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ThadiuzUnderdrow
02-12-2019, 03:57 PM
Ok, so I acquired 2, Cranium Crackers from TOEE (https://ddowiki.com/page/Item:Cranium_Cracker). I have a character slot left and was looking to play with an unusual build. I am looking for the on hit drain life of the Pale Wizard build (Vamp form)and anything that complements it. Most likely ranger(TWF), monk or rogue splashes to make it viable. It needs to be a first life, no tomes, 28 point build but you can use any race/class/enhancement tree available. It does not have to be raid viable. I am looking for something that is fun that's geared towards sucking life per hit to augment the vamparisim on these clubs. Hell maybe even a splash of cleric for a healing aura of some kind. I plan to dual wield these and get up close and personal with casting relegated to healing, buffs, CC or utility more so than damage output. I am playing around with the DDO Character planner but I am still fairly new to the game and not very knowledgeable on all the various pros and cons of each feat or enhancement.

On second thought. if its absolutely necessary I am willing to buy 32 point build or some tomes if it helps.

Thunder-Monkey
02-12-2019, 08:22 PM
So i cant play Wizzy with any effectiveness but I want the past lives for my necro-lock. I am close to completing my 1st wiz PL with a swashy/vistani/kensai (great fun) but want to change it up next life.

I have never played Arti so wana try out a repeater/gxbow build for kicks, but still get wizzy PL. It will be heroics only, TRing at 20.

I am 36 point, vip, have all races and classes. Don't have falconry open yet. No racial points.

I was thinking some combination of Arti/Rog with the rest wizzy to get PL, probly INT based with INT to-hit/dmg, traps and evasion, self-heals would be nice. Trees probably mechanic, battle engineer, some renegade and min-required harper.

Not worried about reaper viable but elite capable. Mostly solo but will group with friends. Would like it to be quick out-the-box, dont mind struggling a bit 15-20, i like a bit of jeopardy.

Thanks in advance,

TM

C-Dog
02-13-2019, 01:41 AM
Trees probably mechanic, battle engineer, some renegade and min-required harper.
First, general suggestion - if you're not going to do the build yourself, you maybe shouldn't detail the builder how to do it. You're pro'ly right (in this case), but they'll either ignore you or be limited by your "guidelines", depending on how they roll. Just a thought. :cool:

Anyway...


I was thinking some combination of Arti/Rog with the rest wizzy to get PL, probly INT based with INT to-hit/dmg, traps and evasion, self-heals would be nice.
7 Arti, 6 Rog, 7 Wiz (all buff spells). Start w/ Arti 1, pick up the 7 Wiz levels late/last (altho' you ~could~ grab 1 early for free Invis and other QoL spells

Int 18, Con 14-16, Dex -> 19 (via Attribute bumps - bumping by +1 @ 12 would proly by best, but whatever works best for you, depending on your Tomes etc.). Elf helps w/ Dex and possibly gives Displacement SLA, Gnome helps w/ Int and possibly gives Color Spray SLA (but has the encumbrance issue).

If you have Harper, your first 12 AP gets you Int-to-damage (and KtA along the way), and you can re-spec for a couple/few AP whenever you hit Rog 6.

Thunder-Monkey
02-13-2019, 01:13 PM
Thanks C-Dog, that looks great. Apologies for my faux-pas.

One question, would you go T5 BE or mechanic? I'll be using light and heavy repeaters as well as great xbows at various levels, depends what shineys I find in the bank along the way.

TM

Ulfo
02-13-2019, 08:17 PM
Thanks C-Dog, that looks great. Apologies for my faux-pas.

One question, would you go T5 BE or mechanic? I'll be using light and heavy repeaters as well as great xbows at various levels, depends what shineys I find in the bank along the way.

TM

I can recommend BE if you planning use repeaters as main weapon and Mech if your main weapon is GxB. EF combine with GxB and double vorpal range just amazing! 8)

Thunder-Monkey
02-13-2019, 08:56 PM
I can recommend BE if you planning use repeaters as main weapon and Mech if your main weapon is GxB. EF combine with GxB and double vorpal range just amazing! 8)

Cool, thanks Ulfo. I have a surfeit of plat to switch between T5's as I level up. Thanks for the advice.

TM

Tilomere
02-13-2019, 10:06 PM
Ok, so I acquired 2, Cranium Crackers from TOEE

These heal with positive and repair energy, and do not heal undead AFAIK. I will say that to make use of these, you will want 3 classes with the item defense enhancement, to stack them. This will allow longer use of them before breaking, which you will need due to them being low hardness (wood), and low durability (low level 7 durability).

So maybe 1 Fighter (item defense from stalwart defender, 1 arti (item defense from BE), 12 ranger tempest (item defense from tempest)


Paladin TR-PL Zerg build

Triple-stat soundburst paladin. High gear requirements and planning gear sets and slavers sorcery sets, but gear is reusable over and over in melee lives on any class.

Oliphant
02-24-2019, 08:31 AM
Looking for an iconic ranged trapper build that can handle easier epic quests on R4 (or so) and harder ones on R1 (usually) and able to handle raid diffs that folks are actually playing. Watcher's eye type ability while leveling a plus but maybe a stretch. If you want, assume a +7 ability tome, completionist, 4 racial AP, 20 reaper points. Need the trapping to work most of the time. Toon does not need to be able to solo the hard content but also not a piker in difficult epic. Thank you!

Tilomere
02-28-2019, 02:20 PM
Looking for an iconic ranged trapper build that can handle easier epic quests on R4 (or so) and harder ones on R1 (usually) and able to handle raid diffs that folks are actually playing. Watcher's eye type ability while leveling a plus but maybe a stretch. If you want, assume a +7 ability tome, completionist, 4 racial AP, 20 reaper points. Need the trapping to work most of the time. Toon does not need to be able to solo the hard content but also not a piker in difficult epic. Thank you!

This is just a matter of gear. R4 requires top end gear to solo, but can be done on any reasonable ranged build including: pure mechanic, endless fusillade, shurikens or bow 12 monk /6 ranger /2 trapping, etc. Even a pure wizard or divine with instant kills and CC with EK or Falconry can handle R1-4 at high gear levels.

Of all of these builds I would say endless fusillade will clear content the fastest, followed by Ek necro/illusionist wiz ek + repeater, followed by divine, with bow builds probably being the slowest to clear R1-4.


I am looking for the on hit drain life

Oh, and here is a simple vampirism build for ThadiuzUnderdrow.

Race: any true neutral
Dex will need 17 by level 9 ( 2 level ups if needed), decent strength, con int, wis, good + rest of levels in charisma.

We are going to stack lots of twf hits with dance of death, wwith vampirism on cranium crackers and later sacrificial daggers in epics with blood of Vol vampirism from favored soul diety. We will level 7-19 in heroics with divine might and strength to hit and damage boosted from charisma, and level 20-30 with divine presence and charisma to hit and damage from grace of battle.

1-2 FvS 4 AP: Divine Might Feat Precision, Grace of Battle, Diety: Vol Weapons: Mixed twf
3-7 Ranger Feat Quicken Empower Healing free feat Two weapon fighting AP: Tempest Weapons: Mixed twf and Cranium Crackers
8-12 Bard Feat Improved TWF Improved Critical Bludgeoning with Fred for Sacrificial Daggers) AP: Tempest Dance of Death + dual perfection + Divine Might
13-20 FvS Feat: Greater TWF, Feat Stout of Heart, Improved Critical: Piercing, 13 AP Frozen Fury in warchanter
20 AP Swap to 4 AP divine presence, 13 AP frozen fury, 21 AP VKF crit range/multiplier, 35 AP Dance of Death + dual perfection, 7 AP more in VKF/Tempest as it makes sense Weapons: Sacrificial Dagger
21 OC
24 Burst of Glacial Wrath
26 PTWF
27 Haste
28 Something
29 Dire Charge
30 Shadowfell

Skills: decent amount of balance, heal, concentration, spot

Will multi-target freeze mobs in place with frozen fury + dance of death, and beat on them with old unnerfed vampiric weapons for lots and lots of vampirism, with bonus vampirism on daggers while blood of vol is active.

Bozone
02-28-2019, 08:52 PM
Hi. I started on a wall of text to give all the background, but I'll make this shorter. Long break from game, first time through ED's, getting ready to ETR/RTR. Game has changed a lot since I played regularly.

Currently THF (great axes) Dwarf Barbarian with Paladin past life, +3 tomes in all abilities. ETR will be from primal sphere, will have access to Arcane and/or Divine spheres. Don't have Harper, Vistani or Falconry trees yet. Have all expansions and adventure packs except Disciples of Rage and White Plume Mountain. Most of my equipment has been power-creeped into irrelevancy, but great axes are ok for leveling. Since returning, got a cannith crafter alt leveled in crafting. Almost all of my playing has been melee (pal, barb, tempest).

I'd like the next life to work well for leveling in either the divine or arcane sphere (following life will do the other so I can get the fate points). So I'm looking for recommendations for my next life: Dwarf (for racial TR's) that works well in arcane or divine ED sphere. Preferably great axes, but I doubt that's a good option for an arcane/divine sphere character. I'd like it to not be dependent on farming up a bunch of gear. I prefer to play in groups, but realistically will probably have to solo a fair amount. Any recommendations?

Tilomere
03-01-2019, 11:55 PM
Any dwarf melee build works well in divine crusader. Unyielding you want to be not raged so you can use the renewal ability. Fatesinger is good for bards, so any warchanter build you find.

Pom_Pagong
03-04-2019, 10:18 AM
Hey guys, looking for a good Aasimar Iconic pure tempest build or a good Scimitar Pure Ranger tempest one.

Thanks in advance!

Anett
03-04-2019, 04:37 PM
Race: Half-Orc
Class : DPS FIGHTER/BARBARIAN
Points: 28

I was looking for a build that uses the half orc tree kensei tree and barbarian trees to synergy all 3
couldn't find anything like this by searching

Oliphant
03-05-2019, 09:29 PM
This is just a matter of gear. R4 requires top end gear to solo, but can be done on any reasonable ranged build including: pure mechanic, endless fusillade, shurikens or bow 12 monk /6 ranger /2 trapping, etc. Even a pure wizard or divine with instant kills and CC with EK or Falconry can handle R1-4 at high gear levels.

Of all of these builds I would say endless fusillade will clear content the fastest, followed by Ek necro/illusionist wiz ek + repeater, followed by divine, with bow builds probably being the slowest to clear R1-4.


I feel like shuriken is a build I should do, sort of avoided shuriken this whole time. What shurikens should I farm?








And a quarantine area for pointless notes that I typed:

I've done 12monk/6ranger/2trapping years ago with a shadarkai first life back when Haunted Halls was new. It worked well for EE HH back then. I wonder how it would do on epic reapers now. Would probably work great, just not sure. When I peek at monkcher discussions I get the impression the non-trapper options do significantly more damage. Not sure how to gear endgame at this point and have not played ranged in a while. To get a sense of how green I am about monkcher now, I'm on fence about wisdom, strength, dex or int build.

SpartanKiller13
03-11-2019, 12:45 PM
Race: Half-Orc
Class : DPS FIGHTER/BARBARIAN
Points: 28

I was looking for a build that uses the half orc tree kensei tree and barbarian trees to synergy all 3
couldn't find anything like this by searching

I'm not the best builder, but I'll give it a shot :)

Barbarian trees are heavily T5 dependent, so we'll go for one of those. This locks out Kensei T5, but you can still get Core 3 for +1 crit multiplier; doesn't stack w/Barbarian stuff, so Ravager's +2 crit threat range is the obvious winner.

Barbarian cores are pretty great though, so let's grab 12 levels there for as much stuff as possible :)

12/8 H-Orc Barbarian/Fighter (really only need 12/6, but Fighter 8 gives a few more options)

Alignment: Non-Lawful

Abilities: Str > Con > else. All level-ups into Strength. With a 28-point build you can literally 18-8-18-8-8-8 before HOrc modifies that to 20-8-18-6-8-6. If you want more skills, drop two points from Con to add to Int etc.

Leveling order: Barbarian 2, then Fighter 6, then fill out Barbarian > Fighter. (Barbarian 2 gives Blood Tribute, Sprint Boost, and more skill points; but you want Fighter Feats early and access to Cores/T5 as soon as possible).

Feats:

(1B) Power Attack
(3) Cleave
(3F1) Two-Handed Fighting
(4F2) Great Cleave
(6) Improved Two-Handed Fighting
(6F4) Weapon Focus: Slashing
(8F6) Improved Critical: Slashing
(9) Weapon Specialization: Slashing
(12) Greater Two-Handed Fighting
(15) Heavy Armor Combatant
(18) Tactical Training (for Dire Charge)
(20F8) Greater Weapon Focus: Slashing
(21) Overwhelming Critical
(24) Tactical Combatant (for Dire Charge)
(26D) Perfect Two-Handed Fighting
(27) Blinding Speed
(28D) Perfect Two-Weapon Fighting (gives 5% Doublestrike)
(29D) Dire Charge
(30) Epic Damage Reduction
(30L) Scion of Arborea


Can take the Dragonmark if you want, push back WF line and drop GWF:Slashing

Enhancements:
35 Ravager (Core 4, Blood Strength, Critical Rage, Bully x1)
17 Frenzied Berserker (Core 3, Blood Tribute, Supreme Cleave, Blood Trail)
17 Half-Orc (Orcish Rage, Raging Crush, Brutality)
11 Kensei (Haste Boost, Core 3, Tactics as you can)

If you have Racial AP etc get more from Ravager T5 (can also drop FB spending a little).

I'd go straight for Blood Tribute & Sprint Boost, then Kensei a bit and respec @12.

-----

ED Wise, Legendary Dreadnought is by far the best option.

Weapon choice wise, use a good named one; best is a good crit multiplier, but wide is fine too; Falchions or Greataxes are probably your best bets.

-----

Alternative build would be 12/6/x Fighter/Barbarian, using Power Surge and Kensei T5. But it feels like there's no point in the Barbarian side of it...

SpartanKiller13
03-11-2019, 12:57 PM
I'm looking for a first life raid DPS toon, preferably Iconic. Something to park at cap to use when there's already a tank (given that I have a raid tank parked).

Mostly LH Ravenloft and Killing Time, so doesn't need to be hugely survivable.

Raid scene is so much different than usual questing, like I don't need to selfheal primarily and most stuff is being tanked, cc'd or instakilled. Biggest DPS threat is probably wisps in Baba, but I don't mind a death or three.

I'm mostly a 2H player but that's not what raid DPS is usually about, so I'm asking to see what people recommend :) I'd assume TWF or SWF wins (or maybe a Wolf build?).

I'm VIP, have access to 32-point builds and all content, as well as all Universal trees. I can probably throw a tome or three at the new character, but don't want to plan around that. Don't really need the minutiae of the build, just the general gist.

Thanks in advance!

arpendragon
03-12-2019, 11:38 AM
I'm looking for a first life raid DPS toon, preferably Iconic. Something to park at cap to use when there's already a tank (given that I have a raid tank parked).

Mostly LH Ravenloft and Killing Time, so doesn't need to be hugely survivable.

Raid scene is so much different than usual questing, like I don't need to selfheal primarily and most stuff is being tanked, cc'd or instakilled. Biggest DPS threat is probably wisps in Baba, but I don't mind a death or three.

I'm mostly a 2H player but that's not what raid DPS is usually about, so I'm asking to see what people recommend :) I'd assume TWF or SWF wins (or maybe a Wolf build?).

I'm VIP, have access to 32-point builds and all content, as well as all Universal trees. I can probably throw a tome or three at the new character, but don't want to plan around that. Don't really need the minutiae of the build, just the general gist.

Thanks in advance!

Hey Khys!

I'm thinking here, why not an endless fusilade build using Shadar-Kai 10/6/4 rogue/fighter/artie. Maybe you'll need a +5 Dex tome for Combat Archery
Another thinking is pure ranger Tempest STR build using the maces from House J Rages pack with iconic Aasimar
And last one is a Swash/Ice bard using PDK and Cormyrean Knight Training

Cheers!

festasha
03-14-2019, 07:38 AM
Hi I'm about to iconic tr into deep gnome wizard, I currently have 3 bard and 3 warlock(PDK) and 1 wizard past lives and have used +8 tomes.
I'm looking for a not too heavily gear dependent build and I do have some bta items that maybe of use. I am not adverse to farming a few pieces of gear or canith crafting some items as this is just to quickly smash out a couple of wizard lives with no raiding required. I am happy for the build to be pure wizard as I will be grouping with a guildy who can do traps but not adverse to a rogue splash if someone has a build ready to go. As far as quest difficulties go if I can maybe reaper 1 heroics and blast through epic hard I will be happy, I hope I have added enough information and I'm not coming across as too much of a simpleton ;) .

SpartanKiller13
03-15-2019, 07:41 PM
Hi I'm about to iconic tr into deep gnome wizard, I currently have 3 bard and 3 warlock(PDK) and 1 wizard past lives and have used +8 tomes.
I'm looking for a not too heavily gear dependent build and I do have some bta items that maybe of use. I am not adverse to farming a few pieces of gear or canith crafting some items as this is just to quickly smash out a couple of wizard lives with no raiding required. I am happy for the build to be pure wizard as I will be grouping with a guildy who can do traps but not adverse to a rogue splash if someone has a build ready to go. As far as quest difficulties go if I can maybe reaper 1 heroics and blast through epic hard I will be happy, I hope I have added enough information and I'm not coming across as too much of a simpleton ;) .

Heya! I won't say I've the best Wizard build, but it's working very well for me this life (currently 28) and I have no relevant PL's and only +6 tomes :)

Deep Gnome Wizard 20

Feats: Quicken, Heighten, Maximize, Extend - I pretty much leave Quicken and Maximize always on, with Heighten for SLAs. Extend mostly for Death Aura, Displacement, & Haste (I use Haste for +movespeed so I don't need a Speed item)
Spell Penetration, Greater Spell Penetration - hardest part for me.
Spell Focus & Greater Spell Focus:Necromancy & Illusion (4 feats, yes).
Past Life: Wizard (I took SF:Enchantment, but PL:Wi is better)

Enhancement wise, first 17 into Deep Gnome (+2 Int, Color Spray, PK, Stoneskin, +3 Illusion DCs)
Then ~21 into Archmage for PK (Illusion focus)
Finally go for PM T5+Capstone.

-----

Gear wise, here's what I used; it's all ML 15 or below, and fairly reasonable to obtain (Slaver's is hardest part, but you can drop that for Beacon of Magic set and get ML15 base instead of ML8 gear). Stuff like Pansophic is mostly for blasting things immune to your spells.

https://i.imgur.com/yfAz6wx.png

You can easily run in any undead form (Vampire looks coolest, Wraith has best defenses, Lich has best DC's). Aura will heal whatever damage you take (not frequent).

Circle of Death is amazing, as is Wail of the Banshee after 17. Try to open every fight with one or the other (CoD has a cast time even Quickened, so wait for enemies to group or hit enemies before they start moving; Wail affects the area around you so get close first). Both are hilariously efficient if you hit multiple targets. Use your two PK SLA's to mop up whatever survives, with Finger of Death for important/high save enemies (it's expensive, watch out). Flesh to Stone is also incredibly effective at "killing" stuff with Deathblock, and Hold Monster works wonders for the remaining (especially Reapers). Power Word Stun is a good backup CC for Reapers etc. Undeath to Death is your best weapon vs undead, it's like Circle but better :D Otto's Sphere of Dancing is also amazing for static defense.

I blasted through R1 heroics and do just fine in EH, even in EE/ER1 for a bit (depends on quest). Level 29 should be a nice gear boost as well, at which point I can probably do mid skulls Reaper.

I basically lead killcount every time unless there's another DC caster or it's like Dailies and someone is oneshotting at range. To the point of 110/130 kills kind of thing. Bosses are a huge pain though, as are some champions (they're why you have Maximize and stuff like Eladar's).

DPS casting wise, Disintegrate is great until 17 where you get Meteor Swarm, which is amazing. I use it, Eladar's, and Iceberg for most of my boss DPS.

------

Once you hit epics, go into Magister. Take Piercing Spellcraft, twist Piercing Spellcraft (swap to an off-ED to twist it), and twist Echoes of the Ancestor:Arcane.

Epic Feat wise, take Epic Spell Pen, everything else is up to you (I took Arcane Insight and Wellspring of Power).

festasha
03-17-2019, 10:40 AM
Heya! I won't say I've the best Wizard build, but it's working very well for me this life (currently 28) and I have no relevant PL's and only +6 tomes :)

Deep Gnome Wizard 20

Feats: Quicken, Heighten, Maximize, Extend - I pretty much leave Quicken and Maximize always on, with Heighten for SLAs. Extend mostly for Death Aura, Displacement, & Haste (I use Haste for +movespeed so I don't need a Speed item)
Spell Penetration, Greater Spell Penetration - hardest part for me.
Spell Focus & Greater Spell Focus:Necromancy & Illusion (4 feats, yes).
Past Life: Wizard (I took SF:Enchantment, but PL:Wi is better)

Enhancement wise, first 17 into Deep Gnome (+2 Int, Color Spray, PK, Stoneskin, +3 Illusion DCs)
Then ~21 into Archmage for PK (Illusion focus)
Finally go for PM T5+Capstone.

-----

Gear wise, here's what I used; it's all ML 15 or below, and fairly reasonable to obtain (Slaver's is hardest part, but you can drop that for Beacon of Magic set and get ML15 base instead of ML8 gear). Stuff like Pansophic is mostly for blasting things immune to your spells.

https://i.imgur.com/yfAz6wx.png

You can easily run in any undead form (Vampire looks coolest, Wraith has best defenses, Lich has best DC's). Aura will heal whatever damage you take (not frequent).

Circle of Death is amazing, as is Wail of the Banshee after 17. Try to open every fight with one or the other (CoD has a cast time even Quickened, so wait for enemies to group or hit enemies before they start moving; Wail affects the area around you so get close first). Both are hilariously efficient if you hit multiple targets. Use your two PK SLA's to mop up whatever survives, with Finger of Death for important/high save enemies (it's expensive, watch out). Flesh to Stone is also incredibly effective at "killing" stuff with Deathblock, and Hold Monster works wonders for the remaining (especially Reapers). Power Word Stun is a good backup CC for Reapers etc. Undeath to Death is your best weapon vs undead, it's like Circle but better :D Otto's Sphere of Dancing is also amazing for static defense.

I blasted through R1 heroics and do just fine in EH, even in EE/ER1 for a bit (depends on quest). Level 29 should be a nice gear boost as well, at which point I can probably do mid skulls Reaper.

I basically lead killcount every time unless there's another DC caster or it's like Dailies and someone is oneshotting at range. To the point of 110/130 kills kind of thing. Bosses are a huge pain though, as are some champions (they're why you have Maximize and stuff like Eladar's).

DPS casting wise, Disintegrate is great until 17 where you get Meteor Swarm, which is amazing. I use it, Eladar's, and Iceberg for most of my boss DPS.

------

Once you hit epics, go into Magister. Take Piercing Spellcraft, twist Piercing Spellcraft (swap to an off-ED to twist it), and twist Echoes of the Ancestor:Arcane.

Epic Feat wise, take Epic Spell Pen, everything else is up to you (I took Arcane Insight and Wellspring of Power).

Thanks Spartan much appreciated, I will be trying this build soon.

leesun
03-20-2019, 09:29 PM
I want to itr my bard to the upcoming iconic bard, but have grown tired of melee bards and wanted to dig into spellsinger.

I understand that bards might not be able to reach the DC range of wizards, and also that gear will be a major factor in all of this. If without pots it is too unrealistic to have 100+ DC on the mass hold monster SLA, would it instead be better to have an evocation DC focused spellsinger, and take horn of thunder instead?

Thank you for your time and consideration.

SpartanKiller13
03-21-2019, 04:03 PM
I want to itr my bard to the upcoming iconic bard, but have grown tired of melee bards and wanted to dig into spellsinger.

I understand that bards might not be able to reach the DC range of wizards, and also that gear will be a major factor in all of this. If without pots it is too unrealistic to have 100+ DC on the mass hold monster SLA, would it instead be better to have an evocation DC focused spellsinger, and take horn of thunder instead?

Thank you for your time and consideration.

August 2017 this post (https://www.ddo.com/forums/showthread.php/471816-Comprehensive-DC-breakdown-for-all-classes) has 109 as maximum standing Enchant DC for a Bard. Pots will cost you like 2 DC (Yugo + Rem = 4 stat). Although that post makes a lot of assumptions like you being nearly full completionist etc.

It also implies that Evocation DC is only +4 for a Bard compared to Enchant?

Anecdotally, I have DC's quite a bit lower than that (mid 80's) and can still have enough for a lot of stuff in a lot of places (although I'm low-Reaper lol). Like the R1 WGU I ran yesterday, with 377/488 kills in a 5-player group (and CC on quite a few more like Reapers/DWard champions, which just aren't efficient to DPS). Even worked pretty well with PK, for all that it has two saves.

-----

I guess what I'm saying is that you can probably have solid DCs; if you're a R10 endgame person you probably have gear/PL's etc to pull that off, if not you can get useful DC's a lot easier :)

leesun
03-21-2019, 04:52 PM
August 2017 this post (https://www.ddo.com/forums/showthread.php/471816-Comprehensive-DC-breakdown-for-all-classes) has 109 as maximum standing Enchant DC for a Bard. Pots will cost you like 2 DC (Yugo + Rem = 4 stat). Although that post makes a lot of assumptions like you being nearly full completionist etc.

It also implies that Evocation DC is only +4 for a Bard compared to Enchant?

Anecdotally, I have DC's quite a bit lower than that (mid 80's) and can still have enough for a lot of stuff in a lot of places (although I'm low-Reaper lol). Like the R1 WGU I ran yesterday, with 377/488 kills in a 5-player group (and CC on quite a few more like Reapers/DWard champions, which just aren't efficient to DPS). Even worked pretty well with PK, for all that it has two saves.

-----

I guess what I'm saying is that you can probably have solid DCs; if you're a R10 endgame person you probably have gear/PL's etc to pull that off, if not you can get useful DC's a lot easier :)

thank you for the chart! To be honest most of my toons have been melee, and so with how easy it is to get 100+ DC for monk and ice bard, I had just assumed that DC casters also had 100+ in general. I am by no means an r10 grinder, and the thought of mid 80s as your DC makes me feel better.

SpartanKiller13
03-22-2019, 06:04 PM
thank you for the chart! To be honest most of my toons have been melee, and so with how easy it is to get 100+ DC for monk and ice bard, I had just assumed that DC casters also had 100+ in general. I am by no means an r10 grinder, and the thought of mid 80s as your DC makes me feel better.

Again, the chart looks mostly like theorycrafting? And all the "endgame" DC casters I've heard are the 100+ but like I'm just sharing my experience :) I went through Ravenloft mostly on R1 at level 29, and had a bit of trouble with some mobs (especially with PK) but overall I was quite successful with DC casting. Also level 30 I got like +7 to DC's (finished BoM set, Embolden, Mantle of Escher for Profane WR, Scion etc) and now it's quite a bit better.

But like for R1 WGU, I had to use Finger/Wail for some mob types; however I could use PK/Circle for 80% of everything else with 90% success, which I'd say is pretty great for my mediocre gearing :)

I'm a melee main as well, which is why I set up a lot of gearing prior to this life. Works pretty well though, which I'm happy about. Good luck :) Maybe a caster main will contribute, that'd probably help more than me.

Disco_Violante
03-25-2019, 04:21 PM
Was playing around trying to make a bladelock (ala 5e) and ended up here...

Thinking of getting the Sacred Defender stance HPs w/ Warlock Shining Through and Stanch. Basically longsword and board, aura-blasting, smiting, tank.

Level order is just for a quick experiment, would surely move it around.

Thoughts? Suggestions? Improvements? or just gimped? Better builds for a bladelock? Thanks!

Bladelock
12/8 Paladin/Warlock
Lawful Good Human


Level Order

1. Paladin. . . . .6. Paladin. . . . 11. Paladin. . . . 16. Warlock
2. Paladin. . . . .7. Paladin. . . . 12. Paladin. . . . 17. Warlock
3. Paladin. . . . .8. Paladin. . . . 13. Warlock . . . .18. Warlock
4. Paladin. . . . .9. Paladin. . . . 14. Warlock . . . .19. Warlock
5. Paladin. . . . 10. Paladin. . . . 15. Warlock . . . .20. Warlock


Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ----. . .--------
Strength. . . . 16. . . .+8. . . .4: CON
Dexterity . . . .8. . . .+8. . . .8: CON
Constitution. . 16. . . .+8. . . 12: CON
Intelligence. . 12. . . .+8. . . 16: CON
Wisdom. . . . . 10. . . .+8. . . 20: CON
Charisma. . . . 16. . . .+8. . . 24: CON
. . . . . . . . . . . . . . . . .28: CON

Skills
. . . . . P. P. P. P. P. P. P. P. P. P. P. P. W .W. W .W. W .W. W .W
. . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 1. 1. 1. 1. 1. 1. 2. 1. 1. 2. 1. 2. 1 .1. 1 .1. 1 .1. 1 .1. 23
Intim . . 1. 1. 1. 1. 1. 1. 1. 1. 2. 1. 1. 3. 1 .1. 1 .1. 1 .1. 1 .1. 23
Spellcr . 1. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .2. 2 .2. 2 .2. 2 .2. 2 .22
UMD . . . 1. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .1. 1 .2. 2 .2. 2 .2. 2 .20
Heal. . . 2. 1. 1. 1. 1. 1. 1. 2. 1. 1. 2. 1. ½ .½. ½ .½. ½ .½. ½ .½. 19
Balance . 2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Jump. . . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Tumble. . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
. . . . .------------------------------------------------------------
. . . . .16. 5. 5. 5. 5. 5. 6. 6. 6. 6. 6. 6. 6 .6. 7 .7. 7 .7. 7 .7


Feats

.1. . . . : Power Attack
.1 Human. : Single Weapon Fighting
.3. . . . : Weapon Focus: Slashing
.6. . . . : Child of: Sovereign Host
.9. . . . : Empower Spell
12. . . . : Maximize Spell
15. . . . : Improved Critical: Slashing
18. . . . : Beloved of: Sovereign Host
21 Epic . : Overwhelming Critical
24 Epic . : Power Critical
26 Destiny: Epic Arcane Eldritch Blast
27 Epic . : Epic Damage Reduction
28 Destiny: Epic Spell Power: Sonic
29 Destiny: Arcane Warrior
30 Epic . : Wellspring of Power
30 Legend : Scion of: Feywild

13 Warlock: Pact: Fey

.1 Deity. : Follower of: Sovereign Host
.6 Deity. : Unyielding Sovereignty


Enhancements (80+2 AP)

Enlightened Spirit (35 AP) Eldritch Aura, Aura of Courage, Shape Vestments Resilience of Body III, Spiritual Defense III
Spiritual Bastion III, Power of Enlightenment III
Eldritch Burst III, Spiritual Ward III, Power of Enlightenment III, Constitution
Spiritual Retribution III, Brilliance
Spirit Blast III, Shining Through
Sacred Defender (25 AP) Holy Bastion, Sacred Defense, Divine Righteousness Extra Lay On Hands III, Durable Defense III
Bulwark Aura III, Resilient Defense III
Resistance Aura II, Tenacious Defense III
Reinforced Armor I, Swift Defense, Hardy Defense III
Tainted Scholar (14 AP) Tainted Spellcasting, Tainted Lore, Stanch Feigned Health III, Strong Pact
Utterdark Blast, Strong Pact
Strong Pact
Knight of the Chalice (6 AP) Slayer of Evil, Courage of Heaven Extra Turning II, Extra Smite II
Human (2 AP) Damage Boost Skill Focus: Focused I

C-Dog
03-25-2019, 05:04 PM
Thoughts? Suggestions? Improvements?
All 3 - I think this is not a build review/help thread, and so I suggest you start your own thread - you'll get an improved response there. :cool:

Of course, that's up to the OP - it's pretty much his thread.

I will add this - DDO is NOT any edition of DnD that you've ever played, so a Bladelock may or may not be something that works in DDO.

Also, it'd help if you spelled out what you think a "bladelock" should be, what you're aiming to achieve w/ the build. In that other thread that you're going to start. ;)

unbongwah
03-25-2019, 09:12 PM
Thinking of getting the Sacred Defender stance HPs w/ Warlock Shining Through and Stanch. Basically longsword and board, aura-blasting, smiting, tank.
It's an old thread but: https://www.ddo.com/forums/showthread.php/462713-Kodraith-s-Anti-Paladiin-Build

The tl;dr summary: great survivability, not so great DPS - and that was almost four years ago when there was a lot less power creep than today.

It works, but that doesn't mean it works well. But maybe you could do a PDK war 6 / pal 14 SWF with longswords + Knight's Training today?

SpartanKiller13
03-26-2019, 11:23 AM
Was playing around trying to make a bladelock (ala 5e) and ended up here...

Thinking of getting the Sacred Defender stance HPs w/ Warlock Shining Through and Stanch. Basically longsword and board, aura-blasting, smiting, tank.

Level order is just for a quick experiment, would surely move it around.

Thoughts? Suggestions? Improvements? or just gimped? Better builds for a bladelock? Thanks!

ES active blasts have Arcane Spell Failure. Don't use them :P with S&B and Heavy Armor you'll probably have 60% or more ASF. Passive is fine, but doesn't do much damage (few Warlock levels/enhancements and low spellpower).

With Paladin, level 14/15 are huge DPS boosts because of Holy Sword (and Zeal). You really miss out without Holy Sword, so I'd recommend at least 14/6.

I had a 15/5 Paladin/Warlock off-tank life that was very successful 1-30 just after Reaper came out. I built for 2HF, but you do you :) I could survive quite well up through R5, even in Legendary Ravenloft, so I'd call it a win (only really struggled w/Dragons on R5, but still won!). Reasonable DPS, but I won't call it amazing. But also could tank reasonably well with ~800% hate & Intimidate (I'd "tank" LH Baba etc). Brilliance is the real winner, though Shining Through & Displacement are pretty great as well; but make sure you bring Extend (for Displacement). For the record I ran in LD even when "tanking" and always twisted Consecration + Sacred Ground.

I ran the numbers afterwards, if you're interested in 2HF & Iconics 14/5/1 PDK Paladin/Warlock/Fighter is significantly better DPS, thanks to Silvanus Mauls; losing Zeal's 10% Doublestrike doesn't matter as much when you're cleaving a lot (Cleave, GCleave, and 2 from LD) and doesn't apply to Glancing Blows anyway. Also you can grab Kensei's Haste Boost which is pretty great, and you skip out the awkward early levels.

-----

Level order wise, for a heroic build I'd recommend Paladin 4 first (so you can CLW). Then I'd probably do Warlock 4 for Blur and more SP. Afterwards, make sure you have Warlock 5 by level 12 and the rest doesn't matter much. For an Iconic build it's almost entirely irrelevant, but I'd try to spread levels around to maximize Skill Point efficiency (like Warlock has Jump and UMD as class skills). Still want Warlock 5 by level 15 though.

Disco_Violante
03-26-2019, 11:39 AM
Thanks for all the advice! I'll def rework this before I try to run it.
I think I was trying for the extra d6 EB damage when looking at Wlk8, but seems like it's prob not worth it, especially bc I forgot about Holy Sword. The character builder I used doesn't have Knight's Training in it, but it was something I was thinking (prob a swap in for the weapon focus)


ES active blasts have Arcane Spell Failure. Don't use them :P with S&B and Heavy Armor you'll probably have 60% or more ASF.

In my recent Pally life I ran Coat of the Traveler until 26 I think when I put on some shadow dragonscale (I'm a lazy gear-er) and for a shield I'd prob rock Fanion or Skyvault if I can work in Tower prof. I was thinking the blasts would make up for not getting the pally cleaves.

Edit: I also realized I have SWF in there, which I think doesn't work with shields, so I'd have to swap that for something.

SpartanKiller13
03-26-2019, 03:32 PM
Thanks for all the advice! I'll def rework this before I try to run it.
I think I was trying for the extra d6 EB damage when looking at Wlk8, but seems like it's prob not worth it, especially bc I forgot about Holy Sword. The character builder I used doesn't have Knight's Training in it, but it was something I was thinking (prob a swap in for the weapon focus)

In my recent Pally life I ran Coat of the Traveler until 26 I think when I put on some shadow dragonscale (I'm a lazy gear-er) and for a shield I'd prob rock Fanion or Skyvault if I can work in Tower prof. I was thinking the blasts would make up for not getting the pally cleaves.

Edit: I also realized I have SWF in there, which I think doesn't work with shields, so I'd have to swap that for something.

As long as you're aware :)

I did entirely too much math with way too many assumptions, but my guess is that with Maximize & Empower the ES blasts come out ahead for heroics (FYI don't take Quicken, it does nothing) as long as you have a little geared spellpower. Once you hit 20 I'm pretty sure they fall behind, and the higher you get the weaker they get. You just won't have a huge base, and itemizing for other stuff doesn't help.

BeccaBop
03-28-2019, 11:27 AM
Hey! Your service is valued by this community, for sure. :)

I've been talking with folks in my chat channels, and nobody can think of a single "top tier" WarForged (or BladeForged) build, since Reaper came out.

I don't care about class combos or party role or anything else, I just wanted to know if there was any build at all that was Top Tier but still used WarForged (or BladeForged) as its race. If I got a preference, though, I'd want to have top tier damage output.

SpartanKiller13
03-28-2019, 06:05 PM
Hey! Your service is valued by this community, for sure. :)

I've been talking with folks in my chat channels, and nobody can think of a single "top tier" WarForged (or BladeForged) build, since Reaper came out.

I don't care about class combos or party role or anything else, I just wanted to know if there was any build at all that was Top Tier but still used WarForged (or BladeForged) as its race. If I got a preference, though, I'd want to have top tier damage output.

What resources (tomes/packs/PL's etc) do you have available?

You could probs do a Wizard build just fine, but that's DC casting not DPS. Also PM doesn't care about WF penalties.

DPS you have to take advantage of the T3 +15 MP or +25 SP, but you only win for heroics vs like HOrc? Hmm. I need to think more, hopefully someone else has ideas XD

Edit: Things I can think of: Druid Wolf build, where you just get the 15 MP and ignore the Warforged penalties (does Healer's Friend work in Wolf form?). I'd guess you have better damage for heroics, and probably comparable in epics.

Otherwise, if you're just looking for heroics you're probably best off with Sorcerer. Just grab the 25 Spellpower, and blast away. Cha penalty hurts a little, but not enough to matter w/modern powercreep.

My final thought is EK melee, you can use T3 and T4 for both MP & SP benefits.

YoureDown
03-30-2019, 07:24 AM
Heya!

So now with teiflings, scoundrels and inquisitive being released, I wondered what you would do with them. So,

What would be your optimal Scoundrel pure bard build, assuming completionist with +8 tomes to everything?
What would be the optimal inquisitive build?

BeccaBop
03-30-2019, 11:26 PM
What resources (tomes/packs/PL's etc) do you have available?

Everything. Every max tome, every pack, all the PLs. (Well...I'm going to get the Tiefling and such quite soon. Quadpletionist here.)

I just am a little sad that it really seems like there isn't any top-tier anything that a WF can do in 'real end game' content. I'd be doing R10 epics.

Thanks for your help!

Ulfo
03-31-2019, 09:41 AM
I just am a little sad that it really seems like there isn't any top-tier anything that a WF can do in 'real end game' content. I'd be doing R10 epics.

Just check this (https://www.ddo.com/forums/showthread.php/460700-Pure-Casting-Warlock-DC-Eld-Blast-Build). Here present nice BF variant. 8)

sendiedis
04-05-2019, 05:12 AM
Hey guys,

So is there a link tot build that is up to date, working, easy to understand for new players that:
is a melee spell caster? I would like to run with a sword (or 2) attack and cast dmg spell on everyone (EVIIIIIL) . A have subscripttion, so nott enterily free 2 play.

In perfectt world i would like i to be like 60-70% damage - 30-40% survivability type of char.

Please, help me enjoy this game. If i havent added any info tthat is needed, please let me know :)

unbongwah
04-05-2019, 10:44 AM
See my Bladesingers thread. Also Strimtom's Eldritch Knight thread.

klamikor
04-05-2019, 12:30 PM
i am having troubles figuring out how to make threads as I wanted to ask when will pet companion ownership certificates be back in the ddo store to buy I wanted to get a gargoyle with my points and they are gone.... sorry that I am asking this in the wrong thread

sendiedis
04-05-2019, 12:44 PM
See my Bladesingers thread. Also Strimtom's Eldritch Knight thread.


I cant find your bladesinger thread... only axesiger... could you give me link to your bladesinger??

unbongwah
04-05-2019, 06:17 PM
I cant find your bladesinger thread... only axesiger... could you give me link to your bladesinger??
Sorry, forgot it wasn't in my sig: https://www.ddo.com/forums/showthread.php/477252-March-of-the-Bladesingers!

For future reference: you can click on someone's username -> "View Profile" -> "Find latest started threads" to view their threads.

Octarino
04-08-2019, 05:57 PM
Has anyone recently done a viable pure druid build focusing entirely on tanking (probably in bear form)?

I realise other tank builds are superior, just wondering what could be done with pure druid.

SpartanKiller13
04-10-2019, 09:30 AM
Has anyone recently done a viable pure druid build focusing entirely on tanking (probably in bear form)?

I realise other tank builds are superior, just wondering what could be done with pure druid.

Once you take multiclassing out of the equation, it becomes a lot easier to figure out a build :P

You can't do Iconics (assuming no LHoW burn) so your best option is probably Dwarf? Weird.

Dwarf Druid 20

Feats:

Shield Mastery
Improved Shield Mastery
Force of Personality
Skill Focus: Intimidate
Quicken Spell
Extend Spell
Least Dragonmark of Warding


Epic Feats:

Toughness
Epic Toughness
Epic Repuation
Epic Damage Reduction


Destiny Feats:

Epic Skill Focus: Intimidate
Mass Frog (for Baba)
Deific Warding


Legendary Feat:

Scion of Celestia


Skills:

Intimidate
Heal
Balance


AP:

41 Nature's Protector (Capstone, T5)
15 Dwarf (Child of the Mountain, Radiant Forcefield)
13 Falconry (Healamp, Conditioning, Core 3)
11 Season's Herald (Autumn Winds) - looks pretty good but haven't used it.



With any Racial AP, get Stand like Stone x3

-----

Run in US, either Vigor of Battle or Stand Against the Tide (if knockdowns). Intimidate, and then either shield block (if necessary) or hit things (you're a bear). You'll have a lot of melee threat, and can just rage and hit stuff for whatever DPS/Hate you can get while waiting for Intimidate.

Rising Fury seems like a pretty easy +10 morale bonus to Con/Strength as well, keep that Extended :)

Regenerate/Mass Regenerate is where you'll spend most of your Spell Points, you can stack durations and just cast it a lot to get hilarious amounts of Heal over Time. Note that only the first cast's Spellpower matters, so buff up before starting then you can swap to whatever gear to maintain it.

