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Artos_Fabril
03-16-2022, 08:37 PM
Hello all,

I have been playing DDO on and off since its inception. I have always loved playing fighters in any iteration of fantasy rpg, and DDO is no different. Specifically, the sword and board fantasy is the most appealing to me. As such, I love the spirit of the fighter's Vanguard tree.

My problem is that I mostly play solo as I am not terribly social in MMOs (defeats the purpose, right?). To make matters worse, I like to experience all the content that any given game has to offer. As such, I find trapping skills - at least search, spot, and open lock - to be essential. Disable device is a plus, but if the build is durable enough to make that unnecessary that's fine too.
I would say that artificer, when you unlock it via favor or points, will compliment your build nicely. A few levels mixed in with your fighter levels will give you decent trap skills and a lot of the defensive an HP bonuses from Renegade Mastermaker. If you decide to try dropping the shield and going a little harder on RM, you can still get most of the defensive bonuses from Stalwart Defender to supplement your armor.

Artos_Fabril
03-16-2022, 11:29 PM
Hello all,

I have been playing DDO on and off since its inception. I have always loved playing fighters in any iteration of fantasy rpg, and DDO is no different. Specifically, the sword and board fantasy is the most appealing to me. As such, I love the spirit of the fighter's Vanguard tree.

My problem is that I mostly play solo as I am not terribly social in MMOs (defeats the purpose, right?). To make matters worse, I like to experience all the content that any given game has to offer. As such, I find trapping skills - at least search, spot, and open lock - to be essential. Disable device is a plus, but if the build is durable enough to make that unnecessary that's fine too.

Assume I have no stat or skill tomes, but this is going to be a completionist character in the long term, so I plan to acquire every stat and skill tome out there. Again, this build is for racial TRs, so it can't rely on racial enhancement trees. I do not have access to Favored Soul (yet), Artificer, or Alchemist, but if Artificer would be better than Rogue, I will prioritize it as my next points purchase. I would like the build to be able to solo (with a hireling) most if not all of the content in the game on Elite at least, low reaper would be better, but I understand if it's not optimal enough for that.

Thank you in advance!

EDIT: I should have mentioned that I will be going to 30 for ETR -> RTR, so epic advice would be appreciated as well.
This is a quick pass at a first life, no tomes, no RAP spent. I left off the last 4 EAP, since you're going to ETR->RTR at 30 anyway. If you were going to sit at 30 and farm before ETRing, you'd spend them in Civine Crusader T5. I put points on disable device instead of open lock, but that's an easy change if you prefer. This build benefits most from a +INT tome, followed by STR and then DEX

There is still some room for optimization, and gear will play a big part in what you end up with. If you have a character you're going to TR into this, I would run it up to 150 Cannith Favor (Artificer Unlock) and 1750 (at least) total favor for a +2 INT tome.

Alternatively, if you have a character on your account created pre-MotU, you should have a +20 heart and a birthday battle box that will let you LR into whatever you want with at least 1 +2 tome. You might have to run some Cannith Challenges and the quests to earn enough favor to unlock Arti, but those things will be doable.


Character name:
Classes: 16 Fighter, 10 Epic, 4 Artificer
Race: Dragonborn· · · · · ·Alignment: Neutral

· · ·Start Tome Final · · ·Incorp:· · ·0% · · ·Displacement:· · 0%
Str:· · 17· · 0 · ·17 · · ·HP:· · · · 828 · · ·AC:· · 36
Dex:· · 10· · 0 · ·10 · · ·PRR: · · · ·56
Con:· · 15· · 0 · ·15 · · ·MRR: · · · ·41 · · ·+Healing Amp:· · 25
Int:· · 16· · 0 · ·26 · · ·Dodge: · ·0/25 · · ·-Healing Amp:· · 15
Wis:· · ·8· · 0 · · 8 · · ·Fort:· · ·134% · · ·Repair Amp:· · · 35
Cha:· · 12· · 0 · ·12 · · ·SR:· · · · · 0 · · ·BAB: · · · · · · 30
DR:
Immunities: Magic Missiles, Weapon Durability Damage, Magic Missiles, Petrification, Most forms of Knockdown, Blindness


Special Feats
------------------------------------------------------------------------------------------
Divine Crusader
Draconic Incarnation
Exalted Angel
Fatesinger
Fury of the Wild
Grandmaster of Flowers
Harper Agent Tree
Legendary Dreadnought
Magus of the Eclipse
Primal Avatar
Shadowdancer
Shiradi Champion
Unyielding Sentinel


Saves:
------------------------------------------------------------------------------------------
Fortitude:· · · · ·29
· vs Poison:· · · ·29
· vs Disease: · · ·29
Will: · · · · · · ·21
· vs Enchantment: ·21
· vs Illusion:· · ·21
· vs Fear:· · · · ·21
· vs Curse: · · · ·21
Reflex: · · · · · ·26
· vs Traps: · · · ·26
· vs Spell: · · · ·26
· vs Magic: · · · ·26
Marked with a * is no fail on a 1 if required DC met

Energy· · · ·Resistance and Absorbance
------------------------------------------------------------------------------------------
Acid: · · · · · · · · 0 · · · · · ·10%
Chaos:· · · · · · · · 0 · · · · · · 0%
Cold: · · · · · · · · 0 · · · · · ·10%
Electric: · · · · · ·30 · · · · · ·10%
Evil: · · · · · · · · 0 · · · · · ·10%
Fire: · · · · · · · · 0 · · · · · · 0%
Force:· · · · · · · · 0 · · · · · · 0%
Good: · · · · · · · · 0 · · · · · · 0%
Lawful: · · · · · · · 0 · · · · · · 0%
Light:· · · · · · · · 0 · · · · · · 0%
Negative: · · · · · · 0 · · · · · · 0%
Poison: · · · · · · · 0 · · · · · · 0%
Sonic:· · · · · · · · 0 · · · · · · 0%

Class and Feat Selection
------------------------------------------------------------------------------------------
Level Class · · · · · ·Feats
1 · · Artificer(1)· · ·Standard: Two Handed Fighting
· · · · · · · · · · · ·Dragonborn Racial: Draconic Ancestry: Blue
2 · · Fighter(1)· · · ·Fighter Bonus: Exotic Weapon Proficiency: Bastard Sword
3 · · Fighter(2)· · · ·Standard: Insightful Reflexes
· · · · · · · · · · · ·Fighter Bonus: Improved Shield Bash
4 · · Fighter(3)· · · ·Intelligence: +1 Level up
5 · · Artificer(2)· · ·
6 · · Fighter(4)· · · ·Standard: Weapon Focus: Slashing Weapons
· · · · · · · · · · · ·Fighter Bonus: Weapon Specialization: Slashing Weapons
7 · · Fighter(5)· · · ·
8 · · Fighter(6)· · · ·Fighter Bonus: Improved Two Handed Fighting
· · · · · · · · · · · ·Intelligence: +1 Level up
9 · · Fighter(7)· · · ·Standard: Improved Critical: Slashing Weapons
10· · Artificer(3)· · ·
11· · Fighter(8)· · · ·Fighter Bonus: Shield Mastery
12· · Fighter(9)· · · ·Standard: Improved Shield Mastery
· · · · · · · · · · · ·Intelligence: +1 Level up
13· · Artificer(4)· · ·Artificer Bonus: Skill Focus: Disable Device
14· · Fighter(10) · · ·Fighter Bonus: Greater Two Handed Fighting
15· · Fighter(11) · · ·Standard: Greater Shield Mastery
16· · Fighter(12) · · ·Fighter Bonus: Greater Weapon Specialization: Slashing Weapons
· · · · · · · · · · · ·Intelligence: +1 Level up
17· · Fighter(13) · · ·
18· · Fighter(14) · · ·Standard: Heavy Armor Champion
· · · · · · · · · · · ·Fighter Bonus: Greater Weapon Focus: Slashing Weapons
19· · Fighter(15) · · ·
20· · Fighter(16) · · ·Fighter Bonus: Tactical Supremacy
· · · · · · · · · · · ·Intelligence: +1 Level up
21· · Epic(1) · · · · ·Epic Feat: Overwhelming Critical
22· · Epic(2) · · · · ·Epic Destiny Feat: Perfect Two Handed Fighting
23· · Epic(3) · · · · ·
24· · Epic(4) · · · · ·Epic Feat: Superior Weapon Focus: Slashing Weapons
· · · · · · · · · · · ·Intelligence: +1 Level up
25· · Epic(5) · · · · ·Epic Destiny Feat: Perfect Shield Mastery
26· · Epic(6) · · · · ·
27· · Epic(7) · · · · ·Epic Feat: Bulwark of Defense
28· · Epic(8) · · · · ·Epic Destiny Feat: Deific Warding
· · · · · · · · · · · ·Intelligence: +1 Level up
29· · Epic(9) · · · · ·
30· · Epic(10)· · · · ·Epic Feat: Tactical Mastery
· · · · · · · · · · · ·Legendary: Scion of Arborea

Granted Feats
------------------------------------------------------------------------------------------
Deflect Arrows
Diehard
Improved Sunder
------------------------------------------------------------------------------------------

Automatic Feats
------------------------------------------------------------------------------------------
Level Class · · · · · ·Feats
· 1 · Artificer(1)· · ·Arcane Lore
· · · · · · · · · · · ·Artificer Construct Mastery
· · · · · · · · · · · ·Artificer Knowledge: Scrolls
· · · · · · · · · · · ·Attack
· · · · · · · · · · · ·Defensive Fighting
· · · · · · · · · · · ·Heroic Durability
· · · · · · · · · · · ·Inscribe Artificer Scroll
· · · · · · · · · · · ·Light Armor Proficiency
· · · · · · · · · · · ·Magical Training
· · · · · · · · · · · ·Medium Armor Proficiency
· · · · · · · · · · · ·Rapid Reload
· · · · · · · · · · · ·Revive Iron Defender
· · · · · · · · · · · ·Shield Proficiency (General)
· · · · · · · · · · · ·Sneak
· · · · · · · · · · · ·Sunder
· · · · · · · · · · · ·Trapfinding
· · · · · · · · · · · ·Trip
· · · · · · · · · · · ·Unleash Iron Defender
· 2 · Fighter(1)· · · ·Heavy Armor Proficiency
· · · · · · · · · · · ·Exotic Weapon Proficiency: Bastard Sword
· 3 · Fighter(2)· · · ·
· 4 · Fighter(3)· · · ·
· 5 · Artificer(2)· · ·Arcane Lore
· · · · · · · · · · · ·Artificer Craft Mastery
· · · · · · · · · · · ·Artificer Knowledge: Potions
· · · · · · · · · · · ·Artificer Rune Arm Use
· 6 · Fighter(4)· · · ·
· 7 · Fighter(5)· · · ·Improved Heroic Durability
· 8 · Fighter(6)· · · ·
· 9 · Fighter(7)· · · ·
10 · Artificer(3)· · ·Arcane Lore
· · · · · · · · · · · ·Artificer Knowledge: Wands
11 · Fighter(8)· · · ·
12 · Fighter(9)· · · ·
13 · Artificer(4)· · ·Arcane Lore
· · · · · · · · · · · ·Artificer Craft Mastery
· · · · · · · · · · · ·Artificer Knowledge: Scrolls
14 · Fighter(10) · · ·Improved Heroic Durability
15 · Fighter(11) · · ·
16 · Fighter(12) · · ·
17 · Fighter(13) · · ·
18 · Fighter(14) · · ·
19 · Fighter(15) · · ·Improved Heroic Durability
20 · Fighter(16) · · ·
21 · Epic(1) · · · · ·Epic Defensive Fighting
· · · · · · · · · · · ·Epic Power
· · · · · · · · · · · ·Epic Skills
22 · Epic(2) · · · · ·Epic Knowledge
· · · · · · · · · · · ·Epic Power
· · · · · · · · · · · ·Epic Saves
· · · · · · · · · · · ·Epic Skills
23 · Epic(3) · · · · ·Epic Power
· · · · · · · · · · · ·Epic Skills
24 · Epic(4) · · · · ·Epic Knowledge
· · · · · · · · · · · ·Epic Power
· · · · · · · · · · · ·Epic Saves
· · · · · · · · · · · ·Epic Skills
25 · Epic(5) · · · · ·Epic Power
· · · · · · · · · · · ·Epic Skills
26 · Epic(6) · · · · ·Epic Knowledge
· · · · · · · · · · · ·Epic Power
· · · · · · · · · · · ·Epic Saves
· · · · · · · · · · · ·Epic Skills
27 · Epic(7) · · · · ·Epic Power
· · · · · · · · · · · ·Epic Skills
28 · Epic(8) · · · · ·Epic Knowledge
· · · · · · · · · · · ·Epic Power
· · · · · · · · · · · ·Epic Saves
· · · · · · · · · · · ·Epic Skills
· · · · · · · · · · · ·Fate Point
29 · Epic(9) · · · · ·Epic Power
· · · · · · · · · · · ·Epic Skills
· · · · · · · · · · · ·Fate Point
30 · Epic(10)· · · · ·Epic Knowledge
· · · · · · · · · · · ·Epic Power
· · · · · · · · · · · ·Epic Saves
· · · · · · · · · · · ·Epic Skills
· · · · · · · · · · · ·Fate Point

