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Ariarch
04-03-2008, 01:31 PM
It may have already been made, but i dont want to pour thru 11 pages of posts. I would like a 28pt battle-mage, either twf or sword n board, ur call. Thanks

gametap
04-04-2008, 12:10 PM
Drow TWF Battle Cleric (Must be able to cast level 6 spells)

Must have extend, heighten and maximize spell, mental toughness, improved mental toughness and Improved Critical
if you have room add some good melee feats.

Would like to focus more on being able to get around, balance, jump, conc, tumbling, etc.

KillingGameshow
04-04-2008, 12:24 PM
Heh, sorta looks like you have 75% of your build figured out

Ariarch
04-04-2008, 01:21 PM
True, although upon a little more research, i found that it was almost pointless to post the other 25% because, a) battlemage builds do exsist, i found a few within this post; and b) battlemages dont seem to be particularly usefull in group combat when you can either use a straight fighter or straight caster, so i am trying out some of the other builds i have found within this forum to see exactly what it is that i am searching for in a build.

gametap
04-04-2008, 02:02 PM
1) There is no TWF Battle Cleric build in the thread

2) The title of the thread is "Request a Build - Get a Build" so that is what I'm doing.

3) The Battle Cleric's role in a group is a catch all. A jack of all trades, master of none. I love soloing quests so a battle cleric would be perfect for me. The TWF battle cleric idea is just a fun character I want to make.

Mawai
04-07-2008, 10:05 AM
Hi!

I am new to DDO and unfortunately, due to real life commitments, I will rarely (if ever) have the time or opportunity to join a group. As a result I was wondering what you would recommend for soloing throughout the game.

Since I am new it would need to be 28pts, no tomes, no special equipment and no drow.

I've looked over the forums for ideas and the most popular would appear to be a Warforged Wizard or Sorceror.

From a play perspective I enjoy sneaking and ranged combat. I also enjoy melee but I find it generally more fun to eliminate enemies and complete quests while minimizing risk :). The character I currently have is an Elf 1 fighter/2 rogue but this character is having real trouble getting past the "rescue the prisoners from the Kobold prison" quest that is needed for access to the marketplace - it has to be completed on normal and the character has no defense against the magic missiles of the kobold shamans. I also enjoy the ability to spot hidden things, search, disable device and open locks. However, I have noticed that the dungeons are typically designed so that is almost impossible to avoid fighting large groups of opponents at specific points which makes it typically impossible to sneak all the way in and complete a quest.

Ideally, whatever build is suggested would be able to solo all difficulty levels of a given quest (which I suspect my current fighter/rogue can not do). However, as long as the character can make it through most of the game while solo that would be fine.

Thanks!

Ron
04-08-2008, 11:15 AM
Hey Mawai,

I'm not really a build expert, so I'll leave any definitive answers to those guys. But I have had a fair bit of experience in soloing DDO with a variety of builds (it's a personal challenge of mine to create a build that can solo this game).

First off, you are in for a significant challenge. You are going to be heading into dungeons alone that were designed for (at least) four players, and that stacks the odds against you. Especially if you are new and have little prior knowledge of what to expect inside. But don't despair, it can be done. I myself have taken a pure solo build to level 7 (and that's without repeating any dungeon more than once on any given difficulty level, if you don't have that restriction, then you will have it somewhat easier).

While it is true that a warforged sorc or wizard is a strong solo build, I'm not sure I would recommend it to a new player. The problem with this build is that at low levels, you are going to get squashed. Low AC, low HP, and low mana levels are a deadly combination (although the high will save is nice :) ). I tried one of those myself, and even as an experienced player (that knows the low level quests like the back of my hand), had a great deal of difficulty with it.

My suggestion would be to go with a melee build of some sort. Paladins are nice (high AC, max BAB progression, good HP, and some nice immunities as you level up, not to mention a variety of self heals and divine wand usage). You can take a high CHA (which is good for pallys) and then take Force of Personality feat to maximize your Will Save.

Since you like ranged builds, Rangers are an obvious choice, but you are going to have a lower AC (unless you spend feats to grab medium and heavy armor proficiencies). But you do get the CLX wand usage, and favored enemy feats (if chosen wisely) can make all the difference.

Arguably, the Will Save is one of the most important stats there are for a solo build, in my opinion. No matter how good a player you are, all it takes is a single hold person spell to land (or command or ottos or anything that prevents you from dealing out damage) and it's "game over, man!". You have to be able to shrug off those sorts of spells, and that requires a high will save.

Anyway, I'll let the experts chime in and give you better advice. Those are just my two coppers on the subject :)

Mawai
04-08-2008, 02:16 PM
Hi Ron,

I looked at your DDO solo project web page but it doesn't seem to list what characters you have used. Could you tell me what builds you have found useful and successful at soloing?

Cheers,

Mawai

Ron
04-08-2008, 08:26 PM
Well, okay. I'm a bit leery of posting my builds these days, especially the solo builds, because inevitably someone will come along and ridicule it, but I suppose I'll take the risk here :) But really, you probably ought to wait for someone who is a whole lot better at this than I am. I am, at best, a mediocre build designer.

Now, keep in mind the rules on my solo page, I have somewhat different priorities than you do, and that affects the build (for instance there's a high concentration of skills spent in the roguely arts). I would never take this build into a group, it would be terrible (group oriented characters all tend to be specialists, while solo oriented characters are forced to be generalists.

One last thing, this is an old build (it was my most successful solo build to date, which is why I'm showing it), but I don't think it can be build exactly this way anymore (it gets all red-flashy at level 13 due to an enhancement prereq error, so I suspect some numbers have changed in the game in the meantime).

But anyway, here it is:


Character Plan by DDO Character Planner Version 2.85
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Jarina Wolfe
Level 14 Lawful Good Human Female
(9 Paladin \ 4 Rogue \ 1 Sorcerer)
Hit Points: 212
Spell Points: 310
BAB: 12\12\17\22
Fortitude: 16
Reflex: 13
Will: 15

Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 14) (Level 14)
Strength 15 18 19
Dexterity 8 8 8
Constitution 14 14 14
Intelligence 14 14 14
Wisdom 10 10 10
Charisma 14 14 16

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 14) (Level 14)
Balance 3 9 11
Bluff 2 3 3
Concentration 4 4 4
Diplomacy 2 3 3
Disable Device 6 19 21
Haggle 6 7 7
Heal 2 2 2
Hide -1 -1 -1
Intimidate 2 3 3
Jump 6 8 8
Listen 4 4 4
Move Silently -1 -1 -1
Open Lock 3 16 18
Perform n/a n/a n/a
Repair 2 2 2
Search 6 19 21
Spot 4 17 19
Swim 6 8 8
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Heal (+2)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Swim (+4)
Feat: (Selected) Iron Will
Feat: (Human Bonus) Toughness
Enhancement: Rogue Skill Boost I
Enhancement: Human Versatility I
Enhancement: Rogue Balance I
Enhancement: Rogue Disable Device I

Level 2 (Paladin)
Skill: Disable Device (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Enhancement: Follower of the Sovereign Host
Enhancement: Rogue Open Lock I
Enhancement: Rogue Search I

Level 3 (Paladin)
Skill: Disable Device (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Weapon Focus: Slashing Weapons
Enhancement: Rogue Spot I
Enhancement: Paladin Charisma I
Enhancement: Paladin Toughness I

Level 4 (Sorcerer)
Ability Raise: STR
Skill: Disable Device (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Spell (1): Charm Person
Spell (1): Summon Monster I
Enhancement: Sorcerer Energy of the Dragonblooded I

Level 5 (Rogue)
Skill: Balance (+3)
Skill: Disable Device (+2)
Skill: Open Lock (+4)
Skill: Search (+1)
Skill: Spot (+1)

Level 6 (Paladin)
Skill: Disable Device (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Power Critical
Enhancement: Human Adaptability Strength I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Lay on Hands I

Level 7 (Paladin)
Skill: Disable Device (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Spell (1): Bless
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Lesser Restoration
Spell (1): Protection From Evil
Spell (1): Resistance
Spell (1): Seek Eternal Rest
Spell (1): Virtue
Enhancement: Paladin Toughness II

Level 8 (Paladin)
Ability Raise: STR
Skill: Disable Device (+0.5)
Skill: Search (+1)
Skill: Spot (+1)

Level 9 (Paladin)
Skill: Disable Device (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Luck of Heroes
Enhancement: Paladin Charisma II

Level 10 (Rogue)
Skill: Balance (+1)
Skill: Disable Device (+3)
Skill: Open Lock (+5)
Skill: Search (+1)
Skill: Spot (+1)

Level 11 (Paladin)
Skill: Disable Device (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Toughness III

Level 12 (Paladin)
Ability Raise: STR
Skill: Disable Device (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Spell (2): Angelskin
Spell (2): Bull's Strength
Spell (2): Eagle's Spendor
Spell (2): Owl's Wisdom
Spell (2): Remove Paralysis
Spell (2): Resist Energy
Enhancement: Paladin Extra Lay on Hands II

Level 13 (Paladin)
Skill: Disable Device (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Enhancement: Unyielding Sovereignty

Level 14 (Rogue)
Skill: Balance (+2)
Skill: Disable Device (+3)
Skill: Open Lock (+4)
Skill: Search (+1)
Skill: Spot (+1)
Enhancement: Rogue Balance II
Enhancement: Rogue Disable Device II
Enhancement: Rogue Open Lock II
Enhancement: Rogue Search II
Enhancement: Rogue Spot II

sigtrent
04-08-2008, 11:12 PM
1) There is no TWF Battle Cleric build in the thread


Actualy there are at least two. They don't match your exact specs though. I'll try to do yours when I have the time but you can see what I've done in the generaly area in the past.

Ringos: A Human TWF Ahmish Battle Cleric
http://forums.ddo.com/showthread.php?t=136480

KelWayne: A dwarven TWF battle cleric
http://forums.ddo.com/showthread.php...04#post1583004

and there is this thing...
EricEbo: The Thing (rogue pally cleric)
http://forums.ddo.com/showthread.php?p=1510128#post1510128

Mawai
04-09-2008, 10:03 AM
Thank you for posting your build Ron - most appreciated - I am happy to see any ideas :)

Would anyone else have a suggestion? Sigtrent?

Ron
04-09-2008, 10:30 AM
Sure, no problem. BTW, this build was made before Force of Personality existed. If I were to rebuild it today, one of the first things I'd do is fit that feat in there somewhere (probably swap it in at level 1 instead of Iron Will, and then add Iron Will in a bit later), which would give you another +3 to Will Save by the time you are level 9 over what it is now.

sigtrent
04-09-2008, 01:18 PM
I am new to DDO and unfortunately, due to real life commitments, I will rarely (if ever) have the time or opportunity to join a group. As a result I was wondering what you would recommend for soloing throughout the game.

Since I am new it would need to be 28pts, no tomes, no special equipment and no drow.

From a play perspective I enjoy sneaking and ranged combat. I also enjoy melee but I find it generally more fun to eliminate enemies and complete quests while minimizing risk :).

I'll see if I can work something up for you but it's a very difficulty thing to do. Soloing in DDO is really hard at higher levels. Even expereinced players with all the extra gear and gold in the world and who have done the quests dozens of times can find it hard to pull off. To take on soloing through the game without any other characters, twinking gear, sources of gold or knowledge of the game is going to be pretty frustrating no matter your build.

At low levels the easiest solo buiild is a really tough battle cleric. They are cheap, powerfull and have all the tools you need to survive most quests. At higher levels sorcerers tend to be the most potent because they have a deep spell pool, fast reaction times wtih their spells, and very powerful spells. Warforged casters are a way to kind of brindge the two concepts as you get the spell power of the caster and the healing of the cleric. But a warforged wizard really requires a lot of good gear and money to get started with. Otherwise they are pretty hard to get out of the low levels.

I think you are best off cutting your teeth on a decidedly non stealthy cleric, and then perhaps once you get some expereince wtih the game you can move on to a WF wizard (needs some money and exp to play well) or a Drow rogue/wizard (kind of the ultimate steatlh assassin in ddo).

Here is what I came up with as a starter character for you
http://forums.ddo.com/showthread.php?p=1657838#post1657838

unionyes
04-09-2008, 03:03 PM
Just got 1750 favor last weekend, and playing with 32 points now.

Have experience with a pure rogue to 15, and I like him, decent DPS and trapmonkeys fairly well.

Have also experimented with a Bard before, although bailed on her at level 9, she was pretty gimped.

I am requesting a bard/rogue build, or at least some insight into why it won't work. Maybe a bard/barbarian or a bard/ranger would be better for what I want to do.

I would like to be able to buff the party well, cast some crowd control, back up heal (although not my focus), and dish out DPS. Traps and locks would be a bonus.

I have tried to make this multi class a few times, and had trouble both due to the 28 point build and the complete lack of knowing what I was doing and taking feats/skills that were totally useless.

Hope you can help me.

Kungdow
04-10-2008, 04:45 PM
I would like a build for a halfling rogue that takes full advantage of the new halfling sneak attack enhancements and gets WoAII as early as possible...really just looking for stat placement and timeline of when to take which enhancements to maximize my shankability...thanks in adavance

timranger
04-11-2008, 12:37 AM
I would like to request a halfling bard build using shortbows or long bows, that can take some of the good bow feats, but buff well to put him in a party :) plz reply ASAP

sigtrent
04-11-2008, 12:52 PM
I would like to request a halfling bard build using shortbows or long bows, that can take some of the good bow feats, but buff well to put him in a party :) plz reply ASAP

Unfortunately ASAP isn't one of my strong suits. :)

Vance71975
04-11-2008, 04:26 PM
Ok i have 32 point builds, and Drow open, i would like some form of tank that has at least a standing unbuffed ac of 50, at least 400 hp, good saves, and be able to put out good/high damage, i prefer Sword and Board or Dual wield.And i don't have fancy W/P weapons. Race/class are unimportant to me as long as he can meet the above spec's and i would also like for him to at least be able to self heal to some extent.

Vance71975
04-11-2008, 04:45 PM
A WF Rog/Wizzy that at end game can Pick any lock,Disarm any trap and fill in the end game caster requirement as well.32 point build with no starting tomes or special gear.

Cairo
04-13-2008, 10:22 AM
Looking for a Drow Multi, with 3Pal, at least 3 Rog (Max 6 for WOTM/WOTA) and the rest ranger, Heavy repeater build. Or, if Id be better off going 3Pal/xRog then hit me with it.

I want Cabal trap on normal. No Tomes, Stats are high dex, int, cha (for saves)

Yes, this character already exists. Hes level 5 (2Pal/3Rog) and I want to know where to take him. I have a general Idear, btu could use some input.

Thanks!

Beledan
04-15-2008, 08:48 PM
A Warforged Support bard. I could care less about soloing, this carbonized puppy is for WF group support only, and will probably never solo beyond the initial 5 quests.
So in short, a WF Bard to support WF groups only. Fleshies can take care of themselves :D

Thanks for looking it over.

Doh, I for got, 28 points only. I'm, not up to the big builds yet :)

TheCrow
04-15-2008, 11:57 PM
Since I have not unlocked 32 point builds yet I only really have Drow to work with & was interested in a Bard/Barbarian multiclass build.

-I would like to maximise this characters BAB as much as possible with feats & Buff's while still having access to some healing generally for after combat to be a little more self sufficient with healing.

-Specialise in slashing weapons but able to cope with 2 handed slashers & Sword & Board setups.

-Maintain a good UMD so I can make use of scroll & wands as much as possible.


-I would like to be able to have a decent AC so perhaps buffing then putting armour on afterwards, but I am open to suggestion on this.

- Spot, Lockpicking & Traps would all be a bonus.

**I dont have much special gear or any tomes to start out with, but a list of items I should obtain in the early, mid & late levels would be great if possible.

Interested to see what you come up with, Thanks.

Kungdow
04-18-2008, 12:05 PM
looking for a warforged cleric/wizard or sorcerer build that takes advantage of the bladesworn enhancments and is able to cast tensers transformation if this is possible. Focus on greatswords obviously with spells used to buff myself for meleeing

Gabrion
04-25-2008, 11:01 AM
Hi Sigtrent, I really enjoy reading your work here, its a great idea and has given me some fun ideas of my own. I see you have many requests in front of you, but when you get a chance I would like to make a build request. The following are things I would like to see in the build.

Concept
The basic concept of the build is an elven archer bard. Increasing party damage through songs is her biggest party contribution, but when the songs are done she should be able to pull out the bow and do some decent DPS.

Requirements
32 point build
Decent Ranged DPS (manyshot and bowstrength a must)
At least 9 bard levels
Enough UMD to use items

Prefered but not Required
Elf
14 bard levels (I know this doesnt leave much room and honestly if you come up with something creative that has less than 14, run with it!)
Good Hide/Move Silently skills
Spellsinger (if you want you can even do warchanter if you think wasting the melee feats is worth it)
Enough UMD to back up rez fairly consistently

-All +1 Tomes available, but I'd like to avoid +2s if possible (not a problem if they are absolutely needed though)

Thanks again, and I realize this probably keeps you very busy so no rush - I'm not sure I'll be playing her soon anyway.

Vaarsuvius
04-25-2008, 03:36 PM
How about a str based, way of the thief acrobat, qstaff spec'd, DPS rogue??

Possible?

would love to use the new halfling ehancments in this too. :)

Ringos
04-25-2008, 04:00 PM
Unfortunately ASAP isn't one of my strong suits. :)

/signed



j/k! :)

TheCrow
04-25-2008, 08:05 PM
I know everyone says Dwarf is the best race for a battle cleric but I would like to build the best 28 point human battle cleric possible.

I want him to be able to hit often & have a good DPS, he also needs to have good Hit points & spell points & he will probably need a good AC.

On skills well he needs concentration obviously but it would be nice if I had a few points to drop into haggle also since clerics are reknown for being poor with all the wands & scrolls they use.

I am open to suggestion on this but I was thinking sword & board using a bastard sword. I already have some +2 str, wis & dex gear & some plate armour (+1 to 4) shields & bastard swords he could use.



It seems to me like the best way to go would be a maximum of 2 fighter levels but I leave that up to you.

Biznip
04-26-2008, 12:18 PM
I was looking for something that capitalizes on the tactical abilities.
Preferably a dwarf or Warforged, but if theres something better, use that instead.
this will be a 28 point build, with no tomes. I cant afford them, and my highest level character is 4 right now so take that into consideration.

The idea behind this character is more of a melee supporter, although he should be able to dish out some nice damage. I was thinking THF, maybe specialized in bludgeon, but regardless, this guy's forte is stunning blow and trip. keeping the enemy from doing to his friends, what his friends are trying to do the enemy.

Trymann
04-28-2008, 08:33 AM
Hi,
I'm looking for a Halfling/Elf rogue that duel wields kurki's or a dwarf that uses picks. And I would like both to have some archery back-up. Preferably no more than 6 levels of something other than rogue. So atleast 12 levels of rogue. Decent saves and HP's would be nice to but not required. Main focus will be on DPS... Maybe with Way of the Assasin, or Tempest if that would work any better. And I still want to maintain a decent Disable, open, UMD, etc...
And anyother ideas anyone has go for it. Huh, just thought of this... Maybe a greatsword? Could be intresting...

Thanks in advanced,
Trymann :-)

Doh, forgot... Preferrably 28pt build.

VonBek
04-28-2008, 12:40 PM
Preferably a dwarf or Warforged, but if theres something better, use that instead.

I'd like to run one of these as a 28 pt Warforged. If it optimizes better as a non-WF, I'd be curious what adjustments you'd suggest to convert the build to WF.

Gza_the_Genius
04-28-2008, 05:31 PM
but am looking for all the suggestions i can get. looking for 32 pt dwarf rngr/barb 2/14 gonna twf w/ dwarven axes, just dont know how to spend attributes/skills/enhancements. any help would be appreciated and you seem to know and enjoy what you do here, thx a lot.

Orin2
04-28-2008, 08:28 PM
Hello.
I am a little new to DDO and I was wondering if you could make me a Build that can take on quest by himself. Maybe even on Hard difficulty.
I am having trouble finding groups and sometimes have only a little bit of time to play so a Soloist would work for me. The Build must also take in the fact that I have Satellite Internet with an average Latency of 1,400 ms and my Loss is between 0.0% - 3.5% on most days and up to 18% on a bad day.
Pure casters is out due to the lag(I would hate to be responsible for a group wipe out because I lagged at the wrong time). As a Soloist that may not be as big a problem, I don't know really. When I lag it tends to be for about a half second to a full second long.
I would also like the Build not to be made up of pure fighter classes as I would still like to spot secret doors and traps, maybe open and disable them as well. Being able to open doors that only a high intelligence/wisdom can open would be nice too.
If you can help me with a Soloist Build, Thank You. And I very much appreciate it.

Xyfiel
04-29-2008, 06:54 PM
Ok, I have a interesting one for you. A Ranger who uses snare and spike growth as CC like a wizard uses web. Deepwood sniper.
Go for max dc. One level of monk is fine to benefit from the high wis. Race is open but I think Human works best. My rough draft:

The Bushmaster Human Ranger15/1monk
{22}12str+6item+2tome+2rams
{26}14dex+6item+2tome+3enh+1enh
{22}14con+6item+2tome
{34}18wis+4levels+8bow+3tome+1enh

Extend, heighten, spell focus transmutation X2, imp crit ranged, weapon focus ranged, point blank shot

Spell DC 29
10+4spell level+12wis+2foci+1item

AC 52
10base+8dex+12wis+7dragonrobe(+1)+5deflection+5nat ural+5dodge

Attack 33ranged, 29twf
15bab+5bow+4gh+8dex/6str+1wf

Saves 26/28/28
9/9/5 Ranger, 2/2/2monk, 4/4/4gh, 6/8/12 stats, 5/5/5resist

Hps 302
20base+10dv+30gfl+120ranger+8monk+96con+18toughnes s

Sps 745
157base+288wis+150wizvi+150tier III item

Does spike growth have a sr check being it is also a damage spell?

k1dwizard
04-29-2008, 07:00 PM
Hey, I currently have a lvl 16 wizzy halfing. First toon, and not going to be my last, but what I do want is an effective tank. I know saying effective tank and halfing may sound far fetched, but i want a 32 point build for a Halfing fighter dps full dragon marked. I am not opposed to multi classing, but since i have only run a wizzy, I dont know much about other classes. I want this toon to be the epitomy of sefl sufficient, and able to rack up kills. hmm sounding more like what people want for their pallies. anyhow, this is just an idea, go ahead and run with it, hopefully i have given you enough of an idea to start. thank you in advance. I'm sure ill catch flame from my guild about another halfing build, but meh, Ill show them! Chihuahua to the max!

Accelerando
05-02-2008, 03:18 PM
Show me your tempest warchanter. If its anything like my friends planned builds I might bother to look at your others. ;)

sigtrent
05-02-2008, 05:04 PM
I went and re-did the main post so that builds are easier to find by categorizing them and making the links the same as the descriptions.

I also deceided to count up how may I've done... 94. A lot. 6 more and its 100 builds. Whew.

lenric
05-02-2008, 05:12 PM
I went and re-did the main post so that builds are easier to find by categorizing them and making the links the same as the descriptions.

I also deceided to count up how may I've done... 94. A lot. 6 more and its 100 builds. Whew.

and if you're still going in the order of the list of requests that would make mine the 100th. Craaazy. :cool:

Dual87
05-03-2008, 03:50 AM
Hello Sigtrent I would like to request a build for a Drow pocket ninja who will open traps on elite content at max level and also do really good damage with sneak attacks. I would also like to request a level by level enhancement selection. Oh before I forget I only have 28pts build to work with. Thank you very much in advance for helping me with the build.

TripleKO
05-04-2008, 01:21 PM
I am interested in playing a Character that uses Tumble to the Extreme, I want to be able to self buff myself to the Highest Tumble Level as soon as possible. (With perhaps a Touch of Wizard or a Dash of Sorcerer)
I want this Toon to be able to deal damage effectively while sacrficing AC and HP for the sake of Manual Dodging.

I have had a couple of prototypes but nothing that struck me as being effective when its done.

I have realised to get the maximum DMG and TUMBLE I would have to go with a Human 9Fighter/6Rogue/1Wiz or Sorc.

Now i may be wrong but with Human Paired with Fighter you get a ton of Bonus feats that enable you to get Everything required to be effective with the Repeater.

Feat: (Human Bonus) Exotic Weapon Proficiency: Repeating Heavy Crossbow
Feat: (Selected) Point Blank Shot
Feat: (Fighter Bonus) Rapid Reload
Feat: (Selected) Precise Shot
Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons
Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons
Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
Feat: (Fighter Bonus) Improved Precise Shot
Feat: (Selected) Greater Weapon Focus: Ranged Weapons
Feat: (Fighter Bonus) Rapid Shot

These are the Feats that I believe would be required to attain the highest damage from the repeater.

The rest is up to you. If you can find a better way of achieving my dream of the Acrobat Repeater Wielder then please do so.

Please send me a private message if you plan on doing this build for me as I am very excited to reroll the one i currently have now.

chewwook
05-05-2008, 09:34 PM
Here's my request- I really appreciate all advice

Plain and simple, the SpudMonster - the highest dps halfling possible under the new enhancements. I've read that sneak attack is only lost after a full round, so that round is what matters to me if I can kill during it. I'd like to know whether a tempest build would be worth it for the extra speed of attack, or the barb crit, or whatever gets the most damage per second. I don't want any builds that aren't halflings- why would I ever want to not be a halfling?
For gear, assume most stuff available in auction house, any reaver or titan items, tome items,, but no gear from the Abbot or Shroud raid until I'm a little more familiar with them.
Thanks thanks thanks!!!!

Spisey
05-06-2008, 06:15 PM
Trying to slowly make (or gather the tomes) for making a dorf zerging evasion cleric. Lol no not for fighting front and center but using your offensive and healing abilities and adding them to some slippery fast meat. :) So I have been kicking around the idea of 2 Rogue / 1 (or 2) barb/ 12 -13 cleric. Trying to determine the best assignment of base skills to make sure to maximize my spells and sp but still be usefully survivable. At start I can add all 6 +1 tomes to even things out in the early stages. Keep in mind I only multi-class just never played with the cleric idea till part 4 of the shroud when evasion and barb speed boost could help keep at least one cleric alive. Gimme any ideas. I know people are somehow gonna turn this into a flame war but just curious what you would do. Thanks and I'll stay active on this thread to muddle things around.

sigtrent
05-07-2008, 06:26 PM
Trying to slowly make (or gather the tomes) for making a dorf zerging evasion cleric.