Ryukendo
04-14-2019, 07:54 PM
Hi. I don't know if this thread is active, but figured give it a shot. I'm a returning player with little to nothing far as any of the more advanced options. I like Dragonborns, and well... kinda like monks, but hate the weapon choices. It's probably why I'm looking to request this odd ball build that no one else seems willing to give it a go?

I'm currently thinking red dragon ancestry might be the go to for it, but I'm on the ropes and wanted to see what some experienced builders could do with it?

Tilomere
04-14-2019, 09:09 PM
Hi. I don't know if this thread is active, but figured give it a shot. I'm a returning player with little to nothing far as any of the more advanced options. I like Dragonborns, and well... kinda like monks, but hate the weapon choices. It's probably why I'm looking to request this odd ball build that no one else seems willing to give it a go?

I'm currently thinking red dragon ancestry might be the go to for it, but I'm on the ropes and wanted to see what some experienced builders could do with it?

Here ya go. (https://www.ddo.com/forums/showthread.php/497110-Kensei-Caster?p=6134073&viewfull=1#post6134073)

Adamantine knuckles from long ago are your go-to heroic weapon.

Ryukendo
04-15-2019, 05:13 AM
Here ya go. (https://www.ddo.com/forums/showthread.php/497110-Kensei-Caster?p=6134073&viewfull=1#post6134073)

Adamantine knuckles from long ago are your go-to heroic weapon.

Hm. Looks good, but not feeling it here. Any other two handed weapon builds?

Tilomere
04-15-2019, 12:21 PM
Hm. Looks good, but not feeling it here. Any other two handed weapon builds?

Same build, swap twf to thf, and use a quarterstaff, or really any weapon you want once you have T5 kensai with IC:X to match.

Ryukendo
04-15-2019, 01:22 PM
Same build, swap twf to thf, and use a quarterstaff, or really any weapon you want once you have T5 kensai with IC:X to match.

Eh, I noticed a big problem here. It requires Favored Soul. I do not have that class unlocked here. What do you suggest to use in place of that?

Tilomere
04-15-2019, 05:53 PM
You could just use cleric, and triple stat the build with str/wisdom/cha. Levels in wisdom for DCs.

Ryukendo
04-15-2019, 06:27 PM
You could just use cleric, and triple stat the build with str/wisdom/cha. Levels in wisdom for DCs.

Ok. Now, here's one problem as well I'm noticing. If I don't want a monk or cleric weapon, as I stated before, there's no real deity feats to align with this at all.

That's my one problem I've noticed from checking this out. Cleric, Favored Soul, etc. is fun. However, I think I'm looking for something with great sword or great axe in the long run here. It leaves those two out if I want to use feats for them.

jfgddo
04-16-2019, 10:57 AM
I have been searching for a 12 monk/ 6 ranger/ 2 rogue build and seem to be coming up short. I would like elf, twf (for handwraps and possible longswords ), trap skills, self sufficient/heals, archer and melee dps,. PL-barb, cleric, druid, fighter, ranger, wizard. I have +7 supreme tome and also have skill tomes( I believe they are all maxed out).

I don't know if it will matter but a 13 monk/ 6 ranger/ 1 rogue build or a 12 monk/ 7 ranger/ 1 rogue build would also work if it is possible. I think 1 rog level works good but I'm not totally sure about that. I never have played a monk before so that's why I asked for this type of build. Looked like it was fun back in the day but with updates , I was told its not as viable now. I just wanted to say TY in advance for the help on this. If you need more information I will try to get it to you ASAP!

Nezeru
04-16-2019, 12:04 PM
I aim make a ftp character focused on crossbow rapidfire, and hope for your assistance with the build
Thank you !

Discpsycho
04-16-2019, 05:11 PM
I aim make a ftp character focused on crossbow rapidfire, and hope for your assistance with the build
Thank you !

Your options for a solid, completely f2p crossbow user are fairly limited. The new Inquisitive universal enhancement tree isn't free (or unlockable yet), so that means you'll need to be a rogue and use Great Crossbows. 6 Rogue levels are absolutely necessary for Int to damage and T5 mechanic. From there, you've got a few options, depending on what you're looking to do

For maximum damage, put 18-20 levels in Rogue and build Int galore. This gives you +2 critical multiplier with great crossbows, a ton of sneak attack dice, and some shiny special abilities. If you don't like carting around a hireling, go Halfling and get a Dragonmark of Healing, or bump up your UMD for scrolls between fights. The last two levels are semi-flexible: 2 Rogue gets you a decent capstone and more damage, 1 Fighter / 1 Barbarian gets you a feat and better runspeed. I'm sure there are a few other good pairings, but those two spring to mind

Race: Halfling if you want the healing dragonmark (take at 9, hold off on Precise Shot until 15, drop Precision), Human if you want a bonus feat (Insightful Reflexes is solid), Drow if you have it and only have a 28-point build

Feats: Point-Blank Shot (1), Rapid Shot (3), Rapid Reload (6), Precise Shot (9), Improved Crit: Ranged (12), Precision (15), Improved Precise Shot (18)

Rogue Special Abilities: Improved Evasion (10), Slippery Mind (13), Opportunist (16), Crippling Strike or Defensive Roll at 19 if you go pure Rogue

SpartanKiller13
04-18-2019, 12:48 PM
Hi. I don't know if this thread is active, but figured give it a shot. I'm a returning player with little to nothing far as any of the more advanced options. I like Dragonborns, and well... kinda like monks, but hate the weapon choices. It's probably why I'm looking to request this odd ball build that no one else seems willing to give it a go?

I'm currently thinking red dragon ancestry might be the go to for it, but I'm on the ropes and wanted to see what some experienced builders could do with it?


Ok. Now, here's one problem as well I'm noticing. If I don't want a monk or cleric weapon, as I stated before, there's no real deity feats to align with this at all.

That's my one problem I've noticed from checking this out. Cleric, Favored Soul, etc. is fun. However, I think I'm looking for something with great sword or great axe in the long run here. It leaves those two out if I want to use feats for them.

Well, since you're Dragonborn you can't run Silvanus mauls, which is my first recommendation for 2H melee.

For a centered greatsword/greataxe really you need One with the Blade, available at level 12 with 5+ Fighter levels. You want Monk stuff, which from my experience with a Fighter/Monk largely boils down to healing punch or Fists of Iron.

So AP expectations:
34 Kensei (35 if Fighter 8+) - T5, make sure you take T2 Contemplation
11 Ninja Spy - Core 3
8 Shintao - Iron Skin, Elemental Curative
6 Stalwart Defender - 25 PRR/MRR
3 Henshin Mystic - Way of the Crane; can do 8 and swap a QStaff for Quick Strike's 25% Doublestrike

Leaves you with 16 AP, and 8 levels spare. 12+ in Falconry for Wis-to-stat, and FvS 1 & 4 AP gets you Divine Will so that works out nicely with a 12/6/2 Monk/Fighter/FvS (for Abundant Step, 10% runspeed, and Improved Evasion) or 12/7/1 Fighter/Monk/FvS (for Power Surge & better Tactics).

Fighter feats + Monk feats = tons of feats. I'd take PA>Cleave>GCleave, IC:Slashing, THF x3, Fighter Tactical feats, Dodge line, Stunning Blow, and then spend the rest on Weapon Focus/Spec (and more of them for MP). Might grab Empowered Healing and/or Quickened Spell if you plan on twisting Cocoon in epics.

Pretty decent survivability, 25% Incorporeality with Stalwart + Iron Skin, full Dodge, and a bit of tactics?

-----

The problem with this build is that it really takes off later on. You need Fighter 5+ by level 12, and really want FvS 1 early so you can use Divine Will as a stopgap until you can afford Falconry (otherwise it's going to suck trying to melee with 10 Strength lol). And you want to get your Monk 1-6 early on to not waste the bonus feats.

Monk 1 is the best starting (for skill points) but I'd probably recommend getting Fighter first, just to use 2H weapons. I'd probably do: Fighter 1>FvS 1>Monk 1-6>Fighter 2-6 and then fill out whatever's left. If you have a lot of saved XP stones you could skip the early level of Fighter.

I'd probably run either Qstaff or uncentered to 12, TBH. Get a 2H beater and cleave away. At 12 you'll spike a lot, and it's all downhill from there.

SpartanKiller13
04-18-2019, 01:10 PM
I have been searching for a 12 monk/ 6 ranger/ 2 rogue build and seem to be coming up short. I would like elf, twf (for handwraps and possible longswords ), trap skills, self sufficient/heals, archer and melee dps,. PL-barb, cleric, druid, fighter, ranger, wizard. I have +7 supreme tome and also have skill tomes( I believe they are all maxed out).

I don't know if it will matter but a 13 monk/ 6 ranger/ 1 rogue build or a 12 monk/ 7 ranger/ 1 rogue build would also work if it is possible. I think 1 rog level works good but I'm not totally sure about that. I never have played a monk before so that's why I asked for this type of build. Looked like it was fun back in the day but with updates , I was told its not as viable now. I just wanted to say TY in advance for the help on this. If you need more information I will try to get it to you ASAP!

I can't help directly because I'm not a Monk or a ranged player, but here's a good thread. (https://www.ddo.com/forums/showthread.php/482455-How-to-Monkcher) Here's one from the other forums, (http://www.ddovault.com/cgi-bin/yabb2/YaBB.pl?num=1548703759/0) but it's a bit of a cesspool further down so I'd stick with the top few comments.

I will recommend focusing on ranged or TWF, it's a lot easier than doing both. TWF rangers basically require 40ish AP into Tempest (and the T5) while Monkchers benefit immensely from AA or DWS T5.


I aim make a ftp character focused on crossbow rapidfire, and hope for your assistance with the build
Thank you !

The problem you're facing is that the two best crossbow abilities (Endliess Fusillade from Artificer's Battle Engineer, and No Holds Barred from Inquisitor Universal Tree) are both P2P (although you can unlock Artificer with 150 House C favor, that basically requires Secrets of the Artificers pack).

Current meta is 10/6/4 Rogue/Fighter/Arti GXBow or 18/1/1 Rogue/x/x (https://www.ddo.com/forums/showthread.php/504768-Critzilla-Finale), with both using GXBows during their boost ability but the second build swapping to Inquisitor's 2xBows for the rest of the time.

Without either, I agree with Discpsycho: "For maximum damage, put 18-20 levels in Rogue and build Int galore."

I'd probably do 18/2 Rogue/Bard, using Swashbuckler's Doubleshot boost. Otherwise there's really nothing to it. Plus side with this build is if you end up getting Sharn/Inquisitor sometime later you could respec easily to the Critzilla linked above.

Discpsycho
04-18-2019, 01:46 PM
I'd probably do 18/2 Rogue/Bard, using Swashbuckler's Doubleshot boost

This also gives you Expeditious Retreat, which is a larger runspeed boost than Barbarian offers, and Sonic Blast for breaking boxes. If you go human you could also pick up Extend for a 10 minute duration

Ryukendo
04-18-2019, 03:16 PM
Well, since you're Dragonborn you can't run Silvanus mauls, which is my first recommendation for 2H melee.

For a centered greatsword/greataxe really you need One with the Blade, available at level 12 with 5+ Fighter levels. You want Monk stuff, which from my experience with a Fighter/Monk largely boils down to healing punch or Fists of Iron.

So AP expectations:
34 Kensei (35 if Fighter 8+) - T5, make sure you take T2 Contemplation
11 Ninja Spy - Core 3
8 Shintao - Iron Skin, Elemental Curative
6 Stalwart Defender - 25 PRR/MRR
3 Henshin Mystic - Way of the Crane; can do 8 and swap a QStaff for Quick Strike's 25% Doublestrike

Leaves you with 16 AP, and 8 levels spare. 12+ in Falconry for Wis-to-stat, and FvS 1 & 4 AP gets you Divine Will so that works out nicely with a 12/6/2 Monk/Fighter/FvS (for Abundant Step, 10% runspeed, and Improved Evasion) or 12/7/1 Fighter/Monk/FvS (for Power Surge & better Tactics).

Fighter feats + Monk feats = tons of feats. I'd take PA>Cleave>GCleave, IC:Slashing, THF x3, Fighter Tactical feats, Dodge line, Stunning Blow, and then spend the rest on Weapon Focus/Spec (and more of them for MP). Might grab Empowered Healing and/or Quickened Spell if you plan on twisting Cocoon in epics.

Pretty decent survivability, 25% Incorporeality with Stalwart + Iron Skin, full Dodge, and a bit of tactics?

-----

The problem with this build is that it really takes off later on. You need Fighter 5+ by level 12, and really want FvS 1 early so you can use Divine Will as a stopgap until you can afford Falconry (otherwise it's going to suck trying to melee with 10 Strength lol). And you want to get your Monk 1-6 early on to not waste the bonus feats.

Monk 1 is the best starting (for skill points) but I'd probably recommend getting Fighter first, just to use 2H weapons. I'd probably do: Fighter 1>FvS 1>Monk 1-6>Fighter 2-6 and then fill out whatever's left. If you have a lot of saved XP stones you could skip the early level of Fighter.

I'd probably run either Qstaff or uncentered to 12, TBH. Get a 2H beater and cleave away. At 12 you'll spike a lot, and it's all downhill from there.

Cool! Someone after my own heart there. I'm still working out what I'm doing overall. I would think the Dragonborn Racial might come into play in order to help out Stalwart Defender? I'll admit the draw of doing a Monk is probably some sort of healing/martial artist bit on my end.

Thus far, I've been using a Rogue 2/Fighter 1 (still playing at it) build with the Rogue bits tossed into Racial since I didn't see anything attractive there. Gave me the Breath Weapon pretty well.

Far as two handed weapons, I'm thinking greatsword might be where I'm headed. Axe looks cool, but seems to just say "uncivilized fighter" type to me. Likewise with the maul. Greatsword I'm hoping to find some slimmer, less extravagant blades running around.

In any case, thank you. Nice to see someone's getting me on the forums. I like the ideas and will see what I can do there. I'll admit to being pretty new and not having anything but monk and dragonborn unlocked (I paid real money for both) so not going to be seeing me in favored soul for a while. So far I like the rogue aspect. Really filled out my skills I wanted and then some.

Raederle
04-18-2019, 04:00 PM
My group is trying it's first TR go around. I'll be a shintao monk, tanking, another is a GOO warlock in ES, and the third wants to be an artificer, and was willing to see if he could primary heal from that. But none of us are adept enough to whomp up a solid build from whole cloth, and there isn't much out there yet on making the Mastermaker spec work. Would anyone have a build capable of handling R2-3 during heroics and EE once we get that far? His priorities are 1) solid healer, 2) likes to do runearm/crossbow, 3) survivable.

I'll be interested to see what those who have played with the tree can advise.

Thank you!

unbongwah
04-18-2019, 05:43 PM
I aim make a ftp character focused on crossbow rapidfire, and hope for your assistance with the build

If you're F2P, then rogue Mechanic is your best option. There's a few builds to choose from:

https://www.ddo.com/forums/showthread.php/473059-Self-Healing-Halfling-Mechanic-For-New-Players
https://www.ddo.com/forums/showthread.php/461714-Clever-amp-Smart-Agent-Pure-Drow-Harper-Mechanic <- can be "downgraded" for a first life

CrazyDoc
04-19-2019, 08:29 PM
Hi all im returning player with i thin 28 or 32 point builder and looking for a special build of a Thief cleric i will box (my group) but want to have thief ability to pick locks and disarm traps and heal himself but also some type of range to get to the monsters that are out of reach. and maybe just a little cc. never was a fan of turn undead but always a hack and slash and heal my ass type of guy hope to see what you all can put together for me i eventually want to do all content and hopefully dwarf
thanx

unbongwah
04-20-2019, 02:40 PM
Hi all im returning player with i thin 28 or 32 point builder and looking for a special build of a Thief cleric i will box (my group) but want to have thief ability to pick locks and disarm traps and heal himself but also some type of range to get to the monsters that are out of reach. and maybe just a little cc. never was a fan of turn undead but always a hack and slash and heal my ass type of guy hope to see what you all can put together for me i eventually want to do all content and hopefully dwarf
Okay that's a lot to unpack but the simplest F2P option is probably a rogue-splashed caster cleric. There's no real upside to being dwarf - human or drow makes more sense for extra skill points if nothing else - but it is doable.

Dwarven Trapper Cleric
18/2 Cleric/Rogue
True Neutral Dwarf


Level Order

1. Rogue 6. Cleric 11. Cleric 16. Rogue
2. Cleric 7. Cleric 12. Cleric 17. Cleric
3. Cleric 8. Cleric 13. Cleric 18. Cleric
4. Cleric 9. Cleric 14. Cleric 19. Cleric
5. Cleric 10. Cleric 15. Cleric 20. Cleric


Stats
28pt 32pt Level Up
---- ---- --------
Strength 8 8 4: WIS
Dexterity 8 8 8: WIS
Constitution 16 18 12: WIS
Intelligence 16 16 16: WIS
Wisdom 16 16 20: WIS
Charisma 8 8 24: WIS
28: WIS

Skills
R C C C C C C C C C C C C C C R C C C C
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 1 1 1 23
Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spellcr 2 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 22
Open Lo 4 8 12
Spot 4 4
Balance 4 4
Jump 4 4
Swim 4 4
Tumble 4 4
Haggle 4 4
UMD 4 4
------------------------------------------------------------
44 5 5 5 5 5 5 5 5 5 5 5 5 5 5 11 5 5 5 5


Feats

1 : Insightful Reflexes
3 : Maximize Spell
6 : Empower Spell
9 : Empower Healing Spell
12 : Quicken Spell
15 : Heighten Spell
18 : Spell Focus: Evocation
21 Epic : Wellspring of Power
24 Epic : Burst of Glacial Wrath
26 Destiny: Epic Spell Power: Light
27 Epic : Ruin OR Epic Damage Reduction
28 Destiny: Mass Frog
29 Destiny: Arcane Pulse OR Deific Warding
30 Epic : Greater Ruin
30 Legend : Scion of: Plane of Air OR Plane of Fire

3 Cleric : Air Domain

2 Deity : Follower of: Aureon
7 Deity : Aureon's Instruction


Enhancements (80 AP)

Divine Disciple (44 AP)

Emissary: Light, Sacred Defense, Sun Bolt, Sunbeam, Sunburst

Nimbus of Light III, Spellpower: Light III, Divine Vitality III, Spell Critical: Universal
Spell Critical: Universal
Searing Light III, Spellpower: Light III, Spell Critical: Universal, Wisdom
Holy Smite III, Evocation DC, Spell Critical: Light, Wisdom
Flame Strike III, Evocation DC, Divine Empowerment



Radiant Servant (25 AP)

Healing Domain, Pacifism, Positive Energy Burst, Improved Empower Healing

Extra Turning III, Wand Mastery III, Bliss I
Improved Turning I
Intense Healing II, Unyielding Sovereignty, Wisdom
Endless Turning I, Wisdom



Warpriest (11 AP)

Smite Foe: Melee, Resilience of Battle, Sanctuary

Righteous Weapons, Sacred Touch III
Wall of Steel III



Leveling Guide

(Bank 4 AP)
DD0 Emissary: Light; DD1 Nimbus of Light I, II, III; DD1 Spell Critical: Universal; DD1 Spellpower: Light I, II
DD2 Spell Critical: Universal; DD1 Spellpower: Light III; DD1 Divine Vitality I
DD0 Sacred Defense; DD3 Searing Light I, II, III
DD1 Divine Vitality II, III; DD3 Spell Critical: Universal
DD4 Holy Smite I, II, III; Rad0 Healing Domain
DD0 Sun Bolt; Rad1 Extra Turning I, II, III
Rad1 Bliss I; Rad0 Pacifism; Rad1 Wand Mastery I
Rad1 Wand Mastery II, III; Rad0 Positive Energy Burst
Rad3 Unyielding Sovereignty; DD3 Spellpower: Light I, II, III
DD4 Spell Critical: Light; DD4 Evocation DC
DD5 Divine Empowerment; DD5 Flame Strike I, II
DD5 Flame Strike III; DD0 Sunbeam; War0 Smite Foe: Melee
War1 Righteous Weapons; War1 Sacred Touch I, II; War0 Resilience of Battle
War2 Wall of Steel I, II, III; War1 Sacred Touch III
War0 Sanctuary; Rad2 Improved Turning I; Rad3 Wisdom
Rad3 Intense Healing I, II
Rad4 Endless Turning I; DD5 Evocation DC
Rad0 Improved Empower Healing; DD3 Wisdom; (Bank 1 AP)
DD0 Sunburst; DD4 Wisdom; Rad4 Wisdom


Truth be told, early levels are gonna suck: no melee DPS and only two single-target SLAs (Nimbus + Searing) until level 6. [Also I'm not sure 12 ranks of Open Lock is good enough anymore.] But things gradually improve after that. I went Air Domain for the lightning SLAs and bonuses to Evocation DCs. But any of the caster-centric Domains (https://ddowiki.com/page/Domain) would work.

If you aren't wedded to cleric, a rogue / bard would also work: bards get a lot more skill points so trap skills are easier to maintain; and you could go either the melee / Swashbuckler route or the caster / Spellsinger route.

SpartanKiller13
04-22-2019, 03:00 PM
This also gives you Expeditious Retreat, which is a larger runspeed boost than Barbarian offers, and Sonic Blast for breaking boxes. If you go human you could also pick up Extend for a 10 minute duration

Barbarian runspeed bonus is untyped, and stacks with everything (including Expeditious Retreat or other enhancement bonuses like Haste, which don't stack with each other).

You might be interested in Anger's Steps (https://ddowiki.com/page/Item:Anger%27s_Step) which are an Expeditious Retreat clicky you can farm easily in Korthos wildy (Sacrifices). I usually have a few pair on my low level characters :)


Cool! Someone after my own heart there. I'm still working out what I'm doing overall. I would think the Dragonborn Racial might come into play in order to help out Stalwart Defender? I'll admit the draw of doing a Monk is probably some sort of healing/martial artist bit on my end.

Thus far, I've been using a Rogue 2/Fighter 1 (still playing at it) build with the Rogue bits tossed into Racial since I didn't see anything attractive there. Gave me the Breath Weapon pretty well.

Far as two handed weapons, I'm thinking greatsword might be where I'm headed. Axe looks cool, but seems to just say "uncivilized fighter" type to me. Likewise with the maul. Greatsword I'm hoping to find some slimmer, less extravagant blades running around.

In any case, thank you. Nice to see someone's getting me on the forums. I like the ideas and will see what I can do there. I'll admit to being pretty new and not having anything but monk and dragonborn unlocked (I paid real money for both) so not going to be seeing me in favored soul for a while. So far I like the rogue aspect. Really filled out my skills I wanted and then some.

Stalwart Defender (from Fighter) is a cheap easy 25 PRR/MRR, which is hard to compete with. You can get up to +6 PRR (and +6 Natural Armor) from Dragonborn, but it's not in the same league. Especially without a bunch of PL's/twink gear for PRR/MRR, the first points you get go a long ways (0 PRR vs 25 PRR is 20% off incoming damage). Monks are pretty cool, but I've only done one life as a Monk with a maul :P If you just want healing from hitting things, Cleric 4's Warpriest tree has Ameliorating Strike which is a pretty decent heal every 12 seconds.

Rogue doesn't have a lot of greatsword stuff, it's not exactly a stealthy weapon :rolleyes: if you enjoy the breath weapon, consider trying out a Dragonborn spellcaster (Sorcerer IMO). Having relevant spellpower and metamagic feats like Maximize Spell (right click on the hotbar icon and apply them for free to your breath weapon) will take it from a DPS booster to a potent weapon by itself.

There's always greatclubs ;) but you might also consider Falchions, they can be pretty cool as well. But yeah, especially some of the named swords look really cool. And some (https://ddowiki.com/page/Item:Insanity) are like a surfboard on a handle.

So ditch the Favored Soul part! That's just to optimize into a more viable build XD just go with what you have, and have a blast :) I'd do 12/8 Monk/Fighter, that way you get Abundant Step (which is really cool), Improved Evasion, and can still get the core Kensei line T4/T5 for more DPS.

Wanker
04-23-2019, 09:30 PM
I don't think I've seen it, but I'm looking for a build for a really strong single weapon fighter (no shield). Imagine a D&D version of the old swordmasters. Would love thoughts. I'm thinking something like Bard 4 / Fighter 16? Or maybe Bard 4 / Fighter 12 / Monk 4 for better defense with no armor?

Thank you for any thoughts!

Ryukendo
04-23-2019, 11:46 PM
I don't think I've seen it, but I'm looking for a build for a really strong single weapon fighter (no shield). Imagine a D&D version of the old swordmasters. Would love thoughts. I'm thinking something like Bard 4 / Fighter 16? Or maybe Bard 4 / Fighter 12 / Monk 4 for better defense with no armor?

Thank you for any thoughts!

You might be looking into something like what I'm doing at the moment. I do not have a complete build, but my current plan is Rogue 2 / Fighter 10 / Monk 6 with adjustments between Fighter and Monk. I'm aiming at Kensai which does have adjustments for unarmored or light armored dodging in it.

Another option might be going all Monk. I heard they have a feat for longswords now.

Discpsycho
04-23-2019, 11:51 PM
I don't think I've seen it, but I'm looking for a build for a really strong single weapon fighter (no shield)

There's a reason you haven't seen it: offhand items are useful. Full disclosure, most of these ideas aren't going to be perfectly optimal

Without a shield, there are three offhand options: orb, runearm, and nothing. Orbs are best for hybrids, like the new EK tree - a pure EK Wizard with Harper and Pale Master has great self-heals and reasonably good CC. Runearms are best with pure (or mostly-pure; Bard and Fighter splashes are solid) artificers, which will play fairly similarly to an eldritch knight.

For a true open-hand build, you need to go either Bard or Monk - not both, because Bards require Chaotic and Monks require Lawful.
- For a SWF Monk, either Ninja Spy or Henshin is viable: NS for extra doublestrike, Henshin for Void Strike. If you don't want to take 5+ Fighter levels for T5 Kensai, take Whirling Steel Strike and Knight's Training and run around with a longsword.
- Bards are really better off with a buckler, partly because it opens up the option for a fighter splash, but it can be done. If you're forgoing a buckler, you should think about whether you want to take a Bard tree's T5 or something else (eg Barbarian), as that'll shoehorn the build in one direction or another. Regardless, you'll be wearing light armor

Let me know which of these sound like fun and I can flesh out something more detailed!

Wanker
04-24-2019, 10:29 AM
There's a reason you haven't seen it: offhand items are useful. Full disclosure, most of these ideas aren't going to be perfectly optimal

Without a shield, there are three offhand options: orb, runearm, and nothing. Orbs are best for hybrids, like the new EK tree - a pure EK Wizard with Harper and Pale Master has great self-heals and reasonably good CC. Runearms are best with pure (or mostly-pure; Bard and Fighter splashes are solid) artificers, which will play fairly similarly to an eldritch knight.

For a true open-hand build, you need to go either Bard or Monk - not both, because Bards require Chaotic and Monks require Lawful.
- For a SWF Monk, either Ninja Spy or Henshin is viable: NS for extra doublestrike, Henshin for Void Strike. If you don't want to take 5+ Fighter levels for T5 Kensai, take Whirling Steel Strike and Knight's Training and run around with a longsword.
- Bards are really better off with a buckler, partly because it opens up the option for a fighter splash, but it can be done. If you're forgoing a buckler, you should think about whether you want to take a Bard tree's T5 or something else (eg Barbarian), as that'll shoehorn the build in one direction or another. Regardless, you'll be wearing light armor

Let me know which of these sound like fun and I can flesh out something more detailed!

Thank you for the quick thoughts! I forgot about the alignment restrictions on Monk/Bard. Ideally, I was thinking of this with a longsword-type sword. I know SW is light weapons like a rapier. Monk does have some options, but I don't know that it gets you that much over Fighter Kensai (I was planning on tier 5 kensai).

Thanks again for any help!

Discpsycho
04-24-2019, 12:49 PM
Thank you for the quick thoughts! I forgot about the alignment restrictions on Monk/Bard. Ideally, I was thinking of this with a longsword-type sword. I know SW is light weapons like a rapier. Monk does have some options, but I don't know that it gets you that much over Fighter Kensai (I was planning on tier 5 kensai).

Thanks again for any help!

If you're up for taking T5 Kensai, Ryukendo's build is going to be one of the better splits. 12 Fighter, 6 Monk; last two can be Rogue (trapping), Cleric / FvS (Divine Might/Will), depending on how badly you want trapping and which stat you plan on maxing. If you have Falconry, go Rogue as you can pick up Deadly Instinct

35 points Kensai (all T5), 6 Stalwart (Stance, extra PRR), 14 Henshin (Core #3 and Lighting the Candle; can swap to elsewhere if you'd like), 11 Ninja Spy (Core #3), 14 Shintao (Jade/Dismissing Strike), any racial points you happen to have. If you have Falconry, take all points out of NS and Henshin for Deadly Instinct. If you pick up Cleric or FvS for one of the trance abilities, drop points from Henshin

Your stat split depends on Falconry and Cleric/FvS. If you splash FvS or take Deadly Instinct, you may as well make Wis your main stat, with Dex and Con as secondaries. If not, Str will give you the most damage but your DCs will suffer - you may want to take Divine Might to boost Str, in which case you'll need to pump up your Cha. Ninja Spy cores give you Dex to hit and damage, but this won't do as much damage as either Wis or Str

Undeadisturbed
04-28-2019, 12:14 AM
Looking for a build with Bladeforged as the race and Warlock as main class. No past lives. 32 point build. for reference, the main character I play is a "maverick hunter" artificer and I love playing it! Still learning what works well with what but there is a lot to learn about in this game. Please help!

I want to be an aoe king. I dislike standing back. Doesn't have to be endgame perfect, just something to play with friends.

Lokeal_The_Flame
04-28-2019, 04:33 PM
Priority: Taking as little damage from fire as possible

Purpose Of Build: Killing forge-wraiths (Undead with fire damage)

Expectancy: Useful In upcoming Too Hot To Handle Raid

DaviMOC
04-30-2019, 05:57 AM
A drow bard that uses shuriken as main weapon. Can splash but the main levels must be bard.

Edit/Added: It seems synergic ( race/class) for shuriken but havent see any. Actually since they patched all those AA bugs I've never seen any shuriken build (monks or bards). Is it that bad nowdays?

SpartanKiller13
05-02-2019, 02:11 PM
Looking for a build with Bladeforged as the race and Warlock as main class. No past lives. 32 point build. for reference, the main character I play is a "maverick hunter" artificer and I love playing it! Still learning what works well with what but there is a lot to learn about in this game. Please help!

I want to be an aoe king. I dislike standing back. Doesn't have to be endgame perfect, just something to play with friends.

Well, Bladeforged = Paladin 1+ without a LHoW +1 or greater, so I'm going to roll with that. ES Core 5 is pretty good though, so 18/2 is probably the easiest split (for Divine Grace). Paladin 3 gets better defenses, so 17/3 would also work pretty well.

AoE king + liking short-ranged on a Warlock = Enlightened Spirit.

Feats: Maximize, Empower (for Eldritch Cleaves), Extend (for Displacement etc), and then Spell Focus/ISF for probably Conjuration (for Evard's). Can take Quicken, but it doesn't affect your cleaves so that's up to you. Mithril Body probably.

Stats: Cha > Con > else. I'd recommend 10 Str for carrying capacity, and Int gives skill points, but you basically don't care about other stats.

AP split:

~38 Enlightened Spirit (T5, C5, Brilliance, PRR/MRR, Medium Armor prof)
~16 Bladeforged (Reconstruct III, Power of the Forge, Healamp or Repairamp)
~11 Tainted Scholar (Utterdark Blast, Feigned Health III, Stanch, Chain Blast)

With ~15 AP leftover, you can either grab Cone shape or if you're 17/3 grab Sacred Defender's stance for 25 PRR/MRR.

I usually run my ES Warlocks w/Chain shape (and blast close-up people) but Cone shape is more damage and doesn't have a hit cap if you are ok with being limited to short-range. You want TS first though, Utterdark blast makes itemization a breeze (Light + Sonic).

Basically you can zoom around with Misty Escape, throw Evard's, and wade in blasting everything. You'll have hilarious survivability for a "mage" thanks to Shining Through, Feigned Health, Brilliance (just flip aura on for the proc then back to Cone/Chain), with Stanch & Reconstruct if you ever get threatened.

ES will never be an endgame DPS machine, but you should be able to survive and deal damage in pretty difficult content. If you party a lot, pick up Intimidate so you can keep enemies running into your blast range :D easy to keep useful numbers on a Cha-max build, and you can function as a backup tank for a lot of stuff.


Priority: Taking as little damage from fire as possible

Purpose Of Build: Killing forge-wraiths (Undead with fire damage)

Expectancy: Useful In upcoming Too Hot To Handle Raid

Dragonborn Warlock 20, using Undeath to Death + Hurl? If they're spread out groups this seems pretty great. Brilliance toggle to mitigate DoT's as well.

Dragonborn Cleric 20, Death Domain:

With 52+ Charisma, you always get +4 from your turn roll. Also you'll want lots of Turns.

Turn Undead:

20 Cleric
19 Hallowed (overwrites Endless Faith bonus)
6 Cleric PL x3
4 Turn roll (21 Cha bonus + 1d20 = 22+ results = 4 bonus)
4 Embraced by Light: Turn Undead filigree
4 Seek Eternal Rest (Cleric 2)
3 Improved Turning (RS)
2 Insightful Faith item
2 Death Domain
1 Improved Turning (feat)


65 HD standing, which is probably enough for oneshots on LE-LR1 or so? Based on 35-40 CR's for LN/LH raids per Wiki. You can probably even get two per shot on LN. You'll have 30+ turns, recharging every 84 seconds, so in 10 minutes you get like 36 free kills.

Also you'll still be a full Cleric, and with Wis-max you can probably Frog/Implode them as well. Aureon seems like the best religion. Can use other Domains (Trickery domain means you only need 42 standing Cha & get Mass Hold SLA, Fire domain gives tons of fire resist on turns, Animal domain gives +300 HP and a dash, as well as +Con on turns).


A drow bard that uses shuriken as main weapon. Can splash but the main levels must be bard.

Edit/Added: It seems synergic ( race/class) for shuriken but havent see any. Actually since they patched all those AA bugs I've never seen any shuriken build (monks or bards). Is it that bad nowdays?

The main reason you never see Shuriken bards is because they're missing a huge part of what makes Shuriken good: Monk. Alignment restrictions block Bard/Monks, and Ninja Spy Core 2 gives a stacking % chance equal to your Dex to throw an additional Shuriken per attack. With 90 Dex that's an extra 0.4 shuriken per attack, which adds up fast. Shuriken Expertise gets you the same bonus, but NS C2 doubles it so a Monk with 1.8 attacks/throw is 30% ahead of any non-Monk at 1.4. Finally, 10k Stars is nuts, adding a bunch of ranged power and 60-100% Doubleshot with at least 50% uptime. Just factoring the expertise + Doublestrike (and assuming 50% uptime) a Monk is throwing 70-90% more Shuriken than a non-Monk. Swashbuckling can't compete.

There are still shuriken builds out there, but most rely heavily on Spite (https://ddowiki.com/page/Item:Spite,_the_Fractured_Shards) so they're basically all parked at cap. Also Monks had a huge powerspike for handwraps builds, so many Monk players changed over to melee for a bit; even post-nerfs it's still strong. I expect to see some swapping back in the upcoming months, but Sharn is coming out so I doubt people will rush as much (no raid shuriken listed yet).

Ulfo
05-02-2019, 07:22 PM
The main reason you never see Shuriken bards is because they're missing a huge part of what makes Shuriken good: Monk. Alignment restrictions block Bard/Monks, and Ninja Spy Core 2 gives a stacking % chance equal to your Dex to throw an additional Shuriken per attack. With 90 Dex that's an extra 0.4 shuriken per attack, which adds up fast. Shuriken Expertise gets you the same bonus, but NS C2 doubles it so a Monk with 1.8 attacks/throw is 30% ahead of any non-Monk at 1.4. Finally, 10k Stars is nuts, adding a bunch of ranged power and 60-100% Doubleshot with at least 50% uptime. Just factoring the expertise + Doublestrike (and assuming 50% uptime) a Monk is throwing 70-90% more Shuriken than a non-Monk. Swashbuckling can't compete.

Arguable. 8)

I run swashy-thrower, and it's pretty solid build. Of course, you lose double DEX to DS, but instead take up some nice bonuses:

+2 /+1 range/multiplier, +2 to dmg, + 3 to Enhancement bonus from cores, and range doubles from IC, so here much more crit and crit damage.

Blow By Blow (Ranged) with +3 more crit range and 3d6 scaled sonic damage ( wiki says no scale, but if i remember correct, last time i play with this build it works, need check again ).

Sword Dance: 1d20 scaled sonic damage when missed in combat.

DS boost 30% to DS 5 times per rest.

Dashing Scoundrel/Scirmisher: +6 to dmg +10 to DS or 10% to Dodge +bonuses from buckler.

Resonant Arms: +6d6 scaled sonic damage per crit ( and here much crit, remember? 8) ).

Battering Barrage: Imp Destruction on hit!

Wind at my Back: +5 to Enhancement equipped throwing weapon ( +8 summary with cores bonuses).

Thread the Needle: +5 to damage while Precision active. Someone off Precision? 8)

Exploit Weaknesses: +1 stacking bonus to crit range when miss until successfully hit.

Coup de Grace:attack with +3[w], instakill if hit incapacitated mob, fort save d20 +Perform skill. Instakill is good!

From Warchanter tree best part is core5 full BaB and T4 +6% to DS, or T4 frozen at vorpal.

Until lvl16 run with Nightforge Spike (https://ddowiki.com/page/Nightforge_Dart), after - use spellplague shurikens and LGS at ML26. Not have Rloft, so cannot say anything about Spite. 8)

unbongwah
05-02-2019, 07:45 PM
A drow bard that uses shuriken as main weapon. Can splash but the main levels must be bard.

Edit/Added: It seems synergic ( race/class) for shuriken but havent see any. Actually since they patched all those AA bugs I've never seen any shuriken build (monks or bards). Is it that bad nowdays?
I posted this build (https://www.ddo.com/forums/showthread.php/490202-Need-help-with-self-healing-bard-thrower?p=6030826&viewfull=1#post6030826) a while back. Ranger 6 is for the feats, Sniper Shot, Adv Weapon Finesse (DEX to dmg), and Killer (+20% Doubleshot while stacked). Rogue splash for trap skills + Evasion.

Best heroic weapon is Snowstar (https://ddowiki.com/page/Item:Snowstar) for the added critical threat range: it becomes 11-20/x3 with Swashbuckling + IC:Thrown. Sniper shot is 9-20/x5. Nightforge Spike has 11-20/x4 crit range but doesn't benefit from Shuriken Expertise. So once your DEX gets past 30-ish the extra shuriken procs with Snowstar outweigh the bigger crits from NF Spike. Base DEX 20 + 2 level-ups + 7 item + 1 enhancement = DEX 30 with relatively little effort at level 8.

If you own Vistani, you could shift points into it for free Quick Draw and extra Doubleshot. Maybe even do some sort of shuriken+throwing dagger hybrid. Why? I dunno, I didn't think that far ahead.

Jabidai
05-26-2019, 12:11 PM
Just back from the dead. Maybe run few weeks with buddies. I realy Need help with building. I wanna play INT trapper 32 point pure rouge mechanist with great crossbow. And cant find any solid build on paper. Create Character Dex/Wis 16 Int 18 and take Point Blank shot. But afraid about taking next some wrong enhancements. Can anybody help me with building it ? all i know what i must take rapid reload on lvl 2 and.... nothing else. Main goal Spot and disable realy all things and help party a bit with damage from crossbow.

C-Dog
05-26-2019, 12:25 PM
Just back from the dead. Maybe run few weeks with buddies. I realy Need help with building. I wanna play INT trapper 32 point pure rouge mechanist with great crossbow...
Nothing out of the ordinary here, answered in personal thread on same subject...

o https://www.ddo.com/forums/showthread.php/505953-Need-Help-with-Building?p=6215758&viewfull=1#post6215758

fenristhewolf
05-28-2019, 04:11 PM
My cousin, brother and myself have just decided to start playing DDO as a group. I played a very long time ago and have forgotten everything and to top it all off I was never good at 5e D&D char building anyways. My Brother is playing a rogue, my Cousin a fighter and I wanted to be a good support character to provide heals and make the experience a bit more fun for everyone involved. I realize there are several support classes and Cleric would prob be best for heals but I figured the bard class has got to be fun. So does anyone have a good support Bard build so me and my group can start venturing forth into parts unknown without fear? I wouldn't mind doing some damage but mostly I wanna make sure I can spam heals and crowd control.

Thanks in advance to anyone who decides to help me out.

Discpsycho
05-28-2019, 06:12 PM
My cousin, brother and myself have just decided to start playing DDO as a group. I played a very long time ago and have forgotten everything and to top it all off I was never good at 5e D&D char building anyways. My Brother is playing a rogue, my Cousin a fighter and I wanted to be a good support character to provide heals and make the experience a bit more fun for everyone involved. I realize there are several support classes and Cleric would prob be best for heals but I figured the bard class has got to be fun. So does anyone have a good support Bard build so me and my group can start venturing forth into parts unknown without fear? I wouldn't mind doing some damage but mostly I wanna make sure I can spam heals and crowd control.

Thanks in advance to anyone who decides to help me out.

Welcome back! The Count of Monte Cristo (https://www.ddo.com/forums/showthread.php/443235-The-Count-of-Monte-Cristo-dps-CC-survivability-focused-pure-swashbuckler) is a solid pure Bard.

For more of a support playstyle, focus more on the Spellsinger and Warchanter Enhancement trees - better CC, bonuses to saves/skills, a heal-over-time song and eventually a temporary HP aura around level 12. Note that Spellsinger SLAs and spells aren't really for damage - even things like Soundburst or Sonic Blast are mostly helpful because of their stun and daze respectively. Most of your damage will be melee and come from the Swashbuckler tree, which only requires about 15 points.

unbongwah
05-28-2019, 07:07 PM
So does anyone have a good support Bard build so me and my group can start venturing forth into parts unknown without fear? I wouldn't mind doing some damage but mostly I wanna make sure I can spam heals and crowd control.
There's about a gazillion Swashbuckler builds out there, but the Count of Monte Cristo is a good place to start.

I posted a Spellsinger build (https://www.ddo.com/forums/showthread.php/505437-Help-Looking-for-a-First-Second-life-Spellsinger-build?p=6211076&highlight=#post6211076) recently: bard buffs, healing, Enchantment spells, and chest-blessing (i.e., Greater Dragonmark of Finding) for good measure. However the downside is low DPS; it was intended for a party / raid support role, not a soloer. If you want something which goes the Sonic-DPS Evoker route, have a look at this old build (https://www.ddo.com/forums/showthread.php/445520-Exalted-Bard).

