Diplomacy 8 30 38
Disable Device n/a n/a n/a
Haggle 4 7 15
Heal 4 24 32
Hide 0 0 8
Intimidate 4 7 15
Jump -1 10 18
Listen 0 1 9
Move Silently 0 0 8
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 2 2 10
Search 2 2 13
Spellcraft 6 25 33
Spot 0 1 9
Swim -1 -1 7
Tumble 1 1 9
Use Magic Device 5 12 20

Level 1 (Favored Soul)
Skill: Concentration (+4)
Skill: Diplomacy (+4)
Skill: Heal (+4)
Skill: Spellcraft (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Deity) Follower of the Sovereign Host
Feat: (Human Bonus) Least Dragonmark of Finding
Feat: (Selected) Toughness
Spell (1): Nimbus of Light
Spell (1): Nightshield


Level 2 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Spell (1): Bane
Spell (1): Bless
Spell (1): Cause Fear
Spell (1): Command
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Doom
Spell (1): Inflict Light Wounds
Spell (1): Obscuring Mist
Spell (1): Protection from Evil
Spell (1): Remove Fear
Spell (1): Shield of Faith
Spell (1): Summon Monster I


Level 3 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Mental Toughness


Level 4 (Favored Soul)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spellcraft (+1)


Level 5 (Favored Soul)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spellcraft (+1)


Level 6 (Favored Soul)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Maximize Spell
Spell (2): Deific Vengeance


Level 7 (Favored Soul)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spellcraft (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Spell (2): Eagle's Splendor
Enhancement: Human - Human Versatility: Spell Power Boost (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Font of Power (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 2)
Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 3)
Enhancement: Angel of Vengeance (Fvs) - Animus (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Animus (Rank 2)
Enhancement: Angel of Vengeance (Fvs) - Animus (Rank 3)
Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Just Reward (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Just Reward (Rank 2)
Enhancement: Angel of Vengeance (Fvs) - Just Reward (Rank 3)
Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
Enhancement: Divine Disciple (Clr) - Divine Emissary of Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 2)
Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 3)
Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 2)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 3)
Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)


Level 8 (Favored Soul)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spellcraft (+1)
Spell (3): Searing Light


Level 9 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Empower Spell
Spell (2): Aid
Spell (2): Bear's Endurance
Spell (2): Bull's Strength
Spell (2): Close Wounds
Spell (2): Cure Moderate Wounds
Spell (2): Find Traps
Spell (2): Hold Person
Spell (2): Inflict Moderate Wounds
Spell (2): Lesser Restoration
Spell (2): Owl's Wisdom
Spell (2): Remove Paralysis
Spell (2): Resist Energy
Spell (2): Seek Eternal Rest
Spell (2): Soundburst
Spell (2): Spawn Screen
Spell (2): Summon Monster II


Level 10 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)


Level 11 (Favored Soul)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spellcraft (+1)
Spell (3): Magic Circle Against Evil


Level 12 (Favored Soul)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Improved Mental Toughness
Spell (4): Order's Wrath


Level 13 (Favored Soul)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spellcraft (+1)
Spell (4): Freedom of Movement


Level 14 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Spell (3): Aid, Mass
Spell (3): Bestow Curse
Spell (3): Blindness
Spell (3): Contagion
Spell (3): Cure Serious Wounds
Spell (3): Dispel Magic
Spell (3): Glyph of Warding
Spell (3): Inflict Serious Wounds
Spell (3): Prayer
Spell (3): Protection from Energy
Spell (3): Remove Blindness
Spell (3): Remove Curse
Spell (3): Remove Disease
Spell (3): Summon Monster III
Spell (3): Water Breathing


Level 15 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Quicken Spell


Level 16 (Favored Soul)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spellcraft (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Spell (5): Divine Punishment


Level 17 (Favored Soul)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spellcraft (+1)
Spell (5): Raise Dead


Level 18 (Favored Soul)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Force of Personality
Spell (6): Cure Moderate Wounds, Mass


Level 19 (Favored Soul)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Spell (6): Blade Barrier


Level 20 (Favored Soul)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Spell (7): Destruction


Level 21 (Epic)
Feat: (Selected) Epic: Epic Mental Toughness


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: CHA
Feat: (Selected) Epic: Bulwark of Defense


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Light


Level 27 (Epic)
Feat: (Selected) Epic: Ruin


Level 28 (Epic)
Ability Raise: CHA
Feat: (Epic Destiny) Epic Destiny: Hellball
Enhancement: Human - Human Adaptability: Wisdom (Rank 1)
Enhancement: Human - Tharashk Dragonmark Focus (Rank 1)
Enhancement: Human - Tharashk Dragonmark Focus (Rank 2)
Enhancement: Human - Tharashk Dragonmark Focus (Rank 3)
Enhancement: Human - Action Surge: Wisdom (Rank 1)
Enhancement: Human - Action Surge: Wisdom (Rank 2)
Enhancement: Human - Action Surge: Wisdom (Rank 3)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Human - Lesser Dragonmark of Finding (Rank 1)
Enhancement: Human - Greater Dragonmark of Finding (Rank 1)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Shield of Condemnation (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Aura of Menace (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Summon Archon (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Wisdom (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Crown of Retribution (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Intense Faith (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Intense Faith (Rank 2)
Enhancement: Angel of Vengeance (Fvs) - Intense Faith (Rank 3)
Enhancement: Angel of Vengeance (Fvs) - Wisdom (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Evocation Focus (Rank 1)
Enhancement: Divine Disciple (Clr) - Sacred Defense (Rank 1)
Enhancement: Divine Disciple (Clr) - Sun Bolt (Rank 1)
Enhancement: Divine Disciple (Clr) - Spell Points (Rank 1)
Enhancement: Divine Disciple (Clr) - Spell Points (Rank 2)
Enhancement: Divine Disciple (Clr) - Spell Points (Rank 3)
Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 2)
Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 3)
Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Holy Smite (Rank 1)
Enhancement: Divine Disciple (Clr) - Holy Smite (Rank 2)
Enhancement: Divine Disciple (Clr) - Holy Smite (Rank 3)
Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)




This is

unbongwah
02-09-2014, 07:45 PM
I know the forums say turning undead doesn't work. I call BS. I've seen it.
It's not that it can't work, it's...well, why bother when radiant bursts can destroy most undead mobs outright? But if you're committed to this idea, then consider Morninglord instead for Bane of the Restless (adds light dmg & boosts caster lvl for turning).

unbongwah
02-09-2014, 07:48 PM
I would like to play a half elf arcane archer artificer with either UMD or sufficient Cleric Dil to self heal and solo. I prefer the playstyle and weapons/feel of a Ranger so if a ranger splash is the way to go please include it.

artificer levels need to be sufficient to qualify it as an arti past life.
For TRing purposes, monk 6 / rgr 6 / <TR class> 8 is a pretty solid combo for everything except barb or bard (alignment restrictions). Monk & rgr provide most of your melee & ranged DPS as well as a bit of extra survivability (heal amp, Shadow Form); then you just use your TR class to round things out.

Irenae
02-09-2014, 08:03 PM
Yes, they can be turned, however without 3 Cleric Past Lives it is hard but not impossible to do so. The DC and Hit Die are both important to increase a lot for turn undead, otherwise they will not turn. Also most clerics don't have the build points to invest so heavily into Charisma, so you need to find an item with a lot to +charisma. So basically it just takes a lot of work and not worth the time invested to do so imo.

UtherSRG
02-10-2014, 12:48 AM
It's not that it can't work, it's...well, why bother when radiant bursts can destroy most undead mobs outright? But if you're committed to this idea, then consider Morninglord instead for Bane of the Restless (adds light dmg & boosts caster lvl for turning).

I don't have Morninglord, and neither did the build I'm attempting to replicate.

Nodoze
02-10-2014, 11:04 AM
So I looked around at a bunch of builds and got an idea from them (big thanks to Nodoze, Ancient, for general ideas and direction and Hellyzebeth for his build "Ghostriker" that helped me with ideas for feats.) and i came up with this. It's most likely horrible but I was very attached to the idea of the SUNLORD build the devs threw out in a thread. So please feel free to rip my build apart if it's bad.


First life, 32point build, no tomes.


Character Plan by DDO Character Planner Version 04.20.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 Lawful Good Human Male
(6 Cleric \ 14 Favored Soul \ 8 Epic)
Hit Points: 366
Spell Points: 2677
BAB: 14\14\19\24
Fortitude: 18
Reflex: 13
Will: 23

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 28) (Level 28)
Strength 8 8 8
Dexterity 10 10 10
Constitution 14 14 14
Intelligence 14 14 14
Wisdom 10 10 13
Charisma 18 25 25

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 28) (Level 28)
Balance 0 0 8
Bluff 4 7 15
Concentration 6 25 33
Diplomacy 8 30 38
Disable Device n/a n/a n/a
Haggle 4 7 15
Heal 4 24 32
Hide 0 0 8
Intimidate 4 7 15
Jump -1 10 18
Listen 0 1 9
Move Silently 0 0 8
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 2 2 10
Search 2 2 13
Spellcraft 6 25 33
Spot 0 1 9
Swim -1 -1 7
Tumble 1 1 9
Use Magic Device 5 12 20

Level 1 (Favored Soul)
Skill: Concentration (+4)
Skill: Diplomacy (+4)
Skill: Heal (+4)
Skill: Spellcraft (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Deity) Follower of the Sovereign Host
Feat: (Human Bonus) Least Dragonmark of Finding
Feat: (Selected) Toughness
Spell (1): Nimbus of Light
Spell (1): Nightshield


Level 2 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Spell (1): Bane
Spell (1): Bless
Spell (1): Cause Fear
Spell (1): Command
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Doom
Spell (1): Inflict Light Wounds
Spell (1): Obscuring Mist
Spell (1): Protection from Evil
Spell (1): Remove Fear
Spell (1): Shield of Faith
Spell (1): Summon Monster I


Level 3 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Mental Toughness


Level 4 (Favored Soul)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spellcraft (+1)


Level 5 (Favored Soul)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spellcraft (+1)


Level 6 (Favored Soul)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Maximize Spell
Spell (2): Deific Vengeance


Level 7 (Favored Soul)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spellcraft (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Spell (2): Eagle's Splendor
Enhancement: Human - Human Versatility: Spell Power Boost (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Font of Power (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 2)
Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 3)
Enhancement: Angel of Vengeance (Fvs) - Animus (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Animus (Rank 2)
Enhancement: Angel of Vengeance (Fvs) - Animus (Rank 3)
Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Just Reward (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Just Reward (Rank 2)
Enhancement: Angel of Vengeance (Fvs) - Just Reward (Rank 3)
Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
Enhancement: Divine Disciple (Clr) - Divine Emissary of Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 2)
Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 3)
Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 2)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 3)
Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)


Level 8 (Favored Soul)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spellcraft (+1)
Spell (3): Searing Light


Level 9 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Empower Spell
Spell (2): Aid
Spell (2): Bear's Endurance
Spell (2): Bull's Strength
Spell (2): Close Wounds
Spell (2): Cure Moderate Wounds
Spell (2): Find Traps
Spell (2): Hold Person
Spell (2): Inflict Moderate Wounds
Spell (2): Lesser Restoration
Spell (2): Owl's Wisdom
Spell (2): Remove Paralysis
Spell (2): Resist Energy
Spell (2): Seek Eternal Rest
Spell (2): Soundburst
Spell (2): Spawn Screen
Spell (2): Summon Monster II


Level 10 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)


Level 11 (Favored Soul)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spellcraft (+1)
Spell (3): Magic Circle Against Evil


Level 12 (Favored Soul)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Improved Mental Toughness
Spell (4): Order's Wrath


Level 13 (Favored Soul)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spellcraft (+1)
Spell (4): Freedom of Movement


Level 14 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Spell (3): Aid, Mass
Spell (3): Bestow Curse
Spell (3): Blindness
Spell (3): Contagion
Spell (3): Cure Serious Wounds
Spell (3): Dispel Magic
Spell (3): Glyph of Warding
Spell (3): Inflict Serious Wounds
Spell (3): Prayer
Spell (3): Protection from Energy
Spell (3): Remove Blindness
Spell (3): Remove Curse
Spell (3): Remove Disease
Spell (3): Summon Monster III
Spell (3): Water Breathing


Level 15 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Quicken Spell


Level 16 (Favored Soul)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spellcraft (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Spell (5): Divine Punishment


Level 17 (Favored Soul)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spellcraft (+1)
Spell (5): Raise Dead


Level 18 (Favored Soul)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Force of Personality
Spell (6): Cure Moderate Wounds, Mass


Level 19 (Favored Soul)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Spell (6): Blade Barrier


Level 20 (Favored Soul)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Spell (7): Destruction


Level 21 (Epic)
Feat: (Selected) Epic: Epic Mental Toughness


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: CHA
Feat: (Selected) Epic: Bulwark of Defense


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Light


Level 27 (Epic)
Feat: (Selected) Epic: Ruin


Level 28 (Epic)
Ability Raise: CHA
Feat: (Epic Destiny) Epic Destiny: Hellball
Enhancement: Human - Human Adaptability: Wisdom (Rank 1)
Enhancement: Human - Tharashk Dragonmark Focus (Rank 1)
Enhancement: Human - Tharashk Dragonmark Focus (Rank 2)
Enhancement: Human - Tharashk Dragonmark Focus (Rank 3)
Enhancement: Human - Action Surge: Wisdom (Rank 1)
Enhancement: Human - Action Surge: Wisdom (Rank 2)
Enhancement: Human - Action Surge: Wisdom (Rank 3)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Human - Lesser Dragonmark of Finding (Rank 1)
Enhancement: Human - Greater Dragonmark of Finding (Rank 1)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Shield of Condemnation (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Aura of Menace (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Summon Archon (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Wisdom (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Crown of Retribution (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Intense Faith (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Intense Faith (Rank 2)
Enhancement: Angel of Vengeance (Fvs) - Intense Faith (Rank 3)
Enhancement: Angel of Vengeance (Fvs) - Wisdom (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Evocation Focus (Rank 1)
Enhancement: Divine Disciple (Clr) - Sacred Defense (Rank 1)
Enhancement: Divine Disciple (Clr) - Sun Bolt (Rank 1)
Enhancement: Divine Disciple (Clr) - Spell Points (Rank 1)
Enhancement: Divine Disciple (Clr) - Spell Points (Rank 2)
Enhancement: Divine Disciple (Clr) - Spell Points (Rank 3)
Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 2)
Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 3)
Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Holy Smite (Rank 1)
Enhancement: Divine Disciple (Clr) - Holy Smite (Rank 2)
Enhancement: Divine Disciple (Clr) - Holy Smite (Rank 3)
Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)




This isOverall I think it sounds like a blast and you may have a ton of fun with the Light damage focus (I personally have). Some observations:


- FvS 12 if a big benchmark as you get the Archon and true Heal spell. You may be OK as is on EH and below but even on EH and below you may be better served with dropping from FvS-14 to FvS-12 and adding 2-Monk splash for Evasion and at least basic stances & it may be worth it to swap some feats for advanced stances.
- In your enhancements I see the DD SLA: Prophetic Zenith: Holy Smite but not the Prophetic Zenith: Nimbus of Light nor Prophetic Zenith: Searing Light. To me the main draw of the DD is that you can spam-cast the SLAs very cheap with full Meta's on for no additional cost plus it will be interesting how Divine caster levels are calculated with dual divine splash and enhancements. Regarding the SLAs, on my caster Cleric I have all metas & the DD SLAs and all the DD light side spells... In the Epic Levels I mainly use ED:EA's Divine Wrath and Avenging Light and the two DD Light SLAs (though the Nimbus spell nor SLA help build up charges for Divine Wrath & Rebuke Foe). Due to their in-efficiency I don't use the DD spells much thought the one that stands out is the Sun-Burst AoE for multiple charges and blindness on EH and below. With only a 6-cleric splash you won't get Sun-Burst but Sun-Bolt is an OK AoE-Line substitute though it is more touchy with targeting than Sun-Burst... Of the fully-meta'ed DD SLAs I like both light ones for pew/pew light damage though I didn't use the Holy Smite nor Flame Strike as much as they weren't light based (and I don't think I have the Flame Strike any more as after testing it I reset and took a T5 elsewhere (Radiant Aura?)). The above being said you should have the Archon which is great and helps with pew/pew & charges if you need them...
- Regarding the feats Toughness may not be worth it these days and you may want to add the Empower Healing meta (sorry if it is in there and I missed it).
- Statwise Intelligence may be high. I personally go higher than most for skills but that is even higher than I go (but then again to get what I want skill-wise I usually allocate a +1/+2/ or oven +3 Int Tome depending on my starting stats).
- Have you thought about which Epic Destiny you plan to be your primary? I can see either Exalted Angel (http://ddowiki.com/page/Exalted_Angel) or Shiradi Champion (http://ddowiki.com/page/Shiradi_Champion) having potential but curious what you were planning.


Whatever you go with feel free to keep me updated on your progress. You may not want to put too much into this thread but you can post in one of my existing light based damage threads or start a new thread (though if you start a new thread please PM me the thread link so I can bookmark it otherwise I will likely miss it).

unbongwah
02-10-2014, 11:39 AM
The problem with light-based caster builds is your DPS doesn't scale well into epics. You might want to have a look at Ghoststriker's build (https://www.ddo.com/forums/showthread.php/435732-Ghostriker-s-build), which does some clever things, I think.

Nodoze
02-10-2014, 12:37 PM
The problem with light-based caster builds is your DPS doesn't scale well into epics. You might want to have a look at Ghoststriker's build (https://www.ddo.com/forums/showthread.php/435732-Ghostriker-s-build), which does some clever things, I think.I am pretty sure Maddock reviewed the GhostStriker 16FvS/2P/2M thread and even posted questions in it... The main things Maddock's 14FvS/6C build lacks compared to GhS for EE is the saves & survivability from the Paladin-2 & Monk-2 splashes. IF EE is Maddock's eventual goal (I don't remember him staying that) he could could still keep the dual Divine splashes by adding 2-Monk and shore up Saves by going Half-Elf with Paladin-Dilletante instead of Human.

Bottom line the Ghoststriker build "ain't an heoric character boosted by a destiny, it's a destiny ehnanced by heoric abilities" and one of his focuses is on SLAs which Maddock's build will have additional SLA options... Maddock can have the same ED options as GS does which is where most of his punch comes from...

Your caution is well advised in general and especially if Maddock wants his build to be EE-solo viable (if that is one of his eventual goals). I suspect with 2-monk and HE he could at least be EE-group viable and keep his dual-divine concept and have fun but have strong doubts about EE-solo but in the end that is just speculation while I believe Ghoststriker has shown itself to be EE-solo viable. In the end if he does go with the dual-divine splashes it will be interesting what caster levels he is getting on the various spells & SLAs....

DirtyHarry
02-11-2014, 03:02 AM
Hey all,

I'm new to DDO and pretty confused about how to level my character without inadvertently gimping it. I'm currently a level 3 dwarven cleric playing with a small group of friends, my role is intended to be healer and backup melee damage. I wouldn't mind a little bit of offensive spellcasting as well. If someone who knows what they are doing could help me out with a build that would be fantastic. So far I've just taken the "level me up automatically" option at the cleric trainer.

XBuX
02-13-2014, 11:49 AM
Hey guys,
I am looking for some more info on 13/6/1 Rogue/Monk/Druid quatersatff build. What base stats? What feats?

Was trying to find it on forums but looks like the searchtab doesn't like me.

Would be possible to make this build with helf? If so, what dilly should I take?

Is 11/6/3 Rogue/Monk/Druid splash better?

Thoom
02-13-2014, 05:52 PM
lookin to TR a build into an Iconic Bladeforged with the Breach falchion as the eventual focus weapon. I was thinking some sorcerer to fuel the Communion of Scribing heals and fighter for kensai plus possibly monk for evasion. open to any ideas, just wanting a self healing Bladeforged THF ginsu machine.

Nodoze
02-13-2014, 10:01 PM
lookin to TR a build into an Iconic Bladeforged with the Breach falchion as the eventual focus weapon. I was thinking some sorcerer to fuel the Communion of Scribing heals and fighter for kensai plus possibly monk for evasion. open to any ideas, just wanting a self healing Bladeforged THF ginsu machine.I would take a look at both of the following threads:

https://www.ddo.com/forums/showthread.php/422550-U19-Fighter-Build-Cetus

The BF version of Cetus's build is discussed later in the thread and better than the human version (both are very powerful). I have leveled it up to 26 so far and the biggest problem I have with Cetus's build is that it takes so long to bloom as you have to grind out Legendary Dreadnaught (and I also did Fury early) and then also grind over to Unyielding Sentinel to get your turns to power Divine Might. Since I don't like grinding I don't have Green Steel and I don't like having such a small mana pool to power the reconstruct SLA. It is worth it in the long run as it is very powerful but it takes awhile to fully come into it's own...

In hindsight, were I to do it all over again, I personally would likely start with something with the turns to power Divine Might early and a more forgiving mana-pool:

https://www.ddo.com/forums/showthread.php/431435-Centered-Greatsword-Kensei

Later once core grinding is complete you could then LR to a full Cetus-type build. Maybe someone else will have some thoughts but those are what came to my mind when I read your post.

unbongwah
02-14-2014, 11:47 AM
I'm currently a level 3 dwarven cleric playing with a small group of friends, my role is intended to be healer and backup melee damage. I wouldn't mind a little bit of offensive spellcasting as well. If someone who knows what they are doing could help me out with a build that would be fantastic. So far I've just taken the "level me up automatically" option at the cleric trainer.
The bad news is the pre-built paths aren't very good; although now that I think about it, I haven't checked to see if they've been updated / improved for the new Enhancement system. The good news is all characters should get one free Lesser Heart of Wood, which would let you redo any shortcomings in your build. At level 4 or below, feat swaps with Fred (http://ddowiki.com/page/Fred) are still pretty cheap, so that's an option too.

Typically you'll see two types of cleric builds on the forums: STR-based melee-focused battleclerics such as the Radiant Titan (https://www.ddo.com/forums/showthread.php/427304-Radiant-Titan-revisited-Clr17-Pal2-Ftr1-melee-healing-spec), which uses divine magic solely for buffs & heals; and WIS-based caster clerics such as EllisDee37's Necro cleric (https://www.ddo.com/forums/showthread.php/422552-Necro-Cleric-for-new-players), which is focused on offensive spells & Divine Disciple PrE. Both builds make excellent healers, because really all you need is Quicken, Empower Heal, and a decent investment in Radiant Servant; it's what they do with the rest of their stats, feats & APs which distinguish them. There are more complicated or unusual builds out there, of course, but as a newbie I recommend you decide which "pole" of the might / magic axis you wish to focus on and go from there.

I am looking for some more info on 13/6/1 Rogue/Monk/Druid quatersatff build. What base stats? What feats?
I really need to get around to updating my builds for the new Enhancements, but have a look at my Three Ring Circus (https://www.ddo.com/forums/showthread.php/399244-Three-Ring-Circus-Staff-wielding-Acrobat-II-Builds) thread. The main things to note since I originally posted those builds: you no longer need to be a dark monk to access Shadow Form from the Ninja PrE (so consider switching to light path for the buffs); you no longer need Dodge to take the Ninja PrE (though you might want it anyway for the extra Dodge bonus); and Toughness isn't the must-have it once was, since Turbine got rid of most of the Toughness enhs and all chars get extra HPs compared to pre-U19. For base stats, it's largely a question of which feat pre-req(s) you need to meet. Ideally you have both Overwhelming Crit (base STR 23) and Imp Sneak Atk (base DEX 21); if you wanted, say, epic Toughness as well, that req's CON 21. Obviously, that gonna strain your stats, esp. if playing, say, a first-lifer w/out tomes.

Is 11/6/3 Rogue/Monk/Druid splash better?
It's a trade-off: you lose 1D6 sneak atk, knockdown immunity from Acro PrE, one of your rog bonus feats, and some skill pts; and gain lvl 2 spells, Vengeful Hunter, Doublestrike action boost, and Fatal Harrier.

XBuX
02-20-2014, 12:24 AM
I really need to get around to updating my builds for the new Enhancements, but have a look at my Three Ring Circus (https://www.ddo.com/forums/showthread.php/399244-Three-Ring-Circus-Staff-wielding-Acrobat-II-Builds) thread. The main things to note since I originally posted those builds: you no longer need to be a dark monk to access Shadow Form from the Ninja PrE (so consider switching to light path for the buffs); you no longer need Dodge to take the Ninja PrE (though you might want it anyway for the extra Dodge bonus); and Toughness isn't the must-have it once was, since Turbine got rid of most of the Toughness enhs and all chars get extra HPs compared to pre-U19. For base stats, it's largely a question of which feat pre-req(s) you need to meet. Ideally you have both Overwhelming Crit (base STR 23) and Imp Sneak Atk (base DEX 21); if you wanted, say, epic Toughness as well, that req's CON 21. Obviously, that gonna strain your stats, esp. if playing, say, a first-lifer w/out tomes.

It's a trade-off: you lose 1D6 sneak atk, knockdown immunity from Acro PrE, one of your rog bonus feats, and some skill pts; and gain lvl 2 spells, Vengeful Hunter, Doublestrike action boost, and Fatal Harrier.

Thanks for advices! Will look at your builds when I get time :)

AielloAA
02-20-2014, 05:12 AM
I've been trying to work on a sort of Deathknight build, a mix of Cleric and Wizard for negative damage, Undead control and the PM pet, but each time I try it out, I'm never happy with what I end up with... Mind giving it a shot?

elcagador
02-20-2014, 05:19 PM
I've been trying to work on a sort of Deathknight build, a mix of Cleric and Wizard for negative damage, Undead control and the PM pet, but each time I try it out, I'm never happy with what I end up with... Mind giving it a shot?

Cleric and wizard are a bad mix because they depend on the class levels for the power of the spells (deathaura or negative energy burst will suffer, not to mention spells dc), if you want to do a Deathknight build with both caster and meele power I think the best is going with mostly a Wizard like for example the one of this post:

https://www.ddo.com/forums/showthread.php/427578-Korsat-%E2%80%93-18Wizard-2Monk-Undead-Blitzer?p=5127339&viewfull=1#post5127339

but keep in mind that it need both caster and meele gear and is intense on stats because need high Int and str while keeping decent con.

Another option is forgeting spell casting dc going with a Wizard 12 and splash with dps classes like monk/rogue/fighter, and go in wraith form with haste boost and meele weapons. (A wizard 12/ranger 6/ 2 monk or rogue or fighter could be a good splash for twf and bow dmg with manyshot)

But I still prefer Wizard 18 at least focusing mainly on spell casting and high dc and decent spell pen (could be evoc and necro/enchant spec) while having secondary str and tensers with good weapons for meele damage combined with a powerful deathaura for sustained dmg.

FrederickVael
02-23-2014, 01:33 AM
Instead of asking for a build, I ask advice for my build.

Right now I have a Soc6/Pal4 Eldritch Knight with 2Handed weapons having some fun. As time goes by, I think I could try to do a lesser reencarnation (I still have a lesser wooden hearth) and try building it toward a tank.

I have 2 real questions. First, I'm using the dragonmark of finding, as it seems cool on theory. Is it actually worth it? It means 1 feat and 7 enhacement points, only for the +1lvl to treasure thing, and sometimes for the knock thing.

Second, can an eldritch knight work as a tank? It seems likely, IMO. Also, what should I aim as a tank? I know HP, AC, saves and threat creating are my focus. Being paladin helps me with saves a bit, but I don't know what should I aim at lvl 10 or 15. Right now I'm between 24 (Fort) and 19 (Ref), but I'm not quitted as a tank (besides the +5 resistance items i wear). I could get more getting some enhacements from the paladin tree, maybe I could get a feat (Force of Will will (sic) skyrocket my Will save). AC can be worked with expertise and Improved mage armor, and by getting some enhacements and action boosts. Threat generation seems easy as I will have high S thanks to divide might, and doing some nasty damage through eldritch knight anyway (also, sacred defense will boost my damage a bit more). HP could be solved by high cons (20-22 with tomes and +6 enhacement bonus, 24-26 with Tenser transformation). If I get some fighter levels, I will be able to get a couple of Thoughness too. False life is also an option (the item bonus, not the spell).

Now, knowing that, could I work this out while still being 2 handed? It's shield a must? It's actively blocking with shield a real need at higher levels? 2 Handed allows me to go high on DPS and it doesn't ask me for that many enhacement points. Maybe some kind of off-tank? Is that a thing on DDO? Should I stick to shield+1h weapon, and go 2 handed when the dungeon allows me? Either way, is cleave+greater cleave usefull? If I could go 2 handed tank, are 2 Handed Fighting feats useful?

I'm aiming to 6Pal/6Sor/8Fighter, changing fighter levels for pal/sor as needed, as I don't know if I really need LVL4 spells, as I'm going full boosts from spells instead of damage, nor If more paladin levels work on me, and extra feats are always a good thing.

elcagador
02-24-2014, 07:49 PM
Instead of asking for a build, I ask advice for my build.

Right now I have a Soc6/Pal4 Eldritch Knight with 2Handed weapons having some fun. As time goes by, I think I could try to do a lesser reencarnation (I still have a lesser wooden hearth) and try building it toward a tank.

I have 2 real questions. First, I'm using the dragonmark of finding, as it seems cool on theory. Is it actually worth it? It means 1 feat and 7 enhacement points, only for the +1lvl to treasure thing, and sometimes for the knock thing.

Second, can an eldritch knight work as a tank? It seems likely, IMO. Also, what should I aim as a tank? I know HP, AC, saves and threat creating are my focus. Being paladin helps me with saves a bit, but I don't know what should I aim at lvl 10 or 15. Right now I'm between 24 (Fort) and 19 (Ref), but I'm not quitted as a tank (besides the +5 resistance items i wear). I could get more getting some enhacements from the paladin tree, maybe I could get a feat (Force of Will will (sic) skyrocket my Will save). AC can be worked with expertise and Improved mage armor, and by getting some enhacements and action boosts. Threat generation seems easy as I will have high S thanks to divide might, and doing some nasty damage through eldritch knight anyway (also, sacred defense will boost my damage a bit more). HP could be solved by high cons (20-22 with tomes and +6 enhacement bonus, 24-26 with Tenser transformation). If I get some fighter levels, I will be able to get a couple of Thoughness too. False life is also an option (the item bonus, not the spell).

Now, knowing that, could I work this out while still being 2 handed? It's shield a must? It's actively blocking with shield a real need at higher levels? 2 Handed allows me to go high on DPS and it doesn't ask me for that many enhacement points. Maybe some kind of off-tank? Is that a thing on DDO? Should I stick to shield+1h weapon, and go 2 handed when the dungeon allows me? Either way, is cleave+greater cleave usefull? If I could go 2 handed tank, are 2 Handed Fighting feats useful?

I'm aiming to 6Pal/6Sor/8Fighter, changing fighter levels for pal/sor as needed, as I don't know if I really need LVL4 spells, as I'm going full boosts from spells instead of damage, nor If more paladin levels work on me, and extra feats are always a good thing.

1. I never have tried the dragonmark of finding but it seems not worth the cost of a feature and enhancements because no matter what treasure you get, you can easily buy what you need in the auction house with not much cost.

2. An eldritch knight can work as a Tank in most situations (even as a THF) as long as you have the gear to do it, with enough intimidation, HP, fortification, hate generation, saves, damage mitigation and self heals.

Another important question is the race, are you Warforged or Bladeforged? or are you a Fleshie? that matters because if you are warforged you will want to have at least 12 sorcerer levels for reconstruct. If you are Bladeforged you can reconstruct yourself from enhancements so you can make your splash without self heal problems (although the monk splash is better than the fighter splash for a tank because of evasion and master of stone stance). But if you are a fleshie race, your splash will not give you good self heal unless you can use heal scrolls or silver flame pots.

Since you are talking about Dragonmark of finding, I guess you are Human or Half orc race, in that case I think you are better splashing with rogue for full umd for wands and heal scrolls (for that will need at least a +1 lesser reincarnation and get the rogue at first level) could be something like Sorcerer 12/Paladin 6/Rogue 2. Sorcerer 12 to get greater heroism and enough extended displascement and haste, Paladin 6 for Defender stance (can work even with THF) for extra saves, hate generation and saves), 2 rogue for evasion and umd.

If you can't afford the lesser reincarnation for rogue, can change those rogue levels for Fighter or monk and do a 12 Sorcerer/6 paladin/ 2 fighter or monk, and still get some useful umd with high charisma and umd/cha skills gear.

Another viable splash could be mostly paladin for cure moderate wounds with a Paladin 11/Sorcerer 8/Fighter 1, Sorcerer 8 for displacement and haste but make sure to get the extended feature.

FrederickVael
02-25-2014, 07:12 AM
1. I never have tried the dragonmark of finding but it seems not worth the cost of a feature and enhancements because no matter what treasure you get, you can easily buy what you need in the auction house with not much cost.

2. An eldritch knight can work as a Tank in most situations (even as a THF) as long as you have the gear to do it, with enough intimidation, HP, fortification, hate generation, saves, damage mitigation and self heals.

Another important question is the race, are you Warforged or Bladeforged? or are you a Fleshie? that matters because if you are warforged you will want to have at least 12 sorcerer levels for reconstruct. If you are Bladeforged you can reconstruct yourself from enhancements so you can make your splash without self heal problems (although the monk splash is better than the fighter splash for a tank because of evasion and master of stone stance). But if you are a fleshie race, your splash will not give you good self heal unless you can use heal scrolls or silver flame pots.

Since you are talking about Dragonmark of finding, I guess you are Human or Half orc race, in that case I think you are better splashing with rogue for full umd for wands and heal scrolls (for that will need at least a +1 lesser reincarnation and get the rogue at first level) could be something like Sorcerer 12/Paladin 6/Rogue 2. Sorcerer 12 to get greater heroism and enough extended displascement and haste, Paladin 6 for Defender stance (can work even with THF) for extra saves, hate generation and saves), 2 rogue for evasion and umd.

If you can't afford the lesser reincarnation for rogue, can change those rogue levels for Fighter or monk and do a 12 Sorcerer/6 paladin/ 2 fighter or monk, and still get some useful umd with high charisma and umd/cha skills gear.

Another viable splash could be mostly paladin for cure moderate wounds with a Paladin 11/Sorcerer 8/Fighter 1, Sorcerer 8 for displacement and haste but make sure to get the extended feature.

Thank you.

I don't quite get the self-heal thing. I usually play with friends, so I have a dedicated healer in the party (a favored soul/rogue, heal and disable traps). Should I still be casting spells to heal myself even when having another healer nearby?

I'm not a fighter yet, I was just thinking about being one. I can see the extra sorcerer levels, as I could get some better buffs. I thought about fighter so I can get more feats. Is cleave and greater cleave a good idea, or should I go only with eldritch strike and the last enhancement from the eldritch tree?

Anyway, I'm glad it can works. I'm going 6 sorc 6 paladin before I do a lesser reincarnation to change my stats and feats, though I could wait to lvl 13 so I can get 1 rogue level for skill points.

Cardtrick
02-25-2014, 12:35 PM
I don't quite get the self-heal thing. I usually play with friends, so I have a dedicated healer in the party (a favored soul/rogue, heal and disable traps). Should I still be casting spells to heal myself even when having another healer nearby?

Many posters here solo frequently, or join PUGs or guild runs that are "BYOH" (which means "Bring Your Own Healing"). Casters in particular are usually expected to be able to heal themselves, since most of them have good options for doing so (palemaster wizards, any warforged arcane, any divine). When soloing, non-self-healers can often get by with a hireling cleric; but in BYOH groups, that's generally not an option, since hirelings take up a slot in the group and also annoy many players.

If you're always running in a group with a dedicated healer, then a lot of the "self sufficiency" advice you'll see in build posts on these forums will apply less to you.

That said, being able to self heal is always useful, even when there is a dedicated healer, and especially if you're a "tank." At higher levels and difficulties, a healer often can't keep up with the level of incoming damage, and other characters have to help out by healing themselves. Or your healer might go down -- either just knocked down temporarily from a Cometfall, or actually dead. Being able to keep yourself alive until the healer can get back on their feat is invaluable in that situation.

elcagador
02-26-2014, 04:42 PM
Thank you.

I don't quite get the self-heal thing. I usually play with friends, so I have a dedicated healer in the party (a favored soul/rogue, heal and disable traps). Should I still be casting spells to heal myself even when having another healer nearby?

I'm not a fighter yet, I was just thinking about being one. I can see the extra sorcerer levels, as I could get some better buffs. I thought about fighter so I can get more feats. Is cleave and greater cleave a good idea, or should I go only with eldritch strike and the last enhancement from the eldritch tree?

Anyway, I'm glad it can works. I'm going 6 sorc 6 paladin before I do a lesser reincarnation to change my stats and feats, though I could wait to lvl 13 so I can get 1 rogue level for skill points.

Cardtrick pretty much said why self healing is important in DDO, but if you always play with a healer or a hire healer on the party you really don't need to be much self suficient (but always is good to be able to hold your own in case the healer dies and be able to raise him).

At least 1 fighter level of splash is very good to get Haste Boost enhancement and a extra feature, 2 Fighter levels would give you another martial feature, more reflex saves from enhancements and more action boost uses. So you can make for example a 12 Sorcerer/6 Paladin/2 fighter splash, getting enough invest on the Eldritch knight tree for tensers, getting haste boost, reflex saves and extra action boost from kensai tree and some deep invest on Sacred defender for defender stance with extra saves, PRR, few extra ac, hate generation and no movement penalty in stance, and enough enhancements for Divine might. If you are a Human can take some enhancements there as action boost damage, healing amplification, some con, cha or str and extra saves boost.