Class and Feat Selection (Consolidated)
------------------------------------------------------------------------------------------
Level Class · · · · · ·Feats
1 · · Artificer(1)· · ·Standard: Two Handed Fighting
· · · · · · · · · · · ·Dragonborn Racial: Draconic Ancestry: Blue
· · · · · · · · · · · ·Automatic: Arcane Lore
· · · · · · · · · · · ·Automatic: Artificer Construct Mastery
· · · · · · · · · · · ·Automatic: Artificer Knowledge: Scrolls
· · · · · · · · · · · ·Automatic: Attack
· · · · · · · · · · · ·Automatic: Defensive Fighting
· · · · · · · · · · · ·Automatic: Exotic Weapon Proficiency: Great Crossbow
· · · · · · · · · · · ·Automatic: Exotic Weapon Proficiency: Repeating Heavy Crossbow
· · · · · · · · · · · ·Automatic: Exotic Weapon Proficiency: Repeating Light Crossbow
· · · · · · · · · · · ·Automatic: Heroic Durability
· · · · · · · · · · · ·Automatic: Inscribe Artificer Scroll
· · · · · · · · · · · ·Automatic: Light Armor Proficiency
· · · · · · · · · · · ·Automatic: Magical Training
· · · · · · · · · · · ·Automatic: Martial Weapon Proficiency: Light Hammer
· · · · · · · · · · · ·Automatic: Martial Weapon Proficiency: Warhammer
· · · · · · · · · · · ·Automatic: Medium Armor Proficiency
· · · · · · · · · · · ·Automatic: Rapid Reload
· · · · · · · · · · · ·Automatic: Revive Iron Defender
· · · · · · · · · · · ·Automatic: Shield Proficiency (General)
· · · · · · · · · · · ·Automatic: Simple Weapon Proficiency: Club
· · · · · · · · · · · ·Automatic: Simple Weapon Proficiency: Dagger
· · · · · · · · · · · ·Automatic: Simple Weapon Proficiency: Dart
· · · · · · · · · · · ·Automatic: Simple Weapon Proficiency: Heavy Crossbow
· · · · · · · · · · · ·Automatic: Simple Weapon Proficiency: Heavy Mace
· · · · · · · · · · · ·Automatic: Simple Weapon Proficiency: Light Crossbow
· · · · · · · · · · · ·Automatic: Simple Weapon Proficiency: Light Mace
· · · · · · · · · · · ·Automatic: Simple Weapon Proficiency: Morningstar
· · · · · · · · · · · ·Automatic: Simple Weapon Proficiency: Quarterstaff
· · · · · · · · · · · ·Automatic: Simple Weapon Proficiency: Sickle
· · · · · · · · · · · ·Automatic: Simple Weapon Proficiency: Throwing Dagger
· · · · · · · · · · · ·Automatic: Simple Weapon Proficiency: Unarmed
· · · · · · · · · · · ·Automatic: Sneak
· · · · · · · · · · · ·Automatic: Sunder
· · · · · · · · · · · ·Automatic: Trapfinding
· · · · · · · · · · · ·Automatic: Trip
· · · · · · · · · · · ·Automatic: Unleash Iron Defender

2 · · Fighter(1)· · · ·Fighter Bonus: Exotic Weapon Proficiency: Bastard Sword
· · · · · · · · · · · ·Automatic: Heavy Armor Proficiency
· · · · · · · · · · · ·Automatic: Martial Weapon Proficiency: Battle Axe
· · · · · · · · · · · ·Automatic: Martial Weapon Proficiency: Falchion
· · · · · · · · · · · ·Automatic: Martial Weapon Proficiency: Great Axe
· · · · · · · · · · · ·Automatic: Martial Weapon Proficiency: Great Club
· · · · · · · · · · · ·Automatic: Martial Weapon Proficiency: Great Sword
· · · · · · · · · · · ·Automatic: Martial Weapon Proficiency: Hand Axe
· · · · · · · · · · · ·Automatic: Martial Weapon Proficiency: Heavy Pick
· · · · · · · · · · · ·Automatic: Martial Weapon Proficiency: Kukri
· · · · · · · · · · · ·Automatic: Martial Weapon Proficiency: Light Pick
· · · · · · · · · · · ·Automatic: Martial Weapon Proficiency: Longbow
· · · · · · · · · · · ·Automatic: Martial Weapon Proficiency: Longsword
· · · · · · · · · · · ·Automatic: Martial Weapon Proficiency: Maul
· · · · · · · · · · · ·Automatic: Martial Weapon Proficiency: Rapier
· · · · · · · · · · · ·Automatic: Martial Weapon Proficiency: Scimitar
· · · · · · · · · · · ·Automatic: Martial Weapon Proficiency: Shortbow
· · · · · · · · · · · ·Automatic: Martial Weapon Proficiency: Shortsword
· · · · · · · · · · · ·Automatic: Martial Weapon Proficiency: Throwing Axe
· · · · · · · · · · · ·Automatic: Martial Weapon Proficiency: Throwing Hammer
· · · · · · · · · · · ·Automatic: Tower Shield Proficiency

3 · · Fighter(2)· · · ·Standard: Insightful Reflexes
· · · · · · · · · · · ·Fighter Bonus: Improved Shield Bash

4 · · Fighter(3)· · · ·Intelligence: +1 Level up

5 · · Artificer(2)· · ·Automatic: Arcane Lore
· · · · · · · · · · · ·Automatic: Artificer Craft Mastery
· · · · · · · · · · · ·Automatic: Artificer Knowledge: Potions
· · · · · · · · · · · ·Automatic: Artificer Rune Arm Use

6 · · Fighter(4)· · · ·Standard: Weapon Focus: Slashing Weapons
· · · · · · · · · · · ·Fighter Bonus: Weapon Specialization: Slashing Weapons

7 · · Fighter(5)· · · ·Automatic: Improved Heroic Durability

8 · · Fighter(6)· · · ·Fighter Bonus: Improved Two Handed Fighting
· · · · · · · · · · · ·Intelligence: +1 Level up

9 · · Fighter(7)· · · ·Standard: Improved Critical: Slashing Weapons

10· · Artificer(3)· · ·Automatic: Arcane Lore
· · · · · · · · · · · ·Automatic: Artificer Knowledge: Wands

11· · Fighter(8)· · · ·Fighter Bonus: Shield Mastery

12· · Fighter(9)· · · ·Standard: Improved Shield Mastery
· · · · · · · · · · · ·Intelligence: +1 Level up

13· · Artificer(4)· · ·Artificer Bonus: Skill Focus: Disable Device
· · · · · · · · · · · ·Automatic: Arcane Lore
· · · · · · · · · · · ·Automatic: Artificer Craft Mastery
· · · · · · · · · · · ·Automatic: Artificer Knowledge: Scrolls

14· · Fighter(10) · · ·Fighter Bonus: Greater Two Handed Fighting
· · · · · · · · · · · ·Automatic: Improved Heroic Durability

15· · Fighter(11) · · ·Standard: Greater Shield Mastery

16· · Fighter(12) · · ·Fighter Bonus: Greater Weapon Specialization: Slashing Weapons
· · · · · · · · · · · ·Intelligence: +1 Level up

17· · Fighter(13) · · ·
18· · Fighter(14) · · ·Standard: Heavy Armor Champion
· · · · · · · · · · · ·Fighter Bonus: Greater Weapon Focus: Slashing Weapons

19· · Fighter(15) · · ·Automatic: Improved Heroic Durability

20· · Fighter(16) · · ·Fighter Bonus: Tactical Supremacy
· · · · · · · · · · · ·Intelligence: +1 Level up

21· · Epic(1) · · · · ·Epic Feat: Overwhelming Critical
· · · · · · · · · · · ·Automatic: Epic Defensive Fighting
· · · · · · · · · · · ·Automatic: Epic Power
· · · · · · · · · · · ·Automatic: Epic Skills

22· · Epic(2) · · · · ·Epic Destiny Feat: Perfect Two Handed Fighting
· · · · · · · · · · · ·Automatic: Epic Knowledge
· · · · · · · · · · · ·Automatic: Epic Power
· · · · · · · · · · · ·Automatic: Epic Saves
· · · · · · · · · · · ·Automatic: Epic Skills

23· · Epic(3) · · · · ·Automatic: Epic Power
· · · · · · · · · · · ·Automatic: Epic Skills

24· · Epic(4) · · · · ·Epic Feat: Superior Weapon Focus: Slashing Weapons
· · · · · · · · · · · ·Intelligence: +1 Level up
· · · · · · · · · · · ·Automatic: Epic Knowledge
· · · · · · · · · · · ·Automatic: Epic Power
· · · · · · · · · · · ·Automatic: Epic Saves
· · · · · · · · · · · ·Automatic: Epic Skills

25· · Epic(5) · · · · ·Epic Destiny Feat: Perfect Shield Mastery
· · · · · · · · · · · ·Automatic: Epic Power
· · · · · · · · · · · ·Automatic: Epic Skills

26· · Epic(6) · · · · ·Automatic: Epic Knowledge
· · · · · · · · · · · ·Automatic: Epic Power
· · · · · · · · · · · ·Automatic: Epic Saves
· · · · · · · · · · · ·Automatic: Epic Skills

27· · Epic(7) · · · · ·Epic Feat: Bulwark of Defense
· · · · · · · · · · · ·Automatic: Epic Power
· · · · · · · · · · · ·Automatic: Epic Skills

28· · Epic(8) · · · · ·Epic Destiny Feat: Deific Warding
· · · · · · · · · · · ·Intelligence: +1 Level up
· · · · · · · · · · · ·Automatic: Epic Knowledge
· · · · · · · · · · · ·Automatic: Epic Power
· · · · · · · · · · · ·Automatic: Epic Saves
· · · · · · · · · · · ·Automatic: Epic Skills
· · · · · · · · · · · ·Automatic: Fate Point

29· · Epic(9) · · · · ·Automatic: Epic Power
· · · · · · · · · · · ·Automatic: Epic Skills
· · · · · · · · · · · ·Automatic: Fate Point

30· · Epic(10)· · · · ·Epic Feat: Tactical Mastery
· · · · · · · · · · · ·Legendary: Scion of Arborea
· · · · · · · · · · · ·Automatic: Epic Knowledge
· · · · · · · · · · · ·Automatic: Epic Power
· · · · · · · · · · · ·Automatic: Epic Saves
· · · · · · · · · · · ·Automatic: Epic Skills
· · · · · · · · · · · ·Automatic: Fate Point


Skills
------------------------------------------------------------------------------------------
Skill Points· · ·28 ·5· 5 ·5· 7 ·5· 5 ·6· 6 ·8· 6 ·6· 8 ·6· 6 ·7· 7 ·7· 7 ·7
Skill Name· · · ·01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20· Total Buffed
------------------------------------------------------------------------------------------
Balance · · · · · 2 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 2.0 · 12.0
Bluff · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 11.0
Concentration · · 4 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 4.0 · 16.0
Diplomacy · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 11.0
Disable Device· · 4 · · · ·2· 2 · · 1 ·1· 1 ·2· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 · · ·22.0 · 43.0
Haggle· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 11.0
Heal· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · ·9.0
Hide· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 10.0
Intimidate· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 11.0
Jump· · · · · · · · ·2· · ·1· · ·5· 1 ·1· · · · 1 · · · · · · · · · · · · · · ·11.0 · 24.0
Listen· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · ·9.0
Move Silently · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 10.0
Open Lock · · · · 4 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 4.0 · 14.0
Perform · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 11.0
Repair· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 18.0
Search· · · · · · 4 · · 2 · · 2 · · 1 ·1· 1 ·2· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 · · ·22.0 · 40.0
Spell Craft · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 18.0
Spot· · · · · · · 4 ·1· · · · 3 · · · · · · ·3· · ·1· 3 ·1· 1 ·1· 1 ·1· 1 · · ·21.0 · 30.0
Swim· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 13.0
Tumble· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 10.0
Use Magic Device· 4 · · · · · · · · · · · · · · · · · 3 · · · · · · · · · · · · 7.0 · 18.0
------------------------------------------------------------------------------------------
Available Points· 0 ·1· 1 ·0· 0 ·0· 0 ·1· 2 ·1· 1 ·0· 0 ·0· 0 ·1· 1 ·1· 1 ·7
------------------------------------------------------------------------------------------

