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martryn
06-26-2015, 11:48 AM
First idea which occurs to me: take Axel's THF cleric (https://www.ddo.com/forums/showthread.php/454776-Axel-s-THF-Melee-Cleric-Build) and convert it to HE using scimitars with either SWF or TWF instead.

Melee feats: SWF or TWF x3, IC:Slash, Overwhelming Crit, Power Atk or Precision
Metamagics: Quicken, Empower Heal, Maximize, Empower
Enhancements: 30+ in WP, 13+ in RS, 13 in SD, 4 in Kensei, at least 8 in KotC (Exalted Cleave)

I saw that while I was looking for ideas, and I really like it, but then I got on this kick about tier 5 Warpriest enhancements. I don't know if the two can be reconciled. I'm not an experienced enough player to do it.

martryn
06-26-2015, 02:34 PM
First time I've used the character planner program, at least to export like this. Is this sorta what you were thinking?


Character Plan by DDO Character Planner Version 04.23.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Kenma
Level 20 Lawful Good Half-Elf Male
(1 Fighter \ 4 Paladin \ 15 Cleric)
Hit Points: 285
Spell Points: 775
BAB: 16\16\21\26\26
Fortitude: 22
Reflex: 13
Will: 13

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 16 25
Dexterity 12 16
Constitution 16 16
Intelligence 8 10
Wisdom 8 8
Charisma 16 16

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Intelligence used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Intelligence used at level 7
+3 Tome of Dexterity used at level 11
+4 Tome of Dexterity used at level 15

Level 1 (Cleric)
Skill: Heal (+4)
Feat: (Deity) Follower of the Undying Court
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Sorcerer
Feat: (Past Life) Past Life: Rogue
Feat: (Selected) Single Weapon Fighting


Level 2 (Paladin)
Skill: Heal (+1)


Level 3 (Fighter)
Skill: Jump (+1)
Feat: (Selected) Empower Healing Spell
Feat: (Fighter Bonus) Power Attack


Level 4 (Cleric)
Ability Raise: STR
Skill: Heal (+1)


Level 5 (Paladin)
Skill: Heal (+1)


Level 6 (Cleric)
Skill: Heal (+1)
Feat: (Selected) Empower Spell


Level 7 (Paladin)
Skill: Heal (+1)


Level 8 (Cleric)
Ability Raise: STR
Skill: Heal (+1)
Skill: Jump (+0.5)


Level 9 (Paladin)
Skill: Heal (+1)
Skill: Jump (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Cleric)
Skill: Heal (+1)
Skill: Jump (+0.5)


Level 11 (Cleric)
Skill: Heal (+1)
Skill: Jump (+0.5)


Level 12 (Cleric)
Ability Raise: STR
Skill: Heal (+1)
Skill: Jump (+0.5)
Feat: (Selected) Improved Single Weapon Fighting


Level 13 (Cleric)
Skill: Heal (+1)
Skill: Jump (+0.5)


Level 14 (Cleric)
Skill: Heal (+1)
Skill: Jump (+0.5)


Level 15 (Cleric)
Skill: Heal (+1)
Skill: Jump (+0.5)
Feat: (Selected) Greater Single Weapon Fighting
Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 2)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 3)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1)
Enhancement: Radiant Servant (Clr) - Efficient Empower Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Efficient Empower Healing (Rank 2)
Enhancement: Radiant Servant (Clr) - Efficient Empower Healing (Rank 3)
Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
Enhancement: Sacred Defender (Pal) - Sacred Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 2)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 3)
Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 2)
Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 3)
Enhancement: Sacred Defender (Pal) - Bulwark Aura (Rank 1)
Enhancement: Sacred Defender (Pal) - Bulwark Aura (Rank 2)
Enhancement: Sacred Defender (Pal) - Tenacious Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Tenacious Defense (Rank 2)
Enhancement: Sacred Defender (Pal) - Tenacious Defense (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Slayer of Evil I (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Focus: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)


Level 16 (Cleric)
Ability Raise: STR
Skill: Heal (+1)
Skill: Jump (+0.5)


Level 17 (Cleric)
Skill: Heal (+1)
Skill: Jump (+0.5)


Level 18 (Cleric)
Skill: Heal (+1)
Skill: Jump (+0.5)
Feat: (Selected) Maximize Spell


Level 19 (Cleric)
Skill: Heal (+1)
Skill: Jump (+0.5)


Level 20 (Cleric)
Ability Raise: STR
Skill: Heal (+1)
Skill: Jump (+0.5)
Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
Enhancement: Warpriest (Clr) - Sanctuary (Rank 1)
Enhancement: Warpriest (Clr) - War Domain: Blur (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 2)
Enhancement: Warpriest (Clr) - Divine Might (Rank 3)
Enhancement: Warpriest (Clr) - Toughness (Rank 1)
Enhancement: Warpriest (Clr) - Toughness (Rank 2)
Enhancement: Warpriest (Clr) - Toughness (Rank 3)
Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
Enhancement: Warpriest (Clr) - Sacred Touch (Rank 1)
Enhancement: Warpriest (Clr) - Sacred Touch (Rank 2)
Enhancement: Warpriest (Clr) - Sacred Touch (Rank 3)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
Enhancement: Warpriest (Clr) - Strength (Rank 1)
Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1)
Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
Enhancement: Warpriest (Clr) - Strength (Rank 1)
Enhancement: Warpriest (Clr) - Divine Power (Rank 1)
Enhancement: Warpriest (Clr) - Divine Vessel (Rank 1)
Enhancement: Warpriest (Clr) - Divine Vessel (Rank 2)
Enhancement: Warpriest (Clr) - Divine Vessel (Rank 3)
Enhancement: Warpriest (Clr) - Wrathful Weapons (Rank 1)
Enhancement: Warpriest (Clr) - Magic Backlash (Rank 1)
Enhancement: Warpriest (Clr) - Magic Backlash (Rank 2)
Enhancement: Warpriest (Clr) - Magic Backlash (Rank 3)
Enhancement: Warpriest (Clr) - Divine Intervention (Rank 1)

Dagobahlt
06-28-2015, 04:47 PM
I have returned after being gone since around Underdark. I bought the Uderdark with the Onyx Panther and the Profane Mask. I then got annoyed with the new enhancements and the changes to builds I was following, and due to a busy life I just left.

Well I'm back and looking to have fun soloing when I have the time.
I now find I have a raidbox, LR and LR+20 on every character I once had!!! Even this card collecting thing that I do not know what to do with???

I was lurking the forums and was wondering if this has been drafted?
Fleshie Int Based SWF Arti 16 Jugger-Bard 3 (+1 or +1 other?)

Purpose:
I have dedicated Crafter Human Arti with Maker's DM named Rumple Stiltskin
I am hoping to get him out of the crafting cave and out into the field, but I'd like to keep him as my dedicated crafter. I'd like to keep the DM then, and Enhance respec if needed to return to crafting duties (if the +10 craft bonus is seen as too much of a waste); so, keeping that feat anywhere in the build would be appreciated.


You can gain a big boost to SWF DPS by splashing bard 3-5 for Swashbuckler enhancements; the downsides are losing arty spells & bonus feat(s) and being stuck with Finesseable weapons (might be a problem if you plan to use what's in your TR cache).

I like the idea of a possible Bard 3 Unbongwah mentioned above in the arti thread. The other 1 could be anything including Bard 4 (or Ftr 1 for feat? or other???)
I hope to keep 16 Arti so I can TacDet and BladeBarrier/Deadly and 4 Arti Bonus Feats (and Craft Bonus).
I can get Harpers so Int primary (to KTAngles) and 16 Arti should allow Rune-Arm DPS to help along with the extra crits from SB?

If you want to justify a Arti 15 so I only have TacDet for say Bard 3 Ftr 2 to replace the feat; OK, but I'd rather not. I prefer the RuneArms I have, not a buckler. (I am contemplating a Cleric/Wiz 15 Swashbuckler 3 SWD 2 as a PL for a main, but that can wait... is that already drafted???).

With the raidbox waiting, I was thinking to perhaps keep this guy as a permanent Epic Challenge Farmer ( https://www.ddo.com/forums/showthread.php/434231 ).
Would such a farmer be good at lvl 23 so I can use the Raidbox (and what weapon? the Balizarde, Agony or Celestia (for Bard Crit bonus on the BastardSword)? Or is it best to stay at lv 21? Maxing rewards per run is not a concern, as long as I can run it solo (or with my party mentioned below).

If not Bard for SWF, should I take a Nightmare instead for a SWF Jugger? I've read mixed reports on Nightmare...

Enhancement details would greatly help as I was always, and am even more so now, a noob.

Solo Party Note: I could perhaps get those OwlBears and have up to:
Panther + 2 Owlbears + Hireling + Doggie + Summon so, Augment Summons would also be nice since I prefer 'soloing' so I can AFK or DC for RL Issues/Obligations.
I do not think I will ever be soloing EE. But, with that Augmented party I may give it a try someday if I decide to go beyond trying this as an Epic Challenge Farmer.

Sorry about the wall of text and to many questions...

unbongwah
06-28-2015, 04:59 PM
I saw that while I was looking for ideas, and I really like it, but then I got on this kick about tier 5 Warpriest enhancements. I don't know if the two can be reconciled. I'm not an experienced enough player to do it.
Since you've taken a +4 DEX tome, you may wish to consider TWF instead; the main incentive being more healing from Ameliorating Strike, which can also proc on offhand strikes. Normally I would try to work in a rgr splash for Tempest enhs, but that squeezes this build pretty tight, so we'll stick with 15/4/1 split for now.



TWF Valenar Warpriest
15/4/1 Cleric/Paladin/Fighter
Lawful Good Half-Elf


Level Order

1. Cleric 6. Cleric 11. Fighter 16. Cleric
2. Paladin 7. Cleric 12. Cleric 17. Cleric
3. Cleric 8. Cleric 13. Cleric 18. Cleric
4. Cleric 9. Paladin 14. Cleric 19. Cleric
5. Cleric 10. Paladin 15. Cleric 20. Paladin


Stats
34pt Tome Level Up
---- ---- --------
Strength 16 +2 4: STR
Dexterity 14 +4 8: STR
Constitution 14 12: STR
Intelligence 10 +2 16: STR
Wisdom 8 20: STR
Charisma 16 24: STR
28: STR

Skills
C P C C C C C C P P F C C C C C C C C P
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Concent 4 2 2 1 2 1 1 2 1 1 1 1 1 1 1 1 23
UMD 2 1 1 1 1 1 1 1 1 1 11
Heal 1 1 2 2 2 2 10
Balance 1 1
Jump 1 1
Tumble 1 1
------------------------------------------------------------
8 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3


Feats

1 : Empower Healing Spell
1 HalfElf: Half-Elf Dilettante: Sorcerer
1 Deity : Follower of: Undying Court
3 : Two Weapon Fighting
6 : Power Attack
7 Deity : Undying Call
9 : Maximize Spell
11 Fighter: Improved Two Weapon Fighting
12 : Improved Critical: Slashing
15 : Greater Two Weapon Fighting
18 : Quicken Spell
21 Epic : Overwhelming Critical
24 Epic : Empower Spell
26 Destiny: Perfect Two Weapon Fighting
27 Epic : Ruin
28 Destiny: First Blood


Enhancements (80 AP)

Half-Elf (4 AP)


Versatile Nature, Human Strength, Human Damage Boost


Warpriest (35 AP)


Smite Foe, Resilience of Battle, Sanctuary, Blur

Divine Might III, Righteous Weapons
Smite Weakness, Wall of Steel III, Righteous Weapons, Inflame III, Inflame: Saving Throws II
Righteous Weapons, Inflame: Energy Absorption III
Ameliorating Strike, Righteous Weapons
Divine Vessel III, Wrathful Weapons



Radiant Servant (11 AP)


Healing Domain, Pacifism, Positive Energy Burst

Extra Turning II, Wand Mastery III, Altruism III



Knight of the Chalice (13 AP)


Slayer of Evil, Courage of Heaven

Extra Turning III, Extra Smite II
Exalted Cleave III
Divine Sacrifice I, Exalted Smite I



Sacred Defender (13 AP)


Holy Bastion, Sacred Defense

Item Defense I, Resilient Defense III
Instinctive Defense I, Durable Defense III
Tenacious Defense III



Kensei (4 AP)


Kensei Focus: Heavy Blades

Haste Boost III




I front-loaded the cleric lvls a bit more than your build, in order to get Ameliorating Strike + Radiant Burst sooner; lvl 9 is when you'll have enough APs for both. Particularly if you plan to be your group's primary healer, it's a good idea to get those sooner rather than later. I probably should've pushed the pally lvls further back for the same reason, since you won't have enough APs for KotC+SD until much later. EDIT: and maybe should consider 15/3/2 split since there aren't enough APs for T4 KotC or SD, which would let you add another feat.

martryn
06-28-2015, 08:51 PM
I love you, unbongwah. I can't wait to try it out. This thread is so much FUN!

unbongwah
06-29-2015, 10:19 AM
Even this card collecting thing that I do not know what to do with???
Unfortunately, you missed your window of opportunity to do anything with the ACC (http://ddowiki.com/page/Anniversary_Card_Collection), there will hopefully be future card events.

Anyway, I'm inferring you want a SWF+caster build, so let's go from there.

If you want to justify a Arti 15 so I only have TacDet for say Bard 3 Ftr 2 to replace the feat; OK, but I'd rather not.
Swashbuckler T5 is a big boost to melee DPS (Thread the Needle+Exploit Weakness+CdG); the downside is losing arty 16 (2nd lvl 6 spell slot, 4th bonus feat, +1 crafter lvl) and T5 Battle Engineer (I hate using RAs w/out Tactical Mobility).

Would such a farmer be good at lvl 23 so I can use the Raidbox (and what weapon? the Balizarde, Agony or Celestia (for Bard Crit bonus on the BastardSword)? Or is it best to stay at lv 21?
Well, as the Epic Farmer thread makes clear, you get more Challenge ingredients the lower your char lvl, presuming you're able to max the difficulty

If not Bard for SWF, should I take a Nightmare instead for a SWF Jugger? I've read mixed reports on Nightmare...
If you go for Nightmare or any other non-Finesseable melee weapon, you gain nothing from Swashbuckler, in which case you might as well drop bard. The problem is no other class / PrE has its DPS bonuses as front-loaded as Swashie, which would

Panther + 2 Owlbears + Hireling + Doggie + Summon so, Augment Summons would also be nice since I prefer 'soloing' so I can AFK or DC for RL Issues/Obligations.
I think this would make things more challenging rather than less, since dungeon scaling applies with hirelings. But if you really want Aug Summons, I would recommend farming an eRoderic (http://ddowiki.com/page/Epic_Roderic%27s_Wand) and save the feat slot.

So here's one example of what you could do:


Swashoficer
16/3/1 Artificer/Bard/Fighter
True Neutral Human


Level Order

1. Bard 6. Fighter 11. Artificer 16. Artificer
2. Artificer 7. Artificer 12. Artificer 17. Artificer
3. Bard 8. Artificer 13. Artificer 18. Artificer
4. Bard 9. Artificer 14. Artificer 19. Artificer
5. Artificer 10. Artificer 15. Artificer 20. Artificer


Stats
32pt Tome Level Up
---- ---- --------
Strength 12 +1 4: INT
Dexterity 8 8: INT
Constitution 16 12: INT
Intelligence 18 16: INT
Wisdom 8 20: INT
Charisma 10 24: INT
28: INT

Skills
B A B B A F A A A A A A A A A A A A A A
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Perform 4 2 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Concent 4 1 1 1 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 23
Spellcr 4 1 1 1 1 1 1 1 1 1 1 2 1 1 1 1 1 1 1 23
Disable 5 3 1 1 1 1 1 2 1 1 1 1 1 1 1 1 23
Search 2 1 3 1 2 1 1 1 1 1 2 1 1 1 1 1 1 1 23
Spot 2 3 3 3 3 1 1 1 1 1 1 1 1 1 23
UMD 4 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Open Lo 2 2 3 3 3 3 3 19
Jump 4 2 1 1 8
Balance 4 2 1 7
Move Si 4 2 1 7
Swim 4 4
Tumble 4 4
Heal 2 2
------------------------------------------------------------
44 9 11 11 9 7 9 10 10 10 10 10 10 10 10 11 11 11 11 11


Feats

1 : Insightful Reflexes
1 Human : Least Dragonmark: Making
3 : Power Attack
6 : Cleave
6 Fighter: Great Cleave
8 Arti : Single Weapon Fighting
9 : Improved Single Weapon Fighting
12 : Improved Critical: Slashing
12 Arti : Maximize Spell
15 : Greater Single Weapon Fighting
16 Arti : Quicken Spell
18 : Spell Focus: Evocation
20 Arti : Empower Spell
21 Epic : Overwhelming Critical
24 Epic : Empower Healing Spell
26 Destiny: Perfect Single Weapon Fighting
27 Epic : Ruin
28 Destiny: Perfect Two Weapon Fighting


Enhancements (80 AP)

Human (3 AP)


Damage Boost

Improved Recovery



Battle Engineer (34 AP)


Battle Engineer, Infused Weapons, Infused Armor, Infused Weapons II

Field Engineer II, Thermal Venting III
Thaumaturgical Conduits III
Disable Construct I, Extra Action Boost III, Arcane Capacitors, Intelligence
Rune Arm Overcharge, Arcane Capacitors, Intelligence
Rune Arm Overcharge, Tactical Mobility



Arcanotechnician (13 AP)


Arcanotechnician, Palliative Admixture, Thaumaturgical Battery

Spell Critical, Wand and Scroll Mastery II
Spell Critical, Shocking Vulnerability I
Spell Critical



Swashbuckler (13 AP)


Confidence, Swashbuckling

On Your Toes I, Blow By Blow: Melee III
Deflect Arrows, Fast Movement
Elegant Footwork, Cannoneer



Kensei (4 AP)


Kensei Focus: Light Blades

Haste Boost III



Harper Agent (13 AP)


Agent of Good I

Harper Enchantment, Strategic Combat
Versatile Adept III, Know the Angles III
Versatile Adept II




Destiny (24 AP)

Legendary Dreadnought


Extra Action Boost III, Constitution
Momentum Swing III, Imp. Power Attack
Lay Waste, Critical Damage III
Anvil of Thunder
Advancing Blows, Devastating Critical
Master's Blitz, Headman's Chop


Twists of Fate (12 fate points)


Energy Burst: Electricity (Tier 4 Draconic)
Rejuvenation Cocoon (Tier 1 Primal)



LD specced for handaxes, hence IC:Slash + Headman's Chop + Anvil of Thunder. If you wished to use a different weapon, you'll need to spec accordingly.

katana_one
06-30-2015, 08:45 AM
Background:
Been running in a static group and we're about to TR for the second time. First two lives were spent as a Drow Assassin Rogue. Other party roles are already covered for next life, and I'm taking on the role of trapper again. Looking to change it up a little for my 3rd life. I was thinking about an AA ranger/rogue split. Maybe 12 or more levels in ranger AA, and the rest as rogue for sneaky damage and skills (I love skills). Can this be both viable at end game and still fun? I don't need it to be top DPS - since its a casual static group, we're a little more forgiving on gimpy-ness than a hard-core raiding group. I am VIP, should that factor into anyone's suggestions.

TL/DR:
Request for suggestions on an Arcane Archer/Trapper flavor build for 3rd life to run with a static group.

sassyirishbytch29
06-30-2015, 06:27 PM
I haven't played in a few years I have an old build of yours the acrobat it was a fighter paladin rogue made to do all sorts of epic awesome tricks and be a pretty solid trapsmith for end game stuff as well. Please help me I can't find the build and I really want to work on her again she was one of my favorite builds you've done so far. <3 Thanks so bunches all my love and much respect for the work that you do for gimps like me who don't know any better haha! <3

She is also dual wielding khopesh's if that helps you remember which build I'm talking about.

Lorianus
07-01-2015, 05:39 AM
TL/DR:
Request for suggestions on an Arcane Archer/Trapper flavor build for 3rd life to run with a static group.

You could use one of the older Monkcher builds, those still work fine, they are just not top DPS anymore. 12monk/6ranger/2 rogue or 12ranger/6monk/2rogue should both be viable. I run a pure mechanic at the moment and it's the best ranged trapper I ever had. Verry simple to build and gear too.

Do you have the Harper tree? It's quite nicht for trappers because you can get INT to damage for all weapons.

unbongwah
07-01-2015, 10:35 AM
Request for suggestions on an Arcane Archer/Trapper flavor build for 3rd life to run with a static group.
Monkcher is still the default choice for most AA builds, IMHO; but you have a lot of options here, which mostly depend on how many rog lvls you want (i.e., do you want another rog PL or some other class), what tomes you've taken, etc. Being VIP means access to Harper, so INT-based dmg becomes an option in addition to conventional STR or DEX to dmg. My first thought is a rog-based monkcher, like the classic rog 13 / monk 6 / <splash> 1 split. Of course, if you want truly gimp, you could go pure rogue.

She is also dual wielding khopesh's if that helps you remember which build I'm talking about.
Paladin is pretty strong these days, thanks to the Update 23 buffage. Have a look at my drow paladin thread for a couple of TWF options.

katana_one
07-01-2015, 01:50 PM
Monkcher is still the default choice for most AA builds, IMHO; but you have a lot of options here, which mostly depend on how many rog lvls you want (i.e., do you want another rog PL or some other class), what tomes you've taken, etc. Being VIP means access to Harper, so INT-based dmg becomes an option in addition to conventional STR or DEX to dmg. My first thought is a rog-based monkcher, like the classic rog 13 / monk 6 / <splash> 1 split. Of course, if you want truly gimp, you could go pure rogue.

I've never been much interested in monks flavor-wise, and I've only been VIP for a few months and have yet to roll one. Does throwing Monk into the build really make a huge difference? How does it play? (I like fairly straightworward non-fiddly builds in general, which is why I usually play straight-up melee).

As for rogue levels, I don't want another rogue PL feat at this time, and was thinking of ranger PL instead. Tomes should be +2 or better in all stats (but I will need to log in after work to confirm). Harper sounds like it has potential, but again I have not had much chance to explore that tree since going VIP.

For this life I was thinking Elf Ranger would keep me in my familiar sneaky TWF playstyle, while allowing some fun ranged tech to play with in the form of all the AA enhancements. Meanwhile, taking a few levels of Rogue to keep my trap skills up and also gives me sneaky damage in melee. I figure Ranger spells would also help with durability/versatility.

Anyway, that's my thought process.

unbongwah
07-01-2015, 03:47 PM
I've never been much interested in monks flavor-wise, and I've only been VIP for a few months and have yet to roll one. Does throwing Monk into the build really make a huge difference? How does it play? (I like fairly straightworward non-fiddly builds in general, which is why I usually play straight-up melee).
A monkcher uses the combat rotation I specify in this post (https://www.ddo.com/forums/showthread.php/117232-Request-a-Build-Get-a-Build?p=5627194&viewfull=1#post5627194): 20 seconds of Manyshot, 60 seconds of 10K Stars, 40 seconds of neither. By comparison, any non-monkcher archer gets 20 secs of MS and 100 secs of not-MS; there's simply nothing which makes up for the lost ranged DPS of not having 10K. :(

Sal'vation
07-01-2015, 06:11 PM
I’ve been looking for a strong solo build for my next life. I have already done most of the traditional solo builds Sorc18/Mnk2, Cleric16/Mnk2/Rog2, FvS18/2Mnk and a few others but wanted to try something different. Since I recently started wearing Rock Boots on my current character I have been having fun killing everything not turned to stone and then running through with the Earthshatter Warhammer to shatter all the stoned mobs and was thinking of a way to max that fun out on a solo build.

This plus all the new goodies from TOEE makes the thought of playing an earth savant sound pretty good.

First question is, does a character’s bonuses to DC effect the procs on items he wears; in this case would the Earthshatter Warhammer proc of Greater Stone Prison (normally DC33) be increased by my character’s plus to DCs?

Same question with damage such as a robe of acid guard; does an Earth Savant’s bonus to acid damage affect the amount of damage an enemy takes from the acid guard effect?

Last question, does anyone have a good idea for a solo build using the above elements?

sassyirishbytch29
07-01-2015, 11:03 PM
You could use one of the older Monkcher builds, those still work fine, they are just not top DPS anymore. 12monk/6ranger/2 rogue or 12ranger/6monk/2rogue should both be viable. I run a pure mechanic at the moment and it's the best ranged trapper I ever had. Verry simple to build and gear too.

Do you have the Harper tree? It's quite nicht for trappers because you can get INT to damage for all weapons.


She's already leveled some has paladin fighter rogue khopesh's she's all set up this way already from one of their builds acrobat she is so much fun to play her dps is pretty darn good with the khopesh and she is great with traps the fighter part of her works with khopesh and rogue to two weapons spinning in a fury of strikes. The paladin with use of wands makes it where I can heal myself and get traps all and all it's a pretty fun girl to play. It helps that she can tumble and do all the cool tricks :D I just relogged and lost all my enhancements on all my characters and I most of the old builds are all gone now. :( I really want her back and I don't want to do it myself I've never built my own character before I'm not that savvy :P

Lorianus
07-03-2015, 07:27 AM
She's already leveled some has paladin fighter rogue khopesh's she's all set up this way already from one of their builds acrobat she is so much fun to play her dps is pretty darn good with the khopesh and she is great with traps the fighter part of her works with khopesh and rogue to two weapons spinning in a fury of strikes. The paladin with use of wands makes it where I can heal myself and get traps all and all it's a pretty fun girl to play. It helps that she can tumble and do all the cool tricks :D I just relogged and lost all my enhancements on all my characters and I most of the old builds are all gone now. :( I really want her back and I don't want to do it myself I've never built my own character before I'm not that savvy :P

My monkcher suggestion was an answer to one_katana’s question about a ranged trapper build. I can’t really tell what you are looking for from your posts, guess it’s an “English as second language” problem on both ends here. You are looking for an old paladin/fighter/rogue build using khopeshes, that's not on this forum anymore?

Skavenaps
07-03-2015, 07:34 AM
I’ve been looking for a strong solo build for my next life. I have already done most of the traditional solo builds Sorc18/Mnk2, Cleric16/Mnk2/Rog2, FvS18/2Mnk and a few others but wanted to try something different. Since I recently started wearing Rock Boots on my current character I have been having fun killing everything not turned to stone and then running through with the Earthshatter Warhammer to shatter all the stoned mobs and was thinking of a way to max that fun out on a solo build.

This plus all the new goodies from TOEE makes the thought of playing an earth savant sound pretty good.

First question is, does a character’s bonuses to DC effect the procs on items he wears; in this case would the Earthshatter Warhammer proc of Greater Stone Prison (normally DC33) be increased by my character’s plus to DCs?


No


Same question with damage such as a robe of acid guard; does an Earth Savant’s bonus to acid damage affect the amount of damage an enemy takes from the acid guard effect?

No


Last question, does anyone have a good idea for a solo build using the above elements?
Me not, but sorc forum could help you.

Annai5692
07-08-2015, 04:21 PM
No

No

Me not, but sorc forum could help you.

Why an earth savant, and not just a dual-warhammer wielding ranger (like this one: https://www.ddo.com/forums/showthread.php/454904-Totally-Bass-Ackwards-An-int-based-heavy-armored-TWF-pure-tempest-ranger ). For extra warhammer fun, you could always use Morninglord (which would also give you a neat self-heal). :)

unbongwah
07-08-2015, 04:45 PM
Since I recently started wearing Rock Boots on my current character I have been having fun killing everything not turned to stone and then running through with the Earthshatter Warhammer to shatter all the stoned mobs and was thinking of a way to max that fun out on a solo build.

This plus all the new goodies from TOEE makes the thought of playing an earth savant sound pretty good.
This is firmly in Flavor Build Country, but since Earthgrab DC is based on CON rather than CHA, one possibility I had toyed with is a TYWA dwarf Earth Savant.

samsonov
07-09-2015, 11:52 AM
Hello again!

Looking for 5th life build (past: pld/wiz/art/mnk and epic ones 1 martial and 1 primal), and this time I was thinking staff rogue. My other character was rog/mnk/fig and it was a fun build, but I don't want to do it again :) I've got +4 supreme tome, can get +5 if it's needed, don't have Sireth. But I do have a Dreampiercer and a lot of other ones too. Race doesn't matter, but I prefer self-healing so perhaps BF would be ideal. Perhaps 5 lvls wizard for buffs and 13 rog for T-A and opportunist. So it leaves 2 lvls for something, maybe paladin for saves, a little prr/mrr buff as well. Any suggestion for builds. A little messy information part, but that's what fever does to a man :p

Sal'vation
07-11-2015, 01:28 PM
This is firmly in Flavor Build Country, but since Earthgrab DC is based on CON rather than CHA, one possibility I had toyed with is a TYWA dwarf Earth Savant.

Yeap. I've done a few to many 'standard' solo builds and need something a little more out of the ordinary. I love playing an Earth Elemental Wizard out of the old AD&D Tome of Magic and wanted to try and something like that on DDO.

I do want to go heavy on the CON for Earthgrab, but for the self healing aspect I will most likely go with WF.

Now trying to figure out the splash aspect, 2 rogue for traps, 2 monk for feats or 2 paladin for saves.

I want to play the Earth Savant in a very uncommon way, melee attacks with TOEE weapons for acid vulnerability (and just picked up an Elemental Bloom staff for paralyzation), then acid rain and other acid spells for taking down everything. Use Earthgrab and Flesh To Stone on casters and on bosses that are not immune.

I have found some issue though; the Acid Rain spell that I planned on being my main attack spell is listed as being bugged and I have always hated the concealment aspect of acid fog.

Annai5692 - your Ranger build looks amazing for a future ranger build.

Annai5692
07-12-2015, 12:37 AM
Annai5692 - your Ranger build looks amazing for a future ranger build.

Thank you, but sadly it's not my build. Original Author in the link (I hope, at least!). If you wanted to go with bludeoning weapons early, the nightforge hammers at level 8 (http://ddowiki.com/page/Item:Nightforge_Hammer) and the Earthshatter Hammers at level 16 (http://ddowiki.com/page/Item:Earthshatter_Warhammer) were what made me link it to the Earthshatter post. Two of each, obviously :)

unbongwah
07-13-2015, 10:12 AM
Looking for 5th life build (past: pld/wiz/art/mnk and epic ones 1 martial and 1 primal), and this time I was thinking staff rogue. My other character was rog/mnk/fig and it was a fun build, but I don't want to do it again :) I've got +4 supreme tome, can get +5 if it's needed, don't have Sireth. But I do have a Dreampiercer and a lot of other ones too. Race doesn't matter, but I prefer self-healing so perhaps BF would be ideal. Perhaps 5 lvls wizard for buffs and 13 rog for T-A and opportunist. So it leaves 2 lvls for something, maybe paladin for saves, a little prr/mrr buff as well.
The rogue PrEs got some significant DPS buffage in their lvl 18 enhancements; Acrobats now get +20% doublestrike from Cartwheel Charge. That plus the +5% atk speed bonus in the capstone is a pretty strong incentive for staying pure. The downside, of course, is they're still squishy as hell.

In any case, I still consider Zeus (https://www.ddo.com/forums/showthread.php/435435-Zeus-God-of-Thunder-and-Lightning) the go-to build for heavily-MCed BF staff builds, although I think rog 13 / pal 4 / monk 3 is a better split in the current game: you only need pal 3 for access to defensive stance, pal 4 gets you Turn Undead and access to metamagics (namely Quicken). I also posted a halfling variant (https://www.ddo.com/forums/showthread.php/117232-Request-a-Build-Get-a-Build?p=5577963&viewfull=1#post5577963) with healing DM.

But if you don't want to do that, someone posted a rog 13 / wiz 5 / ftr(?) 2 build a long time ago, but it wasn't a staff build; it was dwarf using greataxes, IIRC. Could probably be tweaked for staves, though.

Belgarath22
07-20-2015, 03:36 PM
Hello, I want to try an eldritch knight. Any advice for it?

I have a 34 points build sorcerer that I want to tr into a wizard, I can do any race and any class but warlock. I have the harper tree too.

Past lifes: sorcerer x2. Bladeforged x1.
Tomes: +3s, +5 wisdom, +5 dexterity

I never did one yet so only way I have to test one is going to other server and roll an iconic. I could multiclass but I want the wizard past life while I try something new.

Thx

P.S. Forums are working pretty bad for me, some pages don t load, I ve been trying to edite this one since yesterday :)

unbongwah
07-22-2015, 02:17 PM
https://www.ddo.com/forums/showthread.php/455033-Blade-of-Velsharoon
https://www.ddo.com/forums/showthread.php/462722-WF-Harper-Eldritch-Trapper-help-request?p=5648887&viewfull=1#post5648887

Sinzar_
07-23-2015, 09:24 PM
So I'm very close to obtaining completionist on my character, with only two lives remaining, one of which is cleric. I'd like to get some ideas on a dps cleric build, with a few guidelines:

Must qualify for cleric past life (multiclassing is fine, as long as cleric remains the highest).
Must be morninglord iconic race without any lesser hearts used.
Self healing is important, but I'm not concerned with group healing.
I prefer dps builds that don't rely on mana (so preferably not a dc caster or nuker).
Should be able to handle epic elite at least reasonably well, with a decent clear speed.