Actualy, if you are inclined to wait for monks to come out (late this month) you could end up with a much cooler character than going with rogue. Monk and Cleric play very well together. Monk 2 / Cleric 13 / Barbarian 1 may well be a better way to go (barbarian is kind of iffy, it depends on how much that 10% speed boost is worth to you.

If you are game I'd build it that way. A zerging cleric is a pretty decent idea. Recently I've played and watched some clerics do some very impressive zerging as they run and then clean up with blade barrier.

Atax
05-07-2008, 07:07 PM
Monk 2 / Cleric 13 / Barbarian 1 may well be a better way to go (barbarian is kind of iffy, it depends on how much that 10% speed boost is worth to you.


Monks in PnP are required to be lawful, like paladins. So I doubt any Barbarian/bard monks will exist.

sigtrent
05-07-2008, 07:45 PM
Monks in PnP are required to be lawful, like paladins. So I doubt any Barbarian/bard monks will exist.

Good point!

eeper14
05-08-2008, 09:14 PM
i was looking for some kind of 28 point dps human fighter. Kind of short on the cash so being eqquipment dependent for the greater portion of his begining career will be difficult to say the least.(maybe 40k plat) Ya i don't have a preference nor knowledge which is better THF or TWF, which ever you see best fit.

lenric
05-09-2008, 05:19 PM
as an update to my build request while still sticking to flavor for RP it can now be a 32 point build with +1/+2 tomes to any and all stats.

Warmane
05-09-2008, 05:25 PM
This one is requesting a playable Drow Ftr/Wiz... I will work hard to attain the items outlined in said build, but I am very poor...that is all :)

BTW... said Drow Ftr/Wiz will not be twinked....

sigtrent
05-09-2008, 05:28 PM
and if you're still going in the order of the list of requests that would make mine the 100th. Craaazy. :cool:

I don't really do them in a particular order, just whatevr strikes my interest at the moment... but I did yours as #100 anyway and I like how it turned out.

sigtrent
05-09-2008, 05:30 PM
as an update to my build request while still sticking to flavor for RP it can now be a 32 point build with +1/+2 tomes to any and all stats.

lol, just finished it as 28 :) but I did outline how to adjust it up (just add to wis and charisma). I did include some tomes at the end althought they wern't nessesary for any of the feats.

gfo300
05-09-2008, 10:41 PM
Hello,
I am looking for a finesse ranger that can dps as well as range, but more towards melee.
I want to go piercing and have a decent hp and ac and reflex. I want to be twf that can be very
effective on high levels I have tomes available +1 of each and 1 plus 2 St. tome. I want to beable
to use all ranger spells and have enough umd to use weapons without a umd check. I want to be
the ranger that people talk about. I know I wont beable to match the dps of barbs. and fighters but
I love to be the one that survives when no one else can. I may be dreaming but who knows if it is
possible. I am a experienced player and still learning I currently have a 16 barb, 16 sorc. and a 16
cleric. I would like to know if you can build me a one of a kind ranger that is a kick ass ranger.

thanks for your time

Gorbadoc
05-10-2008, 11:09 AM
It's looking like I'll unlock 32pt builds about the same time as monks become available. As long as everyone is leveling their monks, I'd like to go ahead and level a second character.

My halfling spellsinger has been a lot of fun. I've tried building other classes, but they just seem kind of inflexible by comparison. I'm finding, though, that I'd like to try something with a little more damage output. I tried a battle cleric, but found that I hate playing a dwarf. Ideally, I'd like to be able to bounce around the battlefield, beating up (and kiting if necessary) whomever the tanks aren't working on, but I'd also like enough support abilities that I'm not just a right-click demon. I thought of building a drow finessed spellsinger with two levels of ranger, but I'd also like stoneskin and elemental resists if possible.

I've seen some cool builds where warforged take an even split between arcane and warrior. They forsake armor class in favor of self-cast stoneskin and displacement, and they run around with a great big axe or sword, unloading arcane magic and hitting people over the head. I'm tempted to try something similar, except as a finessed halfling or drow.

Here's what I'll be working with:
32pt available
I have a +1 int tome in the bank
I'll be financing this character with a raid-ready spellsinger
I have a small collection of lowbie elemental weapons

Here are my requirements:
Decent support abilities
Mobility (the ability to run and jump around, not the feat)
The ability to hit stuff and not have it laugh
No dwarves

Here are my non-essential preferences:
Halfling
Stoneskin
Elemental resistance spells
High UMD

Thanks for any ideas you have.

Depravity
05-10-2008, 11:20 AM
I'd like a tank with improved evasion. That's right, a primarily rogue tank.
And a million dollars and a pony while we're at it. :D

Have access to 32 pts.
High AC, Diplo, Intimidate, and UMD are priorities.
Secondarily I'd like balance and mobility skills, so I can get where I'm needed, and good tactics (trip/stunning blow) so I can make life difficult when I get there.
Strength based damage, sneak attack as a reward for when the control skills/tactics work right. Sword and board is right up my alley, just hoping we get shield crafting next mod.
Trap/Lock -smithing is not a priority at all.

Would also prefer true neutral to reduce alignment-based damage. Seem to remember something about "smite good" showing up in later content, in addition to chaos hammer and order's wrath, unholy blight, etc.

I'm assuming access to a +2 int tome at first level, grinding vale for one now. Also any +1 tomes necessary.

redoubt
05-11-2008, 10:36 PM
Your thread is looking good Sig. I like the link section up front too.

Anyway... with all the monk hoopla, I figure I'll need a new toon to run with all the maniacs running monks, but I don't really want a monk right now. One thing that I keep thinking might be interesting is another archer though.

Priorities:
1. Be ranged first and formost
2. High DPS (well... okay, its still ranged, so high DPS for a ranged character.)
3. Good with power 5 and debuff weapons

Other: my most recent character is a warchanter/TWF, so I'm leaning away from another bard for now. I also find the barb crit range interesting. (These are not binding, just info if there is a tie between a options.)

Thats it. Pretty blank canvas to work on.

Edit: Oh yeah, I have access to drow/32pt. +6 items are okay (try to limit need for ones on rings though.) +1 tomes on any. +2 favor tome and one other.
Edit: If you decide to build this one, shoot me a pm to let me know which forum to look for it in. Thanks.

I look forward to what you dream up and comparing notes with you. :D

lenric
05-11-2008, 11:19 PM
I don't really do them in a particular order, just whatevr strikes my interest at the moment... but I did yours as #100 anyway and I like how it turned out.

Yea I do like the way he looks, and with the new smite enhancements he has the chance to do some pretty major damage to the big mobs. I'm excited to roll him up and get him leveled...in fact i think I will forego sleep and do that right now.:D

Nikorr123
05-12-2008, 10:29 AM
I have a request that might prove challenging ~

WF 13 Rogue/ 3 pally

can use another race if need be, items/tomes are not a problem

would like to have CE and improve crit pierce and Finesse rest I leave to your creative imagination ^_^

snogrot
05-16-2008, 10:31 AM
Hello, I am hoping you can come up with a 28pt dwarven paladin build for me. I am looking more for melee oriented axe build, with a minor in backup healing when the cleric needs help. Please try to spalsh some multiclass for me or possibly dragon marks?

Maldavenous
05-22-2008, 02:55 AM
High AC Paladin. Shadow Mark Elf, Scimitar and Shield, 32 point, Intimidate/CHA focused if possible.

My 28 pt was a TWF 14 Ranger/2Fighter Drow Piercing spec who is quite squishy and doesn't have great AC. I'd really like to do the opposite but have some tricks!

It's a bit of a stretch and it's all over the place but I think it may actually be functional if not that I hope fun ;)

I'm not certain if you can intimidate while using Shadow Walk, but displacement will at least work. If Shadow Walk doesn't work with intimidate can leave off at lesser Shadow Mark.

I'd prefer full plate to breast plate but that's really not leveraging my naturally good Dex so if it turns out to be quite a bit better in a BP then I'll gladly except that.

On the side I'd like max Lay on Hands and both the Undying Court and the other Rez enhancement for Paladins. Will most likely be using a Bodyfeeder Scimitar and be soaking damage.

Preferably I'd like almost pure paladin, no more than 2 levels in anything else.

Let me know if it's not at all possible so I don't try it on my own :)

Venar
05-23-2008, 01:08 PM
I'd like to hold and survive aggro using the WF brute line (the opposit of rogue subtible backstabing). It give 25% to all attack.
Maybe 6 levels of paladin to get the Divine righteousness.

The goal here is to hold aggro even on mobs who are unaffected by intimidate.
Maybe a high charisma paladin (6 level) with intimidation, and the rest fighter for feats? Or go evasion with 2 rogue levels?
Paladin 6, rogue 2, fighter 8 too crazy?

Maegin
05-27-2008, 11:18 PM
I was wanting to make a human(28 pnt) , pure rogue, using quarterstaffs, with way of the thief acrobat I & II.

I'm kinda looking for a thief with high mobility and steath, with agro management and average dps. Im not too worried about dps, I'd rather have my curve low and do consistant damage than pulling aggro off the tanks.

Dodge and mobility seem kinda fun, since I like to flip around ^_^

any help appreciated ^_^

mjayg
05-28-2008, 10:37 PM
28pt WF Pure Monk :)

deakolt420
05-30-2008, 02:22 AM
double posted, sorry

deakolt420
05-30-2008, 02:25 AM
Basically, this is my idea--
a drow rogue/fighter/ranger (12/2/2 i was thinking) or perhaps drow/fighter (12/4) with excellent tumble, diplomacy, spot, search, DD (I would like him to be as close to a trap monkey as possible), and OL; with decent Hide and MS. He doesn't necessarily have to have UMD. As for feats, I think weapon finesse and TWF is the way to go. Finally, I would like him to have the dodge/mobility/spring attack line, as I like the idea of a mobile fighter. Basically, this is a request for as close to an all in one as possible--good dps, good survivability, and the ability to do the majority of roguing, even at the end game. Assume access to one +1 tome (some money in the bank), and most reasonable equipment. Thanks (P.S. if possible I would love to have sap and improved crit. in there)

Pellaeon
05-30-2008, 02:55 AM
delete msg

Pellaeon
05-30-2008, 03:51 AM
Thinkin about goin 1st lvl ftr, 2nd lvl barb, 3-8 lvls rng, then rest barb. Want to get tempest build and OTWF to dual wield scimitars.
I have 32 point build unlocked. I have a +1 Dex tome I can eat when created if needed. I have been looking at the DDo Char Planner and these are the stats I was looking at 16str/14dex/16con/12int/12wis/6cha. These can change but would like to keep str and con as even as possible.
The way I am figuring is that by lvl 8 I will be able to get Tempest enhancement. I am not sure about which alignment is best to use I know it can not be lawful, but dont know which alignment would be best. any avice you can give would be awesome.
Also would like to have atleast 1 lvl of healers friend in there and as my rage enhancements as possible

hydra_ex
06-01-2008, 09:17 PM
I just want a fun, playable warchanter battle bard who has (minimum requirements): reasonable dps (about the same as a 28-pt, versatile twf ranger) , moderate hp (~300 [at least 250]), self buffing at a minimum, moderate crowd control (enough to make the big fights slightly easier), and possibly UMD (enough to use rez scrolls on a roll of 13 at lvl 16) if you can. I would prefer the given requirements to be made better rather than introducing new skills or abilities (haggle being the one exception). Any race is pausible (execpt for drow) and 32-pt is open. Build should not have rare named loot essential/extremely beneficial, and should be neither reliant on duel weilding green steels nor on using +2/+3 tomes. His name will probably be Seos, or Ravinex if a Warforged.

Puby
06-01-2008, 10:14 PM
im thinking i wont be to instrested in useing a monk and would like a cleric to run with alll the monk noobs out there:D
if u have a time to do it id be very gratfull(prbly by the time u have it done i will have acces to 32pts builds)ive never run anything other than a tank and would like to a cleric if u have any tips aswell thx

/signed Puby

ariel7
06-02-2008, 01:53 PM
Hello, I'd like to request a build. Thanks for your bit on ddocast, btw, It's enjoyable.

I'm not sure that this is anymore of a challenge than anything you've done before, possibly is a little near the mark. I didn't find what I'm looking for in your current build list, though.

I'm after a VERY sneaky, melee based (no sorc/wiz) assassin. I'm not just after WotA II or even I for that matter. Very sneaky, but not from the hide/move silent end, not wanted to be a shruiken using, squishy. Probably better if no exotic weapons unless you have a really good idea. Doesn't have to have any rogue, but the cheap route to evasion and possibly some traps/locks won't be discouraged either. I'm after kind of a melee version of Ghoste's stuff, as far as sneaking, but want the guy to be able to throw a serious beating if discovered. This would be what I solo with when I more or less don't feel like being in a party. 32 pt build. Race is open. Class is open (mostly) I want to mostly solo, be able to self-heal, have a high jump (hate it when I can't jump). This character is in tribute to my little brother, who has entered the family business and served in the military, and has recently begun to distinguish himself in a specialized unit.

Thank you for your time.

Ryderych
06-03-2008, 01:07 PM
* Human, 32-pt, Pure Monk
- Balanced build, with Unarmed Combat focus
- Secondary focus: caster killer

This character should represent the classic Zen-Balanced monk. Other than the emphasis areas mentioned above, you have total discretion with this build. You've been doing this for quite awhile--I trust your judgment.

Detton
06-11-2008, 02:30 AM
You got a lot on your plate...

... so here's some more!

It's been tested (not by me, by other people) on the monk forums that the devotion line of enhancements work on the monk's Fist of Light healing finishing move. I'm not exactly sure what level a heal it counts as, but I'm assuming either level 1 or 3. I dunno.

But the only way to capitalize on it really is by putting in cleric levels. But, why not build a cleric and splash monk levels anyway?

And to make it a little more obscene, let's make the character a Dragonmarked halfling as well, and see what kind of healing cleric we can build that doesn't use spell points. =)

Requirements:

Preferably a 28-point build, but if you feel it needs 32, no problem.

Doesn't necessarily have a focus on fighting - Clericy stuff comes first. The ability to land hits on a mob to generate Ki will be all that's really necessary. I'm not expecting a super high AC here (there are plenty of halfling pure monk builds for that), just an interesting different kind of healer.

Halfling race for the halfling healing dragonmarks. Chances are, there will be some situations where there might not be enough Ki to heal (and building up the Ki would take too long and be dangerous) so we need some support non-SP healing.

Other then that, after the healing bonuses to Fists of Light, take whatever you feel would be most appropriate or effective. (wether that be battle cleric, caster cleric, or pure healer/cleric feats and enhancements)

I'm not entirely expecting a fully end-game viable character, but if it turns out to be decently effective in normal situations and reasonably playable (ie., you don't think you'll just get everyone in a group killed trying something so stupid) then I would consider it a success. If it won't work, then it won't work, and no skin off my bones :)

Findecano
06-15-2008, 05:38 PM
double post. Please delete

Findecano
06-15-2008, 06:01 PM
Race: Human or Elf
Class: Barbarian & Sorceror (feel free to offer suggestions if I am overlooking a useful class combination for what I want)

Character Premise:

The hero excels in martial prowless. His is quick and agile, so he doesn't wear a wole lot of armor. He more than makes up for this with his ability to evade, parry, and block strikes. He is a sword master, who has very specific innate magical abilities. While he is very disciplined, which was needed in order to master the sword arts, he does give in to periodic spurts of rage (think a surge of adrenaline) while in combat. I have two ideas on the hero, because while both are the same defensively and melee offensively, they differ in the magical department.

Option 1- The hero is telekenetic and uses this ability to stun and/or knockdown his opponents. He can use telekenetic energy in the form of a shield to ward off blows temporarily.
Melee: Uses either a Bastard Sword, Longsword, or Katana.
Defense: Wears little armor if any. Relies on being able to dodge, parry, and block incoming attacks, depending on the attackers strength (ie. he may dodge a powerful attack, while parrying a sword swing, and blocking a punch to the face)
Magic Ability: Uses telekenetic powers to stun foes in combat or knock them down.

Option 2- The hero can call lightning from his finger tips. He uses the lightning to strike down foes from afar and up close. He even has the ability to summon a lightning shield to dmg his foes if they attack him.

Melee: Uses either a Bastard Sword, Longsword, or Katana
Defense: Wears little armor if any. Relies on being able to dodge, parry, and block incoming attacks, depending on the attackers strength (ie. he may dodge a powerful attack, while parrying a sword swing, and blocking a punch to the face).
Magic Ability: Can summon lightning from his hands and fingertips to damage his opponents from afar and up close. Can summon lightning around him as a shield to dmg those who strike him.

Note: Since the hero will be martially oriented, his mana pool will not be big, which means he will have to use his magical energy wisely and tactically. I am a RPer who will plan to play this character with other RPers who will take it slow through dungeons and use tactics to overcome adversity over zerging. I don't expect to top the dmg charts or kill counts, but I would like to be effective. I am more into playing a character through the game, than using a class or combination of classes in an optimized manner to beat the game. I am flexible with the classes, as long as they achieve the same goal. I cose Barbarian, since they are more offensive oriented than the other melee classes and are prone to fits of rage. I chose Sorceror, since I am not looking for a large pool of spells to choose from + the sorceror has innate magical ability like my character.

ShadowFox1978
06-16-2008, 11:51 AM
Came up with something myself. Would still appreciate you taking a look.

Gladiator_206
06-16-2008, 02:43 PM
Hey Sigtrent, new to the forums, so i was wondering, are you still doing these build for people? if so, i was wondering if you would be able to desine a character for me. Id like a build that can stay alive, while still having a really nice dps such as, monk, ranger, barbarian, fighter, paladin, or any combination of those. Can be a 32 point build, but NO TOMES. Twf would be nice. race doesnt matter. don't care about being able to disable traps. Evasion would be nice. and if you chose to go twf/tempest (which i would kind of like), id never be using a sheild. so dont throw that into the aprox ac plz

Beledan
06-17-2008, 06:39 PM
I know this is not going to especially stretch your intellect, but I'm stumbling over monk builds. the ones I make I'm seldom happy with, and I'm tired of seeing Halfling Monk. They (like the male elves) look terminally constipated.

I'm trying to make a soloing Drow Monk. Some DPS great saves and the ability to self heal. I thought of a 1 sorc/X monk WF. and I made one, but... I don't like him. its mostly aesthetics.
I like the look of the drow. I like the Magic resists that go to 18, and I like the enhancements for dex.
So I want a soloing Monk out of one.

Is that so wrong? :)

Thanks if you can do this!

orcbanian
06-19-2008, 12:10 PM
32 pt Warforged bow-focused Ranger with acceptable TWF skills.

What? You know you want to!

moorewr
06-19-2008, 12:56 PM
I'd like your ideas on a 28pt monk - either dex or str based with cleave/great cleave/whirlwind attack (so it requires dodge, mobility, spring attack, CE and Power Attack, of course. Good thing monks get bonus feats).

Firecloud
06-23-2008, 07:58 AM
Hi Sigtrent, I am very impressed with all of your builds. It must be tons of work but you wouldn't do it if you didnt love it right? :)

Anyway, I hoping you can help make me a particular build.. I have had no luck in trying this myself as I'm still fairly new to the game (my highest lvl toon is 12).

My idea is an Archmage Necromancer. I would like for him to have good survivability, and to be fun to play. My thought is that an Archmage Necromancer should be able to control undead, have an army of baddies (or pets) loyally laying down their lives and taking the aggro off of me, curse and fatigue opponents, insta-kill anything that moves, and have a few nuking spells for the occasions that require it.

As I'm writing this, I only have the 28pt build available to me. By the time you have a chance to look at this build request, I may have unlocked the 32 pt build but cant guaruntee that..

Your thoughts and expertise would be much appreciated! :)
FC

uncus2
06-24-2008, 11:47 AM
This is a great thread!

Is it possible to build a good soloist using a monk as the base class? It would need one level of Rogue to get the DD & OL skills, but would it be better to take Cleric or bard [or ranger, though then would need 4 levels] for healing? I haven't even unlocked Drow yet, so 28 pts is all I got to work with [and no tomes, obviously!] <4-8 hrs every other weekend is about as casual as casual can get!>
I was thinking taking levels: Rogue, Cleric, Monk, M, M, C, C, rest Monk
[3 C is for buffs/lessor rest/CMW, if this is a waste, let me know!]
Skill points would go into: spot, DD, OL, Conc [for Ki]
Not sure on starting stats or race - most likely 14 Int, 14 Wis, rest uncertain - maybe 10-12's except leave Cha at 8[6 if WF] unless bard is a better healer here.

Thanks for either building this or giving advice on the possibilities/pitfalls :)

koganinja
07-01-2008, 07:47 PM
Hi Sigtrent, I like what you have done with all of your builds for everyone.

I was wondering if you could help me out, i just returned to the game,had not played since like mod2 i think, and i want to reroll a paladin(i used to play one and want to do it again)

What i am looking for is a UMD using drow, who has the HP/AC needed to be a decent tank and do enough dps that he will have enough use for groups.

I like the idea of a pure pali, but i am ok with multi classing some (a level or two of fighter and/or rogue)

thanks in advance for the build

Pain_Giving_Inmate
07-03-2008, 06:50 PM
Hey Sigtrent,

Would be interested in seeing what you could roll up with regards to a PD rogue build.

I would prefer more of a traditional rogue build with good lock/trap/ skills and good sneak/sneak attack that has to be played in a true "rogue/thief" manner ( i.e. not standing alongside the tanks flailing wildly with 2 weapons ).

Other than that I guess the next most important thing would be getting my survivability chances higher, whether this be by way of self healing ( bard splash or similar ) or just good DR.

I'll leave the finer points up to you... if I had all the answers I wouldn't be here in the first place ;)

TIA

Rothos
07-04-2008, 09:22 AM
hello Sigtrent,

If you could make a build for a Drow Cleric/ wiz or sorc(your choice). I'd like it to at least have the Avatar of Vulkoor enhancement, probably necromancy type.

sigtrent
07-06-2008, 05:19 PM
In real world land I've got a new office, new boss, and possibly a new position so I havn't had time to do much with builds as of late since I'm doing a lot of reading about program management and microsoft solution frameworks and so on. Also I'm trying to ramp up the Netbook of Feats for 4th edition which is a lot of work.

I'm still planning on doing some builds but its very slow going at the moment.

Pellaeon
07-07-2008, 06:21 AM
I am thinking of making a build that is chaotic good, would either be human or drow race(32point build is available), thinking starting stats are 14/14/12/10/16/12. Trying to figure out the best way to get maximum spell points out of this build. So far I have tried working it out and think that by putting points into wisdom at lvls when u can increase ur stats I would end up with 1323 SP b4 any items, with a +6 cha cloak and a +6 wis ring would get up to 1371. Assume no tomes avail. also with taking mental tough and imp mental tough

sirgog
07-07-2008, 08:48 AM
Here's a request for you. Assume 32 point builds, and access to any tradeable gear at all, plus any raid loot that is reasonable to aspire to getting within 20 runs of that raid (so no +3 tomes, other stuff is cool).


Looking for a high-AC, high-saves, survivable Rogue build (significant multiclassing OK, but Improved Evasion would be very nice to have) that can tank both Arraetrikos and Suulomades on elite. UMD is required (need not be stellar, can handle the odd Raise Dead failure), and at least mediocre trapsmithing (let's say enough that fully bardbuffed, can hit VoD elite traps).

VonBek
07-07-2008, 08:58 AM
In real world land I've got a new office, new boss, and possibly a new position

BTW, I really liked the character build segments you put on DDOCast. Hope you get to enjoy some of that RL adventure. More fun will be here when you get back.

littlebear89
07-10-2008, 06:22 PM
Im looking For a PvP Caster Build... However i don't want to be screamed at end game for not having the necessary Raid spells

Sorc/Wizard... Whichever you think would best fit

Thanks,
Sgt.Cuddles

sirdanile
07-16-2008, 01:32 PM
A build focusing on using the great crossbow exotic weapon would be nice to see.
I'm looking for a build that shoots as many bolts as possible without using a repeater and still maintaining a good dps.
I'd like to have some kind of casting ability (umd, bard,etc.)
28 pt build to make it tough, though a few +1 tomes couldnt hurt.

hope you can make this!

Edit: or if you can make a warforged pally who uses bladesworn transformation a lot (so going the heavy fort road wouldnt be too bad, i'd sort of like to see how high i can reasonably get dr and still deal damage)

Eskavar
07-19-2008, 05:17 PM
Hi sigtrent my brother is currently playing a lvl 14 bard that he got from your build the "dark dancer" http://forums.ddo.com/showthread.php?t=124213 So i was wondering if you could update it to lvl 16. Alil more melee offense would be very good if you could

Talish
07-19-2008, 09:04 PM
Hello Sigtrent,

You post that you like a challenge so here is one for you. I've been playing around with the idea of a blunt specialist. Intimidate would be handy, stunning blow a must especially since weighted weapons will be common. I'd like to try and max shield abilities as this fellow will be bashing when blocking to try and hold agro if possible while waiting for intimidate timer. Even sunder is possible with this build to lower opponent ac for other players in the group. The build would mostly be a support character using tactics, blocking and intimidiate to aid group members but must be a blunt specialist.

Race doesn't matter, class whatever is determined to be the best, duo or tri class is also fine as well as single class. 32 pt build is available as well as +1 tomes.

Have fun :D

Orin2
07-23-2008, 05:51 AM
my brother and I want to play together on DDO but have little time. Our hours do not mesh right except for now and then and he has little time to go group hunting. Would you be able to come up with two different builds that can hold their own, on their own? I am currently working on it my self but I have little time lattly. 28pt build with suggestions for 32pt build pleese. Oh, and no tomes, unable to find any at the moment.

scampb
07-23-2008, 10:38 AM
Hey Sigtrent. I started the Groticus build the other day so our guild will have another rogue. I am confused by the Feats. There appears to be too many feats chosen. Two weapon fighting is listed but does not appear in your level progression. I really liked this build. Am I missing something?

