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GregorianPL
06-01-2016, 11:31 AM
The thing is there's not much you could do with Zoda to improve its DPS:

Feats: drop heavy armor prof for a Weapon Focus feat for +2 Melee Power; if you don't have Completionist, take another WF. With the nerf to armor MRR, the only reason to stick with heavy armor on a barb is for Shadow Guardian; but if you'd rather focus on DPS, skip it and stick w/med.
Enhancements: swap T5 Ravager for T5 FB (Focus Wide + Focused Wrath + Raging Blows + Tantrum), boost INT, invest into Harper for Know the Angles. So something like 41 APs FB, 31 APs Ravager, 7 APs Harper, 1 AP human?
ED Twists: drop Sacred Ground + Consecration for more DPS. I think the best-case loadout would be Sense Weakness + Wild Weapons + Grim Precision + Hail of Blows + Primal Scream, but that would cost 50 Fate pts and the max is 37 so OH WELL. Maybe just take the first three, since that costs 36 Fate pts.


So let's see what that might look like...

Zoda is for the Feeble ;P
Barbarian 20
True Neutral Human


Stats
36pt Tome Level Up
---- ---- --------
Strength 18 +6 4: STR
Dexterity 8 +6 8: STR
Constitution 12 +6 12: STR
Intelligence 18 +6 16: STR
Wisdom 8 +6 20: STR
Charisma 8 +6 24: STR
28: STR

Feats

1 : Power Attack
1 Human : Cleave
3 : Two Handed Fighting
6 : Great Cleave
9 : Improved Critical: Bludgeoning OR Slashing
12 : Improved Two Handed Fighting
15 : Greater Two Handed Fighting
18 : Stunning Blow
21 Epic : Overwhelming Critical
24 Epic : Completionist OR Weapon Focus: Bludgeoning
26 Destiny: Perfect Two Handed Fighting
27 Epic : Blinding Speed
28 Destiny: Perfect Two Weapon Fighting
29 Destiny: Dire Charge
30 Epic : Weapon Focus: Slashing OR Bludgeoning
30 Legend : Scion of: Arborea OR Plane of Earth


Enhancements (80 AP)

Frenzied Berserker (41 AP)


Die Hard, Frenzied Toughness, Frenzy, Frenzied Toughness II, Death Frenzy, Storm's Eye

Extra Rage III, Power Rage III
Angry Arms III, Extra Action Boost III, Sprint Boost III
Mad Munitions III, Supreme Cleave III, Constitution
(none)
Focus Wide, Focused Wrath II, Raging Blows, Tantrum



Ravager (31 AP)


Furious Rage, Pain Touch, Demoralizing Success, Pain Touch II, Subsiding Fury

Do You Like Pain? III, Barbarian Power Attack III
I Like Pain III, Cruel Cut III, Melee Power Boost III
Festering Wound III, Strength
I Hit Back! III, Dismember III



Harper Agent (7 AP)


Agent of Good I

Harper Enchantment, Traveler's Toughness II
Know the Angles II



Human (1 AP)


Damage Boost



Destiny (24 AP)

Legendary Dreadnought


Legendary Tactics II, Extra Action Boost III
Momentum Swing III, Imp. Power Attack
Lay Waste, Haste Boost III
Anvil of Thunder
Advancing Blows, Devastating Critical
Master's Blitz, Pulverizer OR Headman's Chop


Twists of Fate (36 fate points)


Sense Weakness (Tier 4 Fury)
Wild Weapons (Tier 4 Fury)
Grim Precision (Tier 3 Shadowdancer)


I know some people insist an optimal max-DPS endgame gear layout has no room for a Speed item, hence Blinding Speed. EDIT: obviously, you need to decide if you plan to use mauls or greataxes.

But I'm not convinced that's a meaningful increase in DPS while definitely being a significant decrease in survivability. The DPS of every soulstone is zero. :rolleyes:

Well actually this is not what i expected... but i can consider this some changed with your advice.. of course i will go for a greatsword as i got epic sword of shadow... wish you could hint me about other equipment, and yeah sadly i have to pick up speed feat... not something that i wanted to do.. but its not so bad... and yeah i was considering tier 5 from frienzed berserker... looks great in terms of maximum dps... especially as you said if i would go for some good axes with multiplier x4 i used to hit 106 str for now as a half orc... for a moment i could go bit higher... if you want i can basicly tell you what gear i got avaible maybe that could help you to do me a proper build ? my last life i had 41.58 % perma doublestrike chance... i play mostly with 1 friend he heals me really nice

anynameleft
06-02-2016, 09:41 PM
Recently returned to the game and had quite a bit of fun as a spellsinger bard. I'm looking for some sort of melee build for my upcoming TR. I would prefer either THF or TWF, and not S&B. I really wanted to do a melee rogue, but from what I've seen in game and on the forums, the majority of the builds are ranged. So, if a solo melee rogue isn't entirely viable, maybe a bit of rogue splash for traps and evasion would be best for me. Thanks!

unbongwah
06-03-2016, 09:43 AM
So, if a solo melee rogue isn't entirely viable, maybe a bit of rogue splash for traps and evasion would be best for me.
https://www.ddo.com/forums/showthread.php/423116-Tempest-Trapmonkey-for-new-players

Lots of ways of tweaking it. You want a DEX-based elf? Done (https://www.ddo.com/forums/showthread.php/423116-Tempest-Trapmonkey-for-new-players?p=5693829&viewfull=1#post5693829). You want a barb splash for the +10% run speed instead of ftr for the extra feat? Knock yourself out.

Darashama
06-03-2016, 12:36 PM
I was thinking about a 1st life TWF Paladin with trap skills but i wouldn't go rogue i would prefer Arttificer. Maybe with some Fighter levels for bonus feats.
I was thinking for example a 16/2/2 Paladin/Artificer/Fighter TWF. I'm VIP but for now i don't have any tome so the main problem could be stat distribution
and skill points since it would require all but wisdom. For the race i have all but Iconic, so Human maybe would be the best but i can accept all. Any help would be appreciated, thanks in advance.

Dream_Marauder
06-04-2016, 08:41 AM
I was thinking about a 1st life TWF Paladin with trap skills but i wouldn't go rogue i would prefer Arttificer. Maybe with some Fighter levels for bonus feats.
I was thinking for example a 16/2/2 Paladin/Artificer/Fighter TWF. I'm VIP but for now i don't have any tome so the main problem could be stat distribution
and skill points since it would require all but wisdom. For the race i have all but Iconic, so Human maybe would be the best but i can accept all. Any help would be appreciated, thanks in advance.

To my way of thinking, you are not going to get much out of Artie beyond trapping skills by going 2wf. Your offhand will be full, so no runearm, and the crossbow feats will be mainly a backup. So why not go rogue and get evasion? What are you hoping to get out of Artie?

Darashama
06-04-2016, 10:52 AM
To my way of thinking, you are not going to get much out of Artie beyond trapping skills by going 2wf. Your offhand will be full, so no runearm, and the crossbow feats will be mainly a backup. So why not go rogue and get evasion? What are you hoping to get out of Artie?

With Arti i get more sp, some little spells, more powerful scrolls and potions for losing 1d6 sneak attack and evasion i wouldn't use anyway cuz heavy armor.
Pretty much that.

unbongwah
06-04-2016, 12:55 PM
I was thinking about a 1st life TWF Paladin with trap skills but i wouldn't go rogue i would prefer Arttificer. Maybe with some Fighter levels for bonus feats.I was thinking for example a 16/2/2 Paladin/Artificer/Fighter TWF. I'm VIP but for now i don't have any tome so the main problem could be stat distributionand skill points since it would require all but wisdom. For the race i have all but Iconic, so Human maybe would be the best but i can accept all. Any help would be appreciated, thanks in advance.For TWF I still prefer Tempest; so I'm thinking pal 14 / rgr 5 (T5 Tempest) / rog or arty 1. Basically a variation on my Faithsworn Hunter (see my drow paladin thread) which trades pal 15 (Zeal) for trap skills. Since you're VIP you could even go INT-based w/Harper: extra skill pts and you could use repeaters to liven things up. Then the only issue is how to hit DEX 17 for ITWF/GTWF.

Darashama
06-05-2016, 03:03 AM
For TWF I still prefer Tempest; so I'm thinking pal 14 / rgr 5 (T5 Tempest) / rog or arty 1. Basically a variation on my Faithsworn Hunter (see my drow paladin thread) which trades pal 15 (Zeal) for trap skills. Since you're VIP you could even go INT-based w/Harper: extra skill pts and you could use repeaters to liven things up. Then the only issue is how to hit DEX 17 for ITWF/GTWF.

Yes indeed stats are a problem but i'll check your build. Thanks for reply. How would you change the stats? Maybe INT based would be awesome for skill points too.

unbongwah
06-05-2016, 01:32 PM
I haven't worked out the kinks yet, but I was thinking something like this:

Trapper Knight Tempest
14/5/1 Paladin/Ranger/Artificer
Lawful Good Human


Level Order

1. Artificer 6. Paladin 11. Paladin 16. Paladin
2. Paladin 7. Paladin 12. Paladin 17. Paladin
3. Paladin 8. Paladin 13. Ranger 18. Ranger
4. Paladin 9. Ranger 14. Paladin 19. Paladin
5. Ranger 10. Paladin 15. Paladin 20. Ranger


Stats
32pt 34pt 36pt Tome Level Up
---- ---- ---- ---- --------
Strength 8 8 8 4: INT
Dexterity 15 15 15 +2 8: INT
Constitution 14 14 14 12: INT
Intelligence 18 18 18 16: INT
Wisdom 8 8 8 20: INT
Charisma 10 12 14 24: INT
28: INT

Skills
A P P P R P P P R P P P R P P P P R P R
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Concent 4 1 1 1 1 1 1 1 1 2 1 1 1 1 1 1 2 1 23
Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Search 4 4 4 4 5 2 23
Spot 4 4 4 4 5 2 23
UMD 4 1 1 1 1 2 1 2 1 1 1 1 1 1 1 2 1 23
Open Lo 4 1 1 1 1 1½ ½ 1 1 1 1 1 2 1 2 20
Heal 1 1 1 2 1 6
Spellcr 4 4
Repair 2 2
Balance 2 2
Tumble 1 1
------------------------------------------------------------
36 7 7 7 11 7 7 8 12 8 8 8 12 8 8 9 9 13 9 13


Feats

1 : Point Blank Shot
1 Human : Quicken Spell
2 Deity : Follower of: Sovereign Host
3 : Exotic Weapon: Khopesh
5 Ranger : Favored Enemy: Undead
6 : Precision
8 Deity : Unyielding Sovereignty
9 : Improved Two Weapon Fighting
12 : Greater Two Weapon Fighting
15 : Improved Critical: Slashing
18 : Manyshot
20 Ranger : Favored Enemy: Evil Outsider
21 Epic : Empower Healing Spell
24 Epic : Overwhelming Critical
26 Destiny: Perfect Two Weapon Fighting
27 Epic : Blinding Speed
28 Destiny: Doubleshot OR Elusive Target
29 Destiny: Dire Charge OR Deific Warding
30 Epic : Improved Critical: Ranged OR Epic Damage Reduction
30 Legend : Scion of: Arborea


Enhancements (80 AP)

Tempest (40 AP)


Shield of Whirling Steel, Tempest

Improved Reaction III, Whirling Blades
Improved Parry III, Whirling Blades, Haste Boost III
Storm Dancer, Critical Mastery I, Whirling Blades
Storm Tempest, Elaborate Parry III, The Growing Storm III, Whirling Blades
Dual Perfection, Cuts: A Thousand Cuts III, Whirling Blades, Dance of Death III



Harper Agent (18 AP)


Agent of Good I, Intelligence

Harper Enchantment, Strategic Combat
Versatile Adept III, Know the Angles III
Versatile Adept III, Strategic Combat



Sacred Defender (13 AP)


Holy Bastion, Sacred Defense

Extra Lay On Hands III, Durable Defense III
Resilient Defense II
Tenacious Defense III



Arcane Archer (6 AP)


Arcane Archer, Morphic Arrows

Conjure Arrows, Corrosive Arrows



Human (3 AP)


Damage Boost

Improved Recovery




Destiny (24 AP)

Legendary Dreadnought


Legendary Tactics III, Extra Action Boost III, Constitution
Damage Boost III
Critical Damage III
Volcano's Edge
Advancing Blows, Devastating Critical
Master's Blitz, Pulverizer


Twists of Fate (35 fate points)


Sense Weakness (Tier 4 Fury)
Balanced Attacks (Tier 3 Primal)
Grim Precision (Tier 3 Shadowdancer)
Rejuvenation Cocoon (Tier 1 Primal)


At low lvls, you're probably better off dumping all your APs into Harper using repeaters; then at lvl 9 you can switch to TWF w/khopeshes. I stagger out the rgr lvls to spread the skill pts around as much as possible; but the downside is you don't hit your full potential (i.e., Dance of Death + Holy Sword) until lvl 20, so it's not ideal for a heroic-only build.

Pulverizer + Morphic Arrows provides +1 crit range to longbows; so w/Holy Sword & IC:Ranged as well they become 17-20/x4 weapons (15-20/x4 if you have Pinion or eSapphire Sting). Pulverizer also works w/eSilver Slinger (http://ddowiki.com/page/Item:Epic_Silver_Slinger). Otherwise you could ditch the AA enhancements and take more Harper (Know Your Foe + heal amp + Versatile Adept, I guess).

Ahrillian
06-06-2016, 10:28 PM
Please feel free to tell me it can't be and it is a terrible idea but it is always my favorite build when playing D&D and I am probably going to do it anyway but I am terribly nooby and new with mmo's and would like some advice as to what builds would be best suited. Dual rapiers or scimitars prefered for weapon ranged isn't needed want to pick locks and disable devices but don't need traps and would like to summon at least something and a few ranged/area damage spells. I am normally a dual wielding rapier and scimitar proficient, medium to large armor wearing, companion(s) having, magic wielder that uses single target and ranged explosion area damage spells that do damage over time. Would love to make my normal build here just don't know how. Oh and I prefer drew/elf normally but like the idea of the warforged for health and defense or maybe halfling. Thank you very much for any and all help! :)

Dream_Marauder
06-07-2016, 10:34 AM
Please feel free to tell me it can't be and it is a terrible idea but it is always my favorite build when playing D&D and I am probably going to do it anyway but I am terribly nooby and new with mmo's and would like some advice as to what builds would be best suited. Dual rapiers or scimitars prefered for weapon ranged isn't needed want to pick locks and disable devices but don't need traps and would like to summon at least something and a few ranged/area damage spells. I am normally a dual wielding rapier and scimitar proficient, medium to large armor wearing, companion(s) having, magic wielder that uses single target and ranged explosion area damage spells that do damage over time. Would love to make my normal build here just don't know how. Oh and I prefer drew/elf normally but like the idea of the warforged for health and defense or maybe halfling. Thank you very much for any and all help! :)

You may be able to adapt something like this build I've been thinking about: It would need to probably be adjusted to 28 points (maybe drop starting int to 18, put the rest in dex). You will need to get it up to dex 17 by 18th level for G2Wf (I have +6 tomes, but +4 would be required with my stats - less if you shift some more points to dex)

I planned on light armor to take advantage of evasion. Medium armor would require a bit of work to get rid of ASF. I didn't have points left over to spend on the battlemage tree after getting everything else I wanted. I also like to use khopesh, but if you'd rather use scimitar or rapier, you could trade the khopesh feat for dodge or something.

The build gets good defenses/resistances from undead form (but can't access wraith form until 19th lvl) and of course self-healing with death auras / neg energy burst.

You could certainly pick different spells than I did. I mostly focused on combat buffs and dots. Hope this helps:

Tempest Warghost
12/6/2 Wizard/Ranger/Rogue
True Neutral Drow


Level Order

1. Rogue . . . . . 6. Wizard. . . . .11. Ranger . . . . 16. Wizard
2. Ranger. . . . . 7. Wizard. . . . .12. Wizard. . . . .17. Ranger
3. Ranger. . . . . 8. Wizard. . . . .13. Wizard. . . . .18. Ranger
4. Wizard . . . . .9. Wizard . . . . 14. Wizard . . . . 19. Wizard
5. Wizard . . . . 10. Ranger. . . . .15. Wizard. . . . .20. Rogue


Stats
. . . . . . . .32pt . . Tome . . Level Up
. . . . . . . .---- . . ---- . . --------
Strength. . . . .8. . . .+6. . . .4: INT
Dexterity . . . 13. . . .+6. . . .8: INT
Constitution. . 15. . . .+6. . . 12: INT
Intelligence. . 20. . . .+6. . . 16: INT
Wisdom. . . . . .8. . . .+6. . . 20: INT
Charisma. . . . 10. . . .+6. . . 24: INT
. . . . . . . . . . . . . . . . .28: INT

Skills
. . . . .Rg Rn Rn Wz Wz Wz Wz Wz Wz Rn Rn Wz Wz Wz Wz Wz Rn Rn Wz Rg
. . . . . 1 .2. 3 .4 .5 .6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 1 . . . .2 .2 .2 .2 .2 .1 . . . .2 .2 .1 .1 .1 . . . .2 .2. 23
Heal. . . 2 .2. 2 . . . . . . . . 1. 1 .1. . . . ½. ½. ½. 5 .5. ½. 2 .23
Disable . 4 .1. 1 .½ .½ .½ .½ .½ .½ .2. 2 .1 .1 .1 .1 .1 .1. 1 .1 .2. 23
Search. . 4 .1. 1 .½ .½ .½ .½ .½ .½ .1. 3 .½ .½ .½ .½ .½ .3. 2 .½ .2. 23
Move Si . 4 .1. 1 .½ .½ .½ .½ .½ .½ .2. 2 .½ .½ .½ .½ .1 .3. 2 .1 .1. 23
Spellcr . 2 .½. ½ . . 1. 2. 2. 2. . . . . .2 .2 .2 .2 .1 . . ½ . . 2½ 22
Spot. . . 4 .1. 1 .½ .½ .½ .½ .1 .½ .2. 2 .1 .1 .1 .1 .1 .1. 1 .1½. . 22
Jump. . . 4 .1. 1 . . . . . . . . . .1. 1 . . . . . . . . 1 .1. . . . 10
UMD . . . 4 .1. 1 .1 .½ . . . . . 1. 1 . . . . . . . . ½. . . . . . . 10
Open Lo . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Bluff . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Balance . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Hide. . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Tumble. . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
. . . . .------------------------------------------------------------
. . . . .52 11 11 .8 .8 .8 .8 .9 .9 13 13 10 10 10 10 11 15 14 11 18
. . . . .52 11 11 .8 .8 .8 .8 .9 .9 13 13 10 10 10 10 11 15 15 11 18


Feats

.1. . . . : Insightful Reflexes
.2 Ranger : Favored Enemy: Undead
.3. . . . : Exotic Weapon: Khopesh
.4 Wizard : Quicken Spell
.6. . . . : Precision
.8 Wizard : Maximize Spell
.9. . . . : Empower Spell
12. . . . : Past Life: Wizard
15. . . . : Improved Critical: Slashing
15 Wizard : Extend Spell
17 Ranger : Favored Enemy: Evil Outsider
18. . . . : Greater Two Weapon Fighting
21 Epic . : Overwhelming Critical
24 Epic . : Intensify Spell
26 Destiny: Perfect Two Weapon Fighting
27 Epic . : Epic Reflexes
28 Destiny: Elusive Target
29 Destiny: Dire Charge
30 Epic . : Master of: the Dead
30 Legend : Scion of: Shadowfell


Spells

Wizard
Jump, Shield, Magic Missile, Merfolk's Blessing, Protection from Evil
Invisibility, Knock, Lesser Death Aura, Blur, Melf's Acid Arrow
Fireball, Haste, Displacement, Rage, Magic Circle Against Evil
Dimension Door, Death Aura, Negative Energy Burst, Burning Blood
Teleport, Eladar's Electric Surge, Niac's Biting Cold, Protection from Elements
Greater Heroism, Tenser's Transformation, Circle of Death
Ranger
Ram's Might, Tumble

Enhancements (80 AP)

Tempest (42 AP)
Shield of Whirling Steel, Tempest, Graceful Death
Improved Reaction III, Improved Defense III, Whirling Blades
Improved Parry III, Bleed Them Out II, Whirling Blades, Haste Boost III
Storm Dancer, Whirling Blades
Storm Tempest, The Growing Storm III, Whirling Blades
Dual Perfection, Cuts: Many Cuts III, Whirling Blades, Dance of Death III

Pale Master (26 AP)
Dark Reaping, Zombie Form, Vampire Form, Wraith Form
Deathless Vigor III, Negative Energy Conduit III
Efficient Maximize III, Bone Armor III
Intelligence
Intelligence

Harper Agent (12 AP)
Agent of Good I
Harper Enchantment, Strategic Combat
Versatile Adept III, Know the Angles II
Strategic Combat


Destiny (24 AP)

Legendary Dreadnought
Legendary Tactics II, Constitution
Damage Boost III, Constitution
Critical Damage III, Constitution
Constitution
Advancing Blows, Devastating Critical, Constitution
Master's Blitz

Twists of Fate (26 fate points)
Energy Burst: Acid (Tier 4 Draconic)
Grim Precision (Tier 3 Shadowdancer)
Rejuvenation Cocoon (Tier 1 Primal)
Unearthly Reactions (Tier 1 Magister)

unbongwah
06-07-2016, 11:12 AM
Welcome to DDO. :)

Dual rapiers or scimitars prefered for weapon ranged isn't needed want to pick locks and disable devices but don't need traps and would like to summon at least something and a few ranged/area damage spells. I am normally a dual wielding rapier and scimitar proficient, medium to large armor wearing, companion(s) having, magic wielder that uses single target and ranged explosion area damage spells that do damage over time.
In general, attempting to mix melee DPS with caster DPS will usually result in a build which isn't good at either. DDO uses a heavily modified version of the 3.xE ruleset, which tends to encourage specialization over generalization, IMO, particularly in the late-game stage. This is particularly true of arcane casters; while DDO contains the Eldritch Knight PrE (http://ddowiki.com/page/Wizard_Eldritch_Knight_enhancements), it's pretty weak DPS-wise compared to "real" melee PrEs. If you want to add trap skills as well, that requires either a rogue or Artificer splash, which limits your multiclassing options.

[PrE = Prestige Enhancements: in PnP terms, think of them as a hybrid between 2E's class kits and 3E's prestige classes. PrEs are where a lot of the power of classes comes from.]

That said, there's a pretty big gap between what's considered optimal vs what is viable for most content. And if you have Harper (http://ddowiki.com/page/Harper_Agent_enhancements) (free to VIPs), that opens up some interesting INT-based options for gishes. The recent buffs to Kensei make, say, wiz 12 / ftr 6 / rog 2 (or wiz 13 / ftr 8 / rog 1) a much more viable combo than it was before. If you're not wedded to TWF in med/hvy armor, I think wiz 15 / bard 3 / rog 2 works well: SWF (http://ddowiki.com/page/Single_Weapon_Fighting) w/rapiers for melee, lvl 8 wiz spells for spellcasting, rog splash for trap skills & Evasion. If you don't really need trap skills, I would consider wiz 12 / rgr 5 / ftr 3: you miss out on the tasty crit bonuses from Kensei or Tempest, unfortunatel, but should be able to create a fairly sturdy toon otherwise. Alternatively, if you're not wedded to arcane casters, you can do something with druid hybrids, who have some useful spells with no DCs (e.g., Ice Storm, Creeping Cold & Gtr CC).

Ahrillian
06-07-2016, 10:39 PM
Thank you! that helps a lot! :)

Ahrillian
06-07-2016, 10:56 PM
Welcome to DDO. :)

In general, attempting to mix melee DPS with caster DPS will usually result in a build which isn't good at either. DDO uses a heavily modified version of the 3.xE ruleset, which tends to encourage specialization over generalization, IMO, particularly in the late-game stage. This is particularly true of arcane casters; while DDO contains the Eldritch Knight PrE (http://ddowiki.com/page/Wizard_Eldritch_Knight_enhancements), it's pretty weak DPS-wise compared to "real" melee PrEs. If you want to add trap skills as well, that requires either a rogue or Artificer splash, which limits your multiclassing options.

[PrE = Prestige Enhancements: in PnP terms, think of them as a hybrid between 2E's class kits and 3E's prestige classes. PrEs are where a lot of the power of classes comes from.]

That said, there's a pretty big gap between what's considered optimal vs what is viable for most content. And if you have Harper (http://ddowiki.com/page/Harper_Agent_enhancements) (free to VIPs), that opens up some interesting INT-based options for gishes. The recent buffs to Kensei make, say, wiz 12 / ftr 6 / rog 2 (or wiz 13 / ftr 8 / rog 1) a much more viable combo than it was before. If you're not wedded to TWF in med/hvy armor, I think wiz 15 / bard 3 / rog 2 works well: SWF (http://ddowiki.com/page/Single_Weapon_Fighting) w/rapiers for melee, lvl 8 wiz spells for spellcasting, rog splash for trap skills & Evasion. If you don't really need trap skills, I would consider wiz 12 / rgr 5 / ftr 3: you miss out on the tasty crit bonuses from Kensei or Tempest, unfortunatel, but should be able to create a fairly sturdy toon otherwise. Alternatively, if you're not wedded to arcane casters, you can do something with druid hybrids, who have some useful spells with no DCs (e.g., Ice Storm, Creeping Cold & Gtr CC).

Thank you this is a lot of help! So I am not totally wedded to the armor I was just thinking the elf bonus for removing the spell failure or using the warforged for health and armor idk how well that would mix. And I was wondering how a warlock/artificer/ranger build with either drow or the warforged or I just jumped in with a gnome which may help fit the bill what do you think? Thank you again for your help oh and I would like rapiers but do not have to if more damage can do done otherwise

Enderoc
06-09-2016, 07:16 PM
How about this for a request, a Rogue Monk multi-class, mostly Rogue... That makes use of improved feint and whirlwind attack. Combat expertise is requirement for both so let's use that instead of power attack or precision.I changed my mind Let's do it both ways...13/7...either more monk or rogue but we want the WWA to do SA damage all the way around with an unarmed WWA. This means bluff has to be maxed out. Another option is 12/6 with either 2 ranger or fighter. Ranger for added sneak attack die and TWF or Fighter for more selective feats.

Option to include past life monk for extra unarmed damage.

Enderoc
06-09-2016, 08:50 PM
Okay new changes to my request... I just ran a Shadar-Kai monk rogue test run using improved feint and whirlwind....and was impressed at the speed the bluff and attack worked.... so I tried to work it out on the planner. Its a bit feat starved so... new criteria.

As much sneak attack as possible, whirlwind attack, improved feint, and high bluff. Stunning fist is not mandatory. Can be any class combinations. If you must focus on any rogue skills outside of bluff then hide, move silently, UMD and open locks. A trapper is not necessary.

+6 supreme tome.

Vulkoorex
06-09-2016, 09:22 PM
Request a Dwarf Tank build. Can be fighter or paladin. Prefer to be S&B. Multi class (splash warlock?) is OK too. Dwarf axe preferably. I am open to TYWA as well.

Should be able to tank and self heal. Medium DPS is OK since I know it won't win the kill count.

Thanks.
V.

unbongwah
06-10-2016, 11:23 AM
Request a Dwarf Tank build. Can be fighter or paladin. Prefer to be S&B.
I haven't updated them in a while, but see my Sacred Vanguard and Dwarven Defender threads. The pally will have better survivability / self-heals; the ftr will have better tactics DCs and possibly better DPS if you go heavy into Kensei instead of Vanguard. TBH I'm still mulling ideas for how to update the DD for U31...

Dream_Marauder
06-11-2016, 08:27 AM
How about this for a request, a Rogue Monk multi-class, mostly Rogue... That makes use of improved feint and whirlwind attack. Combat expertise is requirement for both so let's use that instead of power attack or precision.I changed my mind Let's do it both ways...13/7...either more monk or rogue but we want the WWA to do SA damage all the way around with an unarmed WWA. This means bluff has to be maxed out. Another option is 12/6 with either 2 ranger or fighter. Ranger for added sneak attack die and TWF or Fighter for more selective feats.

Option to include past life monk for extra unarmed damage.

Okay new changes to my request... I just ran a Shadar-Kai monk rogue test run using improved feint and whirlwind....and was impressed at the speed the bluff and attack worked.... so I tried to work it out on the planner. Its a bit feat starved so... new criteria.

As much sneak attack as possible, whirlwind attack, improved feint, and high bluff. Stunning fist is not mandatory. Can be any class combinations. If you must focus on any rogue skills outside of bluff then hide, move silently, UMD and open locks. A trapper is not necessary.

+6 supreme tome.
You're right - it is feat starved. But here is an attempt at what I think you're trying to do. Good luck!

Shadow Fist
12/6/2 Rogue/Monk/Ranger
Lawful Neutral Shadar-kai


Level Order

1. Rogue. . . . . .6. Rogue. . . . . 11. Rogue. . . . . 16. Rogue
2. Ranger. . . . . 7. Rogue . . . . .12. Rogue . . . . .17. Rogue
3. Monk. . . . . . 8. Monk . . . . . 13. Rogue. . . . . 18. Monk
4. Ranger. . . . . 9. Monk . . . . . 14. Rogue. . . . . 19. Rogue
5. Monk. . . . . .10. Rogue . . . . .15. Monk . . . . . 20. Rogue


Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ---- . . --------
Strength. . . . 16. . . .+6. . . .4: STR
Dexterity . . . 16. . . .+6. . . .8: STR
Constitution. . 16. . . .+6. . . 12: STR
Intelligence. . 12. . . .+6. . . 16: STR
Wisdom. . . . . 14. . . .+6. . . 20: STR
Charisma. . . . .6. . . .+6. . . 24: STR
. . . . . . . . . . . . . . . . .28: STR

Skills (Errors)
. . . . .Rg Rn Mo Rn Mo Rg Rg Mo Mo Rg Rg Rg Rg Rg Mo Rg Rg Mo Rg Rg
. . . . . 1. 2 .3. 4 .5. 6. 7. 8 .9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Disable . 4. . . . . . . 3. 2. . . . 2. 2. 1. 1. 1. . .2 .1 . . 2. 2. 23
Search. . 4. . . . . . . 2. 2. . . . 2. 2. 2. 2. 1. . .2 .1 . . 2. 1. 23
Spot. . . 4. 1 .1. 1 .1. 1. 1. 1 .1. 1. 1. 1. 1. 1. 1 .1 .1 .1. 1. 1. 23
Bluff . . 4. 1 .1. 1 .1. . .1 .1½ 1½ . . . . . . . .2. 1. 2. 2 .2 .2 .23
Hide. . . 4. 1 .1. 1 .1. 1. 1. 1 .1. 1. 1. 1. 1. 1. 1 .1 .1 .1. 1. 1. 23
Move Si . 4. 1 .1. 1 .1. 1. 1. 1 .1. 1. 1. 1. 1. 1. 1 .1 .1 .1. 1. 1. 23
UMD . . . 4. . . . . . . . . . . . . 1. 1. 2. 2. 2. . .2 .4 . . 2. 3. 23
Open Lo . 2. 1 . . 1 . . 1. 2. . . . 2. 2. 2. 2. 3. . .1 . . . . . . .19
Jump. . . 4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Tumble. . 2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
. . . . .------------------------------------------------------------
. . . . .36. 7 .5. 7 .5. 9 10 .6. 6 10 10 10 10 10. 7 11 11 .7 11 11
. . . . .36. 7 .5. 7 .5. 9 10 .6. 6 10 10 10 10 10. 7 11 11 .7 11 11


Feats

.1. . . . : Dodge
.2 Ranger : Favored Enemy: Undead
.3. . . . : Improved Feint
.3 Monk . : Combat Expertise
.5 Monk . : Mobility
.6. . . . : Spring Attack
.8 Monk . : Path of Harmonious Balance
.9. . . . : Improved Two Weapon Fighting
12. . . . : Whirlwind Attack
15. . . . : Improved Critical: Bludgeoning
17 Rogue. : Opportunist
18. . . . : Master of Forms
18 Monk . : Stunning Fist
21 Epic . : Grandmaster of Forms
24 Epic . : Greater Two Weapon Fighting
26 Destiny: Perfect Two Weapon Fighting
27 Epic . : Overwhelming Critical
28 Destiny: Elusive Target
29 Destiny: Dire Charge
30 Epic . : Improved Sneak Attack
30 Legend : Scion of: Ethereal Plane


Enhancements (80 AP)

Assassin (37 AP)
Knife in the Darkness, Dagger in the Back, Assassin's Trick, Nimbleness
Sneak Attack Training, Stealthy III
Venomed Blades III, Sneak Attack Training, Damage Boost III
Critical Mastery III, Sneak Attack Training, Dexterity
Execute, Killer III, Sneak Attack Training, Dexterity
Assassinate, Measure the Foe III

Ninja Spy (26 AP)
Basic Ninja Training, Advanced Ninja Training, Shadow Veil
Stealthy III, Sneak Attack Training, Faster Sneaking III, Acrobatic III
Sneak Attack Training, Agility III
Sneak Attack Training
Sneak Attack Training

Shintao (12 AP)
Bastion of Purity, Protection from Tainted Creatures, Iron Hand
Deft Strikes III
Conditioning III

Thief-Acrobat (3 AP)
Staff Control
Fast Movement

Shadar-kai (1 AP)
Shadar-kai Grit

Deepwood Stalker (1 AP)
Far Shot


Destiny (24 AP)

Shadowdancer
Stealthy III, Technician III
Escape Notice, Lithe II
Shrouding Strike III, Grim Precision III
Improved Invisibility III
Executioner's Strike III, Sealed Soul

Twists of Fate (19 fate points)
In the Weeds (Tier 4 Shiradi)
Rejuvenation Cocoon (Tier 1 Primal)
Unearthly Reactions (Tier 1 Magister)
Dance of Flowers (Tier 1 Flowers)

THCmerollinn
06-12-2016, 09:55 AM
Hello every1,

First, im a new player whos been off and on the game im F2P , but never could get too much time spent in the game , for several reasons however i love the game and freedom it gives to building a character , normally im somehwat capable of creating various builds myself ( in other games) but in this case i tend to find myself limited with resources to tomes etc so that leads to those builds i want not beeing able because of lacking resources ( tomes etc past lives ) and THATS where im asking for the help of u allmighty build professors, teachers . enlightened ones , etc etc ( whatever floats your boat :p )

to create as the title says a tempest wraith :) , i have acces to drow i once unlocked on one server ...and harper ... thats it xD , if human suits better for this request then it is no problem ill just hop on another server and grab the TP while at it.

so in short : id like some help to a first life levelling tempest wraith , able to trap ( i assumed a 2 rogue splash for this ) focused on melee , it does not NEED to be a tempest , if u all say go heavy armor twf , then by all means show me some examples plz , no preference as to putting dex or int as mainstat , tho i assume int would be best for the skillpoints>>for trapping..... srry for the noobness ... im grasping in the little info pool i have xD im just lost at selecting what and when :)

i also tend to wanna do all quests on all difficulties if this makes a difference or not , so in the long run id like it to be capable of handling all difficulties..doesnt matter if tht process is slow but yea in the long run id like that :)

....o yea i tend to solo mostly... :p

thx in advance!

unbongwah
06-12-2016, 11:13 AM
Wraith requires at least 12 wiz lvls, so the obvious choice is wiz 12 / rgr 6 / rog 2. There are a few challenges with this split, though:

Rgr 12 is necessary for the +1 crit range & multiplier bonuses in the DWS & Tempest cores. Without them, your melee DPS takes a serious hit.
If you front-load the rgr lvls to get Tempest bonuses ASAP, you don't get wraith form until lvl 20; if you front-load wiz lvls to get wraith form ASAP, you don't get Tempest goodies until late-teen lvls, impairing your melee DPS. Either way, your build won't hit its full potential until epic lvls, which is why I don't think it's the best template for a heroic life.
Enhancements are pretty tight if you go INT-based: ~40 APs Tempest, 21 APs PM, 12 APs Harper, which only leaves ~7 APs for other things. If drow / elf, probably spend 4 APs on Arcane Fluidity to negate ASF, at least until you can slot a big enough ASF augment.


That's not to say you shouldn't do this, of course; just that it will be more challenging than a more conventional build would be, IMO.

Normally the advice would be to go human for the extra feat and racial Dmg Boost, but drow should be fine; the bonuses to DEX & INT will help on a first-lifer.