A few things available to me:
36 point build
+5 to all stats tome
VIP status with access to every class
All epic destinies are maxed
22 fate points available for twists
1x of each past life except cleric and sorcerer

What I don't have is good gear, since I've been riding the reincarnate train so hard, there's no time for raiding yet. That comes after completionist :cool:

Any thoughts on a solid cleric build I should run?

unbongwah
07-24-2015, 09:32 AM
Do you have a preferred combat style or any weapons you want to use? If not, how much effort are you willing to put into obtaining them before TRing?

Sinzar_
07-24-2015, 12:21 PM
No real preference on combat style. I've done them all in previous lives and they all feel viable. I'm willing to spend some time farming gear pre-TR as long as it's not ultra rare.

unbongwah
07-24-2015, 02:18 PM
So here's a slight variant on the Valenar Warpriest (https://www.ddo.com/forums/showthread.php/117232-Request-a-Build-Get-a-Build?p=5642065&viewfull=1#post5642065) I posted a while ago. Switched to ML w/blunt weapons: idea is to use dual Phosphors (http://ddowiki.com/page/Phosphor) to start for Amaunator bonuses, swapping to warhammers in epic (drow, Mornh, or TF). Black dragonplate (http://ddowiki.com/page/Item:Black_Dragonplate_Armor) is also a good choice for starter armor. Farming Tome pages and black scales is tedious, but at least it isn't hard.


ML Warpriest
15/3/2 Cleric/Paladin/Fighter
Lawful Good Morninglord


Level Order

1. Cleric 6. Cleric 11. Paladin 16. Cleric
2. Cleric 7. Cleric 12. Cleric 17. Cleric
3. Cleric 8. Fighter 13. Cleric 18. Cleric
4. Cleric 9. Paladin 14. Cleric 19. Cleric
5. Cleric 10. Paladin 15. Fighter 20. Cleric


Stats
36pt Tome Level Up
---- ---- --------
Strength 17 +4 4: STR
Dexterity 13 +4 8: STR
Constitution 12 +4 12: STR
Intelligence 12 +4 16: STR
Wisdom 8 +4 20: STR
Charisma 16 +4 24: STR
28: STR

Feats

1 : Power Attack
1 Deity : Follower of: Amaunator
3 : Cleave
6 : Great Cleave
6 Deity : Amaunator's Brilliance
8 Fighter: Two Weapon Fighting
9 : Empower Healing Spell
12 : Improved Critical: Bludgeoning
15 : Improved Two Weapon Fighting
15 Fighter: Greater Two Weapon Fighting
18 : Maximize Spell
21 Epic : Overwhelming Critical
24 Epic : Quicken Spell
26 Destiny: Perfect Two Weapon Fighting
27 Epic : Empower Spell
28 Destiny: Elusive Target


Enhancements (80 AP)

Radiant Servant (32 AP)


Healing Domain, Pacifism, Positive Energy Burst, Improved Empower Healing


Extra Turning III, Wand Mastery III, Altruism III
Improved Turning III
Intense Healing III, Unyielding Sovereignty
Incredible Healing III
Positive Energy Aura



Warpriest (22 AP)


Smite Foe, Resilience of Battle, Sanctuary


Divine Might III, Righteous Weapons
Smite Weakness, Wall of Steel III, Righteous Weapons
Burden of Sin III, Righteous Weapons
Ameliorating Strike



Sacred Defender (13 AP)


Holy Bastion, Sacred Defense


Item Defense I, Resilient Defense III
Instinctive Defense I, Durable Defense III
Tenacious Defense III



Knight of the Chalice (9 AP)


Slayer of Evil, Courage of Heaven


Extra Turning II, Extra Smite II
Exalted Cleave III



Kensei (4 AP)


Kensei Focus: Maces and Clubs


Haste Boost III




Destiny (24 AP)

Legendary Dreadnought


Extra Action Boost III, Strength
Momentum Swing III, Imp. Power Attack
Lay Waste, Critical Damage III
Anvil of Thunder
Advancing Blows, Devastating Critical
Master's Blitz, Pulverizer

Sinzar_
07-24-2015, 04:38 PM
That looks really solid. Due to the severe lack of good named heavy maces during epic levels, I may tweak it some and drop the righteous weapon enhancements and just use the best weapons available to me instead, but otherwise, I think I now know the build I'm going to run.

Thanks!

Liquid0xygen
07-25-2015, 03:20 PM
Hello!

I'm interested in a vanguard paladin, but with the possibility of doing traps and using the harper enhancement tree to make it easier. This would be a first life, 32 point toon, up to level 20 as I'm going to TR it eventually. I have all races, was considering a Drow, but I'm open to most race choices, no stat tomes available though. I'm mostly looking for some good soloing capabilities at decent difficulty levels, not looking at epic, mostly just heroic hard/elite.

I'm not very good at builds, so I'm not completley sure how viable this is or if there's even a point in doing it. Like I said, it's a TR toon, I've never had anything above level 10, so I'd like something to experience the quests and learn more about the game.

Thanks in advance!

Sinzar_
07-25-2015, 04:21 PM
A problem you may run into with your idea is that as a trapper, especially on a low skillpoint class like paladin, you almost have to make an int build. Vanguards focus heavily on their shield, but the harper enhancement int to damage only works on weapons, not shields.

So you're going to either not have enough skillpoints to do trapping as a first lifer if you go strength, or you go int and have lower damage with the vanguard shield attacks.

Liquid0xygen
07-25-2015, 05:10 PM
A problem you may run into with your idea is that as a trapper, especially on a low skillpoint class like paladin, you almost have to make an int build. Vanguards focus heavily on their shield, but the harper enhancement int to damage only works on weapons, not shields.

Good to know. Some things aren't completely obvious at first. Guess I'll scrap that idea. Thanks anyway!
Might just go for a regular vanguard build then.

GrantAnderson
07-25-2015, 05:15 PM
I started a thread asking for advice, then I realised this thread was probably where I should be asking.

Inspired by the Enlightened Spirit tree of Warlock, I'd like to make a character with maximum boosts for pets/summons/hirelings. My limited knowledge suggests this is the Warlock ES tree, Augment Summoning, Druid past lives (which I don't have - at least not yet) and that's about it.

I speculate that (assuming tier 5 ES) that either pure Warlock or 15 levels in Artificer or Druid might be the way to go, or some Bard or Paladin levels for more army buffs, but I am no expert, and advice would be welcome! I have all the races and classes available, including Vet Status, so an awkward first few levels doesn't matter.

Spyder1228
07-26-2015, 04:18 PM
So basically I am running my friend who is completely new to DDO through the start of the quests. He face checked the same trap 3 times in a row (causing instant death) making me think my current cleric aka healbot isnt enough for him. I was looking for an intimitank-cleric/rogue, maybe some pally or fighter mixed in for actual dps. I have VIP so have full access. The closest thing I can find is "The Thing" from the front page but it is a little out of date.

Discpsycho
07-30-2015, 01:47 AM
GrantAnderson:

You're correct about ES, Augment and Druid past lives. ES T5 is the only T5 enhancement I can think of that directly benefits summoned monsters, so that'll be in there. Druids get Blood Moon Frenzy at T2. At that point, things become a little more nebulous. Do you want to be in the fray with them? Sit back and cast spells?

Primal Avatar gives several abilities: Summer Smoke and The Oncoming Storm at T3, Autumn Harvest and Summon Dryad Elder at T4. Magister has Call Kindred Being (T4) and Grand Summoner (T5). Divine Crusader's Consecration (T2) provides a 10% damage buff (T4) and a heal over time effect (T3).

If you were willing to melee, I'd be inclined to use Primal Avatar, twisting Consecration and its related buffs. This means a bunch of druid levels (8-15) with the knowledge that extraneous levels in Fighter (3 or 4 for Stalwart Defense and melee combat feats) would decrease the power of your summoned wolf. Just a shot in the dark, but 11 Druid / 5 Warlock / 4 Fighter would probably be your best bet, maximizing Str (melee damage) and Con (ES enhancements). 11 Druid also opens up a bunch of fun AOE buff spells like Tenacious Pack or Pack Aptitude, all the +4 Mass Ability buffs, Mass Vigor and Animal Growth

unbongwah
07-30-2015, 09:25 AM
Just a shot in the dark, but 11 Druid / 5 Warlock / 4 Fighter would probably be your best bet
You don't say (https://www.ddo.com/forums/showthread.php/463281-Focused-Summoner-build-question?p=5658249&viewfull=1#post5658249)! :cool:

Vellrad
07-30-2015, 10:51 AM
There's been a thread about race imbalance lately, and now I wonder, is there any build were a dwarf would be optimal race?
I know that dwarfs have con to damage thing, but its extremally costy, possibly blocking other, way better, class enhancements.

Any ideas?

unbongwah
07-30-2015, 11:07 AM
There's been a thread about race imbalance lately, and now I wonder, is there any build were a dwarf would be optimal race?
Optimal? Probably not, unfortunately. But the obvious choice is CON-based pure barb going for Ravager or OS capstone, both of which benefit from max CON. I've also toyed with CON-based warlock build ideas, to take advantage of Brilliance + Shining Through. CON-based Dwarven Defender (ftr) is still an option, though hardly ideal compared to a dwarf or human pally, despite the feat shortage.

rlarge
08-05-2015, 03:09 PM
I would like a 32 pt build similar to the arcane ranger but updated to current enhancement trees etc. I start started on the arcane ranger listed in the links on first post but could not find the enhancements listed. It could well be me but I looked several times while trying to fill in the first 4 levels. I hope it is not me as I would then be wasting your time. any needed info from me other than above just ask, please.

edit: forgot I also want sneaking ability - if possible. this toon would like to stand and pick off enemy from range.

unbongwah
08-05-2015, 03:49 PM
I don't see a build labeled "arcane ranger" on the first page. Do you mean one of the innumerable arcane archer builds?

rlarge
08-05-2015, 04:39 PM
if I am linking correctly this is the build I "meant" to talk about.

https://www.ddo.com/forums/showthread.php/120852-Arcane-Ranger-(A-build-by-request)?p=1341185&viewfull=1#post1341185

if I did it wrong then the build is actually called strongbow mage. sorry for the mistake.

oh and when I said sneaking I meant stealthy. sigh. sry again.

pazzerello89
08-06-2015, 05:14 AM
Hello everyone, I'm looking for a fvs melee thf, i.ve Hello everyone, I'm trying to a build a fvs melee thf, I.ve tome +5 to all stats and past life 3xbard 1xbarb / wiz/ sorcerer / rogue / druid. I need only x life in heroic.

Can help me?

Mynaria
08-07-2015, 02:15 PM
Hiya everyone, i'm looking for a first life 32 pt elf AA monkcher trapper build, and I also have access to harper tree. I'm not sure whether a 12 monk / 8 ranger / 2 rogue int build would work though. Help would be appreciated, thanks! I'm also not running through the game solo, if it helps any.

unbongwah
08-07-2015, 02:33 PM
https://www.ddo.com/forums/showthread.php/120852-Arcane-Ranger-(A-build-by-request)?p=1341185&viewfull=1#post1341185
That's an ancient build, obviously, and TBH I never thought it was that great of an idea in the first place. Harper opens up some interesting possibilities, though, since it lets you make INT both your caster DC and ranged DPS stat. But there are still four major issues with this build:

Stat dependencies: max INT for DCs & ranged dmg; you'll also want at least DEX 19 for Imp Prec Shot, possibly DEX 21 for Combat Archery; and enough CON to not die, ofc. For a TRed vet with a +6 Supreme tome, this is no big deal; for a first-lifer starting from nothing, it's a lot more challenging.
Feat shortage: presuming you use Strategic Combat for INT-to-dmg, on a non-monkcher AA build you want up to 9 feats (PBS, Rapid Shot, Prec Shot, Precision, Manyshot, IC:Ranged, IPS, Overwhelming Crit, CA). The rest of your feats you'll want to go to spellcasting. If you played elf or HE wiz 20 you get 15 feats total (7 heroic + 5 wiz + 3 epic), so it's doable, but odds are you have to sacrifice some caster feats (e.g., the Spell Pen line), some ranged feats, or a bit of both.
AP deficiency: it costs at least 14 APs to unlock the racial AA PrE and 12 APs to get Strategic Combat II. So right out of the gate, that leaves only 54 APs to split between AA, AM, PM, and EK. APs you're spending on ranged DPS are APs you're not spending on caster DPS; and vice versa. So it's very easy to end up with a build which does two things poorly rather than one thing well.
Limited gear slots: again, slots you use to up your ranged DPS (Deadly, Seeker, etc.) are slots you're not using up your caster DPS (Spellpower, Spell Lore, etc.). So I'll reiterate: it's very easy to end up with a build which does two things poorly rather than one thing well.


The "best" AA mage idea I could come up with is a Shiradi build which alternates between Manyshot using bows and typical Shiradi spam (i.e., Missile spells, Meteor Swarm, etc.) while MS is on CD. It's still not a great idea, but it technically works.

unbongwah
08-07-2015, 02:40 PM
I'm looking for a fvs melee thf
https://www.ddo.com/forums/showthread.php/463850-The-Arcadian-Avenger-A-hybrid-Divine-Melee-amp-DC-Caster-build

It's TWF, but converting it to THF is no big deal. I've also got a BF FvS 17 / pal 3 build somewhere, meant to be the modern successor to the Sol Survivor (https://www.ddo.com/forums/showthread.php/268346-The-Soul-Survivor-(WF-FvS20-Healer-Melee-DPS-Threat-Tank-hybrid)).

rlarge
08-08-2015, 10:41 PM
ty unbongwah. ok can you suggest a mage build that can be solo, , use longbow when waiting on spells, enough dodge/etc to get mostly misses from mobs, and have some self heal if possible. last may be way out of bounds for what is possible but can always dream. Build should be for first life, not too many tomes, and be equipped from aujction house at first. I have plats from other toons. if I am way out of bounds for what can be done then tell me and give best build with what can be done. thank x in advance. again if too much being asked just tell me.

CrazyDoc
08-09-2015, 04:51 PM
Hi there Req an odd type build as im a returning player who doesnt like alot of active triggers (like trip sunder)
Im looking for a PM type tank build who relies on selfhealing to keep alive not pots or cleric spells
Someone who can dual wield with an aura going as his only healing source.
Someone who can use ranged weaponry if needed but isnt going to rely on spells other than necromancy aura
someone who can disable traps unlock doors or use spells
someone who can deal with multiple mobs beating on him and if neccessary cc group and thn dispatch 1 on 1

no tomes no TR or reincarnations, Human 32pt build and can go thru everything from lvl 7 to endgame (im veteran)
also no idea how to change alignment so cant seem to make a rogue/paladin anything
thank you very much

unbongwah
08-10-2015, 10:26 AM
Im looking for a PM type tank build who relies on selfhealing to keep alive not pots or cleric spells
Someone who can dual wield with an aura going as his only healing source.
Someone who can use ranged weaponry if needed but isnt going to rely on spells other than necromancy aura
someone who can disable traps unlock doors or use spells
someone who can deal with multiple mobs beating on him and if neccessary cc group and thn dispatch 1 on 1
No offense, but is there anything you don't want this build to be able to do? :rolleyes:

Wraith form req's at least 12 wiz lvls; but good AoE CC on a caster usually requires maxing your caster lvls, ideally with Mass Hold Monster. "TWF+ranged" makes me think of hvy rgr splash for feats & Manyshot. Trap skills require rog or arty splash. "Tank" implies "draws aggro without dying," which makes me think ftr or pal for Sacred / Stalwart Defender.

So it sounds to me like you want a quadruple-class build (when 3 is the max) with about 27 class lvls (wiz 17 + rgr 6 + ftr 4 + rog 2) when 20 is the max. And you want all that on a first-life build without any tomes or special gear? :eek:

What I'm suggesting is maybe you should narrow your build's focus to something a little more realistic.

unbongwah
08-10-2015, 04:25 PM
ok can you suggest a mage build that can be solo, , use longbow when waiting on spells, enough dodge/etc to get mostly misses from mobs, and have some self heal if possible.
Do you have Harper? Do you want a monkcher?

CrazyDoc
08-10-2015, 07:29 PM
No offense, but is there anything you don't want this build to be able to do? :rolleyes:

Wraith form req's at least 12 wiz lvls; but good AoE CC on a caster usually requires maxing your caster lvls, ideally with Mass Hold Monster. "TWF+ranged" makes me think of hvy rgr splash for feats & Manyshot. Trap skills require rog or arty splash. "Tank" implies "draws aggro without dying," which makes me think ftr or pal for Sacred / Stalwart Defender.

So it sounds to me like you want a quadruple-class build (when 3 is the max) with about 27 class lvls (wiz 17 + rgr 6 + ftr 4 + rog 2) when 20 is the max. And you want all that on a first-life build without any tomes or special gear? :eek:

What I'm suggesting is maybe you should narrow your build's focus to something a little more realistic.

ok editing this since i do want a PM type that will use auras for self healing (ive been reading) I dont need crowd control since wiz can use a spell if needed but wont be using damage spell will be using whatever weapons he finds the toon can use a bow for range for the mobs up on cliffs or something but will mainly twf as for traps and unlock doors and detect i can use a wizzie spell for those 2 Ftr seems good as tank type

Sabreheim
08-10-2015, 10:45 PM
Alright so me and a friend are returned after almost 6 years away from the game, and due to neither being currently employed, we are attempting for the legendary f2p VIP.

We have been running just the two of us so far and plan to keep it that way bar Raids as we move through the servers, trying new combinations and determining what server we will call home.

In our current run i am a paladin with 1 level splash of cleric to use the cure critical wands as i find them better than the spells and he is a PM wiz with 1 rog and for some reason 1 rgr. The rog was for trapping to allow for max bonuses.

That background said let me actually get to my build request. In our next he plans to play a cleric (always was my personal healbot lol) and i would like to attempt to do the PM wiz/rog as i think it can be a powerful toon. As far as races, classes, etc we are straight out the f2p door (we will use our TP when pack sales occur)

So I ask this - what will my best bet for a pure f2p 28pt build be as a PM wiz/rog focused on the wiz to run with a WarPriest clr?

Let me know if you need any more information
and as always
Thank you in advance for your help.

EllisDee37
08-10-2015, 11:06 PM
There's a F2P wizard/rogue build linked in my signature: Pale Trapper.

You said warpriest for the cleric, but if he has any interest in being a caster, the (also F2P) Necro Cleric linked in my signature is fun and pairs quite nicely with a pale trapper.

Sabreheim
08-10-2015, 11:36 PM
There's a F2P wizard/rogue build linked in my signature: Pale Trapper.

You said warpriest for the cleric, but if he has any interest in being a caster, the (also F2P) Necro Cleric linked in my signature is fun and pairs quite nicely with a pale trapper.

Wow, the Trapper is actually exactly what I am looking for. And I will DEFINITELY be pointing out the Necro to him.

EllisDee37
08-11-2015, 01:37 PM
Do you want a monkcher?You didn't direct this to me, but actually yes, I'd love to see what a basic monkcher build looks like. I've created a few threads over the years asking for monkcher advice but they always got very little feedback.

My request is thus: What is the basic monkcher build? Any race/class/build points/tomes/whatever requirements are fine. If it requires completionist, 4 twists and a +7 supreme tome, so be it. I just want to know the core build.

In addition to the core build, brief comments on the basic variations or build decisions are also welcome.

(I'm considering TRing my tempest trapmonkey into one once he finishes his current third heroic life. 3x ranger past lives seems like a good place to start, plus he has a pinion.)

Grailhawk
08-11-2015, 02:04 PM
You didn't direct this to me, but actually yes, I'd love to see what a basic monkcher build looks like. I've created a few threads over the years asking for monkcher advice but they always got very little feedback.

My request is thus: What is the basic monkcher build? Any race/class/build points/tomes/whatever requirements are fine. If it requires completionist, 4 twists and a +7 supreme tome, so be it. I just want to know the core build.

In addition to the core build, brief comments on the basic variations or build decisions are also welcome.

(I'm considering TRing my tempest trapmonkey into one once he finishes his current third heroic life. 3x ranger past lives seems like a good place to start, plus he has a pinion.)

I think it comes down to 10k stars, manyshot, and slayer arrows. The rest is open though maybe sniper shot should be part of that list.

unbongwah
08-11-2015, 03:29 PM
My request is thus: What is the basic monkcher build?
I've always defined a monkcher as "uses a bow and has 10K Stars," which means at least 6 monk lvls (combat rotation here (https://www.ddo.com/forums/showthread.php/117232-Request-a-Build-Get-a-Build?p=5627194&viewfull=1#post5627194)). It usually has access to AA as well, either thru rgr or racial (HE / elf) tree, since Slaying Arrow is still a good idea. Beyond that, there's a lot of flexibility with the remaining 14 lvls; so monkchers can be combined with any class (apart from bard & barb, ofc). Current FotM is pal 14 / monk 6 (https://www.ddo.com/forums/showthread.php/463663-The-Best-Arcane-Archer-in-the-Game); you can see my take here (https://www.ddo.com/forums/showthread.php/117232-Request-a-Build-Get-a-Build?p=5583148&viewfull=1#post5583148).

Kasiddy
08-14-2015, 07:27 PM
m'kay, tried this in the FvS thread a week ago and no bites.

Would like a build for getting a favoured soul past life using PDK.
The class is completely uninspiring to me, though, but I don't want to just use a "get it over and done with" build. I could do that on my own. :P

Assets:
Has +5 tomes.
Has wiz, fvs, bard, and cleric past lives.
Has access to all classes and content.
All destinies unlocked.

Limitations:
Must use PDK.
Must qualify for FvS past life.
No THF. I've done that several times recently and I'm quite bored with it.
At least one fighter level. I do not want to use a +X heart on this character as it will reincarnate at some time into something else.

Other considerations:
This character does not have a lot of named items that aren't turn-ins at lvl 20.
I can farm a few things if needed if it doesn't involve a lot of time or raiding.
If it's BTA I may have it or have mats to get it already.
Have enough dragonscales and/or relics on account to craft whatever in GH.
Have access to full cannith crafting.
Want reasonably solid DPS from whatever source while not horribly squishy - already have a glass cannon and don't need a second.
Does not need to be solo-EE viable. I may run a few EE with people I know and would like to meaningfully contribute, though.
I usually enjoy things just a little quirky, and I've had fun with caster, TWF, ranged, and unarmed characters in the past, so really anything just a little different and interesting that qualifies for a FvS past life.

Wipedout36
08-14-2015, 08:23 PM
Bit of an odd request, But im looking for a first life build for any of the Iconic chars that is focused on the maximum possible spell power in any of the schools. The char has no practical uses its just min maxing on thing.

unbongwah
08-15-2015, 12:44 PM
Limitations:
Must use PDK.
Must qualify for FvS past life.
No THF. I've done that several times recently and I'm quite bored with it.
At least one fighter level. I do not want to use a +X heart on this character as it will reincarnate at some time into something else.
First idea: FvS 12 / bard 5 / ftr 3 - Warpriest / Swashbuckler. Usual SWF+SM feats, a few metamagics. Stab things, heal - rinse, repeat. Depending on gear, can go STR-, CHA-, or INT-based for dmg.
Pros: good melee DPS, good healing, defensive stances
Cons: restricted to lt armor & bucklers but no Evasion (unless use SD in epics)

Second idea: FvS 17 / ftr 3 along the lines of Arlathen's build (https://www.ddo.com/forums/showthread.php/463850-The-Arcadian-Avenger-A-hybrid-Divine-Melee-amp-DC-Caster-build).

Sesta
08-15-2015, 09:05 PM
I need 3 build ideas
- Shadar-kai rogue great x-bow user. arty splash is ok.
- High dps wraps user, winter wolf or ranger splash is ok.
- Tree build. I want to try one.

unbongwah
08-15-2015, 09:34 PM
- Shadar-kai rogue great x-bow user. arty splash is ok.
https://www.ddo.com/forums/showthread.php/458908-Mech-Repeater-Builds

Kasiddy
08-17-2015, 11:49 PM
First idea: FvS 12 / bard 5 / ftr 3 - Warpriest / Swashbuckler. Usual SWF+SM feats, a few metamagics. Stab things, heal - rinse, repeat. Depending on gear, can go STR-, CHA-, or INT-based for dmg.
Pros: good melee DPS, good healing, defensive stances
Cons: restricted to lt armor & bucklers but no Evasion (unless use SD in epics)

Second idea: FvS 17 / ftr 3 along the lines of Arlathen's build (https://www.ddo.com/forums/showthread.php/463850-The-Arcadian-Avenger-A-hybrid-Divine-Melee-amp-DC-Caster-build).

First idea:

Max cha, High con, moderate dex, enough int for UMD, Heal, Perform, Balance
focus on shortswords (CHA to attk, dmg, with PDK training)

Leveling:
1 fighter
2-6 bard
7-12 fvs
13-14 fighter
15-20 fvs

all levelups into CHA

7 AP into PDK (Damage Boost, Knight Training, CHA, Improved Recovery)
7 AP into Kensei (action boosts)
12 AP into Warpriest (Wall of Steel, CHA)
13 AP into Warchanter (High Spirits)
41 AP into Swashbuckling

selected feats:
Precision
Shield Mastery
Single Weapon Fighting
Force of Personality
Quicken Spell
Improved Single Weapon Fighting
Improved Shield Mastery
Improved Critical: Piercing Weapons
Greater Single Weapon Fighting
Empower Healing Spell
Overwhelming Critical
Dodge
Perfect Single Weapon Fighting
Ruin
Elusive Target

Does it look like I'd be overlooking anything major going with something like this?
(Might move all AP from Kensei and a couple from PDK to Warpriest for Ameliorating Strike - haven't played with that before)

unbongwah
08-19-2015, 01:49 PM
The purpose of ftr 3 is so you can take defensive stance from Stalwart Defender. It's worth it just for +25 PRR for 6 APs, IMHO.

My initial thought for Enhancements was: 35 APs Swashbuckler (T5s), 22 APs WP (Ameliorating Strike), 13 APs SD (Gtr Defensive Stance), 3 APs PDK (CKT). That only leaves 7 APs for other PrEs, though.

Kasiddy
08-19-2015, 08:06 PM
The purpose of ftr 3 is so you can take defensive stance from Stalwart Defender. It's worth it just for +25 PRR for 6 APs, IMHO.

My initial thought for Enhancements was: 35 APs Swashbuckler (T5s), 22 APs WP (Ameliorating Strike), 13 APs SD (Gtr Defensive Stance), 3 APs PDK (CKT). That only leaves 7 APs for other PrEs, though.

OK, reincarnating now, will try a distribution along these lines.
Thanks.

ZIABIS
08-20-2015, 04:49 AM
If this is a REQUEST thread, I would love some help.

I just got back to DDO after the initial launch and then only played very briefly...

I am only Free to Play, so I am limited some what...

I was thinking of buying the OTTO box option to get enough XP to start a lvl 20 F2P WIZARD ONLY. Not multi...

This Wizard will most likely 95% chance be a solo wizard as I don't have any game friends.

I am not very good at setting up great toons, but I really like playing. I was hoping someone could
lend a hand with a strong solo wizard build. I don't think I will have all the new fangled races, so just the normal general races are fine.

I need help with putting together all the ENHANCEMENTS, feats, skills and spells best suited to keep a solo wizard alive with in reason of course.

The OTTO box ends Aug. 24th, so if you could help me before that. That would be awesome.

Thank you in Advance...
Ziabis

Stinging_Bee
08-20-2015, 05:26 AM
If this is a REQUEST thread, I would love some help.
I just got back to DDO after the initial launch and then only played very briefly...
I am only Free to Play, so I am limited some what...
I was thinking of buying the OTTO box option to get enough XP to start a lvl 20 F2P WIZARD ONLY. Not multi...
This Wizard will most likely 95% chance be a solo wizard as I don't have any game friends
Thank you in Advance...
Ziabis

Welcome back to the game.

If I was you I'd not buy an otto box and invest that money into buying the new Warlock class which is very powerful magic damage dealer class and is a much better solution as a first lifer as opposed to a wizard.
With the warlock you should have no problem getting to level 20 especially as a first life toon. That should also save you some money that you can invest to buy some end game adventure packs like Necropolis 4, Trial of the archons and Thunderholme (5 raids in there).

Eth
08-20-2015, 05:42 AM
If this is a REQUEST thread, I would love some help.

I just got back to DDO after the initial launch and then only played very briefly...

I am only Free to Play, so I am limited some what...

I was thinking of buying the OTTO box option to get enough XP to start a lvl 20 F2P WIZARD ONLY. Not multi...

This Wizard will most likely 95% chance be a solo wizard as I don't have any game friends.

I am not very good at setting up great toons, but I really like playing. I was hoping someone could
lend a hand with a strong solo wizard build. I don't think I will have all the new fangled races, so just the normal general races are fine.

I need help with putting together all the ENHANCEMENTS, feats, skills and spells best suited to keep a solo wizard alive with in reason of course.

The OTTO box ends Aug. 24th, so if you could help me before that. That would be awesome.

Thank you in Advance...
Ziabis
This build should do:
https://www.ddo.com/forums/showthread.php/422622

I would also highly advise against buying an otto's box.
If you are new to the class you should really take the time and learn all the spells and enhancements and what they do step by step.
If you just jump to 20, you'll probably miss out on actually 'learning' how to play a wizard.

Making a wizard first life (instead of sorcerer or warlock) is usually a good idea if you want to try out arcane spellcasters. Their flexibility in changing spells at any given time let's you explore all the heroic spells more easily and it also gives you access to the by far best past life feat for any future caster if you ever decide to TR.

ZIABIS
08-20-2015, 05:49 AM
Welcome back to the game.

If I was you I'd not buy an otto box and invest that money into buying the new Warlock class which is very powerful magic damage dealer class and is a much better solution as a first lifer as opposed to a wizard.
With the warlock you should have no problem getting to level 20 especially as a first life toon. That should also save you some money that you can invest to buy some end game adventure packs like Necropolis 4, Trial of the archons and Thunderholme (5 raids in there).

Thank you. What is a First Lifer?
Would you have suggestions for Enhancements and Feats say up to level 10 or something?

unbongwah
08-20-2015, 09:43 AM
What is a First Lifer?
http://ddowiki.com/page/Heroic_True_Reincarnation
http://ddowiki.com/page/Iconic_True_Reincarnation
http://ddowiki.com/page/Epic_Reincarnation

Basically DDO's Reincarnation system is a way of gradually increasing your character's power by leveling through multiple lives - usually as different classes for various past life feats. A "first lifer" is what we call any brand-new character, as opposed to one which has been TRed at least once.

It's also an insidious way of keeping you playing the game as you run thru multiple lives ad nauseum as well as encourage you to make DDO Store purchases like XP potions and Ottos Boxes to cut down on your XP-grinding.

unbongwah
08-21-2015, 11:20 AM
Request was for a modern take on an old idea: bard using repeaters. Requester is a VIP TRing a char with +4 Supreme tome, but doesn't have other P2P or Favor unlocks (i.e., no Artificer). [The only required tome on this build is +4 DEX.] This build requires Harper; if you don't have half-elves, human who takes hvy repeater prof will also work.

Build goals: solid ranged DPS (thanks to Mechanic + Harper) and full bardsongs inc. Inspire Heroics + Excellence. Also has max trap skills. Essentially a bard who buffs the party then hangs back providing cover fire.

Drawbacks: Ranged DPS will lag significantly behind the rog 18+ Mechanics (Expert Builder, lots more ranged SAs) and the rog 5+ / pal 14 builds (Holy Sword alone is about +35% critable dmg, I think). Almost all feats go towards ranged DPS, so very little left for metamagics or anything else.