About level order I would get first 8 sorcerer levels for Eldritch knight enhancements with extended haste and displacement, then take 1 fighter levels for extra feat and haste boost, then I would take the 6 paladin levels for stance and saves, then the second fighter level, leaving the remaining 4 sorcerer levels for last.

About features I would take, toughness, power attack, extend spell, cleave, great cleave (they are good for aoe damage and also for overwhelming critical if playing at epic levels), Improve critical slash (if using great axe, falchion or greatsword), Two handed fighting, Improved two handed fighting or maximice spell or evocation focus or mental toughness or intimidate skill. At epic levels I would take overwhelming critical at level 21 (requires 23 base str and great cleave) and at level 24 I would take Bulwark of defense or epic toughness.

About stats, Strength and Charisma would be your main stats, followed by constitution, maybe a few dexterity but that can be totally dumped, so as the rest. (I would try to get just enough strength to be able to get 23 base str (tomes included) for overwhelming critical at level 21 so I could get as much Charisma as I can get while leaving at least a 16 base constitution). Important skills: intimidate, concentration, Umd if going for it and some jump or balance/heal.

With 12 sorcerer levels you will have acces to some useful damage spells at high levels that you can combine with your meele damage so could be useful to look for some spell power items you can equip without changing your main Two handed weapon (impulse and fire/electric spellpower could be useful). (Firewall, magic and chain missiles eladar electric and niac cold are some good damage spells to complement your meele damage, (web could be useful sometimes for cc) but you have to play it and decide if wanna help your damage with those spells)

ThunderCraft
02-28-2014, 10:00 AM
Hmm... no takers? :( I'm surprised. Honest.

In what way is this type of build (Arti rune arm + melee/glancing blows with Bastard Sword/Dwarven Axe) not interesting enough for anyone to attempt? As far as I can tell, there's nothing like this out there. That at least qualifies the idea as being rather unique...


I'd love to see a build that combines glancing blows (http://ddowiki.com/page/Glancing_blow) with Rune Arm Imbue damage. (Starting at level 15, Rune Arm Imbue IV can do 2-12 extra damage. And starting at level 19, Rune Arm Imbue V can do up to 2-16 extra damage.)

Specifically, the rune arm page (http://ddowiki.com/page/Rune_Arm) states that properties include "Imbuing magical weapon damage to the main hand weapon attacks (and glancing blows with proficient Dwarven War Axe or Bastard Sword use)." So this build would need proficiency in either Bastard Sword (http://ddowiki.com/page/Bastard_sword) or Dwarven War Axe (http://ddowiki.com/page/Dwarven_axe). (Honestly, I have never seen a melee-centered build with rune arm use! They must be rare!)

Two levels of Arti are required to use rune arms. However, I'd give bonus points for going three levels Arti so as to be able to reach level 2 Arti spells. This would allow casting Elemental Weapons (http://ddowiki.com/page/Elemental_Weapons), which adds another 1d6 damage of either acid, shock, fire, or cold.

Suggested feats (just suggestions):
* Two Handed Fighting (http://ddowiki.com/page/Two_Handed_Fighting) (Prereq: 15 STR)
* Improved Two Handed Fighting (http://ddowiki.com/page/Improved_Two_Handed_Fighting) (Prereq: 17 STR, Two Handed Fighting)
* Greater Two Handed Fighting (http://ddowiki.com/page/Greater_Two_Handed_Fighting) (Prereq: 17 STR, Improved Two Handed Fighting)
* Power Attack (http://ddowiki.com/page/Power_Attack) (Prereq: 13 STR)
* Cleave (http://ddowiki.com/page/Cleave) (Prereq: Power Attack)
* Great Cleave (http://ddowiki.com/page/Great_Cleave) (Prereq: Cleave, BAB 4+)

And, probably, one would have to save a feat for Dwarven War Axe or Bastard sword (unless one made a Dwarf Warrior). That might be as much as seven feats right there.

I know it seems weird to buy all these Two Handed Fighting feats when the plan is to wield a one-handed weapon and a rune arm. However, the wiki explains (http://ddowiki.com/page/Bastard_sword):



Other Build Requirements:

I want something that has at least decent (passable) trapmonkey skills. Must be able to handle the majority of traps and doors on at least heroic levels.

Aside from that, I suppose the goal should be to make the DPS as high as possible. Either that, or able to escape most damage (via good hide/sneak + Ethereal via PM Wraith Shroud... or something).

Other ideas/suggestions:

* I'd prefer something that's iconic, so it'd start with level 15.

With that in mind, I see both the Purple Dragon Knight (http://ddowiki.com/page/Purple_Dragon_Knight) and the Bladeforged (http://ddowiki.com/page/Bladeforged) have the "Great Weapon Aptitude" enhancement, which improves glancing blows. The Purple Dragon Knight has the nice bonus of coming with a bonus feat + extra skill points. (And I have a + heart of wood to remove the 1 Pally level from a Bladeforged.)

* The Barbarian (http://ddowiki.com/page/Barbarian)'s Frenzied Berserker path (http://ddowiki.com/page/Frenzied_Berserker_enhancements) has several enhancements that improve glancing blows.

* The Fighter's Kensei path (http://ddowiki.com/page/Kensei_enhancements) has several enhancements that bolster melee damage. Perhaps "Reed In The Wind" and "Weapon Group Specialization" (tier 2 and/or tier 4)?

* Another idea is to, perhaps, splash some Rogue (http://ddowiki.com/page/Rogue) for Evasion (http://ddowiki.com/page/Evasion), Dodge (http://ddowiki.com/page/Uncanny_Dodge), and Sneak Attack damage. (The Evasion is nice for a trapmonkey, too.)

* Or, maybe splash some Wizard for some combination of Pale Master enhancements (http://ddowiki.com/page/Pale_Master_enhancements) for survivability + the Eldritch Knight enhancements (http://ddowiki.com/page/Wizard_Eldritch_Knight_enhancements) Eldritch Strike, Spellsword, Improved Mage Armor, and Improved Shield.

(Yes, I'm having a hard time deciding...)

But anything is good. I'm looking forward to seeing what you come up with.

Oh, and if anyone has seen a build even remotely like this, I'd love to see a link!

unbongwah
02-28-2014, 10:12 AM
In what way is this type of build (Arti rune arm + melee/glancing blows with Bastard Sword/Dwarven Axe) not interesting enough for anyone to attempt? As far as I can tell, there's nothing like this out there. That at least qualifies the idea as being rather unique...
1H+RA builds have the same DPS problem as S&B builds, but w/out the defensive benefits of the latter. The extra dmg from RA imbues is trivial compared to the extra DPS a good 2H or TWF build puts out, particularly in epics. Plus targeting Runearms at close range is wonky.

You might find a few INT-based arties who focus on melee rather than ranged DPS; but they're still leaning heavily on caster DPS and RAs for dmg.

Cardtrick
02-28-2014, 10:21 AM
Hmm... no takers? :( I'm surprised. Honest.

In what way is this type of build (Arti rune arm + melee/glancing blows with Bastard Sword/Dwarven Axe) not interesting enough for anyone to attempt? As far as I can tell, there's nothing like this out there. That at least qualifies the idea as being rather unique...

That kind of build used to be posted pretty frequently back a couple of years ago when artis first came out. It's a cool flavor build. But the reason it died out is that it's just not that effective -- one-handed weapons just aren't as deadly as TWF or THF, and runearm use doesn't fit nearly as well with melee as it does with ranged.

If I were going to make a melee artificer, I'd rather go for the survivability and DPS capability of the THF Juggernaut build, forgoing the runearm use.

That's not to say you can't make one if you find it fun, but my feeling is that it's not going to end up with much more DPS capability than a sword-and-board build, but with far less survivability. If you put one together and find it fun, by all means post the build!

(The other reason I think your post didn't get many responses is that you had already laid it out and pretty much made the important decisions for the build. It looks like, if you want to build one, you just need to toss that in the planner and then go create the character.)

Dragonhiglord
03-05-2014, 08:09 PM
Is there a build that only becomes viable after you have 36 pt with +5 tomes(throw in completionist if that matters)? I would like to play an Iconic(need the 15 levels to catch up with my group) with 12 cleric/6 ranger/2 monk or 8 cleric/6 ranger/6 monk archer that will NOT be a weak link in EE content.

If you have an suggestions for a build completely different then this type that becomes viable due to tomes and 36 pt with completionist I would love to hear of it.

Also the preferred character planner at the moment? Does it have iconics with 36pt completionist option?

mlhammerdown
03-06-2014, 06:34 AM
Im stuck on barbarian.... and not because I enjoy it. Hes a level 16 pure barbarian +4 tome on con and +3 to the rest. The problem lies that i hate being the mana sponge for healers. And jugging 80 pots a quest... is there a way to get in some self heals without ruining the dps i did the dwarven throw your weight around and sand every level up into con for damage im willing to do a +5 wood if needed.

Nodoze
03-06-2014, 09:46 AM
Im stuck on barbarian.... and not because I enjoy it. Hes a level 16 pure barbarian +4 tome on con and +3 to the rest. The problem lies that i hate being the mana sponge for healers. And jugging 80 pots a quest... is there a way to get in some self heals without ruining the dps i did the dwarven throw your weight around and sand every level up into con for damage im willing to do a +5 wood if needed.Once you get to 20 and can open your Epic Destinies (http://ddowiki.com/page/Epic_Destinies) you can do an easy Tier 1 Twist to use Cocoon regardless of what ED you are leveling against. Since you are a Barbarian you should be able to start in Primal Avatar (http://ddowiki.com/page/Primal_Avatar) and build up a fate point to be able to twist it before you move on to other destinies...

In the meantime you have many options but I am not an expert on Barbarians & what is synergistic to splash with them so I will defer to others. Unless you have some capstone that you will sorely miss if you can splash a class that gives you the Magical Training feat you should be able to power Cocoon with just echos of power if needed due to a small mana pool.

Hope that at least gives you something to look forward to in a few levels if you don't find an answer you like before then.

EDIT: The following is a link to mostly Barbarian build that adds in Evasion and mana free healing that you could be leveraging right now:

https://www.ddo.com/forums/showthread.php/428187-The-Battleragers-12-barbarian-4-Favored-Soul-4-Rogue

I haven't played it but MaddMatt has and obviously likes it and it sounds like fun. While I don't consider myself an expert on Barbarians I have played with dual-proc ameliorating strikes extensively and they are very nice and you can read more about them here:

Thread: Best Righteous Ameliorating Strike builds (https://www.ddo.com/forums/showthread.php/433939-Best-Righteous-Focused-options)

With a LR+5 at level 16 Barbarian you could exchange one level with Rogue at level 1 for the skills, 4 to FvS per the build for the healing & other benefits, and be 11 Barb out of the chute as is now. In one more level you can either get your 2nd level of Rogue for Evasion or your 12 the level of Barb depending on what you would find more useful and then finish out the rest... As a side note the build recommends "Axe of Adaxus (http://ddowiki.com/page/Axe_of_Adaxus)" which you can use now (there is a ML: 14 version) and then upgrade at 23 and should fit withing your Dwarven "Throw your weight around" theme. When you get to 20 you can still look to twist Cocoon.

Caprice
03-06-2014, 10:16 AM
Is there a build that only becomes viable after you have 36 pt with +5 tomes(throw in completionist if that matters)? I would like to play an Iconic(need the 15 levels to catch up with my group) with 12 cleric/6 ranger/2 monk or 8 cleric/6 ranger/6 monk archer that will NOT be a weak link in EE content.

If you have an suggestions for a build completely different then this type that becomes viable due to tomes and 36 pt with completionist I would love to hear of it.

Also the preferred character planner at the moment? Does it have iconics with 36pt completionist option?
AFAIK Ron's is still the gold standard for character builders. The external link is here (http://www.rjcyberware.com/DDO/), and there are DDO Forum threads on the release version (https://www.ddo.com/forums/showthread.php/427100-Character-Planner-Series-4-xx) and plans for a major rewrite (https://www.ddo.com/forums/showthread.php/435033-Character-Planner-New-Interface-Ideas). I do my builds on a spreadsheet I created for myself so I do not use it extensively, but I try to keep an up to date copy installed and dabble with it sometimes I am pretty sure that it provides all of the above.

As for 36-pt builds with all +5 tomes, I'd say that there are plenty of builds out on the forums that are designed around that. I certainly seem to trip over them every time I research something new, no matter what class split. I'd say that of the ones I have seen, the Cetus BF build (https://www.ddo.com/forums/showthread.php/433254-Cetus-The-Supreme-Bladeforged-Fighter) is probably one of the strongest builds I have seen that requires 36-pt all +5s Completionist to work out, and it does meet your Iconic requirement. If you really want a Divine-based character then look through this thread (https://www.ddo.com/forums/showthread.php/433939-Best-Righteous-Focused-options) that collates info on some of the better-regarded divine melee builds (some Iconic, some not). AFAIK none of those requires 36-pt w/all +5s, but certainly none of them will be worse off for having it and you can probably squeeze a bit more onto one of the builds by applying those extras (e.g. shoehorning in UMD)

DC casters also benefit greatly from Completionist and +5 tomes in their casting stat and CON, but that is quite different from what you appear to be looking for.

Edit: I am amused that Nodoze posted about his/her divine thread shortly before I did in response to a different request.

Dragonhiglord
03-06-2014, 01:34 PM
These are great ideas thank you.

I am trying to find the drow version or sun elf version of the divine battle priest, and cant seem to find it.

I am not sure of the changes coming in 4 days, but being as how great the arcane archer works at the moment, I would go with an archer version as first choice, drow or sun elf(do I need ranger for best dps? Obviously I could be much better support healer(the guys I run with all are self healers except one is the 8 fighter/6 ranger/6 monk dwarf axe version who needs some assistance on quite a few occasions) if I could use those levels to get more fs or cleric levels. ALSO: I think evasion is must if not improved evasion for EE stuff.

mlhammerdown
03-06-2014, 01:40 PM
Once you get to 20 and can open your Epic Destinies (http://ddowiki.com/page/Epic_Destinies) you can do an easy Tier 1 Twist to use Cocoon regardless of what ED you are leveling against. Since you are a Barbarian you should be able to start in Primal Avatar (http://ddowiki.com/page/Primal_Avatar) and build up a fate point to be able to twist it before you move on to other destinies...

In the meantime you have many options but I am not an expert on Barbarians & what is synergistic to splash with them so I will defer to others. Unless you have some capstone that you will sorely miss if you can splash a class that gives you the Magical Training feat you should be able to power Cocoon with just echos of power if needed due to a small mana pool.

Hope that at least gives you something to look forward to in a few levels if you don't find an answer you like before then.

EDIT: The following is a link to mostly Barbarian build that adds in Evasion and mana free healing that you could be leveraging right now:

https://www.ddo.com/forums/showthread.php/428187-The-Battleragers-12-barbarian-4-Favored-Soul-4-Rogue

I haven't played it but MaddMatt has and obviously likes it and it sounds like fun. While I don't consider myself an expert on Barbarians I have played with dual-proc ameliorating strikes extensively and they are very nice and you can read more about them here:

Thread: Best Righteous Ameliorating Strike builds (https://www.ddo.com/forums/showthread.php/433939-Best-Righteous-Focused-options)

With a LR+5 at level 16 Barbarian you could exchange one level with Rogue at level 1 for the skills, 4 to FvS per the build for the healing & other benefits, and be 11 Barb out of the chute as is now. In one more level you can either get your 2nd level of Rogue for Evasion or your 12 the level of Barb depending on what you would find more useful and then finish out the rest... As a side note the build recommends "Axe of Adaxus (http://ddowiki.com/page/Axe_of_Adaxus)" which you can use now (there is a ML: 14 version) and then upgrade at 23 and should fit withing your Dwarven "Throw your weight around" theme. When you get to 20 you can still look to twist Cocoon.

Thankyou ill look into your link... i guess im just so use to being a wf sorc or wizard with the repair abilities that playing a non healer just seems like such a drag... however the first 15 levels i was dominating and not really even in a need for heals but now that im getting higher its starting to become a bit stressful searching for a group lol

VampirePrintzess
03-17-2014, 03:43 PM
Looking for a fun build for a 6th life

Lives already played Arti - 2x, Monk, Bard, fighter

have all +5 tomes

not looking at getting into epics, just wanna get to 20 so I can tr again, hopefully looking for a druid or barbarian builds, however all suggestions are welcomed just looking for something fun :)

Thank you

RoguemcStabby
03-17-2014, 07:48 PM
So I'm looking for a build whose primary purpose is to tank raid bosses + difficult red names, with that said, we all know that tank builds are more or less only useful in a handful of circumstances (although I am open-minded on this topic, so feel free to enlighten me if I am wrong).

This will be a fresh toon, so 32 pt and no tomes to start, will probably cycle it through a few lives:

paladin, barb to name a few.

A few things I'm looking for in this build:

- Self-Healing (via cocoon or BF reconstruct)
- Able to endure long fight
- Ability to maintain aggro (even over a monkcher)
- Capability to mitigate or prevent CC (like enchant / stuns / etc.)
- Be able to fulfill some additional roles when not tanking.. ie: some dps


Bonuses:
- Evasion?
- Self-casting extended displacement ?
- Ranged? (for flavor, not necessary)?
- permanent fom / knockdown immunity?

ALSO:

- Looking for gear ideas / setups for at least epic levels..

elcagador
03-17-2014, 08:45 PM
So I'm looking for a build whose primary purpose is to tank raid bosses + difficult red names, with that said, we all know that tank builds are more or less only useful in a handful of circumstances (although I am open-minded on this topic, so feel free to enlighten me if I am wrong).

This will be a fresh toon, so 32 pt and no tomes to start, will probably cycle it through a few lives:

paladin, barb to name a few.

A few things I'm looking for in this build:

- Self-Healing (via cocoon or BF reconstruct)
- Able to endure long fight
- Ability to maintain aggro (even over a monkcher)
- Capability to mitigate or prevent CC (like enchant / stuns / etc.)
- Be able to fulfill some additional roles when not tanking.. ie: some dps


Bonuses:
- Evasion?
- Self-casting extended displacement ?
- Ranged? (for flavor, not necessary)?
- permanent fom / knockdown immunity?

ALSO:

- Looking for gear ideas / setups for at least epic levels..

This post should help you, at the end It shows a revised build with some gear for epics https://www.ddo.com/forums/showthread.php/425187-update-19-tank-8-monk-6-paladin-6-ranger?p=5244854&viewfull=1#post5244854

Another good tank build here https://www.ddo.com/forums/showthread.php/423767-Knight-of-the-rising-sun

Steelmoon47
03-18-2014, 02:05 PM
So heres the deal:
Returning player after about 4 years
VIP Account so have access to 32 point builds
Have access to Shadar-kai Assassin and Artificer
This will be my first life
Dont care if it is a pure build
Dont have any tomes but willing to buy a few if needed
Looking for a ranged toon that utilizes a crossbow or especially a repeater
Would like some trap monkey skills


So freely admit I feel overwhelmed trying to sort out custom builds on the web or come up with my own, almost to the point of not starting up the game again. Would appreciate any help with a build that comes close to my needs and actually lays it out well.

Nodoze
03-18-2014, 04:09 PM
So heres the deal:
Returning player after about 4 years
VIP Account so have access to 32 point builds
Have access to Shadar-kai Assassin and Artificer
This will be my first life
Dont care if it is a pure build
Dont have any tomes but willing to buy a few if needed
Looking for a ranged toon that utilizes a crossbow or especially a repeater
Would like some trap monkey skills


So freely admit I feel overwhelmed trying to sort out custom builds on the web or come up with my own, almost to the point of not starting up the game again. Would appreciate any help with a build that comes close to my needs and actually lays it out well.Welcome back!

The following is an Repeater-based Artificer build that I have played and like very much for utility and self-sufficiency:

https://www.ddo.com/forums/showthread.php/386775-Dubbell-O-Seven-casting-ranged-focused-artificer

In the Initial Post there is link to a post further down in the thread that gives the options for making it a 32 point version (I play a 32 point version). There are likely other Artificer builds out there but this one I have played and can say that it rocks solo with great Crowd Control on EH and below and can contribute in EE parties. In EE content my DC's aren't high enough but mine is a 32point first lifer & I haven't invested in them like the OP has but I can still do well in EE supporting a party. I tend to play it safe in EE and with such a high UMD I can rez/heal others when things go south.

The build has a character planner section laying out the decisions level by level so it will help if you have been away for awhile. I can also attest that the build has been kept updated over multiple updates spanning multiple years now (the Original Poster updated it after U20 in November and has been responding to posts through February though there may be slightly better gear now that U21 has been released).

SSFWEl
03-18-2014, 04:57 PM
Hey

Need an idea and build for a gearless, cashless char on an alt server I once made on a whim, and now want to play with.
She right now is lvl 5 halfling, 4 cleric (1-4), 1 monk, Lawfull good. Start from here. Can be melee or caster.

unbongwah
03-23-2014, 04:17 PM
Someone asked me to help come up with an LR for a 36-pt HE rog/monk/ftr using staves & bows. Basically I took one of my staff builds and used the extra feats to invest in ranged DPS. Since this is an LR +0 of a lvl 15 char, I'm constrained in where I can put feats etc., hence the less than optimal leveling order.

Regardless, here she is, the <some pun on sticks & arrows>!

Character Plan by DDO Character Planner Version 04.20.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 Lawful Neutral Half-Elf Female
(2 Fighter \ 6 Monk \ 12 Rogue \ 8 Epic)
Hit Points: 372
Spell Points: 25
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 18
Will: 11

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 28)
Strength 16 27
Dexterity 16 21
Constitution 16 19
Intelligence 11 14
Wisdom 11 14
Charisma 8 11

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Dexterity used at level 23

Level 1 (Rogue)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Barbarian
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Ranger
Feat: (Selected) Point Blank Shot


Level 2 (Monk)
Feat: (Monk Bonus) Power Attack


Level 3 (Monk)
Feat: (Selected) Cleave
Feat: (Monk Bonus) Improved Sunder


Level 4 (Monk)
Ability Raise: STR
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light


Level 5 (Monk)


Level 6 (Monk)
Feat: (Selected) Rapid Shot


Level 7 (Rogue)


Level 8 (Monk)
Ability Raise: STR
Feat: (Monk Bonus) Zen Archery


Level 9 (Rogue)
Feat: (Selected) Great Cleave


Level 10 (Rogue)


Level 11 (Rogue)


Level 12 (Rogue)
Ability Raise: STR
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 13 (Fighter)
Feat: (Fighter Bonus) Manyshot


Level 14 (Rogue)


Level 15 (Rogue)
Feat: (Selected) Master of Forms


Level 16 (Rogue)
Ability Raise: STR


Level 17 (Rogue)
Feat: (Rogue Bonus) Defensive Roll


Level 18 (Fighter)
Feat: (Fighter Bonus) Bow Strength
Feat: (Selected) Weapon Focus: Ranged Weapons


Level 19 (Rogue)


Level 20 (Rogue)
Ability Raise: STR
Enhancement: Half-Elf - Half-Elven Versatile Nature (Rank 1)
Enhancement: Half-Elf - Human Adaptability: Strength (Rank 1)
Enhancement: Half-Elf - Human Versatility: Damage Boost (Rank 1)
Enhancement: Half-Elf - Improved Dilettante (Barbarian) (Rank 1)
Enhancement: Half-Elf - Improved Recovery (Rank 1)
Enhancement: Half-Elf - Arcanum (Rank 1)
Enhancement: Half-Elf - Arcane Archer (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Control (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Stick Fighting (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Tumbler (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Kip Up (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Subtlety (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Strength (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Improved Defensive Roll (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Improved Defensive Roll (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Improved Defensive Roll (Rank 3)
Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 1)
Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 2)
Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Staff Specialization (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Fists of Iron (Rank 1)
Enhancement: Arcane Archer (Elf) - Arcane Archer (Rank 1)
Enhancement: Arcane Archer (Elf) - Morphic Arrows (Rank 1)
Enhancement: Arcane Archer (Elf) - Metalline Arrows (Rank 1)
Enhancement: Arcane Archer (Elf) - Conjure Arrows (Rank 1)
Enhancement: Arcane Archer (Elf) - True Strike (Rank 1)
Enhancement: Arcane Archer (Elf) - Energy of the Wild (Rank 1)
Enhancement: Arcane Archer (Elf) - Energy of the Wild (Rank 2)
Enhancement: Arcane Archer (Elf) - Energy of the Wild (Rank 3)
Enhancement: Arcane Archer (Elf) - Force Arrows (Rank 1)
Enhancement: Arcane Archer (Elf) - Soul Magic (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Focus: Martial Arts (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)


Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: DEX
Feat: (Selected) Epic: Improved Sneak Attack


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting


Level 27 (Epic)
Feat: (Selected) Improved Critical: Ranged Weapons


Level 28 (Epic)
Ability Raise: STR
Feat: (Epic Destiny) Epic Destiny: First Blood


Typical Master Earth stance monk hybrid. To be honest, I can't decide which HE dilly feat is actually useful to this build; I took barb b/c, well, more HPs is more HPs. :o Normally I prefer a rog 13 / monk 6 / <splash> 1 split for an extra rog feat & +d6 SA, but the extra feat from ftr 2 is the only way to squeeze in Bow STR by lvl 18 w/out losing something else. [Rgr splash instead of ftr would be good to get Bow STR free, but like I said, not an option for this LR.]

KishMaTush1
03-24-2014, 10:54 AM
I would like a pure Drow sorcerer build using Ice. I am new to casters so spell recomendations would also be useful.

Thanx

Thoom
03-26-2014, 03:03 AM
I once made a morninglord 8fighter/6monk/6ranger twf'er with Balizardes before I realized I need a self sufficient healer like a Bladeforged or some other class/race. I have a fresh level 20 monk with 2 raider reward boxes so I prefer either twf Balizardes or to THF with Sireth. I need self sufficient healing without a healer hire for times we man on teams. I have a True Heart of Wood, 2 +1' lessers, even a +20 lesser. (don't ask why I made a morninglord setup like this, I don't know either)

I loved the 6 monk splash for the Shadow Veil, I find myself in Wind Stance 99% of the time but would switch to Earth Stance if the setup called for it. But the overall build you suggest will determine classes.
I love Balizardes because of the monk enhancements to do Dex to attack and Damage to further buff my Monk AC.

My main concern is having a mana pool sufficient for self healing or fueling a Bladeforged between shrines and my go first into the mob playstyle.

I would need a brief description of a lvl 15 class progression cause I'll have to play it to 23 to get the "super weapons". I have a few weapons laying around I can use.

Any premade custom build link or a helpful suggestion will be greatly appreciated and will save my guildies from constant pestering.

Munkenmo
03-26-2014, 03:50 AM
I once made a morninglord 8fighter/6monk/6ranger twf'er with Balizardes before I realized I need a self sufficient healer like a Bladeforged or some other class/race. I have a fresh level 20 monk with 2 raider reward boxes so I prefer either twf Balizardes or to THF with Sireth. I need self sufficient healing without a healer hire for times we man on teams. I have a True Heart of Wood, 2 +1' lessers, even a +20 lesser. (don't ask why I made a morninglord setup like this, I don't know either

If you still have that 8/6/6 twist rejuvenation cocoon from the primal avatar tree.

Try it out before you TR, It's sufficient self healing even in EE.

Thoom
03-26-2014, 04:08 AM
If you still have that 8/6/6 twist rejuvenation cocoon from the primal avatar tree.

Try it out before you TR, It's sufficient self healing even in EE.

I have it at lvl 26 currently with just Grandmaster of Flowers. I would have to level up many paths to jump over that far but willing to do so.

I kinda wanted to make this new one cause of a few guildies having some level 15's to play with but we also have plenty of Epics running around.

Will try for Cocoon as time permits.

Munkenmo
03-26-2014, 03:05 PM
https://www.ddo.com/forums/showthread.php/435435-Zeus-God-of-Thunder-and-Lightning?highlight=zeus

I don't know what your sp resources are like, but I find having the best sp augment crystal available @ level has always been enough self healing on my bladeforged characters.

That build has fairly good defenses, so if you make use of them your SP should go a long way.

Caprice
03-27-2014, 10:41 AM
I have it at lvl 26 currently with just Grandmaster of Flowers. I would have to level up many paths to jump over that far but willing to do so.

I kinda wanted to make this new one cause of a few guildies having some level 15's to play with but we also have plenty of Epics running around.

Will try for Cocoon as time permits.
This is not a help for your pure Monk, but if you revisit your Morninglord 8/6/6 then you can pair the decent self-healing of Rejuvenation Cocoon with a bottomless SP pool. With 6 ranger levels, you can invest 4 AP into the Arcane Archer enhancement tree (http://ddowiki.com/page/Arcane_Archer_enhancements) to pick up 3/3 of "Energy of the Wild"; the 3rd point there gives you the Echoes of Power (http://ddowiki.com/page/Echoes_of_Power) SP regeneration effect* (as well as 100 SP). For 4 AP total cost that's a nice bargain. Echoes of Power cuts off when you reach or exceed 12 SP, but always gives you at least 12 SP, and 12 is exactly what Primal Avatar's Rejuvenation Cocoon (http://ddowiki.com/page/Primal_Avatar) costs to cast. Echoes of Power gives 4 SP per 6 seconds, so it takes 18 seconds to charge up for a Cocoon if you are out of SP. Since Cocoon has a 12 second cooldown, that is probably sufficient. If not then you might also consider going into the Divine sphere to pick up Endless Faith from the Exalted Angel ED (http://ddowiki.com/page/Exalted_Angel) as that increases both your base SP pool and increases the cutoff for Echoes of Power to 30 SP, which is enough for 2 casts of Cocoon. The recharge rate remains 4 SP per 6 seconds, but you can let it recover between battles for a bit more safety margin.

You can also take the Magical Training feat on any character as one of your leveling feats (e.g. on your Monk), which will grant 80 SP and the Echoes effect regardless of your class. However that is usually not necessary and a bit of a waste of a feat on most builds so I do not recommend it.

* The enhancement tree mouseover text says that it grants you the Magical Training Feat (http://ddowiki.com/page/Magical_training), but this is misleading. For instance you do not get the extra 80 SP that the feat grants, you only get the 100 SP total that the enhancement tree lists. I am not sure about the other perks (spell crit, orb proficiency) but neither is likely to be that useful to you anyway.

skorpeon
04-04-2014, 06:38 AM
I have been following this thread a long time and now need your help.

I have just got to lvl 20 on my cleric life and want to TR (heroic again) as i am finding without evasion I am still dying way too easily.

Things I am looking for if possible THW (great axe) build with Bow (many shot option) (I have invested a fair amount into bows and axes so want to keep them and its kinda my line on this toon, so a bit of flavor) but I am not completely fixed on this. I have two raiders boxes for when I reach lvl 23.

Previous lives 1x Barb (tried redsonya build more or less, did not work so well for me) 1x cleric (pure) finding no evasion low saves a bit tough

Have +5 tome str, 2's and 3's elsewhere (prob can have 3's mostly as I have a few cards so hope to get a couple of tomes there).

I would like this build to be able to take me into epics (does not need to be EE but if I turned up I hopefully would be accepted into a group)

I prefer to pug than solo but as I am EU based sometimes run solo or with one guild mate.

I do have Monk and shortly will have FVS unlocked, do not have iconics, artificer or robots (I am a very old style D&D player)

I am thinking of using a stone to get the 2 mill xp and help get to upper levels quicker (I am a bit confused but do ship buffs and xp pots boost this 2 mil?)

Looking forward to your feedback
Skorp
G-Land

Caprice
04-04-2014, 10:21 AM
I have been following this thread a long time and now need your help.

I have just got to lvl 20 on my cleric life and want to TR (heroic again) as i am finding without evasion I am still dying way too easily.

Things I am looking for if possible THW (great axe) build with Bow (many shot option) (I have invested a fair amount into bows and axes so want to keep them and its kinda my line on this toon, so a bit of flavor) but I am not completely fixed on this. I have two raiders boxes for when I reach lvl 23.
[....]
I would like this build to be able to take me into epics (does not need to be EE but if I turned up I hopefully would be accepted into a group)
[...]
I am thinking of using a stone to get the 2 mill xp and help get to upper levels quicker (I am a bit confused but do ship buffs and xp pots boost this 2 mil?)

I am a little curious about your current build and why you are missing Evasion so much? My main focus these days is on a Cleric running in EHs and while things can be dicey at times, spell damage is rarely what kills me. Spells cause the largest damage spikes but I can Quickened Heal/Cure or Burst to survive those, and most of my deaths are due to physical damage - and mostly when CC'd (e.g. knockdowns). I am caster-based rather than melee but I take a lot of aggro when questing.

My first question is: do you want to play a Cleric still, just with more survivability, or do you not care what sort of class you play? When you combine melee and ranged DPS you are going to need a lot of feats, which usually means either some sort of Ranger splash and going TWF (/6 and /3 both have merits), or going deep Fighter for lots of bonus feats. Either choice will hurt your casting (e.g heals) substantially.

If you still want to be an effective divine caster and are willing to drop the bow use to focus on your Greataxes with strong healing and utility, then sirgog's Radiant Titan (https://www.ddo.com/forums/showthread.php/427304-Radiant-Titan-revisited-Clr17-Pal2-Ftr1-melee-healing-spec) is an excellent EE-capable Cleric-based meleer. It does not have Evasion but will have extremely high Saves, and IMO saving for half damage consistently is better than saving for zero erratically.

If you don't care about your class pick anymore then... TBH I feel a little dirty for suggesting it, but... you probably want something like Yet Another Monk 12/Fighter 8 Centered Kensai with Axes focus, using the Keen Edge and One With the Blade tier 5 Kensai enhancements to be centered while using your greataxes, and then picking up Zen Archery to be centered with your bows too. You get the base 7 heroic feats for heroic levels, 5 more from Fighter levels, and 3 more from Monk levels, for 15 at level 20. You want PA, Cleave, GCleave, IC:Slash, and the full THF/ITHF/GTHF feat line for meleeing. You also need Weapon Focus:Slash and Greater Weapon Focus:Slash to qualify for the tier 5 Kensai enhancements. You want at least PBS, Rapid Shot, Manyshot, Bow Strength, and Zen Archery for ranged. The Monk bonus feats are from a limited list so PA and THF should be your first 2 Monk feats and you should take those levels early, and you probably want to grab Ten Thousand Stars as well, so you need to take either Zen Archery or 10k Stars as your level 6 Monk feat pick. If you play as a Human then Dodge seems like a good additional feat to pick, or you can use it to grab Cleave and free up a later feat for Grandmaster of Forms. This is going to be a bit MAD since you need DEX 17 for Manyshot and WIS 13 for Zen Archery, plus as much STR as you can fit (aiming for STR 23 at level 21 for OC), but with a 36-pt build, +3 tomes, and a +5 STR tome you should be able to manage. The self-healing is limited until you get Rejuvenation Cocoon, but hopefully you have that unlocked from your Barbarian PL and if you are skipping to 16+ then you'll avoid a lot of the nuisance. Holoing through the rest of the heroic levels shouldn't be too painful.

I have never used an Otto's Box myself, but my understanding is that ship and pot XP buffs do in fact increase the 2 mil XP ... but I have also seen a few complaints about it bugging out and not granting the extra XP.

skorpeon
04-04-2014, 01:15 PM
If you don't care about your class pick anymore then... TBH I feel a little dirty for suggesting it, but... you probably want something like Yet Another Monk 12/Fighter 8 Centered Kensai with Axes focus, using the Keen Edge and One With the Blade tier 5 Kensai enhancements to be centered while using your greataxes, and then picking up Zen Archery to be centered with your bows too. You get the base 7 heroic feats for heroic levels, 5 more from Fighter levels, and 3 more from Monk levels, for 15 at level 20. You want PA, Cleave, GCleave, IC:Slash, and the full THF/ITHF/GTHF feat line for meleeing. You also need Weapon Focus:Slash and Greater Weapon Focus:Slash to qualify for the tier 5 Kensai enhancements. You want at least PBS, Rapid Shot, Manyshot, Bow Strength, and Zen Archery for ranged. The Monk bonus feats are from a limited list so PA and THF should be your first 2 Monk feats and you should take those levels early, and you probably want to grab Ten Thousand Stars as well, so you need to take either Zen Archery or 10k Stars as your level 6 Monk feat pick. If you play as a Human then Dodge seems like a good additional feat to pick, or you can use it to grab Cleave and free up a later feat for Grandmaster of Forms. This is going to be a bit MAD since you need DEX 17 for Manyshot and WIS 13 for Zen Archery, plus as much STR as you can fit (aiming for STR 23 at level 21 for OC), but with a 36-pt build, +3 tomes, and a +5 STR tome you should be able to manage. The self-healing is limited until you get Rejuvenation Cocoon, but hopefully you have that unlocked from your Barbarian PL and if you are skipping to 16+ then you'll avoid a lot of the nuisance. Holoing through the rest of the heroic levels shouldn't be too painful.

I have never used an Otto's Box myself, but my understanding is that ship and pot XP buffs do in fact increase the 2 mil XP ... but I have also seen a few complaints about it bugging out and not granting the extra XP.[/QUOTE]

Thanks this helps a lot, I am happy to drop cleric and go fighter. I did not know I could get many shot and 10k stars on this build. I will have a go at building this in a planner to see how it goes. Your help is much appreciated. I think I just wanted a wee push in this direction and was kinda what I was thinking but thought I would need ranger for it (and thus waste all the two weapon feats).

On my current cleric, not fancy gear, templars armor +6 resistance item, Mainly str and Con based with fair Wis and low dex. My light spells don't do so much (Shamanic trinket) but what I use for range.

Question, what armor should I be looking for in General for this build?