Drow Tempest Wraith
12/6/2 Wizard/Ranger/Rogue
True Neutral Drow


Level Order

1. Rogue 6. Ranger 11. Wizard 16. Wizard
2. Wizard 7. Ranger 12. Wizard 17. Wizard
3. Ranger 8. Ranger 13. Wizard 18. Wizard
4. Ranger 9. Rogue 14. Wizard 19. Wizard
5. Ranger 10. Wizard 15. Wizard 20. Wizard


Stats
28pt Tome Level Up
---- ---- --------
Strength 8 4: INT
Dexterity 16 +1 8: INT
Constitution 12 12: INT
Intelligence 20 +2 16: INT
Wisdom 8 20: INT
Charisma 10 24: INT
28: INT

Skills
Rg Wz Rn Rn Rn Rn Rn Rn Rg Wz Wz Wz Wz Wz Wz Wz Wz Wz Wz Wz
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Concent 1 4 1 1 2 2 2 1 1 1 1 1 1 1 1 1 1 23
Spellcr 5 1 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 23
Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Search 4 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
UMD 4 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 23
Heal 3 3 2 3 1 ½ ½ ½ ½ 1 1 1 1 1 19
Open Lo 4 8 12
Spot 4 2 1 1 1 1 1 1 12
Repair 4 4
Balance 4 4
Jump 4 4
Hide 4 4
Move Si 4 4
Swim 4 4
Tumble 4 4
Haggle 4 4
------------------------------------------------------------
52 7 11 12 12 12 12 13 15 9 9 9 9 9 9 10 10 10 10 10


Feats

1 : Insightful Reflexes
2 Wizard : Extend Spell
3 : Precision
3 Ranger : Favored Enemy: Undead
6 : Dodge
7 Ranger : Favored Enemy: Evil Outsider
9 : Mobility
12 : Improved Critical: Piercing
13 Wizard : Quicken Spell
15 : Point Blank Shot
18 : Greater Two Weapon Fighting
18 Wizard : Maximize Spell
21 Epic : Overwhelming Critical
24 Epic : Improved Critical: Ranged
26 Destiny: Perfect Two Weapon Fighting
27 Epic : Epic Damage Reduction
28 Destiny: Doubleshot OR Hellball
29 Destiny: Dire Charge OR Harbinger of Chaos
30 Epic :
30 Legend : Scion of: Shadowfell


Enhancements (80 AP)

Tempest (40 AP)


Shield of Whirling Steel, Tempest, Graceful Death


Improved Reaction III, Whirling Blades
Improved Parry III, Improved Dodge III, Whirling Blades
Storm Dancer, Improved Mobility III, Whirling Blades
Storm Tempest, The Growing Storm III, Whirling Blades
Dual Perfection, Cuts: A Thousand Cuts III, Whirling Blades, Dance of Death III



Pale Master (21 AP)


Dark Reaping, Zombie Form, Vampire Form, Wraith Form


Spell Critical, Negative Energy Conduit III
Spell Critical, Bone Armor III
Cloak of Night III, Spell Critical, Intelligence



Harper Agent (12 AP)


Agent of Good I


Harper Enchantment, Strategic Combat
Versatile Adept II, Know the Angles III
Strategic Combat



Arcane Archer (6 AP)


Arcane Archer, Morphic Arrows


Conjure Arrows, Corrosive Arrows



Archmage (1 AP)


Jump



Destiny (24 AP)

Legendary Dreadnought


Legendary Tactics III, Extra Action Boost III, Constitution
Damage Boost III
Haste Boost III
Volcano's Edge
Advancing Blows, Devastating Critical
Master's Blitz, Pulverizer


Twists of Fate (22 fate points)


Grim Precision (Tier 3 Shadowdancer)
Lithe (Tier 2 Shadowdancer)
Pin (Tier 2 Shiradi)
Brace for Impact (Tier 1 Sentinel)

THCmerollinn
06-12-2016, 11:35 AM
first of all THX!! for the swift reply unbongwah :) much obliged on this boring sunday cant wait to start it lol... anyway , so u mention its tight if i went intell , what if i spread the int a bit thinner or go dex ? would this open up possibilities ? , i myself had thought of the following : (note i didnt do enhancements cus somehow im not able to select them , tho its up to 31 tempest 21 PM (harper?) rest can go elsewhere depending on wich mainstat i would choose, if dex perhaps dipping into assassin for poison could be an option ?

New Build
13/5/2 Wizard/Ranger/Rogue
True Neutral Drow


Level Order

1. Rogue . . . . . 6. Ranger . . . . 11. Wizard . . . . 16. Wizard
2. Ranger. . . . . 7. Wizard. . . . .12. Wizard. . . . .17. Wizard
3. Ranger. . . . . 8. Wizard. . . . .13. Wizard. . . . .18. Wizard
4. Ranger. . . . . 9. Wizard. . . . .14. Wizard. . . . .19. Wizard
5. Ranger. . . . .10. Wizard. . . . .15. Wizard. . . . .20. Rogue


Stats
. . . . . . . .28pt . . Level Up
. . . . . . . .---- . . --------
Strength. . . . 13. . . .4: DEX
Dexterity . . . 15. . . .8: DEX
Constitution. . 13. . . 12: INT
Intelligence. . 18. . . 16: INT
Wisdom. . . . . .8. . . 20: INT
Charisma. . . . 10. . . 24: INT
. . . . . . . . . . . . 28: INT

Skills
. . . . .Rg Rn Rn Rn Rn Rn Wz Wz Wz Wz Wz Wz Wz Wz Wz Wz Wz Wz Wz Rg
. . . . . 1 .2. 3 .4. 5 .6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Heal. . . 2 .2. 2 .1. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1 .23
Disable . 4 .1. 1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1 .23
Open Lo . 4 .1. 1 .1. 1 .1. 1. ½. ½. ½. ½. ½. ½. ½. ½. 1. 1. 1. 1. 1 .19
Search. . 4 .1. 1 .1. 1 .1. . . . . . . . . . . . . . . . . . . . .8. 17
Spot. . . 4 .1. 1 .1. 1 .1. . .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .1. 16
UMD . . . 4 .1. 1 .1. 1 .1. . . . . . . . . . . . . . . . . . . . . . .9
Balance . 4 . . . .½. ½ .½. . . . . . . . . . . . . . . . . . . . . . .5½
Listen. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Jump. . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Tumble. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Spellcr . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
Hide. . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
Move Si . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
Swim. . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
Haggle. . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
. . . . .------------------------------------------------------------
. . . . .48 10 10 10 10 10 .6 .6 .6 .6 .6 .6 .6 .6 .6 .7 .7 .7 .7 13


Feats

.1. . . . : Power Attack
.2 Ranger : Favored Enemy: Undead
.3. . . . : Cleave
.6. . . . : Insightful Reflexes
.6 Ranger : Favored Enemy: Evil Outsider
.7 Wizard : Extend Spell
.9. . . . : Improved Two Weapon Fighting
11 Wizard : Mental Toughness
12. . . . : Improved Critical: Slashing
15. . . . : Spell Focus: Necromancy
16 Wizard : Heighten Spell
18. . . . : Greater Two Weapon Fighting
21 Epic . : Overwhelming Critical
24 Epic . : Wellspring of Power
26 Destiny: Perfect Two Weapon Fighting
27 Epic . : Master of: the Dead
28 Destiny: Epic Spell Power: Negative
29 Destiny: Dire Charge
30 Epic . : Greater Spell Focus: Necromancy
30 Legend : Scion of: Shadowfell

once again the choice for feats , is what i feel and think would be good however i trust in the expertise you have built up xD

ps: the ranged option u placed in there is needed ? isnt it good ¨enough¨to cover the bits ranged moments needed with spammable spells perhaps ? dunno just a wild guess xD

thx again! :)

Renatochewie
06-14-2016, 07:03 PM
About this Tempest wraith build last posted,

since you only have 6/8 levels to work melee class wouldn't a twf kensai/SD have better DPS and defense?
I know it would not be "tempest" just twf fighter, but would it be better?
Honest question not criticizing the build or anything.
TY

THCmerollinn
06-15-2016, 10:12 AM
About this Tempest wraith build last posted,

since you only have 6/8 levels to work melee class wouldn't a twf kensai/SD have better DPS and defense?
I know it would not be "tempest" just twf fighter, but would it be better?
Honest question not criticizing the build or anything.
TY

no offence taken at all dont worry ! :D, i embrace critique cus thts what makes one learn :)

The reason i chose tempest in this case is to offset the lack of aoe goin twf as to compared beeing THF (and the tempest goodies tht enhance twf style offc :p ), but yes as stated in the OP, tempest was just inserted cus it sounded cool with wraith xD, i did mention if another twf version would be better by all means lets see! :D...

that said i havent started it either yet , cus im thinking if it would be viable or not , perhaps a thf version i dunno ...i still havent found something too fully focus my playtime on ... since i solo most i just wannabe sure i can have a build tht makes the longrun and do all , and eventually work in reincarnations and look at other stuff... else im afraid ill start some random build , and halfway get annoyed by something it is not able to do and then quit playing ...most likely :p... dont get me wrong i fully am able to accept some content is either harder or simply impossible for some classes ....but for the big picture ..most of it i wanna do :)

so i brainstorm and think and read and search untill i find something xD (wich for me is also fun btw cus it helps me learn alot too, and experimenting etc :p but the experimenting i wanna get rid of for now i wanna be sure of what im gonna do xD )

thx! :)

unbongwah
06-15-2016, 10:49 AM
since you only have 6/8 levels to work melee class wouldn't a twf kensai/SD have better DPS and defense?
I know it would not be "tempest" just twf fighter, but would it be better?
Define "better." Rgr 5/6 gets you more skill pts (helps with those trap skills you want), Dance of Death (a pretty sweet AoE atk), Dual Perfection (full dmg mod to offhand atks), etc. Ftr 6/8 would get you more Melee Power and crit bonuses, possibly a higher dmg mod with Weapon Master. My hunch is that the Tempest will do a better job of clearing trash mobs (even w/out crit bonuses) thanks to DoD; but the Kensei will have better single-target DPS and probably be sturdier.

Don't forget to rack up your APs: you need to spend at least 21 in PM for wraith form and 33-35 in Kensei for T5s; if you're going INT-based, you need to spend at least 12 APs in Harper. That only leaves ~15 APs for SD or other PrEs. So it's doable, but it's tight.

THCmerollinn
06-15-2016, 11:05 AM
Define "better." Rgr 5/6 gets you more skill pts (helps with those trap skills you want), Dance of Death (a pretty sweet AoE atk), Dual Perfection (full dmg mod to offhand atks), etc. Ftr 6/8 would get you more Melee Power and crit bonuses, possibly a higher dmg mod with Weapon Master. My hunch is that the Tempest will do a better job of clearing trash mobs (even w/out crit bonuses) thanks to DoD; but the Kensei will have better single-target DPS and probably be sturdier.

Don't forget to rack up your APs: you need to spend at least 21 in PM for wraith form and 33-35 in Kensei for T5s; if you're going INT-based, you need to spend at least 12 APs in Harper. That only leaves ~15 APs for SD or other PrEs. So it's doable, but it's tight.

Whats you opinion on a pure melee wiz ? s+b pm/eldritch/harper (leftovers wherever), how would this fair as to solo ability into most of the content ? im not expecting it to be on par with one of the melee classes , but its does have some appeal to verstility at first glance

thx :)

unbongwah
06-15-2016, 11:40 AM
Whats you opinion on a pure melee wiz ?
That it's a good way to gimp a decent caster. :p EK was a weak PrE when it came out 3 years ago; it's pretty poor compared to all the DPS buffage of the last two years. You'll note I didn't take any EK enhancements on my build; that's not an oversight, there's just not enough there to justify the AP cost on this build, IMO.

The least terrible use of EK is for the defensive bonuses, IMO; see my Iconic Builds thread for a BF pal 15 / wiz 5 build using KotC + SD + EK.

That said, there are a couple of wiz 18+ melee / caster hybrid builds, though I don't consider them suitable for a first-lifer; they rely on gear, past lives, etc. to make up for class weaknesses.

https://www.ddo.com/forums/showthread.php/452538-Shadovar-Infiltrator
https://www.ddo.com/forums/showthread.php/455033-Blade-of-Velsharoon

THCmerollinn
06-15-2016, 11:59 AM
ty :)


That it's a good way to gimp a decent caster. :p xD

yea im starting to shove the idea of melee pm wiz to the side for when i gathered some passed lives perhaps ,, eventually....:p and atleast 36p and some tomes aswell :D

may i ask your no1 choice , for solo contestant ? beeing with the 28p and harper as resources xD , dmge , sustainable, traps ( not strictly needed i guess if this element impairs the rest then i prefer not to trap)
EDIT: should add , i have no real preference to playstyle i like all of them pretty much and always play all of them at some point , need to keep the ALToholic in me satisfied too :p but i do focus on 1 of each eventually...but before reaching that point ,,,well ...thts another story xD

thx for ur time :D

Dayko_DAllen
06-21-2016, 05:52 PM
Hey I love to play monk, and have tried alot of different builds from the phoenix-victorylap-ive made staff hitters-to even a form of adapted Juggernaut that uses fists, I want to try a new monk build though and im down to multiclass aslong as I still get to use the style of punching things. Any recomendations for an interesting monk build that will be fun but still good and wont have to rely on parties as much, I like to solo most of the content that I can.

westudi
06-29-2016, 01:59 PM
I'm running through lives for completionist. I'm not opposed to just doing a vanilla cleric life, but if there's any uber builds out there updated with the newest enhancements, etc., then I'm game to give a whirl. I've looked through older builds but curious if there's a new, exciting flavor out there.

I'll TR as soon as I hit 20, so epic prowess takes a back seat to soloing 1-20. That said, an epic friendly build wouldn't hurt my feelings.

In terms of game style, etc., I'm open.

I don't have any iconic races, but I have heroic races.


Thanks, and I appreciate any help.

phenders
06-30-2016, 06:29 PM
I'm a returning player, with VIP access, and this will be a 3rd+ life build.

I'd like to use rogue skills to defeat traps and whatnot, ranger for the TWF feats, and was going to go monk for ninja spy. In my head it's 12/6/2 Monk/Ranger/Rogue. I haven't played in years, so my build-fu is totally wonky.

Any help would be greatly appreciated.

unbongwah
07-01-2016, 01:10 PM
I'd like to use rogue skills to defeat traps and whatnot, ranger for the TWF feats, and was going to go monk for ninja spy. In my head it's 12/6/2 Monk/Ranger/Rogue.
Do you actually need a monk PL or are you just doing it b/c you think it looks cool? Right now rgr is more powerful than monk. Even if I was doing a centered toon w/trap skills, I'd lean rgr 12 / monk 6 / rog 2 for Tempest + DWS cores (+1 crit range & multiplier), using short swords or longswords.

phenders
07-02-2016, 04:48 AM
Do you actually need a monk PL or are you just doing it b/c you think it looks cool? Right now rgr is more powerful than monk. Even if I was doing a centered toon w/trap skills, I'd lean rgr 12 / monk 6 / rog 2 for Tempest + DWS cores (+1 crit range & multiplier), using short swords or longswords.

It's to get the monk PL. I'm coming off rogue and ranger lives, and have a ton of short swords and other gear to utilize.

izzypop
07-03-2016, 04:00 PM
I TR'd into a Sun Elf Cleric and now I am now sure how to build it. Any suggestions? Or, should I scrap the whole cleric idea? What is a sun elf good for then? I', stuck with it until I get to 20.

unbongwah
07-03-2016, 06:35 PM
I TR'd into a Sun Elf Cleric and now I am now sure how to build it.
There's a sun elf caster in my Iconic Builds thread. Or just use one of these: https://www.ddo.com/forums/showthread.php/470423?p=5759354&viewfull=1#post5759356

I', stuck with it until I get to 20.
Actually, you're stuck with it until lvl 30; sorry, but Iconics can't HTR at lvl 20, they can only ITR or ER at 30.

izzypop
07-03-2016, 07:56 PM
There's a sun elf caster in my Iconic Builds thread. Or just use one of these: https://www.ddo.com/forums/showthread.php/470423?p=5759354&viewfull=1#post5759356

Actually, you're stuck with it until lvl 30; sorry, but Iconics can't HTR at lvl 20, they can only ITR or ER at 30.

O man. I didn't realize that. I ended up making a FvS evoker and also light damage. It should be a good epic character. I have a wiZard and sorc past life.

Thanks.

Tilomere
07-03-2016, 08:47 PM
Whats you opinion on a pure melee wiz ?

I think it is fair. EK/PM. Max con, all level ups in con.

TWF Feats, but swap to S&B with ASF reduction in tree form.

Undead form healing with negative energy aura, which charges up spirit in PA, which unleashes the beast, healing with consecrate - sacred ground.

TWFx3, GCx3, WWAx5 is 11 feats you will have by 27 on a human.

Bring an eternal wand of cure minor wounds with you.

awar1234
07-11-2016, 03:02 PM
Greeting !
Plz create to point me in the right direction... NO LR to remove starting class...Going from 15-30 then immediately ITR (12 ITR's)

NEED CLASSES
Cleric
Wizard
Arti
Warlock

NEED RACES
Sun Elf
Deep Gnome
ShadarKai

Seems like sun-elf/cleric, SK/Arti, and DG/wizard would be logical??? BUT....

I havent found any DG/wizard builds or SK/Arti builds on the forums:(

Osama91
07-11-2016, 08:58 PM
Wraith requires at least 12 wiz lvls, so the obvious choice is wiz 12 / rgr 6 / rog 2. There are a few challenges with this split, though:

Rgr 12 is necessary for the +1 crit range & multiplier bonuses in the DWS & Tempest cores. Without them, your melee DPS takes a serious hit.
If you front-load the rgr lvls to get Tempest bonuses ASAP, you don't get wraith form until lvl 20; if you front-load wiz lvls to get wraith form ASAP, you don't get Tempest goodies until late-teen lvls, impairing your melee DPS. Either way, your build won't hit its full potential until epic lvls, which is why I don't think it's the best template for a heroic life.
Enhancements are pretty tight if you go INT-based: ~40 APs Tempest, 21 APs PM, 12 APs Harper, which only leaves ~7 APs for other things. If drow / elf, probably spend 4 APs on Arcane Fluidity to negate ASF, at least until you can slot a big enough ASF augment.


That's not to say you shouldn't do this, of course; just that it will be more challenging than a more conventional build would be, IMO.

Normally the advice would be to go human for the extra feat and racial Dmg Boost, but drow should be fine; the bonuses to DEX & INT will help on a first-lifer.

Drow Tempest Wraith
12/6/2 Wizard/Ranger/Rogue
True Neutral Drow


Level Order

1. Rogue 6. Ranger 11. Wizard 16. Wizard
2. Wizard 7. Ranger 12. Wizard 17. Wizard
3. Ranger 8. Ranger 13. Wizard 18. Wizard
4. Ranger 9. Rogue 14. Wizard 19. Wizard
5. Ranger 10. Wizard 15. Wizard 20. Wizard


Stats
28pt Tome Level Up
---- ---- --------
Strength 8 4: INT
Dexterity 16 +1 8: INT
Constitution 12 12: INT
Intelligence 20 +2 16: INT
Wisdom 8 20: INT
Charisma 10 24: INT
28: INT

Skills
Rg Wz Rn Rn Rn Rn Rn Rn Rg Wz Wz Wz Wz Wz Wz Wz Wz Wz Wz Wz
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Concent 1 4 1 1 2 2 2 1 1 1 1 1 1 1 1 1 1 23
Spellcr 5 1 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 23
Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Search 4 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
UMD 4 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 23
Heal 3 3 2 3 1 ½ ½ ½ ½ 1 1 1 1 1 19
Open Lo 4 8 12
Spot 4 2 1 1 1 1 1 1 12
Repair 4 4
Balance 4 4
Jump 4 4
Hide 4 4
Move Si 4 4
Swim 4 4
Tumble 4 4
Haggle 4 4
------------------------------------------------------------
52 7 11 12 12 12 12 13 15 9 9 9 9 9 9 10 10 10 10 10


Feats

1 : Insightful Reflexes
2 Wizard : Extend Spell
3 : Precision
3 Ranger : Favored Enemy: Undead
6 : Dodge
7 Ranger : Favored Enemy: Evil Outsider
9 : Mobility
12 : Improved Critical: Piercing
13 Wizard : Quicken Spell
15 : Point Blank Shot
18 : Greater Two Weapon Fighting
18 Wizard : Maximize Spell
21 Epic : Overwhelming Critical
24 Epic : Improved Critical: Ranged
26 Destiny: Perfect Two Weapon Fighting
27 Epic : Epic Damage Reduction
28 Destiny: Doubleshot OR Hellball
29 Destiny: Dire Charge OR Harbinger of Chaos
30 Epic :
30 Legend : Scion of: Shadowfell


Enhancements (80 AP)

Tempest (40 AP)


Shield of Whirling Steel, Tempest, Graceful Death


Improved Reaction III, Whirling Blades
Improved Parry III, Improved Dodge III, Whirling Blades
Storm Dancer, Improved Mobility III, Whirling Blades
Storm Tempest, The Growing Storm III, Whirling Blades
Dual Perfection, Cuts: A Thousand Cuts III, Whirling Blades, Dance of Death III



Pale Master (21 AP)


Dark Reaping, Zombie Form, Vampire Form, Wraith Form


Spell Critical, Negative Energy Conduit III
Spell Critical, Bone Armor III
Cloak of Night III, Spell Critical, Intelligence



Harper Agent (12 AP)


Agent of Good I


Harper Enchantment, Strategic Combat
Versatile Adept II, Know the Angles III
Strategic Combat



Arcane Archer (6 AP)


Arcane Archer, Morphic Arrows


Conjure Arrows, Corrosive Arrows



Archmage (1 AP)


Jump



Destiny (24 AP)

Legendary Dreadnought


Legendary Tactics III, Extra Action Boost III, Constitution
Damage Boost III
Haste Boost III
Volcano's Edge
Advancing Blows, Devastating Critical
Master's Blitz, Pulverizer


Twists of Fate (22 fate points)


Grim Precision (Tier 3 Shadowdancer)
Lithe (Tier 2 Shadowdancer)
Pin (Tier 2 Shiradi)
Brace for Impact (Tier 1 Sentinel)


you sure make a lot of interesting builds

how would i play this with a human and without harper agent?

Osama91
07-12-2016, 12:42 PM
you sure make a lot of interesting builds

how would i play this with a human and without harper agent?
i have harper agent now

so can could u plz tell me how would i do this build with a human?

Grailhawk
07-12-2016, 01:28 PM
Wraith requires at least 12 wiz lvls, so the obvious choice is wiz 12 / rgr 6 / rog 2. There are a few challenges with this split, though:

Rgr 12 is necessary for the +1 crit range & multiplier bonuses in the DWS & Tempest cores. Without them, your melee DPS takes a serious hit.

I think fighter 6 is a better option due mostly to that one point you get the crit increases.

DoD is good but I think this build can live with out it, because it can drop things like Acid Rain, Wall of Fire, maybe even open with a Fire Ball for AOE DPS when its really needed.

The issue with Gish build are as always the gearing there isn't enough gear slots to make it work and most items don't support them they are either cast item or melee items.

mac173
07-17-2016, 08:31 PM
Due to several circumstances, I almost always solo. Interruptions keep me from finishing some of the long dungeons, so raids and groups are out. (I had to stop writing this halfway through, and come back 5 min later...LOL)
That said, I have been leveling up a pure Fighter (currently level 6) and find the inability to open locks, find traps and even the search skill failing most of the time to be very irritating. I am thinking of starting over with a Fighter/Rogue combo (18/2?) to fix this. Is there a build that would allow me to solo? Can I continue the fighter build, and sneak in Rogue levels now, or should I start over?

Thanks

Aurora1979
07-25-2016, 06:36 AM
I had a cleric back in 07 and a fvs about 3 years ago but have little experience with healers really.

I was watching some guild runs recently and would like to make a support character that will still be capable of soloing to a fairly high level/ standard when no one is around.

I'm thinking full plate, big shield, aura burst thingy for healing plus... can that aura be used to damage other things than undead? Can you add elemental damage to it via ED's or something? Maybe some other aura that has synergy with it.

If not, All the above with DOT's maybe. Could use BB for trash.

I have a TWF pally at 26 atm. Respec'd her when i returned a few weeks ago and shouldn't have gone twf to be honest. Anyhow, I could TR her or us a new 32pt character.

Any build suggestions or links that would still be relevant would be appreciated.

unbongwah
07-25-2016, 09:30 AM
That said, I have been leveling up a pure Fighter (currently level 6) and find the inability to open locks, find traps and even the search skill failing most of the time to be very irritating. I am thinking of starting over with a Fighter/Rogue combo (18/2?) to fix this. Is there a build that would allow me to solo? Can I continue the fighter build, and sneak in Rogue levels now, or should I start over?
As a general rule, rogue splashes should be taken at lvl 1 in order to max out your initial skill pts and unlock your trap skills. Trying to add rogue at lvl 7+ means your skills would be well behind the curve, unfortunately. So I would recommend starting over, unless you've spent TPs on this char or it's a TR; in which case, maybe an LR +1 (http://ddowiki.com/page/Lesser_Reincarnation) so you can add at lvl 1.

I'm thinking full plate, big shield, aura burst thingy for healing plus... can that aura be used to damage other things than undead? Can you add elemental damage to it via ED's or something? Maybe some other aura that has synergy with it.
No and no. You could do a cleric / warlock hybrid who had both ES aura for dmg (and temp HPs) and RS aura for heals. But in practice I think you'd be pulling your build in two opposite directions, because both auras are at least partially scaled by the number of class lvls you have. Plus taking T5 RS locks out T5 ES, which is pretty nice.

TBH I think the easiest option is pure WIS-based cleric; just modify your Enhancements based on party role. E.g., as guild / raid healer, go for full survivability and max healing; as soloer, go for EA light spammer. You can do something MCed, but that tends to trade versatility for specialization; e.g., a FvS 2-4 splash can be great for a EA blaster, but doesn't really help a raid healer.

Aurora1979
07-25-2016, 01:08 PM
A
No and no. You could do a cleric / warlock hybrid who had both ES aura for dmg (and temp HPs) and RS aura for heals. But in practice I think you'd be pulling your build in two opposite directions, because both auras are at least partially scaled by the number of class lvls you have. Plus taking T5 RS locks out T5 ES, which is pretty nice.

TBH I think the easiest option is pure WIS-based cleric; just modify your Enhancements based on party role. E.g., as guild / raid healer, go for full survivability and max healing; as soloer, go for EA light spammer. You can do something MCed, but that tends to trade versatility for specialization; e.g., a FvS 2-4 splash can be great for a EA blaster, but doesn't really help a raid healer.

Cheers Unbong, I knew you'd come back with some solid guidance :)

So, does light damage scale to do reasonable damage to things other than undead now a days? I always remember it being handy but a bit meh as damage, except for the DOT they get.. (DP?)

Finally, if I used my pally for this as a base, which would be nice for pl's and items, would I lose too much in your wis based EA spammer/ raid healer if I iconic'd and took a level (or more if you think) in pally.

If the lose is great I'd TR my pally instead or use a new 32pt build.

mac173
07-26-2016, 07:45 PM
As a general rule, rogue splashes should be taken at lvl 1 in order to max out your initial skill pts and unlock your trap skills. Trying to add rogue at lvl 7+ means your skills would be well behind the curve, unfortunately. So I would recommend starting over, unless you've spent TPs on this char or it's a TR; in which case, maybe an LR +1 (http://ddowiki.com/page/Lesser_Reincarnation) so you can add at lvl 1.

Ok, the LR +1 sounds like the way to go. I have already added 1 level of Rogue to my level 6 fighter, I think I will add the second level of Rogue and then LR +1.

Now, is there a Fighter/Rogue build where I can use Heavy Armor, TWF and mostly be DPS? I don't mind paying for a healer comp and I enjoy being the DPS. I looked on the forums, but all the builds I saw had other classes in addition to Fighter and Rogue and I would like to try just the two (unless that is just an untenable build).

Thanks.

unbongwah
07-27-2016, 09:47 AM
Now, is there a Fighter/Rogue build where I can use Heavy Armor, TWF and mostly be DPS?
You can, although I think Tempest is still better for TWF than Kensei and mixes better with rogue splashes (due to extra skill pts). Plus you don't have to worry about meeting DEX pre-reqs on a rgr. So maybe have a look at Tempest Trapmonkey (https://www.ddo.com/forums/showthread.php/423116-Tempest-Trapmonkey-for-new-players).

If you still want to stick with ftr: do have Harper & a DEX tome?

mac173
07-27-2016, 11:05 PM
If you still want to stick with ftr: do have Harper & a DEX tome?

I can buy the DEX tome, and I am sub so I get Harper.

Enderoc
07-28-2016, 12:56 AM
Here is one...Rogue Acrobat Drow making use of improved feint, and Cleaves up to Whirlwind. "Underdark Cirque". ( Charisma is necessary for the bluff effect so needs a high value) 36 points, +7 supreme. Full destinies in all spheres but Arcane. Can be MC as long as there is max rogue skills including bluff with decent trip DC. (Most likely Fighter for Feats... At least 13 rogue levels )

mac173
07-31-2016, 04:16 PM
I would like to stick to a Rogue(2?)/Fighter(18?). I like a fighter whose primary weapons are twin swords. Is there a build that will accomodate that? Rangers seem to have Bows as there primary weapons, and I would prefer getting up close and bloody!

Tilomere
07-31-2016, 07:06 PM
I was watching some guild runs recently and would like to make a support character that will still be capable of soloing to a fairly high level/ standard when no one is around.



Basic Goo (https://www.ddo.com/forums/showthread.php/469463-Basic-GOO) is a great tanky healer platform that also solos very well.

masterblaster-1
08-12-2016, 06:45 PM
Heya, Looking for a good rogue AA build. Fine with rangers levels, etc. Want full rogue skills and earlier paralyzing shot (if possible). Would like solid DPS. So.. ya know.. I just want it all!

Thanks!

unbongwah
08-12-2016, 08:02 PM
After the AA revamp, I posted a pure rogue AA build (https://www.ddo.com/forums/showthread.php/464612-Elven-Pure-Rogue-Mechanic-Dreadnaught-Eviscerator?p=5750078&viewfull=1#post5750078). It's mostly a flavor build, though, since there's not much point in staying pure if you're not going for a rogue capstone. I've also got some rog 13 / rgr 6 AA builds I keep meaning to post...

Ebforest60
08-17-2016, 01:33 PM
I'm getting the TR/alt bug again. I did a stick build many moons ago and found it disappointing, though it was before the enhancement pass. As a result I do have some decent quarterstaves stashed away (I'm a hoarder of gear so I have some newer ones too.) I really like the look and idea of staff fighting. I was going to wait on the Monk pass but I'm not sure it will bring much to staff users and quite honestly I don't want to wait another 3 months now that it has been pushed back.

So, is 18rogue/2X still the way to go if so what is the X? How about Fighter? A heavy armor stick user would be new for me! If it matters, the character will have Bard, FVS, Druid, Monk, Roguex3 past lives (don't mind a 4th rogue life as I have all the gear but a new class would be handy.) Only have 1 epic PL (double strike) as I don't have a lot of patience for grinding all the way to 30. :)

Tomes=
+2 wis
+3 str/con
+4 cha
+5 int (might use a +6 (+7?) I have banked somewhere)
+6 dex

Thanks in advance.

simonnmiller
08-17-2016, 04:26 PM
Not a particularly experienced player here, looking for an archer build for my third life. 1st life barbarian, 2nd life paladin. I'm liking my paladin life a lot so far, being able to heal myself is extremely nice. I want to try a bow-based build that I can solo with (I've looked at shuriken, would this be comparable in playstyle?). I like to be able to solo, but if this build is less than ideal for soloing heroic content please let me know. Trapping and healing I think would both be extremely helpful. I don't have great tomes and gear for such a build but I'm sure I could gather some things before TR this time around.

unbongwah
08-17-2016, 04:58 PM
So, is 18rogue/2X still the way to go if so what is the X? How about Fighter? A heavy armor stick user would be new for me!
My inclination would be pure rogue for the capstone, rogue 18 / monk 2 for Wind stance, rog 2 / ftr 18 for Kensei (One Cut) + Quick Strike (Acrobat), or possibly rog 2 / barb 18 (Quick Strike + Crit Rage + Blood Strength).

https://www.ddo.com/forums/showthread.php/459818-Centered-Thief-Acrobat
https://www.ddo.com/forums/showthread.php/475645-Staff-Critter-%28Level-30-build%29?p=5829671&viewfull=1#post5829671

unbongwah
08-17-2016, 05:04 PM
I want to try a bow-based build that I can solo with (I've looked at shuriken, would this be comparable in playstyle?).
Simplest option is a rogue-splashed ranger similar to Tempest Trapmonkey (https://www.ddo.com/forums/showthread.php/423116-Tempest-Trapmonkey-for-new-players), but focused on archery instead of melee, obviously. The more complicated option is some form of monkcher, such as jakeelala's builds (https://www.ddo.com/forums/showthread.php/463636-Some-New-Thrower-Builds).

simonnmiller
08-17-2016, 11:39 PM
rogue-splashed ranger

is 19/1 ranger/rogue valid? it seems the only reason for two rogue is evasion, which rangers get anyways to my understanding

unbongwah
08-18-2016, 09:34 AM
is 19/1 ranger/rogue valid? it seems the only reason for two rogue is evasion, which rangers get anyways to my understanding
Rgr 19 gets you nothing; 18/1/1 is far more common.

Zindro
08-18-2016, 10:44 AM
If someone could link me some good options, I'd love you.

My wife wants a simple character, like a straight fighter or barbarian. She would be willing to splash in rogue.

I can play anything. I was thinking bard so I could heal us and I read they are OP now.

Can anyone suggest some builds for us? I was creating a 18 fighter 2 rogue for my wife, but I don't know how to spend the feats. I could either go two handed fighting with cleaves or more of a mobility build? I don't really know anything about those new class tress everyone uses. I have not really logged into the game recently either to understand the basics. I do have 150 crafting on a character, so I could probably make the lower level items we will need.

Any help would be appreciated. Thanks

unbongwah
08-18-2016, 11:34 AM
My wife wants a simple character, like a straight fighter or barbarian. She would be willing to splash in rogue.
The primary melee classes - i.e. barb, pally, ftr, rgr - have all received serious buffage in the last two years. [Except monk: hopefully they'll be buffed this year.] In particular, the capstones have gotten a lot stronger, so think seriously about your build goals before splashing. A pure barb like Zoda (https://www.ddo.com/forums/showthread.php/453857-Zoda-Pure-Zergbarian) is about as simple as it gets for DDO.

I can play anything. I was thinking bard so I could heal us and I read they are OP now.
Bard Swashbuckler is a pretty fun, versatile build, IMO; while its melee DPS has been eclipsed by other classes, it's still pretty good and it multiclasses better than other classes do (or rather it gives up less DPS by MCing as its capstone isn't that strong). Also the recent buffs to Kensei open up some interesting options involving handaxes or light picks (https://www.ddo.com/forums/showthread.php/475034-Update-31-12-Bard-6-Fighter-2-Rogue-Just-got-an-upgrade) due to how crit bonuses stack. A couple of builds to consider:

pure bard: https://www.ddo.com/forums/showthread.php/443235-The-Count-of-Monte-Cristo-dps-CC-survivability-focused-pure-swashbuckler
bard 18 / rog 2: https://www.ddo.com/forums/showthread.php/459103-Bard-Trapper-for-new-players


More builds available in the Repository (https://www.ddo.com/forums/showthread.php/470423-Build-Repository).

Haphazarduk
09-04-2016, 02:06 PM
Hello builders (those that are left).

I'm looking for a fun support build that can do some heroic levelling with at least one friend and probably pugs. I want to be able to support the group as much as possible although what that actually means might be up for debate. I guess it means some healing but also be able to buff, cc and possibly, some other more 'surprising' stuff. In fact , I like the idea of the character being able to do the slightly unexpected, if thats at all possible.

In any case the obvious class to me seems to be bard and I'd be more than happy to play one as I haven't really done that before but thought I'd ask to see if there might be any builds or combos I hadn't thought of. We're starting at 4th, will probably not play much into epic, I have decent amounts of kit and the odd tome and am VIP.

I am, in general, an inveterate multiclasser so happy to go with weird and wonderful multi class builds but pure are also an option. Any thoughts/ideas gratefully received. The other player is a rogue so we're covered for traps although again, there's no reason *not* to have trap finding.

EDIT: Of course doing damage also contributes to the party so a little bit of DPS (or offensive spells) would also be good.

Hap

unbongwah
09-04-2016, 04:37 PM
In any case the obvious class to me seems to be bard and I'd be more than happy to play one as I haven't really done that before but thought I'd ask to see if there might be any builds or combos I hadn't thought of. We're starting at 4th, will probably not play much into epic, I have decent amounts of kit and the odd tome and am VIP.
Simplest option is probably pure bard Spellsinger, something like Soza (https://www.ddo.com/forums/showthread.php/475181-Soza-CC-Heal-Nuke-Bard): max CHA, Enchantment focus, usual metamagics. Or go Evocation-specced if you want more of a sonic nuker, though that may be trickier in epics.