Emanon67
07-23-2008, 11:32 AM
I am looking to make an evasion/dual wielding/tank using the khopesh. I would like 2 rogue/2 ranger/12 either fighter or barbarian. I would like the evasion/dual wielding as soon as possible. Traps are not necessary. I also would like UMD if possible to use any items i find no matter what they are or who is restricted to them.

I have access to 32 pt build buit no tomes.

kingfisher
07-23-2008, 04:29 PM
hey sig, looking for a new build. i have a straight ro10/rangr6 that i like ok, but i am interested in a bit more. I would like either a ranger/rogue/barb focused on sneak attack dps with high trap skills or a ranger/rogue/bard finesse build with good buffing capabilities and high rogue skills (esp UMD/DD) but using stat damage for combat. range combat will always be secondary for me. AC and Saves are up to you. 32 pt please. race optional, besides elf (i have plenty already ;)). gear is not a problem, for the most part. feel free to use as many +1 tomes as needed and i can farm if necessary but please keep it limited to 2 +2 tomes at endgame, anymore is just gravy.

either way you build it this will be my new rogue so he needs to be able to hit most traps but cabal is not necessary.
thanks for your excellent work!

Hreidmar
07-23-2008, 07:46 PM
Hey Sig! I tried your WF Tempest/Barbarian build and now I am hooked on it! I was wondering if you could please help me out with a build that has been puzzling me lately.... A WF Wiz/Fighter combo with strong DPS dual wielding bastard swords and self buffing. I've seen it done but am hard pressed to find a way to do it...I have 32pts to work with if that helps, but no tomes are available to me. If you would please respond to this asap just so I'm sure that you're still watching this page and I won't be waiting for nothing, lol! :D thanks so much.

Nizu
08-05-2008, 02:09 PM
Hi Sig, I don't know much about the bard class and I need your help! :D

I am looking for a 28 pts bard build that will focus more on buff than cc, will have good umd skill and will use range weapons (bow or crossbow doesn't matter to me). He'll use range mainly for stat damage but if some decent/good dps could be added that would be nice. If there is space to enhance healing fine but that isn't a priority. That toon will be grouping 90&#37; of the time so it doesn't need to be a solo specialist and will only be a secondary healer if needed.

1. I don't have tomes but have access to drow if needed.
2. twf or thf is not an option (tired of playing these hehe).
3. race/alignment/weapon type is entirely up for you to decide :D
4. You can splash as many level as you want but I'd like for the toon to be mainly a bard.

I looked at the builds you already posted in this thread but couldn't find anything that would fit my requirements.
Some builds looked kind of similar to my idea but since I know very little about bards I couldn't figure out how to modify it.

Your help would be appreciated.

JustOP
08-17-2008, 10:47 PM
well im kinda new to ddo and now ive got a capped healbot so im looking toward a DPS toon!
i don't want a caster
i want a bow/crossbow guy with good dps prefer no barb in it

maybe a cool monk
all 28pnt builds for now cause im bein lazy on the favor

holyblackhawk
08-18-2008, 12:48 AM
i just want to see the highest possible ac in the game please reply

Wildseed
08-20-2008, 12:36 PM
Well I've tried my own monk build, so far I'm a little disappointed with the AC ... Could ya help me out? I'm thinking halfling perhaps tempest 6 ranger/10 monk... but starting stats are hard for me with monk, thanks for the input!

KKDragonLord
08-20-2008, 08:10 PM
Im thinking of 2 builds, either dual wielding rapiers Drow pally11\Rogue5 or Pally11\Rogue3\Fighter 2 for most DPS>Tanking>Skill Use capabilities
(use of +2 int and +2 dex tomes included)

anyone would be interested to explore the possibilities?

Kindoki
08-25-2008, 01:51 PM
Perhaps this is a bit unique, but I need to build a guild bank character. Several actually, but one build would be fine. I am looking for the strongest, fastest support character out there. Their only purpose is to be unencumbered while moving as quickly as possible from tavern to vendor to bank to tavern.

I want to be able to run/drag them through all the house K and coin lord favor, and I don't want to level them above 5th level (lower than 5th is fine; that just seems to be the sweet spot for getting to fast - and I don't want to spend a lot of time leveling these guys). I only have 28 pts to play with. I have a haggle bard, so these folks just need to be the muscle.

neo037
08-25-2008, 08:55 PM
Hello,
I would like to be able to get the specialty tempest and way of the assassin, and then after level cap raise get another from the third class if possible(I know cleric does not have one now). TWF and Ranged, able to heal at early levels. Any type of martial weapon would be fine. Not sure if weapon finesse would work. I just unlocked drow so I would like to use that, but any race that fits would work. I don't have any tomes yet, but I am hopeful. For the cleric route the drow faith enhancement looks nice, but the follower of the silver flame might be better for the extra bonus to hit. Not sure about dragonmarks, I have never used them. For the bard route, I am not really sure what specialty I would go with. I like being self sufficient, so I can PUG in a groups with no healer, or not be a burden and be able to solo quests.
Thank you in advance!

woundead85
08-27-2008, 02:54 AM
Hello, Sigfried.
Have found this post, and first of all I want to thank you for your previous help for all the people who don't do the thinking for themselves for various reasons. Myself, is a new to DDO player, but I have been playing D&D for years. Actually, it's even the first game of MMORPG I've ever played. I'm new to Eberron too, haven't played this setting ever. So, as you can see, lots of stuff in this game is completely new to me.
What I humbly request from you is a build which suits me best. Go wild with just a few guidelines.
I've always played a stealth/utility character in D&D. Mostly rogues and rangers. My favorite is Lara Croft-like ranger/rogue. In computer games I prefer single player (besides being stuck now in this game :-)), so I would like a character who can be capable of "not having buddies around". That's mostly it. Again, go wild, where you think would make my character more interesting. Try challenging too. And it would be a shame to roll some 'solid' build. This forum is full of them, and most guys go for 'sure thing'. I don't afraid to die, even lots of times, as long as the game's challenging.
I thank you for your advice in advance.

LionSwift
08-28-2008, 09:34 AM
Still reading this?? Id like to make a request.

First Ill tell you what I don't want or dislike. I HATE being held. I think that makes my char the angriest when he's held. :) I hate low hp (my ftr main has 170hp and get's held no matter what he rolls). I hate seeing my health go down so fast.

What I do like. Cool weapons, especially paras. I like stat damage weapons. I like being able to kill things without them being able to touch me. If caster, I like having a lot of spell points because most quests, I don't know where shrines are so I don't know if I'm using enough or too many spell points. So if I have a lot of spell points, I can go pretty good and still make it to the shrine. I do not have a 32 point build. I like being able to solo if I want to.

Any suggestions?

moorewr
08-28-2008, 09:42 AM
Still reading this?? Id like to make a request.

First Ill tell you what I don't want or dislike. I HATE being held. I think that makes my char the angriest when he's held. :) I hate low hp (my ftr main has 170hp and get's held no matter what he rolls). I hate seeing my health go down so fast.

What I do like. Cool weapons, especially paras. I like stat damage weapons. I like being able to kill things without them being able to touch me. If caster, I like having a lot of spell points because most quests, I don't know where shrines are so I don't know if I'm using enough or too many spell points. So if I have a lot of spell points, I can go pretty good and still make it to the shrine. I do not have a 32 point build. I like being able to solo if I want to.

Any suggestions?

Sounds like a Paladin/Ranger or Paladin/Sorcerer is your way to go... probably dwarf, alternatively drow...

Daedalis
09-02-2008, 01:23 PM
Hi,
wow...111 served :).

Ok, lets see what we can get here. Looking for a TWF build.

1. Good DPS, meaning I would like to see more times that he hits using two weapons in stead of seeing miss...miss....miss...that does get frustrating.
2. No Exotic weapons, no would prefer no weapon finesse. It limits my options for weapons that are more easily obtainable such as longswords or scimatars. But if you add an exotic weapon or weapon finesse, please back up the reasoning behind it.
3. High saves, or should I say higher saves.
4. Decent AC and/or HP. I would like to survive the fight without being a huge burden to the healers.
5. rogue capabilities, self healing, and UMD a plus but not needed.

Put together with any race, any class(es). I leave the creativity up to you and look forward to what you come up with. I'm going to read thru the links you've posted just make sure I didn't glance over a build like this one.

Thx,
Dae

xope
09-15-2008, 04:20 PM
Well Sig i wanna make a TWF fighter Self healing Evasion Intimatank halfling I figured id let you do the thinking cause well your smarter
Tell me if u can figure out the specs on the build i wanna be able to get a 60+ ac Gear is not a problem Tomes are :( i can get +1 tomes though
I want khopesh as a exotic feat :D

MAP1974
09-17-2008, 07:13 AM
hey man, saw this offer, and another build of yours (bard/ranger/fighter - but warchanter), so thought i would ask the question regarding getting a build.

looking at elven, spellsinging archer (bow). thinking extend feat, and as many archer feats as i can get. songs maxxed for damage and to hit. not worried about cc or healing overly much. prbly take mental toughness to qualify.

not sure of the mix of levels, and whether fighter should figure in there. 14 bard/ 2 ranger? or 10 bard ?ranger (any fighter)?

not particularly interested in hand-to-hand combat, and if umd comes out high well that is a bonus. i suspect i will want jump maxxed.

level progression has me a little stumped.

hope you can give me some direction.

Mokeyman
09-24-2008, 07:28 PM
looking for a build that has umd,ac,saves,attack,and damage as a pally 11pal/3rog/2fighter dwarf can you help me 28pt and starting on new sever so low demand on items

dragonspeake
09-28-2008, 04:42 PM
Hey, i need a dwarven tank/rouge that can get traps and fight.

I was thinking ranger11/rouge1/monk4, that gives u evasion, alot of skills, featherfall, fast movement, and alot of feats. I will have +1 tomes at lvl 1. I will also have 32 pt build.

I wanted ur opinion and any suggestions because i have a drow ranger11/rouge2/monk1 which im leveling and so far she has been a blast.

Thanks in advance.

(Ps. would like it to be a character with ALOT of versitality)

Lifespawn
09-28-2008, 07:34 PM
Hey, i need a dwarven tank/rouge that can get traps and fight.

I was thinking ranger11/rouge1/monk4, that gives u evasion, alot of skills, featherfall, fast movement, and alot of feats. I will have +1 tomes at lvl 1. I will also have 32 pt build.

I wanted ur opinion and any suggestions because i have a drow ranger11/rouge2/monk1 which im leveling and so far she has been a blast.

Thanks in advance.

(Ps. would like it to be a character with ALOT of versitality)

4 monk lvls would be a waste since u want dps kamas isn't the way to go, go 12 ranger 3 rogue 1 monk get a max barkskin from that and an extra 1 d6 sneak attack and a couple decent enhancments

monk slow fall doesn't work the way u think doesn't really help till high monk lvls and u have to be centered to use slowfall or monk fast movement but you will still retain the wisdom bonus to ac even uncentered just not wearing armor or a shield

Lifespawn
09-28-2008, 08:08 PM
Hi,
wow...111 served :).

Ok, lets see what we can get here. Looking for a TWF build.

1. Good DPS, meaning I would like to see more times that he hits using two weapons in stead of seeing miss...miss....miss...that does get frustrating.
2. No Exotic weapons, no would prefer no weapon finesse. It limits my options for weapons that are more easily obtainable such as longswords or scimatars. But if you add an exotic weapon or weapon finesse, please back up the reasoning behind it.
3. High saves, or should I say higher saves.
4. Decent AC and/or HP. I would like to survive the fight without being a huge burden to the healers.
5. rogue capabilities, self healing, and UMD a plus but not needed.

Put together with any race, any class(es). I leave the creativity up to you and look forward to what you come up with. I'm going to read thru the links you've posted just make sure I didn't glance over a build like this one.

Thx,
Dae

he seems busy figure i'll try to help abit i'll do 1 aday maybe 2 and i'm lazy so i'm using the builder

Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Elf Male
(10 Fighter \ 3 Paladin \ 3 Rogue)
Hit Points: 252
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 16
Will: 11

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 16 23
Dexterity 16 20
Constitution 12 12
Intelligence 13 14
Wisdom 8 8
Charisma 13 14

Tomes Used
+1 Tome of Intelligence used at level 1
+1 Tome of Dexterity used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 9
Bluff 1 2
Concentration 1 1
Diplomacy 1 2
Disable Device 6 22
Haggle 5 6
Heal -1 -1
Hide 3 5
Intimidate 1 2
Jump 7 10
Listen -1 1
Move Silently 3 5
Open Lock 7 14
Perform n/a n/a
Repair 2 2
Search 6 26
Spot 3 5
Swim 3 6
Tumble 7 9
Use Magic Device 5 18

Level 1 (Rogue)
Feat: (Selected) Two Weapon Fighting


Level 2 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons


Level 3 (Fighter)
Feat: (Selected) Force of Personality
Feat: (Fighter Bonus) Oversized Two Weapon Fighting


Level 4 (Paladin)


Level 5 (Paladin)


Level 6 (Rogue)
Feat: (Selected) Toughness


Level 7 (Fighter)


Level 8 (Fighter)
Feat: (Fighter Bonus) Improved Two Weapon Fighting


Level 9 (Fighter)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Paladin)


Level 11 (Fighter)
Feat: (Fighter Bonus) Power Attack


Level 12 (Fighter)
Feat: (Selected) Greater Two Weapon Fighting


Level 13 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons


Level 14 (Fighter)


Level 15 (Fighter)
Feat: (Selected) Weapon Specialization: Slashing Weapons


Level 16 (Rogue)
Enhancement: Fighter Haste Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elf Melee Attack I
Enhancement: Elf Melee Attack II
Enhancement: Elf Melee Damage I
Enhancement: Elf Melee Damage II
Enhancement: Elven Perception I
Enhancement: Elven Perception II
Enhancement: Follower of the Sovereign Host
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Rogue Search I
Enhancement: Paladin Charisma I
Enhancement: Rogue Dexterity I
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Enhancement: Fighter Toughness IV





only 2 +1 tomes used here no items added in but it's straightforward easy ac with option of turning CE for more umd to use shield wands PA when u need more damage a great to hit with enhancments and ftr feats and great saves with cha added in.

Force of personality can be switched out later to allow for sf something once u get better stat items and higher lvl

spot is dumped unfortunatly but evasion will tell u where the traps are :)

hope this helps

dragonspeake
09-28-2008, 10:20 PM
4 monk lvls would be a waste since u want dps kamas isn't the way to go, go 12 ranger 3 rogue 1 monk get a max barkskin from that and an extra 1 d6 sneak attack and a couple decent enhancments

monk slow fall doesn't work the way u think doesn't really help till high monk lvls and u have to be centered to use slowfall or monk fast movement but you will still retain the wisdom bonus to ac even uncentered just not wearing armor or a shield

1. I THINK (have to check) that lvl 12 ranger isnt all that great.
2. My other build doesnt retain the wizdom bonus even without armor and shield.

Lifespawn
09-29-2008, 05:23 AM
1. I THINK (have to check) that lvl 12 ranger isnt all that great.
2. My other build doesnt retain the wizdom bonus even without armor and shield.

no 12 ranger isn't overly great but like i said it gives u barkskin +5 instead of +4 and some decent enhancments if you plan on wearing armor ditch the monk all together and opt for better saves 11 rangr 3 rogue 2 pally

dungeoncrawler
10-01-2008, 12:34 PM
I've created the following character, but was wondering what route you would take to completion:

Drow Monk1 / Paladin2
S 8
D16
C12
I10
W16
CH16

feats: toughness, weapon finesse

Chaoswf
10-05-2008, 03:43 AM
How about a pally wf intimitank high ac (perferablly without need for uber rare items) but also not useless in the battle field.

P.S. PM me if you get to this build please

Lifespawn
10-05-2008, 08:27 AM
How about a pally wf intimitank high ac (perferablly without need for uber rare items) but also not useless in the battle field.

P.S. PM me if you get to this build please


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Warforged Male
(4 Fighter \ 12 Paladin)
Hit Points: 261
Spell Points: 73
BAB: 16\16\21\26\26
Fortitude: 20
Reflex: 10
Will: 12

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 16 21
Dexterity 11 11
Constitution 16 17
Intelligence 13 14
Wisdom 6 6
Charisma 13 14

Used only an int tome if u had a +2 dex tome you could take dodge in there for 1 more ac if you wanted decent ac in the 50's but with great blocking dr so even if they get through the ac they still have to get through dr.

Could use ap's more into pally cha if u wanted i just went the exalted smite dvine righteousness for more damage so you could feel more useful so u could get 4 more to all saves 5 more with +2 tome 5 more from item 1 more from ritual and your saves are nice and high.

The lay on hands won't be uber only about 90 hp each but you'll have the soverign enhancment to give u a full heal every 10 min.

Tomes Used
+1 Tome of Intelligence used at level 1

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 0 4
Bluff 1 2
Concentration 3 3
Diplomacy 1 2
Disable Device n/a n/a
Haggle 1 2
Heal -2 -2
Hide 0 -5
Intimidate 5 22
Jump 3 2
Listen -2 -2
Move Silently 0 -5
Open Lock n/a n/a
Perform n/a n/a
Repair 2 2
Search 2 2
Spot -2 -2
Swim 3 -5
Tumble n/a n/a
Use Magic Device n/a 11

Level 1 (Fighter)
Feat: (Selected) Adamantine Body
Feat: (Fighter Bonus) Combat Expertise


Level 2 (Paladin)


Level 3 (Paladin)
Feat: (Selected) Shield Mastery


Level 4 (Paladin)


Level 5 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons


Level 6 (Paladin)
Feat: (Selected) Toughness


Level 7 (Paladin)


Level 8 (Paladin)


Level 9 (Fighter)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Paladin)


Level 11 (Paladin)


Level 12 (Paladin)
Feat: (Selected) Improved Shield Mastery


Level 13 (Paladin)


Level 14 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons


Level 15 (Paladin)
Feat: (Selected) Force of Personality


Level 16 (Paladin)
Enhancement: Paladin Armor Class Boost I
Enhancement: Paladin Armor Class Boost II
Enhancement: Paladin Armor Class Boost III
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Strategy (Trip) II
Enhancement: Fighter Tower Shield Mastery I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Smite Evil I
Enhancement: Fighter Intimidate I
Enhancement: Paladin Charisma I
Enhancement: Fighter Strength I
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Warforged Constitution I
Enhancement: Warforged Construct Thinking I
Enhancement: Warforged Damage Reduction I
Enhancement: Warforged Damage Reduction II
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Healer's Friend II
Enhancement: Warforged Tactics I
Enhancement: Warforged Tactics II

Chaoswf
10-06-2008, 01:06 AM
Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Warforged Male
(4 Fighter \ 12 Paladin)
Hit Points: 261
Spell Points: 73
BAB: 16\16\21\26\26
Fortitude: 20
Reflex: 10
Will: 12

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 16 21
Dexterity 11 11
Constitution 16 17
Intelligence 13 14
Wisdom 6 6
Charisma 13 14

Used only an int tome if u had a +2 dex tome you could take dodge in there for 1 more ac if you wanted decent ac in the 50's but with great blocking dr so even if they get through the ac they still have to get through dr.

Could use ap's more into pally cha if u wanted i just went the exalted smite dvine righteousness for more damage so you could feel more useful so u could get 4 more to all saves 5 more with +2 tome 5 more from item 1 more from ritual and your saves are nice and high.

The lay on hands won't be uber only about 90 hp each but you'll have the soverign enhancment to give u a full heal every 10 min.

Tomes Used
+1 Tome of Intelligence used at level 1

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 0 4
Bluff 1 2
Concentration 3 3
Diplomacy 1 2
Disable Device n/a n/a
Haggle 1 2
Heal -2 -2
Hide 0 -5
Intimidate 5 22
Jump 3 2
Listen -2 -2
Move Silently 0 -5
Open Lock n/a n/a
Perform n/a n/a
Repair 2 2
Search 2 2
Spot -2 -2
Swim 3 -5
Tumble n/a n/a
Use Magic Device n/a 11

Level 1 (Fighter)
Feat: (Selected) Adamantine Body
Feat: (Fighter Bonus) Combat Expertise


Level 2 (Paladin)


Level 3 (Paladin)
Feat: (Selected) Shield Mastery


Level 4 (Paladin)


Level 5 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons


Level 6 (Paladin)
Feat: (Selected) Toughness


Level 7 (Paladin)


Level 8 (Paladin)


Level 9 (Fighter)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Paladin)


Level 11 (Paladin)


Level 12 (Paladin)
Feat: (Selected) Improved Shield Mastery


Level 13 (Paladin)


Level 14 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons


Level 15 (Paladin)
Feat: (Selected) Force of Personality


Level 16 (Paladin)
Enhancement: Paladin Armor Class Boost I
Enhancement: Paladin Armor Class Boost II
Enhancement: Paladin Armor Class Boost III
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Strategy (Trip) II
Enhancement: Fighter Tower Shield Mastery I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Smite Evil I
Enhancement: Fighter Intimidate I
Enhancement: Paladin Charisma I
Enhancement: Fighter Strength I
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Warforged Constitution I
Enhancement: Warforged Construct Thinking I
Enhancement: Warforged Damage Reduction I
Enhancement: Warforged Damage Reduction II
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Healer's Friend II
Enhancement: Warforged Tactics I
Enhancement: Warforged Tactics II




ty

Deadz
10-17-2008, 11:13 AM
I just want a WF w/ two handed fighting who's as close to a ninja turtle as possible.. yeah.. a Teenage mutant ninja turtle. a Stealthy, Damage Dealing Twohanded fighting, w/ good defense...

Sounds like a ranger w/ some sort of rogue or monk splash, i been playing around w/ this build in another thread in the Ranger section and having issues..

I'd (like) to keep it as low as possible w/ multiclassing, for after the update if that makes sense

And i'm newish, i only have 28 point builds..

Tortoise jones awaits his next reroll.. pm me if you ever get around to it if you think of it..

Thank you

Keep in mind This is basically my "first" character (i've played before but just returning to the game) and don't have lots of plat .. i plan on playing this character 90% of the time cause being a ninja turtle makes people laugh, increasing my fun factor.

I doubt i'll be much of an "endgamer" but would like to atleast survive in it if i ever make it.. i don't have to be uberr... just not broken like my guilds end up.

unfiguroutable
10-18-2008, 08:28 PM
My wife and I play together. we used to play only in 6man groups but now prefer to duo. we are looking for a duo. so we need it all in two toons, heals, dps, traps, tanking, cc. anything we can shove into two toons and be a great duo.

Lifespawn
10-19-2008, 01:25 AM
any race or class preferences? and do u have 32 point builds or drow unlocked?

mallrats2005
10-19-2008, 01:59 AM
Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Chaotic Good Dwarf Male
(10 Fighter \ 6 Ranger)
Hit Points: 265
Spell Points: 10
BAB: 16\16\21\26\26
Fortitude: 16
Reflex: 12
Will: 4

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 17 22
Dexterity 16 18
Constitution 10 18
Intelligence 13 13
Wisdom 8 8
Charisma 6 6

Tomes Used
+3 Tome of Strength used at level 1
+3 Tome of Constitution used at level 1

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 3 8
Bluff -2 -2
Concentration 1 4
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal -1 -1
Hide 3 4
Intimidate -2 -2
Jump 5 6
Listen -1 -1
Move Silently 3 4
Open Lock n/a n/a
Perform n/a n/a
Repair 1 3
Search 1 3
Spot -1 -1
Swim 5 6
Tumble n/a n/a
Use Magic Device n/a n/a

Notable Equipment
Armor: +5 Deathblock Mithral Full Plate of Heavy Fortification
Helm: Charismatic Helm of Lesser False Life
Handaxe: +5 Flaming Burst Adamantine Handaxe of Pure Good
Handaxe: +5 Icy Burst Adamantine Handaxe of Pure Good
Ring: Dextrous Ring of Resistance
Ring: Ogre Power Ring of Resistance
Goggles: Clever Goggles of Minute Seeing
Necklace: Proof against Poison Necklace of Protection +#
Trinket: Fearsome Trinket of Resistance
Cloak: Charismatic Cloak of Protection +#
Belt: Ogre Power Belt of Greater False Life
Bracers: Ogre Power Bracers

Level 1 (Ranger)
Feat: (Selected) Combat Expertise
Feat: (Favored Enemy) Favored Enemy: Reptillian
Enhancement: Dwarven Armor Mastery I
Enhancement: Dwarven Axe Damage I


Level 2 (Ranger)
Enhancement: Dwarven Poison Resistance I
Enhancement: Dwarven Spell Defense I
Enhancement: Ranger Dexterity I


Level 3 (Ranger)
Feat: (Selected) Oversized Two Weapon Fighting


Level 4 (Ranger)
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Giant Dodger I
Enhancement: Dwarven Goblinoid Hatred I
Enhancement: Dwarven Poison Resistance II
Enhancement: Dwarven Spell Defense II


Level 5 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Enhancement: Dwarven Armor Mastery II


Level 6 (Ranger)
Feat: (Selected) Dodge
Enhancement: Ranger Dexterity II


Level 7 (Fighter)
Feat: (Fighter Bonus) Mobility
Enhancement: Dwarven Goblinoid Hatred II
Enhancement: Ranger Item Defense I
Enhancement: Fighter Repair I


Level 8 (Fighter)
Feat: (Fighter Bonus) Spring Attack
Enhancement: Dwarven Constitution II


Level 9 (Fighter)
Feat: (Selected) Two Weapon Defense
Enhancement: Ranger Tempest I


Level 10 (Fighter)
Feat: (Fighter Bonus) Power Attack
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Repair II


Level 11 (Fighter)
Enhancement: Iron Companion
Enhancement: Steel Companion


Level 12 (Fighter)
Feat: (Fighter Bonus) Cleave
Feat: (Selected) Two Weapon Blocking


Level 13 (Fighter)


Level 14 (Fighter)
Feat: (Fighter Bonus) Whirlwind Attack


Level 15 (Fighter)
Feat: (Selected) Toughness


Level 16 (Fighter)
Feat: (Fighter Bonus) Great Cleave
Enhancement: Dwarven Armor Mastery III
Enhancement: Fighter Armor Mastery II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II


if you have any sugestions for a dwarven twf ac dps build please reply

unfiguroutable
10-19-2008, 02:30 PM
any race or class preferences? and do u have 32 point builds or drow unlocked?

we are both drow ready

Lifespawn
10-19-2008, 03:27 PM
first up in the duo is the cc/trapsmith along with healingmarks which can also be used on the other person in the duo along with themselfs.Max and empower works on the dragonmarks for free so u can hit nice with the least and lesser but doesn't effect the greater mark.The repeater is optional but i personally hate to sit around and do nothing on a char so u can take it or leave it.