Self and Party Buffs
------------------------------------------------------------------------------------------

Active User Controlled Stances
------------------------------------------------------------------------------------------
Epic Defensive Fighting
Know the Angles
Stalwart Defense
Holy Mantle

Active Auto Controlled Stances
------------------------------------------------------------------------------------------
Dragonborn
Cloth Armor
Centered
True Neutral
------------------------------------------------------------------------------------------

Enhancements: 80 APs
------------------------------------------------------------------------------------------
Vanguard - Points spent: 40
Core1 To the Fore!
Tier1 Shield Specialization I
Tier1 Shield Smash - 3 Ranks
Core2 Shield Combat I
Tier2 Stunning Shield - 3 Ranks
Tier2 Shield Specialization II
Tier2 Missile Shield - 3 Ranks
Core3 Vicious Shield I
Tier3 Shield Specialization III
Tier3 Fatal Bulwark
Tier3 Follow Up - 3 Ranks
Tier4 Shield Specialization IV
Tier4 Shield Charge - 3 Ranks
Tier4 Armor Mastery - 3 Ranks
Core4 Shield Combat II
Tier5 Brutal Impact
Tier5 Armored Strength
Tier5 Shield Rush - 3 Ranks
Tier5 Shiel Specialization V
------------------------------------------------------------------------------------------
Stalwart Defender - Points spent: 11
Core1 Toughness
Tier1 Improved Stalwart Defense I: Durable Defense - 3 Ranks
Tier1 Stalwart Defensive Mastery - 3 Ranks
Core2 Stalwart Defense
Tier2 Armor Expertise - 3 Ranks
Tier2 Stalwart Shield Mastery - 3 Ranks
Core3 Overbalance
------------------------------------------------------------------------------------------
Renegade Mastermaker - Points spent: 15
Core1 Renegade Defender
Tier1 Easily Fixed
Tier1 Supporting Construction - 3 Ranks
Tier1 Toughness - 3 Ranks
Core2 Alchemical Shield
Tier2 Kinetic Discharge - 3 Ranks
Tier3 Reinforced Armor - 3 Ranks
Tier3 Ability I: Renegade Mastermaker: +1 Intelligence
------------------------------------------------------------------------------------------
Harper Agent - Points spent: 14
Core1 Agent of Good I
Tier1 Harper Enchantment
Tier1 Strategic Combat I
Core2 Harper Training I: +1 Intelligence
Tier2 Know the Angles - 3 Ranks
Tier3 Strategic Combat II
Tier3 Ability I: +1 Intelligence
------------------------------------------------------------------------------------------
Epic Destinies: 40 APs + 12 permanent Destiny Points
------------------------------------------------------------------------------------------
Divine Crusader - Points spent: 32
Core1 Just Cause
Tier1 Shield of Justice - 3 Ranks
Tier1 Consecration - 3 Ranks
Core2 Confront any Foe
Tier2 Shield of Light - 3 Ranks
Tier2 Holy Mantle
Tier2 Bulk Up - 3 Ranks
Core3 Weather any Blow
Tier3 Axiom of Faith: Helm's Blessing
Tier3 Strike with Poise - 3 Ranks
Tier3 Gaze of the Divine
Tier4 Heavenly Presence
Tier4 Blessed Strikes - 3 Ranks
Tier4 Cower Before Me
Tier4 Rend Armor
------------------------------------------------------------------------------------------
Unyielding Sentinel - Points spent: 16
Core1 Ever Watchful
Tier1 Divine Energy Resistance
Tier1 Brace for Impact - 3 Ranks
Core2 Ward Against Darkness
Tier2 Shield Prowess - 3 Ranks
Tier2 Knight's Challenge
Core3 Stand Against the Tide
Tier3 Legendary Shield Mastery - 3 Ranks
------------------------------------------------------------------------------------------
Spell Power · · · · · · ·Base · ·Critical Chance· · Critical Multiplier.
------------------------------------------------------------------------------------------
Acid· · · · · · · · · · · ·99 · · · 5%· · · · · · · · ·0
Light/Alignment · · · · · ·99 · · · 5%· · · · · · · · ·0
Cold· · · · · · · · · · · ·99 · · · 5%· · · · · · · · ·0
Electric· · · · · · · · · ·99 · · · 5%· · · · · · · · ·0
Evil· · · · · · · · · · · ·99 · · · 5%· · · · · · · · ·0
Fire· · · · · · · · · · · ·99 · · · 5%· · · · · · · · ·0
Force/Untyped · · · · · · 119 · · · 5%· · · · · · · · ·0
Negative· · · · · · · · · ·90 · · · 5%· · · · · · · · ·0
Physical· · · · · · · · · ·99 · · · 5%· · · · · · · · ·0
Poison· · · · · · · · · · ·99 · · · 5%· · · · · · · · ·0
Positive· · · · · · · · · 100 · · · 5%· · · · · · · · ·0
Repair· · · · · · · · · · 109 · · · 5%· · · · · · · · ·0
Rust· · · · · · · · · · · ·99 · · · 5%· · · · · · · · ·0
Sonic · · · · · · · · · · ·92 · · · 5%· · · · · · · · ·0
------------------------------------------------------------------------------------------

Spells· · · · · · · · · · · · · · · · · · · School· · · · ·DC
------------------------------------------------------------------------------------------
Artificer Spells
L1: Inflict Light Damage· · · · · · · · · · Transmutation · 18
L1: Repair Light Damage · · · · · · · · · · Transmutation · 18
L1: Ablative Armor· · · · · · · · · · · · · Abjuration· · · 18
L1: Enchant Armor · · · · · · · · · · · · · Transmutation · 18
L1: Enchant Weapons · · · · · · · · · · · · Transmutation · 18
L2: Inflict Moderate Damage · · · · · · · · Transmutation · 19
L2: Repair Moderate Damage· · · · · · · · · Transmutation · 19
L2: Curative Admixture: Cure Moderate WoundsConjuration · · 19
L2: Lucky Cape· · · · · · · · · · · · · · · Abjuration· · · 19
L3: Inflict Serious Damage· · · · · · · · · Transmutation · 20
L3: Repair Serious Damage · · · · · · · · · Transmutation · 20
L4: Inflict Critical Damage · · · · · · · · Transmutation · 21
L4: Repair Critical Damage· · · · · · · · · Transmutation · 21
------------------------------------------------------------------------------------------

Spell Like / Special Abilities
------------------------------------------------------------------------------------------
Unleash Iron Defender · · · · · · · · · · ·
Divine Energy Resistance· · · · · · · · · ·
------------------------------------------------------------------------------------------

Weapon Damage
------------------------------------------------------------------------------------------
Melee Power:· 130.0
Doublestrike: 6%
Strikethrough: 20%
Mainhand damage ability multiplier: 1
Offhand damage ability multiplier: 0
Off-Hand attack Chance: 20%
Fortification Bypass: 0%
Dodge Bypass: 0%
Helpless Damage bonus: 50%
Ranged Power: 92.0
Doubleshot Chance: 6%

Sneak Attack Attack bonus: 0
Sneak Attack Damage: 0d6+0

Tactical DCs
------------------------------------------------------------------------------------------
Intimidate· · · · · · · · · · · · ·10+HD+Wis Mod vs d20 + 11 : d20 + Intimidate(11)
Diplomacy · · · · · · · · · · · · ·CR+Quest Level vs d20 + 11 : d20 + Diplomacy(11)
Bluff · · · · · · · · · · · · · · ·CR+Quest Level vs d20 + 11 : d20 + Bluff(11)
Sunder· · · · · · · · · · · · · · ·Fortitude vs 31 : 10 + Str Mod(3) + Sunder(18)
Trip· · · · · · · · · · · · · · · ·Balance vs 31 : 10 + Str Mod(3) + Trip(18)
Vanguard: Shield Champion · · · · ·Fortitude vs 66 : 10 + Max Mod(Str(3), Dex(0), Con(2), Int(8), Wis(-1), Cha(1)) + Stun(18) + Character Level(30)
Improved Sunder · · · · · · · · · ·Fortitude vs 31 : 10 + Str Mod(3) + Sunder(18)
------------------------------------------------------------------------------------------

Equipped Gear Set: Standard
------------------------------------------------------------------------------------------
Trinket2· · · Restricted by another item in this gear set
Trinket3· · · Restricted by another item in this gear set

------------------------------------------------------------------------------------------

Equipped Gear Set: Standard
------------------------------------------------------------------------------------------
Trinket2· · · Restricted by another item in this gear set
Trinket3· · · Restricted by another item in this gear set

------------------------------------------------------------------------------------------

DocTom
03-26-2022, 10:41 AM
Good morning, friends. I guess we all have playstyles that we prefer and others that we don't. For me, I almost always solo so I prefer to play survivable classes that are good trash clearers - such as paladins and warlocks. I don't prefer to play classes in which I need to press ten keys at once, farm out the 6-piece nuclear set in the God Crushes Your Soul raid, or wait for bosses to die of old age. Then, for me, there's the wizard. Far below the half-or paladin trapper build... for me. I need your help. I have endured two past lives already (1-20 and out!), and I'm halfway through my third. Have 36-point build, all +8 tomes, all races/classes unlocked. (This particular life is a human because Blue Moon...) I have a few hours to play this weekend so I went to log on about an hour ago now and I just couldn't bring myself to play - it's that bad. I mean, I even started thinking about doing crazy stuff instead of playing... Maybe improving myself with some exercise... Calling my kids to see if they're ok... Cleaning up around here... You see the desperation that is setting in! So, I was about 10 minutes into a conversation with my son (go figure, he's away at college! I wondered why he hadn't come out of his room for so long... and that explains those crazy bills that I've been getting...) when I thought, "Hey, maybe I could ask some pros on the forum for a build! They seem like helpful, non-judgmental folks!" I also though that maybe I shouldn't have so many Blue Moons in the morning too, so that wasn't my only lapse in judgment. Anyway, so I hung up on the boy (the staff at the emergency room seemed to have his bleeding under control) and am writing this appeal.

I've got ten levels to go... I can heart out all the bad decisions from the first ten levels if needed and multi-classing is no problem since I don't need the last core on EK or PM (once I get 20, I'm done). Is there some kind of EK/barb build that I could play like a THF pally? Or a straight wizard build that I could play like a slow, SP-starved sorcerer? The more detailed, the better since I don't know the trees well enough to make sense of "Just put 51 in EK, 12 in PM, and 500 in the human tree for the "Invulnerable to Everything" enhancement. Please... help a brother out. I promise not to play wizard ever again so don't worry about cheating me out of an education on the class. (I've endured two 1-20 runs already so I do have some sweat equity.)

Thank you in advance! Gotta go for now - my pesky kid keeps calling about that medical stuff. *sheesh* It's Saturday for God's sake!

kain741
05-30-2022, 08:15 AM
Hello, I need help to do my tabaxi lives and my party. Needs a assassin trapper that can work on reaper, I haven’t played a rogue in a while so I come to you, would love high dps hehehe, I have tomes and completionist.
Ty
thank you

Twilightsong
07-06-2022, 01:30 AM
Hello. I would like to do a primarily bard life. He will be playing all the time in a party of 6 so I would like a build that sacrifices solo-friendliness for the traditional D&D bard role of being the ultimate support character and making his teammates better. Suggestions?
thanks

unbongwah
07-06-2022, 11:43 AM
He will be playing all the time in a party of 6 so I would like a build that sacrifices solo-friendliness for the traditional D&D bard role of being the ultimate support character and making his teammates better.
Pure Spellsinger (https://forums.ddo.com/forums/showthread.php/529759-The-best-worst-bard-the-Bladeforged-Bard-Spellsinger). If it's a static party, you could go human for chest blessing (https://ddowiki.com/page/Dragonmark_of_Finding#Greater_Dragonmark_of_Findin g). Otherwise a +CHA race like drow or Tiefling.

Twilightsong
07-06-2022, 12:13 PM
Pure Spellsinger (https://forums.ddo.com/forums/showthread.php/529759-The-best-worst-bard-the-Bladeforged-Bard-Spellsinger). If it's a static party, you could go human for chest blessing (https://ddowiki.com/page/Dragonmark_of_Finding#Greater_Dragonmark_of_Findin g). Otherwise a +CHA race like drow or Tiefling.

Looks perfect thank you

spifflove
07-06-2022, 02:30 PM
Half elf
Druid 14
Ranger 6
Melee (or Ranged melee combo)

Can you make this into an effective build?