Haphazarduk
09-05-2016, 07:36 AM
Simplest option is probably pure bard Spellsinger, something like Soza (https://www.ddo.com/forums/showthread.php/475181-Soza-CC-Heal-Nuke-Bard): max CHA, Enchantment focus, usual metamagics. Or go Evocation-specced if you want more of a sonic nuker, though that may be trickier in epics.

That looks interesting. Do you think a SB/SS hybrid is viable, giving me some decent melee dos but retaining the enchantment support or do you think the build would be too feat starved?

Hap

unbongwah
09-05-2016, 11:02 AM
Do you think a SB/SS hybrid is viable, giving me some decent melee dos but retaining the enchantment support or do you think the build would be too feat starved?
Feats are an issue: you could try to make a more caster / Enchanter-specced version of the Count (https://www.ddo.com/forums/showthread.php/443235-The-Count-of-Monte-Cristo-dps-CC-survivability-focused-pure-swashbuckler), but I'm always wary of trying to do too much on a first-life.

OnceAgainBros
09-06-2016, 03:29 PM
So, let's start with the basics. I'm a Premium player, so while I've got some classes and packs, I don't have everything. And while I do have access to 32 point builds, the character I'm looking to respec is only a 28-er, at least until I TR (which is down the road).

He's a human Wiz20/Epic5 Archmage/Magister CF of mistakes; I specced him for DPS rather than DC. My current plan is to take him to 30, eTR him, and then use my lesser heart to respec for a DC caster while I fill out my destiny tree. How would you suggest I do that?

unbongwah
09-07-2016, 11:27 AM
And while I do have access to 32 point builds, the character I'm looking to respec is only a 28-er, at least until I TR (which is down the road).
FYI, Turbine eliminated Greater Reincarnation; instead, if you Lesser Reincarnate a 28-pt char after you unlock 32pt builds (either thru Favor or DDO Store), it will automatically upgrade to 32pt char during the LR.

He's a human Wiz20/Epic5 Archmage/Magister CF of mistakes; I specced him for DPS rather than DC. My current plan is to take him to 30, eTR him, and then use my lesser heart to respec for a DC caster while I fill out my destiny tree.
Epic Reincarnation is functionally similar to an LR, except you go back down to lvl 20 rather than staying at 30; so there's no need to do a separate LR after an ER.

Pale Master is still the most common choice for a pure fleshy wizard, so start with the PM Guide (https://www.ddo.com/forums/showthread.php/405017-Pale-Master-Guide). A Shiradi-specced wiz build would focus on Evocation Archmage, but that's for after you're done leveling / capping your EDs.

FYI, you'll find plenty of builds in the Repository (https://www.ddo.com/forums/showthread.php/470423-Build-Repository), so keep that thread bookmarked.

EDIT: forgot I posted a first-life PM build a few weeks ago (https://www.ddo.com/forums/showthread.php/477873-28-point-pure-wizard-build?p=5860016&viewfull=1#post5860016).

RabidWombat
09-07-2016, 01:34 PM
I'm looking to create a pure class dwarf wielding a pair of dwarven axes. I'm not sure if the best bet would be fighter, berserker or ranger.

Thoughts? Build ideas? Each link I've seen for this gives a 404 error and I am brand spanking new to the game hence my debate on the class itself even.

I do have VIP for at least the next three months in case that affects the answers.

unbongwah
09-07-2016, 04:09 PM
I'm looking to create a pure class dwarf wielding a pair of dwarven axes. I'm not sure if the best bet would be fighter, berserker or ranger.
Any of them are fine, though my inclination would be Tempest ranger, in part because you get the TWF feats free and don't have to worry about DEX pre-reqs like you would on a ftr, barb, or paladin. You could even go CON-based using Throw Your Weight Around (TYWA), but in my view it's too expensive to be worth it; might as well stick with typical STR build.

I do have VIP for at least the next three months in case that affects the answers.
VIP means access to Harper (http://ddowiki.com/page/Harper_Agent_enhancements), which can be used to boost your DPS if you invest in INT and take Know the Angles. However, you might not want to base your build on P2P features you're going to lose access to in a few months; plus it spreads your stats out thinner.


Kundarak Tempest
Ranger 20
True Neutral Dwarf


Stats
28pt 32pt Level Up
---- ---- --------
Strength 18 18 4: STR
Dexterity 14 14 8: STR
Constitution 16 18 12: STR
Intelligence 8 8 16: STR
Wisdom 8 8 20: STR
Charisma 6 6 24: STR
28: STR

Skills
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Concent 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Heal 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Balance 1 1 1 1 1 1 1 1 1 1 1 11
UMD 2 1 1 1 1 1 1 1 1 1 11
Tumble 1 1
------------------------------------------------------------
20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5


Feats

1 : Precision OR Power Attack
1 Ranger : Favored Enemy: Undead
3 : Dodge
5 Ranger : Favored Enemy: Giant
6 : Mobility
9 : Improved Critical: Slashing
10 Ranger : Favored Enemy: Evil Outsider
12 : Quicken Spell
15 : Empower Healing Spell
15 Ranger : Favored Enemy: Construct
18 : Point Blank Shot
20 Ranger : Favored Enemy: Human
21 Epic : Overwhelming Critical
24 Epic : Improved Critical: Ranged
26 Destiny: Perfect Two Weapon Fighting
27 Epic : Epic Damage Reduction
28 Destiny: Elusive Target OR First Blood
29 Destiny: Deific Warding OR Embodiment of Law
30 Epic : Blinding Speed
30 Legend : Scion of: Arborea OR Plane of Earth


Enhancements (80 AP)

Tempest (49 AP)


Shield of Whirling Steel, Tempest, Graceful Death, Deflect Arrows, Whirlwind, Dervish


Improved Reaction III, Whirling Blades
Improved Parry III, Improved Dodge III, Whirling Blades
Storm Dancer, Improved Mobility III, Whirling Blades
Storm Tempest, Elaborate Parry III, The Growing Storm III, Whirling Blades
Dual Perfection, Evasive Dance III, Cuts: A Thousand Cuts III, Whirling Blades, Dance of Death III



Deepwood Stalker (31 AP)


Far Shot, Sneak Attack, Exposing Strike, Advanced Sneak Attack, Mark of the Hunted


Stealthy III, Tendon Cut III
Survivalist, Melee/Range Power Boost III
Survivalist, Thrill of the Hunt III, Favored Hunter III
Survivalist, Killer III, Merciful Shot


[/color]
Leveling Guide


Tem0 Shield of Whirling Steel; Tem1 Whirling Blades; Tem1 Improved Reaction I
Tem1 Improved Reaction II; Tem2 Whirling Blades; Tem2 Improved Parry I
Tem0 Tempest; Tem2 Improved Parry II; Tem3 Storm Dancer
Tem3 Whirling Blades; Tem2 Improved Parry III; Tem2 Improved Dodge I
Tem2 Improved Dodge II; Tem1 Improved Reaction III; Tem2 Improved Dodge III; DS0 Far Shot
Tem0 Graceful Death; Tem4 Storm Tempest; Tem4 The Growing Storm I
Tem4 The Growing Storm II, III; Tem4 Whirling Blades
DS1 Stealthy I, II, III; DS1 Tendon Cut I
DS0 Sneak Attack; DS2 Survivalist; DS2 Melee/Range Power Boost I
DS2 Melee/Range Power Boost II; DS0 Exposing Strike; DS2 Melee/Range Power Boost III; Tem3 Improved Mobility I
Tem3 Improved Mobility II, III; (Bank 2 AP)
Tem0 Deflect Arrows; Tem5 Dual Perfection; Tem5 Dance of Death I, II, III
Tem5 Whirling Blades; Tem5 Cuts: A Thousand Cuts I, II
Tem5 Cuts: A Thousand Cuts III; DS3 Favored Hunter I, II, III
DS3 Thrill of the Hunt I, II, III
DS3 Survivalist; DS0 Advanced Sneak Attack; DS4 Killer I, II
DS4 Killer III; DS4 Merciful Shot; DS1 Tendon Cut II
Tem0 Whirlwind; DS4 Survivalist; DS1 Tendon Cut III
DS0 Mark of the Hunted; Tem4 Elaborate Parry I, II, III
Tem0 Dervish; Tem5 Evasive Dance I, II, III

hrmn8r
09-07-2016, 05:54 PM
This may not be viable but I'm looking to run a centered dwarven axe build for my next TR/eTR - I am a completionist with 2 extra lives in Wizard (total 3) looking to run an Iconic from 16-30, eTR (EE runs), Back to 30 (EH runs) and then TR back to another Iconic for 1 epic past life. I have at least +4 tomes in each ability.

I love the idea of running a dwarven ax, centered twf toon but can't make anything work. I am having a really hard time coming up with anything that has adequate defenses and self healing so as to be survivable but I love the idea of the extra crit action from Kensai, Earth Stance, Devastating Crit, Overwhelming Crit, and Headsman's Chop. I'd love to make evasion (or better, improved evasion) viable.

I've considered a Dex based ranger-based with hand axes to accomplish most of that but there's something about DAxes I've always loved and I have a store of pretty cool ones. I also like the idea of throwing on two Axes of Adaxus and wreaking havok. (x9 Crit multiplier on 19-20!! - then another +1/+1 with fists of iron for x10 multiplier) If I have to do the handaxes I'll probably just do something else.

I've thought of warlock, paladin, ranger, fighter, wizard, and sorc splits and can't come up with anything that really satisfies me. Best I've done is a harper PDK Monk 9/Fighter 6/Paladin 5 but at the end realized saves were **** and paladin was wasted because Charisma had to be cranked down so low.

Maybe an Int based Ranger12/Fighter6/Monk2 with insightful reflexes? But then no Gr Weapon Focus and miss +3 damage from Fighter 5 tier. A Fighter12/Ranger6/Monk2 - could work with Int based and insightful. Only cocoon and pots for healing? Sheesh?

Again, this may be impossible. Any help or direction would be appreciated.

Thanks!

DeadOnes
09-09-2016, 08:17 PM
Hello. Hope this is the right place.
I'm an old player returned after 5 years and I need help to rebuild my dwarf battle cleric. Was a 2008 build. When I came back his enhancements were reset and I have 76 points to use. Problem is the tree is way different now and I picked up Harper tree with the points I had.
What I need help with is to pick the enhancements over. It's a dwarf 17 cleric and 2 fighter currently. Was going to do the free 20 lesser wood to reset so no fighter levels before 20 to get cap stone if that works that way or just finish level 20 as is. I also never used any of the tomes I have. On orion server, any help would be great.

unbongwah
09-09-2016, 08:33 PM
What I need help with is to pick the enhancements over. It's a dwarf 17 cleric and 2 fighter currently. Was going to do the free 20 lesser wood to reset so no fighter levels before 20 to get cap stone if that works that way or just finish level 20 as is.
Welcome back to DDO. :)

The cleric capstones are unfortunately all kinda weaksauce, IMO, so you're not losing much without them. In fact, the lvl 18 core Enhancements aren't much better (depending on your build, ofc), so you might want to consider cleric 17 / ftr 3 which lets you pickup defensive stance from Stalwart Defender and some extra DPS bonuses from Kensei. At that point, you can decide to either (A) HTR (http://ddowiki.com/page/Heroic_True_Reincarnation) for a cleric PL feat and 2 extra stat pts (if you aren't already a 36-pt build, natch); (B) work on leveling your EDs (http://ddowiki.com/page/Epic_Destinies); or (C) if all else fails, use that LR +20 to switch to a completely different build.

As for what to do with your Enhancements now: it depends on your exact build, but I'm inferring you went with some sort of melee / healer battlecleric. So I would start by putting 32+ APs into Radiant Servant for Positive Energy Aura and at least 4 APs into Warpriest for Divine Might and 4 APs into Kensei for Haste Boost; if you do a 17/3 split, 13 APs into Stalwart D. gets you defensive stance with +25 PRR (http://ddowiki.com/page/PRR)/MRR, +3 to saves, and +20% HPs (Tenacious Defense).

JasonJi72
09-11-2016, 06:41 AM
Hello,

I am thinking about bringing back one of the first characters I started the game with. Currently, it is a level 15 Halfling Wizard. I stopped playing him way back when they fixed the bug that allowed Halfling characters to use healing wands and scrolls if they had the healing dragonmarks. I quess that was an exploit, but I still think that it should have been kept as an option (I don't like playing robots in a fantasy game, and would prefer not to have to be undead to heal myself, but whatever).

I re-specced it at some point to take Tier 5 Harper, and some Necro and A-Mage Enhancements, but never actually play-tested it. I am thinking about adding some sort of throwing weapons to make use of the Int damage option while keeping my distance, but this is not a requirement. My plan was to make a DC caster with self healing that was not a robot. I think I have SF in Enchantment and Necro (Maybe Evo).

I cannot look at the build right now, since I am currently at sea. It is a nostalgic / flavor build, so I don't really care if it is Legendary Epic capable (I have other toons for that). Anyway, I have some Lesser Rez tokens, so making changes is not off the table. I will work with the planner and come up with something, but I would like to get some insight / feedback from my DDO mates who have not been forced to take a long hiatus from the game due to operational commitment.

The only requirements I have are as follows:
Halfling
Pure or close to pure Wizard
An old school caster build (no plate and shield melee tank)
Preference for DC based, but could go shiradi if I wanted to, if only to max out the destiny.
Not completely gimp, and could potentially play epics as a first life toon.

The character is a 32 point first life toon, and I do not know what tomes I have, but I do have all of the gift items given since before year 6.
The character's name is Jynji on Thelanis.

Thank you for your cooperation and support.

Very Respectfully,

Jyn

Felisin
09-21-2016, 04:12 AM
Hello,

I found your topic two days ago and am still in the middle of analysing your builds. (and tones of info about new enhancements + all topics about builds + about THF + about rogues nowadays + ....aaa! help!)
As I consider myself a noob ;-) because of coming back after three years long break, I still has far too small knowledge about current and previous changes in game to create anything good by own. I decided then to ask for a build, too.
I play on Cannith (3 old toons) and on Khyber (2 gimps there). Premium player. Last bought pack was MOTU, can buy more.

___________________________________
Short version of my kind request ;-)

Drow or elf. Maybe half-elf. Might be gnome or halfling.
Rogue. Thief acrobat. THF.
First life build. Still not sure if DEX or STR based. What about INT based...ummm ><
I've got no idea about harper's tree, so I will appreciate any explanations related to the build...
A bit afraid of splashed build (no exp with them till now), but can give it a try. Is 18/2 or 13/7 a mandatory nowadays?
Can use some tomes from my old toons. Or buy if needed.
Have a collection of staves so just can farm low level ones and also craft gs and other later.
Have a lot of rogue items from old toons, so equipment is not a problem but I'd appreciate any suggestions about new items worth to have.

She has to be able to solo quest AND BE an asset in the party.
I want her to be survivable (CON no lover than 14, tomes and appropriate gear -> obvious) AND do a good DPS!
Although I humble accept the fact that a good equipment and 2 lev of Rog is enough to do traps, still - I love them, so she has to be able do ALL traps and locks!

_________________________________
__________________________________________
Long version:
Drow or elf, because I just love those long eared, pointy nosed creatures. Having similar big eyes, triangle shaped face and beig a petite one in RL, how can I choose anyone else? ;-) Might give a try gnome or halfling - they look cute ^^
ROGUE as I am devoted to them and always roll a toon who is one :-) Thief Acrobat, THF due to tempting shine of big sticks :-P

As I have to re-learn the game from the scratch (and do and will do it with a pleasure!) it should be the first life build. DEX or STR. Can be even INT based but I have no exp with that as well as with splashed builds...so, maybe staying pure rogue be better?

Tomes, rogue gear, staves - got them from old toons and/or can farm (or steal...yarrrr :-P) for new ones if needed - so equipment is not a big deal. I would appreciate ALL hints related to that, anyway; especially about new items ^^ ('Ooo, shiny!' <3)

Con is NOT a dump stat, so back in the days I even wrote a post on the guild forum (Spellbinders! <3) about that ;-)
But if there any NEW ways - created within last 3 (!) years to have as much as it is possible for a drow/elf/helf - TELL me please!

Traps are my life :-P And locks. And hidden doors. Yep...so gimme my preciouss and zerg if you want :-P She HAS to be able ALL traps - on epic and...all-of-the-universe level as well! Just love the click sound of disarmed trap <3 <3 <3

DPS - she should be a tough girl with a small and beautiful foot's SOLID KICK in the big boss' ass. Make her a cute badass with a BIG stick, please :-p

And I'd love to do heroic content solo as well. BUT HAS to be an asset in the party as I do miss so much raids...sigh, my beloved Shroud was nerfed as I heard...;-( And I used to run in weekly as a proud officer of Spellbinders guild...

I have a lot of gear and equipment from my old toons on Cannith so I can use it, tomes as well. I would love to farm new shinies, too! :-)

____________
_______________________
_______________________________
Few questions:
1) Bluff or Diplo? I used to use Bluff, very rarely diplo if ever? But I see quite often builds with high diplo - why?
2) Swim - there are not many quest with fast swimming requirements - any reason to put more than 1 point into it if any at all?
3) Listen - is it worth to spend a single point into it at all? Will high Spot be not enough or...?
4) Tumble - I don't remember to use that skill ever. If not being a monk or having monk splash - is it really worth to put so many points into it as I see in many builds?
5) Jump - how many points for acrobat will be enough? I see builds with almost maxed Jump or with reasonable amount of points used. I know about cap of 40 pts, but should it be total amount = 40 pts or? How to count it correctly?
6) Is 262 HP "NAKED" = without gear, buffs, gs, etc. - enough (for a drow pure Rogue Acrobat)?
{I've tried to figure out how to use a character planner ;-) and that was one of results on level 20}

EDIT: I've aleady found answers on almost all of above, except from 6) ;-)


Hugs and I hope you can create sth for me - thank you very much!

unbongwah
09-21-2016, 05:10 PM
Requester wanted a deep gnome ITR melee build which got Artificer PL and didn't have to LR +1 to get rid of wizard level. Here's what I came up with:

DG Khopengineer
9/8/3 Artificer/Fighter/Wizard
True Neutral Deep Gnome


Level Order

1. Wizard 6. Artificer 11. Artificer 16. Fighter
2. Artificer 7. Fighter 12. Fighter 17. Fighter
3. Artificer 8. Fighter 13. Fighter 18. Artificer
4. Artificer 9. Artificer 14. Fighter 19. Wizard
5. Artificer 10. Artificer 15. Fighter 20. Wizard


Stats
36pt Tome Level Up
---- ---- --------
Strength 11 +2 4: INT
Dexterity 11 +2 8: INT
Constitution 16 +5 12: INT
Intelligence 20 +2 16: INT
Wisdom 10 +2 20: INT
Charisma 8 +2 24: INT
28: INT

Skills
W A A A A A F F A A A F F F F F F A W W
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Spellcr 4 3 1 1 1 1 2 1 1 1 3 2 2 23
Disable 5 1 1 1 1 3 1 1 1 1 1 1 1 1 1 1 1 23
Search 2 3 1 1 1 1 3 1 1 ½ 1½ 1 1 1 1 1 1 1 23
Spot 2 4 1 1 1 2 2 1 1 1½ 1½ 1 1 1 1 1 23
UMD 2 1 3 1 1 1 3 1 1 1 1 1 1 1 1 1 1 1 23
Open Lo 3 5 1 4 1 5 19
Heal 2 2 1 2 7
Balance 2 3 2 7
Jump 5 5
Tumble 2 2
Repair 1 1
------------------------------------------------------------
28 9 9 10 10 10 8 9 11 11 11 9 9 9 9 10 10 12 10 10

Feats

1 : Single Weapon Fighting
1 Wizard : Mental Toughness OR Quicken Spell
3 : Exotic Weapon: Khopesh
5 Arti : Weapon Focus: Slashing
6 : Insightful Reflexes
7 Fighter: Power Attack
8 Fighter: Cleave
9 : Improved Single Weapon Fighting
11 Arti : Improved Critical: Slashing
12 : Great Cleave
13 Fighter: Weapon Specialization: Slashing
15 : Precision
15 Fighter: Greater Single Weapon Fighting
17 Fighter: Greater Weapon Focus: Slashing
18 : Toughness OR Improved Mental Toughness
21 Epic : Overwhelming Critical
24 Epic : Epic Toughness OR Heavy Armor Combatant OR Epic Mental Toughness
26 Destiny: Perfect Two Weapon Fighting
27 Epic : Epic Damage Reduction
28 Destiny: Perfect Single Weapon Fighting OR Elusive Target
29 Destiny: Dire Charge
30 Epic : Tactical Combatant
30 Legend : Scion of: Plane of Earth


Enhancements (80 AP)

Kensei (35 AP)


Kensei Focus: Heavy Blades, Spiritual Bond, Strike with No Thought

Extra Action Boost III, Weapon Group Specialization, Exotic Weapon Mastery, Haste Boost III
Weapon Group Specialization, Ascetic Training: Conditioning I
Weapon Group Specialization, Shattering Strike I
Weapon Group Specialization, Strike at the Heart, Opportunity Attack, Liquid Courage
A Good Death: Melee, Weapon Master, One with the Blade, Deadly Strike, Keen Edge



Eldritch Knight (Wizard) (14 AP)


Eldritch Strike, Spellsword: Acid

Improved Mage Armor III, Toughness I
Improved Shield III, Martial Training
Arcane Barrier III



Stalwart Defender (13 AP)


Toughness, Stalwart Defense

Item Defense I, Durable Defense III
Resilient Defense III, Instinctive Defense I
Tenacious Defense III



Harper Agent (12 AP)


Agent of Good I

Harper Enchantment, Strategic Combat
Versatile Adept II, Know the Angles III
Strategic Combat



Deep Gnome (6 AP)


Wariness, Intelligence, Wariness II

Illusory Escape
Permanent Blur




Destiny (24 AP)

Legendary Dreadnought


Legendary Tactics III, Extra Action Boost III, Constitution
Momentum Swing III, Imp. Power Attack, Constitution
Lay Waste
Volcano's Edge
Advancing Blows, Devastating Critical
Master's Blitz


Twists of Fate (35 fate points)


Energy Burst: Acid (Tier 4 Draconic)
Sacred Ground (Tier 3 Crusader)
Consecration (Tier 2 Crusader)
Rejuvenation Cocoon (Tier 1 Primal)
Brace for Impact (Tier 1 Sentinel)


Highlights: INT-based (Harper) SWF khopesh* + Runearm build - T5 Kensei, Tenacious Defense (+20% HPs), Arcane Barrier, lvl 4 arty spell slot (Armor of Speed). Heroic heals come from UMD or pots; epic heals from usual ED Twists. [EDIT: Dreadnought is best for epic melee DPS, of course; this build also works fine in Crusader.] At lvl 29+, use Dire Charge -> Energy Burst -> Consecration -> Cleaves for trash mobs.

EDIT: originally I was going to take DG SLAs (Color Spray + PK), but changed my mind; not sure I can get DCs high enough to make them useful. Feel free to ditch, say, EK and try them for yourself, though.

EDIT: forgot to list Enhancement order, but Harper first, then Kensei, then SD, finally EK + DG as you can afford the APs.

*Dwarven axe or bastard sword works instead, of course, but you'll have to tweak feat or leveling order b/c they require base STR 13 (khopesh doesn't). Also for d.axe take Headman's Chop from LD instead of extra +1 CON.

Tilomere
09-22-2016, 01:50 AM
This may not be viable but I'm looking to run a centered dwarven axe build for my next TR/eTR .... I'd love to make evasion (or better, improved evasion) viable.



2 monk, 18 fighter

35 AP Kensai (crit/multiplier/melee power/melee power)
31 AP StD (2 target action boost)
13 AP Shintao, offhand, fists of iron, iron skin

Feats that make sense

Divine Crusader

Tilomere
09-22-2016, 02:05 AM
She has to be able to solo quest AND BE an asset in the party.
Make her a cute badass with a BIG stick, please :-p

1) Bluff


Pure 20 Elf Rogue, female

Str 15 + 2 level ups
Dex 16 + rest of level ups
Con 12
Int 14
Wis 10
Char 8

1 THF#1
3 Precision
6 Dragonmark
9 THF#2
12 IC:B
15 THF#3
18 Quick Draw
21 OC
24 Toughness
26 THF#4
27 Epic DR
28 TWF#4
29 Dire Charge
30 Scion Ethereal
30 Epic Toughness

Enhancements
Elf 15 Dragonmark Displacement/Fey Energy tap (to fuel ED healing)
TA 41 Capstone
Go wild 24

ED: Any with healing, or any twisting healing.

Edit 9/26 feat order

Felisin
09-23-2016, 04:37 AM
Thank you Tilemore. Just let me ask few questions more:


Pure 20 Elf Rogue, female
Max dex, decent int/wisdom for skills, decent con, levels in dex
Odd or even numbers? And how about using tomes? Do I uderstand correctly that I can use +1 tome on 1st life char on lvl3, not earlier? Saw some builds they started with using +3 or +5 tomes on lvl1, so feel a bit confused...



1 Precision
....
18 Quick Draw
No Power Attack and no Cleave, why? Most of builds I saw on that forum have them.
...
Ah and no Toughness? O.o. - afraid of being a squishy one ><


Enhancements
Elf 15 Dragonmark Displacement/Fey Energy tap (to fuel ED healing)
TA 41 Capstone
Go wild 24

Ummm, noob question again:
- what does that 41 mean? >< TA = Thief Acrobat, Capstone is clear as well...but that 41?
- Go wild 24 = do what you want till lvl24 or...? ><><><

PS: Any suggestions which enhancements from Harper's Tree to use? ;-)

Thanks!
__________________________________________________ __________________________________
__________________________________________________ ______________________________________________
UPDATE:

Finally...I bought Harper's Tree (discounted!^^) and just rolled...Drow Acrobat. Tilemore : After that I'm still in hope, that you will not find me with a big scepter or whatever all Warlocks use and... ;-)


Base stats:
STR: 14 (wanted to have a decent attack...)
DEX: 16 (and will invest into it)
CON: 14
INT: 14
CHA: 12
WIS: 8

LVL1:

Feats:
1. Power Attack ('cause I'd love to take Cleave later, but still consider to swap on Precise and follow the path suggested by you)


Enhancements:
Lvl1: (A): Staff Control I, Thief Acrobatics I
(H): Agent of Good I, Traveller's Toughness I (don't want to be a squishy one ;-))

Stats:
Lvl1:
4 pts: Spot, Search, Disable Device, Open Lock, UMD; Bluff; Move Silently, Hide; Jump
1 pt: Balance, Tumble; Diplomacy; Listen (then Jump? later)
O pt: Swim; Haggle (listed to remember to put 1pt into each later)


LVL2:

Enhancements: Acrobat Staff Training I, Fast Movement

Stats:
Lvl2:
1 pt: Spot, Search, Disable Device, Open Lock, UMD; Bluff; Move Silently; Jump, Balance; Swim

And I just can't belive how could I live without using Trip and Bluff earlier...LOVE them both now <3
And that stupid face (?) expression of Sahuagin bluffed :-P or tripped necromancers, so clumsy with their long robes, hahhahah!

unbongwah
09-23-2016, 10:13 AM
9 THF#2
15 THF#3
These require base STR 17; how do you suggest a first-lifer hit that?

And how about using tomes? Do I uderstand correctly that I can use +1 tome on 1st life char on lvl3, not earlier? Saw some builds they started with using +3 or +5 tomes on lvl1, so feel a bit confused...
So with old tomes (and the ones which still drop in-game, AFAIK), you can't take them until you hit the min lvl requirement: lvl 3 for +1, lvl 7 for +2, etc. If you TR after taking a tome, the tome bonus will apply automatically as you hit the appropriate levels; i.e., the +1 will kick in at lvl 3, the next +1 at lvl 7, etc. The new Store tomes can be used at any level; the bonuses will be applied cumulatively at the appropriate level similar to post-TR tomes.

No Power Attack and no Cleave, why? Most of builds I saw on that forum have them.
So the tricky thing about Acrobats: two of their main DPS bonuses are attack speed and doublestrike, neither of which applies to Cleave atks. But if you want AoE dmg, you still want to have Cleaves, IMO, particularly if you plan to use Dreadnought in epics (Momentum Swing + Lay Waste FTW!).

Ah and no Toughness? O.o. - afraid of being a squishy one ><
Toughness is no longer the must-have it once was; Turbine got rid of all the HP enhancements which required Toughness, so it's only worth 32 HPs @ lvl 30. Thanks to ridiculous power creep, that's hardly worth mentioning... :rolleyes:

- what does that 41 mean? >< TA = Thief Acrobat, Capstone is clear as well...but that 41?
Tilomere in his usual cryptic style is telling you to spend 41 APs into Acrobat to get the Acro capstone. Likewise he's telling you to spend 15 APs into elf tree for Gtr Shadow DM and Feywild Tap; and to do what you want with the remaining APs. I would recommend spending 21+ APs into Assassin for extra sneak atks and Nimbleness (+5 Melee Power). Unfortunately, Killer and Quick Strike don't stack together, as they're both morale bonuses. :(

Tilomere
09-24-2016, 04:34 AM
^^ Capstone acrobats can tumble instead of cleave. Precision helps you get crit and sneak attack damage, and is generally better than PA, except for LD builds. But you won't be sticking in one ED such as LD for a first life build. You will be filling out multiple EDs, gathering twists and twist points. Which is why you take quick draw for faster scroll healing.

Forgot about str for THF. Haven't had to worry about stat requirements in awhile...

Felisin
09-24-2016, 08:08 AM
unbongwah and Tilomere - thank you very much for taking your time and all explanations you gave to me. Slowly, it all become more clearly to me. And I see how much do I still have to learn. I'm ok with that, especially having the possibililty to ask more experienced players for help. Respect.

PS: so good to have that free chance to swap the feat...<running to Fred to exchange PA to Precision> ;-)
Reading tomes from old toons will not hurt me, too, right? ;-)




unbongwah and Tilomere - thank you very much for taking your time and all explanations you gave to me. Slowly, it all become more clearly to me. And I see how much do I still have to learn. I'm ok with that, especially having the possibililty to ask more experienced players for help. Respect.

PS: so good to have that free chance to swap the feat...<running to Fred to exchange PA to Precision> ;-)
Reading tomes from old toons will not hurt me, too, right? ;-)

UPDATE! - I couldn't swap the feat :-( I wanted to exchange PA to Precision but there was no Precision feat listed at all :-/
So I leveled on 3 and took Cleave. Then I visited Fred again and swapped Cleave to Precision. Is it good or a mistake? And do you think I can swap PA later to sth else?

unbongwah
09-26-2016, 11:05 AM
I wanted to exchange PA to Precision but there was no Precision feat listed at all :-/
So I leveled on 3 and took Cleave. Then I visited Fred again and swapped Cleave to Precision. Is it good or a mistake? And do you think I can swap PA later to sth else?
Precision requires BAB 1; at lvl 1 as rog 1 you have BAB 0, which is why you can't swap PA for Precision. You could swap PA for THF if your base STR was at least 15.

supps2
10-01-2016, 09:05 AM
Requester wanted a deep gnome ITR melee build which got Artificer PL and didn't have to LR +1 to get rid of wizard level. Here's what I came up with:

DG Khopengineer
9/8/3 Artificer/Fighter/Wizard
True Neutral Deep Gnome


Level Order

1. Wizard 6. Artificer 11. Artificer 16. Fighter
2. Artificer 7. Fighter 12. Fighter 17. Fighter
3. Artificer 8. Fighter 13. Fighter 18. Artificer
4. Artificer 9. Artificer 14. Fighter 19. Wizard
5. Artificer 10. Artificer 15. Fighter 20. Wizard


Stats
36pt Tome Level Up
---- ---- --------
Strength 11 +2 4: INT
Dexterity 11 +2 8: INT
Constitution 16 +5 12: INT
Intelligence 20 +2 16: INT
Wisdom 10 +2 20: INT
Charisma 8 +2 24: INT
28: INT

Skills
W A A A A A F F A A A F F F F F F A W W
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Spellcr 4 3 1 1 1 1 2 1 1 1 3 2 2 23
Disable 5 1 1 1 1 3 1 1 1 1 1 1 1 1 1 1 1 23
Search 2 3 1 1 1 1 3 1 1 ½ 1½ 1 1 1 1 1 1 1 23
Spot 2 4 1 1 1 2 2 1 1 1½ 1½ 1 1 1 1 1 23
UMD 2 1 3 1 1 1 3 1 1 1 1 1 1 1 1 1 1 1 23
Open Lo 3 5 1 4 1 5 19
Heal 2 2 1 2 7
Balance 2 3 2 7
Jump 5 5
Tumble 2 2
Repair 1 1
------------------------------------------------------------
28 9 9 10 10 10 8 9 11 11 11 9 9 9 9 10 10 12 10 10

Feats

1 : Single Weapon Fighting
1 Wizard : Mental Toughness OR Quicken Spell
3 : Exotic Weapon: Khopesh
5 Arti : Weapon Focus: Slashing
6 : Insightful Reflexes
7 Fighter: Power Attack
8 Fighter: Cleave
9 : Improved Single Weapon Fighting
11 Arti : Improved Critical: Slashing
12 : Great Cleave
13 Fighter: Weapon Specialization: Slashing
15 : Precision
15 Fighter: Greater Single Weapon Fighting
17 Fighter: Greater Weapon Focus: Slashing
18 : Toughness OR Improved Mental Toughness
21 Epic : Overwhelming Critical
24 Epic : Epic Toughness OR Heavy Armor Combatant OR Epic Mental Toughness
26 Destiny: Perfect Two Weapon Fighting
27 Epic : Epic Damage Reduction
28 Destiny: Perfect Single Weapon Fighting OR Elusive Target
29 Destiny: Dire Charge
30 Epic : Tactical Combatant
30 Legend : Scion of: Plane of Earth


Enhancements (80 AP)

Kensei (35 AP)


Kensei Focus: Heavy Blades, Spiritual Bond, Strike with No Thought

Extra Action Boost III, Weapon Group Specialization, Exotic Weapon Mastery, Haste Boost III
Weapon Group Specialization, Ascetic Training: Conditioning I
Weapon Group Specialization, Shattering Strike I
Weapon Group Specialization, Strike at the Heart, Opportunity Attack, Liquid Courage
A Good Death: Melee, Weapon Master, One with the Blade, Deadly Strike, Keen Edge



Eldritch Knight (Wizard) (14 AP)


Eldritch Strike, Spellsword: Acid

Improved Mage Armor III, Toughness I
Improved Shield III, Martial Training
Arcane Barrier III



Stalwart Defender (13 AP)


Toughness, Stalwart Defense

Item Defense I, Durable Defense III
Resilient Defense III, Instinctive Defense I
Tenacious Defense III



Harper Agent (12 AP)


Agent of Good I

Harper Enchantment, Strategic Combat
Versatile Adept II, Know the Angles III
Strategic Combat



Deep Gnome (6 AP)


Wariness, Intelligence, Wariness II

Illusory Escape
Permanent Blur




Destiny (24 AP)

Legendary Dreadnought


Legendary Tactics III, Extra Action Boost III, Constitution
Momentum Swing III, Imp. Power Attack, Constitution
Lay Waste
Volcano's Edge
Advancing Blows, Devastating Critical
Master's Blitz


Twists of Fate (35 fate points)


Energy Burst: Acid (Tier 4 Draconic)
Sacred Ground (Tier 3 Crusader)
Consecration (Tier 2 Crusader)
Rejuvenation Cocoon (Tier 1 Primal)
Brace for Impact (Tier 1 Sentinel)


Highlights: INT-based (Harper) SWF khopesh* + Runearm build - T5 Kensei, Tenacious Defense (+20% HPs), Arcane Barrier, lvl 4 arty spell slot (Armor of Speed). Heroic heals come from UMD or pots; epic heals from usual ED Twists. [EDIT: Dreadnought is best for epic melee DPS, of course; this build also works fine in Crusader.] At lvl 29+, use Dire Charge -> Energy Burst -> Consecration -> Cleaves for trash mobs.

EDIT: originally I was going to take DG SLAs (Color Spray + PK), but changed my mind; not sure I can get DCs high enough to make them useful. Feel free to ditch, say, EK and try them for yourself, though.

EDIT: forgot to list Enhancement order, but Harper first, then Kensei, then SD, finally EK + DG as you can afford the APs.

*Dwarven axe or bastard sword works instead, of course, but you'll have to tweak feat or leveling order b/c they require base STR 13 (khopesh doesn't). Also for d.axe take Headman's Chop from LD instead of extra +1 CON.