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Halfling Male
(2 Rogue \ 14 Wizard)
Hit Points: 120
Spell Points: 1006
BAB: 8\8\13
Fortitude: 9
Reflex: 13
Will: 11

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 10 10
Dexterity 15 18
Constitution 14 14
Intelligence 17 24
Wisdom 8 8
Charisma 8 8

Tomes Used
+1 Tome of Intelligence used at level 1

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 6 8
Bluff -1 -1
Concentration 2 2
Diplomacy 3 3
Disable Device 8 27
Haggle 3 3
Heal -1 -1
Hide 2 6
Intimidate -1 -1
Jump 4 6
Listen -1 1
Move Silently 2 6
Open Lock 6 9
Perform n/a n/a
Repair 8 11
Search 8 27
Spot 3 19
Swim 0 0
Tumble 6 8
Use Magic Device 3 15.5

Level 1 (Rogue)
Feat: (Selected) Least Dragonmark of Healing


Level 2 (Wizard)
Feat: (Wizard Bonus) Empower Spell


Level 3 (Wizard)
Feat: (Selected) Exotic Weapon Proficiency: Repeating Heavy Crossbow


Level 4 (Wizard)


Level 5 (Wizard)


Level 6 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Lesser Dragonmark of Healing


Level 7 (Wizard)


Level 8 (Wizard)


Level 9 (Wizard)
Feat: (Selected) Greater Dragonmark of Healing


Level 10 (Wizard)


Level 11 (Wizard)
Feat: (Wizard Bonus) Maximize Spell


Level 12 (Wizard)
Feat: (Selected) Rapid Reload


Level 13 (Wizard)


Level 14 (Wizard)


Level 15 (Rogue)
Feat: (Selected) Mental Toughness


Level 16 (Wizard)
Enhancement: Rogue Skill Boost I
Enhancement: Extra Dragonmark I
Enhancement: Extra Dragonmark II
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Luck I (Fortitude)
Enhancement: Halfling Luck II (Fortitude)
Enhancement: Halfling Luck I (Reflex)
Enhancement: Halfling Luck I (Will)
Enhancement: Halfling Luck II (Will)
Enhancement: Wizard Improved Empowering I
Enhancement: Wizard Improved Maximizing I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Rogue Search I
Enhancement: Rogue Spot I
Enhancement: Wizard Lineage of Energy I
Enhancement: Wizard Lineage of Force I
Enhancement: Wizard Lineage of Deadly Energy I
Enhancement: Wizard Energy Manipulation I
Enhancement: Wizard Energy Manipulation II
Enhancement: Wizard Energy Manipulation III
Enhancement: Wizard Force Manipulation I
Enhancement: Wizard Force Manipulation II
Enhancement: Wizard Force Manipulation III
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Spell Penetration II
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Energy of the Scholar III
Enhancement: Rogue Dexterity I
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Rogue Improved Trap Sense I
Enhancement: Wizard Wand Mastery I
Enhancement: Wizard Wand Mastery II

Lifespawn
10-19-2008, 03:45 PM
heres the tank around 350-380 hp's endgame with good umd evasion good ac saves and LOH and nice damage with the smites and divine sacrafice quite good with it's duo buddy posted above.


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Drow Male
(2 Fighter \ 12 Paladin \ 2 Rogue)
Hit Points: 256
Spell Points: 156
BAB: 15\15\20\25\25
Fortitude: 18
Reflex: 16
Will: 12

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 16 21
Dexterity 14 17
Constitution 12 12
Intelligence 10 10
Wisdom 12 12
Charisma 14 16

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 2 3
Bluff 2 3
Concentration 1 1
Diplomacy 6 7
Disable Device n/a n/a
Haggle 2 3
Heal 1 1
Hide 2 3
Intimidate 2 27
Jump 3 5
Listen 1 3
Move Silently 2 3
Open Lock n/a 5
Perform n/a n/a
Repair 0 0
Search 0 2
Spot 1 3
Swim 3 5
Tumble n/a n/a
Use Magic Device 4 20

Level 1 (Paladin)
Feat: (Selected) Toughness


Level 2 (Paladin)


Level 3 (Fighter)
Feat: (Selected) Bullheaded
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh


Level 4 (Fighter)
Feat: (Fighter Bonus) Dodge


Level 5 (Rogue)


Level 6 (Paladin)
Feat: (Selected) Weapon Focus: Slashing Weapons


Level 7 (Paladin)


Level 8 (Paladin)


Level 9 (Paladin)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Paladin)


Level 11 (Paladin)


Level 12 (Paladin)
Feat: (Selected) Skill Focus: Use Magic Device


Level 13 (Paladin)


Level 14 (Paladin)


Level 15 (Rogue)
Feat: (Selected) Skill Focus: Intimidate


Level 16 (Paladin)
Enhancement: Paladin Armor Class Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elven Enchantment Resistance I
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Fighter Critical Accuracy I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Bulwark of Good III
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Fighter Intimidate I
Enhancement: Rogue Open Lock I
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Rogue Dexterity I
Enhancement: Fighter Strength I
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Toughness III
Enhancement: Paladin Toughness IV
Enhancement: Rogue Improved Trap Sense I

Pellaeon
10-20-2008, 10:12 PM
I am looking for a 2handed fighting drow pally. speciallizing on slashing weapons. taking atleast 1 rank of toughness maybe 2 and some toughness enhancements. skill points going into umd and concentration I guess...definetaly want umd. if possible could u mail me a link when done

Tanka
10-20-2008, 10:13 PM
I am looking for a 2handed fighting drow pally. speciallizing on slashing weapons. taking atleast 1 rank of toughness maybe 2 and some toughness enhancements. skill points going into umd and concentration I guess...definetaly want umd
Might I suggest going with Jump rather than Concentration? Or perhaps Balance? You'll be doing very little (or even no) casting mid-combat, so Concentration won't help you at all in that regard.

unfiguroutable
10-22-2008, 09:42 PM
Thanks for the builds Life : ) my wife and i will rollem up after the server comes up.

arcticsparro
10-23-2008, 03:14 AM
OK, I love this thread and just like reading the builds sometimes. But now I am actually gonna ask for one. :) I would like to have a WF Paladin Wizard - using greatswords - that is playable (not uber because, uh, that would be impossible to pull off). Was thinking like a 10Wiz/6Pal mainly to get bladesworn transformation and the imp divine power - and now there will some new pally stuff to take advantage of too... Would like to be able to back-up/ emergency melee and still hit something, but not suck completely as a caster - also I was trying to theme him either electric/acid for some damage or force/repair for the healing (with limited damage options other than MM). I am really stuck with where to start my stats and have them play nice. Also I do not have a full set of tomes or uber gear waiting in the bank - it takes me a very long time to level as playtime is limited - so I invariable end up soloing about 1/2 the time at least - part of the impetus here is the self healing/LOH emergency heals and self buffing melee and part that I haven't played a WF yet and would like the wackiness if I/you can get it to work. Any help would be greatly appreciated - including ellaboration on the ups and downs and feat choices... Thanks!

Lifespawn
10-23-2008, 06:35 PM
OK, I love this thread and just like reading the builds sometimes. But now I am actually gonna ask for one. :) I would like to have a WF Paladin Wizard - using greatswords - that is playable (not uber because, uh, that would be impossible to pull off). Was thinking like a 10Wiz/6Pal mainly to get bladesworn transformation and the imp divine power - and now there will some new pally stuff to take advantage of too... Would like to be able to back-up/ emergency melee and still hit something, but not suck completely as a caster - also I was trying to theme him either electric/acid for some damage or force/repair for the healing (with limited damage options other than MM). I am really stuck with where to start my stats and have them play nice. Also I do not have a full set of tomes or uber gear waiting in the bank - it takes me a very long time to level as playtime is limited - so I invariable end up soloing about 1/2 the time at least - part of the impetus here is the self healing/LOH emergency heals and self buffing melee and part that I haven't played a WF yet and would like the wackiness if I/you can get it to work. Any help would be greatly appreciated - including ellaboration on the ups and downs and feat choices... Thanks!

28 or 32 point?

arcticsparro
10-23-2008, 06:57 PM
sorry 28 pt.. I am drow ready, but haven't finished 1750 yet...

valorik
10-24-2008, 10:37 PM
Think I could get a dwarven rogue intimitank. High ac, high hp, dps potential. Dex or strength based is ok, I'd like 12 rogue levels for 3rd specialty whatever it maybe, at least 10 though, high saves would be an added bonus. Puncturing or slash specced is fine. Have 32 point build and +1 dex, wis, and int tomes. It must be a twf build, I don't like turtling up.

Hobgoblin
10-24-2008, 11:02 PM
I would like a wf pally monk with high saves high ac and resonable dps

Lifespawn
10-25-2008, 06:41 PM
I am looking for a 2handed fighting drow pally. speciallizing on slashing weapons. taking atleast 1 rank of toughness maybe 2 and some toughness enhancements. skill points going into umd and concentration I guess...definetaly want umd. if possible could u mail me a link when done



Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Drow Male
(14 Paladin \ 2 Rogue)
Hit Points: 236
Spell Points: 165
BAB: 15\15\20\25\25
Fortitude: 18
Reflex: 18
Will: 12

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 16 20
Dexterity 14 17
Constitution 12 12
Intelligence 10 10
Wisdom 10 10
Charisma 16 18

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 6 8
Bluff 7 8
Concentration 1 1
Diplomacy 7 8
Disable Device n/a n/a
Haggle 7 8
Heal 0 0
Hide 2 3
Intimidate 7 8
Jump 3 12
Listen 0 2
Move Silently 2 3
Open Lock 6 8
Perform n/a n/a
Repair 0 0
Search 0 2
Spot 0 2
Swim 3 5
Tumble 6 7
Use Magic Device 7 23

Level 1 (Rogue)
Feat: (Selected) Toughness


Level 2 (Paladin)


Level 3 (Paladin)
Feat: (Selected) Two Handed Fighting


Level 4 (Paladin)


Level 5 (Paladin)


Level 6 (Paladin)
Feat: (Selected) Power Attack


Level 7 (Paladin)


Level 8 (Paladin)


Level 9 (Paladin)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Paladin)


Level 11 (Paladin)


Level 12 (Paladin)
Feat: (Selected) Improved Two Handed Fighting


Level 13 (Paladin)


Level 14 (Rogue)


Level 15 (Paladin)
Feat: (Selected) Greater Two Handed Fighting


Level 16 (Paladin)
Enhancement: Paladin Attack Boost I
Enhancement: Paladin Attack Boost II
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Vulkoor's Avatar
Enhancement: Follower of Vulkoor
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Bulwark of Good III
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Exalted Smite III
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Balance I
Enhancement: Rogue Open Lock I
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Rogue Dexterity I
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Toughness III
Enhancement: Rogue Improved Trap Sense I

Lifespawn
10-25-2008, 09:40 PM
OK, I love this thread and just like reading the builds sometimes. But now I am actually gonna ask for one. :) I would like to have a WF Paladin Wizard - using greatswords - that is playable (not uber because, uh, that would be impossible to pull off). Was thinking like a 10Wiz/6Pal mainly to get bladesworn transformation and the imp divine power - and now there will some new pally stuff to take advantage of too... Would like to be able to back-up/ emergency melee and still hit something, but not suck completely as a caster - also I was trying to theme him either electric/acid for some damage or force/repair for the healing (with limited damage options other than MM). I am really stuck with where to start my stats and have them play nice. Also I do not have a full set of tomes or uber gear waiting in the bank - it takes me a very long time to level as playtime is limited - so I invariable end up soloing about 1/2 the time at least - part of the impetus here is the self healing/LOH emergency heals and self buffing melee and part that I haven't played a WF yet and would like the wackiness if I/you can get it to work. Any help would be greatly appreciated - including ellaboration on the ups and downs and feat choices... Thanks!



Had to go sorc for any chance at being an ok spellcaster if u just wanted a battlewizard wiz would be viable but with 28 points it's streached thin.

Anyway 22 str with no tomes and a +6 item so u can melee ok bladesworn will bring u 4 higher for a short period ac is not gonna happen so choose displacment and stoneskin as spells.

Concentration doesn't add up well in the builder with the pally aura but 31 unbuffed no item concentration with a +6 con item on and will have well over 300 hp's with gfl belt con 6 item and the new racial toughness.

Around1700 sp with items good firewall damage and self heal ability

decent to hit

16 base with tensers madstone or dp clicky
6 str bonus
5 weapon
4 gh
1 wf
1 bladesworn
1 haste
1 rage
=35
2 more second bladesworn
3 pally attack boost
2 spectral gloves or tumbleweed
2 madstone rage
44 not bad for a hybrid

5 less with no madstone dp or tensers


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Warforged Male
(6 Paladin \ 10 Sorcerer)
Hit Points: 217
Spell Points: 1009
BAB: 11\11\16\21
Fortitude: 20
Reflex: 12
Will: 15

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 16 16
Dexterity 8 8
Constitution 16 18
Intelligence 9 10
Wisdom 7 7
Charisma 14 22

Tomes Used
+1 Tome of Intelligence used at level 1
+1 Tome of Charisma used at level 16

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance -1 -1
Bluff 2 6
Concentration 3 24
Diplomacy 2 6
Disable Device n/a n/a
Haggle 2 6
Heal -2 -2
Hide -1 -1
Intimidate 2 6
Jump 3 3
Listen -2 -2
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 0
Spot -2 -2
Swim 3 3
Tumble n/a n/a
Use Magic Device 4 14

Level 1 (Paladin)
Feat: (Selected) Weapon Focus: Slashing Weapons


Level 2 (Paladin)


Level 3 (Sorcerer)
Feat: (Selected) Mental Toughness


Level 4 (Sorcerer)


Level 5 (Sorcerer)


Level 6 (Sorcerer)
Feat: (Selected) Maximize Spell


Level 7 (Sorcerer)


Level 8 (Sorcerer)


Level 9 (Sorcerer)
Feat: (Selected) Toughness


Level 10 (Sorcerer)


Level 11 (Paladin)


Level 12 (Paladin)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Paladin)


Level 14 (Paladin)


Level 15 (Sorcerer)
Feat: (Selected) Empower Spell


Level 16 (Sorcerer)
Enhancement: Paladin Attack Boost I
Enhancement: Paladin Attack Boost II
Enhancement: Bladesworn Transformation
Enhancement: Follower of the Lord of Blades
Enhancement: Sorcerer Improved Empowering I
Enhancement: Sorcerer Improved Maximizing I
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Focus of Good II
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Sorcerer Concentration I
Enhancement: Sorcerer Concentration II
Enhancement: Sorcerer Lineage of Deadly Elements I
Enhancement: Sorcerer Lineage of Deadly Force I
Enhancement: Sorcerer Elemental Manipulation I
Enhancement: Sorcerer Elemental Manipulation II
Enhancement: Sorcerer Force Manipulation I
Enhancement: Sorcerer Force Manipulation II
Enhancement: Sorcerer Force Manipulation III
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Sorcerer Energy of the Dragonblooded III
Enhancement: Sorcerer Charisma I
Enhancement: Sorcerer Charisma II
Enhancement: Sorcerer Charisma III
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II

Lifespawn
10-25-2008, 10:13 PM
Think I could get a dwarven rogue intimitank. High ac, high hp, dps potential. Dex or strength based is ok, I'd like 12 rogue levels for 3rd specialty whatever it maybe, at least 10 though, high saves would be an added bonus. Puncturing or slash specced is fine. Have 32 point build and +1 dex, wis, and int tomes. It must be a twf build, I don't like turtling up.

Gtwf high intimidate great sneak attacks high hp's and good saves.

took dodge on accident instead of weapon finesse so switch that in

wanted to take wotm possible if u use a +2 dex tome in there so u can drop rogue dex 3 then u can use the uncanny dodge 2 more times per rest.
ac
10 base
19 kds and dwarven armor masteries
2 chaos guardes
4 shield wand
5 combat expertise
4 insight weapon
3 chattering ring
1 ac ritual
6 imp uncanny dodge
3 bark pot or ring

57 ac could get 3 more with rainment and +8 armor bracers

2 more full ranger
5 more pocket pally
4 more bard song
2 more recitation
good top end ac but requires alot of items

realistic 50 ac easy to get


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Dwarf Male
(2 Fighter \ 3 Paladin \ 11 Rogue)
Hit Points: 222
Spell Points: 0
BAB: 13\13\18\23
Fortitude: 15
Reflex: 18
Will: 8

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 12 14
Dexterity 16 24
Constitution 14 16
Intelligence 14 14
Wisdom 10 10
Charisma 12 14

Tomes Used
+1 Tome of Strength used at level 16
+1 Tome of Dexterity used at level 16
+1 Tome of Charisma used at level 16

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 30
Bluff 5 6
Concentration 2 3
Diplomacy 1 2
Disable Device 6 22
Haggle 5 9
Heal 0 0
Hide 3 7
Intimidate 5 24
Jump 5 6
Listen 0 0
Move Silently 3 7
Open Lock 7 28
Perform n/a n/a
Repair 2 2
Search 6 25
Spot 4 21
Swim 1 2
Tumble n/a 9
Use Magic Device 5 21

Level 1 (Rogue)
Feat: (Selected) Toughness


Level 2 (Rogue)


Level 3 (Paladin)
Feat: (Selected) Two Weapon Fighting


Level 4 (Paladin)


Level 5 (Rogue)


Level 6 (Rogue)
Feat: (Selected) Dodge


Level 7 (Fighter)
Feat: (Fighter Bonus) Improved Two Weapon Fighting


Level 8 (Rogue)


Level 9 (Paladin)
Feat: (Selected) Bullheaded


Level 10 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons


Level 11 (Rogue)


Level 12 (Rogue)
Feat: (Selected) Combat Expertise


Level 13 (Rogue)


Level 14 (Rogue)


Level 15 (Rogue)
Feat: (Rogue Bonus) Cripling Strike
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Rogue)
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Skill Boost II
Enhancement: Rogue Skill Boost III
Enhancement: Dwarven Armor Mastery I
Enhancement: Dwarven Armor Mastery II
Enhancement: Dwarven Armor Mastery III
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Toughness I
Enhancement: Dwarven Toughness II
Enhancement: Fighter Critical Accuracy I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Disable Device I
Enhancement: Fighter Intimidate I
Enhancement: Rogue Open Lock I
Enhancement: Rogue Open Lock II
Enhancement: Rogue Search I
Enhancement: Rogue Search II
Enhancement: Rogue Spot I
Enhancement: Rogue Spot II
Enhancement: Paladin Charisma I
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Enhancement: Rogue Improved Trap Sense I

Lifespawn
10-26-2008, 02:32 PM
I would like a wf pally monk with high saves high ac and resonable dps

need to know 28 or 32 point and if u have +2 tomes available do u want to fight with kamas wraps or 1/4 staffs?

Hobgoblin
10-26-2008, 03:19 PM
32 preferably twf dont have to remain centered

Lifespawn
10-26-2008, 04:22 PM
twf pierce specced had to go dex based to get good ac

wf power attack for when u need dps

ce if u need ac
evasion and great saves good hp's(over 350 easily) does require a few tomes

divine sacrafice for good constant dps exalted smites for situational high dps output

3 loh and 1 unyielding soverignity every 10 min for a full heal for survivability

ac is 12 base
9 dex
8 armor bracers
4 aura
5 ce
6-7 wisdom depending on tomes
3 bark
1 haste
1 ritual
4 insight
53-54 without much trouble

2 full ranger
1 15 pally
4 bard
3 chattering ring
4 shield clicky

67-68 stars aligned


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Warforged Male
(14 Paladin \ 2 Monk)
Hit Points: 261
Spell Points: 191
BAB: 15\15\20\25\25
Fortitude: 20
Reflex: 19
Will: 15

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 12 13
Dexterity 16 22
Constitution 12 15
Intelligence 10 11
Wisdom 13 15
Charisma 12 16

Tomes Used
+2 Tome of Dexterity used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Wisdom used at level 1
+1 Tome of Strength used at level 5
+2 Tome of Constitution used at level 16
+1 Tome of Charisma used at level 16

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 8 16.5
Bluff 1 3
Concentration 5 9
Diplomacy 1 4
Disable Device n/a n/a
Haggle 1 3
Heal 2 2
Hide 4 6
Intimidate 1 3
Jump 5 6
Listen 2 2
Move Silently 4 6
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 0
Spot 2 2
Swim 1 1
Tumble n/a 7
Use Magic Device 3 12

Level 1 (Monk)
Feat: (Monk Bonus) Toughness
Feat: (Selected) Two Weapon Fighting


Level 2 (Monk)
Feat: (Monk Bonus) Weapon Finesse


Level 3 (Paladin)
Feat: (Selected) Weapon Focus: Piercing Weapons


Level 4 (Paladin)


Level 5 (Paladin)


Level 6 (Paladin)
Feat: (Selected) Power Attack


Level 7 (Paladin)


Level 8 (Paladin)


Level 9 (Paladin)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Paladin)


Level 11 (Paladin)


Level 12 (Paladin)
Feat: (Selected) Improved Critical: Piercing Weapons


Level 13 (Paladin)


Level 14 (Paladin)


Level 15 (Paladin)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Paladin)
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Way of the Patient Tortiose I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Bulwark of Good III
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Exalted Smite III
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Paladin Charisma III
Enhancement: Monk Wisdom I
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Toughness III
Enhancement: Warforged Constitution I
Enhancement: Warforged Damage Reduction I
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Healer's Friend II
Enhancement: Warforged Power Attack I
Enhancement: Warforged Power Attack II

Hobgoblin
10-26-2008, 04:37 PM
um stupid question but what how do i get ce with a 10 int?

Lifespawn
10-26-2008, 06:24 PM
builder didn't update apparently i upped the int to 11 for +2 tome i had to backtrack a few times so it got screwed up there somehow

Hobgoblin
10-26-2008, 06:27 PM
cool thanks the build looks good otherwise appreciate it

Hobgoblin
10-26-2008, 07:06 PM
where would i take ce in this build? maybe in place of the weapon focus?

Lifespawn
10-26-2008, 08:01 PM
ya wf was for the lower lvls where your to hit is low sry it seems so botched was a very busy day today so i got distracted a few times midbuild

arcticsparro
10-28-2008, 02:38 PM
Well I got back form my long weekend and started checking out what you came up with - looks pretty solid for what I asked - Seems to be a little better in most regards with the sorc instead of the wiz and relies on fewer stats - Was hoping to stick with wizzie for the utility spells, the extra spells, and the faster spell gain, but it really does seem better in most regards with the sorc. Thanks for your hard work. I look forward to trying it out! :)

mresch
10-29-2008, 04:22 PM
Great thread! Here's my request - my wife and I play a persistant duo. She isn't a big fan of grouping, but I think that's mainly a confidence thing... We are both looking to reroll and check out the NPE. Both accounts are 28 pt builds, drow are unlocked. We want to try and cover most of the bases, but primarily have fun through most non-raid content.

I was thinking: her - drow rog 2/Pal XX, me - dwarven battle cleric. Course, we lose any arcane access.

Any suggestions?

Lifespawn
10-29-2008, 04:44 PM
you won't lose arcane once hirelings come out i'll throw something together for you later tonight

Deadz
10-31-2008, 01:10 PM
Mind linking or showing me a...
pure bard, or close too
Human 28pt build

Used for soloing and buffing groupies mostly.

Thank you

ChadMan
11-04-2008, 11:56 PM
hey sigtrent i was wondering if you could make me a build

im looking for a not to hard to play half mele half healing elf or halfling bard

hope you can get to me! :) thanx

ChadMan
11-05-2008, 06:17 PM
Hey guyz love this thread but now i need somein would love a mele bard (elf or halfling) with some self healing not to hard to play +1 tomse w/ 1 +2 (1750 favor) +6 items to go around and so ya 8D hope u can help me

Lifespawn
11-06-2008, 07:52 PM
for chad

twf ability to heal themselves with the dragonmarks good ac with 30 easy dex and 24 easy wisdom


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Halfling Male
(8 Fighter \ 2 Monk \ 6 Ranger)
Hit Points: 233
Spell Points: 90
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 18
Will: 13

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 13 15
Dexterity 16 24
Constitution 12 12
Intelligence 10 10
Wisdom 15 16
Charisma 8 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 3 16
Bluff -1 -1
Concentration 1 2
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 2 3
Hide 7 14
Intimidate -1 19
Jump 5 15
Listen 2 5
Move Silently 7 14
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 0
Spot 6 13
Swim 1 2
Tumble 5 10
Use Magic Device 1 4

Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Least Dragonmark of Healing


Level 2 (Fighter)
Feat: (Fighter Bonus) Dodge


Level 3 (Ranger)
Feat: (Selected) Mobility


Level 4 (Ranger)


Level 5 (Ranger)


Level 6 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Construct
Feat: (Selected) Spring Attack


Level 7 (Ranger)


Level 8 (Fighter)
Feat: (Fighter Bonus) Weapon Finesse


Level 9 (Fighter)
Feat: (Selected) Improved Critical: Piercing Weapons


Level 10 (Monk)
Feat: (Monk Bonus) Toughness


Level 11 (Monk)
Feat: (Monk Bonus) Power Attack


Level 12 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Lesser Dragonmark of Healing


Level 13 (Fighter)


Level 14 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons


Level 15 (Fighter)
Feat: (Selected) Greater Dragonmark of Healing


Level 16 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Skill Boost II
Enhancement: Extra Dragonmark I
Enhancement: Extra Dragonmark II
Enhancement: Extra Dragonmark III
Enhancement: Fighter Critical Accuracy I
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Halfling Luck I (Will)
Enhancement: Halfling Luck II (Will)
Enhancement: Way of the Patient Tortiose I
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Tempest I
Enhancement: Monk Balance I
Enhancement: Fighter Intimidate I
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Monk Wisdom I
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III

ChadMan
11-06-2008, 09:43 PM
Thanks for the build gona try it out soon :) ty

Snoman
11-07-2008, 07:43 PM
I am looking for a Rogue/Bard build. I would like to focus on traps, then bard skills and healing . I did see your Rogue/Bard/Fighter build but I want to be able to work traps and use bard abilities to support the group but hit a little if I have too.
Thx

Lifespawn
11-07-2008, 08:04 PM
28 or 32 point build?