C-Dog
07-06-2022, 03:23 PM
Can you make this into an effective build?
Sorry - "effective" for what?

Planning to go to 30? Just get enough Tokens for an immediate TR? Or park at 20 (ish) and farm gear/favor? You solo a lot? Chasing high Reaper? What is the goal with this build? - that's an important part of the question. :cool:


Melee (or Ranged melee combo)
On or the other (so Melee). You'll get "some" ranged by simply having 6 Ranger levels, and you proly don't want to waste feats by chasing any more. (If they're close enough to use PBS, they're close enough to melee. :cool:)


Druid 14
Ranger 6
Is it safe to read that you're rebuilding an old alt, so will be starting at 20? (The only alternative is that this is some kind of challenge build?... :confused:)

If rebuilding, and you're trying to build on the 2-weapon style of Ranger (which is the obvious route here), some of the planning depends on the original order. However, you then don't need to optimize the order "as you level up", so, if you are (re-)starting at 20, as long as you get the feats, you can take them "whenever".

If that's the case, what is the (now locked) order* for Druid 14/Ranger 6?

(* If you aren't sure, see: https://ddowiki.com/page/Fred#Tips, 2nd tip)


Half elf
If it wasn't melee, I'd suggest Artificer dile' and go Inquisitive. As melee... pro'ly Rogue, for the +SA. (Some others are tempting, but you aren't going to be starting w/ a 13 Cha, etc.)


(It's an old build now - not sure if it still works as advertised, or if there is need/room for improvement, nor what that would be, but you could aim for something close to this:

o https://forums.ddo.com/forums/showthread.php/470403-Togg-the-Winter-Wolf-2-0-10D-6R-4F?p=5759112&viewfull=1#post5759112 (Drop the single-weapon line (from Fighter levels), & read the thread for recommendations/alternative choices)

spifflove
07-06-2022, 03:40 PM
Sorry - "effective" for what?

Planning to go to 30? Just get enough Tokens for an immediate TR? Or park at 20 (ish) and farm gear/favor? You solo a lot? Chasing high Reaper? What is the goal with this build? - that's an important part of the question. :cool:


On or the other (so Melee). You'll get "some" ranged by simply having 6 Ranger levels, and you proly don't want to waste feats by chasing any more. (If they're close enough to use PBS, they're close enough to melee. :cool:)


Is it safe to read that you're rebuilding an old alt, so will be starting at 20? (The only alternative is that this is some kind of challenge build?... :confused:)

If rebuilding, and you're trying to build on the 2-weapon style of Ranger (which is the obvious route here), some of the planning depends on the original order. However, you then don't need to optimize the order "as you level up", so, if you are (re-)starting at 20, as long as you get the feats, you can take them "whenever".

If that's the case, what is the (now locked) order* for Druid 14/Ranger 6?

(* If you aren't sure, see: https://ddowiki.com/page/Fred#Tips, 2nd tip)


If it wasn't melee, I'd suggest Artificer dile' and go Inquisitive. As melee... pro'ly Rogue, for the +SA. (Some others are tempting, but you aren't going to be starting w/ a 13 Cha, etc.)


(It's an old build now - not sure if it still works as advertised, or if there is need/room for improvement, nor what that would be, but you could aim for something close to this:

o https://forums.ddo.com/forums/showthread.php/470403-Togg-the-Winter-Wolf-2-0-10D-6R-4F?p=5759112&viewfull=1#post5759112 (Drop the single-weapon line (from Fighter levels), & read the thread for recommendations/alternative choices)

It’s a challenge build based off of a 2nd edition Ranger/Great Druid multi class it only needs to be fun (not gimp) and the most effective it can possibly be.

(The cited build was unfortunately rendered obsolete by the “wolf ranger nerf.”)

unbongwah
07-06-2022, 06:00 PM
Half elf
Druid 14
Ranger 6
Melee (or Ranged melee combo)

It’s a challenge build based off of a 2nd edition Ranger/Great Druid multi class it only needs to be fun (not gimp) and the most effective it can possibly be.
Horizon Walker (https://ddowiki.com/page/Horizon_Walker_enhancements) and Vistani Knife Fighter (https://ddowiki.com/page/Vistani_Knife_Fighter_enhancements) open up a lot of options for archer or melee builds; but you still need some sort of core conceit IMO beyond "it worked in PnP!" Especially since multiclassing is very different in DDO than it was in 2e.

Build ideas off the top of my head for ranger / druid:

dual-dagger wielder (druid 13 / rgr 6 / FvS 1): 41 Vistani / 38 Tempest / 2 War Soul (Divine Will). Water elemental form + Freezing Spray + a couple of Freezing daggers.
Elemental archer: 41 Horizon Walker / 23 DWS (Killer) / 14 AA - as above but with a bow and 5d8 Frost imbues.
wolf (druid 13 / rgr 6 / FvS 1): 35 Nature's Warrior / 23 Nature's Protector (Beast Awakened) / 11 DWS (Exposing Strike) / 4 War Soul.

spifflove
07-07-2022, 12:05 AM
Horizon Walker (https://ddowiki.com/page/Horizon_Walker_enhancements) and Vistani Knife Fighter (https://ddowiki.com/page/Vistani_Knife_Fighter_enhancements) open up a lot of options for archer or melee builds; but you still need some sort of core conceit IMO beyond "it worked in PnP!" Especially since multiclassing is very different in DDO than it was in 2e.

Build ideas off the top of my head for ranger / druid:

dual-dagger wielder (druid 13 / rgr 6 / FvS 1): 41 Vistani / 38 Tempest / 2 War Soul (Divine Will). Water elemental form + Freezing Spray + a couple of Freezing daggers.
Elemental archer: 41 Horizon Walker / 23 DWS (Killer) / 14 AA - as above but with a bow and 5d8 Frost imbues.
wolf (druid 13 / rgr 6 / FvS 1): 35 Nature's Warrior / 23 Nature's Protector (Beast Awakened) / 11 DWS (Exposing Strike) / 4 War Soul.

Those are all good ideas unbongwah i like the idea of daggers need a dagger ranger was thinking myself a bow ranger wolf melee but your ideas are better. Afraid it’s no more complicated than fond memories of pnp. I am also contemplating a 5 fighter/7 mage/8 rogue, a 7 fighter 13 rogue and 7 fighter 13 magic user and a 10 magic user/10 rogue (may never happen). Of course one of the challenges is trying to fit the puzzle together.

spifflove
07-07-2022, 07:19 PM
A flame blade fire elemental seems to be the best fit for the Great Druid Ranger.

Tilomere
07-09-2022, 03:31 PM
Half elf
Druid 14
Ranger 6
Melee (or Ranged melee combo)

Can you make this into an effective build?

Yes, see PO in arti forums, replace arti and rogue with druid. Ranged melee combo effective character achieved. Use the TWF template for heroics, or the SWF for going into epics.

You will need to pick up repeater proficiency, and drop a few feats, probably the spring attack/sotr chain.

spifflove
07-11-2022, 05:53 PM
Yes, see PO in arti forums, replace arti and rogue with druid. Ranged melee combo effective character achieved. Use the TWF template for heroics, or the SWF for going into epics.

You will need to pick up repeater proficiency, and drop a few feats, probably the spring attack/sotr chain.

That is a great build but I don’t want any build that gives me chain envy, preferring sdk for both po and strimtom’s various chain builds. (Wolf but with chains)

Voxden
07-26-2022, 10:05 AM
I'm actually interested in having a few builds i'd love to see, but am not quite sure how to go about due to not seeing much up to date info. If anyone could help, it'd be suuuuper.

What interests me is:
A fighter multiclassed into rogue (and maybe a third class, like bard or monk) for some expanded abilities. Mostly interested in it being flexible (As in, easily reallocated) between DPS, dodge tanking, reflex saves, and sniping ability with crossbows (because not everyone has arti, or inquisitive)... Some sneaking and trapping skills appreciated, but fully optional.

A fighter(again), but this time multiclassed into wizard for a more buff-based build. Dunno if focusing on spell damage or melee damage would work better, so don't mind either an extreme lean or a half-and-half, but i would prefer to have at least some negative energy healing and shrouds, and of course a bit of eldritch knight. No real specifics preference for a fighter combat style in this case.

My last one is a bit silly, but i'd like... a rogue, but with heavy focus on shields (yes, shields), once again multiclassed into anything if needed for extra oomph, and grasping any defense bonuses possible from feats, skills, and enhancements. Not much else specific about it that i care about.

Kayze
07-26-2022, 11:00 AM
Half elf
Druid 14
Ranger 6
Melee (or Ranged melee combo)

Can you make this into an effective build?


That is a great build but I don’t want any build that gives me chain envy, preferring sdk for both po and strimtom’s various chain builds. (Wolf but with chains)
Might as well follow Strimtom's chain wolf guide (https://forums.ddo.com/forums/showthread.php/529680-Wolf-Druid-but-with-Chainz) then if you're willing to spend a heart.

Hamsta
07-26-2022, 04:22 PM
Question: Is it worth slotting your completionist feat on a 36 point build or is there a better more prudent use of a feat slot other than completionist?

Kayze
07-26-2022, 04:51 PM
Question: Is it worth slotting your completionist feat on a 36 point build or is there a better more prudent use of a feat slot other than completionist?
Yes.

unbongwah
07-26-2022, 05:12 PM
Is it worth slotting your completionist feat on a 36 point build
. . . why else would you bother earning Completionist? That's 15 heroic TRs, might as well collect your trophy.

Hamsta
07-27-2022, 11:45 AM
Yes.

Please quantify.

Hamsta
07-28-2022, 07:29 PM
. . . why else would you bother earning Completionist? That's 15 heroic TRs, might as well collect your trophy.

I'm trying to understand if there are better feats to choose from that will benefit you moreso later in the game, for example Courageous Insight or Mental Toughness or even another past life that could take that feat slot.

C-Dog
07-29-2022, 01:16 AM
Please quantify.
Whole lotta yes.

wcbn02
08-03-2022, 10:01 PM
i am getting a friend into ddo, and they want to be a fighter.. i recomended a bastard sword fighter, and they liked the idea.. i cant find anything online.. so thought i would ask here.

unbongwah
08-05-2022, 02:10 PM
i am getting a friend into ddo, and they want to be a fighter.. i recomended a bastard sword fighter, and they liked the idea.. i cant find anything online.. so thought i would ask here.
Endgame tank builds can be...esoteric, but for a F2P newbie, leveling a S&B fighter hasn't changed much in recent years, which is probably why there aren't many new builds.

My favorite builder hasn't been updated for U55 yet so this only goes to level 30 but:

F2P Kensei Vanguard
Fighter 20
Human




Stats
28pt 32pt Level Up
---- ---- --------
Strength 16 18 4: STR
Dexterity 13 13 8: STR
Constitution 15 14 12: STR
Intelligence 13 13 16: STR
Wisdom 8 8 20: STR
Charisma 8 8 24: STR
28: STR


Skills
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Intim 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Swim 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Balance 2 1 1 1 1 1 1 1 1 1 11
UMD 1 1 1 1 1 1 1 1 1 1 1 11
Tumble 1 1
------------------------------------------------------------
16 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4




Feats


1 : Precision
1 Human : Exotic Weapon: Bastard Sword
1 Fighter: Two Handed Fighting
2 Fighter: Improved Shield Bash
3 : Combat Expertise
4 Fighter: Improved Trip
6 : Stunning Blow
6 Fighter: Improved Two Handed Fighting
8 Fighter: Improved Critical: Slashing
9 : Weapon Focus: Slashing
10 Fighter: Weapon Specialization: Slashing
12 : Shield Mastery
12 Fighter: Greater Two Handed Fighting
14 Fighter: Heavy Armor Champion
15 : Improved Shield Mastery
16 Fighter: Tactical Supremacy
18 : Tactical Mastery OR Greater Weapon Focus: Slashing
18 Fighter: Greater Shield Mastery
20 Fighter: Heavy Armor Master OR Greater Weapon Specialization: Slashing
21 Epic : Overwhelming Critical
22 Destiny: Perfect Two Handed Fighting
24 Epic : Bulwark of Defense
25 Destiny: Crush Weakness OR Perfect Shield Mastery
27 Epic : Epic Damage Reduction
28 Destiny: Embodiment of Law OR Deific Warding
30 Epic : Epic Fortitude
30 Legend : Scion of: Arborea
To be honest, it's easier to level as a 2H Kensei then switch to Vanguard later, but I built it on the presumption that the player wants to be S&B 100% of the time. Would work with any race, I'm using human for the extra feat and racial Enhancements (Melee Power Boost + one rank of heal amp (https://ddowiki.com/page/Healing_Amplification)).