Cardtrick
04-04-2014, 01:47 PM
Things I am looking for if possible THW (great axe) build with Bow (many shot option) (I have invested a fair amount into bows and axes so want to keep them and its kinda my line on this toon, so a bit of flavor) but I am not completely fixed on this. I have two raiders boxes for when I reach lvl 23.


I would like this build to be able to take me into epics (does not need to be EE but if I turned up I hopefully would be accepted into a group)

This sounds a lot like you're looking for something very similar to the Cetus (https://www.ddo.com/forums/showthread.php/433254-Cetus-The-Supreme-Bladeforged-Fighter) build. THF Centered Kensai with tactics, survivability, and a ranged option. Unlike Cetus, you won't have excellent self-healing, since you're not a bladeforged -- but you didn't mention that as a requirement, and Cocoon can be plenty outside of EE.

Here are two possibilities, both centered kensais. The first is as close as you can get to the Cetus build -- same class split, so you'll have the same or better saves. But because you're not Bladeforged, you won't have the Reconstruct option (or some other nice things). And unfortunately, there's no way to take Empower Healing, so your Cocoon is going to be a bit weak. I went human for healing amp. There's some flexibility with enhancements since you don't need to invest in the Bladeforged tree -- I put enough into human for tier 2 improved recovery and some into Stalwart for the defensive stance (with the PRR and Saves enhancements to improve it), but you can make other choices. Like Cetus, you take the Divine Might enhancement in the Paladin tree, but you won't innately have any Turn Undead uses to actually use it; so you need to twist in Bane of Undeath to power the ability. You also need to twist in Cocoon for healing. Assuming you don't have Epic Completionist, that only leaves one twist free, to use probably for Dance of Flowers (which unfortunately means losing out on Sense Weakness).

The second drops the 2 paladin levels in favor of 2 favored soul levels. This is a major decrease in saves. If your goal is survivability in difficult EE content in a party with a dedicated healer, this is a significantly worse choice! But if soloability in EH or easier EE content is more important to you, you may find that Empower Healing and Quicken for Cocoon are more valuable. (There's also a Cure Light Wounds spell, which with sufficient investment in Positive Spellpower and Healing Amp can actually be useful as a supplement.) Note that one other advantage of this build is that you'll be able to use Divine Might without having to twist in Bane of Undeath from Unyielding Sentinel. This version drops the THF line -- taking Empower Healing and Quicken makes it impossible to get Greater Two Handed Fighting and the other feats aren't worthwhile without gTHF (freeing up THF from a monk feat allows taking Precision, though, which is really nice against undead). In general, this version will be lower DPS for most content due to greatly reduced glancing blows, although it will be better against undead and high fortification enemies due to Precision. It will have better self healing but considerably worse saves. Somewhat better physical defense from Warpriest's 10 PRR. Somewhat better ranged damage from Warpriest's stacking +2 to enhancement of all longbows. It does free up a twist, since divine might can now be powered by SP rather than requiring you to twist in turns; what you use that twist for will have a lot to do with which of these builds you prefer. (One good defensive option is Unearthly Reactions, which would earn you back 6 of the missing reflex saves and give 3% dodge; the offensive alternative is Sense Weakness, which is a huge DPS boost on helpless enemies.)


Paladin Splash (Cetus variant):


Character Plan by DDO Character Planner Version 04.20.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 Lawful Good Human Male
(12 Fighter \ 2 Paladin \ 6 Monk \ 8 Epic)
Hit Points: 437
Spell Points: 0
BAB: 18\18\23\28\28
Fortitude: 25
Reflex: 20
Will: 15

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(36 Point) (Level 1) (Level 28) (Level 28)
Strength 16 28 32
Dexterity 15 18 18
Constitution 15 18 18
Intelligence 8 11 11
Wisdom 10 13 13
Charisma 15 18 19

Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Wisdom used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6
+3 Tome of Strength used at level 10
+3 Tome of Dexterity used at level 10
+3 Tome of Constitution used at level 10
+3 Tome of Intelligence used at level 10
+3 Tome of Wisdom used at level 10
+3 Tome of Charisma used at level 10
+4 Tome of Strength used at level 14
+5 Tome of Strength used at level 18

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 28) (Level 28)
Balance 6 12 22
Bluff 2 4 12
Concentration 6 22 32
Diplomacy 2 4 12
Disable Device n/a n/a n/a
Haggle 2 4 12
Heal 2 17 25
Hide 2 4 12
Intimidate 2 4 12
Jump 3 11 21
Listen 0 1 9
Move Silently 2 4 12
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 0 8
Search -1 0 8
Spellcraft -1 0 8
Spot 0 1 9
Swim 3 11 19
Tumble n/a n/a n/a
Use Magic Device 4 15 23

Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Heal (+2)
Skill: Use Magic Device (+2)
Feat: (Selected) Cleave
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Cleric
Feat: (Monk Bonus) Power Attack
Feat: (Human Bonus) Stunning Blow


Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Two Handed Fighting


Level 3 (Fighter)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Point Blank Shot
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons


Level 4 (Fighter)
Ability Raise: STR
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Rapid Shot


Level 5 (Fighter)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)


Level 6 (Fighter)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Great Cleave
Feat: (Selected) Weapon Specialization: Slashing Weapons


Level 7 (Fighter)
Skill: Concentration (+0.5)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)


Level 8 (Fighter)
Ability Raise: STR
Skill: Concentration (+0.5)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Manyshot


Level 9 (Fighter)
Skill: Concentration (+0.5)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Fighter)
Skill: Concentration (+0.5)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons


Level 11 (Monk)
Skill: Concentration (+3)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light


Level 12 (Monk)
Ability Raise: STR
Skill: Concentration (+3)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Ranged Weapons
Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Focus: Axes (Rank 1)
Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
Enhancement: Kensei (Ftr) - Tactics (Rank 1)
Enhancement: Kensei (Ftr) - Tactics (Rank 2)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
Enhancement: Kensei (Ftr) - Weapon Meditation (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
Enhancement: Kensei (Ftr) - Shattering Strike (Rank 1)
Enhancement: Kensei (Ftr) - Strength (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
Enhancement: Kensei (Ftr) - Strength (Rank 1)
Enhancement: Kensei (Ftr) - Keen Edge (Rank 1)
Enhancement: Kensei (Ftr) - One With The Blade (Rank 1)
Enhancement: Kensei (Ftr) - Deadly Strike (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
Enhancement: Ninja Spy (Mnk) - Fists of Iron (Rank 1)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 2)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)


Level 13 (Monk)
Skill: Concentration (+3)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)


Level 14 (Monk)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Zen Archery


Level 15 (Fighter)
Skill: Concentration (+0.5)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Weapon Focus: Ranged Weapons


Level 16 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Bow Strength


Level 17 (Paladin)
Skill: Heal (+3)
Feat: (Deity) Follower of the Silver Flame


Level 18 (Paladin)
Skill: Heal (+3)
Feat: (Selected) Master of Forms


Level 19 (Fighter)
Skill: Balance (+0.5)
Skill: Use Magic Device (+1)


Level 20 (Fighter)
Ability Raise: STR
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Improved Two Handed Fighting
Enhancement: Human - Human Adaptability: Strength (Rank 1)
Enhancement: Human - Human Versatility: Saves Boost (Rank 1)
Enhancement: Human - Human Adaptability: Charisma (Rank 1)
Enhancement: Human - Action Surge: Strength (Rank 1)
Enhancement: Human - Action Surge: Strength (Rank 2)
Enhancement: Human - Action Surge: Strength (Rank 3)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Kensei (Ftr) - Power Surge (Rank 1)
Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Hunter of the Dead I (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Toughness (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Overbalance (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Stalwart Defense (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 2)
Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 3)
Enhancement: Stalwart Defender (Ftr) - Defense Boost (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Defense Boost (Rank 2)
Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 2)
Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 3)
Enhancement: Stalwart Defender (Ftr) - Strength (Rank 1)


Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: STR
Feat: (Selected) Greater Two Handed Fighting


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Handed Fighting


Level 27 (Epic)
Feat: (Selected) Epic: Epic Reflexes


Level 28 (Epic)
Ability Raise: STR
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting




Favored Soul Splash


Character Plan by DDO Character Planner Version 04.20.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Human Male
(12 Fighter \ 6 Monk \ 2 Favored Soul)
Hit Points: 325
Spell Points: 274
BAB: 17\17\22\27\27
Fortitude: 20
Reflex: 18
Will: 13

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(36 Point) (Level 1) (Level 20) (Level 20)
Strength 16 26 29
Dexterity 15 18 18
Constitution 15 18 18
Intelligence 8 11 11
Wisdom 10 13 13
Charisma 15 18 19

Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Wisdom used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6
+3 Tome of Strength used at level 10
+3 Tome of Dexterity used at level 10
+3 Tome of Constitution used at level 10
+3 Tome of Intelligence used at level 10
+3 Tome of Wisdom used at level 10
+3 Tome of Charisma used at level 10
+4 Tome of Strength used at level 14
+5 Tome of Strength used at level 18

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 6 11 13
Bluff 2 4 4
Concentration 6 21 23
Diplomacy 2 4 4
Disable Device n/a n/a n/a
Haggle 2 4 4
Heal 2 19 19
Hide 2 4 4
Intimidate 2 4 4
Jump 3 9 11
Listen 0 1 1
Move Silently 2 4 4
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 0 0
Search -1 0 0
Spellcraft -1 0 0
Spot 0 1 1
Swim 3 9 9
Tumble n/a n/a n/a
Use Magic Device 4 15 15

Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Heal (+2)
Skill: Use Magic Device (+2)
Feat: (Human Bonus) Cleave
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Cleric
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Stunning Blow


Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Precision


Level 3 (Fighter)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Point Blank Shot
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons


Level 4 (Fighter)
Ability Raise: STR
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Rapid Shot


Level 5 (Fighter)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)


Level 6 (Fighter)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Great Cleave
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons


Level 7 (Fighter)
Skill: Concentration (+0.5)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)


Level 8 (Fighter)
Ability Raise: STR
Skill: Concentration (+0.5)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Manyshot


Level 9 (Fighter)
Skill: Concentration (+0.5)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Fighter)
Skill: Concentration (+0.5)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons


Level 11 (Monk)
Skill: Concentration (+3)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light


Level 12 (Monk)
Ability Raise: STR
Skill: Concentration (+3)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Weapon Focus: Ranged Weapons
Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Focus: Axes (Rank 1)
Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
Enhancement: Kensei (Ftr) - Tactics (Rank 1)
Enhancement: Kensei (Ftr) - Tactics (Rank 2)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
Enhancement: Kensei (Ftr) - Weapon Meditation (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
Enhancement: Kensei (Ftr) - Shattering Strike (Rank 1)
Enhancement: Kensei (Ftr) - Strength (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
Enhancement: Kensei (Ftr) - Strength (Rank 1)
Enhancement: Kensei (Ftr) - Keen Edge (Rank 1)
Enhancement: Kensei (Ftr) - One With The Blade (Rank 1)
Enhancement: Kensei (Ftr) - Deadly Strike (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
Enhancement: Ninja Spy (Mnk) - Fists of Iron (Rank 1)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 2)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)


Level 13 (Monk)
Skill: Concentration (+3)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)


Level 14 (Monk)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Zen Archery


Level 15 (Favored Soul)
Skill: Heal (+3)
Feat: (Selected) Empower Healing Spell
Feat: (Deity) Follower of the Silver Flame
Spell (1): Cure Light Wounds
Spell (1): Nightshield


Level 16 (Favored Soul)
Ability Raise: STR
Skill: Heal (+3)
Spell (1): Protection from Evil


Level 17 (Fighter)
Skill: Use Magic Device (+1.5)


Level 18 (Fighter)
Skill: Heal (+1.5)
Feat: (Fighter Bonus) Bow Strength
Feat: (Selected) Master of Forms


Level 19 (Fighter)
Skill: Heal (+0.5)
Skill: Use Magic Device (+1)


Level 20 (Fighter)
Ability Raise: STR
Skill: Heal (+1.5)
Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
Enhancement: Human - Human Adaptability: Strength (Rank 1)
Enhancement: Human - Human Versatility: Saves Boost (Rank 1)
Enhancement: Human - Human Adaptability: Charisma (Rank 1)
Enhancement: Human - Action Surge: Strength (Rank 1)
Enhancement: Human - Action Surge: Strength (Rank 2)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Kensei (Ftr) - Power Surge (Rank 1)
Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
Enhancement: Warpriest (Fvs) - Smite Foe (Rank 1)
Enhancement: Warpriest (Fvs) - Divine Might (Rank 1)
Enhancement: Warpriest (Fvs) - Divine Might (Rank 2)
Enhancement: Warpriest (Fvs) - Divine Might (Rank 3)
Enhancement: Warpriest (Fvs) - Toughness (Rank 1)
Enhancement: Warpriest (Fvs) - Righteous Weapons (Rank 1)
Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 1)
Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 2)
Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 3)
Enhancement: Stalwart Defender (Ftr) - Toughness (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Overbalance (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Stalwart Defense (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 2)
Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 3)
Enhancement: Stalwart Defender (Ftr) - Defense Boost (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Defense Boost (Rank 2)
Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 2)
Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 3)

Cardtrick
04-04-2014, 01:58 PM
Question, what armor should I be looking for in General for this build?

That depends a lot on what other gear you have. It has to be a robe or outfit for any kind of centered build -- no light/medium/heavy. The heroic Black Dragonscale Robe is good in the mid-to-upper heroics, and also the epic version of it is very good in the mid-to-late epics.

In heroics I also like a robe from Reaver's Refuge crafted with 10%/20%/30% healing amp -- but it can be a pain to craft, since there's a lot of luck involved, flagging is annoying, and the quests aren't run much for loot anymore. Note that healing amp stacks multiplicatively. If you've got 10/20/30 on a robe, along with two tiers of human improved recovery (10% each), 1 Shintao core (5%), and a ship buff (10%), you're looking at healing amp of 1.1 * 1.2 * 1.3 * 1.1 * 1.1 * 1.05 * 1.1 = 2.398, or about a 240% increase in incoming healing. So a heal scroll would hit you for 240 points instead of 100. (Using the jidz-tet'ka bracers in fire stance gives an additional 25% on top of that, for a total of almost exactly 300% healing amp, but you would probably be running in mountain stance almost full time.)

Caprice
04-04-2014, 02:23 PM
I don't know why I blanked on Cetus - that is indeed an optimal build if you can live with the limitations of leveling it (e.g. no DM until Epics) and needing +5 tomes on multiple stats (WIS & DEX required). As usual Cardtrick has some good variants to share there. I'm not sure that I would recommend it, but you could mix the two ideas by going with the FvS splash variant but pick Half Elf rather than Human. You lose Precision (no human bonus feat), but can keep the Healing Amp and get a few points of extra saves via the Half-Elf Paladin dilly. I don't recommend it because the AP cost in Half-Elf is rather steep for the benefits, but it could work.

Wireless_Joe
04-04-2014, 02:39 PM
Regarding this old build (https://www.ddo.com/forums/showthread.php/117232-Request-a-Build-Get-a-Build?p=3754339&highlight=short+answer#post3754339)you have below; I believe it's close to what I was looking for in my first (failed) attempt (https://www.ddo.com/forums/showthread.php/439979-Build-critique-please-help-me-improve-this-abomination) at a build that was more than just a pure rogue or monk.

I'm trying to take my old helf 3x rogue and resurrect her with some ranged DPS that's better than what I had with her repeaters, and I've decided I'd like to avoid monk levels (just because).

Would it be possible to get your advice on what would be optimal for today's modern rogue? Is finesse still the way to go with high DEX and INT? Which dilly is best: still Arti, maybe cleric? What would the enhancements look like?

Thanks for any time you have.


I've looked into to this.

The short answer is; No, it isn't possible.

The medium answer is that; while it is possible a build with less rogue is probably better.

Long answer:

(18 Rogue / 1 Fighter / 1 Wizard)

Goals: Most optimal example of an Arcane Archer/Assassin III build that I can think of.

Multiclass progression: Level 1 as a rogue, level 2 as fighter, level 3 to 8 as rogue, level 9 as wizard, level 10 to 20 as rogue.
Alignment: Lawful Neutral

Stats and Race (32pt build):
Half-elf
Str: 26 (14 base + 2 tome + 6 item +2 rage +2 yugo)
Dex: 27 (16 base + 5 levels + 6 item)
Con: 22 (16 base + 6 item)
Int: 14 (14 base +6 item)
Wis: 16 (8 base +6 item)
Cha: 16 (8 base +6 item)
Ability increase every 4 levels: All in dexterity

Skills: 23 ranks in UMD, search, disable, spot, move silently. 10 ranks in Hide and Open Lock. 23 ranks in Diplomacy and Bluff. 1 rank in tumble. 5 ranks in jump. Rest wherever you like ...

Feats (by level): Point Blank Shot (1), Fighter Bonus Feat: Rapid Shot (2), Toughness (3), Weapon Focus: Ranged (6), Manyshot (9), Wizard Bonus Feat: Extend (10), Improved Critical: Ranged (12), Precise Shot (15), Improved Precise Shot (18).

Enanchments:


Assassin III 8
- SA Accuracy IV 10
- SA Training IV 10
- Damage Boost II 3
- Improved Hide II 2
- Improved MS II 2
- Subtle Backstab I 1
Arcane Archer I 4
- Conjure Arrows 4
- Energy of the Scholar I 1
- Imbue Arrows 6
Haste Boost IV 10
Extra AB II 6
Toughness II 3
Versatility II 3
Improved Dilettante III 6
Total: 79


Seriously tight.

Details: The intention with the strength score is to hit exactly 26 to maximise the strength shot that is available to you. Adjust it according to your gear/resources/patience to maximise it. 1 monk or 1 fighter are both good options but fighter gives more HP and access to martial weapons to twitch an eSoS if desired.

Can definitely expect some of the highest DPS numbers possible in the game for that 20 seconds of manyshot along with 11d6+20 sneak attack (assuming Tharne's).

Cardtrick
04-04-2014, 02:56 PM
I don't know why I blanked on Cetus - that is indeed an optimal build if you can live with the limitations of leveling it (e.g. no DM until Epics) and needing +5 tomes on multiple stats (WIS & DEX required). As usual Cardtrick has some good variants to share there. I'm not sure that I would recommend it, but you could mix the two ideas by going with the FvS splash variant but pick Half Elf rather than Human. You lose Precision (no human bonus feat), but can keep the Healing Amp and get a few points of extra saves via the Half-Elf Paladin dilly. I don't recommend it because the AP cost in Half-Elf is rather steep for the benefits, but it could work.

Just to clarify a couple of things -- I didn't assume +5 tomes in the builds I posted. I used the tomes the OP said he had -- +5 to Strength and +3 elsewhere. +3 tomes are pretty easily achievable for anyone who's got a 36 point build, especially right now with the anniversary cards.

It's easy enough to make it fit by dropping 2 points of strength, which frees up 6 build points. Yeah, it's not quite min-maxed, but you're talking about a loss of a single point of base damage and 1 tactics DC. It does matter, but realistically, gear matters a lot more, and it's always possible to LR or epic TR once +5 tomes to other stats are obtained.

Half Elf with Paladin dilettante is a really interesting idea, but I can't see a way to make it work well. The problem isn't so much the APs, although those are hard -- it's the fact that I'm using a Monk bonus slot for Precision, and there's nothing else we're already taking that could fit in that slot. So you'd have to drop one of the real feats, but most of them are prerequisites for various important things. The only real option, I think, would be to drop Quicken, push Overwhelming Critical back to level 24, and push either Master of Forms or Empower Healing to level 21. I think that's losing too much, but it's worth thinking about -- there are definitely times when +3 to all saves would be more important than being able to Quicken your Cocoon or CLW.

EDIT: If you have them unlocked and don't mind not being able to do a normal heroic TR, Purple Dragon Knight makes a very good alternative race for either build. It gets all the benefits of human, plus an easily accessible enhancement for a stacking +2 to all saves for both you and your party members.

Caprice
04-04-2014, 04:30 PM
Just to clarify a couple of things -- I didn't assume +5 tomes in the builds I posted. I used the tomes the OP said he had -- +5 to Strength and +3 elsewhere. +3 tomes are pretty easily achievable for anyone who's got a 36 point build, especially right now with the anniversary cards.
Yes, I didn't mean to sound like I was putting down your builds at all. They are excellent adaptations of the Cetus template to Skorpeon's situation (e.g. 36-pt w/ +3s & the +5) and both are superior to what I was suggesting*. And I'm not putting Cetus down either - it is an extremely powerful build - but I contemplate it from a theorycrafting viewpoint rather than a "yeah, I'm totally making one!" one.

I'd also forgotten that Bow Strength requires Weapon Focus: Ranged, which puts me a feat behind where I thought this should be.

* Except insofar as Abundant Step has its merits.

Cardtrick
04-04-2014, 04:35 PM
And I'm not putting Cetus down either - it is an extremely powerful build - but I contemplate it from a theorycrafting viewpoint rather than a "yeah, I'm totally making one!" one.

Yeah, same. I mostly stick to sorcerers and my various gimpy quarterstaff builds for actually playing. But there's no denying that the Cetus build does what it tries to do really, really well.

Caprice
04-04-2014, 06:11 PM
That depends a lot on what other gear you have. It has to be a robe or outfit for any kind of centered build -- no light/medium/heavy. The heroic Black Dragonscale Robe is good in the mid-to-upper heroics, and also the epic version of it is very good in the mid-to-late epics.

In heroics I also like a robe from Reaver's Refuge crafted with 10%/20%/30% healing amp -- but it can be a pain to craft, since there's a lot of luck involved, flagging is annoying, and the quests aren't run much for loot anymore. Note that healing amp stacks multiplicatively. If you've got 10/20/30 on a robe, along with two tiers of human improved recovery (10% each), 1 Shintao core (5%), and a ship buff (10%), you're looking at healing amp of 1.1 * 1.2 * 1.3 * 1.1 * 1.1 * 1.05 * 1.1 = 2.398, or about a 240% increase in incoming healing. So a heal scroll would hit you for 240 points instead of 100. (Using the jidz-tet'ka bracers in fire stance gives an additional 25% on top of that, for a total of almost exactly 300% healing amp, but you would probably be running in mountain stance almost full time.)
As far as gearing, I'd say that actually being Centered (Robes & Ki weapons only) is useful but not necessary until you have either Monk 6 or the tier 5 Kensai "One With The Blade" enhancement, which requires character level 12 and Fighter level 8 for Greater Weapon Focus. Once you have that first Fighter level you can do fine playing as an Evasion Fighter with either Robes or Light armor and swinging an axe or whatever, or even wearing Heavy armor for a bit more physical mitigation (but losing Evasion). E.g. If you've farmed up a Carnifex from Delera's already and want to use that, by all means level using that rather than do anything Monk-ish.

I might suggest a slightly different leveling order than Cardtrick's: take Monk for levels 1-3 to get access to Fist of Light for better self-healing (and lots of extra dmg vs Undead) and then switch to the Fighter levels. However this requires playing with robes & monk ki weapons - probably handwraps most of the time, and kamas for zombies - so it may not feel like you want it to. So that order would be Monk 1-3 / Fighter 1-8 / Monk 4-6 / Other 1-2 / Fighter 9-12. It would be nice if I could take Monk 6 sooner to get access to Shadow Veil - one of the best mitigation abilities in the game - but I do not like the sacrifices that would require.

For robes I'd suggest looking at some combination of:
- Quicksilver Cassok (http://ddowiki.com/page/Quicksilver_Cassok) [ML 8, BtA Sorrowdusk end reward] - I think that 10% melee alacrity is almost unique for non-epic items - and it can be slotted with Heavy Fortification
- Giantcraft Robe (http://ddowiki.com/page/Item:Giantcraft_Robe) [ML 10, BtCoA on turn-in of unbound Gianthold relics]
- Black Dragonscale Robe (http://ddowiki.com/page/Item:Black_Dragonscale_Robe) [ML 14, BtCoA on turn-in of unbound dragonscales]

You should farm for anything you want on your current life while it's relatively easy (but potentially tedious). If you are going to use an Otto's Box to get to 16 then skip straight to Black Dragonscale, of course, and that will last you to 20.

Personally I wouldn't spend the time farming up one of the Dragontouched Robes (http://ddowiki.com/page/Dragontouched_Armor) [ML16, BtCoA, Reaver's Refuge hellfarm] that Cardtrick mentioned unless I planned to TR through a few more lives that can use it. The time investment tends to be fairly extreme. However if you are TRing enough times through robe-based lives then it may pay off over time, and there is some long term value even in epics since you can swap between robes freely and that could help you maximize healing as needed.

When you hit 20 you can get a jumpstart into the epics with the Commendation gear from the Eveningstar factions. My suggested list for this kind of build:
: Vestments, Bracers, and Belt (Total: Resistance +6, WIS +7, WIS +2 Insight, CON +7, CON +2 Insight, Parrying VIII (=Saves +4 Insight), [url=http://ddowiki.com/page/Named_item_sets#Way_of_the_Sun_Soul]Set Bonus (]Villagers[/url); 20 Villager comms)
Purple Dragon Knights (http://ddowiki.com/page/Commendation:_Purple_Dragon_Knights): Gauntlets (STR+7, CON +2 Insight, 30% Healing Amp; 5 PDK comms); the helm gives STR +2 Insight and may be worth using too
Clerics of Amaunator (http://ddowiki.com/page/Commendation:_Clerics_of_Amaunator): Ring (CHA +7, WIS +2 Insight, Healing Lore VI; 5 CoA comms)

There are repeats on some stats but everything is worthwhile overall.

In fact you should farm those commendations now since you get offered 3 of each commendation type for each chain completion of The Druid's Deep (http://ddowiki.com/page/The_Druid%27s_Deep) quest chain, and your level 20 should be able to steamroll easily through the chain on Heroic Casual. Just be careful to kill the end boss in the final quest slowly and kill his adds every time they spawn, or you may end up bugging him into an invulnerable state. The above will take 11 runs of the chain, which isn't lovely, but at least it is a guaranteed result. You can keep the Commendations in an Ingredient Bag until you hit 20 on your next life and save yourself the TR bank space for now.

You said that you already have a collection of axes and bows so I won't make any suggestions for those.

MaxParill
04-05-2014, 08:21 AM
Hi!

I am looking for a simple Staffmonk build!



- full monk or with a few rogue splashes

- 32 points

- no Horc or Warforged

- solofriendly (but not looking for UMD)

- not aimed for endgame



Thanks for all answers

thbu21
04-05-2014, 08:35 AM
I figured I really like Monks class, so i'm looking for such 36 points build that'd have high DPS, but also some nice defense and survivability.

I also really like Warforged-type characters, and since Bladeforged characters also get self-heal, i'd rather make that one, I can always do a Half-Orc build, but Bladeforged look so much cooler, if you guys could give me a Half-Orc / Bladeforged Monk builds, that'd be great, but still if one of these isn't getting the best of results, I have all races and classes that currently are in the game.

I want high DPS, so I recommend adding 3 Arti levels for Elemental Weapons, or 1 Druid lvl for Ram's Might, I would like at least 16 Monk levels, maybe you could put some Fighter in there, and if it's a Bladeforged, i'd rather not have to use a +1 LR to swap out Pally level, so if you could include that, no fixed build needed, ideas and suggestions mainly, I want to fight Unarmed, thanks to all helpers!

My past lives are 1 Monk, 1 Pally, 2 Sorc, 1 Barb.

Tomes: +5 STR, +4 DEX, +3 CON, +2 INT(can get more), +3 WIS, +3 CHA.

Going end-game, hoping to be EE capable.

Cardtrick
04-05-2014, 10:09 AM
- solofriendly (but not looking for UMD)

- not aimed for endgame

Can you explain what this means to you? Solo friendly means different things to different people. To me, it means reasonable damage mitigation/avoidance, healing amp, and either self healing or UMD. To a lot of people, it means trap skills, or a really significant self healing option.

When you say not aimed at endgame, do you just mean that you don't care about performance in epic elites? Or do you mean that you're planning to take this to 20 and TR so you don't care about performance in epics at all?

I'm assuming no tomes -- correct?

MaxParill
04-05-2014, 02:10 PM
I don't think that I can have self-healing, trapskills, UMD and dish out lots of damage.

My main goal is to solo quests in hard (elite, if I can) using a healer-hireling.

Survivability and damage are my main goals.

I don't know how much more I can get beyond this.

I f there was an easy way to get self-healing or trapskills it would surely be nice, but I wouldn't want trapskills, if they were too low for elite quests. (Tomes up to +3 seems ok btw.)



I might TR at 20 for another monklife (with same or similar build).

Tinco
04-06-2014, 11:56 AM
I want high DPS, so I recommend adding 3 Arti levels for Elemental Weapons, or 1 Druid lvl for Ram's Might, I would like at least 16 Monk levels, maybe you could put some Fighter in there, and if it's a Bladeforged, i'd rather not have to use a +1 LR to swap out Pally level, so if you could include that, no fixed build needed, ideas and suggestions mainly, I want to fight Unarmed, thanks to all helpers!

My past lives are 1 Monk, 1 Pally, 2 Sorc, 1 Barb.

Tomes: +5 STR, +4 DEX, +3 CON, +2 INT(can get more), +3 WIS, +3 CHA.

Going end-game, hoping to be EE capable.


A pretty standard, sturdy and slightly more offensive variant of the pure monk is the Mnk16/Ftr2/Pal2 split where you leverage cha (for saves and - if you twist Bane of Undeath - divine might) and use kensei for haste boost. It's also a very decent tactics platform on a blade-/warforged, but the AP are tight.

archersmith
04-12-2014, 12:06 AM
Me and my gf started playing this game i have played off and on for awhile. however my girl is wanting a to play a cleric. i was thinking of a battle cleric. like melee/healing type but i can't find a 28 pt build if somebody could help it would be wonderful

Tinari
04-13-2014, 12:31 PM
Hello!

I have been scratching my head while going through the DDO wiki, using notepad and such to plan out several things continually, but I am always left with questions and empty patches and, ultimately, I would like some help.

I posted a QuarterBardcher thread earlier trying to use Elven Dex to Damage with longbows, and Thief Acrobat Dex to Damage with quarterstaves as a flavorful fun thing, but the AP was spread too thing for me to even do what I wanted all in all, so I have decided to decouple the ideas and go back to using quarterstaves and shurikens on a more full-time rogue/monk, and then bring this about for my main character.

MAIN GOALS!
-I play mostly 1-20. I have no clue about what 20+ content is like and I have never tried Elite content. I would like to scratch the surface with this build, but not become an Epic Elite soloist by any stretch. Just casual Elite Normal where I am not a handicap to fellow players.
-I want to have Bardic Buffing abilities. I would like Bard to be 10 at least, mostly for the sake of taking CCW. If this is not viable/optimal/even worth a hoot... let me know!
-I would love to be ranged more than anything. I played a pure archer Bard as my first life and am a fist-wrap fighter10/monk10 this life. I want to go back to those Bardic ways, but I want to be able to do some melee damage when needed.

Secondary goals
-Trapping, if it's possible to keep my trap finding abilities up to Heroic Elite level, or maybe Epic Normal levels, I would love to be able to fit this in.
-Solo with hireling. I do often find I am alone in the world!

I have taken what I have in my notepad, applied it into the Character planner, and came up with this so far. Just spitballing, take it with a grain of salt. ^.^



Character Plan by DDO Character Planner Version 04.20.02
DDO Character Planner Home Page

Nari
Level 18 Neutral Good Half-Elf Female
(2 Rogue / 6 Ranger / 10 Bard)
Hit Points: 242
Spell Points: 388

BAB: 14/14/19/24
Fortitude: 12
Reflex: 18
Will: 9

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 18)
Strength 17 26
Dexterity 14 17
Constitution 15 18
Intelligence 13 16
Wisdom 8 11
Charisma 12 15

Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Wisdom used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6
+3 Tome of Strength used at level 10
+3 Tome of Dexterity used at level 10
+3 Tome of Constitution used at level 10
+3 Tome of Intelligence used at level 10
+3 Tome of Wisdom used at level 10
+3 Tome of Charisma used at level 10

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 18)
Balance 2 12
Bluff 1 2
Concentration 6 20
Diplomacy 1 5
Disable Device n/a 25
Haggle 1 2
Heal 3 16
Hide 2 3
Intimidate 1 2
Jump 7 15
Listen 3 7
Move Silently 6 24
Open Lock n/a n/a
Perform n/a 23
Repair 1 3
Search 5 27
Spellcraft 1 3
Spot -1 3
Swim 7 12
Tumble n/a n/a
Use Magic Device n/a 23

Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Artificer
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Monk
Feat: (Selected) Point Blank Shot

Level 2 (Bard)

Level 3 (Bard)
Feat: (Selected) Rapid Shot

Level 4 (Bard)

Level 5 (Ranger)

Level 6 (Rogue)
Feat: (Selected) Precision

Level 7 (Bard)

Level 8 (Ranger)

Level 9 (Ranger)

Level 10 (Bard)

Level 11 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Aberration

Level 12 (Bard)
Feat: (Selected) Improved Critical: Ranged Weapons

Level 13 (Ranger)

Level 14 (Rogue)

Level 15 (Bard)
Feat: (Selected) Improved Criitical: Slashing Weapons

Level 16 (Bard)

Level 17 (Bard)

Level 18 (Bard)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Half-Elf - Half-Elven Versatile Nature (Rank 1)
Enhancement: Half-Elf - Human Adaptability: Strength (Rank 1)
Enhancement: Half-Elf - Nimble Fingers (Rank 1)
Enhancement: Half-Elf - Improved Dilettante (Artificer) (Rank 1)
Enhancement: Half-Elf - Improved Dilettante (Artificer) (Rank 1)
Enhancement: Half-Elf - Arcanum (Rank 1)
Enhancement: Half-Elf - Arcane Archer (Rank 1)
Enhancement: Arcane Archer (Elf) - Arcane Archer (Rank 1)
Enhancement: Arcane Archer (Elf) - Conjure Arrows (Rank 1)
Enhancement: Arcane Archer (Elf) - True Strike (Rank 1)
Enhancement: Arcane Archer (Elf) - True Strike (Rank 2)
Enhancement: Arcane Archer (Elf) - Energy of the Wild (Rank 1)
Enhancement: Arcane Archer (Elf) - Corrosive Arrows (Rank 1)
Enhancement: Arcane Archer (Elf) - Awareness (Rank 1)
Enhancement: Arcane Archer (Elf) - Awareness (Rank 2)
Enhancement: Arcane Archer (Elf) - Awareness (Rank 3)
Enhancement: Arcane Archer (Elf) - Force Arrows (Rank 1)
Enhancement: Arcane Archer (Elf) - Terror Arrows (Rank 1)
Enhancement: Arcane Archer (Elf) - Terror Arrows (Rank 2)
Enhancement: Arcane Archer (Elf) - Terror Arrows (Rank 3)
Enhancement: Arcane Archer (Elf) - Soul Magic (Rank 1)
Enhancement: Arcane Archer (Elf) - Paralyzing Arrows (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 2)
Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 3)
Enhancement: Deepwood Stalker (Rgr) - Versatile Empathy (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Versatile Empathy (Rank 2)
Enhancement: Deepwood Stalker (Rgr) - Empathic Healing (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Empathic Healing (Rank 2)
Enhancement: Deepwood Stalker (Rgr) - Aimed Shot (Rank 1)
Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
Enhancement: Tempest (Rgr) - Tempest (Rank 1)
Enhancement: Tempest (Rgr) - Improved Defense (Rank 1)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Tempest (Rgr) - Bleed Them Out (Rank 1)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Tempest (Rgr) - Haste Boost (Rank 1)
Enhancement: Tempest (Rgr) - Haste Boost (Rank 2)
Enhancement: Tempest (Rgr) - Haste Boost (Rank 3)
Enhancement: Tempest (Rgr) - Strength (Rank 1)
Enhancement: Warchanter (Brd) - Skaldic Rage (Rank 1)
Enhancement: Warchanter (Brd) - Fighting Spirit (Rank 1)
Enhancement: Warchanter (Brd) - The Poetic Edda (Rank 1)
Enhancement: Warchanter (Brd) - The Poetic Edda (Rank 2)
Enhancement: Warchanter (Brd) - The Poetic Edda (Rank 3)
Enhancement: Warchanter (Brd) - Enchant Weapon (Rank 1)
Enhancement: Warchanter (Brd) - Rough and Ready (Rank 1)


Some notes and assumptions:

I took Bard to 10 to get 4th level spells, mostly for CCW and Dancing Sphere. Are those any good at my scores?

I would like to take Elven Arcane Archer over Ranger Arcane Archer as the final core of 20% doubleshot at level 25 seems amazing.

I would like to believe that taking the "heal" skill to get some extra positive spellpower would be useful.

This build uses two levels of rogue simply to get trapfinding and evasion. I have access to Artificer though, I think (but I can buy it!)

I think six levels of ranger giving six "free" feats in TWF and Archery fields along with DWS and Tempest are amazing, but I could go fighter if it's useful?



Thank you for taking the time out to consider this!

unbongwah
04-14-2014, 05:09 PM
Me and my gf started playing this game i have played off and on for awhile. however my girl is wanting a to play a cleric. i was thinking of a battle cleric. like melee/healing type but i can't find a 28 pt build if somebody could help it would be wonderful
There are plenty of battlecleric options out there. This one is a modified version of the Radiant Titan (https://www.ddo.com/forums/showthread.php/427304-Radiant-Titan-revisited-Clr17-Pal2-Ftr1-melee-healing-spec) for 28-pt builds. As with the original, the goal is plenty of heals + melee DPS + good saves; I tweaked the feats & enhs a bit.