Oolung
11-08-2008, 02:41 PM
would like a tempest TWF monk build (finesse with kamas) with high ac

Lifespawn
11-08-2008, 05:00 PM
would like a tempest TWF monk build (finesse with kamas) with high ac

as always 28 or 32 point and do u have a race preference

Oolung
11-08-2008, 06:07 PM
thanks for responding

WeaselKing
11-11-2008, 04:44 PM
Request: Finesse Halfling Tempest Warchanter Barbarian

Knippers
11-14-2008, 07:26 PM
Ok, I have 3 capped characters that I play and have fun w/mostly, but don't really love. 28pt. human cleric (aka Lumbering shrine), 32pt elven tempest ranger (who was a LOT of fun to play when lvling and soloing - but for some reason I don't play much anymore) and a Drow sorc that I pull out most often (cause she seems to pull the good loot and she's fun to play mostly). I also have a healing/cc spellsinger @ lvl 14 - my 2nd attempt; I love the buffs/songs but she's been a struggle to level. She will make it to 16 but I'm already looking to respec her as a haggle mule. Aside from the ranger - I've built no melees. I have been trying to build a rogue (halfling both times) but my second attempt has only got me to lvl 8 b4 I'm thinking of shelving it forever. Please help! Things to consider for this build:
-My # 1 goal is to have something that I will still play at lvl 16 and beyond (i.e. fun and still useful in vale/raids/new stuff and maybe solo once in a while?). I do like ranged weapons and/or cc casting - but I think I MAY be bored with that. That said, I have an extra silver bow and tormented bow, various wounding/puncturing longbows/a banisher shortbow as well as 2 greater banes (giant and chaotic outsider longbow I think) & several thrown (+4 wounding of something, +3 acid/shattermantle, & and a banisher among others). I have some nice melee that I don't use (vorpal long sword, a paralyzer great sword, various maces and a few picks). I would like a char to be able to handle the cabal trap at least once so i can see inside it, but if push comes to shove I'd rather be useful in a fight. I am intrigued by the acrobat II w/staff & balance bonus (how will this work in reaver? or w/monk lvls?), the halfling guile, the construct enhancement clickie (Is this useful in titan?) & arcane archer line (nice but spendy). I want this creation to be useful in end fights & mobs & traps and some degree of casting/or UMD use, if possible. Though I'd give up either for maximum fun at 16+ levels. I do have some gear waiting to be used; from TOR- the goggles, trinket, & gloves (mostly thanks to my sorc). I also have the beholder trinket and a Silver flame trinket, Specral gloves, +5 darkweave, +3/+4 mith chain(at least) & +8 rr halfling bracers). I have a +2 int tome avail (thanks again to my sorc), +1 cha & dex and am willing to wait a bit on build to acquire others if needed. No pref on race or classes though I have been a class purist & partial to races/builds that lend themselves to dex up until now. I would like to incorporate some items I'm holding onto into the build. Some builds I've been intrigued with are the Cabal crusader, Rameses's Penitant rogue (love the DV twist), and the Halfling acrobat. I also really like both versions of the Ram Bow (lol! love the name) - love this take on DPS but also like the Artistic Archer's UMD use (even though they are not rogues). So what do you say? Is this enough to inspire you help me build something that I'll pull out again and again?

Lifespawn
11-15-2008, 08:34 AM
I am looking for a Rogue/Bard build. I would like to focus on traps, then bard skills and healing . I did see your Rogue/Bard/Fighter build but I want to be able to work traps and use bard abilities to support the group but hit a little if I have too.
Thx

well depending on what you care about 15 bard for the ac song and 1 rogue for skills is the way i'd go i suggest spellsinger or virtuoso warchanter is feats you won't have the way i'm building it but if you'd rather go that route i can build something for that aswell.

Ac won't be there your back of the party stat damage crowd control johnny on the spotish.



Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Neutral Good Human Male
(1 Rogue \ 15 Bard)
Hit Points: 166
Spell Points: 684
BAB: 11\11\16\21
Fortitude: 7
Reflex: 14
Will: 8

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 10 10
Dexterity 16 17
Constitution 14 14
Intelligence 14 16
Wisdom 8 8
Charisma 15 22

Tomes Used
+2 Tome of Intelligence used at level 1

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 11
Bluff 2 6
Concentration 2 6
Diplomacy 6 10
Disable Device 7 25
Haggle 6 27
Heal -1 -1
Hide 3 3
Intimidate 2 6
Jump 4 4
Listen -1 -1
Move Silently 3 3
Open Lock 7 10
Perform n/a 25
Repair 3 3
Search 7 23
Spot 3 18
Swim 4 4
Tumble 7 7
Use Magic Device 6 30

Level 1 (Rogue)
Feat: (Selected) Rapid Reload
Feat: (Human Bonus) Toughness


Level 2 (Bard)


Level 3 (Bard)
Feat: (Selected) Exotic Weapon Proficiency: Repeating Heavy Crossbow


Level 4 (Bard)


Level 5 (Bard)


Level 6 (Bard)
Feat: (Selected) Extend Spell


Level 7 (Bard)


Level 8 (Bard)


Level 9 (Bard)
Feat: (Selected) Nimble Fingers


Level 10 (Bard)


Level 11 (Bard)


Level 12 (Bard)
Feat: (Selected) Improved Critical: Ranged Weapons


Level 13 (Bard)


Level 14 (Bard)


Level 15 (Bard)
Feat: (Selected) Skill Focus: Use Magic Device


Level 16 (Bard)
Enhancement: Bard Extra Song I
Enhancement: Bard Extra Song II
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Attack II
Enhancement: Bard Inspired Damage I
Enhancement: Bard Inspired Damage II
Enhancement: Bard Lingering Song I
Enhancement: Bard Lingering Song II
Enhancement: Spellsinger I
Enhancement: Human Adaptability Dexterity I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Bard Balance I
Enhancement: Bard Concentration I
Enhancement: Bard Concentration II
Enhancement: Rogue Disable Device I
Enhancement: Bard Haggle I
Enhancement: Bard Haggle II
Enhancement: Rogue Open Lock I
Enhancement: Rogue Search I
Enhancement: Rogue Spot I
Enhancement: Bard Lyric of Song I
Enhancement: Bard Song Magic I
Enhancement: Bard Song Magic II
Enhancement: Bard Energy of the Music I
Enhancement: Bard Energy of the Music II
Enhancement: Bard Charisma I
Enhancement: Bard Charisma II
Enhancement: Bard Charisma III
Enhancement: Rogue Improved Trap Sense I





+2 int not needed at lvl 1 but would help get skills higher good trap abilities no evasion but full bard abilities aswell.Let me know what you think i can tweak it alot of ways just send me a pm to work out the kinks.

Lifespawn
11-15-2008, 09:02 AM
double post

Lifespawn
11-15-2008, 09:15 AM
would like a tempest TWF monk build (finesse with kamas) with high ac

this 1 is too easy +2 tomes on relative stats like str int dex con and wisdom will help but not nessecary.Racial toughness when i update the builder for 20 more hp's gfl +6 con and your sitting around 300+



Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Halfling Male
(10 Monk \ 6 Ranger)
Hit Points: 198
Spell Points: 105
BAB: 13\13\18\23
Fortitude: 15
Reflex: 20
Will: 14

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 12 13
Dexterity 17 25
Constitution 14 14
Intelligence 12 13
Wisdom 15 18
Charisma 8 8

Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Intelligence used at level 1

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 3 26
Bluff -1 -1
Concentration 6 22
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 2 4
Hide 7 23
Intimidate -1 -1
Jump 5 22
Listen 2 8
Move Silently 7 20
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 1
Spot 6 12
Swim 1 1
Tumble 5 10
Use Magic Device 1 8

Level 1 (Ranger)
Feat: (Selected) Dodge
Feat: (Favored Enemy) Favored Enemy: Giant


Level 2 (Ranger)


Level 3 (Ranger)
Feat: (Selected) Mobility


Level 4 (Monk)
Feat: (Monk Bonus) Weapon Finesse


Level 5 (Monk)
Feat: (Monk Bonus) Toughness


Level 6 (Ranger)
Feat: (Selected) Spring Attack


Level 7 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider


Level 8 (Ranger)


Level 9 (Monk)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Monk)


Level 11 (Monk)


Level 12 (Monk)
Feat: (Monk Bonus) Combat Expertise
Feat: (Selected) Power Attack


Level 13 (Monk)


Level 14 (Monk)


Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Monk)
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Skill Boost II
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Cunning III
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Halfling Guile III
Enhancement: Halfling Silent Moves I
Enhancement: Way of the Faithful Hound I
Enhancement: Way of the Faithful Hound II
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Fists of Light
Enhancement: Adept of Wind
Enhancement: Disciple of Breezes
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Tempest I
Enhancement: Monk Concentration I
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Monk Wisdom III

Lifespawn
11-15-2008, 09:36 AM
Request: Finesse Halfling Tempest Warchanter Barbarian

this is alot of stuff for 1 build and leaves you with no feats for ic and also doesn't really take the best from any class you go finesse but not enough lvls in barb to take crit rage even when lvl cap goes up.

This could work as a str build and then i'd go human for the damage boost free feat to take ic slash and pick up khopesh then your looking at a decent dps build with buffs and songs.

As is you will do mild dps suffer instat damage because of no improved crits and won't have that great of an ac because no combat expertise and rage lowers ac.

You want it build i can do that just wanted to let you know the drawbacks of what you thought up.

Lifespawn
11-15-2008, 09:39 AM
Ok, I have 3 capped characters that I play and have fun w/mostly, but don't really love. 28pt. human cleric (aka Lumbering shrine), 32pt elven tempest ranger (who was a LOT of fun to play when lvling and soloing - but for some reason I don't play much anymore) and a Drow sorc that I pull out most often (cause she seems to pull the good loot and she's fun to play mostly). I also have a healing/cc spellsinger @ lvl 14 - my 2nd attempt; I love the buffs/songs but she's been a struggle to level. She will make it to 16 but I'm already looking to respec her as a haggle mule. Aside from the ranger - I've built no melees. I have been trying to build a rogue (halfling both times) but my second attempt has only got me to lvl 8 b4 I'm thinking of shelving it forever. Please help! Things to consider for this build:
-My # 1 goal is to have something that I will still play at lvl 16 and beyond (i.e. fun and still useful in vale/raids/new stuff and maybe solo once in a while?). I do like ranged weapons and/or cc casting - but I think I MAY be bored with that. That said, I have an extra silver bow and tormented bow, various wounding/puncturing longbows/a banisher shortbow as well as 2 greater banes (giant and chaotic outsider longbow I think) & several thrown (+4 wounding of something, +3 acid/shattermantle, & and a banisher among others). I have some nice melee that I don't use (vorpal long sword, a paralyzer great sword, various maces and a few picks). I would like a char to be able to handle the cabal trap at least once so i can see inside it, but if push comes to shove I'd rather be useful in a fight. I am intrigued by the acrobat II w/staff & balance bonus (how will this work in reaver? or w/monk lvls?), the halfling guile, the construct enhancement clickie (Is this useful in titan?) & arcane archer line (nice but spendy). I want this creation to be useful in end fights & mobs & traps and some degree of casting/or UMD use, if possible. Though I'd give up either for maximum fun at 16+ levels. I do have some gear waiting to be used; from TOR- the goggles, trinket, & gloves (mostly thanks to my sorc). I also have the beholder trinket and a Silver flame trinket, Specral gloves, +5 darkweave, +3/+4 mith chain(at least) & +8 rr halfling bracers). I have a +2 int tome avail (thanks again to my sorc), +1 cha & dex and am willing to wait a bit on build to acquire others if needed. No pref on race or classes though I have been a class purist & partial to races/builds that lend themselves to dex up until now. I would like to incorporate some items I'm holding onto into the build. Some builds I've been intrigued with are the Cabal crusader, Rameses's Penitant rogue (love the DV twist), and the Halfling acrobat. I also really like both versions of the Ram Bow (lol! love the name) - love this take on DPS but also like the Artistic Archer's UMD use (even though they are not rogues). So what do you say? Is this enough to inspire you help me build something that I'll pull out again and again?


ok i'd love to help you but i need to narrow it down some

need to know priority

ranged
dps
soloability
self healing
casting
nuking
crowd control
ac
rogue skills

sub skills after a main is chosen from above.
special abilities like evasion arcane archer tempest warchanter etc.

Oolung
11-15-2008, 11:41 AM
thanks, hoping to try it out soon

Knippers
11-17-2008, 01:23 PM
After looking at my post again, I think I have 2 builds in there. so...
Forget the rogue - I've given up in them for now. I'd rather have a build that I can run thru quests by myself when I choose and still have the "social" skills to play well with others when invited to.

Here's my more specific wish list:
1. primarily used for soloing quests while lvling - but still significantly contributes in raid/end quest runs
2. some casting and/or umd for buffs mostly or healing possibly
3. cc mostly while soloing would be nice but not required
4. Not a squishy, mainly supporting role build so hp or ac - or some combo of the two. However, I will warn you, have tried to create a dwarven fighter, a pally and just recently, a monk - none made it past lvl 3 so this build must do more than just swing or punch.
5. since I'll be soloing this build, I want to be able to get past the traps and into the locked chests if possible
6. as for special features: I like what I've seen of the warchanter builds (even though I don't like my current bard) and the acrobat II line so far.
7. I don't know how useful the feats/enhancements are for fighter/barb/pally builds in DDO - so if you throw one of those classes in the build - suprise me.

WeaselKing
11-17-2008, 01:30 PM
this is alot of stuff for 1 build and leaves you with no feats for ic and also doesn't really take the best from any class you go finesse but not enough lvls in barb to take crit rage even when lvl cap goes up.

This could work as a str build and then i'd go human for the damage boost free feat to take ic slash and pick up khopesh then your looking at a decent dps build with buffs and songs.

As is you will do mild dps suffer instat damage because of no improved crits and won't have that great of an ac because no combat expertise and rage lowers ac.

You want it build i can do that just wanted to let you know the drawbacks of what you thought up.

Oh, I am quite aware of the limitations, I am most curious what can be made out of it despite the limitations. Looking at level 20 on this build so end game looking at level 8 barb enhancements.

Lifespawn
11-17-2008, 05:24 PM
After looking at my post again, I think I have 2 builds in there. so...
Forget the rogue - I've given up in them for now. I'd rather have a build that I can run thru quests by myself when I choose and still have the "social" skills to play well with others when invited to.

Here's my more specific wish list:
1. primarily used for soloing quests while lvling - but still significantly contributes in raid/end quest runs
2. some casting and/or umd for buffs mostly or healing possibly
3. cc mostly while soloing would be nice but not required
4. Not a squishy, mainly supporting role build so hp or ac - or some combo of the two. However, I will warn you, have tried to create a dwarven fighter, a pally and just recently, a monk - none made it past lvl 3 so this build must do more than just swing or punch.
5. since I'll be soloing this build, I want to be able to get past the traps and into the locked chests if possible
6. as for special features: I like what I've seen of the warchanter builds (even though I don't like my current bard) and the acrobat II line so far.
7. I don't know how useful the feats/enhancements are for fighter/barb/pally builds in DDO - so if you throw one of those classes in the build - suprise me.

Ok here is my attempt for you a cleric in disguise

the Pleric®

Great saves good ac amazing ability to heal itself and others twf for damage and the best all around soloability i can think of thats not cookiecutter cleric or wf caster.

If you notice i didn't use all enhancments because my builder isn't updated with the newest stuff like divine might or the new pally prc i left 9 points out but you can get some back from the extra loh or dragonmark if you'd rather put them elsewhere.

So dps will be from exalted smites and divine sacrafice which this build has plenty of sp and hp's to make full use of.

In a party you can tank and even be the full healer if you'd like with loh,dragonmarks, unyielding soverinighty,wands,your spell points and the umd to use heal scrolls with some tweak gear if you decide to play with others.

Needless to say if you die your doing something wrong with all the healing you have at your disposal.I decided against improved crits in favor of greensteel min 2's but you could drop greater twf and take improved crits if you'd rather go that route.

Int is at 10 so a +3 tome could be used and combat expertise taken when lvl cap goes up.With a 22 dex +2 tome and +6 item your at 30 wis 15+1 tome +6 item is 22 and thats a good chunk of ac this char will be in the 50's for ac and higher with twink gear and shroud items.

Hope this is something along the lines of what you wanted evasion for getting through traps can pick locks with a high dex and an item has umd and a ton of ways to heal themselves and does good dps on trash and boss mobs plus can be a main healer if you ever need to and the ac to survive tough battles.


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Halfling Male
(13 Paladin \ 2 Monk \ 1 Rogue)
Hit Points: 226
Spell Points: 174
BAB: 14\14\19\24
Fortitude: 19
Reflex: 22
Will: 16

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 10 10
Dexterity 16 22
Constitution 12 12
Intelligence 10 12
Wisdom 14 15
Charisma 16 17

Tomes Used
+2 Tome of Intelligence used at level 1

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 11
Bluff 3 3
Concentration 1 18
Diplomacy 3 3
Disable Device 5 5
Haggle 7 7
Heal 2 2
Hide 3 8
Intimidate 7 7
Jump 0 2
Listen 2 4
Move Silently 3 8
Open Lock 7 11
Perform n/a n/a
Repair 1 1
Search 5 5
Spot 2 2
Swim 0 0
Tumble 7 10
Use Magic Device 7 21

Level 1 (Rogue)
Feat: (Selected) Least Dragonmark of Healing


Level 2 (Paladin)


Level 3 (Monk)
Feat: (Selected) Two Weapon Fighting
Feat: (Monk Bonus) Weapon Finesse


Level 4 (Monk)
Feat: (Monk Bonus) Toughness


Level 5 (Paladin)


Level 6 (Paladin)
Feat: (Selected) Lesser Dragonmark of Healing


Level 7 (Paladin)


Level 8 (Paladin)


Level 9 (Paladin)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Paladin)


Level 11 (Paladin)


Level 12 (Paladin)
Feat: (Selected) Greater Dragonmark of Healing


Level 13 (Paladin)


Level 14 (Paladin)


Level 15 (Paladin)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Paladin)
Enhancement: Rogue Skill Boost I
Enhancement: Extra Dragonmark I
Enhancement: Extra Dragonmark II
Enhancement: Extra Dragonmark III
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Way of the Patient Tortiose I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Lay on Hands III
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Rogue Open Lock I
Enhancement: Paladin Devotion I
Enhancement: Paladin Charisma I
Enhancement: Monk Wisdom I
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Rogue Improved Trap Sense I

Barliman
11-19-2008, 11:36 AM
I am looking for a 32 pt defensive build that doesn't require lots of raid gear to get to a good end game AC without outside help. Not worried about race. Want UMD for utiliy. Khopesh user so I can recycle some old weapons would be nice, but if there is a much easier way I am all for it.

Flex
11-19-2008, 01:49 PM
I'm a returning noob looking to roll a rogue for the first time. This has to be a 28 pt. build. I don't have any tomes. I have been thinking of the possibility of a Halfling or Dwarf 10 rogue / 6 ranger, TWF, Tempest, good at rogue skills, with good survivability, good UMD and heal wands. I prefer Halfling as a race I am open to an additional class to mix with the primary rogue. I am open to a number of suggestions since I am pretty green when it comes to builds.

Priority List:
- DPS
- Rogue Skills
- Survivability (not too squishy - I solo / duo quite a bit)
- Self Sustained Healing (wands are good)

Thanks in advance.

RespawnFury
11-20-2008, 07:23 PM
I would like a sorcerer / wizard intimitank build. Feel free to go 32 point or drow as you see fit. Assume a full set of +2 tomes if necesarry. Must take at least 12 levels of sorcerer or 11 levels of wizard to cast tensers transformation. Would like an AC that breaks 60 self-buffed and a shield on.

Lifespawn
11-22-2008, 09:06 AM
I am looking for a 32 pt defensive build that doesn't require lots of raid gear to get to a good end game AC without outside help. Not worried about race. Want UMD for utiliy. Khopesh user so I can recycle some old weapons would be nice, but if there is a much easier way I am all for it.

i built this without umd but it can be switched with rogue instead of monk and a +2 int tome would allow you to keep intimidate and umd max'd

the build doesn't go for the highest ac possible because that does require some hard to get gear but it will have mid 50's ac and very good blocking dr with just a heavy shield but if you wanted more dr switching the enhancments around and getting the mastery lines would only lose you 1-2 ac.

evasion works for the monk in armor and shield you just won't be centered mith bp is your best bet till they get a good dt mith set.

pally levels lets you use all pally wands up to cure serious and 2 loh that will hit for maybe 50 each nothing special but in a pinch it's there.Also for the saves bonus with a +1 tome and +6 item you gain 2 to all saves easy to get.


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Dwarf Male
(10 Fighter \ 4 Paladin \ 2 Monk)
Hit Points: 293
Spell Points: 5
BAB: 15\15\20\25\25
Fortitude: 20
Reflex: 12
Will: 12

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 16 23
Dexterity 16 16
Constitution 16 18
Intelligence 12 13
Wisdom 10 11
Charisma 6 7

Tomes Used
+1 Tome of Intelligence used at level 1

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 5 25
Bluff -2 -2
Concentration 3 5
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal 0 0
Hide 3 3
Intimidate 2 24
Jump 7 15
Listen 0 0
Move Silently 3 3
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 3
Spot 0 0
Swim 3 6
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Fighter)
Feat: (Selected) Bullheaded
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh


Level 2 (Fighter)
Feat: (Fighter Bonus) Shield Mastery


Level 3 (Paladin)
Feat: (Selected) Dodge


Level 4 (Paladin)


Level 5 (Monk)
Feat: (Monk Bonus) Combat Expertise


Level 6 (Fighter)
Feat: (Selected) Improved Trip


Level 7 (Fighter)


Level 8 (Paladin)


Level 9 (Paladin)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Monk)
Feat: (Monk Bonus) Toughness


Level 11 (Fighter)


Level 12 (Fighter)
Feat: (Fighter Bonus) Improved Shield Mastery
Feat: (Selected) Skill Focus: Intimidate


Level 13 (Fighter)


Level 14 (Fighter)
Feat: (Fighter Bonus) Power Attack


Level 15 (Fighter)
Feat: (Selected) Iron Will


Level 16 (Fighter)
Feat: (Fighter Bonus) Cleave
Enhancement: Fighter Armor Class Boost I
Enhancement: Fighter Armor Class Boost II
Enhancement: Dwarven Armor Mastery I
Enhancement: Dwarven Armor Mastery II
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Shield Mastery I
Enhancement: Dwarven Shield Mastery II
Enhancement: Dwarven Shield Mastery III
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Toughness I
Enhancement: Dwarven Toughness II
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Armor Mastery II
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Strategy (Trip) II
Enhancement: Way of the Patient Tortiose I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Fighter Intimidate I
Enhancement: Fighter Intimidate II
Enhancement: Paladin Charisma I
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Monk Wisdom I
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II




if you would like the build with rogue in it let me know it's easy enough to switch

Lifespawn
11-22-2008, 09:26 AM
I'm a returning noob looking to roll a rogue for the first time. This has to be a 28 pt. build. I don't have any tomes. I have been thinking of the possibility of a Halfling or Dwarf 10 rogue / 6 ranger, TWF, Tempest, good at rogue skills, with good survivability, good UMD and heal wands. I prefer Halfling as a race I am open to an additional class to mix with the primary rogue. I am open to a number of suggestions since I am pretty green when it comes to builds.

Priority List:
- DPS
- Rogue Skills
- Survivability (not too squishy - I solo / duo quite a bit)
- Self Sustained Healing (wands are good)

Thanks in advance.

lots of ways to do this but halfling with the sneak attack enhancments is the best only problem is you say you solo/duo alot.

I see you only have 28 pt available so you don't play a whole lot so shrouding to make a radiance item might be hard but if you were commited to it i think thats the best way to go for dps against anything that can be critted.That being said i think a str based rogue would be the best for dps but you don't need so many rogue levels to get max skills so going along with your priority list here goes.


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Halfling Male
(2 Monk \ 3 Rogue \ 11 Ranger)
Hit Points: 176
Spell Points: 140
BAB: 14\14\19\24
Fortitude: 13
Reflex: 19
Will: 11

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 14 18
Dexterity 14 20
Constitution 12 12
Intelligence 12 13
Wisdom 10 12
Charisma 12 12

Tomes Used
+1 Tome of Intelligence used at level 12
+1 Tome of Dexterity used at level 16
+1 Tome of Wisdom used at level 16

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 6 13
Bluff 1 1
Concentration 1 1
Diplomacy 1 1
Disable Device 5 21
Haggle 5 6
Heal 0 1
Hide 2 7
Intimidate 1 1
Jump 6 12
Listen 0 3
Move Silently 2 7
Open Lock 6 19
Perform n/a n/a
Repair 1 1
Search 5 22
Spot 4 22
Swim 2 4
Tumble 6 9
Use Magic Device 5 23

Level 1 (Rogue)
Feat: (Selected) Dodge


Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant


Level 3 (Ranger)
Feat: (Selected) Mobility


Level 4 (Monk)
Feat: (Monk Bonus) Toughness


Level 5 (Monk)
Feat: (Monk Bonus) Power Attack


Level 6 (Rogue)
Feat: (Selected) Spring Attack


Level 7 (Ranger)


Level 8 (Ranger)


Level 9 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Skill Focus: Use Magic Device


Level 10 (Ranger)


Level 11 (Ranger)


Level 12 (Ranger)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Ranger)


Level 14 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider


Level 15 (Ranger)
Feat: (Selected) Combat Expertise


Level 16 (Rogue)
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Skill Boost II
Enhancement: Ranger Skill Boost III
Enhancement: Ranger Skill Boost IV
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Halfling Luck I (Will)
Enhancement: Halfling Luck II (Will)
Enhancement: Way of the Clever Monkey I
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Defense II
Enhancement: Ranger Tempest I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Ranger Search I
Enhancement: Ranger Search II
Enhancement: Ranger Spot I
Enhancement: Ranger Spot II
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Ranger Dexterity III
Enhancement: Monk Wisdom I
Enhancement: Rogue Improved Trap Sense I



this gets you tempest all rogue skills maxed except for ol greater two weapon fighting
manyshot improved precise shot max ranks in umd your own +4 ac from barkskin minimal tome use i assumed a +1 int by lvl 12 and 2 other +1 by 16
good dex for ac wisdom mod adds to ac some sneak attack and wand healing/scroll healing with some items and a boost.