Xgya
06-01-2019, 04:30 AM
Context: I'm heading for my next mostly solo R1 life.
I want to go Wiz EK because I've just finished a full-fledged caster sorc life and I want to vary my playstyle.
Given this will be R1, I know for a fact that PM healing will be enough to sustain me for a long while, so I'd like that option to be available sooner than not.
This character has full tomes and a lot of past lives (enough to get 7 Racial AP)
I'll be doing my third Tiefling racial life using said build.

I've browsed the forums, but I'm not as talented at finding information here as I would be on other search engines.

If at all possible, I'd like a build with a level 10-15 "snapshot", so I get a general sense of what abilities and equipment to focus on. I'm especially awful at the loot Tetris game, so this is where I'll need help the most, though choosing which combat style will suit such a build best is another worry.
I can (and probably would, if I like the build) farm/craft any piece of equipment needed should I find the build remotely interesting.
The combat style is also where I'm a bit lost. THF, SWF, TWF, Vistani, hey, even Inquisitive might all work, I just can't stick to an idea and roll with it.

TL;DR: I need a PM EK build with gear and AP setups meant for heroic play. Emphasis on gear.

DaviMOC
06-04-2019, 09:37 AM
Context: I'm heading for my next mostly solo R1 life.
I want to go Wiz EK because I've just finished a full-fledged caster sorc life and I want to vary my playstyle.
Given this will be R1, I know for a fact that PM healing will be enough to sustain me for a long while, so I'd like that option to be available sooner than not.
This character has full tomes and a lot of past lives (enough to get 7 Racial AP)
I'll be doing my third Tiefling racial life using said build.

I've browsed the forums, but I'm not as talented at finding information here as I would be on other search engines.

If at all possible, I'd like a build with a level 10-15 "snapshot", so I get a general sense of what abilities and equipment to focus on. I'm especially awful at the loot Tetris game, so this is where I'll need help the most, though choosing which combat style will suit such a build best is another worry.
I can (and probably would, if I like the build) farm/craft any piece of equipment needed should I find the build remotely interesting.
The combat style is also where I'm a bit lost. THF, SWF, TWF, Vistani, hey, even Inquisitive might all work, I just can't stick to an idea and roll with it.

TL;DR: I need a PM EK build with gear and AP setups meant for heroic play. Emphasis on gear.

As you pointed out, EK can be many things. Would suggest going for TWF/SWF or a splash 18wiz/2monk for repeated atacks benefiting from spellsword or Weapon&Shield if you want to be more tanky.

2HF is a bit wonky by slow atacks and no effect on glacing blows, only benefit is the high base damage/critical when using Eldrich Tempest( managed to hit over 4k slashing damage using riftmaker at lvl 13 on Prision of Planes r1) still less than a full caster and a 30s cooldown . While its interesting to have self heal there is little PM/EK synergy as you dont use any null bonus for EK abilities.

Choose an element to be your main spellsword and build some spellpower on it as impulse is desirable . Use the traditional PM gear ( neg amp and nullification) . DC is neglectable as you will be aiming to deal direct damage as a common melee. Check Strimon's build on wizard's forum for guidance.

For the snapshot, there is some interesting palemaster and all kind of build gear on sharn for 15s.

Xgya
06-06-2019, 03:57 AM
As you pointed out, EK can be many things. Would suggest going for TWF/SWF or a splash 18wiz/2monk for repeated atacks benefiting from spellsword or Weapon&Shield if you want to be more tanky.

2HF is a bit wonky by slow atacks and no effect on glacing blows, only benefit is the high base damage/critical when using Eldrich Tempest( managed to hit over 4k slashing damage using riftmaker at lvl 13 on Prision of Planes r1) still less than a full caster and a 30s cooldown . While its interesting to have self heal there is little PM/EK synergy as you dont use any null bonus for EK abilities.

Choose an element to be your main spellsword and build some spellpower on it as impulse is desirable . Use the traditional PM gear ( neg amp and nullification) . DC is neglectable as you will be aiming to deal direct damage as a common melee. Check Strimon's build on wizard's forum for guidance.

For the snapshot, there is some interesting palemaster and all kind of build gear on sharn for 15s.

Strimtom's guide uses a WF as a main source of self healing. If I didn't already have 3 WF lives, this would have been my go-to race for it as well.
As for spell power, should I focus mainly on negative, or on my spellsword's offensive? (aka: which Ravenloft belt?)

I already got myself a sweet Stygian Wrath and Black Velvet Capelet. The orb drop means I'll be going SWF this life at least. Because I can't resist the shiny.
My trinket slot is generally a Cannith Crafted Light Resist of Negative Amp. Found out the light weakness works like absorption - numbers get decreased first, then multiplied. While this is a net negative for absorption, when it comes to elemental vulnerabilities, it's actually a boon.
I have a general sense of items that are "good for my build", I'm just bad at finding things that don't overlap, or things that will still be good once I get the essentials.

DaviMOC
06-06-2019, 06:29 AM
Strimtom's guide uses a WF as a main source of self healing. If I didn't already have 3 WF lives, this would have been my go-to race for it as well.
As for spell power, should I focus mainly on negative, or on my spellsword's offensive? (aka: which Ravenloft belt?)

I already got myself a sweet Stygian Wrath and Black Velvet Capelet. The orb drop means I'll be going SWF this life at least. Because I can't resist the shiny.
My trinket slot is generally a Cannith Crafted Light Resist of Negative Amp. Found out the light weakness works like absorption - numbers get decreased first, then multiplied. While this is a net negative for absorption, when it comes to elemental vulnerabilities, it's actually a boon.
I have a general sense of items that are "good for my build", I'm just bad at finding things that don't overlap, or things that will still be good once I get the essentials.

If your main plan is to be a EK you should be focusing on elemental power. Null is just for your self-healing. Unless your main objective is to be a PM. Dusk Lens is a good bet if you want to keep versatility to choose an element for each situation.

On strimon's topic there is some discussion on EKs ,thought you could get some general idea there. Plan was to help over combat style. Cant help on RL itemization as I just bought it few days ago but I'm overexploring sharn since it was launched =p .

Also an upgraded heroic melee ToEE weapons is interesting, it is what i used until 13 for riftmaker on my 2hf ek , it builds elemental vulnerability so you can have both elemental damage and elemental vulnerability stacks at same weapon.

Sadly I dont have any ready build to share with you. All i can say is that 18wiz 2 monk PM/EKs with wraps and cloth is a pretty solid path and a common build in my server(what monk splash isnt?).

Ciaran
06-06-2019, 12:03 PM
Pretty much the title.

Details:
32 point build
1st life build (if necessary I have an alt Bard I could TR that has Celestia, Star of Day and a 2nd tier upgraded TF shortsword)
Must be Tiefling
Melee DPS focused with CC (beyond Fascinate) a secondary focus (would like it to be as strong as possible given parameters)
Solo friendly
Casual player (I barely mess with Reaper though wouldn't mind a character that could do well in low level Reaper, it's just not a focus)
SWF Preferred
Harper and Vistani trees available.

Mostly I'm looking for a competent Tiefling Bard character that mimics the flavor as much as possible of my PnP character in 5E which is a Swords Bard with a 1 level dip into Hexblade. I know it'll be a very loose adaptation.

Thank you very much!

unbongwah
06-06-2019, 08:38 PM
The simplest option would be a Tiefling variant on Count of Monte Cristo (https://www.ddo.com/forums/showthread.php/443235-The-Count-of-Monte-Cristo-dps-CC-survivability-focused-pure-swashbuckler). I also took a stab at it on the Lama forums (https://www.ddo.com/forums/showthread.php/503836-U41-4-Preview-2-Iconic-Tiefling-Scoundrel?p=6190249&viewfull=1#post6190249) for Scoundrel, a regular Tiefling will be pretty much the same. Maybe STR to-hit instead of Weapon Finesse to save a feat? Wish there were more Swashbuckling weapons which supported CHA to hit.

If you decide to TR your existing bard and want to reuse those short swords, also consider PDK instead for Cormyrian Knight Training. Sample builds in this thread (https://www.ddo.com/forums/showthread.php/446859-The-Icebreaker-A-Freezing-Warchanter-Bard).

Ciaran
06-08-2019, 09:17 PM
The simplest option would be a Tiefling variant on Count of Monte Cristo (https://www.ddo.com/forums/showthread.php/443235-The-Count-of-Monte-Cristo-dps-CC-survivability-focused-pure-swashbuckler). I also took a stab at it on the Lama forums (https://www.ddo.com/forums/showthread.php/503836-U41-4-Preview-2-Iconic-Tiefling-Scoundrel?p=6190249&viewfull=1#post6190249) for Scoundrel, a regular Tiefling will be pretty much the same. Maybe STR to-hit instead of Weapon Finesse to save a feat? Wish there were more Swashbuckling weapons which supported CHA to hit.

If you decide to TR your existing bard and want to reuse those short swords, also consider PDK instead for Cormyrian Knight Training. Sample builds in this thread (https://www.ddo.com/forums/showthread.php/446859-The-Icebreaker-A-Freezing-Warchanter-Bard).

Thank you, Unbongwah! I wound up going with the build Hjarki posted here: https://www.ddo.com/forums/showthread.php/501739-Updated-Bards and so far at 6 it's working out really well. That ID XP bonus is helpful on a 2nd life.

I'll probably give one of the above a try if I do a 3rd life though, so I appreciate the guidance!

Dragonhiglord
06-12-2019, 12:24 PM
Unique build request as it will cap at level 16.

Im leaning on assimar scourge 13 cleric, 2 ranger, 1 fighter. Using heavy maces for primary dps. Switching to a shield for dedicated healer fights. I have NOT tested yet, but should be able to destroy the non red forge wraiths with turn undead.

I think fs would be slightly better dps but turn undead will be more valuable.

We are getting our old group together to run only level 14 to 16 new (last few updates in that level range)quest. Im guessing once we run these quest, back to retirement in ddo, until new content comes out(meaning build for level 15 or 16 as cap)

This will be our primary healer, but we also lack insta kill and aoe dps. maybe just dps overall.

Question which would be best favored soul or cleric or?



This is not for end game, just to run the level 14 to 16 quest(Sharn specifically) then back into retirement,

We plan to run on r4 to r5. All are 36 pt builds with + 5 tomes to all stats and 6 to 8 reaper points. 2 of the players are 8 and 12 years old. (My 8 year old lives to find safe spots is a very good warlock) 12 year plays the arti/rogue and back peddle kites to no end.

These are the 5 classes
1. Bard/swash/tiefling
2. assimar sorc (level 16)
3. assimar necro cleric(could heal but playstyle most likely wont, def off heal as needed)
4. rogue/arti/wizzy gnome(didnt want to lesser out of the wizzy)
5. purple dragon knight 2 fighter 14 warlock)

Question what should this groups 6 class be? taking into account they will be stuck with min 1 level of iconic starter class

Im not sure how we handle the constructs? Undead an issue in that level range?

gear will be cannith and maybe some RL stuff. or other suggestions?

Tilomere
06-12-2019, 01:50 PM
Unique build request as it will cap at level 16.

gear will be cannith and maybe some RL stuff. or other suggestions?

Aasimar soundburst sorc (https://www.ddo.com/forums/showthread.php/505056-Sorc-spells-heroics-only?p=6205062&viewfull=1#post6205062)

7 Healing hands
23 Falconry No Mercyx3, defense, sprint boost
33 Air Savant LB SLA (maximize reduction)

Get Esoteric set (more maximize reduction) and Firestorm Staff. I didn't have that available when I made my build, and had mostly cannith, or woulda used maximize for more dmg.

Necro cleric has turn undead... you don't need a second source not enough undead in Sharn. All your air savant spells other than chain lightning are capped, so you could make it out of a scourge with a ranger level and you wouldn't really notice it once you hit 16.

Have CC so you don't have to heal, big healing hands heals, and still have smaller cures, as well as UMD from the sorc 2ndary stat charisma.

Dragonhiglord
06-12-2019, 09:36 PM
Aasimar soundburst sorc (https://www.ddo.com/forums/showthread.php/505056-Sorc-spells-heroics-only?p=6205062&viewfull=1#post6205062)

7 Healing hands
23 Falconry No Mercyx3, defense, sprint boost
33 Air Savant LB SLA (maximize reduction)

Get Esoteric set (more maximize reduction) and Firestorm Staff. I didn't have that available when I made my build, and had mostly cannith, or woulda used maximize for more dmg.

Necro cleric has turn undead... you don't need a second source not enough undead in Sharn. All your air savant spells other than chain lightning are capped, so you could make it out of a scourge with a ranger level and you wouldn't really notice it once you hit 16.

Have CC so you don't have to heal, big healing hands heals, and still have smaller cures, as well as UMD from the sorc 2ndary stat charisma.

Thank you,

I think this will work well. Didnt even think of a sorc, should be crazy good electric dps, (I'm guessing not to many things in Sharn immune to electric?)
I know a few things immune to fire. I'll have to check to see if the healing hands regenerates. That is the only issue, I see. Our necro cleric will be looking at kill counts and maybe not health of others, so if things break cc(and it will) Im guessing part 3 of the chain will be our Achilles heel(forge wraiths and constructs) , healer will be basically 7 healing hands. Probably wipe a few times on part 3(the only rule we have really is no cakes, thank goodness its not a permadeath group.

SpartanKiller13
06-14-2019, 11:42 AM
Thank you,

I think this will work well. Didnt even think of a sorc, should be crazy good electric dps, (I'm guessing not to many things in Sharn immune to electric?)
I know a few things immune to fire. I'll have to check to see if the healing hands regenerates. That is the only issue, I see. Our necro cleric will be looking at kill counts and maybe not health of others, so if things break cc(and it will) Im guessing part 3 of the chain will be our Achilles heel(forge wraiths and constructs) , healer will be basically 7 healing hands. Probably wipe a few times on part 3(the only rule we have really is no cakes, thank goodness its not a permadeath group.

Forgewraiths can be turned, so they're actually very easy with a Cleric or two who invests a little (Cha for uses, turn item, 12ish AP into RS for turns-kill and turn bonuses). Speaking as an Air Domain Cleric who just ran through Sharn city a bunch, it works quite well :) I didn't do all the wilderness quests though so can't confirm for those.

The main part I struggled with was Artificers spamming Tactical Detonation (before I started just instakilling them, then it was just Arti champs).

Potatofasf
06-14-2019, 12:55 PM
So, since I came back on May/2019 I have been playing on a Longbow Ranged - Strimtoms Acid Arrow (for thematics, not for Raid or Power, I like been a Longbow user don't judge me please!!!). Now the character has 3x Monk, 2x Ranger and 1x Rogue.

I want to farm Primal Epic Sphere for 3x Doubleshot Stance. Most of my Heroic gear is crafted, not named... been having a hard time to ger Ravenloft named itens, no luck in 3 different chars running Elite/Hard over level.

So, what is the best Solo Ranged (Longbow) build to accomplish this deed?

Thanks in advance

P.S. Don't have Mastermind of Sharn... stopped buying on Ravenloft

SpartanKiller13
06-14-2019, 01:02 PM
Ok I'm back with another wacky build idea. I'm looking for a Deep Gnome Silvanus build, Int-max so I can Color Spray effectively. I'd also like to avoid using a LHoW, so any build will be Wizard 1+ Divine 6+ and as a Silvanus build I'd like +1/+1 crits. I have +6 Supreme tome, about 15 PL's, and 2 Racial AP.

Does Color Spray work in Knight's Transformation? I'm not clear on how "touch range" works for non-single-target spells, but like I've seen people fireball themselves in EK.

Some ideas I've considered:

Int to-hit:
EK T3 - Eldritch Accuracy
Harper T1 - Strategic Combat I
Artificer 1 - Insightful Strikes

Int to-damage:
Harper T3 - Strategic Combat II
Artificer 6 - Insightful Damage (removes Insightful Strikes though)

So some Artificer split w/EK could entirely avoid Harper? I'm not sure if KtA stacks with Int-to-hit/damage base. Not using a runearm hurts RMM a lot though...

As far as Divines go, I figure Cleric for Domain & Warpriest, FvS for Divine Presence/Will & War Soul (can skip Harper KtA?), or Paladin if I don't have Artificer so I get a defensive stance.

Wizard split seems to be 12 for Wraith Form or 5+ for just EK T5 (easiest crit source?) otherwise I need Kensei T5 for crits. I'm not sure it's worth going undead given the amount of damage melee characters take and the pain it is to heal them (and obvs self-healing in Reaper).

-----

So here's what I've come up with:


Wraith - 12/6/2 or 13/6/1 Wizard/Divine/x Wraith Form; 40 EK, 23 PM, 12 Harper, 7 DG - no defender stance, undead self-healing is bleh?
Fleshy Arti - 8/6/6 or 7/7/6 with Wizard, Artificer, and Divine; 40 EK, 25 Warpriest/soul, 8 DG; either PK SLA or KtA - no defender stance, Arti feels like a waste (swap for what?)
Toaster Arti - 8/6/6 Arti/Wizard/Divine; 40 EK, 29 RMM, 8 DG, FvS divine Will? - half-defender stance, option to swap to RMM T5 for tanking, but mediocre Repair.
Kensei - 6+/6/1+ with Divine/Fighter/Wizard; 34 Kensei, 24 EK/Warpriest/soul, 13 StD, 11 DG - straightforward, lot of casting options (could 13/6/1 with Cleric for 7th level spells?)
Druid - 13/6/1 Druid/Divine/Wizard; 39 NW, 12 Harper, 8 DG, 6 NP - Winter Wolf but Int-based? Feels weird lol. Missing +1 threat range, but has defender stance, solid trees, and is fleshy? I feel like going Wis-based and dropping DG would work better lol.

Did I miss some obvious ones?

Sorry for the wall of text, thanks in advance for advice :)

SpartanKiller13
06-20-2019, 11:40 AM
I want to farm Primal Epic Sphere for 3x Doubleshot Stance. Most of my Heroic gear is crafted, not named... been having a hard time to get Ravenloft named items, no luck in 3 different chars running Elite/Hard over level.

So, what is the best Solo Ranged (Longbow) build to accomplish this deed?

I'm not really an archer guy (which is why I've been hoping someone else will comment), but I'll give it a shot.

If all you're looking for is soloing EPL's as quickly as possible (based on "farm") I assume you'll mostly be running dailies. I also assume Strintom's AA build is off the table, so how about 11/9 Ranger/Monk? Using 10k to alternate with Manyshot (45% DS & Wis to RP is pretty solid?). Falconry means you can Wis-max, so:

36 DWS (Doubleshot, RP, +5 damage)
22-26 AA (Paralyzing, opt Wis & +2 Enchant)
22-23 Falconry (Wis to-hit & Damage, Sprint, 2/3 Deadly Instinct)

Featwise you should be able to grab everything you want lol (Ranger free feats + Monk bonus feats). Make sure you get Zen Archery and Spell Focus:Enchantment (so you can twist Magister School Focus for +3 if you need better DC's); I'd probably grab GSF:Enchantment as well if you can afford it. Can grab more Stance feats with spares.

Literally one-stat wonder, Wis > everything else (aim for 21 Dex for Combat Archery if you have a +3 or greater tome, otherwise don't bother). Get everything +Wis possible, then like Deadly/Seeker/Doubleshot/Armorpiercing per usual, get +Enchant, and gg. You'll want to keep Tenser's scrolls around for max DPS (AS bonus, RP bonus via Manyshot). Use passive ki-gen to power 10k stars. Con only matters if you get hit lol (and you will have 95% of everything CC'ed). Enough Strength for carrying capacity.

Frankly I'd probably run Terror Arrows a lot unless there's few enemies. Since you're soloing, no problem if enemies get feared and run away, just keep moving and gather more of them to mow down with IPS. If Paralyzing Arrows granted helpless (as seems logical) I'd totally use them, but since it doesn't... Paralyzing is probably the "safest" option though.

That said, running Strintom's with twisted Energy Burst seems pretty fun (blew my mind when I realized I could on my blaster Cleric lol).

panshiko
06-20-2019, 05:09 PM
I feel like I come back to DDO every few years to see if fvs/cleric in pajamas or centered clonk build is back in vogue yet. What would be the best build to use for this playstyle today?

SpartanKiller13
06-21-2019, 05:08 PM
I feel like I come back to DDO every few years to see if fvs/cleric in pajamas or centered clonk build is back in vogue yet. What would be the best build to use for this playstyle today?

Nerfs to Henshin MP in early cores hurt a bit, but I ran a life as a 8/6/6 Fighter/Cleric/Monk, PDK centered Silvanus build? Was a while ago though, so better Warpriest/War Soul trees, Domains, and FvS benefits help a bit :) You have a TON of active attacks though, so I mostly just used Fists of Light from Monk (Fists of Iron when there was tons of healing around). Pretty nice "free" heals between that and Ameliorating Strike though :) Throw a few feats into Fire Stance and you get +1 on 19-20 as well, which is pretty nice.

Could probably run quite well with Falconry these days, as a Wis-max. You either get Displacement from Luck Domain, or War Soul's excellent Divine Will.

------

Otherwise, I think you could consider a Vol VKF build, just capstone there and split however you want? I'd suggest 15/5 Monk/Cleric for Displacement, 12/5/3 with Pally/Fighter dip, or 12/8 FvS for buffs etc? Falconry for Wis-build, War Soul for Ameliorating, Ninja Spy for Incorp, etc?

I guess what I'm wondering is what you're looking for with the multiclass. Is it just flavor? Do you want to be a spellcasting Monk? Or a punchy Divine caster? Knowing more of that will help us fit your interests better.

lyrecono
06-26-2019, 02:46 AM
I was looking for a vistani kensai build for an alt account that a friend will be playing.

Setting: its's a static group that plays with pure builds only, consisting out of a wiz, cleric, rog, barb, bard and the alt account who will be played by a friend who has limited experience with ddo.
The account has acces to all content exept restless isles and the toon he will be playing has acces to the following:
Single Class completionist (warlock, barb and paly 3x), single epic completionist (but all divine& primal done), iconic (pdk and deep gnome 3x done), racial pastlives done 3x: horc, gnome, dragonborn and helf. It has a +6supreme tome. (Also exp tome to keep up)
It has 27reaper points

I was looking for an easy heroic build for him, kensai looked simple and sturdy enough (with all the fighter platemail feats and stance) but he didn't want to be a s&b or 2hf fighter.

The content we'll be running is r1 or elite, since he's new, it's gone include wpm, sharn, ravenloft, etc, lots of vissually good looking (but often harder for newbie quests).

I personally haven't played around with vistani yet, are there any things i should know?
The build needs to be as passive as possible (little active clickes during combat)
I had considered ranger but it's too much of a glass cannon for his zerg/newish playstyle.

Edit:
With 18 feats to play with, i was thinking about the following feats, in no particular order:
3x 2wf,
4X heavy armor feats,
Precision,
Power critical,
Improved critical
Weapon focus, weapon specialisation, greater weapon focus, (maybe greater weapon specialisation& superior weapon focus?) Piercing
Lightning reflexes, luck of heroes?
Dodge, spring attack, mobility?

Focussing on prr/mrr/reflex saves, passive feats and enh to keep it simple.

Any suggestions?

SpartanKiller13
06-27-2019, 12:58 PM
I was looking for a (pure) vistani kensai build for an alt account that a friend who has limited experience with ddo will be playing.

I was looking for an easy heroic build for him, kensai looked simple and sturdy enough (with all the fighter platemail feats and stance) but he didn't want to be a s&b or 2hf fighter.

The content we'll be running is r1 or elite, since he's new, it's gone include wpm, sharn, ravenloft, etc, lots of visually good looking (but often harder for newbie quests).

I personally haven't played around with vistani yet, are there any things i should know?
The build needs to be as passive as possible (little active clickes during combat)

I think VKF T5/capstone is better, which is weird to say? Also if One Cut and Vendetta stack that would be hilarious (and they should, for 15-20/x5 for 15s lol). I'd highly recommend Aasimar for the race, that way he can get Healing Hands, hotbar them on like 5 or 0 (5 faster access, 0 less accidental usage), and have an emergency heal. I'd probably end up with a 41 VKF, 31 Kensei, 6 StD, leftover Aasimar split. If you have 5 racial AP that'd be amazing for grabbing Aasimar cores, but even if it's 4 he'll be fine :)

Still, help him set up a hotbar or two and it's pretty straightforward: use Rapid Slash, Blessed Blades, and Opportunity Attack whenever possible, Power Surge > Mist Stalker > Haste Boost > One Cut > Vendetta on the way into bigger fights (put them in a row on a hotbar, click down the line), and maybe Shattering Strike on tough enemies. That is ~9 actives, but 5 are boosts that you use consecutively, and one is situational if you want, and one is an emergency heal. Also he won't start with all of them, so he'll have time to get used to them :) But in-combat rotation is two attacks every 10s, and Opportunity Attack every time it's up (and ideally 6s since last usage, but no big if it overlaps).

+6 tome, so make sure he starts with 12 Dex (17 by 12 for GTWF, also even > odd), I'd probably go 18-12-16-8-14-8 (Wis to 14 if he wants skill points/UMD, otherwise it's great for HH). Levelups into Strength.


With 18 feats to play with, i was thinking about the following feats, in no particular order:
3x 2wf,
4X heavy armor feats,
Precision,
Power critical,
Improved critical
Weapon focus, weapon specialization, greater weapon focus, (maybe greater weapon specialization& superior weapon focus?) Piercing
Lightning reflexes, luck of heroes?
Dodge, spring attack, mobility?

Focusing on prr/mrr/reflex saves, passive feats and enh to keep it simple.

Fighter feat choices are hilarious, it's more like choosing what to skip. I'd probably drop Lightning Reflexes & Luck of Heroes for Tactical Supremacy (and maybe Mastery) if you plan on going for 30. Dire Charge DC is worth it :D I'd probably also drop the first Heavy Armor feat, it feels really weak to me (YMMV though, but 1/4th of the feats for 1/10th of the effect). If you're going for 30, you might consider grabbing Magical Training at 20, for infinite Cocoons. You can also adjust on the way, if he's getting comfortable with buttons then maybe grab Stunning Blow :) Otherwise Toughness isn't really that bad of a choice, you have feats to spare and 20-40 HP is pretty nice :)

Looks fine to me as a build! Heck I want to try it once I have ~5 racial AP. Have fun with your buddy :)

DaviMOC
06-28-2019, 06:44 AM
I was looking for a vistani kensai build for an alt account that a friend will be playing.

Setting: its's a static group that plays with pure builds only, consisting out of a wiz, cleric, rog, barb, bard and the alt account who will be played by a friend who has limited experience with ddo.
The account has acces to all content exept restless isles and the toon he will be playing has acces to the following:
Single Class completionist (warlock, barb and paly 3x), single epic completionist (but all divine& primal done), iconic (pdk and deep gnome 3x done), racial pastlives done 3x: horc, gnome, dragonborn and helf. It has a +6supreme tome. (Also exp tome to keep up)
It has 27reaper points

Any suggestions?

You got plenty support ( cleric /bard) as frontlines (Barb/cleric). Isnt it worth dropping heavy armor and go for GmOF twist A Dance of Flowers? It was marvelous on my EK besides it got some extra synergy by using exoteric set from sharn it may still be good on a pure fighter using monk's outfits.

Edit.; Ahh missed the part you said it would be heroic only.

SpartanKiller13
06-28-2019, 09:29 AM
You got plenty support ( cleric /bard) as frontlines (Barb/cleric). Isnt it worth dropping heavy armor and go for GmOF twist A Dance of Flowers? It was marvelous on my EK besides it got some extra synergy by using exoteric set from sharn it may still be good on a pure fighter using monk's outfits.

Edit.; Ahh missed the part you said it would be heroic only.

...I also missed the Heroic part, despite reading it like 6x... Although it's worth making a toon ready for epics IMO, unless your group is dead-set on TRing at 20 (y'all might change your mind on the way).

That said, I don't think it's worth it for their build? The PRR drop is pretty significant (27-30 from 3-4 Heavy Armor Feats, 40-50 from BABx2 = ~75 PRR loss) and going from +27/30 MRR (uncapped) to a 50 MRR cap (easily capped factoring Defender Stance's +25) without Evasion will make his toon eat a lot more spell damage. Even for Fighters running like Silent Avenger I'd recommend Leather > Cloth, if only for the MRR cap (20-25 PRR doesn't hurt either).

DaviMOC
06-28-2019, 11:10 AM
...I also missed the Heroic part, despite reading it like 6x... Although it's worth making a toon ready for epics IMO, unless your group is dead-set on TRing at 20 (y'all might change your mind on the way).

That said, I don't think it's worth it for their build? The PRR drop is pretty significant (27-30 from 3-4 Heavy Armor Feats, 40-50 from BABx2 = ~75 PRR loss) and going from +27/30 MRR (uncapped) to a 50 MRR cap (easily capped factoring Defender Stance's +25) without Evasion will make his toon eat a lot more spell damage. Even for Fighters running like Silent Avenger I'd recommend Leather > Cloth, if only for the MRR cap (20-25 PRR doesn't hurt either).

Yeah fair enough, considering the lack of experience of the player and this barb hardly would be a intim spammer. BUT for only r1 also in groups with a fairly grinded toon going glass cannon style may be ok. I've tried to reproduce my EK experience but its biased over the missing medium caster gear and the available cloth one in sharn, so its not very applicable to that pure fighter =p

SpartanKiller13
06-28-2019, 05:39 PM
Yeah fair enough, considering the lack of experience of the player and this barb hardly would be a intim spammer. BUT for only r1 also in groups with a fairly grinded toon going glass cannon style may be ok. I've tried to reproduce my EK experience but its biased over the missing medium caster gear and the available cloth one in sharn, so its not very applicable to that pure fighter =p

I mean you've been around longer than me :)

Yeah, tanky + light armor is mostly limited to Dodge stuff, and all of that is having a hard time with some recent content (THTH in particular).

Glass cannon is a lot of fun! But not always the best for newer players especially as a melee running E/R1. And yeah, what armor type you can get for a set matters a lot, and EK wants melee stuff but with spellpower which is a little less common.

I just figure one of the reasons for the request was Heavy Armor feat line, otherwise to go your way I'd recommend some Monk multiclass (12/8 in either direction?) for easier stance access for more Dodge (Ultimate Ocean stance!).

Gvcddo
07-12-2019, 07:35 AM
Hi,

I'm a new player looking to play and learn the game. I do not have previous D&D experience so I don't know anything basically. I have looked into the Barbarian class and it seems that previous guides have not been updated for years.

Anyways, if anyone can recommend me or link a build for a pure barbarian or just barbarian in general that would be very helpful for me to start learning the class and the game.

However, if there isn't any, a paladin guide will also do. I am really looking into melee classes for now.

I currently am free-to-play, but looking into playing the game long-term so buying expacs etc once I really dive into the game.

From what it seems, I would be starting with 28 points I think, if that helps.

EDIT: I will probably be soloing most of the time as I don't have real life friends who play this game.

Thank you!

SpartanKiller13
07-12-2019, 10:46 AM
Hi,

I'm a new player looking to play and learn the game. I do not have previous D&D experience so I don't know anything basically. I have looked into the Barbarian class and it seems that previous guides have not been updated for years.

Anyways, if anyone can recommend me or link a build for a pure barbarian or just barbarian in general that would be very helpful for me to start learning the class and the game.

However, if there isn't any, a paladin guide will also do. I am really looking into melee classes for now.

I currently am free-to-play, but looking into playing the game long-term so buying expacs etc once I really dive into the game.

From what it seems, I would be starting with 28 points I think, if that helps.

Thank you!

Welcome to DDO! It's a lot of fun, and I'd say you're ahead of the curve for looking up a guide :) there's quite a few game mechanics to be learned.

Part of the reason there aren't many latest up-to-date guides for Barbarian/Paladin is that they haven't had many build-shifting changes recently. Barbarian got some buffs, but they didn't change how the builds worked, and Paladin is slated for an update in the upcoming future (I think someone said this year?). Two-Handed Fighting is also in need of some buffs, but I'd still recommend it for new players for ease of playstyle.

That said, both are pretty reasonable. Barbarian does more damage, Paladin is a lot tankier and has more utility (mostly heals etc).

Ironically I'd recommend a nearly identical build for either one since you're new, just get a big weapon (Falchion > Greatsword > Greataxe) and go hitting :)

Paladin or Barbarian 20
Race - any works, but Warforged is hard and ideally you don't want Strength or Constitution penalties.
Alignment - limited by your class, Paladins are LG and Barbarians are non-Lawful (I'd probably go true Neutral).

Barbarian stats:
18 Str (hitting stuff), 16 Con (Rage duration, HP). 10 in Int probably, but that's up to you (Int gives a skill point, Dex +1 AC/Reflex, Wis +1 Will, Cha is... uh... +1 Intimidate?). Level-ups into Strength.

Paladin stats:
16 Str (hitting stuff), 14 Con (HP), 10 Wis (spellcasting), 16 Cha (saves, heals, and Divine Might to Strength). Can level-up Strength for a slight DPS advantage, or Charisma for better utility (and with Divine Might you get half Cha to Str anyway); personally I do Cha.

Skills:

Jump (required QoL for a melee)
Intimidate (get enemies off your buddies and focused on you)
Heal is nice for Paladins
Swim is fun but totally not required


Feats:
(1) Power Attack (toggle, do more damage always)
(3) Cleave (active AoE attack)
(6) Great Cleave (a second of them)
(9) Improved Critical: Slashing (more damage with slashy stuff)
(12) Two Handed Fighting
(15) Improved THF
(18) Greater THF
(21) Overwhelming Critical (better crits)
(24) free feat (Weapon Focus for +2 Melee Power?)
(26D) Perfect Two-Handed Fighting
(27) Epic Damage Reduction
(28D) Perfect Two-Weapon Fighting (gives Doublestrike)
(29D) Dire Charge
(30L) Scion of Arborea
(30) Blinding Speed

If you're human (with a bonus feat) you can grab the first THF at level 3 and continue as normal (with a free feat at 18) or you can take your free feat at 3 and continue as normal. Your free feats are pretty open, but you might consider grabbing a Dragonmark for a bit of fun/convenience.

Barbarian AP:
Frenzied Berserker is currently considered best, get Blood Tribute early and keep going. Grab cores whenever possible, and Supreme Cleave + Blood Trail is pretty great. I'd fill out the T5 except for Lash Out (which seems weak). I'd also probably take Accelerated Metabolism vs Raging Blows. After FB, you can split between Occult Slayer, Ravager, and your racial tree or focus on one specifically. I really like Arcane Encumbrance (T3 OS) and all the core enhancements are really strong so try to get as many as possible. That said, there's not really wrong choices to be made here. If you're Human, spend at least 3 AP for the first Healamp :)

Paladin AP:
Early points into Sacred Defender (+3 Lay on Hands, +15 PRR w/Stance, Defender Stance) then into Knight of the Chalice (Cores, Divine Might, MP boost, better Smites) then back to SaD (+20% HP in stance) then to KotC when you get the T5 (take all but Avenging Cleave; Holy Retribution is really nice though) and then back to SaD for Core 4 (to rez), 10% Movespeed, and +6 Strength. Also worth dipping into your racial tree if there's good stuff :) but I'd recommend a final split of 41 KotC, 25 SaD (with 14 leftover).

Toggle on your stances, buff up (Divine Might, Rage, etc) and go ham :) both classes do pretty well with wading into a pile of enemies and cleaving a bunch. Barbarian has better DPS, but will be a bit more dependent on external healing (bring a hireling, park them and summon for heals) whereas Paladin is super tough and also comes with a bit of healing. Holy Sword and Zeal @Paladin 14/15 also help even the DPS out a bit, but it'll still be a bit behind.

-----

Does that help explain a little of what you're looking for?

-----

If you're looking for a S&B Paladin, I'd highly recommend Strintom's Vanguard Paladin. (https://www.ddo.com/forums/showthread.php/505952-A-Sharn-Ready-Paladin-Vanguard-for-all-seasons)

Gvcddo
07-12-2019, 12:01 PM
Welcome to DDO! It's a lot of fun, and I'd say you're ahead of the curve for looking up a guide :) there's quite a few game mechanics to be learned.

Part of the reason there aren't many latest up-to-date guides for Barbarian/Paladin is that they haven't had many build-shifting changes recently. Barbarian got some buffs, but they didn't change how the builds worked, and Paladin is slated for an update in the upcoming future (I think someone said this year?). Two-Handed Fighting is also in need of some buffs, but I'd still recommend it for new players for ease of playstyle.

That said, both are pretty reasonable. Barbarian does more damage, Paladin is a lot tankier and has more utility (mostly heals etc).

Ironically I'd recommend a nearly identical build for either one since you're new, just get a big weapon (Falchion > Greatsword > Greataxe) and go hitting :)

Paladin or Barbarian 20
Race - any works, but Warforged is hard and ideally you don't want Strength or Constitution penalties.
Alignment - limited by your class, Paladins are LG and Barbarians are non-Lawful (I'd probably go true Neutral).

Barbarian stats:
18 Str (hitting stuff), 16 Con (Rage duration, HP). 10 in Int probably, but that's up to you (Int gives a skill point, Dex +1 AC/Reflex, Wis +1 Will, Cha is... uh... +1 Intimidate?). Level-ups into Strength.

Paladin stats:
16 Str (hitting stuff), 14 Con (HP), 10 Wis (spellcasting), 16 Cha (saves, heals, and Divine Might to Strength). Can level-up Strength for a slight DPS advantage, or Charisma for better utility (and with Divine Might you get half Cha to Str anyway); personally I do Cha.

Skills:

Jump (required QoL for a melee)
Intimidate (get enemies off your buddies and focused on you)
Heal is nice for Paladins
Swim is fun but totally not required


Feats:
(1) Power Attack (toggle, do more damage always)
(3) Cleave (active AoE attack)
(6) Great Cleave (a second of them)
(9) Improved Critical: Slashing (more damage with slashy stuff)
(12) Two Handed Fighting
(15) Improved THF
(18) Greater THF
(21) Overwhelming Critical (better crits)
(24) free feat (Weapon Focus for +2 Melee Power?)
(26D) Perfect Two-Handed Fighting
(27) Epic Damage Reduction
(28D) Perfect Two-Weapon Fighting (gives Doublestrike)
(29D) Dire Charge
(30L) Scion of Arborea
(30) Blinding Speed

If you're human (with a bonus feat) you can grab the first THF at level 3 and continue as normal (with a free feat at 18) or you can take your free feat at 3 and continue as normal. Your free feats are pretty open, but you might consider grabbing a Dragonmark for a bit of fun/convenience.

Barbarian AP:
Frenzied Berserker is currently considered best, get Blood Tribute early and keep going. Grab cores whenever possible, and Supreme Cleave + Blood Trail is pretty great. I'd fill out the T5 except for Lash Out (which seems weak). I'd also probably take Accelerated Metabolism vs Raging Blows. After FB, you can split between Occult Slayer, Ravager, and your racial tree or focus on one specifically. I really like Arcane Encumbrance (T3 OS) and all the core enhancements are really strong so try to get as many as possible. That said, there's not really wrong choices to be made here. If you're Human, spend at least 3 AP for the first Healamp :)

Paladin AP:
Early points into Sacred Defender (+3 Lay on Hands, +15 PRR w/Stance, Defender Stance) then into Knight of the Chalice (Cores, Divine Might, MP boost, better Smites) then back to SaD (+20% HP in stance) then to KotC when you get the T5 (take all but Avenging Cleave; Holy Retribution is really nice though) and then back to SaD for Core 4 (to rez), 10% Movespeed, and +6 Strength. Also worth dipping into your racial tree if there's good stuff :) but I'd recommend a final split of 41 KotC, 25 SaD (with 14 leftover).

Toggle on your stances, buff up (Divine Might, Rage, etc) and go ham :) both classes do pretty well with wading into a pile of enemies and cleaving a bunch. Barbarian has better DPS, but will be a bit more dependent on external healing (bring a hireling, park them and summon for heals) whereas Paladin is super tough and also comes with a bit of healing. Holy Sword and Zeal @Paladin 14/15 also help even the DPS out a bit, but it'll still be a bit behind.

-----

Does that help explain a little of what you're looking for?

-----

If you're looking for a S&B Paladin, I'd highly recommend Strintom's Vanguard Paladin. (https://www.ddo.com/forums/showthread.php/505952-A-Sharn-Ready-Paladin-Vanguard-for-all-seasons)

Hi! Thank you so much for a detailed layout of the build with both Barbarian and Paladin!

I have looked into the Warforged and seemed like I have to get either VIP or buy to unlock. Wiki mentioned the race prevents use of armor as well. Does this mean I don't need the armor loots in game if I go this race? Seems like a good way to save inventory space lol.

Skills:

Jump (required QoL for a melee)
Intimidate (get enemies off your buddies and focused on you)
Heal is nice for Paladins
Swim is fun but totally not required


I am assuming the skill list is the same with both Barbarian and Paladin?

Another question would be regarding reincarnation (if that is the term used). Does the reincarnation system permit a player to reincarnate to a new class and/or race in the event the player wants to try another class and race or is it better to just create a new one?

I have taken a look at the Paladin guide you linked as well and it seems really good for me also. Though the person mentioned in the guide that the build is not very useful at endgame, I reckon it would take me a few years to reach that point right? By that time, I should have learned a thing or too to branch out on classes lol.

Again, thank you very much for the build! I'm going into the game and create both Barbarian and Paladin to check which suits me better. I'll use the guide you posted, probably Dwarf Barbarian and Human Paladin

SpartanKiller13
07-12-2019, 03:40 PM
Hi! Thank you so much for a detailed layout of the build with both Barbarian and Paladin!

I have looked into the Warforged and seemed like I have to get either VIP or buy to unlock. Wiki mentioned the race prevents use of armor as well. Does this mean I don't need the armor loots in game if I go this race? Seems like a good way to save inventory space lol.

For sure :)

I was recommending against Warforged, they start out taking 50% less positive healing which is pretty bad. They can be repaired and have immunities etc, but I don't think it's worth it if you're new. They used Docents instead of Armor, so it's generally a little harder to find what you want :P


Heal is nice for Paladins

I am assuming the skill list is the same with both Barbarian and Paladin?

I wouldn't take Heal on Barbarians, but yeah. All you really need is Jump, everything else is cake :) also since Jump caps out at 40, and you're a Strength-based character, you'll get there pretty soon and can spend your skill points elsewhere.


Another question would be regarding reincarnation (if that is the term used). Does the reincarnation system permit a player to reincarnate to a new class and/or race in the event the player wants to try another class and race or is it better to just create a new one?

Once you hit level 20, you can Heroic/Racial True Reincarnate back to 1 and gain a Class/Racial Past Life. It gives you a small perk and you get to start an entirely new character, but with a few perks (your Past Life, 34/36 point builds, ability to open Hard/Elite etc) as well as you keep all your loot in a remove-only "Reincarnation Cache". The Wiki page and in particular the diagram on the right of it are extremely helpful at explaining the concept :) (https://ddowiki.com/page/Reincarnation)


I have taken a look at the Paladin guide you linked as well and it seems really good for me also. Though the person mentioned in the guide that the build is not very useful at endgame, I reckon it would take me a few years to reach that point right? By that time, I should have learned a thing or too to branch out on classes lol.