Character Plan by DDO Character Planner Version 04.20.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 21 Lawful Good Human Female
(1 Fighter \ 2 Paladin \ 17 Cleric \ 1 Epic)
Hit Points: 263
Spell Points: 1048
BAB: 15\15\20\25\25
Fortitude: 22
Reflex: 9
Will: 16

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 21)
Strength 16 24
Dexterity 8 8
Constitution 14 14
Intelligence 10 10
Wisdom 12 12
Charisma 14 14

Tomes Used
+2 Tome of Strength used at level 20

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 21)
Balance -1 0
Bluff 2 3
Concentration 6 29
Diplomacy 2 6
Disable Device n/a n/a
Haggle 2 3
Heal 5 25
Hide -1 0
Intimidate 2 3
Jump 3 9
Listen 1 2
Move Silently -1 0
Open Lock n/a n/a
Perform n/a n/a
Repair 0 1
Search 0 1
Spellcraft 4 24
Spot 1 2
Swim 3 8
Tumble n/a 1
Use Magic Device n/a n/a

Level 1 (Cleric)
Skill: Concentration (+4)
Skill: Heal (+4)
Skill: Spellcraft (+4)
Feat: (Deity) Follower of the Sovereign Host
Feat: (Selected) Maximize Spell
Feat: (Human Bonus) Power Attack


Level 2 (Fighter)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Fighter Bonus) Cleave


Level 3 (Cleric)
Skill: Concentration (+1)
Skill: Spellcraft (+2)
Feat: (Selected) Empower Healing Spell


Level 4 (Cleric)
Ability Raise: STR
Skill: Concentration (+2)
Skill: Spellcraft (+1)


Level 5 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)


Level 6 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Great Cleave


Level 7 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 2)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 1)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 2)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 3)
Enhancement: Radiant Servant (Clr) - Divine Healing (Rank 1)
Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
Enhancement: Warpriest (Clr) - Sanctuary (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 2)
Enhancement: Warpriest (Clr) - Divine Might (Rank 3)
Enhancement: Warpriest (Clr) - Toughness (Rank 1)
Enhancement: Warpriest (Clr) - Smite Weakness (Rank 1)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Focus: Heavy Blades (Rank 1)


Level 8 (Cleric)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)


Level 9 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Empower Spell


Level 10 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)


Level 11 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)


Level 12 (Cleric)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Enhancement: Radiant Servant (Clr) - Improved Empower Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Efficient Empower Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Efficient Empower Healing (Rank 2)
Enhancement: Radiant Servant (Clr) - Efficient Empower Healing (Rank 3)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Unyielding Sovereignty (Rank 1)
Enhancement: Radiant Servant (Clr) - Martyrdom (Rank 1)
Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Incredible Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Aura (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)


Level 14 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)


Level 15 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Quicken Spell


Level 16 (Cleric)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)


Level 17 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+2)


Level 18 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+2)
Feat: (Selected) Enlarge Spell


Level 19 (Cleric)
Skill: Concentration (+1)
Skill: Spellcraft (+2)


Level 20 (Cleric)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Spellcraft (+2)
Enhancement: Human - Human Adaptability: Strength (Rank 1)
Enhancement: Radiant Servant (Clr) - Cure Focus (Rank 1)
Enhancement: Radiant Servant (Clr) - Reactive Heal (Rank 1)
Enhancement: Warpriest (Clr) - War Domain: Blur (Rank 1)
Enhancement: Warpriest (Clr) - Inflame (Rank 1)
Enhancement: Warpriest (Clr) - Inflame (Rank 2)
Enhancement: Warpriest (Clr) - Inflame (Rank 3)
Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 1)
Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 2)
Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 3)
Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 1)
Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 2)
Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
Enhancement: Divine Disciple (Clr) - Divine Emissary of Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Sacred Defense (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 2)
Enhancement: Divine Disciple (Clr) - Spell Critical: Universal (Rank 1)


Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical

unbongwah
04-15-2014, 10:39 AM
I took Bard to 10 to get 4th level spells, mostly for CCW and Dancing Sphere. Are those any good at my scores?
Your DCs will be too low for disco ball to do any good; Fascinate will be a much more reliable form of CC. FoM or DDoor will be more useful.

I would like to take Elven Arcane Archer over Ranger Arcane Archer as the final core of 20% doubleshot at level 25 seems amazing.
Unfortunately, due to the Doubleshot (http://ddowiki.com/page/Doubleshot) penalty from Manyshot (-100% for 70 secs, IIRC), this is less useful than it seems. :( Ironically, Doubleshot is only useful if you don't use MS or 10K Stars regularly; but if you do that, you're gimping your burst DPS badly.

I think six levels of ranger giving six "free" feats in TWF and Archery fields along with DWS and Tempest are amazing, but I could go fighter if it's useful?
For this build, I agree rgr is more useful.

Couple of things: Rapid Shot is free @ rgr lvl 2, so you don't need to take it; I would go for less CON more DEX so you can take IPS.

Tinari
04-18-2014, 12:33 PM
Your DCs will be too low for disco ball to do any good; Fascinate will be a much more reliable form of CC. FoM or DDoor will be more useful.

Unfortunately, due to the Doubleshot (http://ddowiki.com/page/Doubleshot) penalty from Manyshot (-100% for 70 secs, IIRC), this is less useful than it seems. :( Ironically, Doubleshot is only useful if you don't use MS or 10K Stars regularly; but if you do that, you're gimping your burst DPS badly.

For this build, I agree rgr is more useful.

Couple of things: Rapid Shot is free @ rgr lvl 2, so you don't need to take it; I would go for less CON more DEX so you can take IPS.

Thank you for your input. I have been reading your Bardcher guides almost religiously so I value your input quite a bit Mr. Unbongwah!

Nordenfeldt
04-29-2014, 09:54 AM
I like drow. I just do. yes, I know they are a sub-par race, so lets not rehash that.

I am looking for a melee dps build using a Drow. Requirements are:
-I would like to use twf rapiers, unless i can be convinced this really sucks.
-It needs to be at least semi-useful at all levels, not one that only becomes useful at 20+
-I have an assortment of +2 tomes.
-Focus is dps, but not too squishy. High dodge perhaps.

Any takers?

unbongwah
04-29-2014, 01:11 PM
-I would like to use twf rapiers, unless i can be convinced this really sucks.
Fortunately, Balizarde and Thunderforged rapiers are two excellent reasons to stick with rapiers. :)

I guess the first question is: did you want a TWF drow variant on Cetus (https://www.ddo.com/forums/showthread.php/433254-Cetus-The-Supreme-Bladeforged-Fighter) or did you have something else in mind?

Caprice
04-29-2014, 02:11 PM
I like drow. I just do. yes, I know they are a sub-par race, so lets not rehash that.
Drow are not sub par per se, they are just specialized compared to 32-pt builds of other races. Any build that can make good use of all of their stat bonuses to DEX, INT, and CHA will potentially come out ahead of other 32-pt builds, and any build that's planning on using shortswords, rapiers, and/or shurikens also has a slight advantage on a Drow. I find shortswords on a Drow opens more build options these days than rapier (e.g. centered Monk w/ Ninja Spy, favored weapon for FvS or Cleric), but rapiers are a better weapon choice in general due to the better crit profile.

Do you have any other build goals? Evasion, trapping, self-healing, no blue bar, no yellow bar...?

Some specific ideas:
- Yet Another Centered Kensai (12 Ftr / 6 Monk / 2 Paladin) <-- min/max choice, some features missing til epics but strong at any level
- TWF Bard w/Rogue 2 splash for Evasion & trap skills (and possibly Fighter 2 for feats & enhancements) <- great for solo play

You can also make just about any Ranger- or Paladin-focused melee build work well as a TWF Drow w/ rapiers. E.g. consider something like EllisDee37's Tempest Trapmonkey (https://www.ddo.com/forums/showthread.php/423116-Tempest-Trapmonkey-for-new-players). Just be sure to take Improved Critical: Piercing rather than Improved Critical: Slashing. The Paladin versions tend to be a bit MAD (multiple attribute dependency) but +2 tomes generally can fix that. I am shying away from recommending any Rogue-heavy builds since you mention squishiness being a concern.

You could also tackle something more unusual like Unbongwah's Faithsworn Hunter (https://www.ddo.com/forums/showthread.php/426129-Weekend-Warriors-3-Faithsworn-Hunter-(ftr-12-rgr-4-pal-4)), although it's a bit squishier than some options, or a TWF Drow Barbarian flavor build.

Anything there tickle your fancy?

skorpeon
04-30-2014, 06:38 AM
Thanks again Cardtrick and Caprice for help and the build, I have followed your instructions as close as I can and have reached level 17. But have a problem with the kensai deadly strike enhancement in the Kensei tree.



Enhancement: Kensei (Ftr) - Kensei Focus: Axes (Rank 1)
Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
Enhancement: Kensei (Ftr) - Tactics (Rank 1)
Enhancement: Kensei (Ftr) - Tactics (Rank 2)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
Enhancement: Kensei (Ftr) - Weapon Meditation (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
Enhancement: Kensei (Ftr) - Shattering Strike (Rank 1)
Enhancement: Kensei (Ftr) - Strength (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
Enhancement: Kensei (Ftr) - Strength (Rank 1)
Enhancement: Kensei (Ftr) - Keen Edge (Rank 1)
Enhancement: Kensei (Ftr) - One With The Blade (Rank 1)
Enhancement: Kensei (Ftr) - Deadly Strike (Rank 1)


[/code]

I seem to have a problem with the points spent in the kensai tree, there is a bug that does not allow me to use deadly strike. I believe it is because I have taken haste boost in the tree as described above, and this does not allow me to power the deadly strike (I need attack boost). Is this correct? I will have to respond my AP's. But I do not really want to loose haste boost to gain an automatic critical hit 8 times.

Can you help look again at the trees please?

Cardtrick
04-30-2014, 08:30 AM
Thanks again Cardtrick and Caprice for help and the build, I have followed your instructions as close as I can and have reached level 17. But have a problem with the kensai deadly strike enhancement in the Kensei tree.



I seem to have a problem with the points spent in the kensai tree, there is a bug that does not allow me to use deadly strike. I believe it is because I have taken haste boost in the tree as described above, and this does not allow me to power the deadly strike (I need attack boost). Is this correct? I will have to respond my AP's. But I do not really want to loose haste boost to gain an automatic critical hit 8 times.

Can you help look again at the trees please?

That's actually not a bug, though it is a bit unfortunate.

The purpose of taking the Deadly Strike enhancement is not actually to use the ability. It's just a prerequisite for One With the Blade, which is the enhancement that allows you to stay centered (getting all the monk benefits) while still using your Greataxe. It is okay that you can't use Deadly Strike itself, and Haste Boost is far more valuable than Attack Boost.

If you really want Deadly Strike uses (and honestly, it's not a great ability), one option is to pick up Attack Boost from the Legendary Dreadnaught tree in epics. Another option that I've never tried but which I think should work is to get Attack Boost from the 3rd Human tree core enhancement. I'm not certain that racial action boosts will qualify as uses for a class enhancement like Deadly Strike, but they should. (You definitely want to use the first human core enhancement for Damage Boost -- the combination of racial Damage Boost and class Haste Boost for burst damage is extremely important to the power of this build.)

skorpeon
04-30-2014, 08:35 AM
That's actually not a bug, though it is a bit unfortunate.

The purpose of taking the Deadly Strike enhancement is not actually to use the ability. It's just a prerequisite for One With the Blade, which is the enhancement that allows you to stay centered (getting all the monk benefits) while still using your Greataxe. It is okay that you can't use Deadly Strike itself, and Haste Boost is far more valuable than Attack Boost.

If you really want Deadly Strike uses (and honestly, it's not a great ability), one option is to pick up Attack Boost from the Legendary Dreadnaught tree in epics. Another option that I've never tried but which I think should work is to get Attack Boost from the 3rd Human tree core enhancement. I'm not certain that racial action boosts will qualify as uses for a class enhancement like Deadly Strike, but they should. (You definitely want to use the first human core enhancement for Damage Boost -- the combination of racial Damage Boost and class Haste Boost for burst damage is extremely important to the power of this build.)

Ahh OK thats put my mind at rest! ty again thanks for the clarification I will look again tonight and see, I agree that ability is not so great.

Maelodic
05-03-2014, 03:40 AM
EDIT: Nevermind. Ignore this post.

Reyjak
05-26-2014, 02:56 PM
Looking for a fighter with fvs splash for TRing or another fighter build for TRing that does not include monk. I'm premium right now and don't have monk, warforged or any iconic classes

Aviya
05-26-2014, 03:13 PM
Looking for a fighter with fvs splash for TRing or another fighter build for TRing that does not include monk. I'm premium right now and don't have monk, warforged or any iconic classes

I suggest you to try this one. You probably want to anticipate the 2 levels of rogue around level 7 if it's only for tring so you get to use Use magic device sooner to use heal scrolls and evasion.

Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

http://i42.tinypic.com/200y32w.jpg


Level 28 Lawful Good Human Male
(12 Fighter \ 6 Paladin \ 2 Rogue \ 8 Epic)

Starting
Abilities Base Stats
(34 Point) (Level 1)
Strength 18
Dexterity 8
Constitution 15
Intelligence 10
Wisdom 8
Charisma 15

Level 1 (Paladin)
Skill: Concentration (+4)
Skill: Heal (+4)
Feat: (Human Bonus) Cleave
Feat: (Deity) Follower of the Sovereign Host
Feat: (Selected) Power Attack


Level 2 (Fighter)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons


Level 3 (Fighter)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Stunning Blow
Feat: (Selected) Toughness


Level 4 (Paladin)
Ability Raise: STR
Skill: Heal (+2)


Level 5 (Fighter)
Skill: Use Magic Device (+1)


Level 6 (Fighter)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Great Cleave
Feat: (Selected) Toughness


Level 7 (Fighter)
Skill: Use Magic Device (+1)


Level 8 (Paladin)
Ability Raise: STR
Skill: Heal (+2)


Level 9 (Paladin)
Skill: Heal (+2)
Feat: (Selected) Weapon Specialization: Slashing Weapons


Level 10 (Fighter)
Skill: Heal (+1)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons


Level 11 (Fighter)
Skill: Use Magic Device (+1)


Level 12 (Rogue)
Ability Raise: STR
Skill: Use Magic Device +8
Feat: (Selected) Two Handed Fighting


Level 13 (Fighter)
Skill: Heal (+1)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons


Level 14 (Fighter)
Skill: Heal (+1)


Level 15 (Fighter)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Improved Two Handed Fighting
Feat: (Selected) Toughness


Level 16 (Fighter)
Ability Raise: STR
Skill: Heal (+1)


Level 17 (Fighter)
Skill: Heal (+1)
Feat: (Fighter Bonus) Greater Two Handed Fighting


Level 18 (Rogue)
Skill: Open Lock (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+6)
Feat: (Selected) Empower Healing Spell


Level 19 (Paladin)
Skill: Use Magic Device (+1)


Level 20 (Paladin)
Ability Raise: STR
Skill: Use Magic Device (+1)


Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: STR
Feat: (Selected) Greater Weapon Specialization: Slashing Weapons


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Tactician


Level 27 (Epic)
Feat: (Selected) Epic: Epic Damage Reduction


Level 28 (Epic)
Ability Raise: STR
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting

BigPapi
05-28-2014, 06:34 PM
Thinking about doing a 20 Cleric Arcane Archer - is this viable?

Looking for feat suggestions or possible splash suggestions (I'm f2p - 2nd life).

unbongwah
05-28-2014, 07:06 PM
Thinking about doing a 20 Cleric Arcane Archer - is this viable?
It's possible, but I wouldn't advise it: too feat-starved. Besides, pure builds in general are weakish these days.

What do you have to work with in terms of tomes, P2P classes, etc.? What're you trying to accomplish?

Livmo
05-28-2014, 07:44 PM
It's possible, but I wouldn't advise it: too feat-starved. Besides, pure builds in general are weakish these days.

What do you have to work with in terms of tomes, P2P classes, etc.? What're you trying to accomplish?

I'm currently running a L18 sun elf cleric iconic as AA and a pure build. I'm getting access to the AA from the Sun Elf enhancement tree. unbonwah is correct in that the build feels feat starved. It's doable for sure, but I feel feat starved.

EDIT, I had to adjust my play style to make it work instead of the build.

BigPapi
05-29-2014, 10:38 AM
It's possible, but I wouldn't advise it: too feat-starved. Besides, pure builds in general are weakish these days.

What do you have to work with in terms of tomes, P2P classes, etc.? What're you trying to accomplish?

Just looking to level a Cleric up to 20 with a slightly different feel than playing a pure Cleric...

Think I have +4 tme for INT, +2 for CHA and +3 tomes for every other ablity.

Arti is the only P2P class that I have. Haven't unlocked FvS yet, but not too far away...

unbongwah
05-29-2014, 11:17 AM
Just looking to level a Cleric up to 20 with a slightly different feel than playing a pure Cleric...
Right, but what do you want to focus on: DPS casting? Ranged DPS? Healing? Are you a soloer, PUGer, or guild-runner-only? Do you plan to TR again as soon as you hit 20, or do you need to be viable in epics? Are you just after a cleric PL, or do you wish to remain mostly pure cleric?

Normally I'd suggest some sort of monkcher, but if you don't have monk unlocked yet, that's not an option. For a "ranged+melee+divine caster" combo, have a look at my Tempest Warpriest thread; my second build can be adapted for a F2P variant.

BigPapi
05-30-2014, 11:56 AM
Right, but what do you want to focus on: DPS casting? Ranged DPS? Healing? Are you a soloer, PUGer, or guild-runner-only? Do you plan to TR again as soon as you hit 20, or do you need to be viable in epics? Are you just after a cleric PL, or do you wish to remain mostly pure cleric?

Normally I'd suggest some sort of monkcher, but if you don't have monk unlocked yet, that's not an option. For a "ranged+melee+divine caster" combo, have a look at my Tempest Warpriest thread; my second build can be adapted for a F2P variant.

Probably mainly focused on ranged DPS with the ability to heal if needed. This is 2nd life, so I'm just looking to get through it - won't be doing epics to speak of on this life. Will be mostly solong/PUGing....

3rd life will probably be a pure DPS casting Cleric and likely human.

unbongwah
05-30-2014, 11:02 PM
Apart from my Tempest Warpriest, also have a look at Phidius's old self-sufficient build (https://www.ddo.com/forums/showthread.php/332212-Self-sufficiency-for-the-Free-to-Play). Needs updating for new Enhancements, but the core concept is still solid.

I would also consider cleric 13 / rgr 6 / ftr 1: you lose Evasion etc. by dropping the rog (or monk) splash, but gain an extra ftr feat, extra action boost, and lvl 7 spells.

SoVTyphoon
05-31-2014, 12:16 AM
Try this at your own discretion. You could also elect to go more ranger levels and/or not go so deep in elf arcane archer, which is a massive AP investment in the build below.


Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 True Neutral Elf Female
(1 Fighter \ 2 Ranger \ 17 Cleric \ 8 Epic)
Hit Points: 338
Spell Points: 1350
BAB: 15\15\20\25\25
Fortitude: 17
Reflex: 14
Will: 12

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 28)
Strength 16 26
Dexterity 18 22
Constitution 12 15
Intelligence 10 14
Wisdom 10 15
Charisma 12 14

Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Wisdom used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6
+3 Tome of Strength used at level 10
+3 Tome of Dexterity used at level 10
+3 Tome of Constitution used at level 10
+3 Tome of Intelligence used at level 10
+3 Tome of Wisdom used at level 10
+4 Tome of Intelligence used at level 14

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 5 15
Bluff 1 10
Concentration 5 36
Diplomacy 3 18
Disable Device n/a n/a
Haggle 1 10
Heal 4 36
Hide 4 14
Intimidate 1 10
Jump 7 23
Listen 0 12
Move Silently 4 14
Open Lock n/a n/a
Perform n/a n/a
Repair 0 10
Search 0 12
Spellcraft 0 10
Spot 0 12
Swim 3 16
Tumble 5 15
Use Magic Device 3 21

Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Past Life) Past Life: Cleric
Feat: (Selected) Point Blank Shot


Level 2 (Cleric)
Feat: (Deity) Follower of the Silver Flame


Level 3 (Cleric)
Feat: (Selected) Power Attack


Level 4 (Cleric)
Ability Raise: STR


Level 5 (Cleric)


Level 6 (Ranger)
Feat: (Selected) Cleave


Level 7 (Fighter)
Feat: (Fighter Bonus) Manyshot


Level 8 (Cleric)
Ability Raise: STR


Level 9 (Cleric)
Feat: (Selected) Great Cleave


Level 10 (Cleric)


Level 11 (Cleric)


Level 12 (Cleric)
Ability Raise: STR
Feat: (Selected) Improved Critical: Ranged Weapons


Level 13 (Cleric)


Level 14 (Cleric)


Level 15 (Cleric)
Feat: (Selected) Empower Healing Spell


Level 16 (Cleric)
Ability Raise: STR


Level 17 (Cleric)


Level 18 (Cleric)
Feat: (Selected) Quicken Spell


Level 19 (Cleric)


Level 20 (Cleric)
Ability Raise: STR


Level 21 (Epic)
Feat: (Selected) Epic: Combat Archery


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: STR
Feat: (Selected) Epic: Overwhelming Critical


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Positive


Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed


Level 28 (Epic)
Ability Raise: STR
Feat: (Epic Destiny) Epic Destiny: Doubleshot
Enhancement: Elf - Elven Accuracy (Rank 1)
Enhancement: Elf - Elven Dexterity (Rank 1)
Enhancement: Elf - Aerenal Weapon Training (Rank 1)
Enhancement: Elf - Arcanum (Rank 1)
Enhancement: Elf - Arcanum (Rank 2)
Enhancement: Elf - Arcanum (Rank 3)
Enhancement: Elf - Arcane Archer (Rank 1)
Enhancement: Arcane Archer (Elf) - Arcane Archer (Rank 1)
Enhancement: Arcane Archer (Elf) - Morphic Arrows (Rank 1)
Enhancement: Arcane Archer (Elf) - Metalline Arrows (Rank 1)
Enhancement: Arcane Archer (Elf) - Aligned Arrows (Rank 1)
Enhancement: Arcane Archer (Elf) - Shadow Arrows (Rank 1)
Enhancement: Arcane Archer (Elf) - Master of Imbuement (Rank 1)
Enhancement: Arcane Archer (Elf) - Conjure Arrows (Rank 1)
Enhancement: Arcane Archer (Elf) - Energy of the Wild (Rank 1)
Enhancement: Arcane Archer (Elf) - Energy of the Wild (Rank 2)
Enhancement: Arcane Archer (Elf) - Frost Arrows (Rank 1)
Enhancement: Arcane Archer (Elf) - Shock Arrows (Rank 1)
Enhancement: Arcane Archer (Elf) - Terror Arrows (Rank 1)
Enhancement: Arcane Archer (Elf) - Terror Arrows (Rank 2)
Enhancement: Arcane Archer (Elf) - Terror Arrows (Rank 3)
Enhancement: Arcane Archer (Elf) - Soul Magic (Rank 1)
Enhancement: Arcane Archer (Elf) - Corrosive Arrows (Rank 1)
Enhancement: Arcane Archer (Elf) - Wisdom (Rank 1)
Enhancement: Arcane Archer (Elf) - Paralyzing Arrows (Rank 1)
Enhancement: Arcane Archer (Elf) - Paralyzing Arrows (Rank 2)
Enhancement: Arcane Archer (Elf) - Paralyzing Arrows (Rank 3)
Enhancement: Arcane Archer (Elf) - Wisdom (Rank 1)
Enhancement: Arcane Archer (Elf) - Moonbow (Rank 1)
Enhancement: Arcane Archer (Elf) - Arrow of Slaying (Rank 1)
Enhancement: Arcane Archer (Elf) - Improved Elemental Arrows (Rank 1)
Enhancement: Arcane Archer (Elf) - Runebow (Rank 1)
Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 2)
Enhancement: Warpriest (Clr) - Divine Might (Rank 3)
Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 2)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 1)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 2)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 3)
Enhancement: Radiant Servant (Clr) - Efficient Empower Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Efficient Empower Healing (Rank 2)
Enhancement: Radiant Servant (Clr) - Efficient Empower Healing (Rank 3)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 2)

unbongwah
05-31-2014, 01:54 PM
IMHO the PA/CL/GC/OC chain isn't worth the 4-feat cost on a purely ranged (or ranged+caster) build. If BigPapi plans to melee as well, that's another matter. But otherwise I'd rather pick up Precision and a few more metamagics.

SoVTyphoon
05-31-2014, 04:14 PM
IMHO the PA/CL/GC/OC chain isn't worth the 4-feat cost on a purely ranged (or ranged+caster) build. If BigPapi plans to melee as well, that's another matter. But otherwise I'd rather pick up Precision and a few more metamagics.

The four feat investment is definitely something that can be modified. It was mainly included to address the fact that the Elven AA tree takes a long time to get online and the low wisdom investment led to a less castery earlygame. Swinging a twohander until the bows kick in for good seems to be a reasonable use of the early stat spread, but there's always other choices, such as the precision and (improved)precise shot feats, or the mental toughnesses(especially valuable if the 10 base wis causes SP problems)

BigPapi
06-02-2014, 04:27 PM
I'm thinking since Elf can use DEX for damage (eventually), I wouldn't bother investing in STR or Bow Strength.
I figure at low levels until the archery kicks in, I'd be a PUG healbot...

unbongwah
06-02-2014, 04:46 PM
DEX-to-dmg is a trap most of the time, particularly since you'll have cheap access to Div Might.

Another idea: cleric 15 / rgr 4 / ftr or wiz 1: lvl 8 spells which makes you a pretty solid caster, rgr 4 gets you Ram's Might & Prec Shot, ftr or wiz splash gets you 1 more feat. For feats you take: PBS, Manyshot, IC:Ranged, Imp Prec Shot, Precision, Emp Heal, Maximize, Quicken - Combat Archery too if your DEX is high enough.

unbongwah
06-02-2014, 05:11 PM
cleric 15 / rgr 4 / ftr 1
Rough sample build:

Character Plan by DDO Character Planner Version 04.20.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Human Male
(1 Fighter \ 4 Ranger \ 15 Cleric)
Hit Points: 262
Spell Points: 812
BAB: 16\16\21\26\26
Fortitude: 18
Reflex: 13
Will: 11

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 16 19
Constitution 14 17
Intelligence 8 12
Wisdom 10 13
Charisma 14 16

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+4 Tome of Intelligence used at level 15

Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Past Life) Past Life: Ranger
Feat: (Selected) Point Blank Shot
Feat: (Human Bonus) Precision


Level 2 (Cleric)
Feat: (Deity) Follower of the Sovereign Host


Level 3 (Cleric)
Feat: (Selected) Maximize Spell


Level 4 (Cleric)
Ability Raise: STR


Level 5 (Cleric)


Level 6 (Cleric)
Feat: (Selected) Empower Healing Spell


Level 7 (Cleric)


Level 8 (Cleric)
Ability Raise: STR


Level 9 (Ranger)
Feat: (Selected) Manyshot


Level 10 (Cleric)


Level 11 (Cleric)


Level 12 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
Feat: (Selected) Quicken Spell


Level 13 (Cleric)


Level 14 (Cleric)


Level 15 (Cleric)
Feat: (Selected) Empower Spell


Level 16 (Cleric)
Ability Raise: STR


Level 17 (Ranger)


Level 18 (Ranger)
Feat: (Selected) Improved Precise Shot


Level 19 (Cleric)


Level 20 (Cleric)
Ability Raise: STR
Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
Enhancement: Radiant Servant (Clr) - Improved Empower Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 2)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 1)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 2)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 3)
Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Divine Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Divine Healing (Rank 2)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 2)
Enhancement: Radiant Servant (Clr) - Unyielding Sovereignty (Rank 1)
Enhancement: Radiant Servant (Clr) - Martyrdom (Rank 1)
Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Incredible Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Incredible Healing (Rank 2)
Enhancement: Radiant Servant (Clr) - Positive Energy Aura (Rank 1)
Enhancement: Radiant Servant (Clr) - Cure Focus (Rank 1)
Enhancement: Radiant Servant (Clr) - Reactive Heal (Rank 1)
Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
Enhancement: Arcane Archer (Rgr) - Morphic Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 1)
Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 2)
Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 2)
Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 3)
Enhancement: Arcane Archer (Rgr) - Soul Magic (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Focus: Archery (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
Enhancement: Warpriest (Clr) - Sanctuary (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 2)
Enhancement: Warpriest (Clr) - Divine Might (Rank 3)
Enhancement: Warpriest (Clr) - Sacred Touch (Rank 1)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
Enhancement: Warpriest (Clr) - Inflame (Rank 1)
Enhancement: Warpriest (Clr) - Inflame (Rank 2)
Enhancement: Warpriest (Clr) - Inflame (Rank 3)
Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 1)
Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 2)
Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 1)
Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 2)
Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 3)

skorpeon
06-06-2014, 06:26 AM
Hey thanks to all who have helped in my last build which worked out great.

Since my Cetus build worked so well that I quickly earn the tokens for my other character, I would now like to use them to get my Rogue a new life.

This may not go to epics so I am willing to do something a bit different but with the ability to survive or thrive in EH quests, I really enjoyed playing assassin (somewhat based on Hassin assassin build, Drow version) but as I said above I don't see many rogues now in upper levels so I am wondering if I need to work away from this? seems traps are not really a big deal anymore? and does assassinate work well in EE?

other requirements, some self healing (seems almost a must now) ok with multi classing.

first life: rogue (pure)

Haves
+5 tomes all abilities
some skill tomes (rogue abilities mainly)
Premium player with Monk, FVS

I have a bunch of good(heroic) daggers and some short swords and rapiers (one unopened raiders box, but that maybe for a later life)
light armor and a few repeating crossbows, but I am not sure I want to go with R crossbows (I hate having to craft bolts all the time and I don't have artificer).

Sorry as I write this I think I don't really know what I want so if this give you an idea or suggestion feel free to PM me or post. I will respond fast.

I am happy to move away from rogue all together and try a caster build if need be (never done Wiz or Sorc) but I would have no gear.

Feel fee to suggest and all input is welcome (I am not too sensitive to criticism)

Cheers
Skorpeon

Nodoze
06-06-2014, 11:45 PM
Hey thanks to all who have helped in my last build which worked out great.

Since my Cetus build worked so well that I quickly earn the tokens for my other character, I would now like to use them to get my Rogue a new life.

This may not go to epics so I am willing to do something a bit different but with the ability to survive or thrive in EH quests, I really enjoyed playing assassin (somewhat based on Hassin assassin build, Drow version) but as I said above I don't see many rogues now in upper levels so I am wondering if I need to work away from this? seems traps are not really a big deal anymore? and does assassinate work well in EE?

other requirements, some self healing (seems almost a must now) ok with multi classing.

first life: rogue (pure)

Haves
+5 tomes all abilities
some skill tomes (rogue abilities mainly)
Premium player with Monk, FVS

I have a bunch of good(heroic) daggers and some short swords and rapiers (one unopened raiders box, but that maybe for a later life)
light armor and a few repeating crossbows, but I am not sure I want to go with R crossbows (I hate having to craft bolts all the time and I don't have artificer).

Sorry as I write this I think I don't really know what I want so if this give you an idea or suggestion feel free to PM me or post. I will respond fast.

I am happy to move away from rogue all together and try a caster build if need be (never done Wiz or Sorc) but I would have no gear.

Feel fee to suggest and all input is welcome (I am not too sensitive to criticism)

Cheers
SkorpeonIt is cool to try new classes/builds. If you haven't tried a thrower you may want to try one. Having only played my first life on a shurican thrower up to level 26 so far I am by no means an expert on them but I can say it has been great fun thus far.

I am currently running the WF 11Wiz/6monk/3rogue WarCannon build and think it is a very forgivable first thrower build as it has built in easy 100% uptime Displacement, Haste, & Tensors + 25% Incorp when needed. Playwise it has a high Quality of Life with with no clickies/scrolls to grind or worry about. It kinda reminds me of my Artificer playwise with lots of kiting and CC and still able to do some traps. It could allow you to get some exposure to an Arcane (at least buff wise) with similar playstyle (you are pew-pewing Shuriken instead of magic missle to get Shiradi procs) and you can keep some rogue skills if you like them.

If you already have green-steel displacement clickies there may be other more optimal builds out there but I like what I am playing for now at least...

If you are interested in learning more about shuriken thrower builds I recommend the following threads:

- Shiradi Shuricannon (https://www.ddo.com/forums/showthread.php/423018-Shiradi-Shuricannon) : Lots of great discussion and lessons learned and the author has tried hard to make a very helpful & respectful thread.

- Shiradi Warcannon (https://www.ddo.com/forums/showthread.php/441894-Shiradi-Warcannon) : The build I choose as it fit my goals and play style.

- The Meteor Shower: 12Monk/5Wizard/3Rogue Shuriken Insanity (https://www.ddo.com/forums/showthread.php/441916-The-Meteor-Shower-12Monk-5Wizard-3Rogue-Shuriken-Insanity) : A strong build with some discussion on racial variants though the tone of the thread is little on the leet side though...

Let us know if any of the above throwers are something you want to try or if you are looking for something else...

skorpeon
06-07-2014, 01:33 AM
Thanks Nodoze

I have been reading these thread on and off, and now thinking I will try this as I am unsure of my rogues future, so yes time to try something different with some arcane. One thing I need help with is the kind of gear I should need before I TR. I guess some Shurikens(have low level ones, robes (have quick silver). Well let work on this then, I will re-read the threads and then have a go at gaining the equipment.

Thanks for the quick reply
Skorp

Nodoze
06-07-2014, 10:33 AM
Thanks Nodoze

I have been reading these thread on and off, and now thinking I will try this as I am unsure of my rogues future, so yes time to try something different with some arcane. One thing I need help with is the kind of gear I should need before I TR. I guess some Shurikens(have low level ones, robes (have quick silver). Well let work on this then, I will re-read the threads and then have a go at gaining the equipment.

Thanks for the quick reply
SkorpGlad to help. If you search for the term "leveling" there are some discussions of leveling gear in the Shiradi Shuricannon (http://www.ddo.com/forums/showthread.php/423018-Shiradi-Shuricannon) thread (mainly focused on weapons and damage-increasing gear). It is a very active thread with many good testing and tidbits and thus long (500+ posts and counting) but if you search for the things you are looking for you don't have to read the whole thing. That being said I read the whole thing (and the other threads I mentioned) and they were worth it.

Regarding mixing in some arcane into a thrower build to get a little feel of both, the warcannon build I linked is WF and I like that for the quickened full self repair "heals". If you only like fleshies another Arcane=ish option is the Dread Ninja (12wiz/6monk/2pal) shuriken build (https://www.ddo.com/forums/showthread.php/441309-Dread-Ninja-%2812wiz-6monk-2pal%29-shuriken-build).

I haven't played the Dread Ninja but it seems similar to warcannon build build but with paladin saves & undead immunities instead of warforged immunities.

BigErkyKid
07-06-2014, 06:02 PM
Request:

Epic Elite end game melee build that does not use blitz and does not have access to mortal fear.

Thanks guys!

Nodoze
07-06-2014, 08:36 PM
Request:

Epic Elite end game melee build that does not use blitz and does not have access to mortal fear.

Thanks guys!Not sure what you mean by access to mortal fear as pretty much any build can eventually build a weapon that has access to mortal fear... As far as relying on Mortal Fear or Blitzing, the following does not:

https://www.ddo.com/forums/showthread.php/431464-Santa-s-Little-Slayer-Another-Elfin-Centered-Kensai

Mast3rR0b
07-07-2014, 04:42 AM
Hey there!

I'd like to build a Eldrich Knight tank. A wizard/sorcerer in heavy armor, S&B character

http://i22.photobucket.com/albums/b349/zaxter1337/Dungeons%20and%20Dragons/Spellsword.jpg


Something like that. I was looking at at least 6 Paladin for the Defender Stance. Maybe pdk for the cha to hit? A sorcadin with maybe 2 fighter levels seems a nice choice, even though for flavor reasons i'd prefer goin wizard.


Got all +3 tomes, some +4, all classes except druid/arti, equip is not a problem.

Any ideas?

unbongwah
07-07-2014, 04:59 PM
Epic Elite end game melee build that does not use blitz and does not have access to mortal fear.
So...any EE FotW build?

I'd like to build a Eldrich Knight tank. A wizard/sorcerer in heavy armor, S&B character
EK is still a weak PrE, IMHO; and S&B is still the weakest melee option (apart from Swashbucklers). That said, have you considered a WF/BF build? Something like, say, wiz 12 / ftr 6 / pal 2?

Gabrielmuller
07-07-2014, 05:59 PM
Dear friends,

I would like to request for a build and advices.
I want a ranger tempest with high DPS and able to disarm traps. (I don´t know if it is possible!) (28 pts, 1lvl rogue 19 ranger, drow or elf or human)

Going to the facts:
1. I like the style from 2 builds: the one from tihocan, that can be found here (http://forums.ddo.com/showpost.php?p=2800940&postcount=16), and the another one is the trapmonkey from EllisDee, that can be found here (https://www.ddo.com/forums/showthread.php/423116-Tempest-Trapmonkey-for-new-players).

The problem is, these builds are absolete! The tihocan´s build is from 2010.
Nowadays, with the tempest enhancement tree is possible to use DEX to damage and to-hit.
So this is the point that I´m most confused.