Flex
11-22-2008, 12:13 PM
This build looks good. I never considered adding a splash of Monk. I'm looking forward to trying it out.

Lifespawn
11-22-2008, 09:38 PM
I would like a sorcerer / wizard intimitank build. Feel free to go 32 point or drow as you see fit. Assume a full set of +2 tomes if necesarry. Must take at least 12 levels of sorcerer or 11 levels of wizard to cast tensers transformation. Would like an AC that breaks 60 self-buffed and a shield on.

need a bit more info going to melee with this build?
just nuking fine or do u want good dc's on your spells

how do you see yourself playing this build as a frontline melle with buffing or a nuker with the ability to get dirty when you need to

ac assuming raid loot?

RespawnFury
11-24-2008, 03:46 AM
I mostly see this build doing buffs and fighting on the front line with the barbs and rangers. I don't have any particular weapons in mind however any of bludgeon, slash or ranged would be cool. It would be nice to be able to grab a bunch of agro, drop a firewall / cloud kill, and stand there with a complimentary weapon to finish everything off. I'd like to maxout my intimidate just to ensure everything is trying to kill me. For any bosses i would expect to be doing melee over the typical caster nuking. Spell dc's are unimportant and aside from knock am not counting on any spell's that can be saved on.

Raid loot is fair game too. I hope that helps some.

Lifespawn
11-24-2008, 05:39 AM
I mostly see this build doing buffs and fighting on the front line with the barbs and rangers. I don't have any particular weapons in mind however any of bludgeon, slash or ranged would be cool. It would be nice to be able to grab a bunch of agro, drop a firewall / cloud kill, and use a complimentary weapon to finish everything off. I'd like to maxout my intimidate just to ensure everything is trying to kill me. For any bosses i would expect to be doing melee over the typical caster nuking. Spell dc's are unimportant and aside from knock am not counting on any spell's that can be saved on.

Raid loot is fair game too. I hope that helps some.


10 base
11 dex (13) with +3 tome and +9 dex item
6 wis (8 )with +3 tome +9 item
5 prot
5 ce
1 dodge
4 rainment
8 bracers
3 chattering ring
1 alcy ritual
4 insight shroud weapon

=58(2 dex) (1 wisdom because u need a slot for insight)=61

4 selfcast 24 min shield
3 bark pot
1 haste

66(69)

5 pally
2 full ranger
4 bardsong
77(80)

don't think i screwed up anywhere but let me know if some1 catches something

dropping sf intimidate and bullheaded would be a net 4 intimidate loss but you could take twf and improved twf





Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Drow Male
(2 Monk \ 1 Rogue \ 13 Wizard)
Hit Points: 144
Spell Points: 726
BAB: 7\7\12
Fortitude: 9
Reflex: 17
Will: 17

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 8 10
Dexterity 18 26
Constitution 12 14
Intelligence 12 16
Wisdom 16 20
Charisma 10 12

Tomes Used
+2 Tome of Strength used at level 1
+2 Tome of Dexterity used at level 1
+2 Tome of Constitution used at level 1
+2 Tome of Intelligence used at level 1
+2 Tome of Wisdom used at level 1
+2 Tome of Charisma used at level 1
+3 Tome of Wisdom used at level 16

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 9 16
Bluff 5 5
Concentration 2 2
Diplomacy 1 1
Disable Device 6 7
Haggle 5 5
Heal 4 5
Hide 5 8
Intimidate 5 26
Jump 4 4
Listen 4 7
Move Silently 5 8
Open Lock 9 13
Perform n/a n/a
Repair 2 3
Search 2 5
Spot 4 7
Swim 0 0
Tumble 9 12
Use Magic Device 5 23

Level 1 (Rogue)
Feat: (Selected) Dodge


Level 2 (Wizard)
Feat: (Wizard Bonus) Maximize Spell


Level 3 (Wizard)
Feat: (Selected) Empower Spell


Level 4 (Wizard)


Level 5 (Wizard)


Level 6 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Skill Focus: Intimidate


Level 7 (Monk)
Feat: (Monk Bonus) Combat Expertise


Level 8 (Monk)
Feat: (Monk Bonus) Toughness


Level 9 (Wizard)
Feat: (Selected) Bullheaded


Level 10 (Wizard)


Level 11 (Wizard)


Level 12 (Wizard)
Feat: (Selected) Skill Focus: Use Magic Device


Level 13 (Wizard)
Feat: (Wizard Bonus) Quicken Spell


Level 14 (Wizard)


Level 15 (Wizard)
Feat: (Selected) Weapon Finesse


Level 16 (Wizard)
Enhancement: Rogue Skill Boost I
Enhancement: Drow Melee Attack I
Enhancement: Drow Melee Attack II
Enhancement: Drow Melee Damage I
Enhancement: Drow Melee Damage II
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elven Enchantment Resistance I
Enhancement: Wizard Improved Empowering I
Enhancement: Wizard Improved Maximizing I
Enhancement: Wizard Improved Quickening I
Enhancement: Way of the Tenacious Badger I
Enhancement: Disciple of Breezes
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Open Lock I
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Lineage of Elements II
Enhancement: Wizard Lineage of Elements III
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Lineage of Deadly Elements II
Enhancement: Wizard Lineage of Deadly Elements III
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Elemental Manipulation III
Enhancement: Wizard Elemental Manipulation IV
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Monk Wisdom I
Enhancement: Rogue Improved Trap Sense I

Furysetzer
11-25-2008, 03:21 PM
Hi. Would it be possible to get a Barbarian/ Monk build? He needs to be a 32 pt. chaotic good human. Basically I want a dps focused handwraps master of destruction first and foremost. I won't be using weapons, but his first level needs to be Barb. He won't be using any Raid gear right off the bat. The level split doesn't matter with him. I was thinking either focusing secondary on many HP's or superb saves. Thirdly, and I don't know if it's possible or not, but it would be nice to have a decent haggle with him. Thanks in advance for any assistance you can give me.

Tanka
11-25-2008, 03:22 PM
Would it be possible to get a Barbarian/ Monk build?
No, it's not possible. Barbarians must be non-Lawful and Monks must be Lawful.

kinar
11-27-2008, 01:28 PM
Perhaps I missed it somewhere in this emense thread (thanks) but...

Is it possible to get a "fully capable rogue" out of a "fully capable cleric"?

Meaning, has to be at least 13 cleric (prefer 14) capable of healing endgame (max/emp at a minimum ..prefer ext too....with ~1500sp) with full set of rogue skills (open lock, search, disable, umd)...

Must have a "high enough" reflex save for evasion to be useful...around 25ish unbuffed.

I've been working on this idea in my head for quite some time and just cant get it to work without gimping the cleric too much...

32pt build and +1/+2 tomes available as needed...

Lifespawn
11-27-2008, 02:59 PM
Perhaps I missed it somewhere in this emense thread (thanks) but...

Is it possible to get a "fully capable rogue" out of a "fully capable cleric"?

Meaning, has to be at least 13 cleric (prefer 14) capable of healing endgame (max/emp at a minimum ..prefer ext too....with ~1500sp) with full set of rogue skills (open lock, search, disable, umd)...

Must have a "high enough" reflex save for evasion to be useful...around 25ish unbuffed.

I've been working on this idea in my head for quite some time and just cant get it to work without gimping the cleric too much...

32pt build and +1/+2 tomes available as needed...


bes i could come up with was a 23 reflex unbuffed with head of good fortune +5 item and alchemecal ritual without lowering the cleric duties tho gh and nightshield will net u another7 and


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Drow Male
(3 Rogue \ 13 Cleric)
Hit Points: 158
Spell Points: 1066
BAB: 11\11\16\21
Fortitude: 10
Reflex: 12
Will: 17

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 8 8
Dexterity 12 17
Constitution 12 12
Intelligence 14 16
Wisdom 18 26
Charisma 10 10

Tomes Used
+2 Tome of Dexterity used at level 1
+2 Tome of Intelligence used at level 1
+2 Tome of Wisdom used at level 1

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 6 7
Bluff 0 0
Concentration 3 4
Diplomacy 0 0
Disable Device 7 23
Haggle 4 4
Heal 5 8
Hide 2 3
Intimidate 0 0
Jump 3 3
Listen 5 10
Move Silently 2 3
Open Lock 6 13
Perform n/a n/a
Repair 3 3
Search 7 28
Spot 9 22
Swim -1 -1
Tumble 6 7
Use Magic Device 4 18.5

Notable Equipment
Ring: Dextrous Ring
Ring: Health Ring
Necklace: Wise Necklace
Trinket: Kardin’s Eye
Belt: Health Belt of Greater False Life
Belt: Belt of Greater False Life

Level 1 (Rogue)
Feat: (Selected) Lightning Reflexes


Level 2 (Cleric)


Level 3 (Cleric)
Feat: (Selected) Empower Spell


Level 4 (Cleric)


Level 5 (Cleric)


Level 6 (Cleric)
Feat: (Selected) Extend Spell


Level 7 (Cleric)


Level 8 (Rogue)


Level 9 (Cleric)
Feat: (Selected) Maximize Spell


Level 10 (Cleric)


Level 11 (Cleric)


Level 12 (Cleric)
Feat: (Selected) Mental Toughness


Level 13 (Cleric)


Level 14 (Cleric)


Level 15 (Cleric)
Feat: (Selected) Improved Mental Toughness


Level 16 (Rogue)
Enhancement: Rogue Skill Boost I
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elven Perception I
Enhancement: Elven Perception II
Enhancement: Elven Perception III
Enhancement: Elven Perception IV
Enhancement: Elven Keen Eyes I
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Cleric Concentration I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Rogue Search I
Enhancement: Rogue Spot I
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Energy of the Zealot IV
Enhancement: Rogue Dexterity I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Rogue Improved Trap Sense I

BoundByChains
11-27-2008, 03:28 PM
I am looking to get a bard with maxed haggle and UMD.
Dual-wields daggers and uses Light repeaters.
Needs to be relatively sturdy.
+1 tomes available, as well as 32 point build.

No raid loot if possible.

Lifespawn
11-27-2008, 09:39 PM
I am looking to get a bard with maxed haggle and UMD.
Dual-wields daggers and uses Light repeaters.
Needs to be relatively sturdy.
+1 tomes available, as well as 32 point build.

No raid loot if possible.

had to do 2 ftr lvls to get everything you wanted tho you could drop the improved crits piercing if you crafted 2 min 2's for daggers and thats all you used then you could do 15 bard to get the ac song neway here you go


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Neutral Good Human Male
(2 Fighter \ 14 Bard)
Hit Points: 156
Spell Points: 676
BAB: 12\12\17\22
Fortitude: 9
Reflex: 13
Will: 8

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 10 10
Dexterity 16 18
Constitution 15 15
Intelligence 10 10
Wisdom 8 8
Charisma 16 24

Tomes Used
+1 Tome of Dexterity used at level 5

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 21
Bluff 3 24
Concentration 2 11
Diplomacy 7 24
Disable Device n/a n/a
Haggle 7 26
Heal -1 -1
Hide 3 4
Intimidate 3 7
Jump 4 7
Listen -1 -1
Move Silently 3 4
Open Lock n/a n/a
Perform 7 25
Repair 0 0
Search 0 0
Spot -1 -1
Swim 0 0
Tumble 7 9
Use Magic Device 7 28

Level 1 (Bard)
Feat: (Selected) Extend Spell
Feat: (Human Bonus) Two Weapon Fighting


Level 2 (Bard)


Level 3 (Bard)
Feat: (Selected) Exotic Weapon Proficiency: Repeating Light Crossbow


Level 4 (Bard)


Level 5 (Bard)


Level 6 (Bard)
Feat: (Selected) Rapid Reload


Level 7 (Bard)


Level 8 (Bard)


Level 9 (Bard)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Bard)


Level 11 (Bard)


Level 12 (Bard)
Feat: (Selected) Weapon Finesse


Level 13 (Bard)


Level 14 (Bard)


Level 15 (Fighter)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons


Level 16 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
Enhancement: Bard Extra Song I
Enhancement: Bard Extra Song II
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Attack II
Enhancement: Bard Inspired Attack III
Enhancement: Bard Inspired Damage I
Enhancement: Bard Inspired Damage II
Enhancement: Bard Lingering Song I
Enhancement: Bard Lingering Song II
Enhancement: Spellsinger I
Enhancement: Fighter Critical Accuracy I
Enhancement: Human Adaptability Charisma I
Enhancement: Human Adaptability Dexterity II
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Bard Concentration I
Enhancement: Bard Concentration II
Enhancement: Bard Haggle I
Enhancement: Bard Perform I
Enhancement: Bard Lyric of Song I
Enhancement: Bard Song Magic I
Enhancement: Bard Song Magic II
Enhancement: Bard Energy of the Music I
Enhancement: Bard Energy of the Music II
Enhancement: Bard Charisma I
Enhancement: Bard Charisma II
Enhancement: Bard Charisma III

Lifespawn
11-27-2008, 09:52 PM
for chadman

i'd suggest +2 tomes on str cha wisdom dex and con but str wis to be the most important


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Dwarf Male
(2 Paladin \ 14 Cleric)
Hit Points: 289
Spell Points: 930
BAB: 12\12\17\22
Fortitude: 18
Reflex: 7
Will: 16

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 16 22
Dexterity 12 12
Constitution 16 18
Intelligence 8 8
Wisdom 15 20
Charisma 10 13

Tomes Used
+2 Tome of Strength used at level 16
+2 Tome of Wisdom used at level 16
+1 Tome of Charisma used at level 16

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 2 6
Bluff 0 1
Concentration 5 23
Diplomacy 0 1
Disable Device n/a n/a
Haggle 0 1
Heal 2 5
Hide 1 1
Intimidate 0 1
Jump 3 6
Listen 2 5
Move Silently 1 1
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot 2 5
Swim 3 6
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Cleric)
Feat: (Selected) Maximize Spell


Level 2 (Cleric)


Level 3 (Cleric)
Feat: (Selected) Empower Spell


Level 4 (Cleric)


Level 5 (Cleric)


Level 6 (Paladin)
Feat: (Selected) Toughness


Level 7 (Paladin)


Level 8 (Cleric)


Level 9 (Cleric)
Feat: (Selected) Power Attack


Level 10 (Cleric)


Level 11 (Cleric)


Level 12 (Cleric)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Cleric)


Level 14 (Cleric)


Level 15 (Cleric)
Feat: (Selected) Quicken Spell


Level 16 (Cleric)
Enhancement: Dwarven Armor Mastery I
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Faith I
Enhancement: Dwarven Faith II
Enhancement: Dwarven Toughness I
Enhancement: Dwarven Toughness II
Enhancement: Dwarven Toughness III
Enhancement: Dwarven Toughness IV
Enhancement: Paladin Focus of Good I
Enhancement: Cleric Concentration I
Enhancement: Cleric Prayer of Smiting I
Enhancement: Cleric Prayer of Smiting II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Incredible Smiting I
Enhancement: Cleric Smiting I
Enhancement: Cleric Smiting II
Enhancement: Cleric Smiting III
Enhancement: Cleric Smiting IV
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Charisma I
Enhancement: Cleric Charisma II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Paladin Toughness I

mytalkingbox
11-29-2008, 03:29 PM
I was hoping you could construct a battlebard build for me, 15 bard, 1 fighter, with high umd? I have +1 tomes available, would like to be support tank

Lifespawn
11-30-2008, 09:12 AM
I was hoping you could construct a battlebard build for me, 15 bard, 1 fighter, with high umd? I have +1 tomes available, would like to be support tank

racial toughness isn't added in there because i don't have it in the builder

also remember high cha and warchanter aren't usually mixed but this build is decent shouldn't have any trouble hitting with your songs active



Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Neutral Good Human Male
(1 Fighter \ 15 Bard)
Hit Points: 207
Spell Points: 608
BAB: 12\12\17\22
Fortitude: 11
Reflex: 12
Will: 8

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 12 13
Dexterity 16 17
Constitution 15 18
Intelligence 8 8
Wisdom 8 8
Charisma 16 24

Tomes Used
+1 Tome of Dexterity used at level 1
+2 Tome of Constitution used at level 1
+1 Tome of Charisma used at level 1
+1 Tome of Strength used at level 3

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 22
Bluff 3 14
Concentration 7 23
Diplomacy 3 8
Disable Device n/a n/a
Haggle 7 28
Heal -1 -1
Hide 3 3
Intimidate 3 7
Jump 1 3
Listen -1 -1
Move Silently 3 3
Open Lock n/a n/a
Perform 7 28
Repair -1 -1
Search -1 -1
Spot -1 -1
Swim 1 1
Tumble 7 8
Use Magic Device 7 26

Level 1 (Bard)
Feat: (Human Bonus) Toughness
Feat: (Selected) Two Weapon Fighting


Level 2 (Bard)


Level 3 (Bard)
Feat: (Selected) Extend Spell


Level 4 (Fighter)
Feat: (Fighter Bonus) Power Attack


Level 5 (Bard)


Level 6 (Bard)
Feat: (Selected) Weapon Focus: Slashing Weapons


Level 7 (Bard)


Level 8 (Bard)


Level 9 (Bard)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Bard)


Level 11 (Bard)


Level 12 (Bard)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Bard)


Level 14 (Bard)


Level 15 (Bard)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Bard)
Enhancement: Fighter Haste Boost I
Enhancement: Bard Extra Song I
Enhancement: Bard Extra Song II
Enhancement: Bard Extra Song III
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Attack II
Enhancement: Bard Inspired Attack III
Enhancement: Bard Inspired Bravery I
Enhancement: Bard Inspired Bravery II
Enhancement: Bard Inspired Damage I
Enhancement: Bard Inspired Damage II
Enhancement: Bard Inspired Damage III
Enhancement: Bard Lingering Song I
Enhancement: Bard Lingering Song II
Enhancement: Warchanter I
Enhancement: Fighter Critical Accuracy I
Enhancement: Human Adaptability Charisma II
Enhancement: Human Adaptability Constitution I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Bard Haggle I
Enhancement: Bard Haggle II
Enhancement: Bard Perform I
Enhancement: Bard Perform II
Enhancement: Bard Energy of the Music I
Enhancement: Bard Energy of the Music II
Enhancement: Bard Charisma I
Enhancement: Bard Charisma II
Enhancement: Fighter Toughness I

AmsterdamHeavy
11-30-2008, 11:39 AM
Feeling a little bored and looking for something new to play and have no idea as to the potential efficacy of this concept. Maybe you can help if you have time?

Some type of 32 pt halfling intimitank. Mith full plate is available, +1 tomes and other decent gear that doesnt require raiding. I actually have some nice kopeshes laying around that Ive collected but never used.

So I guess this is my "play what I havent yet build" in that Ive never played a halfling or a khopesh user before. I'd like to be able to soak aggro with good survivability while still being able to kill something if need be. Im seeing the last guy standing, able to survive what kills most others even if it means collecting stones and fleeing for a shrine or slowly hacking away at mobs to clean up because this is no dps build. Ive also never played a paladin if a mostly paladin build might fit...

If you have any suggestions or questions before you go to the trouble to build something please let me know.

Thanks in advance for your time.

Lifespawn
11-30-2008, 01:39 PM
Feeling a little bored and looking for something new to play and have no idea as to the potential efficacy of this concept. Maybe you can help if you have time?

Some type of 32 pt halfling intimitank. Mith full plate is available, +1 tomes and other decent gear that doesnt require raiding. I actually have some nice kopeshes laying around that Ive collected but never used.

So I guess this is my "play what I havent yet build" in that Ive never played a halfling or a khopesh user before. I'd like to be able to soak aggro with good survivability while still being able to kill something if need be. Im seeing the last guy standing, able to survive what kills most others even if it means collecting stones and fleeing for a shrine or slowly hacking away at mobs to clean up because this is no dps build. Ive also never played a paladin if a mostly paladin build might fit...

If you have any suggestions or questions before you go to the trouble to build something please let me know.

Thanks in advance for your time.


remember you will always be behind on intimidate because of being a halfling but you'll be able to intimidate everything but the raid booses all the time pally lvla for better healing u have 2 loh unyielding soverignity for a full heal every 10 minutes and the dragonmarks i left out 6 ap so you could decide what pre you would like be it kensai or one of the new pally ones.

I did a a +2 int tome but if you don't care about any umd don't bother eventually when +3 tomes drop you could get a +3 int tome and take combat expertise but ac with dt armor will be quite nice as is and the improved shield mastery really lets you soak up damage.


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Halfling Male
(10 Fighter \ 6 Paladin)
Hit Points: 280
Spell Points: 10
BAB: 16\16\21\26\26
Fortitude: 21
Reflex: 16
Will: 13

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 14 20
Dexterity 14 16
Constitution 14 14
Intelligence 10 12
Wisdom 8 8
Charisma 16 18

Tomes Used
+2 Tome of Intelligence used at level 2

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 2 7
Bluff 3 4
Concentration 2 2
Diplomacy 3 4
Disable Device n/a n/a
Haggle 3 4
Heal -1 -1
Hide 2 5
Intimidate 7 31
Jump 2 7
Listen -1 1
Move Silently 2 5
Open Lock n/a n/a
Perform n/a n/a
Repair 0 1
Search 0 1
Spot -1 -1
Swim 2 5
Tumble n/a 6
Use Magic Device 5 13

Level 1 (Fighter)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
Feat: (Selected) Least Dragonmark of Healing


Level 2 (Fighter)
Feat: (Fighter Bonus) Shield Mastery


Level 3 (Paladin)
Feat: (Selected) Skill Focus: Intimidate


Level 4 (Paladin)


Level 5 (Paladin)


Level 6 (Fighter)
Feat: (Selected) Lesser Dragonmark of Healing


Level 7 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons


Level 8 (Paladin)


Level 9 (Paladin)
Feat: (Selected) Greater Dragonmark of Healing


Level 10 (Paladin)


Level 11 (Fighter)


Level 12 (Fighter)
Feat: (Selected) Bullheaded
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons


Level 13 (Fighter)


Level 14 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons


Level 15 (Fighter)
Feat: (Selected) Toughness


Level 16 (Fighter)
Feat: (Fighter Bonus) Improved Shield Mastery
Enhancement: Fighter Haste Boost I
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Armor Mastery II
Enhancement: Fighter Critical Accuracy I
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Luck I (Reflex)
Enhancement: Halfling Luck I (Will)
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Fighter Intimidate I
Enhancement: Fighter Intimidate II
Enhancement: Fighter Intimidate III
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Enhancement: Fighter Toughness IV

Oolung
12-02-2008, 12:08 AM
hey, the build is working rly well, so i thought id give you a challenge...I want to see a chuck norris monk...

Lifespawn
12-02-2008, 05:24 AM
hmm so a high ac str monk that never dies and teaches other little monks how to harness their powers?

p.s and always gets the female elf in the "end"

Oolung
12-02-2008, 11:24 PM
same as last time, 32 pointer no race preferance but dont have +2 tomes atm

Lifespawn
12-06-2008, 01:32 PM
same as last time, 32 pointer no race preferance but dont have +2 tomes atm



ok str based enough dex for decent ac and gtwf good hp's left out ap's for racial toughness so 30 more hp's on the build full line of human and monk recovery csw post will hit over 60 so easy to keep alive fire stance for tons of ki and good wisdom to use stunning fist good str for stunning blow human versatility to get 5 ac or 5 to hit or 5 damage as the situation calls for.



Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Human Male
(16 Monk)
Hit Points: 208
Spell Points: 0
BAB: 12\12\17\22
Fortitude: 12
Reflex: 13
Will: 14

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 14 19
Dexterity 16 17
Constitution 14 14
Intelligence 8 8
Wisdom 16 19
Charisma 8 8

Tomes Used
+1 Tome of Dexterity used at level 5

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 23
Bluff -1 -1
Concentration 6 24
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 3 4
Hide 3 3
Intimidate -1 -1
Jump 6 23
Listen 3 4
Move Silently 3 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 3 4
Swim 2 4
Tumble n/a n/a
Use Magic Device 1 8.5

Level 1 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Human Bonus) Toughness
Feat: (Selected) Two Weapon Fighting


Level 2 (Monk)
Feat: (Monk Bonus) Power Attack


Level 3 (Monk)
Feat: (Selected) Stunning Blow


Level 4 (Monk)


Level 5 (Monk)


Level 6 (Monk)
Feat: (Monk Bonus) Stunning Fist
Feat: (Selected) Weapon Focus: Bludgeoning Weapons


Level 7 (Monk)


Level 8 (Monk)


Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Monk)


Level 11 (Monk)


Level 12 (Monk)
Feat: (Selected) Cleave


Level 13 (Monk)


Level 14 (Monk)


Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Monk)
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Way of the Patient Tortiose I
Enhancement: Way of the Patient Tortiose II
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Monk Improved Recovery III
Enhancement: Fists of Light
Enhancement: Adept of Flame
Enhancement: Disciple of Candles
Enhancement: Master of Bonfires
Enhancement: Disciple of Puddles
Enhancement: Monk Balance I
Enhancement: Monk Concentration I
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Monk Wisdom III

Reisu
12-07-2008, 07:10 AM
Request: 28 point Human Monk build
Requirements: New player. No, I don't care that I amn't geared up the tuchuss and am still figuring the game mechanics out (I haven't played D&D in about 20 years, to boot). I amn't new to MMOs, so can figure this all out relatively quickly...once I've been given a jumpstart.