How you spend your Enhancement points will depend on how much you want to focus on DPS vs tanking but for heroic leveling I would do something like this:

Enhancements (Spent: 80 +0r +0u / Max: 80 +0r +0u AP)


Vanguard (41 AP)

To the Fore!, Shield Combat I, Vicious Shield I, Shield Combat II, Vicious Shield II, Shield Champion

Shield Specialization, Shield Smash III
Shield Specialization, Stunning Shield III, Missile Shield I, Melee Power Boost III
Shield Specialization, Follow Up III, Fatal Bulwark
Shield Specialization, Shield Charge III
Shield Specialization, Shield Rush III, Armored Strength, Brutal Impact



Kensei (22 AP)

Kensei Focus: Heavy Blades, Spiritual Bond, Strike With No Thought, Power Surge

Extra Action Boost III, Weapon Group Specialization: Heavy Blades, Exotic Weapon Mastery: Heavy Blades, Action Boost: Haste Boost III
Weapon Group Specialization: Heavy Blades
Weapon Group Specialization: Heavy Blades
Liquid Courage



Stalwart Defender (14 AP)

Toughness, Stalwart Defense, Overbalance

Item Defense I, Improved Stalwart Defense: Durable Defense III
Improved Stalwart Defense: Resilient Defense III, Instinctive Defense I
Greater Stalwart Defense: Strong Defense III



Human (3 AP)

Human Versatility: Damage Boost

Improved Recovery



Leveling Guide

Hum0 Damage Boost; Hum1 Improved Recovery; Ken0 Kensei Focus: Heavy Blades
Ken1 Action Boost: Haste Boost I, II; SD0 Toughness; SD1 Item Defense I
SD1 Improved Stalwart Defense: Durable Defense I, II, III; SD0 Stalwart Defense
Ken1 Weapon Group Specialization: Heavy Blades; Ken1 Exotic Weapon Mastery: Heavy Blades
Ken1 Action Boost: Haste Boost III; Ken1 Extra Action Boost I; Ken0 Spiritual Bond
Ken0 Strike With No Thought; Van0 To the Fore!; Van1 Shield Specialization
Van1 Shield Smash I, II; Van0 Shield Combat I; Van2 Stunning Shield I
Van2 Stunning Shield II, III; Van2 Missile Shield I; Van3 Follow Up I
Van3 Follow Up II, III; Van0 Vicious Shield I
Van3 Fatal Bulwark; Van2 Melee Power Boost I, II, III
Van1 Shield Smash III; Van4 Shield Charge I, II, III
Reset Stalwart Defender

Vanguard: Shield Combat II

(none)
Shield Specialization
Shield Specialization
Shield Specialization
Shield Rush III



Van5 Brutal Impact; Van5 Armored Strength
Van5 Shield Specialization; SD0 Toughness; SD1 Item Defense I
SD1 Improved Stalwart Defense: Durable Defense I, II, III; SD0 Stalwart Defense
Ken2 Weapon Group Specialization: Heavy Blades; Ken3 Weapon Group Specialization: Heavy Blades
Ken1 Extra Action Boost II, III
Van0 Vicious Shield II; Ken0 Power Surge; Ken4 Liquid Courage; SD2 Improved Stalwart Defense: Resilient Defense I
SD2 Improved Stalwart Defense: Resilient Defense II, III; SD2 Instinctive Defense I; SD0 Overbalance
Van0 Shield Champion; SD3 Greater Stalwart Defense: Strong Defense I, II, III


Mostly DPS-focused but with some tanking/survivability perks thrown in. Durable Defense + Stalwart defensive stance is +25 PRR (https://ddowiki.com/page/Physical_Resistance_Rating)/MRR (https://ddowiki.com/page/Magical_Resistance_Rating) for only 6 APs. You'll also want Strike with No Thought ASAP so bastard swords become 17-20/x3 at level 8 with Improved Critical feat. [17-20/x4 if you're lucky enough to have Spinal Tap (https://ddowiki.com/page/Item:Spinal_Tap). Though good luck farming ToEE as a first-timer.]

In epics, your build will become more specialized based on your Epic Destiny configuration and what role you're trying to fill. Likewise you'll redo Enhancements to match. Unyielding Sentinel for maximum tankiness? Shift APs into Stalwart Defender. Fury of the Wild for burst DPS? Respec to something like 41 Vanguard / 31 Kensei (One Cut) / 8 human (Great Weapon Aptitude) for max Strikethrough.

Johnsm7
08-12-2022, 05:23 AM
I have not played in years and I am thinking about returning to the game. Looking for a solid solo build as I usually play solo. Really open to anything, just do not know if the old builds work in the current game. Any advice would be appreciated. Thanks!

C-Dog
08-12-2022, 10:34 AM
I have not played in years ...
Welcome back!


...Looking for a solid solo build...
There are dozens - what type of play do you like? Ranged, Caster/Blaster, Caster/Crowd Control, Stealth, Melee? If the latter, that can go a dozen different ways by itself - tanky, 2-weapon dodgy, dagger assassin, 2-handed crusher... what speaks to you? (If several, a "good options" suggestion can be easily offered, just so many...)

F2P classics include:

Warlock (tanky or blaster, both very strong)(trapping difficult but (technically) possible w/ 32+ pt build)
Rogue Great Crossbow Mechanic trapper
Pale Master/Wizard (trapping optional)
Ranger (ranged or 2-weapon, in a wide variety of sub-flavors) (trapping optional)
Bard swashie crowd-controller (trapping optional)
Barbarian 2-handed brute

...or, as I said, dozens of others.

And if you have any of the "Premium" Enhancement trees or classes? (the yellow sections here (https://ddowiki.com/page/Enhancements)), add even more options. Some of those make some of the better builds, but are hardly necessary for successful soloing.

If(!) you're going to be soloing Reaper (which is very doable), I'd go Ranged or some stripe of Caster, just to stay out of harms' way.

Dealer's choice, pick your poison! :cool:

Entimix
08-15-2022, 03:24 AM
Been playing on and off for ages (more off than on in recent years), but returning to the game with some friends. I'm in the process of reincarnating an old character to join them (I'll make up the XP difference on my own time), but I'm having a hard time figuring out what build to play.

The other party members right now are a barbarian, a monk, and a wolf druid (probably going to be in wolf most of the time). I'm looking to round out the party as the more experienced player, trying to take more of a support role.
Basic parameters: I want to have trap/lock skills (including spot, I'm pretty rusty on where all the boxes are), but I want to bring more to the table than just DPS.
I was originally thinking of a swashbuckler build, but I'm concerned that once we start hitting harder content (or just get unlucky/careless) we'll be rather short on healing in the party. I've been trying to knock together a cleric-based build (based on a few I've seen on here), but honestly the last time I played a cleric was probably over a decade ago, so I'm sort of feeling in the dark a bit with that.

None of us are VIP (so mostly expecting to run on Hard before Elite); I have access to Harper (so INT-based builds are on the table), but none of the other universal trees. I do have Artificer and Alchemist; I haven't unlocked Favoured Soul on this server (and I'm not really close enough to 2500 to easily grab it before I reincarnate). This will be a 2nd-life character; her tomes are +2/+1/+2/+3/0/0.

Build suggestions and advice welcome :)

C-Dog
08-15-2022, 06:03 AM
returning to the game with some friends.
Welcome back!


The other party members right now are a barbarian, a monk, and a wolf druid (probably going to be in wolf most of the time)...
So, a melee, a melee, and... a melee. Hrmmm... (Hold that thought, we'll get back to it...)

Well, at least the Druid has an option for some sort of healing help...


I'm looking to round out the party as the more experienced player, trying to take more of a support role.

Basic parameters: I want to have trap/lock skills (including spot, I'm pretty rusty on where all the boxes are), but... I'm concerned that once we start hitting harder content (or just get unlucky/careless) we'll be rather short on healing in the party. I've been trying to knock together a cleric-based build...
A Cleric-trapper is a tough road for a new(er) character - it can be done, but the Int demands to get all those skills cross-class are just brutal. If you had a +4 Tome - maybe.

Here's a 1st life 2HW* melee build (no tomes) that skips Spot; not recommended, just including it to show how tough it can be. If you can squeeze more Skill points in there, you're home.

o https://forums.ddo.com/forums/showthread.php/495885-Medistick-15-Cleric-5-Rogue?p=6091506&viewfull=1#post6091506*


(* 4 years old, so the important update is to erase the Cleave line and stick to "2-Hand Fighter" Feat line.)
You could go with more Rogue levels and go Int-based Mechanic, but then you're delaying/sacrificing Cleric and your party healing and buffs will reflect that lower power and slower progression (altho' maybe still better healing than the options below? but also lower DPS... )

But getting back to my first comment...

Are your 3 co-conspirators decent players with solid builds/gear? Specifically, are those 3 melees going to be mana-sieves, just sucking up all the healing you can throw at them and wanting still more? The diff between that and some relatively self-sufficient party members is a wide gap, and one to consider.

(All 3 classes can be self-sufficient in the hit point department - depends on the build, the gear and the player!)


None of us are VIP (so mostly expecting to run on Hard)
You proly want to get to Elite somehow for some quests - even if you have to run something a 2nd time, the rewards are just so much better, for the xp, the Favor, and the % named drops.

However, the good news is that Hard means your Healing demands are going to be MUCH lower - "Hard" is rather forgiving. :cool: So maybe you don't need to be a Cleric at all...


I have access to Harper ... I do have Artificer and Alchemist... her tomes are +2/+1/+2/+3/0/0.
So +3 Int (and you'll pick up another +2 Tome (tbd) on this upcoming life)

Both Arti and Alche have (small area) AoE Cure spells, so either could be adequate for Hard (or Elite if the aforementioned characters don't demand much in-combat healing).

AND with a static party of only 4, you can always drag along 1-2 hires - that should keep most anyone alive (if used wisely, and NOT dragged into the middle of combat!*)


(* Park them at the quest entrance or somewhere "safe", and call them up between combats to heal, then repeat. For big fights, park them off to the side where they won't attract too much attention.)

Of those two, Artificer is, by far, the easier trapper, with more skill points and all in-class skills. (You can squeeze it in on an Alche, the skills are just tighter*). And as an Arti you could go either Ranged or Caster (or both!), which would be a nice change for the group (short-range spells on the Alche would add some of that and are mostly AoE, but not the "reach out and touch someone" sort of crossbow/Arti electric blaster power).

And both have UMD, so using wands and scrolling Raises/Heals is always easy enough.

Some Arti builds:
Mixed Repeater/caster (use repeaters to stretch spell points and finish off stunned targets)

o https://forums.ddo.com/forums/showthread.php/386775-Dubbell-O-Seven-casting-ranged-focused-artificer?p=4619310&viewfull=1#post4619310

Focused Casters (Repeater is always a (unsupported) fallback option):

o https://forums.ddo.com/forums/showthread.php/502256-U41-Electroficer-Pure-Artificer?p=6170141&viewfull=1#post6170141
o https://forums.ddo.com/forums/showthread.php/522439-An-easy-first-lifer-caster-artificer-build-for-elite-or-R1s?p=6410664&viewfull=1#post6410664

Repeater-"only" (no real reason to go this route except maybe "no caster gear" or "I hate casters"):
o https://forums.ddo.com/forums/showthread.php/528507-Machine-gun-artificer-with-extended-clip?p=6482414&viewfull=1#post6482414

If you're going to be the party healer, you'll pro'ly want to avoid WF and the "Repair/Reconstruct" route - just a thought. Gnome (+ Color Spray) is proly the call here (but you could also go Halfing and get their Racial Heal spells fairly cheap for a little more party love :cool:).

(Also, note that there are several multi-class Arti-based powerhouses w/ better DPS, but if you're the party Healer/Buffer then you want to lean toward "pure" more than not. Maybe 1 level of Barb for the +10% run speed, but maybe not (more "not" if you're going to Epics & 30).

There are also some excellent melee Arti's, and I can suggest some, but with 3 melees I'm suggesting you don't add a 4th to the party - unless you want to also be the party Tank???:confused:)



(* Alche/Rog build (https://forums.ddo.com/forums/showthread.php/516585-Throwing-Vile-Chemist-help-wanted?p=6342515&viewfull=1#post6342515) This is a "throwing" build (not what you're looking for, nor recommended for same), but a ranged/Great Crossbow build would be similar enough (see notes @ bottom re Inquis); for your build I'd move R2 up to just after Alche 4, after the bonus Feat. OR go Arti for the Rune Arm and pet (and defensive trees) (or Arti 1+Barb 1 for +10% kiting speed), and wait for Evasion @ Alche 12 - those work too!)