Just capped this right before the downtime. To cap 20 was very easy. The early epic's were more difficult, but I was a little under geared. The mid to cap epic's were easy, I have better gear.

Thanks, unbongwah.

unbongwah
10-01-2016, 12:59 PM
This is a build concept which has been broached a couple of times: INT-based cleric / Swashbuckler.

Why Swashbuckler? Because it's the most front-loaded of the melee PrEs, IMO, requiring only 3-5 bard lvls to gain most of its goodies (depending how high up the PrE you want to go), leaving plenty of levels free for other class(es). [The second most front-loaded melee PrE now is Kensei, but you need at least 6 ftr lvls if you want Strike w/No Thought.]
Why INT-based rather than STR+CHA using Divine Might? More skill pts, higher DPS via Harper (Know the Angles + Strategic Combat), higher Reflex saves via Insightful Reflexes. INT & CON become your primary stats, with CHA & WIS just for TUs & spellcasting respectively, and just enough STR or DEX to take Power Attack or Precision (or you can skip them and dump both stats).


The drawbacks:

You're restricted to Finesseable weapons, light armor, and bucklers (if you use shields at all), so it's a lot squishier than, say, Axel's battlecleric (https://www.ddo.com/forums/showthread.php/454776-Axel-s-THF-Melee-Cleric-Build).
Feat-starved unless you splash fighter (or maybe wizard), but then you lose Evasion & trap skills. At a minimum, you want SWF x3, Quicken, and Empower Heal; after that, it's a question of whether you prioritize melee DPS or healing / spellcasting. Frankly, I'm not even gonna try to list all possible permutations of feats; I'll just list some options.


Radiant Marauder
15/3/2 Cleric/Bard/Rogue
Chaotic Good Human


Level Order

1. Rogue 6. Cleric 11. Cleric 16. Cleric
2. Bard 7. Cleric 12. Cleric 17. Cleric
3. Bard 8. Cleric 13. Cleric 18. Cleric
4. Bard 9. Rogue 14. Cleric 19. Cleric
5. Cleric 10. Cleric 15. Cleric 20. Cleric


Stats
28pt 32pt Tome Level Up
---- ---- ---- --------
Strength 8 8 4: INT
Dexterity 12 12 +1 8: INT
Constitution 14 16 12: INT
Intelligence 18 18 +2 16: INT
Wisdom 10 10 20: INT
Charisma 8 8 24: INT
28: INT

Skills
R B B B C C C C R C C C C C C C C C C C
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Concent 2 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Heal 1 2 5 1 1 1 1 1 2 2 2 2 2 23
Spellcr 3 1 3 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 23
Disable 4 1 1 1 1 1 3 1 1 1 1 1 1 1 1 1 1 1 23
Search 4 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 23
UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Open Lo 4 1 7 12
Balance 4 1 1 1 7
Spot 4 4
Jump 4 4
Hide 4 4
Move Si 4 4
Swim 4 4
Tumble 4 4
Haggle 4 4
Bluff 2 2
------------------------------------------------------------
52 11 11 12 8 8 8 9 15 9 9 9 9 9 9 10 10 10 10 10


Feats

1 : Single Weapon Fighting
1 Human : Insightful Reflexes
3 : Precision
5 Deity : Follower of: Sovereign Host
6 : Empower Healing Spell
9 : Improved Single Weapon Fighting
11 Deity : Unyielding Sovereignty
12 : Improved Critical: Piercing OR Maximize Spell
15 : Quicken Spell
18 : Greater Single Weapon Fighting
21 Epic : Overwhelming Critical OR Wellspring of Power
24 Epic : Intensify Spell OR Maximize Spell
26 Destiny: Perfect Two Weapon Fighting OR Epic Spell Power: Positive
27 Epic : Epic Damage Reduction
28 Destiny: Perfect Single Weapon Fighting OR Hellball
29 Destiny: Dire Charge OR Deific Warding
30 Epic : Blinding Speed OR Watchful Eye
30 Legend : Scion of: Plane of Fire OR Plane of Earth


Enhancements (80 AP)

Radiant Servant (32 AP)


Healing Domain, Pacifism, Positive Energy Burst, Improved Empower Healing

Extra Turning III, Wand Mastery III, Bliss III, Altruism III
Improved Turning I
Intense Healing I, Unyielding Sovereignty
Endless Turning I, Incredible Healing I, Divine Health
Positive Energy Aura



Warpriest (22 AP)


Smite Foe, Resilience of Battle, Sanctuary

Toughness I, Sacred Touch III
Smite Weakness, Wall of Steel III, Inflame III, Inflame: Saving Throws II
Inflame: Energy Absorption III
Ameliorating Strike



Swashbuckler (15 AP)


Confidence, Swashbuckling

On Your Toes I, Blow By Blow: Melee III
Deflect Arrows, Fast Movement
Elegant Footwork, Arcane Marauder, Two Steps Ahead



Harper Agent (8 AP)


Agent of Good I

Harper Enchantment, Strategic Combat
Know the Angles III



Human (3 AP)


Damage Boost

Improved Recovery




Destiny (24 AP)

Divine Crusader


Bane of Undeath, Interrogation, Purge the Wicked
Consecration III, Flames of Purity II
Sacred Ground, Empyrean Magic, Blessed Blades
No Regret, Crusade
Castigation, Celestial Champion
Strike Down


Twists of Fate (35 fate points)


Energy Burst: Fire (Tier 4 Draconic)
Haste Boost (Tier 3 Dreadnought)
Grim Precision (Tier 3 Shadowdancer)
Rejuvenation Cocoon (Tier 1 Primal)


Drow version would start DEX 12 / CON 14 / INT 20 and lose a feat; but if you use short swords, you could take Righteous Weapons from Warpriest for a little extra DPS. As I said, if you decided to skip Precision for another metamagic, you could dump-stat DEX.

Enhancements: the must-haves on this build are Positive Energy Aura (32 APs), Arcane Marauder (11 APs), Know the Angles (6-8 APs), and either Two Steps Ahead or Strategic Combat II for INT to dmg. Which leaves 25 to 29 APs for other things; you can see here I took Ameliorating Strike (which benefits nicely from all the extra doublestrike in Crusader) and human Dmg Boost + Imp Recovery. I tried to put together a heroic leveling guide, but it's too complicated; because I keep resetting and rebalancing Enhancements based on what abilities you have access to. So I'll just say that at lvl 12, you'll want 32 RS / 13 SB (TSA) / 3 Harper (SC I) and build from there.

Divine Crusader offers the best mix of melee DPS and healing for this build, IMO, particularly since the extra caster levels apply to your auras as well. For something more melee-DPS-centric, Dreadnought is the go-to ED, of course. If you find yourself too squishy, there's always Sentinel...

EDIT: for weapons I went with Piercing which provides the greatest number of named options, particularly with better-than-normal crit profiles (http://ddowiki.com/page/List_of_Swashbuckler_weapons_with_improved_crit_pr ofile). However, if you're planning to use Dreadnought, then consider using either handaxes+Headmans Chop or light maces+Pulverizer for better crit damage. In particular, Skullsmasher (http://ddowiki.com/page/Item:Skullsmasher) is 14-18/x4 19-20/x6 with Swashbuckling, IC:Blunt, Pulverizer, Overwhelming Crit, and Devastating Crit all stacking; that's pretty sweet until you've got TF weapon(s). :)

Healing abilities affected just by Positive Spellpower: Ameliorating Strike, Sacred Ground
Healing abilities affected by Pos Spellpower and Empower Heal only: Heal / Mass Heal, RS aura, Cocoon, Renewal, Light the Dark
Healing abilities affected by Pos Spellpower and all metamagics: Cures / Mass Cures (inc. EA MCMW SLA), RS bursts

So how many metamagics you should take largely depends on how many of your healing abilities you want to be able to max out Spellpower.

Tangoro
10-01-2016, 07:17 PM
Hi,

I've just returned to the game after a few years absence to start a static group with 5 friends. With all the changes I am trying to narrow down my options. My friends are playing Paladin, Wizard, Sorcerer, Cleric and Bard, and will likely not multiclass much. I have VIP access and expect to primarily fill a trapper role in the party. I am also thinking to be more melee focused than ranged, mostly for group dynamic reasons. Looking for advice and ideas on how to achieve these build goals:

1. Fun to play from low levels, we will not level so fast.
2. Good enough trap skills for all content lvl 1-20
3. Melee focus, as much as I can without sacrificing trap skills.
4. Not too squishy
5. Some ranged option when it is needed

My current idea is to create a Gnome (never played on before) that is INT based. I guess that most likely rogue should be the core of my build, but I am not sure whether I should go pure Rogue or splash some other class. I am wondering if I can come up with a concept around the Gnomes racial weapons, using either light pick or short swords for instance for melee and light repeating X-bow for ranged. I noticed there is a new harper tree that has some synergy with INT focus, so I am considering that to get +INT to hit and +1.5 * INT to damage. If I go pure rogue I guess filling the assassin tree would make sense for melee focus, and the rest going to mechanic/gnome/harper trees.

I consider splashing some ranger levels for TWF focus (Tempest), or perhaps bard for swashbuckler tree, or fighter for some kensai stuff. But I am not sure how much I can break up the pure rogue build without gimping my trap skills. I really have no idea what my trap skills need to be to fill my role. I also don't know if SWF or TWF makes most sense for my build.

Feels like I could look at these enhancement trees for years without being able to reach a conclusion. :) So many options are tempting, but I won't have 250 AP.

unbongwah
10-01-2016, 11:50 PM
The obvious choice is an INT Assassin like slarden's build (https://www.ddo.com/forums/showthread.php/470028-A-Legendary-Elite-Int-Based-Assassin-Build). The biggest downside is stat requirements; namely it's tough to hit DEX 21 for Improved Sneak Attack on a first-life build unless you either buy, say, a +6 DEX tome (which I'm reluctant to tell a newbie to do) or put a lot of build pts into DEX (which kinda defeats the purpose of being "INT-based"). Also Assassin bonuses are geared towards daggers & kukris, so gnome weapon bonuses are useless there. EDIT: DEX Assassins are more first-life friendly, such as...err...slarden's other build (https://www.ddo.com/forums/showthread.php/459362-Halfling-Dex-Assassin-1-0).

It's a little unconventional, but you could do an INT-based variant on Tempest Trapmonkey (https://www.ddo.com/forums/showthread.php/423116-Tempest-Trapmonkey-for-new-players); this would also be the easiest way to add some ranged DPS (Manyshot FTW). You could even use gnomish weapons (light picks or short swords), although that's kind of a flavor choice, as khopeshes would still be better (no STR pre-req for the khopesh feat, thankfully). Maybe you could do something with the gnome SLAs (Color Spray and/or Dragonmarks)? Hmm, have to think about that...

Finally, there are INT-based Swashbuckler builds like Shadow Bard (https://www.ddo.com/forums/showthread.php/459261-Shadow-Bard-INT-Based-Shadar-Kai) and my 12/6/2 build using handaxes (https://www.ddo.com/forums/showthread.php/475034-Update-31-12-Bard-6-Fighter-2-Rogue-Just-got-an-upgrade?p=5855263&viewfull=1#post5855263). Although that might seem redundant if one of your friends is playing a pure bard. Swashbuckling also get crit bonuses with thrown weapons and Kensei adds Ranged Power these days, so that's...kinda ranged DPS? :o

Tangoro
10-02-2016, 11:16 AM
Thank you so much for this information, it really helps me narrow down my options and it is great to see the details in real builds from people that know the game well!



It's a little unconventional, but you could do an INT-based variant on Tempest Trapmonkey (https://www.ddo.com/forums/showthread.php/423116-Tempest-Trapmonkey-for-new-players); this would also be the easiest way to add some ranged DPS (Manyshot FTW). You could even use gnomish weapons (light picks or short swords), although that's kind of a flavor choice, as khopeshes would still be better (no STR pre-req for the khopesh feat, thankfully). Maybe you could do something with the gnome SLAs (Color Spray and/or Dragonmarks)? Hmm, have to think about that...


Particularly curious about this suggestion. Wondering about many things though:

- Khopesh is 19-20/x3, Light pick is 20/x4, with the competency bonus to threat range from Gnome it would be 19-20/x4. Why is the Khopesh still better? Synergies with other effects that increase crit range/multiplier? d8 instead of d4 dice? With the various damage boosts from Gnome the khopesh is still clearly better?
- For trapping skills, is high int and full ranks in search + disable device "enough" ? Will I need enhancements which improve trap skills as well? I am wondering if I should do more rogue and less ranger compared to the tempest trapmonkey. I read somewhere on the forum that there are traps where the "rogue" needs to tumble past the trap first to get to the box, to be able to do such things reliably a build might require more rogue levels to get things like improved evasion, improved uncanny dodge and trap sense?
- Is a bow clearly better than light repeating x-bow with the increased threat range and some damage boosts from Gnome tree? I understand manyshot only works with bows, but how about when that is on cooldown?
- If taking less ranger levels and more rogue, will the higher sneak attack bonus factor in to give better DPS?
- Where does a build like this get its survival from? Dodge? AC?

Sorry for all the questions... trying to read a lot but I guess I mostly just need to play the game more to understand better what works and not.

Thanks again for the help!

unbongwah
10-02-2016, 02:04 PM
Updated version of this build (https://www.ddo.com/forums/showthread.php/468288-any-updated-Acrobat-builds?p=5732415&viewfull=1#post5732415): tweaked stats, added lvl 29 & 30 feats. Posting for my own reference for my next SDK ITR.

SDK Acrobat
Rogue 20
True Neutral Shadar-kai


Stats
36pt Tome Level Up
---- ---- --------
Strength 13 +5 4: DEX
Dexterity 19 +2 8: DEX
Constitution 16 +3 12: DEX
Intelligence 15 +3 16: DEX
Wisdom 8 +2 20: DEX
Charisma 6 +2 24: DEX
28: DEX

Skills
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Open Lo 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spot 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Bluff 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Hide 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Move Si 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Tumble 2 1 1 1 1 1 1 1 1 2 2 2 1 1 1 1 1 1 1 23
UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Concent 2 1 1 1 1 1 1 1 1 1 11
Heal 1 1 1 1 1 1 1 1 1 1 1 11
Balance 1 1 1 1 1 1 1 7
------------------------------------------------------------
40 10 11 11 11 11 11 11 11 11 12 12 12 12 12 12 12 12 12 12


Feats

1 : Power Attack
3 : Cleave
6 : Great Cleave
9 : Two Handed Fighting
10 Rogue : Defensive Roll
12 : Improved Critical: Bludgeoning
13 Rogue : Improved Evasion
15 : Improved Two Handed Fighting
16 Rogue : Opportunist
18 : Greater Two Handed Fighting
19 Rogue : Crippling Strike OR Skill Mastery
21 Epic : Improved Sneak Attack
24 Epic : Overwhelming Critical
26 Destiny: Perfect Two Weapon Fighting
27 Epic : Epic Damage Reduction
28 Destiny: Perfect Two Handed Fighting OR Elusive Target
29 Destiny: Dire Charge OR Deific Warding
30 Epic : Watchful Eye OR Precision
30 Legend : Scion of: Ethereal Plane


Enhancements (80 AP)

Thief-Acrobat (41 AP)


Staff Control, Stick Fighting, Tumbler, Kip Up, Cartwheel Charge, Followthrough

Thief Acrobatics III, Fast Movement
Quick Strike III
Improved Glancing Blows II, Shadow Dodge III, Sweeping Strikes III
Improved Defensive Roll III, No Mercy III, Staff Lunge I
Staff Specialization, Spinning Staff Wall, Vault



Assassin (23 AP)


Knife in the Darkness, Dagger in the Back, Assassin's Trick, Nimbleness

Sneak Attack Training, Stealthy III
Venomed Blades III, Sneak Attack Training, Damage Boost III
Sneak Attack Training, Dexterity
Execute



Shadar-kai (8 AP)


Shadar-kai Grit, Dexterity, Shadow Phase

(none)
Ghostly Essence III



Harper Agent (8 AP)


Agent of Good I

Harper Enchantment, Traveler's Toughness II
Know the Angles III




Destiny (24 AP)

Legendary Dreadnought


Legendary Tactics III, Extra Action Boost III
Momentum Swing III, Imp. Power Attack
Lay Waste, Critical Damage II
Lightning Mace
Advancing Blows, Devastating Critical
Master's Blitz, Pulverizer


Twists of Fate (35 fate points)


Sense Weakness (Tier 4 Fury) OR Wild Weapons (Tier 4 Fury)
Grim Precision (Tier 3 Shadowdancer)
Hail of Blows (Tier 2 Grandmaster) OR Lithe (Tier 2 Shadowdancer)
Rejuvenation Cocoon (Tier 1 Primal)
Brace for Impact (Tier 1 Sentinel)


Listed Twists are a wishlist; actual Twists will be less impressive, as I only have 21 or 22 Fate pts on this toon. :o Oh well!

unbongwah
10-02-2016, 03:36 PM
- Khopesh is 19-20/x3, Light pick is 20/x4, with the competency bonus to threat range from Gnome it would be 19-20/x4. Why is the Khopesh still better? Synergies with other effects that increase crit range/multiplier? d8 instead of d4 dice? With the various damage boosts from Gnome the khopesh is still clearly better?
Base damage: as you said, khopesh is d8 vs light pick is d4; so that's 4.5 vs 2.5 avg dmg per hit. But if you max out Gnomish Weapon Training, light picks gain +6 dmg, so that means they win, right? Not so fast: you also need to take the +[W] modifiers into account. +5[W] weapons are the norm in endgame; so by then it becomes 5 * 4.5 (22.5 avg base dmg) vs 5 * 2.5 + 6 (18.5 avg base dmg). So while you can gain a higher base dmg mod in heroics with racial weapons (if you max out the line), that advantage disappears in higher epics. Short swords are 5 * 3.5 + 6 = 23.5 avg base dmg, so they would actually come out one point ahead; but then we move onto...

Crit profile: first off, remember that gnome crit range bonus doesn't stack with other Competence bonuses like Holy Sword, Crit Rage, Adv Sneak Atk (DWS), etc. So if we're talking Tempests, khopesh is 16-20/x4 (+15 effective hits) while light pick is 18-20/x5 (+12 effective hits) and short sword is 16-20/x3 (+10 effective hits) once all crit bonuses are in place, putting khopesh ahead (same as always :rolleyes:).

AP cost: 17 APs you're spending in the gnome racial tree are 17 APs you're not spending in your other PrEs. Tempest and DWS are both pretty strong; you could easily spend most if not all of your APs on them. Probably in this case, you would ditch some DWS APs (like Adv Sneak Atk since it's redundant) in order to spend 17 in gnome.

- For trapping skills, is high int and full ranks in search + disable device "enough" ? Will I need enhancements which improve trap skills as well?
That all depends on your gear & buffs. Fortunately, if you're running with a bard, they'll have Inspire Competence and Heroism / Good Hope / Gtr Heroism to help out. :) Don't forget about Skill Boost from DWS too.

- Is a bow clearly better than light repeating x-bow with the increased threat range and some damage boosts from Gnome tree? I understand manyshot only works with bows, but how about when that is on cooldown?
Outside of Manyshot, bows have a much lower rate of fire than repeaters; so ignoring other factors (like AA bonuses), repeaters are better.

- If taking less ranger levels and more rogue, will the higher sneak attack bonus factor in to give better DPS?
Dipping below rgr 18 costs you access to Mark of the Hunted and Whirlwind; I highly doubt a few extra rog lvls (and the sneak atk which goes with them) will compensate for that.

- Where does a build like this get its survival from? Dodge? AC?
All of the above, ideally.

Now, all of that being said, you can still do creative builds if you aren't focused on max DPS. So let's take a look at one such gimpy flavor build designed to use gnome weapons (lt repeaters + picks or short swords) and uses Color Spray for good measure. :eek:

Mini-Harper Tempest
18/1/1 Ranger/Fighter/Rogue
True Neutral Gnome


Level Order

1. Rogue 6. Ranger 11. Ranger 16. Ranger
2. Ranger 7. Ranger 12. Ranger 17. Ranger
3. Ranger 8. Ranger 13. Ranger 18. Ranger
4. Fighter 9. Ranger 14. Ranger 19. Ranger
5. Ranger 10. Ranger 15. Ranger 20. Ranger


Stats
28pt 32pt Tome Level Up
---- ---- ---- --------
Strength 7 7 4: INT
Dexterity 13 13 8: INT
Constitution 14 16 12: INT
Intelligence 20 20 +2 16: INT
Wisdom 8 8 20: INT
Charisma 8 8 24: INT
28: INT

Skills
Rg Rn Rn Fi Rn Rn Rn Rn Rn Rn Rn Rn Rn Rn Rn Rn Rn Rn Rn Rn
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Concent 2 3 1 1 1 1 1 1 1 1 1 1 1 1 2 1 1 1 1 23
Heal 1 3 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Open Lo 4 1 2 2 2 1 1 1 1 1 1 1 1 1 1 1 1 23
Search 4 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spot 4 1 1 2 1 1 2 1 1 1 1 1 1 1 1 1 1 1 23
Hide 4 1 1 1 1 1 1 1 1 1 1 1 1 1 3 1 1 1 23
Move Si 4 1 1 2 2 2 2 2 2 1 1 1 1 1 23
UMD 4 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Balance 4 1 1 1 7
Swim 4 4
Tumble 4 4
Haggle 4 4
Jump 2 1 3
------------------------------------------------------------
52 11 11 8 12 12 12 13 13 13 13 13 13 13 13 14 14 14 14 14


Feats

1 : Rapid Reload
2 Ranger : Favored Enemy: Undead
3 : Exotic Weapon: Rpt Lt Crossbow
4 Fighter: Point Blank Shot
6 : Precision
7 Ranger : Favored Enemy: Giant
9 : Improved Critical: Piercing
12 : Insightful Reflexes
12 Ranger : Favored Enemy: Evil Outsider
15 : Empower Healing Spell OR Improved Critical: Ranged
17 Ranger : Favored Enemy: Construct
18 : Quicken Spell
21 Epic : Overwhelming Critical
24 Epic : Spell Focus: Illusion
26 Destiny: Perfect Two Weapon Fighting
27 Epic : Epic Damage Reduction
28 Destiny: First Blood OR Doubleshot OR Elusive Target
29 Destiny: Dire Charge OR Deific Warding
30 Epic :
30 Legend : Scion of: Arborea OR Plane of Earth


Enhancements (80 AP)

Tempest (41 AP)


Shield of Whirling Steel, Tempest, Graceful Death, Deflect Arrows, Whirlwind

Improved Defense III, Whirling Blades
Improved Parry III, Whirling Blades, Haste Boost III
Storm Dancer, Whirling Blades
Storm Tempest, Elaborate Parry II, The Growing Storm III, Whirling Blades
Dual Perfection, Cuts: A Thousand Cuts III, Whirling Blades, Dance of Death III



Gnome (17 AP)


Gnomish Perserverance

Wand and Scroll Mastery III, Gnomish Weapon Training
Color Spray III, Permanent Blur, Gnomish Weapon Training
Illusion Focus III, Gnomish Weapon Training
Gnomish Weapon Training



Harper Agent (12 AP)


Agent of Good I

Harper Enchantment, Strategic Combat
Versatile Adept II, Know the Angles III
Strategic Combat



Deepwood Stalker (9 AP)


Far Shot, Sneak Attack

Favored Defense I, Stealthy III
Skill Boost III



Mechanic (1 AP)


Arbalester


Leveling Guide


Hrp0 Agent of Good I; Hrp1 Strategic Combat
Hrp1 Harper Enchantment; Hrp2 Know the Angles I, II, III
Hrp2 Versatile Adept I, II; Hrp3 Strategic Combat
Mec0 Arbalester; DS0 Far Shot; Gno0 Gnomish Perserverance; Gno1 Gnomish Weapon Training
Gno1 Wand and Scroll Mastery I, II, III; Gno2 Permanent Blur
Gno2 Color Spray I, II, III; Gno2 Gnomish Weapon Training
Gno3 Gnomish Weapon Training; Gno3 Illusion Focus I, II
Gno3 Illusion Focus III; Gno4 Gnomish Weapon Training; DS1 Stealthy I
DS1 Stealthy II, III; DS1 Favored Defense I; DS0 Sneak Attack
DS2 Skill Boost I, II, III; Tem0 Shield of Whirling Steel
Tem1 Whirling Blades; Tem1 Improved Defense I, II
Tem0 Tempest; Tem2 Haste Boost I, II, III
Tem2 Whirling Blades; Tem3 Storm Dancer
Tem3 Whirling Blades; Tem2 Improved Parry I, II
Tem2 Improved Parry III; Tem0 Graceful Death; Tem1 Improved Defense III; Tem0 Deflect Arrows
Tem4 Storm Tempest; Tem4 The Growing Storm I, II
Tem4 The Growing Storm III; Tem4 Whirling Blades; Tem4 Elaborate Parry I
Tem4 Elaborate Parry II; Tem5 Dual Perfection; Tem5 Dance of Death I
Tem5 Dance of Death II, III; Tem5 Cuts: A Thousand Cuts I, II
Tem0 Whirlwind; Tem5 Cuts: A Thousand Cuts III; Tem5 Whirling Blades



Destiny (24 AP)

Legendary Dreadnought


Legendary Tactics III, Extra Action Boost III, Constitution
Damage Boost III, Constitution
Critical Damage III
Anvil of Thunder
Advancing Blows, Devastating Critical
Master's Blitz


Twists of Fate (22 fate points)


Balanced Attacks (Tier 3 Primal)
Pin (Tier 2 Shiradi)
School Specialist: Illusion (Tier 2 Magister)
Rejuvenation Cocoon (Tier 1 Primal)

Basically I give up a lot of DWS Enhancements to invest in Harper + gnome instead. I also backload Tempest enhancements much further than I normally would; truth be told, the sensible thing to do would be a full respec at level 12 to focus on Tempest+Harper, then invest in gnome+DWS. Of course, the sensible thing is not to make an INT-based ranger using lt picks and repeaters too, so you can see how far we're deviating from conventional wisdom here...

If you don't have a +2 INT tome, just drop the extra skill pts from Balance and Move Silently or Hide. As for named weapons you can use:
http://ddowiki.com/page/Category:Repeating_Light_Crossbows
http://ddowiki.com/page/Category:Short_Swords

Unfortunately, there are no named light picks; crafted or lootgen are your only options.

Tangoro
10-02-2016, 06:04 PM
Thank you so much unbongwah, this is incredibly helpful!

I will try the build you have specced out for me, as long as I can do trapping well enough I don't mind being sub optimal on dps. Still wondering about a couple things:

- Why 7 STR instead of leaving it at 6?
- Since I won't be taking any fighter enhancements, would I be better off with 1 level of artificer instead of fighter, which would give me both light-repeater proficiency and rapid reload?

unbongwah
10-02-2016, 06:40 PM
- Why 7 STR instead of leaving it at 6?
- Since I won't be taking any fighter enhancements, would I be better off with 1 level of artificer instead of fighter, which would give me both light-repeater proficiency and rapid reload?


I only needed DEX 13 for Precision which left a pt leftover, so I put it into STR. Could just go into DEX to make it 14.
You could certainly take an arty splash instead; you didn't mention if you had the class. [Note Artificer isn't free for VIPs.] However, in that case I would skip rogue (since arty gives you trap skills) and either take arty 2 so you can use Runearms with repeaters or keep the ftr splash for another feat. Or maybe barb splash for +10% runspeed.

axel15810
10-03-2016, 01:58 AM
I'm looking for a DPS thrower build. What is the top DPS thrower builds out there now? Anyone give me a link to one? Thanks.

Tangoro
10-03-2016, 06:49 AM
I only needed DEX 13 for Precision which left a pt leftover, so I put it into STR. Could just go into DEX to make it 14.
You could certainly take an arty splash instead; you didn't mention if you had the class. [Note Artificer isn't free for VIPs.] However, in that case I would skip rogue (since arty gives you trap skills) and either take arty 2 so you can use Runearms with repeaters or keep the ftr splash for another feat. Or maybe barb splash for +10% runspeed.


Ok, that makes sense. I guess I will start with 1 artificer level and then go pure ranger, leaving the last splash level open until I have considered the options for that more closely. Thanks again for all the help, now I can stop thinking and start playing.

unbongwah
10-03-2016, 09:18 AM
I'm looking for a DPS thrower build. What is the top DPS thrower builds out there now? Anyone give me a link to one? Thanks.
Monk-based shuriken builds are still your best bet. See jakeelala's thread (https://www.ddo.com/forums/showthread.php/463636-Some-New-Thrower-Builds).

JasonJi72
10-03-2016, 10:29 AM
Yeah, crazy I know. I was thinking about the VERY first character I tried this game with. A dex based rogue with a shield (it worked on NWN1). After looking over the enhancements, it just might be possible to build now. I am currently trying to work something out on the planner, and would like some inputs/advice.

This is a flavor/test build, but why not make it viable? I would make this character as a second life or first life alt. So basically, it is a first life build, since I won't bother with giving it any greensteel (way to hard to get shards now).

Dragonmarked Halfling
Leaning towards 12 Rogue, 6 Paladin, 2 Fighter for saves, feats, skill points, etc...
I can get or have +2 tomes.
Has to be primarily a sword and board melee type.
Dex based (it is a halfling... duh).

Any help you can provide will be greatly appreciated. Thanks in advance.

Jyn.

unbongwah
10-03-2016, 10:37 AM
My suggestion is to build around Swashbuckler instead. See this post (https://www.ddo.com/forums/showthread.php/478359-need-feedback-advice-on-a-build?p=5866383&viewfull=1#post5866383). EDIT: ftr splash for extra feat(s) would certainly help, although it means giving up either lvl 3 spells or extra sneak atks.

JasonJi72
10-03-2016, 12:28 PM
My suggestion is to build around Swashbuckler instead. See this post (https://www.ddo.com/forums/showthread.php/478359-need-feedback-advice-on-a-build?p=5866383&viewfull=1#post5866383). EDIT: ftr splash for extra feat(s) would certainly help, although it means giving up either lvl 3 spells or extra sneak atks.

That looks pretty good, and is close to what I am trying to do. It is something to think about. I do have some reservations about that build for what I had in mind.

1. I have always thought Coup de Grace was kinda cheesy, but then again, I also refuse to play Warlocks. *shrugs*
2. I really want to have high saves. Originally I was going to take 8 fighter instead of 6 paladin and take feats to boost my saves, but I realized I could get more from Pally and keep 12 Rogue for Tier 3 Core's.
3. I kinda wanted to try out Vangard, and I thought it would be cool with a rogue. Stuns, knockdown, diplomacy, bluff, sap, etc...

The build you linked does look good though. Thank you for your cooperation and support.

unbongwah
10-03-2016, 12:43 PM
The main downside to Vanguard is the attack speed bonuses are backloaded in the cores; with less than 12 ftr or pally lvls, you will only get +5% atk speed from lvl 6 core. Compared to, say, TWF rog 12 / ftr 6 builds, that will feel like pretty weaksauce DPS.

Whereas if you did something like, say, rog 12 / bard 5 / ftr 3, you could still pick up some VG abilities like Stunning Shield or +10% shield bashing while benefiting from GSWF.

Aedyn
10-05-2016, 06:43 AM
Monk-based shuriken builds are still your best bet. See jakeelala's thread (https://www.ddo.com/forums/showthread.php/463636-Some-New-Thrower-Builds).

I've really been scratching my head the last few days about TR one of my characters into either a Thrower or X-Bower. Both look fun, but I have a very limited amount of playtime.
What's a good X-Bower build I could use to compare and contrast?

unbongwah
10-10-2016, 04:46 PM
What's a good X-Bower build I could use to compare and contrast?
https://www.ddo.com/forums/showthread.php/472134-U29-end-game-mech-rogue-the-SA-king

torchen
10-11-2016, 02:14 PM
Hi guys;

In an old post, https://www.ddo.com/forums/showthread.php/363149-50-Solo-Builds?, I could see various build that I want o test.

Drow Warchanter Bard16/Fighter2/Rogue2 TWF by Alizee8a
Tempest Trapmonkey
Healing marked 28pt Ranger/fighter

In the forum says are good builds for soloing, and requires no tomes (or at least, few of them) but I can´t find the builds in the forum. Any idea

Sorry for my english

Thx

unbongwah
10-11-2016, 03:30 PM
https://www.ddo.com/forums/showthread.php/363149-50-Solo-Builds?
That's a pretty outdated thread; most of those builds (including my own!) were rendered obsolete ages ago.

I suggest you bookmark this thread instead: https://www.ddo.com/forums/showthread.php/470423-Build-Repository

To get you started, here's the current Tempest Trapmonkey thread (https://www.ddo.com/forums/showthread.php/423116-Tempest-Trapmonkey-for-new-players).

torchen
10-11-2016, 03:50 PM
That's a pretty outdated thread; most of those builds (including my own!) were rendered obsolete ages ago.

I suggest you bookmark this thread instead: https://www.ddo.com/forums/showthread.php/470423-Build-Repository

To get you started, here's the current Tempest Trapmonkey thread (https://www.ddo.com/forums/showthread.php/423116-Tempest-Trapmonkey-for-new-players).

Thx a lot u are the boss

ramichi
10-12-2016, 10:37 AM
hey guys,

i would like to request a build that is going to be running around with bow equipped most of the time.
i would prefer it being monk or fighter heavy to add another class to my completionist.
i am sitting at 10~ heroic past lifes which aren't really relative to ranged, got all EDs unlocked with colors of the queen PL up to lvl 3.
i've colledcted few bows over the time so leveling shouldn't be problem, for epics i have pinion.
my main goal is to do 2-3 epic lifes getting the double-shot PL to lvl 3, then stick at max lvl for some raiding and to get to know the new content.

ps: i am vip so any race, class is available
pss: also little explanation how the build works and what gear to aim for at epics would be appreciated.

thanks
rami

Klazan
10-12-2016, 09:59 PM
Hi all - looking to farm out some more EPLs on my completionist (36 pt build) and was going to try another Warlock life to do so for speed purposes. Was looking at running a fiend pact build since I ran a couple other warlock lives when they first came out and tried the other packs.

Currently have the following:
PLs: Warlock x2, Paladin x2, Fighter x2, Wiz x2, Sorc x2, Rogue, Art, Druid x2, Monk, Barb, Fvs, Cleric

Iconic PLS so far:
PDK x3; BF x3; ML; SK

EPLS so far:
CoTQ x3; Brance x3; DoubleStrike x2; EnergyCrit x2

+3 tomes on all, +4's on Cha and Int

Was reading about the other eld blasting locks and such but didn't find any real fiend builds.

Fine going with any race on the build.

Lastly - Figured go Max CHA, next Con, and Int and rest can be dump. Get as many metamagic feats, Force of Personality, Mental Toughness, and then for enhancements go mix of of the trees as necessary.

Anything I missed other than full breakdown on enhancement trees/skill points/feats?

unbongwah
10-13-2016, 04:23 PM
i would like to request a build that is going to be running around with bow equipped most of the time.
i would prefer it being monk or fighter heavy to add another class to my completionist.
A full-time archer who isn't a pure ranger still sounds like "monkcher" to me. See my build thread; also the Kighter (https://www.ddo.com/forums/showthread.php/465349-The-Kighter-an-Elven-Fighter-Monkcher-AA). For a shuriken / bow hybrid build, see jakeelala's thread (https://www.ddo.com/forums/showthread.php/463636-Some-New-Thrower-Builds).

Disco_Violante
10-18-2016, 04:26 PM
First, please forgive my lack of knowledge (and wordiness)... character building is still non-obvious to me. I'm new and I know at this point I should probably stick to established builds... So far, I've started playing a Sacred Knight for New Players https://www.ddo.com/forums/showthread.php/470627-Sacred-Knight-For-New-Players-%28U29%29 mostly solo and in PUGs, and a Vanguard for New Players https://www.ddo.com/forums/showthread.php/470842-Vanguard-Paladin-for-new-players in a static group once/week. I really like the static groups, so I wanted to join another, but want something that's not a Paladin and was thinking a different flavor of melee, something with a darker attitude and preferably retaining some self-healing capabilities...

So, considering I currently only have access to F2P races/classes (Drow and FVS not unlocked yet, yes, I'm new, though almost have Drow so that's not totally out), only have 28 pt builds, and pretty much run what ya brung (or find on the way) for gear... I was looking at the Elf Tempest Trapmonkey and Trapper Bard for New Players, but the group already has traps covered by an Arti...