Build named in honor of these guys (http://www.imdb.com/title/tt0112851/?ref_=nv_sr_2). :cool:

https://d12vb6dvkz909q.cloudfront.net/uploads/galleries/40560/desperado_03.jpg


El Mariachi
15/5 Bard/Rogue
True Neutral Half-Elf


Level Order

1. Rogue 6. Bard 11. Bard 16. Bard
2. Bard 7. Bard 12. Bard 17. Bard
3. Bard 8. Bard 13. Bard 18. Bard
4. Bard 9. Bard 14. Bard 19. Bard
5. Rogue 10. Rogue 15. Rogue 20. Rogue


Stats
34pt 36pt Tome Level Up
---- ---- ---- --------
Strength 8 8 +4 4: INT
Dexterity 15 15 +4 8: INT
Constitution 16 16 +4 12: INT
Intelligence 18 18 +4 16: INT
Wisdom 8 8 +4 20: INT
Charisma 8 10 +4 24: INT
28: INT

Skills
R B B B R B B B B R B B B B R B B B B R
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Perform 5 1 1 2 1 1 1 2 1 1 1 2 1 1 1 1 23
Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Open Lo 4 4 5 5 5 23
Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spot 4 4 5 5 5 23
Bluff 4 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Concent 4 3 2 1 1 1 2 1 1 1 2 1 1 1 22
Spellcr 1 3 4 4 2 1 1 1 2 1 1 1 22
Balance 4 1 3 2 3 13
Heal 2 2 2 2 1 1 1 11
Jump 4 4
Move Si 4 4
Swim 4 4
Tumble 4 4
------------------------------------------------------------
48 10 10 11 13 11 11 12 12 14 12 13 13 13 15 14 14 11 14 16
48 10 10 11 13 11 11 12 12 14 12 13 13 13 15 14 14 14 14 16


Feats

1 : Rapid Reload
1 HalfElf: Half-Elf Dilettante: Artificer
3 : Point Blank Shot
6 : Rapid Shot
9 : Precise Shot
12 : Improved Critical: Ranged
15 : Improved Precise Shot
18 : Precision
21 Epic : Inspire Excellence
24 Epic : Overwhelming Critical
26 Destiny: Lasting Inspiration
27 Epic : Insightful Reflexes (or Empower Healing)
28 Destiny: Doubleshot

I staggered out the rog lvls in order to max out trap skills; the downside is it backloads the T4 & T5 Mechanic enhancements, so ranged DPS doesn't hit its full potential until lvl 20. TBH, though, this build has more skill pts than I know what to do with; feel free to move up the rog lvls so you have T5 Mechanic by lvl 12 for maximum pew-pew-pew. ;)

Enhancements and EDs are where the real flexibility on this build is: lots of options, no way to get everything you might want, unfortunately. So how you spread your pts will depend on what primary role(s) you want to fill.

E.g., if you need to go max-ranged-DPS soloing mode, you might do something like this:

Enhancements (80 AP)

Half-Elf (4 AP)


Versatile Nature, Human Intelligence, Human Damage Boost


Mechanic (37 AP)


Arbalester, Tanglefoot

Sharpshooter, Mechanics III
Sharpshooter, Wand and Scroll Mastery III
Sharpshooter, Wracking Shot III, Use Magical Device I, Intelligence
Sharpshooter, Disable Construct III, Fletching III, Leg Shot
Sharpshooter, Rapid Fire III, Mechanical Reloader



Assassin (23 AP)


Knife in the Darkness

Sneak Attack Training, Stealthy II
Venomed Blades III, Sneak Attack Training, Damage Boost III
Critical Mastery III, Sneak Attack Training, Intelligence
Killer III



Harper Agent (16 AP)


Agent of Good I

Harper Enchantment, Strategic Combat
Versatile Adept III, Know the Angles III
Versatile Adept III, Strategic Combat




Destiny (24 AP)

Legendary Dreadnought


Extra Action Boost III, Constitution
Damage Boost III, Constitution
Critical Damage III, Haste Boost III
<none>
Advancing Blows, Devastating Critical
Master's Blitz, Pulverizer


Twists of Fate (14 fate points)


Otto's Whistler (Tier 3 Shiradi)
Pin (Tier 2 Shiradi)
Rejuvenation Cocoon (Tier 1 Primal)


EDIT: Pulverizer is for eSilver Slinger (http://ddowiki.com/page/Epic_Silver_Slinger); if you don't have one, you can skip it for +1 CON or whatever.

But if you wanted more of a support / raid mode, you might give up ranged DPS for more party buffs:


Enhancements (80 AP)

Mechanic (23 AP)


Arbalester, Tanglefoot

Sharpshooter, Mechanics III
Sharpshooter, Wand and Scroll Mastery III
Sharpshooter, Wracking Shot III, Use Magical Device I, Intelligence
Fletching III



Spellsinger (7 AP)


Spellsinger

Studies: Magical III, Lingering Songs III



Warchanter (38 AP)


Skaldic: Constitution, Weapon Training, Song of Heroism, Fighting Spirit

Poetic Edda III, Enchant Weapon, Rough and Ready III
Words of Encouragement III, Arcane Shield Chant III, Iced Edges III
Ironskin Chant III, Obstinance I
Reckless Chant III, Armorer
Expeditious Chant III, Chant of Power III, Howl of the North



Harper Agent (12 AP)


Agent of Good I

Harper Enchantment, Strategic Combat
Versatile Adept II, Know the Angles III
Strategic Combat




Destiny (24 AP)

Fatesinger


Allure III, Dirge III
Lucidity III, Masked Ball II
Reign III, Aria II
Echoes of Primal
Fragment of Clarity II, Fragment of Valor II
Turn of the Tide


Twists of Fate (14 fate points)


Otto's Whistler (Tier 3 Shiradi)
Pin (Tier 2 Shiradi)
Rejuvenation Cocoon (Tier 1 Primal)


With a few tweaks, this could also be converted into a thrower build using Swashbuckler + Mechanic. But since the +1 crit multiplier bonus from Swashbuckling isn't applying to throwing weapons, it loses a little of its appeal.

ETA: I believe Acrobat and Swashbuckler Fast Movement stack, so taking both would result in +20% base run speed. That costs 10 APs, though (7 APs SB, 3 APs Acro), so you gotta drop a fair bit to get both.

Sal'vation
08-23-2015, 05:43 PM
Looking to do my next TR as a Warlock (at least 16 lvl) melee who can handle EH and EE solo. I have no raid gear but loaded up on most items from non-raid missions.

I have past lives of; wiz x 2, soc x 2, fvs x 2, and monk. Also have used +5 tomes on all stats.

Any help would be greatly appreciated.

pazzerello89
08-29-2015, 04:01 PM
Hi all. I want start a new pg paladin build 32p no tome, thf. I never play a paladin so can you link me a easy and funny build, pure or mix with other class... I need to do 3 life fast.

I hope that someone can help me ^^

walkin_dude
08-31-2015, 01:58 PM
I'm thinking of doing a fvs build for my guy on khyber.

tomes are:
str +3
dex +5
con +3
int +3
wis +3
cha +2

pls are 1 rogue, 1 fighter

his recent fighter life, he's been a swashbuckling fighter with rogue skills. First life was as a mechanic. So his accumulated gear is a lot of light armors, repeaters, and finesse weapons. one idea i'm tossing around is elf 17 fvs/3 paladin. Can use the rapiers and short swords pretty well, go with heavy armor, displacement clickie.

anyway, I figured I'd see if unbongwah or one of those pros has any suggestions. :)

unbongwah
08-31-2015, 02:50 PM
Hi all. I want start a new pg paladin build 32p no tome, thf. I never play a paladin so can you link me a easy and funny build, pure or mix with other class... I need to do 3 life fast.
Pure pallies are pretty straight-forward; you can see my drow paladin and Sacred Vanguards threads. Adjusting them for THF KotC is easy enough. The only question mark is whether or not you MC; for HTR farming, I'd vote to stick with pure pally to get Zeal+HS ASAP, unless you have specific goals for splashing (e.g., trap skills, extra feats for Manyshot, etc.).

Here's an idea I had for a HO paladin. The (admittedly minor) advantage to HO w/DM of Finding over human is Lock Bash makes your OL DC based on Intim skill rather than CHA. Plus let's face it: not a lot of builds can actually spare the APs to invest in HO tree. :rolleyes:

Uses a +3 Supreme tome, but honestly the only thing that affects is skill pts, so adapt as you see fit.

HOrcadin
Paladin 20
Lawful Good Half-Orc


Stats
32pt 34pt 36pt Tome Level Up
---- ---- ---- ---- --------
Strength 19 19 19 +3 4: STR
Dexterity 8 8 8 +3 8: STR
Constitution 14 15 16 +3 12: STR
Intelligence 9 9 9 +3 16: STR
Wisdom 8 8 8 +3 20: STR
Charisma 14 14 14 +3 24: STR
28: STR

Skills
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Intim 1 2 2 2 2 1 3 1 3 1 1 1 1 1 1 23
UMD 2 1 1 1 1 1 1 1 1 1 11
Heal 2 2
Balance 1 1
Tumble 1 1
------------------------------------------------------------
4 1 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3


Feats

1 : Power Attack
1 Deity : Follower of: Sovereign Host
3 : Two Handed Fighting
6 : Least Dragonmark: Finding
6 Deity : Unyielding Sovereignty
9 : Improved Critical: Slashing
12 : Improved Two Handed Fighting
15 : Greater Two Handed Fighting
18 : Empower Healing Spell
21 Epic : Overwhelming Critical
24 Epic : Quicken Spell
26 Destiny: Perfect Two Handed Fighting
27 Epic : Stunning Blow
28 Destiny: Perfect Two Weapon Fighting


Enhancements (80 AP)

Half-Orc (18 AP)


Orcish Fury

Tharashk Dragonmark Focus II, Mighty Sundering I, Orcish Weapon Training
Lesser Dragonmark of Finding, Lock Bash, Orcish Weapon Training
Improved Power Attack I, Orcish Weapon Training
Brutality, Orcish Weapon Training



Knight of the Chalice (41 AP)


Slayer of Evil, Courage of Heaven, Slayer of Evil II, Improved Courage of Heaven, Slayer of Evil III, Champion of Good

Extra Turning II, Extra Remove Disease II
Divine Might III, Exalted Cleave III, Melee Power Boost III
Divine Sacrifice I, Vigor of Life, Exalted Smite I
Censure Demons, Passion I, Vigor of Life, Empowered Smite
Censure Outsiders, Vigor of Life, Avenging Cleave III, Sealed Life



Sacred Defender (21 AP)


Holy Bastion, Sacred Defense

Extra Lay On Hands III, Resilient Defense III
Bulwark Aura III, Durable Defense III
Resistance Aura III, Strong Defense III
Swift Defense



EDIT: I delay DM of Finding to lvl 6 so if you decide to swap it out later, you can put one of your metamagics there instead.

unbongwah
08-31-2015, 02:54 PM
his recent fighter life, he's been a swashbuckling fighter with rogue skills. First life was as a mechanic. So his accumulated gear is a lot of light armors, repeaters, and finesse weapons. one idea i'm tossing around is elf 17 fvs/3 paladin. Can use the rapiers and short swords pretty well, go with heavy armor, displacement clickie.
Forum search function is still borked; but if you go back a few pages, I think I posted both FvS 17 / bard 3 and FvS 12 / bard 5 / ftr 3 Swashbuckler builds. Also see Arlathen's build (https://www.ddo.com/forums/showthread.php/463850-The-Arcadian-Avenger-A-hybrid-Divine-Melee-amp-DC-Caster-build).

walkin_dude
08-31-2015, 03:43 PM
Forum search function is still borked; but if you go back a few pages, I think I posted both FvS 17 / bard 3 and FvS 12 / bard 5 / ftr 3 Swashbuckler builds. Also see Arlathen's build (https://www.ddo.com/forums/showthread.php/463850-The-Arcadian-Avenger-A-hybrid-Divine-Melee-amp-DC-Caster-build).

Thanks. I found the one with 5 bard/3 fighter, but I couldn't find the 17 fvs one after going back about 20 pages. :(

Stupid search function. :( (or lack of one, i mean)

Plix_O'rix
08-31-2015, 08:15 PM
http://i59.tinypic.com/3582mbc.jpg

This is, for many reasons, the ultimate build in DDO.

Would love a breakdown of Tilomere's tree build "supreme cleavage" or a similar interpretation

Plix_O'rix
09-01-2015, 09:18 PM
Awesome thanks,

And level ups into Con? I assume cha/wisdom are dump stats in favor of pre-reqs and as much Con/Str as one can muster?

Would you be able to go over skills and spell choices for the lock portion?


4 Fighter> 3 Barb > 13 Warlock

Alignment: non-lawful for barbarian, non-good for Fiend pact

Feats
1 PA Fighter Bastard Sword Prof. PDK Cleave (Strenght 13)
2 Fighter Dodge (Dex 13)
3 Combat Expertise (Int 13, tomes +1)
4 Fighter Great Cleave
6 Mobility
9 Spring Attack
12 Whirlwind Attack
15 TWF (Dex 15, tomes +4)
18 ITWF (Dex 17, tomes +4)
21 GTWF
24 IC:B
26 PTWF
27 OC
28 GA

Stat Requirements: 13 Strength, Dex 17, Int 13

ED Primal Avatar, with Imp. Combat Expertise, Consecrate, Sacred Ground twists,

Bug1: Supreme Cleave uses base damage die of weapon equipped while shape shifted. Workaround: use Twinblade Cost:
Lose summons from GS Ooze or damage from better weapons. Also costs a complete Tome of Legend.
Bug2: Aura's don't tick with timing as described. Workaround: use Core 6 but do not get core 12. Cost: some damage, Aura of Menace.
Bug3: Primal Avatar generates two spirit from spells max per three seconds and from eldritch blast aura. No workaround needed. Benefit: Don't need cleric levels
for divine healing or healing aura to generate spirit.

Notes: Level 15-19 using bastard sword Twinblade fighting 2handed with cleaves, or unarmed TWF with handwraps.
Cleaves with weapons only perform main hand weapon attacks (this is why THF rules supreme). Unarmed Gcleave, WW,
and Supreme Cleave have offhand attacks.
Some unarmed cleaves double strike.

unbongwah
09-03-2015, 11:43 AM
I found the one with 5 bard/3 fighter, but I couldn't find the 17 fvs one after going back about 20 pages. :(
I can't find the bard 3 / FvS 17 build which I thought I posted here, but I did find an earlier version (https://www.ddo.com/forums/showthread.php/452839-Build-help-and-inspiration?p=5490432&viewfull=1#post5490432) in another thread.

Plix_O'rix
09-03-2015, 09:58 PM
On the 2d8 bastard sword issue-- would you say its worth taking a feat for the twinblade over just using a 2d8 mornlorde longsword? Do you get the DR beating alignment stuff from twinblade in forms? Also do you get a weapons crit profile in tree form or does it use a separate crit profile? Because a nice heavy pick might be brutal.


4 Fighter> 3 Barb > 13 Warlock

Alignment: non-lawful for barbarian, non-good for Fiend pact

Feats
1 PA Fighter Bastard Sword Prof. PDK Cleave (Strenght 13)
2 Fighter Dodge (Dex 13)
3 Combat Expertise (Int 13, tomes +1)
4 Fighter Great Cleave
6 Mobility
9 Spring Attack
12 Whirlwind Attack
15 TWF (Dex 15, tomes +4)
18 ITWF (Dex 17, tomes +4)
21 GTWF
24 IC:B
26 PTWF
27 OC
28 GA

Stat Requirements: 13 Strength, Dex 17, Int 13, lots of Con + level ups in Con. Decent Wisdom for will save. Decent strength for to-hit. Starting stats depend on point of build and tomes and personal preference, but I'd probably do something close to 14 14 17 13 14 8.

ED Primal Avatar, with Imp. Combat Expertise, Consecrate, Sacred Ground twists,

Bug1: Supreme Cleave uses base damage die of weapon equipped while shape shifted. Workaround: use Twinblade Cost:
Lose summons from GS Ooze or damage from better weapons. Also costs a complete Tome of Legend.
Bug2: Aura's don't tick with timing as described. Workaround: use Core 6 but do not get core 12. Cost: some damage, Aura of Menace, lose some spirit.
Bug3: Primal Avatar generates two spirit from spells max per three seconds and from eldritch blast aura. No workaround needed. Benefit: Don't need cleric levels
for divine healing or healing aura to generate spirit, gain some spirit.

Notes: Level 15-19 using bastard sword Twinblade fighting 2handed with cleaves, or unarmed TWF with handwraps.
Cleaves with weapons only perform main hand weapon attacks (this is why THF rules supreme). Unarmed Gcleave, WW,
and Supreme Cleave have offhand attacks.
Some unarmed cleaves double strike.

Spells: As per screenshot. Invis, True Seeing, DDoor, Tensors only spells from spell book, cast with twf weapon swap to reduce ASF.
Skills: Some balance, rest it doesn't matter. Warlock UMD is so high you don't really even need many points in UMD, although it makes heroics easier with faster access to heal scroll. Max haggle I guess. Maybe some spellcraft and spot (optional). Heal skill does not apply to divine healing (consecrate-sacred ground).

Keriath
09-05-2015, 10:13 AM
Hey all returning player here and wanted some help with a former build.

So i used to run this build https://www.ddo.com/forums/showthread.php/289591-Helves-Angel-A-Burst-DPS-Build-(12ftr-6Rgr-2Monk)/page21

Now with the changes to enhancements, and feats i am not even sure if its viable anymore. Would like if someone could point me to a similar build or update this one. Builds have never been my strong suit and being away from the game for several years has not helped that in the least.

unbongwah
09-05-2015, 01:04 PM
Honestly, unless you need a ftr PL or something, I wouldn't bother with monk / kensei builds right now. A TWF+Manyshot barb or pally will out-DPS them and potentially out-survive them. See my drow paladin thread and Cetus's thread (https://www.ddo.com/forums/showthread.php/458025-U25-Cetus-Barbarian-with-Manyshot) for pally & barb builds, respectively.

Keriath
09-05-2015, 01:24 PM
Well he is sitting at 25 now already as a helf, so was trying to not have to do a TR on him. Was hoping there was a viable build for him but it doesn't look like it will be in his current incarnation.

unbongwah
09-05-2015, 01:58 PM
Looking back now, I see Helves doesn't even take Gtr Weap Focus; that's a problem, because you need it to take Keen Edge + One w/Blade, without which you can't make a centered toon. So you could LR +0 to fix feats and respec. The problem is you'd still be behind the DPS curve compared to barb or pally. :(

Still, never say never: let's see what we can come up with for an LR +0 which sticks to the core concept - TWF w/hvy picks + Manyshot - and turns it into a centered toon.

Helves Angels Reborn
12/6/2 Fighter/Ranger/Monk
Lawful Neutral Half-Elf


Level Order

1. Ranger 6. Ranger 11. Fighter 16. Fighter
2. Ranger 7. Monk 12. Fighter 17. Fighter
3. Ranger 8. Monk 13. Fighter 18. Fighter
4. Ranger 9. Fighter 14. Fighter 19. Fighter
5. Ranger 10. Fighter 15. Fighter 20. Fighter


Stats
34pt 36pt Tome Level Up
---- ---- ---- --------
Strength 17 18 +2 4: STR
Dexterity 17 17 +4 8: STR
Constitution 13 12 +2 12: STR
Intelligence 8 8 +2 16: STR
Wisdom 11 11 +2 20: STR
Charisma 8 8 +2 24: STR
28: STR

Feats

1 : Point Blank Shot
1 HalfElf: Half-Elf Dilettante: Rogue
1 Ranger : Favored Enemy: Undead
3 : Power Attack
5 Ranger : Favored Enemy: Giant
6 : Cleave
7 Monk : Precision
8 Monk : Zen Archery
9 : Adept of Forms
9 Fighter: Improved Critical: Piercing
10 Fighter: Weapon Focus: Piercing
12 : Master of Forms
12 Fighter: Greater Two Weapon Fighting
14 Fighter: Improved Precise Shot
15 : Improved Critical: Ranged
16 Fighter: Weapon Specialization: Piercing
18 : Grandmaster of Forms
18 Fighter: Greater Weapon Focus: Piercing
20 Fighter: Greater Weapon Specialization: Piercing
21 Epic : Overwhelming Critical
24 Epic : Combat Archery
26 Destiny: Perfect Two Weapon Fighting
27 Epic : Blinding Speed
28 Destiny: Elusive Target


Enhancements (80 AP)

Half-Elf (4 AP)


Versatile Nature, Human Strength, Human Damage Boost


Kensei (33 AP)


Kensei Focus: Picks and Hammers, Spiritual Bond, Strike with No Thought, Power Surge

Extra Action Boost III, Weapon Group Specialization, Haste Boost III
Weapon Group Specialization, Weapon Meditation I, Ascetic Training: Agility I
Weapon Group Specialization, Shattering Strike I, Strength
Weapon Group Specialization, Strength
Keen Edge, One with the Blade, Deadly Strike



Tempest (23 AP)


Shield of Whirling Steel, Tempest

Improved Reaction III, Whirling Blades
Improved Parry III, Bleed Them Out III, Whirling Blades
Whirling Blades
The Growing Storm III



Shintao (7 AP)


Bastion of Purity

Deft Strikes III



Stalwart Defender (6 AP)


Toughness, Stalwart Defense

Item Defense I, Durable Defense III



Arcane Archer (6 AP)


Arcane Archer, Morphic Arrows

Conjure Arrows, Corrosive Arrows



Deepwood Stalker (1 AP)


Far Shot



Destiny (24 AP)

Legendary Dreadnought


Extra Action Boost III, Strength
Momentum Swing III, Imp. Power Attack
Lay Waste, Critical Damage III
Anvil of Thunder
Advancing Blows, Devastating Critical
Master's Blitz, Pulverizer


Twists of Fate (14 fate points)


Balanced Attacks (Tier 3 Primal)
Lithe (Tier 2 Shadowdancer)
Rejuvenation Cocoon (Tier 1 Primal)


If you don't have a +4 DEX tome, you can either put lvl-ups into DEX to make up the difference; or drop Combat Archery and take, say, Great Cleave instead.

Pulverizer works with bows if you have Morphic Arrows active; hence why I have both. Crit profiles using Earth Stance are: 17-18/x4 19-20/x7 hvy picks; 17-18/x3 19-20/x6 longbows (15-18/x3 if Pinion (http://ddowiki.com/page/Pinion)). That's still not as good a TWF pally, unfortunately, but it's not bad.

I would've liked to add Fists of Iron but in this configuration I have only 1 AP to spare (Far Shot) and I need two. This layout emphasizes DPS as much as I could; you could improve survivability by shifting APs from Tempest into Shintao (Iron Skin), SD (Resilient Defense), and HE (heal amp). You could also shift APs from Tempest into DWS to pick up Called Shot, which can be fun.

I've also got an idea for an uncentered toon which uses warhammers instead of picks and take Dance of Death instead of Keen Edge + One w/Blade (since Pulverizer doesn't stack w/KE on hammers). I'm not sure I would say it's any better, but I can post it if you're interested in comparing it.

Keriath
09-05-2015, 02:17 PM
I do have a +4 dex tome iirc on the character in question, and if not i can grab one for TP since i think i have like 3k turbine points. I will give the build you posted up a shot tonight when i can do the respec on him. Thanks again ;)

ninja edit; Also forgot to mention that i have the free +20 heart of wood if that changes up how i should level the specific classes and what order etc that can be used for him.

Nightmanis
09-11-2015, 10:20 AM
The picture says yes, I do, since I did. :) As to why, if you don't get it from the synergy map, you could just make the build and since the build uses THF, TWF, S&B, and TWF-Unarmed-Shapeshifting, and you will learn why! I consider it the supreme build in DDO for many reasons, including what it will teach you.

You could help by telling us what gear you're using.

Abierl
09-13-2015, 09:02 PM
Hello guys, how are you?

Well, i used to play ddo few years ago (about 2010-2012) and im back.
Im really lost, i have a premium account with 32 pt, i dont know what to do.
Enhancements changed a lot too, and the forum has changed as well. Its hard to find actual builds who take my attention...

I want a melee with high DPS (i remember how i loved to play with this build https://www.ddo.com/forums/showthrea...5b8a19d8d6f9a4 (https://www.ddo.com/forums/showthread.php/175534-The-Tasmanian-Devil-Rogue-13-Ranger-6-Barbarian-1-dps-build?) but its really old)
one sorcerer build (i have one lvl 13, im lost with these new enhancements. A have one old fire savant build, but want to start another build, any ideas?)
one pure fighter kensei (for one friend, playing first time, its impossible to me to find one build like this)
and one build with trap skills but cool dps.

Im sorry asking a lot of things and my english hurts, but, could anyone of you help me with it?

daniel7
09-14-2015, 12:00 AM
I'm going to do an iTR soon. I'd like a build that will level me through LD and then through Shiradi and possibly the rest of the Primal Sphere. I don't want mostly paladin lives because I already have 3 pally past lives. Looks like a build that does melee and ranged fits best for leveling these EDs. I have two Mornhs I could duel wield which sounds like fun in LD. I'm use to playing builds that can heal themselves in combat but I'm not completely opposed to playing something that doesn't if it can survive by other means. This is a 36 point build with +4 and +5 tomes.

I'm interesting in reading any opinions you guys are willing to give on your ideal build to level up as painlessly as possible LD, Shiradi, and possible more of the Primal Sphere with this life.

Here are some of my thoughts as of right now without much detail:
1. Morninglord Cetus' -ish 18barb/1clr/1rgr. Though I'd like to be self healing this build looks like fun...probably best after I can twist in things like Cocoon.
2. Morninglord 12ftr/6clr/2rgr - TWF, Manyshot, Healing Aura
3. Bladeforged 2-6 levels of paladin / 1-6 levels of ranger / 2-12 levels of fighter
4. Purple Dragon Knight 8-14 levels of fighter/ 5-6 levels of cleric / 1-6 levels of ranger

Thanks for sharing.

ccd1977
09-16-2015, 08:13 AM
It has been 7 years since I played and I decided to reactivate me account. I am currently VIP and have access to Bladeforged as well as 32 pts for build. I have no tomes and really cannot afford a full tome build.

I don't have much gear and would like this build to have high DPS or high Crit or both. I would really like TWF build with range if that is possible with survivability. I will be soloing a lot since I have not had the best luck finding active guilds or constructive groups.

Race preferred is human or bladeforged but that is not mandatory.

A listing of feats, skills, etc. would be great. Sorry to be such a pain but my current builds suck.

unbongwah
09-16-2015, 02:08 PM
I don't have much gear and would like this build to have high DPS or high Crit or both. I would really like TWF build with range if that is possible with survivability. I will be soloing a lot since I have not had the best luck finding active guilds or constructive groups.
Unless you want to want for the ranger overhaul next update (https://www.ddo.com/forums/forumdisplay.php/166-Official-Turbine-Discussions), I vote for either barb or pally for a TWF+Manyshot build. See my drow paladin thread and Cetus's latest (https://www.ddo.com/forums/showthread.php/458025-U25-Cetus-Barbarian-with-Manyshot) for examples of both. Any build can be adapted to 32-pt builds; the only tricky part is how you hit DEX 17 for ITWF & GTWF feat pre-reqs. Alternatively, you could start leveling a pure ranger and anticipate a big DPS boost when the rgr upgrade goes live.

It is also still possible to do a TWF+ranged rogue build (Assassin+Mechanic), however they're pretty feat-constrained because the biggest DPS upgrades got backloaded into the lvl 18 & 20 core Enhancements; so if you MC for extra feats, it means sacrificing those higher-lvl Enhs (and thus taking a DPS loss).

daniel7
09-16-2015, 10:07 PM
It has been 7 years since I played and I decided to reactivate me account. I am currently VIP and have access to Bladeforged as well as 32 pts for build. I have no tomes and really cannot afford a full tome build.

I don't have much gear and would like this build to have high DPS or high Crit or both. I would really like TWF build with range if that is possible with survivability. I will be soloing a lot since I have not had the best luck finding active guilds or constructive groups.

Race preferred is human or bladeforged but that is not mandatory.

A listing of feats, skills, etc. would be great. Sorry to be such a pain but my current builds suck.

Hey. I take breaks from the game from time to time and have to be caught up on stuff each time I return. Around Update 19 the game changed a lot, I don't know if you've read up on the changes but look up PRR, MRR, Dodge, and read up on enhancements because most of those changed.

So the things that you want to do are the things that Rangers are suppose to do well. Currently, however, people like to do 15pal/5rnr and 18barb/1rnr/1fvs. Both of those builds utilize +1 competence bonus to criticals (ftr Kensei Keen Edge does this too) and are really good at surviving.

Rangers are changing next update. Read up on it on the first two links here:
https://www.ddo.com/forums/forumdisplay.php/166-Official-Turbine-Discussions

Rangers are about to get a bump in ranged DPS, melee DPS, and get some more things to help them survive (more PRR, MRR, and dodge). One of the best changes will be that Improved Weapons Finesse will work on bows, right now Elves can do that with Grace. This will be huge for new players and returning players because you will be able to play a human ranger and focus on dexterity instead of spreading your points out on dex and str (cha if trying something like that 15pal/5rnr or 18barb build).

All that being said, What would I do if I were you?
If you don't play often then level up a human ranger. The heroic enchancements now very rarely require any feats, this means you can swap between Tempest, Deepwood Stalker, and Arcane Archer freely. Your stats will be about the same for all three playstyle so don't worry about it. When you get 1750 favor pick a dex tome for your next life. Do a True Resurrection at 20 and revise your build to your playstyle and hopefully the Ranger changes will be in effect by then.

Or...

Just roll up a TWF paladin for now. Follow one of Unbongwah's builds. Paladins and Rangers have great past life feats for what you want to do so if you end up doing several TRs waiting on more tomes or Ranger changes then that's okay too.

P.S
For stats follow Unbogwah's elven ranger for elf and for human just modify it a bit by lowering dex (to something like 14, it's easy to hit mobs now) and forget about Combat Archery for now. Also, Overwhelming Critical changed so you don't have to have Cleave and Great Cleave or a minimum strength. Read up on Dodge, Mobility, and Spring Attack cause that changed and might be helpful for you even though you are no longer required to have it for Tempest.
Skills if mostly ranger should be Heal (this changed), UMD, Spot, Balance, Hide and Move Silently if you solo, and just one full rank into Tumble.

ccd1977
09-17-2015, 06:59 AM
Hey. I take breaks from the game from time to time and have to be caught up on stuff each time I return. Around Update 19 the game changed a lot, I don't know if you've read up on the changes but look up PRR, MRR, Dodge, and read up on enhancements because most of those changed.

So the things that you want to do are the things that Rangers are suppose to do well. Currently, however, people like to do 15pal/5rnr and 18barb/1rnr/1fvs. Both of those builds utilize +1 competence bonus to criticals (ftr Kensei Keen Edge does this too) and are really good at surviving.

Rangers are changing next update. Read up on it on the first two links here:
https://www.ddo.com/forums/forumdisplay.php/166-Official-Turbine-Discussions

Rangers are about to get a bump in ranged DPS, melee DPS, and get some more things to help them survive (more PRR, MRR, and dodge). One of the best changes will be that Improved Weapons Finesse will work on bows, right now Elves can do that with Grace. This will be huge for new players and returning players because you will be able to play a human ranger and focus on dexterity instead of spreading your points out on dex and str (cha if trying something like that 15pal/5rnr or 18barb build).

All that being said, What would I do if I were you?
If you don't play often then level up a human ranger. The heroic enchancements now very rarely require any feats, this means you can swap between Tempest, Deepwood Stalker, and Arcane Archer freely. Your stats will be about the same for all three playstyle so don't worry about it. When you get 1750 favor pick a dex tome for your next life. Do a True Resurrection at 20 and revise your build to your playstyle and hopefully the Ranger changes will be in effect by then.

Or...

Just roll up a TWF paladin for now. Follow one of Unbongwah's builds. Paladins and Rangers have great past life feats for what you want to do so if you end up doing several TRs waiting on more tomes or Ranger changes then that's okay too.

P.S
For stats follow Unbogwah's elven ranger for elf and for human just modify it a bit by lowering dex (to something like 14, it's easy to hit mobs now) and forget about Combat Archery for now. Also, Overwhelming Critical changed so you don't have to have Cleave and Great Cleave or a minimum strength. Read up on Dodge, Mobility, and Spring Attack cause that changed and might be helpful for you even though you are no longer required to have it for Tempest.
Skills if mostly ranger should be Heal (this changed), UMD, Spot, Balance, Hide and Move Silently if you solo, and just one full rank into Tumble.

Everyone here is soo amazing! Thank you for that break down. As stupid as this may sound, I did not know you can look up such changes. Always thought is was a findout through trial and error. I will read up on these now. Also, so for say a Paly/rgr build could I use the Bladeforged or should I stick with another race? Would BF gimp me here? Also, regarding TR'ing, should I stay pure or would multiclassing benefit any? Thanks again!

daniel7
09-17-2015, 10:09 AM
Everyone here is soo amazing! Thank you for that break down. As stupid as this may sound, I did not know you can look up such changes. Always thought is was a findout through trial and error. I will read up on these now. Also, so for say a Paly/rgr build could I use the Bladeforged or should I stick with another race? Would BF gimp me here? Also, regarding TR'ing, should I stay pure or would multiclassing benefit any? Thanks again!

Bladeforged gets -2 to dexterity. You need to have a base of 17 dexterity for the Two Weapon Fighting line. Tomes count and you can put your level up points into dexterity. I wouldn't do that 15pal/5rgr split on a first life without tomes. If you want to play Bladeforged this life I recommend you do 11 or more ranger levels. If you do at least 11 levels of Ranger you get all of the TWF feats for free and you don't have to have 17 dexterity. You'll also get a lot of the nice ranged feats. You won't be able to get Holy Sword but those paladin levels will give you Divine Might for more DPS, better saves, more PRR, MRR, and immunities.

I'm thinking for Bladeforged you'd want to something like this:

11 Ranger - TWF feats, Ranged feats, Ram's Might, evasion (pick mithral body at start for this)
3 Paladin - PRR, MRR, saves, immunities, Divine Might
6 Fighter - strength, feats, kensei, keen edge

I can go into more detail later today or tonight.