Entimix
08-15-2022, 07:24 AM
Thanks for the response, and for the welcome back!



A Cleric-trapper is a tough road for a new(er) character - it can be done, but the Int demands to get all those skills cross-class are just brutal. If you had a +4 Tome - maybe.

Aye, that was the feel I was getting from trying to bang things together in the character planner! (Unbongwah's build that you've linked there was one of the jumping-off points I was working from :) )
(I wondered about going INT-based with harper to get enough skill points, with just enough STR for the THF chain... might shake that one a little more and see what falls out...)
What are the key break-points on cleric for planning where to take my rogue levels?



You could go with more Rogue levels and go Int-based Mechanic, but then you're delaying/sacrificing Cleric and your party healing and buffs will reflect that lower power and slower progression (altho' maybe still better healing than the options below? but also lower DPS...)

That was indeed the other idea I'd found ;) (h/t unbongwah & ellisdee37) Has the INT focus going for it, but yeah, the delays to Cleric progression in order to get T5 Mechanic in good time were my main concern there too.



But getting back to my first comment...
Are your 3 co-conspirators decent players with solid builds/gear? Specifically, are those 3 melees going to be mana-sieves, just sucking up all the healing you can throw at them and wanting still more? The diff between that and some relatively self-sufficient party members is a wide gap, and one to consider.

That... remains to be seen, heh. They're all new to the game (so gear will be limited), though they do have varying degrees of tabletop experience. Chaos may reign. Could go either way.



You proly want to get to Elite somehow for some quests - even if you have to run something a 2nd time, the rewards are just so much better, for the xp, the Favor, and the % named drops.

Yes, I should have said expecting to *start* on Hard - I definitely expect us to be repeating at least some things on Elite, even if we don't do it for everything.



However, the good news is that Hard means your Healing demands are going to be MUCH lower - "Hard" is rather forgiving. :cool: So maybe you don't need to be a Cleric at all...

Hehe. That's one way to learn how to survive without a cleric I suppose :cool: ... though how well that'll carry into Elites, that might be another story...



...discussion about Artis...

I've always enjoyed an Arti, often with a twist of Rogue :) Thanks for the build links, sounds like staying pure is the way to go if I take this route.



(* Alche/Rog build (https://forums.ddo.com/forums/showthread.php/516585-Throwing-Vile-Chemist-help-wanted?p=6342515&viewfull=1#post6342515) This is a "throwing" build (not what you're looking for, nor recommended for same), but a ranged/Great Crossbow build would be similar enough (see notes @ bottom re Inquis); for your build I'd move R2 up to just after Alche 4, after the bonus Feat. OR go Arti for the Rune Arm and pet (and defensive trees) (or Arti 1+Barb 1 for +10% kiting speed), and wait for Evasion @ Alche 12 - those work too!)
Thanks, I'll take a look at that too :) Not played an alchemist before, could be interesting.

C-Dog
08-15-2022, 08:37 AM
What are the key break-points on cleric for planning where to take my rogue levels?
If it's Rogue (rather than Arti*), you are chasing Evasion - so it all depends how much you value that.


Char Level 5 for Rog 2 means you have Cleric Level 3, for spells like CMW, Resist Energy, Lesser Resto or (possibly) Soundburst.

Char Lvl 7 gets you Cler 5, for spells like CMW, Prot from Energy (60 pts), and Remove Curse & Disease. It also gets you your L5 Domain Ability (https://ddowiki.com/page/Domain), which is usually either a solid SLA or a nice buff - so this would be the minum, I'd think.

CL 8 adds another L3 spell, plus your Lvl 6 Deity Feat (https://ddowiki.com/page/Cleric#Deity_Based_Feats) - which can vary from very nice to meh, depending.

CL 9 gets you L4 spells, such as CCW, Death Ward and Freedom of Movement.

All depends which you can tolerate delaying by another level.

(Whichever you choose, go without some Rogue skills for a Level or 2 before and make the most of that level for Skill Points).

(* If Arti, you can ignore Arti 2 - the pet and Rune Arm imbues are nice, but they are based on Arti level, as is the RA blast, and Arti 1 or 2 is the same. Less delay, same trapping ability, but no Evasion. But it's important to ask yourself - will you have a Ref ST that's worth the trouble? If you miss the Ref ST roll, it's full damage, with or without Evasion. :p )


That was indeed the other idea I'd found ;) (h/t unbongwah & ellisdee37) Has the INT focus going for it, but yeah, the delays to Cleric progression in order to get T5 Mechanic in good time were my main concern there too.
You don't get T5 until Character Lvl 12 regardless, so you'll have that. It's T4 (https://ddowiki.com/page/Mechanic_enhancements#Tier_Four) where a lot of the goodness is found. But if you can get R4 by, maybe, Char L 9(?), you should be fine - and that's Cler 5 by 8. I just wouldn't recommend that if you're going to 30 - too much loss on both the Rog and Cler side*.

As far as just "Healing", I think you'll have enough juice if you go that way. It's the delay of the other spell effects, the buffs and "Remove unpleasantness" spells that would hurt. Raise Dead may jump to mind, but you can get a Hire to do that starting L9 (and scroll starting at L7).

The key is that you have the Harper tree, so "Int to Damage" doesn't wait for Rog 6.

(* But I also generally don't recommend any new player go to 30, period. Get to 20, get a feel for the game, TR/RR, get a stronger character (and a better build?), have some gear in the bank - THEN plan to go to 30.)


Hehe. That's one way to learn how to survive without a cleric I suppose...
I did say "Cleric", not "Healer" - it's easy to survive without a Cleric, so long as someone is a half-capable healer. Both Arti and Alche can fit that role.


Me, I'd say go Arti, just because it sounds like you have experience w/ that. Experimenting first time w Alche would put you on a more even playing field w/ the other "newbs", but you may or may not welcome that. :cool:

C-Dog
08-15-2022, 12:05 PM
Since this thread is not (technically) intended as a "theory crafting" discussion thread, here is the build you originally asked for - and cuz I wanted to see if I could make it work. Whether you still want it or not is a diff matter... :cool:

Abandoned the classic X18/Rogue 2 dip, and just accepted the crossbow goodness of Rogue for combat. Solved the Skill Points and then some, but the delays on Cleric spell levels are painful (and perhaps unacceptable - no RD until 14 - ymmv.) It has full ranks in UMD to make up for some of that, but it's not going to get there easily without more past lives/etc.

It has no boosts to Criticals, which won't be felt as much on Elite, but still is lacking. War Priest does give some nice combat boosts and defenses, more than a typical Mech has, so that's something.

All in all... I give it about a 7/10; you can certainly dance to it and hum the chorus, but it's not going to hit the top 100. It's a good plan for what it is, it's just that we knew that what it is was never a great plan. :cool: Whether that leaves it as "good nuff!" or not depends on your expectations, and your willingness to rely on Hires to Raise party members until L14.

(& see build notes @ bottom)


Holy Trapspringer (rough)
13/6/1 Cleric/Rogue/Fighter
True Neutral Gnome


Level Order

1. Rogue . . . . . 6. Rogue. . . . . 11. Cleric . . . . 16. Cleric
2. Cleric . . . . .7. Cleric . . . . 12. Rogue . . . . .17. Cleric
3. Rogue . . . . . 8. Cleric. . . . .13. Cleric. . . . .18. Cleric
4. Cleric . . . . .9. Rogue . . . . .14. Cleric. . . . .19. Fighter
5. Cleric . . . . 10. Cleric . . . . 15. Cleric . . . . 20. Rogue


Stats
. . . . . . . .34pt . . Tome . . Level Up
. . . . . . . .---- . . ----. . .--------
Strength. . . . 11. . . .+2. . . .4: INT
Dexterity . . . 14. . . .+1. . . .8: INT
Constitution. . 15. . . .+2. . . 12: INT
Intelligence. . 19. . . .+3. . . 16: INT
Wisdom. . . . . 10. . . .+2. . . 20: INT
Charisma. . . . .8. . . . . . . .


Skills
. . . . . R .C .R. C. C. R .C .C .R. C. C. R .C .C .C .C .C .C .F. R
. . . . . 1 .2 .3. 4. 5. 6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Disable . 4 .1 .1. 1. 1. 1 .1 .1 .1. 1. 1. 1 .1 .1 .1 .1 .1 .1 .1. 1 .23
Search. . 4 . . 2 . . 1. 2 . . 1. 2 . . 1. 2 .1 .1 .1 .1 .1 .1 . . 2 .23
Spot. . . 4 . . 2 .1 .1 .1. 1. 1. 1 .1 . . 2 .1 .1 .1 .1 .1 .1 . . 2 .23
Balance . 4 . . 2 . . . .3. . . . 3 . . . .3. . . . ½. 1. 1. 1½ . .4. 23
Heal. . . 2 .3 . . 2. 1. . .2 .1 . . 2. 1. . .2 .1 .1 .1 .1 .1 .1. . .22
Jump. . . 4 . . 2 . . . .3. . . . 3 . . . .3. . . . . . . . . . 6 . . 21
Concent . 2 .2 . . 2. 1. . . . 2. . .3 .2 . . 1. 2. 1. 1. 1. . . . . .20
Open Lo . 4 . . 2 . . . . . . . . 2 . . . .2. . . . . . . . . . . .7. 17
UMD . . . 4 . . 2 . . . .3. 1. . .2. . .1 .2. . . . . . . . . . . . . 15
Haggle. . 4 . . 1 . . . .1. . . . 1 . . . . . . . . . . . . . . . . . .7
Repair. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Bluff . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
Tumble. . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
. . . . .------------------------------------------------------------
. . . . .48 .7 14 .8 .8 14 .8 .9 15 .9 .9 15 .9 .9 .9 10 10 10 10 16


Feats

.1. . . . : Point Blank Shot
.3. . . . : Rapid Reload
.6. . . . : Precise Shot
.9. . . . : Insightful Reflexes
12. . . . : Improved Critical: Ranged
15. . . . : Empower Healing Spell OR Quicken Spell OR Maximize Spell
18. . . . : Extend Spell
19 Swap. .: replaces Precise Shot
19 Fighter: Precise Shot

.4 Cleric : Luck Domain

.2 Deity. : Follower of: Sovereign Host
10 Deity. : Unyielding Sovereignty


Spells

Cure Light Wounds (2), Nightshield (2), Summon Monster I (2), Protection from Evil (4), <Any>, <Any>
Cure Moderate Wounds (5), Resist Energy (5), Soundburst (5), Lesser Restoration (7), Owl's Wisdom (10), <Any>
Cure Serious Wounds (8), Remove Curse (8), Protection from Energy (8), Remove Disease (10), <Any>, <Any>
Cure Critical Wounds (11), Freedom of Movement (11), Restoration (11), Recitation (13), <Any>, <Any>
Mass Cure Light Wounds (14), Raise Dead (14), True Seeing (14), Protection from Elements (15), <Any>
Mass Cure Moderate Wounds (16), Heal (16), <Any>, <Any>
Mass Cure Serious Wounds (18), Resurrection (18), <Any>

Enhancements (84 of 80 AP) Errors

Mechanic (39 AP) Arbalester, Tanglefoot, Targeting Sights Sharpshooter, Mechanics II
Sharpshooter, Skill Boost III
Sharpshooter, Wracking Shot I, Use Magical Device III, Intelligence
Sharpshooter, Disable Construct I, Fletching III, Leg Shot, Intelligence
Sharpshooter, Rapid Fire III, Sniper, Mechanical Reloader
Warpriest (13 AP) Smite Foe: Ranged, Resilience of Battle, Sanctuary Toughness III, Awareness I
Wall of Steel III, Melee/Ranged Power Boost III
Radiant Servant (12 AP) Healing Domain Divine Cleansing III, Altruism III
(none)
Unyielding Sovereignty
Harper Agent (12 AP) Agent of Good I Harper Enchantment, Traveler's Toughness II, Strategic Combat
Know the Angles III
Strategic Combat
Gnome (8 AP) Gnomish Perserverance, Intelligence, Gnomish Perserverance II, Intelligence II (none)
Color Spray II
Leveling Guide Mec0 Arbalester; Mec1 Sharpshooter; Hrp0 Agent of Good I
Hrp1 Harper Enchantment; Hrp1 Traveler's Toughness I, II
Hrp2 Know the Angles I, II, III
Hrp1 Strategic Combat; Hrp3 Strategic Combat; War0 Smite Foe: Ranged
Mec1 Mechanics I, II; Mec2 Skill Boost I, II
Mec2 Skill Boost III