In your opinion, which would be the perfect build for the perfect ranger tempest? (drow or elf or human, using two weapon fighting, 28 pts)

Doubts:
* 12 STR / 17 DEX / 14 CON / 14 INT? or another mix?
* with 14 INT, I think is possible to maximize search/spot/disable device/UMD. Can you confirm that with 14 INT will be a good trapper?
* create the char Rogue, then lvl 2 to 20 with Ranger?
* drow? elf? human?
* about the Feats, I like the feats from tihocan build. Do you have a better idea? Toughness (1), Favored Enemy: Undead (2), Dodge (3), Mobility (6), Spring Attack (6), Favored Enemy: Construct (7), Improved Crit: Slash (9), Power Attack (12), Favored Enemy: Evil Outsider (12)

Thank you very much!

Mast3rR0b
07-07-2014, 07:22 PM
So...any EE FotW build?

EK is still a weak PrE, IMHO; and S&B is still the weakest melee option (apart from Swashbucklers). That said, have you considered a WF/BF build? Something like, say, wiz 12 / ftr 6 / pal 2?

Yeah, i'm fully aware of that. But the Arcane Warrior/Eldritch Knight/Spellsword is a flavorful trope of mine that i definetly want to make into a toon to play. I already have some dps characters, so i decided i wanted to try a tank. Oh, and i don't want to make a BF/WF. I want a "true" armored toon.

So far i thought about two alternatives:

- 12Sorc/6Pally/2Fighter PdK, CHA based. Very high saves, umd, effortless intimi, large sp pool, self heals through a number of LoH and Cocoon/Renewal. Downside: somewhat feat starved, no overwhelming crits, few spells


- 12wiz/6pally/2fighter probably h-elf for double intimi, and racial -ASF&. STR based. Probably more dmg, self healing through undead form (wraith would be ideal, but not sure if i can spare the APs, more realistically Vampire). Wider spell pool. More feats. Overwhelming crits. Downside: less saves, less sp, lower intimidate

Caprice
07-09-2014, 12:49 PM
[....]
I want a ranger tempest with high DPS and able to disarm traps. (I don´t know if it is possible!) (28 pts, 1lvl rogue 19 ranger, drow or elf or human)
[....]
Going to the facts:
1. I like the style from 2 builds: the one from tihocan, that can be found here (http://forums.ddo.com/showpost.php?p=2800940&postcount=16), and the another one is the trapmonkey from EllisDee, that can be found here (https://www.ddo.com/forums/showthread.php/423116-Tempest-Trapmonkey-for-new-players).

The problem is, these builds are absolete! The tihocan´s build is from 2010.
EllisDee37's Tempest Trapmonkey build is not obsolete in any way. If you want a first life character with almost all Ranger levels that has powerful TWF melee plus trapping (plus good ranged DPS "for free") then I think that is just about an ideal setup. The Fighter splash is not necessary but it costs you very little from your Ranger side.

From EllisDee37's build you can see that INT 14 is fine on a Human to keep up all of Concentration, Disable Device, Heal, Search, Spot, and Use Magic Device. With an Elf or Drow you would need to go INT 16 to do the same. You will need to invest in tomes or drop some of the skills if you don't feel that they matter to your playstyle. Note that Open Locks is not on the list because most locks can be opened with low skills, a good +Open Lock item, good thief tools, and patience. If you want to max it out too so that you can get the harder locks, you will need higher INT, a tome, and/or to drop other skills.

DEX-based combat is considered a "trap" for endgame play in most cases since you can stack a lot more bonuses to STR than you can to DEX. There are valid reasons to go DEX-based but it is not the min-max choice so make sure that it is something you really want to do. For more casual players there is not a huge difference between the two, but even without any sort of rare gear a Ranger can self-cast Ram's Might and will get a bigger boost to STR-based damage that way than to DEX-based damage, and the Rage spell is easy for anyone to get and it only helps with STR-based damage. The main reason why people pick up higher DEX scores anyway is to qualify for some feats that require high DEX, such as the Two Weapon Fighting line and Improved Precise Shot, or for ranged damage. However as a Ranger you get the main DEX feats for free as well as Bow Strength for free so you can even dump your DEX and it will not affect you much at all other than somewhat lower Reflex saves.

However if by "Perfect Tempest TWF" you mean the most min-max TWF fighting character with trap skills then that would probably have no Ranger levels at all and is instead be something like a Ftr12/Mnk6/Rog2 "Centered Kensei" STR-based build, but I doubt that you can pull that off effectively with a 28 point character. For a character with a Ranger icon a Rgr11/Ftr8/Rog1 split (or maybe /Art1) with Keen Edge for its Tier 5 enhancement probably offers the most melee DPS alongside trapping but will be much less survivable than a Centered Kensei in harder content, and it gets a lot less skill points than a Tempest Trapmonkey so it will require tomes and higher stat build points to achieve proper trapping skills.

Nodoze
07-09-2014, 05:09 PM
EllisDee37's Tempest Trapmonkey build is not obsolete in any way. If you want a first life character ... to achieve proper trapping skills.Very informative post. Thanks for taking the time so share.

Gabrielmuller
07-10-2014, 07:04 AM
EllisDee37's Tempest Trapmonkey build is not obsolete in any way. If you want a first life character with almost all Ranger levels that has powerful TWF melee plus trapping (plus good ranged DPS "for free") then I think that is just about an ideal setup. The Fighter splash is not necessary but it costs you very little from your Ranger side.

From EllisDee37's build you can see that INT 14 is fine on a Human to keep up all of Concentration, Disable Device, Heal, Search, Spot, and Use Magic Device. With an Elf or Drow you would need to go INT 16 to do the same. You will need to invest in tomes or drop some of the skills if you don't feel that they matter to your playstyle. Note that Open Locks is not on the list because most locks can be opened with low skills, a good +Open Lock item, good thief tools, and patience. If you want to max it out too so that you can get the harder locks, you will need higher INT, a tome, and/or to drop other skills.

DEX-based combat is considered a "trap" for endgame play in most cases since you can stack a lot more bonuses to STR than you can to DEX. There are valid reasons to go DEX-based but it is not the min-max choice so make sure that it is something you really want to do. For more casual players there is not a huge difference between the two, but even without any sort of rare gear a Ranger can self-cast Ram's Might and will get a bigger boost to STR-based damage that way than to DEX-based damage, and the Rage spell is easy for anyone to get and it only helps with STR-based damage. The main reason why people pick up higher DEX scores anyway is to qualify for some feats that require high DEX, such as the Two Weapon Fighting line and Improved Precise Shot, or for ranged damage. However as a Ranger you get the main DEX feats for free as well as Bow Strength for free so you can even dump your DEX and it will not affect you much at all other than somewhat lower Reflex saves.

However if by "Perfect Tempest TWF" you mean the most min-max TWF fighting character with trap skills then that would probably have no Ranger levels at all and is instead be something like a Ftr12/Mnk6/Rog2 "Centered Kensei" STR-based build, but I doubt that you can pull that off effectively with a 28 point character. For a character with a Ranger icon a Rgr11/Ftr8/Rog1 split (or maybe /Art1) with Keen Edge for its Tier 5 enhancement probably offers the most melee DPS alongside trapping but will be much less survivable than a Centered Kensei in harder content, and it gets a lot less skill points than a Tempest Trapmonkey so it will require tomes and higher stat build points to achieve proper trapping skills.

Thank you for your response. You was very clear.
Looking the trapmonkey build, the ability points looks very coherent.
About the feats, particularly in my beginner opinion I didn't like. I like more the feats from tihocan's and unbongwah's build, according bellow

Toughness (1), Favored Enemy: Undead (2), Dodge (3), Mobility (6), Spring Attack (6), Favored Enemy: Construct (7), Improved Crit: Slash (9), Power Attack (12), Favored Enemy: Evil Outsider (12)

and

https://www.ddo.com/forums/showthread.php/277496

And about the race, do you think is better human instead elf? Some people consider that elf is better because the ability with bows ...
I'll create both human and elf in DDO char planner and see the differences.

Thanks again

Caprice
07-10-2014, 03:51 PM
[....]About the feats, particularly in my beginner opinion I didn't like. I like more the feats from tihocan's and unbongwah's build, according bellow
Toughness (1), Favored Enemy: Undead (2), Dodge (3), Mobility (6), Spring Attack (6), Favored Enemy: Construct (7), Improved Crit: Slash (9), Power Attack (12), Favored Enemy: Evil Outsider (12)
[....] And about the race, do you think is better human instead elf? Some people consider that elf is better because the ability with bows ...
I'll create both human and elf in DDO char planner and see the differences.[....]
I am happy to pass on the stuff I've picked up and glad to hear that it helps. Sadly I am not good at saying things succinctly so you are going to be stuck with a couple of walls of text here as followup. I'll start with general commentary on feats and races, and then post a few build ideas that might suit you. Hopefully by breaking it out people can comment on specific sections without having to quote too much all at once.

Caprice
07-10-2014, 03:56 PM
Regarding Feats:

The Dodge -> Mobility -> Spring Attack chain used to be required for a Tempest prior to the big enhancement overhaul, which is the main reason why they were in Tihocan's and Unbongwah's builds. They are not required anymore so most people drop them, as really you are just getting 7% dodge and +2 Max DEX Bonus from them and Dodge is generally easy to get from gear. The other benefit to Spring Attack is that there is no penalty for attacking while moving, but Ranger has the full Base Attack Bonus (BAB) progression of a Martial class (i.e. +1/level) which means that you should not have any trouble hitting enemies consistently while moving around anyway, so the Spring Attack effect does not help. Non-Martial classes with slower BAB progressions might have some trouble but even they do fine most of the time, and can slot an Accuracy item to make up the difference where it is needed. With that much Dodge from feats you will probably easily exceed the Dodge cap for Light Armor unless you have the Duelist's Leathers from the Cove events, or choose to wear robes instead of Light Armor. If you are set on having those feats please consider adding Whirlwind Attack (WA) since it requires all 3 of those feats and that would give you a melee AoE attack to use too. WA used to be terribly bugged but I think they fixed it, or at least it isn't on the Known Issues list anymore. Someone please correct me if I am wrong about that. I have not tried it myself but I can roll up a quick Iconic to test it sometime soon.

These days most people instead pick up the Power Attack -> Cleave -> Greater Cleave -> Overwhelming Critical (OC, epic feat) feat line since it gives you 2 AoE attacks and then a really good DPS boost from more powerful critical hits in the epic levels. I would recommend the latter chain but it requires that you be STR-based since OC requires a minimum of 23 STR (between base stat, level ups, and tomes) so that takes some focus to achieve. If you want to be DEX based or just want to stick to the former Spring Attack chain - well, I am not going to recommend it but it is your character after all. ;-)

Toughness used to be all but required but these days it is considered optional. It used to be one of the larger HP bonuses on its own and it was a prerequisite for the racial and class Toughness enhancements, so that feat plus a few AP would be 40-80 HP more at level cap. Now the racial and class HP enhancements are gone in favor of a flat HP bonus for every 5 class levels, so Toughness is only 30 HP at level cap and we get another 15-20 HP without any AP investment. If you want it then keep it, since more HP is almost never a bad thing, but I feel that it is only worth including on builds with a lot of feats to spare.

There was a thread not long ago about what people think are the best Favored Enemy feats these days (https://www.ddo.com/forums/showthread.php/444211-Best-favored-enemies). Undead, Giants, and Evil Outsiders seem to be the most common choices (and are taken in that order) but there are good reasons for any of Constructs, Dragons, Humans, Elves, Aberrations, or Elementals. It really depends on what content you run most regularly.

Caprice
07-10-2014, 04:23 PM
Regarding Elf or Human:
Either race choice works, depending on what you want. Ranger already gives you some of the more interesting options in the Elf tree so you might not get as much out of it as other classes can.

I find that Human is more effective than Elf in most cases. Human gives a feat, more skill points, has racial Healing Amplification enhancements to make it easier to stay alive, and can achieve better burst DPS by stacking Human Damage Boost with class enhancements like Tempest (or Kensei) Haste Boost, Many Shot, or all the Tempest short term buffs. Even if I have no other feat in mind, I can also use the Human bonus for a Dragonmark that will either let me cast Expeditious Retreat and DDoor on a non-arcane character, or one that buff chests so they drop better loot.

Elves can achieve a bit better sustained DPS with a small number of weapons but it can cost a lot of AP to get those for not a huge increase in how powerful you are. Elves get just one Dragonmark but it is also rather nice - it offers Invisibility and Displacement buffs, Unfortunately you really need the Extend Spell feat to make the most of it and you can get the same benefit from Greensteel clickies from the Shroud raid so it is easier to replace than the Human DMs are. Elves also get access to enhancements for using DEX instead of STR with certain weapons, and an Elf can take Arcane Archer enhancements without being a Ranger which makes it a strong choice for Monk archer builds, but as a Ranger you can get basically all of that through the Ranger enhancement trees and generally get the same effects for less AP.

OTOH I have quite a number of Elf characters myself despite the fact that they are not min-max because I felt like it at the time. If you want to pick Elf just for personal aesthetics or role playing purposes or whatever makes you happy then that's worth it IMO.

Caprice
07-10-2014, 05:11 PM
Regarding Elven weapons:

Elf weapon damage isn't just about the bows. As I said above, some people play archers without any Ranger levels and pick Elf so that they can be Arcane Archers anyway, but the elven weapon enhancements also affect some melee weapons that are good for your Ranger. The elven weapon bonus is given to all 3 weapons in one of two sets, either Longswords, Rapiers, and Longbows combined (called "Aerenal") or Scimitars, Falchions, and Shortbows combined ("Valenar"}. Falchions are 2-handers so I'll ignore them here.

Rapiers and Scimitars do exactly the same damage, but Rapiers need Improved Critical:Pierce and Scimitars need Improved Critical:Slash so they are not quite interchangeable on a single character. Longswords are fine to start but generally do less damage once you get to higher levels and criticals begin to matter more. Longbows do slightly better damage than Shortbows, but more importantly every good bow in the game right now is a Longbow so you will use those a lot more over time. So if you go Valenar you can use Scimitars to do great melee damage but then you have to choose between using poor bows with bonuses or good bows without bonuses, so you won't have the best ranged damage. Aerenal gets the best of both melee & ranged worlds using Rapiers & Longbows. A STR build can jump straight to Aerenal and use both Rapiers and Longbows and will be in good shape. DEX builds get a bit more complicated.

Tempest gives you DEX to attack and damage with Scimitars almost trivially. The Tempest Core enhancements 2 & 3 let you use DEX for your attack and damage modifiers with Light weapons while TWFing, and Tempest Core 2 also lets you treat Scimitars as Light weapons, so together they let you use DEX to attack and damage with Scimitars. A Light weapon also has a lower penalty to your attack chance when you TWF; again, with all those Ranger levels you won't have much trouble with this anyway but it can be useful when you do builds with deeper splashes that do have more trouble hitting.

However Rapiers are not Light weapons and there is no similar perk for Rapiers, so Tempest does not help here. You can build a character to use Rapiers with DEX too, but you need the Weapon Finesse feat to get DEX to attack. Then a Ranger can pick up the Improved Weapon Finesse enhancement (DEX to damage when you already have DEX to attack) fairly cheaply from in the Ranger Deepwood Stalker (DWS) tree. An Elf that isn't a Ranger can also get DEX to damage with Rapiers from the Elven Racial tree by maxing out Aerenal Weapons and taking Grace to get DEX to both attack and damage; that is at the top of the Elven Enhancement tree and thus takes a lot of AP investment, but it also lets you use your DEX to damage with Longbows. You will have the Bow Strength feat for free so you will get some extra damage from that even on a DEX build, but you might want to replace that with Elven Grace & Aerenal Weapons so you can use your higher DEX bonus instead.

So on an Elf Ranger you need to make a choice between:
- STR build that gets the best of everything w/ no effort
- DEX build w/ no effort that focuses on good Scimitars and is weaker on bows
- DEX build that spends feats and some enhancements to get good Rapiers and slightly better bows
- DEX build that spends feats and lots of enhancements to get good Rapiers and good bows

Which is best for you is going to depend on playstyle and how min-max you want your ranged damage to be.

Caprice
07-10-2014, 05:27 PM
Aaaaaaaaaaaand FINALLY, some specific build ideas:

---------------------------

28-pt Elven DEX-based variation #1, Scimitar-using build sticking with the Spring Attack chain:
Stats: 10/18/12/16/8/8, levelups in DEX (no tomes necessary)
Levels: Rogue @1, Wiz @2, Ranger for the rest
Feats: Elven DM (1), Extend (2wiz), Dodge (3), Mobility (6), Improved Crit:Slash (9), Spring Attack (12), Whirlwind Attack (15), Empower Heal (18), Quicken(21), Combat Archery (24) (I guess), Perfect TWF (26), Blinding Speed or Epic Reflexes (27), Perfect SWF (28).
Enhancements: Take a cue from EllisDee37's TT build, but drop Human12/Kensei4 for Elf12(Greater DM, Valanar2, Keen Senses 1)/Archmage4 (Shield SLA, Wand & Scroll Mastery 3).
Skills: Max Concentration, Disable Device, Heal, Search, Spot, and UMD. Leave Concentration and Heal as zero at level 1. Max Concentration to 5 on the Wizard level. On each Ranger level you can add +1 to all 6 skills (= 8 skill points since DD and UMD are cross-class) and you will have 1 skill point left over to catch up on the rest of the skills; I would suggest maxing them out as Search > DD > Spot > Heal > UMD, and all should be at max for your level at level 14. Open Locks 4 at level one then use the spare points at 15-20 to bring to 7. Spare points at level 1 into Balance, Jump, Tumble (only need 1), and whatever else you want.
Comments: Wiz 1 gives a free meta feat (take Extend for the Dragonmark), free Magical Training/Echoes of Power (freeing up points in AA), the Shield SLA (for Magic Missile & Force missile immunity, some AC) and Wand & Scroll Mastery from Archmage, and use of Arcane wands w/o UMD checks. For spells I would suggest Obscuring Mist (20% miss chance on you even against bosses), Expeditious Retreat, and maybe Merfolk's Blessing. You could drop the Wizard level and push some of the feats back to fill in that empty epic feat pick, but I would not want to wait that long for them. OTOH I don't know what I would want to put in that level 24 feat slot anyway, unless I pulled a +3 STR tome and then could fit in Power Attack somewhere. With WIS being so low you will need a +WIS item to cast any Ranger spells at all, but you can use an Owl's Wisdom wand that you buy in the Marketplace to start and eventually a +6 WIS item or augment will cover everything.

---------------------------

28-pt Elven DEX-based variation #2, Rapier & Longbow-using build sticking with the Spring Attack chain:
Stats: as above
Levels: Rogue @1, Ftr @2, Ranger for the rest
Feats: Weapon Finesse (1), Dodge (2Ftr), Mobility (3), Spring Attack (6), Improved Crit:Piercing (9), Whirlwind Attack (12), Elven DM (15), Extend(18), Empower Heal (21), Quicken(24), Perfect TWF (26), Blinding Speed or Epic Reflexes (27), Perfect SWF (28).
Enhancements: Take a cue from EllisDee37's TT build, but drop Human12 for Elf12(Greater DM, Aerenal2, Keen Senses 1), and move a point to DWS "Improved Weapon Finesse"; could also salvage 6 points (e.g. drop both Rogue PrEs) to go full Elf18(Greater DM, Aerenal4, Keen Senses 1, Grace).
Skills: Mostly as above but you won't be able to max Concentration on your Fighter level. There are no relevant Fighter class skills so spend everything on skills that are cross-class for Ranger (i.e. DD, UMD, and Open Locks). You won't catch up on skills until level 19 so Open Locks only makes it to rank 5.

---------------------------

For a 28-pt Human STR build I would suggest EllisDee37's, as I said earlier, but if you really want to keep the Spring Attack chain then here is a variant that drops the Dragonmark, Khopesh proficiency, Toughness, and Sap, to pick up the others you want:

28-pt Human STR-based "All the melee AoEs & Dodgerriffic" build:
Stats: 16/14/14/14/8/8, levelups in STR, requires a +1 STR tome by level 24
Levels: Rogue @1, Fighter @2, Ranger for the rest
Feats: Power Attack (1), Cleave (1Human), Dodge (2Ftr), Mobility (3), Great Cleave (6), Improved Critical: Slash or Pierce (9), Spring Attack (12), Whirlwind Attack (15), Empower Healing (18), Quicken (21), Overwhelming Critical (24), Perfect TWF (26), Blinding Speed or Epic Reflexes (27), Perfect SWF (28).
Skills: As per EllisDee37
Enhancements: As per EllisDee37

You could be effective with either Scimitars and IC:Slash or Rapiers and IC:Pierce with this build, whichever you prefer, so just choose accordingly at level 9. If you think you'll be TRing you may want to go Pierce and try to collect the nicer short swords since those are applicable to a wider range of builds (e.g. Ninja Spy Monks, Swashbuckler Bards, Drow Clerics/FvS). I think that the available Rapiers are generally nicer than the available Scimitars, especially once you hit epic levels, but some of the better Rapiers have innate IC:Pierce (e.g. Balizarde) so you can still pick IC:Slash and use them without losing DPS. It's a bit of a wash really.

Caprice
07-10-2014, 05:28 PM
I declare this forum page property of Caprice! ;-)

Nodoze
07-10-2014, 10:02 PM
I declare this forum page property of Caprice! ;-)Some very nice & informative posts. Enjoyed reading and even after playing all these years I learned a few new things.

thouston
07-11-2014, 06:50 AM
i am currently running a EllisDee37 build, it rocks, try it you will like it

Gabrielmuller
07-11-2014, 10:15 AM
I declare this forum page property of Caprice! ;-)

Caprice,

Thank you very much for spending your time helping other players.
Well, I must say that now I accomplished my objective (perfect tempest :P)
I created the char yesterday following ElisDee's build mixing with your suggestions :)
Thanks

Gabriel

edit: char created STR-build human

Gregov
07-14-2014, 12:50 PM
Hello :) I am looking for build to my next TR. My past lifes: 3x Ranger 1x Fighter. Now i will lvl up to 20 and do next TR. Looking for fighter build using TWF khopesh weapons. I had a break in a game so dont have many tomes (+3 max only i think). If u send me a link to any good build will be fine :) Thx for answer see you in game!

MacRighteous
07-16-2014, 03:25 AM
I declare this forum page property of Caprice! ;-)

Very enlightening series of posts Caprice, thanks! The way you just broke down the STR Tempest TWF feat line vs the DEX Tempest TWF feat line with regards to Race and weapons, made 3+ years of on and off reading finally click for me. It's one thing to say "this is what it is and this is what it does" but quite another thing to say "And this is why it does that, and this is why it's important." That's powerful and a lot of advice doesn't go that extra steps to make the advice actually useful.

I wonder if you (or anyone) at some point, could give the same kind of treatment into something like a Self Healing, Dwarven DPS build and the stat and feat considerations for selecting THF, TWF, SnB, or SWF? And contrast that with a Self Healing, DPS Fighter achieving the same fighting style. That would really be helpful as would be adding a flavor goal to illustrate preferential trade offs.

So - keeping a beginner friendly (F2P/28-32max/No tomes) build in mind the build request template would be:

Wanted: High DPS Build. Self Healing, Survivability.
I always loved the iconic fantasy Dwarven fighter in heavy armor wielding an axe and a shield, but mainly I just want to melt faces with DPS.
I play mostly solo, so some decent self healing is a plus and I am mainly just interested in being effective in HH/HE and EN to cap.

As stated I like dwarfs with axes and shields but I would consider wielding a two-handed axe or perhaps two axes - which ever does the most DPS.
I also would consider another race.

/end template

Please explain to this requester the basic build choices that goes in to considering the Dwarf Fighters THF feat line, TWF feat line vs SnB and SWF feat lines (something that I am unfamiliar with) and how they would work with Dwarven Axes and other enhancements, plus the trade offs when splashing in some self healing abilities (probably Paladin or Cleric levels) and then how that compares to a Human of the same build.

I know it's a lot to ask for and I will totally understand if you want to pass on the exercise, but it would be extremely useful to furthering my understanding of how to build in DDO.

MacR

Nodoze
07-16-2014, 08:33 PM
Very enlightening series of posts Caprice, thanks! The way you just broke down the STR Tempest TWF feat line vs the DEX Tempest TWF feat line with regards to Race and weapons, made 3+ years of on and off reading finally click for me. It's one thing to say "this is what it is and this is what it does" but quite another thing to say "And this is why it does that, and this is why it's important." That's powerful and a lot of advice doesn't go that extra steps to make the advice actually useful.

I wonder if you (or anyone) at some point, could give the same kind of treatment into something like a Self Healing, Dwarven DPS build and the stat and feat considerations for selecting THF, TWF, SnB, or SWF? And contrast that with a Self Healing, DPS Fighter achieving the same fighting style. That would really be helpful as would be adding a flavor goal to illustrate preferential trade offs.

So - keeping a beginner friendly (F2P/28-32max/No tomes) build in mind the build request template would be:

Wanted: High DPS Build. Self Healing, Survivability.
I always loved the iconic fantasy Dwarven fighter in heavy armor wielding an axe and a shield, but mainly I just want to melt faces with DPS.
I play mostly solo, so some decent self healing is a plus and I am mainly just interested in being effective in HH/HE and EN to cap.

As stated I like dwarfs with axes and shields but I would consider wielding a two-handed axe or perhaps two axes - which ever does the most DPS.
I also would consider another race.

/end template

Please explain to this requester the basic build choices that goes in to considering the Dwarf Fighters THF feat line, TWF feat line vs SnB and SWF feat lines (something that I am unfamiliar with) and how they would work with Dwarven Axes and other enhancements, plus the trade offs when splashing in some self healing abilities (probably Paladin or Cleric levels) and then how that compares to a Human of the same build.

I know it's a lot to ask for and I will totally understand if you want to pass on the exercise, but it would be extremely useful to furthering my understanding of how to build in DDO.

MacRThat is a tall order and I would like to see that also. Feel kinda lost with the new SWF stuff though it may not fit for a dwarven build but maybe a buckler with light axes or crits with light-Picks/hammers will make sense somehow...

I would give a +2 for being able to pull it off while going Constitution based for Damage (most rages give Con and Str). Having some Cleric/Paladin/FvS for self healing seems natural though sadly being Constitution based no longer/currently gets any real benefit from Divine Might so tough choices... Hopefully one day they will go back to making Divine Might just boost damage or allow it to boost one's primary stat...

unbongwah
07-17-2014, 09:42 AM
So - keeping a beginner friendly (F2P/28-32max/No tomes) build in mind the build request template would be:

Wanted: High DPS Build. Self Healing, Survivability.
My first thought would be a dwarven variant on Noyellowbar (https://www.ddo.com/forums/showthread.php/430998-Noyellowbar-a-100-monk-free-U19-Build-(15Ranger-4Paladin-1Fighter)): good melee & ranged DPS, high saves, Evasion, decent self-healing (though not until later levels). The main drawbacks to going dwarf instead of human are losing that extra feat, heal amp, and Dmg Boost; but upsides are higher CON & HPs, dmg bonuses to racial weapons, and possibly higher saves & tactics DCs if you invest APs into them.

In the long run, I would build around dual Mornhs (http://ddowiki.com/page/Mornh) in Legendary Dreadnought (http://ddowiki.com/page/Legendary_Dreadnought) w/Pulverizer (+1 crit range w/IC:Blunt, Mornh becomes 15-20 x3). But for leveling, you'd use whatever are the best weapons you can get your hands on. A couple of good possibilities: Deathnip (http://ddowiki.com/page/Deathnip), Axe of Adaxus (http://ddowiki.com/page/Item:Axe_of_Adaxus).

Jolyna
07-17-2014, 11:53 AM
Hi, I've taken a break from the game for a few years and was thinking about making a fresh start on a new server. I'd like to play a Divine DPS caster but it looks like enough has changed since I have played where I'm not really sure where to begin. Could someone recommend a first life 32pt build for me? I have FvS but no premium races.

MagicalDad
07-17-2014, 12:57 PM
That is a tall order and I would like to see that also. Feel kinda lost with the new SWF stuff though it may not fit for a dwarven build but maybe a buckler with light axes or crits with light-Picks/hammers will make sense somehow...

I would give a +2 for being able to pull it off while going Constitution based for Damage (most rages give Con and Str). Having some Cleric/Paladin/FvS for self healing seems natural though sadly being Constitution based no longer/currently gets any real benefit from Divine Might so tough choices... Hopefully one day they will go back to making Divine Might just boost damage or allow it to boost one's primary stat...

Con-focused is difficult w/o tomes and good gear, though it's awesome when you pull it off. Where as Charisma-focused Bard is pretty nice now. Works best w/ a human on account of the extra feats and skill points, but if you are willing to be slightly less uber in the DPS department (-2 CHA, one less feat), and a little more resilient, go Dwarf.

Level split is 12bard/6fighter/2rogue. Without tomes and gear it's hard to be a viable trapper after the initial levels, so no need to invest AP in that. You'll have great buffing and decent healing from bard, and crazy DPS for a 1st lifer with minimal gear.

Assuming a 32pt build, start w/ 13 STR to qualify for PA/Cleave, 18 CHA (all level ups here), Dex to 13 for Precision/Dodge, rest in Con.

Max out Balance, UMD, Spot, Search, Disable, Open Lock, and Perform at level 1, 1 point in Tumble, 3 left for Bluff.
Split Disable/Search on 2nd rogue level, all points into Balance on Fighter levels, max UMD/Perform on Bard levels w/ any left-overs into Heal.

Wearing light armor, w/ almost any light weapon (I happen to have short-swords, but handaxes, rapiers, etc. are all valid choices).

Level progression would be:
1: R - Single Weapon Fighting, PA
2: F - Cleave
3: F - Force of Personality, Dodge
4: R (Evasion), +1 CHA
5: B
6: B - Great Cleave
7: B (Should be able to take Skirmisher and Smooth Flourishes from Swashbuckler tree here, DPS/defenses go WAY up).
8: B +1 CHA
9: B - Extend Spell (for Rage/Blur)
10: F
11: F Improved SWF
12: B Improved Crit : (your weapon type), +1 CHA
13: B (Haste/Displacement)
14: F
15: F Precision, Greater SWF
16: B +1 CHA
17: B
18: B Empower Healing (probably pots/scrolls mostly up to now)
19: B
20: B +1 CHA

AP Allocated: 41 in Swashbuckler, cause EVERY Tier 5 ability is good there, 14 in Warchanter to get Frozen Fury and Song of Heroism, 25 in Stalwart Defender all the way to Swift Defense while maxing saves, CON, HP and PRR.

You'll be very survivable when soloing and able to fulfill many roles in a party.

unbongwah
07-17-2014, 01:50 PM
Assuming a 32pt build, start w/ 13 STR to qualify for PA/Cleave, 18 CHA (all level ups here), Dex to 13 for Precision/Dodge, rest in Con.
What's the advantage of going CHA-based on this build? You're not really a DC-based caster; your Fascinate song will be fine with mediocre CHA; and there are still more ways of boosting STR than CHA. Frozen Fury's DC scales with CHA, but it also scales with # of bard lvls; so as a heavily-MCed build you're already at a disadvantage.

unbongwah
07-17-2014, 01:58 PM
I'd like to play a Divine DPS caster but it looks like enough has changed since I have played where I'm not really sure where to begin. Could someone recommend a first life 32pt build for me? I have FvS but no premium races.
EllisDee37's Necro cleric (https://www.ddo.com/forums/showthread.php/422552-Necro-Cleric-for-new-players) is a good place to start; it's fairly easy to adapt to Evocation if you prefer.

If you prefer a FvS Evoker, the feats are almost identical, though the enhs would be a lot different, of course.

shawncthayer
07-17-2014, 05:40 PM
I'm interested in Tring into the PDK class for fighter and racial pl. 36 pt. build with +4 tomes. Is a PDK blitz build viable with wraps? I have access to Sireth and was thinking of something like 12 ftr / 6 pally / 2 monk. Hoping to have a blitzer to boost our guild runs as we seem to be lacking in dps at times. Again I'd like to use wraps if possible. My toon is fairly well geared and will mostly be monk based from here on out as I loath farming just for gear I may not use next life. Thanks in advance and HAPPY SLEIGHING!

shawncthayer
07-17-2014, 05:49 PM
I'm interested in Tring into the PDK class for fighter and racial pl. 36 pt. build with +4 tomes. Is a PDK blitz build viable with wraps? I have access to Sireth and was thinking of something like 12 ftr / 6 pally / 2 monk. Hoping to have a blitzer to boost our guild runs as we seem to be lacking in dps at times. Again I'd like to use wraps if possible. My toon is fairly well geared and will mostly be monk based from here on out as I loath farming just for gear I may not use next life. Thanks in advance and HAPPY SLEIGHING!

Sorry I meant 12 ftr / 6 monk / 2 pally. II couldn't edit my post for some reason?

padd
07-19-2014, 03:52 PM
Idk if I've asked for this on this thread or not, but I'm about to tr out of a monk life and I'm thinking of going for my first iconic pl life. I was thinking of a pdk and druid mix, with maybe a monk splash. Only reason I am thinking this way is b/c it looks like on paper that monk and druid melee builds look like they would mesh well. I don't want to spend tp on a heart +1, but on the other hand I do have +5 to all stats. I've been going over this thread for a few days and see this type of build mentioned but don't see it... ether a link to the build or a point in the place where I can find it would be great...


Forgot to mention that I'm also trying to get the druid pl on this life too

Nodoze
07-19-2014, 04:55 PM
Idk if I've asked for this on this thread or not, but I'm about to tr out of a monk life and I'm thinking of going for my first iconic pl life. I was thinking of a pdk and druid mix, with maybe a monk splash. Only reason I am thinking this way is b/c it looks like on paper that monk and druid melee builds look like they would mesh well. I don't want to spend tp on a heart +1, but on the other hand I do have +5 to all stats. I've been going over this thread for a few days and see this type of build mentioned but don't see it... ether a link to the build or a point in the place where I can find it would be great...


Forgot to mention that I'm also trying to get the druid pl on this life tooFor a PDK PL & Druid PL with a melee focus I would read the following thread:

https://www.ddo.com/forums/showthread.php/425933-Natural-Evolution-a-simplified-wolf-dps-build?p=5297908&viewfull=1#post5297908

The thread walks though an evolution of Druid based melee builds trying/learning multiple mechanics/tactics until it resulted in the build in post #63 (the one I linked above). If you read post #63 and think you may want to try that build I would read the entire thread just for edification... I found the thread interesting though I personally haven't played any of the listed builds so can't comment personally on how they fared for me...

padd
07-19-2014, 06:34 PM
For a PDK PL & Druid PL with a melee focus I would read the following thread:

https://www.ddo.com/forums/showthread.php/425933-Natural-Evolution-a-simplified-wolf-dps-build?p=5297908&viewfull=1#post5297908

The thread walks though an evolution of Druid based melee builds trying/learning multiple mechanics/tactics until it resulted in the build in post #63 (the one I linked above). If you read post #63 and think you may want to try that build I would read the entire thread just for edification... I found the thread interesting though I personally haven't played any of the listed builds so can't comment personally on how they fared for me...

I have read most of this thread you linked...The problem is that it uses a +1 heart and doesn't mix in the monk, now I don't have to use monk I was just thinking that the monk unarmed with handwraps would stack well with the druid In winter wolf...

To for the response I guess I'll keep searching

mrcjr1
07-19-2014, 07:13 PM
Was wanting a fvs/ranger that uses khopeshes. If good saves could be fit in there to go wthi ranger evasion, that would be awesome. This is what I wanna TR into, so 34 points is what I'd be using. (TRing into 2nd life)
Thanks :)

unbongwah
07-19-2014, 09:32 PM
See my Tempest Warpriest thread.

unbongwah
07-19-2014, 11:25 PM
I was thinking of a pdk and druid mix, with maybe a monk splash. Only reason I am thinking this way is b/c it looks like on paper that monk and druid melee builds look like they would mesh well. I don't want to spend tp on a heart +1, but on the other hand I do have +5 to all stats.

Forgot to mention that I'm also trying to get the druid pl on this life too
Druid 9 / monk 9 / ftr 2 is a popular combo for wolf melee DPS builds; but the druid PL requirement nixes that, as this build would get monk as the dominant PL class (http://ddowiki.com/page/Past_Life_Feats#Dominant_Class). Druid 10 / monk 9 / ftr 1 is an obvious alternative; I would also consider druid 13 / monk 6 / ftr 1, basically trading Imp Evasion for lvl 6 & 7 druid spells.

padd
07-20-2014, 04:59 PM
Druid 9 / monk 9 / ftr 2 is a popular combo for wolf melee DPS builds; but the druid PL requirement nixes that, as this build would get monk as the dominant PL class (http://ddowiki.com/page/Past_Life_Feats#Dominant_Class). Druid 10 / monk 9 / ftr 1 is an obvious alternative; I would also consider druid 13 / monk 6 / ftr 1, basically trading Imp Evasion for lvl 6 & 7 druid spells.

Both the 10/9/1 and the 13/6/1 are what I was thinking of but was wondering what the class split/feat/enhance would look like. And if I should go ether str or wis based. Skills I would guess would be concentration, spellcraft, and balance.

Also this would be the first time I will be going up to 28 so possible ed's would be nice

TheylostmyID
07-21-2014, 12:40 AM
Hi,

I've never played the Druid class but I'm working on my completionist project and I would like to get Druid out of the way prior to doing Artificer for the past life bonus.

I would like to go with 12 Druid/ 6 Ranger/ 2 Rogue if possible. I generally solo and this build is going to TR as soon as it hits level 20.

With that in mind, do you have any fun builds that would fit or do you have any advice that my make the Druid live more enjoyable?

Thanks,
ID

jlrodrigues
07-21-2014, 02:54 PM
Hey,


I almost finishing my completionist, i just need Cleric, FvS and Sorc PL. For sorc i´ll do a Pally/sorc BF, but im LF a sugestion to do melee Divine with PDK.