In DDO, most quests can be run on Casual/Normal/Hard/Elite and Reaper 1-10 skulls. Mostly when you're new you'll start off running Normals, and as you progress and learn (or group up) you can jump to higher difficulties (getting to Elite or so is pretty rapid, but Reaper is a bit past that). When you hit level 20 and transition from Heroic content (1-20) to Epic (20-29) and Legendary (30+) content, you'll notice there's a bit steeper progression; Epic Hard is fairly comparable to Heroic Elite.

Current "endgame" is higher Reaper stuff and Legendary raids. You can get to the raiding part in a few months if you want (really just need to get to mid-epics or so), but high Reaper will likely take a bit longer. I wouldn't worry too much about trying to build for endgame right now, you can easily respec or Reincarnate towards that goal if it's what you want.

I'd highly recommend finding a guild as well; look for an intro guild, and they'll usually have a group of vets who can help you out with questions and advice.


Again, thank you very much for the build! I'm going into the game and create both Barbarian and Paladin to check which suits me better. I'll use the guide you posted, probably Dwarf Barbarian and Human Paladin

Good luck! If you're interested and on the Cannith server, feel free to HMU @Khysiria and we can chat in-game etc :)

Ogdy
07-28-2019, 07:51 AM
I am looking for a good dps build for the iconic tiefling scoundrel that will also give a Bard PL.
Inquisitive would be nice. forum posts seem to tell me, that bard may not be good choice, still I am looking for that PL.
I have all EPLs and +8 tomes and should be able to craft or get my hands on some reasonable gear. I have no Racial PL, so DC might be a problems.
thank you for some build suggestion or links.

valnashak
07-30-2019, 09:09 AM
Was curious if anyone has looked at a warlock bard build to stack both sources of temp HP's anyone able to craft me a brilliance warchanter build to max out temp hp.

Tilomere
07-30-2019, 11:27 AM
Inquisitive would be nice. forum posts seem to tell me, that bard may not be good choice, still I am looking for that PL.


Bard is fine.

Swashing Inquisitor, Max + Levels Int, Dex for feats

41 AP Inquisitor
13 AP VKF Fan of Knives, Deflect Arrows, 5% doubleshot
12 AP Harper Int to Hit/dmg/KTA
12 AP Swashbuckling Uncanny Dodge/Dashing Scoundrel/Fast Movement/Deflect Arrows

17 Bard, 2 Rogue, 1 Barbarian

Ranged Feats
1 Bard PBS
2 Barb
3-4 Rogue Rapid Reload
5-12 Precise Shot Precision Rapid Shot
13-15 Improved Precise Shot
16-18 Improved Critical:Ranged
21 Overwhelming Critical
24 Combat Archery (dex 21, tomes +8)
26 Adamantine
27 Haste
28 Doubleshot
29 Law
30 Arborea, Insightful Reflexes

SpartanKiller13
07-30-2019, 01:35 PM
Was curious if anyone has looked at a warlock bard build to stack both sources of temp HP's anyone able to craft me a brilliance warchanter build to max out temp hp.

12/6/2 Warlock/Bard/Barbarian seems like the obvious winner :D

Bard 12 needed for Fighting Spirit (Cha to temps w/Inspire Greatness Ballad, doubling in epics) and Boast.
Warlock 6 for Feigned Health (Cha to temps on spellcast), Brilliance (Con on Aura, doubled in epics), Shining Through (8x Con temps), and Stanch (half HP temps).
Barbarian 2 for Blood Tribute (150 +25/EL temps) & Blood Feast proc (1k temps per rage).

You'd actually not be a terrible tank? Use EDF instead of a defender stance, and you could probably tank low Reaper and LH/LE raids fairly well.

AP split:

34 Enlightened Spirit - Brilliance, Shining Through (also grab PRR/MRR Aura, Shield, Displacement, Core 3, +Cha)
23 Warchanter - Fighting Spirit, Boast (also grab Northwind & Frozen Fury)
11 Tainted Scholar - Stanch, Feigned Health
8 Frenzied Berserker - Blood Tribute (also +6 rages)

4 leftover AP + racial, spend as you will (choose race at your whims also, although +Cha or +Con races are obviously winners).

In epics you'll be giving 2x Cha + 2x Con AoE temps, +Cha on spellcast (use stuff like Haste/Rage/FFall) and you have Affirmation, Blood Feast (rage, wait for aura, cancel), Boast, and Shining Through for 2100+8x Con temps sustainably, with less sustainable options in +400 Blood Tribute and +1/2 your HP in Stanch.

Cha > Con > else, Intimidate > else. Con > Cha if you want to AFK tank, but Cha gives you a lot more everywhere else.

Feat-wise you have basically full freedom; I'd recommend TWF for more hits for freezing chance (and to apply debuffs faster). Run EDF in epics on the off chance you run out of temps (or don't lol) and load up on defensive buffs. Bard feats are probably also useful considering you won't be the primary DPS in the party lol. I'd recommend Quicken, to use with Cocoon and US rez SLA; and Extend, because Displacement SLA is 36s base and that gets old fast.

With a decent gearset (Affirmation & Blood Feast swaps, debuff main weapons, +stun stuff, etc) you'll offer a ton of party utility (Bard songs, Bard spells, Bard cc, Warchanter cc, Intimidate, tons of AoE temps) while being fairly hilariously survivable. Run in US for a bigger emergency button (and more temps from Vigor of Battle) and obviously twist Cocoon to flex on your party members.

Ogdy
07-30-2019, 03:19 PM
Bard is fine.

Swashing Inquisitor, Max + Levels Int, Dex for feats

41 AP Inquisitor
13 AP VKF Fan of Knives, Deflect Arrows, 5% doubleshot
12 AP Harper Int to Hit/dmg/KTA
12 AP Swashbuckling Uncanny Dodge/Dashing Scoundrel/Fast Movement/Deflect Arrows

17 Bard, 2 Rogue, 1 Barbarian



great stuff! Thank you very much will do that next. Happy to hear u can still Play bard, cause I'd always wanted to. And Maybe follow up with SpartanKiller13's tank.

Tilomere
07-30-2019, 05:21 PM
Hmm, you probably don't need deflect arrows twice though ... my bad.

SpartanKiller13
07-31-2019, 11:21 AM
great stuff! Thank you very much will do that next. Happy to hear u can still Play bard, cause I'd always wanted to. And Maybe follow up with SpartanKiller13's tank.

Be aware that it's not a "real" tank, you'll still get rekt by endgame stuff. It uses mitigation-over-time, so anything that kills you fast or hits super hard will win. That said, ES T5 and a bit of PRR/MRR alone is enough to keep my "tank" upright (in low-mid Reaper and LH/LE raids), and this one would have ~twice the temps available.


Hmm, you probably don't need deflect arrows twice though ... my bad.

No arrows ever!

Drecas
08-03-2019, 11:24 PM
Looking for the ultimate batman build, for a character who has a few lives under it's belt and +4 tomes across the board, but has sat unused for a while and doesn't have up to date gear.
I don't have any weapons or items on this character that would allow me to hit reapers, so I'm going to need something that gains ghostly from enhancements, like for example from the Eldritch Knight tree.

Being able to hit reapers won't do me much good however, if the first Carnage Reaper that comes along destroys me in couple hits, so am going to need enough CC to reliably disable reapers.

Since it's a batman build, trapping and evasion are going to be necessary, and there are only 2 classes that provide that trapping, and 4 that provide evasion.

So what I'm looking at is:

Either paladin, druid or wizard for the ghostly attribute.
And then monk, rogue or ranger for evasion (wolf form druids have that too).
Either rogue or artificer for trapping.
But what class and combat style, would be best for DPS? Knight's training SwF? Maybe go ranged? Wolf form?
And how about that CC? Gnomes get Color Spray, that works great vs reapers if you invest heavily into it, another easy choice is Knockout from Occult Slayer, if you can land a hit.

There are too many variables, it feels like my brain is melting out of my ears. So what would be your ultimate batman build?

EDIT:

So after thinking about it, I'm wondering if a gnome 18 druid / 2 rogue would do it?
Fighting style would be nature form vistani, wisdom based. Crowd control abilities gained from Falconer and druid spells.
Can't decide which provides more DPS, Nature's Warrior or Vistani 5th tiers.

This build would have everything except PRR, but hopefully with proper CC, PRR becomes a moot point.
Self-healing: Check!
Evasion: Check!
Trap disabling: Check!
DPS: Check!
Crowd Control: Check!
Hit Incorporeals: Check!

Is it actually feasible?? Heck if I know.

Problems with the build:

Feat starved, natural fighting eats up 3 feats. Hard to fit in quicken, heighten et al.
Remove a level of rogue, add 2 levels of fighter? This would force me to take 5th tier Nature's Warrior, evasion is bumped to level 12. 5th druid core lost.

THE BUILD

Drecas Nth Life
17/2/1 Druid/Fighter/Rogue
True Neutral Gnome


Level Order

1. Rogue . . . . . 6. Druid . . . . .11. Druid . . . . .16. Druid
2. Druid. . . . . .7. Druid. . . . . 12. Fighter . . . .17. Druid
3. Fighter . . . . 8. Druid . . . . .13. Druid . . . . .18. Druid
4. Druid. . . . . .9. Druid. . . . . 14. Druid. . . . . 19. Druid
5. Druid. . . . . 10. Druid. . . . . 15. Druid. . . . . 20. Druid


Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ----. . .--------
Strength. . . . 10. . . .+4. . . .4: WIS
Dexterity . . . .8. . . .+4. . . .8: WIS
Constitution. . 14. . . .+4. . . 12: WIS
Intelligence. . 18. . . .+4. . . 16: WIS
Wisdom. . . . . 18. . . .+4. . . 20: WIS
Charisma. . . . .8. . . .+4. . .


Skills
. . . . . R .D .F. D. D. D. D. D. D. D. D. F .D .D .D .D .D .D .D .D
. . . . . 1 .2 .3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Disable . 4 .1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1 .1 .1 .1 .1 .1 .1 .1 .1 .23
Search. . 4 .1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1 .1 .1 .1 .1 .1 .1 .1 .1 .23
Spot. . . 4 .1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1 .1 .1 .1 .1 .1 .1 .1 .1 .23
UMD . . . 4 .1 . . 1. 1. 1. 1½ 1½ 1. 1. 1. 1 .1 .1 .1 .1 .1 .1 .1 .1 .23
Open Lo . 4 .1 . . 1. 1. 1. 1. 1. 1. 1. 1. . .1 .1 .1 .1 .1 .1 .1 .1 .21
Heal. . . 2 . . . . . . . . . . . 1. 1. 1. . .1 .1 .1 .1 .1 .1 .1 .1 .13
Jump. . . 4 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Diplo . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Intim . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Balance . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Swim. . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Tumble. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
. . . . .------------------------------------------------------------
. . . . .48 .9 .7. 9. 9. 9 10 10 10 10 10 .8 10 10 10 10 10 10 10 10


Feats

.1. . . . : Insightful Reflexes
.3. . . . : Quicken Spell
.3 Fighter: Power Attack
.6. . . . : Natural Fighting
.9. . . . : Natural Fighting
12. . . . : Natural Fighting
12 Fighter: Improved Critical: Piercing
15. . . . : Heighten Spell
18. . . . : Empower Healing Spell

.4 Druid. : Wild Shape 1: Wolf
.7 Druid. : Wild Shape 1: Bear
10 Druid. : Wild Shape 2: Winter Wolf
14 Druid. : Wild Shape 2: Dire Bear
16 Druid. : Wild Shape 3: Fire Elemental
20 Druid. : Wild Shape 3: Water Elemental


Enhancements (80 AP)

Nature's Warrior (34 AP) Natural Adept, Nature's Senses, Nature's Bounty, A True Hunter Take Down III, Beastial Nature II
Flight III, Ghost Wolf, Brother Wolf III, Double Strike Boost III
Fight III, Prey on the Weak II, Wisdom
Four Legs Good, Wisdom
Swift Hunter, Jaws of Ice
Falconry (25 AP) Falcon, Wisdom Rugged III, Out in Nature I
Killer Instinct I, Watch the Center III, Diving Strike I, Sprint Boost II
Killer Instinct II, Strike for the Eyes: Strike I, Eyes of the Eagle
Deadly Instinct II, No Mercy III
Vistani Knife Fighter (21 AP) Knife Expertise, Knife Juggler, Knife Specialist, One With Blades Vistani Knife Training, Mist Stalker, Rapid Attack
Vistani Knife Training, Mist Stalker
Vistani Knife Training, Mist Stalker, Deadly Blades, Wisdom

SpartanKiller13
08-06-2019, 03:58 PM
Self-healing: Check!
Evasion: Check!
Trap disabling: Check!
DPS: Check!
Crowd Control: Check!
Hit Incorporeals: Check!

I mean you have one there, but otherwise how about a PM build? Could go 18/2 in the Pale Trapper (https://www.ddo.com/forums/showthread.php/422622-Pale-Trapper-for-new-players-(Human-18-2-Wizard-Rogue)) tradition. 12/6/2 with Fighter for a more melee-focused version? Comes with self-healing, Evasion (with Insightful Reflexes on Int-max), Traps, some DPS (instakills w/DoT's for bosses), CC all around (especially w/Gnome for Color Spray), and obvs Incorp bypass.

Trap skills being Int-based highly encourages playing an Int-max toon if you're low-gear/tomes. As a melee that limits you mostly to Harper builds, otherwise Artificer or Rogue crossbow builds (and I guess Arti melee?).

Hell, you could probs do an Arti/(Wiz or Pally)/Rogue build. Use crossbows, get everything on your list. Probs would roll Gnome for Color Spray still, it's absolutely bonkers on an Int-max build.

12/6/2 Wiz/Divine/Rogue for a Wraith form Silvanus EK? Color Spray is a bit more limited in Knight Stance, but you can run EDF then which is nice. Deep Gnome obvs ideal.

What type of toon do you want? I have a spellcasting, a ranged, and a melee listed there lol.

Bacab
08-10-2019, 11:05 AM
I am returning from about a 1 year break (White Plume Mountain was new).

What I miss most is soloing and small grouping.

I am currently level 8/9 on a WF FVS life (standard melee FVS with great sword...its fun, not OP by any means).

When I get to 20/30, I will probably crank out 1 ETR and get some tokens or hearts or w/e the ETR and TR currency is.

My next few lives I will exclusively do Warforged lives because they are my favorite race...I might buy the level 15 Warforged Iconic (do the Iconic TRs give you the class PL and the iconic PL?)

Before I left, I did a melee WF Arty. I think it was basically the Maverick hunter, I changed it a little bit but I had fun.

Anyway, my goals: Solo and low man Heroic Elite and some low level Reaper...be useful in Epics for EE or low Reaper

I am looking at maybe doing an 18WIZ/2ROG and 20 SORC Eldritch Knight lives (is it good now) and another melee arty life or 2.

Any recommendations, please steer me in the right direction. Unsure what is good or bad now.

I am not really looking for the best DPS etc...just want to have fun.

Drecas
08-10-2019, 11:30 AM
I mean you have one there, but otherwise how about a PM build? Could go 18/2 in the Pale Trapper (https://www.ddo.com/forums/showthread.php/422622-Pale-Trapper-for-new-players-(Human-18-2-Wizard-Rogue)) tradition. 12/6/2 with Fighter for a more melee-focused version? Comes with self-healing, Evasion (with Insightful Reflexes on Int-max), Traps, some DPS (instakills w/DoT's for bosses), CC all around (especially w/Gnome for Color Spray), and obvs Incorp bypass.

Trap skills being Int-based highly encourages playing an Int-max toon if you're low-gear/tomes. As a melee that limits you mostly to Harper builds, otherwise Artificer or Rogue crossbow builds (and I guess Arti melee?).

Hell, you could probs do an Arti/(Wiz or Pally)/Rogue build. Use crossbows, get everything on your list. Probs would roll Gnome for Color Spray still, it's absolutely bonkers on an Int-max build.

12/6/2 Wiz/Divine/Rogue for a Wraith form Silvanus EK? Color Spray is a bit more limited in Knight Stance, but you can run EDF then which is nice. Deep Gnome obvs ideal.

What type of toon do you want? I have a spellcasting, a ranged, and a melee listed there lol.

Those are some interesting ideas, thank you for your input, take a +1 :cool:

SpartanKiller13
08-13-2019, 02:55 PM
My next few lives I will exclusively do Warforged lives because they are my favorite race...I might buy the level 15 Warforged Iconic (do the Iconic TRs give you the class PL and the iconic PL?)

Iconic TR'ing gives IPL and HPL, yes. If you don't have Paladin PL's, they're one of the strongest available IMO. That said, Paladin is a bit underpowered currently and the devs have it slated for an update in the "near" future (maybe this year?); so I'd probably hold off a little on it.


Anyway, my goals: Solo and low man Heroic Elite and some low level Reaper...be useful in Epics for EE or low Reaper

I am looking at maybe doing an 18WIZ/2ROG and 20 SORC Eldritch Knight lives (is it good now) and another melee arty life or 2.

I am not really looking for the best DPS etc...just want to have fun.

Arcane blasting spells were majorly buffed, and there are a few more great 9th level blasting spells (and Meteor Swarm got buffed). Sorcerers are one of the strongest Heroic builds around (maybe the strongest), and they're not bad in epics (and with Draconic just getting buffed like today they might even be decent?). You'd do well as a WF Sorc, either blasting or as EK (which is quite good now).

Artificer's now have the Renegade Mastermaker "tank" tree which should help a bunch with melee arty lives, but I've never played an Arti so I can't speak well to that. Might consider a Bard dip for Swashbuckling though? 3 levels gets you Int to damage (so you can use Insightful Strikes), Doublestrike Boost, En Pointe's awesomeness, and of course the sweet sweet Swashbuckling crit profile. Probably have to use a Light Hammer; but at least then you won't be tied to BE's T5 (since it won't stack with SB crit bonuses, which are better anyway) so you could run RMM T5 for survivability :) 16/3/1 for Barb's 10% MS?

18 Wis/Rogue 2 Pale Trapper style should also do very well; Pale Master just got reworked (again, like today) and is in a much better spot, as well as Magister being buffed a bunch (nice update for you lol) so your epics will be better. Not a ton has changed in build style, although optimal enhancements remain to be seen. You might consider just going Wizard 20 though, the capstone seems pretty strong. DC casting (with a touch of blasting thanks to reworked arcane spells) is pretty doable with mostly Ravenloft gear etc which I assume you have if you left a year ago, although Slave Lords will help. Lost at Sea (https://ddowiki.com/page/Lost_at_Sea) is a new F2P quest that has excellent Wizard goggles (https://ddowiki.com/page/Item:Acolyte%27s_Lenses) that you might consider farming as well, I think that might have been released after you left. Otherwise, EK with spellcasting supporting your melee is pretty awesome :)

Wizard/Sorc are in a pretty good spot currently :) Sorc Savant trees are a little mediocre, but they have a large pool with which they can cast lots of awesome spells and their EK tree is pretty great.


Those are some interesting ideas, thank you for your input, take a +1 :cool:

Glad to help! :)

SocratesBastardSon
08-14-2019, 02:11 PM
I mean you have one there, but otherwise how about a PM build? Could go 18/2 in the Pale Trapper (https://www.ddo.com/forums/showthread.php/422622-Pale-Trapper-for-new-players-(Human-18-2-Wizard-Rogue)) tradition. 12/6/2 with Fighter for a more melee-focused version? Comes with self-healing, Evasion (with Insightful Reflexes on Int-max), Traps, some DPS (instakills w/DoT's for bosses), CC all around (especially w/Gnome for Color Spray), and obvs Incorp bypass.


With EK being such a solid melee option now, and changes to PM, I'm very tempted to try out a melee Pale Trapper for the first time in a few years. Loved playing it back in the day, until power creep made PMs a lesson in humility and frustration. I know it's early but any thoughts on creating a U42.4-compliant Pale Trapper?

SpartanKiller13
08-15-2019, 11:37 AM
I mean you have one there, but otherwise how about a PM build? Could go 18/2 in the Pale Trapper tradition. 12/6/2 with Fighter for a more melee-focused version? Comes with self-healing, Evasion (with Insightful Reflexes on Int-max), Traps, some DPS (instakills w/DoT's for bosses), CC all around (especially w/Gnome for Color Spray), and obvs Incorp bypass.With EK being such a solid melee option now, and changes to PM, I'm very tempted to try out a melee Pale Trapper for the first time in a few years. Loved playing it back in the day, until power creep made PMs a lesson in humility and frustration. I know it's early but any thoughts on creating a U42.4-compliant Pale Trapper?

Do you want a 1-20 build, 15-30, or a 1-30 or one to park at cap? I will say I tend to overfocus on level 20+ lol, and EK in particular has huge power spikes at Core 5 & Capstone (3.5/7/10.5/14/22.5/33/45.5 for spellsword average). Also do you have tomes? A +5 or greater Dex tome is HUGE QoL for TWF builds that aren't Dex-max.

To be honest I'm not sure which Shroud is best. Tree builds imply that the Zombie Shroud's -20% AS can be bypassed via Cleaves etc, otherwise Wraith for Incorp or Vampire for DC's and self-healing seem best; no data yet, but one poster estimated 10% proc rate (x d3 x Wizard level x Negative Amp = ~5 average per hit at 20, and no rounding issues from Reaper).

EK is best with lots of hits, with TWF being noticeably better than SWF (here's a Reddit thread (https://www.reddit.com/r/ddo/comments/apjp3f/ek_wiz_vkf_or_swf_orbshield/) where I was running the math). Cleave builds heavily favor THF though, but THF isn't in nearly as good a spot right now, unless you spec carefully.

Race-wise, Deep Gnome > Gnome > else. Drow if you're 28-point build (helps out TWF, but losing build points and Con isn't worth it for later lives). Gnome has Color Spray, which is IMO the strongest SLA in DDO, and Deep Gnome is like Gnome+ (also skips the awkward early levels).

18/2 Wizard/Rogue seems the simplest build:
TWF x3, ICrit:whatever, Quicken, Heighten, SF:Enchantment (so you can get Magister school focus for +6 DC; Illusion if you're a Gnome). Bonus feats are cake.

PM T5 (more blasting, long-range casting available - esp good for Gnome/DG)

32 AP Pale Master (Ascendant Shroud, Vampire & Wraith forms, Core 5 taking Inflict Weariness > Ghost in the Wind > whatever)
31 AP Eldritch Knight (Core 5, full T4 except Knight's Transformation, +2 Int)
14 AP Harper (KTA, +2 Int, Strategic Combat II)

If Gnome, drop to 21 in EK and invest there instead.

EK T5 (better melee, but only short-ranged casting available - can use EDF though)

41 AP Eldritch Knight (Core 5, full T5)
25 AP Pale Master (+2 Int, Vampire & Wraith forms, Core 5 taking Inflict Weariness > Ghost in the Wind)
14 AP Harper (KTA, +2 Int, Strategic Combat II)

-----

Otherwise, Zombie THF 12/6/2 Wizard/x/Rogue with Fighter (Kensei) or a divine class (Silvanus) seems pretty fun. Requires Deep Gnome for Silvanus, and DG or PDK for Kensei. Fighter build is pretty straightforward, so I'll see what divine looks like:

12/6/2 Wizard/Paladin/Rogue (Paladin for Divine Grace mostly, but FvS using Diving Will/Presence instead of Harper could work?)
THF x3, ICrit:Bludgeoning, PA>Cleave>GCleave, Quicken, Heighten, SF:Enchantment/Illusion. Definitely leveraging Wizard bonus feats.

Run LD for additional cleaves & Pulverizer (or at least twist Momentum Swing), run in Zombie form for +20% damage, and have fun? AP splits similar to above. Eldritch Tempest with 20% bonus damage looks hilarious :D

If using a Fighter split, probably:

34 AP Kensei (Core 3 and T5)
21 AP Pale Master (Zombie form, Core 4 taking Inflict Weariness > Ghost in the Wind)
14 AP Harper (KTA, +2 Int, Strategic Combat II)
11 AP leftover - Deep Gnome or EK Core 3


-----

If you have access to Gnome/DGnome and haven't tried them yet, check out Color Spray. With moderate investment it's one of the best CC options available in DDO - it has 3 separate saves for the enemy to fail, and the blind portion works on many enemies that are otherwise immune to a lot of cc (like undead). It's also a 2 SP SLA (with free metamagic), and while it has a short duration it also has a short cooldown. It's why I'm hesitant to always argue for EK T5, because Knight's Transformation (and EDF) reduce the effective range by like 40%. Seriously, it's nutty. Try it out. It's the basis of my current build, which is a Harper+Kensei Silvanus melee (only 4 Wizard though).

-----

Those are my preliminary thoughts from reading the release notes, with no testing thus far. If you're interested in more or have further questions please ask :) it's easier to tailor a build to suit your needs with more details.

SocratesBastardSon
08-19-2019, 06:06 PM
Not sure if 20 or 30 since I'm working through racials right now. Completionist and +5 all stats from tomes.

Interesting you mention 12/6/2 Wizard/Paladin/Rogue, as that was what I was considering. I'm currently running a second Divine EK life and very happy with it, and your split seems like the next logical step. I have been doing SWF/Orb which works very well for the extra slot from orb to boost spell power, but Maul if I go Iconic is mighty tempting.

You're right about Color Spray. I haven't played it with an active toon, I just rolled up a test Deep Gnome and was very impressed. Combining that with EK/t5 Knight's Controller has got to yield a fun quotient on the higher end of the scale. Color me convinced there.

But my main question still is, to what extent, if any, PM enhances this build, or does it just pull away from other, more useful enhancements?

While I liked the idea for a Wiz/Pal/Ro split initially, I couldn't figure out a way to make it work other than as just a flavor build. EK is so good can the light damage from KotC cores make up for it? Not really. I will admit that with KotC you gain another Cleave via Exalted Cleave, so with EK Core 1, and at t5 Eldritch Tempest (highly recommended), you potentially get 3 cleaves at level 12, with glancing blow damage if Maul, allowing you to free up feats otherwise spent on Cleave/GCleave and Power Attack, which is pretty attractive.

In other words, PM doesn't appear to have a good enough ROI (return on investment). If so, an Eldricht Mauladin makes a bit more sense, but paired with Sorc-EK/Ro. I just don't see PM + Wiz-EK + Pal working well at this point, but I speak from not having given it a lot of thought or effort. I would love to be convinced otherwise.

Bacab
08-20-2019, 02:32 AM
OK after looking at a lot of stuff...

Do you guys think an Warforged18WIZ/2ROG Quarterstaff build could work?

I was thinking the 2 ROG for that Q-Staff speed and Evasion and 17 AP for the Quickstrike and Q-Staff Speed and some other things

I waas thinking using Harper for that Know the Angles and Strategic Combat (INT for to hit and DMG) 8AP into this?

The 18 WIZ would be just standard EK WIZ with maxed INT and focus on AoE dmg and control. It seems that the key to EK is just attack speed, so having bonus speed without spending feats and having a ton of Double Strike would let my elemental damage be "fast"?

I could also put some AP into Warforged for that survivability. (Repair Amp and bonus melee power and other stuff)

I think I will try to run this next life (I have been leveling soooo slow since I have been back...finally level 15 as of now)

Does anyone see anything horribly wrong with this idea?

Anyone willing to optimize it?

EDIT: I generally don't do anything over Reaper 1 and I don't really raid much. Just looking for fun/flavor. I doubt this would be good for high level content (I am not good at high level content either...so its me, not the build lol)

izikiel99
08-20-2019, 07:34 AM
OK after looking at a lot of stuff...

Do you guys think an Warforged18WIZ/2ROG Quarterstaff build could work?

I was thinking the 2 ROG for that Q-Staff speed and Evasion and 17 AP for the Quickstrike and Q-Staff Speed and some other things

I waas thinking using Harper for that Know the Angles and Strategic Combat (INT for to hit and DMG) 8AP into this?

The 18 WIZ would be just standard EK WIZ with maxed INT and focus on AoE dmg and control. It seems that the key to EK is just attack speed, so having bonus speed without spending feats and having a ton of Double Strike would let my elemental damage be "fast"?

I could also put some AP into Warforged for that survivability. (Repair Amp and bonus melee power and other stuff)

I think I will try to run this next life (I have been leveling soooo slow since I have been back...finally level 15 as of now)

Does anyone see anything horribly wrong with this idea?

Anyone willing to optimize it?

EDIT: I generally don't do anything over Reaper 1 and I don't really raid much. Just looking for fun/flavor. I doubt this would be good for high level content (I am not good at high level content either...so its me, not the build lol)

Need 12pts in Harpers for int to dmg ( 10 prereq and 2 for actual enh )

happydude5747
08-27-2019, 04:02 AM
Hello I'd be interested in a Juggernaut build I'm a 36 point with +7 tomes if you need more information then message me I guess?

SpartanKiller13
08-28-2019, 04:22 PM
Not sure if 20 or 30 since I'm working through racials right now. Completionist and +5 all stats from tomes.

Interesting you mention 12/6/2 Wizard/Paladin/Rogue, as that was what I was considering. I'm currently running a second Divine EK life and very happy with it, and your split seems like the next logical step. I have been doing SWF/Orb which works very well for the extra slot from orb to boost spell power, but Maul if I go Iconic is mighty tempting.

You're right about Color Spray. I haven't played it with an active toon, I just rolled up a test Deep Gnome and was very impressed. Combining that with EK/t5 Knight's Controller has got to yield a fun quotient on the higher end of the scale. Color me convinced there.

But my main question still is, to what extent, if any, PM enhances this build, or does it just pull away from other, more useful enhancements?

While I liked the idea for a Wiz/Pal/Ro split initially, I couldn't figure out a way to make it work other than as just a flavor build. EK is so good can the light damage from KotC cores make up for it? Not really. I will admit that with KotC you gain another Cleave via Exalted Cleave, so with EK Core 1, and at t5 Eldritch Tempest (highly recommended), you potentially get 3 cleaves at level 12, with glancing blow damage if Maul, allowing you to free up feats otherwise spent on Cleave/GCleave and Power Attack, which is pretty attractive.

In other words, PM doesn't appear to have a good enough ROI (return on investment). If so, an Eldricht Mauladin makes a bit more sense, but paired with Sorc-EK/Ro. I just don't see PM + Wiz-EK + Pal working well at this point, but I speak from not having given it a lot of thought or effort. I would love to be convinced otherwise.

Sorry for the delay responding, I've typed this out like 5x now and it keeps breaking on me and I get tilted...

Be aware that EK's stance limits Color Spray's range.

PM offers easy low-effort self-healing, other defensive perks, and some damage options.

Sorc/Paladin is a solid way to go, but it costs you 1) Int-max Color Spray, 2) one-stat-to-hit-and-damage-and-cc-and-buff, 3) Int-based on a trapping build (minimizes the investment required) and 4) mostly forces you into SDK, which IMO is much worse than Deep Gnome.


Do you guys think an Warforged18WIZ/2ROG Quarterstaff build could work?

Does anyone see anything horribly wrong with this idea?

Anyone willing to optimize it?

The biggest problem with Quarterstaff builds (and why they're so uncommon) is 1) named quarterstaves suck; and 2) crit profile on quarterstaves sucks. 20/x2 is hilariously bad, and even with ICrit, LD Pulverizer, +1/+1 from EK, and the new Swords-to-Plowshares feat it only makes it to 16-20/x3, at fairly considerable investment.

If you're ok with that, it seems fine :) Since you're doing a Heroic build (I assume) you can probably ignore Wizard 17/18, so maybe consider dipping more Rogue for options like Staff Lunge?

What help do you want with optimizing?


Hello I'd be interested in a Juggernaut build I'm a 36 point with +7 tomes if you need more information then message me I guess?

You'll definitely need to be more explicit there lol. Juggernaut makes me thing "armored meatball" so I'll point you at Strimtom's Fighter Vanguard (https://www.ddo.com/forums/showthread.php/494496-Strimtom-s-Vanguide-An-Endgame-guide-to-playing-Fighter-Vanguard) for more DPS or his Paladin Vanguard (https://www.ddo.com/forums/showthread.php/505952-A-Sharn-Ready-Paladin-Vanguard-for-all-seasons) for a lot more survival.

As for things that would be useful to know: Races/Classes available/required, Weapon Style (THF, TWF, SWF, S&B), your ideal playstyle (Solo? Groups? Normal runs, or R5?), what goals you have (800 hp by level 15, able to cast Merfolk's Blessing at will, Haggle over 73 by level 11, etc etc), what level range you are going for (1-20 build? 1-30? 15-30? To sit at cap? TR toon?).

unbongwah
08-29-2019, 09:48 AM
Juggernaut is an obsolete build. It was Warforged Artificer 16 / paladin 2 / monk 2 IIRC. There are better options than that for melee builds these days.

SpartanKiller13
08-29-2019, 12:39 PM
Juggernaut is an obsolete build. It was Warforged Artificer 16 / paladin 2 / monk 2 IIRC. There are better options than that for melee builds these days.

Paladin for Saves and Monk for feats+Evasion? Huh.

If they want something similar, maybe some sort of Arti/Bard? Swashbuckling w/Light Hammer & Runearm for the crit profile, RMM for strikes & tankiness (and Reconstruct SLA), Battle Engineer for DS/Haste Boost/etc? SB's Different Tack also gets you Int-to-Damage which is nice :)

16/3/1 Artificer/Bard/Barbarian for Deadly Weapons & Barb's 10% MS?

Djjinni
08-29-2019, 07:39 PM
Juggernaut is an obsolete build. It was Warforged Artificer 16 / paladin 2 / monk 2 IIRC. There are better options than that for melee builds these days.


It gained a lot of popularity with Bladeforged release and was a fairly strong setup as an uncentered THF build getting defenses and selfhealing from the split.

Now? A pure EK or Arti WF will probably outperform it, and I expect a pure paladin KotC to be just as good when their inevitable OP update happens :)

shadowz7137
08-30-2019, 11:44 AM
Heyo. Looking for a 32 point Enlightened Spirit Warlock build. Prefer melee, can do ranged, not fond of casting. No tomes, can't justify that much money. I have all classes and races, besides iconics. The least skills I need to use, the better. I am a solo player, and I use Hirelings when possible. And personal preference, posted in an easy to understand format (EllisDee's stuff comes to mind). Many thanks, and good luck.

SpartanKiller13
08-30-2019, 04:17 PM
Heyo. Looking for a 32 point Enlightened Spirit Warlock build. Prefer melee, can do ranged, not fond of casting. No tomes, can't justify that much money. I have all classes and races, besides iconics. The least skills I need to use, the better. I am a solo player, and I use Hirelings when possible. And personal preference, posted in an easy to understand format (EllisDee's stuff comes to mind). Many thanks, and good luck.

Are you looking for a pure build? If you want to melee you'll strongly benefit from multiclass. Do you have a preferred weapon style (SWF, THF, TWF, S&B)? Do you want a 1-20 build, or 1-30, or one to sit at cap?

I mean the easiest answer is just go Warlock 20; use ES bursts; Shining Through + toggled aura Brilliance + Displacement; chain/cone shape; and Evard's tentacles. That'll take you 1-20 just fine. You could even leave the aura on constantly, and just stand there killing stuff with it and the ES bursts, although that's certainly less efficient (but less buttons to push).

As far as melee, I had a lot of fun with a 15/5 Paladin/Warlock. Paladin 1-4, Warlock 5, then Paladin to cap. Also fairly low-button, I went THF so Cleave/GCleave + Shining Through + Displacement (make sure you grab Extend) and that's about it. Healing as needed, but not very much of that. Build spikes hard at level 12/20 though, so might not be what you're after.

I'll happily go through a more extensive breakdown, but I'd like to know more of what you're interested in first :)

shadowz7137
08-30-2019, 11:14 PM
From what I understand, Warlock doesn't really suit melee play, so a few levels of other things to fix that would work. THF would be better, since only need to worry about one piece of gear. (Plus certain races look ridiculous with huge weapons, which I find funny.) As for 1-20 or 1-30, I don't currently have Epic Destinies, so 1-20 would be fine. Race wise, I do like the Dragonborn. And hey, if mainly another class and a dash of Lock works with the same concept, I would play that too. Thank again.

unbongwah
08-31-2019, 04:12 PM
Heyo. Looking for a 32 point Enlightened Spirit Warlock build. Prefer melee, can do ranged, not fond of casting.
Melee DPS of pure warlock is poor unless you use Vistani Knife Fighter (https://ddowiki.com/page/Vistani_Knife_Fighter_enhancements). If you don't have VKF - or you don't want a dagger build - then you should multiclass with, say, bard and/or fighter for better DPS. Here is one super-old example: Gladys Knight (https://www.ddo.com/forums/showthread.php/464619-The-Gladys-Knight-A-tanky-swashbuckling-warlock-with-soul!).

shadowz7137
09-03-2019, 09:38 AM
So, as it turns out, looking at something on paper and actually trying it makes a huge difference. Testing the build linked, thank you by the way, and a few days of my own testing, I realized the build I requested felt off for me.

In that case, you should try something else right?

So I did.

After trying different things, what I got into most was Monk and quarterstaff.

What I am currently thinking is a Henshin Mystic Monk 32 point first life. Any race but Halflings and Warforged (They look wrong to me.) Maybe some Rogue for Thief Acrobat? 1-20 with no tomes (Unless you count the favor tomes later down the road, those I can do). Human maybe? Think Dwarf would look funny as a Monk too.

Thank you. And sorry if this post is all over the place, spent the last several hours going through forums. Bad idea on my part.

SpartanKiller13
09-03-2019, 04:11 PM
After trying different things, what I got into most was Monk and quarterstaff.

What I am currently thinking is a Henshin Mystic Monk 32 point first life. Any race but Halflings and Warforged (They look wrong to me.) Maybe some Rogue for Thief Acrobat? 1-20 with no tomes (Unless you count the favor tomes later down the road, those I can do). Human maybe? Think Dwarf would look funny as a Monk too.

Thank you. And sorry if this post is all over the place, spent the last several hours going through forums. Bad idea on my part.

I think that most stick builds are pure Henshin Monk 20, Rogue/Monk 18/2, or some 8/6/6 mix. Like here's a quick breakdown of an Aasimar Monk 20 (https://www.reddit.com/r/ddo/comments/7x1nfh/viable_staff_build/du5b3c6?utm_source=share&utm_medium=web2x) that's part of a relevant Reddit post. Here's a fairly interesting thread (https://www.ddo.com/forums/showthread.php/504608-Looking-for-a-staff-build) covering a bunch of other options like Tilo's Sound Burst or 18/2 with Wizard.

Do you own Falconry? It's very good for Monk-heavy builds, as it allows you to Wis-max very easily which makes everything simpler. You're also looking for a 1-20 build, so I wouldn't worry as much about builds that peak later (so definitely consider dipping a few Rogue levels etc).

shadowz7137
09-05-2019, 05:05 AM
I need to ask, does Rogue work better than Monk for staffs? Thief Acrobat seems to be more pure staff, while Henshin Mystic feels more like staffs are an after thought. If that is the case, would either pure Rogue or Rogue with some Monk or Fighter be better?

Or possibly even Fighter with some Rogue or Monk. Mixing Kensei with Thief Acrobat could have interesting results.

MaxParill
09-26-2019, 05:52 PM
Hi!

Starting DDO again after a few years off I would like try out a mechanic to solo heroic and epic content.


I will have a 36 pt char, I have tomes but I guess all old gear is outdated by now.
No need for speed runs or reaper, I just wish to solo as much content as possible.

Can someone point me to a solo-friendly build, please?
I would prefer pure rogue, if viable.

Thanks in advance to all answers.

drunkbarbarian
09-26-2019, 09:28 PM
Just looking for a fun flavor build for a Barb. Thinking that Vistani would be a little different for a Barb. I like the raging feral human with knives idea. I have epic completionist and +8 tomes. No racial points. (just haven't bothered to ride the heroic tr train). Could multi if needed but would like at least 17 barb. (too lazy for constant lesser rest pots). Thanks for any upcoming ideas.

frankdrebins
09-27-2019, 09:31 PM
Trying to be helpful to groups and good solo like the great Vincio. ->https://www.youtube.com/channel/UCHzuGtK7nZ2xt0zdkIIra7A

18 bard 1 fighter 1 fvs, classic pdk build, with tier5 warchanter, falconry for helpless damage, core 3 swashbuckler and warsoul for divine presence. Using swf and shield mastery lines.

What do you think?

SpartanKiller13
10-07-2019, 05:31 PM
Hi!

Starting DDO again after a few years off I would like try out a mechanic to solo heroic and epic content.

I will have a 36 pt char, I have tomes but I guess all old gear is outdated by now.
No need for speed runs or reaper, I just wish to solo as much content as possible.

Can someone point me to a solo-friendly build, please?
I would prefer pure rogue, if viable.

Thanks in advance to all answers.

Heya! Sorry for the delay, I went on vacation and apparently so did the other builders :P

I mean if you want pure Rogue Mechanic, you have 90% of your build already, no?

Race-wise, Int/Dex bonus races are nice, short races get nice IPS, and Human is nice for bonus feats; but I think the best race is Gnome if you have access. Color Spray is super strong, and since you're not running Reaper etc you should be able to get useful DC's quite easily (and 12 casts/rest from just airship's 25 SP).

Stat-wise, you need 19 Dex (stat+tomes) by level 15 for IPS, and if you want to go epics I'd recommend 21 Dex by level 21 (for Combat Archery). Otherwise, max Int (with level-ups), get like 10 Str (for carrying capacity), and throw the rest at Con for HP.

Feat-wise, Point-Blank Shot > Rapid Reload > Insightful Reflexes > Precise Shot > Improved Critical:Ranged > Improved Precise Shot. Everything else is cake (Rapid Shot seems to only increase flight speed of projectiles?). Magical Training if you want infinite Color Sprays (as a Gnome). Dodge > Mobility can be nice as well.

Rogue Special Abilities I'd do: Improved Evasion > Slippery Mind > Defensive Roll > Opportunist (you won't have enough Fort bypass to matter before epics).

Enhancements - 3 AP into Harper for Strategic Combat 1, then Max Mechanic; afterwards, racial or universal trees (Falconry is pretty nice, as is Harper if you have SP items to fuel KtA).

What else are ya missing?


Just looking for a fun flavor build for a Barb. Thinking that Vistani would be a little different for a Barb. I like the raging feral human with knives idea. I have epic completionist and +8 tomes. No racial points. (just haven't bothered to ride the heroic tr train). Could multi if needed but would like at least 17 barb. (too lazy for constant lesser rest pots). Thanks for any upcoming ideas.

Well, if you run WF you don't need lesser resto pots either :D or you could do Cleric/FvS 4+ and use Ameliorating to cure it... but you asked human sooooo

If you're 17 Barbarian, might as well go for 20? Swashbuckling SWF for +1 range isn't worth the loss of dropping TWF line lol.

So Human Barbarian 20 (I still would have gone WF lol).