I thought about switching the trapping/locks from the Elf version of tempest trapmonkey https://www.ddo.com/forums/showthread.php/423116-Tempest-Trapmonkey-for-new-players out for some hide, move silently, and bluff to take more advantage of sneak attack tactics, but I don't know if it's worth keeping the rogue levels (since DWS has some sneak attack and not sure if it stacks w/ rogue sneak attack dice?) and going that route without investing more into it (rogue 3+ for more sneak attack dice and putting AP into assassin?) and I'm not sure where to juggle the AP... but maybe a different combo or just pure ranger makes more sense if the traps aren't needed? Another question I had was, Why isn't the damage boost from DWS tree used? It was mentioned in the post that no human dam boost was available so the build gave up the tempest haste boost, but to me it looks like it's there... Can you not use DWS damage and Tempest Haste boosts together?

My other thought was changing the Bard Trapper https://www.ddo.com/forums/showthread.php/459103-Bard-Trapper-for-new-players around to DEX based Swash, but I think DEX to hit and damage would need 1 feat and 3 Rogue levels (for Weapon Finesse and Dagger in the Back) and I'm not sure if you can make up for giving up Roll w/ Punches by putting AP into Assassin and using Shiv/Bluff and Sneak Attacks (Is that even a good tactic anyways?)

Anyways, much respect to all of you that figure all of this stuff out and make it look easy, it definitely isn't when you're new! Hopefully I'll learn in time... And, thanks in advance for any help/advice!

unbongwah
10-18-2016, 04:48 PM
Welcome to DDO. :) Recommend you bookmark the Build Repository (https://www.ddo.com/forums/showthread.php/470423-Build-Repository) for future reference.

since DWS has some sneak attack and not sure if it stacks w/ rogue sneak attack dice?
They do.

just pure ranger makes more sense if the traps aren't needed?
If you don't care about trap skills, pure rgr is better DPS and simpler to build, IMO. See my elf ranger thread, as well as Strimtom's thread (https://www.ddo.com/forums/showthread.php/469213-quot-Strimtom-s-Acid-Arrow-quot-Maximum-Bow-DPS-F2P-new-player-Friendly).

DEX based Swash, but I think DEX to hit and damage would need 1 feat and 3 Rogue levels (for Weapon Finesse and Dagger in the Back)
If you want a DEX-based Swashbuckler, you don't need Dagger in the Back; you can take the Swift Strikes enhancement from Swashbuckler instead. Alternatively, there are a few named weapons which provide DEX to dmg natively (http://ddowiki.com/page/List_of_weapons_with_unusual_attack_or_damage_mods #Melee_weapons). This would let you stick with bard 18 / rog 2 split if you wanted; or use a bard 10-12 / ftr 6-8 / rog 2 split similar to this build (https://www.ddo.com/forums/showthread.php/475034-Update-31-12-Bard-6-Fighter-2-Rogue-Just-got-an-upgrade?p=5855263&viewfull=1#post5855263). The fighter lvls boost both defenses & DPS with handaxes or light picks.

chynum
10-18-2016, 04:58 PM
recently returned to game after five years and never made an Arty...repeater user..race not important..eaten +7 supreme tome

unbongwah
10-18-2016, 05:11 PM
recently returned to game after five years and never made an Arty...repeater user..race not important..eaten +7 supreme tome
If you really want an arty, no reason not to stick with the classic (https://www.ddo.com/forums/showthread.php/386775-Dubbell-O-Seven-casting-ranged-focused-artificer). But if what you really want is a ranged DPS build using repeaters, you're better off with a Mechanic (https://www.ddo.com/forums/showthread.php/472134-U29-end-game-mech-rogue-the-SA-king) or maybe a Mechanic / Kensei hybrid.

chynum
10-19-2016, 03:28 PM
If you really want an arty, no reason not to stick with the classic (https://www.ddo.com/forums/showthread.php/386775-Dubbell-O-Seven-casting-ranged-focused-artificer). But if what you really want is a ranged DPS build using repeaters, you're better off with a Mechanic (https://www.ddo.com/forums/showthread.php/472134-U29-end-game-mech-rogue-the-SA-king) or maybe a Mechanic / Kensei hybrid.

Thanks

Nico42
10-22-2016, 03:15 AM
About to TR3 this toon (if I don't stuff it up again) from L30 Shadar-Kai Arti to a Fighter. Still humming and haring on the best build to go with Hoping some one on Forum will suggest something Awesome

So past lives on this toon is 1x Dwarven tempest Ranger (So have GS D-Axes I'd like to reuse) ... and 2 x Shadar-Kai Arti (splash of Rogue). For what it's worth I found I really liked the iconic Shadr-Kai build as the splash of rogue with Arti sort of works well with the racial enhancement tree for trapping, and the Arti's rune & repeater is nice to have in fights. Anyway enough reminiscing time to TR

Basically I'm after something that is not overly complicated to build and kit, can deal out truck loads of DPS (especially in Legendary Shrouds against portals and Lieutenants), and survivable enough not to need a Cleric to patch me up every 5 seconds (in any of the legendary raids)

So I'll end up Cannith crafting most of my kit till L16, at which point I'd love to reuse those twin D-Axes again, but if it's a lot better to ditch them and go down a different path I'll not be obstinate. At Epic I've got the Necro gear I can swing into play at the appropriate ML. So from my tone I'm leaning towards TWF although might be nice to have S&B as a back up.

Not fussed about going Pure or Multi-Classing, and was thinking "1 with blade" and Monk for the AC boost, but then I'd have no armor and I suspect the Heavy Armour with the PRR boost is really handy. Same with the Evasion gains from Monk or Rogue .. nice but again no armor. Was think a splash of Arti for ranging opponents whilst closing distance and then switching to D-axes (I think the Dog only advances with the number of Arti levels, so will probably be useless after L5, other than may be as a box smasher). At the moment I'm thinking a Fighter-14/FvS-6 mix for self healing .. but sure I'm being short sighted.

I'm sure there is a build out there ... and I'm still sifting through the reams of pages, but if someone knows a build that would work ... I would appreciate the assist !

Many thanks in advance ... catch you in the Codex sometime

Nico42
10-22-2016, 04:04 AM
... and I'm still sifting through the reams of pages, but if someone knows a build that would work ... I would appreciate the assist !

Many thanks in advance ... catch you in the Codex sometime

https://www.ddo.com/forums/showthread.php/426765-Kensei-Warpriest-for-new-players-(Human-12-8-Fighter-Cleric)

... am beginning to like the sound of this one. Any thought on Dwarf instead of Human? ... Also considering less Cha and more Wis

gode_b40
10-26-2016, 11:11 PM
Just looking for ideas and help with the tree on how to make this work.

Thanks all!

unbongwah
10-27-2016, 10:34 AM
Any of the existing rogue builds (https://www.ddo.com/forums/forumdisplay.php/28-Rogue) can be adapted easily to half-elves, but is there any particular reason for using HEs? Humans get an extra feat and cheaper access to Dmg Boost & heal amp; other races have higher base DEX and/or INT, the key stats for most rogues. Some of the HE dilettante feats are okay but cost too many APs to upgrade, IMO. I guess Diplomatic Immunity is kinda useful?

gode_b40
10-27-2016, 03:42 PM
Any of the existing rogue builds (https://www.ddo.com/forums/forumdisplay.php/28-Rogue) can be adapted easily to half-elves, but is there any particular reason for using HEs? Humans get an extra feat and cheaper access to Dmg Boost & heal amp; other races have higher base DEX and/or INT, the key stats for most rogues. Some of the rogue dilettante feats are okay but cost too many APs to upgrade, IMO. I guess Diplomatic Immunity is kinda useful?



Thank you so much! The reason for a HE is it was my first every character when I started playing tabletop. A bit nostalgic.

MagicBlade
11-03-2016, 12:28 AM
Hello, I am just now returning to DDO after a leave of absence for a while... and while I currently have a number of characters, I am considering deleting and starting mostly fresh. Most of what I have are low level, or a few iconic level 15's, with only one currently at 24..

The level 24 is a bladeforged 2/6/12 pal/fight/sorc EK S&B style..

I'm not sure if the characters I am aiming for have already been listed in this thread, or elsewhere in the forums.. - if they have, could someone please refer me to them?

While the races/classes in general can be subject to change, I am looking for something that would fit along the lines of the following for each character..

»A half-elven Swordmage, using one-handed sword + spell.. or in the case of DPS increase, TWF + buffing spells. Something kind of along the lines of a Kensai/Mage in the Baldur's Gate series.
»A drow shadowcaster, using TWF small blades + spells, or an arcane assassin type character. With thrown daggers in the mix somewhere for a lil added range support?
»A human chi monk, pure or multi.
»A dwarven defender, axe and shield tank
»A human TWF fighter, dual longs
»A half-orc THF great axe barbarian
»A halfling rogue with daggers, pure or multi.
»A sword and shield paladin with some spellcasting
»A mace and shield cleric with a combination of casting + melee
»A good archer ranger build, using bow and possibly a mix of TWF with swords for some melee action.
»A good pure archmage build
»And a good spell based druid build.

In addition to posting this here, I'll continue to look through various forums/threads to see if I can find some along the lines that I would like. I figure that the first 2-3 might be the hardest to find exactly as I would like, while the others are most likely pretty much a straight forward type of build. But again, the first two are the main ones that I am looking for..

I haven't done anything with my current EK sorc since I got back, but when it boils down to it, I'm not much of a fan of using a sorc with a sword + shield... EK bladeforged or not.. On both the swordmage and shadowcaster builds, looking for something with high dps, that combines different types of melee with magic... Swordmage is a straight up fighter + wiz/sorc/lock or other build combos.. The shadowcaster.. Idk, possibly a combination of rogue/monk/wiz?

unbongwah
11-03-2016, 10:27 AM
Welcome back, MagicBlade. :)

Your best resource for finding builds IMO is the Build Repository (https://www.ddo.com/forums/showthread.php/470423-Build-Repository). Also see the build index in my signature. As for some of your specific requests:

»A half-elven Swordmage, using one-handed sword + spell.. or in the case of DPS increase, TWF + buffing spells. Something kind of along the lines of a Kensai/Mage in the Baldur's Gate series.
This is THF but easy to convert to SWF or TWF (requires Harper (http://ddowiki.com/page/Harper_Agent_enhancements)): https://www.ddo.com/forums/showthread.php/476982-The-Arcane-Warrior-3-different-builds?p=5848144&viewfull=1#post5848144

That thread should also give you ideas for your BF ftr/sorc.

»A dwarven defender, axe and shield tank
See my Dwarven Defender thread.

»A human TWF fighter, dual longs
Dwarf but easy to convert: https://www.ddo.com/forums/showthread.php/480140-basic-twf-dwarf

Strongly recommend khopeshes instead of longswords, though. Fortunately, if you take Heavy Blades Kensei + Exotic Mastery + khopesh prof, it covers both. :)

»A half-orc THF great axe barbarian
Swap this to HO: https://www.ddo.com/forums/showthread.php/479090-32pts-Dwarf-Barbarian-Build?p=5876628&viewfull=1#post5876628

»A halfling rogue with daggers, pure or multi.
Slarden has both DEX- and INT-based options.
https://www.ddo.com/forums/showthread.php/459362-Halfling-Dex-Assassin-1-0
https://www.ddo.com/forums/showthread.php/470028-A-Legendary-Elite-Int-Based-Assassin-Build

»A good archer ranger build, using bow and possibly a mix of TWF with swords for some melee action.
Pure builds:
https://www.ddo.com/forums/showthread.php/469213-quot-Strimtom-s-Acid-Arrow-quot-Maximum-Bow-DPS-F2P-new-player-Friendly
https://www.ddo.com/forums/showthread.php/469680-White-Feather-Sniper-A-DPS-and-CC-focused-full-time-ranged-pure-ranger
18/1/1 splashes for trap skills:
https://www.ddo.com/forums/showthread.php/472671-Ranged-DPS-Ranger-that-can-deal-with-locks-and-traps

»And a good spell based druid build.
https://www.ddo.com/forums/showthread.php/427398-Gingerspyce-s-caster-healer-quasi-tank-build

MagicBlade
11-03-2016, 03:17 PM
Welcome back, MagicBlade. :)


Hey Unbongwah, thank's for getting back to me so soon, I'll certainly take a look at each of those builds and see if they are what I might be interested in. I also just re-downloaded a character planner and considering trying to do my own build and see if I could get something to work. I wasn't even aware of the new SWF feats until last night after i posted that, and I think that'll be good to use with a sword + orb, rather than sword + shield as my current character is.


Though, on the half-elf you linked for the Arcane Warrior, I'm wanting robe/light armor, using spells for the AC, as a true swordmage, rather than a battlemage (heavily armored mage).. I know this kind of limits my char to more or less requiring a group to be effective rather than full solo, since will end up with a lower AC

I have one other question...

My character is a 12 Sorc/6 Fighter/2 Pal/4 Epic.. if I wanted to TR to remake, would I have to wait til cap, or be able to go ahead and HTR?

unbongwah
11-03-2016, 03:21 PM
My character is a 12 Sorc/6 Fighter/2 Pal/4 Epic.. if I wanted to TR to remake, would I have to wait til cap, or be able to go ahead and HTR?
You can LR (http://ddowiki.com/page/Lesser_Reincarnation) any time you want, but Iconics can't HTR (http://ddowiki.com/page/Heroic_True_Reincarnation); they need to level to cap so they can ITR (http://ddowiki.com/page/Iconic_True_Reincarnation) or ER (http://ddowiki.com/page/Epic_Reincarnation).
http://ddowiki.com/images/thumb/Reincarnation_FlowGraph.jpg/800px-Reincarnation_FlowGraph.jpg

MagicBlade
11-03-2016, 04:04 PM
You can LR (http://ddowiki.com/page/Lesser_Reincarnation) any time you want, but Iconics can't HTR (http://ddowiki.com/page/Heroic_True_Reincarnation); they need to level to cap so they can ITR (http://ddowiki.com/page/Iconic_True_Reincarnation) or ER (http://ddowiki.com/page/Epic_Reincarnation).
http://ddowiki.com/images/thumb/Reincarnation_FlowGraph.jpg/800px-Reincarnation_FlowGraph.jpg

Alright thank you, the character is a bladeforged, so I will have to hit 30 and then see if I can ITR back to lv 1... which kind of sucks, and if it wasnt for the fighter past life + sorc current life, I'd highly consider just remaking a new character altogether. Have to get another 6 epic levels, so not sure how long that might actually take.

Iardanel
11-09-2016, 03:36 PM
Hello, and before beginning I apologize if this has already been requested, but is there anything approximating a "Mad Max" - meaning either Gibson or the Hardy versions? I think essentially a tough melee, who is otherwise handy with stuff? He fights, he drives, can handle a gun, can give a transfusion and is otherwise as tough as coffin nails. I guess flavor and function? If there is already a build, please let me know and otherwise thank you for your time.

boredman
11-10-2016, 01:43 PM
Hello, and before beginning I apologize if this has already been requested, but is there anything approximating a "Mad Max" - meaning either Gibson or the Hardy versions? I think essentially a tough melee, who is otherwise handy with stuff? He fights, he drives, can handle a gun, can give a transfusion and is otherwise as tough as coffin nails. I guess flavor and function? If there is already a build, please let me know and otherwise thank you for your time.

Maybe a ranger that can use both meele weapons and switch to a bow or a repeater crossbow for ranged damage, has some self heal and buffs, able to splash rogue for trap skills, try to check this:

https://www.ddo.com/forums/showthread.php/423116-Tempest-Trapmonkey-for-new-players

If want to use a repeater crossbow, you can make a similar splash but intelligence based, using harper tree for to hit and damage with int stat, taking repeater crossbow proficiency feat and using both twf weapons, repeater crossbows, and bows for manyshot, while having good intelligence for traps.

Cuth
11-12-2016, 03:08 PM
Hi All,

Looking for a solid Casting-Focused Favored Soul Build.

I love builds that are a little off-kilter, so if there's a way to do it that's got a touch of flair I'd love to see it.

I liked this: https://www.ddo.com/forums/showthread.php/479976-Mnemonica-The-Favored-Soul ... but I don't have the Wizard Past Life Feat.

I liked this: https://www.ddo.com/forums/showthread.php/429975-Sestra-s-Build-Thread ... but (a) it looks old (b) it is only splash FvS (c) it looks like it has pretty hard equipment requirements.

Thanks for any advice!

Iardanel
11-12-2016, 11:12 PM
Maybe a ranger that can use both meele weapons and switch to a bow or a repeater crossbow for ranged damage, has some self heal and buffs, able to splash rogue for trap skills, try to check this:

https://www.ddo.com/forums/showthread.php/423116-Tempest-Trapmonkey-for-new-players

If want to use a repeater crossbow, you can make a similar splash but intelligence based, using harper tree for to hit and damage with int stat, taking repeater crossbow proficiency feat and using both twf weapons, repeater crossbows, and bows for manyshot, while having good intelligence for traps.

Thank you Boredman, much appreciated, might very well make this.

txpoodoo
11-15-2016, 12:41 PM
Returning to the game after many years, looking for a solid 1-20 ranged build. I have 32 pts builds available and VIP. Maybe something along the lines of spellpower based arcane archer? Are they gear dependent? For arguments sake, assume no gear, true first life experience.

Thanks!

unbongwah
11-15-2016, 03:02 PM
Welcome back. :)

While you were gone, Turbine buffed Mechanics and rangers, so traditional ranged builds saw some nice DPS improvements. If you have monk, shuriken-based builds are a viable alternative too. But since you expressed an interest in AA, let's start there. My go-to threads for rangers (other than my own builds) are:

https://www.ddo.com/forums/showthread.php/469213-quot-Strimtom-s-Acid-Arrow-quot-Maximum-Bow-DPS-F2P-new-player-Friendly
https://www.ddo.com/forums/showthread.php/469680-White-Feather-Sniper-A-DPS-and-CC-focused-full-time-ranged-pure-ranger

One's a first-lifer while the other is a multi-TR build, but the key stats, feats, etc. are pretty similar.

txpoodoo
11-15-2016, 05:06 PM
Welcome back. :)

While you were gone, Turbine buffed Mechanics and rangers, so traditional ranged builds saw some nice DPS improvements. If you have monk, shuriken-based builds are a viable alternative too. But since you expressed an interest in AA, let's start there. My go-to threads for rangers (other than my own builds) are:

https://www.ddo.com/forums/showthread.php/469213-quot-Strimtom-s-Acid-Arrow-quot-Maximum-Bow-DPS-F2P-new-player-Friendly
https://www.ddo.com/forums/showthread.php/469680-White-Feather-Sniper-A-DPS-and-CC-focused-full-time-ranged-pure-ranger

One's a first-lifer while the other is a multi-TR build, but the key stats, feats, etc. are pretty similar.

Thank you very much! I'm looking over the new player one and the one in your signature. Very much appreciated!

hyalian
11-19-2016, 06:46 AM
Hey everyone,

I am currently level 24 with my solo half-elf (cleric dilettante, 19 monk, 1 rog) and am planning my first TR. What I missed most in my first life was that I was unable to disable traps and - for the epic levels - did not skill Search (I used True Seeing, which worked fine until lvl 18+). So now I am looking for another self-sufficient solo build. If possible, I would go for ranged combat (crossbow? bow?) in combination with stealth/invisibility for strategic positioning, but will need some kind of self-heal. I do have +6 tomes and harper agent, so a high int character would be possible.

So... my requirements are:

- 2nd life (monk PL), +6 tomes
- Solo only (probably w/ hireling during the first few levels)
- Race: I would like to stay half-elf if possible, other races might be "ok" unless it is Half-Orc or Warforged
- Skills: Search, Disable, Move, Hide, Spot, Listen, UMD, [+ build specific skills]
- Survivability as a mix of self-heal, saves, damage mitigation, ...?
- It should be possible with the build to play EN/EH content to some extend solo, EE is not really necessary.



Somehow the following part was not saved :(

I already tried to come up with something like 13 rogue, 6 ranger, 1 <something>, but I do not really know which feats/enhancements work well together in the ranged combat. When I first thought about something like half-elf AA crossbow rogue/paladin, I was told ingame that AA does not really work with crossbows .. so my hope is that you can point me in the right direction or tell me that my plan is flawed anyway :) I am quite open-minded about the classes, as long as I can try out a ranged build and it *might* work out well (with patience and maybe more strategy than just rushing through) without grouping.


Thanks in advance :)

boredman
11-19-2016, 01:47 PM
Hey everyone,

I am currently level 24 with my solo half-elf (cleric dilettante, 19 monk, 1 rog) and am planning my first TR. What I missed most in my first life was that I was unable to disable traps and - for the epic levels - did not skill Search (I used True Seeing, which worked fine until lvl 18+). So now I am looking for another self-sufficient solo build. If possible, I would go for ranged combat (crossbow? bow?) in combination with stealth/invisibility for strategic positioning, but will need some kind of self-heal. I do have +6 tomes and harper agent, so a high int character would be possible.

So... my requirements are:

- 2nd life (monk PL), +6 tomes
- Solo only (probably w/ hireling during the first few levels)
- Race: I would like to stay half-elf if possible, other races might be "ok" unless it is Half-Orc or Warforged
- Skills: Search, Disable, Move, Hide, Spot, Listen, UMD, [+ build specific skills]
- Survivability as a mix of self-heal, saves, damage mitigation, ...?
- It should be possible with the build to play EN/EH content to some extend solo, EE is not really necessary.



Somehow the following part was not saved :(

I already tried to come up with something like 13 rogue, 6 ranger, 1 <something>, but I do not really know which feats/enhancements work well together in the ranged combat. When I first thought about something like half-elf AA crossbow rogue/paladin, I was told ingame that AA does not really work with crossbows .. so my hope is that you can point me in the right direction or tell me that my plan is flawed anyway :) I am quite open-minded about the classes, as long as I can try out a ranged build and it *might* work out well (with patience and maybe more strategy than just rushing through) without grouping.


Thanks in advance :)

If you want to try a AA bow build here is a guide of a Ranger https://www.ddo.com/forums/showthread.php/469213-quot-Strimtom-s-Acid-Arrow-quot-Maximum-Bow-DPS-F2P-new-player-Friendly?p=5745317&viewfull=1#post5745317

If want to do traps need to multiclass and take 1 rogue level (better at first level for more skill points) and raise a little bit intelligence so can get more skill points per level like search, disable, spot and open lock (the rest is mainly on items that boost these skills, look for items with those skills in the name, like search, disable, etc).

Doing a pure mechanic rogue, intelligence based is also a easy way to play a ranged trapper character using repeater and great crossbows while having trap skills and use magical device skill for healing with wands and later with scrolls and coccon. For feats and enhancements can check this build for example https://www.ddo.com/forums/showthread.php/472134-U29-end-game-mech-rogue-the-SA-king?p=5785481&viewfull=1#post5785481

C-Dog
11-19-2016, 04:33 PM
Your build requirements don't seem too demanding - have you looked at some of the suggested standard builds for inspiration?


o Build Repository: Ranger (https://www.ddo.com/forums/showthread.php/470423?p=5759354&viewfull=1#post5759361)
o Build Repository: Rogue (https://www.ddo.com/forums/showthread.php/470423?p=5759354&viewfull=1#post5759362)

Specifically, maybe the Deepwoods Trapmonkey (https://www.ddo.com/forums/showthread.php/472671-Ranged-DPS-Ranger-that-can-deal-with-locks-and-traps?p=5793839&viewfull=1#post5793839) - if not exactly, then as a starting platform?



I already tried to come up with something like 13 rogue, 6 ranger, 1 <something>, but I do not really know which feats/enhancements work well together in the ranged combat....

Basically, feats are straightforward (and listed here in rough order):


Point Blank Shot
Rapid Reload *
Rapid Shot
Precision
Precise Shot
Manyshot*
Improved Critical: Ranged
Improved Precise Shot

* Only crossbows need Rapid Reload, and Manyshot does not work w/ crossbows. Some ranged characters are designed to use both (and some of those w/ Quickdraw), starting w/ a bow for a Manyshot burst, then x-bows while that's on (2 minute!) cooldown - ymmv.


As far as Enhancements, there are several routes. Deepwoods Stalker Tier V/Core 6(+) is strong with bows (doubly so w/ AA added in), Mechanic Tier 5/Core 6(+) with crossbows, Assassin can help w/ either (if there's room). (Fighter/Kensai... pro'ly(?) too many AP to get where you want to be, which is more than pure DPS.) Just don't underestimate/overlook ~any~ Enhancement that boosts Ranged Power.

Counter-intuitively, a combination of Rogue/Ranger is not particularly more powerful, altho' it does get you room for extra feats - the AP for enhancements are tight with either route, and there's just not enough for all the goodness from both. So to some extent you can mix/match (altho' the above build links are more or less optimized to that end.)


I am quite open-minded about the classes, as long as I can try out a ranged build and it *might* work out well (with patience and maybe more strategy than just rushing through) without grouping.

And have you considered Arti repeater (https://www.ddo.com/forums/showthread.php/470423?p=5759354&viewfull=1#post5759369), pure or mixed? Not for everyone, but can be very tough, adding in blasting spells (and a pet) to a solid ranged build w/ all the trapping you want.

Also, I've run a variation* of this Trapeatadin (https://www.ddo.com/forums/showthread.php/460624-Bringing-a-Gun-to-a-Knife-Fight) and it seems to cover everything on your list, and more, and with style.

(* Drow, for the 1st life +Int, but your Tomes make up for that and more. For better soloing, dump Assassin and add Harper Tr III, Pali Tier III KotC and Tier II SD defenses. Without a group to hold aggro or Assassin's Trick (at Level 20), it's hard to make good use of all that SA while soloing. Also don't have to respec Repeater proficiency Feat.)

Cuth
11-20-2016, 03:02 PM
Hi All,

Looking for a solid Casting-Focused Favored Soul Build.

I love builds that are a little off-kilter, so if there's a way to do it that's got a touch of flair I'd love to see it.

I liked this: https://www.ddo.com/forums/showthread.php/479976-Mnemonica-The-Favored-Soul ... but I don't have the Wizard Past Life Feat.

I liked this: https://www.ddo.com/forums/showthread.php/429975-Sestra-s-Build-Thread ... but (a) it looks old (b) it is only splash FvS (c) it looks like it has pretty hard equipment requirements.

Thanks for any advice!

hyalian
11-21-2016, 04:56 AM
Heya,

Sorry for my reply-time .. I was reading quite a bit and trying to come up with a kind of build.


If you want to try a AA bow build here is a guide of a Ranger https://www.ddo.com/forums/showthread.php/469213-quot-Strimtom-s-Acid-Arrow-quot-Maximum-Bow-DPS-F2P-new-player-Friendly?p=5745317&viewfull=1#post5745317

If want to do traps need to multiclass and take 1 rogue level (better at first level for more skill points) and raise a little bit intelligence so can get more skill points per level like search, disable, spot and open lock (the rest is mainly on items that boost these skills, look for items with those skills in the name, like search, disable, etc).

Doing a pure mechanic rogue, intelligence based is also a easy way to play a ranged trapper character using repeater and great crossbows while having trap skills and use magical device skill for healing with wands and later with scrolls and coccon. For feats and enhancements can check this build for example https://www.ddo.com/forums/showthread.php/472134-U29-end-game-mech-rogue-the-SA-king?p=5785481&viewfull=1#post5785481


Your build requirements don't seem too demanding - have you looked at some of the suggested standard builds for inspiration?


o Build Repository: Ranger (https://www.ddo.com/forums/showthread.php/470423?p=5759354&viewfull=1#post5759361)
o Build Repository: Rogue (https://www.ddo.com/forums/showthread.php/470423?p=5759354&viewfull=1#post5759362)

Specifically, maybe the Deepwoods Trapmonkey (https://www.ddo.com/forums/showthread.php/472671-Ranged-DPS-Ranger-that-can-deal-with-locks-and-traps?p=5793839&viewfull=1#post5793839) - if not exactly, then as a starting platform?

Thank you for the suggestions :) I kind of moved a bit away from AA bow (mainly because my friends just rolled AA rangers) towards repeaters. I did look at the Rogue Mechanic build and will try to adjust it to a different race.



Basically, feats are straightforward (and listed here in rough order):


Point Blank Shot
Rapid Reload *
Rapid Shot
Precision
Precise Shot
Manyshot*
Improved Critical: Ranged
Improved Precise Shot

* Only crossbows need Rapid Reload, and Manyshot does not work w/ crossbows. Some ranged characters are designed to use both (and some of those w/ Quickdraw), starting w/ a bow for a Manyshot burst, then x-bows while that's on (2 minute!) cooldown - ymmv.

As far as Enhancements, there are several routes. Deepwoods Stalker Tier V/Core 6(+) is strong with bows (doubly so w/ AA added in), Mechanic Tier 5/Core 6(+) with crossbows, Assassin can help w/ either (if there's room). (Fighter/Kensai... pro'ly(?) too many AP to get where you want to be, which is more than pure DPS.) Just don't underestimate/overlook ~any~ Enhancement that boosts Ranged Power.

Thanks for the list :) I looked the feats/enhancement trees up and will focus on the crossbow parts. I already noticed that there are so many enhancements to take when multi-classing, that AP cost is a real problem...




And have you considered Arti repeater (https://www.ddo.com/forums/showthread.php/470423?p=5759354&viewfull=1#post5759369), pure or mixed? Not for everyone, but can be very tough, adding in blasting spells (and a pet) to a solid ranged build w/ all the trapping you want.

Also, I've run a variation* of this Trapeatadin (https://www.ddo.com/forums/showthread.php/460624-Bringing-a-Gun-to-a-Knife-Fight) and it seems to cover everything on your list, and more, and with style.

(* Drow, for the 1st life +Int, but your Tomes make up for that and more. For better soloing, dump Assassin and add Harper Tr III, Pali Tier III KotC and Tier II SD defenses. Without a group to hold aggro or Assassin's Trick (at Level 20), it's hard to make good use of all that SA while soloing. Also don't have to respec Repeater proficiency Feat.)
I also saw the "Trapeatadin" as you call it. It looks really good, but you had me with the Artificer suggestion (a bit complex maybe? But I can learn more while soloing without people waiting for me).

So .. all in all, I am torn between a pure Rogue (if I rely a lot on sneak attack, will I fail against multiple enemies charging/following me?) and an Artificer (sounds very versatile but a lot more complex), leaning more towards the Artificer to learn more about the game mechanics.


I moved parts of the questions into a new thread (https://www.ddo.com/forums/showthread.php/481058-Solo-Artificer-(Gnome-or-Half-Elf)-with-or-without-stealth-(-)), as I tried to derive two versions from the Dubbell O'Seven Artificer.

Yunico
11-21-2016, 05:22 AM
Hi esteemed builders !

I would like to use the Silvanus/Maul crit ability in conjunction with the PM(12lvl) Wraith incorp/displacement method of not getting hit so much. Casting for buffing/healing only.
Race PDK or Shadar-kai, which would make the build either 2 fighter or 2 rogue.

As Divine (6lvl), which would be best? Cleric/Fvs/Paladin?


Would this work to get me to lvl 30 without being a burden on the Group?
How do I max damage?


Any input greatly appreciated.

unbongwah
11-21-2016, 10:23 AM
Looking for a solid Casting-Focused Favored Soul Build.
FYI, we got some new deity choices (http://ddowiki.com/page/Deity_feats) in the most recent update, but Severlin said (https://www.ddo.com/forums/showthread.php/478970-DDO-Producer-s-Letter-September-2016) that FvS improvements are Coming Soon, hopefully in the next update or two. So you may want to hold off until we know what sort of buffs the class is getting.

I would like to use the Silvanus/Maul crit ability in conjunction with the PM(12lvl) Wraith incorp/displacement method of not getting hit so much. Casting for buffing/healing only.
The drawback to this approach is you need wiz 12 + <divine class> 6, leaving only two lvls for a third class. That isn't enough to gain, say, the crit bonuses from Kensei.

Stimulus
11-24-2016, 08:15 PM
Would appreciate any help here. I don't need a full-on build; just the split would be enough I think.

Conditions:

1. Just in it for the FvS Heroic PLs.
2. New Character (ViP)
3. No melee.
4. Willing to go 20 FvS (Evo) if no appreciable difference in survivability/clearing speed in heroics.
5. Willing to consider other multis that meet the aformentioned conditions.
6. Still no melee.

EDIT: 7. is bonus XP this weekend, so don't tell me to wait for Soon (tm) FvS pass!


TYVM!

~S

adrian69
11-25-2016, 10:49 PM
Would appreciate any help here. I don't need a full-on build; just the split would be enough I think.

Conditions:

1. Just in it for the FvS Heroic PLs.
2. New Character (ViP)
3. No melee.
4. Willing to go 20 FvS (Evo) if no appreciable difference in survivability/clearing speed in heroics.
5. Willing to consider other multis that meet the aformentioned conditions.
6. Still no melee.

EDIT: 7. is bonus XP this weekend, so don't tell me to wait for Soon (tm) FvS pass!


TYVM!

~S

FvS, other than some melee update to deity feats, has yet to get any love, but will be, or should be getting a new tree with in the first half of 2017. If you're willing to wait, that may be an appropriate time to make the most out of the experience.

However, I assume you're wanting to play around with one now. While 3rd life with some sorc, fvs, and wizard PLs this class can still be completely viable in even mediocre hands, first lives have some trouble in late heroics and passing into epics, but it can be done. I recommend staying with a traditional pure or 17/3 paladin split for saves, defense stance, and tenacious defense. You're going to have a lot of AP probably anyway.


Human or Drow probably.

8/8/16/12/18/minimum 11+gear for spell points and casting. Levels in Wisdom for DCs.

Maximize, Empower, Enlarge, Quicken, Heighten if Pure, SF: Evocation and SF Greater Evo. Human will have one more feat. Toughness maybe.

1. Maximize
3. Empower
6. Quicken
9. Enlarge
12. SF: Evo
15. GSF: Evo
18. Heighten

I doubt past level 15 you'll have enough Enchant DC to hit, so another idea would be to get rid of GSF and grab SF: Enchant to twist from Magister if needed.


The only MC Favor Soul split that I've seen outside the 17/3x that seems good is Secure's 12 FvS/6 Wizard/2 Paladin. That build is easy to find, but I think it requires a lot of gearing to be effective. I am sure there are others.

As far as epics go, I have never played a FvS caster in epics.

One last note. I have saw a first life FvS Instakill Caster tear vale up recently thanks to the new gear. The player was experienced though. That may be an something to think of if you have trouble with that content as those DC are Abjuration and those other weird schools.

Focus on AoV with AP. The Battle Priest tree doesn't have much to offer you as caster other than core 2 and 3 for some DR in heroics and the PRR clicky. Perma blur is nice of course, but cost a lot attain.

Edit:

Sorry, I just noticed the Warlock in the Header. If that's the case, then go 12 FvS/8 Lock. Same Feats as listed. However, it may be best to dump wis for con and SF feats for Shield Mastery and just spam spells in what little aura you have.

ddmasterm
11-26-2016, 04:08 PM
My friend and I are looking to play this game while we wait for our Dungeons and Dragons game to begin (in January). I have played this game before (not super extensively, only ever really got to level 15) and he has never played at all. I'm looking for two builds that could duo most of the content (at least in the early-mid game). I have 32 point build unlocked, all classes except for Artificer and all Races (-drow depending on what server we play on) with VIP. He will have only what you get from getting VIP.

Both of us are willing to learn a somewhat complex character. Overall were just looking for two builds that can do most of the leveling content. Even links to pre-existing builds would be appreciated. We will be starting from level one.

Thank you for your time.

FranOhmsford
11-26-2016, 04:44 PM
My friend and I are looking to play this game while we wait for our Dungeons and Dragons game to begin (in January). I have played this game before (not super extensively, only ever really got to level 15) and he has never played at all. I'm looking for two builds that could duo most of the content (at least in the early-mid game). I have 32 point build unlocked, all classes except for Artificer and all Races (-drow depending on what server we play on) with VIP. He will have only what you get from getting VIP.

Both of us are willing to learn a somewhat complex character. Overall were just looking for two builds that can do most of the leveling content. Even links to pre-existing builds would be appreciated. We will be starting from level one.

Thank you for your time.

Simplest answer would be...

You = Pure Warlock 40 AP Enlightened Spirit 20 AP Tainted Scholar, Rest to suit.

Your friend = Pure Rogue Mechanic with Great X-Bows.

ddmasterm
11-26-2016, 11:39 PM
Simplest answer would be...

You = Pure Warlock 40 AP Enlightened Spirit 20 AP Tainted Scholar, Rest to suit.

Your friend = Pure Rogue Mechanic with Great X-Bows.

Would you, or anyone who might be lurking, have builds for that. I could try building but I'd hate to gimp one of our characters into oblivion. God knows I've done that before >.>

EDIT: While browsing during work I found a couple warlock builds in the repository. One tank, one cc, and one EB that all fit that description. Which one were you meaning?