Notes:
o 34 pt build. I put 5 points into Strength - I hate, with a pathological hatred, suddenly noticing I'm burdened. Gnomes/Halflings suffer 3/4 max Encumbrance as it is, so even with a +2 Str Tome, it's gonna happen (and without good gear you may not have room for a +Str item). Dump them somewhere else if you prefer (and many will), but he has ample Skill Points and a 19/20 on his primary damage stat - plenty good for Elite.

o The first Great Crossbow you might get is the Korthos one after Collaborator (https://ddowiki.com/page/Item:Oladren%27s_Great_Crossbow). That's "Keen" (crit 15-20/x2), so is not half bad. The Ember crossbow will get you through Korthos Village if that's all you got. (OR, throw together an Arti 3/Barb 1 (PBS, DM of Passage, Rapid Reload, good to go!) and farm The Harbor on Hard for a ML 2-3 GXB!)

o Luck Domain (https://ddowiki.com/page/Domain#Luck) is so you can hand a massive Saving Throw bonus to your party (via Turn Undead uses), to prepare for "those" moments (you and the Monk will enjoy Evasion that much more). And, at Cler 5 (Char Lvl 8), Displacement. yw. :cool:

o Feats: Don't love them. No Precision, no Quicken (for both Healing and Color Spray). :( I've always found Precise Shot desirable, to kill the Caster/Champ/Reaper/Boss you want to hit, but swap if you want.

o AP are 4 pts over - at Rogue 6 you respec and dump Harper Int-to-Damage (because you'll be getting it from Rogue 6, included), saving you the diff.

o re early AP: In order: GXB; +2 Damage +1 SA; then beeline to Harper Int-to-Damage etc.; WP +2[W] attack (for 3x[2d8]++), +2 to Trapping skills (your choice - you get +Awareness I from WarPriest later), then Mech +6 Skill Boost for more trapping margin (and Jumping, Social Checks, Haggling, whatever).
... From Level 6, up to you which way to go - Gnome for Color Spray*, RS for Healing, or Mech/War Priest for damage. Whichever, you'll pro'ly want to respec once you hit Level 12 for Tier V Mech goodness.

o Stopped UMD before Cleric 9, when he gets Raise Dead. If you want to scroll Heal early, keep it going (and consider swapping some AP into Scroll Mastery). Don't consider all Skill Points "final", dealer's choice. LOT O' SKILL POINTS. :cool:

o Level 10: Owl's Wisdom, so you don't need any Wis item for casting if you can get 1,750 favor before 13. :cool:

o Level 12 Tier V Rogue Enhancements, check.

o New +2 Tome listed into Wis, but put into Cha for +1 UMD & extra Turning if you prefer.

o Lvl 14 - Raise Dead. It is what it is. (You can stop UMD now if that's what you were chasing.)

o 15 Feat choice: If your combat Healing spells are casting fine, take Empower Healing (and keep on with Concentration!). If they're casting fine AND you have piles of Spell Points left over, take Maximize! If they're being disrupted, take Quicken.

o Level 18: Resurrection etc. If saving the 3 AP from Rogue Core 6 is more important, take Rog 6 @ 18, you have the Skill Points np.

o Level 19: Neither Cleric 14 nor Rog 7 offered very much, so I took Fighter for one of the Feats we skipped earlier. Any Fighter Feat will work for the swap - I chose Precise Shot at random. Take Quicken, Extend, or Precision, depending what you feel you need while you're farming Tokens, and Fighter gets Precise Shot back again. (Taking Fighter any earlier delays key spells.)

o Open Lock: If you want max Open Lock, just swap the points over from Balance. Or to Haggle, or Swim, or wherever.

(* As listed above, you can't get the prerequisite 5 AP for Color Spray until Lvl 11 (due to delay on Gnome Core Int II); take Int I + the bonus to Will ST if you want it earlier, then respec.)

Entimix
08-17-2022, 01:36 AM
Thank you for this :) I'll have a ponder some more and maybe play around with it a bit and see how we get on. Cheers!

C-Dog
08-17-2022, 08:53 AM
Thank you for this :) I'll have a ponder some more...
Honestly, I think an Arti (or Arti-multi) + a Hire would be better for what you want - solid DPS, good party buffs, fun, reliable trapping, and (via hires) RD when you need it.

The DPs on the above won't be great (due to no Crit increases), altho' the healing/etc. will be better than an Arti. (The Arti could, in theory, Scroll RD by 7 tho' - you could even squeeze in Skill Focus: UMD if you wanted, just swap it out later when you don't need it.)

The only thing the Cleric/Rog gets you is:
1) It's F2P (you don't care, but some would).
2) It does get innate "real" heals, Raise Dead and (at 18) Resurrection - those are all MUCH later than anything like a "pure" Cleric would get them, but they're there. Hires sometimes don't cooperate. :mad:
3) Good selection of party buffs (altho', again, later than expected w/ any "pure" build)

Compare to an Arti (pure or multi'd - a little Fighter, a little Barb is often used), and see what you think. (For your specific purposes, you could also take a 1-level Cleric dip to use Wands early!)

turtlte
08-21-2022, 02:50 PM
can you build me a basic sorcerer

unbongwah
08-21-2022, 02:56 PM
can you build me a basic sorcerer
https://forums.ddo.com/forums/showthread.php/532346-U54-Basic-Sorcerer
https://forums.ddo.com/forums/showthread.php/530208-Cold-sorcerer-is-a-fantastic-leveler-feat-Sonic-Blast

SirMongo
09-04-2022, 08:48 PM
So, I recently decided to reinstall, and see what's what. I've never really been an end-game type of player, but I wanted to see about retooling some sentimental toons to play around with (I just hate to think about deleting them. :D).

One in particular that I'm having trouble finding a suitable rework, is my daughter's namesake who's just lvl 7 Fig/Pal human. Any thoughts on a look for this.? I'll use a heart of wood to reset her. I also wouldn't mind tweaking in Rog, but that's just a thought.

I do have enough favor from another toon to have access to 32-pt builds on this account.

Anyway...any thoughts, or links, etc. would be awesome.!

Thanks.!

C-Dog
09-05-2022, 12:21 AM
Don't buy anything (more) yet - wait for suggestions and alternate routes to what you're looking for.


... I wanted to see about retooling some sentimental toons to play around with (I just hate to think about deleting them. :D).
I know how you feel.

Recommend you take 1 at a time, and not try to juggle all at once. Fix the easy one(s)*, and let the less cooperative ones stew in your imagination for a while.

(* Or your favorite names - hard to argue against your daughter's name. :cool:)


One in particular that I'm having trouble finding a suitable rework, is my daughter's namesake who's just lvl 7 Fig/Pal human. Any thoughts on a look for this.?
If this is a 1st life, just delete and reroll with the same name. Seriously - Lvl 7 is nothing, and XP just rains down now. Even if you are extremely casual, you'll make Level 7 end of the 3rd week or so, if not faster, np.

If it's not 1st life (or there are other considerations - tomes, BtC gear, etc), then you're gonna have to give us 2 things: 1) a detailed build map - your current class split, plus best guess as to which classes you took at which levels (see Fred (https://ddowiki.com/page/Fred#Tips:)), and 2) an idea about your preferred playstyle - ranged, melee, what?


I do have enough favor from another toon to have access to 32-pt builds on this account.
Well, turn that in first - no reason not to grab that as soon as you can.

SirMongo
09-05-2022, 06:25 PM
Don't buy anything (more) yet - wait for suggestions and alternate routes to what you're looking for.

I know how you feel.

Recommend you take 1 at a time, and not try to juggle all at once. Fix the easy one(s)*, and let the less cooperative ones stew in your imagination for a while.

(* Or your favorite names - hard to argue against your daughter's name. :cool:)

If this is a 1st life, just delete and reroll with the same name. Seriously - Lvl 7 is nothing, and XP just rains down now. Even if you are extremely casual, you'll make Level 7 end of the 3rd week or so, if not faster, np.

If it's not 1st life (or there are other considerations - tomes, BtC gear, etc), then you're gonna have to give us 2 things: 1) a detailed build map - your current class split, plus best guess as to which classes you took at which levels (see Fred (https://ddowiki.com/page/Fred#Tips:)), and 2) an idea about your preferred playstyle - ranged, melee, what?

Well, turn that in first - no reason not to grab that as soon as you can.


I thought about just nuking several of these toons, and just starting over. All of them were from 2006-2008-ish, with the highest level a WF Wiz 16 which I did just reincarnate to a Strimtom Spellsword (that's been kinda fun.! but need a lot more time to get the hang of a caster again ;)) I don't know a thing about these lives that I'm seeing here and there.

And so, I was also leaning towards the reincarnation for a couple of other reasons, too; 1) I have a full shared bank, so no easy place to put stuff. 2) I have a number of early bound items (not as critical). 3) I have a Raider's reward chest still attached to her. 4) getting back to item 1, I didn't want to hassle with mailing myself a crapton of things (paragon weapons, etc. albeit stuff in existence by 2008. I know there's been a bit of expansion on items...and I don't know the 1st thing about the crafting system...well, or almost anything. lol).

And, I couldn't even begin to guess at what levels I took when, feats, and whatnot.

Part of my wanting to do some of this too was to take advantage of having access to all of them before the month of VIP ran out. I intend to kill off a couple, and I want to say I have added 2 more to the normal Premium offering, so what is that...7. I guess what I should do is to clear out the ones I know for sure I'm not attached to, and then step back and see who's left. The Marley toon was just one I knew for sure I'd be keeping. (there are 11...I only have a few listed)

As for playstyle...it seems like there's not a lot of options for low level, non-elite grouping, but that's also just as well as my schedule is wonky anyway. So, solo plus hireling it is.! :D (mostly)

So, I guess just any thoughts, or suggestions would be most welcome.

DocTom
09-24-2022, 09:40 PM
Hi folks;
I've mostly solo'ed the game for years. I treated it almost like solitaire in that I enjoyed just hopping on whenever I could and never needing to think too hard about what I was doing (real life was competitive enough!). I'm a patient grinder and have a completionist (racial/epic/iconic/heroic). (Well, I had to grind out a few things when I came back [after a few years] a few weeks ago, but I've now got all the possible past-lives and tomes - even splurged for a 10-filigree sentient stone! Happy birthday to me.) All expansions and VIP.

I've never raided or done reaper content. (But, it looks like my son did when he used my toon for a year since I have a jaw-dropping set of archer gear - chaos bow, a bow that makes cold arrows, red dragon armor, +2 filigrees...)

Here's the deal: I want to start playing raids with people, but I don't think I'm capable of hitting multiple buttons while flying across moving, burning platforms. My son suggested playing an archer since he says they really just sit in the back and deal massive amounts of damage to things. He also said that everybody loves a caster bard and they mostly just keep people buffed. AND I still want to be able to play solo. Going back to the ranged idea, I played my son's tricked out archer following a ("carpone" build) and it made things really dead really quick, but soloing my normal "elite" quests seemed slower than my 1st life sorcerers. And the lack of healing acquainted me with the experience of in-game death.

Can someone please recommend a detailed build that uses that sick archer gear that would provide a fun solo experience (since I'll be doing that the most) but also let me contribute to a raid group to the extent that they don't mind carrying around my soul stone? (My son says the damage output makes others in the group very happy.) I'll even take suggestions on a no-raid-gear bard with the same solo/raid appeal. In return for this good build, I'll actively fill out raid groups to help the community while learning the mechanics of raiding. (It's obvious that building is different for raids, reaper, and solo stuff, so please help my with this hybrid until I get the hang of it.)

Thanks for any help!
Mediocrates

shawnvw
10-11-2022, 10:30 AM
I'm going to make a Shadar-kai at SacredFist 13/Monk 1/Rogue 1. I'd prefer to be DPS, but my party is probably going to need me to tank (which means a lot of avoidance).

That gives me access to a Racial enhancement tree, nine class trees, and the Harper tree. (I don't have Feydark Illusionist or Vistani Knife Fighter). Where do I start?

Also, I'll probably choose these feats:

1 - TWF
1 (human) - Dodge
1 - (Martial Arts Feat) - Mobility
3 - Precision
6 - Swords to Plowshares
9 - IC Bludgeon
12 - ITWF
15 - Quicken Spell
18 - GTWF

Any thoughts about this?

unbongwah
10-11-2022, 01:37 PM
I'm going to make a Shadar-kai

1 (human) - Dodge
I think you're having an identity crisis. ;)

1 - (Martial Arts Feat) - Mobility
Mobility by itself doesn't do much good. I only take it if it's a pre-req for other things I want, like Spring Attack or Tempest's Improved Mobility. Since you're splashing monk, I would probably invest in extra stance feats. This is a pretty feat-starved build, though, since you want six heroic DPS feats (TWF x3, StP, IC:Blunt, Precision) plus some added tankiness.

shawnvw
10-11-2022, 10:47 PM
I think you're having an identity crisis. ;)

Mobility by itself doesn't do much good. I only take it if it's a pre-req for other things I want, like Spring Attack or Tempest's Improved Mobility. Since you're splashing monk, I would probably invest in extra stance feats. This is a pretty feat-starved build, though, since you want six heroic DPS feats (TWF x3, StP, IC:Blunt, Precision) plus some added tankiness.