+4 Tomes all Stats
Named Weapon i have 1 Mohrn and Sireth. I Have ingred to do Cormyrian Weps till ML 24 and ingred to craft TF weapon/armor Tier 2.

I prefer a build to melee Ehard and heal EE.

thanks

Caprice
07-23-2014, 08:46 AM
Sorry for the lack of a response after the positive feedback but RL has been beating me down hard over the last few weeks. I'm really happy that my long screeds turned out to be so helpful!

TWF STR vs DEX is pretty straightforward to compare since almost all the variables except the stat contribution are the same. Unfortunately comparing the weapon styles is quite complicated. Each does better at slightly different situations, there are significant discrepancies between the available weapons at different levels, and then you throw in the different EDs and things get really messy. I get the impression that right now the order at the high end of play is generally SWF >= TWF > THF >> S&B, but that is not based on hard numbers and does not necessarily apply to more average characters like the ones I play. It would probably take me weeks and writing some simulations to get a real comparison together. It sounds like an interesting project but I'm not sure that I feel that energetic just at the moment.

Right now for self-healing melees I would be looking hard at Bard like everyone else has already suggested. Swashbuckler is rather impressive and the changes to Spellsinger and Warchanter are decent too, although several of the signature WC abilities are bugged so it is harder to recommend it right now. For better or worse the balance of power between all of the Bard options is skewed heavily towards lightly armored SWF Swashbucklers. The 12/6/2 split like MagicalDad suggests is strong, although I would probably go STR-based rather than CHA-based myself as Unbongwah intimated and aim to pick up Overwhelming Critical as an epic feat, or I would also point people to CThruTheEgo the CHA-based pure Bard Count of Monte Cristo (https://www.ddo.com/forums/showthread.php/443235-The-Count-of-Monte-Cristo-dps-CC-survivability-focused-pure-swashbuckler) as worth a serious look. That build seems like the "best of breed" right now and if I ever go back to my Bard I expect to LR into it myself. The feats are tight and I wouldn't really want to sacrifice anything, but you could make a Dwarf version by dropping Spell Focus: Enchantment and the twist of Enchantment DCs and you ought to do fine in EN/EH content. CHA is also down on a dwarf compared to human but stats like 8/14/14/10/8/16 on a 28-pt build should still be decent.

unbongwah
07-23-2014, 04:26 PM
I would like to go with 12 Druid/ 6 Ranger/ 2 Rogue if possible. I generally solo and this build is going to TR as soon as it hits level 20.
It shouldn't be hard to adapt Phidius's build (https://www.ddo.com/forums/showthread.php/332212-Self-sufficiency-for-the-Free-to-Play) to druid instead of cleric. He hasn't updated it in ages, but the basics are largely the same.

Alternatively, if you think you can live w/out Evasion and rog skills, I would consider something like druid 13 / rgr 6 / ftr 1.

KestrelSinger
07-24-2014, 10:04 AM
Hello, I have 2 (at least) requests. The first someone could probably point me to. I'm going to TR my main into a cleric life, and was thinking of taking 2 rog levels for trapping/evasion. I probably won't stay above 20 for a tremendously long period of time, but I might. I've had a hard time finding a build thread that's not pre-2012, and if someone could point me to a good example, I'd appreciate it. She'll have eaten all +3 tomes, and +5 of Con, I believe, and have PL's Bard, Sorc, FvS, Druid, Barb (or 2 druid, if I forget to LR into a barb before I TR). I would want to have the skills to do elite traps with mostly cannith crafted and challenge gear, and I definitely prioritize healing and casting over melee.

The next is advice on finishing up a fighter life. Right now she's a halfling ftr 6/rog 4/bard 1, which kind of limits her options, I know. I originally planned to go for completionist on this character, starting from the melee lives (she's done barb, is a fighter on this one). I have traditionally done pure lives, but have finally accepted that this just isn't the way for me to get my melee lives in. I hardly ever play this character, and have finally come to accept the fact that I like to heal and cast and find characters that mostly hit things pretty frustrating to play. Even as a sorc, I noticed that I was so much happier playing when I was in a party with no healer and one of the characters ran out of pots, because then I could wand heal someone.

So, for the halfling ftr/rog/bard, I'd like enough bard to be able to feel more like a caster and also try out swashbuckler stuff, but I need to end with more ftr than anything else so this can count as a fighter life. I'm happy to respec enhancements and feats, though I'd rather not use the heart that lets you swap out levels.

Figuring out the best synergies between the classes/enhancements and weapon choices is kind of beyond me.

I *believe* I have the shards banked to make any type of green steel weapon for this character, have int, str, and lavendar ioun stones, chrono and cove gear for most levels. I have a crafting toon with levels in the 90s

TheylostmyID
07-26-2014, 10:55 AM
It shouldn't be hard to adapt Phidius's build (https://www.ddo.com/forums/showthread.php/332212-Self-sufficiency-for-the-Free-to-Play) to druid instead of cleric. He hasn't updated it in ages, but the basics are largely the same.

Alternatively, if you think you can live w/out Evasion and rog skills, I would consider something like druid 13 / rgr 6 / ftr 1.

Looks interesting. Thanks!

Horani
07-28-2014, 01:52 PM
Returning player, been away for 18 months so feel abit lost :)

I´m looking to build a challengerunner, mainly to get Epic mats to grab TR Hearts with for my TR characters.
I don't really mind playing any playstyle, but i had a blast running an x-bow Arti before.
As long as it´s reasonably efficient at running solo content (both for leveling and challenges themselves) and isn't to gearintensive i´ll be intrested in anything the community has to offer. I will most likely just get it up to level and use whatever gear i can craft and find outside of raids. A GS item _might_ be available för the toon at some point.

I have a choise of characters to TR into this proposed job. 1st life wiz, 1st life bard, 1st life arti and (if i grab a few levels) a 1st life cleric. They are sprinkled with +2 tomes, will have access to atleast +3´s if needed for a specific build.

Cheers..

unbongwah
07-28-2014, 02:45 PM
I´m looking to build a challengerunner, mainly to get Epic mats to grab TR Hearts with for my TR characters.
Have a look at EllisDee37's Challenge Farmer threads:

https://www.ddo.com/forums/showthread.php/419453-Help-me-craft-an-Iconic-Challenge-Farmer
https://www.ddo.com/forums/showthread.php/423615
https://www.ddo.com/forums/showthread.php/434231

Horani
07-28-2014, 10:54 PM
Have a look at EllisDee37's Challenge Farmer threads:


Thanks alot!

kryptkill
07-29-2014, 03:54 PM
Hey folks, I've spent many hours pouring over these threads and honestly just appreciating how awesome they are, the builds that come out are neat! Unfortunately, I don't have a mind like yours and am requesting help! Hopefully. I was looking to play a sneak attack char, a mixed build and had 12 rogue / 6 monk / 2 fighter(I assume?) in mind, so I could get a little of the things I need from all of those to be a decent player. I'm not really an experienced player, but I suppose I can have access to any bonuses I could gain from the store;i.e. tomes, etc.

I couldn't figure out which race would be best, I was hoping to use bastard swords as I heard there was some kensei enhancement(?) that allows the character to use them and retain his monk ability, something. My memory is foggy at best and I am busy often, unable to research much. Anyways, I'm really just looking for a comfortable build fitting those parameters and hoping you ladies and gents would be able and willing to take part! I've never been past 8th or so level so I can't really offer any future gameplay goals I'd like to accomplish, honestly just looking for something to actually get my attention and suck me into the game, and this gameplay style idea seems the most attractive to me so far! I've made so many characters on Veteran level 4 status playing with crud. Okay, enough talk, thank you in advance if you decide to help!

-Krypt

unbongwah
07-29-2014, 05:24 PM
I couldn't figure out which race would be best, I was hoping to use bastard swords as I heard there was some kensei enhancement(?) that allows the character to use them and retain his monk ability, something.
The Kensei (http://ddowiki.com/page/Kensei_enhancements) enhancement "One with the Blade" turns your melee Focus weapons into ki weapons, allowing you to remain centered with them. However, it requires at least 8 ftr lvls because Gtr Weapon Focus is one of its pre-reqs; so the build you proposed (rog 12 / monk 6 / ftr 2) couldn't take it. You could use regular ki weapons with that class split (i.e., handwraps, staves, kamas, short swords w/Ninja); though I prefer either rog 13 / monk 6 / ftr 1 or maybe rog 12 / monk 6 / pal 2.

kryptkill
07-30-2014, 01:30 AM
The Kensei (http://ddowiki.com/page/Kensei_enhancements) enhancement "One with the Blade" turns your melee Focus weapons into ki weapons, allowing you to remain centered with them. However, it requires at least 8 ftr lvls because Gtr Weapon Focus is one of its pre-reqs; so the build you proposed (rog 12 / monk 6 / ftr 2) couldn't take it. You could use regular ki weapons with that class split (i.e., handwraps, staves, kamas, short swords w/Ninja); though I prefer either rog 13 / monk 6 / ftr 1 or maybe rog 12 / monk 6 / pal 2.

What's the benefit of having the paladin in there? I mean I already get massive umd from rogue and saves from monk

unbongwah
07-30-2014, 11:28 AM
Divine Grace (pal 2) provides a potentially huge bonus to saves. Even if Turbine goes ahead with their proposed nerf (https://www.ddo.com/forums/showthread.php/443355-Paladin-Changes) to DG, a pal 2 splash will still be worth up to +8 to saves. It also opens up access to Divine Might thru KotC if you have Bane of Undeath (Divine Crusader), which can be a significant DPS bonus for STR builds.

kryptkill
07-30-2014, 07:19 PM
Alright, I understand. I know its a bit to ask but could you come up with a build for that? I made a level 4 veteran char and tried to look ahead but its not easy for me since I am so inexperienced. I'd really appreciate it

iiKill
07-31-2014, 01:32 AM
Hey! First off, thanks for reading. Means a Lot!

ANYWHO! Let's talk builds :)

I'm really bad at building characters. I always over, or underthink things, and end up f***ing myself up toward end game, leaving me with a recently deleted (out of rage) toon. SO! I've got a build request.

I want a tank. And I mean, a TANK. I mean, I dont want to get hit. High AC, Amazing Saves, with as much DPS as possible (I really dont expect much). Preferably without a ton of tomes, but a few I can handle. I have every class, and race, except the Iconics (I recently got the Cleric one, but dont have the rest). I like the thought of Dwarf tanks, but if that doesn't work, so be it. I've also been interested in the whole S&B thing w/ Swashbuckling, so maybe some bard? Maybe Stalwart Fighter? I dunno. I'd like a Feat/Enhancement rundown if possible x]...

Thanks!

Nodoze
07-31-2014, 08:20 AM
Hey! First off, thanks for reading. Means a Lot!

ANYWHO! Let's talk builds :)

I'm really bad at building characters. I always over, or underthink things, and end up f***ing myself up toward end game, leaving me with a recently deleted (out of rage) toon. SO! I've got a build request.

I want a tank. And I mean, a TANK. I mean, I dont want to get hit. High AC, Amazing Saves, with as much DPS as possible (I really dont expect much). Preferably without a ton of tomes, but a few I can handle. I have every class, and race, except the Iconics (I recently got the Cleric one, but dont have the rest). I like the thought of Dwarf tanks, but if that doesn't work, so be it. I've also been interested in the whole S&B thing w/ Swashbuckling, so maybe some bard? Maybe Stalwart Fighter? I dunno. I'd like a Feat/Enhancement rundown if possible x]...

Thanks!If no one posts anything better the following is the only EE viable Tank that I have recently seen (there may be others but I haven't seen them):

https://www.ddo.com/forums/showthread.php/441082-Sword-and-Board-Needs-Love-A-simple-example?p=5317958&viewfull=1#post5317958

That post (#44) in the thread contains a link to a youtube video where the players goes through each tab on his character sheet showing all feats/enhancements/stats/Epic Destiny info/etc. There are multiple follow-up posts with questions and answers after post #44 in the thread and some other videos linked in later posts...

unbongwah
07-31-2014, 09:48 AM
With the forthcoming changes to both armor and pallies, I'm hoping they become a lot more viable. See my Sacred Defender thread for a newbie-friendly build.

There's also some interesting builds involving Swashbuckler + Stalwart Defender (ftr 6 for defensive stance). See Smashbuckler (https://www.ddo.com/forums/showthread.php/445252-The-Smashbuckler) and Zoda's thread (https://www.ddo.com/forums/showthread.php/444545-The-dwarven-defender-parody) for two examples.

CenturySC
07-31-2014, 02:49 PM
Hey guys, I'm a F2P player who just came back to the game. Turns out I have a level 20 dude that could use a TR. So now the question is, what do I TR him to?

I have:
Warforged
Drow
FVS
Monk

I am looking for a fast heroic run, since I will probably TR him again. I'd like to use some kind of THF, and see a bunch of big numbers pop up on the screen. I have no qualms with Cleric Hirelings when Soloing, but some amount of self sufficiency for BYOH groups would be nice.

I'd rather not roll a bard, since I already have one, and similarly, I'd rather not roll a WF arcane for the same reasons.

I think the most important thing is that I really really suck at DDO. I want the easiest build to play.

Thank you for your help and time,

CSC

EDIT: BTW, I have looked at this page (https://www.ddo.com/forums/showthread.php/422251-New-U19-Builds-for-Characters) and while I'm really impressed with most of these builds, they are all endgame epic destiny focused, and I really just want a Heroic pubstomper.

unbongwah
07-31-2014, 03:05 PM
You forgot an important detail: what PL feat do you want from your next HTR?

CenturySC
07-31-2014, 03:07 PM
You forgot an important detail: what PL feat do you want from your next HTR?

I honestly could care less. I mostly just play for fun.

Nodoze
07-31-2014, 03:35 PM
With the forthcoming changes to both armor and pallies, I'm hoping they become a lot more viable. See my Sacred Defender thread for a newbie-friendly build.

There's also some interesting builds involving Swashbuckler + Stalwart Defender (ftr 6 for defensive stance). See Smashbuckler (https://www.ddo.com/forums/showthread.php/445252-The-Smashbuckler) and Zoda's thread (https://www.ddo.com/forums/showthread.php/444545-The-dwarven-defender-parody) for two examples.I am also hoping that the AC & Paladin changes end up being for the better.

Personally I am keeping an eye on your Dwarven Defender varients and hoping they gets some buffs as I really want to play a Constitution based AC tank. Personally I would love to see a variant with a heavy divine component (either deep Paladin &/or just enough Cleric or FvS to get more self healing).

CenturySC
08-01-2014, 05:40 PM
Ok, so I've been thinking about what I was looking for, and I think I came up with something.

I think I'm going to roll up some sort of Halfling THF fighter. Right now, I want to go with 12 fighter, 4 Monk, 4 Paladin, I basically just want a fighter with the pally CHA to saves and Evasion from the monk. I want 4 paladin instead of 2 because I want to take Maximize and Empower healing so that my dragonmark CSW's are good. Anyone able to help me with a leveling order?

unbongwah
08-01-2014, 08:40 PM
I think I'm going to roll up some sort of Halfling THF fighter. Right now, I want to go with 12 fighter, 4 Monk, 4 Paladin, I basically just want a fighter with the pally CHA to saves and Evasion from the monk. I want 4 paladin instead of 2 because I want to take Maximize and Empower healing so that my dragonmark CSW's are good.

Character Plan by DDO Character Planner Version 04.20.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)


Level 28 Lawful Good Halfling Female
(8 Fighter \ 6 Paladin \ 6 Monk \ 8 Epic)
Hit Points: 364
Spell Points: 170
BAB: 18\18\23\28\28
Fortitude: 23
Reflex: 14
Will: 13


Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 28)
Strength 16 27
Dexterity 10 10
Constitution 14 14
Intelligence 8 8
Wisdom 8 8
Charisma 14 14


Tomes Used
+2 Tome of Strength used at level 20

Level 1 (Monk)
Feat: (Selected) Cleave
Feat: (Monk Bonus) Power Attack




Level 2 (Paladin)
Feat: (Deity) Follower of the Sovereign Host




Level 3 (Paladin)
Feat: (Selected) Least Dragonmark of Healing




Level 4 (Paladin)
Ability Raise: STR




Level 5 (Fighter)
Feat: (Fighter Bonus) Great Cleave




Level 6 (Paladin)
Feat: (Selected) Maximize Spell
Enhancement: Halfling - Halfling Luck (Rank 1)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 1)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 2)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 3)
Enhancement: Halfling - Cunning (Rank 1)
Enhancement: Halfling - Lesser Dragonmark of Healing (Rank 1)
Enhancement: Halfling - Break Out The Leeches (Rank 1)
Enhancement: Halfling - Guile (Rank 1)
Enhancement: Halfling - Greater Dragonmark of Healing (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Fiendslayer I (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 2)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)




Level 7 (Monk)
Feat: (Monk Bonus) Two Handed Fighting




Level 8 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons




Level 9 (Fighter)
Feat: (Selected) Empower Healing Spell




Level 10 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons




Level 11 (Fighter)




Level 12 (Fighter)
Ability Raise: STR
Feat: (Selected) Improved Two Handed Fighting
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons




Level 13 (Fighter)




Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Enhancement: Kensei (Ftr) - Kensei Focus: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
Enhancement: Kensei (Ftr) - Tactics (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Weapon Meditation (Rank 1)
Enhancement: Kensei (Ftr) - Critical Accuracy (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Shattering Strike (Rank 1)
Enhancement: Kensei (Ftr) - Strength (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Strength (Rank 1)
Enhancement: Kensei (Ftr) - Keen Edge (Rank 1)
Enhancement: Kensei (Ftr) - One With The Blade (Rank 1)
Enhancement: Kensei (Ftr) - Deadly Strike (Rank 1)




Level 15 (Monk)
Feat: (Selected) Greater Two Handed Fighting
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light




Level 16 (Monk)
Ability Raise: STR




Level 17 (Monk)




Level 18 (Monk)
Feat: (Monk Bonus) Improved Sunder
Feat: (Selected) Master of Forms




Level 19 (Paladin)




Level 20 (Paladin)
Ability Raise: STR
Enhancement: Knight of the Chalice (Pal) - Courage of Heaven (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Vigor of Life (Rank 1)
Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
Enhancement: Sacred Defender (Pal) - Divine Righteousness (Rank 1)
Enhancement: Sacred Defender (Pal) - Sacred Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 2)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 3)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 2)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 3)
Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 2)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Fists of Iron (Rank 1)




Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical




Level 22 (Epic)




Level 23 (Epic)




Level 24 (Epic)
Ability Raise: STR
Feat: (Selected) Stunning Blow




Level 25 (Epic)




Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Handed Fighting




Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed




Level 28 (Epic)
Ability Raise: STR
Feat: (Epic Destiny) Epic Destiny: First Blood




Ftr 8 is for feats & Keen Edge / One w/Blade; monk 6 is for the feats (inc. Adept of Forms) and Shadow Form (25% Incorporeality); pal 6 is for Unyielding Sovereignty (free heal once every 10 mins.) and Sacred D. defensive stance, which also boosts your Pos Spellpower. You lose Power Surge, which is unfortunate, but I wanted to emphasize the survivability on this build, hence the extra monk & pally lvls.

You'll need to slot Devotion somewhere to add oomph to your DMs. At lower lvls, look for weapons for red augment slots you can use: e.g., Sword of the Thirty, Whirlwind, Xuum. Adherent's Pendant (http://ddowiki.com/page/Adherent%27s_Pendant) is also a decent choice.

EDIT: it's also easy to switch this to SWF instead by taking those feats instead of THF. Just remember you need 7 ranks of Balance to take GSWF, so put some monk skill pts into it.

iiKill
08-02-2014, 03:29 AM
Hey again!... So,

I got the Cleric Iconic recently, and I wanna make one. (Only for the purpose of starting @ lvl 15..)

HOWEVER, I wanna mix some druid with it. I've never really made a druid, So I dont know what I want to do yet.. A little help? I'd prefer it to be only 1 or 2 levels of cleric. And the rest druid. I'd like a thought on what kind of druid, as well, and what would go better w/ the build. Caster? Fire/Water ele form, Bear, Wolf? No idea. Some idea would be amazing though. Go Crazy, mix some classes in there. An epic bear-tank would be cool too.

Thanks!

CenturySC
08-02-2014, 11:48 AM
Character Plan by DDO Character Planner Version 04.20.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)


Level 28 Lawful Good Halfling Female
(8 Fighter \ 6 Paladin \ 6 Monk \ 8 Epic)
Hit Points: 364
Spell Points: 170
BAB: 18\18\23\28\28
Fortitude: 23
Reflex: 14
Will: 13


Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 28)
Strength 16 27
Dexterity 10 10
Constitution 14 14
Intelligence 8 8
Wisdom 8 8
Charisma 14 14


Tomes Used
+2 Tome of Strength used at level 20

Level 1 (Monk)
Feat: (Selected) Cleave
Feat: (Monk Bonus) Power Attack




Level 2 (Paladin)
Feat: (Deity) Follower of the Sovereign Host




Level 3 (Paladin)
Feat: (Selected) Least Dragonmark of Healing




Level 4 (Paladin)
Ability Raise: STR




Level 5 (Fighter)
Feat: (Fighter Bonus) Great Cleave




Level 6 (Paladin)
Feat: (Selected) Maximize Spell
Enhancement: Halfling - Halfling Luck (Rank 1)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 1)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 2)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 3)
Enhancement: Halfling - Cunning (Rank 1)
Enhancement: Halfling - Lesser Dragonmark of Healing (Rank 1)
Enhancement: Halfling - Break Out The Leeches (Rank 1)
Enhancement: Halfling - Guile (Rank 1)
Enhancement: Halfling - Greater Dragonmark of Healing (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Fiendslayer I (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 2)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)




Level 7 (Monk)
Feat: (Monk Bonus) Two Handed Fighting




Level 8 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons




Level 9 (Fighter)
Feat: (Selected) Empower Healing Spell




Level 10 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons




Level 11 (Fighter)




Level 12 (Fighter)
Ability Raise: STR
Feat: (Selected) Improved Two Handed Fighting
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons




Level 13 (Fighter)




Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Enhancement: Kensei (Ftr) - Kensei Focus: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
Enhancement: Kensei (Ftr) - Tactics (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Weapon Meditation (Rank 1)
Enhancement: Kensei (Ftr) - Critical Accuracy (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Shattering Strike (Rank 1)
Enhancement: Kensei (Ftr) - Strength (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Strength (Rank 1)
Enhancement: Kensei (Ftr) - Keen Edge (Rank 1)
Enhancement: Kensei (Ftr) - One With The Blade (Rank 1)
Enhancement: Kensei (Ftr) - Deadly Strike (Rank 1)




Level 15 (Monk)
Feat: (Selected) Greater Two Handed Fighting
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light




Level 16 (Monk)
Ability Raise: STR




Level 17 (Monk)




Level 18 (Monk)
Feat: (Monk Bonus) Improved Sunder
Feat: (Selected) Master of Forms




Level 19 (Paladin)




Level 20 (Paladin)
Ability Raise: STR
Enhancement: Knight of the Chalice (Pal) - Courage of Heaven (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Vigor of Life (Rank 1)
Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
Enhancement: Sacred Defender (Pal) - Divine Righteousness (Rank 1)
Enhancement: Sacred Defender (Pal) - Sacred Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 2)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 3)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 2)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 3)
Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 2)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Fists of Iron (Rank 1)




Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical




Level 22 (Epic)




Level 23 (Epic)




Level 24 (Epic)
Ability Raise: STR
Feat: (Selected) Stunning Blow




Level 25 (Epic)




Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Handed Fighting




Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed




Level 28 (Epic)
Ability Raise: STR
Feat: (Epic Destiny) Epic Destiny: First Blood




Ftr 8 is for feats & Keen Edge; monk 6 is for the feats (inc. Adept of Forms) and Shadow Form (25% Incorporeality); pal 6 is for Unyielding Sovereignty (free heal once every 10 mins.) and Sacred D. defensive stance, which also boosts your Pos Spellpower. You lose Power Surge, which is unfortunate, but I wanted to emphasize the survivability on this build, hence the extra monk & pally lvls.

You'll need to slot Devotion somewhere to add oomph to your DMs. At lower lvls, look for weapons for red augment slots you can use: e.g., Sword of the Thirty, Whirlwind, Xuum. Adherent's Pendant (http://ddowiki.com/page/Adherent%27s_Pendant) is also a decent choice.

EDIT: it's also easy to switch this to SWF instead by taking those feats instead of THF. Just remember you need 7 ranks of Balance to take GSWF, so put some monk skill pts into it.

Excellent. Thanks a ton man, you do a lot of good work on these forums.

Nodoze
08-03-2014, 06:30 AM
Excellent. Thanks a ton man, you do a lot of good work on these forums.In emphatic agreement.

Vaur
08-04-2014, 01:44 AM
Hey, im interested on a ranged build, but i have no idea where to start, too many feats and enhancements :(

I can only do 28pt builds atm, but can access any class and race (no drow nor artificer :() and i would like it to be with bow if possible, thank you very much :)

Caprice
08-04-2014, 11:39 AM
Hey, im interested on a ranged build, but i have no idea where to start, too many feats and enhancements :(

I can only do 28pt builds atm, but can access any class and race (no drow nor artificer :() and i would like it to be with bow if possible, thank you very much :)
If you don't know what you want other than ranged, going with a deep Ranger build is a solid choice. You get most of the key ranged feats granted for free as class feats (e.g. Manyshot, Bow STR, PS & IPS) by Ranger 11, plus solid melee DPS from the granted TWF feats, plus healing spells (and wand use), plus Evasion and decent Reflex saves to make use of it. The only ranged feat you want that you don't get for free from Ranger levels is Point Blank Shot, although Combat Archery is nice to get in epic levels if you can get your DEX score high enough (requires 21). All of the granted feats ignore the usual attribute requirements so they are much easier to get on low build point characters. You also get quick access at level 20 to the Primal Avatar Epic Destiny so you can get Rejuvenation Cocoon, which is the cornerstone of most fleshie self-healing in epic levels, although I would suggest starting in Shiradi for ranged ability and then take a quick foray into PA just long enough to max out Cocoon and then twist it in.

In particular I would suggest looking at EllisDee37's Tempest Trapmonkey (https://www.ddo.com/forums/showthread.php/423116). That is a melee-focused Ranger build but most of the ideas are still relevant. It takes some extra effort to pick up the necessary gear and tools to make trapping work but you gain a lot for almost no build sacrifices. You would drop most of the enhancements taken in Tempest and focus on Arcane Archer instead. You could run the build almost exactly as listed and just change the Khopesh proficiency to Point Blank Shot and the Improved Critical from Slash to Ranged (or drop Dodge so you can have both Improved Critical:Ranged and a melee Improved Critical). You could also drop the Dragonmark but I am a huge fan of it. You won't be able to get Combat Archery but the Strength focus means that your normal shots are more damaging (due to Bow Strength) and Overwhelming Critical is still a strong DPS increase for ranged damage too, and you would have stronger melee as backup to your archery.

You could also drop Strength to 14 and increase Dexterity to 16 to start and put your level up points into Dexterity; your normal shots will do a bit less damage than with a Strength focus but you able to get Combat Archery at level 21 as your Dexterity will reach 21 @ level 20 just from levelups. You might drop Cleave and Great Cleave for that build, maybe for fitting in the two IC feats and both Dodge and Mobility. I would recommend the Strength-based build as it should be easier to level but either can work.

Since it sounds like you have Monk you can probably make a more min-max version as Ranger 11/Monk 6/Rogue 3 that fits in Monk's 10K Stars for a second ranged burst attack (alongside Manyshot), using Zen Archey to treat bows as Ki weapons and taking Ninja Spy for Shadow Veil (25% Incorporeality defense) and more Sneak Attack dice, but the enhancements might be tight. I could flesh that out a bit if you wanted.

unbongwah
08-04-2014, 12:47 PM
Hey, im interested on a ranged build, but i have no idea where to start, too many feats and enhancements :(
Have a look at my Elven Ranger thread, as well as this 28pt monkcher (https://www.ddo.com/forums/showthread.php/445916-(12-FTR-6-RGR-2-MNK)-I-beg-you!-Help-me-build-this!-(New-player)?p=5387283&viewfull=1#post5387283) I posted recently.

unbongwah
08-04-2014, 12:56 PM
I got the Cleric Iconic recently, and I wanna make one. (Only for the purpose of starting @ lvl 15..)

HOWEVER, I wanna mix some druid with it. I've never really made a druid, So I dont know what I want to do yet.. A little help? I'd prefer it to be only 1 or 2 levels of cleric. And the rest druid. I'd like a thought on what kind of druid, as well, and what would go better w/ the build. Caster? Fire/Water ele form, Bear, Wolf? No idea. Some idea would be amazing though. Go Crazy, mix some classes in there. An epic bear-tank would be cool too.
A druid caster build is pretty much the same as a cleric caster build: max WIS, load up on metamagic feats, Fill up Season's Herald, blast away. Not sure what sun elf / ML adds to this build: maybe the low-tier caster bonuses in Radiant Servant?

If you want a melee druid, things can get complicated pretty quick; Warpriest has obvious applications here (Div Might, Smite Foe/Weakness, etc.). Again, though, not sure what ML is getting you, unless you want to use blunt weapons for sun elf bonuses.

Honestly, I've yet to see or come up with an "epic bear tank" build I like, simply because their melee DPS is usually so poor. :( Some people have come up with creative ideas exploiting Cleave atks, but those would still do better DPS as wolves. Frankly the best option for a druid "tank" might be this caster build (https://www.ddo.com/forums/showthread.php/427398-Gingerspyce-s-caster-healer-quasi-tank-build), done by one of my guild's officers.

Vaur
08-04-2014, 01:15 PM
Have a look at my Elven Ranger thread, as well as this 28pt monkcher (https://www.ddo.com/forums/showthread.php/445916-(12-FTR-6-RGR-2-MNK)-I-beg-you!-Help-me-build-this!-(New-player)?p=5387283&viewfull=1#post5387283) I posted recently.


Thanks for those builds :D, but i forgot to mention i wanted to be ranged ONLY, no melee

Nodoze
08-04-2014, 07:15 PM
Thanks for those builds :D, but i forgot to mention i wanted to be ranged ONLY, no meleeBoth great replies gave great ranged focused build options...

If I read the 28pointer Monker link provided it is focused on ranged from the initial post in the thread while the tempest-trapmonkey has to be slightly adapted (a few different feats and enhancements which are easy to change)...

All builds that splash any decent amounts of Ranger will have some melee feats for "free" but you don't have to use them... On a Monkcher you will do more damage in almost all scenarios from Range that you won't typically melee but you always can melee if/when you need to (break down doors/quickly build up ki/etc)...

I like that the 12Monk/6Ranger/2Fighter monkcher is an Elf. Elves used to be a "bad" choice due to the lower starting con and tack of toughness but these days with the changes at end game the HP differences are not that material and being able to pick up both built in 50% Displacement via the Dragon Marks and 25% Incorporeal-ability from ShadowVeil really helps with survivability...

I like to be able to do traps so personally I like Tempest/Trap-monkeys as starting points though for a pure ranged focus I was glad to see Caprice offer to flesh out enhancements on a Ranger 11/Monk 6/Rogue 3 Monkcher build for you that also had both Many-Shot and 10K stars.

Vaur
08-04-2014, 09:22 PM
Both great replies gave great ranged focused build options...

If I read the 28pointer Monker link provided it is focused on ranged from the initial post in the thread while the tempest-trapmonkey has to be slightly adapted (a few different feats and enhancements which are easy to change)...

All builds that splash any decent amounts of Ranger will have some melee feats for "free" but you don't have to use them... On a Monkcher you will do more damage in almost all scenarios from Range that you won't typically melee but you always can melee if/when you need to (break down doors/quickly build up ki/etc)...

I like that the 12Monk/6Ranger/2Fighter monkcher is an Elf. Elves used to be a "bad" choice due to the lower starting con and tack of toughness but these days with the changes at end game the HP differences are not that material and being able to pick up both built in 50% Displacement via the Dragon Marks and 25% Incorporeal-ability from ShadowVeil really helps with survivability...

I like to be able to do traps so personally I like Tempest/Trap-monkeys as starting points though for a pure ranged focus I was glad to see Caprice offer to flesh out enhancements on a Ranger 11/Monk 6/Rogue 3 Monkcher build for you that also had both Many-Shot and 10K stars.


oh, i thought it was mixed with melee, i'm pretty new to the game and im wondering if you could tell me the skills that would be the best to assign? i made a test char (lvl 7) with some heal, umd, concentration, jump, spot and tumble, idk if these are the skills i should be increasing, had fun time scaring mobs around tho

Caprice
08-05-2014, 10:16 AM
oh, i thought it was mixed with melee, i'm pretty new to the game and im wondering if you could tell me the skills that would be the best to assign? i made a test char (lvl 7) with some heal, umd, concentration, jump, spot and tumble, idk if these are the skills i should be increasing, had fun time scaring mobs around tho
Unbongwah's 28-pt Monkcher is mixed a bit with melee since it takes IC:Blunt (level 9), GTWF (12), Stunning Fist (15), and Power Attack (18), all of which all melee feats. However you can swap them out for non-melee feats if you really want to stick to ranged and only ranged. I'd like to suggest Empower Healing but Ranger does not get cure spells until class level 8 so it would not be available to you. Quicken would still be useful for Rejuvenation Cocoon, and Deflect Arrows, Grandmaster of Forms, Dodge, and Mobility would all be decent alternatives. You can also shift those level-up attribute points away from WIS over to DEX and save yourself the need for DEX tomes. WIS does improve the effectiveness of 10K Stars but I think going full DEX should be slightly better overall, and my guess is that WIS was the focus there because it also improves Stunning Fist DCs and that's not an issue if you aren't taking that feat.

You could also change it a bit more drastically by going Lawful Good rather than Lawful Neutral and change the Fighter levels into Paladin for the save boost from Divine Grace. Even though Divine Grace on splashes is expected to be "nerfed" soon, it will still be worth a lot of extra saves at higher levels. You lose the 2 fighter bonus feats so after dropping the aforementioned 4 feats you will only have 2 left to fill in. I.e. Something like 1: PBS, 3: Dragonmark, (M) Zen Archery, 4 (M): Precision, 6: Extend, 9: IC:Ranged, 12: IPS, 14 (M): 10K Stars, 15: <<optional>>, 18: <<optional>>.

Your skill choices are close to what I would pick. UMD, Heal, Concentration, and Spot are all great choices IMO. Jump is useful but you do not need to invest much in it because it is fairly easy to get it to cap out at high levels. OTOH it is convenient to have points in it so you can save yourself some farming effort later on. However personally I would take Balance rather than Tumble since recovering from a trip or KD faster can be life or death. Normally I only invest 1 point into Tumble to unlock it. However I have heard that at really high Tumble you get to do backflips and that may be fun enough to inspire you to put more in.

Vaur
08-05-2014, 12:12 PM
Unbongwah's 28-pt Monkcher is mixed a bit with melee since it takes IC:Blunt (level 9), GTWF (12), Stunning Fist (15), and Power Attack (18), all of which all melee feats. However you can swap them out for non-melee feats if you really want to stick to ranged and only ranged. I'd like to suggest Empower Healing but Ranger does not get cure spells until class level 8 so it would not be available to you. Quicken would still be useful for Rejuvenation Cocoon, and Deflect Arrows, Grandmaster of Forms, Dodge, and Mobility would all be decent alternatives. You can also shift those level-up attribute points away from WIS over to DEX and save yourself the need for DEX tomes. WIS does improve the effectiveness of 10K Stars but I think going full DEX should be slightly better overall, and my guess is that WIS was the focus there because it also improves Stunning Fist DCs and that's not an issue if you aren't taking that feat.

You could also change it a bit more drastically by going Lawful Good rather than Lawful Neutral and change the Fighter levels into Paladin for the save boost from Divine Grace. Even though Divine Grace on splashes is expected to be "nerfed" soon, it will still be worth a lot of extra saves at higher levels. You lose the 2 fighter bonus feats so after dropping the aforementioned 4 feats you will only have 2 left to fill in. I.e. Something like 1: PBS, 3: Dragonmark, (M) Zen Archery, 4 (M): Precision, 6: Extend, 9: IC:Ranged, 12: IPS, 14 (M): 10K Stars, 15: <<optional>>, 18: <<optional>>.

Your skill choices are close to what I would pick. UMD, Heal, Concentration, and Spot are all great choices IMO. Jump is useful but you do not need to invest much in it because it is fairly easy to get it to cap out at high levels. OTOH it is convenient to have points in it so you can save yourself some farming effort later on. However personally I would take Balance rather than Tumble since recovering from a trip or KD faster can be life or death. Normally I only invest 1 point into Tumble to unlock it. However I have heard that at really high Tumble you get to do backflips and that may be fun enough to inspire you to put more in.

Thanks for the advice, i tried modifying the 28-pt Monkcher build following your advice, not sure if its e. Any changes you would make?