FranOhmsford
11-27-2016, 08:42 AM
Would you, or anyone who might be lurking, have builds for that. I could try building but I'd hate to gimp one of our characters into oblivion. God knows I've done that before >.>

EDIT: While browsing during work I found a couple warlock builds in the repository. One tank, one cc, and one EB that all fit that description. Which one were you meaning?

That build can do all 3 - If you want it to do all 3 in Epic Elite then you'll need amazing gear or past lives or both but if you're only going to 20 and maybe doing some Epic Normals after that to earn the tokens to TR with then yes that build can do all 3 with ease.

The main playstyle of that build up to Lvl 11 or 12 is ranged with Chain Shape. Past lvl 12 it's Aura up, jump into middle of mobs, Burst+Blast till dead, move on to next set of mobs - Your CC simply helps you do this while taking less damage.

Tanking: Well you're jumping into the middle of the mobs and doing major damage to them - Chances are you've got their aggro and no-one's taking it off you - Tell your mate he might want to let you get in amongst them before he starts shooting though.

So you take less damage from jumping in amongst the mobs remember that holding down the alt key {to left of space bar on my laptop} allows you to block and you can keep blocking while bursting and blasting.

unbongwah
11-27-2016, 12:54 PM
Both of us are willing to learn a somewhat complex character. Overall were just looking for two builds that can do most of the leveling content. Even links to pre-existing builds would be appreciated. We will be starting from level one.
Honestly, you can make pretty much any duo work thru heroic leveling, so I say just figure out what sort of characters you want to play, then search the Build Repository (https://www.ddo.com/forums/showthread.php/470423-Build-Repository). EllisDee37 has done a pretty good job of marking which builds are first-life friendly too.

IshmaylFading
11-27-2016, 02:32 PM
I'm looking for a 32-pt build for a Bard that throws things (daggers/axes/whatever'sgoodtothrow). I want to do bardic enchantments and throw things at people. That's it - just something simple, fun, and new (for me). Any thoughts/advice on this? (If it matters, I have all races except half-orc).

Thanks!

unbongwah
11-27-2016, 03:57 PM
I'm looking for a 32-pt build for a Bard that throws things (daggers/axes/whatever'sgoodtothrow). I want to do bardic enchantments and throw things at people.
The most common advice for bard throwers is: don't make a bard thrower, make a monk-based shuriken build instead. :p That's because monks gain two class-specific bonuses to shuriken which really ups theirDPS: Advanced Ninja Training ("You also gain a chance based on your Dexterity score to throw an extra shuriken per attack.") and Ten Thousand Stars (http://ddowiki.com/page/Ten_Thousand_Stars). No other combo of non-monk abilities boosts thrower DPS as much as these two do, unfortunately.

That said, if you're not obsessed with max DPS and just want a flavor toon, you can combine Swashbuckler with Mechanic, Deepwood Stalker, Kensei, and/or Harper to produce acceptable results. [You can also exploit the AA imbue bugs but sssshhhh!]

Skycaptain
11-27-2016, 05:06 PM
Before you ask, yes, I know healbots "suck" and aren't supported in the current meta at high levels. But I believe that they're SUPER fun and I'm rolling a new character to help my friend (who insists on playing barbarian) get into the game. If I don't like this char at upper levels, I can always reroll or use the +0 lesser heart.

So my question is, if I seriously want to create a pure healbot with casting as a secondary focus and melee not a priority at all, how should I build it? I'm thinking:

28-pt Drow, True Neutral

Str 8
Dex 10
Con 12 (or 8 for the lulz)
Int 10
Wis 18
Cha 16 (or 18 for better turning)

Max Concentration + Heal since that's all I have points for (RIP UMD). Feats Follower of Aureon (barbs don't do well against skeletons but I do and the better turning is gravy) and Mental Toughness, Extra Turning, or Empower Healing (could always take empower later once I get auras and bursts since I won't be turning it on for regular spells anytime soon). Grab whatever I didn't grab for feats at 3, and follow up with Maximize/Empower at 9/12 for dem auras and bursts. Could always transition into a caster cleric if my friend gets bored. Thoughts?

Edit: Yes, I'm going full Radiant Servant for enhancements.

unbongwah
11-27-2016, 08:32 PM
So my question is, if I seriously want to create a pure healbot with casting as a secondary focus and melee not a priority at all, how should I build it?
https://www.ddo.com/forums/showthread.php/422552-Necro-Cleric-for-new-players

I think a Light / Evocation caster cleric build is more first-life-friendly (not as dependent on Spell Penetration), but the basic build still applies.

https://www.ddo.com/forums/showthread.php/467238-Mabar-farmer

This is a build specifically designed to farm the Mabar event; as such it invests more heavily into undead-turning than a normal build would. Nonetheless, it would probably work for a regular char too.

You may also want to consider a caster-specced bard Spellsinger build. Their healing isn't quite as strong as a Radiant Servant, obviously, but it's good enough for a duo, IMO. And you get some sonic-based DPS and CC via Fascinate and Enchantment spells.

Skycaptain
11-28-2016, 03:10 AM
*snip*

Neither of those are really what I'm looking for here, but I do appreciate your links, advice, and time. Looks like the art of healing is now lost and it's time for me to do some research and testing on my own. Thanks anyway. :)

Enderoc
11-28-2016, 06:55 AM
Before you ask, yes, I know healbots "suck" and aren't supported in the current meta at high levels. But I believe that they're SUPER fun and I'm rolling a new character to help my friend (who insists on playing barbarian) get into the game. If I don't like this char at upper levels, I can always reroll or use the +0 lesser heart.

So my question is, if I seriously want to create a pure healbot with casting as a secondary focus and melee not a priority at all, how should I build it?

28-pt Drow, True Neutral

Str 8
Dex 10
Con 12 (or 8 for the lulz)
Int 10
Wis 18
Cha 16 (or 18 for better turning)

Max Concentration + Heal since that's all I have points for (RIP UMD). Feats Follower of Aureon (barbs don't do well against skeletons but I do and the better turning is gravy) and Mental Toughness, Extra Turning, or Empower Healing (could always take empower later once I get auras and bursts since I won't be turning it on for regular spells anytime soon). Grab whatever I didn't grab for feats at 3, and follow up with Maximize/Empower at 9/12 for dem auras and bursts. Could always transition into a caster cleric if my friend gets bored. Thoughts?

Edit: Yes, I'm going full Radiant Servant for enhancements.
I would drop charisma to 14 and wis to 16 to bring intelligence up to invest in spellcraft.
And go human. A healbot...empower healing, quicken spell, combat casting, mobile spell casting, Maximize, QuickDraw. That is the most mobile caster you could ever make. Cast fast, cast while running, switching scrolls out fast or recovering from casting faster to attack. Total combat medic. I would start with maximize and empower healing first. To be completely honest I would take 1 barbarian 4 fighter with this for run speed and try to manipulate stats alongside tomes to get the first two tiers of a weapon style feat and improved critical.

unbongwah
11-28-2016, 10:21 AM
Looks like the art of healing is now lost and it's time for me to do some research and testing on my own.
Pure healbots have fallen out of favor because (A) most classes have access to some form of self-healing these days (e.g., at lvl 12 your friend's barb can take Blood Strength which covers most of a barb's self-healing needs), rendering a full-time healer unnecessary; and (B) frankly it gets pretty boring just sitting there watching people's HP bars and occasionally tossing off a targeted Cure/Heal or firing your bursts. If anything, the whole point to Radiant Aura is to provide a passive HoT so you can do something besides healing, IMO.

Furthermore, any caster cleric build is also going to make a pretty good healer as well; it's just a matter of how much you invest in Radiant Servant vs Divine Disciple.

Sparty
11-30-2016, 01:27 PM
Very new player looking for a PDK build that utilizes my 2 khopeshes that I have had for the past 2 lives.
I am a premium player with no gear to speak of other than my LGS khopeshs. Whatever is available on AH is what I take.
I have no idea what I am doing so I live by the KISS philosophy.
Mostly a solo player that does raids with guild on weekends.
1st life was human 18Ranger/1Rogue/1Fighter
2nd life is human pure fighter
I only own MOTU, GH, Stormhorns, Necro 4 and will pick up a few things for the holiday this year. Open to suggestions...
Looking for a Pally or Barbarian build. Am sticking with melee styles at the moment
Thanks

DrWily
12-01-2016, 01:01 AM
Looking to consult with someone about a Blood of Vol dagger build, preferably with T5 Warpriest for Wrathful weapon + Righteous weapon.

Tilomere
12-01-2016, 02:38 AM
Looking to consult with someone about a Blood of Vol dagger build, preferably with T5 Warpriest for Wrathful weapon + Righteous weapon.

For a funzies build, try 3 bard, 12 divine, 4 warlock starting with SB, then taking divine levels/warlock as you prefer when ap is available.

17 into SB to swash buckle and get resonant arms 6d6 sonic damage on crit. scaling with spell power. Plus open handed style for 6 dmg/10% DS.

24 into ES to get 3d6 light damage on hit scaling with spell power and brilliance for refreshing temp hp and defenses.

Put the rest of your ap into warpriest, for light damage on hit and every 25 hits as an aoe scaling with spell power. Will add DM for more damage, and +5 dmg.

Since you are low on feats, I would do this with a FVS, for free diety feats, and +5 dmg.

Sky Captain's dagger is your friend.

SWFx3, PA-GCx3, IC, quicken on a human for feats?

Tilomere
12-01-2016, 03:45 AM
So my question is, if I seriously want to create a pure healbot with casting as a secondary focus and melee not a priority at all, how should I build it?

I know how I would build it.

1 Arti, 4 warlock, 15 cleric int/con/dex for ranged feats/some wisdom

AP
29 ES Aura of Courage/Aura to add fear saves/prr/mrr/AC/Temp HP/summons+hires 30 MP/3d6 light dmg on hit scaling with spell power

36 RS Aura

15 AP Harper +3 all skills/ int to hit and dmg

Weapon: GS/LGS Ooze heavy repeater.

Skills spot/search/disable

If I'm gona aura heal and buff, might as well hit a horde of summoned oozes as well.

unbongwah
12-01-2016, 09:20 AM
Looking to consult with someone about a Blood of Vol dagger build, preferably with T5 Warpriest for Wrathful weapon + Righteous weapon.
If you have Harper, then it's trivial to convert my Radiant Marauder (https://www.ddo.com/forums/showthread.php/117232-Request-a-Build-Get-a-Build?p=5879362&viewfull=1#post5879362) to Blood of Vol (or Olladra using sickles) instead of Sovereign Host. I think T5 RS makes more sense than T5 WP (Wrathful Weapons is still terrible DPS, IMO), but that's up to you and is just a matter of resetting Enhancements.

DrWily
12-01-2016, 07:54 PM
If you have Harper, then it's trivial to convert my Radiant Marauder (https://www.ddo.com/forums/showthread.php/117232-Request-a-Build-Get-a-Build?p=5879362&viewfull=1#post5879362) to Blood of Vol (or Olladra using sickles) instead of Sovereign Host. I think T5 RS makes more sense than T5 WP (Wrathful Weapons is still terrible DPS, IMO), but that's up to you and is just a matter of resetting Enhancements.

Wrathful Weapons is more for the extra +1 weapon bonus, at least until I hit lv26 if I do go for Single-weapon fighting where the vorpal effect becomes more noticeable. I also don't have Harper, nor do I intend to get Harper anytime soon. Not sure whether to go Cleric for some extra healing, or Favored Soul for some extra damage and free feats. Though keeping bard in allows me to twist in Reign for some extra vorpal damage. I do have two old Favored Souls, one Lv10 Drow and one Lv8 Warforged, both with the +0 and +20 Lesser Hearts that were distributed back in like U19 (the Drow one also still has his Raider's Box, so I can pick up an Agony if I wanted to without ever needing to run Web).


For a funzies build, try 3 bard, 12 divine, 4 warlock starting with SB, then taking divine levels/warlock as you prefer when ap is available.

17 into SB to swash buckle and get resonant arms 6d6 sonic damage on crit. scaling with spell power. Plus open handed style for 6 dmg/10% DS.

24 into ES to get 3d6 light damage on hit scaling with spell power and brilliance for refreshing temp hp and defenses.

Put the rest of your ap into warpriest, for light damage on hit and every 25 hits as an aoe scaling with spell power. Will add DM for more damage, and +5 dmg.

Since you are low on feats, I would do this with a FVS, for free diety feats, and +5 dmg.

Sky Captain's dagger is your friend.

SWFx3, PA-GCx3, IC, quicken on a human for feats?

I did think of divine/Bard, but I didn't think to add Warlock into the mix too. Still thinking of whether I'd like Str + Cha, or Dex since Weapon Finesse + Swift Strikes can be a thing. Also thinking of forsaking Bard entirely for Paladin KotC, maybe 14 Paladin/6 Divine to make up for not having that swashbuckling bonus.

unbongwah
12-02-2016, 10:47 AM
Wrathful Weapons is more for the extra +1 weapon bonus, at least until I hit lv26 if I do go for Single-weapon fighting where the vorpal effect becomes more noticeable.
The problem with Wrathful is that - unlike AA imbues or Spiritual Retribution - the light damage doesn't scale with Spellpower, so it never gets any better. :( Meanwhile the problem with Divine Vessel is (A) it can only fire once every 25 seconds at best on a MCed build and (B) it fires automatically when you hit 25 stacks, which means you can't control when you use it. T5 Warpriest was weaksauce when it came out, IMO, and it's gotten worse by comparison to all the PrE buffage / power creep in the last couple of years. Frankly, I'd do a DEX-based TWF rog 5 / cleric 15 using T5 Assassin before I based a build on T5 WP. :rolleyes:

SpartanKiller13
12-02-2016, 01:30 PM
So I've run barbarians before, and I love them. I've also run with warlocks before, and I love brilliance (temp hp aura).
What I'm wondering is if there's a viable way to combine both, and if it's worth getting t5 warlock while you're at it (you're already 24 AP's into ES, why not get Shining Through, Displacement etc).

Barbarian Trees are very front-loaded with T5 benefits and great cores. Given this will be a MC build and capstones are not available, I was figuring Barb 12/Warlock 4-7/?Cleric 1?

Warlock 4 is minimum for Brilliance, 5 gets you Tier 5's, 6 gets Rage, +2 to saves, 7 gets stoneskin (doesn't go far with a barbarian but it's cheap sooo).
I'm thinking dip Cleric/FvS 1 to get CLW for topping off your HP between fights. Obviously twists work in epics, but heroics matter too. I'm not a huge fan of consumables.

If you can get spellpower/insightful spellpower, I think the warlock cleaves might beat out normal cleaves (given some quick napkin math) because you can metamagic them (trade C/GC for Emp/Max, and get Intensify as your lvl 24 feat). You can use FB Supreme cleave to fill in the gaps a bit.

I figure 34 AP's into ES, 21 into FB, and 21 into ravager.

Temps flow freely from Blood tribute (possibly doublestacked as needed) and Brilliance +con every 4-5 seconds (doubled in epics).
Extended Displacement/Rage (Fiend pact) will help between rages, as well.

Build is Str max, Con secondary, everything else is gravy. Enough int to max the skills you want.

Advise/thoughts? I have no clue if this would be effective, it just seems like Brilliance reduces my required self-healing by 70% or so which would be awesome.

Top set is using Cleave/Great Cleave, T5 into Ravager.
Bottom set is using Warlock Cleaves, T5 into ES.

Disclaimer: Probably some cut and paste errors:
http://i.imgur.com/YQENb7D.png

Tilomere
12-02-2016, 07:01 PM
What I'm wondering is if there's a viable way to combine both, and if it's worth getting t5 warlock while you're at it (you're already 24 AP's into ES, why not get Shining Through, Displacement etc).


Yum! (https://www.ddo.com/forums/showthread.php/463091-Best-ED-for-warlock-damage?p=5665717&viewfull=1#post5665717)

thor360
12-05-2016, 10:42 AM
PDK OR Human - 12 paladin/ 6 fighter/ 2 monk - Tanky kensei paly centered while fighting with greataxe in ultimate mountain stance. Masters Blitz or primal avatar.

unbongwah
12-06-2016, 10:10 AM
What I'm wondering is if there's a viable way to combine both, and if it's worth getting t5 warlock while you're at it (you're already 24 AP's into ES, why not get Shining Through, Displacement etc).
You are not allowed to have two sets of tier-5 abilities; so taking T5 ES for Shining Thru would lock you out of T5 Ravager (Crit Rage + Blood Strength), which is where a lot of power in majority-barb builds.

I'm thinking dip Cleric/FvS 1 to get CLW for topping off your HP between fights.
You can't use spells or SLAs while Raged, so might as well just build around UMD to provide your between-combat heals, which is easy enough to max out

If you can get spellpower/insightful spellpower, I think the warlock cleaves might beat out normal cleaves (given some quick napkin math) because you can metamagic them (trade C/GC for Emp/Max, and get Intensify as your lvl 24 feat).
As SLAs, I don't think they can be used while Raged; recommend you test it yourself on an alt first. Also a number of people who have done melee ES builds complain about the lag time between using the ES bursts and being able to swing a weapon again, although apparently Quick Draw reduces the delay a bit.

Yum! (https://www.ddo.com/forums/showthread.php/463091-Best-ED-for-warlock-damage?p=5665717&viewfull=1#post5665717)
That's not really a barb build, though; it's a warlock-based tree build which takes a barb 3 splash for Supreme Cleave. Not saying it's a bad build; just saying it's not what they're asking for.

masterblaster-1
12-06-2016, 07:53 PM
So.... thinking of trying this epic thing and going past level 20. I have two builds that I feel are ready for the next step but have no clue what feats, epic destinies, etc, etc, etc.... so, please some specific advice on what to take at each level from 21 to 30 for these two builds:

This is your typical pally with sword and bard. Likes to stun w/shield. Have divine vengeance longsword I use with this guy. No tomes used, but I can buy some if needed.
VanguardPly
Level 20 Lawful Good Human Male
(20 Paladin)
Hit Points: 300
Spell Points: 289
BAB: 20/20/25/30/30
Fortitude: 19
Reflex: 9
Will: 11
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 23
Dexterity 8 8
Constitution 16 16
Intelligence 10 10
Wisdom 12 12
Charisma 14 17
Starting Feat/Enhancement
Skill Ranks Modified Skills
Skills (Level 1) (Level 20)
Balance 2 3
Bluff 0 3
Concentration 3 14
Diplomacy 0 3
Disable Device n/a n/a
Haggle 0 3
Heal 1 17
Hide 0 -1
Intimidate 0 21
Jump 0 8
Listen 0 1
Move Silently 0 -1
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 0
Spellcraft 0 0
Spot 0 1
Swim 0 6
Tumble n/a n/a
Use Magic Device 2 14
Level 1 (Paladin)
Skill: Balance (+2)
Skill: Concentration (+3)
Skill: Heal (+1)
Skill: Use Magic Device (+2)
Feat: (Human Bonus) Exotic Weapon Proficiency: Bastard Sword
Feat: (Deity) Follower of the Sovereign Host
Feat: (Selected) Stunning Blow
Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
Enhancement: Sacred Defender (Pal) - Sacred Armor Mastery (Rank 1)
Enhancement: Sacred Defender (Pal) - Sacred Armor Mastery (Rank 2)
Enhancement: Sacred Defender (Pal) - Sacred Armor Mastery (Rank 3)
Level 2 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 2)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 3)
Level 3 (Paladin)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Shield Mastery
Enhancement: Knight of the Chalice (Pal) - Slayer of Evil I (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 2)
Enhancement: Sacred Defender (Pal) - Sacred Defense (Rank 1)
Level 4 (Paladin)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Turn Undead
Enhancement: Knight of the Chalice (Pal) - Courage of Heaven (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 1)
Level 5 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 3)
Level 6 (Paladin)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Two Handed Fighting
Feat: (Automatic) Unyielding Sovereignty
Enhancement: Knight of the Chalice (Pal) - Slayer of Evil II (Rank 1)
Enhancement: Vanguard (Pal) - To the Fore! (Rank 1)
Enhancement: Vanguard (Pal) - Shield Specialization I (Rank 1)



Level 7 (Paladin)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Vanguard (Pal) - Shield Combat (Rank 1)
Enhancement: Vanguard (Pal) - Armor Training (Rank 1)
Enhancement: Vanguard (Pal) - Armor Training (Rank 2)
Enhancement: Vanguard (Pal) - Brutality (Rank 1)
Level 8 (Paladin)
Ability Raise: STR
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Vanguard (Pal) - Vicious Shield (Rank 1)
Enhancement: Vanguard (Pal) - Stunning Shield (Rank 1)
Enhancement: Vanguard (Pal) - Stunning Shield (Rank 2)
Enhancement: Vanguard (Pal) - Stunning Shield (Rank 3)
Level 9 (Paladin)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Vanguard (Pal) - Brutality (Rank 2)
Enhancement: Vanguard (Pal) - Follow Up (Rank 1)
Enhancement: Vanguard (Pal) - Follow Up (Rank 2)
Enhancement: Vanguard (Pal) - Follow Up (Rank 3)


Level 10 (Paladin)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Sacred Defender (Pal) - Resilient Defense (Rannk 1)
Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 2)
Enhancement: Sacred Defender (Pal) - Charisma (Rank 1)
Level 11 (Paladin)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Sacred Defender (Pal) - Divine Righteousness (Rank 1)
Enhancement: Sacred Defender (Pal) - Strong Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Strong Defense (Rank 2)
Enhancement: Sacred Defender (Pal) - Strong Defense (Rank 3)
Level 12 (Paladin)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Shield Mastery
Enhancement: Sacred Defender (Pal) - Item Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Item Defense (Rank 2)
Enhancement: Sacred Defender (Pal) - Item Defense (Rank 3)
Enhancement: Sacred Defender (Pal) - Bulwark Aura (Rank 1)
Level 13 (Paladin)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Sacred Defender (Pal) - Redemption (Rank 1)
Enhancement: Vanguard (Pal) - Shield Specialization II (Rank 1)
Level 14 (Paladin)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Vanguard (Pal) - Shield Combat II (Rank 1)
Enhancement: Vanguard (Pal) - Shield Specialization III (Rank 1)
Enhancement: Vanguard (Pal) - Strength (Rank 1)
Level 15 (Paladin)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Empower Healing Spell
Enhancement: Vanguard (Pal) - Shield Charge (Rank 1)
Enhancement: Vanguard (Pal) - Shield Charge (Rank 2)
Enhancement: Vanguard (Pal) - Strength (Rank 1)


Level 16 (Paladin)
Ability Raise: STR
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Vanguard (Pal) - Shield Specialization IV (Rank 1)
Enhancement: Vanguard (Pal) - Vanguard Armor Mastery (Rank 1)
Enhancement: Vanguard (Pal) - Vanguard Armor Mastery (Rank 2)
Level 17 (Paladin)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Knight of the Chalice (Pal) - Charisma (Rank 1)
Enhancement: Vanguard (Pal) - Armored Strength (Rank 1)
Level 18 (Paladin)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Two Handed Fighting
Enhancement: Vanguard (Pal) - Vicious Shield II (Rank 1)
Enhancement: Vanguard (Pal) - Shield Rush (Rank 1)
Enhancement: Vanguard (Pal) - Shield Rush (Rank 2)
Enhancement: Vanguard (Pal) - Shield Rush (Rank 3)


Level 19 (Paladin)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Vanguard (Pal) - Vanguard Armor Mastery (Rank 3)
Enhancement: Vanguard (Pal) - Shield to the Face (Rank 1)
Level 20 (Paladin)
Ability Raise: STR
Skill: Conncentration (+1)
Skill: Heal (+1)
Skill: Intimidate (+1)
Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 1)
Enhancement: Sacred Defender (Pal) - Charisma (Rank 1)
Enhancement: Vanguard (Pal) - Shield Champion (Rank 1)

This is a typical warlock I suppose. On second life. Has con+6 tome used at level 13. I uses chain edricth blasts with good results.
Warlock Mod2
Level 20 True Neutral Drow Male
(20 Warlock)
Hit Points: 200
Spell Points: 898
BAB: 15/15/20/25/25
Fortitude: 8
Reflex: 6
Will: 23
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(30 Point) (Level 1) (Level 20)
Strength 8 8
Dexterity 10 10
Constitution 14 14
Intelligence 12 12
Wisdom 10 10
Charisma 20 31

Starting Feat/Enhancement
Skill Ranks Modified Skills
Skills (Level 1) (Level 20)
Balance 0 0
Bluff 0 10
Concentration 2 26
Diplomacy 0 10
Disable Device n/a n/a
Haggle 0 10
Heal 1 1
Hide 0 0
Intimidate 0 10
Jump 0 -1
Listen 2 2
Move Silently 0 0
Open Lock n/a n/a
Perform n/a n/a
Repair 0 1
Search 2 3
Spellcraft 4 30
Spot 2 2
Swim 0 -1
Tumble n/a n/a
Use Magic Device 9 43
All lvl up skills = concentration, spellcasting, use magic device
Level 1 (Warlock)
Skills: typical plus heal
Feat: (Selected) Force of Personality
Feat: (Automatic) Warlock: Pact Magic: Great Old One
Spell (1): Resist Energy
Enhancement: Tainted Scholar (Wlk) - Tainted Spellcasting (Rank 1)
Enhancement: Tainted Scholar (Wlk) - Feigned Health (Rank1)
Enhancement: Tainted Scholar (Wlk) - Strong Pact I (Rank 1)
Level 2 (Warlock)
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Warlock: Pact Damage
Spell (1): Jump
Enhancement: Tainted Scholar (Wlk) - Feigned Health (Rank2)
Enhancement: Tainted Scholar (Wlk) - Feigned Health (Rank3) Enhancement: Tainted Scholar (Wlk) - Strong Pact II (Rank1)
Level 3 (Warlock)
Feat: (Selected) Past Life: Delver of the Forbidden
Enhancement: Tainted Scholar (Wlk) - Tainted Lore I (Rank 1)
Enhancement: Tainted Scholar (Wlk) - Eldritch Blast Shape: Chain (Rank 1)
Enhancement: Enlightened Spirit (Wlk) - Eldritch Aura (Rank1)



Level 4 (Warlock)
Ability Raise: CHA
Feat: (Automatic) Warlock: Thought Shield
Spell (2): Blur
Enhancement: Enlightened Spirit (Wlk) - Resilience of Body (Rank 1)
Enhancement: Enlightened Spirit (Wlk) - Resilience of Body (Rank 2)
Enhancement: Enlightened Spirit (Wlk) - Spiritual Defense (Rank 1)
Enhancement: Enlightened Spirit (Wlk) - Spiritual Defense (Rank 2)
Level 5 (Warlock)
Feat: (Automatic) Improved Heroic Durability
Enhancement: Tainted Scholar (Wlk) - Charisma (Rank 1)
Enhancement: Enlightened Spirit (Wlk) - Aura of Courage (Rank 1)
Enhancement: Enlightened Spirit (Wlk) - Spiritual Defense (Rank 3)
Level 6 (Warlock)
Feat: (Selected) Spell Focus: Evocation
Feat: (Automatic) Warlock: Entropic Ward
Enhancement: Enlightened Spirit (Wlk) - Resist Energies (Rk1)
Enhancement: Enlightened Spirit (Wlk) - Resist Energies (Rk2)
Enhancement: Enlightened Spirit (Wlk) - Shield (Rank 1)
Level 7 (Warlock)
Spell (3): Displacement
Enhancement: Tainted Scholar (Wlk) - Strong Pact III (Rank 1)
Enhancement: Enlightened Spirit (Wlk) - Shape Vestments (Rank 1)
Enhancement: Enlightened Spirit (Wlk) - Resist Energies (Rk3)
Level 8 (Warlock)
Ability Raise: CHA
Spell (2): Suggestion
Enhancement: Enlightened Spirit (Wlk) - Power of Enlightenment - Light I (Rank 1)
Enhancement: Enlightened Spirit (Wlk) - Eldritch Burst (Rk1)
Enhancement: Enlightened Spirit (Wlk) - Eldritch Burst (Rk 2)
Enhancement: Enlightened Spirit (Wlk) - Eldritch Burst (Rk3)
Level 9 (Warlock)
Feat: (Selected) Greater Spell Focus: Evocation
Enhancement: Enlightened Spirit (Wlk) - Power of Enlightenment - Light I (Rank 2)
Enhancement: Enlightened Spirit (Wlk) - Charisma (Rank 1)
Level 10 (Warlock)
Spell (4): Protection from Elements
Enhancement: Tainted Scholar (Wlk) - Stanch (Rank 1)
Enhancement: Tainted Scholar (Wlk) - Stunning Blast (Rank 1)
Enhancement: Enlightened Spirit (Wlk) - Medium Armor Proficiency (Rank 1)
Enhancement: Enlightened Spirit (Wlk) - Brilliance (Rank 1)
Level 11 (Warlock)
Spell (3): Stoneskin
Enhancement: Enlightened Spirit (Wlk) - Spiritual Bastion (Rank 1)
Enhancement: Enlightened Spirit (Wlk) - Power of Enlightenment - Light I (Rank 3)
Enhancement: Enlightened Spirit (Wlk) - Charisma (Rank 1)
Level 12 (Warlock)
Ability Raise: CHA
Feat: (Selected) Spell Focus: Enchantment
Feat: (Automatic) Warlock: Paragon's Aegis
Enhancement: Enlightened Spirit (Wlk) - Spiritual Bastion (Rank 2)
Enhancement: Enlightened Spirit (Wlk) - Spiritual Ward (Rk 1)
Enhancement: Enlightened Spirit (Wlk) - Spiritual Retribution (Rank 1)
Level 13 (Warlock)
Spell (5): Hold Person, Mass
Enhancement: Enlightened Spirit (Wlk) - Spirit Blast (Rank 1)
Enhancement: Enlightened Spirit (Wlk) - Shining Through (Rank 1)
Enhancement: Enlightened Spirit (Wlk) - Displacement (Rk1)


Level 14 (Warlock)
Spell (4): Hold Monster
Enhancement: Enlightened Spirit (Wlk) - Aura of Menace (Rank 1)
Enhancement: Enlightened Spirit (Wlk) - Spiritual Ward (Rk2)
Enhancement: Enlightened Spirit (Wlk) - Spirit Blast (Rank 2)
Enhancement: Enlightened Spirit (Wlk) - Spirit Blast (Rank 3)
Level 15 (Warlock)
Feat: (Selected) Greater Spell Focus: Enchantment
Feat: (Automatic) Warlock: Create Trall
Enhancement: Tainted Scholar (Wlk) - Eldritch Focus (Rank 1)
Enhancement: Tainted Scholar (Wlk) - Stunning Blast (Rank 2)
Enhancement: Tainted Scholar (Wlk) - Stunning Blast (Rank 3)
Enhancement: Enlightened Spirit (Wlk) - Spiritual Retribution (Rank 2)
Level 16 (Warlock)
Ability Raise: CHA
Spell (6): Hold Monster, Mass
Enhancement: Tainted Scholar (Wlk) - Tainted Lore II (Rank 1)
Enhancement: Tainted Scholar (Wlk) - Eldritch Focus (Rank 2)
Enhancement: Tainted Scholar (Wlk) - Strong Pact IV (Rank 1)
Level 17 (Warlock)
Spell (5): Summon Monster VIII
Enhancement: Tainted Scholar (Wlk) - Planar Power (Rank 1)
Enhancement: Tainted Scholar (Wlk) - Planar Power (Rank 2)
Enhancement: Tainted Scholar (Wlk) - Charisma (Rank 1)
Level 18 (Warlock)
Feat: (Selected) Extend Spell
Enhancement: Tainted Scholar (Wlk) - Blood Component (Rank 1)
Enhancement: Tainted Scholar (Wlk) - Planar Power (Rank 3)
Enhancement: Tainted Scholar (Wlk) - Eldritch Focus (Rank 3)
Enhancement: Enlightened Spirit (Wlk) - Celestial Spirit (Rk1)
Level 19 (Warlock)
Spell (6): Mass Charm Monster
Enhancement: Drow - Spell Resistance (Rank 1)
Enhancement: Drow - Drow Charisma (Rank 1)
Enhancement: Drow - Spell Resistance (Rank 1)
Level 20 (Warlock)
Ability Raise: CHA
Enhancement: Drow - Drow Charisma (Rank 1)
Enhancement: Drow - Spell Resistance (Rank 1)
Enhancement: Enlightened Spirit (Wlk) - Ultimate Enlightenment (Rank 1)

masterblaster-1
12-06-2016, 07:55 PM
That pally should read "sword and board"..........

unbongwah
12-07-2016, 09:12 AM
This is your typical pally with sword and bard.
So, what, you strap a gnome bard to your left arm to bash people with? Finally a use for one of those little guys!

That pally should read "sword and board"..........
Oh. Well, that's less fun, but okay then.

masterblaster-1
12-07-2016, 06:16 PM
What, no love for those little mischief makers? Ok... OK... yes... I do have a back-up gnome shield for fighting really annoying DM narrators.

torchen
12-07-2016, 08:15 PM
Hi all


I am thinking about building a monk, and I saw in the forum a clonk build (https://www.ddo.com/forums/showthread.php/451123-11-Cleric-6-Monk-3-Paladin-Good-Monkey-now-Heal).

Is it possible to get healing aura (tier 5 radiant servant), and deathward mass for a clonk build????


Thx in advance

scipiojedi
12-08-2016, 09:57 AM
So I'm currently working on a 1st life halfling tempest at level 10 am still pure ranger, but am wondering how good are the defenses of a pure tempest? I was planning on going 12 Ranger/5 Paladin/3 Fighter and investing in charisma and taking sacred defender stance to boost my PRR and MRR, get extra saves from charisma, plus get a few extra dodge and action boost from kensai.

I've been reading and all I see when people compare tempest builds is the DPS, but I'm under the impression that once you have 12 ranger and have DoD and the crit range and multiplier that the extra doublestrike from the tier 18 and capstone is just icing. But does that doublestrike really matter if you keep dying? Can anyone speak to the defense of a pure tempest? I haven't played a tempest since the pass and never stay long in epics because I keep dying, so that's why I'm focusing more on the defense than dps right now.

SpartanKiller13
12-08-2016, 01:31 PM
Yum! (https://www.ddo.com/forums/showthread.php/463091-Best-ED-for-warlock-damage?p=5665717&viewfull=1#post5665717)

Nice! I'd probably swap the AP's around (I don't need to be quite that tanky lol) but definitely a good build even if it's not quite my goal. Thanks though :)


You are not allowed to have two sets of tier-5 abilities; so taking T5 ES for Shining Thru would lock you out of T5 Ravager (Crit Rage + Blood Strength), which is where a lot of power in majority-barb builds.

I guess I'm not sure how extended displacement (and shining through) stack up vs Crit Rage & Blood Strength. I imagine this build has enough temps to not really need Blood Strength, but Crit Rage vs displacement? Also if I can blast while raged that's rather appealing.


You can't use spells or SLAs while Raged, so might as well just build around UMD to provide your between-combat heals, which is easy enough to max out.

Good point, especially with warlock.


As SLAs, I don't think they can be used while Raged; recommend you test it yourself on an alt first. Also a number of people who have done melee ES builds complain about the lag time between using the ES bursts and being able to swing a weapon again, although apparently Quick Draw reduces the delay a bit.

I'll do that lol. If not, I'll swap into PA-Cleave-GC instead of Max-Empower. Also quicken doesn't seem to speed them up, despite being toggleable; I'll try quick draw as well, if I can.
Does Supreme Cleave cancel the lag? I know a lot of actives let you skip animations.


That's not really a barb build, though; it's a warlock-based tree build which takes a barb 3 splash for Supreme Cleave. Not saying it's a bad build; just saying it's not what they're asking for.

Yeah. Mostly I figured Brilliance would be awesome on a barbarian, and went from there. That build focuses more on blast/aura damage, by the look of it. Not bad, just not really my goal.

Thank you for your comments though! I'll do some testing later.

AleisterFlagg
12-09-2016, 01:20 AM
Hey there master builders,

I'm returning after a while away and was hoping someone could help me with a build request. I've noticed quite a bit has changed as tier 5 enhancements go, and it's throwing my earlier build into a bit of disarray with newer options.

I'm currently playing a Level 28 Bladeforged based entirely off of the "Toaster of Vengeance" build by thesnoman. Found here:https://www.ddo.com/forums/showthread.php/429261-Toaster-of-Vengeance?p=5482419&viewfull=1#post5482419 It is a fire-aspected, 14 Sorcerer, 4 Exalted Angel, 2 Monk.

I will likely be sending him back for a true iconic reincarnation soon, but a minor revamp to his levels and enhancements to get him through to the end would be greatly appreciated. Also cool to toss a +1, +5, or other heart at him to make any necessary class changes, if the entire class setup is borked as it stands.

Much obliged in advance, if any of you clever builders out there can assist.