If you have another character you can TR then you can get 1750 total favor and get a free +2 dexterity tome. Then get to level 20 and you can TR into a level one 34 point build or Iconic TR into a level 15 Bladeforged.

unbongwah
09-17-2015, 11:09 AM
6 Fighter - strength, feats, kensei, keen edge
Keen Edge req's 8 ftr lvls to take Gtr Weap Focus feat.

ccd1977
09-17-2015, 02:02 PM
Bladeforged gets -2 to dexterity. You need to have a base of 17 dexterity for the Two Weapon Fighting line. Tomes count and you can put your level up points into dexterity. I wouldn't do that 15pal/5rgr split on a first life without tomes. If you want to play Bladeforged this life I recommend you do 11 or more ranger levels. If you do at least 11 levels of Ranger you get all of the TWF feats for free and you don't have to have 17 dexterity. You'll also get a lot of the nice ranged feats. You won't be able to get Holy Sword but those paladin levels will give you Divine Might for more DPS, better saves, more PRR, MRR, and immunities.

I'm thinking for Bladeforged you'd want to something like this:

11 Ranger - TWF feats, Ranged feats, Ram's Might, evasion (pick mithral body at start for this)
3 Paladin - PRR, MRR, saves, immunities, Divine Might
6 Fighter - strength, feats, kensei, keen edge

I can go into more detail later today or tonight.

If you have another character you can TR then you can get 1750 total favor and get a free +2 dexterity tome. Then get to level 20 and you can TR into a level one 34 point build or Iconic TR into a level 15 Bladeforged.

OK. I see what you are saying. The TWF line will definitely suck resources dry from other Stats. OK. With the above suggestions, can I get away with using THF and use the Dex points toward something else? Say Wisdom since its so low.? I really don't want to rely on gear or tomes to make a good build or to case but if that is what is needed then that is what is needed. An idea of a road map to achieve this would be great. I think I will stick with BF tho if that is ideal. Another character I have is a lvl 13 WF if Bladeforged is not possible. Lastly, if I got to start over, I will but a road map would be great for that.

Thanks again.

daniel7
09-17-2015, 05:55 PM
OK. I see what you are saying. The TWF line will definitely suck resources dry from other Stats. OK. With the above suggestions, can I get away with using THF and use the Dex points toward something else? Say Wisdom since its so low.? I really don't want to rely on gear or tomes to make a good build or to case but if that is what is needed then that is what is needed. An idea of a road map to achieve this would be great. I think I will stick with BF tho if that is ideal. Another character I have is a lvl 13 WF if Bladeforged is not possible. Lastly, if I got to start over, I will but a road map would be great for that.

Thanks again.

Many Shot also requires a dex of 17 unless you have 6 levels of Ranger then it's just granted to you even if you have a dex of 6. So you could do 14pal/6rnr. The reason why people are doing 15pal/5rnr is because they want both Zeal and Holy Sword.

You could do a Bladeforged THF 14pal/6rnr and pick Holy Sword for better crits. It might seem weird to pick THF when you've already been granted two of the TWF feats but that's just what you'll have to do.

Pretty much you just play like a normal paladin but you use many shot everytime you're off cool down. Herioc enhancements will be mostly KotC and some Sacred Defender. You'll play with them a bit cause it's easy to change and I don't recall any special feat or stat requirements. Epic Destinies tend to have perquisites more often so read up on those.

When you get to 20 you will pick an Epic Destiny to level up. You can pick from the Divine Sphere because you have 6 levels of paladin or the Primal Sphere if you have 6 levels of ranger. Those two spheres are far apart but you can eventually level from one side to the other but this will take time. More on this later.

Post the stats and feats you are thinking about and we can help you tweak it. We can even let you know which quests will have loot for your build. I'll post back late tonight when my baby goes to bed.

daniel7
09-17-2015, 10:50 PM
Keen Edge req's 8 ftr lvls to take Gtr Weap Focus feat.

Whoops.

What do you think his starting stats should be? I was thinking something like:

STR - 16 - All level ups here
DEX - 10 - When you get 1750 favor pick a +2 dex tomes for your next life and to help your to hit with bow
CON - 14 or 16
WIS - 10
INT - 8 or 10 - max out repair or repair and umd
CHA - 16

Feats something like this:
1. Power Attack, also pick adamantine body
3. THF
6. ITHF
9. Improve Crit Slash
12. GTHF
15. Quicken
18. Improve Crit Range
21. Overwhelming Crit
24. ???
27. Blinding Speed

ccd1977
09-18-2015, 07:13 AM
Many Shot also requires a dex of 17 unless you have 6 levels of Ranger then it's just granted to you even if you have a dex of 6. So you could do 14pal/6rnr. The reason why people are doing 15pal/5rnr is because they want both Zeal and Holy Sword.

You could do a Bladeforged THF 14pal/6rnr and pick Holy Sword for better crits. It might seem weird to pick THF when you've already been granted two of the TWF feats but that's just what you'll have to do.

Pretty much you just play like a normal paladin but you use many shot everytime you're off cool down. Herioc enhancements will be mostly KotC and some Sacred Defender. You'll play with them a bit cause it's easy to change and I don't recall any special feat or stat requirements. Epic Destinies tend to have perquisites more often so read up on those.

When you get to 20 you will pick an Epic Destiny to level up. You can pick from the Divine Sphere because you have 6 levels of paladin or the Primal Sphere if you have 6 levels of ranger. Those two spheres are far apart but you can eventually level from one side to the other but this will take time. More on this later.

Post the stats and feats you are thinking about and we can help you tweak it. We can even let you know which quests will have loot for your build. I'll post back late tonight when my baby goes to bed.

This is where I get lost. I do not want gimped wisdom keeping Wis of 6 since I will be starting BF at level 15 and I don't have gear to make up 8 wisdom for that. I don't want to rely on temporary effects like ship buffs or potions. So basically my main concern is lets say I have gear to get my wisdom to 14 and the gear I need for end game just so happens to use the slot for that Wisdom gear. Then I am back to not casting spells again because of a low natural Wis. This has me rethinking this build now.

This is what I was thinking.

Str 16
Dex 6 (Will TWF feats be impacted by this low number if I get them for free?)
Con 16
Int 8
Wis 12 (+2 Wis gear should not be a problem)
Char 16

Apologies for the newbieness

daniel7
09-18-2015, 12:15 PM
Really Dexterity will be just for your to hit bonus when using Many Shot, 7 years ago this was a concern but not so much any more.

+6 items are lower level now than they use to be. Wheloon even has some +8 items that ML 15. A starting wisdom of 8 should be sufficient.

If it turns out you don't quite like the way you made your build you can just do a TR, iTR, or eTR (this is a lot like using a lesser heart of wood). Obviously with Paladins needing points in so many areas it's a good idea to TR at least twice. If you TR twice and get 1750 favor each time then you are gauranteed three +2 tomes. 36 points and three +2 tomes makes it much easier to do multiclassing builds.

So don't stress over your decisions with stats and skill points right now, just learn from it and TR.

daniel7
09-18-2015, 12:29 PM
Oh and if you do happen to have trouble hitting mobs then next time drop Power Attack and take Precision. I actually take Precision over PA now but many, maybe most, people still prefer PA.

Also, you might want to Google "ddo named longbows" and the same with whatever weapons you want to use. You can have it list by ML or damage.

I like to use the Lords March stuff that's ML 13 upgraded. But most people will use the Wheloon stuff.

http://m.ddowiki.com/page/Cauldron_of_Sora_Katra

fabfab555
09-25-2015, 05:08 AM
Hi,

I would like to ask for a build that fulfills the following

1) automatic self heals (like palemaster aura)
2) ranged (box, xbow, or throw weapons are all good)
3) trapper

Mainly to play solo, no tomes available, no greensteel, 0-1 past lifes, not too bad to level (i.e. it is not completely horrible until level 20+)

Any suggestion is very welcome. I have been researching a bit with shuricannon (but no self heals) and dread ninja

thx

unbongwah
09-25-2015, 09:45 AM
1) automatic self heals (like palemaster aura)
Passive self-healing is tricky, since you only have a few options: barb T5 abilities (I think Blood Strength procs on ranged atks, but I have to test to be sure); Radiant Servant aura; Pale Master undead forms. [For melee builds, I would count Ameliorating Strike as semi-passive healing.]

Are you looking for an epic / endgame build or just something for farming a heroic PL?

fabfab555
09-25-2015, 11:30 AM
Passive self-healing is tricky, since you only have a few options: barb T5 abilities (I think Blood Strength procs on ranged atks, but I have to test to be sure); Radiant Servant aura; Pale Master undead forms. [For melee builds, I would count Ameliorating Strike as semi-passive healing.]

Are you looking for an epic / endgame build or just something for farming a heroic PL?

well something to have fun :) but not just to rush to 20 and TR.

Maybe some sort of wiz/rog full int with mech+harp+a splash of palemaster?

ccd1977
09-25-2015, 02:32 PM
OK. I just logged in and saw the Update 28! Oh man the ranger got some nice stuff and some fixes. This has brought me to a new build that I plan on rolling up tonight!

32 Point build, no pass lives, no tomes. Mainly TWF massive DPS but not too squishy build. Would love to dive in head deep in a mob or boss and tear it up if need be.

I am confused though and I have searched but not found an up to date Dex Vs Str build. I know simple differences like to hit vs damage but then there are Dex to dmg modifiers that I don't know how to build for. I would like a Dex build but not sure what weapons to use (Khopesh, Dwarve Axes, Rapiers or Bastard sword) or what feats/skills I would need to really maximize this build. Also could I splash barb or fighter to improve anything like durability and DPS? I also could not find too much in archane archer which I am very interested in.

Here is what i got so excuse my noobiness.

Tempest Ranger
Ranger 20
Neutral Good Human


Stats
32pt Level Up
---- --------
Strength 12 4: DEX
Dexterity 18 8: DEX
Constitution 16 12: DEX
Intelligence 8 16: DEX
Wisdom 10 20: DEX
Charisma 8 24: DEX
28: DEX

Skills
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Heal 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Jump 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Swim 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Balance 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11½
UMD 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11½
------------------------------------------------------------
24 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6


Feats (Errors)

1 : Toughness
1 Human : Precision
1 Ranger : Favored Enemy: Giant
3 : Weapon Finesse
5 Ranger : Favored Enemy: Undead
6 : Dodge
9 : Mobility
10 Ranger : Favored Enemy: Aberration
12 : Spring Attack
15 : Cleave
15 Ranger : Favored Enemy: Evil Outsider
18 : Oversized Two Weapon Fighting
20 Ranger : Favored Enemy: Elemental
21 Epic :
24 Epic :
26 Destiny:
27 Epic :
28 Destiny:


Spells

1. Jump, Ram's Might, Resist Energy, Summon Nature's Ally I
2. Cat's Grace, Cure Light Wounds, Protection from Energy, Summon Nature's Ally II
3. Cure Moderate Wounds, Neutralize Poison, Remove Disease, Summon Nature's Ally III
4. Cure Serious Wounds, Mass Longstrider, Summon Nature's Ally IV, Freedom of Movement

unbongwah
09-25-2015, 03:11 PM
I am confused though and I have searched but not found an up to date Dex Vs Str build.
STR: https://www.ddo.com/forums/showthread.php/465697-The-Divine-Cuisinart-A-dual-khopesh-wielding-pure-tempest-ranger-in-divine-crusader
DEX: https://www.ddo.com/forums/showthread.php/423116-Tempest-Trapmonkey-for-new-players?p=5693829&viewfull=1#post5693829

I would like a Dex build but not sure what weapons to use (Khopesh, Dwarve Axes, Rapiers or Bastard sword)
If you're going DEX-based Tempest, you have to use light weapons or scimitars to get DEX to dmg. This should still include rapiers if you take Weapon Finesse or Elven Grace.

Also could I splash barb or fighter to improve anything like durability and DPS?
Sure, but you give up the capstones, both of which are very nice right now. Rgrs got the "glass cannon" treatment this update.

I also could not find too much in archane archer which I am very interested in.
FYI, AA changes are supposed to be patched in later.

LuminescentTide
09-30-2015, 07:54 PM
Hey guys,

I'm working on my next build and I'm pretty sure it's going to feature Mechanic Rogues pretty heavily--specifically, with the intention of making the Great Crossbow a viable weapon. Between its innate 10% no save knockdown, crit power, and generally the majesty and gravitas of the biggest and baddest crossbow out there, I'm fascinated.

I've considered a few potential builds already--maybe that's flattering myself, I've done some analysis of Rog 20 or Pal 14/Rog 6--but I'm having a lot of trouble nailing down things like Race choice (I have all premium races and Bladeforged), Feat choice, enhancement distribution (pretty sure it gets tight...), and skill point timing (how often do I take rogue levels if I multiclass?). Thankfully, gear is pretty straightforward--there are only 4 or so named Great Crossbows in the game.

My objective with the build is to be able to handle endgame traps and dish out comparable dps to more popular ranged dps builds. I have 32 point, 34 point, or 36 point available, with each step up being harder to get (have 32-pt build, a first-life that's ready to TR though I'd prefer to keep them epic, and a third life that's still in the mid levels)--I can get access to stat tomes and don't mind feat replacements.

Discpsycho
09-30-2015, 10:38 PM
LuminescentTide, one of the current favorite builds is the 14/6 Paladin Mechanic build you mentioned, linked below. It requires a +6 tome, but that can be easily remedied by taking a few points out of Int and dropping them into Dex. If you want to go this route, you could also switch to Bladeforged just by dropping the Quicken feat at level 6

https://www.ddo.com/forums/showthread.php/460624-Bringing-a-Gun-to-a-Knife-Fight

That being said, you'll get similar damage with a straight 20 Mechanic. You'll lack the PRR and self-healing in favor of evasion and various rogue benefits (Opportunist, Defensive Roll, etc). Your damage will also be more contingent on sneak attack.

One note, however - Great Crossbows knock down on vorpal, which is 5% of the time unless you have the level 18 mechanic core ability

Edit: Level 12 mechanic core, not level 18
Edit #2: Wow, I guess I don't know the Mechanic tree as well as I thought. 19-20 vorpal is T5, not a core ability

unbongwah
09-30-2015, 11:07 PM
One note, however - Great Crossbows knock down on vorpal, which is 5% of the time unless you have the level 18 mechanic core ability
"Sniper: You gain 1 extra Sneak Attack die with bows, crossbows, and thrown weapons. Non-repeating crossbows increase this to 3 Sneak Attack dice and also gain +2[W]. Great Crossbows now vorpal on a 19-20."

Yes, that includes the knockdown effect. Hence it becoming 10% of the time after lvl 12.

There's not really any significant difference between a Great Xbow and a repeater build; you want virtually all of the same feats, Enhancements, etc. So all the usual repeater builds - rog 6 / pal 14, rog 5 / pal 14 / arty 1, pure rog, rog 18 / ?? 2, etc. - are fine for gt xbows instead.

LuminescentTide
10-01-2015, 06:23 PM
Ah, ok, I'll take another look at that one. Thanks guys!

tsumewulf
10-15-2015, 03:38 PM
I'm sorta a new player when it comes to DDO...played the game on & off for a few years but i'm looking for a build i can use with a druid & half-orc, 28pt build or anything that VIPs & F2P players have access to. i mainly want to solo the game, not interested in raids just want to enjoy the game content. sorry if this request seems a tad confusing, i really suck at making builds (current build is 2 rogue/1 wizard dwarf) so yeah i could really use some help coming up with some good builds.

unbongwah
10-15-2015, 05:18 PM
I'm sorta a new player when it comes to DDO...played the game on & off for a few years but i'm looking for a build i can use with a druid & half-orc, 28pt build or anything that VIPs & F2P players have access to. i mainly want to solo the game, not interested in raids just want to enjoy the game content. sorry if this request seems a tad confusing, i really suck at making builds (current build is 2 rogue/1 wizard dwarf) so yeah i could really use some help coming up with some good builds.
More details would help: what exactly do you want to be able to do with this build? Melee or caster based? Do you want trap skills? Etc.

tsumewulf
10-15-2015, 06:23 PM
More details would help: what exactly do you want to be able to do with this build? Melee or caster based? Do you want trap skills? Etc.
melee based, don't feel too comfortable as a caster. trap skills are fine if they help...mainly i want to be like part tank/part melee dps with self-healing if that helps.

Hephaistor
10-16-2015, 05:01 AM
melee based, don't feel too comfortable as a caster. trap skills are fine if they help...mainly i want to be like part tank/part melee dps with self-healing if that helps.

Easy one: Start with unbongwah's Sacred Vanguard Paladin: https://www.ddo.com/forums/showthread.php/451677-Sacred-Vanguards-%28aka-Revisiting-S-amp-B-Paladins-for-New-Players%29

Shield-block and tumble through traps when needed.

unbongwah
10-16-2015, 11:13 AM
I think you missed that he wants a half-orc druid, not a paladin. Otherwise I would've recommended my own thread already. ;)

This is kind of a flavor build, but my first thought was HO druid 15 / rog 5 staff build: you get lvl 8 spells (Heal, Fires of Purity), an elemental form, and tier-5 Acrobat bonuses; HO provides bonuses to STR & 2H weapons. If you don't need lvl 8 spells, you can splash fighter for extra feats and possibly defensive stance for the boost to PRR & saves.

Unfortunately, the proposed balance changes (https://www.ddo.com/forums/showthread.php/466433-The-Balance-Change-post) will nerf staff builds unless Turbine decides to buff the Acrobat / Henshin trees to compensate. So this idea is less clever than I thought it was a week ago... :(

Otherwise, I dunno, maybe druid 15 / ftr 4 / barb 1? Sort of a druid variant on Axel's melee cleric (https://www.ddo.com/forums/showthread.php/454776-Axel-s-THF-Melee-Cleric-Build); since you can't mix druid & pally, you have to tweak the class mix. I admit I just made up that combo without thinking it thru yet, though. :o

tsumewulf
10-16-2015, 12:19 PM
um, if a half-orc druid build is too hard to do or not viable due to nerfs & stuff...then anything for a half-orc where i can be part tank/part melee dps with self-healing & survivability along with being able to solo epic quests on my own will work. not wanting to be difficult with this, just want a simple to follow build for a half-orc as there aren't many builds for the race online.

unbongwah
10-16-2015, 03:15 PM
Well, you're in luck then, because I posted a half-orc paladin two pages ago (https://www.ddo.com/forums/showthread.php/117232-Request-a-Build-Get-a-Build?p=5679929&viewfull=1#post5679929). :) Pretty typical THF pally: the only variation is I added DM of Finding for Lock Bash.

tsumewulf
10-16-2015, 10:17 PM
Well, you're in luck then, because I posted a half-orc paladin two pages ago (https://www.ddo.com/forums/showthread.php/117232-Request-a-Build-Get-a-Build?p=5679929&viewfull=1#post5679929). :) Pretty typical THF pally: the only variation is I added DM of Finding for Lock Bash.

so how would a 28pt build work? i can't make 32pt builds yet, not unlocked them yet.

tsumewulf
10-17-2015, 01:33 PM
Play a pure 20 druid. It is a fun experience solo. Everything works in heroics, so pick any style you like (casting, melee, or mixed).

i don't know how to build a pure druid or anything, i never learned how to build my own toons. i just picked the game back up this month so i feel like a noob at DDO still that's why i asked for some builds so just telling me to play a pure 20 druid does nothing to help me as i have no clue how to build it properly for casting, melee or mixed.

unbongwah
10-17-2015, 01:59 PM
so how would a 28pt build work? i can't make 32pt builds yet, not unlocked them yet.
It's mostly a question of how many skill pts you want. Normally I max at least Intim and UMD on my pallies; that req's INT 10 on a non-human pally, which costs 4 stat pts on a HO. INT 12 would let you max another skill, like Concentration or Heal.

For a 28-pt build w/out tomes, I would probably start 18 / 8 / 14 / 12 / 8 / 12; max Concentration, Intim, and UMD; feats follow the same order listed. Historically for 2H pallies, falchions are your best weapon option, apart from certain named weapons, like Carnifex (http://ddowiki.com/page/Carnifex) and SOS (http://ddowiki.com/page/Item:Sword_of_Shadow).

tsumewulf
10-17-2015, 07:18 PM
thanks for the help unbongwah, that HO Pally has me actually excited to play as a Pally for the first time ever.

ccd1977
11-03-2015, 11:36 AM
OK. It was verry late last night and stupid is as stupid does. I decided I was tired of my lvl 13 human paly and decided I wanted to try a monk out. So what does my genius do, I use a +5 heart. lol. OK. after realizing that what I did I almost just wanted give up BUT I was tired. Anyway, this morning I decided to ask the think tank (DDO Forum).

I can only change 5 levels on this character. That will leave me 8 levels of a mandatory paladin to use. I really want to play with a monk build since I have soo much time and money invested in this character. I have a +6 tome of Str already used.

What do you suggest I can do to make a Monk from this that will be simple and fun? Is it possible to use another +5 heart? Not sure how to do that if already in the reincarnate process.

Any help is appreciated. Thanks.

unbongwah
11-03-2015, 12:16 PM
Sorry, are you saying you've already used the +5 HoW and you're in the middle of LRing; or that you're trying to figure out what you can do with a +5 HoW on a pure pally?

ccd1977
11-03-2015, 12:39 PM
Sorry, are you saying you've already used the +5 HoW and you're in the middle of LRing; or that you're trying to figure out what you can do with a +5 HoW on a pure pally?


No problem. Already used the +5 heart. I can still go into the game but the character is flagged to reincarnate. So kind of both.

Nilzone
11-13-2015, 11:30 AM
Hello! Can I get links to Bard15, Fighter3, Rogue2 type builds for my Bard life (maybe beyond)? I have ideas for one. I'm thinking Str/Cha build. I want to have options for weapons as I don't have much gear prepared until about level 13.

I'm looking at 15, 14, 14, 14, 8, 16 right now. SWFx3, Shield Mastery, Quicken, Great Cleave ....

I'm thinking scims or heavy/light picks with light armor.

Just looking to confirm/double check what I'm doing.

Thanks!

unbongwah
11-13-2015, 11:55 AM
Hello! Can I get links to Bard15, Fighter3, Rogue2 type builds for my Bard life (maybe beyond)?
There's about a gazillion of them in the bard forums (https://www.ddo.com/forums/forumdisplay.php/181-Bard). A couple of samples:

https://www.ddo.com/forums/showthread.php/446859-The-Icebreaker-A-Freezing-Warchanter-Bard
https://www.ddo.com/forums/showthread.php/459261-Shadow-Bard-INT-Based-Shadar-Kai

I'm thinking scims or heavy/light picks with light armor.
Scimitars and heavy picks are a bad choice, as they don't benefit from Swashbuckling bonuses. [Well, if you have Tempest, scimitars do count as light weapons, but you don't gain any crit bonuses from SB, so it's still a subpar choice.] Light picks are still fine, although the crit nerfs hit Exploit Weakness, so they've lost some of their edge compared to other weapons.

Nilzone
11-13-2015, 12:15 PM
Scimitars and heavy picks are a bad choice

I figured there was a reason nobody was using them. I just couldn't find it.


Thanks for the links. I saw the ones you linked, but they are primarily based off of Iconics. Can you TR into an Iconic race then TR back out of it?

unbongwah
11-13-2015, 12:24 PM
Can you TR into an Iconic race then TR back out of it?
Regular races can HTR (http://ddowiki.com/page/Heroic_True_Reincarnation) as soon as they hit lvl 20; Iconics need to ITR (http://ddowiki.com/page/Iconic_True_Reincarnation) at level cap (which is about to go up). Your current race has no bearing on what race you can choose for your next life; i.e., you can HTR a regular char into an Iconic and ITR an Iconic into a regular race.

EDIT: this is a helpful list (http://ddowiki.com/page/List_of_Swashbuckler_weapons_with_improved_crit_pr ofile) for picking named weapons for a Swashbuckler.

ccd1977
11-14-2015, 10:37 AM
A little old school. 15 Paly/3 monk/2 fighter build. I was thinking unarmed or staff but I am open to other options for DPS. I am looking for strength based build. I have access to a +5 Str tome and +3 Dex. I wanna do Human 32 point build. Thanks.

ccd1977
11-14-2015, 10:39 AM
A little old school. 15 Paly/3 monk/2 fighter build. I was thinking unarmed or staff but I am open to other options for DPS. I am looking for strength based build. I have access to a +5 Str tome and +3 Dex. I wanna do Human 32 point build. Thanks.BTW this is a different toon than the one I was inquiring about above.

Capcom23
11-16-2015, 12:29 PM
Hi guys, I'm a returning player who's really not too keen on how things run anymore. (The last time I played there were no half elves or half orcs). I used to play a custom build known as "The SongBow" which for the life of me I can't even track down anymore. It consisted of 7 levels of bard, 5 levels of fighter, and 2 levels of ranger and utilized the arcane archer from the elf tree and the high BAB for a strong manyshot, self healing, and super good ranged damage. That seems much more difficult to accomplish and as such I'm looking for a really strong Eldritch Death Knight kind of build. I think it'd be really interesting/strong to make a wizard fighter combo that uses a heavy mix of necromancer and eldritch knight enhancements for self healing and super big sword explosions. I'm currently VIP now, so would someone help me out in constructing such a build?

unbongwah
11-16-2015, 02:54 PM
I used to play a custom build known as "The SongBow" which for the life of me I can't even track down anymore. It consisted of 7 levels of bard, 5 levels of fighter, and 2 levels of ranger and utilized the arcane archer from the elf tree and the high BAB for a strong manyshot, self healing, and super good ranged damage.
Do you mean this one (https://www.ddo.com/forums/showthread.php/144822-The-Artistic-Archer-(A-build-by-request))?

Recent changes to the AA and DWS trees make archery more viable than they were before; though the playing field is still tilted in favor of monkchers using MS+10 Thousand Stars (http://ddowiki.com/page/Ten_Thousand_Stars). The downside is the best of the new Enhancements are pretty backloaded into both trees, IMO, which means you have to invest most of your APs into them to do good ranged DPS, leaving little left for other PrEs. I.e., playing a pure ranged archer build has gotten more powerful, but at the expense of versatility.

That seems much more difficult to accomplish and as such I'm looking for a really strong Eldritch Death Knight kind of build.
https://www.ddo.com/forums/showthread.php/452538-Shadovar-Infiltrator
https://www.ddo.com/forums/showthread.php/455033-Blade-of-Velsharoon

Capcom23
11-17-2015, 11:39 AM
Yes, that is the previous build I was using. As for those two builds you've linked, I was taking a look at them but the layout is very confusing for one such as myself who's not super familiar with min-maxing what feats or enhancements to take when and what not. Also keeping mind I have access to no past lives or "sun elf" if there was anyway you could make it slightly more accessible for me I would appreciate it. I have 32 point build and I am VIP. It's just that since I've come back it seems that people are not really as concerned with doing things with the group mentality anymore. There's no more dedicated healers and there seems to be a huge emphasis on rushing down dungeons. Without knowing this I thought it would be fun to make a pure Fighter kensei build. I quickly came to realized that without self healing I was a complete liability and my damage was not up to snuff in comparison to my constant deaths.

Long post aside, if you could just break that down for me and help me out I would really appreciate it. I really do love the idea of eldritch knight, and I'm really only looking at the necromancy so I can self heal without needing to go warforged.

unbongwah
11-17-2015, 02:31 PM
A couple of disclaimers: first off, those builds rely on past lives, gear, etc. to be EE-viable, which you won't have on a first-lifer; and second, Eldritch Knight has always been a weak DPS tree, but it looks even more weaksauce compared to all the melee buffage since last summer. So basically, you're combining a weak-DPS melee PrE with a somewhat-gimped caster build and hoping the synergies outweigh the drawbacks. Personally, I don't think they do, which is why I have no active EK alts these days. :( But if you're committed to the build concept and don't mind the extra challenge of being more-than-slightly gimpy, let's discuss How to Build an EK Pale Master.

Before you begin, there are several decisions you need to make, which will depend partly on playstyle preference and partly on what resources you have available:

Race: sun elves are considered optimal because they can get up to +4 INT, +3 Spell Pen, +1 Enchant DCs, and -15% ASF reduction (http://ddowiki.com/page/Arcane_spell_failure#Enhancements), though it costs 18 APs to max out all of those bonuses. The downsides are Morninglords (http://ddowiki.com/page/Sun_Elf_%28Morninglord%29) are an Iconic race so you have to pay to unlock them; and they always start with cleric at first level, although you can LR +1 (http://ddowiki.com/page/Lesser_Reincarnation) to get rid of it. [Note that MLs are included with Shadowfell (http://ddowiki.com/page/Shadowfell_Conspiracy) CE and Turbine usually puts the expansion packs on sale for 50-75% off for Thanksgiving / Black Friday. So you've come back just in time to save big on the expansions soon. :cool:] After sun elves, I'd say it's a toss-up between drow (+4 INT, -15% ASF) or human (extra feat, +1 INT, Spellpower Action Boost).
Class split: Presuming you want lich form which req's 18 wiz lvls, the question mark is what to do with your last two lvls. You can try to do pure wizard, which has the advantage of an extra metamagic and PM capstone; but you have no armor profs, which means either buying them thru EK (which caps out at medium) or using feats. Rogue splash for trap skills & Evasion or ftr splash for extra feat(s) and higher BAB are the obvious options. If you have Artificer, you might also consider splashing it, esp. if you want to use repeaters rather than melee. I would also consider barb 1 / ftr 1 splash: trade a feat for +10% run speed; once you get used to higher-run-speed classes like barbs, rogs, etc. it's very hard to go back to the slowpokes. ;)
Combat style: this is up to you, although two advantages to SWF are (a) getting to use an orb (http://ddowiki.com/page/Orb) in your offhand (most of which are geared to casters) and (B) it has no stat pre-reqs unlike THF & TWF, so it's easier to pull off w/out tomes etc. S&B will have the weakest DPS and you have to contend with extra ASF, but it does provide extra defenses. Like I said, repeaters are also an option w/arty splash, since their high rate of fire means you do pretty good DPS right out of the gate; by the time your ranged DPS starts dropping off, you'll probably switch to spells and there are a number of runearms (http://ddowiki.com/page/Runearm) with caster bonuses as well. [Minor bonus: the atk speed penalty from zombie form only affects melee.] You could also try an archer, although my gut feeling is you'd have to spend too much on AA and not enough on PM, making an already flavorful build truly gimpy. :(


Once you narrow down your parameters, it'll be easier to steer you to a proper build.

Capcom23
11-17-2015, 02:43 PM
Race: I'd say Drow is the more preferable until I get access to the Sun Elf.

Class Split: I don't have access to the artificer yet, but I do like the idea of having the heavier armor proficiency so I'd say 2 levels of fighter sounds good.

Combat Style: Single Weapon fighting with an orb sounds like a good choice from the information you've just put forward.