Character Plan by DDO Character Planner Version 04.20.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Neutral Elf Male
(2 Fighter \ 12 Monk \ 6 Ranger)
Hit Points: 244
Spell Points: 80
BAB: 17\17\22\27\27
Fortitude: 18
Reflex: 21
Will: 12

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 10 10
Dexterity 18 23
Constitution 14 14
Intelligence 8 8
Wisdom 14 15
Charisma 8 8

Ending
Base Skills
Skills (Level 20)
Balance 22
Bluff -1
Concentration 21
Diplomacy -1
Disable Device n/a
Haggle -1
Heal 11
Hide 6
Intimidate -1
Jump 2
Listen 2
Move Silently 6
Open Lock n/a
Perform n/a
Repair -1
Search -1
Spellcraft -1
Spot 13
Swim 0
Tumble 7
Use Magic Device 9

Level 1 (Ranger)
Skill: Balance (+2)
Skill: Concentration (+2)
Skill: Heal (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Point Blank Shot
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy


Level 2 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting


Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Least Dragonmark of Shadow
Feat: (Monk Bonus) Zen Archery
Feat: (Automatic) AC Bonus
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) The Way of Air
Feat: (Automatic) The Way of Fire
Feat: (Automatic) The Way of Earth
Feat: (Automatic) The Way of Water
Feat: (Automatic) Unarmed Strike


Level 4 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Precision
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation


Level 5 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Diehard
Feat: (Automatic) Improved Heroic Durability


Level 6 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Extend Spell
Feat: (Automatic) Precise Shot


Level 7 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Enemy) Favored Enemy: Giant
Feat: (Automatic) Archer's Focus


Level 8 (Ranger)
Ability Raise: DEX
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot


Level 9 (Fighter)
Skill: Jump (+1)
Feat: (Fighter Bonus) Dodge
Feat: (Selected) Improved Critical: Ranged Weapons
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Tower Shield Proficiency


Level 10 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Automatic) Fast Movement
Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
Feat: (Automatic) Still Mind


Level 11 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Ki Strike: Magic
Feat: (Automatic) Slow Fall


Level 12 (Fighter)
Ability Raise: DEX
Skill: Jump (+1)
Feat: (Fighter Bonus) Improved Precise Shot
Feat: (Selected) Mobility


Level 13 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Purity of Body


Level 14 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Ten Thousand Stars
Feat: (Automatic) Adept of Forms


Level 15 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Master of Forms
Feat: (Automatic) Wholeness of Body


Level 16 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)


Level 17 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Improved Evasion


Level 18 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Deflect Arrows
Feat: (Automatic) Curse of the Void
Feat: (Automatic) Ki Strike: Lawful
Feat: (Automatic) Moment of Clarity


Level 19 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Diamond Body


Level 20 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Abundant Step
Enhancement: Elf - Elven Accuracy (Rank 1)
Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 1)
Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 2)
Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 3)
Enhancement: Elf - Aerenal Weapon Training (Rank 1)
Enhancement: Elf - Lesser Dragonmark of Shadow (Rank 1)
Enhancement: Elf - Enchantment Lore (Rank 1)
Enhancement: Elf - Aerenal Weapon Training (Rank 1)
Enhancement: Elf - Greater Dragonmark of Shadow (Rank 1)
Enhancement: Elf - Aerenal Weapon Training (Rank 1)
Enhancement: Elf - Aerenal Grace (Rank 1)
Enhancement: Elf - Aerenal Weapon Training (Rank 1)
Enhancement: Elf - Skill (Rank 1)
Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
Enhancement: Arcane Archer (Rgr) - Morphic Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Metalline Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 1)
Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 2)
Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 3)
Enhancement: Arcane Archer (Rgr) - Shock Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Corrosive Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Terror Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Terror Arrows (Rank 2)
Enhancement: Arcane Archer (Rgr) - Terror Arrows (Rank 3)
Enhancement: Arcane Archer (Rgr) - Soul Magic (Rank 1)
Enhancement: Arcane Archer (Rgr) - Frost Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Wisdom (Rank 1)
Enhancement: Arcane Archer (Rgr) - Banishing Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Paralyzing Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Paralyzing Arrows (Rank 2)
Enhancement: Arcane Archer (Rgr) - Paralyzing Arrows (Rank 3)
Enhancement: Arcane Archer (Rgr) - Smiting Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Flaming Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Moonbow (Rank 1)
Enhancement: Arcane Archer (Rgr) - Arrow of Slaying (Rank 1)
Enhancement: Arcane Archer (Rgr) - Improved Elemental Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Runebow (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 2)
Enhancement: Ninja Spy (Mnk) - Sting of the Ninja (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Sneak Attack (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Sniper Shot (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Stealthy (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Stealthy (Rank 2)
Enhancement: Deepwood Stalker (Rgr) - Damage Boost (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Damage Boost (Rank 2)

Caprice
08-05-2014, 12:51 PM
I like to be able to do traps so personally I like Tempest/Trap-monkeys as starting points though for a pure ranged focus I was glad to see Caprice offer to flesh out enhancements on a Ranger 11/Monk 6/Rogue 3 Monkcher build for you that also had both Many-Shot and 10K stars.
Is that a hint? Everything on that build is tight when I try to lay it out. This is the best compromise I have managed to put together so far:

Human (18 AP)
Core: Human Versatility: Damage
Tier 1: Orien Dragonmark Focus I
Tier 1: Skill Focus: Nimble Fingers III
Tier 1: Improved Recovery
Tier 2: Lesser Dragonmark
Tier 2: Fighting Style: Sniper III
Tier 3: Improved Recovery
Tier 3: Heroism
Tier 4: Greater Heroism

Arcane Archer (36 AP)
Core: Arcane Archer
Core: Morphic Arrows
Core: Metalline Arrows
Tier 1: Conjure Arrows =2
Tier 1: Energy of the Wild III
Tier 1: Awareness III
Tier 1: True Strike (filler)
Tier 2: Force Arrows III
Tier 3: Terror Arrows III
Tier 3: Soul Magic
Tier 4: Banishing Arrows
Tier 4: Paralyzing Arrows III
Tier 4: Smiting Arrows
Tier 5: Moonbow
Tier 5: Arrow of Slaying
Tier 5: Runebow

Deepwood Stalker (14 AP)
Core: Far Shot
Core: Sneak Attack
Core: Sniper Shot
Tier 1: Increased Empathy III
Tier 1: Versatile Empathy II
Tier 2: Empathic Healing I
Tier 3: Aimed Shot

Ninja Spy (11 AP)
Core: Basic Ninja Training
Core: Advanced Ninja Training
Core: Shadow Veil
Tier 1: Sneak Attack Training =2
Tier 1: Acrobatic II
Tier 2: Sneak Attack Training =2
Tier 2: Agility II

Shintao (1 AP):
Core: Bastion of Purity

I could not manage to fit in Haste Boost as that's another 11 AP no matter which tree I try to take it in, and I had to sacrifice a few points in the skill enhancements that I really wanted. I am assuming that the Human Sniper ranged SA dice stack with the DWS Core SA dice, but if not then I would drop the Human ones and move them over to a second Skill Focus (other than Awareness, since I am taking that in AA) and Skill Mastery. Note that I skipped the elemental imbues entirely; Force Burst arrows are much more applicable in general and costs a few less AP than going through the whole Elemental line to get the added Burst effect and debuffs out of the tier 5 Improved Elemental Arrows, but you could drop Force Arrows entirely, plus Awareness and the point in Shintao, to pick up the full Elemental line instead.

I built this as a 28-pt Human with starting stats at 15/11/14/14/13/8, level ups into STR, no tomes, and leveling order Rogue 1 / Ranger 1-6 / Monk 1-3 / Rogue 2 / Monk 3-6 / Rog 3 / Ranger 7-11 to max out skill points. I maxed out Concentration, DD, Heal, Search, Spot, and UMD, and got Balance 15, OL 6, and a smattering of others. Feats are 1: PBS, (H) DM, 3: Precision, 6: Dodge, 8 (M) Zen Archery, 9: Quicken, (M) Deflect Arrows, 12: IC: Ranged, 14 (M): 10K Stars, 15: Master of Forms, 18: Empower Healing, but unfortunately I could not qualify for any interesting Epic Feats with that layout. I could drop or delay a few feats (e.g. DA, the DM, Quicken) to fit in the PA/Cleave/GCleave/OC line but that doesn't feel like a real improvement to me.

I think Unbongwah might be right that a DEX-based Elf is a better choice but the stats get a little ugly to keep up the skills. I am thinking stats as 8/16/12/16/14/8, level-ups into DEX, and the same leveling order and skills as above. Feats become 1: PBS, 3: Precision, 6: DM, 8 (M) Zen Archery, 9: Extend, (M) Deflect Arrows, 12: IC: Ranged, 14 (M): 10K Stars, 15: Master of Forms, 18: Empower Healing, 21: Combat Archery, 24: Quicken. If you really want Quicken sooner you could drop Deflect Arrows, move Precision to the Monk bonus feat at level 9, and do whatever you like with the level 24 feat. You need 19 AP for Elf, 1 more than for Human, so drop the 1 AP in Shintao for it. Shintao's +5% Healing Amp and +10 Positive Spellpower is quite nice (especially since the Elf version is down 20% Healing Amp compared to Human) but Elven Grace is necessary and Elven Skill is really strong. This is my version of the Elf Enhancements:

Core: Elven Accuracy (Rank 1)
Tier 1: Phiarlan Dragonmark Focus III
Tier 1: Aerenal Weapon Training
Tier 1: Keen Senses I (filler)
Tier 2: Lesser Dragonmark of Shadow
Tier 2: Aerenal Weapon Training
Tier 3: Greater Dragonmark of Shadow
Tier 3: Aerenal Weapon Training
Tier : Aerenal Grace
Tier : Aerenal Weapon Training
Tier : Skill

The average damage for the Elf will be higher than the Human but Humans get significantly better trap skills via enhancements and racial Greater Heroism, and better Burst damage via the racial action boost. Elf gets better mitigation (50% Concealment from Displacement DM) against non-bosses, and Human gets better healing (+20%+5% Healing Amp and +10 Positive Energy) and DDoor. Both seem viable depending on what you want to emphasize.

Caprice
08-05-2014, 01:48 PM
Thanks for the advice, i tried modifying the 28-pt Monkcher build following your advice, not sure if its e. Any changes you would make?
Deflect Arrows is unusual in that it can only be taken as a Monk bonus feat so you have to take it at level 3, 4, or 14 on your build (i.e. Monk class levels 1, 2, and 6). You also get Master of Forms for free at Monk class level 12, which comes at level 20 on this build, so your level 15 feat choice becomes irrelevant at that point. Shifting them all around becomes a little awkward but you could pick up Deflect Arrows as your level 4 feat, Precision as your level 9 Fighter feat, Dodge as your level 12 Fighter feat, and Mobility as your level 15 or 18 feat. I would suggest keeping Master of Forms at 15 since it should be a really nice perk for leveling, then use the free feat reset you get once a life for doing the Dragonmark unlock quest to swap it for something else when you hit level 20 (e.g. maybe Quicken to use with Cocoon?).

For the skills I would only take Balance on your Monk levels so that you are not paying double for it. The 12 ranks you get from those levels plus your high DEX score should give you a good enough score in it. Similarly you might as well hold off on the Tumble point until level 3 so you can get it cheaper from your first Monk level. So I'd try to put in points as follows:
- Monk levels: 1 into Balance, Concentration, and 0.5 into UMD (skip a point of Balance to get Tumble 1 @ level 3)
- Ranger levels: 1 into Concentration, Heal, Spot, and 0.5 into UMD (extras into Heal & Spot)
- Fighter levels: 0.5 into UMD
You should have extra points at levels 1 and 2 so go ahead and bump up Jump with those. You should end up with full Concentration and roughly half ranks with Balance, Heal, Spot, and UMD.

AFAIK the Ninja Spy enhancement "Sting of the Ninja" only applies to melee weapons and shuriken, so you should skip it. You can put more into Acrobatic or Agility, or you can also drop one point into Shintao for the cheap boost to self-healing. Otherwise I think your enhancements look great.

guild007
08-05-2014, 02:43 PM
Can anyone help me with a high DPS pure barbarian? 36 pt build.

Vaur
08-05-2014, 02:45 PM
Deflect Arrows is unusual in that it can only be taken as a Monk bonus feat so you have to take it at level 3, 4, or 14 on your build (i.e. Monk class levels 1, 2, and 6). You also get Master of Forms for free at Monk class level 12, which comes at level 20 on this build, so your level 15 feat choice becomes irrelevant at that point. Shifting them all around becomes a little awkward but you could pick up Deflect Arrows as your level 4 feat, Precision as your level 9 Fighter feat, Dodge as your level 12 Fighter feat, and Mobility as your level 15 or 18 feat. I would suggest keeping Master of Forms at 15 since it should be a really nice perk for leveling, then use the free feat reset you get once a life for doing the Dragonmark unlock quest to swap it for something else when you hit level 20 (e.g. maybe Quicken to use with Cocoon?).

For the skills I would only take Balance on your Monk levels so that you are not paying double for it. The 12 ranks you get from those levels plus your high DEX score should give you a good enough score in it. Similarly you might as well hold off on the Tumble point until level 3 so you can get it cheaper from your first Monk level. So I'd try to put in points as follows:
- Monk levels: 1 into Balance, Concentration, and 0.5 into UMD (skip a point of Balance to get Tumble 1 @ level 3)
- Ranger levels: 1 into Concentration, Heal, Spot, and 0.5 into UMD (extras into Heal & Spot)
- Fighter levels: 0.5 into UMD
You should have extra points at levels 1 and 2 so go ahead and bump up Jump with those. You should end up with full Concentration and roughly half ranks with Balance, Heal, Spot, and UMD.

AFAIK the Ninja Spy enhancement "Sting of the Ninja" only applies to melee weapons and shuriken, so you should skip it. You can put more into Acrobatic or Agility, or you can also drop one point into Shintao for the cheap boost to self-healing. Otherwise I think your enhancements look great.

Thanks for the help, here i made some changes:


Character Plan by DDO Character Planner Version 04.20.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Elf Male
(2 Fighter \ 12 Monk \ 6 Ranger)
Hit Points: 244
Spell Points: 80
BAB: 17\17\22\27\27
Fortitude: 18
Reflex: 21
Will: 12

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 10 10
Dexterity 18 23
Constitution 14 14
Intelligence 8 8
Wisdom 14 15
Charisma 8 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 20
Bluff -1 -1
Concentration 6 25
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 6 13
Hide 4 14
Intimidate -1 -1
Jump 4 8
Listen 2 4
Move Silently 4 9
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spellcraft -1 -1
Spot 6 15
Swim 0 0
Tumble n/a 10
Use Magic Device 1 10.5

Level 1 (Ranger)
Skill: Concentration (+4)
Skill: Heal (+4)
Skill: Jump (+4)
Skill: Spot (+4)
Skill: Use Magic Device (+2)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Point Blank Shot


Level 2 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)


Level 3 (Monk)
Skill: Concentration (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Least Dragonmark of Shadow
Feat: (Monk Bonus) Zen Archery


Level 4 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Precision


Level 5 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+0.5)


Level 6 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+2)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Weapon Focus: Ranged Weapons


Level 7 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+2)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Enemy) Favored Enemy: Giant


Level 8 (Ranger)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+0.5)


Level 9 (Fighter)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Dodge
Feat: (Selected) Improved Critical: Ranged Weapons


Level 10 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light


Level 11 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)


Level 12 (Fighter)
Ability Raise: DEX
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Precise Shot
Feat: (Fighter Bonus) Power Critical


Level 13 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)


Level 14 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Ten Thousand Stars


Level 15 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Master of Forms


Level 16 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)


Level 17 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)


Level 18 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Mobility


Level 19 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)


Level 20 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Elf - Elven Accuracy (Rank 1)
Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 1)
Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 2)
Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 3)
Enhancement: Elf - Aerenal Weapon Training (Rank 1)
Enhancement: Elf - Lesser Dragonmark of Shadow (Rank 1)
Enhancement: Elf - Enchantment Lore (Rank 1)
Enhancement: Elf - Aerenal Weapon Training (Rank 1)
Enhancement: Elf - Greater Dragonmark of Shadow (Rank 1)
Enhancement: Elf - Aerenal Weapon Training (Rank 1)
Enhancement: Elf - Aerenal Grace (Rank 1)
Enhancement: Elf - Aerenal Weapon Training (Rank 1)
Enhancement: Elf - Skill (Rank 1)
Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
Enhancement: Arcane Archer (Rgr) - Morphic Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Metalline Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 1)
Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 2)
Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 3)
Enhancement: Arcane Archer (Rgr) - Corrosive Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Shock Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Terror Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Terror Arrows (Rank 2)
Enhancement: Arcane Archer (Rgr) - Terror Arrows (Rank 3)
Enhancement: Arcane Archer (Rgr) - Soul Magic (Rank 1)
Enhancement: Arcane Archer (Rgr) - Frost Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Wisdom (Rank 1)
Enhancement: Arcane Archer (Rgr) - Banishing Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Paralyzing Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Paralyzing Arrows (Rank 2)
Enhancement: Arcane Archer (Rgr) - Paralyzing Arrows (Rank 3)
Enhancement: Arcane Archer (Rgr) - Smiting Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Flaming Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Moonbow (Rank 1)
Enhancement: Arcane Archer (Rgr) - Arrow of Slaying (Rank 1)
Enhancement: Arcane Archer (Rgr) - Improved Elemental Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Runebow (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Sneak Attack (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Sniper Shot (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Stealthy (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Stealthy (Rank 2)
Enhancement: Deepwood Stalker (Rgr) - Damage Boost (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Damage Boost (Rank 2)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
Enhancement: Ninja Spy (Mnk) - Stealthy (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 2)




i will use this just for a first life, hope it works great :)

Varinon
08-05-2014, 02:50 PM
Can anyone help me with a high DPS pure barbarian? 36 pt build.

Which past lives?

guild007
08-05-2014, 02:56 PM
Which past lives?

Monk and Barb. I'm actually thinking about using this build: https://www.ddo.com/forums/showthread.php/422623-Redsonja-a-Melee-Ranged-DPS-Barbarian

Varinon
08-05-2014, 03:02 PM
Monk and Barb. I'm actually thinking about using this build: https://www.ddo.com/forums/showthread.php/422623-Redsonja-a-Melee-Ranged-DPS-Barbarian

That one looks okay--you'll have to lower Con a little to bump up Dex unless you've got a +5 tome already, though. I can make one if you still want one.

Nodoze
08-05-2014, 08:29 PM
Is that a hint? Everything on that build is tight when I try to lay it out. This is the best compromise I have managed to put together so far:
...I think Unbongwah might be right that a DEX-based Elf is a better choice but the stats get a little ugly to keep up the skills. ...
The average damage for the Elf will be higher than the Human but Humans get significantly better trap skills via enhancements and racial Greater Heroism, and better Burst damage via the racial action boost. Elf gets better mitigation (50% Concealment from Displacement DM) against non-bosses, and Human gets better healing (+20%+5% Healing Amp and +10 Positive Energy) and DDoor. Both seem viable depending on what you want to emphasize.Very well done & glad to see Ranger 11/Monk 6/Rogue 3 Monkcher option. Though lately I have really enjoyed Elves with the built in Displacement Humans are always good well rounded options (and can always grind out Displacement clickies)... Great points on the pros/cons.

Ultimaetus
08-05-2014, 09:07 PM
Can anyone provide a durable pally/monk build? 36 pt, 2 monk past lives; +5 Str/con tome; +4 Dex/INT/WIS tomes and a +3 CHA tome.

Looking to press w and be nigh invulnerable but not take ages to kill something.

Varinon
08-06-2014, 09:47 AM
Can anyone provide a durable pally/monk build? 36 pt, 2 monk past lives; +5 Str/con tome; +4 Dex/INT/WIS tomes and a +3 CHA tome.

Looking to press w and be nigh invulnerable but not take ages to kill something.

Sure, are you looking for a monk or paladin-primary build? Both ways work for what you want, so it's mostly for which past life you'd want.

Edit: I don't know which you want, so I'm going to make three. The first will be a Paladin/Monk/Ranger dual-wielder who makes use of the upcoming paladin changes.
The second will be primarily paladin, and the third primarily monk.

Edit2: Here's the first one I promised. This is the Paladin/Monk/Ranger for the paladin-change update. I did this one first because it was the most fun for me to think about. PRR will easily hit the PRR robe cap of 100. It could use a blurry and ghostly item to greatly boost it's survive-ability. Dodge isn't anything special, but it's not awful. Use Earth Stance. I did not take Overwhelming Critical but left a feat slot for it because it'll be possible to take after the update.

Defense:
+Hits the PRR cap of 100 very easily (Guardian's ring will actually put you at 104 PRR)
+Draws threat incredibly easily if that's your thing (Over +100% all the time)
+Has okay dodge and AC potential (AC of ~100 while geared up wouldn't be too hard)
+Passable self-healing with Cocoon & Healing Spring combined with Paladin heals
+Moderate to high hit-points
+Great Balance
+Good saves
-Moves really slow
-Does not have any innate Incorporeal or Concealment
-For a paladin, it has poor healing amp (105%)
-Could swap ED to US or DC for more defense

Offense:
+16-20 Crit Range
+Up to x8 crits while using exalted smite or x7 with fists of iron. If these can be used together, x9 (I don't think they can)
+Ram's Might for extra Str/Damage
+Knock down enemies on vorpal rolls + make them helpless
+Decent strength boost with divine might
+Longswords will probably be the strongest single-handed monk weapon outside of fists (without kensai)
+Melee Power addition will give this a large damage boost
+TWF means you get more out of your paladin passive light damage
-Have to choose between zeal and holy sword (Always holy sword)
-Two-weapon fighting sucks for cleaves
-Probably could pump out more damage as a LD but that's boring.
-Two Weapon Fighting is 'meh' at the moment


Character Plan by DDO Character Planner Version 04.20.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Palonger
Level 28 Lawful Good Human Male
(14 Paladin \ 2 Monk \ 4 Ranger \ 8 Epic)
Hit Points: 473
Spell Points: 386
BAB: 19\19\24\29\29
Fortitude: 24
Reflex: 18
Will: 12

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(36 Point) (Level 1) (Level 28) (Level 28)
Strength 18 29 29
Dexterity 14 18 18
Constitution 16 21 21
Intelligence 8 12 12
Wisdom 8 12 12
Charisma 12 15 15

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+4 Tome of Wisdom used at level 15
+5 Tome of Strength used at level 19
+5 Tome of Constitution used at level 19

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 28) (Level 28)
Balance 2 23 31
Bluff 1 2 10
Concentration 7 28 36
Diplomacy 1 2 10
Disable Device n/a n/a n/a
Haggle 1 2 10
Heal 3 24 32
Hide 2 4 12
Intimidate 1 2 10
Jump 4 9 17
Listen -1 1 9
Move Silently 2 4 12
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 1 9
Search -1 1 9
Spellcraft -1 1 9
Spot -1 1 9
Swim 4 9 17
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a

Level 1 (Paladin)
Skill: Concentration (+4)
Skill: Heal (+4)
Feat: (Human Bonus) Dodge
Feat: (Deity) Follower of the Sovereign Host
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Selected) Weapon Focus: Slashing Weapons


Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Monk Bonus) Whirling Steel Strike


Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Toughness


Level 4 (Ranger)
Ability Raise: STR
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Favored Enemy) Favored Enemy: Undead


Level 5 (Ranger)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 6 (Ranger)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Adept of Forms


Level 7 (Ranger)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 8 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 9 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 11 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 12 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Improved Two Weapon Fighting


Level 13 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 14 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 15 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Master of Forms


Level 16 (Paladin)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 17 (Paladin)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 18 (Paladin)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Grandmaster of Forms


Level 19 (Paladin)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 20 (Paladin)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 21 (Epic)
Feat: (Selected) Greater Two Weapon Fighting


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: STR


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting


Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed


Level 28 (Epic)
Feat: (Epic Destiny) Epic Destiny: Elusive Target

Enhancements: 80

Human: 3
-Human Versatility: Damage Boost
-Human Adaptability: Strength

Tempest: 22
-Shield of Whirling Steel
-Whirling Blades IV
-Improved Reaction II
-Tempest
-Improved Parry III
-Strength II

Knight of the Chalice: 29
-Slayer of Evil I
-Extra Smite II
-Extra Turning II
-Exalted Cleave I
-Divine Might II
-Courage of Heaven
-Slayer of Evil II
-Divine Sacrifice III
-Exalted Smite III
-Improved Courage of Heaven
-Strength II
-Empowered Smite

Sacred Defender: 11
-Holy Bastion
-Improved Sacred Defense: Durable Defense III
-Extra Lay on Hands II
-Divine Righteousness
-Improved Sacred Defense: Resilient Defense III
-Sacred Defense

Shintao: 15
-Bastion of Purity
-Deft Strikes III
-Iron Skin III
-Symetric Strikes
-Fists of Iron

ED: Primal Avatar
-Rejuvenation Cocoon II
-Seeking Balance III
-Balanced Attacks III
-Nature's Fury
-Strength VI (12)

Twists:
Standing with Stone (Tier 4)
A Dance of Flowers (Tier 1)
Improved Power Attack (Tier 1) (Drop without Epic Completionist)
Healing Spring (Tier 1)

Ultimaetus
08-06-2014, 05:14 PM
Sure, are you looking for a monk or paladin-primary build? Both ways work for what you want, so it's mostly for which past life you'd want.

Edit: I don't know which you want, so I'm going to make three. The first will be a Paladin/Monk/Ranger dual-wielder who makes use of the upcoming paladin changes.
The second will be primarily paladin, and the third primarily monk.

Edit2: Here's the first one I promised. This is the Paladin/Monk/Ranger for the paladin-change update. I did this one first because it was the most fun for me to think about. PRR will easily hit the PRR robe cap of 100. It could use a blurry and ghostly item to greatly boost it's survive-ability. Dodge isn't anything special, but it's not awful. Use Earth Stance. I did not take Overwhelming Critical but left a feat slot for it because it'll be possible to take after the update.

Defense:
+Hits the PRR cap of 100 very easily (Guardian's ring will actually put you at 104 PRR)
+Draws threat incredibly easily if that's your thing (Over +100% all the time)
+Has okay dodge and AC potential (AC of ~100 while geared up wouldn't be too hard)
+Passable self-healing with Cocoon & Healing Spring combined with Paladin heals
+Moderate to high hit-points
+Great Balance
+Good saves
-Moves really slow
-Does not have any innate Incorporeal or Concealment
-For a paladin, it has poor healing amp (105%)
-Could swap ED to US or DC for more defense

Offense:
+16-20 Crit Range
+Up to x8 crits while using exalted smite or x7 with fists of iron. If these can be used together, x9 (I don't think they can)
+Ram's Might for extra Str/Damage
+Knock down enemies on vorpal rolls + make them helpless
+Decent strength boost with divine might
+Longswords will probably be the strongest single-handed monk weapon outside of fists (without kensai)
+Melee Power addition will give this a large damage boost
+TWF means you get more out of your paladin passive light damage
-Have to choose between zeal and holy sword (Always holy sword)
-Two-weapon fighting sucks for cleaves
-Probably could pump out more damage as a LD but that's boring.
-Two Weapon Fighting is 'meh' at the moment


Character Plan by DDO Character Planner Version 04.20.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Palonger
Level 28 Lawful Good Human Male
(14 Paladin \ 2 Monk \ 4 Ranger \ 8 Epic)
Hit Points: 473
Spell Points: 386
BAB: 19\19\24\29\29
Fortitude: 24
Reflex: 18
Will: 12

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(36 Point) (Level 1) (Level 28) (Level 28)
Strength 18 29 29
Dexterity 14 18 18
Constitution 16 21 21
Intelligence 8 12 12
Wisdom 8 12 12
Charisma 12 15 15

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+4 Tome of Wisdom used at level 15
+5 Tome of Strength used at level 19
+5 Tome of Constitution used at level 19

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 28) (Level 28)
Balance 2 23 31
Bluff 1 2 10
Concentration 7 28 36
Diplomacy 1 2 10
Disable Device n/a n/a n/a
Haggle 1 2 10
Heal 3 24 32
Hide 2 4 12
Intimidate 1 2 10
Jump 4 9 17
Listen -1 1 9
Move Silently 2 4 12
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 1 9
Search -1 1 9
Spellcraft -1 1 9
Spot -1 1 9
Swim 4 9 17
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a

Level 1 (Paladin)
Skill: Concentration (+4)
Skill: Heal (+4)
Feat: (Human Bonus) Dodge
Feat: (Deity) Follower of the Sovereign Host
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Selected) Weapon Focus: Slashing Weapons


Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Monk Bonus) Whirling Steel Strike


Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Toughness


Level 4 (Ranger)
Ability Raise: STR
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Favored Enemy) Favored Enemy: Undead


Level 5 (Ranger)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 6 (Ranger)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Adept of Forms


Level 7 (Ranger)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 8 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 9 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 11 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 12 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Improved Two Weapon Fighting


Level 13 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 14 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 15 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Master of Forms


Level 16 (Paladin)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 17 (Paladin)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 18 (Paladin)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Grandmaster of Forms


Level 19 (Paladin)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 20 (Paladin)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 21 (Epic)
Feat: (Selected) Greater Two Weapon Fighting


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: STR


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting


Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed


Level 28 (Epic)
Feat: (Epic Destiny) Epic Destiny: Elusive Target

Enhancements: 80

Human: 3
-Human Versatility: Damage Boost
-Human Adaptability: Strength

Tempest: 22
-Shield of Whirling Steel
-Whirling Blades IV
-Improved Reaction II
-Tempest
-Improved Parry III
-Strength II

Knight of the Chalice: 29
-Slayer of Evil I
-Extra Smite II
-Extra Turning II
-Exalted Cleave I
-Divine Might II
-Courage of Heaven
-Slayer of Evil II
-Divine Sacrifice III
-Exalted Smite III
-Improved Courage of Heaven
-Strength II
-Empowered Smite

Sacred Defender: 11
-Holy Bastion
-Improved Sacred Defense: Durable Defense III
-Extra Lay on Hands II
-Divine Righteousness
-Improved Sacred Defense: Resilient Defense III
-Sacred Defense

Shintao: 15
-Bastion of Purity
-Deft Strikes III
-Iron Skin III
-Symetric Strikes
-Fists of Iron

ED: Primal Avatar
-Rejuvenation Cocoon II
-Seeking Balance III
-Balanced Attacks III
-Nature's Fury
-Strength VI (12)

Twists:
Standing with Stone (Tier 4)
A Dance of Flowers (Tier 1)
Improved Power Attack (Tier 1) (Drop without Epic Completionist)
Healing Spring (Tier 1)



Looks interesting, I'll try it. I probably will use a different ED though.

Varinon
08-06-2014, 06:38 PM
Looks interesting, I'll try it. I probably will use a different ED though.
^_^ It'll probably be better in a different ED, and it'll be much much much better after the paladin changes go through (right now a lot of stuff suggested doesn't exist/work, like Overwhelming Critical). For a 'real' ED for it, I would suggest Legendary Dreadnought for pure DPS, Unyielding Sentinel for pure tanking, or Divine Crusader for a mix.

Dopey_Power
08-06-2014, 11:31 PM
Hey, been out of the game for a while, hoping to get a handle on all the changes that happened since I left.

I'm interested in the deepwood stalker tree due to perfectly legitimate reasons that have nothing to do with being a hipster and playing what others typically don't. Heh.

I saw this thread https://www.ddo.com/forums/showthread.php/429804-Theorybuild-The-Shadow-Stalker in my forum searching. Looked interesting, but didn't want to necro. With the devs proposing changes that might make ac worthwhile in EE again, would the dex build be functional? Or would I still want to go str? Any chance of pure ranger, or will that gimp me too much? I mostly play solo, as I work odd hours and no one is usually on/willing to join my lfms. Hoping for more of a melee focus with ranged as a backup.

What do you guys and gals think? Any suggestions would be greatly appreciated.


Addendum: Someone mentioned whirlwind attack in that thread. Trap? Or possible diamond in the rough?

Thanks

unbongwah
08-07-2014, 09:48 AM
See my Elven Ranger thread; the second build is a DEX-based DWS is about as gimpy as you can get. ;)

Whirlwind Atk is definitely a trap, due to its 5-feat cost and slow animation with a pause.

Ultimaetus
08-07-2014, 04:44 PM
^_^ It'll probably be better in a different ED, and it'll be much much much better after the paladin changes go through (right now a lot of stuff suggested doesn't exist/work, like Overwhelming Critical). For a 'real' ED for it, I would suggest Legendary Dreadnought for pure DPS, Unyielding Sentinel for pure tanking, or Divine Crusader for a mix.

What are the sources of AC? I'm at level 18 with just 62 now with a 55% defend chance, Never played a toon where I was ever concerned with it.

Ramidus
08-07-2014, 06:10 PM
Hi everyone! I haven't played in a few years and was looking to restart a fresh character.

I have 32-pt builds, Warforged, Half-Elf, and FvS unlocked.

I'm hoping that someone will be able to help me construct a Bard support kind of build. I've always liked healing and supporting in classes, but the fact that D&D has a Bard, I'd love to somehow incorporate the supporting aspect with Bards. And if possible, I'd like to be a caster instead of a melee type of guy.

Thanks so much! :D

Vaur
08-08-2014, 02:07 AM
Hello, i'd like a first life rogue build (28 pts) it could be ANY race, doesn't need to be pure rogue

I want to play it with daggers/kukris/rapiers and do good dps (sneak attacks?), but also getting all the traps

thanks for the help :)

unbongwah
08-08-2014, 09:50 AM
I'm hoping that someone will be able to help me construct a Bard support kind of build. I've always liked healing and supporting in classes, but the fact that D&D has a Bard, I'd love to somehow incorporate the supporting aspect with Bards. And if possible, I'd like to be a caster instead of a melee type of guy.
You're in luck, as Turbine just added a 3rd bard PrE (Swashbuckler (http://ddowiki.com/page/Swashbuckler_enhancements)) and revised Spellsinger (http://ddowiki.com/page/Spellsinger_enhancements) & Warchanter. While SB has gobbled up the lion's share of attention, SS now provides bigger DC bonuses as well as sonic & Enchantment SLAs, making a pure caster bard a lot more viable than it was before. :) Unfortunately the builder (http://www.rjcyberware.com/DDO/DDOCharGen.html) hasn't been updated yet, so you have to put your bard together by hand.

The main drawback is a lack of feats on a pure bard. Presuming human bard, that's 8 heroic and 3 epic feats, plus 2 ED feats. So what to do with them? At a minimum, I would take Quicken, Heighten, and at least one Spell Focus (Evocation and/or Enchantment). If you wish to use sonic spells as well as the ED SLAs, I'd take Maximize & Empower. If you want to focus on Enchantment spells, taking all 3 Spell Pen feats is a good idea. If you want to be a healer, Emp Heal is an obvious choice; and I always take Inspire Excellence on any bard 15+ build I make. Force of Personality, Extend & Enlarge are nice but not necessary.

So here's one option for a caster bard with a mix of DPS, CC, and heals:

Stats: max CHA, good CON, enough INT for sufficient skill pts depending on what you want, the rest are up to you
Skills: max Concentration, Perform, Spellcraft, UMD - anything else is up to you
Feats: Max (1), Quik (1), Emp (3), Heighten (6), Emp Heal (9), Spell Focus (12), Spell Pen (15), Gtr Spell Pen (18), Inspire Excellence (21), epic Spell Pen (24), Lasting Inspiration (26), Ruin (27), Hellball (28)
Enhancements: at least 41 APs into SS for tier-5s & capstone (I would go for all sonic SLAs); at least 5 APs into human for +1 CHA and 10% heal amp; I would also put at least 11 APs into SB for Fast Movement and defensive benefits like Dodge bonuses (inc. Uncanny Dodge) and perhaps Elegant Footwork. Beyond that is up to you.

Ramidus
08-08-2014, 10:46 AM
You're in luck, as Turbine just added a 3rd bard PrE (Swashbuckler (http://ddowiki.com/page/Swashbuckler_enhancements)) and revised Spellsinger (http://ddowiki.com/page/Spellsinger_enhancements) & Warchanter. While SB has gobbled up the lion's share of attention, SS now provides bigger DC bonuses as well as sonic & Enchantment SLAs, making a pure caster bard a lot more viable than it was before. :) Unfortunately the builder (http://www.rjcyberware.com/DDO/DDOCharGen.html) hasn't been updated yet, so you have to put your bard together by hand.

The main drawback is a lack of feats on a pure bard. Presuming human bard, that's 8 heroic and 3 epic feats, plus 2 ED feats. So what to do with them? At a minimum, I would take Quicken, Heighten, and at least one Spell Focus (Evocation and/or Enchantment). If you wish to use sonic spells as well as the ED SLAs, I'd take Maximize & Empower. If you want to focus on Enchantment spells, taking all 3 Spell Pen feats is a good idea. If you want to be a healer, Emp Heal is an obvious choice; and I always take Inspire Excellence on any bard 15+ build I make. Force of Personality, Extend & Enlarge are nice but not necessary.

So here's one option for a caster bard with a mix of DPS, CC, and heals:

Stats: max CHA, good CON, enough INT for sufficient skill pts depending on what you want, the rest are up to you
Skills: max Concentration, Perform, Spellcraft, UMD - anything else is up to you
Feats: Max (1), Quik (1), Emp (3), Heighten (6), Emp Heal (9), Spell Focus (12), Spell Pen (15), Gtr Spell Pen (18), Inspire Excellence (21), epic Spell Pen (24), Lasting Inspiration (26), Ruin (27), Hellball (28)
Enhancements: at least 41 APs into SS for tier-5s & capstone (I would go for all sonic SLAs); at least 5 APs into human for +1 CHA and 10% heal amp; I would also put at least 11 APs into SB for Fast Movement and defensive benefits like Dodge bonuses (inc. Uncanny Dodge) and perhaps Elegant Footwork. Beyond that is up to you.


Thanks so much for helping me! So I guess if I wanted to make the most out of being a Bard, choosing human would be the better racial choice? I was looking into drow as it had +2 to CHA and INT, but if having extra feats would be beneficial then choosing human would be perfectly fine with me.

I'm not exactly familiar with the epic feats, heroics, etc so I'm not entirely sure how they work.

The one worry I have about making a new character is the fact that messing up spells, feats, and enchantments would have a huge negative impact on my character's overall effectiveness. Would there be a way to reset them in case I do mess up? (assuming it's available for players who can't really spend that much irl money)

Varinon
08-08-2014, 11:28 AM
What are the sources of AC? I'm at level 18 with just 62 now with a 55% defend chance, Never played a toon where I was ever concerned with it.

Stat values assuming +12 from sources (Items/Ship buffs/etc. IE: Dex base 18 + 9 Item + 1 Exceptional + 2 Ship buff is easy to get and requires no special gear)


AC: 103 (Assuming Paired Parry stacks multiplicativly)
+10 Base
+9 Dexterity (18 Base + 12 Bonuses - 2 Earth Stance)
+7 Wisdom (12 Base + 12 Bonuses)
+10 Natural Armor (Items)
+10 Armor Bonus (Items)
+11 Enhancement Bonus (Items)
+10 Deflection Bonus (Items)
+1? Paladin Aura
+6 if you twist Lithe instead of Healing Spring
+3 Shield of Whirling Steel (Tempest)
+5 if you swap Resilient Defense III (+3 Saves) for Bulwark Aura

+20% Earth Stance
+5% Potential AC from Paired Parry (If you don't want the damage)

This is much easier to raise if you want to use a better ED, like Unyielding Sentinel.

Edit: If you were unyielding sentinel you could get the following:
AC: 136 (Assuming Paired Parry stacks multiplicativly)
+10 Base
+9 Dexterity (18 Base + 12 Bonuses - 2 Earth Stance)
+7 Wisdom (12 Base + 12 Bonuses)
+10 Natural Armor (Items)
+10 Armor Bonus (Items)
+11 Enhancement Bonus (Items)
+10 Deflection Bonus (Items)
+1? Paladin Aura
+6 if you twist Lithe instead of Healing Spring
+3 Shield of Whirling Steel (Tempest)
+5 if you swap Resilient Defense III (+3 Saves) for Bulwark Aura
+5 Unbreakable
+15 Hardened
+6 Ship Buffs

+20% Earth Stance
+5% AC from Paired Parry (Twist this instead of Improved Power Attack)


And just for fun, if you had a ton of past lives and took Combat Expertise, AND had +14 stats from gear instead of +12 you could gain another

+1 Enchant Armor (Arti PL)
+2 Stats from Completionist
+2 stats from better gear
+36 for 12x Martial Epic Past Lives
+10% Combat Expertise

for a total of 206 AC. Yay.

Stinging_Bee
08-08-2014, 11:37 AM
Hello, i'd like a first life rogue build (28 pts) it could be ANY race, doesn't need to be pure rogue

I want to play it with daggers/kukris/rapiers and do good dps (sneak attacks?), but also getting all the traps

thanks for the help :)

Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 Lawful Good Human Male
(20 Rogue \ 8 Epic)

http://i41.tinypic.com/beg4mr.jpg

Starting
Abilities Base Stats
(28 Point) (Level 1)
Strength 8
Dexterity 16
Constitution 15
Intelligence 16
Wisdom 8
Charisma 8

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+4)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Heal (+1.5)
Skill: Hide (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Human Bonus) Toughness
Feat: (Selected) Two Weapon Fighting


Level 2 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Heal (+0.5)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 3 (Rogue)
Feat: (Selected) Precision


Level 4 (Rogue)
Ability Raise: DEX


Level 5 (Rogue)


Level 6 (Rogue)
Feat: (Selected) Toughness


Level 7 (Rogue)


Level 8 (Rogue)
Ability Raise: DEX


Level 9 (Rogue)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Rogue)
Feat: (Rogue Bonus) Improved Evasion


Level 11 (Rogue)


Level 12 (Rogue)
Ability Raise: DEX
Feat: (Selected) Improved Critical: Piercing Weapons


Level 13 (Rogue)
Feat: (Rogue Bonus) Opportunist


Level 14 (Rogue)


Level 15 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Rogue)
Ability Raise: DEX
Feat: (Rogue Bonus) Skill Mastery


Level 17 (Rogue)


Level 18 (Rogue)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 19 (Rogue)
Feat: (Rogue Bonus) Skill Mastery


Level 20 (Rogue)
Ability Raise: DEX


Level 21 (Epic)
Feat: (Selected) Epic: Improved Sneak Attack


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: INT
Feat: (Selected) Epic: Great Intelligence


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Toughness



Level 27 (Epic)
Feat: (Selected) Epic: Great Intelligence


Level 28 (Epic)
Ability Raise: INT
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting

Vaur
08-08-2014, 01:13 PM
Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 Lawful Good Human Male
(20 Rogue \ 8 Epic)

http://i41.tinypic.com/beg4mr.jpg

Starting
Abilities Base Stats
(28 Point) (Level 1)
Strength 8
Dexterity 16
Constitution 15
Intelligence 16
Wisdom 8
Charisma 8

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+4)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Heal (+1.5)
Skill: Hide (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Human Bonus) Toughness
Feat: (Selected) Two Weapon Fighting


Level 2 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Heal (+0.5)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 3 (Rogue)
Feat: (Selected) Precision


Level 4 (Rogue)
Ability Raise: DEX


Level 5 (Rogue)


Level 6 (Rogue)
Feat: (Selected) Toughness


Level 7 (Rogue)


Level 8 (Rogue)
Ability Raise: DEX


Level 9 (Rogue)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Rogue)
Feat: (Rogue Bonus) Improved Evasion


Level 11 (Rogue)


Level 12 (Rogue)
Ability Raise: DEX
Feat: (Selected) Improved Critical: Piercing Weapons


Level 13 (Rogue)
Feat: (Rogue Bonus) Opportunist


Level 14 (Rogue)


Level 15 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Rogue)
Ability Raise: DEX
Feat: (Rogue Bonus) Skill Mastery


Level 17 (Rogue)


Level 18 (Rogue)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 19 (Rogue)
Feat: (Rogue Bonus) Skill Mastery


Level 20 (Rogue)
Ability Raise: DEX


Level 21 (Epic)
Feat: (Selected) Epic: Improved Sneak Attack


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: INT
Feat: (Selected) Epic: Great Intelligence


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Toughness



Level 27 (Epic)
Feat: (Selected) Epic: Great Intelligence


Level 28 (Epic)
Ability Raise: INT
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting

Thank you very much for making this :)
I have some questions tho,
I see you're not taking Weapon Finesse, isn't it necessary since we have no STR at all? or does Precision solves that problem?
I see you take toughness twice, are rogues really that lacking of HP?
Is human worth it just for the extra feat? i was thinking maybe a drow would work and go 10/17/14/17/10/8 (since all level ups go to dex i'd end up with 21 and int from enhancements would get me 21 too)

Caprice
08-08-2014, 02:14 PM
Thank you very much for making this :)
I have some questions tho,
I see you're not taking Weapon Finesse, isn't it necessary since we have no STR at all? or does Precision solves that problem?
I see you take toughness twice, are rogues really that lacking of HP?
Is human worth it just for the extra feat? i was thinking maybe a drow would work and go 10/17/14/17/10/8 (since all level ups go to dex i'd end up with 21 and int from enhancements would get me 21 too)
The Assassin PrE (http://ddowiki.com/page/Assassin_enhancements) Cores give you DEX to attack (@ level 1) and damage (@ level 3) with daggers & kukris, plus an expanded crit profile to both in the tier 5 "Knife Specialization" enhancement (@ level 12). That lets you skip Weapon Finesse as long as you stick to daggers & kukris - which you should on this build. Daggers end up being much better, but there are times when it is nice to have Kukris as a fallback when you need to do Slash damage for some reason.

Actually Toughness is there 3 times, including once in the epic levels. I think it's overkill, but having healed my share of Rogues I do consider them to be the squishiest class. YMMV.

If nothing else consider swapping the Toughness taken as an Epic Destiny Feat over to Perfect Single Weapon Fighting. Assuming that it works with Lethality from the Assassin tree it should be a decent addition.

You need DEX 21 at level 21 to qualify for the Improved Sneak Attack epic feat. Only your base attribute, level up points, and tomes count towards that 21. After that the rest of the points are going into INT to improve your Assassinate DC (plus other Rogue skills & abilities, but mainly for that one DC). Drow works fine and you can drop to 4 level-ups in DEX and increase to 3 level-ups in INT. The 10/17/14/17/10/8 split leaves you a little lower on skills, but you can reduce Heal or Haggle without sacrificing much. I might suggest STR 8 / DEX 17 / CON 14 / INT 18 / WIS 8 / CHA 10 instead.

Ideally you would also save up to buy a +1 DEX tome for the AH. You should be able to afford one easily by level 20, especially on a build with high Haggle like this one, and that would let you switch one of the level-up attribute points from DEX to INT to push the Assassinate DC up a little bit more.

I would also suggest against Lawful Good. IIRC it is the default on the builder and I think Stinging Bee probably just didn't change it. Any of True Neutral, Neutral Good, or Chaotic Good should work out better IMO; all have pros and cons.

Caprice
08-08-2014, 02:22 PM
A couple more points:

Human also gives you Human Damage Boost, which you can stack with your Rogue Haste Boost for a really nasty burst of damage, and +10% Healing Amplification. Both are fairly valuable IMO.

Halfling is a decent choice too. You can swap the Toughness for their Dragonmark which will give your a more reliable self-healing ability. You do lose out on skillpoints (-1 per level) and possibly an Assassination DC (-1 INT = -0 or -1 DC depending on even/odd breaks), and have to find the AP to spare to pick up the better versions of the Dragonmark, but it can help a lot to keep you alive especially in heroic levels.

unbongwah
08-08-2014, 02:54 PM
So I guess if I wanted to make the most out of being a Bard, choosing human would be the better racial choice? I was looking into drow as it had +2 to CHA and INT, but if having extra feats would be beneficial then choosing human would be perfectly fine with me.
Well, drow get +2 INT, but humans get extra skill pts already, so that's a wash. +4 CHA +1 Enchantment DCs or +1 CHA, an extra feat & heal amp: in the long run I think the extra feat is more valuable, but either race is fine. If you go drow, I would probably drop Empower or Emp Heal.

I'm not exactly familiar with the epic feats, heroics, etc so I'm not entirely sure how they work.
On the presumption you haven't played since MotU (http://ddowiki.com/page/Menace_of_the_Underdark_%28story_arc%29) came out, a brief primer on epics:

The first 20 levels are heroic and function the way they always have: i.e., every time you level you pick a class trainer you want to level in. Epic lvls (http://ddowiki.com/page/Epic_level) (21-28) are classless: everyone gets the same generic bonuses, inc. 3 epic feat slots (which can go towards regular or epic-only feats (http://ddowiki.com/page/Epic_Feats)), two more stat pts, and two ED feat slots (http://ddowiki.com/page/Epic_Destiny_Feats).
Epic Destinies (http://ddowiki.com/page/Epic_Destinies)were introduced with MotU and provide another way of customizing your build. You can think of them as "Epic Prestige Enhancements," except you're not restricted by your class(es) - at least not permanently. When you hit lvl 20, you pick your initial ED; which Spheres you can access depends on which classes you have at least 6 lvls in. [E.g., a pure bard has to start in the Arcane Sphere; but a bard 14 / rgr 6 can start in Arcane or Primal Spheres.] As you level your EDs, you also gain Fate Points which are used to open Twists of Fate; you also gain access to adjacent EDs allowing you to move thru the ED Spheres (http://ddowiki.com/page/File:ED_Map_U21.JPG), almost like a board game.


As a bard, you would most likely start with the Fatesinger (http://ddowiki.com/page/Fatesinger) ED, but from there you can move into other EDs. In particular, have a look at Draconic Incarnation and Exalted Angel, as there are a number of CHA-based abilities in both.

The one worry I have about making a new character is the fact that messing up spells, feats, and enchantments would have a huge negative impact on my character's overall effectiveness. Would there be a way to reset them in case I do mess up?
All new chars should start with a free Lesser Heart of Wood in their inventory, which allows you to perform one Lesser Reincarnation (http://ddowiki.com/page/Lesser_Reincarnation). Enhancements can be reset at any time; it costs plat, but there's no time limit on how often you can do it. Spell swaps can be done at bard trainers: you either pay for them or use a Blood of Dragons (http://ddowiki.com/page/Blood_of_Dragons). Feat swaps can be performed by Fred (http://ddowiki.com/page/Fred).

unbongwah
08-08-2014, 03:04 PM
Hello, i'd like a first life rogue build (28 pts) it could be ANY race, doesn't need to be pure rogue
Presuming we're talking F2P races, I prefer halfling to human for +2 DEX and extra SA in the racial tree, but either is fine. See also my Mechassin thread.

Ramidus
08-08-2014, 03:40 PM
Well, drow get +2 INT, but humans get extra skill pts already, so that's a wash. +4 CHA +1 Enchantment DCs or +1 CHA, an extra feat & heal amp: in the long run I think the extra feat is more valuable, but either race is fine. If you go drow, I would probably drop Empower or Emp Heal.

On the presumption you haven't played since MotU (http://ddowiki.com/page/Menace_of_the_Underdark_%28story_arc%29) came out, a brief primer on epics:

The first 20 levels are heroic and function the way they always have: i.e., every time you level you pick a class trainer you want to level in. Epic lvls (http://ddowiki.com/page/Epic_level) (21-28) are classless: everyone gets the same generic bonuses, inc. 3 epic feat slots (which can go towards regular or epic-only feats (http://ddowiki.com/page/Epic_Feats)), two more stat pts, and two ED feat slots (http://ddowiki.com/page/Epic_Destiny_Feats).
Epic Destinies (http://ddowiki.com/page/Epic_Destinies)were introduced with MotU and provide another way of customizing your build. You can think of them as "Epic Prestige Enhancements," except you're not restricted by your class(es) - at least not permanently. When you hit lvl 20, you pick your initial ED; which Spheres you can access depends on which classes you have at least 6 lvls in. [E.g., a pure bard has to start in the Arcane Sphere; but a bard 14 / rgr 6 can start in Arcane or Primal Spheres.] As you level your EDs, you also gain Fate Points which are used to open Twists of Fate; you also gain access to adjacent EDs allowing you to move thru the ED Spheres (http://ddowiki.com/page/File:ED_Map_U21.JPG), almost like a board game.


As a bard, you would most likely start with the Fatesinger (http://ddowiki.com/page/Fatesinger) ED, but from there you can move into other EDs. In particular, have a look at Draconic Incarnation and Exalted Angel, as there are a number of CHA-based abilities in both.

All new chars should start with a free Lesser Heart of Wood in their inventory, which allows you to perform one Lesser Reincarnation (http://ddowiki.com/page/Lesser_Reincarnation). Enhancements can be reset at any time; it costs plat, but there's no time limit on how often you can do it. Spell swaps can be done at bard trainers: you either pay for them or use a Blood of Dragons (http://ddowiki.com/page/Blood_of_Dragons). Feat swaps can be performed by Fred (http://ddowiki.com/page/Fred).

Ah, that makes sense. I guess I'll make a human since having an extra feat is always nice to have.

What is your opinion on starting Swashbuckler first and putting points in it till I max Resonate Arms and then branching off into Spellsinger? Doing so would help me level with more ease and then later on I can just reset.

01bethdefranco
08-09-2014, 03:08 PM
Hi Everyone

I have this character I have been playing named Holly. She is a 32 point build, currently 5 levels of Bard, 3 levels of Sorcerer and 2 levels of Barbarian. She is currently level 10, but I have lost my focus for her as I have not played in over 2 years. When I built her I do know that I wanted to take advantage of Halfling crossbow usage. She has a feat for exotic weapon ...repeating heavy crossbow. So far she has worked well, as long as she is not the main tank in a group. I feel she is best as support. I maxed Charisma at startup with 19 and started wisdom at 8. I also added a +2 Tome for stats. I anticipate that most will find fault with her design, but I would like to make a plan for her. Right now my main thought process was to add 5 more Bard levels and 3 more Sorcerer levels. I am debating Barbarian at all, some have suggested getting rid of Barbarian and switch to Rogue. Either way i want to make a plan that lets her contribute if i start to play more. I have a level 18 Sorcerer so i have access to good equipment. Her repeating heavy crossbows are all top flight.

Tanya

Sebastrd
08-10-2014, 06:11 PM
Wanted: EE capable with the following restrictions

First life (32 pt), Single Destiny
+3 tomes, +4 if absolutely necessary
Trap Skills preferred

Assume any gear is available if required. Challenge issued!

CenturySC
08-10-2014, 08:07 PM
Character Plan by DDO Character Planner Version 04.20.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)


Level 28 Lawful Good Halfling Female
(8 Fighter \ 6 Paladin \ 6 Monk \ 8 Epic)
Hit Points: 364
Spell Points: 170
BAB: 18\18\23\28\28
Fortitude: 23
Reflex: 14
Will: 13


Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 28)
Strength 16 27
Dexterity 10 10
Constitution 14 14
Intelligence 8 8
Wisdom 8 8
Charisma 14 14


Tomes Used
+2 Tome of Strength used at level 20

Level 1 (Monk)
Feat: (Selected) Cleave
Feat: (Monk Bonus) Power Attack




Level 2 (Paladin)
Feat: (Deity) Follower of the Sovereign Host




Level 3 (Paladin)
Feat: (Selected) Least Dragonmark of Healing




Level 4 (Paladin)
Ability Raise: STR




Level 5 (Fighter)
Feat: (Fighter Bonus) Great Cleave




Level 6 (Paladin)
Feat: (Selected) Maximize Spell
Enhancement: Halfling - Halfling Luck (Rank 1)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 1)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 2)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 3)
Enhancement: Halfling - Cunning (Rank 1)
Enhancement: Halfling - Lesser Dragonmark of Healing (Rank 1)
Enhancement: Halfling - Break Out The Leeches (Rank 1)
Enhancement: Halfling - Guile (Rank 1)
Enhancement: Halfling - Greater Dragonmark of Healing (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Fiendslayer I (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 2)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)




Level 7 (Monk)
Feat: (Monk Bonus) Two Handed Fighting




Level 8 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons




Level 9 (Fighter)
Feat: (Selected) Empower Healing Spell




Level 10 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons




Level 11 (Fighter)




Level 12 (Fighter)
Ability Raise: STR
Feat: (Selected) Improved Two Handed Fighting
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons




Level 13 (Fighter)




Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Enhancement: Kensei (Ftr) - Kensei Focus: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
Enhancement: Kensei (Ftr) - Tactics (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Weapon Meditation (Rank 1)
Enhancement: Kensei (Ftr) - Critical Accuracy (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Shattering Strike (Rank 1)
Enhancement: Kensei (Ftr) - Strength (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Strength (Rank 1)
Enhancement: Kensei (Ftr) - Keen Edge (Rank 1)
Enhancement: Kensei (Ftr) - One With The Blade (Rank 1)
Enhancement: Kensei (Ftr) - Deadly Strike (Rank 1)




Level 15 (Monk)
Feat: (Selected) Greater Two Handed Fighting
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light




Level 16 (Monk)
Ability Raise: STR




Level 17 (Monk)




Level 18 (Monk)
Feat: (Monk Bonus) Improved Sunder
Feat: (Selected) Master of Forms




Level 19 (Paladin)




Level 20 (Paladin)
Ability Raise: STR
Enhancement: Knight of the Chalice (Pal) - Courage of Heaven (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Vigor of Life (Rank 1)
Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
Enhancement: Sacred Defender (Pal) - Divine Righteousness (Rank 1)
Enhancement: Sacred Defender (Pal) - Sacred Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 2)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 3)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 2)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 3)
Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 2)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Fists of Iron (Rank 1)




Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical




Level 22 (Epic)




Level 23 (Epic)




Level 24 (Epic)
Ability Raise: STR
Feat: (Selected) Stunning Blow




Level 25 (Epic)




Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Handed Fighting




Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed




Level 28 (Epic)
Ability Raise: STR
Feat: (Epic Destiny) Epic Destiny: First Blood




Ftr 8 is for feats & Keen Edge / One w/Blade; monk 6 is for the feats (inc. Adept of Forms) and Shadow Form (25% Incorporeality); pal 6 is for Unyielding Sovereignty (free heal once every 10 mins.) and Sacred D. defensive stance, which also boosts your Pos Spellpower. You lose Power Surge, which is unfortunate, but I wanted to emphasize the survivability on this build, hence the extra monk & pally lvls.

You'll need to slot Devotion somewhere to add oomph to your DMs. At lower lvls, look for weapons for red augment slots you can use: e.g., Sword of the Thirty, Whirlwind, Xuum. Adherent's Pendant (http://ddowiki.com/page/Adherent%27s_Pendant) is also a decent choice.

EDIT: it's also easy to switch this to SWF instead by taking those feats instead of THF. Just remember you need 7 ranks of Balance to take GSWF, so put some monk skill pts into it.

As sick as this build was, I've been looking into other options, because Power Surge is amazing and I love it. So, I've been messing around with this while I get to my 36 point build. Right now, I'm liking running as a Centered TWF Halfling, going 12 Fighter, 6 Paladin, 2 Monk. Note that I'm using the tomes I happen to have. I might get around to farming EH VoN 3 for some better ones, depends on how I'm feeling about my current build at endgame.

Here's what I've been working with:


Character Plan by DDO Character Planner Version 04.20.02
DDO Character Planner Home Page

Yeezus
Level 20 Lawful Good Halfling Female
(12 Fighter / 6 Paladin / 2 Monk)
Hit Points: 340
Spell Points: 50

BAB: 19/19/24/29/29
Fortitude: 28
Reflex: 17
Will: 13

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 10 11
Constitution 16 18
Intelligence 12 15
Wisdom 8 8
Charisma 14 15

Tomes Used
+2 Tome of Strength used at level 1
+1 Tome of Dexterity used at level 1
+2 Tome of Constitution used at level 1
+3 Tome of Intelligence used at level 1
+1 Tome of Charisma used at level 1

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 5.5
Bluff 2 2
Concentration 8 22
Diplomacy 2 2
Disable Device n/a n/a
Haggle 2 2
Heal 1 30
Hide 0 4
Intimidate 2 5
Jump 8 29
Listen -1 1
Move Silently 0 2
Open Lock n/a n/a
Perform n/a n/a
Repair 2 2
Search 2 2
Spellcraft 2 2
Spot -1 -1
Swim 4 7
Tumble 1 3
Use Magic Device 4 13

Level 1 (Monk)
Feat: (Selected) Cleave
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Ranger
Feat: (Monk Bonus) Power Attack

Level 2 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons

Level 3 (Paladin)
Feat: (Deity) Follower of the Sovereign Host
Feat: (Selected) Least Dragonmark of Healing

Level 4 (Fighter)
Feat: (Fighter Bonus) Two Handed Fighting

Level 5 (Fighter)

Level 6 (Fighter)
Feat: (Selected) Adept of Forms
Feat: (Fighter Bonus) Great Cleave

Level 7 (Fighter)

Level 8 (Paladin)

Level 9 (Monk)
Feat: (Selected) Improved Critical: Slashing Weapons
Feat: (Monk Bonus) Toughness

Level 10 (Paladin)

Level 11 (Paladin)

Level 12 (Fighter)
Feat: (Selected) Empower Healing Spell

Level 13 (Fighter)

Level 14 (Fighter)
Feat: (Fighter Bonus) Improved Two Handed Fighting

Level 15 (Paladin)
Feat: (Selected) Master of Forms

Level 16 (Paladin)

Level 17 (Fighter)

Level 18 (Fighter)
Feat: (Selected) Grandmaster of Forms
Feat: (Fighter Bonus) Greater Two Handded Fighting

Level 19 (Fighter)

Level 20 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Halfling - Halfling Luck (Rank 1)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 1)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 2)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 3)
Enhancement: Halfling - Acrobatic (Rank 1)
Enhancement: Halfling - Acrobatic (Rank 2)
Enhancement: Halfling - Lesser Dragonmark of Healing (Rank 1)
Enhancement: Halfling - Nimble Reaction (Rank 1)
Enhancement: Halfling - Nimble Reaction (Rank 2)
Enhancement: Halfling - Greater Dragonmark of Healing (Rank 1)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
Enhancement: Shintao (Mnk) - Reed in the Wind (Rank 1)
Enhancement: Shintao (Mnk) - Exemplar (Rank 1)
Enhancement: Shintao (Mnk) - Exemplar (Rank 2)
Enhancement: Shintao (Mnk) - Exemplar (Rank 3)
Enhancement: Shintao (Mnk) - Conditioning (Rank 1)
Enhancement: Shintao (Mnk) - Conditioning (Rank 2)
Enhancement: Shintao (Mnk) - Conditioning (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Focus: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
Enhancement: Kensei (Ftr) - Power Surge (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Weapon Meditation (Rank 1)
Enhancement: Kensei (Ftr) - Agility (Rank 1)
Enhancement: Kensei (Ftr) - Agility (Rank 2)
Enhancement: Kensei (Ftr) - Agility (Rank 3)
Enhancement: Kensei (Ftr) - Critical Accuracy (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Shattering Strike (Rank 1)
Enhancement: Kensei (Ftr) - Strength (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Strength (Rank 1)
Enhancement: Kensei (Ftr) - Keen Edge (Rank 1)
Enhancement: Kensei (Ftr) - One With The Blade (Rank 1)
Enhancement: Kensei (Ftr) - Deadly Strike (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Toughness (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Stalwart Defensive Mastery (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Stalwart Defensive Mastery (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Hunter of the Dead I (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Courage of Heaven (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Attack Boost (Rank 1)


I just whipped this up in the DDO character generator, and I like the general idea. What I'm going for is sort of like buffed up version of the Evasion Paladin. I really enjoyed the playstyle, and I wanted more damage while retaining the self heals and the combo of evasion and the pally CHA to saves. The reason I didn't just copy the Cetus build is because I need pally 4, at least. And the reason I didn't stop at pally 4 is because....I don't know, everyone seems to be on 12/6/2's.

HOWEVER

I totally suck and I'm sure I gimped it in some way. So any kind of help would be awesome. For example, do I prioritize Weapon Spec, Focus or the TWF line? My first instinct is to say damage, but I'm not sure. Also, I guarantee the enhancements suck. I've never made a fighter before, or even tried to make a build before, and I threw them together in like 10 minutes.

Thanks!

Nodoze
08-11-2014, 10:08 PM
Wanted: EE capable with the following restrictions

First life (32 pt), Single Destiny
+3 tomes, +4 if absolutely necessary
Trap Skills preferred

Assume any gear is available if required. Challenge issued!My daughters and I are playing the following in our trio that you may want to look at (we are having a blast):

- Shiradi-Warcannon (https://www.ddo.com/forums/showthread.php/441894-Shiradi-Warcannon) : WarForged 11Wiz/6Monk/3Rogue (lots of AoE damage & mostly full trap skills & great self full 'heals');

- Meteor-Shower-I (https://www.ddo.com/forums/showthread.php/441916-The-Meteor-Shower-12Monk-5Wizard-3Rogue-Shuriken-Insanity) : Halfling 12Monk/5Wiz/3Rogue (higher single target DPS for Bosses & bare minimum trap skills);

Both builds above have very good DPS (though very different types of DPS) and very good mitigation for EE including:



- Range: They kite if they get too much aggro to avoid damage;
- Movement: both builds have multiple Monk speed feats though the halfling has twice as many and Abundant Step. That being said the Warcannon has -50% speed on mobs on demand via Ice Storm so relatively is even faster when needed;
- Evasion: Both builds have at least Evasion and very high Dex & the Halfling has Improved Evasion;
- max Concealment: Both can sustain Displacement for 50% mitigation; The Warcannon shrouds bosses with Cloudkill to get max there also (20%) and the Halfling can slot Obscuring Mist for 20% on Bosses;
- max Incorporeal-ability: Both have Shadow Veil for 25% Incorp and the Halfling gets perma-25% when maxed out on destiny;
- good Dodge: They may be able to max dodge (not sure if they can max dodge as I epic Reincarnated immediately and haven't stayed at cap);
- CC: Both have deception & improved deception causing mobs to constantly turn around and shoot the other way and the Warcannon has lots of other CC (IceStorm/Shiradix2/Meteor gem/Celestia/etc);
Edit: Arcane Barrier: Both have have the passive protection when HP drop below 50% they are immediately protected by an Arcane Barrier that reduces all incoming damage by 25% for the next 20 seconds & this effect can trigger as often as every 90 seconds.


Play-style-wise we have the WarCannon go in and get initial sight aggro and AoE to keep most of the aggro and then the Halfling serial kills the mobs one by one trying to minimize her aggro. I can tell when she targets a mob as they drop at least twice as fast as when I am on them by myself...

If you don't like the "Superior WF race" but aren't against playing Halflings and EE taps are a priority then you may want try the following instead as it should be able to max traps easily:

- Meteor-Shower-II (https://www.ddo.com/forums/showthread.php/445937-Meteor-Shower-Rev-2-Dark-Stars-%289Rog-6Mnk-5Wiz%29-Halfling) : Halfling 9Rogue/6Monk/5Wiz (should have much better trap skills);

We haven't played the II version as the originator said it only beats the I version on DPS by 5-10% and we liked the Improved Evasion and Abundant Step in the 1st version... Our halfling can't really get traps with her 3 levels of Rogue but then again I focused her on DPS and minimizing aggro and didn't worry about traps on her because I have max trap skills and gear. That being said I pretty much maxed my trap skills with only 3 levels of Rogue on the WarCannon so maybe the Halfling Meteor I can also if you build for it...

Regarding EE I am on my second life (currently at 25 again) on the Warcannon and did many guild EE runs with him and he did fine and while we often zerg I did do traps when the guild wanted me to...

Caprice
08-12-2014, 12:42 PM
[Shuriken thrower build info and personal experiences]
Good call on builds that satisfy the requirement, and I have appreciated your personal feedback on the comparative strengths of the options in those threads and here. I have one minor quibble/question RE:

[....]max Concealment: Both can sustain Displacement for 50% mitigation; The Warcannon shrouds bosses with Cloudkill to get max there also (20%)[....]
To the best of my knowledge, the level 1 spell "Obscuring Mist" (http://ddowiki.com/page/Obscuring_Mist) also provides a 20% Concealment effect (http://ddowiki.com/page/Concealment) that works on bosses too. It has a shorter duration than Cloudkill and does no damage, but it ought to allow the Meteor Shower builds the same Concealment benefit versus bosses. This is one reason quoted in support of taking a caster splash on some builds, and IIRC is also a reason why people sometime recommend keeping any Obscuring Mist clickies you find.

unbongwah
08-12-2014, 06:44 PM
I have this character I have been playing named Holly. She is a 32 point build, currently 5 levels of Bard, 3 levels of Sorcerer and 2 levels of Barbarian. She is currently level 10, but I have lost my focus for her as I have not played in over 2 years. When I built her I do know that I wanted to take advantage of Halfling crossbow usage. She has a feat for exotic weapon ...repeating heavy crossbow. So far she has worked well, as long as she is not the main tank in a group. I feel she is best as support. I maxed Charisma at startup with 19 and started wisdom at 8. I also added a +2 Tome for stats. I anticipate that most will find fault with her design, but I would like to make a plan for her. Right now my main thought process was to add 5 more Bard levels and 3 more Sorcerer levels. I am debating Barbarian at all, some have suggested getting rid of Barbarian and switch to Rogue. Either way i want to make a plan that lets her contribute if i start to play more. I have a level 18 Sorcerer so i have access to good equipment. Her repeating heavy crossbows are all top flight.
A halfling bard/sorc/barb who uses crossbows? :eek: Is this a PnP character you tried to recreate or did you lose a bet? ;)

Okay, let's back up: what do you really want to be good at with this build? Is it ranged DPS? If so and you want to stick w/repeaters, you'll want to add rog and/or arty to your build, for reasons I discuss in this post (https://www.ddo.com/forums/showthread.php/446669-Potential-new-player-ranged-builds?p=5400045&viewfull=1#post5400045) (namely getting INT-to-dmg). Fortunately, you should have a free LR +20 in your inventory. Unfortunately, since you're already a triple-classed build, you can't swap in a new class without swapping out all your levels in another class first. Do you remember what order you leveled your classes? That will affect your LR options. [And do you have arty unlocked?]

Or are you willing to give up repeaters and switch to melee? Swashbucklers have a lot going for them right now while still offering the option of going CHA-based.

unbongwah
08-12-2014, 07:17 PM
I totally suck and I'm sure I gimped it in some way. So any kind of help would be awesome. For example, do I prioritize Weapon Spec, Focus or the TWF line? My first instinct is to say damage, but I'm not sure. Also, I guarantee the enhancements suck. I've never made a fighter before, or even tried to make a build before, and I threw them together in like 10 minutes.
TWF w/rapiers (use 2H weapons until lvl 7 or 8) and based on the tomes you listed.

Character Plan by DDO Character Planner Version 04.20.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 Lawful Good Halfling Female
(12 Fighter \ 6 Paladin \ 2 Monk \ 8 Epic)
Hit Points: 400
Spell Points: 170
BAB: 19\19\24\29\29
Fortitude: 25
Reflex: 18
Will: 14

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 28)
Strength 15 26
Dexterity 16 17
Constitution 14 16
Intelligence 9 12
Wisdom 8 8
Charisma 16 17

Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+3 Tome of Intelligence used at level 10

Level 1 (Monk)
Feat: (Selected) Least Dragonmark of Healing
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Ranger
Feat: (Monk Bonus) Power Attack


Level 2 (Paladin)


Level 3 (Paladin)
Feat: (Selected) Cleave


Level 4 (Paladin)
Ability Raise: STR


Level 5 (Fighter)
Feat: (Fighter Bonus) Great Cleave


Level 6 (Paladin)
Feat: (Selected) Empower Healing Spell
Enhancement: Halfling - Halfling Luck (Rank 1)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 1)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 2)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 3)
Enhancement: Halfling - Cunning (Rank 1)
Enhancement: Halfling - Lesser Dragonmark of Healing (Rank 1)
Enhancement: Halfling - Break Out The Leeches (Rank 1)
Enhancement: Halfling - Guile (Rank 1)
Enhancement: Halfling - Greater Dragonmark of Healing (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Fiendslayer I (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 3)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)


Level 7 (Monk)
Feat: (Monk Bonus) Two Weapon Fighting


Level 8 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Improved Two Weapon Fighting


Level 9 (Fighter)
Feat: (Selected) Improved Critical: Piercing Weapons


Level 10 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons


Level 11 (Fighter)


Level 12 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Maximize Spell


Level 13 (Fighter)


Level 14 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons


Level 15 (Fighter)
Feat: (Selected) Adept of Forms


Level 16 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Greater Weapon Focus: Piercing Weapons


Level 17 (Fighter)


Level 18 (Fighter)
Feat: (Selected) Master of Forms
Feat: (Fighter Bonus) Stunning Blow


Level 19 (Paladin)


Level 20 (Paladin)
Ability Raise: STR
Enhancement: Kensei (Ftr) - Kensei Focus: Light Blades (Rank 1)
Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
Enhancement: Kensei (Ftr) - Power Surge (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Light Blades (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Light Blades (Rank 1)
Enhancement: Kensei (Ftr) - Weapon Meditation (Rank 1)
Enhancement: Kensei (Ftr) - Critical Accuracy (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Light Blades (Rank 1)
Enhancement: Kensei (Ftr) - Shattering Strike (Rank 1)
Enhancement: Kensei (Ftr) - Strength (Rank 1)
Enhancement: Kensei (Ftr) - Critical Damage (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Light Blades (Rank 1)
Enhancement: Kensei (Ftr) - Strength (Rank 1)
Enhancement: Kensei (Ftr) - A Good Death (Rank 1)
Enhancement: Kensei (Ftr) - Keen Edge (Rank 1)
Enhancement: Kensei (Ftr) - One With The Blade (Rank 1)
Enhancement: Kensei (Ftr) - Deadly Strike (Rank 1)
Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
Enhancement: Sacred Defender (Pal) - Divine Righteousness (Rank 1)
Enhancement: Sacred Defender (Pal) - Sacred Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 2)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 3)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 2)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 3)
Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 2)
Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 3)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)


Level 21 (Epic)
Feat: (Selected) Grandmaster of Forms


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: STR
Feat: (Selected) Epic: Overwhelming Critical


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting


Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed


Level 28 (Epic)
Ability Raise: STR
Feat: (Epic Destiny) Epic Destiny: First Blood

01bethdefranco
08-12-2014, 09:22 PM
Hi Unbongwah and all

ha that is funny...no I did not lose a bet. And no she was never PnP. I definitely want her to have repeating heavy crossbow. Currently she is level 10: 5 Bard/3 Sorcerer/2 Barbarian. I think I only took Barbarian for toughness. So replacing Barbarian is fine. I do not remember what way i added levels but I have heard that if you multiclass with Rogue, even a splash, then that should be the first class you start with to get extra skills. Basically she is a Bard that heals and buffs with as much range damage as possible from the repeaters. Sorcerer levels give mana ability to heal Warforged. I have access to +3 tomes for all ability scores. Hope this helps....let me know if you need more and how I should start over. I do want to maximize her potential....bet or no. I have never played with Artificer so have no knowledge of the workings or style of that class. Besides the +3 tomes she is a 32 point build.

Tanya

Vaur
08-12-2014, 09:52 PM
Hey, could anyone make a THF focused build? Any mix of classes (no arti nor fvs), any race, i can only make 28 pt builds but i have a +3 str tome for when i hit lvl 11.
I'll be playing with a static group so i will always have heals, traps and tanking taken care of, so i'd like it to focus on max dps

Thanks

edit: it would be cool if it had some barbarian on it, not necessary, maybe a fighter/monk mix?