What I'm really looking for is a build that doesn't require 2+ years of playtime; I don't have the plat for tomes, nor do I have the plat for gear. I am looking for something solid-ish, that I can solo when I can, and not be a nuisance.

For those that are itching to comment about being new, 28 points, and not rich, please...show some restraint, else no cheesecake for you.

Lifespawn
12-07-2008, 08:08 AM
Request: 28 point Human Monk build
Requirements: New player. No, I don't care that I amn't geared up the tuchuss and am still figuring the game mechanics out (I haven't played D&D in about 20 years, to boot). I amn't new to MMOs, so can figure this all out relatively quickly...once I've been given a jumpstart.

What I'm really looking for is a build that doesn't require 2+ years of playtime; I don't have the plat for tomes, nor do I have the plat for gear. I am looking for something solid-ish, that I can solo when I can, and not be a nuisance.

For those that are itching to comment about being new, 28 points, and not rich, please...show some restraint, else no cheesecake for you.

here you go not an uber build but solid and easy to play your fists of light will keep you alive


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Human Male
(16 Monk)
Hit Points: 226
Spell Points: 0
BAB: 12\12\17\22
Fortitude: 12
Reflex: 13
Will: 14

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 15 19
Dexterity 15 17
Constitution 14 14
Intelligence 8 8
Wisdom 14 18
Charisma 8 8

Tomes Used
+1 Tome of Dexterity used at level 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 6 20
Bluff -1 -1
Concentration 6 22
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 2 4
Hide 6 19
Intimidate -1 -1
Jump 6 20
Listen 2 4
Move Silently 2 10
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 2 4
Swim 2 4
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Human Bonus) Toughness
Feat: (Selected) Two Weapon Fighting


Level 2 (Monk)
Feat: (Monk Bonus) Toughness


Level 3 (Monk)
Feat: (Selected) Power Attack


Level 4 (Monk)


Level 5 (Monk)


Level 6 (Monk)
Feat: (Selected) Cleave
Feat: (Monk Bonus) Stunning Fist


Level 7 (Monk)


Level 8 (Monk)


Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Monk)


Level 11 (Monk)


Level 12 (Monk)
Feat: (Selected) Great Cleave


Level 13 (Monk)


Level 14 (Monk)


Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Monk)
Enhancement: Human Adaptability Strength I
Enhancement: Human Adaptability Wisdom II
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Way of the Patient Tortiose I
Enhancement: Way of the Patient Tortiose II
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Monk Improved Recovery III
Enhancement: Fists of Light
Enhancement: Adept of Flame
Enhancement: Disciple of Candles
Enhancement: Master of Bonfires
Enhancement: Monk Balance I
Enhancement: Monk Concentration I
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Monk Wisdom III

ChadMan
12-16-2008, 11:04 PM
Need a good not to hard build to play looking for a good WF meles can have any +1 tomes and 1 +2 +6 items 32 point builds

thanks

Fenrisulven6
12-21-2008, 09:07 AM
Request: 32 point Human Rogue

Requirements: TWF, wpn finese, max UMD, max spot-search-disable.

This is a rebuild of my first toon. I want her to be maximized as supporting role - smacking monsters with cursespew and para, anchoring on casters and catching whatever gets past the tanks, getting the party past traps quickly, fallback for mage and cleric spells via wands as needed.

Still not sure how effective UMD is. I'm willing to take a splash of cleric and mage [or ranger and mage?] to be able to use cure and stoneskins wands without any chance of failure. Maybe I should be looking at a bard instead?

/edit - everything is in play, +2 tomes, bloodstones, etc

Lifespawn
12-23-2008, 03:10 PM
Request: 32 point Human Rogue

Requirements: TWF, wpn finese, max UMD, max spot-search-disable.

This is a rebuild of my first toon. I want her to be maximized as supporting role - smacking monsters with cursespew and para, anchoring on casters and catching whatever gets past the tanks, getting the party past traps quickly, fallback for mage and cleric spells via wands as needed.

Still not sure how effective UMD is. I'm willing to take a splash of cleric and mage [or ranger and mage?] to be able to use cure and stoneskins wands without any chance of failure. Maybe I should be looking at a bard instead?

/edit - everything is in play, +2 tomes, bloodstones, etc


easy enough umd is all powerful learn it use it love it

went 2 ranger for the free twf why not if alreay going 1 your umd will allow for stoneskin wands no problem and with some items heal scroll use.


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Human Male
(14 Rogue \ 2 Ranger)
Hit Points: 186
Spell Points: 0
BAB: 12\12\17\22
Fortitude: 10
Reflex: 20
Will: 5

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 12 14
Dexterity 16 26
Constitution 14 16
Intelligence 12 14
Wisdom 10 12
Charisma 14 16

Tomes Used
+2 Tome of Intelligence used at level 1
+2 Tome of Strength used at level 16
+2 Tome of Dexterity used at level 16
+2 Tome of Constitution used at level 16
+2 Tome of Wisdom used at level 16
+2 Tome of Charisma used at level 16

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 27
Bluff 6 28
Concentration 2 3
Diplomacy 2 3
Disable Device 6 23
Haggle 6 22
Heal 0 1
Hide 3 35
Intimidate 2 3
Jump 5 8
Listen 0 1
Move Silently 3 32
Open Lock 7 28
Perform n/a n/a
Repair 2 2
Search 6 26
Spot 4 20
Swim 1 2
Tumble 7 12
Use Magic Device 6 25

Level 1 (Rogue)
Feat: (Selected) Skill Focus: Search
Feat: (Human Bonus) Toughness


Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead


Level 3 (Ranger)
Feat: (Selected) Weapon Finesse


Level 4 (Rogue)


Level 5 (Rogue)


Level 6 (Rogue)
Feat: (Selected) Skill Focus: Use Magic Device


Level 7 (Rogue)


Level 8 (Rogue)


Level 9 (Rogue)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Rogue)


Level 11 (Rogue)


Level 12 (Rogue)
Feat: (Selected) Improved Critical: Piercing Weapons
Feat: (Rogue Bonus) Improved Evasion


Level 13 (Rogue)


Level 14 (Rogue)


Level 15 (Rogue)
Feat: (Rogue Bonus) Cripling Strike
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Rogue)
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Damage Boost II
Enhancement: Human Adaptability Dexterity I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Rogue Subtle Backstabber I
Enhancement: Rogue Subtle Backstabber II
Enhancement: Ranger Favored Damage I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Accuracy III
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Way of the Assassin I
Enhancement: Way of the Assassin II
Enhancement: Rogue Disable Device I
Enhancement: Rogue Disable Device II
Enhancement: Rogue Hide I
Enhancement: Rogue Hide II
Enhancement: Rogue Move Silently I
Enhancement: Rogue Move Silently II
Enhancement: Rogue Open Lock I
Enhancement: Rogue Search I
Enhancement: Rogue Search II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III

Fenrisulven6
12-23-2008, 04:37 PM
easy enough umd is all powerful learn it use it love it

went 2 ranger for the free twf why not if alreay going 1 your umd will allow for stoneskin wands no problem and with some items heal scroll use


Thanks Lifespawn! :)

Lifespawn
12-23-2008, 04:56 PM
no problem anytime

carnax
01-02-2009, 02:26 AM
wanting to build a mainly solo specced cleric that can main heal group/raid content if needed. most of my characters are built to be self sufficient and one of my accounts has a dwarf pure cleric that isnt bad at soloing, but is more or less just a big rock with lots of mana lol...and while kiting through blade barrier is always fun, a little more hands on dps is what im after. race should be dwarf if possible, only because i already have a **** ton of dwarf only cleric gear from my other, but id like to maintain a the ability to cast the highest level cleric spells in game even after the raise if that is plausable. thanks in advance and keep up the great work. ah yes, 32 point build of course heh.

Lifespawn
01-04-2009, 01:24 AM
wanting to build a mainly solo specced cleric that can main heal group/raid content if needed. most of my characters are built to be self sufficient and one of my accounts has a dwarf pure cleric that isnt bad at soloing, but is more or less just a big rock with lots of mana lol...and while kiting through blade barrier is always fun, a little more hands on dps is what im after. race should be dwarf if possible, only because i already have a **** ton of dwarf only cleric gear from my other, but id like to maintain a the ability to cast the highest level cleric spells in game even after the raise if that is plausable. thanks in advance and keep up the great work. ah yes, 32 point build of course heh.

sry i hadn't seen this sooner i'll post u a build when i wake up

Lifespawn
01-04-2009, 07:44 PM
wanting to build a mainly solo specced cleric that can main heal group/raid content if needed. most of my characters are built to be self sufficient and one of my accounts has a dwarf pure cleric that isnt bad at soloing, but is more or less just a big rock with lots of mana lol...and while kiting through blade barrier is always fun, a little more hands on dps is what im after. race should be dwarf if possible, only because i already have a **** ton of dwarf only cleric gear from my other, but id like to maintain a the ability to cast the highest level cleric spells in game even after the raise if that is plausable. thanks in advance and keep up the great work. ah yes, 32 point build of course heh.

just a little more info u looking for a battlecleric that can still use the high end heal spells or just a solid cleric that can melee ok and still have great spell dc's?

carnax
01-08-2009, 06:59 PM
hah i had forgotten about this request completely , i think i got it taken care of on my own thanks though :)

dragonspeake
01-08-2009, 07:20 PM
I am looking for a 32 pt build dps/stat damaging build. It NEEDS to have UMD, it also needs to have good HP, the UMD needs to be at least a 35 possible, i only have +1 tomes, no +2, no UBER UBER weapons and items.

PS. Needs to have a nice AC, and if possible, get traps.

I am thinking, 1 rogue, 12 ranger, 3 pally.

Lifespawn
01-10-2009, 10:17 AM
I am looking for a 32 pt build dps/stat damaging build. It NEEDS to have UMD, it also needs to have good HP, the UMD needs to be at least a 35 possible, i only have +1 tomes, no +2, no UBER UBER weapons and items.

PS. Needs to have a nice AC, and if possible, get traps.

I am thinking, 1 rogue, 12 ranger, 3 pally.

not sure if u want tempest if you do it's easy enough to switch around feats
took the dragon marks so you can have your own displacement and power attack at the end for more damage but u can take combat expertise instead if you find you need the ac more.

longsword the weapon of choice on this build 2 loh for emergencies traps will be no problem with some items and you have ranger skill boost to back it up

umd standing 20 23 with +6 cha item gh skillboost head of good fortune and golden cartouce =37 umd 6 more from shroud crafted item =43 very respectable



Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Elf Male
(3 Paladin \ 1 Rogue \ 12 Ranger)
Hit Points: 191
Spell Points: 115
BAB: 15\15\20\25\25
Fortitude: 14
Reflex: 18
Will: 7

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 16 22
Dexterity 16 20
Constitution 12 12
Intelligence 14 14
Wisdom 10 10
Charisma 10 12

Tomes Used
+2 Tome of Strength used at level 16
+1 Tome of Charisma used at level 16

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 9
Bluff 4 5
Concentration 1 1
Diplomacy 0 1
Disable Device 6 22
Haggle 4 5
Heal 0 0
Hide 3 5
Intimidate 0 1
Jump 7 10
Listen 0 2
Move Silently 3 5
Open Lock 7 18
Perform n/a n/a
Repair 2 2
Search 6 27
Spot 4 21
Swim 3 6
Tumble 7 9
Use Magic Device 4 20

Level 1 (Rogue)
Feat: (Selected) Least Dragonmark of Shadow


Level 2 (Paladin)


Level 3 (Paladin)
Feat: (Selected) Toughness


Level 4 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant


Level 5 (Ranger)


Level 6 (Paladin)
Feat: (Selected) Lesser Dragonmark of Shadow


Level 7 (Ranger)


Level 8 (Ranger)


Level 9 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Ranger)


Level 11 (Ranger)


Level 12 (Ranger)
Feat: (Selected) Oversized Two Weapon Fighting


Level 13 (Ranger)


Level 14 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Elemental


Level 15 (Ranger)
Feat: (Selected) Power Attack


Level 16 (Ranger)
Enhancement: Rogue Haste Boost I
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Skill Boost II
Enhancement: Ranger Skill Boost III
Enhancement: Ranger Skill Boost IV
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elf Melee Attack I
Enhancement: Elf Melee Attack II
Enhancement: Elf Melee Damage I
Enhancement: Elf Melee Damage II
Enhancement: Elf Ranged Damage I
Enhancement: Elven Perception I
Enhancement: Elven Perception II
Enhancement: Follower of the Sovereign Host
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Defense I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Ranger Search I
Enhancement: Ranger Search II
Enhancement: Paladin Charisma I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Paladin Toughness I
Enhancement: Rogue Improved Trap Sense I

Firewall
01-10-2009, 10:08 PM
I would like to have an invincible build. Well as far as that is possible at least. It should have the most/highest immunities, AC, saving throws, HP, DR, resistances etc. that you can come up with. It can take into account all kinds of tomes, 32 pts build with lvl 20 in mind. Any class and race is fine with me though i guess WF is the race of choice for the immunities.

ty

Leo (c:

Lifespawn
01-10-2009, 10:50 PM
I would like to have an invincible build. Well as far as that is possible at least. It should have the most/highest immunities, AC, saving throws, HP, DR, resistances etc. that you can come up with. It can take into account all kinds of tomes, 32 pts build with lvl 20 in mind. Any class and race is fine with me though i guess WF is the race of choice for the immunities.

ty

Leo (c:

this 1 is actually easy

+6 to all saves for stat items and cha mod plus a +5 resistance item unstoppable


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Warforged Male
(14 Paladin \ 2 Rogue)
Hit Points: 300
Spell Points: 145
BAB: 15\15\20\25\25
Fortitude: 23
Reflex: 19
Will: 18

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 14 20
Dexterity 12 16
Constitution 16 20
Intelligence 12 14
Wisdom 8 10
Charisma 14 20

Tomes Used
+2 Tome of Intelligence used at level 1
+2 Tome of Strength used at level 16
+3 Tome of Dexterity used at level 16
+2 Tome of Constitution used at level 16
+2 Tome of Wisdom used at level 16
+3 Tome of Charisma used at level 16

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 5 14
Bluff 2 5
Concentration 5 7
Diplomacy 2 5
Disable Device n/a n/a
Haggle 6 9
Heal -1 0
Hide 1 1
Intimidate 6 24
Jump 6 7
Listen -1 0
Move Silently 1 1
Open Lock 5 7
Perform n/a n/a
Repair 2 2
Search 2 2
Spot 3 4
Swim 2 1
Tumble 5 5
Use Magic Device 6 24

Level 1 (Rogue)
Feat: (Selected) Mithral Body


Level 2 (Paladin)


Level 3 (Paladin)
Feat: (Selected) Combat Expertise


Level 4 (Paladin)


Level 5 (Paladin)


Level 6 (Paladin)
Feat: (Selected) Toughness


Level 7 (Paladin)


Level 8 (Paladin)


Level 9 (Rogue)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Paladin)


Level 11 (Paladin)


Level 12 (Paladin)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh


Level 13 (Paladin)


Level 14 (Paladin)


Level 15 (Paladin)
Feat: (Selected) Force of Personality


Level 16 (Paladin)
Enhancement: Rogue Skill Boost I
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Bulwark of Good III
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Paladin Charisma III
Enhancement: Rogue Dexterity I
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Toughness III
Enhancement: Rogue Improved Trap Sense I
Enhancement: Warforged Combat Training I
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Damage Reduction I
Enhancement: Warforged Healer's Friend I

Tanka
01-10-2009, 11:01 PM
this 1 is actually easy

+6 to all saves for stat items and cha mod plus a +5 resistance item unstoppable
2 Monk gets him higher AC, retains Evasion, higher saves, plus two extra Feats.

Lifespawn
01-10-2009, 11:13 PM
2 Monk gets him higher AC, retains Evasion, higher saves, plus two extra Feats.

but no shield and dr can't take a body feat and no intimidate or umd

Firewall
01-11-2009, 06:36 AM
Wow that was a fast response. Looks like a cool build.
TYVM.

Leo

jokaos
01-14-2009, 12:07 PM
Hi guys,

Im trying to work out a Rogue/wizard/barbarian warforged. Maybe rogue lvl-5 Wizz lvl-7 barb lvl-4.

TWF, self buff/repair. most skill points in disable/search/open lock. buffing spells and maximised firewall...

I know it cant be good in all... but it's a solo/support caracter i want to create, not a Uber toon... (and maybe win my guild *weirdest build* contest!?!)


Anyone have try this? any tips/suggestion?

Thanx all!

Lifespawn
01-14-2009, 12:18 PM
Hi guys,

Im trying to work out a Rogue/wizard/barbarian warforged. Maybe rogue lvl-5 Wizz lvl-7 barb lvl-4.

TWF, self buff/repair. most skill points in disable/search/open lock. buffing spells and maximised firewall...

I know it cant be good in all... but it's a solo/support caracter i want to create, not a Uber toon... (and maybe win my guild *weirdest build* contest!?!)


Anyone have try this? any tips/suggestion?

Thanx all!

28 point or do you have 32 available

jokaos
01-14-2009, 02:14 PM
Ho yeah, it's a 32 pts build im looking for.

mresch
01-14-2009, 03:06 PM
Heya Sig, thanks for the thread.

I'm a casual player - highest level is CLR 11, and he's alot of fun. Thinking of rolling a new cleric for when I can't get a decent midbie level group. I did some good things with my current cleric, and I made some mistakes...

Here's what I am looking for: 28 pt, no tomes Cleric (pure I think - does the monk splash help in heavy armor?). I find that within these parameters, trying to be a battlecleric gimps you when you try and break out of the "healbot" mode, i.e. you're not a great fighter or a great offensive caster. That being said, I am looking for decent AC and saves to stay alive, max SP and DC so when I am not flinging heals I have solid offensive spell capabilities.

Probably a pretty basic build for you, but I'm interested in your thoughts... thanks!

Lifespawn
01-15-2009, 05:11 PM
Hi guys,

Im trying to work out a Rogue/wizard/barbarian warforged. Maybe rogue lvl-5 Wizz lvl-7 barb lvl-4.

TWF, self buff/repair. most skill points in disable/search/open lock. buffing spells and maximised firewall...

I know it cant be good in all... but it's a solo/support caracter i want to create, not a Uber toon... (and maybe win my guild *weirdest build* contest!?!)


Anyone have try this? any tips/suggestion?

Thanx all!


didn't add any tomes can't get gtwf yet but when the cap goes up you can not an uber build but it will be decent you'll get alot of odd looks tho lol.


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Neutral Good Warforged Male
(4 Barbarian \ 5 Rogue \ 7 Wizard)
Hit Points: 223
Spell Points: 393
BAB: 10\10\15\20
Fortitude: 11
Reflex: 12
Will: 5

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 14 14
Dexterity 16 21
Constitution 16 18
Intelligence 16 17
Wisdom 6 6
Charisma 6 6

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 14.5
Bluff 2 2
Concentration 3 4
Diplomacy -2 -2
Disable Device 7 24
Haggle 2 2
Heal -2 -2
Hide 7 9
Intimidate 2 3
Jump 6 17
Listen -2 -2
Move Silently 3 5
Open Lock 7 25
Perform n/a n/a
Repair 3 3
Search 7 24
Spot 2 8
Swim 2 2
Tumble n/a 6
Use Magic Device 2 15

Level 1 (Rogue)
Feat: (Selected) Two Weapon Fighting


Level 2 (Barbarian)


Level 3 (Barbarian)
Feat: (Selected) Weapon Finesse


Level 4 (Wizard)
Feat: (Wizard Bonus) Extend Spell


Level 5 (Wizard)


Level 6 (Rogue)
Feat: (Selected) Toughness


Level 7 (Rogue)


Level 8 (Barbarian)


Level 9 (Barbarian)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Wizard)


Level 11 (Wizard)


Level 12 (Rogue)
Feat: (Selected) Improved Critical: Piercing Weapons


Level 13 (Wizard)
Feat: (Wizard Bonus) Maximize Spell


Level 14 (Wizard)


Level 15 (Wizard)
Feat: (Selected) Power Attack


Level 16 (Rogue)
Enhancement: Barbarian Damage Reduction Boost I
Enhancement: Barbarian Damage Reduction Boost II
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Skill Boost II
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Hardy Rage I
Enhancement: Barbarian Power Rage I
Enhancement: Rogue Subtle Backstabber I
Enhancement: Wizard Improved Maximizing I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Wrack Construct I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Disable Device II
Enhancement: Rogue Open Lock I
Enhancement: Rogue Open Lock II
Enhancement: Rogue Search I
Enhancement: Rogue Search II
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Lineage of Force I
Enhancement: Wizard Lineage of Force II
Enhancement: Wizard Lineage of Deadly Force I
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Elemental Manipulation III
Enhancement: Wizard Force Manipulation I
Enhancement: Wizard Force Manipulation II
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Barbarian Constitution I
Enhancement: Rogue Dexterity I
Enhancement: Wizard Intelligence I
Enhancement: Barbarian Toughness I
Enhancement: Barbarian Toughness II
Enhancement: Rogue Improved Trap Sense I
Enhancement: Rogue Improved Trap Sense II
Enhancement: Warforged Constitution I
Enhancement: Warforged Damage Reduction I
Enhancement: Warforged Inscribed Armor I

jokaos
01-16-2009, 11:13 AM
Thanks for the tips men, I had almost the same stats and specs you get to. But you're lvl progression his better than the one I made. But my question is; do you think 15 Umd his useful enough or should I take the pts for other skills?

Lifespawn
01-16-2009, 05:39 PM
well remember thats 15 umd before anything

+3 for a +6 cha item
+4 GH
+2 head of good fortune
+3 golden cartouche
+3 rogue skill boost 2
+6 shroud item

=33 and when the cap goes up i'm sure you'll take another lvl of rogue and u can max it out.

Lifespawn
01-16-2009, 06:02 PM
Heya Sig, thanks for the thread.

I'm a casual player - highest level is CLR 11, and he's alot of fun. Thinking of rolling a new cleric for when I can't get a decent midbie level group. I did some good things with my current cleric, and I made some mistakes...

Here's what I am looking for: 28 pt, no tomes Cleric (pure I think - does the monk splash help in heavy armor?). I find that within these parameters, trying to be a battlecleric gimps you when you try and break out of the "healbot" mode, i.e. you're not a great fighter or a great offensive caster. That being said, I am looking for decent AC and saves to stay alive, max SP and DC so when I am not flinging heals I have solid offensive spell capabilities.

Probably a pretty basic build for you, but I'm interested in your thoughts... thanks!


i took over for sig awhile ago he disappeared and i figured it was a waste to let a good thread die.

That being said 28 pt i''d go human something like this.

used a +1 tome and the +2 favor tome only

so you can have a 34 wisdom and a 22 con with items and heighten to make those lower lvl spells still land.


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Human Male
(16 Cleric)
Hit Points: 214
Spell Points: 1280
BAB: 12\12\17\22
Fortitude: 13
Reflex: 6
Will: 19

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 10 10
Dexterity 12 12
Constitution 14 16
Intelligence 8 8
Wisdom 18 28
Charisma 8 8

Tomes Used
+1 Tome of Constitution used at level 16
+2 Tome of Wisdom used at level 16

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 3 10.5
Bluff -1 -1
Concentration 6 24
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 4 9
Hide 1 1
Intimidate -1 -1
Jump 0 0
Listen 4 9
Move Silently 1 1
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 4 9
Swim 0 0
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Cleric)
Feat: (Selected) Mental Toughness
Feat: (Human Bonus) Toughness


Level 2 (Cleric)


Level 3 (Cleric)
Feat: (Selected) Extend Spell


Level 4 (Cleric)


Level 5 (Cleric)


Level 6 (Cleric)
Feat: (Selected) Improved Mental Toughness


Level 7 (Cleric)


Level 8 (Cleric)


Level 9 (Cleric)
Feat: (Selected) Empower Spell


Level 10 (Cleric)


Level 11 (Cleric)


Level 12 (Cleric)
Feat: (Selected) Maximize Spell


Level 13 (Cleric)


Level 14 (Cleric)


Level 15 (Cleric)
Feat: (Selected) Heighten Spell


Level 16 (Cleric)
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Human Adaptability Constitution II
Enhancement: Human Adaptability Wisdom I
Enhancement: Human Improved Recovery I
Enhancement: Cleric Concentration I
Enhancement: Cleric Concentration II
Enhancement: Cleric Prayer of Smiting I
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Incredible Smiting I
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Smiting I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Spell Penetration I
Enhancement: Cleric Spell Penetration II
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Divine Vitality II
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Extra Turning II
Enhancement: Cleric Wand Mastery I
Enhancement: Cleric Wand Mastery II

Oolung
02-04-2009, 10:53 PM
i have designed a build myself and i am goin to challenge u to see if u can beat it...no tomes, i didnt use any myself, but he is STR based human with almost full slashing feats (no superior slash focus), whirlwind, cleave, great cleave and full two handed feats, so...can you beat this build in non raged DPS and versitality? If u can id really like the build, ive seen mine in action an dps is insane, im sure u can beat it:) its a 32 pointer as well

Lifespawn
02-05-2009, 01:25 AM
i have designed a build myself and i am goin to challenge u to see if u can beat it...no tomes, i didnt use any myself, but he is STR based human with almost full slashing feats (no superior slash focus), whirlwind, cleave, great cleave and full two handed feats, so...can you beat this build in non raged DPS and versitality? If u can id really like the build, ive seen mine in action an dps is insane, im sure u can beat it:) its a 32 pointer as well

u have a build sheet or any more info class type etc?

Venmar
02-05-2009, 06:52 PM
Good evening, I hope you dont mind two build requests in one post, I and my brother have recently started playing ddo and he is dead set on monk. I on the other hand, cant seem to decide for a class to play, hopefully this request could possibly decide this for me.