I do realize that maybe this won't be the tier one build, but I really love the idea of the gish and I'm an old school D&D player at heart. I do appreciate that you're willing to accommodate me in this regard and I appreciate your help.

unbongwah
11-17-2015, 04:24 PM
That actually makes things easier, as it's a pretty straight-forward conversion of Blade of Velsharoon:

Lich Squire
18/2 Wizard/Fighter
True Neutral Drow


Level Order

1. Wizard 6. Wizard 11. Wizard 16. Wizard
2. Wizard 7. Wizard 12. Wizard 17. Wizard
3. Wizard 8. Wizard 13. Wizard 18. Wizard
4. Fighter 9. Wizard 14. Wizard 19. Wizard
5. Wizard 10. Wizard 15. Wizard 20. Fighter


Stats
28pt 30pt 32pt Level Up
---- ---- ---- --------
Strength 8 8 8 4: DEX
Dexterity 12 12 12 8: INT
Constitution 14 14 14 12: INT
Intelligence 20 20 20 16: INT
Wisdom 8 8 8 20: INT
Charisma 10 12 14 24: INT
28: INT

Skills
W W W F W W W W W W W W W W W W W W W F
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Concent 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spellcr 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Perform 2 1 1 1 2 1 1 1 1 11
Heal 2 1 2 1 1 1 1 1 1 11
Search 1 1½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 1 1 1 1 11
UMD 2 1 1 1 1 1 1 1 1 1 11
Spot 1 ½ 2 2 2 ½ 8
Balance 2 1 1 1 1 1 7
Jump 1 1
Tumble 1 1
------------------------------------------------------------
28 7 7 7 7 7 7 7 7 7 7 8 8 8 8 8 8 8 8 9


Feats

1 : Single Weapon Fighting
1 Wizard : Extend Spell
3 : Insightful Reflexes
4 Fighter: Precision
6 : Greater Spell Focus: Necromancy (or Arcane Initiate)
6 Wizard : Spell Focus: Necromancy
9 : Spell Penetration
11 Wizard : Maximize Spell
12 : Improved Single Weapon Fighting
15 : Improved Critical: Piercing
16 Wizard : Heighten Spell
18 : Greater Spell Penetration
20 Fighter: Greater Single Weapon Fighting
21 Epic : Overwhelming Critical
24 Epic : Epic Spell Penetration
26 Destiny: Perfect Single Weapon Fighting (or Epic Spell Power: Negative)
27 Epic : Ruin
28 Destiny: Hellball


Enhancements (80 AP)

Drow (4 AP)


Spell Resistance

Arcane Fluidity III



Pale Master (35 AP)


Dark Reaping, Zombie Form, Vampire Form, Wraith Form, Lich Form

Spell Critical, Negative Energy Conduit III
Efficient Maximize III, Spell Critical, Bone Armor III
Cloak of Night II, Spell Critical, Intelligence
Spell Critical, Intelligence
Necromantic Focus, Improved Shrouding



Archmage (11 AP)


Magic Missile, Gust of Wind, Chain Missile

Subtle Spellcasting I, Traditionalist Caster III, Spell Critical
Spell Critical



Eldritch Knight (Wizard) (14 AP)


Eldritch Strike, Spellsword: Acid

Improved Mage Armor III, Item Defense I
Improved Shield III, Martial Training
Arcane Barrier III



Harper Agent (12 AP)


Agent of Good I

Harper Enchantment, Strategic Combat
Versatile Adept II, Know the Angles III
Strategic Combat



Kensei (4 AP)


Kensei Focus: Light Blades

Haste Boost III




Destiny (24 AP)

Shadowdancer


Shadow Lance III, Technician I
Lithe III, Skill Mastery
Cloak of Shadows, Shrouding Strike III, Grim Precision III
Improved Invisibility I
Shadow Manipulation, Untouchable
Consume, Shadow Form


Twists of Fate (26 fate points)


Energy Burst: Acid (Tier 4 Draconic)
Piercing Spellcraft (Tier 3 Magister)
School Specialist: Necromancy (Tier 2 Magister)


A few comments:

EDIT: Heal skill boosts your Negative Spellpower; Perform boosts Sonic Spellpower; Spellcraft boosts elemental / Force / untyped Spellpower. So that's why those skills are maxed out. Concentration & UMD should be self-explanatory; and you need 7 ranks of Balance to take GSWF. After that, it's mostly just a matter of figuring out where to dump the rest of one's skill pts; I maxed Search because True Seeing isn't good enough for all secret doors anymore.
Needs DEX 13 for Precision; if you have a +1 DEX tome, you can put your lvl 4 stat pt into INT instead of DEX.
Since you don't have any PL feats you can take, I invested in Spell Pen feats, since you don't have PLs to help out here.
One possibility is to zip to 20 on this build then HTR so you can add Arcane Initiate the second time around.
This AP spread provides -20% ASF; a -15% ASF blue augment gets most heavy armors (http://ddowiki.com/page/Category:Heavy_armor) down to zero ASF. Alternatively, since Shadowdancer grants Evasion, switch to light armor while in SD and reduce ASF accordingly.
The listed Twists are a best-case scenario; it will be a loooong time before you actually have 26 Fate pts, I'm afraid.

Capcom23
11-17-2015, 05:44 PM
In what order would you recommend I take the enhancements?

unbongwah
11-17-2015, 07:39 PM
In what order would you recommend I take the enhancements?
Depends on whether you want to focus on melee or spellcasting first. If melee: take the Harper enhs ASAP (T3 Strategic Combat is what provides INT to dmg), then work on EK; for low levels, I'd rely on Cure pots (or hires) rather than undead form for healing, esp. since zombie takes melee speed penalty. If spellcasting: focus on PM & AM first, then shift into Harper & EK once you start melee-ing more.

Fortunately, Enhancements can be reset at any time in public areas, so feel free to experiment to see which approach you like more while leveling.

Capcom23
11-20-2015, 11:01 AM
That's pretty cool. Quite a talent you've got there. Do you have any thoughts on a pure bard war-chanter? My bards up to level 16 and I have a lesser heart of wood and I think I may be the only person in the entire universe who doesn't really like swashbuckler that much.

unbongwah
11-20-2015, 11:24 AM
Do you have any thoughts on a pure bard war-chanter? My bards up to level 16 and I have a lesser heart of wood and I think I may be the only person in the entire universe who doesn't really like swashbuckler that much.
INCONCEIVABLE! :eek:

Most of the WC builds these days seem to be freeze-specced. A few ideas in these threads:
https://www.ddo.com/forums/showthread.php/446859-The-Icebreaker-A-Freezing-Warchanter-Bard
https://www.ddo.com/forums/showthread.php/449051-The-Ice-Baron-Freeze-Specced-Pure-Bard-Swashbuckler

ricky4105
11-25-2015, 10:19 PM
I just started playing again, and just re-purchased VIP, so I have access to the monk class again! I'm not too sure what's good anymore, and I want to start fresh. Can someone help me with a decent returning monk build? 32 points, human or half-elf preferably.

I also heard monks weren't doing too well, so possibly a druid build focusing on using the water form? (Love the look of water form :P)

Druids and monks were my two favorite classes, so i'd like to find some builds that allow me to do decent dps, so I don't drag my group down, while being able to play what I enjoy.

Kurgan224
11-27-2015, 09:39 PM
Hi all, just returning to DDO after many years away. Bought Artificer with points from the store specials and was looking for a good build, probably warforged using a repeater. It would be first life, I have 32 point builds and basically no gear, so it would be starting from the ground up. I would like a build that can solo well, perhaps with a splash of rogue for traps and locks if needed.

Thanks.

unbongwah
11-27-2015, 11:25 PM
https://www.ddo.com/forums/showthread.php/386775-Dubbell-O-Seven-casting-ranged-focused-artificer

Kurgan224
11-28-2015, 02:11 PM
Thanks, playing with that one now :)

Hasacz
11-28-2015, 02:26 PM
Hey,

I'm looking for a build for a friend to get him into game. He's an old time WoW player, but recently he got bored with Warcraft and wanted to try something new. I've seen dwarven battle cleric build on the frontpage but unfortunately it's outdated(enchantments). He would really like to play paladin but I dont think it's a good first life choice for a 28 points build character. I've got some basic gear for him, mostly heavy armors from different level ranges and +2 wisdom tome. Our exping party gonna be me with my pure bard(3rd life) - exping as warchanter and him. I'd be greatful for any propositions. Thanks in advance.

unbongwah
11-28-2015, 04:11 PM
He would really like to play paladin but I dont think it's a good first life choice for a 28 points build character.
Actually, pallies make excellent first-life builds these days: high saves, good self-heals, high PRR/MRR from Sacred D., and pretty good DPS. See my Sacred Vanguards thread for S&B examples; there's also plenty of KotC pure pallies out there. For something more "exotic," there's Steel Shrine (https://www.ddo.com/forums/showthread.php/449262-Steel-Shrine); essentially a typical KotC build but with a heavy FvS splash for Ameliorating Strike. For a F2P variant, pal 15 / cleric 4 / ftr 1 works pretty good, IMO.

Of course, if you want him to play a healer for your static group, I'll never tell him how good pallies are... ;) Axel's build (https://www.ddo.com/forums/showthread.php/454776-Axel-s-THF-Melee-Cleric-Build) should work on a first-lifer too.

Discpsycho
11-30-2015, 01:00 AM
I just started playing again, and just re-purchased VIP, so I have access to the monk class again! I'm not too sure what's good anymore, and I want to start fresh. Can someone help me with a decent returning monk build? 32 points, human or half-elf preferably.

I also heard monks weren't doing too well, so possibly a druid build focusing on using the water form? (Love the look of water form :P)

Druids and monks were my two favorite classes, so i'd like to find some builds that allow me to do decent dps, so I don't drag my group down, while being able to play what I enjoy.

Ricky, unfortunately you're correct about monks not being fantastic at the moment. The only decent pure monk build I can think of is the Shuricannon (https://www.ddo.com/forums/showthread.php/452990-Shuricannon-2-0) (follow the link in the first post for the original, which is more defensive), but it's a little outdated and isn't quite as powerful as some of the other thrower builds out there. You could also try a Monkcher (https://www.ddo.com/forums/showthread.php/468239-Building-a-Better-Monkcher).

Regarding caster druids, Gingerspyce's build (https://www.ddo.com/forums/showthread.php/427398-Gingerspyce-s-caster-healer-quasi-tank-build) seems to be popular, or you could try splashing Sorceror (https://www.ddo.com/forums/showthread.php/454645-DeathTitan-Ice-Druid).

Alternatively, you could combine the two and make a Druid/Monk (https://www.ddo.com/forums/showthread.php/454134-The-WoodChipper-Drunker-(druid-fighter-monk-melee)-Build-v2-0) melee, which is a little squishier than the current gold standard (https://www.ddo.com/forums/showthread.php/461637-Need-help-finding-a-Max-DPS-druid-build) of wolf builds (post #3)

PrinceMyshkin
12-02-2015, 04:53 AM
I may be looking for the impossible. My playing and game research time are very limited and perhaps someone can point me to an existing build that may meet my needs. My favorite builds have been a Ranger/Rogue of my own (more or less) design, a Tempest Warpriest I modified to an Arcane Archer Warpriest, and a Rusty Shiv that I also modified for archery with my limited knowledge and experience. The highest level I've gotten is 17. I'm on a very slow connection and if I wade into a crowded battle the game becomes unresponsive. My best tactic for boss rooms is to open the door, cowardly run away and hope my hireling (usually a bard, they're surprisingly tough if they would just remember to heal themselves) will engage the enemy while I Manyshot from a distance.

I'm F2P with Drow, Bard, Monk, and Druid unlocked. I have enough TP to unlock a single race or class if needed but would prefer to spend it on adventure packs.

Things I'd like to have:
1. Very strong archery skills. In theory any type--bow, xbow, repeater, or thrown--would be OK, but greatly prefer arcane arrows for obvious reasons.

2. Trapping. Although I'm finding at upper levels that even maxed out skills (in the skill point sense) often don't work, still it has really been handy.

3. Non-human. I really like the Halfling's Dragonmark healing and leeches or Dwarves LR drinking.

4. No tomes until high levels. I simply cannot afford them.

5. Death Ward would be nice, which I think means either 7 Cleric, 9 Druid or 14 Paladin. I don't have that on any archer build and maybe there's a better solution but there's got to be something better than having to wait 10 minutes doing nothing while my levels come back.

6. Arrow of Slaying and Paralyze Arrows work really nice for me, but may not be possible with the above. Again, I'm open to suggestions.

7. For the occasions when I do get crowded, obviously I need some decent melee. Two of the above builds have Ameliorating Strike, Cleave and Great Cleave which are nice when they work, but often wasted due to lag. I hit the key only to find the enemy isn't in front of me anymore. I generally do better just spamming the attack key.

8. Some kind of protection against Hold Person. If my hireling is struggling, this often leads to a wipe.

FranOhmsford
12-02-2015, 05:40 AM
I may be looking for the impossible. My playing and game research time are very limited and perhaps someone can point me to an existing build that may meet my needs. My favorite builds have been a Ranger/Rogue of my own (more or less) design, a Tempest Warpriest I modified to an Arcane Archer Warpriest, and a Rusty Shiv that I also modified for archery with my limited knowledge and experience. The highest level I've gotten is 17. I'm on a very slow connection and if I wade into a crowded battle the game becomes unresponsive. My best tactic for boss rooms is to open the door, cowardly run away and hope my hireling (usually a bard, they're surprisingly tough if they would just remember to heal themselves) will engage the enemy while I Manyshot from a distance.

I'm F2P with Drow, Bard, Monk, and Druid unlocked. I have enough TP to unlock a single race or class if needed but would prefer to spend it on adventure packs.

Things I'd like to have:
1. Very strong archery skills. In theory any type--bow, xbow, repeater, or thrown--would be OK, but greatly prefer arcane arrows for obvious reasons.

2. Trapping. Although I'm finding at upper levels that even maxed out skills (in the skill point sense) often don't work, still it has really been handy.

3. Non-human. I really like the Halfling's Dragonmark healing and leeches or Dwarves LR drinking.

4. No tomes until high levels. I simply cannot afford them.

5. Death Ward would be nice, which I think means either 7 Cleric, 9 Druid or 14 Paladin. I don't have that on any archer build and maybe there's a better solution but there's got to be something better than having to wait 10 minutes doing nothing while my levels come back.

6. Arrow of Slaying and Paralyze Arrows work really nice for me, but may not be possible with the above. Again, I'm open to suggestions.

7. For the occasions when I do get crowded, obviously I need some decent melee. Two of the above builds have Ameliorating Strike, Cleave and Great Cleave which are nice when they work, but often wasted due to lag. I hit the key only to find the enemy isn't in front of me anymore. I generally do better just spamming the attack key.

8. Some kind of protection against Hold Person. If my hireling is struggling, this often leads to a wipe.


Sounds like you want at least 12 Ranger for Arcane Archer {though you could probably get away with 5 if you're not bothered about having Metalline or Aligned Arrows, 6 will get you Metalline}.
5 Rogue

If you're willing to buy Morninglord Iconic Race you can use the Morninglord Blessing of Amaunator Enhancement to self cast Mass Deathward, Mass Spell Res and Mass Aid all in one go.
It will mean you start life as a Cleric so you could use your 2 levels spare for either 3 Cleric, 14 Ranger or 7 Rogue.

So:
Morninglord
14 Ranger / 5 Rogue / 1 Cleric
12 Ranger / 7 Rogue / 1 Cleric
12 Ranger / 5 Rogue / 3 Cleric
are your choices.

You won't get Freedom of Movement out of that unfortunately but there is a Lvl 9 FvS Hireling {Lani Vesta} you can carry around with you to cast it on you {Call her at start of quest, target yourself and tell her to cast it then dismiss her} and there are also a couple of rare boots that give permanent FoM.


I'd level it as:
1) Cleric {No choice here if Morninglord}
2) Rogue
3) Ranger
4) Rogue
5) Ranger
6) Ranger
7) Ranger
8) Ranger
9) Ranger
10 Rogue
then take the extra Rogue levels when your trap skills {Search and Disable are the big two} fall away to get them back up.

PrinceMyshkin
12-02-2015, 06:50 AM
Sounds like you want at least 12 Ranger for Arcane Archer {though you could probably get away with 5 if you're not bothered about having Metalline or Aligned Arrows, 6 will get you Metalline}.
5 Rogue

If you're willing to buy Morninglord Iconic Race you can use the Morninglord Blessing of Amaunator Enhancement to self cast Mass Deathward, Mass Spell Res and Mass Aid all in one go.
It will mean you start life as a Cleric so you could use your 2 levels spare for either 3 Cleric, 14 Ranger or 7 Rogue.


Thanks! I tried Metalline but not in any analytical way. Nothing caught my eye so I went back to Morphic which definitely makes a difference when fighting different mob types. I generally use Force arrows for undead and Paralyzing for everything else. No doubt some of the problem is between the keyboard and the chair, but as a school headmaster working on my Master's, I'd rather play the game than study the game. :D But taking 3 hours to do Dreams of Insanity recently (my jumping skills are pathetic--hit a couple of runes, kill beholder, run hide for 10 minutes, miss jump, kill beholder, run hide for 10 minutes, miss jump again, etc.) made me wonder if there was a better way.

Hmm, the Morninglord may be a great idea! My first thought was that I didn't have enough TP for that, but they are 50% right now so that is a possibility. I don't have much upper level content and am saving up for VoT or waiting for it to go on sale. But the Morninglord could pay for itself favor farming fairly fast. (Practicing my alliteration.) I also didn't understand how the iconic heroes work. I assumed you only had 5 class choices, not 19. That sounds ideal for a casual player.

Edit: Oops, nvm. Sale ended a couple of days ago. Bummer!

Couldn't I get FoM with 14 Ranger?

unbongwah
12-02-2015, 10:19 AM
5. Death Ward would be nice, which I think means either 7 Cleric, 9 Druid or 14 Paladin.
If you have Tangleroot, you can farm for Flesh Render Guards (http://ddowiki.com/page/Item:Visor_of_the_Flesh_Render_Guards). Only lasts 7 minutes, but it's not exclusive, so you can farm as many FRGs as you need. If you don't have TRG, some of the divine hirelings (http://ddowiki.com/page/List_of_Hirelings) have DW.

[For beholders, what you really want is either (A) Deathblock item + level-drain immunity, (B) spell absorption gear so DW doesn't get disspelled, and/or (C) sufficient burst ranged DPS that you can kill them before you get within range of their ray spells & antimagic field.]

8. Some kind of protection against Hold Person.
Warforged / Bladeforged are naturally immune to Hold spells, but you don't have them unlocked, I presume. Otherwise you need either high Will saves or Freedom of Movement. Unfortunately, it looks like only one hire has FoM and she doesn't have DW as well. There are few FoM items (http://ddowiki.com/page/Freedom_of_movement), but most of them are either epic items (which does you no good for heroic leveling) or raid gear (which you can't exactly acquire while soloing).

A rogue-splashed ranger will do most of what you want: trap skills, strong archery DPS with melee backup (or vice versa), no need for tomes, FoM. The only problem is archery is still a backloaded combat style, IMHO, which makes heroic leveling tedious. Repeaters are strongest early on, IMO; monk-based shuriken builds start low but finish high.

PrinceMyshkin
12-02-2015, 11:24 AM
@unbongwah:

Thanks very much, but I fear you've raised more questions than answers. :D I'll start another thread rather than cluttering this one up more (This thread should have its own forum section.) for my questions are somewhat off-topic.

Suzaku
12-06-2015, 02:07 AM
Looking for a 36 point buy build for elven tempest ranger that can do traps. It's mostly for TR run.

unbongwah
12-06-2015, 11:03 AM
Fairly trivial to adapt this build (https://www.ddo.com/forums/showthread.php/423116-Tempest-Trapmonkey-for-new-players?p=5693829&viewfull=1#post5693829) to 36 pts. If you have Harper, consider bumping up INT and investing in Know the Angles.

Hasacz
12-06-2015, 07:17 PM
Hey guys, so I've recently made myself an alt on which I wanna play some ranged combat builds. Currently playing first life at epic levels following Unbongwah's pure ranger 41AA/39DS build. I like it a lot, tho it's much too much clicking for me late game, all these DWS active shots are so annoying ^^.

So I wanted next life to be 12 monk/6 ranger/2 fighter Shiradi Monkcher, but I dont really know what do you focus on building this character. I mean I've heard there's a path where you use enchancements focus feats and magister's +3 DC twist to make your AA paralyzing arrows DC really high, but how is this viable in EE/raid wise? I thought most of the raid enemies are immune to this effect and that would require plenty of effort to beat EE monsters saves. Also isn't Shiradi's Nerve Venom enough? I'd like this character to be an elf cause I don't have half elf race yet too.

2nd build I'd like to try is pure rogue mechanic, probably dex based cause I dont have that many great tomes used on it's character. Only +3 dex and +2 wisdom so far, I know +5 dex would be really helpful with dumping starting DEX for both builds and maxing out WIS/INT respectively. So which race do you use playing this kind of mechanic life: halfling, human or drow?

EDIT: I figured out myself how this mechanic should look like thanks to other threads, came up with something like human starting stats: 8 str 18 dex 14 con 16 int 10 wis 8 cha, usual feats: point blank, rapid reload, rapid shots, precision, precise shot, imp precise shot, imp crit ranged, IR, overwhelming crit, combat archery, holy strike, imp sneak attack, doubleshot. From bonus rogue feats I've chosen imp evasion, opportunist(+10 fort bypass), slippery mind and defensive roll(not sure about this one). Action points: 1 human, 23 assassin, 44 mechanic, 12 harper(int to hit and dmg + know the angles). All level ups in int, 18 starting dex +3 tome for combat archery. I guess it should work.

But I still have no idea how should I work on monkcher feats(except basic one like 10k + grandmaster) and action points. Someone can lend a hand?



Thanks in advance, cheers.

EAugust
12-17-2015, 11:52 PM
OK folks, I'm a player from a few years ago who is returning (and bringing a couple friends to try out DDO). But I need some build help. The updated enhancement system is changed enough that I don't want to design builds yet for fear of screwing something up. So, what I need it 3 builds. I need them all the same race (we RP as brothers). I prefer human, but elf or 1/2elf is OK too. I want our little group to be mostly self-sufficient since that was how we played in NWN. So, here is what I'm humbling requesting;

F2P, 28 pt builds:
#1) fighter type that is robust and has high defense, DR, or AC to be able to tank well, but also be able to have a high damage output. Damage output is the priority however.
#2) cleric like the old "font of healing" ... 1st priority is heals, 2nd priority is physical damage (maybe ranged damage with Zen archery/AA?), spell damage not a high priority but is nice
#3) spell caster, and would prefer an arch mage with great crowd control and high damage output (force damage with arch mage evocation/force damage focus)

At least one build should be able to search somewhat and have some trapmonkey skills, so multiclassing is OK. I would like the builds to include exactly what enhancements to take at each level, rather than final list of total enhancements. Also, as a bonus, reasonably and easily obtainable gear to optimize each build and the location to find said gear would be nice too.

OK.. thanks!

EAugust
12-18-2015, 02:49 AM
Oh, forgot to mention, not to worried about epic destinies or even levels over 20 since we will prolly TR at 20. .... Unless that's a bad idea....

goodspeed
12-18-2015, 03:10 AM
sounds like an original arti (wizard rog), a battle cleric (11cleric 6 fighter 3bard), and a 2 handed bard fighter with displace. I mean monk and art would be better but those aren't in the cards. So those 3 should be able to steamroll alone or in group.

unbongwah
12-18-2015, 10:01 AM
#1) fighter type that is robust and has high defense, DR, or AC to be able to tank well, but also be able to have a high damage output. Damage output is the priority however.
#2) cleric like the old "font of healing" ... 1st priority is heals, 2nd priority is physical damage (maybe ranged damage with Zen archery/AA?), spell damage not a high priority but is nice
#3) spell caster, and would prefer an arch mage with great crowd control and high damage output (force damage with arch mage evocation/force damage focus)


Fighters are badly in need of an overhaul; either a barb or pally will both out-DPS and out-survive them. For a traditional S&B pally, see my Sacred Vanguards thread; for a pure barb, it's hard to go wrong with Zoda (https://www.ddo.com/forums/showthread.php/453857-Zoda-Pure-Zergbarian) (28 pt version: STR 18 CON 16 DEX or INT 10, depending on whether you want extra skill pts or +1 Reflex saves).
Axel's build (https://www.ddo.com/forums/showthread.php/454776-Axel-s-THF-Melee-Cleric-Build) is probably your best bet for a classic battlecleric: plenty of healing, decent melee DPS (...well, for a cleric), some hate-tanking potential. I've not yet made up my mind how to build an AA cleric these days.
One of the downsides of the Enhancement overhaul is that you can only choose one Archmage specialty; you can no longer do, say, an Evo / Enchantment hybrid. I would say a Pale Trapper (https://www.ddo.com/forums/showthread.php/422622-Pale-Trapper-for-new-players-(Human-18-2-Wizard-Rogue)) would be your best bet; which also serves as the party trapper.

EAugust
12-18-2015, 11:59 AM
TY for the advice folks. The fighter doesn't have to be a "fighter" class per say, I just meant is a melee builds; barb, pally, ranger are all fine too. The do have to be free to play, so monk splashes, warforged, etc won't do because we have now favor yet.. I took a quick peek at the build suggestions, and liked them except I would prefer the mage to be evocation focused (for stacking up MM/chain missile) standard spells, SPA's, and maxed/empowered spells. I don't know if you can still do it, but my prior arch mage was like a machine gun spamming force spells and SPA force spells. Also really want him to be able to confidently do CC with mass holds, mass charm, etc (I wasn't sure if the build could do that). Also, any ideas for gear/gear locations? We might be VIP by the time we are higher levels if the guys really like DDO. I was VIP when I used to play, so gear choice might improve.

unbongwah
12-18-2015, 12:09 PM
I would prefer the mage to be evocation focused (for stacking up MM/chain missile) standard spells, SPA's, and maxed/empowered spells. I don't know if you can still do it, but my prior arch mage was like a machine gun spamming force spells and SPA force spells. Also really want him to be able to confidently do CC with mass holds, mass charm, etc (I wasn't sure if the build could do that).
It's pretty easy to do Pale Master + Evo or Enchant Archmage rather than purely a Necro build.

EAugust
12-18-2015, 08:10 PM
OK cool, I'll go with those suggestions.. TY folks

mordin69
12-25-2015, 04:15 PM
hello looking for a new pali life the req. are dwarf for race have +5 tomes to all stats 36 point build and access to Harper tree to have lots of gaxes and daxes for use if nothing seem's to be better would like great dps/healing/survivablity any help would be great ty vm

Goodgulf
12-25-2015, 10:16 PM
Hello,

I must confess that I am a "diletantte", at best, DDO player (I play a number of MMOs), but I am fascinated by DDO's adaptability in character-template construction. Hence, I keep coming back, and expect I always shall.

I am a roleplayer who often places character-development ahead of min-maxing/zerging/twinking, but I nevertheless have no wish to play any character that does not possess some teeth ...

Anyway, this latest wacky notion I've had seems to be beyond my meagre template-design skills: I have this crazy notion of melding Turn Undead and DC-Cleric-casting with Silver Flame Exorcism and the Elf/Elf-AA racial PrEs; I'd also like to include at least a little Warpriest ... I expect this is a tall order; anyone up for a challenge?

Mainly, I'm absolutely positive that I don't have enough playing-experience to properly plan TU/Casting DC requirements on what must surely be an extremely tight build.

So, this is my first build-request.

I also have a second ...

This one follows some similar themes, and the character has already been generated: an Elf MCing Cleric (again, Silver Flame), Paladin and Ranger, but as a slightly-tanky-damage-dealer type (Ranger PrEs, not Elf AA), rather than a TU-Exorcist; my projected level-split on this second character is currently Cle6Pal3Rgr11, but I am wondering if Cle5/Pal4/Rgr11 or Cle5Pal3Rgr12 would be better; remarks would be highly appreciated.

Thanks in advance,

GG

unbongwah
12-25-2015, 11:27 PM
This one follows some similar themes, and the character has already been generated: an Elf MCing Cleric (again, Silver Flame), Paladin and Ranger, but as a slightly-tanky-damage-dealer type (Ranger PrEs, not Elf AA), rather than a TU-Exorcist; my projected level-split on this second character is currently Cle6Pal3Rgr11, but I am wondering if Cle5/Pal4/Rgr11 or Cle5Pal3Rgr12 would be better; remarks would be highly appreciated.
See my Tempest Warpriest thread, specifically this build (https://www.ddo.com/forums/showthread.php/431930-Adventures-in-Theorycrafting-Tempest-Warpriests?p=5454458&viewfull=1#post5454458). It's actually gotten more powerful than it was a year ago, although Enhancements need redoing.

Goodgulf
12-26-2015, 03:00 PM
See my Tempest Warpriest thread, specifically this build (https://www.ddo.com/forums/showthread.php/431930-Adventures-in-Theorycrafting-Tempest-Warpriests?p=5454458&viewfull=1#post5454458). It's actually gotten more powerful than it was a year ago, although Enhancements need redoing.

Thanks for the quick reply, and for the assist: the build you linked got my mind churning, "why Rgr12 ... why Rgr12?", which led me to assess that the 4th DWS Core was valuable enough, and that I had other reason to dip deeply into DWS as this character's primary PrE.

Ooooh, I had forgotten to mention that the character is DragonMarked, in order to use the Displacement ability.

So, I've decided on Cle5/Pal3/Rgr12 as the level-split, with the following investment in PrEs; please tell me where I'm completely wrong and stupid.


Elf (18 AP)
1 AP Core: Elven Accuracy I
2 AP Tier1: Aerenal Weapon Training I
2 AP Core: Elven Dexterity I

1 AP Tier1: DM Focus I
2 AP Tier2: Lesser DM of Shadow
2 AP Tier2: Aerenal Weapon Training II

2 AP Tier3: Greater DM of Shadow
2 AP Tier3: Aerenal Weapon Training III
1 AP Tier3: Fey Energy Tap I

2 AP Tier4: Aerenal Weapon training IV
1 AP Tier4: Skill


Tempest (6 AP)
1 AP Core: Shield of Whirling Steel
2 AP Tier1: Improved Defense I-II
2 AP Tier1: Whirling Blades I

1 AP Core: Tempest


Deepwood Stalker (34 AP)
1 AP Core: Far Shot
3 AP Tier1: Tendon Cut I-III
1 AP Tier1: Favored Defense I

1 AP Core: Sneak Attack
1 AP Tier2: Improved Weapon Finesse
3 AP Tier2: Action Boost: Melee/Ranged I-III

1 AP Core: Sniper Shot
3 AP Tier3: Favored Hunter I-III
2 AP Tier3: Aimed Shot*
2 AP Tier3: Dexterity I
2 AP Tier1: Favored Defense II-III

1 AP Core: Advanced Sneak Attack
3 AP Tier4: Killer I-III
2 AP Tier4: Merciful Shot (Strike)*
2 AP Tier4: Dexterity II
2 AP Tier4: Leg Shot*

2 AP Tier5: Strikes Like Lightning
2 AP Tier5: Head Shot


Arcane Archer (15 AP)
1 AP Core: Arcane Archer
2 AP Tier1: Shock Arrows
2 AP Tier1: Conjure Arrows

1 AP Core: Morphic Arrows
4 AP Tier2: Force Arrows I-II

1 AP Core: Metalline Arrows
2 AP Tier2: Force Arrows III
2 AP Tier3: Dexterity I

Warpriest (6 AP)
1 AP Core: Smite Foe
2 AP Tier1: Righteous Weapons I
2 AP Tier1: Sacred Touch I-II

1 AP Core: Resilience of Battle

KotC (1 AP)
1 AP Core: Slayer of Evil I



I've applied "*" to a couple of entries, as they struck me with interesting ideas ...

Can Aimed Shot be spammed to quickly help build stacks of Archer's Focus?

Merciful Shot is also Merciful Strike!

Leg Shot might be useful if the character has to debuff a mob for "kiting" purposes ...

So, thanks again.

I am still hoping that someone might (eventually) guide me along with my original request.

GG

unbongwah
12-26-2015, 03:51 PM
Thanks for the quick reply, and for the assist: the build you linked got my mind churning, "why Rgr12 ... why Rgr12?", which led me to assess that the 4th DWS Core was valuable enough, and that I had other reason to dip deeply into DWS as this character's primary PrE.
Actually, lvl 12 Tempest's +1 crit multiplier is more important than DWS's +1 crit range bonus. Best if you have both, ofc, but APs become an issue: 22 APs Warpriest (Ameliorating Strike) + 21 APs DWS (Adv Sneak Atk) + 6 APs Sacred D (defensive stance) + 37 APs Tempest (for the must-have T5s) = 86 APs, so something has to give.

Ooooh, I had forgotten to mention that the character is DragonMarked, in order to use the Displacement ability.
Okay, then add another 12 APs for 98 APs total. Good luck with that! ;) Your AP spread is entirely different from the intent of my original build: no Ameliorating Strike and no Dance of Death.

Goodgulf
12-26-2015, 04:56 PM
Your AP spread is entirely different from the intent of my original build: no Ameliorating Strike and no Dance of Death.

However, the AP spread I devised commutes with the desired focus of the character, as stated: a Silver Flame (Arcane) Archer that is MCed into Paladin and Ranger in the interests of general dps and/or survivability (a "Silver Flame Arcane Yeoman", if you will), rather than a pure-Cleric "Silver Flame Exorcist" (which would be what my first build request had asked after).

Indeed, I had decided to multiclass that existing character when I realized I could not adequately plan for the DCs to be built into my original vision.

Part2 of my original post had only asked for help refining the level-split of the multiclassed character (Cle6Pal3Rgr11 or Cle5Pal4Rgr11 or Cle5Pal3Rgr12; I've decided on ...Rgr12): you have helped me a lot in deciding how to refine that character's build. I'd invite candid assessment of the build-scheme's strengths and weaknesses, as presented.

Of course, you probably should see the feats I intend to take:

Lvl01 Dragonmark
Lvl03 Point Blank Shot
Lvl06 Extend
Lvl09 Dodge
Lvl12 Mobility
Lvl15 Improved Critical: Ranged
Lvl18 Power Critical


Otherwise, I am still looking for the "build that's beyond me" that had formed Part1 of my request: a pure, or nearly-pure, Elf-AA Cleric that can be built to generate effective DCs for Turn Undead and the Silver Flame Cle6 feat, in Heroic content (ideally, with some ability to continue into epics).

Thanks again for the help.

GG

Goodgulf
12-26-2015, 05:30 PM
After I posted, I noted one mistake I had made in Feat selection:

I would need Weapon Focus as a pre-requisite for Power Critical, so I'm not sure (at this very nano-second), what I would take as the Lvl18 Feat or, otherwise, how I would re-structure the Feat selection; I'm continuing to think on it. Apologies for any confucion.

GG

Ligraph
12-28-2015, 02:38 PM
Been experimenting for some time with the idea of a build that combines spellcasting and melee combat, with no luck. Tried using EK with Tenser's, but couldn't get numbers I was satisfied with on the Lamania Kobolds. Ended up abandoning spellcasting till Monks or EK gets redone and going with a Cuisinart like build, but was wondering if anyone could show me a way to make it work.