I didn't realize that Shadar-kai, although human, don't get that bonus feat. Also, the reason the monk splash was recommended to me was to get the Ocean stance dodge cap and the various dodge and combat bonuses. Finishing moves are complicated to me, so I may not bother with them.

So how about:

1 - TWF
1 - (Martial Arts Feat) - Dodge
3 - Precision
6 - Swords to Plowshares
9 - IC Bludgeon
12 - ITWF
15 - Quicken Spell
18 - GTWF


Is that better? If all those Monk 1 dodge bonuses stack, then I'd have 8% dodge at 1st level.

C-Dog
10-11-2022, 11:25 PM
I didn't realize that Shadar-kai, although human, don't get that bonus feat.
Every race is a little diff from every other.

o https://ddowiki.com/page/Shadar-kai


Finishing moves are complicated to me...
So is designing a character for DDO, for anyone. :cool:

I'm guessing you have some experience build characters for tabletop, maybe a lot of experience. Trust me when I say that all that means almost NOTHING when translating to DDO builds. Lots try it, about 5% succeed - and there's a strong chance most of those are simply lucky.

Find a tank build, and either follow it or, at worst, tweak it slightly.

Trying to build your own from scratch as a new player is a bad bet. For anyone. :p


So how about:...
No one is going to stop you from discussing your build here, but no one will stop anyone else from posting about their build either, in between your posts or after. With that in mind, I strongly recommend you start your own thread, which you can come back to later if/when you wish, link if you want, and which will be only about your build (and semi-related tangents :cool:).

unbongwah
10-12-2022, 11:58 AM
I didn't realize that Shadar-kai, although human, don't get that bonus feat.
But...they're not human (https://forgottenrealms.fandom.com/wiki/Shadar-kai)? They're Fey humanoids, probably descended from elves.

Also, the reason the monk splash was recommended to me was to get the Ocean stance dodge cap and the various dodge and combat bonuses.
The more stance feats (https://ddowiki.com/page/Monk_stances) you take, the more you benefit from using them. The Master / GM Ocean stance will also boost your ki regen, which is used for Sacred Fist specials.

Finishing moves are complicated to me, so I may not bother with them.
With only monk 1, you'd only be able to use the elemental finishers. Probably the only useful one is spamming Earth for the free crit bonus.

If all those Monk 1 dodge bonuses stack, then I'd have 8% dodge at 1st level.
You can also spend 4 APs on Reed in the Wind: "If you successfully damage your target you gain a +3%/+6%/+9% Insight bonus to Dodge for 6 seconds." Normally I wouldn't bother but it sounds like you're trying to squeeze out as much Dodge as you can and Sacred Fist doesn't add any Dodge AFAICT.

Are you planning to go CHA-based to take advantage of Divine Dream: "While centered, you may use your Charisma score for attack and damage with weapons."

shawnvw
10-12-2022, 06:42 PM
Trying to build your own from scratch as a new player is a bad bet. For anyone. :p


"New player"? You wanna see my Founder's Helm, buddy?

C-Dog
10-12-2022, 10:43 PM
"New player"? You wanna see my Founder's Helm, buddy?
New to character building. As evidenced by your various and stated confusions.

shawnvw
10-12-2022, 11:43 PM
New to character building. As evidenced by your various and stated confusions.

Just because I don't have everything memorized doesn't mean I'm new to...ah, forget it. I come here for expert advice. Besides, *everyone* is new to building Sacred Fists.

shawnvw
10-12-2022, 11:46 PM
But...they're not human (https://forgottenrealms.fandom.com/wiki/Shadar-kai)? They're Fey humanoids, probably descended from elves.

Their first stated feat is "Human".



Are you planning to go CHA-based to take advantage of Divine Dream: "While centered, you may use your Charisma score for attack and damage with weapons."
Absolutely, yes. In fact, I'm thinking I shouldn't bother with Greater TWF, and keep raising my CHA instead of running my DEX up to 17. With all of this character's Whirlwind and Chain attacks, do I really need to invest in more off-hand damage?

Arkandor
10-14-2022, 09:36 AM
But...they're not human (https://forgottenrealms.fandom.com/wiki/Shadar-kai)? They're Fey humanoids, probably descended from elves.

They used to be shadow fey in earlier editions of D&D, but now there are also descendants of elven worshipers of the Raven Queen who came to the Shadowfell to serve her, and Netherese Shadar-kai (https://forgottenrealms.fandom.com/wiki/Shadar-kai#Netherese_Shadar-kai) born to Shadovar humans. DDO's Shadar-Kai are the later.

C-Dog
10-14-2022, 04:15 PM
Their first stated feat is "Human".
Innate feat, not selected feat. That's related to how they are treated as a "type", not re character building. This is akin to the question of whether an undead dragon is affected by dragon-bane or undead-bane weapons/Favored-Enemy enhancements.

DDO can be complicated and non-intuitive, no argument there - that's the nub of the issue.

Starshroud
10-16-2022, 03:15 PM
I'm looking to play a (principally solo) tabaxi (principally melee) rogue.

Based on what I think is a fairly comprehensive search for insight into this idea, I'm thinking it could be um... suboptimal?

If so, what might I have to compromise on?

TIA!

Starshroud
10-19-2022, 07:07 PM
... I'm requesting a build. :D

unbongwah
10-20-2022, 10:36 AM
I'm looking to play a (principally solo) tabaxi (principally melee) rogue.
Rogues are tough to solo because they have zero magic: no buffs, no heals. Also a lot of their DPS depends on sneak attacks (https://ddowiki.com/page/Sneak_attack) which are harder to proc reliably when you're alone. That said, a DEX Tabaxi Assassin (https://forums.ddo.com/forums/showthread.php/531714-Returning-Player-Help!-Rogue-Assassin-or-Vistani-build?p=6514539&viewfull=1#post6514539) or Acrobat (https://forums.ddo.com/forums/showthread.php/526638-Looking-for-a-great-staff-build?p=6459950&viewfull=1#post6459950) is going to look like...pretty much every DEX-based rogue.

For a DEX-based melee soloer, my preferred classes are bard (Swashbuckler) and ranger (Tempest). With a rogue splash, either class can also do traps. E.g., Tempest Trapmonkey (https://forums.ddo.com/forums/showthread.php/423116-Tempest-Trapmonkey-for-new-players) has been a go-to build for a very long time.

Starshroud
10-21-2022, 10:05 PM
Sounds like my perception was correct unfortunately. Looks like I have two viable choices:

Take your solo advice or...
Give up soloing for this character and plan on grouping instead.

Thanks for the reply!

unbongwah
10-23-2022, 01:12 PM
To be clear, anyone can solo on lower difficulties with a hireling, particularly if you're playing a trapper. But rogue is definitely more challenging than classes with lots of self-buffs / self-healing to solo.

Good luck and have fun.

eldersinger
11-10-2022, 09:30 AM
Hi all!

I don't necessarily need a full build, I can flesh out the details, but I would like some high level guidance. For flavor reasons, I'm looking to build a Tiefling Scoundrel Bardificer. I recognize this is deeply suboptimal, but I'd like to make it work as best as it can :D. I have all the enhancement trees, a +8 supreme tome, and a fair number of epic past lives. For starters I assume the best Scoundrel Bardificer will probably be a swashbuckler since that's what the Scoundrel is all about. I'm open to changing that, just saying my assumption out loud. I imagine it'll be 3 bard/17 artificer as we just dip in enough to get swashbuckling, and it makes sense to me that we'll probably use light hammers since they get a solid boost from Swashbuckling and can work with the Battle Engineer weapon training. There are quite a few points I'm stumped about.

1) Should I focus on INT or CHA? I could pretty easily get either to hit & damage, but if it's plausible to get tactical detonation DCs it seems like that would be a big win, so I lean towards INT? It kinda feels bad to spend AP on getting CHA out of Tiefling Scoundrel just so I can increase the imbue die size, but maybe that's what's necessary.
2) What spell powers should I scale and what imbue should I use? Tiefling Scoundrel, Swashbuckler, and Battle Engineer each get an imbue but there's a tension between stacking sonic and electric spell power. Should I just try to have both at a somewhat lesser number and switch the imbue depending on the quest?
3) What do I need to make the runearm an effective part of the build?
4) While I'm going off the deep end should I do a fighter dip for feats and BAB? It's not clear to me that artificer levels 16 and 17 are that big a deal.

Sorry this is very unstructured but as you can probably tell I could use the advice!

unbongwah
11-10-2022, 12:03 PM
I imagine it'll be 3 bard/17 artificer as we just dip in enough to get swashbuckling, and it makes sense to me that we'll probably use light hammers since they get a solid boost from Swashbuckling and can work with the Battle Engineer weapon training.
While that's technically true, the crit bonuses from Swashbuckling and Reconstructed Arms don't stack; and in terms of critical threat range, there's no reason to favor light hammers over other weapons. Either daggers with Vistani Knife Fighter or sickles / kamas with Swords to Plowshares will likely have better DPS than light hammers with BE's Hammer Training.

You could technically do a bard 3 / Artificer 17 Inquisitive build. I'm not sure what you'd gain from this combo, though, since the main appeal of Dashing Inquisition (Swashbuckle with light crossbows) is being able to use Dashing Scoundrel for +10% Doubleshot, which precludes a Runearm. But if you take Cannoneer instead, are you really gaining anything from Swashbuckling?

eldersinger
11-10-2022, 02:38 PM
While that's technically true, the crit bonuses from Swashbuckling and Reconstructed Arms don't stack

Ah, I didn't look closely enough at that. Thank you for pointing it out! I guess I'll look at a Vistani build - or perhaps just abandoning Swashbucker in entirety and relying on Spellsinger to make up some of the Tactical Detonation DCs I lose by gimping myself with 3 levels of bard.

edit: Actually I initially misread your post. Do you think if I abandoned the runearm idea and went with Inquisitive w/Dashing Scoundrel the bard splash essentially works?

LordPNut
11-10-2022, 03:54 PM
OK so I have 12fighter/8monk. Id like to redo her to be useful? lol. I have a lesser heart so cant change classes. But would like help with feats and a path to go, like qstaff ,wraps , great sword etc. I have +6 tomes currently lvl25. If there's a current build or something close or link to it would be helpful. Thanks :D

Osco
11-11-2022, 06:47 PM
Hello,
I'm back to DDO after 11 years (former beta player.) I returned with a burning desire to remake my pen-and-paper 3e gnome Thief/Illusionist. (Pickpocketing is easier when your mark is distracted!)

Since it's been so long since I last played, I'm at a loss on how to approach this. I'd appreciate any advice on a "explain like I'm 5" level!

unbongwah
11-11-2022, 11:57 PM
I returned with a burning desire to remake my pen-and-paper 3e gnome Thief/Illusionist.
The most effective option is rogue 2 / wizard 18. This build (https://forums.ddo.com/forums/showthread.php/476604-Template-for-Deep-Gnome-Illusionist-Enchanter-18-wizard-2-rogue) hasn't been updated since last summer - so it doesn't reflect the latest changes like the level cap is now 32 and Epic Destinies were revised since then - but it gives you a good idea of what to expect from this sort of build.

IF you wanted a melee build instead, this week's update (https://www.ddo.com/update-notes/ddo-update-57-release-notes) made some changes to Eldritch Knight. See Strimtom's EK thread (https://forums.ddo.com/forums/showthread.php/532482-How-to-be-a-death-knight-for-free-to-play!) for one example.

Osco
11-12-2022, 05:22 PM
The most effective option is rogue 2 / wizard 18. This build (https://forums.ddo.com/forums/showthread.php/476604-Template-for-Deep-Gnome-Illusionist-Enchanter-18-wizard-2-rogue) hasn't been updated since last summer - so it doesn't reflect the latest changes like the level cap is now 32 and Epic Destinies were revised since then - but it gives you a good idea of what to expect from this sort of build.

IF you wanted a melee build instead, this week's update (https://www.ddo.com/update-notes/ddo-update-57-release-notes) made some changes to Eldritch Knight. See Strimtom's EK thread (https://forums.ddo.com/forums/showthread.php/532482-How-to-be-a-death-knight-for-free-to-play!) for one example.

Thanks!