He wants to be a 28 pt human monk, dexterity based with dual wielding(if possible), pure class

for myself, I'd like to be a duo partner that could get as far as possible with said monk.(I realize this part of the request might be to vague and understand if there are no answers to be had for it)

PhelanKell
02-05-2009, 07:19 PM
Is this a viable build if so how would you build it?

Lifespawn
02-05-2009, 07:58 PM
Good evening, I hope you dont mind two build requests in one post, I and my brother have recently started playing ddo and he is dead set on monk. I on the other hand, cant seem to decide for a class to play, hopefully this request could possibly decide this for me.


He wants to be a 28 pt human monk, dexterity based with dual wielding(if possible), pure class

for myself, I'd like to be a duo partner that could get as far as possible with said monk.(I realize this part of the request might be to vague and understand if there are no answers to be had for it)




for the monk build i didn't use any tomes because you said you were new but if you could get a +1 str tome i'de use that and take powerattack instead of the second toughness.


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Human Male
(16 Monk)
Hit Points: 216
Spell Points: 0
BAB: 12\12\17\22
Fortitude: 12
Reflex: 15
Will: 14

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 12 12
Dexterity 15 20
Constitution 14 14
Intelligence 10 10
Wisdom 15 19
Charisma 8 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 6 26
Bluff -1 -1
Concentration 6 22
Diplomacy 3 18
Disable Device n/a n/a
Haggle -1 3
Heal 2 4
Hide 2 5
Intimidate -1 -1
Jump 5 20
Listen 2 4
Move Silently 2 5
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 0
Spot 2 4
Swim 1 14
Tumble 6 11
Use Magic Device n/a n/a

Level 1 (Monk)
Feat: (Human Bonus) Dodge
Feat: (Monk Bonus) Toughness
Feat: (Selected) Two Weapon Fighting


Level 2 (Monk)
Feat: (Monk Bonus) Stunning Fist


Level 3 (Monk)
Feat: (Selected) Weapon Finesse


Level 4 (Monk)


Level 5 (Monk)


Level 6 (Monk)
Feat: (Monk Bonus) Toughness
Feat: (Selected) Weapon Focus: Bludgeoning Weapons


Level 7 (Monk)


Level 8 (Monk)


Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Monk)


Level 11 (Monk)


Level 12 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 13 (Monk)


Level 14 (Monk)


Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Monk)
Enhancement: Human Adaptability Dexterity I
Enhancement: Human Adaptability Wisdom II
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Way of the Clever Monkey I
Enhancement: Way of the Clever Monkey II
Enhancement: Way of the Clever Monkey III
Enhancement: Way of the Clever Monkey IV
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Fists of Light
Enhancement: Adept of Wind
Enhancement: Disciple of Breezes
Enhancement: Master of Thunder
Enhancement: Adept of Rain
Enhancement: Disciple of Puddles
Enhancement: Monk Balance I
Enhancement: Monk Balance II
Enhancement: Monk Concentration I
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Monk Wisdom III

Lifespawn
02-05-2009, 08:21 PM
and your build to go with him 1 rogue splash tempest ranger u have wand use he has fists of light so you can both heal up decently



Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Human Male
(1 Rogue \ 15 Ranger)
Hit Points: 178
Spell Points: 204
BAB: 15\15\20\25\25
Fortitude: 11
Reflex: 17
Will: 6

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 12 13
Dexterity 15 23
Constitution 14 14
Intelligence 14 14
Wisdom 12 12
Charisma 8 8

Tomes Used
+1 Tome of Strength used at level 14

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 6 10
Bluff 3 3
Concentration 2 2
Diplomacy 3 3
Disable Device 6 21
Haggle -1 -1
Heal 1 1
Hide 6 10
Intimidate -1 -1
Jump 1 16
Listen 1 1
Move Silently 6 10
Open Lock 6 25
Perform n/a n/a
Repair 2 2
Search 6 21
Spot 5 20
Swim 1 1
Tumble 6 10
Use Magic Device 3 18

Level 1 (Rogue)
Feat: (Selected) Dodge
Feat: (Human Bonus) Mobility


Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant


Level 3 (Ranger)
Feat: (Selected) Weapon Finesse


Level 4 (Ranger)


Level 5 (Ranger)


Level 6 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Elemental
Feat: (Selected) Spring Attack


Level 7 (Ranger)


Level 8 (Ranger)


Level 9 (Ranger)
Feat: (Selected) Improved Critical: Piercing Weapons


Level 10 (Ranger)


Level 11 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider


Level 12 (Ranger)
Feat: (Selected) Combat Expertise


Level 13 (Ranger)


Level 14 (Ranger)


Level 15 (Ranger)
Feat: (Selected) Power Attack


Level 16 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Enhancement: Rogue Haste Boost I
Enhancement: Human Adaptability Dexterity I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Attack II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Damage IV
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Tempest I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Ranger Devotion I
Enhancement: Ranger Devotion II
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Ranger Dexterity III
Enhancement: Rogue Improved Trap Sense I

Lifespawn
02-05-2009, 08:23 PM
Is this a viable build if so how would you build it?

very viable in many differnet ways are you looking for a tempest ranger like 14/1/1 with the ability to get tempest 3

or some other variant

Oolung
02-05-2009, 10:39 PM
u have a build sheet or any more info class type etc?

ok ill give a little more info, solid human fighter. if u want me to show build i can...

Lifespawn
02-05-2009, 11:22 PM
ok ill give a little more info, solid human fighter. if u want me to show build i can...

ok so human fighter 2 hander? or can it be twf or a different race?

Oolung
02-06-2009, 08:17 PM
ok here it is:


Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Human Male
(16 Fighter)
Hit Points: 212
Spell Points: 0
BAB: 16\16\21\26\26
Fortitude: 12
Reflex: 6
Will: 4

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 18 26
Dexterity 13 13
Constitution 14 14
Intelligence 13 13
Wisdom 8 8
Charisma 8 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 3 10.5
Bluff -1 -1
Concentration 2 2
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal -1 -1
Hide 1 1
Intimidate -1 -1
Jump 8 28
Listen -1 -1
Move Silently 1 1
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 1
Spot -1 -1
Swim 8 27
Tumble 3 10.5
Use Magic Device n/a n/a

Level 1 (Fighter)
Feat: (Fighter Bonus) Dodge
Feat: (Human Bonus) Mobility
Feat: (Selected) Weapon Focus: Slashing Weapons
Enhancement: Fighter Haste Boost I
Enhancement: Human Versatility I
Enhancement: Fighter Jump I


Level 2 (Fighter)
Feat: (Fighter Bonus) Combat Expertise
Enhancement: Fighter Critical Accuracy I
Enhancement: Human Improved Recovery I
Enhancement: Fighter Strength I


Level 3 (Fighter)
Feat: (Selected) Power Attack
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Item Defense I


Level 4 (Fighter)
Feat: (Fighter Bonus) Cleave
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Critical Accuracy II
Enhancement: Human Versatility II


Level 5 (Fighter)
Enhancement: Fighter Item Defense II
Enhancement: Human Adaptability Strength I


Level 6 (Fighter)
Feat: (Selected) Spring Attack
Feat: (Fighter Bonus) Whirlwind Attack
Enhancement: Fighter Strength II


Level 7 (Fighter)
Enhancement: Human Improved Recovery II


Level 8 (Fighter)
Feat: (Fighter Bonus) Great Cleave


Level 9 (Fighter)
Feat: (Selected) Two Handed Fighting


Level 10 (Fighter)
Feat: (Fighter Bonus) Improved Two Handed Fighting
Enhancement: Fighter Critical Accuracy III


Level 11 (Fighter)
Enhancement: Human Improved Recovery III
Enhancement: Fighter Strength III


Level 12 (Fighter)
Feat: (Selected) Greater Two Handed Fighting
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Fighter Item Defense III


Level 13 (Fighter)
Enhancement: Fighter Item Defense IV


Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Enhancement: Fighter Haste Boost III


Level 15 (Fighter)
Feat: (Selected) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Haste Boost IV
Enhancement: Fighter Greataxe Specialization I


Level 16 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Fighter Critical Accuracy IV
Enhancement: Fighter Greataxe Specialization II

Lifespawn
02-07-2009, 12:32 AM
Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Human Male
(16 Fighter)
Hit Points: 296
Spell Points: 0
BAB: 16\16\21\26\26
Fortitude: 13
Reflex: 6
Will: 5

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 18 28
Dexterity 12 12
Constitution 14 16
Intelligence 12 13
Wisdom 10 10
Charisma 8 8

Tomes Used
+1 Tome of Intelligence used at level 1
+2 Tome of Strength used at level 16
+1 Tome of Constitution used at level 16

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 3 10.5
Bluff -1 -1
Concentration 2 3
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 0 0
Hide 1 1
Intimidate 3 24
Jump 8 28
Listen 0 0
Move Silently 1 1
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 1
Spot 0 0
Swim 4 9
Tumble 2 2
Use Magic Device 0 7.5

Level 1 (Fighter)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Two Handed Fighting
Feat: (Human Bonus) Weapon Focus: Slashing Weapons


Level 2 (Fighter)
Feat: (Fighter Bonus) Combat Expertise


Level 3 (Fighter)
Feat: (Selected) Improved Trip


Level 4 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons


Level 5 (Fighter)


Level 6 (Fighter)
Feat: (Selected) Improved Two Handed Fighting
Feat: (Fighter Bonus) Stunning Blow


Level 7 (Fighter)


Level 8 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons


Level 9 (Fighter)
Feat: (Selected) Power Attack


Level 10 (Fighter)
Feat: (Fighter Bonus) Cleave


Level 11 (Fighter)


Level 12 (Fighter)
Feat: (Selected) Greater Two Handed Fighting
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons


Level 13 (Fighter)


Level 14 (Fighter)
Feat: (Fighter Bonus) Great Cleave


Level 15 (Fighter)
Feat: (Selected) Skill Focus: Intimidate


Level 16 (Fighter)
Feat: (Fighter Bonus) Quick Draw
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Fighter Strategy (Stunning Blow) II
Enhancement: Fighter Strategy (Stunning Blow) III
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Strategy (Trip) II
Enhancement: Human Adaptability Constitution II
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Fighter Intimidate I
Enhancement: Fighter Intimidate II
Enhancement: Fighter Intimidate III
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Enhancement: Fighter Toughness IV

Oolung
02-07-2009, 04:34 PM
ya i see what ya did different, i went for all out dps and the cleave/great cleave/whirlwind cuz i tend to get flanked alot on my dps toons, i dont like getting flanked so this lets me hit them too plus i have almost no tomes i i prefer to build without them and only put in where needed...

Lifespawn
02-07-2009, 05:32 PM
ya i see what ya did different, i went for all out dps and the cleave/great cleave/whirlwind cuz i tend to get flanked alot on my dps toons, i dont like getting flanked so this lets me hit them too plus i have almost no tomes i i prefer to build without them and only put in where needed...

stunning blow and improved trip also lower damage taken

only used +1 tomes and the +2 favor tome nothing special there and got +1 fort and will saves out of it and ended up with more hp's

carnax
02-09-2009, 03:53 AM
32 point build warforged dual wield khopesh's , barb levels far rage, would like crit rage 2 if doable. wasnt sure on class spread, will be played mostly as a dps not a tank, though decent ac and saves purely for staying alive through ae's and occasional agro rip. also will likely be leveled up in a mostly WF party . am intrigued with tempest or perhaps just evasion or even maybe the ability to heal himself when not raged of course. cant think of much else that needs mentioning, good balance is a plus, but *shrugs*

Lifespawn
02-09-2009, 11:41 AM
32 point build warforged dual wield khopesh's , barb levels far rage, would like crit rage 2 if doable. wasnt sure on class spread, will be played mostly as a dps not a tank, though decent ac and saves purely for staying alive through ae's and occasional agro rip. also will likely be leveled up in a mostly WF party . am intrigued with tempest or perhaps just evasion or even maybe the ability to heal himself when not raged of course. cant think of much else that needs mentioning, good balance is a plus, but *shrugs*

made 1 of these for my guildy only he capped before the crit rage 2 nerf was announced.He went 10 barb 6 ranger for tempest the only way to do that now to get crit tage 2 is to go 14 barb 2 ranger but the drawback is that even tho you get twf and improved twf for free from the ranger levels you can't take gtwf till 20 and there is no feat there so you'd have to waste your lvl 15 feat to get improved twf and take greater at 18.

Basically you'll have improved twf twice so a wasted feat untill we go epic your call just want to know whats more important to you crit rage 2 and tempest will waste a feat could do crit rage 1 11 barb 5 ranger thats the best middle ground i can come up with.

Either way let me know if i don't hear back i'll just build both and post them.

goofydad
02-09-2009, 12:13 PM
Okay so i've been trying desperately to make a Monk/Cleric but I can't build, well, for ****. So, if you wouldn't mind helping me i just have a few requirements:
-Any race is fine
-Higher Dex preferred
-Non 32 point (or at least adaptable to normal build)
-Good saves
-Handwrap/Kama user
-Concentration, balance, and tumble
Please try to make this work, i don't mind adjustments, thanks much in advance!

Lifespawn
02-09-2009, 01:03 PM
Okay so i've been trying desperately to make a Monk/Cleric but I can't build, well, for ****. So, if you wouldn't mind helping me i just have a few requirements:
-Any race is fine
-Higher Dex preferred
-Non 32 point (or at least adaptable to normal build)
-Good saves
-Handwrap/Kama user
-Concentration, balance, and tumble
Please try to make this work, i don't mind adjustments, thanks much in advance!

you want a cleric healer monk splash? or a monk with some cleric levels to heal themselves and help in a pinch?

carnax
02-09-2009, 01:34 PM
build with lvl 20 in mind but playable at 16, wasting the feat wouldnt be a big deal if the outcome is worth the investment, the 11/5 sounds promising for the 16 though, not sure which would win out at 20, im rather open honestly just thought it would be fun to play, so you make the call and ill just play it

Lifespawn
02-09-2009, 02:03 PM
build with lvl 20 in mind but playable at 16, wasting the feat wouldnt be a big deal if the outcome is worth the investment, the 11/5 sounds promising for the 16 though, not sure which would win out at 20, im rather open honestly just thought it would be fun to play, so you make the call and ill just play it

ok this is the easiest way i can come up with to get what you need with less switching

power attack has to be dropped when the cap goes up so you can replace it with mobility and take spring attack for lvl 18 feat.

Remember to drop power attack for mobility and redo your enhancments before mod 9 is out since if you drop power attack after that you'll lose the powerattack enhancments and have to redo your action points LOSING crit rage 2.

The other thing you can do is drop improved crit slashing once you make min 2 khopeshes and craft a docent with smiting on it and put power attack there or toughness.


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Neutral Good Warforged Male
(14 Barbarian \ 2 Ranger)
Hit Points: 284
Spell Points: 0
BAB: 16\16\21\26\26
Fortitude: 17
Reflex: 11
Will: 4

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 17 21
Dexterity 15 18
Constitution 16 20
Intelligence 8 8
Wisdom 11 11
Charisma 6 6

Tomes Used
+2 Tome of Dexterity used at level 5

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 4 12.5
Bluff -2 -2
Concentration 3 5
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal 0 0
Hide 2 4
Intimidate 0 16.5
Jump 7 10
Listen 0 0
Move Silently 2 4
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 0 0
Swim 3 5
Tumble 4 6.5
Use Magic Device 0 7.5

Level 1 (Ranger)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Feat: (Favored Enemy) Favored Enemy: Giant


Level 2 (Ranger)


Level 3 (Barbarian)
Feat: (Selected) Dodge


Level 4 (Barbarian)


Level 5 (Barbarian)


Level 6 (Barbarian)
Feat: (Selected) Improved Two Weapon Fighting


Level 7 (Barbarian)


Level 8 (Barbarian)


Level 9 (Barbarian)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Barbarian)


Level 11 (Barbarian)


Level 12 (Barbarian)
Feat: (Selected) Greater Two Weapon Fighting


Level 13 (Barbarian)


Level 14 (Barbarian)


Level 15 (Barbarian)
Feat: (Selected) Power Attack


Level 16 (Barbarian)
Enhancement: Barbarian Damage Reduction Boost I
Enhancement: Barbarian Damage Reduction Boost II
Enhancement: Barbarian Critical Rage I
Enhancement: Barbarian Critical Rage II
Enhancement: Barbarian Improved Damage Reduction I
Enhancement: Barbarian Improved Damage Reduction II
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extend Rage II
Enhancement: Barbarian Extend Rage III
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Extra Rage II
Enhancement: Barbarian Intimidation
Enhancement: Barbarian Power Attack I
Enhancement: Barbarian Power Attack II
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Power Rage II
Enhancement: Barbarian Power Rage III
Enhancement: Barbarian Power Rage IV
Enhancement: Barbarian Willpower I
Enhancement: Ranger Favored Damage I
Enhancement: Barbarian Constitution I
Enhancement: Barbarian Constitution II
Enhancement: Ranger Dexterity I
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Healer's Friend II
Enhancement: Warforged Power Attack I
Enhancement: Warforged Power Attack II

goofydad
02-09-2009, 03:53 PM
you want a cleric healer monk splash? or a monk with some cleric levels to heal themselves and help in a pinch?
Monk with some cleric levels, want to have some buffs and basic heals in case i need to become the cleric. Offensive spells aren't needed but are still okay.

Venmar
02-13-2009, 05:33 PM
The Hammer and Tongs builds from the index in op seems like it'd be a ton of fun, any chance you could either update what it'd look like at level 16, or make something with the same theme that'd work in the same fashion with todays game?

DeathKillTank
02-16-2009, 02:43 PM
Can I get a Monk/Ranger build? I've heard they're very powerful but I dont know how to roll them :D
32 point build, 28 point build, etc. I dont really care

Lifespawn
02-18-2009, 12:28 PM
Can I get a Monk/Ranger build? I've heard they're very powerful but I dont know how to roll them :D
32 point build, 28 point build, etc. I dont really care


just a ranger with 1 monk splash to take advantage of the wis for ac?

dragonhighlord1
02-18-2009, 01:59 PM
I would like A wizard/rogue that can do all traps/doors/chest except maybe cabal(but that would be cool). order of importance would be AC and traps while getting the max levels in wizard for sp and over coming the new spell resistance in next mod. I basically want a trap rogue that uses spells more for haste and firewall and killing bosses. 32 pt or drow either way based on level 20. I currently have a drow 10 wiz/3 rogue/3 paly, He can do all traps even cabal, but not a usefull caster anything higher then GH, no ac, and cant hit anything, I think this question is more of gear question(what gear will best suit this build) then build question, I have since started a 32 pt human he is currently 8wiz 2 rogue. (maybe 16wiz/3rogue/1monk?)

Jislen
02-19-2009, 07:07 AM
looking to make the unconvientional fighter, one to hit anything and get away with out being hit my most, te last one standing type 28 pooint build battle axe as main weapons

Talish
02-20-2009, 11:46 AM
A snapping turtle. You know turtles up but can snap out occassionally and hurt what is near.

Anyways I've been playing around with the idea of a blunt specialist. Intimidate would be handy, stunning blow a must especially since weighted weapons will be common. I'd like to try and max shield abilities (also considered blunt) as this fellow will be bashing when blocking to try and hold agro if possible while waiting for intimidate timer also since trip works when bashing this is also a consideration. The build would mostly be a support character using tactics, blocking and intimidiate to aid group members but must be a blunt specialist.

Race doesn't matter, class whatever is determined to be the best, duo or tri class is also fine as well as single class. 32 pt build is available as well as +1 tomes.

Thanks in adavance

Lifespawn
02-20-2009, 05:48 PM
I would like A wizard/rogue that can do all traps/doors/chest except maybe cabal(but that would be cool). order of importance would be AC and traps while getting the max levels in wizard for sp and over coming the new spell resistance in next mod. I basically want a trap rogue that uses spells more for haste and firewall and killing bosses. 32 pt or drow either way based on level 20. I currently have a drow 10 wiz/3 rogue/3 paly, He can do all traps even cabal, but not a usefull caster anything higher then GH, no ac, and cant hit anything, I think this question is more of gear question(what gear will best suit this build) then build question, I have since started a 32 pt human he is currently 8wiz 2 rogue. (maybe 16wiz/3rogue/1monk?)

ok i didn't take any enhancments on this one but elven arcanum is a must so you could wear a mith breastplate to retain evasion and get the most ac you can.

Elven arcane archers could also be taken so you could range things like maybe a cursespewing of shatermantle to help your spell penn checks.



Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Elf Male
(1 Monk \ 2 Rogue \ 13 Wizard)
Hit Points: 126
Spell Points: 912
BAB: 7\7\12
Fortitude: 7
Reflex: 12
Will: 11

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 10 10
Dexterity 16 16
Constitution 12 12
Intelligence 17 22
Wisdom 13 13
Charisma 8 8

Tomes Used
+1 Tome of Intelligence used at level 1

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 15
Bluff 3 3
Concentration 1 19
Diplomacy 3 3
Disable Device 8 25
Haggle 3 3
Heal 1 1
Hide 3 3
Intimidate -1 -1
Jump 4 4
Listen 1 3
Move Silently 3 3
Open Lock 7 7
Perform n/a n/a
Repair 4 6
Search 8 27
Spot 5 7
Swim 0 0
Tumble 7 7
Use Magic Device 3 18

Level 1 (Rogue)
Feat: (Selected) Toughness


Level 2 (Wizard)
Feat: (Wizard Bonus) Maximize Spell


Level 3 (Wizard)
Feat: (Selected) Extend Spell


Level 4 (Wizard)
Ability Raise: INT


Level 5 (Wizard)


Level 6 (Wizard)
Feat: (Wizard Bonus) Empower Spell
Feat: (Selected) Spell Penetration


Level 7 (Monk)
Feat: (Monk Bonus) Dodge


Level 8 (Wizard)
Ability Raise: INT


Level 9 (Wizard)
Feat: (Selected) Mental Toughness


Level 10 (Wizard)


Level 11 (Wizard)


Level 12 (Wizard)
Ability Raise: INT
Feat: (Wizard Bonus) Heighten Spell
Feat: (Selected) Improved Mental Toughness


Level 13 (Wizard)


Level 14 (Wizard)


Level 15 (Wizard)
Feat: (Selected) Greater Spell Penetration


Level 16 (Rogue)
Ability Raise: INT

Lifespawn
02-21-2009, 05:26 PM
looking to make the unconvientional fighter, one to hit anything and get away with out being hit my most, te last one standing type 28 pooint build battle axe as main weapons

well need to iron out some basics barbs lower their ac when raging you want to not get hit they don't mix well.

You want a halfling fighter thats fine works well you can even take dragonmarks to heal yourself with all the spare feats you'll have as a ftr.

or if there is some mix of barb ftr you had in mind let me know.

Perd
03-01-2009, 01:44 PM
I'm new to the game after playing back in 07 a bit.

Running with Tempest Ranger, Bow Ranger and Sorc. I want pure melee DPS. Most survivability possible. Don't care about traps or anything as one of the characters I run with has that under control already. Would like a duel wielding class if possible. Starting new so 28 point build and no crazy items.

Thanks

Lifespawn
03-01-2009, 02:34 PM
I'm new to the game after playing back in 07 a bit.

Running with Tempest Ranger, Bow Ranger and Sorc. I want pure melee DPS. Most survivability possible. Don't care about traps or anything as one of the characters I run with has that under control already. Would like a duel wielding class if possible. Starting new so 28 point build and no crazy items.

Thanks


you have drow unlocked?

Perd
03-01-2009, 02:40 PM
you have drow unlocked?

I dont

Lifespawn
03-03-2009, 02:54 PM
I'm new to the game after playing back in 07 a bit.

Running with Tempest Ranger, Bow Ranger and Sorc. I want pure melee DPS. Most survivability possible. Don't care about traps or anything as one of the characters I run with has that under control already. Would like a duel wielding class if possible. Starting new so 28 point build and no crazy items.

Thanks

taken rogue for umd so you can eventually hit yourself with heal scrolls and your human improved recovery will make them hit very well.

Racial toughness not on the builder but the build will have 350 or so hp's with a decent ac snd plenty of dps dual scimitars or if you prefer take out otwf and use khopesh for some extra damage.


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Human Male
(1 Monk \ 1 Rogue \ 14 Ranger)
Hit Points: 196
Spell Points: 211
BAB: 14\14\19\24
Fortitude: 13
Reflex: 16
Will: 8

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 16 23
Dexterity 14 17
Constitution 14 14
Intelligence 8 8
Wisdom 14 15
Charisma 8 8

Tomes Used
+1 Tome of Strength used at level 7
+2 Tome of Strength used at level 16

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 6 19
Bluff -1 -1
Concentration 2 2
Diplomacy -1 -1
Disable Device n/a n/a
Haggle 3 3
Heal 2 2
Hide 6 7
Intimidate -1 -1
Jump 7 24
Listen 2 2
Move Silently 2 3
Open Lock 6 12
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 6 20
Swim 3 6
Tumble 6 7
Use Magic Device 3 18

Level 1 (Rogue)
Feat: (Selected) Dodge
Feat: (Human Bonus) Mobility


Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider


Level 3 (Ranger)
Feat: (Selected) Toughness


Level 4 (Ranger)


Level 5 (Ranger)


Level 6 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Spring Attack


Level 7 (Ranger)


Level 8 (Monk)
Feat: (Monk Bonus) Power Attack


Level 9 (Ranger)


Level 10 (Ranger)


Level 11 (Ranger)


Level 12 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Elemental
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Ranger)


Level 14 (Ranger)


Level 15 (Ranger)
Feat: (Selected) Oversized Two Weapon Fighting


Level 16 (Ranger)
Enhancement: Rogue Haste Boost I
Enhancement: Human Adaptability Strength I
Enhancement: Human Adaptability Wisdom II
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Attack II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Damage IV
Enhancement: Ranger Tempest I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Open Lock I
Enhancement: Ranger Devotion I
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Ranger Dexterity III
Enhancement: Rogue Improved Trap Sense I

ChadMan
03-04-2009, 11:17 AM
ok so with new mod comeing around im looking to roll up a new toon. Looking for.....

-32 pointer
-good dps
-good ac (50s-60s self buffed)
-mod hp (300 min)
-twf
- idc about what race-class it is

thanks
chadman