Build constraints:

EE and LE raid viable. Doesn't have to be able to solo Elite content, this is more for dps numbers.
Spellcasts and melees, together. This would be a build that would use Arcane Warrior.
Would like to be Bladeforged or Warforged, but this is just personal preference.


Edit: Also, one of the main reasons I want the spellcasting ability is the utility spells like Knock, Secret Doors, Teleport (I know it's scrollable, but still), and Ddoor.

kurgan2
01-01-2016, 06:26 PM
Hey all, looking for a good FvS build that can heal for parties but can also solo decently for levelling. First life, I have 32 point builds, Drow and Warforged (Probably wouldn't the WF for a cha based healer though :) ). Don't care if the damage for soloing comes from spells, range or melee, long as I can level fairly well. I've seen a build or two that split into 2 levels of pally for the saves, would it be best to take those to start so you have some melee ability to get you along until more party based content opens?

Saekee
01-03-2016, 06:21 PM
Hi, am planning on a run from 1-20 without ever equipping anything--no weapons, gear, spell components, thieves tools etc. Am thinking at least monk with two levels, the rest is flexible (no warlock though). Druid? Or as a clonk? What tier 5 would be most beneficial? Also am thinking warforged for immunities and arcane healing which would make druid less appealing.
I would TR at 20.

edit: Nevermind, will create a new thread (https://www.ddo.com/forums/showthread.php/470047-Nude-Run-1-20-build-advice) : please post there!

Soraksis
01-23-2016, 05:43 PM
Hello everyone I have been gone for almost 3 or 4 years now from game and am just returning. I would like to run a pure shuriken build if possible but have no idea how to go about building one and what is optimal as far as race and class mix. This would be a new player build no tomes or anything like that but I do have 32 point build capabilities. Any help would be much appreciated.

unbongwah
01-23-2016, 06:27 PM
I would like to run a pure shuriken build if possible but have no idea how to go about building one and what is optimal as far as race and class mix. This would be a new player build no tomes or anything like that but I do have 32 point build capabilities.
https://www.ddo.com/forums/showthread.php/463636-Some-New-Thrower-Builds

The short version: the best shuriken builds are (still) DEX-based monks; the recent-ish buffs to DWS and Mechanic make them good complements to any thrower build; the changes to Ten Thousand Stars make it a must-have on a shurimonk, IMO. FotW rgr 6 / monk 14 looks like the best overall burst DPS option; or do monk 12 / rgr 6 / <???> 2 if you're willing to give up some DPS for other benefits (trap skills or whatever).

Also: AA primary imbues are (still) bugged and can be applied to throwing weapons (or xbows) with a work-around. I'm presuming it will be nerfed / patched someday, but in the interim it can boost your DPS.

Discpsycho
01-23-2016, 07:00 PM
FotW rgr 6 / monk 14 looks like the best overall burst DPS option; or do monk 12 / rgr 6 / <???> 2 if you're willing to give up some DPS for other benefits (trap skills or whatever).



Shouldn't that be Rgr 12 / Monk 6 / XX 2 'cause of DWS Core #4? I was considering a build like this for my next life but don't want to gimp myself unnecessarily

Edit: My bad, I totally forgot they'd added the Monk level stuff to it, and failed to notice it when I checked the wiki

unbongwah
01-23-2016, 08:06 PM
Shouldn't that be Rgr 12 / Monk 6 / XX 2 'cause of DWS Core #4? I was considering a build like this for my next life but don't want to gimp myself unnecessarily
http://ddowiki.com/page/Ten_Thousand_Stars

"Add your Wisdom ability score to your Ranged Power and add your monk level * 5 to your Doubleshot. " Which means effectively every monk lvl is worth +2.5% avg Doubleshot, since you can keep TTS going half the time. So going from monk 14 to 6 means giving up 20% avg Doubleshot. The +1 crit range bonus from DWS isn't worth it, IMO, particularly since (A) you can play a halfling and pick up Master Thrower instead and (B) if you're building for FotW and focused on burst DPS, +1 crit range has a negligible effect on Adrenaline.

"So why not go pure monk on a shuriken build to max out TTS bonus?" you may wonder. That's an option too, but there are lots of goodies in DWS: Sniper Shot, +10m PBS range, +40% Doubleshot from max Killer + Strikes Like Lightning (which more than makes up for giving up +30% DS from monk 20 -> 14), Heavy Draw, extra DEX enhs (+2 DEX -> +1 dmg & +1% extra proc chance), etc.

Again, see jakeelala's thread that I linked; some pretty good analysis in there.

GuntherBovine
02-03-2016, 05:14 PM
I'd like a build something similar to this (https://www.ddo.com/forums/showthread.php/218205-Wizard-Rogue-Build). The toon will be for solo-only questing. The idea is that the toon is a pure melee early on, then is mostly melee with Maximized AoE spells for tough fights. He'll have a skeleton knight and a summons (cast through scrolls) as loyal side kicks while questing.

A few years ago, I played a build like this to level 8 and had a blast. Didn't take much in the way of gear, so low-level crafting was sufficient. I can't find any recent builds like this. Is it even viable now days?

Here's my attempt for the first nine levels:

Character Plan by DDO Character Planner Version 04.28.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Gunther Bovine
Level 9 True Neutral Warforged Male
(2 Rogue \ 7 Wizard)
Hit Points: 126
Spell Points: 375
BAB: 4\4
Fortitude: 6
Reflex: 10
Will: 3

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 9)
Strength 14 15
Dexterity 8 8
Constitution 18 18
Intelligence 18 21
Wisdom 6 6
Charisma 6 6

Tomes Used
+1 Tome of Strength used at level 5

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 9)
Balance 3 -2
Bluff 2 2
Concentration 4 9
Diplomacy 2 2
Disable Device 8 17
Haggle -2 -2
Heal -2 -2
Hide 3 -2
Intimidate 2 3
Jump 6 1
Listen -2 -2
Move Silently 3 -2
Open Lock 3 3
Perform n/a n/a
Repair 7 12
Search 8 17
Spellcraft 4 16
Spot -2 -2
Swim 2 -8
Tumble 0 -5
Use Magic Device 2 10

Level 1 (Rogue)
Feat: (Selected) Adamantine Body


Level 2 (Wizard)
Feat: (Wizard Bonus) Augment Summoning


Level 3 (Wizard)
Feat: (Selected) Insightful Reflexes


Level 4 (Wizard)
Enhancement: Warforged - Improved Fortification (Rank 1)
Enhancement: Warforged - Construct Toughness (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Eldritch Strike (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Spellsword: Acid (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Battlemage (Rank 1)


Level 5 (Wizard)
Enhancement: Warforged - Inscribed Armor (Rank 1)
Enhancement: Warforged - Inscribed Armor (Rank 2)


Level 6 (Wizard)
Feat: (Wizard Bonus) Empower Spell
Feat: (Selected) Two Handed Fighting
Enhancement: Warforged - Inscribed Armor (Rank 3)
Enhancement: Warforged - Great Weapon Aptitude (Rank 1)
Enhancement: Warforged - Great Weapon Aptitude (Rank 2)


Level 7 (Wizard)
Enhancement: Warforged - Great Weapon Aptitude (Rank 3)
Enhancement: Pale Master (Wiz) - Dark Reaping (Rank 1)
Enhancement: Pale Master (Wiz) - Skeletal Knight (Rank 1)
Enhancement: Pale Master (Wiz) - Skeletal Knight (Rank 2)
Enhancement: Pale Master (Wiz) - Skeletal Knight (Rank 3)
Enhancement: Pale Master (Wiz) - Corpsecrafter (Rank 1)
Enhancement: Pale Master (Wiz) - Corpsecrafter (Rank 2)
Enhancement: Pale Master (Wiz) - Corpsecrafter (Rank 3)


Level 8 (Wizard)
Enhancement: Pale Master (Wiz) - Eternal Servitude (Rank 1)
Enhancement: Pale Master (Wiz) - Eternal Servitude (Rank 2)
Enhancement: Pale Master (Wiz) - Intelligence (Rank 1)


Level 9 (Rogue)
Feat: (Selected) Spell Focus: Evocation
Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 1)
Enhancement: Pale Master (Wiz) - Eternal Servitude (Rank 3)

unbongwah
02-03-2016, 06:46 PM
https://www.ddo.com/forums/showthread.php/452538-Shadovar-Infiltrator

WF variant is a fairly easy conversion; and opens the option of going heavy into Archmage instead of Pale Master.

Maelodic
02-04-2016, 04:44 AM
Please ignore.

Soraksis
02-06-2016, 01:23 PM
Hello everyone I have returned to playing recently maybe now a few weeks. We are finally getting a feel for the game and have made some decent progress with a trio, myself, my wife, and my son. My son isn't always around when we are so we were hoping you ddo guru's could help us design a solid team to duo with.

We have just unlocked the Iconic characters so here is our request. Using the Iconics as a base we would like 2 builds one for each of us, now they do not have to be trappers but if they aren't then at least should be able to survive running through traps or maybe survive most of the time I guess. We do not know all the trap locations for all the instances. Ranged, Melee, or caster is not set, we would play any of of them if it was fun and worked. We do not have any tomes nor do we have any equipment other than the starting gear we get because our highest level characters are 13. We would like the builds to compliment one another but they do not have to be cookie cutter healer/tank team or anything like that. Thank you ahead of time and we look forward to some of the outstanding creations we know you guys are capable of.

Also if there is anymore information you require please ask.

unbongwah
02-06-2016, 03:13 PM
Simplest option IMO if you only have starter gear is to stick with the obvious templates: SDK TWF Assassin + Morninglord cleric. SDK provides trap skills and melee DPS, ML provides heals and caster DPS. This approach requires zero twink gear or tomes. SDK Tempest Trapmonkey would also work if you'd prefer a melee / ranged build, though you'd want to upgrade from daggers ASAP. If you don't care about trap skills, you could ditch the SDK for a BF pally.

Soraksis
02-06-2016, 03:49 PM
Simplest option IMO if you only have starter gear is to stick with the obvious templates: SDK TWF Assassin + Morninglord cleric. SDK provides trap skills and melee DPS, ML provides heals and caster DPS. This approach requires zero twink gear or tomes. SDK Tempest Trapmonkey would also work if you'd prefer a melee / ranged build, though you'd want to upgrade from daggers ASAP. If you don't care about trap skills, you could ditch the SDK for a BF pally.

Have never played a pure Rogue assassin, how is their survivability? Will the heals keep up with the hp loss? With the trapmonkey how many levels of ranger and do we use any of the rogues enhancements? What weapons do we use with the trapmonkey? With the cleric how do we plan the enhancements? Do we focus on heals try to balance it out with damage? And if we went pally would it be pure pally or would we splash some fighter in there for feats? Do we keep it THF or go S&B? Do we really need tomes to splash or multi-class or is it just easier to run pure without it?

Could something like this possibly work with a pure mechanic rogue instead of an assassin?

THF Pal/Fighter
18/2 Paladin/Fighter
Lawful Good Bladeforged


Level Order

1. Paladin. . . . .6. Fighter . . . .11. Paladin . . . .16. Paladin
2. Paladin. . . . .7. Paladin. . . . 12. Paladin. . . . 17. Paladin
3. Fighter . . . . 8. Paladin . . . .13. Paladin . . . .18. Paladin
4. Paladin. . . . .9. Paladin. . . . 14. Paladin. . . . 19. Paladin
5. Paladin. . . . 10. Paladin. . . . 15. Paladin. . . . 20. Paladin


Stats
. . . . . . . .28pt . . 32pt . . Level Up
. . . . . . . .---- . . ---- . . --------
Strength. . . . 16. . . .16. . . .4: STR
Dexterity . . . .6. . . . 6. . . .8: STR
Constitution. . 14. . . .16. . . 12: CON
Intelligence. . 10. . . .10. . . 16: CON
Wisdom. . . . . 14. . . .14. . . 20: STR
Charisma. . . . 10. . . .12. . . 24: STR
. . . . . . . . . . . . . . . . .28: STR

Feats

.1. . . . : Adamantine Body
.1 Deity. : Follower of: Lord of Blades
.3. . . . : Weapon Focus: Slashing
.3 Fighter: Two Handed Fighting
.6. . . . : Power Critical
.6 Fighter: Improved Two Handed Fighting
.8 Deity. : Bladesworn Transformation
.9. . . . : Improved Critical: Slashing
12. . . . : Greater Two Handed Fighting
15. . . . : Weapon Focus: Bludgeoning
18. . . . : Improved Critical: Bludgeoning
21 Epic . : Overwhelming Critical
24 Epic . : Great Ability: Strength
26 Destiny: Perfect Two Handed Fighting
27 Epic . : Blinding Speed
28 Destiny: First Blood
29 Destiny: Holy Strike
30 Epic . : Epic Damage Reduction
30 Legend : Scion of: Arborea

unbongwah
02-06-2016, 04:45 PM
Have never played a pure Rogue assassin, how is their survivability?
Squishy: hence why I suggest pairing with a cleric. ;)

With the trapmonkey how many levels of ranger and do we use any of the rogues enhancements?
18/1/1 split (https://www.ddo.com/forums/showthread.php/423116-Tempest-Trapmonkey-for-new-players) is still fine; I don't see much point in a deeper MC unless you want defensive stance as well, in which case consider rgr 15 / pal 4 / rog 1 (lose extra feats but gain Div Grace + Might). A slightly more flavorful possibility is rgr 15 / cleric or FvS 4 / rog 1 for Ameliorating Strike, but now we're veering into Tempest Warpriest territory.

And if we went pally would it be pure pally or would we splash some fighter in there for feats?
KotC capstone is much better than two Weapon Focuses; trading +10 Melee Power cap for +4 MP feats makes zero sense, so stick with pure pally.

Normally I dump WIS on pallies, but if you're starting w/out tomes or twink gear, base WIS 6 can be rough, since you need WIS 14 for spells. That said, I certainly wouldn't start WIS 14; WIS 8 at most, since ML:15-ish WIS +6 gear isn't too hard to farm for.

Soraksis
02-06-2016, 05:44 PM
Okay what about something like this

Pure Pally
Paladin 20
Lawful Good Bladeforged


Stats
. . . . . . . .28pt . . 32pt . . Level Up
. . . . . . . .---- . . ---- . . --------
Strength. . . . 16. . . .18. . . .4: STR
Dexterity . . . .8. . . . 6. . . .8: STR
Constitution. . 16. . . .16. . . 12: STR
Intelligence. . 10. . . .10. . . 16: STR
Wisdom. . . . . 10. . . .10. . . 20: STR
Charisma. . . . 12. . . .12. . . 24: STR
. . . . . . . . . . . . . . . . .28: STR

Feats

.1. . . . : Adamantine Body
.1 Deity. : Follower of: Lord of Blades
.3. . . . : Two Handed Fighting
.6. . . . : Improved Two Handed Fighting
.6 Deity. : Bladesworn Transformation
.9. . . . : Improved Critical: Slashing
12. . . . : Greater Two Handed Fighting
15. . . . : Improved Critical: Bludgeoning
18. . . . : Improved Fortification
21 Epic . : Overwhelming Critical
24 Epic . : Great Ability: Strength
26 Destiny: Perfect Two Handed Fighting
27 Epic . : Blinding Speed
28 Destiny: First Blood
29 Destiny: Holy Strike
30 Epic . : Great Ability: Strength
30 Legend : Scion of: Arborea


Or possibly this...

Lockadin
18/2 Warlock/Paladin
Lawful Good Bladeforged


Level Order

1. Paladin . . . . 6. Warlock . . . .11. Warlock . . . .16. Warlock
2. Paladin . . . . 7. Warlock . . . .12. Warlock . . . .17. Warlock
3. Warlock. . . . .8. Warlock. . . . 13. Warlock. . . . 18. Warlock
4. Warlock. . . . .9. Warlock. . . . 14. Warlock. . . . 19. Warlock
5. Warlock. . . . 10. Warlock. . . . 15. Warlock. . . . 20. Warlock


Stats
. . . . . . . .28pt . . 32pt . . Level Up
. . . . . . . .---- . . ---- . . --------
Strength. . . . 14. . . .14. . . .4: CON
Dexterity . . . .6. . . . 6. . . .8: CON
Constitution. . 14. . . .16. . . 12: CHA
Intelligence. . 10. . . .10. . . 16: CHA
Wisdom. . . . . .6. . . . 8. . . 20: CON
Charisma. . . . 18. . . .18. . . 24: CON
. . . . . . . . . . . . . . . . .28: CON

Feats

.1. . . . : Mithral Body
.1 Deity. : Follower of: Lord of Blades
.3. . . . : Force of Personality
.3 Warlock: Pact: Fey
.6. . . . : Maximize Spell
.9. . . . : Empower Spell
12. . . . : Shield Mastery
15. . . . : Quicken Spell
18. . . . : Spell Focus: Evocation
21 Epic . : Epic Eldritch Blast
24 Epic . : Intensify Spell
26 Destiny: Epic Arcane Eldritch Blast
27 Epic . : Epic Damage Reduction
28 Destiny: Epic Spell Power: Light
29 Destiny: Deific Warding
30 Epic . : Embolden Spell
30 Legend : Scion of: Celestia

Of course you give up the capstone for this one but its still full of flavor and seems to have good damage and survivability.

Oppugno
02-11-2016, 03:53 PM
Been out of the game a long time and need something that can solo current EE content. What I would like is melee dps that can self heal and has as few buttons as possible. If the most common things used cannot be put on the 1 - 0 buttons it's not something I want to use. Ideally it would use gear that is not difficult to obtain since I have horrible luck with RNG on rares. I do have some old things that may or may not be useful such as madstone boots, pinion, needle, sireth, gauntlets of immorality, dreampeircer, and flawless black dragonhide armor.

Iconic would be ideal with bladeforged being what I like most. This would be a second life (34pt) then 36pt after. Most of my tomes are +2 with a few +3.

I know I'm kind of asking for the world with the limitations but I don't expect perfection or the ability to speed run everything. If it can handle most EE content that isn't the crazy hard stuff I'll be happy.

unbongwah
02-11-2016, 04:24 PM
Iconic would be ideal with bladeforged being what I like most. This would be a second life (34pt) then 36pt after. Most of my tomes are +2 with a few +3.
To me that suggests pure BF pally in LD is the simplest choice. Your 1-0 keys would consist of:

Exalted Cleave
Avenging Cleave
Lay Waste
Momentum Swing
(Exalted) Smite Evil
Divine Sacrifice
Reconstruct (BF SLA)
Lay on Hands
Power of the Forge
Haste Boost


About the only things missing are Stunning Blow & Dire Charge.

However, BF can't use your flawless black dragonhide, which is still pretty good for ML:25 armor. And if you wanted to use your Sireth & Dreampiercer on a staff build, that suggests SDK Acrobat; or SDK Mechanic if you'd rather use Needle. It makes sense to come up with a build that exploits your current gear, IMO, that you can use to farm for new endgame gear on your next life.

masterblaster-1
02-20-2016, 04:25 PM
Heya folks. I'm looking for something with really great AC and maybe PRR/MRR as well. I want it to have some healing as well and still do good mellee damage. I know, tall order. I'm thinking some kind of paladin build, but open to whatever. Well, not quite whatever.... please no monk/monk splash. I don't like all the centering stuff. I have most race/class options except iconic available as well as 32 point build. Thanks!

unbongwah
02-20-2016, 05:01 PM
I'm looking for something with really great AC and maybe PRR/MRR as well. I want it to have some healing as well and still do good mellee damage.
To me that says paladin: either pure S&B (see my Sacred Vanguards thread) or something more "exotic" like Steel Shrine (https://www.ddo.com/forums/showthread.php/449262-Steel-Shrine) (pal 15 / cleric or FvS 4 / ftr 1 works for the non-monks).

Maelodic
02-21-2016, 02:16 AM
Been out of the game a long time and need something that can solo current EE content. What I would like is melee dps that can self heal and has as few buttons as possible. If the most common things used cannot be put on the 1 - 0 buttons it's not something I want to use. Ideally it would use gear that is not difficult to obtain since I have horrible luck with RNG on rares. I do have some old things that may or may not be useful such as madstone boots, pinion, needle, sireth, gauntlets of immorality, dreampeircer, and flawless black dragonhide armor.

Iconic would be ideal with bladeforged being what I like most. This would be a second life (34pt) then 36pt after. Most of my tomes are +2 with a few +3.

I know I'm kind of asking for the world with the limitations but I don't expect perfection or the ability to speed run everything. If it can handle most EE content that isn't the crazy hard stuff I'll be happy.

It sounds like you're looking at either barbarian (though you couldn't make use of bladeforged recon) or paladin (which has more buttons, including their heals.)

Barbarians just kind of heal by themselves, and require very little attention otherwise. Just run in, cleave everything to death, and then keep doing that. Stay raged. It's pretty gross. Not sure how Blood Strength/Ravager works with bladeforged or heal amp - whether it switches to repair then. You'll PROBABLY get less healing as a bladeforged than a fleshie with barbarian, but your playstyle seems to be more geared toward a barb. You'd also need a +1 heart, alignment change, and another +1 heart to play 20 barb as bladeforged. So if you could not be bladeforged, that would probably suit you best.

Standard build is 41 Frenzied Beserker for capstone, 39 Ravager for T5s. THF, SWF or TWF all work fine.

OTHERWISE
If you really want to play Bladeforged, you could easily make a KOTC/Stalwart pally. Tons of easy mode defenses and damaging enough. Your heals require a bit more attention but are still very strong. You'd be able to solo really easily. Pure works fine.

If you want TWF and/or ranged, consider a 15 Paladin/5 Ranger split for T5 Tempest skills. They're more buttons to play, but also are awesome and do a lot of damage at the cost of only a little bit of tankiness. Switch to 6 ranger instead for some free ranged skills and more feats.

Let me know what interests you the most, and I can mock up a build for you or point you to an existing one.

Stinkdog
02-23-2016, 02:07 AM
Hello all!

I have been away from DDO since U9 (yes, nine) and I'm looking to start up again. I'd really like class and build advice for a First Life Warforged that would be easy to moderate in difficulty for solo play. I feel like the classes have changed so much that I have no idea what Warforged excel at anymore! >_<

I'd also prefer to start from scratch with this toon so I'd like to avoid spending money on Bladeforged if possible.

Thanks! ;)

Maelodic
02-23-2016, 02:58 AM
Hello all!

I have been away from DDO since U9 (yes, nine) and I'm looking to start up again. I'd really like class and build advice for a First Life Warforged that would be easy to moderate in difficulty for solo play. I feel like the classes have changed so much that I have no idea what Warforged excel at anymore! >_<

I'd also prefer to start from scratch with this toon so I'd like to avoid spending money on Bladeforged if possible.

Thanks! ;)

While I would heavily recommend bladeforged for the reconstruct SLA, Warforged also makes good wizards and artificers. What build are you looking for specifically? What classes do you want to play?

unbongwah
02-23-2016, 10:10 AM
I'd really like class and build advice for a First Life Warforged that would be easy to moderate in difficulty for solo play. I feel like the classes have changed so much that I have no idea what Warforged excel at anymore! >_<
Warforged have been eclipsed by Bladeforged for almost everything. WF still make good arcane casters, but you want a melee build, which is a trickier proposition, since BF pally (https://www.ddo.com/forums/showthread.php/472000-Iconic-Builds-for-New-Players?p=5783396&viewfull=1#post5783396) is practically Easy Mode these days.

Still, a couple of options:

WF pure barb: the one uber melee DPS build you can't do with BF without a lot of TPs spent for at least two LR +Xs and an alignment change! The heal amp penalty makes self-healing harder, but with enough APs invested in Healer's Friend and barb heal amp, it's manageable. And Zoda (https://www.ddo.com/forums/showthread.php/453857-Zoda-Pure-Zergbarian) is easy to convert to any race; basically you trade the extra feats & burst DPS of human for WF immunities.
This is a more advanced build concept and works best if you have Harper (http://ddowiki.com/page/Harper_Agent_enhancements), but you could try a bard / wiz hybrid. Swashbuckler (http://ddowiki.com/page/Swashbuckler_enhancements) is the most front-loaded of the melee PrEs, IMO, in the sense that you can access most of its DPS bonuses with only 3-6 bard lvls, letting you invest more into wiz lvls. With Harper, you can go INT-based and it becomes your to-hit, dmg, Reflex, and wiz DC stat all in one.


Anyway, quick-n-dirty conversion of Zoda to first-life WF using greataxes in LD:

[b]WF Ravager
Barbarian 20
True Neutral Warforged


Stats
28pt 32pt Level Up
---- ---- --------
Strength 18 18 4: STR
Dexterity 10 8 8: STR
Constitution 18 20 12: STR
Intelligence 8 8 16: STR
Wisdom 6 6 20: STR
Charisma 6 6 24: STR
28: STR

Feats

1 : Power Attack
3 : Cleave
6 : Adamantine Body
9 : Improved Critical: Slashing
12 : Two Handed Fighting
15 : Improved Two Handed Fighting
18 : Greater Two Handed Fighting
21 Epic : Overwhelming Critical
24 Epic : Great Cleave
26 Destiny: Perfect Two Handed Fighting
27 Epic : Stunning Blow
28 Destiny: Perfect Two Weapon Fighting
29 Destiny: Dire Charge
30 Epic : Epic Damage Reduction
30 Legend : Scion of: Arborea


Enhancements (80 AP)

Frenzied Berserker (41 AP)


Die Hard, Frenzied Toughness, Frenzy, Frenzied Toughness II, Death Frenzy, Storm's Eye


Extra Rage III, Power Rage III, Athletics III
Angry Arms III, Blood Tribute III, Extra Action Boost III, Sprint Boost III
Mad Munitions III, Blood Trail III, Supreme Cleave III, Constitution



Ravager (39 AP)


Furious Rage, Pain Touch, Demoralizing Success, Pain Touch II, Subsiding Fury


Do You Like Pain? III, Barbarian Power Attack III, Hardy Rage II
I Like Pain III, Cruel Cut III, Melee Power Boost III
Festering Wound III
I Hit Back! III, Dismember III
Blood Strength, Uncanny Balance, Critical Rage II


[/color][/color]
Leveling Guide


FB0 Die Hard; FB1 Extra Rage I, II
FB1 Power Rage I, II; FB1 Extra Rage III
FB0 Frenzied Toughness; FB2 Sprint Boost I; FB3 Supreme Cleave I, II
FB3 Supreme Cleave III; Rav0 Furious Rage; Rav1 Barbarian Power Attack I; Rav1 Do You Like Pain? I
Rav1 Do You Like Pain? II, III; Rav0 Pain Touch; Rav2 I Like Pain I
FB0 Frenzy; Rav2 I Like Pain II, III; Rav1 Barbarian Power Attack II
Rav0 Demoralizing Success; Rav1 Barbarian Power Attack III; Rav1 Hardy Rage I, II
Rav2 Melee Power Boost I, II, III; Rav2 Cruel Cut I
Rav2 Cruel Cut II, III; Rav4 I Hit Back! I, II
Rav4 I Hit Back! III; Rav3 Festering Wound I, II, III
Rav4 Dismember I, II, III; (Bank 1 AP)
Rav0 Pain Touch II; Rav5 Blood Strength; Rav5 Critical Rage I
Rav5 Critical Rage II; Rav5 Uncanny Balance
FB2 Angry Arms I, II, III; FB2 Blood Tribute I
FB2 Blood Tribute II, III; FB0 Frenzied Toughness II; FB3 Blood Trail I
FB3 Blood Trail II, III; FB1 Power Rage III
FB2 Extra Action Boost I, II, III; FB2 Sprint Boost II
FB0 Death Frenzy; Rav0 Subsiding Fury; FB3 Mad Munitions I, II
FB3 Mad Munitions III; FB2 Sprint Boost III; FB1 Athletics I, II
FB1 Athletics III; FB3 Constitution; FB0 Storm's Eye



Destiny (24 AP)

Legendary Dreadnought


Legendary Tactics III, Extra Action Boost III, Strength
Momentum Swing III, Imp. Power Attack
Lay Waste
Anvil of Thunder
Advancing Blows, Devastating Critical
Master's Blitz, Headman's Chop


Twists of Fate (15 fate points)


Sense Weakness (Tier 4 Fury)
Hail of Blows (Tier 2 Flowers)


EDIT: tweaked the leveling guide to prioritize getting Supreme Cleave ASAP, then focus on Ravager, then back to FB.

Ideally, these are the weapons you use for leveling (excluding crafted or GS):

Carnifex (http://ddowiki.com/page/Carnifex) (lvls 4-9)
Whirlwind (http://ddowiki.com/page/Item:Whirlwind) or Bloody Cleaver (http://ddowiki.com/page/Bloody_Cleaver) upgraded to Vampiric @ lvl 12 (lvls 10+)
Insurrection (http://ddowiki.com/page/Item:Insurrection) slotted w/adamantine handles most of your construct-bashing duties
Riftmaker (http://ddowiki.com/page/Item:Riftmaker) (lvls 13+)
eAntique Greataxe (http://ddowiki.com/page/Item:Epic_Antique_Greataxe) or eGreataxe of Fire (http://ddowiki.com/page/Item:Epic_Elemental_Greataxe_of_Fire) (lvl 20+)

Stinkdog
02-23-2016, 02:11 PM
Warforged have been eclipsed by Bladeforged for almost everything. WF still make good arcane casters, but you want a melee build, which is a trickier proposition, since BF pally (https://www.ddo.com/forums/showthread.php/472000-Iconic-Builds-for-New-Players?p=5783396&viewfull=1#post5783396) is practically Easy Mode these days.



Thanks for the swift response! I'll give that barb build a try. I don't have a very good track record of playing casters, but if there's a decent Warforged arcane build that's relatively easy to use, then I'd give that a try too.

My main concern with Bladeforged (aside from spending real money on it) is that I think I'd be rather lost if I jumped in at level 15 and I don't exactly have any mid level gear squirreled away.

-SD

martryn
02-26-2016, 12:02 AM
OK, thread, design me a character (that doesn't suck) using these parameters:

Required
1. Half-elf
2. Tier five Paladin Sacred Defender Enhancements

Character stats
1. Three past lives: rogue, cleric, druid
2. Tomes used: +2 Str, +5 Dex, +2 Con, +2 Int, +5 Wis, +1 Cha
3. Access to Harper Agent tree
4. Obviously 36 point build

Other than that, I don't care. Multi-class, splash other trees, etc etc. I play in a static party and it's my turn to play the tank, but my last two builds have been a bit untraditional. Kinda. Whatevs. I love you guys.

Theolin
02-26-2016, 01:00 AM
OK, thread, design me a character (that doesn't suck) using these parameters:

Required
1. Half-elf
2. Tier five Paladin Sacred Defender Enhancements

Character stats
1. Three past lives: rogue, cleric, druid
2. Tomes used: +2 Str, +5 Dex, +2 Con, +2 Int, +5 Wis, +1 Cha
3. Access to Harper Agent tree
4. Obviously 36 point build

Other than that, I don't care. Multi-class, splash other trees, etc etc. I play in a static party and it's my turn to play the tank, but my last two builds have been a bit untraditional. Kinda. Whatevs. I love you guys.

How about this one (https://www.ddo.com/forums/showthread.php/451334-15-Paladin-3-wiz-2-Fighter-CleavinBoard) lots of cleaves & defence, have to make a bit of a mod for helf though should be easy to do

unbongwah
02-26-2016, 09:34 AM
Other than that, I don't care. Multi-class, splash other trees, etc etc. I play in a static party and it's my turn to play the tank, but my last two builds have been a bit untraditional. Kinda. Whatevs. I love you guys.
Did you want a traditional S&B build - in which case, I would recommend pure paladin (see my Sacred Vanguards thread) - or did you want something more unconventional, in which case I would consider a HE variant on Steel Shrine (https://www.ddo.com/forums/showthread.php/449262-Steel-Shrine) (pal 15 / FvS or cleric 4 / ftr or wiz 1 works if you don't have monk and/or don't need Evasion).

Of course, you could just play a regular pure (THF/TWF/SWF) pally, just with T5 SD instead of T5 KotC, but that gives me less opportunity to flex my build-fu. :cool:

unbongwah
02-26-2016, 09:55 AM
My main concern with Bladeforged (aside from spending real money on it) is that I think I'd be rather lost if I jumped in at level 15 and I don't exactly have any mid level gear squirreled away.
The Iconic starter gear is sufficient to get you going quickly; see my Iconic Builds thread. That said, I don't blame you for wanting to relearn the game before jumping into the mid-teens. :)

martryn
02-26-2016, 11:51 AM
Oh, I should mention that we play through to 20 and then reincarnate. We're not messing with epic stuff, just running the 1-20, so any build needs to be viable from the get-go and shouldn't rely on abilities acquired after level 12 or so.