Lorban
12-10-2016, 01:33 AM
Newish Player - Self-Sustaining Melee Caster Build? Hey guys. I haven't played in forever, don't know much about any of the new stuff. Looking for the build in the title, some stuff I have unlocked is: 32-pt build, FVS, Monk, Warforged, and Half-Elf.

Mostly, I want to play melee but don't want it to be as simple as just spamming left click. I'd prefer not having to have expensive items to heal or followers or whatever. If I can't do a battlemage with these limitations, melee healer (cleric or whatever) is fine too. Maybe an arcane archer mix or something with ranged potential could be cool too. Thanks.

masterblaster-1
12-11-2016, 07:01 PM
So..... any help on how to build epic portion for my pally and my warlock? I don't know which epic feats, or epic destinies to use.

adrian69
12-12-2016, 02:10 AM
So..... any help on how to build epic portion for my pally and my warlock? I don't know which epic feats, or epic destinies to use.

Not sure what type of Lock or Pally you're running, but

Warlock with traditionally want

Wellspring of Power
Epic Eldritch Pact Die
The Second Epic Pact Die
Arcane Pulse.
Scion of Fire

Would need to know more about to advise you to take ruin, gruin, hellball, more spell power, or something different, but those are all decent choices.



Paladin

Overwhelming Critical
Perfect TWF
Dire Charge
Scion of Aborreah (20 melee power +2 Enhancement), Earth (+20 PRR +100-150 acid damage on hit), Fey (+20 Hamp +100-120ish Sonic Damage on Hit), or Water (+20 MRR +100-150 Cold Damage on hit).

Again, would need to know more about your build. I always prefer Elusive Target on most builds no matter what instead of picking up Epic Damage Reduction, but I hit 150+ PRR easily without it, and could probably hit 200+ without on a paladin.

adrian69
12-12-2016, 02:21 AM
Newish Player - Self-Sustaining Melee Caster Build? Hey guys. I haven't played in forever, don't know much about any of the new stuff. Looking for the build in the title, some stuff I have unlocked is: 32-pt build, FVS, Monk, Warforged, and Half-Elf.

Mostly, I want to play melee but don't want it to be as simple as just spamming left click. I'd prefer not having to have expensive items to heal or followers or whatever. If I can't do a battlemage with these limitations, melee healer (cleric or whatever) is fine too. Maybe an arcane archer mix or something with ranged potential could be cool too. Thanks.

Battlemages are expensive and require tomes, PLs, and gear. I wouldn't suggest it.

Some ideas would be a Bard Swashbuckler, like Count of Monte Cristo by Cthruthego
https://www.ddo.com/forums/showthread.php/443235-The-Count-of-Monte-Cristo-dps-CC-survivability-focused-pure-swashbuckler

Human Warlock, with SWF feats, Precision, IC, Empower, Max, and Quicken.
https://www.ddo.com/forums/showthread.php/467647-Hulluukolock

PDK 14 Paladin 6 fighter with a maul and silvanus. These are pretty powerful and survivable atm.

These are all over the forums.

Anything like this interest you? If you have something specific or more focused, maybe someone can help build it to see how it looks on paper. I'd personally go for a Silvanuus build to get rebroken back into the game. Human Barbarians are beast and are great for soloing. Past level 12 the only cost is rage pots. Kensei has best burst melee DPS atm. Ranger is best single target.

unbongwah
12-12-2016, 04:21 PM
Is it possible to get healing aura (tier 5 radiant servant), and deathward mass for a clonk build????
Sure it's possible, but Mass Death Ward is a lvl 8 spell, which means you need at least 15 cleric lvls, which means giving up access to lvl 6 monk core abilities like Shadow Veil and +10 Melee Power from Henshin. So how badly did you want Mass DW?

Also going T5 Radiant Servant means you can't take one of the monk T5s, although the build you cited doesn't take any T5 due to AP shortage, I'm guessing.

So..... any help on how to build epic portion for my pally and my warlock? I don't know which epic feats, or epic destinies to use.
Honestly, I find the output of that builder almost unreadable these days. https://www.ddo.com/forums/images/smilies/tongue.png But pure warlocks and paladins are pretty well documented already; so I'll just point you to the Build Repository (https://www.ddo.com/forums/showthread.php/470423-Build-Repository).

TDarkchylde
12-17-2016, 03:02 PM
Anyone got something in the way of a TR build frame that'll allow for full trapskills with 13 levels of a divine class? It doesn't need to be specced for DC casting, as I'd prefer to go THF melee (bonus points for synergy with quarterstaves) or AA/repeater ranged. Evasion also isn't mandatory, so Arti for trapskills works as well as Rogue.

The character this build/frame will be used for has access to Completionist, +3 tomes in DEX, INT, WIS, and CHA, all non-Iconic races, and the Harper tree.

TDarkchylde
12-17-2016, 03:58 PM
https://www.ddo.com/forums/showthread.php/479192-LD-Acrocaster-Cleric

Could be interesting, but I don't see starting stats listed in the thread.

unbongwah
12-17-2016, 06:28 PM
Anyone got something in the way of a TR build frame that'll allow for full trapskills with 13 levels of a divine class? It doesn't need to be specced for DC casting, as I'd prefer to go THF melee (bonus points for synergy with quarterstaves)
https://www.ddo.com/forums/showthread.php/480233-14-Cleric-6-Monk?p=5890757&viewfull=1#post5890757

Can be adapted to any race (as long as you have Harper), although PDK or BF would require an LR +1. Would also work well with druid since hardly spend anything on caster PrEs: grab Fatal Harrier instead of Radiant Burst.

TDarkchylde
12-17-2016, 06:57 PM
Oh, that monk-splashed one ought to be sick with Aureon as a faith.

Horani
12-20-2016, 04:57 PM
Hi guys.
Returning player, haven´t been ingame since u24.
Looking to bang out a few more lives on my completionist, and am running the Pale Drawlock as the current one.

I´m looking for a TR-shell that works well nowadays.
Will most likely go for the remaining casterlives (3) followed by rogue and ranger in whatever order after that.

Does Warlock/Whatever 10/10 work well for the casterlives and what are the important stats etc for it?
Looking primarily to go for HTR´s, but I wouldnt mind blasting the lives to 30 for the ETR at the same time.

I don´t mind different playstyles and current play/have recently played ranged, kiter and melee.
I just want speed-tr's with a no-nonsense approach..
Don't we all? :D

SonilasFx
12-21-2016, 04:08 PM
Looking for THF 12 Monk 8 Fighter PDK Bluid

I was retired for long time (3 years), i dont know new enhancements, feats, gears... and ED.
I back play have 1 week. I want farm PDK life and completionist, my next life is monk.


Can someone help me with a bluid?
I'm lost. I have somes gears of THF, I know it's possible now, a monk to use weapons and stay centralized.
Could you suggest of gears for end game?

note: have tome +4 for all stats and +5 STR. 10 past life - 3 Paladin, 1 barbarian, 1 fighter, 1 fvs, 1 wizard, 1 bard, 1 rogue and 1 sorceres.
my weapown is greatsword(if i get a good greataxe, i will change it), not have harpet, not have focus hehe give a suggest xD plx.

DocTom
12-26-2016, 03:41 PM
Hi, folks. I've been playing table-top DnD since Chainmail and, after years of playing online multi-player games, I have made a home here in DDO with 3-4 friends who also played in 70's. While I was good at table-top, I'm not very good at all with the online games despite (too much) practice! I am grateful that Unbongwah's skills were so immense, that he was able to adapt a THF Bladeforged (pure) Paladin build that allowed me to stay alive while my friends killed stuff in the quests and raids. I could even solo stuff at my level to kill time when nobody else was on.

Here's the deal. I am level 30 now and am about to close out a whole ED sphere (Divine). I have been encouraged to reincarnate and use the 6 million points to shoot back up to level 20. I realize that I have to stay melee-based because I'm too stupid and slow to play anything fun but, I would like to kill things too. (The paladin survives just fine, but my friends time my kills with a calendar...) I have +6 tomes and access to every class/race, 32-point builds, etc. Is there something survivable that has good damage output? Most of my time is spent soloing and I take a rogue hireling for locks and traps, etc., so I don't need rogue levels to solo (but if they help with some other aspect of playing, then I won't turn it down!). To give an idea or two... I saw a neat build that was a TWF bard/lock/fighter (? rogue? monk?). It would run around and gather up the mobs, fascinate them and then kill them. It was a clever build description with lots of "Soul" references... I played something like that in another game and it was awesome! The DDO build was dated so I'm not sure it's still valid/useful. Another idea was something like a barbarian with some kind of twist to make it a little more interesting/useful. I've grown used to Bladeforged immunities and such, but I can pick up a water-breathing clickie or something if fleshie is the way to go. Playing an undead seems useful but complicated (I fight a lot of undead after level 20 and don't want to heal them by mistake).

So... simple, survivable, 2nd life, any class/race, any tomes, melee with some razzle dazzle. (And better dps than my sturdy pally!)

Thanks so much!!!

Zorrac
12-28-2016, 12:17 AM
I want to TR my old character (TR as Fighter twice), been a super long time since I've played however; so I have no idea what's viable anymore. Last time I played, the level cap was only 20.

I would like it to be Warforged and TWF since that's sorta all I have as equipment for my character. For Tomes, I have +4 Str, +2 Dex, +3 Con, +2 Int, +3 Wis, +2 Cha. Well, other than that, feel free to suggest whatever; I'm down to try anything interesting.

unbongwah
12-28-2016, 09:56 AM
I have been encouraged to reincarnate and use the 6 million points to shoot back up to level 20. I realize that I have to stay melee-based because I'm too stupid and slow to play anything fun but, I would like to kill things too.
Remember that when you Epic Reincarnate (http://ddowiki.com/page/Epic_Reincarnation), you do not get to change your race or classes. So you will still be a BF pally @ lvl 20 unless you also LR +20 (http://ddowiki.com/page/Lesser_Reincarnation) into a different class(es). And because you're an Iconic, you can't HTR (http://ddowiki.com/page/Heroic_True_Reincarnation) at 20 like regular races. So you may wish to consider an ITR (http://ddowiki.com/page/Iconic_True_Reincarnation) instead.

(The paladin survives just fine, but my friends time my kills with a calendar...)
Before giving up on paladin, spend some time in Dreadnought (http://ddowiki.com/page/Legendary_Dreadnought) (LD); in particular, once you get the hang of sustaining Blitz, suddenly it doesn't seem so bad anymore...

Otherwise, you may be ready to upgrade to BF Kensei, either pure ftr or ftr 18 / monk 2 like Cetus (https://www.ddo.com/forums/showthread.php/478432-Cetus-Supreme-Bladeforged-Fighter-Reborn). You lose the survivability perks of being a pally, ofc - high saves, extra self-healing, etc. - but gain some significant DPS thanks mostly to all the extra Melee Power in Kensei and One Cut's crit clickie.

unbongwah
12-28-2016, 10:18 AM
I want to TR my old character (TR as Fighter twice), been a super long time since I've played however; so I have no idea what's viable anymore. Last time I played, the level cap was only 20.
Welcome back. :)

I would like it to be Warforged and TWF since that's sorta all I have as equipment for my character. For Tomes, I have +4 Str, +2 Dex, +3 Con, +2 Int, +3 Wis, +2 Cha. Well, other than that, feel free to suggest whatever; I'm down to try anything interesting.
Does it have to be WF? They kinda lost their luster after Bladeforged (http://ddowiki.com/page/Bladeforged) came out. They get Reconstruct as a racial SLA; meaning as long as you have SPs, you can Repair yourself. Rendering WF moot outside of arcane casters and the occasional barb. Of course, if you don't have BF and don't want to pay for it, we'll have to look at alternatives...

I prefer builds which are self-sufficient, so you might want to consider WF ftr 8 / wiz 12 like CThru's build (https://www.ddo.com/forums/showthread.php/476982-The-Arcane-Warrior-3-different-builds?p=5846935&viewfull=1#post5846935). Kensei got buffed earlier this year; ftr 6-8 is the "sweet spot" for MCed builds which aren't majority-ftr, IMO. Wiz 12 gets you useful buffs, Reconstruct, etc.

DocTom
12-28-2016, 10:50 AM
Remember that when you Epic Reincarnate (http://ddowiki.com/page/Epic_Reincarnation), you do not get to change your race or classes. So you will still be a BF pally @ lvl 20 unless you also LR +20 (http://ddowiki.com/page/Lesser_Reincarnation) into a different class(es). And because you're an Iconic, you can't HTR (http://ddowiki.com/page/Heroic_True_Reincarnation) at 20 like regular races. So you may wish to consider an ITR (http://ddowiki.com/page/Iconic_True_Reincarnation) instead.

Before giving up on paladin, spend some time in Dreadnought (http://ddowiki.com/page/Legendary_Dreadnought) (LD); in particular, once you get the hang of sustaining Blitz, suddenly it doesn't seem so bad anymore...

Otherwise, you may be ready to upgrade to BF Kensei, either pure ftr or ftr 18 / monk 2 like Cetus (https://www.ddo.com/forums/showthread.php/478432-Cetus-Supreme-Bladeforged-Fighter-Reborn). You lose the survivability perks of being a pally, ofc - high saves, extra self-healing, etc. - but gain some significant DPS thanks mostly to all the extra Melee Power in Kensei and One Cut's crit clickie.


Thank you, Unbongwah! OK, I think I have a plan, but could use your pally expertise. For some reason, it just clicked that my fleshie friends were telling my to close out a "sphere" because they don't have access to ITR and were telling me the pre-reqs for ER. Since I meet the requirements for ER, I'll have another go at Bladeforged pally starting at level 20 - that will give me the improved build points and extra feats. I'll stay in Dreadnought since more ED spheres won't be needed for ITR. That said, can you recommend a 2nd-life build for a Bladeforged pally that will help with damage output? Is TWF "better" than THF in Epic content? I can also go S&B if that helps. I don't want to waster the extra feats and build points. The enhancement trees also have a lot of traps for me so any suggestions would be helpful!

Ever grateful,
Tom

unbongwah
12-28-2016, 11:16 AM
Since I meet the requirements for ER, I'll have another go at Bladeforged pally starting at level 20 - that will give me the improved build points and extra feats.
Note that you do not get extra build pts when you ER; only when you HTR/ITR. So if this is a first-life build, you would still have only 32 pts after ER. Which is one more reason to consider an ITR instead, then speed-level to 20 to catch up with your ER-ed fleshie friends.

That said, can you recommend a 2nd-life build for a Bladeforged pally that will help with damage output? Is TWF "better" than THF in Epic content?
I don't suppose you're lucky enough to have an eSOS (http://ddowiki.com/page/Item:Epic_Sword_of_Shadow) on this toon? :rolleyes:

If you ER, I would stick with THF; if you ITR into BF again, I would consider Cetus (THF or TWF), a "Tempestadin" like Eth's build (https://www.ddo.com/forums/showthread.php/466161-Noyellowbar-2-0-a-Tempestadin), or (if you're cheap like me) ftr 18 / pal 2.

Zorrac
12-28-2016, 11:19 AM
Welcome back. :)

Does it have to be WF? They kinda lost their luster after Bladeforged (http://ddowiki.com/page/Bladeforged) came out. They get Reconstruct as a racial SLA; meaning as long as you have SPs, you can Repair yourself. Rendering WF moot outside of arcane casters and the occasional barb. Of course, if you don't have BF and don't want to pay for it, we'll have to look at alternatives...

I prefer builds which are self-sufficient, so you might want to consider WF ftr 8 / wiz 12 like CThru's build (https://www.ddo.com/forums/showthread.php/476982-The-Arcane-Warrior-3-different-builds?p=5846935&viewfull=1#post5846935). Kensei got buffed earlier this year; ftr 6-8 is the "sweet spot" for MCed builds which aren't majority-ftr, IMO. Wiz 12 gets you useful buffs, Reconstruct, etc.

Oh dang, an entire race became outdated? RIP, well I do have some Turbine Points saved up; but BF seems pretty pricey and I'm not sure, if there's something better to spend it on. Can you link me some builds?

Cuth
01-02-2017, 12:45 PM
Hi All,

I'm looking for a viable Monk / Rogue build that has good hide and move silent. I would prefer a ranged build that doesn't use shuriken, but if you can give me a good reason to go melee I'm willing to listen.


Thematically I'd like to strategically move thru quests, pick my fights and vanish when things look bad to circle back later.

Maybe monk/rogue is the wrong combo but it feels like the right mix for this sort of thing. I don't need to be able to solo elite end game content, I just want something that will be viable to contribute to a patient group and to explore on my own.

Thanks!

Yunico
01-09-2017, 08:54 AM
Salutations Builders!

I want to knock out another Wizard Past Life. Ideally, the build should be competent to do a round or three of Epic Reincarnations.
I'm wondering if there are any Sun Elf builds that don't require a +1 Heart.
Alternative, I just cashed in TPs (I mean DDO points, of course) for Gnome, but haven't got Svirfneblin yet.

What is the current suggestions for Wizards these days?

All replies appreciated.

gymehill
01-09-2017, 10:07 AM
Dear builders,

Please can you create me a build that will:


Get me FVS as past life
Has evasion
Full trapping skills
melee
low reliance on SPs
good zerging ability


I have:

36 Point spend
Most gear that would be needed
+6 tomes
All classes/races/harper tree


Many Thanks!

boredman
01-09-2017, 06:05 PM
Dear builders,

Please can you create me a build that will:


Get me FVS as past life
Has evasion
Full trapping skills
melee
low reliance on SPs
good zerging ability


I have:

36 Point spend
Most gear that would be needed
+6 tomes
All classes/races/harper tree


Many Thanks!

How about a THF PDk maul fvs kensei 10fvs/8ftr/2rogue (lose some skills points by going pdk but gain silvanus feats for more damage with mauls)
Int based for trap skills and harper tree for to hit and dmg +kta.
Basic feats: Power attack (req 13 base str), cleave, Thf feats, great cleave, quicken, weapon focus blunt, silvanus feats, empower heal, weapon spec, greater weap focus, insightful reflexes, overwhelming critical, maximice, pthf, epic dr, ptwf, dire charge, tactical combatant, scion of arborea.

35 ap kensei (t5's), 12 ap harper (sc I,II and kta), 9 ap stalwart (stance, prr and saves), 3 pdk(dmg boost and heal amp), 21 warpriest (amelliorating strike or just more ap into harper)

Epic destiny: LD or DC

(Alternative split 12 fvs/6 ftr/2 rogue for heal spell but lose ftr lvl 8 feats and kensei weapon master enhancement.)

gymehill
01-10-2017, 04:03 AM
Thank you Boredman, much appreciated!

rlarge
01-11-2017, 07:16 PM
This may not be even possible but won't know if I do not ask. I would like a wizard/rogue build that can use bows with conjured arrows. I have a good bow for her. the reason is to use bow to supplement spell points by taking out single or dual mobs with bow and multiple mobs with spells. No pale master please.

rlarge
01-11-2017, 07:19 PM
my current wizard is wiz 7 rog 1

Yunico
01-12-2017, 03:42 AM
This may not be even possible but won't know if I do not ask. I would like a wizard/rogue build that can use bows with conjured arrows. I have a good bow for her. the reason is to use bow to supplement spell points by taking out single or dual mobs with bow and multiple mobs with spells. No pale master please.

Everything is possible as long as you stay in heroics. But you won't enjoy epics with such a setup.

If you go Wizard 12 / Ranger 6 / Rogue 2, you will have easy access to AA and ranged feats.
But you'll have some irksome leveling ahead to get those ranger levels.

rlarge
01-13-2017, 12:57 PM
sigh.. ok thx

hekti123
01-13-2017, 05:43 PM
Long story short:
Wasted mine +20 lesser heart of wood (about a 1 ago?)
I still have regular heart but i ended with 10/1 sorc monk warforged with two past lives (sorc and wiz)
I have no idea whats going on with builds atm so i realy could use some help with making anything with this so i can tr asap.
Ideas? Dunno which trait should i follow and how they work now should i go savant? (dont know whith is more efficient now) Or there is a way to go eldrich with this? (i rmmber monk could take some feat to use short swords).
I literaly have no idea what im doing!

I found my old post about it
Maybe some may find it helpful to the case:
https://www.ddo.com/forums/showthread.php/452442-Help-with-sorc-monk-melee-legend

unbongwah
01-14-2017, 12:54 AM
Maybe some may find it helpful to the case:
https://www.ddo.com/forums/showthread.php/452442-Help-with-sorc-monk-melee-legend
Well, it looks like you were originally going for some sort of staff build; and the good news is Henshin just got some pretty nice buffs. And while Bladeforged stole the limelight, if you're stuck with WF for a melee hybrid, you could do worse than sorc 12 for Reconstruct.

If you were starting from scratch, I would've suggested WF rog 2 / monk 6 / sorc or wiz 12. The first rogue lvl is for trap skills and Acrobatics (+15% attack speed); the second is just for extra skill pts and anything you can afford to grab from tier-2 rogue PrEs (e.g., Haste Boost or Venomed Blades). And since you're already sorc 10 / monk 1, that really limits your build options.

I suppose you could just LR into a pure caster build (sorc 18 / monk 2 perhaps) and HTR again as soon as you hit 20 into something better. Or we can try to salvage it as a staff build. Which do you prefer?

Nordenfeldt
01-14-2017, 05:14 PM
I want to try the new fighter enhancements, Kensi and Vanguard in particular, but need a bit of self healing, so I have been looking for a fighter/bard, with mostly fighter.

Someone was talking about a "S&B Fighter, 16 Fighter to qualify for all of the new tactics feats, 3 Bard for Skirmisher, 1 Rogue for trapping."

That sounds good, but what would it look like? Would another configuration be better?

36 pnts, +2 tomes all around, no preference for race.

hekti123
01-14-2017, 08:52 PM
Well, it looks like you were originally going for some sort of staff build; and the good news is Henshin just got some pretty nice buffs. And while Bladeforged stole the limelight, if you're stuck with WF for a melee hybrid, you could do worse than sorc 12 for Reconstruct.

If you were starting from scratch, I would've suggested WF rog 2 / monk 6 / sorc or wiz 12. The first rogue lvl is for trap skills and Acrobatics (+15% attack speed); the second is just for extra skill pts and anything you can afford to grab from tier-2 rogue PrEs (e.g., Haste Boost or Venomed Blades). And since you're already sorc 10 / monk 1, that really limits your build options.

I suppose you could just LR into a pure caster build (sorc 18 / monk 2 perhaps) and HTR again as soon as you hit 20 into something better. Or we can try to salvage it as a staff build. Which do you prefer?

Thank you mate for fast response! ^^^
I think i rmmber what i was been aimong for then.
If i rmmber correctly i was lil drunk (well maybe more then a lil)
And wanted to make my sorc into arti monk (saw some build wideo like that or something dunno) with +20 heart (Yeah i know im a moron, shhh)

Staff build sounds nice but propably its not posible with trash i have in eq, in fact i have no idea what i have and just put items on me randomly(i had reaaaly long brake from game, we talking about years here)
https://youtu.be/qli1K6uIQqI
Im currious if there is something worth in my eq here (maybe some item not droping anymore?) I found out tomes whith was worth 50k pp back in my times are worth millions now, so i could buy eq neccesary for staff build.
If not then i guess lets stay at sorc with 2monk for evasion. (yeah i was evasion addict back in the days dunno if its still that useful tho)

Bacab
01-15-2017, 02:55 AM
Hi, long time listener, 10th time caller...

I am a player who prefers heroic Content generally...at least it seems that way, last 5 lives...I have TRed even though that wasn't the plan...

I always plan on "for real, I will epic TR this time", and I run 1-2 Epic Quests and then just want to TR and play a different build.

I know I should just play more than 1 toon...but I don't anymore.

Anyway, I have 2 Deathnips and I have been thinking I want to do Dual-Wielding Deathnip build.

I have a few BtA Heavy Picks to get me there.

Once I am in Epics, I am unsure what to do.

I love grouping, but I generally end up soloing a good bit to my play times (late at night and also often have to drop right away if playing from work).

I generally like self-healing characters, such as Heal or Reconstruct or UMD. I have played a Dwarf Ranger with Deathnips, and it was glorious! Then I hit level 20, stepped into an Epic Devil Assault and died like 15 times and TRed 10 minutes later lol.

Anyway, I would like to do a Dual-Wielding Heavy Pick Build that gives me some sort of Crit Bonus and that would viable in Epics. I know I will change weapons in Epics.

Any ideas?

I was thinking a Warforged Paladin maybe?

People keep telling me Barbarians can self-heal? I did my Barb life like 5 years ago as a Warforged Sorc 15 and 5 Barb and then ate a +5 heart...so I am unaware how to play a barb well.

Maybe I just make a Dwarven Fighter and focus on tactics (like trips and stunning blows) and those tactical DC feats?

I have even considered a Strength based Bard that makes use of of the bonus crit mod.

Once again, any ideas on a good Strength based Dual-wielding build?

Burningxxtenso
01-17-2017, 06:19 PM
Need a help with a druid tank build(bear)... just love this and need help. please.

TMTrainer
01-22-2017, 07:02 PM
I'm looking for a Warpriest build. Something that can live long enough in EE/L/Reaper while also heal for a group (healing is the easy part).

My first character was a Cleric healbot. Admittedly it was fun, but now I want to try something that isn't the bread and butter "First Life Cleric Healbot" build. I don't mind if my damage isn't top tier, but I would like to be able to swing at things to provide a little extra damage alongside using Smite Foe for all of it's benefits.

I don't mind if this character is FvS or CL, but here's what I want and have.

What I want:

Warpriest Enhancement Tree utilizing it's Tier-5 Enhancements.
Healing powerful enough to heal raids comfortably (again, should be easy with how powerful heals are in this game).
High enough survivability to where I don't blow up in Epic Elite, Legendary or Low-mid reaper content in melee range.


What I have:

Tomes: +0 Str, +2 Dex, +1 Con, +1 Int, +1 Wis, +2 Cha.
Past lives: 1 Cleric, 1 Bard, 1 Sorcerer.
I have time to get items that might be 'required' to use for this build to work.
All races, all classes are unlocked except for Iconic Gnome.


I'd also prefer not to use Iconics for this. I will be TRing with a few friends who want to level from 1 with their characters. Using an iconic is less fun in that regard.

Thanks guys!

FranOhmsford
01-23-2017, 10:00 AM
1st Life Halfling Pure Arti - Managed somehow to get to 30 and ER, Now I'm TRing {Not going to 30 a second time this life - No way!}.
Arcane Sphere - Done - Past Life: Enchant Weapon
Shadowdancer - Done
In Grandmaster

2nd Life?

What would be my best option?
Ranger Past Life?
Rogue Past Life?
Multiclass Wizard/Rogue/Arti?

I need a Build preferably for Svirfneblin so I can do some Destiny Farming - I will Iconic TR to 3rd Life immediately upon hitting 30 and having enough Seeds.

FranOhmsford
01-24-2017, 10:16 AM
18 rogue / 1 wiz / 1 barb mechanic deep gnome

standard range feats, with light crossbows

Feats as per unbongwah's (https://www.ddo.com/forums/showthread.php/477833-Pure-Mech-Rogue?p=5858739&viewfull=1#post5858739)build, stats as well. You won't get last rogue feat defensive roll. Take some AP from assassin and get the crit range deep gnome enhancements. Use a light repeater.

Take quicken with wizard free feat, for use on cocoon twist and deep gnome color spray. Work your way to primal for rejuvenating cocoon and stay frosty twists, then do destiny farming.

Pretty certain I have +2 to all stats so can get by with 16 base Dex. {Ah Improved Sneak Attack nixes that}.

How do I fit in Insightful Reflexes?

Why Light Repeaters? I usually use the best repeater I can get my hands on not caring if it's light or heavy.

Can I take a Ftr Level or even 3 Fighter levels instead of 1 Barb as the last two Rogue levels don't give anything?

unbongwah
01-24-2017, 10:22 AM
Take quicken with wizard free feat, for use on cocoon twist and deep gnome color spray.
I was also thinking about Spell Focus Illusion + Magister Twist for +4 Color Spray DCs.

Pretty certain I have +2 to all stats so can get by with 16 base Dex.
You need base DEX 19 for IPS (usually lvl 15 or 18) and DEX 21 for ISA & CA in epics (lvls 24 & 27). How you get there obviously depends on what DEX tome you have. Which is why the build Tilomere linked start base DEX 18 + 2 tome + 1 level-up.

Why Light Repeaters?
Gnome bonuses to lt repeaters: in particular the +1 crit range stacks with Expert Builder's +1 crit multiplier. Needle (http://ddowiki.com/page/Needle) is 16-20/x4 in gnome Mechanic hands. :)

FranOhmsford
01-24-2017, 10:49 AM
I was also thinking about Spell Focus Illusion + Magister Twist for +4 Color Spray DCs.

You need base DEX 19 for IPS (usually lvl 15 or 18) and DEX 21 for ISA & CA in epics (lvls 24 & 27). How you get there obviously depends on what DEX tome you have. Which is why the build Tilomere linked start base DEX 18 + 2 tome + 1 level-up.

Gnome bonuses to lt repeaters: in particular the +1 crit range stacks with Expert Builder's +1 crit multiplier. Needle (http://ddowiki.com/page/Needle) is 16-20/x4 in gnome Mechanic hands. :)

Again...How do I fit in Insightful Reflexes? Which I tend to need to get even barely viable Reflex Saves.

Would 16 Rogue / 3 Ftr / 1 Wizard be doable? {That would also get me Stalwart Stance}.

Are CA and ISA Non-negotiable or can they be done without? {I don't really want to have to buy a +4 Dex Tome but I also don't want to start with 8 base str because of Ray of Enfeeblement and the like.

unbongwah
01-24-2017, 11:29 AM
Again...How do I fit in Insightful Reflexes?
You have to drop a DPS feat, probably either Rapid Shot or Precision. EDIT: actually, now that I think about it some more, Combat Archery probably provides the smallest DPS bonus, so that would be the one I swapped, if any.

Would 16 Rogue / 3 Ftr / 1 Wizard be doable? {That would also get me Stalwart Stance}.
Anything is doable, but dropping Expert Builder is a significant DPS loss in exchange for +25 PRR/MRR. At which point, maybe you should consider rog 13 / ftr 6 / wiz 1 so you can take Strike w/No Thought to make up for it. This also helps with feat shortage and maybe you pickup Dodge+Mobility+Kensei bonuses to improve your miss chance further.

Are CA and ISA Non-negotiable or can they be done without?
You can skip them, but both feats are more DPS than a couple extra pts of INT; so put a few lvl-ups into DEX if you must, but keep the feats, IMO.

FranOhmsford
01-24-2017, 12:37 PM
Anything is doable, but dropping Expert Builder is a significant DPS loss in exchange for +25 PRR/MRR. At which point, maybe you should consider rog 13 / ftr 6 / wiz 1 so you can take Strike w/No Thought to make up for it. This also helps with feat shortage and maybe you pickup Dodge+Mobility+Kensei bonuses to improve your miss chance further.

Stalwart also gives +3 to Saves don't forget.

If I went with minimum 11 Pts in Kensai and 9 in Stalwart would I have enough left over though to get the required stuff from Mech/Assassin/Smurf and Harper?

boredman
01-24-2017, 12:49 PM
Stalwart also gives +3 to Saves don't forget.

If I went with minimum 11 Pts in Kensai and 9 in Stalwart would I have enough left over though to get the required stuff from Mech/Assassin/Smurf and Harper?

If you want to fit stalwart stance and want more feats, probably better do 12 ranger/6 fighter/ 2x (rogue for traps or pally for extra saves or barb for run speed or arti for rune arm or ranger for lvl 4 spells), Deepwood-kensei-stalwart-harper, etc

Or a pure 20 fighter is also solid repeater with kensei and stalwart tier 4 in heavy armor + harper. Or a Paladin 14/ rogue 6 with holy sword but more tight on feats.

(no need of deepgnome tree with those splashes for more free ap, since one of the main reasons of deepgnome invest is for the crit range with light repeaters for rogue builds (other reasons are the slas and few hit/dmg), but you get it with ranger 12 core or fighter kensei t5 or pally holy sword, and you are not restricted on light repeater crossbows)

FranOhmsford
01-24-2017, 01:24 PM
If you want to fit stalwart stance and want more feats, probably better do 12 ranger/6 fighter/ 2x (rogue for traps or pally for extra saves or barb for run speed or arti for rune arm or ranger for lvl 4 spells), Deepwood-kensei-stalwart-harper, etc

Or a pure 20 fighter is also solid repeater with kensei and stalwart tier 4 in heavy armor + harper. Or a Paladin 14/ rogue 6 with holy sword but more tight on feats.

(no need of deepgnome tree with those splashes for more free ap, since one of the main reasons of deepgnome invest is for the crit range with light repeaters for rogue builds (other reasons are the slas and few hit/dmg), but you get it with ranger 12 core or fighter kensei t5 or pally holy sword, and you are not restricted on light repeater crossbows)

I'm rather close to going with the 13 Rogue / 6 Fighter / 1 Wiz build for this life but Ranger and Ftr Past Lives will be of benefit later on too - Which past life would you do first though - Rogue, Ranger or Fighter?
I'm not going to back to mainline Arti till either all relevant past lives are done or Arti gets significantly upgraded.

boredman
01-24-2017, 01:34 PM
I'm rather close to going with the 13 Rogue / 6 Fighter / 1 Wiz build for this life but Ranger and Ftr Past Lives will be of benefit later on too - Which past life would you do first though - Rogue, Ranger or Fighter?
I'm not going to back to mainline Arti till either all relevant past lives are done or Arti gets significantly upgraded.

As you can see Rogue, ranger and fighter are solid and viable for repeaters so it's more a matter of taste what you pick first for past life (maybe ranger or rogue if care of trapping).
About artificer i think is still good enough for heroics past lifes with a kind of critzilla caster build with some repeater dmg but as a complement (I haven't played a arti lately but have seen some ppl doing good in later heroics with them with aoe spell dmg and some cc most likely)

unbongwah
01-24-2017, 01:56 PM
rog 13 / ftr 6 / wiz 1
Taking a stab at this and incorporating Tilomere's idea of using Color Spray SLA + light repeaters:

DG MechaKensei
13/6/1 Rogue/Fighter/Wizard
True Neutral Deep Gnome


Level Order

1. Wizard 6. Fighter 11. Rogue 16. Rogue
2. Rogue 7. Fighter 12. Rogue 17. Rogue
3. Fighter 8. Fighter 13. Rogue 18. Rogue
4. Fighter 9. Rogue 14. Rogue 19. Rogue
5. Fighter 10. Rogue 15. Rogue 20. Rogue


Stats
34pt 36pt Tome Level Up
---- ---- ---- --------
Strength 8 6 +2 4: INT
Dexterity 16 16 +2 8: INT
Constitution 14 16 +2 12: DEX
Intelligence 20 20 +2 16: INT
Wisdom 10 10 +2 20: DEX
Charisma 6 6 +2 24: DEX
28: INT

Skills
W R F F F F F F R R R R R R R R R R R R
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Disable 5 ½ 1 1 1 1 1½ 1 1 1 1 1 1 1 1 1 1 1 1 23
Open Lo 8 7 1 1 1 1 1 1 1 1 23
Search 2 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spot 2 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Bluff 2 8 7 1 1 1 1 1 1 23
Hide 2 10 1 1 1 1 1 1 1 1 1 1 1 23
Move Si 2 10 2 1 1 1 1 1 1 1 1 1 23
Haggle 1 1 1 1 7 5 7 23
UMD 2 2 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 23
Heal 1 3 3 3 1 11
Balance 2 2
Tumble 1 1
------------------------------------------------------------
28 13 7 8 8 8 8 9 15 15 15 15 15 15 15 15 15 15 15 15


Feats

1 : Insightful Reflexes
1 Wizard : Spell Focus: Illusion OR Quicken Spell
3 : Rapid Reload
3 Fighter: Point Blank Shot
4 Fighter: Rapid Shot
6 : Precision
6 Fighter: Weapon Focus: Ranged
8 Fighter: Weapon Specialization: Ranged
9 : Precise Shot
12 : Improved Critical: Ranged
15 : Improved Precise Shot
17 Rogue : Improved Evasion
18 : Past Life: Rogue
20 Rogue : Opportunist
21 Epic : Overwhelming Critical
24 Epic : Improved Sneak Attack
26 Destiny: Pierce Damage Reduction: Silver OR Holy Strike
27 Epic : Combat Archery
28 Destiny: Doubleshot
29 Destiny: Harbinger of Chaos
30 Epic : Epic Damage Reduction OR Blinding Speed
30 Legend : Scion of: Ethereal Plane


Enhancements (80 AP)

Mechanic (37 AP)


Arbalester, Tanglefoot, Targeting Sights, Improved Detection


Sharpshooter, Mechanics III
Sharpshooter, Wand and Scroll Mastery III, Skill Boost III
Sharpshooter, Intelligence
Sharpshooter, Fletching III, Leg Shot, Intelligence
Sharpshooter, Rapid Fire III, Mechanical Reloader



Deep Gnome (17 AP)


Wariness, Intelligence, Wariness II


Illusory Escape, Gnomish Weapon Training
Color Spray III, Gnomish Weapon Training
Illusion Focus III, Gnomish Weapon Training
Gnomish Weapon Training



Kensei (11 AP)


Kensei Focus: Crossbows, Spiritual Bond, Strike with No Thought


Extra Action Boost I, Haste Boost III
Ascetic Training: Agility III



Stalwart Defender (6 AP)


Toughness, Stalwart Defense


Item Defense I, Durable Defense III



Harper Agent (6 AP)


Agent of Good I


Harper Enchantment, Strategic Combat
Know the Angles I



Thief-Acrobat (3 AP)


Staff Control


Fast Movement




Destiny (24 AP)

Divine Crusader


Bane of Undeath, Interrogation, Purge the Wicked
Consecration III, Flames of Purity II
Sacred Ground, Empyrean Magic, Blessed Blades
No Regret, Crusade
Castigation, Heavenly Presence, Celestial Champion


Twists of Fate (36 fate points)


Grim Precision (Tier 3 Shadowdancer)
Otto's Whistler (Tier 3 Shiradi)
Pin (Tier 2 Shiradi)
School Specialist: Illusion (Tier 2 Magister)
Rejuvenation Cocoon (Tier 1 Primal)

FranOhmsford
01-24-2017, 02:20 PM
Taking a stab at this and incorporating Tilomere's idea of using Color Spray SLA + light repeaters:

DG MechaKensei
13/6/1 Rogue/Fighter/Wizard
True Neutral Deep Gnome


Level Order

1. Wizard 6. Fighter 11. Rogue 16. Rogue
2. Rogue 7. Fighter 12. Rogue 17. Rogue
3. Fighter 8. Fighter 13. Rogue 18. Rogue
4. Fighter 9. Rogue 14. Rogue 19. Rogue
5. Fighter 10. Rogue 15. Rogue 20. Rogue


Stats
34pt 36pt Tome Level Up
---- ---- ---- --------
Strength 8 6 +2 4: INT
Dexterity 16 16 +2 8: INT
Constitution 14 16 +2 12: DEX
Intelligence 20 20 +2 16: INT
Wisdom 10 10 +2 20: DEX
Charisma 6 6 +2 24: DEX
28: INT

Skills
W R F F F F F F R R R R R R R R R R R R
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Disable 5 ½ 1 1 1 1 1½ 1 1 1 1 1 1 1 1 1 1 1 1 23
Open Lo 8 7 1 1 1 1 1 1 1 1 23
Search 2 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spot 2 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Bluff 2 8 7 1 1 1 1 1 1 23
Hide 2 10 1 1 1 1 1 1 1 1 1 1 1 23
Move Si 2 10 2 1 1 1 1 1 1 1 1 1 23
Haggle 1 1 1 1 7 5 7 23
UMD 2 2 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 23
Heal 1 3 3 3 1 11
Balance 2 2
Tumble 1 1
------------------------------------------------------------
28 13 7 8 8 8 8 9 15 15 15 15 15 15 15 15 15 15 15 15


Feats

1 : Insightful Reflexes
1 Wizard : Spell Focus: Illusion OR Quicken Spell
3 : Rapid Reload
3 Fighter: Point Blank Shot
4 Fighter: Rapid Shot
6 : Precision
6 Fighter: Weapon Focus: Ranged
8 Fighter: Weapon Specialization: Ranged
9 : Precise Shot
12 : Improved Critical: Ranged
15 : Improved Precise Shot
17 Rogue : Improved Evasion
18 : Past Life: Rogue
20 Rogue : Opportunist
21 Epic : Overwhelming Critical
24 Epic : Improved Sneak Attack
26 Destiny: Pierce Damage Reduction: Silver OR Holy Strike
27 Epic : Combat Archery
28 Destiny: Doubleshot
29 Destiny: Harbinger of Chaos
30 Epic : Epic Damage Reduction OR Blinding Speed
30 Legend : Scion of: Ethereal Plane


Enhancements (80 AP)

Mechanic (37 AP)


Arbalester, Tanglefoot, Targeting Sights, Improved Detection


Sharpshooter, Mechanics III
Sharpshooter, Wand and Scroll Mastery III, Skill Boost III
Sharpshooter, Intelligence
Sharpshooter, Fletching III, Leg Shot, Intelligence
Sharpshooter, Rapid Fire III, Mechanical Reloader



Deep Gnome (17 AP)


Wariness, Intelligence, Wariness II


Illusory Escape, Gnomish Weapon Training
Color Spray III, Gnomish Weapon Training
Illusion Focus III, Gnomish Weapon Training
Gnomish Weapon Training



Kensei (11 AP)


Kensei Focus: Crossbows, Spiritual Bond, Strike with No Thought


Extra Action Boost I, Haste Boost III
Ascetic Training: Agility III



Stalwart Defender (6 AP)


Toughness, Stalwart Defense


Item Defense I, Durable Defense III



Harper Agent (6 AP)


Agent of Good I


Harper Enchantment, Strategic Combat
Know the Angles I



Thief-Acrobat (3 AP)


Staff Control


Fast Movement




Destiny (24 AP)

Divine Crusader


Bane of Undeath, Interrogation, Purge the Wicked
Consecration III, Flames of Purity II
Sacred Ground, Empyrean Magic, Blessed Blades
No Regret, Crusade
Castigation, Heavenly Presence, Celestial Champion


Twists of Fate (36 fate points)


Grim Precision (Tier 3 Shadowdancer)
Otto's Whistler (Tier 3 Shiradi)
Pin (Tier 2 Shiradi)
School Specialist: Illusion (Tier 2 Magister)
Rejuvenation Cocoon (Tier 1 Primal)



6 Str and Zero skill points in Jump?

Even with a 8 Str item and a House Phiarlan Jump buff that only gives 32 total jump.

I'd take those 5 points in jump over Haggle any day.


6 Str gonna leave me completely at the mercy of any Str drain whatsoever and with Deep Gnomes having half encumbrance anyway just like Halflings picking up a single Heavy Shield is going to put me into Half movement.

Think I'll go with 19 Int, 16 Dex and 10 Str.
That way I might be able to get away with only having a +6 Str item/augment when I can't get perfect gear setup.



I've gotta go through full GmOF, full LD, full Shiradi, into Primal for Cocoon and full US before getting to DC - Don't think I'll be running DC this life.

Selvera
01-25-2017, 05:39 PM
I've been toying around with the idea of a follower of vol build for a while, since the benefits from the diety seem to be OK on paper (+6 hit, +5 damage with daggers, an active which grants PRR, MRR, Forification, Con and lifesteal...). However, I can't seem to figure out a build that can leverage these advantages effectively. I'm looking for something with sufficients amount of defense to make the con/prr/mrr/lifesteal worth it, while enough multipliers to damage to make the +5 damage worth something.

A pure fvs or a pure cleric would be lacking in the damage multiplier department, and the better multiplier of weapons like khopesh or even rapier would outweigh the benefits of +5 damage easily. Paladins are slightly better in all regards, but still have the problem that they have little reason to use daggers instead of a better weapon. I'm leaning towards a fvs splash, since they get auto-granted the feats, and I'm missing a fvs past-life.

Of all classes, I can only think of rogue and bard to have sufficient advantage to use daggers over any other weapon available to them; both can apply +2 threat range +1 multiplier to daggers (after IC); but for bard that only applies if swashbuckling.

Here's some ideas I've come up with: (All builds assume dual wielding daggers and dex-to-damage if available)

Favored Soul 12 / Rogue 5 / Paladin 3: This can take paladin cleaves so it doesn't need to get str at all (one less stat to think about). It totals 15 divine levels, which means a pretty sufficient duration and effect of the active and it can leverage +11 saves from paladin along with evasion from rogue and keep that assassin daggers 18-20 x3 base profile. However, picking up the 20% HP requires either heavy armour (no evasion) or a shield (no dual wielding daggers, and it must be a light shield to keep evasion) so it might be lacking in defense a bit.

Favored Soul 12 / Rogue 5 / Monk 3: Uncentered, since daggers aren't a monk weapon, but it could remain defensively centered for the two-stats to AC bonus. Monk brings 10% offhand strike chance to the table along with 20 melee power and 26 PRR. Unfortunately, lighting the candle requires centered state so that's off the table. And I'm pretty weary of a monk build which can't leverage the stances to its benefits.

Favored Soul 9 / Fighter 8 / Monk 3: This fixes the problem of being uncentered and grants a large amount of additional base damage to multiply (+12), with a healthy amount of melee power to multiply it with (40-60 from fighter + 20 from monk). However it goes back to the problem of having very little reason to use daggers instead of a better weapon, and it doesn't have the critical profile of the above builds. It however does not get truesight or heal, which are rather useful spells to have. It also totals only 9 divine levels, making the active that much less useful.

Favored Soul 17 / Bard 3: This has a large amount of divine levels to best leverage the active. It also has wings and pretty good fvs spells. It has the good critical profile (18-20 x3 base profile) and the option of some defenses with a buckler in the offhand. It however is limited to light armour and doesn't have evasion, which means the defenses will never be great (solid at best). Not much in terms of melee power, but doublestrike action boost can sort of make up for that. Will have a max of 1 dagger at a time, so it will heal less via vamperism due to less attacks per click (exception is when action boosting).

And, as a note I probably won't be playing this build for a while, so maybe I should just wait for the fvs update to see what it does.

As of right now, is there any way to leverage daggers with Vol into an optimal build, or should I just stick to Silvanus or Helm whenever I want to play a melee favored soul?

unbongwah
01-25-2017, 06:42 PM
Remember that the duration of The Blood is the Life (http://ddowiki.com/page/The_Blood_is_The_Life) is based on # of Religious Lore feats; so the deeper the MC, the shorter the duration. With a 10-minute CD, you're looking at a max duration of 144 secs on a pure build; but like you said, you definitely want the extra bonuses from Swashbuckler or Assassin if you want a real melee build using daggers, so presume <2 mins.

I had also considered rgr 3 / rog 5 / cleric or FvS 12 for Tempest bonuses (+10% offhand) and maybe squeeze in Manyshot for the hell of it? Just making this up as I go... :p

NaturalMystik
01-25-2017, 07:05 PM
Looking to repurpose a lvl 2 from an old character slot. 28pt build, Dwarf. May as well leverage on already having done newbie island and some of the special items that have appeared in inventory over the years being parked. It seems I have a free heart I can use to transform and modernize.

I'm looking for a warchanter build with some rogue for trapping and locks, it seems often there can also be a lvl or 2 of fighter for feats.

The current build I had parked started with a lvl of rogue, then 2nd lvl was fighter. With a charisma of 13 and a str of 8, I'm not really sure where I was going with that (it was a long time ago), he could do locks, but not traps... Anyway I think I'll need to use that heart and kind of start over.

I'll mostly be soloing. I remember doing something similar a long time ago and I believe taking 15 levels vs 16 of bard is a big decision based on getting extra spells. I'm kinda flexible, however I could spend all day pondering the merits of deciding one thing over an other, which is why I ask for help, so I can actually gett'r done ;)

What I liked about the warchanter build was crowd control could be fun with fascinate etc, as well the warchanter buffs were always welcome in raids. But still being able to hold your own in melee is nice too!

I'm tempted to go two handed weapon just to make life easier. I always seem to have a TWF, so it might be nice to simplify and only have to carry half the weapons. Although when I did something like this before, I think TWF was one of the strengths of the utility bard build so I'm not sure...

Thoughts?

Much thanks!

gymehill
01-26-2017, 07:34 AM
Dear builders,

Please can you create me a build that will:

Get me Warlock as past life
good zerging ability
Would prefer to be able to do traps and have evasion - but open to facerolling through them if warlock is up to it
Would prefer it to be mostly pure warlock as have never played one, so would like to get a feel for the class in general


I have:
36 Point spend
Most gear that would be needed
+6 tomes to stats
+5 tomes to all usefull skills
All classes/races/harper tree

This build will be TRed at 20, so only relevant to level 18 as will hold levels, obviously no Iconics allowed.


Many Thanks!

FranOhmsford
01-26-2017, 11:03 AM
Dear builders,

Please can you create me a build that will:

Get me Warlock as past life
good zerging ability
Would prefer to be able to do traps and have evasion - but open to facerolling through them if warlock is up to it
Would prefer it to be mostly pure warlock as have never played one, so would like to get a feel for the class in general


I have:
36 Point spend
Most gear that would be needed
+6 tomes to stats
+5 tomes to all usefull skills
All classes/races/harper tree

This build will be TRed at 20, so only relevant to level 18 as will hold levels, obviously no Iconics allowed.


Many Thanks!

Do you really need a "Builder" for 18 Warlock/2 Rogue?

Drow Fey Lock/Rogue
Max Cha, 16 Int, min 14 Con, Do what you like with the rest.
Cha at all level ups
Rogue at Lvl 1 and Lvl 10
Feats: 1) Insightful Reflexes, 3) Spell Focus Evoc or if you have a Wizard Past Life the Wizard Active Past Life, 6) Maximise {won't become useful till you get Eldritch Burst and Spirit Blast but you may as well grab it now}, 9) Empower {Same as Maximise}, 12) Spell Focus Enchantment, 15) Quicken, 18) Up to you. 21) Epic Eldritch Blast 24) Embolden, 26) Epic Arcane Eldritch Blast, The rest up to you.
40+ points in Enlightened Spirit
20+ points in Tainted Scholar - Make sure to get Chain for use up to around Lvl 12 and situational use after Lvl 12 when 90% of the time you will be using Aura - Spend your first 15/16 points in Tainted Scholar, You can build up ES later. {You will want Utterdark Blast as well}.
Skills at Level 1: Bluff 4, Disable 4, Search 4, Open Lock 4, Spot 4, UMD 4, Jump 4, Spellcraft 2, Perform 2, Concentration 2, Tumble 1, Whatever you want with the remainder.
Skills after Lvl 1 on Warlock levels: Max Spellcraft and Bluff every level keep putting points in Disable, Search, UMD and Perform too.
Skills at Lvl 10 Rogue: Boost up Disable, Search, Open Lock, Spot and Perform
Radiance gear, Resonance gear.
Done!
Seriously DONE!

gymehill
01-26-2017, 11:06 AM
Thanks Fran, I really did need help, as I have no clue how they work!

Much appreciated!

unbongwah
01-26-2017, 11:40 AM
I'll mostly be soloing. I remember doing something similar a long time ago and I believe taking 15 levels vs 16 of bard is a big decision based on getting extra spells. I'm kinda flexible, however I could spend all day pondering the merits of deciding one thing over an other, which is why I ask for help, so I can actually gett'r done ;)
Since it sounds like it's been a long time since you last played - welcome back, BTW - a brief primer on bards:

Update 22 introduced a new bard PrE (Swashbuckler (http://ddowiki.com/page/Swashbuckler_enhancements)) and a new combat style (SWF (http://ddowiki.com/page/Single_Weapon_Fighting)) to go with it. Swashbuckler has significantly better melee DPS than Warchanter (WC); the downside is all the restrictions on Swashbuckling (only works with Finesseable weapons, light armor, & bucklers if you want S&B). Nevertheless, most of the melee bard builds you find these days will be based fully or partially on Swashbuckler.
Update 31 significantly buffed Kensei with one interesting wrinkle: a Swashbuckler / Kensei who uses handaxes or light picks benefits from the crit bonuses from both Swashbuckling and Strike w/No Thought. [Handaxes become 15-20/x4 while light picks become 17-20/x5.]
So right now the most popular MC bard splits are bard 15 / ftr 3 / rog 2 (for Inspire Heroics + Excellence) like Shadow Bard (https://www.ddo.com/forums/showthread.php/459261-Shadow-Bard-INT-Based-Shadar-Kai); or bard 3+ / ftr 6+ to take advantage of SB+SwNT like this build (https://www.ddo.com/forums/showthread.php/475034-Update-31-12-Bard-6-Fighter-2-Rogue-Just-got-an-upgrade?p=5855263&viewfull=1#post5855263) or this one (https://www.ddo.com/forums/showthread.php/444545-The-dwarven-defender-parody?p=5824559&viewfull=1#post5824559).
You'll also find builds like this one (https://www.ddo.com/forums/showthread.php/446859-The-Icebreaker-A-Freezing-Warchanter-Bard) which focus on WC freezing atks. These are almost always PDK because of the DC bonus from Cormyrian Knight Training (CKT) + short swords.
That said, if you wanted to stick with WC using 2H weapons, have a look at my Axesinger (https://www.ddo.com/forums/showthread.php/479300-Revisiting-the-Classics-the-Axesinger-for-New-Players) which takes advantage of Kensei buffs.

NaturalMystik
01-26-2017, 03:45 PM
Since it sounds like it's been a long time since you last played - welcome back, BTW - a brief primer on bards:

Thanks for the suggestions unbongwah, much appreciated! Lots to work with and ponder there. The axesinger sounds pretty familiar, I think that is what I worked with in the past. Love your builds. The Dwarven Defender Parody sounds interesting, I really like the idea of being able to keep some rogue. I'd forgoe being able to handle traps if I could at least do locks. Makes me crazy to leave locked doors/chests and loots. The iconic options are interesting, but I'll be focusing on heoric levels for now. Although I did just started a shader-kai tempest trap monkey for giggle and sh!ts :)

TMTrainer
01-29-2017, 10:31 PM
Hey! I've been looked through the forums for a few hours now, and unless I'm blind, I can't seem to find the old Monk/Wizard melee build. It doesn't seem too difficult to build, but I'm curious how people are building it nowadays with the Monk pass. If Monk isn't the preferred way anymore, what are the other popular Melee wizard builds?

unbongwah
01-30-2017, 04:17 PM
Hey! I've been looked through the forums for a few hours now, and unless I'm blind, I can't seem to find the old Monk/Wizard melee build. It doesn't seem too difficult to build, but I'm curious how people are building it nowadays with the Monk pass. If Monk isn't the preferred way anymore, what are the other popular Melee wizard builds?
A few non-monk threads:

https://www.ddo.com/forums/showthread.php/476982-The-Arcane-Warrior-3-different-builds
https://www.ddo.com/forums/showthread.php/477252-March-of-the-Bladesingers!
https://www.ddo.com/forums/showthread.php/481700-Wraith-THF-Centered-Build-Works-for-First-Lifers

I don't recall seeing any recent wiz / monk builds, although with the recent buffs to monk, they should be more viable now. Maybe wiz 12 / monk 6 for wraith form + T5 Shintao or Henshin?

TMTrainer
01-30-2017, 05:27 PM
A few non-monk threads:

https://www.ddo.com/forums/showthread.php/476982-The-Arcane-Warrior-3-different-builds
https://www.ddo.com/forums/showthread.php/477252-March-of-the-Bladesingers!
https://www.ddo.com/forums/showthread.php/481700-Wraith-THF-Centered-Build-Works-for-First-Lifers

I don't recall seeing any recent wiz / monk builds, although with the recent buffs to monk, they should be more viable now. Maybe wiz 12 / monk 6 for wraith form + T5 Shintao or Henshin?

Ahh, these all look really good! I'm probably going to go with your 'Wraith Blade' build because I'm going to be running with a new character, and trapping sounds nice for that. Thank you!

When it comes to Wizard + Monk, Henshin seems like the best of both worlds with it's elemental weakness, 10 free aura spellpower at tier 4, yet ability to get 30 (35 with T4 Focus) free melee power and 9 PRR from only the cores up to level 6.

unbongwah
01-30-2017, 06:01 PM
When it comes to Wizard + Monk, Henshin seems like the best of both worlds with it's elemental weakness, 10 free aura spellpower at tier 4, yet ability to get 30 (35 with T4 Focus) free melee power and 9 PRR from only the cores up to level 6.
Rog 1 / monk 6 / wiz 12 would probably make a good staff build: trap skills, +15% atk speed from Acrobat, +35 MP and +1 crit range & multiplier from Henshin. Either WF using Shadow Veil + Reconstruct spell or wraith form w/Death Aura + NEB, I guess.

Bacab
01-30-2017, 07:35 PM
Heyas,

So it appears that I am on my last Bard life that "counts", as in this is my 3rd Bard life on this toon.

I plan on farming a bunch of Epic Destinies on this life. Currently, I am a Warchanger/Swashbuckler (Tier 5 and Core 6 Warchanter).

I plan on farming 2 Martial Spheres (mainly in LD with a Handaxe).

I do want to get some Primal Past lives done...

I am thinking that a Swashbuckler that focused in being a thrower would be good?

Every time you go from 30 to 20, you can respec.

So my thinking was, I can respec into a Thrower/Shiradi build.

The problem is...I have no idea how to make a thrower build...

So this is a request a build...

Human 20 bard...thrower...

Any help would be appreciated...gonnna post this in the request a build>get a build thread too.

TLDR: Can I get a Human 20 Bard Thrower?

Unbreakable
02-12-2017, 02:10 PM
Hey guys,

So I've been playing 3.5E Pen and paper with some buddies recently and thought I would come give this a shot since I'm super hyped about it.

My question is: Can I play a melee 'Sorcadin' or 'Gish' like in 3.5E and still be any good? I don't have to be the best..but I want to be somewhat useful.

Basically a melee combatant with strong self buffs.

I've subscribed and will buy whatever premium stuff I need if I can make that work. The only builds like this I've seen are very outdated.

Thanks!

C-Dog
02-12-2017, 03:38 PM
...Can I play a melee 'Sorcadin' or 'Gish' like in 3.5E and still be any good? I don't have to be the best..but I want to be somewhat useful...

DDO is NOT D&D - good, or even "decent" builds in D&D can be disastrous in DDO, failing before Level 10. It's the Enhancement Trees that make the diff, that are new to PnP players, and that require some getting used to. However, the fact that you aren't chasing "must lead the kill count" helps...

And, yes, Gishes exist in DDO. (altho' almost always as Wizards - but see link @ bottom)

Without offering a full build, I will say that just 2-3 levels of Pali can give you a LOT of defense, plus self-healing, plus etc. - so it might well be doable - esp if you "don't have to be the best". ;)

Fun is where you find it - GL!


o Sorc 14/Favored Soul 4/Pali 2 (https://www.ddo.com/forums/showthread.php/427033-The-Spam-Machine-made-in-Germany-14-Sorc-4-FvS-2-Paladin?p=5242266&viewfull=1#post5242266): Note- OLDER build, NO idea if still viable! Posting as starting/reference point for others who may find it useful to offer updated version: (OP uses Favored Soul + Bladeforged, both Premium. Warforged is also Premium, but might be preferable, and an easy switch from BF. Also, last post in thread mentions player who found success w/ "fleshy version", so ymmv on race.)

unbongwah
02-12-2017, 04:01 PM
Basically a melee combatant with strong self buffs.
Sure you can: it's called a bard.

https://www.ddo.com/forums/showthread.php/443235-The-Count-of-Monte-Cristo-dps-CC-survivability-focused-pure-swashbuckler
https://www.ddo.com/forums/showthread.php/459103-Bard-Trapper-for-new-players

The recent buffs to Kensei also make ftr / wiz (or sorc) hybrids more viable than they used to be. Some examples:

https://www.ddo.com/forums/showthread.php/476982-The-Arcane-Warrior-3-different-builds
https://www.ddo.com/forums/showthread.php/477252-March-of-the-Bladesingers!

Aliekiller
02-14-2017, 03:18 PM
I've been wanting to play a THF fighter ever since the fighter pass came to be, since Kensai stuff became a lot better.

So as I was roaming through the forums I happened upon Cetus' bladeforged fighter build which... is definitely not for me, if only because of the +1 heart. But it also gave me an itch to play a centered fighter, and lo and behold, here I am looking for that.

Also, I'm not sure how it works with the stacking, but an option that came to mind was a maul-wielding fighter 12/paladin 6/monk 2 PDK, who picks up Silvanus' +2 threat range to mauls divine feat and climb up the kensai tree, with the option of going either know the angles or divine might(I believe KtA is better for epics as divine might doesn't stack with insightful str items? but then CHA keeps my saves up for evasion, as I'd be lacking armor)


Or I could do the same but as a Bladeforged, with good self-heals(not that great for reapers), but missing out on the +2 threat to mauls. Probably wielding Greataxes(Riftmaker) or Falchions instead?

Or this is all too over-complicated and instead it's better to simply go Ftr18/Monk 2 and get your heals from cocoon, but then it's a bit harder to keep Reflex high enough for EEs

So these are the 3 ideas I had, but got hardly any idea how simple they are to execute/how effective these builds are. Any suggestions on building a centered fighter appreciated!

wasu
02-14-2017, 04:31 PM
so I haven't played for about 1and half years looking to make a warlock as a firstlifer. I have looked around and I'm a bit confused on how to put my enchancements as I lv

unbongwah
02-15-2017, 10:53 AM
Also, I'm not sure how it works with the stacking, but an option that came to mind was a maul-wielding fighter 12/paladin 6/monk 2 PDK, who picks up Silvanus' +2 threat range to mauls divine feat and climb up the kensai tree, with the option of going either know the angles or divine might(I believe KtA is better for epics as divine might doesn't stack with insightful str items?
It's...complicated. Divine Might doesn't stack with Insightful STR gear, but STR bonuses provide +1.5x dmg mod to 2H weapons, whereas KtA only provides +1/2 INT dmg mod regardless of weapon type / combat style. And since Insightful STR gear caps out at +7, IIRC, there's a point at which Div Might will still beat KtA for 2H builds for sufficiently high CHA builds. Plus it also boosts your saves if you're going the pal 6 route, of course.

but then CHA keeps my saves up for evasion, as I'd be lacking armor)
FYI, armor no longer provides MRR, so it's irrelevant to one's magical defenses, which is where Evasion comes into play. Whereas heavy armor adds up to +60 PRR at lvl 30 vs robes which get nothing; though a centered build can pick up +20 PRR from Iron Skin (Shintao) for 8 APs regardless of stance.

Wonedream
02-15-2017, 02:13 PM
A Barbarian Template for my next 3 lives that can handle reaper as best as possible!!!

Pyyro_del_Drago
02-15-2017, 05:49 PM
An up to date viable dual wielding warhammer build. More for a bud who is new to the game than for myself. Interested in first life or third life build. Class and race flexible. As much info as possible appreciated.

unbongwah
02-15-2017, 06:00 PM
An up to date viable dual wielding warhammer build.
Pretty much any TWF build can be tweaked for warhammers: i.e., barb, pally, ftr, ranger. There's a lot of options in the Repository (https://www.ddo.com/forums/showthread.php/470423-Build-Repository), so let's just pick one of each:

barb: https://www.ddo.com/forums/showthread.php/458525-Redsonja-3-0-U25-TWF-Pure-Barb
pally: https://www.ddo.com/forums/showthread.php/451302-Revisiting-the-TWF-Drow-Paladin-for-New-Players-%28U23%29
rgr: https://www.ddo.com/forums/showthread.php/465697-The-Divine-Cuisinart-A-dual-khopesh-wielding-pure-tempest-ranger-in-divine-crusader
ftr: https://www.ddo.com/forums/showthread.php/480140-basic-twf-dwarf?p=5889548&viewfull=1#post5889548

Where appropriate, drop any slashing / piercing feats for blunt weapons instead; also drop khopesh proficiency if not going that route, obviously.

Pyyro_del_Drago
02-17-2017, 01:43 PM
Pretty much any TWF build can be tweaked for warhammers: i.e., barb, pally, ftr, ranger. There's a lot of options in the Repository (https://www.ddo.com/forums/showthread.php/470423-Build-Repository), so let's just pick one of each:

barb: https://www.ddo.com/forums/showthread.php/458525-Redsonja-3-0-U25-TWF-Pure-Barb
pally: https://www.ddo.com/forums/showthread.php/451302-Revisiting-the-TWF-Drow-Paladin-for-New-Players-%28U23%29
rgr: https://www.ddo.com/forums/showthread.php/465697-The-Divine-Cuisinart-A-dual-khopesh-wielding-pure-tempest-ranger-in-divine-crusader
ftr: https://www.ddo.com/forums/showthread.php/480140-basic-twf-dwarf?p=5889548&viewfull=1#post5889548

Where appropriate, drop any slashing / piercing feats for blunt weapons instead; also drop khopesh proficiency if not going that route, obviously.

Thanks unbongwah! Any suggestion between them for highest dps and any specific enhancements you would switch/grab to maximize the blunt damage?

Also have a returning VIP buddy who is looking for a first life fvs/monk build focused mainly on healing, but also unarmed melee DPS, any suggestions? *Edit, forgot to mention it would be for a new first life character, 32pt build.

Unbreakable
02-17-2017, 04:04 PM
Are there any good melee druid builds for the current state of the game? I saw random things about people combining feats that were 'bugs' but made it competitive dps class? Looking for a high dps melee class. The arcane warrior builds I've been trying seem to be left in the dust.

Pyyro_del_Drago
02-17-2017, 04:35 PM
Are there any good melee druid builds for the current state of the game? I saw random things about people combining feats that were 'bugs' but made it competitive dps class? Looking for a high dps melee class. The arcane warrior builds I've been trying seem to be left in the dust.

I did this one by Dragbon: https://www.ddo.com/forums/showthread.php/470403-Togg-the-Winter-Wolf-2-0-10D-6R-4F

A few lives ago and it held up extremely well and was really fun to play.

unbongwah
02-18-2017, 01:32 PM
Any suggestion between them for highest dps and any specific enhancements you would switch/grab to maximize the blunt damage?
I would probably stick with pure ranger, just because the Tempest enhancements are so sweet. Run in Dreadnought b/c Pulverizer will stack w/DWS crit range bonus. Best epic named Warhammer (http://ddowiki.com/page/Category:War_Hammers) is still Mornh, IMO, tho good luck acquiring one.

Otherwise pure Kensei going for heavy armor? For LULZ I have a CON-based dwarf build somewhere, I'm sure... :cool:

Also have a returning VIP buddy who is looking for a first life fvs/monk build focused mainly on healing, but also unarmed melee DPS, any suggestions?
I haven't seen a lot of clonk builds lately, but with the monk buffs I was thinking cleric 17 / monk 3 will see a resurge in interest. Lvl 9 spells (is Mass Heal making a comeback w/Reaper?); T5 Servant aura + Fists of Light + Ameliorating Strike for lots of passive / free healing; WIS-based w/Stunning Fist perhaps?

Jellibean2
02-21-2017, 09:54 AM
Hi,

I'm putting a reaper group together and I'm planning on playing a FvS H-Elf, as a Healbot primarily. only thing is that I have no idea what sort of stat spread/ enhancements to use for a FvS, all I know is that Pally Dil is a strong choice for H-Elf FvS.

Because of the flavour of the group, the contraints are:
-Pure Build
-32 Pts

Any help would be appreciated.

Thanks

valkrei
02-21-2017, 10:03 AM
hello, Posted a cleric build on the cleric forums. It should be enough to get an idea of what I am trying to do. I would appreciate it if you could take a look at it, make suggestions, rip it to shreds whatever. I tend do solo a lot, slayers ect ect when no groups are available so I am just looking for a simple, character that is somewhat self sustaining but also melee.

Thanks in advance.

unbongwah
02-21-2017, 10:09 AM
all I know is that Pally Dil is a strong choice for H-Elf FvS.
Actually, it's a terrible choice, because AFAIK it's still bugged and not providing full bonus to saves like it should. :( But even if it did work right, spending 17 APs for a mere +5 to saves is a terrible ROI. I'd play a CON-based dwarf healer before I ever bothered with HE pally feat; at least the dwarf racial bonus (+3 to saves) is only 3 APs (presuming you're going heavy into dwarf in the first place).

Anyway, normally I would say make a WIS-based Evoker build which makes a strong healer as well; except I don't have any experience with first-life casters in Reaper, so I've no idea how well they do in there.

Jellibean2
02-21-2017, 10:30 AM
Actually, it's a terrible choice, because AFAIK it's still bugged and not providing full bonus to saves like it should. :( But even if it did work right, spending 17 APs for a mere +5 to saves is a terrible ROI. I'd play a CON-based dwarf healer before I ever bothered with HE pally feat; at least the dwarf racial bonus (+3 to saves) is only 3 APs (presuming you're going heavy into dwarf in the first place).

Anyway, normally I would say make a WIS-based Evoker build which makes a strong healer as well; except I don't have any experience with first-life casters in Reaper, so I've no idea how well they do in there.

Okay, thanks for the reply, I've seen some Dwarf clerics knocking about, So i'll likely run one of them instead.

Thanks

snook59
02-21-2017, 10:50 AM
I need a Sun Elf warlock build to get through 3 iconic TR's. I just want the Sun Elf Past life feats. I will be keeping the Cleric starter class for sun elf and going mostly with Warlock since that is how I am equipped. I am not interested in jumping through hoops to get rid of the cleric class or anything weird, just straight up cleric/warlock.

Thanks

contantinos1990
02-21-2017, 11:13 AM
I need a Sun Elf warlock build to get through 3 iconic TR's. I just want the Sun Elf Past life feats. I will be keeping the Cleric starter class for sun elf and going mostly with Warlock since that is how I am equipped. I am not interested in jumping through hoops to get rid of the cleric class or anything weird, just straight up cleric/warlock.

Thanks

Go 6 Warlock, 3 paladin, 11 Cleric for the heal spell.
Max Con, rest into Cha and Int. All level ups in Con.
Skills: Spellcraft, Perform, Umd
Feats: Maximize, Empower, Quicken and whatever. (I like shield mastery and improved shield mastery or the +1% crit chance sp ones depending on dps or survivability.)
Enchantments. ES up to tier 5. Pally for the extra 20% hp and defences, TS for utterdark blast and strong pacts, cleric ones for more light spellpower.
You will be very survivable, your dps will be low but AOE.
Epic destinies: Exalted angel or Unyielding sentinel or Shiradi Champion.

Hope that helps! :)

snook59
02-21-2017, 11:30 AM
Go 6 Warlock, 3 paladin, 11 Cleric for the heal spell.
Max Con, rest into Cha and Int. All level ups in Con.
Skills: Spellcraft, Perform, Umd
Feats: Maximize, Empower, Quicken and whatever. (I like shield mastery and improved shield mastery or the +1% crit chance sp ones depending on dps or survivability.)
Enchantments. ES up to tier 5. Pally for the extra 20% hp and defences, TS for utterdark blast and strong pacts, cleric ones for more light spellpower.
You will be very survivable, your dps will be low but AOE.
Epic destinies: Exalted angel or Unyielding sentinel or Shiradi Champion.

Hope that helps! :)

Wow that was a fast response, thank you very much.

gymehill
02-21-2017, 11:44 AM
Dear builders!

Please can you create me a build that will:

have at least 2 rog, 2rng and 2 monk levels, and will take all enhancements related to sneaking faster!
Full trapping and sneaking skills
Decent self sufficiency
Has imp evasion preferably though can drop this if it means massive improvements in dps or something

I have:
36 Point spend
Completionist
Most gear that would be needed
+6 tomes for stats
+5skill tomes for most useful skills, except +2 to umd
All classes/races/harper tree (Dont want to use iconic for this though)


Dont mind if its ranged or melee, but it will be doing 1-30 so would like to be viable throughout heroic and epic levelling.

Many Thanks!

Rayogal
02-26-2017, 01:06 AM
my thing is I like the warlock but want to be in the shiraidi epic destiny. this requires one of the three classes
must have at least six levels of
1. druid
2.ranger
or 3.bard
I was thinking of a split like 12/6/2 and I want to play my warlock class,just don't have time to level threw all those epic destiny just to get to shiradi .
I would like to start there.Any help would be great as I cant seem to get it right.

Iraliaf
02-26-2017, 02:22 PM
id really appreciate it if someone could help me make a bard DPS swashbuckler with barbarian splashed to get some dodge / rage, etc.

i have 28 point build. if someone could draw up something maybe to level 20 that would be awesome! ive been looking for a build for a while but i havent found something quite to my liking

unbongwah
02-26-2017, 04:51 PM
id really appreciate it if someone could help me make a bard DPS swashbuckler with barbarian splashed to get some dodge / rage, etc.
First off, remember that Precision and barb Rage don't play nice together, so you'll be building around Power Attack instead. But Swashbuckling still restricts you to light armor, so a rogue splash for Evasion still makes sense.

Also note that if you plan to use T5 Ravager, Crit Rage will only stack with Swashbuckling if you use rapiers or kukris. I usually go with rapiers, since there are a lot more named options and Balizarde is still pretty nice for mid-epics.

If you have Harper, you can even go INT-based, as odd as that sounds on a barb.