Stat-wise you need like 12 starting Dex (unless you want to get GTWF at 21 lol); otherwise max Str > Con > else.

Feat-wise: TWF x3, IC:Piercing, Power Attack (w/Barbarian bonuses it's often worth using). Grab a bunch of +MP feats (like Weapon Focus) or whatever else you want lol. One Toughness to qual for Epic Toughness is also alright.
Epic feats: Overwhelming Critical, Construct Exemplar (for MRR), Epic DR (PRR), Epic Toughness. Drop one for Blinding Speed if your gearing doesn't have Speed involved.
Destiny feats: PTWF > Elusive Target (or Frog if you swap for it) > Dire Charge.
Legendary feat: Arborea (low-effort success).

Enhancements: 41 VKF (T5, Capstone). 31 AP into your favorite Barbarian tree (FB for best damage, OS for best survivability). If you didn't pick FB, 8 AP for Blood Tribute. Otherwise, put them in OS for Ear Smash & +8 PRR.

Otherwise you could do some shenanigans with FB or Ravager T5 alongside VKF Core 5 (for better crit profile and self-healing) with either capstone, but I think you'd lose quite a bit by dropping the VKF T5; and the VKF capstone is pretty nutty DPS bonus so that's also hard to drop. But like FB's capstone would be a great DPS button, especially if you went FB capstone + VKF T5 (push all the temporary boosts and destroy stuff). +25 Storm Rage +10 Blessed Blades +1/+1 crits Vendetta +Death Frenzy + Prowess Haste boost (twist from LD) all before Melee Power multipliers = yeah, dead stuff.

I'd probably respec around a few times to try stuff out :) but I think VKF T5 with Blood Feast/Affirmation swap and Blood Tribute active would be best survivability.

Mitsu0mi
10-09-2019, 09:52 PM
As the title says, looking for a SWF build with good (or very good dps hehe) with the ability to solo medium to high reapers (maybe even r10? lol). Dont know if that is possible lol

EDIT> this one looks cool https://www.youtube.com/watch?v=9qNtybCb6qY&t=761s

C-Dog
10-10-2019, 01:22 AM
As the title says, looking for...
Is it safe to assume this is a 3rd life build? What races/classes do you have? Tomes? You know... what building blocks are available?


with the ability to solo medium to high reapers (maybe even r10? lol). Dont know if that is possible lol
80% of high-reaper success is player ability and knowledge. Without that, no build will survive. GL.

Mitsu0mi
10-10-2019, 07:27 AM
I think i have like 10 past lives and +8 tomes on everything, sorry for the lack of info hehe

SpartanKiller13
10-10-2019, 01:30 PM
As the title says, looking for a SWF build with good (or very good dps hehe) with the ability to solo medium to high reapers (maybe even r10? lol). Dont know if that is possible lol

EDIT> this one looks cool https://www.youtube.com/watch?v=9qNtybCb6qY&t=761s


Is it safe to assume this is a 3rd life build? What races/classes do you have? Tomes? You know... what building blocks are available?

80% of high-reaper success is player ability and knowledge. Without that, no build will survive. GL.


I think i have like 10 past lives and +8 tomes on everything, sorry for the lack of info hehe

Melee soloing R7+ is quite difficult. You'll probably need quite a few more PL's & Reaper points (just for the stats) as well as a lot of good gear and gear swaps (like Affirmation, Blood Feast, clickies etc). Racial PL's for extra AP, and EPL's for extra twist points are also quite important.

To solo high Reaper, you need: solid CC, great DPS, decent survivability, and at least a bit of self-healing.

That said, that video done by Vincio is the only one I know of for Bard, and Grim is one of the more commonly soloed R10 quests; but don't let that detract from the accomplishment. Otherwise I've seen a bunch of Monk soloes, this Tempest (https://www.youtube.com/watch?v=sxdMShAEcTo) cheese run of Amber pre-nerf, and this one which is some sort of VKF Rogue (https://www.youtube.com/watch?v=w07rvF1e7iE) (and took 25 tries to get this video).

See if you can emulate Vincio's build, and you'll probably have what you're after :) Warchanter T5 obvs, full Ice DC's and a bunch of Swashbuckling for DPS on the side. But like he gains 998 HP (with EDF) from stepping into Reaper, if that tells you anything about how many points he has.

Edit:

Here's a useful thread (https://www.ddo.com/forums/showthread.php/509050-How-good-is-Spellsinger-bard?p=6255956&viewfull=1#post6255956) active on the main forums right now. Not as much about R10, but about Bards endgame etc.

Mitsu0mi
10-10-2019, 04:31 PM
I would try to emulate t, but i have no idea about feats, stats, gear and stuff. Im returning to the game so most of the stuff on his hotbar means nothing to me lol. I dont know if he uses str for damage or put lvling into cha or what lol. Sry about needing so much hand holding e-e

SpartanKiller13
10-10-2019, 05:39 PM
I would try to emulate t, but i have no idea about feats, stats, gear and stuff. Im returning to the game so most of the stuff on his hotbar means nothing to me lol. I dont know if he uses str for damage or put lvling into cha or what lol. Sry about needing so much hand holding e-e

Hmm, on further looking it seems like he has Divine Presence, so at least FvS 1 = no Bard pure. Has Hellish Rebuke, so probably a Tiefling Scoundrel.

Feats: SWF x3, Precision, Quicken, Improved Critical, Force of Personality.
Epic Feats: Overwhelming Critical, Shield Mastery, Epic DR, Improved Shield Mastery - could also get Toughness/Epic Toughness, or Completionist, or SF:Enchantment to allow Magister DC twist.
Destiny Feats: Perfect SWF, Perfect TWF (for Doublestrike), Dire Charge.
Legendary Feat: Scion of Ethereal (with lots of Hide it's best DPS option) or Feywild (for DC's) or Celestial (for HP).

Stats: Cha max (you NEED good DC's and most of those are Cha based), then Con (HP) > Str (to-hit, you'd be using Different Tack for Cha-to-damage).

Gear idk. Looks like Part of the Family set from Sharn (seems like Family's Blessing, (https://ddowiki.com/page/Item:The_Family%E2%80%99s_Blessing) Legendary Hammerfist, (https://ddowiki.com/page/Item:Legendary_Hammerfist) and probably Legendary Wildcard (https://ddowiki.com/page/Item:Legendary_Wildcard)). I think it looks like the Legendary Crabshell Buckler, (https://ddowiki.com/page/Item:Legendary_Crabshell_Buckler) but mostly make sure it's Guardbreaking. Weapon I think is Legendary Salt, if you read the combat log at 16:53? Make sure you have Stunning & Insightful Stunning items, and then just make sure you have all the usual stuff: stats, deadly, seeker, speed, hamp, devotion, dodge, fortification, incorporeality, sheltering, resistance, parrying, spell saves, etc etc. LGS Affirmation swap weapon, stack of Displacement clickies, Spell Points clickies (Mysterious Bauble is a lot easier to get than his ERoSS lol), stat swap items, and a lot of stuff like spell absorption items.

Frankly if you don't have the majority of the stuff already, by the time you get to R10 area you'll have had plenty of time to farm it and new stuff will have come out, so your endgame gear will be different than what I'm guessing he was using.

Mitsu0mi
10-10-2019, 08:16 PM
TY SO MUUUUUUUUCH!!!! Which starting stats would you recommend? :O

SpartanKiller13
10-11-2019, 10:12 AM
TY SO MUUUUUUUUCH!!!! Which starting stats would you recommend? :O

Glad to help! Sorry I can't tell you more lol.

36-point with +8 tomes? I'd probably do 18 Cha, 16 Con, and 16 Str before racial modifiers (20 Cha if Tiefling Scoundrel). Could also go 18/12 for Con/Str, but idk if +2 Con or +2 to-hit is worth more to you lol. +8 tome covers a lot of minor sins in terms of build points.

I keep feeling like he must have some source of Cha-to-hit, but I can't figure out where from lol. FvS requires it to be your majority class and he's not PDK for CKT; but the attack rolls are pretty nuts for an off-stat IMO. Potentially Sorcerer EK? But seems like a costly 3-level dip as well lol.

While surfing this thread, (https://www.ddo.com/forums/showthread.php/446859-The-Icebreaker-A-Freezing-Warchanter-Bard?p=6055168&viewfull=1#post6055168) I came across the idea for 16/3/1 Bard/Fighter/FvS using PDK's CKT plus Divine Presence which I'd probably recommend over Vincio's build while you're new to endgame. You can get crazy tactics DC's a lot easier if you're willing to use shortswords etc, given the 1.58 multiplier on Cha to Tactics (+1/3 from CKT, +1/2 from DPresence). Would also allow you to ditch Str for 18/18 Cha/Con starting, as you'll be a full Cha build (I'll probably use it for my Bard life when I get around to that lol). It's a good thread though, I'd recommend skimming it.

Mitsu0mi
10-11-2019, 12:18 PM
He does have 80 str or something lol. I cant thank you enough for your help. You are awesome!

SpartanKiller13
10-11-2019, 01:17 PM
He does have 80 str or something lol. I cant thank you enough for your help. You are awesome!

Oh, ok then :) I just saw huge numbers and look at how much I struggle to get more than one stat to big numbers :P there's a reason I don't solo R10 and he does!

Thanks and good luck!

MorkMark
10-24-2019, 01:32 PM
I'm looking for something that would be a solid main character - one I can develop to endgame content.
Aiming at something that can take care of traps and solo a bit as well.
I was playing with Pale Trapper (https://www.ddo.com/forums/showthread.php/422622-Pale-Trapper-for-new-players-(Human-18-2-Wizard-Rogue)) but I'd like to see some alternatives.
I can consider getting non-vip classes/races if I'll like the build idea. How well some mele-oriented spellcasters go with endgame solo?
Aiming at smooth experience solo so probably no glass cannons.

SpartanKiller13
10-25-2019, 05:29 PM
I'm looking for something that would be a solid main character - one I can develop to endgame content.
Aiming at something that can take care of traps and solo a bit as well.
I was playing with Pale Trapper (https://www.ddo.com/forums/showthread.php/422622-Pale-Trapper-for-new-players-(Human-18-2-Wizard-Rogue)) but I'd like to see some alternatives.
I can consider getting non-vip classes/races if I'll like the build idea. How well some mele-oriented spellcasters go with endgame solo?
Aiming at smooth experience solo so probably no glass cannons.

I'm going to throw a lot of thoughts out, and if there's some that seem fun comment and I'll be happy to provide more details. Also, do you definitely want to melee or is that just an option?

If you want traps, you need Rogue/Arti 1 (usually Rogue 2 for Evasion as well); solo means you need some source of self-healing, and ranged toons do better (because you take less damage). Getting trap skills high enough favors Int-based toons, so you're looking at Harper Agent, Rogue, Arti, or Wizard as main choices. Gnome/Deep Gnome would be ideal races if possible; Color Spray is disgustingly good CC for any Int-based character, especially melees.

Spellcasting in melee is mostly reserved for Eldritch Knights; every other melee caster is mostly self-buffing and then hitting stuff (usually with heals to throw as well). They're pretty strong, but you'd probably end up as a 18/2 Wizard/Rogue who's at least moderately invested in PM so that might be a bit too similar to a Pale Trapper. Druid animal form builds sorta count, but they're more like active attacks than spells.

For meleeing as a caster, you want some source of +1/+1 crits and some decent stat-to-hit & damage. If you're not interested in combat casting you don't need your casting stat to be high, as it's just fueling spell points at that point. Paladin can get Holy Sword with 14 levels, but it's super Cha-focused and I don't think it'd do traps well (Str/Con/Cha/Int all necessary lol). Also due for a rework this year or early next, so I'd put it off until then. Cleric has War Domain for Holy Sword @14, or Animal Domain if you can source your crits elsewhere (14/6 with Fighter is pretty fun, but no traps). Fighter 6 has Kensei which solves all your crit troubles. Wizard/Sorc EK also works, but again I'm avoiding that because you'll end up in Wraith form as a EK Pale Trapper lol.

If you're looking for endgame, maybe a 18/2 FvS/Rogue? You could go Warforged for immunities & a greatsword as your favored weapon, or non-WF with Knight's Training longswords as Sovereign Host (for Unyielding Sovereignty). Could do Int-based via Harper Agent (recommended if Gnome) or just Wis/Cha based thanks to FvS stuff (if you can get enough Int to trap). If you have Iconics you can run Silvanus as well which is a pretty solid option. Int-based has easier time trapping and will have great Color Sprays, but otherwise I'd go Wis/Cha and you get basically full FvS casting (Implosion, Destruction, Blade Barrier etc). Either way you have full BAB, +1/+1 crits in epics, Ameliorating Strike, etc as well as solid buffs and excellent heals (and a stack of bonus HP from FvS).

You could do an Int-based 14/x/2 Cleric/x/Rogue? Has many more multiclass options, like Warlock for ES aura (+Con in temps every 5 seconds) or Barbarian for Blood Tribute, runspeed, and Sprint Boosts.

If you're not after melee, any Inquisitive (https://ddowiki.com/page/Inquisitive_enhancements)+ Harper build will be just fine (Inquisitive costs 500 points if you don't have it, so pretty cheap). Pretty nutty DPS, and Harper allows you to Int-max which makes trapping easy. You'll be 41 AP Inq, 12 AP Harper, so you get like one class T4 and whatever else comes from your class. FvS or Animal Domain Cleric for a leap & off-casting + heals, Wizard for EK or PM, etc etc.

And of course any WF crossbow Artificer or a fleshy one with the Construct Essence lines will be fine. Self-heals and buffs for days. Melee Artificer I'd probably multiclass, but if you don't own it I wouldn't buy it for the melee :) If you can hit Int & trap skills swap items, you could also consider some Druid build. But again, if you don't own it I wouldn't grab it just for that, as you'll really want Falconry to boot.

MorkMark
10-25-2019, 07:51 PM
do you definitely want to melee or is that just an option?
Actually Ranged would do fine as well. The reason, why I mentioned mele, is that when I was testing Pale Trapper it seemed to me like more often than not I run out of mana and then just do crappy dmg watching my Pale-Masters summon kill everything. I didn't like that aspect.

Sounds like I'd enjoy non-spellcasting class then? Well here's a problem - I like to have lots of stuff on my hotbars and mele/full ranged seems kinda like too much left-clicking.

For estetic reasons I coudn't play a gnome character. Nothing against shorties - just general feeling doesn't appeal to me. Warforged share similar problem with me.
I really like how Dragonborns look like! Any builds that would fit a Dragonborn? I know it might seem a bit silly as it's like discussing buying a car based on the color but it's just how i feel like.

I'm not so convinced about FvS - their mele seems to be not that good.

Inquisitive + Harper sounds cool - I've looked over those trees for a bit and universal tree concept seems interesting.
WF crossbow Artificer is ok without WF part. Can we make it with Dragonborn?
Essentially I'm looking for something with below criteria:
1. Magic or some sort of abilities palette that would make progression interesting. I don't want to left click through entire game. By that I mean it'd be cool but not necesairly if build incorporated something from: DC casting, DPS casting, CC, AOE, Heals. Anything to make usual right-click mele/ranged fights more interesting
2. Trapping - for getting into those areas that require it. Plus Open Lock but I can live without it I guess.
3. Ranged/Mele/something to do without spellpoints like Warlock blasts or Archmage Spell like Abilities... or maybe builds that never run out of spellpoints? - I don't want to just stand there looking at my summons doing the job or do awkward dmg with my wand when spellpoints deplete.
4. No Warforged/Gnome
5. Can take care of some endgame content solo, and won't be a tottal wuss in the party.
6. Dragonborn race and Artificer class looks kinda cool but if it doesn't align with the build idea It's fine.

C-Dog
10-25-2019, 09:27 PM
...Well here's a problem - I like to have lots of stuff on my hotbars and mele/full ranged seems kinda like too much left-clicking...
With any build, learning the 1-0 numbers by touch is a YUGE advantage. Just sayin'. :cool:

MorkMark
10-26-2019, 02:15 PM
In the meantime I've picked up Blue Dragonborn Artificer. Got Strategic Combat from harper tree and went Arcanotechnican to get some SLA-s. Not sure if it will be viable but having a blast so far. I wonder how much blue Dragonborn Enchancements will be usefull here cause I'm sure I'm missing that int boost but so far it's ok. Should I try Inquisotor Arti? What would be a difference if compared to Arcanotechnican?

Also - Still open to completly different propositions.

MorkMark
10-27-2019, 11:06 PM
Small update.
So I played with that electrificer build a bit and it's all cool and golden but now I wanted to try Inquisitive X-bow Artificer.
I'll need someone experienced with Artificer and Inq to look at this topic: https://www.ddo.com/forums/showthread.php/488109-12-Artificer-6-Fighter-2-Monk-Reaper-Build/page5
So I was hoping I'd make human first lifer picking Feats from https://www.ddo.com/forums/showthread.php/488109-12-Artificer-6-Fighter-2-Monk-Reaper-Build?p=6206514&viewfull=1#post6206514
Then mix it with enchantments from https://www.ddo.com/forums/showthread.php/488109-12-Artificer-6-Fighter-2-Monk-Reaper-Build?p=6225419&viewfull=1#post6225419

Ideally I'd like if someone would make me a 28 point buy Inquisitive First lifer Artificer build.

So I understand First lifers usually reincarnate at 20 to unlock 32 point ?
Also I've read that Artificers use https://ddowiki.com/page/Item:Ratcatcher early on as some sort of awesome weapon - what makes it so cool? The augment slot? What should I put there?

Waiting for feedback.

SpartanKiller13
10-28-2019, 02:39 PM
Actually Ranged would do fine as well. The reason, why I mentioned melee, is that when I was testing Pale Trapper it seemed to me like more often than not I run out of mana and then just do crappy dmg watching my Pale-Masters summon kill everything. I didn't like that aspect.

Sounds like I'd enjoy non-spellcasting class then? Well here's a problem - I like to have lots of stuff on my hotbars and mele/full ranged seems kinda like too much left-clicking.

For aesthetic reasons I coudn't play a gnome character. Nothing against shorties - just general feeling doesn't appeal to me. Warforged share similar problem with me.
I really like how Dragonborns look like! Any builds that would fit a Dragonborn? I know it might seem a bit silly as it's like discussing buying a car based on the color but it's just how i feel like.

Inquisitive + Harper sounds cool - I've looked over those trees for a bit and universal tree concept seems interesting.
WF crossbow Artificer is ok without WF part. Can we make it with Dragonborn?
Essentially I'm looking for something with below criteria:
1. Magic or some sort of abilities palette that would make progression interesting. I don't want to left click through entire game. By that I mean it'd be cool but not necessarily if build incorporated something from: DC casting, DPS casting, CC, AOE, Heals. Anything to make usual right-click mele/ranged fights more interesting
2. Trapping - for getting into those areas that require it. Plus Open Lock but I can live without it I guess.
3. Ranged/Mele/something to do without spellpoints like Warlock blasts or Archmage Spell like Abilities... or maybe builds that never run out of spellpoints? - I don't want to just stand there looking at my summons doing the job or do awkward dmg with my wand when spellpoints deplete.
4. No Warforged/Gnome
5. Can take care of some endgame content solo, and won't be a total wuss in the party.
6. Dragonborn race and Artificer class looks kinda cool but if it doesn't align with the build idea It's fine.

Not sure if you were doing PM recently, but their new SLA's are pretty awesome damage for super cheap. I've been blasting my way around with those on whatever survives the instakills :)

Some melee and many ranged characters are low-actions, but there are also plenty with lots of buttons - mostly active attacks and similar stuff. I had a Monk/Fighter life with almost two hotbars full of active attacks lol.

Aesthetics are a perfectly valid reason to make decisions on, just be aware that might leave you slightly less optimal. But it's generally a small difference so I wouldn't worry about it.

Inquisitive+Harper is quite meta currently, and it works with like any race/class so it's easy to work with.

Artificer without WF still works (just grab Construct Essence etc) it's just less efficient (costs a feat and you're self-repairing at a penalty). Blue Dragonborn w/Lightning stuff could be pretty fun though.


You can get lots of options, but be aware that the more you grab the less effective you'll be. You'll have more options though, and Artificer is a pretty great one for having most of those; especially as an Int-max build, you should be able to get DC casting, CC, heals, crossbow DPS (casting DPS somewhat as well), and AoE via spells & IPS.
Artificer gets trapping, and anyone who can do traps can open locks (even if you only throw occasional skill points in).
All Artificer builds get crossbows :D = DPS for days.
Again, Dragonborn that you're doing seems to be good :)
Ranged toons with sustain are the easiest way to get into solo stuff at all levels; holds true at high levels as well as low.
Dragonborn Artificer it is!



In the meantime I've picked up Blue Dragonborn Artificer. Got Strategic Combat from harper tree and went Arcanotechnican to get some SLA-s. Not sure if it will be viable but having a blast so far. I wonder how much blue Dragonborn Enchancements will be usefull here cause I'm sure I'm missing that int boost but so far it's ok. Should I try Inquisotor Arti? What would be a difference if compared to Arcanotechnican?

I mean you like Dragonborn and Artificers are pretty much what you're after, so go for it! Gnome vs Dragonborn is only 4 Int, so I wouldn't worry too much about it. The main reason I recommend Gnome is Color Spray, but if you're against them race doesn't matter a ton :) Dragonborn also has access to +3 Action Boosts which is pretty great for Inquisitive and Battle Engineer.

Inquisitor and Battle Engineer have some overlap; I'd probably go Harper/Inquisitor/Arcanotechnician? You can use Insightful Damage to save you points in Harper (only need 3 for Strategic Combat I or 8 if you want KtA as well).


Small update.
So I played with that electrificer build a bit and it's all cool and golden but now I wanted to try Inquisitive X-bow Artificer.
I'll need someone experienced with Artificer and Inq to look at this topic: https://www.ddo.com/forums/showthread.php/488109-12-Artificer-6-Fighter-2-Monk-Reaper-Build/page5
So I was hoping I'd make human first lifer picking Feats from https://www.ddo.com/forums/showthread.php/488109-12-Artificer-6-Fighter-2-Monk-Reaper-Build?p=6206514&viewfull=1#post6206514
Then mix it with enchantments from https://www.ddo.com/forums/showthread.php/488109-12-Artificer-6-Fighter-2-Monk-Reaper-Build?p=6225419&viewfull=1#post6225419

Ideally I'd like if someone would make me a 28 point buy Inquisitive First lifer Artificer build.

So I understand First lifers usually reincarnate at 20 to unlock 32 point ?
Also I've read that Artificers use https://ddowiki.com/page/Item:Ratcatcher early on as some sort of awesome weapon - what makes it so cool? The augment slot? What should I put there?

Waiting for feedback.

The thread I was going to recommend no longer exists lol. I will say that standard Inquisitive builds are 18/2 Rogue/Arti and 10/6/4 Rogue/Fighter/Arti. Can swap to a GXBow during No Holds Barred for maximum wreckage.

If you want a LOT of options and a bit of reading, check out this thread. (https://www.ddo.com/forums/showthread.php/504706-Inquisitive-class-race-synergy-brainstorming) It's got a lot more breakdowns etc :)

I can do theorycrafting, but I'm not really a crossbow player (I do THF and a little bit of casting). Also Inquisitive + Harper and you've got 2/3 of the build lol.

As far as Ratcatcher, what makes it awesome is the crit profile. It has a 17-20/x3 base profile (average 1.35), which is +2 range and +1 multiplier compared to standard 19-20/x2 (average 1.05, a pretty massive gain). Gets even better once you add ICrit and Inquisitive Core 4 - it then becomes 15-20/x4 (average 1.85). TL;DR: it does 28-37% more flat damage (base + stat + all damage bonuses). Stuff like Law Dice works equally well, but that profile is very solid and will take you far. As far as what to slot, I'd recommend running Night Revels (that's the Halloween event going on right now) and slotting a Ruby of Endless Night (for champs mostly). You could do Ghostbane, but Core 4 Inquisitive gets that so it'd only be useful from 8-12 (worth it if you have two Ratcatchers though lol).

Furyofearth
11-21-2019, 02:50 AM
Hey!

I've just returned recently after a huge, essentially 5ish years break. Needless to say, I find it very hard to know what's what. I've started a character to get back into the game with on a new server, it's a human bard that's about to hit 20. I suspect it's a decent amount gimped, so I'd like to lay it to rest with a TR.

As a second lifer I'd like something that utilizes SWF, is mainly focused on melee damage and isn't overly 'hard' to play. I'm not even sure what class would be ideal for that. I have access to every race/etc a vip has access to and naturally an about-to-be second lifer. Thank you!

On a side note, is there a thread somewhere with the optimal items for certain archetypes?

Regards,

S.

Edit: I've sort of looked at the couple things. How endgame viable would a melee sorc/melee wiz with SWF?

Discpsycho
11-21-2019, 07:33 PM
Edit: I've sort of looked at the couple things. How endgame viable would a melee sorc/melee wiz with SWF?

Welcome back!

I did a life a few months ago as a pure SWF Wiz and had a total blast. Admittedly I TR'ed at 30, but Ithoroughly enjoyed the leveling process, which is about all I personally ask.

Endgame viability is mostly based on gear, especially for casters and hybrids, but also depends on what you want out of it. Are you looking to solo quest, raid, run R10? I have pretty underwhelming gear (pieces of epic Sharn sets but no full ones) and was (barely) able to solo R1 through heroics, EE all through epic levels and sometimes R1 depending on content.

The only absolute requirement is the Harper tree so you can get Int to hit/damage and have a solid Dire Charge. I found refreshing KTA wasn't at all irksome with this build since that was approximately how often I needed to re-up Death Aura

I haven't tried melee Sorc, but the consensus seems to be that it's comparatively underwhelming. You can only get Cha to damage with Cormyrean Knight Training (which locks you into PDK and longswords/shortswords) or Swashbuckling (which isn't a bad option and improves with a 1 FVS splash for Divine Grace, except you don't get 9th-level spells). Your only heroic healing option is as a Warforged via repair spells and the Savant trees are kind of underwhelming for melee. Compared to Wiz EK, which synergizes with Harper / Pale Master (which is really nice after the recent buff), there's no real contest

Furyofearth
11-21-2019, 08:01 PM
Welcome back!

I did a life a few months ago as a pure SWF Wiz and had a total blast. Admittedly I TR'ed at 30, but Ithoroughly enjoyed the leveling process, which is about all I personally ask.

Endgame viability is mostly based on gear, especially for casters and hybrids, but also depends on what you want out of it. Are you looking to solo quest, raid, run R10? I have pretty underwhelming gear (pieces of epic Sharn sets but no full ones) and was (barely) able to solo R1 through heroics, EE all through epic levels and sometimes R1 depending on content.

The only absolute requirement is the Harper tree so you can get Int to hit/damage and have a solid Dire Charge. I found refreshing KTA wasn't at all irksome with this build since that was approximately how often I needed to re-up Death Aura

I haven't tried melee Sorc, but the consensus seems to be that it's comparatively underwhelming. You can only get Cha to damage with Cormyrean Knight Training (which locks you into PDK and longswords/shortswords) or Swashbuckling (which isn't a bad option and improves with a 1 FVS splash for Divine Grace, except you don't get 9th-level spells). Your only heroic healing option is as a Warforged via repair spells and the Savant trees are kind of underwhelming for melee. Compared to Wiz EK, which synergizes with Harper / Pale Master (which is really nice after the recent buff), there's no real contest

I mean, there aren't too many builds that are able to run heroic r10s during the leveling process, are there? Haha
I can definitely get Harper if it's a prereq! An SWF Wiz sounds good, any place I could find a good build like that?

Another thing: I really loathe warforged for flavor purposes. Anything else works.

C-Dog
11-21-2019, 09:24 PM
You can only get Cha to damage with Cormyrean Knight Training...
Technically not true.

You can also get Cha-to-damage via the Swashbuckler tree, Different Tack (https://ddowiki.com/page/Swashbuckler_enhancements#Different_Tack). However, you're correct in that PDK is the only way to get Cha to damage and to hit, which is kinda an important part of the equation. :cool:

SpartanKiller13
11-22-2019, 03:22 PM
Technically not true.

You can also get Cha-to-damage via the Swashbuckler tree, Different Tack (https://ddowiki.com/page/Swashbuckler_enhancements#Different_Tack). However, you're correct in that PDK is the only way to get Cha to damage and to hit, which is kinda an important part of the equation. :cool:

Sorc EK for Cha-to-hit, Swashbuckler different tack for Cha-to-damage, FvS 1 for half-Cha as bonus damage & tactics DC's.

Vychos
01-27-2020, 02:51 PM
Hello again good folks.

I am looking to try a Dragonborn S&B Paladin.
What build should I be looking to?

What would be the major differences between a S&B Fighter x a S&B Paladin? What are the advantages and flaws of both?

Thanks in advance.

SpartanKiller13
01-29-2020, 09:55 AM
Hello again good folks.

I am looking to try a Dragonborn S&B Paladin.
What build should I be looking to?

What would be the major differences between a S&B Fighter x a S&B Paladin? What are the advantages and flaws of both?

Thanks in advance.

Paladin's going to have some fairly solid updates in U45 (currently on 2nd preview in Lamannia) so if you're looking for an optimal build you might want to wait just a lil. We can speculate, but I hate offering build advice that will likely be out-dated in a short period of time.

S&B Fighter does more DPS (currently as much as 50% more if Vanguard), but Paladin is much more survivable directly (much higher saves, slightly higher HP & AC) and indirectly (decent healing options, can rez). Fighter will require outside healing (hireling, other players, etc) whereas Paladin is much more soloable.

Are you looking to hit stuff with your weapon while having a shield, or hit stuff with both? Vanguard is a solid tree with some CC options and a bit of DPS, but with U45 coming up there'll probably be some good stuff using other trees like Knight of the Chalice for weapon DPS instead.

If you want to start now I'd do a Vanguard build, not as much of that stuff is changing. Strimtom's Paladin Vanguard (https://www.ddo.com/forums/showthread.php/505952-A-Sharn-Ready-Paladin-Vanguard-for-all-seasons) is a good spot to start, and might answer a few of your questions. Also includes a link to his Fighter Vanguard, (https://www.ddo.com/forums/showthread.php/494496-Strimtom-s-Vanguide-An-Endgame-guide-to-playing-Fighter-Vanguard) which might interest you for comparison purposes. Both are slightly out-of-date (ED's had a huge rework in June, and there's options for some choices (using Knight's Training longswords instead of warhammers, for instance) but still quite relevant.

Vychos
01-29-2020, 05:20 PM
Really appreciate the answer mate, thanks a lot. I am already trying the vanguard and will wait a bit to throw some tomes after I get a feeling of the update.


I posted on the general building sections a request that I am not sure if I should post it here. I will copy it here and I am ok if any moderator decide to delete one form the wrong place.

I would like to hit with the shield, but it's not a must.

Since I am in doubt if I should give cleric a try:

I've been searching for a cleric s&b for the last 3 days.

Can someone help me with this build?

Race: Dragonborn
Class: Full Cleric (20)
Points: 32
Tomes: willing to as needed

Everything I read, and I found just some few pages on it, says to split some fighter levels on it. I don't like splits, and I will only conceive on that if STRONGLY advised. By that I mean - I will be playing either with a friend (pure fighter) or going solo. I like to experience classes on their full capacity. As long as the toon can hold its on and progress I don't care if it's not the best one. The reason I want a s&b is just personal taste. I may TR him, so I am willing to try a split even if I don't want to, but if I do I will only go for +1 class, no +2 classes.

Any help?

Tilomere
01-30-2020, 01:22 AM
I've been searching for a cleric s&b for the last 3 days.

Can someone help me with this build?

Race: Dragonborn
Class: Full Cleric (20)
Points: 32
Tomes: willing to as needed

I don't like splits, and I will only conceive on that if STRONGLY advised.

Any help?

Pure, 32 point, no tomes. They are neutering S&B THF glancing blows, so lets just drop those feats, and replace them with knights training for more crit and some sovereign host feats for more damage. Will cover AoE with some hybrid SLA casting.

Str 14
Dex 6
Con 14
Int 14
Wis 16 + levels
Cha 16

Skills: Balance, Concentration, Spellcraft, Heal

1 Sovereign Host (long swords) Maximize Blue Dragon (lightning breath)
2 Air Domain (gives lightning + chain lightning SLAs, and Soundburst DCs)
3 Empower
6 Knight's Training
9 Improved Shield Bashing
12 Improved Critical: Slashing
15 Child of Sovereign Host
18 Beloved of Sovereign Host
20 Reincarnate

AP at level 12
7 First get Blue dragon breath from dragonborn
12 Second get Fan of Knives from Vistani Knife Fighter (scales off force spell power) OR 23 AP Negative Energy Burst SLA from Divine Disciple Dark Path
24 AP Then get whatever you want. More melee crit multiplier out of warpriest and ameliorating strike around level 12 seems fitting?

You have to wear general spell power anyways as a cleric to heal yourself well, so this turns that spell power into some AoE lightning/knives attacks. Then melee cleanup single target when those are on cool down.

SpartanKiller13
01-30-2020, 10:32 AM
Really appreciate the answer mate, thanks a lot. I am already trying the vanguard and will wait a bit to throw some tomes after I get a feeling of the update.

I would like to hit with the shield, but it's not a must.

I've been searching for a cleric s&b for the last 3 days.

Everything I read, and I found just some few pages on it, says to split some fighter levels on it. I don't like splits, and I will only conceive on that if STRONGLY advised. By that I mean - I will be playing either with a friend (pure fighter) or going solo. I like to experience classes on their full capacity. As long as the toon can hold its on and progress I don't care if it's not the best one. The reason I want a s&b is just personal taste. I may TR him, so I am willing to try a split even if I don't want to, but if I do I will only go for +1 class, no +2 classes.

Glad to help! Vanguard is pretty much THE tree for hitting stuff with a shield, which is why a few levels of Paladin or Fighter is recommended for that Cleric probably. You definitely don't need to multiclass if you don't want to, it's just slightly more optimal according to some metrics :)

Improved Shield Bashing will mean you hit stuff with your shield a bit anyway, but otherwise yeah I wouldn't worry about it. Tilo's build is pretty good, I'll vote for that:


Pure, 32 point, no tomes. They are neutering S&B THF glancing blows, so lets just drop those feats, and replace them with knights training for more crit and some sovereign host feats for more damage. Will cover AoE with some hybrid SLA casting.

Blue Dragon Air Domain

You have to wear general spell power anyways as a cleric to heal yourself well, so this turns that spell power into some AoE lightning/knives attacks. Then melee cleanup single target when those are on cool down.

I will say that anecdotally, Enlarge Spell seems to help Chain Lightning a lot. I'd probably recommend grabbing that and pushing back the Sovereign Host feats, but that's fully up to you.

I'd recommend trying to itemize Electric Spellpower & Spell Crit deliberately, but otherwise it's a solid build. Remember that you can apply metamagic freely to Spell-Like Abilities (SLA's) that you get from Dragonborn, Air Domain, or Divine Disciple. Right-click on the icon and set them to "always on" :)

-----

If you just want to melee, you'll probably be better off in Animal or War domain; Animal will be tankier (and has a cool charge attack) while War will have more melee DPS. I can throw you a build for either, but Cleric melee also definitely benefits from multiclass (I had a blast on a 14/6 Animal Domain Cleric/Fighter) so I'll wait for your response.

Vychos
01-30-2020, 01:13 PM
I am giving Tilomere build a try. Current at level 3 only.

The one thing that I am not sure about his build is the Vistani Knife Fighter Tree simply because I just bought the Falconry Tree and I am not in the "mood" to spend more and buy another Tree.
Also I would rather go with white ancestry (and try to stun enemies - although I have no real knowledge of it, I am just imagining that Ice spells would freeze and relate to that), But this is totally not a thing, and I am more than ok with the blue ancestry, that I can see it seems to be more useful.

Some thoughts:

1. Should I spend points in STR since I now have the falconry tree?
2. Should I readjust stats to have more WIS because of Killer Instinct?

Some Info:

I have no clue on how to play a Cleric. I am an old D&D tabletop player with only rogue and barb experience in DDO. It's hard to choose if I want to melee or cast, because I can't imagine what I can do with spells in DDO. At the top of my head I can say I like to hit stuff with a sword, and I really like the shield idea, because to be honest, I think it looks cool, and I am a fan of fighting scenes where the character uses shields to attack. I am reconsidering both the split and the shield. But I have no ways of comparison, so let me ask you a question. What is the best way for me to try different styles? If I wanted to try a S&B, a S&O, and a THF Cleric, what would be the best approach to do it?

a) build 3 different toons and try them out.
b) build 1 toon and try the 3 ways with it
c) you tell me how

What I think:

a) not sure I have the time to do that, playing alone, it's hard to level up, and to be in Korthos with almost nobody around 3 times, one for each char seems to not be productive.
b) not sure there is a build to do that, and needing different weapons and feats to each one I don't know how I could get them.

I am nonetheless trying my best to try out different classes, like the Paladin, and the Bard. The only thing that I can think off is to buy veteran status, just to build different chars and try them out, but in my heart for me it's almost like cheating, I enjoy to deserve what I get. I would like to see the animal domain cool animation, to see how well the air domain maximize electric damage (although I have no clue about how important electric spells are gonna be), and I would also like to try a split to see if can get pass my close mind on the purist side.

What you advise?

Tilomere
01-30-2020, 03:08 PM
The one thing that I am not sure about his build is the Vistani Knife Fighter Tree simply because I just bought the Falconry Tree and I am not in the "mood" to spend more and buy another Tree.

What you advise?

I advise buying content that allows you to unlock things, rather than buying trees. Buying basic Ravenloft allows unlocking Vistani from favor (https://ddowiki.com/page/Favor)around level 12. Pretty much always buy expansions and adventure packs before classes/races/tomes/anything else, as that lets you explore a larger variety of content.

With content, you can unlock veteran builds for free with favor (https://ddowiki.com/page/Favor)and test out all sorts of things to see what you like.

Vychos
01-30-2020, 03:16 PM
I didn't know you could unlock it with Favor.

I asked around about the trees and I was advised to buy them since it would take too much time to unlock with favor. It seems the advice was not accurate.

Searching again now, I have the understand that it actually comes with some Ravenloft bundles. Not sure I can find such a bundle, but it seems I lost some money. Anything I can do about? Probably not.

Anyway, please don't get me wrong, I am grateful for your build and effort to help me, I am indeed using your build exactly like you said minus the vistani that I don't have access. But I will now consider Ravenloft.

Tilomere
01-30-2020, 07:40 PM
I am indeed using your build exactly like you said minus the vistani that I don't have access.

Instead of Fan of Knives try substituting Negative Energy Burst SLA from Divine Disciple - Dark Path. It takes a few more levels to get the AP for it though.

Vychos
01-31-2020, 06:22 AM
Thanks again Tilomere. I will do as you say and I will definitely go for Ravenloft and Vistani, just a matter of what I will get to first.

Thanks again mate.

SpartanKiller13
01-31-2020, 01:41 PM
I am giving Tilomere build a try. Current at level 3 only.

The one thing that I am not sure about his build is the Vistani Knife Fighter Tree simply because I just bought the Falconry Tree and I am not in the "mood" to spend more and buy another Tree.
Also I would rather go with white ancestry (and try to stun enemies - although I have no real knowledge of it, I am just imagining that Ice spells would freeze and relate to that), But this is totally not a thing, and I am more than ok with the blue ancestry, that I can see it seems to be more useful.

There totally is White Dragonborn, which you could do; you'll get a cool animation sometimes if you kill enemies with freezing attacks (like your cold breath) but it doesn't include a stun component. You can get a 5% chance to daze enemies hit with your breath further up the tree, but IMO that's not worth it. Freezing enemies solid with a cold spell is mostly limited to Burst of Glacial Wrath, an epic spell available as a feat at level 24+.

The reason Tilo recommended Blue Dragonborn is that it synergizes very well with Air Domain (Electric Spellpower/crit is used for both, and both make the other stronger) although I don't think you'd have problems with going White and using his build.


Some thoughts:

1. Should I spend points in STR since I now have the falconry tree?
2. Should I readjust stats to have more WIS because of Killer Instinct?

If you want to run a Falconry Cleric build it'll be a bit different; you can largely ditch Str (keep 12-14 for early levels and to minimize issues with Str debuffs/encumbrance) and just go Wis > Con > else. Falconry is pretty fantastic in that you can then use your casting stat (Wis) as your melee stat, so it's a lot easier to invest and to gear around. It's also a fairly decent tree.


I have no clue on how to play a Cleric. I am an old D&D tabletop player with only rogue and barb experience in DDO. It's hard to choose if I want to melee or cast, because I can't imagine what I can do with spells in DDO. At the top of my head I can say I like to hit stuff with a sword, and I really like the shield idea, because to be honest, I think it looks cool, and I am a fan of fighting scenes where the character uses shields to attack. I am reconsidering both the split and the shield. But I have no ways of comparison, so let me ask you a question. What is the best way for me to try different styles? If I wanted to try a S&B, a S&O, and a THF Cleric, what would be the best approach to do it?

a) build 3 different toons and try them out - not sure I have the time to do that, playing alone, it's hard to level up, and to be in Korthos with almost nobody around 3 times, one for each char seems to not be productive.
b) build 1 toon and try the 3 ways with it - not sure there is a build to do that, and needing different weapons and feats to each one I don't know how I could get them.

I am nonetheless trying my best to try out different classes, like the Paladin, and the Bard. The only thing that I can think off is to buy veteran status, just to build different chars and try them out, but in my heart for me it's almost like cheating, I enjoy to deserve what I get. I would like to see the animal domain cool animation, to see how well the air domain maximize electric damage (although I have no clue about how important electric spells are gonna be), and I would also like to try a split to see if can get pass my close mind on the purist side.

What you advise?

Well, it seems like you've been asking for a build that does both, which is what Tilo and I are trying to help you obtain. If we're missing your goal, help us figure out what you're after :)

How I'd recommend playing is: buff up with useful stuff after loading in/resting; use your SLA's (Air Domain stuff, you'll get super cheap & strong spells at 5/9/14, as well as Dragonborn Breath, VKF throwy if you take it, or options in Divine Disciple) and maybe another damage spell on the way in, then melee the heck out of stuff. Throw heals only as needed or between fights (healing mid-combat means you'll take more damage, but it's worth using to not die). If you want to focus entirely on melee, Cleric is kinda the wrong class lol; they're a primary spellcaster so you'll be missing half the point if you skip that part. It's like playing a Rogue without Sneak Attack, or a Barbarian without Rage - you can do it, but like why?!?

Honestly, the ideal it seems for you might be to pick up an Iconic Hero. (https://ddowiki.com/page/Iconic_Heroes) They start at level 15, with one level preset (which is a bit annoying for you, but great for testing etc). If you're set on Cleric, pick Morninglord because they start with one level set there; otherwise I'd recommend Purple Dragon Knight. Comes included with Shadowfell (https://ddowiki.com/page/Shadowfell_Conspiracy)expansion, which is worth considering as well. Normally I don't recommend picking up races etc early, but the expansion is worthwhile and it seems like it'd meet many of your needs in one go.

With any of them, you can pick up 14 levels in Cleric (and one in your starter, whatever) and then you can try out the top-tier Domain abilities (Animal Domain's charge, Air Domain's Chain Lightning, etc). It's also an easy way to toe into a class dip; as a PDK you'll be 14/1 Cleric/Fighter, with basically no influence from Fighter but you can get a few cool perks if you want (like Haste Action Boost, which gives +30% Attack Speed for 20 seconds).

Otherwise, I'd recommend putting off Sword & Orb for now; Orbs are fairly uncommon and mostly named items, so you'll generally be running with a super-low-level one unless you've farmed in advance. You can probably try both S&B and THF in one life; if you're only 1-2 feats in either direction it won't matter too much as long as you're not overly worried with super-optimization, and you can get a free feat swap (https://ddowiki.com/page/Hall_of_the_Mark) once/life which will help a bit too (swap one of your feats to the other style).


I advise buying content that allows you to unlock things, rather than buying trees. Buying basic Ravenloft allows unlocking Vistani from favor (https://ddowiki.com/page/Favor)around level 12. Pretty much always buy expansions and adventure packs before classes/races/tomes/anything else, as that lets you explore a larger variety of content.

With content, you can unlock veteran builds for free with favor (https://ddowiki.com/page/Favor)and test out all sorts of things to see what you like.

Yup! Good advice :)


I didn't know you could unlock it with Favor.

I asked around about the trees and I was advised to buy them since it would take too much time to unlock with favor. It seems the advice was not accurate.

Searching again now, I have the understand that it actually comes with some Ravenloft bundles. Not sure I can find such a bundle, but it seems I lost some money. Anything I can do about? Probably not.

Anyway, please don't get me wrong, I am grateful for your build and effort to help me, I am indeed using your build exactly like you said minus the vistani that I don't have access. But I will now consider Ravenloft.

For VKF (and Inquisitive) you can unlock them by basically doing the expansion on Elite. Since there's Heroic & Epic parts you can run them overlevel if you can't do Elite at level :)

As far as losing money I'd contact support? Otherwise you can buy Ravenloft in-game for ~2500 or as a bundle via the online store (https://store.standingstonegames.com/store/ssg/en_US/list/categoryID.58516100/ThemeID.4823088000) (will e-mail you a code).

Vychos
02-03-2020, 07:02 AM
Hey I am using Tilo's build and it' s working like a charm. I am soloing everything on elite until now. Current level 5. I am at the same time running Axel's THF with minor changes since I am a Dragonborn, and I must tell you that although both builds are working great, I enjoy Tilo's more and I can't see why people say clerics and shields are a no go since its working perfectly. Maybe on more high-level quests things may get different, but for now I see no reason to say that.

Thanks again people.

SpartanKiller13
02-03-2020, 09:23 AM
Hey I am using Tilo's build and it' s working like a charm. I am soloing everything on elite until now. Current level 5. I am at the same time running Axel's THF with minor changes since I am a Dragonborn, and I must tell you that although both builds are working great, I enjoy Tilo's more and I can't see why people say clerics and shields are a no go since its working perfectly. Maybe on more high-level quests things may get different, but for now I see no reason to say that.

Thanks again people.

Glad to hear! If you have some weak spots, remember you get huge powerspikes at like 9 & 14 (via Domain), and 11 & 17 (Blade Barrier & Implosion) so you're usually pretty close to a powerup.

The main reason people say Cleric+Shield is a no go: it offers very little to a Cleric. You're only slightly higher AC than a two-stick Cleric who used a wand of Shield, but they get an entire separate item giving them spellpower/DPS/whatever. Clerics don't have any enhancements or spells that affect shields either, AFAIK.

So it's not that it's directly bad, just there's arguably better choices :)

That said; as long as you have a heavy/tower shield you'll double your MRR vs Reflex save spells (like Fireball), and with the Shield Mastery, ISM, etc you'll have a bit of extra PRR as well (and obviously AC and the shield's effects). You do better DPS when you're alive :)

Vychos
02-04-2020, 04:23 AM
Glad to hear! If you have some weak spots, remember you get huge powerspikes at like 9 & 14 (via Domain), and 11 & 17 (Blade Barrier & Implosion) so you're usually pretty close to a powerup.

The main reason people say Cleric+Shield is a no go: it offers very little to a Cleric. You're only slightly higher AC than a two-stick Cleric who used a wand of Shield, but they get an entire separate item giving them spellpower/DPS/whatever. Clerics don't have any enhancements or spells that affect shields either, AFAIK.

So it's not that it's directly bad, just there's arguably better choices :)

That said; as long as you have a heavy/tower shield you'll double your MRR vs Reflex save spells (like Fireball), and with the Shield Mastery, ISM, etc you'll have a bit of extra PRR as well (and obviously AC and the shield's effects). You do better DPS when you're alive :)

Hey Spartan, thanks for all the help!

I sent you a pm about some of the things you said in your posts.

Hope you get a chance to see it when you have the time.

Thanks again.

Introspec
02-27-2020, 06:58 PM
Is it possible to build a character that can both tank fairly well and handle traps? Some mix of Paladin/Artificer sounds possible, but I haven't gotten the numbers to work yet. I'd like to manage a 28-point build that can solo elite content, ideally as a Warforged.

Nimnor
02-28-2020, 01:43 AM
Hey, I've been toying with this build idea for a few hours now and so far I was thinking of going 12 Fighter and 6 Artificer and I was thinking of using this stat spreadsheet for a 32 point 1st lifer and what would be some EEs that would go will with this build?

Str 16
Dex 12
Con 16 or 18
Int 15
Wis 6
Cha 6

SpartanKiller13
02-28-2020, 10:17 AM
Is it possible to build a character that can both tank fairly well and handle traps? Some mix of Paladin/Artificer sounds possible, but I haven't gotten the numbers to work yet. I'd like to manage a 28-point build that can solo elite content, ideally as a Warforged.

Typically trapping is doable with 2+ levels of Rogue/Artificer, keeping your skills up, and having relevant gear. It's a little harder without Evasion (as there are a few traps you have to stand in to disarm) but you'll generally want to be medium-heavy armor & shield for a tank build.

DDO is a game that favors specialization. It's hard to get a strong tank that still has good DPS, especially since you're asking for a first life build (if you have tons of PL's for HP/AC/PRR/MRR/etc it allows you to skimp on tanking a bit).

Generally leveling a tank goes one of three ways: 1) Find a party, tank for them, let them kill stuff. 2) Build as more of a DPS toon, and use a Lesser Heart/ETR at 30 to rebuild into your final tank. 3) Suffer slowly through leveling, as you have low DPS/AoE and take forever to kill stuff.

An Elite-viable tank that can trap is pretty doable; but being able to solo content as well makes it a lot more difficult. Like an Elite-solo Artificer I'd recommend using a Repeating Crossbow, but as a tank I'd recommend sword & board.

Finally, U45 messed up basically all the current tank builds; it'll be a little bit before they start settling down again. Just a heads up :)

With that out of the way, I'd like to ask a few questions:

Are you planning on using this as a leveling build, or are you making an alt to park at a certain level?
Do you want this toon to be a viable endgame tank for raids/Reaper/etc?
Do you have a bit of experience in DDO, or are you still new?
Are you F2P/Premium/VIP?
If not VIP, what classes do you have unlocked?
Which Iconics do you have access to? Particularly Bladeforged, given your interest in a Warforged Paladin.
Do you want to be Ravenloft-viable? Sharn-on-Elite-at-level? Slave Lords?
Do you have a main toon that can farm gear for this one?
How serious are you about tanking vs just being tanky?
Do you want to be soloing Heroic Elite, or Epic Elite; or both? Heroic Elite is pretty comparable to Epic Hard, and Epic Elite is a huge step up past that.

On to my immediate build ideas (which I'll happily flesh out more once I know more).

15/4/1 Artificer/Paladin/Wizard is a fairly common tank split, using Renegade Mastermaker; there's a few variants floating around, but this thread (https://www.ddo.com/forums/showthread.php/505457-Current-tank-builds) gets the idea a bit. U45 messed up all tank

18/2 Paladin/Rogue seems decent as well; with Paladin saves you could easily ditch armor for fantastic Evasion when trapping (as needed), and just throw it back on afterwards. THF via KotC for soloing, or S&B via Vanguard for CC, or just heavy investment in Sacred Defender with whatever for tanking. Allows a lot more respec options, which I'm fond of. Would really like Bladeforged, but should be alright with Warforged as long as you grab a few Healer's Bounty enhancements. Vanguard would be like this build from Strimtom, (https://www.ddo.com/forums/showthread.php/505952-A-Sharn-Ready-Paladin-Vanguard-for-all-seasons) but starting with Rogue 1 and taking a second level around 10ish and without Tiefling. Should be solid though :)

Here's a slightly older 15/4/1 Paladin/Rogue/Fighter from Unbongwah, (https://www.ddo.com/forums/showthread.php/475934-Trapper-Knight-for-New-Players) using SWF; it'd be an off-tank, but should do alright. His comments (https://www.ddo.com/forums/showthread.php/475934-Trapper-Knight-for-New-Players?p=6197475&viewfull=1#post6197475) on the 2nd page include some modernization.

Honestly though, I think you'd do pretty well as a Enlightened Spirit tanklock; 18/2 Warlock/Rogue or 15/3/2 Warlock/Paladin/Rogue - 18/2 has more damage, 15/3/2 is a bunch tankier. You'd run mostly like any other auralock, but you'd be maxing Con > Cha > Int probably instead of the usual.

-----

I'll update more when I hear back from ya :) Let me know if any of those sound interesting or not at all :)

SpartanKiller13
02-28-2020, 10:29 AM
Hey, I've been toying with this build idea for a few hours now and so far I was thinking of going 12 Fighter and 6 Artificer and I was thinking of using this stat spreadsheet for a 32 point 1st lifer and what would be some EEs that would go will with this build?

Str 16
Dex 12
Con 16 or 18
Int 15
Wis 6
Cha 6

Sorry, what are the EE's you're mentioning? EE to me means Epic Elite :)

Warforged? Not sure how you're getting those stats otherwise. Artificer 6's healing will be falling off mid-teens probably; you won't have burst healing, although you can probably top up between fights.

12/6 Fighter/Artificer, what are you after? Artificer implies runearm, so maybe something with SWF? Or is it a crossbow build for Fighter PL? Or THF because of the update?

If you're going Artificer, do you have access to Harper Agent (https://ddowiki.com/page/Harper_Agent_enhancements)? Might be worth going fully Int-based if you do. Harper Agent gives Int-to-Hit & Int-to-Damage as well as Know the Angles, which is a pretty solid buff to DPS & tactics DC's (like Stunning blow). If you're going that way, might consider THF for the multi-stuns available. Or Renegade Mastermaker for the punches ;) Since Fighter also gets Tactics bonuses, you could probably have very solid CC effects :)

I'd love to help ya more, can you tell me a bit of what you're aiming for? Thanks :)

Nimnor
02-28-2020, 12:55 PM
Sorry, what are the EE's you're mentioning? EE to me means Epic Elite :)

Warforged? Not sure how you're getting those stats otherwise. Artificer 6's healing will be falling off mid-teens probably; you won't have burst healing, although you can probably top up between fights.

12/6 Fighter/Artificer, what are you after? Artificer implies runearm, so maybe something with SWF? Or is it a crossbow build for Fighter PL? Or THF because of the update?

If you're going Artificer, do you have access to Harper Agent (https://ddowiki.com/page/Harper_Agent_enhancements)? Might be worth going fully Int-based if you do. Harper Agent gives Int-to-Hit & Int-to-Damage as well as Know the Angles, which is a pretty solid buff to DPS & tactics DC's (like Stunning blow). If you're going that way, might consider THF for the multi-stuns available. Or Renegade Mastermaker for the punches ;) Since Fighter also gets Tactics bonuses, you could probably have very solid CC effects :)

I'd love to help ya more, can you tell me a bit of what you're aiming for? Thanks :)

Sorry I meant 12 fighter and 8 Art and yes I do have Harper agent I was hoping to use the repairs spells so I don't have worry about the healing penalty on Warforged and I was thinking of ether picking up some THF feats and maybe pick exotic weapons for bastard swords I could still use a shield

SpartanKiller13
02-28-2020, 03:47 PM
Sorry I meant 12 Fighter and 8 Arti; and yes I do have Harper Agent. I was hoping to use the repairs spells so I don't have worry about the healing penalty on Warforged, and I was thinking of picking up some THF feats and maybe picking up exotic weapon proficiency for bastard swords so I could still use a shield.

If you have Harper Agent, I'd definitely recommend going Int-based then :) it'll also make trapping a lot easier (less gear invested etc). You'll still need 15-17 Strength for THF feats, but no need for any gear/investment past that.

For a statline I'd probably do:


16 Str (at level 12 put your ability bonus here to qualify for ITHF)
8 Dex (only matters for Open Lock, Insightful Reflexes covers your saves)
16 Con
18 Int (all ability bonus points other than level 12 go here)
6 Wis
6 Cha

If you go into Renegade Mastermaker and grab the Reconstruct SLA (remember to right-click icon and set Quicken to always on), you can probably do pretty well with self-healing. Your other spells will fall off as you level (you're only 40% caster) but if you keep up with Repair Amp and Repair Spellpower/Lore you should be pretty decent there.

You might consider using a Runearm sometimes; the passive imbue is nice, and Mighty Slam in RMM sounds nice.

Fighter/Arti has all the feats you could want. Literally just grab them all. You'll have 7 Fighter bonus feats, (https://ddowiki.com/page/Category:Fighter_bonus_feats) two Artificer Bonus Feats, (https://ddowiki.com/page/Category:Artificer_bonus_feats) and 7 feats from leveling.

THF x3, EWP:Bastard Swords, Precision, Shield Mastery x2, Power Attack > Cleave > GCleave (use Precision though, it's more DPS), Adamantine Body, Insightful Reflexes, Quicken Spell, Extend Spell (QoL); and you still have 2 feats leftover. Stunning Blow, Tactics, Heavy Armor Mastery, WF, whatever :) Also can easily ditch feats if you want different stuff (ditch PA line, for instance).

Level order doesn't seem super important. You want to start with Artificer first, to get skill points into trapping skills; I'd probably just go for Artificer 4, investing in Harper > RMM & somewhat into Battle Engineer. Probably Fighter ~6 or so next, get all the feats (4 AP into Kensei for Haste Boost, 6 AP into Stalwart Defender for 25 PRR/MRR), and then Artificer to 6 (6/6 at level 12, so you can try out the T5's - Kensei is probably best DPS, RMM best tank, Battle Engineer giving some fun options). I'd probably finish out Arti then

It's a fairly flexible build, allowing you to get tankier/more utility/more DPS with just a few respecs/regearing.

Looks fun!

Ryukendo
03-01-2020, 02:59 PM
So, I like this idea but I'm not sure how to go about it. See, I'm a super robot style fan. I like the idea of robots. That brought me to Warforged.

The idea I had was some sort of steam punk robot tromping around in DDO with the ability to use a hand cannon and still go bare knuckle fighting.

I'm just blank on how to implement it as I'm a returning player here. What do you guys recommend to make this a reality? I don't care if it's optimized or not so long as it's fun and able to team up here and there with others. Please help?

unbongwah
03-01-2020, 03:46 PM
The idea I had was some sort of steam punk robot tromping around in DDO with the ability to use a hand cannon and still go bare knuckle fighting.
"Hand cannon" suggests Runearm while "bare knuckle" in DDO means an unarmed monk. So the good news is monk / Artificer is possible. The bad news is equipping a Runearm will uncenter you, thus disabling most of your monk-y abilities. Also handwraps are treated like 2H weapons in DDO, so it's not like you can put handwraps on your mainhand and a Runearm in your offhand anyway.

Now you could make a build which uses handwraps for melee, switches to a Runearm to shoot at an enemy, then switch back to wraps. In practice, though, this is far from ideal. Runearms by themselves aren't the most important DPS contributor even to a pure Artificer; and the deeper you multiclass, the worse your Runearm damage gets. Also there's not really any synergies between the Shintao and Battle Engineer trees, which would be the primary trees for unarmed and Runearms, respectively.

So you're far better off sticking with a conventional melee Artificer like Strimtom's (https://www.ddo.com/forums/showthread.php/479583-quot-The-Maverick-Hunter-quot-a-guide-to-melee-Artificer), rather than trying to marry two combat styles which have no synergies in DDO.

Ryukendo
03-01-2020, 03:55 PM
"Hand cannon" suggests Runearm while "bare knuckle" in DDO means an unarmed monk. So the good news is monk / Artificer is possible. The bad news is equipping a Runearm will uncenter you, thus disabling most of your monk-y abilities. Also handwraps are treated like 2H weapons in DDO, so it's not like you can put handwraps on your mainhand and a Runearm in your offhand anyway.

Now you could make a build which uses handwraps for melee, switches to a Runearm to shoot at an enemy, then switch back to wraps. In practice, though, this is far from ideal. Runearms by themselves aren't the most important DPS contributor even to a pure Artificer; and the deeper you multiclass, the worse your Runearm damage gets. Also there's not really any synergies between the Shintao and Battle Engineer trees, which would be the primary trees for unarmed and Runearms, respectively.

So you're far better off sticking with a conventional melee Artificer like Strimtom's (https://www.ddo.com/forums/showthread.php/479583-quot-The-Maverick-Hunter-quot-a-guide-to-melee-Artificer), rather than trying to marry two combat styles which have no synergies in DDO.

Drat. So no real way to make this work out at all?

Tilomere
03-03-2020, 04:10 AM
Drat. So no real way to make this work out at all?

This one is odd but can be made to work non-optimally. Ok so what you need to know is that unarmed is TWF, except when it is druid animal form, when it is natural fighting, and it uses either your natural animal form weapon or natural fist weapon, so it isn't really unarmed.

So you just need a runearm offhand for your hand cannon, nothing main hand to use fist weapon, twf feats, and a buncha on-hit damage to deal damage, such as an EK toggle from wizard or sorc to enhance that fist weapon, which will also give you repair spells to fix your WF.

2 arti, 18 wiz, wf ek twf brawler

Dex for twf feats, int for casting. Start with mithral body since WF reduces ASF for it, then swap to adamantine body when EK reduces it the rest of the way to 0.
Decent con for hp in melee.
AP in EK, some in wf and RM for repair amp and more cleaves, and off you go. Then some fan of knives. Start with strength to hit and damage and get int from EK to hit at some point. Int to hit and damage and KTA from harper last.

Use wizard free feats for quicken, spell focus enchant, and spell pen to CC stuffs.

Ryukendo
03-03-2020, 06:39 AM
This one is odd but can be made to work non-optimally. Ok so what you need to know is that unarmed is TWF, except when it is druid animal form, when it is natural fighting, and it uses either your natural animal form weapon or natural fist weapon, so it isn't really unarmed.

So you just need a runearm offhand for your hand cannon, nothing main hand to use fist weapon, twf feats, and a buncha on-hit damage to deal damage, such as an EK toggle from wizard or sorc to enhance that fist weapon, which will also give you repair spells to fix your WF.

2 arti, 18 wiz, wf ek twf brawler

Dex for twf feats, int for casting. Start with mithral body since WF reduces ASF for it, then swap to adamantine body when EK reduces it the rest of the way to 0.
Decent con for hp in melee.
AP in EK, some in wf and RM for repair amp and more cleaves, and off you go. Then some fan of knives. Start with strength to hit and damage and get int from EK to hit at some point. Int to hit and damage and KTA from harper last.

Use wizard free feats for quicken, spell focus enchant, and spell pen to CC stuffs.

Okay, I like this idea.

So two questions are:

Whether or not an Eldritch Knight can equip handwraps or whatever fist weapons we have?

Should I be keeping the Artificer to just a measely 2 whenever most of my Rune Arm damage is there?

I've been experimenting with the Maverick Hunter build since I first posted and that was pointed out to me, and I have to say I like my Iron Defender pet so far. I'm considering how best to do this since it almost seems like the EK might just be an add on more than the Artificer from the little research I'm doing. I'm definitely open to suggestions, builds, or anything else on this.

Also, any ideas on what to call this if it works? Gundam doesn't fit 'cause it's an arm cannon. I'm tempted on Mega Man, but also not fitting since good ol' Mega don't go around punching stuff.

Tilomere
03-03-2020, 11:37 AM
You can't use handwraps and a handcannon, since handwraps take both hands, and a handcannon takes one.

You can use nothing and a handcannon, and fight twf with your natural fist weapon. You don't equip natural weapons, it just is your hands in humanoid or claws/bite in animal form! You can take more or even go pure artificer levels, and runearms will deal more damage, and your melee will deal less.

I think you can also keep scroll main hand and fight twf with natural fist weapon. This would let you do things like scroll blast rod or reconstruct as you play.

Good luck with names, I always think of good ones after I've already made the build, but by then it is too late!

Ryukendo
03-03-2020, 07:43 PM
You can't use handwraps and a handcannon, since handwraps take both hands, and a handcannon takes one.

You can use nothing and a handcannon, and fight twf with your natural fist weapon. You don't equip natural weapons, it just is your hands in humanoid or claws/bite in animal form! You can take more or even go pure artificer levels, and runearms will deal more damage, and your melee will deal less.

I think you can also keep scroll main hand and fight twf with natural fist weapon. This would let you do things like scroll blast rod or reconstruct as you play.

Good luck with names, I always think of good ones after I've already made the build, but by then it is too late!

Interesting! That makes this all the more challenging, I think. Especially as it's going to rely on Eldritch Knight and Battle Engineer to do the major damage. I like this challenge and will endeavour to try to build this. If I can grind up to 20, anyways.

StromReich
03-04-2020, 09:43 AM
Hi,

This may be asking a bit much. If more specifics are needed, let me know. Otherwise, have fun, Thanks!

An iconic Bladeforged with a warfordged past life. Bump up the stats to 32-34 point build, with a scaling +8 Supreme Tome to All Attributes. Past life has full spectrum of Legendary Dreadnaught~ with twists if you want. Run with it. ;)

SpartanKiller13
03-04-2020, 09:58 AM
Hi,

This may be asking a bit much. If more specifics are needed, let me know. Otherwise, have fun, Thanks!

An iconic Bladeforged with a warforged past life. Bump up the stats to 32-34 point build, with a scaling +8 Supreme Tome to All Attributes. Past life has full spectrum of Legendary Dreadnaught~ with twists if you want. Run with it. ;)

The Wiki page for Reincarnation (https://ddowiki.com/page/Reincarnation) is really good. It includes a diagram (https://ddowiki.com/page/File:Reincarnation_FlowGraph.jpg) that might explain this better than I can, but you won't get a Warforged Racial PL via the Bladeforged Iconic race (Iconic TR would get you a Bladeforged PL and a Heroic PL for whatever class had majority, but there's no option for Racial PL for Bladeforged).

I'd be happy to help you with a Bladeforged or Warforged build, but they're not the same thing :)

As far as specifics that will be helpful to us:

Do you want a melee, ranged, or caster toon?
Do you want to be able to self-heal, heal, tank, do traps, CC, etc?
Is this a toon that's just after that Warforged PL?
Do you care about epic content?
Do you have gear/PL's available?
Are you willing to farm out a little gear in advance, on a higher-level toon?
What difficulty do you typically run on/what difficulty do you want to run on?
Do you want a solo build or a party build?

I mean I can easily recommend a THF Paladin (for melee), Artificer (for ranged), or Sorcerer (for caster) as either Warforged or Bladeforged. Would work fine, but I want a build that you'll enjoy, not just one that works :)

StromReich
03-04-2020, 12:46 PM
The Wiki page for Reincarnation (https://ddowiki.com/page/Reincarnation) is really good. It includes a diagram (https://ddowiki.com/page/File:Reincarnation_FlowGraph.jpg) that might explain this better than I can, but you won't get a Warforged Racial PL via the Bladeforged Iconic race (Iconic TR would get you a Bladeforged PL and a Heroic PL for whatever class had majority, but there's no option for Racial PL for Bladeforged).

I'd be happy to help you with a Bladeforged or Warforged build, but they're not the same thing :)

As far as specifics that will be helpful to us:

Do you want a melee, ranged, or caster toon?
Do you want to be able to self-heal, heal, tank, do traps, CC, etc?
Is this a toon that's just after that Warforged PL?
Do you care about epic content?
Do you have gear/PL's available?
Are you willing to farm out a little gear in advance, on a higher-level toon?
What difficulty do you typically run on/what difficulty do you want to run on?
Do you want a solo build or a party build?

I mean I can easily recommend a THF Paladin (for melee), Artificer (for ranged), or Sorcerer (for caster) as either Warforged or Bladeforged. Would work fine, but I want a build that you'll enjoy, not just one that works :)

Used a Epic Heart of Blood at lvl 20 Barb (2) Epic Legendary Dreadnaught. Self healing on a WF tank was futile. Instead of picking another race, I selected Bladeforged, from Iconic Builds, and started over as a level 15 Pally. With +6 items enchanting every attribute, they are Str 30 Dex 22 Con 34 Int 20 Wis 20 Cha 24 571HP 423SP AC 122 +2 Saves: Fort 40 Ref 31 Will 27 BAB +15 +10% Dub Strike +20% Strike-through +10% Melee Attk speed Spell Resistance 33 Fort 183% PRR 125 MR95 (Boosted to the gills) Just dosnt hit as hard as Id like em too.

StromReich
03-04-2020, 01:54 PM
Do you want a melee, ranged, or caster toon? I'd prefer using spells to enhance skills, feats, or enhancements/both.
Do you want to be able to self-heal, heal, tank, do traps, CC, etc? Some healing, decent solo ability
Is this a toon that's just after that Warforged PL? Yes
Do you care about epic content? Yup
Do you have gear/PL's available? Indeed
Are you willing to farm out a little gear in advance, on a higher-level toon? I can ( Max lvl 18 atm)
What difficulty do you typically run on/what difficulty do you want to run on? lvl 20. I took a break for years and just returned to the game roughly 2-3 weeks ago or more. I can solo the anniversary quest at lvl 18 (barely) I couldnt find a group because my old WF barb was too multi classed and without healing, so I re-specced and eventually just reworked all together. Still havnt been in a group larger than me and two others. Hope ppl still play pugs.
Do you want a solo build or a party build?

SpartanKiller13
03-04-2020, 04:15 PM
Used a Epic Heart of Blood at lvl 20 Barb (2) Epic Legendary Dreadnought. Self healing on a WF tank was futile. Instead of picking another race, I selected Bladeforged, from Iconic Builds, and started over as a level 15 Pally. With +6 items enchanting every attribute, they are Str 30 Dex 22 Con 34 Int 20 Wis 20 Cha 24 571HP 423SP AC 122 +2 Saves: Fort 40 Ref 31 Will 27 BAB +15 +10% Dub Strike +20% Strike-through +10% Melee Attack speed Spell Resistance 33 Fort 183% PRR 125 MR95 (Boosted to the gills) Just doesn't hit as hard as Id like em too.


Do you want a melee, ranged, or caster toon? I'd prefer using spells to enhance skills, feats, or enhancements/both.
Do you want to be able to self-heal, heal, tank, do traps, CC, etc? Some healing, decent solo ability
Is this a toon that's just after that Warforged PL? Yes
Do you care about epic content? Yup
Do you have gear/PL's available? Indeed
Are you willing to farm out a little gear in advance, on a higher-level toon? I can ( Max lvl 18 atm)
What difficulty do you typically run on/what difficulty do you want to run on? lvl 20. I took a break for years and just returned to the game roughly 2-3 weeks ago or more. I can solo the anniversary quest at lvl 18 (barely) I couldn't find a group because my old WF barb was too multi classed and without healing, so I re-specced and eventually just reworked all together. Still haven't been in a group larger than me and two others. Hope ppl still play pugs.

There are Heroic True Hearts of Blood, that will TR a non-Iconic (into whatever fresh toon) and give a racial PL; there are Epic Heart of Wood that take you from 30 to 20 and give an Epic PL. Sounds like you used a Heroic True Heart of Blood from 20, gaining a Racial PL, and TR'ed into a new toon - an Iconic Bladeforged.

Warforged and Bladeforged are not the same thing. Bladeforged is similar to being an upgraded version of Warforged, but they TR differently. Bladeforged is an Iconic class, starting at level 15 and ETR/ITRing at 30. Warforged is a normal race, starting at 1 and can HTR/RTR at 20, or ETR at 30 back to 20. Here's a handy diagram that will explain this. (https://ddowiki.com/page/File:Reincarnation_FlowGraph.jpg)

Ok so you're currently on a level 15 Bladeforged Paladin, correct? As an Iconic, there's currently no way for you to get a Racial PL. You'll need to hit 30, Iconic TR (using an Iconic True Heart of Wood, which will give you a Paladin PL and a Bladeforged PL), and start at level 1 as a Warforged; level that back up to 20, and then use a Heroic True Heart of Blood to Racial Reincarnate and gain your Warforged PL.

So my understanding is that you're looking for a build from 16-30? Given you're Paladin 15 already. Is that the case? What feats do you have?

Frankly I'd recommend sticking with Paladin, just go pure till 20. THF would be ideal, but you've already made most of your build choices by 15 so you'll probably be fairly stuck with it unless you want to use a Lesser Heart of Wood +0 to respec.

Assuming you're not Sword & Board, you'll probably want to go:

41 AP Knight of the Chalice (Capstone, T5; Cleaves, Divine Might, etc)
25 AP Sacred Defender (25 PRR/MRR stance, Core 4, 10% movespeed, +6 Str/Con)
14 AP Bladeforged (Communion of Scribing, Mechanist, Great Weapon Aptitude)

You'll have a ton of self-healing via Reconstruct, and decent tankiness via Sacred Defender. DPS from KotC, with Holy Sword + Zeal + Righteous Command as spell buff damage.

Do you have access to Ravenloft or Sharn? Either would be a great spot to farm some gear out. ML15 Sharn gear can get you +11 to stats pretty reasonably, which is a big step up from the +6's you listed. Everything else rises commensurately.

What weapon are you using? Do you have Deadly/Seeker gear? Are you using Divine Might?

Quest Difficulty Settings (https://ddowiki.com/page/Difficulty) are Normal, Hard, Elite, and Reaper (1-10 skulls). That's what I was asking when I wanted to know what difficulty you run. Different difficulties require different things; like Reaper penalizes self-healing, so you either invest more or give up on that.

Your Strikethrough seems a bit low. Do you have Two-Handed Fighting feats (THF, Improved THF, Greater THF)?

Welcome back to DDO :) There are definitely still plenty of PUG's and PUGgers. Some servers are more active than others (Orien & Cannith are the busiest, Wayfinder is pretty empty); some servers are more focused towards certain timezones (Ghallanda has a bunch of EU players, for instance); and Hardcore Server is temporarily available so for the next week or two there'll be a bit fewer players in the main servers.

Hardore
03-04-2020, 06:41 PM
Creation Forged Vambraces~ Dub Strike 3%
Creation Forged Gauntlet~ Melee Alaracity 10% Atk +2
Creation Forged Docket~ Gr. Thorn Guard Vitality
Creation Forged Helm~ Fort 75% Reconstruction +85
Blade Steel Ring~ Parry IV +2 Res Throws
Icon of the Lord of Blades~ 20% repair amp
Belt of Tounge~ SR 19
Ring of Balance ~ +2AC
Forgedblade~ True Law Bloodletting IV


All stats on differing armour, jewelry, or rings. +6 to all. Vitality. Greater False Life. Wizadry X. Reconstruct.
Clickies of blur, invis, greater heroism, true sight, Pennant with Deathblock, Absorb Negative Energy 10/10,

So far, even taking two handed as a feat, I've been hitting pretty hard with dual BanHammers.

Hardore
03-04-2020, 07:53 PM
https://www.behance.net/portfolio/editor?project_id=93272731

StromReich
03-04-2020, 09:53 PM
I thought there was something strange with forums, it's just been so long since I've signed in or looked.. if there were any question, we are one and the same.

I wanted to get my spell bar in the pic, would've nearly completed what you had asked for.
Pally lvl1 Angelskin Bless Level 2 Prayer Divine Might or Raise Dead Level 3 Res and Repair Serious or Circle of Protect Level 4 Zeal, Spell Sword

I am almost decided that I may be done with Pally before I really begin. I have tried with this build and just cannot see taking it to Pally 20. Thank the God (s) I have a +3 lesser heart in storage. I could switch up my stat points a good deal, as they were not geared towards a pure Pally anyway. I'm thinking 14 Lvl's of Pally and six levels of fighter or 14 Pally / 2 Fghtr / 2 Artificer? I think I would enjoy the Artificer twist more, seems they may work well together.? For sure need some help with this though. Thanks again.

Introspec
03-05-2020, 12:45 AM
*Snip*

Let me know if any of those sound interesting or not at all :)

Wow, thanks for the detailed reply, Spartan! Sorry it's taken a little while to get back to you, but here we go:

I'm back after a long break and basically learning most missions from scratch. Since I tend to prefer solo and tanks are in kind of a weird place right now, I think I'll scrap the tank portion and just try to make a survivable trapper using melee or ranged weapons and save the proper tanking build for another character/life while I learn the content. Can't really tank an encounter you've never played before anyway, right?

I'd like this to be leveling build and need self-found equipment but want to be end-game viable in one role or other and ideally want to solo all content on Elite, if that's possible. Epic or Reaper I guess would be a bonus and I don't think I've actually seen a Heroic or Epic Elite yet. I do really enjoy the Ravenloft setting and would love to see DDO's take on it, as well as Sharn.

I'm VIP for the next couple months at least, but might drop it eventually and purchase races or classes with points if need be. I've bought Artificer but don't have any Iconics unlocked except the Deep Gnome. I'm partial to Warforged if the build fits it well and don't mind sacrificing a little time-to-kill for more survivability, especially while I'm still learning where to find traps and such.

If there's anything else I can tell you, just let me know! I'll actually keep an eye on the thread this time...

byzantinebob
03-05-2020, 11:46 AM
I'm wanting to run a Druid next life and was hoping for some updated information. I see the "Post U38 thread", but that's quite a while ago. I'm thinking of Wolf because Snowslide looks fun, so at least 17 Druid. Also going to be double dipping on an iconic life, with the plan to be PDK for the weapon proficiency and extra feats, so at least 1 Fighter and going to 30. I'm open to other Iconic races, but just don't see any real value from them here. 36 points, +4 tomes to CON, DEX, and INT. +5 tomes on STR, CHAR, and WIS. I have all the universal trees, but no extra racial or universal points. Also, what are the recommended weapons or gear in case I need to do some farming on my current life?

SpartanKiller13
03-05-2020, 12:04 PM
So far, even taking two handed as a feat, I've been hitting pretty hard with dual BanHammers.


I thought there was something strange with forums, it's just been so long since I've signed in or looked.. if there were any question, we are one and the same.

I wanted to get my spell bar in the pic, would've nearly completed what you had asked for.
Pally lvl1 Angelskin Bless Level 2 Prayer Divine Might or Raise Dead Level 3 Res and Repair Serious or Circle of Protect Level 4 Zeal, Spell Sword

I am almost decided that I may be done with Pally before I really begin. I have tried with this build and just cannot see taking it to Pally 20. Thank the God (s) I have a +3 lesser heart in storage. I could switch up my stat points a good deal, as they were not geared towards a pure Pally anyway. I'm thinking 14 Lvl's of Pally and six levels of fighter or 14 Pally / 2 Fighter / 2 Artificer? I think I would enjoy the Artificer twist more, seems they may work well together.? For sure need some help with this though. Thanks again.

I can't see that picture, sorry. Could you upload it to like Imgur (https://imgur.com/) or another platform? That doesn't require either of us to have an account, and then it's easily viewable :) You can even post inline on the forums, by uploading and selecting Share Options > BBCode (which you can paste directly here).

Alright, solid spells; I might look to grab Lesser Restoration (for stat damage) and the new spell Righteous Command (for 15 Melee Power) though :)

Ability-wise, I'd recommend Str > Cha > Con > else (try to keep 14 Wis, but since you have tomes you can probably do that with an 8 and airship buffs).

Artificer is generally Int-focused (for enhancements, spells, and traps) so it's generally poor synergy with Paladin (who already needs Str/Cha/Con). You can get runearms, but they scale heavily with Artificer Level and spellpower, both of which you'd be short on. 14/6 Paladin/Fighter works decently, you can replace Holy Sword with Kensei Core 3 & Tier 5 and keep Zeal's Doublestrike.

You said you have Two-Handed Fighting. Is that the only one from the chain? Weapon Styles highly benefit from grabbing the whole like (THF, Improved THF, Greater THF, and later Perfect THF).

Banhammers are decent, but I can't help but think you'd do more damage with a two-handed weapon, given you probably don't have Two-Weapon Fighting feats.

-----

As it currently stands I'd vote more for the Paladin/Fighter split if you are going to use the Heart of Wood.

Bladeforged's main strength IMO is their Reconstruct SLA. Are you using/liking that?

SpartanKiller13
03-05-2020, 12:59 PM
Wow, thanks for the detailed reply, Spartan! Sorry it's taken a little while to get back to you, but here we go:

I'm back after a long break and basically learning most missions from scratch. Since I tend to prefer solo and tanks are in kind of a weird place right now, I think I'll scrap the tank portion and just try to make a survivable trapper using melee or ranged weapons and save the proper tanking build for another character/life while I learn the content. Can't really tank an encounter you've never played before anyway, right?

I'd like this to be leveling build and need self-found equipment but want to be end-game viable in one role or other and ideally want to solo all content on Elite, if that's possible. Epic or Reaper I guess would be a bonus and I don't think I've actually seen a Heroic or Epic Elite yet. I do really enjoy the Ravenloft setting and would love to see DDO's take on it, as well as Sharn.

I'm VIP for the next couple months at least, but might drop it eventually and purchase races or classes with points if need be. I've bought Artificer but don't have any Iconics unlocked except the Deep Gnome. I'm partial to Warforged if the build fits it well and don't mind sacrificing a little time-to-kill for more survivability, especially while I'm still learning where to find traps and such.

If there's anything else I can tell you, just let me know! I'll actually keep an eye on the thread this time...

Glad to help and no worries :) This thread gets pretty quiet at times.

Welcome back! Learning new content is fun :) and yes, tanking can be pretty hard especially when there's some mobs that just try to not be tank-able :P and there's so many quest mechanics in DDO that can be hard to learn face-first.

Heroic vs Epic is just 1-20 vs 20-30 content (30+ is Legendary) :) Soloing Heroic Elite is pretty doable on many toons. Be aware that Epic Hard is fairly comparable to Heroic Elite, and Epic Elite is a big step past that. Soloing Reaper is a lot harder than just Elite when you're new to it; in R1 you deal 2/3 the damage and heal for 1/3 as much, and there are harder Champions as well as Reapers.

Frankly sounds like you'd probably do pretty well just running a Warforged Artificer. Crossbows give you a solid ranged option which makes soloing immensely easier (as you take less damage and have more time to figure stuff out before getting hit). Self-healing is solid via Repair spells, Artificers can trap, and you get a bit beefy via Renegade Mastermaker. Pure Artificer is probably slightly better 20+, but dipping Paladin 3 would get you a lot of extra defenses (25 PRR/MRR early, 20% HP mid, and up to +14 to saves late) so I'd probably recommend it (Artificer gets enough bonus feats that Paladin > Fighter). Gonna write one out below in case you're interested. Here's apure WF Artificer build if you're after that instead. (https://docs.google.com/document/d/12MNsSK2LwKABzKRrAOr0SS3v137X1zIkhBsLpaligSE/edit) Here's a more detailed/advanced guide to Artificers. (https://www.ddo.com/forums/showthread.php/496017-Heph-s-Advanced-Guide-to-Artificers-Attention-all-Intermediate-Tinkers-amp-Up!)
If you stay VIP using the money you'd buy points with, you can use the 500 points/month to buy Ravenloft & Sharn in a few months each :P if your budget supports it I'm really fond of VIP for new people (vs buying 14 years of content). The points/month are about half the total cost, so it comes down to ~$5/month which is pretty reasonable IMO.

-----

17/3 Artificer/Paladin
Alignment: Lawful Good (make sure you take this, as Paladin requires it)
Race: Warforged (self-heal via Repairs)

Stats & stat level-ups: you need 19 Dex (including tomes) by level 15. With no tomes, I'd start 16 and level-up from there. Past that, Int > Con > Cha > else. Int is your to-hit, damage, skills, spellcasting, etc stat. Con is HP. Cha is for Divine Grace, Paladin's save bonus (you'll get this mostly later via items etc). Level-ups go into Int, once you get Dex to 19.

Level order: Artificer 1-6, Paladin 1-3, Artificer 7-17 (going for Insightful Damage and Fusillade first)
Feats: Point-Blank Shot, Rapid Shot, Precise Shot, Precision, Adamantine Body, Improved Critical:Ranged, Quicken Spell, Improved Precise Shot; ~3 leftover.
Epic Feats: Overwhelming Critical, Construct Essence, Blinding Speed, Epic Damage Reduction
Destiny Feats: Toughness?, Doubleshot, Deific Warding
Legendary Feat: Scion of Mechanus (Reconstruct SLA whoot! Also DPS & repair bonuses)

Enhancements something like:
Battle Engineer to T4 - Fusillade, 10% DS
Then Sacred Defender Core 2, Durable Defense
Then Warforged to T3 - Mechanist, Memories of the Last War (Ranged Power), Adamantine Durability

Should be near 12; at 12, respec for T5 Battle Engineer, then back into SaD, Warforged, and then RMM.
Split at 20:
36 AP Battle Engineer - Core 4, full T5)
16 AP Warforged - Core 4, Memories of the Last War RP & PRR, Mechanist, Adamantine Durability,
13 AP Sacred Defender - Core 2, 25 PRR/MRR, +3 saves, +20% HP
15 leftover - RMM probably

Has a decent option to respec into RMM if you want a bit more tankiness (at the cost of DPS, obvs)

SpartanKiller13
03-05-2020, 01:23 PM
I'm wanting to run a Druid next life and was hoping for some updated information. I see the "Post U38 thread", but that's quite a while ago. I'm thinking of Wolf because Snowslide looks fun, so at least 17 Druid. Also going to be double dipping on an iconic life, with the plan to be PDK for the weapon proficiency and extra feats, so at least 1 Fighter and going to 30. I'm open to other Iconic races, but just don't see any real value from them here. 36 points, +4 tomes to CON, DEX, and INT. +5 tomes on STR, CHAR, and WIS. I have all the universal trees, but no extra racial or universal points. Also, what are the recommended weapons or gear in case I need to do some farming on my current life?

Here's a newer one, (https://www.ddo.com/forums/showthread.php/504965-Bark-with-Bite-R10-Pure-Druid-Wolf-Build?p=6203388) but it's pure Druid. Could probs run it 18/2 with PDK Fighter (for a feat) or 18/1/1 with Fighter/Barbarian (for 10% runspeed) just fine. Is Strength-based :)

I really don't know how animal forms work with THF post-U45; it seems like Wolf shouldn't get Strikethrough, but do you get the increased % of stat-to-damage still? I'd assume so, but maybe THF doesn't hit it?

Since you're going in as Iconic, I'd recommend farming out some Sharn stuff if you have access. Part of the Family is a really nice melee set :) Syranian weapons might also be your best bet for a ML15 beater. I usually swap to Thunderforged T0 at 22, T1 at 24, and LGS at 26 (Raid weaps at 28, obvs). Otherwise I usually make a gearset at 15 and one for cap. YMMV as to how much stuff you like having prepared.

Introspec
03-05-2020, 01:40 PM
17/3 Artificer/Paladin
Alignment: Lawful Good (make sure you take this, as Paladin requires it)
Race: Warforged (self-heal via Repairs)



That looks fantastic! I'll give it a shot. Just realized I can use an Iconic to farm equipment as well. Any must-have sets for certain levels?

SpartanKiller13
03-05-2020, 03:26 PM
That looks fantastic! I'll give it a shot. Just realized I can use an Iconic to farm equipment as well. Any must-have sets for certain levels?

Really depends on what you're running :P

I'd recommend Ravenloft and Sharn sets for heroics (Sharn if you're going Iconic, both if not). Slave Lords for DC casters is also pretty great, and it can fit nicely with Ravenloft to get you a nearly full gearset ~level 10. Otherwise I often end up with a Ghost-Waking Cloak from GH and a Symbol of the Slave Lords w/Fort slotted.

Once you get your main set and main stats (as Int build you'll probably want Acolyte's Lenses (https://ddowiki.com/page/Item:Acolyte%27s_Lenses) if it's not part of your Sharn gear) it's usually just whatever else is around. You can definitely build full sets, but it's often not worth the hassle up front :P

I just realized you'll probably want a few points into Harper for Int-to-Hit (I believe Artificers can't use Insightful Strikes and Insightful Damage at once?). Just a heads up for mid-late levels (early on your Int won't be much higher than Dex so no big deal there).

StromReich
03-05-2020, 04:35 PM
https://www.behance.net/gallery/93272731/ddo

unbongwah
03-05-2020, 07:23 PM
I really don't know how animal forms work with THF post-U45; it seems like Wolf shouldn't get Strikethrough, but do you get the increased % of stat-to-damage still? I'd assume so, but maybe THF doesn't hit it?
The distinction between wolf vs bear builds is now on par with SWF vs THF builds.

Winter wolf gets 1.5x damage mod with 2H weapons and +30% attack speed with Swift Hunter (tier-5 Nature's Warrior). Natural Fighting gives the same bonuses as before: +4 Melee Power, PRR, and Doublestrike per feat. No Strikethrough AFAICT.

Dire bear gets +20% Strikethrough to start and +60/30/30% Strikethrough with each Natural Fighting feats (in addition to MP/PRR/DS). With 2H weapons, your damage mod is 1.5x to start and goes up 0.5x with each Natural Fighting feat (i.e., maxes out at 3x damage mod like GTHF). If you go S&B, your damage mod remains 1x, unless you use a hand-and-a-half weapon (bastard sword or dwarven axe), in which case your damage mod is 1.1x; but it doesn't increase with Natural Fighting feats like THF does, IIUC. Unclear to me which if any Strikethrough bonuses from Enhancements apply in bear form.

StromReich
03-05-2020, 09:20 PM
After some calming hebal tea, I have decided to stick this one out. However, I am still consediring using a +3 lesser heart of wood, which would allow me to re-spec and multi-class earlier on. I beleive that a truly great build can be achieved by splashing 5 levels of Wizard for many reasons. Blur, Displacement, Eldritch Strike, extra feats. So, I have narrowed down the build to Pally 15/ Wiz 5. Still need help with the rest please. I tried uploading the picture, I just havnt had time to look into that as well, but I will. Made a pretty nice pic with a greatly detailied, enlarged, map of the lands.

Ryukendo
03-06-2020, 11:25 PM
You can't use handwraps and a handcannon, since handwraps take both hands, and a handcannon takes one.

You can use nothing and a handcannon, and fight twf with your natural fist weapon. You don't equip natural weapons, it just is your hands in humanoid or claws/bite in animal form! You can take more or even go pure artificer levels, and runearms will deal more damage, and your melee will deal less.

I think you can also keep scroll main hand and fight twf with natural fist weapon. This would let you do things like scroll blast rod or reconstruct as you play.

Good luck with names, I always think of good ones after I've already made the build, but by then it is too late!

Hey! Returning to this a bit. Do I have to be completely unarmed for two weapon fighting to work or not? I'm just making sure the Rune Arm's not going to throw this off.

Also, apparently I'm a ballerina or Top Man for Eldritch Strike from experimenting so far.

StromReich
03-06-2020, 11:51 PM
https://twitter.com/Ryan18210685/status/1236102974474076165?s=20T (https://www.twitter.com/Ryan18210685/status/1236150872780005376/photo/1)hank you for helping me figure out how to properly add an image :)

So far, I have adamantine body, two-handed fighting, improved two handed fighting and greater. I also have weapon specialization: bludgeon and Improved Critical: Bludgeon. I literally just hit level 16 and splashed a level of wizard- with plans of going 15pally 5 wizard. I was granted Raise dead, Res, TR, and all repair spells up to critical. I only use the enchantment from Bladeforged to heal, which can fully restore my health with one cast. Normally ranges from 300-400 repair per with a small mana cost when compared to heal ability vs. standard repair spell cost.

Going for level 5 Wizard for: blur, displacement, wand/scroll use, spell points and will eventually t5 in a wizard enhancement tree that is almost all fighter style enhancements. I forget the name. Rest of my enhancements have gone to holy bastion, and stances to increase my AC bonus, as well as saving throws. Two extra lay on hands for an emergency situation.https://twitter.com/Ryan18210685/status/1236102974474076165?s=20

byzantinebob
03-07-2020, 05:18 PM
The distinction between wolf vs bear builds is now on par with SWF vs THF builds.

Winter wolf gets 1.5x damage mod with 2H weapons and +30% attack speed with Swift Hunter (tier-5 Nature's Warrior). Natural Fighting gives the same bonuses as before: +4 Melee Power, PRR, and Doublestrike per feat. No Strikethrough AFAICT.

Good to know. I can find lots of stuff about U45 and Bears but very little on Wolves. Thanks!


Here's a newer one, (https://www.ddo.com/forums/showthread.php/504965-Bark-with-Bite-R10-Pure-Druid-Wolf-Build?p=6203388) but it's pure Druid. Could probs run it 18/2 with PDK Fighter (for a feat) or 18/1/1 with Fighter/Barbarian (for 10% runspeed) just fine. Is Strength-based :)

I really don't know how animal forms work with THF post-U45; it seems like Wolf shouldn't get Strikethrough, but do you get the increased % of stat-to-damage still? I'd assume so, but maybe THF doesn't hit it?

Since you're going in as Iconic, I'd recommend farming out some Sharn stuff if you have access. Part of the Family is a really nice melee set :) Syranian weapons might also be your best bet for a ML15 beater. I usually swap to Thunderforged T0 at 22, T1 at 24, and LGS at 26 (Raid weaps at 28, obvs). Otherwise I usually make a gearset at 15 and one for cap. YMMV as to how much stuff you like having prepared.

Would it be worth it go Wis based with Falconry and 1 FvS? I wouldn't be investing in Half Orc so that frees up a bunch of AP.

unbongwah
03-07-2020, 06:12 PM
Would it be worth it go Wis based with Falconry and 1 FvS? I wouldn't be investing in Half Orc so that frees up a bunch of AP.
If you have the Falconry tree, you don't need a FvS splash for Divine Will. In which case you can stick with pure druid for the capstone. And if you're not investing heavily into racial bonuses, I would pick human for the extra feat. Enhancements would be something like 41 Nature's Warrior / 31 Falconry / 6 Nature's Protector / 1 human. AFAIK No Mercy (Falconry) and Prey on the Weak (Nature's Warrior) stack together for +45% damage vs helpless targets. Jaws of Winter, Snowslide, and Falconry bird attacks all cause helplessness. Since you're not using Rage of the Beast, you have the option of either Power Attack or Precision.

StromReich
03-11-2020, 02:01 AM
Character Plan by DDO Character Planner Version 4.37.105
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)


Level 21 Lawful Good Bladeforged Male
(15 Paladin \ 5 Wizard \ 1 Epic)
Hit Points: 372
Spell Points: 885
BAB: 17\17\22\27\27
Fortitude: 24
Reflex: 16
Will: 22
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 21)
Strength 8 15
Dexterity 8 17
Constitution 14 24
Intelligence 16 24
Wisdom 14 23
Charisma 15 22
Tomes Used
+8 Tome of Strength used at level 20 \par +2 Tome of Dexterity used at level 4 \par +8 Tome of Dexterity used at level 6 \par +8 Tome of Constitution used at level 20 \par +8 Tome of Intelligence used at level 20 \par +8 Tome of Wisdom used at level 20 \par +8 Tome of Charisma used at level 20 \par
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 21)
Balance -4 7
Bluff 0 7
Concentration 4 16
Diplomacy 0 15
Disable Device n/a n/a
Haggle 0 7
Heal 0 15
Hide -5 -1
Intimidate 0 7
Jump -5 0
Listen 0 7
Move Silently -5 -1
Open Lock n/a n/a
Perform n/a n/a
Repair 5 29
Search 0 8
Spellcraft 4 16
Spot 0 7
Swim -10 -7
Tumble -4 3
Use Magic Device 2 18.5

Level 1 (Wizard)
Feat: (Selected) Adamantine Body
Feat: (Wizard Bonus) Mental Toughness
Feat: (Past Life) Race Past Life: Warforged Past Life
Feat: (Automatic) Attack
Feat: (Automatic) Bladeforged
Feat: (Automatic) Composite Plating
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Inscribe Wizard Scroll
Feat: (Automatic) Light Fortification
Feat: (Automatic) Magical Training
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Warforged Traits

Level 2 (Wizard)
Feat: (Automatic) Damage Reduction
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Feat: (Automatic) Sunder
Feat: (Automatic) Trip

Level 3 (Wizard)
Feat: (Selected) Zen Archery
Feat: (Automatic) Aura of Courage
Feat: (Automatic) Divine Health
Feat: (Automatic) Fear Immunity
Feat: (Automatic) Trap Sense

Level 4 (Wizard)
Feat: (Automatic) Turn Undead
Feat: (Automatic) Uncanny Dodge
Feat: (Automatic) Uncanny Dodge (Dodge Bonus)

Level 5 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Feat: (Automatic) Improved Heroic Durability

Level 6 (Paladin)
Feat: (Deity) Follower of the Lord of Blades
Feat: (Selected) Point Blank Shot
Feat: (Automatic) Aura of Good
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Remove Disease
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Smite Evil

Level 7 (Paladin)

Level 8 (Paladin)
Feat: (Automatic) Improved Uncanny Dodge

Level 9 (Paladin)
Feat: (Selected) Child of the Lord of Blades

Level 10 (Paladin)

Level 11 (Paladin)
Feat: (Automatic) Bladesworn Transformation
Feat: (Automatic) Greater Rage

Level 12 (Paladin)
Feat: (Selected) Improved Critical: Ranged Weapons

Level 13 (Paladin)

Level 14 (Paladin)
Feat: (Automatic) Indomitable Will

Level 15 (Paladin)
Feat: (Selected) Exotic Weapon Proficiency: Repeating Heavy Crossbow

Level 16 (Paladin)

Level 17 (Paladin)
Feat: (Automatic) Tireless Rage

Level 18 (Paladin)
Feat: (Selected) Beloved of the Lord of Blades

Level 19 (Paladin)

Level 20 (Paladin)
Feat: (Automatic) Mighty Rage
Enhancement: Bladeforged - Improved Fortification (Rank 1)
Enhancement: Bladeforged - Warforged Constitution (Rank 1)
Enhancement: Bladeforged - Improved Fortification (Rank 1)
Enhancement: Bladeforged - Warforged Constitution (Rank 1)
Enhancement: Bladeforged - Improved Fortification (Rank 1)
Enhancement: Bladeforged - Communion of Scribing (Rank 1)
Enhancement: Bladeforged - Communion of Scribing (Rank 2)
Enhancement: Bladeforged - Communion of Scribing (Rank 3)

Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical
Feat: (Automatic) Epic: Epic Skills
Enhancement: Bladeforged - Communion of Warding (Rank 1)
Enhancement: Bladeforged - Communion of Warding (Rank 2)
Enhancement: Bladeforged - Communion of Warding (Rank 3)
Enhancement: Bladeforged - Communion of Handling (Rank 1)
Enhancement: Bladeforged - Weapon Attachment (Rank 1)
Enhancement: Bladeforged - Power of the Forge (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Slayer of Evil I (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Courage of Heaven (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Slayer of Evil II (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Improved Courage of Heaven (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Light (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Light (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Divine Light (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Action Boost: Melee/Ranged Power (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Action Boost: Melee/Ranged Power (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Action Boost: Melee/Ranged Power (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Improved Restoration (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Sacrifice (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Sacrifice (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Divine Sacrifice (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Censure Demons (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Passion (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Passion (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Passion (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Empowered Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Censure Outsiders (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Holy Retribution (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Holy Retribution (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Holy Retribution (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Sealed Life (Rank 1)
Enhancement: Harper Agent - Agent of Good (Rank 1)
Enhancement: Harper Agent - Intelligence (Rank 1)
Enhancement: Harper Agent - Agent of Good II (Rank 1)
Enhancement: Harper Agent - Harper Enchantment (Rank 1)
Enhancement: Harper Agent - Strategic Combat I (Rank 1)
Enhancement: Harper Agent - Versatile Adept (Rank 1)
Enhancement: Harper Agent - Versatile Adept (Rank 2)
Enhancement: Harper Agent - Versatile Adept (Rank 3)
Enhancement: Harper Agent - Know The Angles (Rank 1)
Enhancement: Harper Agent - Know The Angles (Rank 2)
Enhancement: Harper Agent - Know The Angles (Rank 3)
Enhancement: Harper Agent - Evil Outsider (Rank 1)
Enhancement: Harper Agent - Versatile Adept II (Rank 1)
Enhancement: Harper Agent - Versatile Adept II (Rank 2)
Enhancement: Harper Agent - Versatile Adept II (Rank 3)
Enhancement: Harper Agent - Strategic Combat II (Rank 1)
Enhancement: Harper Agent - Throat Dagger (Rank 1)
Enhancement: Harper Agent - Throat Dagger (Rank 2)
Enhancement: Harper Agent - Throat Dagger (Rank 3)

SpartanKiller13
03-11-2020, 12:37 PM
Dexterity 8 17
Constitution 14 24
Intelligence 16 24
Wisdom 14 23
Charisma 15 22

Why are level-ups spread around? Why not max Int since it's your to-hit and damage?
You'll also really want Improved Precise Shot, (https://ddowiki.com/page/Improved_Precise_Shot) which requires Dex 19. Might look into that. Combat Archery (https://ddowiki.com/page/Combat_Archery) requires Dex 21, but that's at least a bit more optional.


Level 1 (Wizard)

Bladeforged automatically start at level 1 as a Paladin. Might consider swapping that around :)

Your auto-granted feats really don't line up with what you have shown, like:


Level 2 (Wizard)[/U][/B]
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands

Those are Paladin things. I think the level order is really messed up here?


Feat: (Selected) Zen Archery

Why do you want Wis-to-hit? You're using Harper's Int-to-hit & Damage? Precision or the line to IPS seems like maybe a better choice?

-----

My biggest question: why Wizard/Paladin? Paladin is a Cha-based class, Wizard is Int-based. IPS requires Dex, which doesn't help. Paladin 15 gives Holy Sword & Zeal, which is neato, but what's Wizard giving you? I'd expect Eldritch Knight stuff, but I didn't see any of that?

Wizard 5 dip on a Paladin to me sounds like Eldritch Tempest, but you're going crossbows? I'm missing your goal.

StromReich
03-11-2020, 07:12 PM
Your really good at this! I have been trying to decide what to do with my Bladeforged, because the dps I was getting from pure Pally seemed very lacking. Because the damage was so low, I thought it might be a good idea to take the remaining five levels as wizard. Mainly because of Eldritch Knight but also for Blur, Displacement, and a few other spells.

Overall, I just wasn't very happy with the build and was going to use a lesser heart to re-make him. I almost need to anyway because when I originally used the heart of blood I had not indented on going all 15 levels in Pally and to re-do my stats anyway. So the level order wouldn't matter. I had thought it best to get the five levels of Wizard up front, to have the spells readily available.

Haven't used the character generator too often and am unsure why some of the class granted feats are out of order. I started this build with the intention of using harper agent for the to-hit bonus/damage based on Intel. I had to go back and change things to make it more viable, which ultimately led back to where it is now. I was hoping to avoid spreading ability points so thin.

After I applied your feedback I was able to come up with a much better build. By adjusting the starting ability score by +1 dex, I was able to obtain the feats you mentioned: Point Blank Shot and Quicken lvl1 (class), Precise Shot lvl 3, Extend Spell lvl 5 (class), Precision and class feat lvl 6, Repeating Heavy Crossbow lvl 9, Improved Critical: Ranged lvl 12, Improved Precise Shot lvl 15, Weapon Finesse or Adamantine Body lvl 18 and Epic Combat Archery 21.

I'm not sure of enhancements yet and haunt committed to wizard yet. I had thought of splashing a level of rouge or monk. Possibly going 14 Pally 6 Sorc. instead. Basically I'd like to have some casting ability to buff myself, and make us of the enhancements. There's so much intertwined now, it's very hard to do.

SpartanKiller13
03-13-2020, 10:28 AM
You're really good at this! I have been trying to decide what to do with my Bladeforged, because the dps I was getting from pure Pally seemed very lacking. Because the damage was so low, I thought it might be a good idea to take the remaining five levels as wizard. Mainly because of Eldritch Knight but also for Blur, Displacement, and a few other spells.

Overall, I just wasn't very happy with the build and was going to use a lesser heart to re-make him. I almost need to anyway because when I originally used the heart of blood I had not indented on going all 15 levels in Pally and to re-do my stats anyway. So the level order wouldn't matter. I had thought it best to get the five levels of Wizard up front, to have the spells readily available.

Haven't used the character generator too often and am unsure why some of the class granted feats are out of order. I started this build with the intention of using harper agent for the to-hit bonus/damage based on Intel. I had to go back and change things to make it more viable, which ultimately led back to where it is now. I was hoping to avoid spreading ability points so thin.

After I applied your feedback I was able to come up with a much better build. By adjusting the starting ability score by +1 dex, I was able to obtain the feats you mentioned: Point Blank Shot and Quicken lvl1 (class), Precise Shot lvl 3, Extend Spell lvl 5 (class), Precision and class feat lvl 6, Repeating Heavy Crossbow lvl 9, Improved Critical: Ranged lvl 12, Improved Precise Shot lvl 15, Weapon Finesse or Adamantine Body lvl 18 and Epic Combat Archery 21.

I'm not sure of enhancements yet and haven't committed to wizard yet. I had thought of splashing a level of rogue or monk. Possibly going 14 Pally 6 Sorc. instead. Basically I'd like to have some casting ability to buff myself, and make us of the enhancements. There's so much intertwined now, it's very hard to do.

It's a big part of what I enjoy about DDO! I love theorycrafting, so I do a lot of it lol.

I'd consider doing the Wizard levels later if you rebuild; a lot of combat feats are gated behind Base Attack Bonus, and Wizard only gets half as much as Paladin does; so if you take some Paladin levels first you'll have access to more of them via your leveling feats (like Improved Critical requires BAB +8, so usually Paladins can grab it with their level 9 feat; with 5 Wizard levels early on, by level 9 you'd only have +6 BAB, so you'd need to wait until level 12 to take Improved Critical). If you're getting all you want don't worry about this though, it's just for if you find yourself with spare feats early :) Character planner will probably help with this.

Feats look decent; I'm not sure why you'd want Weapon Finesse (as you'll be using Harper for Int to-hit & to-damage, right?); Adamantine Body will give you a huge survivability bump (large amount of PRR, and you can then use Sacred Defender's improved defender stances for like +20% HP) - just be aware that it has 35% Arcane Spell Failure, so some of your Wizard spells won't always work. It's worth it IMO, especially since Displacement isn't affected by ASF (if you look closely, there's no "somatic" component - it's a verbal spell, and you can talk just fine in armor).

Wizard > Sorc because you only need Wizard 5 - Sorcerers get their spells one level later, so you only get Displacement & Haste at Sorcerer 6. Your best splits would probably be 14/5/1 or 15/5; with 15 Paladin you get Holy Sword & Zeal, which are both solid DPS buffs. With 14/5/1 you lose one or the other, so you need to be getting good stuff to make up for it. I'd probably recommend against Rogue/Monk unless there's something you're really after - it's adding a fairly large amount of complexity for not huge gains (unless you are using Rogue to be able to trap, in which case go for it).

Tilomere
03-13-2020, 11:51 AM
Hey! Returning to this a bit. Do I have to be completely unarmed for two weapon fighting to work or not? I'm just making sure the Rune Arm's not going to throw this off.

Also, apparently I'm a ballerina or Top Man for Eldritch Strike from experimenting so far.

Just need empty main hand.

Finn42
03-22-2020, 11:36 AM
I play in a static group, and we are TRing into iconics lv 15.
I was looking to play Inquisitive, Artificer (I'll be trapping for the group, + I wanted to learn runearms and such.) Since I have to have 1 level of Paladin, might as well go for 3.
So, I'd like some of the gameplay of Artificer, but I really need help as I've never placed a ranged char before. 17 art 3 pally? or do I splash in 6 ranger/rouge ?
I don't want to spend the 1k TP for +1 heart if I can make bladeforged viable.
We normally do reaper 2-5, we will have a tank (Robot tank, so I'll be on tank healing helping duties along with someone else with the Repair spell.)
I have +4-5 tomes for dex/int/str. Any advice ? Or even preferably, a build link ?
Thanks

Kirosan
03-22-2020, 04:28 PM
Hi I`m new player and if possible i need some help . Currently finishing second life as FvS and I want ranged toon with trapping skills . I`m thinking about something like 18Ranger/2Rogue or 20 Arti . All builds are DPS end game viable while i prefer something solo-leveling-friedly . I have access to 36 points and +8 supreme tome , +3 to all skills and all races and classes . If it`s possible can You help ?



PS: Sorry for my english but first it`s not my language second i`m bit drunk :)

SpartanKiller13
03-26-2020, 01:02 PM
I play in a static group, and we are TRing into iconics lv 15.
I was looking to play Inquisitive, Artificer (I'll be trapping for the group, + I wanted to learn runearms and such.) Since I have to have 1 level of Paladin, might as well go for 3.
So, I'd like some of the gameplay of Artificer, but I really need help as I've never placed a ranged char before. 17 art 3 pally? or do I splash in 6 ranger/rouge ?
I don't want to spend the 1k TP for +1 heart if I can make bladeforged viable.
We normally do reaper 2-5, we will have a tank (Robot tank, so I'll be on tank healing helping duties along with someone else with the Repair spell.)
I have +4-5 tomes for dex/int/str. Any advice ? Or even preferably, a build link ?
Thanks

Sorry for the delay responding, I usually hit this thread while in downtime at work.

Build links that I can find are all like 2013 old lol. Here's a fairly vague thread (https://www.reddit.com/r/ddo/comments/ctld2y/bladeforged_artificer_would_it_be_good/) about it on Reddit. The biggest problem is it's very Multi-Attribute Dependent; you want Int (for everything), Dex (for ranged feats), Cha (for saves, given Paladin 3), and Con (for HP). Your Dex tome helps a bunch, but like:

TRing into Iconics, so probably 36-point builds?
12 Str
19 Dex (13)
16 Con (6)
21 Int (13)
6 Wis
12 Cha (4)

Enough for IPS out the gate, and 2 level-up points if you want Combat Archery. But like there's a lot of stuff you want XD I've also heard that IPS is best on shorter toons (for the angle) and probably worse on larger ones like Bladeforged/PDK/HOrc.

Running Ranger for feats is nice, but that's Ranger 11 for IPS (before you can drop Dex) which is a lot more than a dip. Might also consider 16/2/2 or something for Evasion.

Bladeforged gets you Reconstruct SLA, which sorta means you don't need it from Artificer? RMM has it too, and I'd expect them to share CD. It just feels a bit of anti-synergy? I almost feel like you'd be better off with another Iconic.

As far as a build goes, you should have plenty of feats; grab the ranged line through IPS, crossbow feats, Precision, and probably Quicken (for SLA). Extend is probably nice QoL, but as Inquisitive you shouldn't have Spell Point issues so meh. Go ham, shoot stuff, heal your tank? Iconic means feat order doesn't matter terribly much. Itemize ranged stuff, Int (for everything), Cha (for saves), and Repair and you'll be golden.

SpartanKiller13
03-26-2020, 01:10 PM
Hi I`m new player and if possible i need some help . Currently finishing second life as FvS and I want ranged toon with trapping skills . I`m thinking about something like 18Ranger/2Rogue or 20 Arti . All builds are DPS end game viable while i prefer something solo-leveling-friendly . I have access to 36 points and +8 supreme tome , +3 to all skills and all races and classes . If it`s possible can You help ?

PS: Sorry for my english but first it`s not my language second i`m bit drunk :)

If you're new, I'd probably go with Artificer 20; you can go straight Int-based (with a side order of Harper probably) which makes trapping etc a lot easier. Could also consider 17-18/2/0-1 with dips in Rogue (for Evasion, to make trapping easier) and maybe Alchemist (Apothecary's +Int temp HP on spell-cast is pretty nice).

Here's a pretty nice Artificer guide, (https://www.ddo.com/forums/showthread.php/496017-Heph-s-Advanced-Guide-to-Artificers-Attention-all-Intermediate-Tinkers-amp-Up!) including basics and intermediate stuff.

Warforged is IMO your best race option, but Gnome (for Color Spray & Int) is also very good.

-----

If you mean ranged as in not-melee, there's always Pale Trapper of some variant, 18/2 Wizard/Rogue. Can go melee, spellcasting, or ranged these days lol.

-----

What sounds good?

Kirosan
03-26-2020, 03:40 PM
Thank You kindly for reply .

Yeah i`m set for ranged class cause after few tries on level 1-6 melee is not my cup of tea . I looked for my options and arty 20 and pale trapper seems git gud . I enjoyed life as FvS so caster is a viable option , but as i look on builds on forum the interesting ones ( pure ranged arti [URL="https://www.ddo.com/forums/showthread.php/386775-Dubbell-O-Seven-casting-ranged-focused-artificer"] and pale trapper [URL="https://www.ddo.com/forums/showthread.php/422622-Pale-Trapper-for-new-players-(Human-18-2-Wizard-Rogue)?highlight=pale+trapper"] seems bit old :/ . I don`t know are they viable for painless leveling nowadays so asking for a build :) . I think i will play every class in due time but for now i`m more than annoyed by traps and archers/casters on ureachable positions :) . I`m even interested in a druid class because it`s my favored in paper DnD but i cannot find relable build for ranged/spellcaster with solo friendly abilities :/ .

SpartanKiller13
03-26-2020, 05:41 PM
Thank You kindly for reply .

Yeah i`m set for ranged class cause after few tries on level 1-6 melee is not my cup of tea . I looked for my options and arty 20 and pale trapper seems git gud. I enjoyed life as FvS so caster is a viable option , but as i look on builds on forum the interesting ones ( pure ranged arti (https://www.ddo.com/forums/showthread.php/386775-Dubbell-O-Seven-casting-ranged-focused-artificer) and pale trapper (https://www.ddo.com/forums/showthread.php/422622-Pale-Trapper-for-new-players-(Human-18-2-Wizard-Rogue)?highlight=pale+trapper) seems bit old :/ . I don`t know are they viable for painless leveling nowadays so asking for a build :) . I think i will play every class in due time but for now i`m more than annoyed by traps and archers/casters on unreachable positions :) . I`m even interested in a druid class because it`s my favored in paper DnD but i cannot find reliable build for ranged/spellcaster with solo friendly abilities :/ .

Yeah, I probably wouldn't use anything that old :P but the concept is largely similar.

When you say those builds are "git gud" do you mean that they're only for elitists who are saying "if you can't make it work just git gud" or do you mean they're good builds?

Pale Master builds get solid around Wizard 7 (when they get Death Aura) assuming you're running Elite+ (LDAura is fine for N/H). If you're looking for painless leveling, Warforged Artificer is probably best because the earlygame is friendlier, but past level 7 or so Pale Master becomes AFK win; you heal for literally no effort, which is about as painless as it gets. It's a bit more effort on gearing etc though, unless you're using some EK build for melee/ranged DPS. Sounds like you want Artificer though :)

Did you look through the link I sent? It's a lot more recent than most :)

ThePage311
03-28-2020, 09:45 AM
I haven't played ddo since level 20 was new. I'm looking to play with two or three friends, some of which have not played ddo before. We're approaching it as a casual co-op game and don't plan to farm or power game, or probably even get to max level. One thing I remember from my time playing was that leveling a rogue could be kind of boring compared to some of the other options. I guess what I'm looking for is suggestions on new player rogue builds that don't need specific gear or a lot of levels to be enjoyable. I thought there was a bard/rogue/fighter that could trap well and had pretty good damage and utility, but I can't seem to find it on the forums now. Or maybe some kind of barbarian/rogue so you could survive any traps you missed? Appreciate any help, we're hoping to jump into the game tonight. Thanks!

Also, any general advice on decent party comps for 3-4 new players certainly wouldn't hurt!

Kirosan
03-29-2020, 03:27 PM
Yeah, I probably wouldn't use anything that old :P but the concept is largely similar.

When you say those builds are "git gud" do you mean that they're only for elitists who are saying "if you can't make it work just git gud" or do you mean they're good builds?

Pale Master builds get solid around Wizard 7 (when they get Death Aura) assuming you're running Elite+ (LDAura is fine for N/H). If you're looking for painless leveling, Warforged Artificer is probably best because the earlygame is friendlier, but past level 7 or so Pale Master becomes AFK win; you heal for literally no effort, which is about as painless as it gets. It's a bit more effort on gearing etc though, unless you're using some EK build for melee/ranged DPS. Sounds like you want Artificer though :)

Did you look through the link I sent? It's a lot more recent than most :)

Thank You kindly for response . Yeah , i looked trought pdf and i deciced to try Arti . My question on this moment is doesn`t Inq is better than pure arti tree ? I mean my hirelings and pet does MUCH more damage than me (on lev 4 ) . it`s normal ? If not can i kindly please show me a build (if You can ) whre my dps will be at least bit bigger tahne hirelings ?

StromReich
04-02-2020, 02:58 AM
Wanting to expand on a build I had in mind earlier, I created this as a kind of template to use for improving upon a build.

The build I had in mind was a Bladeforge weapons master. Wielding two bastard swords that create a whirlwind of DeathBringer for evil outsiders. With enough resistance's to hold his own and quickly heal if needed.

Thanks to your help with theorycrafting, I've had fun creating this and others. Feel this has a lot of room for improvement, any suggestions?


Character Plan by DDO Character Planner Version 4.37.105
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 30 Lawful Good Bladeforged Male
(4 Fighter \ 14 Paladin \ 2 Monk \ 10 Epic)
Hit Points: 581
Spell Points: 354
BAB: 19\19\24\29\29
Fortitude: 31
Reflex: 21
Will: 19
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(36 Point) (Level 1) (Level 30) (Level 30)
Strength 15 27 29
Dexterity 12 22 22
Constitution 17 26 27
Intelligence 14 22 22
Wisdom 10 18 18
Charisma 14 22 22
Tomes Used
+8 Tome of Strength used at level 1 \par +8 Tome of Dexterity used at level 1 \par +8 Tome of Constitution used at level 1 \par +8 Tome of Intelligence used at level 1 \par +8 Tome of Wisdom used at level 1 \par +8 Tome of Charisma used at level 1 \par
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 30) (Level 30)
Balance 0 10 16
Bluff 2 16 22
Concentration 0 15 23
Diplomacy 0 16 22
Disable Device n/a n/a n/a
Haggle 0 16 22
Heal 0 33 37
Hide 0 10 16
Intimidate 1 18 24
Jump 4 24 33
Listen 0 10 14
Move Silently 0 10 16
Open Lock n/a n/a n/a
Perform 0.5 11 17
Repair 3 36 42
Search 2 12 18
Spellcraft 0 12 18
Spot 0 10 14
Swim 0 10 19
Tumble 1 11 17
Use Magic Device 2 15 21

Level 1 (Monk)
Skill: Bluff (+2)
Skill: Intimidate (+1)
Skill: Jump (+4)
Skill: Perform (+0.5)
Skill: Repair (+2)
Skill: Search (+2)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Selected) Combat Expertise
Feat: (Monk Bonus) Dodge
Feat: (Past Life) Iconic Past Life: Bladeforged
Feat: (Past Life) Iconic Past Life: Bladeforged
Feat: (Past Life) Iconic Past Life: Bladeforged
Feat: (Past Life) Race Past Life: Warforged Past Life
Feat: (Past Life) Race Past Life: Warforged Past Life
Feat: (Past Life) Race Past Life: Warforged Past Life
Feat: (Automatic) Attack
Feat: (Automatic) Bladeforged
Feat: (Automatic) Composite Plating
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Exotic Weapon Proficiency: Handwrap
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Fortification
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Monk Feats: AC Bonus
Feat: (Automatic) Monk Feats: Flurry of Blows
Feat: (Automatic) Monk Feats: Unarmed Strike
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) The Way of Air
Feat: (Automatic) The Way of Fire
Feat: (Automatic) The Way of Earth
Feat: (Automatic) The Way of Water
Feat: (Automatic) Warforged Traits

Level 2 (Monk)
Skill: Bluff (+0.5)
Skill: Repair (+0.5)
Skill: Spellcraft (+2)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Mobility
Feat: (Automatic) Evasion
Feat: (Automatic) Monk Feats: Armor Class Bonus
Feat: (Automatic) Monk Feats: Meditation
Feat: (Automatic) Sunder
Feat: (Automatic) Trip

Level 3 (Fighter)
Skill: Jump (+2)
Skill: Repair (+3)
Feat: (Selected) Exotic Weapon Proficiency: Bastard Sword
Feat: (Fighter Bonus) Two Handed Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Tower Shield Proficiency

Level 4 (Paladin)
Ability Raise: DEX
Skill: Diplomacy (+5)
Feat: (Deity) Follower of the Lord of Blades
Feat: (Automatic) Aura of Good
Feat: (Automatic) Smite Evil

Level 5 (Paladin)
Skill: Heal (+5)
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands

Level 6 (Paladin)
Skill: Intimidate (+5)
Feat: (Selected) Spring Attack
Feat: (Automatic) Aura of Courage
Feat: (Automatic) Divine Health
Feat: (Automatic) Fear Immunity
Feat: (Automatic) Improved Heroic Durability

Level 7 (Fighter)
Skill: Jump (+2)
Skill: Repair (+4)
Feat: (Fighter Bonus) Improved Two Handed Fighting

Level 8 (Fighter)
Ability Raise: DEX
Skill: Intimidate (+2)
Skill: Jump (+3)
Skill: Repair (+1)

Level 9 (Paladin)
Skill: Heal (+6)
Feat: (Selected) Improved Critical: Slashing Weapons
Feat: (Automatic) Turn Undead
Spell (1): Bless
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Lesser Restoration
Spell (1): Lionheart
Spell (1): Protection from Evil
Spell (1): Resistance
Spell (1): Seek Eternal Rest
Spell (1): Virtue

Level 10 (Fighter)
Skill: Bluff (+2)
Skill: Repair (+2)
Feat: (Fighter Bonus) Whirlwind Attack

Level 11 (Paladin)
Skill: Bluff (+0.5)
Skill: Concentration (+4)
Skill: Diplomacy (+1)

Level 12 (Paladin)
Ability Raise: STR
Skill: Bluff (+1)
Skill: Repair (+1.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Two Handed Fighting
Feat: (Automatic) Bladesworn Transformation
Feat: (Automatic) Remove Disease

Level 13 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+5)

Level 14 (Paladin)
Skill: Heal (+1)
Skill: Repair (+2.5)
Spell (2): Angelskin
Spell (2): Bull's Strength
Spell (2): Eagle's Splendor
Spell (2): Owl's Wisdom
Spell (2): Remove Paralysis
Spell (2): Resist Energy

Level 15 (Paladin)
Skill: Repair (+1.5)
Skill: Use Magic Device (+2)
Feat: (Selected) Two Weapon Fighting

Level 16 (Paladin)
Ability Raise: STR
Skill: Jump (+2)
Skill: Perform (+0.5)
Skill: Repair (+1)

Level 17 (Paladin)
Skill: Heal (+3)
Skill: Jump (+1)
Skill: Repair (+1)
Spell (3): Cure Moderate Wounds
Spell (3): Dispel Magic
Spell (3): Magic Circle Against Evil
Spell (3): Prayer
Spell (3): Remove Blindness
Spell (3): Remove Curse

Level 18 (Paladin)
Skill: Haggle (+2.5)
Skill: Repair (+1)
Feat: (Selected) Improved Two Weapon Fighting

Level 19 (Paladin)
Skill: Haggle (+3.5)

Level 20 (Paladin)
Ability Raise: CON
Skill: Heal (+3)
Skill: Repair (+2)
Spell (4): Break Enchantment
Spell (4): Cure Serious Wounds
Spell (4): Death Ward
Spell (4): Holy Sword
Spell (4): Neutralize Poison
Spell (4): Restoration
Spell (4): Stalwart Pact
Spell (4): Zeal

Level 21 (Epic)
Feat: (Automatic) Epic: Epic Skills

Level 22 (Epic)
Feat: (Automatic) Epic: Epic Skills

Level 23 (Epic)
Feat: (Automatic) Epic: Epic Skills

Level 24 (Epic)
Ability Raise: STR
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Automatic) Epic: Epic Skills

Level 25 (Epic)
Feat: (Automatic) Epic: Epic Skills

Level 26 (Epic)
Feat: (Epic Destiny) Primal Sphere: Perfect Two Weapon Fighting
Feat: (Automatic) Epic: Epic Skills

Level 27 (Epic)
Feat: (Selected) Epic: Overwhelming Critical
Feat: (Automatic) Epic: Epic Skills

Level 28 (Epic)
Ability Raise: STR
Feat: (Epic Destiny) Primal Sphere: Perfect Two Handed Fighting
Feat: (Automatic) Epic: Epic Skills

Level 29 (Epic)
Feat: (Epic Destiny) Multiple Spheres: Embodiment of Order
Feat: (Automatic) Epic: Epic Skills

Level 30 (Epic)
Feat: (Selected) Divine Sphere: Forced Escape
Feat: (Legendary) Scion of the Shadowfell
Feat: (Automatic) Epic: Epic Skills
Enhancement: Bladeforged - Improved Fortification (Rank 1)
Enhancement: Bladeforged - Warforged Constitution (Rank 1)
Enhancement: Bladeforged - Mechanist (Rank 1)
Enhancement: Bladeforged - Mechanist (Rank 2)
Enhancement: Bladeforged - Communion of Scribing (Rank 1)
Enhancement: Bladeforged - Communion of Scribing (Rank 2)
Enhancement: Bladeforged - Communion of Scribing (Rank 3)
Enhancement: Bladeforged - Great Weapon Aptitude (Rank 1)
Enhancement: Bladeforged - Great Weapon Aptitude (Rank 2)
Enhancement: Bladeforged - Great Weapon Aptitude (Rank 3)
Enhancement: Bladeforged - Fearsome Presence (Rank 1)
Enhancement: Bladeforged - Construct Toughness (Rank 1)
Enhancement: Bladeforged - Communion of Handling (Rank 1)
Enhancement: Bladeforged - Weapon Attachment (Rank 1)
Enhancement: Bladeforged - Power of the Forge (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Slayer of Evil I (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Courage of Heaven (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Slayer of Evil II (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Improved Courage of Heaven (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Light (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Light (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Divine Light (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Improved Restoration (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Improved Restoration (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Improved Restoration (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Divine Sacrifice (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Sacrifice (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Divine Sacrifice (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Strength (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Censure Demons (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Passion (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Passion (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Passion (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Empowered Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Strength (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Censure Outsiders (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Holy Retribution (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Avenging Cleave (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Sealed Life (Rank 1)
Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
Enhancement: Sacred Defender (Pal) - Sacred Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 2)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 3)
Enhancement: Harper Agent - Agent of Good (Rank 1)
Enhancement: Harper Agent - Harper Enchantment (Rank 1)
Enhancement: Harper Agent - Traveler's Toughness (Rank 1)
Enhancement: Harper Agent - Versatile Adept (Rank 1)
Enhancement: Harper Agent - Versatile Adept (Rank 2)
Enhancement: Harper Agent - Versatile Adept (Rank 3)
Enhancement: Harper Agent - Evil Outsider (Rank 1)
Enhancement: Harper Agent - Versatile Adept II (Rank 1)
Enhancement: Harper Agent - Versatile Adept II (Rank 2)
Enhancement: Harper Agent - Versatile Adept II (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Focus: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Exotic Weapon Mastery (Rank 1)

Folker
04-18-2020, 03:23 AM
I am about to TR and am looking at a half orc druid (Bear)

Was thinking about straight 20 druid.

Edit
I think I want an 18 Druid 2 Fighter - i want to use a bastard sword and shield

unbongwah
04-20-2020, 12:10 PM
I think I want an 18 Druid 2 Fighter - i want to use a bastard sword and shield
AFAICT bastard swords don't have any benefit over other 1H weapons in bear form, other than the initial +0.1x damage mod. Dwarven Axe Training bonuses to Strikethrough will carry over, as will Great Weapon Aptitude (link (https://www.ddo.com/forums/showthread.php/512200-Master-list-of-what-works-with-strikethrough?p=6310248&viewfull=1#post6310248)).

Velorne
04-24-2020, 03:25 PM
Heya...looking to build a druid (Bear) for my next TR but I don't know very much about the class. I messed around in the character generator to see what I could come up with and attached the build. He has 3 fighter, 3 Arti and 2 cleric past lives. He will remain human. Due to the TR's in the past I have plenty of BTC Khopeshes as I like dual wielding. I have so much gear (including 5 items from Mists of Ravenloft and Slavers) that I have a very hard time cleaning out my TR cache in the bank before I TR again. The feats I selected can be aquired in any order IMO. Do I need to incorporate the TWF feats? Any thoughts?


Character Plan by DDO Character Planner Version 4.37.105
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Freebee
Level 20 Lawful Neutral Human Male
(20 Druid)
Hit Points: 342
Spell Points: 1517
BAB: 15\15\20\25\25
Fortitude: 18
Reflex: 9
Will: 20

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 14 19
Dexterity 12 17
Constitution 16 22
Intelligence 8 12
Wisdom 18 26
Charisma 8 12

Tomes Used
+5 Tome of Strength used at level 1 \par +5 Tome of Dexterity used at level 1 \par +5 Tome of Constitution used at level 1 \par +4 Tome of Intelligence used at level 1 \par +4 Tome of Wisdom used at level 1 \par +4 Tome of Charisma used at level 1 \par
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 1 4
Bluff 0 1
Concentration 4 29
Diplomacy 0 24
Disable Device n/a n/a
Haggle 0 1
Heal 4 31
Hide 0 3
Intimidate 0 3
Jump 0 12
Listen 2 27
Move Silently 0 3
Open Lock n/a n/a
Perform n/a n/a
Repair 3 4
Search 3 4
Spellcraft 0 1
Spot 4 26
Swim 0 4
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Druid)
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Selected) Power Attack
Feat: (Human Bonus) Toughness


Level 2 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Bear


Level 3 (Druid)
Feat: (Selected) Dodge


Level 4 (Druid)


Level 5 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Wolf


Level 6 (Druid)
Feat: (Selected) Past Life: Student of the Sword


Level 7 (Druid)


Level 8 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Dire Bear


Level 9 (Druid)
Feat: (Selected) Improved Sunder


Level 10 (Druid)


Level 11 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Winter Wolf


Level 12 (Druid)
Feat: (Selected) Natural Fighting


Level 13 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Fire Elemental


Level 14 (Druid)


Level 15 (Druid)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 16 (Druid)


Level 17 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Water Elemental


Level 18 (Druid)
Feat: (Selected) Weapon Focus: Slashing Weapons


Level 19 (Druid)


Level 20 (Druid)

unbongwah
04-24-2020, 04:04 PM
Do I need to incorporate the TWF feats?
No, SSG fixed the SWF/TWF bugs with animal-form druids a long time ago. Natural Fighting feats are the only combat-style feats which apply. Well, with one glaring exception (https://www.ddo.com/forums/showthread.php/512200-Master-list-of-what-works-with-strikethrough?p=6310248&viewfull=1#post6310248)...:rolleyes: [Disclaimer: haven't retested since U46 went live.]

https://www.ddo.com/forums/showthread.php/513495-Ursine-Cub-Bear-Druids-for-New-Players-(U45)
https://www.ddo.com/forums/showthread.php/513085-Big-Bear-Doing-Stuff

There are some bear builds which are much more heavily multiclassed too. Barbarian 5+ for Focused Wrath (+2 crit multiplier) is one option.

Noobie
04-29-2020, 05:11 PM
Hey I'm looking for a barbarian/bard multiclass using handaxes and + 2 crit multi from FB T5 for many big crits. I have 36 point build. I have 2 bard PL and playing a rogue right now. I have only +2 dex tome. But will get another +2 before I TR. I don't have access to p2p classes and races. Only iconic I own is shadar kai
I want good damage and to not be too squishy I also want atleast some AoE(My current life is only single target and I hate it)Mainly looking to play low reaper in heroics and maybe a little epics

Things I'm not sure about are:
how many barbarian levels compared to bard levels. I wanted to try more barbarian levels but if bard is better I can go with that also
Should I splash another class?
to rage or not to rage
which stat to use to hit and damage. I Thought maybe going Cha based and splashing cleric for divine might, but that leaves me with no cha to hit. Also thought about splashing rogue for trapping and evasion and then maybe going int to damage and hit with harper and insightful reflexes(Don't have it currently but I will try to 7nlock it with favor or just buy it). Not willing to scrafice damage and survivability for trapping tho. Simply going Str based with Rage is also an option as it will probably synergize better with the barbarian enhancements

Any ideas and build are very welcome
Thanks

Katsuut
05-01-2020, 06:29 PM
Hello guys, I'm a new player playing with my friends almost all the times I want to make a utility type of Wizard build not focused on DPS but has other options to help the team. Right now i'm on my first character (14lvl rogue,6lvl warrior). I will reincarnate and create a wizard. I used the 1750 favor tome to intelligence. I want some opinions if ultility wizards a thing or not and also if it is viable to play builds are most welcomed. I hope you can understand since I dont know much of the terms used here and also English is my second language. Thank you all

Khaziim
05-07-2020, 03:39 PM
Recently came back to the game and I am interested in playing a THF Build, more specifically Falchion if it is a viable option. I can purchase wood elf if will make a difference. I would like to self heal and Trapping is essential. I have Harper available and can also get Falconry if needed. I was thinking Cleric/x/Rogue with x possibly being Fighter or Barb but i dont know the best way to build it and not be totally gimped. Thank you for your expertise.

unbongwah
05-08-2020, 01:37 PM
I want some opinions if ultility wizards a thing or not and also if it is viable to play builds are most welcomed.
It's possible to play a wizard focused exclusively on e.g. Enchantment spells who locks down foes for party members. But most players don't bother since (A) if you have zero DPS it's impossible to solo, (B) bosses are typically immune to CC effects so you're reduced to a buffbot in endfights, and (C) a good Enchanter build is like 90% of the way towards being a good Necromancer so why CC mobs when you can instakill them instead? A Pale Master build who is Necromancy primary / Enchantment secondary is probably okay: use instakills on low-Fortitude mobs, CC spells on low-Will mobs, raw-DPS spells in boss fights.

Your best bet is probably to take a typical Pale Master build and shift some APs and feats into Enchantment. Let us know if you need help with that.

unbongwah
05-08-2020, 02:18 PM
Recently came back to the game and I am interested in playing a THF Build, more specifically Falchion if it is a viable option. I can purchase wood elf if will make a difference. I would like to self heal and Trapping is essential. I have Harper available and can also get Falconry if needed. I was thinking Cleric/x/Rogue with x possibly being Fighter or Barb but i dont know the best way to build it and not be totally gimped.
Okay so trap skills obviously require a rogue or Artificer splash; it's also good if your primary class gets lots of skill points. Self-healing (besides potions and hirelings) can come from several sources: spells obviously but also paladin Lay on Hands or barbarian's tier-5 abilities. Any race can use falchions but the best options are probably wood elf, half-orc, human, and regular (Khorvaire) elf since they get bonuses to either falchions specifically or 2H weapons in general. Right now I think the class with the best tier-5 enhancements for falchions is barbarian, specifically Frenzied Berserker for Focused Wrath + Focus Wide (plus pre-reqs); the downside being you don't get much if any self-healing that way.

Phew! Okay, with all that said, what should one actually run? Bearing in mind this is just one option:

Trapper Barbearian
14/5/1 Druid/Barbarian/Rogue
True Neutral Human


Level Order

1. Rogue 6. Druid 11. Barbarian 16. Druid
2. Barbarian 7. Druid 12. Barbarian 17. Druid
3. Barbarian 8. Druid 13. Druid 18. Druid
4. Druid 9. Druid 14. Druid 19. Druid
5. Druid 10. Barbarian 15. Druid 20. Druid


Stats
36pt Tome Level Up
---- ---- --------
Strength 18 +2 4: STR
Dexterity 8 +2 8: STR
Constitution 16 +2 12: STR
Intelligence 16 +2 16: STR
Wisdom 8 +2 20: STR
Charisma 8 +2 24: STR
28: STR

Skills
R B B D D D D D D B B B D D D D D D D D
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Heal 2 ½ ½ 2 2 2 1 1 1 2 2 2 1 1 1 1 1 23
Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Open Lo 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spot 4 1 1 1 1 1 2 1 1 2 2 2 2 2 23
UMD 4 1 1 1½ 1½ 1½ ½ 11
Listen 4 4
Balance 4 4
Jump 4 4
Swim 4 4
Tumble 4 4
Haggle 4 4
------------------------------------------------------------
48 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9


Feats

1 : Power Attack
1 Human : Two Handed Fighting
3 : Stunning Blow
6 : Natural Fighting
9 : Natural Fighting
12 : Improved Critical: Slashing
15 : Quicken Spell
18 : Improved Two Handed Fighting
21 Epic : Greater Two Handed Fighting
24 Epic : Natural Fighting
26 Destiny: Perfect Two Weapon Fighting
27 Epic : Overwhelming Critical
28 Destiny: First Blood OR Elusive Target
29 Destiny: Dire Charge OR Deific Warding
30 Epic : Empower Healing Spell OR Epic Damage Reduction
30 Legend : Scion of: Arborea OR Ethereal Plane

5 Druid : Wild Shape 1: Bear
8 Druid : Wild Shape 1: Wolf
14 Druid : Wild Shape 2: Dire Bear
17 Druid : Wild Shape 2: Winter Wolf
19 Druid : Wild Shape 3: Water Elemental


Spells



Ram's Might (4), Jump (4), Maul (5), <Any>, <Any>
Roar (6), Barkskin (6), Resist Energy (7), Align Fang (9), <Any>
Shred (8), Protection from Energy (8), <Any>, Sleet Storm (14), <Any>
Freedom of Movement (13), <Any>, <Any>, <Any>, <Any>
Cure Critical Wounds (15), <Any>, <Any>, <Any>
Tremor (17), <Any>, <Any>, <Any>
Relentless Onslaught (19), Regenerate (19), <Any>



Enhancements (80+1 AP)

Frenzied Berserker (35 AP)

Die Hard, Frenzied Toughness

Power Rage III
Angry Arms III, Blood Tribute III, Extra Action Boost III, Sprint Boost I
Mad Munitions III, Blood Trail III, Supreme Cleave III
Wade In III
Focus Wide, Focused Wrath II, Raging Blows



Nature's Protector (24 AP)

Nature's Protector, Nature's Defense, Magical Beast, Big Claws

Rage of the Beast II, Bloody Claws III, Enchanted Defense III, Fey's Blessing III
Primal Beast II, Bloody Claws
Enduring Beast II, Savage Roar
Undying Beast, Beast Awakened



Nature's Warrior (14 AP)

Natural Adept, Nature's Senses

Extra Wild Empathy II, Beastial Nature II
Flight III, Double Strike Boost I
Prey on the Weak II, Essence of the Shrike II



Human (8 AP)

Damage Boost, Strength

Improved Recovery
Great Weapon Aptitude III



This is a Dire Bear build using falchions which is setup to take advantage of THF Strikethrough bonuses from enhancements applying to bear form (https://www.ddo.com/forums/showthread.php/512200-Master-list-of-what-works-with-strikethrough?p=6310248&viewfull=1#post6310248) even though you're not using the THF combat style. Disclaimer: no idea if this is WAI or a bug so poster accepts no responsibility for later nerfs, use at your own discretion. :cool:

Edit: If you want something which is less "exploit-y," skip the ITHF/GTHF feats and drop Mad Munitions + Focus Wide. You'll lose some DPS but be more future-proof against nerfs if/when SSG changes things. Plus you free up a couple of feat slots at higher levels. If you plan to run in Dreadnought, you might want the Cleave feats instead for extra AoE and more ways to reset Momentum Swing's cooldown.

Stats: max STR, high CON & INT. A 32-pt version could start 16/8/16/16/10/8. Without the +2 INT tome, you'll have to pick a skill to no longer max out. Other tomes are optional.

Race: I went human for the extra feat, skill points, and Great Weapon Aptitude line. Racial Damage boost and heal amp are the cherries on top.

Class split: baseline is rogue 1 for trap skills (could also use Artificer since we're not building for Evasion), barbarian 5 for Frenzied Berserker enhancements, druid 8 for dire bear form. I used the remaining six levels for druid. You could go for fewer druid levels and more barbarian, but you said you wanted self-healing (CCW+Regen cover that nicely) and I like the higher-level bear attacks (Tremor, Onslaught). Plus while druids and barbarians get the same number of skill points, druids get Spot + Heal as class skills, both of which are maxed on this build as well as trap skills, so that's nice.

Enhancements: the baseline for this build is tier-5 Frenzied Berserker + tier-4 Nature's Protector for Beast Awakened, which is what lets you cast spells in animal form while Raged. That costs ~60 APs depending on exactly how many other Enhancements you take. This leaves ~20 APs (plus racial or Universal AP bonus), which I spent on tier-3 Nature's Warrior + human Great Weapon Aptitude.

Downsides: Reflex saves are bad so we'll be building around MRR + medium/heavy armor. But since we don't have Force of Nature (tier-5 Nature's Protector), metal armor is still verboten. This build relies on Rage for a good chunk of its DPS, however you can't disarm traps while Raged; so you need to get good about managing when to Rage so you don't have to keep switching it on & off for trapping. I dumped WIS so you'll need WIS gear to cast spells. APs are tight; since you have Harper, you'll have to decide if Know the Angles' Battle Trance bonus is more important than, say, GWA's extra Strikethrough or tier-3 Nature's Warrior.

Epic Destiny: okay I'm running out of time here but Dreadnought, Crusader, Primal Avatar, and FotW are all viable options.

tl;dr summary: pretty good DPS using falchions, very self-sufficient, and has trap skills. I think I checked off everything on your wishlist. :)

Khaziim
05-10-2020, 08:07 PM
Ty for the quick response. I love your builds but maybe i wasnt clear in my reasoning for a Falchion build. I currently play Strimtoms acid archer build and love it but find that i miss trapping greatly. When i need to destroy a door or web i switch to my trusty falchion and love the animation and look of it. That made me think i would like to build around that. Seeing bear butt isnt my cup of tea lol. I know its hard to get everything you want so thats why i decided to ask someone who knows the game much better, like yourself. My research tells me that pallys do well with Falchions and i was looking at the skinny rager barb build for inspiration also but i just cant put the pieces together. Destruction Domain with Barb seemed viable thats why i suggested the split i did. I appreciate your efforts.

unbongwah
05-17-2020, 07:13 PM
By request: SDK barbarian build for the past lives.

SDK THF Ravager
18/2 Barbarian/Rogue
True Neutral Shadar-kai


Level Order

1. Rogue 6. Barbarian 11. Barbarian 16. Rogue
2. Barbarian 7. Barbarian 12. Barbarian 17. Barbarian
3. Barbarian 8. Barbarian 13. Barbarian 18. Barbarian
4. Barbarian 9. Barbarian 14. Barbarian 19. Barbarian
5. Barbarian 10. Barbarian 15. Barbarian 20. Barbarian


Stats
36pt Tome Level Up
---- ---- --------
Strength 18 +4 4: STR
Dexterity 10 +4 8: STR
Constitution 16 +4 12: STR
Intelligence 16 +4 16: STR
Wisdom 8 +4 20: STR
Charisma 6 +4 24: STR
28: STR

Skills
R B B B B B B B B B B B B B B R B B B B
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spot 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Open Lo 4 ½ ½ ½ ½ ½ ½ ½ ½ 9 ½ ½ ½ ½ 19
Jump 4 1 5
Listen 4 4
Balance 4 4
Swim 4 4
Tumble 4 4
Haggle 4 4
------------------------------------------------------------
44 8 8 8 8 8 9 9 9 9 9 9 9 9 9 13 9 9 9 9


Feats

1 : Two Handed Fighting
3 : Power Attack
6 : Cleave
9 : Improved Critical: Slashing
12 : Improved Two Handed Fighting
15 : Greater Two Handed Fighting
18 : Great Cleave
21 Epic : Stunning Blow
24 Epic : Overwhelming Critical
26 Destiny: Perfect Two Handed Fighting
27 Epic : Epic Damage Reduction
28 Destiny: Perfect Two Weapon Fighting
29 Destiny: Dire Charge
30 Epic : Completionist OR Epic Fortitude
30 Legend : Scion of: Arborea OR Ethereal Plane


Enhancements (80 AP)

Ravager (42 AP)

Furious Rage, Pain Touch, Demoralizing Success, Pain Touch II, Subsiding Fury

Do You Like Pain? III, Barbarian Power Attack III
I Like Pain III, Cruel Cut III, Melee Power Boost III
Festering Wound III, Strength
I Hit Back! III, Dismember III
Blood Strength, Bully III, Uncanny Balance, Critical Rage II



Frenzied Berserker (31 AP)

Die Hard, Frenzied Toughness, Frenzy, Frenzied Toughness II, Death Frenzy

Power Rage II
Angry Arms III, Blood Tribute III, Extra Action Boost III, Sprint Boost I
Mad Munitions III, Blood Trail III, Supreme Cleave III
Wade In III



Harper Agent (7 AP)

Agent of Good I

Harper Enchantment, Traveler's Toughness II
Know the Angles II



Leveling Guide


Ravager: Furious Rage, Pain Touch, Demoralizing Success, Pain Touch II

Do You Like Pain? III, Barbarian Power Attack III
I Like Pain III, Cruel Cut III, Melee Power Boost III
Festering Wound III, Strength
I Hit Back! III, Dismember III
Blood Strength, Critical Rage II




Frenzied Berserker: Die Hard, Frenzied Toughness, Frenzy

Power Rage II
Angry Arms III, Blood Tribute III, Sprint Boost I
Blood Trail III, Supreme Cleave III


15. FB0 Frenzied Toughness II; FB2 Extra Action Boost I, II, III
16. FB3 Mad Munitions I, II, III; Rav5 Bully I
17. Rav5 Bully II, III; Rav5 Uncanny Balance
18. Hrp0 Agent of Good I; Hrp1 Harper Enchantment; Hrp1 Traveler's Toughness I
19. Hrp1 Traveler's Toughness II; Hrp2 Know the Angles I, II; FB4 Wade In I
20. FB4 Wade In II, III; FB0 Death Frenzy; Rav0 Subsiding Fury


Destiny (24 AP)

Legendary Dreadnought

Legendary Tactics III, Extra Action Boost III
Momentum Swing III, Imp. Power Attack
Lay Waste, Haste Boost III
(none)
Advancing Blows, Devastating Critical
Master's Blitz, Headman's Chop


Intended for greataxes (e.g., Riftmaker (https://ddowiki.com/page/Item:Riftmaker)). Rogue 2 is for the extra skill points not Evasion. If you don't care about them, then instead of rogue 2 you could splash fighter for the extra feat.

LadyBronte
05-19-2020, 08:34 PM
Hello everyone. Been playing for oh 12 years and I am finally ready to "Play the game" with one of my toons. Ckormash needs a monk build. I have loved running him all these years in monk but I would like a build that is Reaper friendly so I can solo reaper 1 without dying in the first battle. I am not as big of a nerd as my husband so I don't have all the feats and level progressions ect memorized. I need a level by level progress for my build. Gear is something I can farm and if you want to toss in recommended gear I would greatly appreciate it. Thanks so much!


Maggie

panekiller
05-20-2020, 04:50 PM
looking for a build for my racial lives. all 36.... needs to be self sufficient preferably able to do traps. if someone could point me in a direction that would be awesome. and yes to the questions that you are asking yourself about Panekiller. toys, tomes past lives...yes yes and yes. running a non warforged arti right now and repairs don't work. the first 15 lives I only need to get to 8th level.

AND...….GO!!!!!!!!!!!

arashi1822
05-22-2020, 11:28 AM
as the title says, I'm looking for a 1st life 28 point build
before coming to this thread. I first searched the net then looked at the build repository to no avail

what I'm looking for is a Tiefling Cleric Fire Domain with possible dip in Sorc for Fire Savant

thnx =)

gringofoot
05-22-2020, 10:19 PM
Hello,

I have some past lives to farm so that I can get back to triple completionist and I'm looking for ideas - either new or links to existing builds that you think are pretty good. I'm happy playing melee, ranged, caster. just want to avoid playing toothless builds during the level grind.

please let me know of builds that you like for the following:
- tiefling scoundrel (iconic p/l)
- aasimar scourge (iconic p/l)
- alchemist (class p/l)


in the past, I've combined class+iconic to get 2x p/l's in one go, but I don't see any great combos here. :-( maybe you'll have some luck there.


here's what this character has so far:
+8 tome of supreme ability
3x past lives in all classes except alchemist
3x past lives in all iconic except tiefling scoundrel + aasimar scourge
racial past lives: 2x elf & human, 1x halfling, drow
Mysterious Remnant Tomes (+2): MRR, PRR, Melee Power, Ranged Power, Spell Power
Skill Tomes (+4 minimum) all skills


thanks in advance for help, suggestions and ideas

SpartanKiller13
05-29-2020, 05:36 PM
Hello everyone. Been playing for oh 12 years and I am finally ready to "Play the game" with one of my toons. Ckormash needs a monk build. I have loved running him all these years in monk but I would like a build that is Reaper friendly so I can solo reaper 1 without dying in the first battle. I am not as big of a nerd as my husband so I don't have all the feats and level progressions ect memorized. I need a level by level progress for my build. Gear is something I can farm and if you want to toss in recommended gear I would greatly appreciate it. Thanks so much!

Sorry for the delay, doesn't seem like this thread is very active right now.

Do you have Falconry? What PL's/Tomes (if any) do you have available? Do you care what type of Monk?

Here's a Wis-based Falconry Monk (https://www.ddo.com/forums/showthread.php/502664-Yet-another-20-Monk-Wisdom-based-build) that runs TWF; has full breakdown.

Here's Strimtom's Wis Falconry Monk (https://www.ddo.com/forums/showthread.php/500648-Strimtom-s-Falcon-Striker-R10-Monk-build), also TWF. Some people dislike Strimtom, but he has video guides and solid build guides so he's always worth looking at.

With U45's THF update, Staff Monk is probably in a decent spot as well. Being able to apply CC to multiple enemies is really good, and Swords to Plowshares + Henshin should get you into a decent DPS region.

I'll keep an eye on this thread, so if you tell me a little more about what you're looking for I can help further :)

SpartanKiller13
05-29-2020, 05:43 PM
looking for a build for my racial lives. all 36.... needs to be self sufficient preferably able to do traps. if someone could point me in a direction that would be awesome. and yes to the questions that you are asking yourself about Panekiller. toys, tomes past lives...yes yes and yes. running a non warforged arti right now and repairs don't work. the first 15 lives I only need to get to 8th level.

AND...….GO!!!!!!!!!!!

I'd probably recommend Warlock. With full tomes and PL's you should be easily able to /1-2 Rogue and hit traps (optionally /1-2 Barbarian), and you have great UMD for healing anything that gets through your temp HP. Instakills, CC, solid heroic DPS = win.

Sorc with hire/UMD healing is also pretty great; Sorc DPS is unmatched in heroics, so it's a great way to rush lives. Maybe /1 for traps, but that'll hurt your spellcasting a bit.

Alchemist with /1 Rogue for trapping might be best; it has DPS, sustain, CC, and anything else you could want. It's a bit of an odd playstyle though...

FvS Inquisitive with /Rogue for trapping could work, but it definitely takes a few levels to be strong.

If you're just going 1-8 I'd say run Barbarian and screw traps. Sprint Boost + Blood Tribute from FB is amazingly OP, especially early on; you can just go THF and pick up PA>Cleave>GCleave (and get Supreme Cleave + Blood Trail) and AoE blast everything as you sprint through quests (Anger's Steps as a level 1 clicky = win). You probably don't even need to worry about gear much at all, just a few key pieces like a few weapons and a set of armor or two. Maybe /1 Fighter for Heavy Armor and Kensei Haste Boost for bosses & Reapers.

SpartanKiller13
05-29-2020, 05:52 PM
as the title says, I'm looking for a 1st life 28 point build
before coming to this thread. I first searched the net then looked at the build repository to no avail

what I'm looking for is a Tiefling Cleric Fire Domain with possible dip in Sorc for Fire Savant

thnx =)

Just go Fire Domain Cleric 20? I wouldn't recommend dipping Sorc, if you really want a dip go /2 FvS for AoV's Scourge + Just Reward (https://ddowiki.com/page/Angel_of_Vengeance_enhancements#Tier_Two) for bonus damage and some free spell points. Get to at least Cleric 11 before dipping though, Wall of Fire + Blade Barrier is amazing.

Feat-wise, Maximize > Empower > Quicken > Spell Focus:Evocation > GSF:Evocation > Mental Toughness > IMToughness.
Stat-wise, Wis > Con > else. All level-ups into Wis.
Enhancement-wise, just fill out Divine Disciple (grab Fire > Universal whenever given the choice) and Tiefling (Ash, Incineration, Improved Scorch).
Gear-wise, Fire+Force spellpower, Fire+Light+Force spell crits; Wis > Con.

Just hotbar your SLA's, right-click them and set all metamagics to "always on" (it's free for SLA's) and use those to kill stuff.

Wall of Fire + Blade Barrier is your bread & butter midgame, just kite enemies through that while throwing your AoE spells at them. I had a Cleric 11 (with 9 dead levels) that I leveled to 30 using those two spells in Fire Domain.

SpartanKiller13
05-29-2020, 05:58 PM
please let me know of builds that you like for the following:
- tiefling scoundrel (iconic p/l)
- aasimar scourge (iconic p/l)
- alchemist (class p/l)

in the past, I've combined class+iconic to get 2x p/l's in one go, but I don't see any great combos here. :-( maybe you'll have some luck there.

I mean there's no reason you couldn't 19/1 and just ignore whatever the Iconic base class is. You're triple-completionist with full everything lol, I'm sure you can stomp content with an Alchemist 19.

Otherwise the only synergy I can see (and it's a stretch) is Scourge ~15/5 Alchemist/Ranger using Tempest T5 with Vile Chemists' Poisoned Coatings, sorta like a cheap TWF EK build.

Scoundrel Fire + Bombardier seems alright too, but it looks like Bombardier Capstone is good. Would give you a cheap/easy way to clear immunities without having to use your vials twice, but I don't know if that's worth it.

Discpsycho
05-29-2020, 06:12 PM
Hello,

I have some past lives to farm so that I can get back to triple completionist and I'm looking for ideas - either new or links to existing builds that you think are pretty good. I'm happy playing melee, ranged, caster. just want to avoid playing toothless builds during the level grind.

please let me know of builds that you like for the following:
- tiefling scoundrel (iconic p/l)
- aasimar scourge (iconic p/l)
- alchemist (class p/l)


in the past, I've combined class+iconic to get 2x p/l's in one go, but I don't see any great combos here. :-( maybe you'll have some luck there.



If you like thrower builds, there's some mild synergy there. I've heard Alch gets enough Int in late heroics / early epics to make throwers viable by that point, though I haven't tried it myself

12 Alch, 6 Ranger, 2 Whatever - T5 Vistani, VC or DWS (bare minimum 11 for Sniper Shot). Scourge's Divine Purpose gives a handy blind-on-vorpal, and Healing Hands are much quicker than Admixtures in emergency situations. The "2" could be Barb (runspeed), Rogue (trapping), Arti (trapping + runearm), Fighter (feats), Bard (for Scoundrel life)

You could do a similar build for Tiefling, though the level split depends on what flavor you want. 12 Alch / 6 Bard / 2 Whatever works if you want T5 Swash. Otherwise, you're just using Bard for the Swashbuckling stance and can build pretty much the same as the Scourge build. If you don't want to copy the scourge build, go 15 Alch for better spells and VC dice

lichban
06-03-2020, 10:03 AM
Been playing around with the following build idea

Anyone willing to look at it comment / advice on it


Level Order

1. Monk 6. Warlock 11. Paladin 16. Warlock
2. Monk 7. Paladin 12. Paladin 17. Warlock
3. Paladin 8. Paladin 13. Warlock 18. Warlock
4. Paladin 9. Warlock 14. Warlock 19. Warlock
5. Warlock 10. Warlock 15. Warlock 20. Warlock


Stats
36pt Tome Level Up
---- ---- --------
Strength 10 +5 4: CON
Dexterity 13 +5 8: CON
Constitution 16 +5 12: CON
Intelligence 14 +5 16: CON
Wisdom 14 +5 20: CON
Charisma 16 +5 24: CON
28: CON

Skills
M M P P W W P P W W P P W W W W W W W W
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Spellcr 2 ½ ½ 1 ½ 3 1 1 ½ 1 1 1 1 1 2 4 2 23
Heal 2 ½ 1 3 1 1 2 1 1 2 1 1 ½ 1½ ½ 2 21
Intim 2 1 1 1 1 1 3 1 4 2 3 20
UMD 2 1 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 20
Balance 4 4
Jump 4 4
Tumble 2 2
Perform 1 1
------------------------------------------------------------
24 6 4 4 4 4 5 5 5 5 5 5 5 5 6 6 6 6 6 6


Feats

1 : Dodge
1 Dragon : Draconic Ancestry: Blue
1 Monk : Mobility
2 Monk : Deflect Arrows
3 : Force of Personality
3 Deity : Follower of: Sovereign Host
5 Warlock: Pact: Fey
6 : Maximize Spell
9 : Spring Attack
12 : Empower Spell
12 Deity : Unyielding Sovereignty
15 : Empower Healing Spell
18 : Toughness
21 Epic : Epic Eldritch Blast
24 Epic : Bulwark of Defense
26 Destiny: Epic Mage Armor
27 Epic : Epic Reflexes
28 Destiny: Epic Arcane Eldritch Blast
29 Destiny: Elusive Target
30 Epic : Epic Fortitude
30 Legend : Scion of: Celestia


Spells

Warlock
1. Expeditious Retreat, Grease, Obscuring Mist
2. Sleet Storm, Blur, Blindness
3. Dimension Door, Dark Discorporation, Slow
4. Evard's Black Tentacles
Paladin
1. <Any>, Divine Favor

Enhancements (57 of 80 AP)

Enlightened Spirit (43 AP)
• Eldritch Aura, Aura of Courage, Shape Vestments, Aura of Menace
1. Resilience of Body III, Spiritual Defense III, Resilience of Soul III
2. Spiritual Bastion III, Power of Enlightenment III, Shield
3. Eldritch Burst III, Spiritual Ward III, Power of Enlightenment III
4. Spiritual Retribution III, Brilliance
5. Spirit Blast III, Beacon, Shining Through, Displacement

Sacred Defender (14 AP)
• Holy Bastion, Sacred Defense
1. Durable Defense III, Sacred Armor Mastery III
2. Resilient Defense III
3. Inciting Defense III

SpartanKiller13
06-03-2020, 04:50 PM
12/6/2 Warlock/Paladin/Monk

Anyone willing to look at it comment / advice on it

Stats
36pt Tome Level Up
---- ---- --------
Strength 10 +5 4: CON
Dexterity 13 +5 8: CON
Constitution 16 +5 12: CON
Intelligence 14 +5 16: CON
Wisdom 14 +5 20: CON
Charisma 16 +5 24: CON
28: CON

Feats

1 : Dodge
1 Dragon : Draconic Ancestry: Blue
1 Monk : Mobility
3 : Force of Personality
9 : Spring Attack
24 Epic : Bulwark of Defense
26 Destiny: Epic Mage Armor
27 Epic : Epic Reflexes
29 Destiny: Elusive Target
30 Epic : Epic Fortitude

Enlightened Spirit (43 AP) - Core 4, Tier 5

Sacred Defender (14 AP)
• Holy Bastion, Sacred Defense
1. Durable Defense III, Sacred Armor Mastery III
2. Resilient Defense III
3. Inciting Defense III


What's your goal(s)?
Is this supposed to be an ES tank, or some sort of DPS toon?
I see +5 tome and 36-point build, what else do you have?
Are you trying to park an alt for raids? For Reaper questing?
Is this for Hardcore?
Do you have a main that can farm gear?
What's the point of Monk in this build?
Are you trying to run Centered?
Is the Dodge/Mobility line so you can run in cloth with high Dodge percentage?
What's Spring Attack for? The movement, the DPS, or?
What purpose does Bulwark of Defense serve?
Did you consider taking Epic Toughness?
Are you aware that Epic Mage Armor is an Armor bonus, which doesn't stack with your equipped armor's bonus? Why take it?
Is the no-fail-on-1 the reason you took Epic Reflexes & Epic Fortitude?
Do your numbers show Elusive Target's 5% less Physical Damage as being more effective than 30 PRR/MRR from Deific Warding?
Are you trying to tank in cloth?
Is this a leveling build?
What race? Dragonborn maybe? Why?
Why Paladin 6 vs like Paladin 3? Divine Grace?
Why not Warlock 20, for the HP bonus from there instead of Paladin?
Why not dump Wis? You have Force of Personality.
Why not Con 18? It's really important for ES builds.
Where are the rest of your AP going?


I have a 11/6/3 Cleric/Warlock/Paladin (https://www.ddo.com/forums/showthread.php/496530-First-Life-Iconic-LH-Raid-Tank?p=6139268&viewfull=1#post6139268) tank alt from a few years back that uses ES T5+Sacred Defender, maybe you can get a few ideas from it? I think you're missing out on Stanch and Greater Sacred Defense for sure (given EDF doesn't work with ES aura). There's definitely changes I'd make since then, but it's similar enough that I think it's worth mentioning.

Acinonyx
06-03-2020, 06:50 PM
I'd like to see if a Gnome Harper Mechanic would be a feasible single class heroic build, or just a snowflake.

I have access to 32 points and Harper if needed. I'd like to use Blur and Color Spray.

I've created a few versions myself with a planner, but, meh... I'm in over my head when it comes to builds. I have trouble prioritizing what is important at what level and efficacy.

I'm super independent (read: solo) and can adapt my play-style with minimal effort, based upon what may come up in the build and leveling guide. Oh, did I mention I'd like a leveling guide included? :cool:

I have an irrational desire to get use out of the Gnome or Half-Orc race I purchased and want to play a pure rogue.

Thanks, for your time and effort.

SpartanKiller13
06-04-2020, 10:07 AM
I'd like to see if a Gnome Harper Mechanic would be a feasible single class heroic build, or just a snowflake.

I have access to 32 points and Harper if needed. I'd like to use Blur and Color Spray.

I've created a few versions myself with a planner, but, meh... I'm in over my head when it comes to builds. I have trouble prioritizing what is important at what level and efficacy.

I'm super independent (read: solo) and can adapt my play-style with minimal effort, based upon what may come up in the build and leveling guide. Oh, did I mention I'd like a leveling guide included? :cool:

I have an irrational desire to get use out of the Gnome or Half-Orc race I purchased and want to play a pure rogue.

Thanks, for your time and effort.


What difficulty do you run on?
Is this a 1-20 build or do you want to get to cap?
Do you have tomes (Dex in particular), PL's (1 Wizard & 3 DG ideal), etc?
Is this build just for flavor, or do you want competitive endgame?

Single-class Rogue hurts a lot because you're missing the ability to take Metamagic or spellcasting feats (Heighten, Quicken, and Spell Focus are the main ones). Early levels it's fine, but at level 18 that's like +9 DC's.

Mechanic and Color Spray also almost have anti-synergy, aside from Time Bomb at 12+. A Mechanic generally wants to stand back, whereas Color Spray is close-ranged. It'll help a lot for ambushes, teleporting enemies, and setting up Time Bomb; but otherwise I could see you not using it much early on, despite it being amazingly strong.

As a pure Rogue, you can't take any of the spellcasting feats so it's basically just a Mechanic build. Base+tomes w/levelups as needed = 19 Dex for IPS, max Int + levelups, throw on Illusion DC gear (like Reflective Bloodstone (https://ddowiki.com/page/Item:Reflective_Bloodstone)).

Here's a Mechanic build for feats & skills (https://www.ddo.com/forums/showthread.php/486677-Philanthro-20-rogue-mechanic-xbow?p=6059226&viewfull=1#post6059226), by Unbongwah. Take Wizard PL if you have access.

Use a GXBow until level 6, where you swap to a LRXBow for DG stuff.

Enhancements, you'll want to go Mechanic Core 1, then Harper early for Strategic Combat 1 so you can hit stuff, then you're free until level 6 where you want Mechanic Core 3. After that go into Gnome for Color Spray, and Harper for Spell Points (if you're not gearing). Harper Enchantment and maybe a few levels of Magical Endurance will fuel your Color Spray indefinitely, although when you take KtA later you'll have to be careful using it. Make sure you grab Illusion Focus from Gnome later on. Late heroics, Gnomish Weapon Training 4 is really strong, getting you +1 threat range to go with Mechanic's C5 Multiplier.

Final Enhancement split:

44 AP Mechanic (+2 Int, Capstone, T5)
19 AP Gnome (+2 Int, CS, Blur, Illusion +3, Gnomish Weapon Training 4)
13 AP Harper (+1 Int, Enchantment, Magical Endurance, KtA, Strategic Combat I)
3 AP Thief-Acrobat (Fast Movement)
1 spare


------

Half-Orc is pretty bad for Mechanics (autocrit is melee only, -Int sucks, most of the racial tree is worthless). Even Gnome, I think you're missing a lot without access to spellcasting feats.

------

Give me some feedback and we can work from there :)

unbongwah
06-04-2020, 10:28 AM
I'd like to see if a Gnome Harper Mechanic would be a feasible single class heroic build, or just a snowflake.

I have access to 32 points and Harper if needed. I'd like to use Blur and Color Spray.
I posted a drow Mechanic (https://www.reddit.com/r/ddo/comments/gk84kx/please_rate_my_8rog12fig_mech_kensei_gxb_build/fqq84lg/) recently. Gnome would look very similar because all pure Mechanics have the same basic requirements. You eventually need DEX 21 to take your epic feats (Combat Archery and Improved Sneak Attack). Then you max INT and any leftover points go into CON.

Gnome Mechanic also has the option of using light repeating crossbows to take advantage of the bonuses from their racial tree, including +1 crit range. That doesn't change feats, though, only how you spend your APs on Enhancements.

Acinonyx
06-04-2020, 02:58 PM
Hi, thanks for taking the time to reply.

What difficulty do you run on?
I'm F2P, so if it's a short to short-medium quest I usually do N, then H, followed by E once or twice.
I'm uninterested at this point in XP'ing just to XP and flying through levels. I usually just go harder difficulties to see the gear that drops and test my staying power/limits. I'm certainly do not play for the story exclusively (although it is pretty neat at times), but I think I get more out of the game if I learn by going a tad slower and repeating certain quests. Although, this has the downside (can't believe I'm saying this) of making me level faster - lol.


Is this a 1-20 build or do you want to get to cap?
I have yet to determine this. I suspect just Heroic levels followed by a reincarnation of some type. I'll decide for sure once I get to the high teens, I am sure. Regardless, let's just assume 1-20


Do you have tomes (Dex in particular), PL's (1 Wizard & 3 DG ideal), etc?
I am not opposed to dropping some currency on a tome if needed, or utilizing Favor I've built to purchase if it's late in the build and that is actually possible. I have 0 past lives to contribute. (PS: what's a DG? haha)


Is this build just for flavor, or do you want competitive endgame?
I do like being competitive, but from your later comments, it seems this may not be the race/class combo for that, without dipping into another class. But I'm a red blooded gamer and love to see stuff explode, or die in a fire - but I am also twisted in that if it's hard to do - I'll try until I'm blue in the face to prove it can be done, if only just for my own satisfaction.


Mechanic and Color Spray also almost have anti-synergy
CS isn't a deal killer. I can do without. It can wait until I try a casting class.

Acinonyx
06-04-2020, 03:00 PM
I posted a drow Mechanic (https://www.reddit.com/r/ddo/comments/gk84kx/please_rate_my_8rog12fig_mech_kensei_gxb_build/fqq84lg/) recently.Thanks! I actually have Drow, and I'll give this a shot in the future as well, instead of a Gnome conversion. Cheers for this.

SpartanKiller13
06-04-2020, 04:56 PM
I'm F2P, so if it's a short to short-medium quest I usually do N, then H, followed by E once or twice.
I'm uninterested at this point in XP'ing just to XP and flying through levels. I usually just go harder difficulties to see the gear that drops and test my staying power/limits. I'm certainly do not play for the story exclusively (although it is pretty neat at times), but I think I get more out of the game if I learn by going a tad slower and repeating certain quests. Although, this has the downside (can't believe I'm saying this) of making me level faster - lol.

I have yet to determine this. I suspect just Heroic levels followed by a reincarnation of some type. I'll decide for sure once I get to the high teens, I am sure. Regardless, let's just assume 1-20

I am not opposed to dropping some currency on a tome if needed, or utilizing Favor I've built to purchase if it's late in the build and that is actually possible. I have 0 past lives to contribute. (PS: what's a DG? haha)

I do like being competitive, but from your later comments, it seems this may not be the race/class combo for that, without dipping into another class. But I'm a red blooded gamer and love to see stuff explode, or die in a fire - but I am also twisted in that if it's hard to do - I'll try until I'm blue in the face to prove it can be done, if only just for my own satisfaction.

CS isn't a deal killer. I can do without. It can wait until I try a casting class.

Well, plus side everything's free for now (and with the code (https://ddo.com/en/news/free-questing-coupon-and-vip-update-%E2%80%93-thank-you-standing-stone-games) like 90% of stuff currently available will be free forever). After you reach 20 and TR the first time you'll be able to open Hard as well, should that interest you (after 2 TR's you can open Elite).

If you max Int & itemize Illusion Focus stuff, I'm sure you can land CS on Normal and Hard fairly reliably. I don't know about Elite+ especially for newer content (Sharn is like 3x as hard as Gianthold, for instance). Running mostly 1-20 helps as well; enemy saves (and player power) rises exponentially, so you'd fall off further and further compared to a toon with access to more tools (GSF + Magister twist + Heighten + Embolden = 15 DC's, for instance).

If you're planning on TRing into that build, try for at least 1750 favor, where you get a +2 tome of your choice. You can also get a +5 tome at 5k favor (a lot of grinding required), but they're fairly expensive to buy for points IMO especially if you have a bunch of characters. Tomes help a lot for non-Dex based ranged characters though, as IPS has 19 Dex requirement and there's 21 Dex requirement for Combat Archery etc if you're going into Epic levels. A +2 tome allows you to start a 16 and put one level-up point in, and a +5 would let you start a 14 :) As far as past lives, Wizard is good because the active feat grants +1 to spell DC's; DG = Deep Gnome, the Iconic version of Gnome (stronger racial tree, starts at level 15 with one level of Wizard) - the PL gives +1 Illusion DC's per rank, so 3 PL's gives +3 to your CS DC's.

Well-invested Color Spray is amazing, as you can CC entire packs of mobs for basically free, and then you get helpless damage etc; it's also effective against most types of enemies, even those immune to a lot of other effects (like undead still get blinded, which helps a ton when fighting them). I'd definitely recommend using/trying it, just be aware it might not be 100% reliable especially at higher levels & higher difficulties. Flip side, if you stun half a crowd that's still pretty great XD

Gnome Mechanic isn't bad at all, you get all the base Mechanic stuff and a bit extra damage via the Light Repeater Gnome enhancements (particularly the final one). Bonus Int is great, Blur is great, and if you can make Color Spray work all the better!

Repeating quests on N/H/E also allows you to figure out weird quest mechanics while they're less punishing. It's a lot easier to deal with stuff when it doesn't oneshot you XD

Nimnor
06-05-2020, 11:03 AM
Hey again I'm returning to the game with some friends and I'm looking to roll a War or strength domain Battle Cleric as a first lifer I already have a rough idea for my enchants but some tips would be nice but I need some help with stats and feats and I would like to stay cleric in until max level and I would prefer to stick with the f2p enchants trees

Race Half-Elf (sorry I've been really wanting to roll a half elf)
Stats
Str 15
Dex 10
Con 14
Int 10
Wisdom 17-I'm planning on using the human adaptability to boost this 18
Cha 10

These are some of the feats I'm planning on using
Deity Ontar Feats so I can get access to Warhammers
Stunning blow
Shield mastery
Toughness
Combat Casting

Thank you for your time and help