Theolin: That looks fun. I enjoy cleaving. How would you adapt it to half-elf?

unbongwah: I like the idea for that build, but I want something that uses Tier 5 Sacred Defender enhancements. I don't really care if it's something traditional or not, I just like playing things other people have created every other life because I sometimes wouldn't make the same choices and like playing something outside of my comfort zone.

unbongwah
02-26-2016, 01:06 PM
unbongwah: I like the idea for that build, but I want something that uses Tier 5 Sacred Defender enhancements. I don't really care if it's something traditional or not, I just like playing things other people have created every other life because I sometimes wouldn't make the same choices and like playing something outside of my comfort zone.
Okay, let's see if we can come up with a HE Steel Shrine variant w/T5 SD focused on heroic leveling. :) I've only planned to lvl 21 for obvious reasons. I'm also not bothering to list EDs since presumably you won't be there long enough for it to matter. Just jump into Dreadnought or Crusader until you're ready to HTR.

Valenar Shrine
15/4/1 Paladin/Favored Soul/Wizard, Epic 1
Lawful Good Half-Elf


Level Order

1. Paladin 6. Paladin 11. Paladin 16. Favored Soul
2. Paladin 7. Favored Soul 12. Paladin 17. Favored Soul
3. Paladin 8. Paladin 13. Paladin 18. Favored Soul
4. Paladin 9. Paladin 14. Paladin 19. Wizard
5. Paladin 10. Paladin 15. Paladin 20. Paladin


Stats
36pt Tome Level Up
---- ---- --------
Strength 17 +2 4: STR
Dexterity 9 +5 8: STR
Constitution 16 +2 12: STR
Intelligence 10 +2 16: STR
Wisdom 8 +5 20: STR
Charisma 16 +1


Skills
P P P P P P F P P P P P P P P F F F W P
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Intim 2 2 2 2 3 2 2 1 1 1 1 1 3 23
Heal 1 1 1 1 2 2 2 1 3 3 17
Balance 2 1 1 1 1 1 7
Concent 1 1
Tumble 1 1
------------------------------------------------------------
8 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3
8 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3


Feats

1 : Single Weapon Fighting
1 HalfElf: Half-Elf Dilettante: Warlock
1 Deity : Follower of: Undying Court OR Sovereign Host
3 : Exotic Weapon: Khopesh
6 : Improved Single Weapon Fighting
6 Deity : Undying Call OR Unyielding Sovereignty
9 : Improved Critical: Slashing
12 : Greater Single Weapon Fighting
15 : Precision
17 Deity : Child of: Undying Court
18 : Empower Healing Spell OR Stunning Blow
19 Wizard : Quicken Spell
21 Epic : Overwhelming Critical


Enhancements (80 AP)

Sacred Defender (39 AP)


Holy Bastion, Sacred Defense, Divine Righteousness, Redemption

Extra Lay On Hands III, Durable Defense III
Bulwark Aura III, Inciting Defense III
Resistance Aura III, Resilient Defense I, Tenacious Defense III
Spellshield Aura III, Swift Defense, Strong Defense III
Harbored by Light III, Reprisal III, Hardy Defense III



Warpriest (22 AP)


Smite Foe, Resilience of Battle

Divine Might III, Sacred Touch III
Smite Weakness, Wall of Steel III, Inflame III, Inflame: Saving Throws I
Inflame: Energy Absorption III
Ameliorating Strike



Knight of the Chalice (14 AP)


Slayer of Evil, Courage of Heaven, Slayer of Evil II

Extra Turning II, Extra Smite II
Exalted Cleave III, Melee Power Boost III
Divine Sacrifice I



Half-Elf (4 AP)


Versatile Nature, Human Strength, Human Damage Boost


Eldritch Knight (Wizard) (1 AP)


Eldritch Strike


Leveling Guide


SD0 Holy Bastion; SD1 Extra Lay On Hands I, II, III
(Bank 4 AP)
SD1 Durable Defense I; SD0 Sacred Defense; SD1 Durable Defense II, III; SD2 Bulwark Aura I, II; SD3 Tenacious Defense I, II
SD3 Tenacious Defense III; SD3 Resistance Aura I, II; SD2 Bulwark Aura III
SD3 Resistance Aura III; SD2 Inciting Defense I, II, III
SD4 Swift Defense; SD0 Divine Righteousness; SD4 Strong Defense I, II
War0 Smite Foe; War1 Divine Might I, II, III
SD4 Strong Defense III; SD4 Spellshield Aura I, II, III
SD3 Resilient Defense I; KoC0 Slayer of Evil; KoC1 Extra Smite I, II
KoC1 Extra Turning I, II; KoC2 Exalted Cleave I, II
KoC2 Exalted Cleave III; KoC0 Courage of Heaven; KoC2 Melee Power Boost I; KoC3 Divine Sacrifice I
KoC0 Slayer of Evil II; KoC2 Melee Power Boost II, III; (Bank 1 AP)
SD0 Redemption; SD5 Harbored by Light I, II, III; SD5 Hardy Defense I
SD5 Hardy Defense II, III; (Bank 2 AP)
War1 Sacred Touch I, II, III; (Bank 3 AP)
War2 Smite Weakness; War2 Wall of Steel I, II, III; War2 Inflame I, II
War2 Inflame III; War0 Resilience of Battle; War3 Inflame: Energy Absorption I, II
War3 Inflame: Energy Absorption III; War2 Inflame: Saving Throws I; War4 Ameliorating Strike
EKw0 Eldritch Strike; SD5 Reprisal I, II, III
Hlf0 Versatile Nature; Hlf0 Human Strength; Hlf0 Human Damage Boost


I took warlock dilly because honestly I can't think of a better choice than +1d4 fire dmg. If you don't have FvS, substitute cleric. Wiz splash is for free Quicken and extra Cleave. Normally I don't backload my DPS enhancements so far, but it's what you wanted. Also I usually prefer to max UMD on all my toons, but since this build is a little tight on skill pts and you're in a static group, I presume someone else will be handling UMD duties. Deity choice basically boils down to which ability you want: free Rez or free Heal.

Gameplay is about what you expect: jump in, hit Intim, spam your Cleave(s), mop up the rest with regular atks - rinse, repeat. :) At lvl 18 you'll gain Ameliorating Strike: free AoE heals every 15 secs.

http://ddowiki.com/page/Category:Khopeshes

I like the Bloody Hooked Blade (decent DPS + Bodyfeeder), Bleeding Edge, and the higher-lvl versions of Elemental Khopesh of Water (Paralyzing + Icy Burst + Crushing Wave).

Theolin
02-26-2016, 01:16 PM
...

Theolin: That looks fun. I enjoy cleaving. How would you adapt it to half-elf?

...


I would change the feat order & kinda ignore the THF feats (its mostly splash damage anyway) & move everything else up
& do fighter up front ... hopefully I didn't mess up the feat change from doing on the phone without looking at everything :)

1. . . . : Power Attack
1 Fighter: Cleave
3. . . . : Exotic Weapon: Bastard Sword
.6. . . . : Great Cleave
.9. . . . : Shield Mastery
11 Fighter: Two Handed Fighting
12. . . . : Improved Shield Mastery
12 Wizard : Extend Spell
15. . . . : Improved Critical: Slashing
18. . . . : Improved Two Handed Fighting
21 Epic . : Overwhelming Critical
24 Epic . : choicce
26 Destiny: Perfect Two Handed Fighting
27 Epic . : Epic Damage Reduction
28 Destiny: Perfect Two Weapon Fighting

martryn
02-26-2016, 01:36 PM
Excellent. I'm looking forward to taking it for a spin. It's always exciting to play something new.

Discpsycho
02-26-2016, 01:43 PM
Martryn, I remember unbongwah saying something about THF feats being backloaded in value, so you'll probably want GTHF as your level 24 feat. I don't have the math to support this, but my hunch is that it's not worthwhile to take it at 21 and bump OC to 24.

mduncan50
02-27-2016, 01:41 PM
So yesterday I TR'd myself into a dwarven artificer, and I'm just not feeling it. Luckily I'm only a few levels in so I can reset myself with everything but my race. So what I'm looking for is a self sufficient solo build that can take care of traps/locks and a little bit of healing wouldn't be a bad thing. I'd prefer not to be a caster as I don't feel like dealing with dozens of spells, but I'm open to just about anything else. A ranged option would be nice, but not a must. I have 36-point build, +5 supreme stat tome, access to all classes, a monk and a warlock past lives, and access to the Harper tree. Thanks for your time, I appreciate the work you do for everyone.

wasu
03-01-2016, 06:02 PM
havent played in 2 years looking for a caster warlock build first life vip though so all races dont mind multi classing

unbongwah
03-01-2016, 06:08 PM
Plenty of `lock builds to choose from:

https://www.ddo.com/forums/showthread.php/460700-Pure-Casting-Warlock-DC-Eld-Blast-Build
https://www.ddo.com/forums/showthread.php/469869-A-example-of-LE-raid-DC-focus-warlock
https://www.ddo.com/forums/showthread.php/472039-Kirtz-The-Enlightened-Scholar-Damage-Crowd-Control-Chaos-New-Player-Friendly

Sarzor
03-02-2016, 10:31 AM
So, I have to bang out the three iconic gnome lives, and three classes to clear out.

Looking for:
- Iconic gnome build with a fvs, arti, or warlock icon. Less keen on warlock since so many better builds elsewhere, so pref fvs or arti builds, but hey Warlock if it's a solid build.
- Not suck. I don't want to be sitting there frustrated with how weak I am. I tend to run EE and EH, but can knock it down to reliable EHs for the purposes of these lives.

Phantasmas
03-04-2016, 06:33 PM
Grrreetings wise ones;

I'd like a build that's part tank and part healer (EDIT: it'll be first life, free to play build, please). I'll be adventuring with a Rogue and will be required to keep him alive during combat as his meat shield and as a patch'em up during and after. I don't have access to Drow or Gnome as Races, but I do have access to Favored Soul as a Class.

Thank you for your time. Take care and be well.

gimpsonson
03-05-2016, 09:35 PM
I have been out of the scene since before the last expansion, so a bit behind. I am a very avid solo player so curious as to what is strong in terms of solo viability.

Discpsycho
03-05-2016, 10:12 PM
I have been out of the scene since before the last expansion, so a bit behind. I am a very avid solo player so curious as to what is strong in terms of solo viability.

It really depends on what difficulty you'd like to solo epics (pretty much anything can solo heroic stuff these days, Amrath quests excepted). If you're looking to solo EE, your options are gonna be cut down pretty drastically and particularly dependent on gear. It's also limited by your particular preferences in playstyle and what races/classes you've got access to. Since you haven't specified anything in particular, I'll throw out a few builds of each type. Feel free to respond to this with some specifications and I'll see what I can do.

Casters:
- Pure or mostly pure Warlock. It's unimaginative but incredibly powerful. 41 points in Enlightened Spirit gives you tons of HP and some stellar AOEs. Fiend pact grants you a free, ridiculous instant-kill (paralysis on a save). Great Old One give you Knock and makes your pact damage Acid, which is great for extra blast damage. Fey doesn't have alignment restrictions (if you want a Pally splash) and synergizes well with Bards 'cause of the sonic pact damage. I recently ran a 18 Fiend Warlock / 2 Rogue and waltzed through everything without any trouble until Epics, where I was able to hold my own in EE due to the build's power rather than my gear or playing prowess.
- The Pale Trapper (https://www.ddo.com/forums/showthread.php/422622) is pretty straightforward. DCs won't be great in EE because DC casting is a little screwed up, but you should be fine in EH.
- Gingerspyce (https://www.ddo.com/forums/showthread.php/427398-Gingerspyce-s-caster-healer-quasi-tank-build) makes a mean tanky pure druid. Incredibly versatile caster. Not a whole lot else to say, as the 6 SLAs and the potential for healing speak for themselves.

Ranged attackers:
- Rogue recently got revamped so a pure Rogue Mechanic is very solid these days. Also not very imaginative, it relies on Great Crossbows, of which there aren't a whole lot of named ones (not that it matters all that much). On a similar note, Artificer 20 is fine, provided you stick to repeaters and don't try to melee. They don't hold up as well in epics, sadly.
- Ranger also got revamped, so if you prefer a bow, you could stay pure in this class as well. Arcane Archer and DWS are both solid choice, I'd say your playstyle preference is probably more important than which does 1% more DPS. Splashing 1 Fighter / 1 Rogue gives you a haste boost, a feat, and trapping skills, which will be sufficient until 20 if you can track down good enough gear. According to Unbongwah, 14 Monk / 6 Ranger has higher dps thanks to 10k Stars + Manyshot (I can track down a build if you're interested in this one)
- Thrown weapons are made a lot more powerful by LD/Shiradi, but they're fine in heroics. Monk 20 is a pretty straightforward option, though I think DWS is powerful enough that it's a better option now, so something like 12 Ranger / 6 Monk / 2 Rogue (can you tell I like having trap skills?)

Melees:
- Pure Barbarian, pure Paladin (especially Bladeforged), pure Bard (Count of Monte Cristo (https://www.ddo.com/forums/showthread.php/443235-The-Count-of-Monte-Cristo-dps-CC-survivability-focused-pure-swashbuckler) is a bit old, but still solid) are all pretty straightforward and pretty powerful. Dex-based Tempest/DWS Ranger is also great now, which is probably also best pure.

LexxRC8
03-07-2016, 02:30 PM
Looking for a decent first life elf paladin build for an old character that's not been used in years. I made her lesser reincarnate but realised I had no clue what I was doing.

unbongwah
03-07-2016, 02:55 PM
Looking for a decent first life elf paladin build for an old character that's not been used in years. I made her lesser reincarnate but realised I had no clue what I was doing.
If you wanted a S&B build, see my Sacred Vanguards thread. Otherwise, consult ED37's build index: https://www.ddo.com/forums/showthread.php/470423?p=5759354&viewfull=1#post5759360

ccd1977
03-09-2016, 03:08 PM
Has anyone seen this build? It from this year. I am wondering if this is a good build or not. I am thinking of building a staff build and confused between dex and str based and which is more survivable with DPS.

http://ddowiki.com/page/Solid_Thief-Acrobat

unbongwah
03-09-2016, 05:54 PM
Has anyone seen this build? It from this year. I am wondering if this is a good build or not. I am thinking of building a staff build and confused between dex and str based and which is more survivable with DPS.

http://ddowiki.com/page/Solid_Thief-Acrobat
The page might've been modified recently, but the build is both incomplete and not updated since U29. Nevertheless, the basic elements are all right. Note that you need STR 17 for ITHF/GTHF feats and DEX 21 for Imp Sneak Atk; so ironically, Acrobats are now more stat-constrained than DEX Assassins. Going DEX-based means higher Reflex saves and higher DCs on Sweeping Strikes.

FWIW, this is the SDK Acrobat build (https://www.ddo.com/forums/showthread.php/468288-any-updated-Acrobat-builds?p=5732415&viewfull=1#post5732415) I plan to use on one of my next ITRs. I'll probably drop the Whirling Chain enhancements as soon as they're no longer effective and put the APs into Assassin. Still want to acquire Elemental Bloom or Bone Crusher before I TR too.

ccd1977
03-10-2016, 08:13 AM
Does the elemental bloom still drop? I have search for that thing in ToEE1 and 2 for the past 4 months and cannot get that thing to drop. I usually run that about 2 times per week on norm.
Still want to acquire Elemental Bloom or Bone Crusher before I TR too.

unbongwah
03-10-2016, 09:33 AM
TBH I've no idea. I hate gear-farming, so odds are I'll TR before I acquire it. Hence why it's on my wishlist rather than my must-have list.

Bardet
03-11-2016, 11:09 PM
Hello, thread. I come here asking for a build that involves a shadar-kai and uses the chain racial skill. I see a lot of people saying is **** but I really would like to use it if anyone managed to get it working.

Maelodic
03-11-2016, 11:21 PM
Hello, thread. I come here asking for a build that involves a shadar-kai and uses the chain racial skill. I see a lot of people saying is **** but I really would like to use it if anyone managed to get it working.

The main issue you see with it is that it's low damage in epics. It's really great at level and it's DR bypassing is fantastic.

If you want to use it, just play a normal DEX based Assassin or Acrobat and just add it in. As long as you're dex based, you should be able to use it as intended.

Do note that it does not break stealth.

unbongwah
03-12-2016, 09:01 AM
Hello, thread. I come here asking for a build that involves a shadar-kai and uses the chain racial skill. I see a lot of people saying is **** but I really would like to use it if anyone managed to get it working.
What Maelodic said: take a max-DEX-based rogue like my SDK Assassin (https://www.ddo.com/forums/showthread.php/472000-Iconic-Builds-for-New-Players?p=5783405&viewfull=1#post5783405) and redo Enhancements to max out the chain attack. Something like 41 APs Assassin (capstone), 17 APs SDK (Whirling Chain), 22 APs Acrobat (Shadow Dodge, Kip Up, rank of Imp Defensive Roll or No Mercy). [SDK variant on a Tempest Trapmonkey or a DEX-based Swashbuckler would also work.] Use the chain atk until it's no longer fun / useful, then respec enhancements.

Bardet
03-13-2016, 01:22 PM
Another request: I'd like to know if there is a way to do an effective build with a Charisma based monk. I'd like to use a PDK, and I have dual Celestia (thanks to anniversary and Raider's cache). I have been trying to do something based on Kukan-Do in the Shintao tree, high saves with Paladin 2 and some Fighter levels for moar feats. What do you guys suggest me to do with this mess? I have been told to use FvS instead of Pal, no idea why (maybe Ameliorating Strike?)

Hope you will come up with something ^^u

unbongwah
03-14-2016, 09:28 AM
Another request: I'd like to know if there is a way to do an effective build with a Charisma based monk. I'd like to use a PDK, and I have dual Celestia (thanks to anniversary and Raider's cache). I have been trying to do something based on Kukan-Do in the Shintao tree, high saves with Paladin 2 and some Fighter levels for moar feats. What do you guys suggest me to do with this mess?
Most interesting option is a build which exploits the fact CKT (+1/3 CHA mod to DCs) and KtA (+1/2 INT mod to DCs) stack with each other, in addition to providing CHA + 1/2 INT mod to dmg. Initial concept was trying to max Quivering Palm DC (https://www.ddo.com/forums/showthread.php/471502-Let-s-Do-This-Again-Absolute-Highest-Quivering-Palm-DC), but the idea would also work for Kukan-Do, at least in theory. EDIT: since QP req's monk 15, maybe monk 16 / pal 3 / ftr 1.

Note I said "most interesting," not "effective." :p No clue how well it would work outside of theory-crafting.

ccd1977
03-14-2016, 01:51 PM
I have been reading about Warlocks and they seem to fit my "simple" push one button life of ease play style but I am confused on exactly how a DC Caster is, a E. Blast Warlock is. Then I see some warlocks with swords, shields or orb, and armor. I have been reading the wiki and I am confused how they can have armor, shield or sword and still be a caster. Con or Charisma?

Anyway, I see alot of warlocks do some crazy AoE with the blast then pull away and throw what looks like red plasma for long range.

So, with this in mind, I would like to try a warlock that can use armor, orb and have distance and a nasty Blast for AoE.. Preferably an iconic (non-gnome) if that is possible but not mandatory and I don't care if Con based or Char based. Is this possible? If A0E or range is more only option then I would choose the AoE blast.

I apologize in advanced for my verbage if you are confused by what I am asking.

Past lives:
2 monk
1 barb
1 bard
1 Pala

Tomes:
Str +6
Dex +6
Con +6
Wis +3
Chr +6

Thanks in advanced.

unbongwah
03-14-2016, 03:38 PM
Just to repeat myself, there's plenty of warlock builds to choose from:

https://www.ddo.com/forums/showthrea...ld-Blast-Build (https://www.ddo.com/forums/showthread.php/460700-Pure-Casting-Warlock-DC-Eld-Blast-Build)
https://www.ddo.com/forums/showthrea...-focus-warlock (https://www.ddo.com/forums/showthread.php/469869-A-example-of-LE-raid-DC-focus-warlock)
https://www.ddo.com/forums/showthrea...layer-Friendly (https://www.ddo.com/forums/showthread.php/472039-Kirtz-The-Enlightened-Scholar-Damage-Crowd-Control-Chaos-New-Player-Friendly)

I have been reading the wiki and I am confused how they can have armor, shield or sword and still be a caster. Con or Charisma?
Warlocks are susceptible to arcane spell failure; but like bards, they ignore ASF from light armor and can take med armor prof from ES PrE, which also lets them ignore ASF from med armor (same as WC Armorer does for bards). They still have to worry about ASF from shields.

Warlocks are CHA-based casters, but a good chunk of their Eldritch Blast DPS has no save; and if you're a GOO or Fiend warlock, your Pact DC is based on Will or Fort saves, respectively, which means you'll always do at least half-dmg with it (whereas Fey `locks are at a disadvantage vs mobs w/Evasion). So some players don't make CHA their primary stat, instead going for STR (conventional melee), CON (more HPs, Fort saves, TYWA if dwarf melee `lock), or whatever.

Anyway, I see alot of warlocks do some crazy AoE with the blast then pull away and throw what looks like red plasma for long range.
The basic Warlock Eldritch Blast is a single-target ranged attack; the warlock PrEs each have a blast shape stance which can change it to a cone (SE), chain (TS), or passive AoE aura (ES). There are also special PrE abilities keyed to Eldritch Blast; what you say were probably players using the Spirit Blast and/or Eldritch Burst ES abilities, possibly with Energy Burst thrown in.

Maelodic
03-14-2016, 05:47 PM
Another request: I'd like to know if there is a way to do an effective build with a Charisma based monk. I'd like to use a PDK, and I have dual Celestia (thanks to anniversary and Raider's cache). I have been trying to do something based on Kukan-Do in the Shintao tree, high saves with Paladin 2 and some Fighter levels for moar feats. What do you guys suggest me to do with this mess? I have been told to use FvS instead of Pal, no idea why (maybe Ameliorating Strike?)

Hope you will come up with something ^^u

Kukan Do is based on a will save instead of a fort save. It's pretty easy to get it to a workable level without having to worry. Even with CHA 40:
10 Base
20 Monk Level
15 CHA
15 Stunning
5 Combat Mastery
6 Legendary Tactics
72

This is just basic boosts too, not counting KtA, Fighter Past Lives, or Tactician. You don't have to go CHA based for an effective Kukan Do DC because it's based on a will save, and most mobs don't have TOO high a will save.

Pal's Sacred Defender stance cannot be active at the same time as meditation of war, but the bonuses to saves are still pretty much worth in in my opinion.

Finn42
04-29-2016, 12:38 PM
Hey, I am looking to make a tank kind of monk.

this is for a same party of people that we play together weekly only (have other chars for rest of week). We are TRing and I am interested in a monk char. We run all content on EE in heroics and epics even if it means some wipefests.
I Don't need to be able to solo content / have AMAZING dps, need survivability + agro from other melee and casters.
I have +3 dex/cha/con, +5 str/wis tomes. 36 point build. +4 skill tomes in every skill practically (love the ddoaversary cards!)

what I would like from the build:
monk based gameplay.
ability to tank bosses/named mobs/champions.
preference for un-armed (as I feel that is more "monkish")
minor preference also for trapping skills, but not a requirement for the build if it means I couldn't tank.
doesn't need to be pure, thinking like a 12/6/2 monk|fighter,rogue ? but not set on that by any means - as this will be my first melee char ever.

Thank you, Finn.

Phil7
04-29-2016, 02:12 PM
Monk is generally very gear/past life/tome dependant and also there are no ''tank-tailored'' handwraps or robes, unlike with shields or heavy armors where you get to choose a bit from. It is a class that needs time investement to achieve good results.
But nevertheless, it can be done. Check out this https://www.ddo.com/forums/showthread.php/470365-Victory-Lap-Build build and just change the Items and the Epic Destiny. Stats are basically WIS, CON, DEX and some INT for Combat Expertise. STR and CHA are not very important on a tank build.
Race: PDK or Human, get more Hamp
Feats: get Dodge/Mobility/Spring Attack, 2wf feats, Combat Expertise, Whirlwind Attack, Imp. Crit:Bludgeon and Completionist or Skill Focus:Concentration if you often fail your Intimidate rolls. OC, Vorpal Strikes, Epic Mage Armor, Epic DR, Perfect TwF, Deific Warding, Scion of Earth/Arborea for epic feats.
Skills: max Concentration, UMD, Heal, Balance
ED: LD for dps, Sentinel to tank. Grandmaster of Flowers is unfortunately **** to play with, but great for twists.
Enhancements are mostly Shintao, Human/PDK for Hamp and Ninja Spy dodge bonuses.
Use Ki Shout to intimidate using your Concentration (therefore no need to invest in CHA).
Instead of MRR, try to max out your reflex saves to completely avoid magic damage.

So far the build mostly resembles that of a dps or cc monk. And unfortunately that will not change, because there is no tank-focused monk enhanc. tree and tank-related feats, like Shield Mastery/Heavy Armor and so on dont work on a monk. And that is why he needs gear, past lives and tomes if you want to tank end game bosses.
Of course you could make your life easier and build a fighter/paladin/warlock to tank end game LE, but as I said a monk can also do it.

aMoor
04-30-2016, 09:42 AM
Hi, everyone. I'm a newbie to DDO, and I'm trying to come up with some memorable characters. I'm wondering if anyone could create a gnome fighter build for me? Also can anyone recommend an elf druid build?

opur11
04-30-2016, 06:13 PM
Could someone make something along these vague guidelines? Gnome, rogue, uses great crossbow.

unbongwah
05-01-2016, 11:47 AM
I'm wondering if anyone could create a gnome fighter build for me? Also can anyone recommend an elf druid build?
Well, the good news is Kensei is about to be buffed (https://www.ddo.com/forums/showthread.php/474316) in Update 31; the bad news is there's no ETA on U31, although since Lamannia isn't up yet, I'd guess it's at least a month away. :( So I might suggest sticking with one of the more powerful melee classes now, with the option of HTRing (http://ddowiki.com/page/Heroic_True_Reincarnation) into ftr after U31 comes out.

As for druids, it's pretty easy to adapt a caster build like Ginger's (https://www.ddo.com/forums/showthread.php/427398-Gingerspyce-s-caster-healer-quasi-tank-build) into elf, although it adds nothing apart from maybe flavor if you take the Shadow DM feat (http://ddowiki.com/page/Dragonmarks#Elf). Or were you intending on making an AA (Arcane Archer) build? That gets more complicated...

Gnome, rogue, uses great crossbow.
It's pretty easy to take any of the existing Mechanic builds and adapt them to gnome. Really the only question marks are (A) how do you hit the DEX pre-reqs for some of your DPS feats (i.e., how big of a DEX tome can you afford, which determines how many stat pts you need to invest in DEX) and (B) do you stay pure for capstone or splash for extra feats or other perks?

https://www.ddo.com/forums/showthread.php/473059-Self-Healing-Halfling-Mechanic-For-New-Players
https://www.ddo.com/forums/showthread.php/472134-U29-end-game-mech-rogue-the-SA-king
https://www.ddo.com/forums/showthread.php/461714-Clever-amp-Smart-Agent-Pure-Drow-Harper-Mechanic

aMoor
05-01-2016, 07:01 PM
Thank you for the great recommendations. Actually the Arcane Archer sounds interesting, but maybe when I learn a bit more about DDO builds. My biggest issue seems to be understanding the importances of feats vs. race. So yeah...basically I'm a DDOtard.

Theolin
05-01-2016, 08:04 PM
Hey, I am looking to make a tank kind of monk.

this is for a same party of people that we play together weekly only (have other chars for rest of week). We are TRing and I am interested in a monk char. We run all content on EE in heroics and epics even if it means some wipefests.
I Don't need to be able to solo content / have AMAZING dps, need survivability + agro from other melee and casters.
I have +3 dex/cha/con, +5 str/wis tomes. 36 point build. +4 skill tomes in every skill practically (love the ddoaversary cards!)

what I would like from the build:
monk based gameplay.
ability to tank bosses/named mobs/champions.
preference for un-armed (as I feel that is more "monkish")
minor preference also for trapping skills, but not a requirement for the build if it means I couldn't tank.
doesn't need to be pure, thinking like a 12/6/2 monk|fighter,rogue ? but not set on that by any means - as this will be my first melee char ever.

Thank you, Finn.

You can look at goodmonkey in my sig, its a tank based monk play style. I play it like a monk that can heal (vs a cleric that can melee). It has good defenses & decent DPS.
though the difference between a fully geared/pastlife/twinked one and not is quite remarkable, it is still playable as without, though you will be several DC lower on stunning & 10-20 less on damage.

FedUpp
05-02-2016, 09:53 PM
Hi. Ive been away from the game for over 2 years and a LOT seems to have changed. I have a 34pt human character mid build (1F, 5R, 6M) (past life was a halfling rogue) and I cant seem to remember what I wanted specifically for him and since all points have been reset I have little to remind me. Here is what I do recall and I would appreciate anyone who thinks they know where I was headed to suggest a build that would get me there. I "Think" I went 1 fighter to open up the use of Kopesh but I cant be sure. Anyway, as the character exists now, its a high dex, high int build who intent was to be an excellent trapper and dual wielding dps. It would be great to be able to have good ranged dps but its least of my priorities. The character uses short swords and hand wraps currently, I like the extra sneak attack damage bonus, high umd for scroll casting, and evasion (if this is still a viable defense as I wear robes).

Please let me know your thoughts on how I can maximize my dps, survivability and trapping. Do I need more wis and/or con? Is kopesh worth it anymore or can I do just as well with s.sword/hand wrap? Also, Ive seen similar build models.. 1F, 13R, 6M or 2F, 12R, 6M....whats the difference here?

Thanks to any and all who take the time to educate and inform.

unbongwah
05-03-2016, 10:37 AM
what I would like from the build:
monk based gameplay.
ability to tank bosses/named mobs/champions.
preference for un-armed (as I feel that is more "monkish")
With the forthcoming buffs to Kensei (https://www.ddo.com/forums/showthread.php/474316), I think we might see a resurgence of monk 12 / ftr 6 / <splash> 2 builds (or monk 6 / ftr 12), if Turbine actually fixes Kensei so it works right with handwraps; currently Keen Edge is bugged and doesn't apply to unarmed atks. :(

n1x0r-
05-12-2016, 11:59 AM
Hi. I've recently started playing again and was introduced to the strength of epic past lifes. I think I went with one toon from 20-28 back in 2013, where I also maxed out all ED's with 6 million karma. But after that I have not spent any time in epic and would like to do so again.
What I am looking for, is a build that can solo 20-30 (most preferably) on EE. My main issue with most builds I come across that can do this, is that they list 15 items that are needed to accomplish this. So bonus points if it has a very low item-requirement entry. I would also like it not to be harper or warlock, as I have not unlocked those yet. Other than that it does not matter too much: 36 points, +4 any tome, any ED-sphere, any ranged/melee/or caster playstyle, any heroic equipment, any heroic PL's, etc.
I hope it is possible.
Thank you!

Dmitrythewizzy
05-14-2016, 02:53 PM
Hi. I've recently started playing again and was introduced to the strength of epic past lifes. I think I went with one toon from 20-28 back in 2013, where I also maxed out all ED's with 6 million karma. But after that I have not spent any time in epic and would like to do so again.
What I am looking for, is a build that can solo 20-30 (most preferably) on EE. My main issue with most builds I come across that can do this, is that they list 15 items that are needed to accomplish this. So bonus points if it has a very low item-requirement entry. I would also like it not to be harper or warlock, as I have not unlocked those yet. Other than that it does not matter too much: 36 points, +4 any tome, any ED-sphere, any ranged/melee/or caster playstyle, any heroic equipment, any heroic PL's, etc.
I hope it is possible.
Thank you!

There are many far mor experienced people than I but I can say I have done this on Swashbuckler. Do a search for Count of Monte Christo (Cristo?) on the forums... I used a build similar to that.

ccd1977
05-17-2016, 04:02 PM
OK. THis is my first time trying to really MC a build so be gentle and forbear my noobiness.I thought behind this is to get enough lock levels for shining through for HP. I am hoping for some synergy with TYWA and CON points. Level of rogue for chests and fighter for the new perks. End Goal? DPS with serious durability from Dwarf and fighter enhancements. So, what do you think? Feed back is needed I am sure from the building masters. .Dwarf Figher14/5/1 Fighter/Warlock/RogueLawful Good DwarfLevel Order1. Rogue 6. Fighter 11. Warlock 16. Fighter2. Fighter 7. Warlock 12. Fighter 17. Fighter3. Warlock 8. Fighter 13. Fighter 18. Fighter4. Fighter 9. Warlock 14. Fighter 19. Fighter5. Warlock 10. Fighter 15. Fighter 20. FighterStats 36pt Tome Level Up ---- ---- --------Strength 12 +6 4: CONDexterity 14 +6 8: CONConstitution 20 +6 12: CONIntelligence 14 +6 16: CONWisdom 12 +6 20: CONCharisma 6 +6 24: CON 28: CONSkills R F W F W F W F W F W F F F F F F F F F 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ------------------------------------------------------------Open Lo 4 ½ 1 1 1½ 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23Jump 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 18UMD 4 ½ 1 ½ 1 ½ ½ ½ 1 1 1 1 1 1 14½Heal 2 ½ ½ ½ 1 1 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11½Balance 4 1 1 1 7Disable 4 4Search 4 4Spot 4 4Intim 4 4Swim 4 4 ------------------------------------------------------------ 40 4 4 4 4 4 5 5 5 5 5 5 5 5 6 6 6 6 6 6Feats 1 : Luck of Heroes 2 Fighter: Shield Mastery 3 : Power Attack 3 Warlock: 4 Fighter: Cleave 6 : Two Weapon Fighting 8 Fighter: Stunning Blow 9 : Great Cleave12 : Improved Critical: Slashing12 Fighter: Improved Shield Mastery14 Fighter: Improved Sunder15 : Heavy Armor Combatant16 Fighter: Heavy Armor Master18 : Two Weapon Defense18 Fighter: Shield Deflection20 Fighter:21 Epic :24 Epic :26 Destiny:27 Epic :28 Destiny:29 Destiny:30 Epic :30 Legend :

ccd1977
05-17-2016, 04:04 PM
OK. THis is my first time trying to really MC a build so be gentle and forbear my noobiness.I thought behind this is to get enough lock levels for shining through for HP. I am hoping for some synergy with TYWA and CON points. Level of rogue for chests and fighter for the new perks. End Goal? DPS with serious durability from Dwarf and fighter enhancements. So, what do you think? Feed back is needed I am sure from the building masters. .Dwarf Figher14/5/1 Fighter/Warlock/RogueLawful Good DwarfLevel Order1. Rogue 6. Fighter 11. Warlock 16. Fighter2. Fighter 7. Warlock 12. Fighter 17. Fighter3. Warlock 8. Fighter 13. Fighter 18. Fighter4. Fighter 9. Warlock 14. Fighter 19. Fighter5. Warlock 10. Fighter 15. Fighter 20. FighterStats 36pt Tome Level Up ---- ---- --------Strength 12 +6 4: CONDexterity 14 +6 8: CONConstitution 20 +6 12: CONIntelligence 14 +6 16: CONWisdom 12 +6 20: CONCharisma 6 +6 24: CON 28: CONSkills R F W F W F W F W F W F F F F F F F F F 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ------------------------------------------------------------Open Lo 4 ½ 1 1 1½ 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23Jump 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 18UMD 4 ½ 1 ½ 1 ½ ½ ½ 1 1 1 1 1 1 14½Heal 2 ½ ½ ½ 1 1 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11½Balance 4 1 1 1 7Disable 4 4Search 4 4Spot 4 4Intim 4 4Swim 4 4 ------------------------------------------------------------ 40 4 4 4 4 4 5 5 5 5 5 5 5 5 6 6 6 6 6 6Feats 1 : Luck of Heroes 2 Fighter: Shield Mastery 3 : Power Attack 3 Warlock: 4 Fighter: Cleave 6 : Two Weapon Fighting 8 Fighter: Stunning Blow 9 : Great Cleave12 : Improved Critical: Slashing12 Fighter: Improved Shield Mastery14 Fighter: Improved Sunder15 : Heavy Armor Combatant16 Fighter: Heavy Armor Master18 : Two Weapon Defense18 Fighter: Shield Deflection20 Fighter:21 Epic :24 Epic :26 Destiny:27 Epic :28 Destiny:29 Destiny:30 Epic :30 Legend :Dwarf Figher14/5/1 Fighter/Warlock/RogueLawful Good DwarfLevel Order1. Rogue 6. Fighter 11. Warlock 16. Fighter2. Fighter 7. Warlock 12. Fighter 17. Fighter3. Warlock 8. Fighter 13. Fighter 18. Fighter4. Fighter 9. Warlock 14. Fighter 19. Fighter5. Warlock 10. Fighter 15. Fighter 20. FighterStats 36pt Tome Level Up ---- ---- --------Strength 12 +6 4: CONDexterity 14 +6 8: CONConstitution 20 +6 12: CONIntelligence 14 +6 16: CONWisdom 12 +6 20: CONCharisma 6 +6 24: CON 28: CONSkills R F W F W F W F W F W F F F F F F F F F 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ------------------------------------------------------------Open Lo 4 ½ 1 1 1½ 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23Jump 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 18UMD 4 ½ 1 ½ 1 ½ ½ ½ 1 1 1 1 1 1 14½Heal 2 ½ ½ ½ 1 1 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11½Balance 4 1 1 1 7Disable 4 4Search 4 4Spot 4 4Intim 4 4Swim 4 4 ------------------------------------------------------------ 40 4 4 4 4 4 5 5 5 5 5 5 5 5 6 6 6 6 6 6Feats 1 : Luck of Heroes 2 Fighter: Shield Mastery 3 : Power Attack 3 Warlock: 4 Fighter: Cleave 6 : Two Weapon Fighting 8 Fighter: Stunning Blow 9 : Great Cleave12 : Improved Critical: Slashing12 Fighter: Improved Shield Mastery14 Fighter: Improved Sunder15 : Heavy Armor Combatant16 Fighter: Heavy Armor Master18 : Two Weapon Defense18 Fighter: Shield Deflection===========================Not sure why it distorted when I posted. Here it is again.Dwarf Figher14/5/1 Fighter/Warlock/RogueLawful Good DwarfLevel Order1. Rogue 6. Fighter 11. Warlock 16. Fighter2. Fighter 7. Warlock 12. Fighter 17. Fighter3. Warlock 8. Fighter 13. Fighter 18. Fighter4. Fighter 9. Warlock 14. Fighter 19. Fighter5. Warlock 10. Fighter 15. Fighter 20. FighterStats 36pt Tome Level Up ---- ---- --------Strength 12 +6 4: CONDexterity 14 +6 8: CONConstitution 20 +6 12: CONIntelligence 14 +6 16: CONWisdom 12 +6 20: CONCharisma 6 +6 24: CON 28: CONSkills R F W F W F W F W F W F F F F F F F F F 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ------------------------------------------------------------Open Lo 4 ½ 1 1 1½ 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23Jump 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 18UMD 4 ½ 1 ½ 1 ½ ½ ½ 1 1 1 1 1 1 14½Heal 2 ½ ½ ½ 1 1 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11½Balance 4 1 1 1 7Disable 4 4Search 4 4Spot 4 4Intim 4 4Swim 4 4 ------------------------------------------------------------ 40 4 4 4 4 4 5 5 5 5 5 5 5 5 6 6 6 6 6 6Feats 1 : Luck of Heroes 2 Fighter: Shield Mastery 3 : Power Attack 3 Warlock: 4 Fighter: Cleave 6 : Two Weapon Fighting 8 Fighter: Stunning Blow 9 : Great Cleave12 : Improved Critical: Slashing12 Fighter: Improved Shield Mastery14 Fighter: Improved Sunder15 : Heavy Armor Combatant16 Fighter: Heavy Armor Master18 : Two Weapon Defense18 Fighter: Shield Deflection

ccd1977
05-18-2016, 07:53 AM
Dwarf Figher14/5/1 Fighter/Warlock/RogueLawful Good DwarfLevel Order1. Rogue 6. Fighter 11. Warlock 16. Fighter2. Fighter 7. Warlock 12. Fighter 17. Fighter3. Warlock 8. Fighter 13. Fighter 18. Fighter4. Fighter 9. Warlock 14. Fighter 19. Fighter5. Warlock 10. Fighter 15. Fighter 20. FighterStats 36pt Tome Level Up ---- ---- --------Strength 12 +6 4: CONDexterity 14 +6 8: CONConstitution 20 +6 12: CONIntelligence 14 +6 16: CONWisdom 12 +6 20: CONCharisma 6 +6 24: CON 28: CONSkills R F W F W F W F W F W F F F F F F F F F 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ------------------------------------------------------------Open Lo 4 ½ 1 1 1½ 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23Jump 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 18UMD 4 ½ 1 ½ 1 ½ ½ ½ 1 1 1 1 1 1 14½Heal 2 ½ ½ ½ 1 1 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11½Balance 4 1 1 1 7Disable 4 4Search 4 4Spot 4 4Intim 4 4Swim 4 4 ------------------------------------------------------------ 40 4 4 4 4 4 5 5 5 5 5 5 5 5 6 6 6 6 6 6Feats 1 : Luck of Heroes 2 Fighter: Shield Mastery 3 : Power Attack 3 Warlock: 4 Fighter: Cleave 6 : Two Weapon Fighting 8 Fighter: Stunning Blow 9 : Great Cleave12 : Improved Critical: Slashing12 Fighter: Improved Shield Mastery14 Fighter: Improved Sunder15 : Heavy Armor Combatant16 Fighter: Heavy Armor Master18 : Two Weapon Defense18 Fighter: Shield Deflection===========================Not sure why it distorted when I posted. Here it is again.Dwarf Figher14/5/1 Fighter/Warlock/RogueLawful Good DwarfLevel Order1. Rogue 6. Fighter 11. Warlock 16. Fighter2. Fighter 7. Warlock 12. Fighter 17. Fighter3. Warlock 8. Fighter 13. Fighter 18. Fighter4. Fighter 9. Warlock 14. Fighter 19. Fighter5. Warlock 10. Fighter 15. Fighter 20. FighterStats 36pt Tome Level Up ---- ---- --------Strength 12 +6 4: CONDexterity 14 +6 8: CONConstitution 20 +6 12: CONIntelligence 14 +6 16: CONWisdom 12 +6 20: CONCharisma 6 +6 24: CON 28: CONSkills R F W F W F W F W F W F F F F F F F F F 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ------------------------------------------------------------Open Lo 4 ½ 1 1 1½ 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23Jump 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 18UMD 4 ½ 1 ½ 1 ½ ½ ½ 1 1 1 1 1 1 14½Heal 2 ½ ½ ½ 1 1 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11½Balance 4 1 1 1 7Disable 4 4Search 4 4Spot 4 4Intim 4 4Swim 4 4 ------------------------------------------------------------ 40 4 4 4 4 4 5 5 5 5 5 5 5 5 6 6 6 6 6 6Feats 1 : Luck of Heroes 2 Fighter: Shield Mastery 3 : Power Attack 3 Warlock: 4 Fighter: Cleave 6 : Two Weapon Fighting 8 Fighter: Stunning Blow 9 : Great Cleave12 : Improved Critical: Slashing12 Fighter: Improved Shield Mastery14 Fighter: Improved Sunder15 : Heavy Armor Combatant16 Fighter: Heavy Armor Master18 : Two Weapon Defense18 Fighter: Shield DeflectionNot sure why it is posting all messed up. I will have to figure that out. Sorry

LightBear
05-18-2016, 08:33 AM
Posted this in the wrong thread I guess, so here goes.

Am having difficulties in getting the stats and level split right for a:
Deep Gnome: Illusionist Enlightened Spirit (Great Old One) - Warlock Wizard

Main focus is Warlock to get the heroic past life feat.

Made a mule with 5 wizard and 10 warlock but totally messed up my stats it seems.
5 wizard levels might be to much as it just doesn't bring anything, archmage requires to much action points just for a + to the dc?
The DeepGnome PK does seem to hit every now and then but not often enough to rely on it + a lengthy cooldown.
The PK from Warlock requires a decent cha score as well.

So the trick seems to be to have high con int and cha?

Anybody out there that has a viable build for this?

ccd1977
05-18-2016, 12:31 PM
OK so before I pretty much littered the forum with garble, I am hoping this one comes through better. OK. THis is my first time trying to really MC a build so be gentle and forbear my noobiness.I thought behind this is to get enough lock levels for shining through for HP. I am hoping for some synergy with TYWA and CON points. End Goal? DPS with serious durability from Dwarf and fighter enhancements. I had some limitations and I feel I may not have as good of a build as I think but....So, what do you think? Feed back is needed I am sure from the building masters. Forgive me if the build below does not post correctly.Dwarf Figher14/6 Fighter/WarlockLawful Good DwarfLevel Order1. Fighter 6. Fighter 11. Fighter 16. Warlock2. Fighter 7. Fighter 12. Fighter 17. Warlock3. Fighter 8. Fighter 13. Fighter 18. Warlock4. Fighter 9. Fighter 14. Fighter 19. Warlock5. Fighter 10. Fighter 15. Warlock 20. WarlockStats 36pt Tome Level Up ---- ---- --------Strength 17 +6 4: CONDexterity 14 +6 8: CONConstitution 20 +6 12: CONIntelligence 9 +6 16: CONWisdom 8 +6 20: CONCharisma 6 +6 24: CON 28: CONSkills F F F F F F F F F F F F F F W W W W W W 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ------------------------------------------------------------UMD ½ ½ ½ ½ ½ 1 1 2 2 1 1 1 1 12½Heal 1 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 10½Jump 1 1 1 1 1 1 1 1 8Balance 1 ½ ½ ½ ½ ½ 3½ ------------------------------------------------------------ 4 1 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 4 4Feats 1 : Power Attack 1 Fighter: Shield Mastery 2 Fighter: Two Handed Fighting 3 : Cleave 4 Fighter: Great Cleave 6 : Stunning Blow 6 Fighter: Improved Two Handed Fighting 8 Fighter: Improved Critical: Slashing 9 : Improved Shield Mastery10 Fighter: Improved Shield Bash12 : Greater Two Handed Fighting12 Fighter: Tactical Mastery14 Fighter: Heavy Armor Champion15 : Heavy Armor Master15 Warlock: Pact: Fey18 : Toughness21 Epic : Combat Expertise24 Epic : Precision26 Destiny: Perfect Two Weapon Fighting27 Epic : Overwhelming Critical28 Destiny: Elusive Target29 Destiny: Dire Charge30 Epic : Epic Damage Reduction30 Legend : Scion of: Arborea

ccd1977
05-18-2016, 12:32 PM
OK so before I pretty much littered the forum with garble, I am hoping this one comes through better. OK. THis is my first time trying to really MC a build so be gentle and forbear my noobiness.I thought behind this is to get enough lock levels for shining through for HP. I am hoping for some synergy with TYWA and CON points. End Goal? DPS with serious durability from Dwarf and fighter enhancements. I had some limitations and I feel I may not have as good of a build as I think but....So, what do you think? Feed back is needed I am sure from the building masters. Forgive me if the build below does not post correctly.Dwarf Figher14/6 Fighter/WarlockLawful Good DwarfLevel Order1. Fighter 6. Fighter 11. Fighter 16. Warlock2. Fighter 7. Fighter 12. Fighter 17. Warlock3. Fighter 8. Fighter 13. Fighter 18. Warlock4. Fighter 9. Fighter 14. Fighter 19. Warlock5. Fighter 10. Fighter 15. Warlock 20. WarlockStats 36pt Tome Level Up ---- ---- --------Strength 17 +6 4: CONDexterity 14 +6 8: CONConstitution 20 +6 12: CONIntelligence 9 +6 16: CONWisdom 8 +6 20: CONCharisma 6 +6 24: CON 28: CONSkills F F F F F F F F F F F F F F W W W W W W 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ------------------------------------------------------------UMD ½ ½ ½ ½ ½ 1 1 2 2 1 1 1 1 12½Heal 1 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 10½Jump 1 1 1 1 1 1 1 1 8Balance 1 ½ ½ ½ ½ ½ 3½ ------------------------------------------------------------ 4 1 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 4 4Feats 1 : Power Attack 1 Fighter: Shield Mastery 2 Fighter: Two Handed Fighting 3 : Cleave 4 Fighter: Great Cleave 6 : Stunning Blow 6 Fighter: Improved Two Handed Fighting 8 Fighter: Improved Critical: Slashing 9 : Improved Shield Mastery10 Fighter: Improved Shield Bash12 : Greater Two Handed Fighting12 Fighter: Tactical Mastery14 Fighter: Heavy Armor Champion15 : Heavy Armor Master15 Warlock: Pact: Fey18 : Toughness21 Epic : Combat Expertise24 Epic : Precision26 Destiny: Perfect Two Weapon Fighting27 Epic : Overwhelming Critical28 Destiny: Elusive Target29 Destiny: Dire Charge30 Epic : Epic Damage Reduction30 Legend : Scion of: ArboreaThis is totally unreadable.

Jetrule
05-27-2016, 10:26 PM
I am looking to build a "Little John" Flavor hybrid quarterstaff/bow user. For a static group. A Meele base with a strong ranged option. I want to start at lvl 1 so I would prefer a half ork. Could go warforged or pdk and just bank all exp till lvl 14 or so I guess. He must be big and str based would make sense flavor wise but not sure about power wise.

Third life character past lives of cleric and bard epic past life of brace. +4 tome (Yay July 4th sale) for all stats. Access to all classes, races and trees except bladeforged. Decent to very good gear available.

I tried 13 rogue 6 ranger 1 fighter. And found it a bit squishy on paper. Going str based the dex save is bad.. Thinking maybe Pali 6 Ranger 6 rogue 8? True he is flavor but I want strong flavor with good defenses, offenses and a capable trapper. Not asking much right?

Any way, any help would be appreciated.

Finn42
05-29-2016, 12:34 PM
With the forthcoming buffs to Kensei (https://www.ddo.com/forums/showthread.php/474316), I think we might see a resurgence of monk 12 / ftr 6 / <splash> 2 builds (or monk 6 / ftr 12), if Turbine actually fixes Kensei so it works right with handwraps; currently Keen Edge is bugged and doesn't apply to unarmed atks. :(

Anyone have a link to a relevant Kensi unarmed monk/fighter build with the fix in u31 ?

builds that I am finding, I am not sure if relevant as something from early 2015 maybe obsolete from other perspectives of changes since then...

thanks, Finn.

Discpsycho
05-29-2016, 02:43 PM
I am looking to build a "Little John" Flavor hybrid quarterstaff/bow user. For a static group. A Meele base with a strong ranged option. I want to start at lvl 1 so I would prefer a half ork. Could go warforged or pdk and just bank all exp till lvl 14 or so I guess. He must be big and str based would make sense flavor wise but not sure about power wise.

Third life character past lives of cleric and bard epic past life of brace. +4 tome (Yay July 4th sale) for all stats. Access to all classes, races and trees except bladeforged. Decent to very good gear available.

I tried 13 rogue 6 ranger 1 fighter. And found it a bit squishy on paper. Going str based the dex save is bad.. Thinking maybe Pali 6 Ranger 6 rogue 8? True he is flavor but I want strong flavor with good defenses, offenses and a capable trapper. Not asking much right?

Any way, any help would be appreciated.

Summary:
12 Ranger / 6 Fighter / 2 Rogue. Evasion, Stalwart Defense + Survivalist, good dodge, Manyshot + IPS, +1 to Crit range and multiplier with all weapons, THF line + cleaves.

Level Order: 1 Rogue, 2-4 Fighter, 5-10 Ranger, 11-13 Fighter, 14 Rogue, 15-20 Ranger. Run around in SD with a two-hander of some kind for the first few levels. Manyshot kicks in at 10, Quarterstaves become much more appealing at 14.

Starting stats for 36 points (other builds drop some Int for worse trapping, or possible 2 Str): Str 20, Dex 10, Con 16, Int 12, Wis 8, Cha 6

Feats:
Power Attack (1), Cleave (2), THF and Point-Blank Shot (3), Great Cleave (6), IC: Bludgeoning (9), IC: Ranged (11), ITHF (12), Dodge (13), Mobility (15), GTHF (18)

Enhancements:
Thief-Acrobat (12): Staff Control, Thief Acrobatics x3, Acrobat Staff Training I, Quick Strike x3
Stalwart Defender (7): Toughness, Durable Defense x3, Item Defense x2, Stalwart Defense
Deepwood Stalker (38): Far Shot, Favored Defense x3, Versatile Empathy x3, Sneak Attack, Survivalist, Melee/Ranged Power Boost x3, Called Shot (either), Survivalist II, Thrill of the Hunt x3, Favored Hunter x3, Advanced Sneak Attack, Survivalist III, Killer x3, Merciful Shot, Strikes Like Lightning, Head Shot, Improved Archer's Focus, Extra Favored Enemy
Kensei (23): Kensei Focus: Maces and Clubs, Haste Boost x3, Reed in the Wind x3, Spiritual Bond, Improved Dodge x3, Strike With No Thought, Athletic Mastery x3, Shattering Strike, Critical Mastery x3, Strike at the Heart

Another option is to stop at 12 points in Kensai and sink everything past SWNT into SD for bonuses to Str, Con or HP if you switch to medium armor, but that's not my personal preference. You'd lose the benefits of the Survivalist chain from DWS, which would drop you 12 PRR and 60 HP.



I was originally going to explain my choices before detailing the build, but this ended up being a lot longer than I thought, so the TL;DR version is above. Here's an outline of my thought process. I'm sure somebody out there can tweak this and finagle some more power out of it, but at the very least this is a jumping-off point for you or for them.

Ranger 6 has some powerful incentives for bow use. Ranger 11 grants IPS for free, and since you'll want Killer from DWS anyway, Ranger 12's +1 Crit Range is pretty appealing.

Quarterstaves means you'll want at least 2 Rogue levels for Thief Acrobatics (+15% attack speed) and Quick Strike (+25% doublestrike with 80% uptime, or ~20% doublestrike). Rogue 5 isn't a terrible option due to the +1 Crit Range / Multiplier from T5 (as well as Vault, some extra +'s to hit and damage, etc), but it's a pretty costly investment for one combat style. The +1 to Crit Range is a Competence bonus, which means it doesn't stack with DWS's bonus, so we want either Rogue 5 or Ranger 12 (Ranger 11 is still on the table), leaving 11, 4, or 3 levels to mess around with.

Durability in heroics comes mostly from HP, but Stalwart/Sacred Defense isn't too shabby, so let's consider Fighter and Paladin for the remaining class. Paladin gives some healing (which you'll already have from Ranger), bonuses to saves, and a reason to stack Cha on a Str-based build. KOTC gives you Cleave with a 8-point investment and Great Cleave with a T5 investment, but isn't stellar for ranged builds due to the way Smite Evil works, and Holy Sword doesn't kick in until 14 Paladin levels, so I'm not particularly inclined to go this route. Fighter gives some extra feats and Kensai gives you some pretty incredible power with either your ranged OR your melee weapon (or you could alternate on the multiselectors and find a decent middle ground) and a Competence bonus to Crit Multiplier (which won't stack with the Acrobat T5 either).

At this point, I'd look at feats. Splitting between two weapon types means you might be feat-starved, but you're taking Ranger levels to soften the blow from ranged feats, and you have the option for fighter levels.

Required feats:
Point-blank shot
IC: Ranged
IC: Bludgeoning
THF
ITHF
GTHF
Cleave
Great Cleave
Power Attack
Weapon Focus?*
Weapon Specialization?*
*Prioritizes one combat style over the other

Defensive feat options:
Dodge (Light Armor + Kensei's Improved Dodge + Kensai's Ascetic Training makes this pretty appealing)
Mobility (Same as above + Athletic Mastery)
Stunning Blow (With Kensai tactic boosts, this and Trip are pretty viable in heroics)

You've got 9 offensive feats that it'd be nice to take, 2 optional fighter feats, and up to 3 defensive ones, so at this point I'd say Fighter would be a good option. At this point, I think the best option overall is Ranger 12 / Fighter 6 / Rogue 2, as it gives +1 Crit Mult/Range for all weapons and 4 bonus feats. I would personally play this build mostly as a quarterstaff user, switching to bows for Manyshot/IPS for burst or large groups.

In terms of T5 abilities, DWS offers +5 Ranged Damage, an extra Favored Enemy (for a total of 4), 10% Doublestrike, 20% Doubleshot, +5 Melee and Ranged Power, and Head Shot. Kensei offers A Good Death, +20 Melee and Ranged Power, Deadly Strike and a redundant +1 Competence to Crit Range. In epics, I would guess this build would run in Legendary Dreadnought, in which case Doubleshot/Doublestrike is more valuable than more MP/RP. You won't run short on activated damaging attacks, so I'd be inclined to go with DWS, which also makes more thematic sense.

unbongwah
05-29-2016, 03:57 PM
I am looking to build a "Little John" Flavor hybrid quarterstaff/bow user. For a static group. A Meele base with a strong ranged option. I want to start at lvl 1 so I would prefer a half ork. Could go warforged or pdk and just bank all exp till lvl 14 or so I guess. He must be big and str based would make sense flavor wise but not sure about power wise.
I posted a ftr 18 / rog 2 staff build (https://www.ddo.com/forums/showthread.php/475645-Staff-Critter-(Level-30-build)?p=5829671&viewfull=1#post5829671) recently; shouldn't be hard to tweak stats & feats to squeeze in Manyshot. One could do rog 2 / ftr 12 / <???> 6, but with the recent buff to One Cut, I'm loathe to drop it without good reason.

Little John
18/2 Fighter/Rogue
True Neutral Half-Orc


Level Order

1. Rogue 6. Fighter 11. Fighter 16. Fighter
2. Fighter 7. Fighter 12. Fighter 17. Fighter
3. Fighter 8. Rogue 13. Fighter 18. Fighter
4. Fighter 9. Fighter 14. Fighter 19. Fighter
5. Fighter 10. Fighter 15. Fighter 20. Fighter


Stats
34pt 36pt Tome Level Up
---- ---- ---- --------
Strength 18 18 +4 4: STR
Dexterity 15 15 +4 8: STR
Constitution 14 15 +4 12: STR
Intelligence 14 14 +4 16: STR
Wisdom 8 8 +4 20: STR
Charisma 6 6 +4 24: STR
28: STR

Feats

1 : Power Attack
2 Fighter: Cleave
3 : Point Blank Shot
3 Fighter: Weapon Focus: Ranged
5 Fighter: Bow Strength
6 : Rapid Shot
7 Fighter: Manyshot
9 : Great Cleave
10 Fighter: Improved Critical: Bludgeoning
12 : Weapon Specialization: Bludgeoning
12 Fighter: Weapon Focus: Bludgeoning
14 Fighter: Precise Shot
15 : Improved Precise Shot
16 Fighter: Two Handed Fighting
18 : Greater Weapon Focus: Bludgeoning
18 Fighter: Improved Two Handed Fighting
20 Fighter: Greater Two Handed Fighting
21 Epic : Overwhelming Critical
24 Epic : Improved Critical: Ranged
26 Destiny: Perfect Two Handed Fighting
27 Epic : Blinding Speed
28 Destiny: Perfect Two Weapon Fighting OR Doubleshot
29 Destiny: Dire Charge OR Deific Warding
30 Epic : Heavy Armor Champion
30 Legend : Scion of: Arborea


Enhancements (80 AP)

Kensei (36 AP)


Kensei Focus: Maces and Clubs, Spiritual Bond, Strike with No Thought, Power Surge, One Cut


Extra Action Boost III, Weapon Group Specialization, Haste Boost III
Weapon Group Specialization, Ascetic Training: Conditioning III
Weapon Group Specialization, Strength
Weapon Group Specialization, Strike at the Heart, Strength
A Good Death: Melee, Weapon Master, One with the Blade, Deadly Strike, Keen Edge



Stalwart Defender (24 AP)


Toughness, Stalwart Defense


Item Defense I, Durable Defense III, Stalwart Defensive Mastery III
Resilient Defense III, Instinctive Defense III
Strong Defense III, Strength
Swift Defense, Tenacious Defense III



Thief-Acrobat (11 AP)


Staff Control


Thief Acrobatics III, Charming I
Quick Strike III



Harper Agent (9 AP)


Agent of Good I


Harper Enchantment, Traveler's Toughness II
Versatile Adept I, Know the Angles III




Destiny (24 AP)

Legendary Dreadnought


Legendary Tactics III, Extra Action Boost III, Strength
Momentum Swing III, Imp. Power Attack
Lay Waste
Lightning Mace
Advancing Blows, Devastating Critical
Master's Blitz, Pulverizer


Twists of Fate (19 fate points)


Sense Weakness (Tier 4 Fury)
Grim Precision (Tier 3 Shadowdancer)

Tilomere
05-30-2016, 06:16 PM
Anyone have a link to a relevant Kensi unarmed monk/fighter build with the fix in u31 ?



Use basic wolf in fighter forums, with monk instead of druid, and stunning fist/stances instead of shield/armor feats, and monk enhancements instead of vangaurd.

GregorianPL
05-31-2016, 01:55 PM
I need a build for Human Barb 2Hander With Maxed out dps I dont know still is it worth to take Epic litany and take Good Alignment or is it better to be neutral... i think like this 1 perma neg lvl is kinda huge disappointment, however i could put good on weapon just from alignment.. anyone could give me advice with solid build there ?

unbongwah
05-31-2016, 02:08 PM
https://www.ddo.com/forums/showthread.php/453857-Zoda-Pure-Zergbarian

GregorianPL
05-31-2016, 04:19 PM
that one is not really best for me its not max dps, he put too much here on self sufficent

unbongwah
05-31-2016, 04:44 PM
that one is not really best for me its not max dps, he put too much here on self sufficent
...okay well good luck finding a higher DPS barb build then.

Dream_Marauder
06-01-2016, 03:10 AM
...okay well good luck finding a higher DPS barb build then.

Lol! Perhaps he could modify the build, so it doesn't do pesky things like "self-healing" and maybe pick up a bit of dps from ???. Of course, imho, whatever dps he picks up will be negated by the time spent waiting for a res.:cool:

Seriously, though. Look at the enhancements. This build is the gold standard for a 2hf dps build.

unbongwah
06-01-2016, 10:04 AM
The thing is there's not much you could do with Zoda to improve its DPS:

Feats: drop heavy armor prof for a Weapon Focus feat for +2 Melee Power; if you don't have Completionist, take another WF. With the nerf to armor MRR, the only reason to stick with heavy armor on a barb is for Shadow Guardian; but if you'd rather focus on DPS, skip it and stick w/med.
Enhancements: swap T5 Ravager for T5 FB (Focus Wide + Focused Wrath + Raging Blows + Tantrum), boost INT, invest into Harper for Know the Angles. So something like 41 APs FB, 31 APs Ravager, 7 APs Harper, 1 AP human?
ED Twists: drop Sacred Ground + Consecration for more DPS. I think the best-case loadout would be Sense Weakness + Wild Weapons + Grim Precision + Hail of Blows + Primal Scream, but that would cost 50 Fate pts and the max is 37 so OH WELL. Maybe just take the first three, since that costs 36 Fate pts.


So let's see what that might look like...

Zoda is for the Feeble ;P
Barbarian 20
True Neutral Human


Stats
36pt Tome Level Up
---- ---- --------
Strength 18 +6 4: STR
Dexterity 8 +6 8: STR
Constitution 12 +6 12: STR
Intelligence 18 +6 16: STR
Wisdom 8 +6 20: STR
Charisma 8 +6 24: STR
28: STR

Feats

1 : Power Attack
1 Human : Cleave
3 : Two Handed Fighting
6 : Great Cleave
9 : Improved Critical: Bludgeoning OR Slashing
12 : Improved Two Handed Fighting
15 : Greater Two Handed Fighting
18 : Stunning Blow
21 Epic : Overwhelming Critical
24 Epic : Completionist OR Weapon Focus: Bludgeoning
26 Destiny: Perfect Two Handed Fighting
27 Epic : Blinding Speed
28 Destiny: Perfect Two Weapon Fighting
29 Destiny: Dire Charge
30 Epic : Weapon Focus: Slashing OR Bludgeoning
30 Legend : Scion of: Arborea OR Plane of Earth


Enhancements (80 AP)

Frenzied Berserker (41 AP)


Die Hard, Frenzied Toughness, Frenzy, Frenzied Toughness II, Death Frenzy, Storm's Eye

Extra Rage III, Power Rage III
Angry Arms III, Extra Action Boost III, Sprint Boost III
Mad Munitions III, Supreme Cleave III, Constitution
(none)
Focus Wide, Focused Wrath II, Raging Blows, Tantrum



Ravager (31 AP)


Furious Rage, Pain Touch, Demoralizing Success, Pain Touch II, Subsiding Fury

Do You Like Pain? III, Barbarian Power Attack III
I Like Pain III, Cruel Cut III, Melee Power Boost III
Festering Wound III, Strength
I Hit Back! III, Dismember III



Harper Agent (7 AP)


Agent of Good I

Harper Enchantment, Traveler's Toughness II
Know the Angles II



Human (1 AP)


Damage Boost



Destiny (24 AP)

Legendary Dreadnought


Legendary Tactics II, Extra Action Boost III
Momentum Swing III, Imp. Power Attack
Lay Waste, Haste Boost III
Anvil of Thunder
Advancing Blows, Devastating Critical
Master's Blitz, Pulverizer OR Headman's Chop


Twists of Fate (36 fate points)


Sense Weakness (Tier 4 Fury)
Wild Weapons (Tier 4 Fury)
Grim Precision (Tier 3 Shadowdancer)


I know some people insist an optimal max-DPS endgame gear layout has no room for a Speed item, hence Blinding Speed. EDIT: obviously, you need to decide if you plan to use mauls or greataxes.

But I'm not convinced that's a meaningful increase in DPS while definitely being a significant decrease in survivability. The DPS of every soulstone is zero. :rolleyes: