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azure1968
03-06-2009, 10:54 PM
Holla
I would like to build a "Killer" ranger.
Just want something I can solo most of the game.
twf, tempist self healer

Lifespawn
03-06-2009, 11:56 PM
Holla
I would like to build a "Killer" ranger.
Just want something I can solo most of the game.
twf, tempist self healer

32 point?

morpheusdead
03-09-2009, 05:04 PM
Ok I have spent days and days searching the forums and multiple other sites for a complete build to suit my needs as well as trying more than few. I am now at the point to just ask for help making a custom one.

A little about what I expect to try and do:
I really want to be a dungeon scrubber, being able to open locks would be great I dont suppose disabling traps is a must if I can arcade/twich thru them or just evasion or saving throw survive them if this is possible. My biggest concern is with self healing I consider that a must have. I will be playing almost the same as ron's solo project idea although I hate his rogue cleric build.

I only have 28 point builds available no drow either its a new account. A guildy said assume any tome available to me but I would like to not break his bank maybe just 1 or two +1's or +2's would be the most.

Some things I would like :
TWF hopefully I like lots of damage and pretty much hate ranged/casting
Halfling would be very cool I like to move fast.
Barb splash would be cool on a halfling with the speed boost LOL the little guy just zips around but not nesecary
But paramount is ability to dungeon scrub completely solo if I cant scrub then to at least solo about everything
Keep in mind I like to move fast and do lots of damage :)

BTW did I mention i hate rogue/cleric build please dont make one of those I want guts melee guts to just walk up and own a mob that slooooow killing from the cleric just aint me :)

Lifespawn
03-09-2009, 05:28 PM
Ok I have spent days and days searching the forums and multiple other sites for a complete build to suit my needs as well as trying more than few. I am now at the point to just ask for help making a custom one.

A little about what I expect to try and do:
I really want to be a dungeon scrubber, being able to open locks would be great I dont suppose disabling traps is a must if I can arcade/twich thru them or just evasion or saving throw survive them if this is possible. My biggest concern is with self healing I consider that a must have. I will be playing almost the same as ron's solo project idea although I hate his rogue cleric build.

I only have 28 point builds available no drow either its a new account. A guildy said assume any tome available to me but I would like to not break his bank maybe just 1 or two +1's or +2's would be the most.

Some things I would like :
TWF hopefully I like lots of damage and pretty much hate ranged/casting
Halfling would be very cool I like to move fast.
Barb splash would be cool on a halfling with the speed boost LOL the little guy just zips around but not nesecary
But paramount is ability to dungeon scrub completely solo if I cant scrub then to at least solo about everything
Keep in mind I like to move fast and do lots of damage :)

BTW did I mention i hate rogue/cleric build please dont make one of those I want guts melee guts to just walk up and own a mob that slooooow killing from the cleric just aint me :)


ok couple things all races move the same speed here in ddo land but if u want halfling i can build it.

As far as casting do you mean any casting or just casting as your main form of damage dealing?

morpheusdead
03-09-2009, 05:44 PM
ok couple things all races move the same speed here in ddo land but if u want halfling i can build it.

As far as casting do you mean any casting or just casting as your main form of damage dealing?

oh I thought i had noticed my halfling toons moved faster maybe it just appears that way I know barbs do get an inate run speed increase though right

And its damage spell casting I dont o much like as a main form of damage. I would prefer to mix it up in their face so to speak

Lifespawn
03-09-2009, 09:40 PM
ok heres an attempt at a battle wizard for you couldn't get gtwf and lvl 20 build can be 6/14 22 str +2 rage always up selfcast +6 item = 30

10 bab+10 str =20 to hit+4 gh+1 haste+5 weapon=30-2 twf=28 not bad add in tensers and you end up with 34 plus 2 when your are in barb rage mode.

adding a +2 str tome will ofcourse add 1 to hit

hp's look low but thats before items and the builder doesn't have wf toughness so 40 more from that 48 from +6 con item +30 from greater false life and your looking at 357 hp's without any hard to get items.

It will not be the easiest build to play but it's a selfhealer and i know you hate casting but it can buff itself haste rage blur stoneskin displacment tensers full resists and that makes a very survivable character.

The direct damage spells are still there aswell scorching ray throw a firewall in a solid fog and go in swinging the hard part will be learning when to rage and when not to rage and timing your tensers since you can't cast with it on.

You seemed like you wanted a challenging build to solo everything i think this build can do it if played right.

It won't be fast but it will get the job done tho you will need an int item to cast your spells you don't have to worry about hold person or earthgrab being a wf.

If this isn't what you were looking for let me know i can whip something else up easily.


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Neutral Good Warforged Male
(5 Barbarian \ 11 Wizard)
Hit Points: 239
Spell Points: 555
BAB: 10\10\15\20
Fortitude: 11
Reflex: 7
Will: 6

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 17 22
Dexterity 15 17
Constitution 16 18
Intelligence 9 12
Wisdom 6 6
Charisma 6 6

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Intelligence used at level 3
+2 Tome of Dexterity used at level 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 4 7
Bluff -2 -2
Concentration 3 4
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal -2 -2
Hide 2 3
Intimidate 2 13
Jump 5 9
Listen -2 -2
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 18
Search -1 1
Spot -2 -2
Swim 3 6
Tumble 3 4
Use Magic Device n/a n/a

Level 1 (Barbarian)
Feat: (Selected) Two Weapon Fighting


Level 2 (Wizard)
Feat: (Wizard Bonus) Extend Spell


Level 3 (Wizard)
Feat: (Selected) Toughness


Level 4 (Wizard)


Level 5 (Barbarian)


Level 6 (Barbarian)
Feat: (Selected) Oversized Two Weapon Fighting


Level 7 (Wizard)


Level 8 (Wizard)
Feat: (Wizard Bonus) Maximize Spell


Level 9 (Wizard)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Wizard)


Level 11 (Barbarian)


Level 12 (Wizard)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Wizard)


Level 14 (Wizard)
Feat: (Wizard Bonus) Empower Spell


Level 15 (Barbarian)
Feat: (Selected) Toughness


Level 16 (Wizard)
Enhancement: Barbarian Damage Reduction Boost I
Enhancement: Barbarian Damage Reduction Boost II
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extend Rage II
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Hardy Rage I
Enhancement: Barbarian Power Rage I
Enhancement: Wizard Improved Maximizing I
Enhancement: Wizard Improved Maximizing II
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Lineage of Force I
Enhancement: Wizard Lineage of Force II
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Lineage of Deadly Elements II
Enhancement: Wizard Lineage of Deadly Force I
Enhancement: Wizard Lineage of Deadly Force II
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Elemental Manipulation III
Enhancement: Wizard Force Manipulation I
Enhancement: Wizard Force Manipulation II
Enhancement: Wizard Force Manipulation III
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Barbarian Constitution I
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Barbarian Toughness I
Enhancement: Barbarian Toughness II
Enhancement: Barbarian Improved Trap Sense I
Enhancement: Wizard Wand Mastery I
Enhancement: Warforged Constitution I
Enhancement: Warforged Damage Reduction I
Enhancement: Warforged Damage Reduction II
Enhancement: Warforged Inscribed Armor I

morpheusdead
03-09-2009, 10:39 PM
I really appreciate your time, and I hate to say it. But thats almost as far from what I was looking for as I can think. Wouldn't 11 lvs of wiz severely weaken melee potential? I really don't know, but noob logic says it would. Also I guess I should have mentioned, I cant stand Warforged as a race just about any other race would have been fine, although I lean towards the master race (Halfling) but about any other would be OK. However warforged is hard to swallow I dislike the idea so much, its irrational. I dont remember golems ever being a playable race in pnp but..

Anyway I'll try it if you think it is good but From an aesthetic point of view, I don't think i will like it much. But maybe I can unlock drow with it or something idk ...

PS. IF you have time Something a Lot more Melee/Roguish would be way better especially a Halfling,Dwarf,Elf or Human.

PSS. how would i open locks on that toon and without disable device does it have good enough saves to not worry about them or would i have to heal thru the traps or twitch them? if I dont have points for disable device would ranger or rogue be better for evasion i really dont know but i heard it basically makes traps no big deal

Psss. Does the above build even get full melee attacks isnt it like 5 per turn how many does this get a turn at 16?

Lifespawn
03-09-2009, 11:14 PM
I really appreciate your time, and I hate to say it. But thats almost as far from what I was looking for as I can think. Wouldn't 11 lvs of wiz severely weaken melee potential? I really don't know, but noob logic says it would. Also I guess I should have mentioned, I cant stand Warforged as a race just about any other race would have been fine, although I lean towards the master race (Halfling) but about any other would be OK. However warforged is hard to swallow I dislike the idea so much, its irrational. I dont remember golems ever being a playable race in pnp but..

Anyway I'll try it if you think it is good but From an aesthetic point of view, I don't think i will like it much. But maybe I can unlock drow with it or something idk ...

PS. IF you have time Something a Lot more Melee/Roguish would be way better especially a Halfling,Dwarf,Elf or Human.

PSS. how would i open locks on that toon and without disable device does it have good enough saves to not worry about them or would i have to heal thru the traps or twitch them? if I dont have points for disable device would ranger or rogue be better for evasion i really dont know but i heard it basically makes traps no big deal

Psss. Does the above build even get full melee attacks isnt it like 5 per turn how many does this get a turn at 16?

it's not a normal build it has knock to open locks with i gathered from your first post that you were a returning player so i built something thats odd but works well the build would have the same attacks as any full melee build because tensers transformation gives you full bab i went wf because you said you wanted to solo and they are immune to negative levels and auto stabalize i can build you an easy to run cookie cutter build 14 ranger 1 rogue 1 monk high saves good ac twf it's all the rage these days.

Also went 11 wis lvl so you can cast reconstruct basically a full heal on yourself along with haste because you like to go fast.

Lifespawn
03-09-2009, 11:29 PM
here ya go plenty of these around wear robes around lvl 6 to get your wisdom bonus to ac

use 2 rapiers to fight with and enjoy


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Halfling Male
(1 Monk \ 1 Rogue \ 14 Ranger)
Hit Points: 196
Spell Points: 234
BAB: 14\14\19\24
Fortitude: 14
Reflex: 22
Will: 11

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 12 14
Dexterity 16 26
Constitution 14 14
Intelligence 12 12
Wisdom 14 16
Charisma 8 8

Tomes Used
+2 Tome of Strength used at level 14
+2 Tome of Dexterity used at level 14
+2 Tome of Wisdom used at level 14

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 14
Bluff -1 -1
Concentration 2 2
Diplomacy -1 -1
Disable Device 5 21
Haggle -1 -1
Heal 2 3
Hide 7 14
Intimidate -1 -1
Jump 1 11
Listen 2 5
Move Silently 7 14
Open Lock 7 18
Perform n/a n/a
Repair 1 1
Search 5 23
Spot 6 15
Swim 1 2
Tumble 7 12
Use Magic Device 3 18

Level 1 (Rogue)
Feat: (Selected) Dodge


Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead


Level 3 (Ranger)
Feat: (Selected) Weapon Finesse


Level 4 (Ranger)


Level 5 (Monk)
Feat: (Monk Bonus) Mobility


Level 6 (Ranger)
Feat: (Selected) Spring Attack


Level 7 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Elemental


Level 8 (Ranger)


Level 9 (Ranger)
Feat: (Selected) Oversized Two Weapon Fighting


Level 10 (Ranger)


Level 11 (Ranger)


Level 12 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Improved Critical: Piercing Weapons


Level 13 (Ranger)


Level 14 (Ranger)


Level 15 (Ranger)
Feat: (Selected) Toughness


Level 16 (Ranger)
Enhancement: Rogue Haste Boost I
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Skill Boost II
Enhancement: Ranger Skill Boost III
Enhancement: Ranger Skill Boost IV
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Halfling Guile III
Enhancement: Halfling Luck I (Will)
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Attack II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Damage IV
Enhancement: Ranger Tempest I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Ranger Search I
Enhancement: Ranger Search II
Enhancement: Ranger Search III
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Rogue Improved Trap Sense I

morpheusdead
03-10-2009, 01:40 AM
here ya go plenty of these around wear robes around lvl 6 to get your wisdom bonus to ac

use 2 rapiers to fight with and enjoy


So I can self heal with this build?

I think i heard rangers have heal spells but its like at 6 or 7 lv isnt so solo only playing will be pretty rough for the first few lvls? or IDK

Lifespawn
03-10-2009, 12:39 PM
So I can self heal with this build?

I think i heard rangers have heal spells but its like at 6 or 7 lv isnt so solo only playing will be pretty rough for the first few lvls? or IDK

rangers can use cure light moderate and serious wands for self healing and at higher levels your umd will allow you to self heal with critical wands and heal scrolls.

At lvl 2 when you take your first level of ranger you will be able to use cure light wands
at lvl 3 1 rogue 2 ranger you can use cure moderate at lvl 5 1 rogue 4 ranger you can use cure serious wands.

Not much else i can do for you you don't want a cleric i tried a casting class for self healing the only other class that gets healing spells early on is a bard and bards aren't the easiest to play as a melee char.

This build can solo easily have your buddy buy you some wands you can clear any dungeon as you go.

ghettoGenius
03-10-2009, 04:39 PM
I really like the WF wiz/barb build above. I had a couple questions. Can you elaborate on the benefits and weaknesses of going more wiz than barb? How would you proceed past lvl 16? 4 more lvls of wiz still wont get you lvl 9 spells and there dont seem to be many good buffing spells past lvl 6 yet. Does mithril body completely eliminate arcane spell failure? Thanks.

* edited because I can't count

GryphonBlade
03-11-2009, 09:36 AM
I am looking for the Ultimate ( and likely impossable ) build. One that can solo most all the game, have easy time lvling up, self heal without having to go broke daily buying potions and wands, and if all that wasnt enuff i want to be able to hit almost all the traps and locks possable. Ow ya I forgot I dont have any tomes to drop on it =-).

What a chalange huh. Well thank you and good luck.

poonce
03-11-2009, 09:46 AM
Tempest/2Rogue/8 Barb. With all the UMD you can get out of this build for scroll usage. all the stats and Rages you can get accept willpower.

Haste/Sprint, Human Enhancments for UMD. and all the DPS feats you can get but with Touphness.

Wep Finess. using Rapiers..Maybe Power Attack, but Feats will be limited. Just want enough Dex to Have a good To Hit and Ok AC. want decent STR and Con.

I was playing around a bit with the Char Builder and Got 19 UMD. can probly get more, Dont think intimidate would help this build.

Lifespawn
03-11-2009, 11:14 AM
I really like the WF wiz/barb build above. I had a couple questions. Can you elaborate on the benefits and weaknesses of going more wiz than barb? How would you proceed past lvl 16? 4 more lvls of wiz still wont get you lvl 9 spells and there dont seem to be many good buffing spells past lvl 6 yet. Does mithril body completely eliminate arcane spell failure? Thanks.

* edited because I can't count

The 11 wizard lvls is so you can get reconstruct as a spell and also tensers.

I'd probably go all barb levels making it 11/9 unless u want to plan for wiz pre's then 12/8 using frenzied beserker on this build won't do near the damage of a full barb but atleast you could heal your own damage.

I took no body feat on the build and 1 tier of warforged inscribed armor makes for 0% arcane spell failure.

Lifespawn
03-11-2009, 11:19 AM
Tempest/2Rogue/8 Barb. With all the UMD you can get out of this build for scroll usage. all the stats and Rages you can get accept willpower.

Haste/Sprint, Human Enhancments for UMD. and all the DPS feats you can get but with Touphness.

Wep Finess. using Rapiers..Maybe Power Attack, but Feats will be limited. Just want enough Dex to Have a good To Hit and Ok AC. want decent STR and Con. I ahve a few +2 Tomes if needed.

I was playing around a bit with the Char Builder and Got 19 UMD. can probly get more, Dont think intimidate would help this build.


your ac is going to suffer when raging i wouldn't worry about it personally.
I'd take 15 dex add a +2 tome and be done with dex that would save you the weapon finesse feat.
That leaves you with 1 feat left over and i hate to say it but the only dps feat i can think of to help you would be khopesh prof.

Max umd you can get is 16 for levels+3 so 19 before cha modifiers.

Lifespawn
03-11-2009, 11:23 AM
I am looking for the Ultimate ( and likely impossable ) build. One that can solo most all the game, have easy time lvling up, self heal without having to go broke daily buying potions and wands, and if all that wasnt enuff i want to be able to hit almost all the traps and locks possable. Ow ya I forgot I dont have any tomes to drop on it =-).

What a chalange huh. Well thank you and good luck.

it's actually easier than you think quite a few ways to do it i'll give you a few options and you can pick which you like and i'll build it for you.

Warforged 14 wiz 2 rogue self healing able to do any trap in game and can solo every soloable quest with careful planning.

Any halfling build with dragonmarks.

Clouge build 13 cleric 2 monk 1 rogue comes to mind .

poonce
03-11-2009, 12:36 PM
what would that starting stats be on the Cleric Monk Rogue? i would rather make it cleric/monk/fighter though.

Lifespawn
03-11-2009, 01:07 PM
what would that starting stats be on the Cleric Monk Rogue? i would rather make it cleric/monk/fighter though.

the cleric monk rogue was for some1 else that wanted a solobuild,rogue lvl is needed since they wanted to do traps.

but stats i go for would be drow
12
16
12
12
16
10

GryphonBlade
03-11-2009, 08:04 PM
Lifespawn,
Would a WF wiz/rogue be able to put out hte damage quick enuff to keep from being eaten alive? Just for giggles let me see that Cleric/monk/rogue you mentioned please. P.S. i dont have access to drow yet.

Lifespawn
03-11-2009, 09:27 PM
Lifespawn,
Would a WF wiz/rogue be able to put out hte damage quick enuff to keep from being eaten alive? Just for giggles let me see that Cleric/monk/rogue you mentioned please. P.S. i dont have access to drow yet.

ahh drow is the only way to do it the way i was thinking

the wf would be able to handle itself by healing with wands snd sp for mobs it wouldn't be easy but it's doable once you get firewall it's cake.

morpheusdead
03-12-2009, 04:14 AM
So I was playing around in character builder trying out some things see any glaring errors I went ahead and took least dragonmark to help thru to the time when wands spells can be used (ps cure wands never seem to be on the AH on my server i look all the time o.O)


Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Blaed
Level 16 Lawful Good Halfling Male
(1 Monk \ 1 Rogue \ 14 Ranger)
Hit Points: 178
Spell Points: 234
BAB: 14\14\19\24
Fortitude: 14
Reflex: 22
Will: 10

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 12 14
Dexterity 16 26
Constitution 14 14
Intelligence 12 12
Wisdom 14 16
Charisma 8 8

Tomes Used
+2 Tome of Strength used at level 1
+2 Tome of Dexterity used at level 1
+2 Tome of Wisdom used at level 1

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 8 12
Bluff -1 -1
Concentration 2 2
Diplomacy -1 -1
Disable Device 5 17.5
Haggle -1 -1
Heal 3 5
Hide 4 10
Intimidate -1 -1
Jump 6 11
Listen 7 9
Move Silently 4 10
Open Lock 8 23
Perform n/a n/a
Repair 1 1
Search 5 23
Spot 7 24
Swim 2 2
Tumble 8 12
Use Magic Device 3 17

Level 1 (Rogue)
Feat: (Selected) Least Dragonmark of Healing


Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead


Level 3 (Ranger)
Feat: (Selected) Weapon Finesse


Level 4 (Ranger)
Ability Raise: DEX


Level 5 (Monk)
Feat: (Monk Bonus) Dodge


Level 6 (Ranger)
Feat: (Selected) Mobility


Level 7 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider


Level 8 (Ranger)
Ability Raise: DEX


Level 9 (Ranger)
Feat: (Selected) Spring Attack


Level 10 (Ranger)


Level 11 (Ranger)


Level 12 (Ranger)
Ability Raise: DEX
Feat: (Favored Enemy) Favored Enemy: Elemental
Feat: (Selected) Oversized Two Weapon Fighting


Level 13 (Ranger)


Level 14 (Ranger)


Level 15 (Ranger)
Feat: (Selected) Improved Critical: Piercing Weapons


Level 16 (Ranger)
Ability Raise: DEX
Enhancement: Rogue Haste Boost I
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Skill Boost II
Enhancement: Ranger Skill Boost III
Enhancement: Ranger Skill Boost IV
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Attack II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Damage IV
Enhancement: Ranger Tempest I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Ranger Search I
Enhancement: Ranger Search II
Enhancement: Ranger Search III
Enhancement: Ranger Spot I
Enhancement: Ranger Spot II
Enhancement: Ranger Spot III
Enhancement: Ranger Spot IV
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Rogue Improved Trap Sense I

Lifespawn
03-12-2009, 11:37 AM
the only major problem is that you have to wait alot longer to get tempest and improved crits and you miss out on toughness of 19 hp+20 from enhancments

Wands can be bought from vendors light and moderate are sold at the wand vendor in the rusty nail.

Serious wands can be bought in house J or P where they sell scrolls.

I mean you can take the dragonmark but it's only going to give you 3 uses of cure light wounds waste of a feat in my opinion unless you were going for the whole chain.

Riorik
03-18-2009, 04:20 PM
If you're still doing this actively, feel free to take a stab at my request.

http://forums.ddo.com/showthread.php?t=176211

validate
03-19-2009, 10:41 PM
i would like help building a dungeon crawler. rogue skills a must. but if soloing need some healing.

multi-class. i was thinking a cleric. bard, or pally. but pally would need a lot lvls to be healer. i see in forums bards are good with rogues multi taking ect. but was thinking of cleric 2-4 lvls rest all rogue

what do you guys think?

oh and this first character too. rogue lvl 2 so far. and loving the game.

Ghoste
03-20-2009, 12:20 AM
I have a request! :D

Warforged
Monk
Quarterstaff
Stealthy
Tactics Oriented (Trip, stunning Blow, etc)

Gol
03-20-2009, 11:10 AM
I have a request! :D

Warforged
Monk
Quarterstaff
Stealthy
Tactics Oriented (Trip, stunning Blow, etc)
http://forums.ddo.com/showthread.php?t=158960

Change Race, add more Monk levels to the class split, and take tactics feats instead of THF feats. Awesome build and the DPS will surprise you.

Oolung
03-20-2009, 07:44 PM
14 pally 2 monk, good ac and good TWF dps, at least a 20 str by lvl 10, i have NO tomes what so ever, so only include favor tome, and i dont really run favor so get at lvl 15 at lowest. I know that you aren't used to working with no tomes, but give it a try I would like to have extra AP for the enchanements that give extra damage...especially the one that would come at 18

Lifespawn
03-22-2009, 03:54 PM
i would like help building a dungeon crawler. rogue skills a must. but if soloing need some healing.

multi-class. i was thinking a cleric. bard, or pally. but pally would need a lot lvls to be healer. i see in forums bards are good with rogues multi taking ect. but was thinking of cleric 2-4 lvls rest all rogue

what do you guys think?

oh and this first character too. rogue lvl 2 so far. and loving the game.


This is not an optimal build any longtime ddo player would normally play but it's a good solid solo build for a new player and it's cheap to run with the cleric levels.

To get the dragonmarks you have to complete a quest Lokiani or some such name in the harbor near the auctioneer gives you the quest the entrance is behind her go in read the books and then answer the questions.

The cleric spellpoints plus the halfling dragonmarks will make it easy for you to keep yourself healed.

Plenty of rogue levels allow you to have maxed out rogue skills and good sneak attack damage when not soloing or when mobs don't see you.

2 fighter levels give you 2 feats and a little extra hp/str


any questions feel free to post here or pm me.


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Halfling Male
(2 Fighter \ 11 Rogue \ 3 Cleric)
Hit Points: 162
Spell Points: 212
BAB: 12\12\17\22
Fortitude: 13
Reflex: 17
Will: 9

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 12 13
Dexterity 16 24
Constitution 14 14
Intelligence 14 14
Wisdom 12 13
Charisma 8 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 30
Bluff 3 4
Concentration 2 2
Diplomacy 3 18
Disable Device 6 22
Haggle 3 10
Heal 1 1
Hide 7 13
Intimidate -1 -1
Jump 1 5
Listen 1 3
Move Silently 3 9
Open Lock 7 23
Perform n/a n/a
Repair 2 2
Search 6 22
Spot 5 20
Swim 1 1
Tumble 4 12
Use Magic Device 2 18

Level 1 (Rogue)
Feat: (Selected) Least Dragonmark of Healing


Level 2 (Cleric)


Level 3 (Rogue)
Feat: (Selected) Weapon Finesse


Level 4 (Cleric)


Level 5 (Rogue)


Level 6 (Cleric)
Feat: (Selected) Lesser Dragonmark of Healing


Level 7 (Rogue)


Level 8 (Rogue)


Level 9 (Rogue)
Feat: (Selected) Greater Dragonmark of Healing


Level 10 (Fighter)
Feat: (Fighter Bonus) Two Weapon Fighting


Level 11 (Fighter)
Feat: (Fighter Bonus) Improved Two Weapon Fighting


Level 12 (Rogue)
Feat: (Selected) Improved Critical: Piercing Weapons


Level 13 (Rogue)


Level 14 (Rogue)


Level 15 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Rogue Bonus) Improved Evasion


Level 16 (Rogue)
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Skill Boost II
Enhancement: Extra Dragonmark I
Enhancement: Extra Dragonmark II
Enhancement: Extra Dragonmark III
Enhancement: Fighter Critical Accuracy I
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Halfling Luck I (Fortitude)
Enhancement: Halfling Luck I (Reflex)
Enhancement: Halfling Luck I (Will)
Enhancement: Rogue Subtle Backstabber I
Enhancement: Rogue Subtle Backstabber II
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Way of the Thief-Acrobat I
Enhancement: Rogue Balance I
Enhancement: Rogue Balance II
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Rogue Search I
Enhancement: Rogue Tumble I
Enhancement: Rogue Tumble II
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Fighter Strength I
Enhancement: Cleric Wisdom I
Enhancement: Rogue Improved Trap Sense I
Enhancement: Rogue Improved Trap Sense II
Enhancement: Cleric Wand Mastery I

Lifespawn
03-22-2009, 04:09 PM
I have a request! :D

Warforged
Monk
Quarterstaff
Stealthy
Tactics Oriented (Trip, stunning Blow, etc)


left 5 ap to do wf toughness with 1 and 2 for 20 more hp plus 2 ap to use in wf pa or something else you liked.

Went 2 fighter for the free feats +1 to str and the +1 to trip and stunning blow dc's.

Mostly be in fire stance earth if you need it and the fists of iron for when you stun things and really want to put a hurt on them.


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Warforged Male
(2 Fighter \ 14 Monk)
Hit Points: 239
Spell Points: 0
BAB: 12\12\17\22
Fortitude: 16
Reflex: 11
Will: 12

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 16 21
Dexterity 14 14
Constitution 16 18
Intelligence 8 10
Wisdom 14 16
Charisma 6 6

Tomes Used
+2 Tome of Intelligence used at level 1

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 6 20
Bluff -2 -2
Concentration 3 23
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 0
Heal 2 3
Hide 2 2
Intimidate -2 -2
Jump 3 13
Listen 2 3
Move Silently 2 2
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 0
Spot 2 3
Swim 3 5
Tumble 6 6
Use Magic Device 0 7.5

Level 1 (Monk)
Feat: (Selected) Stunning Blow
Feat: (Monk Bonus) Toughness


Level 2 (Monk)
Feat: (Monk Bonus) Power Attack


Level 3 (Monk)
Feat: (Selected) Two Handed Fighting


Level 4 (Monk)


Level 5 (Monk)


Level 6 (Monk)
Feat: (Monk Bonus) Dodge


Level 7 (Monk)


Level 8 (Fighter)
Feat: (Fighter Bonus) Improved Two Handed Fighting


Level 9 (Monk)
Feat: (Selected) Cleave


Level 10 (Monk)


Level 11 (Monk)


Level 12 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 13 (Monk)


Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Two Handed Fighting


Level 15 (Monk)
Feat: (Selected) Great Cleave


Level 16 (Monk)
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Fighter Strategy (Trip) I
Enhancement: Way of the Clever Monkey I
Enhancement: Way of the Clever Monkey II
Enhancement: Fists of Iron
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Fists of Light
Enhancement: Adept of Rock
Enhancement: Disciple of Pebbles
Enhancement: Adept of Flame
Enhancement: Disciple of Candles
Enhancement: Master of Bonfires
Enhancement: Fighter Strength I
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Fighter Toughness I
Enhancement: Warforged Brute Fighting I
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Healer's Friend II
Enhancement: Warforged Power Attack I
Enhancement: Warforged Tactics I
Enhancement: Warforged Tactics II
Enhancement: Warforged Tactics III

Lifespawn
03-22-2009, 04:38 PM
14 pally 2 monk, good ac and good TWF dps, at least a 20 str by lvl 10, i have NO tomes what so ever, so only include favor tome, and i dont really run favor so get at lvl 15 at lowest. I know that you aren't used to working with no tomes, but give it a try I would like to have extra AP for the enchanements that give extra damage...especially the one that would come at 18

this is hard to do without a +2 dex tome if you mean 20 str without items i'd like to go str based for you for more dps anyway i'll show you something and see how it works for you.

i'm hoping by no tomes you mean +2 tomes i'm including +1 dex and thats it



6 ap left over for pally divine might 1 and 2.

Drow with rapiers is on par with other races and khopesh went str based to save the finesse feat and drow melee and claw of vulkor add 2 to hit with df you'll have no trouble.


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Drow Male
(14 Paladin \ 2 Monk)
Hit Points: 214
Spell Points: 191
BAB: 15\15\20\25\25
Fortitude: 19
Reflex: 18
Will: 16

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 15 19
Dexterity 16 18
Constitution 10 10
Intelligence 10 10
Wisdom 13 14
Charisma 15 18

Tomes Used
+1 Tome of Dexterity used at level 11

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 18
Bluff 2 4
Concentration 0 1
Diplomacy 2 4
Disable Device n/a n/a
Haggle 2 4
Heal 1 2
Hide 3 4
Intimidate 2 4
Jump 6 8
Listen 1 4
Move Silently 3 4
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 2
Spot 1 4
Swim 2 4
Tumble 7 8
Use Magic Device 4 13.5

Level 1 (Monk)
Feat: (Monk Bonus) Toughness
Feat: (Selected) Two Weapon Fighting


Level 2 (Paladin)


Level 3 (Paladin)
Feat: (Selected) Oversized Two Weapon Fighting


Level 4 (Paladin)


Level 5 (Paladin)


Level 6 (Paladin)
Feat: (Selected) Extend Spell


Level 7 (Monk)
Feat: (Monk Bonus) Power Attack


Level 8 (Paladin)


Level 9 (Paladin)
Feat: (Selected) Improved Critical: Piercing Weapons


Level 10 (Paladin)


Level 11 (Paladin)


Level 12 (Paladin)
Feat: (Selected) Improved Two Weapon Fighting


Level 13 (Paladin)


Level 14 (Paladin)


Level 15 (Paladin)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Paladin)
Enhancement: Paladin Attack Boost I
Enhancement: Paladin Attack Boost II
Enhancement: Drow Melee Attack I
Enhancement: Drow Melee Damage I
Enhancement: Drow Melee Damage II
Enhancement: Elven Dexterity I
Enhancement: Follower of Vulkoor
Enhancement: Way of the Patient Tortiose I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Exalted Smite III
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Paladin Charisma III
Enhancement: Monk Wisdom I
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Extra Turning I

Oolung
03-22-2009, 08:16 PM
was wanting a pally that was made for pumping out TWF dps.

Lifespawn
03-22-2009, 09:11 PM
was wanting a pally that was made for pumping out TWF dps.

thats what i built for you just alot harder with no +2 dex tome it allows for more flexability and less ap

Fenrisulven6
03-23-2009, 09:28 AM
I just pulled a Para Longbow, rr warforged. Thinking of building my first WF around it and parking him at 8th level.

Any advice? I'm thinking maybe an arcane archer, but wondering if WF is simply not synergetic with ranged combat...?

So, asking for an 8th lvl 32pt WF build. Longbow as prime weapon. OR maybe a Sorc with a feat wasted on LB spec?

Or should I just throw the longbow on the AH?

Lifespawn
03-23-2009, 02:44 PM
I just pulled a Para Longbow, rr warforged. Thinking of building my first WF around it and parking him at 8th level.

Any advice? I'm thinking maybe an arcane archer, but wondering if WF is simply not synergetic with ranged combat...?

So, asking for an 8th lvl 32pt WF build. Longbow as prime weapon. OR maybe a Sorc with a feat wasted on LB spec?

Or should I just throw the longbow on the AH?


i wouldn't really build a char around just a para longbow it is a nice weapon but then you say you want to park it at 8?

Is that just to help people level through the midlevels?


Wf isn't a bad race to make a ranged char especially if your just going to 8 if you were going above that ofcourse elf would be better with higher dex and enhancments for it but staying at 8 wf is fine.

I can build you something easily just let me know.

Fenrisulven6
03-23-2009, 04:33 PM
but then you say you want to park it at 8?...Is that just to help people level through the midlevels?

My thinking is:

1) I get the most bang out of the 8th lvl rr by parking at 8th
2) helping out the midlevels, which seem shortshifted these days
3) learning the ins and outs of the WF, because leveling outpaces my learning curve, and I'll end up clueless at cap or wishing I could reroll.


I can build you something easily just let me know.

Yes please, I would greatly appreciate it.

/edit - I'm ignorant, but thinking Arcane Archer. Or even a Sorc or Bard if you think I can get away with wasting a feat for LB prof

Lifespawn
03-25-2009, 03:37 PM
My thinking is:

1) I get the most bang out of the 8th lvl rr by parking at 8th
2) helping out the midlevels, which seem shortshifted these days
3) learning the ins and outs of the WF, because leveling outpaces my learning curve, and I'll end up clueless at cap or wishing I could reroll.



Yes please, I would greatly appreciate it.

/edit - I'm ignorant, but thinking Arcane Archer. Or even a Sorc or Bard if you think I can get away with wasting a feat for LB prof


sorry it's been a couple days been really busy painting the house :(

anyway here you go 2 ap left over to take arcane ranger force arrows not sure what lvl that is builder doesn't have it



Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 8 Lawful Good Warforged Male
(8 Ranger)
Hit Points: 116
Spell Points: 140
BAB: 8\8\13
Fortitude: 11
Reflex: 11
Will: 2

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 8)
Strength 16 16
Dexterity 16 20
Constitution 17 18
Intelligence 8 8
Wisdom 10 10
Charisma 6 6

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 8)
Balance 5 7
Bluff -2 -2
Concentration 3 12
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal 0 0
Hide 3 5
Intimidate -2 -2
Jump 7 14
Listen 0 0
Move Silently 7 16
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 4 11
Swim 3 3
Tumble 5 10
Use Magic Device n/a n/a

Level 1 (Ranger)
Feat: (Selected) Weapon Focus: Ranged Weapons


Level 2 (Ranger)


Level 3 (Ranger)
Feat: (Selected) Point Blank Shot


Level 4 (Ranger)


Level 5 (Ranger)


Level 6 (Ranger)
Feat: (Selected) Mental Toughness


Level 7 (Ranger)


Level 8 (Ranger)
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Arcane Archer I
Enhancement: Ranger Devotion I
Enhancement: Ranger Devotion II
Enhancement: Ranger Devotion III
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Warforged Constitution I
Enhancement: Warforged Construct Thinking I
Enhancement: Warforged Damage Reduction I
Enhancement: Warforged Hardiness I
Enhancement: Warforged Healer's Friend I

sappheire
03-25-2009, 08:01 PM
I'm not a fan of multi-classing. I know that multi-classing a rogue might be better suited for what I want to accomplish but I always have the most fun with pure-classes. My ranger is pure, my cleric is pure, and my barbarian is pure.

I would like a pure-rogue that focuses on 3 main things:

Drow-Rogue (I don't have 32 point builds opened, I prefer Drow race)
1: Sneak Attack damage (Primary focus)
2: AC, Hp, Survivability (Ability to tank and/or off-tank to a reasonable degree)
3: Rogue-skills (DD, OL, Search)

You may use 1 +1 tome at any level (I Can afford 1 tome) and you can use a +2 tome at level 12+ as I'll have the favor for that tome. You can then use +1 tome's on the rest of the stats by level 16.

I don't care if he's TWF or S&B as long as he's able to perform at a reasonable level at 16 and eventually 20.

I've always loved rogues in D&D but I cannot figure out how to spec a rogue properly to be able to focus on those 3 things. I know as a rogue I'm going to get aggro so I don't want to be hit 75% of the time nor do I want to die in 1 hit.

Thanks in advance

Suppoko
03-28-2009, 09:19 PM
I bumped this one because I didn't see a response for it since it was the last post on the page. I woule like to see it also

ok so with new mod comeing around im looking to roll up a new toon. Looking for.....

-32 pointer
-good dps
-good ac (50s-60s self buffed)
-mod hp (300 min)
-twf
- idc about what race-class it is

thanks
chadman

Djeserit
04-01-2009, 03:21 PM
I want to achieve a better swim skill. I am not very good at swimming for the Horn of Endurance in The Crucible. I seem to always hit the spikes and get killed. Even with evasion it doesn’t seem to help. I feel if I could get in there with a higher Swim skill, I would have a chance to learn the swim. I also want a high swim so I can get around the Vale faster and feel a high swim would be good in other quests like the Tomb of the Shadow Lord, which is one of my favorite quests.

I am thinking that I should go Barbarian mostly for strength when raging, and Barbarian Swim enhancements. But what class should I splash? Splash Wiz for extended Merfolk’s blessing or splash Bard for Focus Chant, or Fighter for the STR enhancement? How do I mix this up for the best total Swim?

I am pretty sure I will go Human for the Skill Boost Enhancement. (If Half-Orc was available I would do that.) But I am open to suggestions on race.

Items: I have a pair of Boots of Swim 15, but it’s RR Elf. I run The Shroud almost every day on my three capped clerics, so I can build a tier 3 STR skills item. What other items can I add to increase STR or Swim?

Best for last: During Festivult I received a +4 STR tome, unbound, from the Jester. I must have been a good boy!! I am really excited to use this tome for my first Barbarian toon, and I knew that will really boost my swim.

The final question is: what is the maximum achievable Swim after Mod 9?

Thanks for help with this build!

likuei
04-02-2009, 01:20 PM
Looking for a cleric that incorporates Arcane Archer; Min levels in Ranger to augment.
I love Crowd Control, so WIS is a must

Lifespawn
04-02-2009, 05:43 PM
sry guys been very busy at work i'll make sure i get all the requests done on saturday

2noob4u
04-04-2009, 05:16 PM
Looking for a human bard with CC, UMD and repeater. A support role. 28 point build.

Spisey
04-04-2009, 09:23 PM
Looking to make a power 5 / wop twf battle cleric. (prolly lightning 2 rapiers as well)

Since we have yet to see what the tier 3 pre's are going to look like at level cap, I decided to keep open the possibility of taking a second level of monk. I am not planning on taking gtwf but want to maximize my cleric abilities regarding dc's for offensive spells. I plan on getting mana regen items such and torq, concordant guard and dual kamas for when I have mobs commanded. I will probably swap handwraps, rapiers and kamas based on need and possibility of water stance possibly later (again depending on tier 3 cleric pre).

Plenty of time to work on this but I have been trying to crunch the number to something satisfying but seem to be having issues. Also thinking that I will try to avoid sr enhancements and feats dependent on offensive spells available. I will probably try to reserve a set of +2 tomes before I work on this one considering the help it may need at lower levels. Any suggestions are welcome.

Lifespawn
04-05-2009, 10:43 AM
I'm not a fan of multi-classing. I know that multi-classing a rogue might be better suited for what I want to accomplish but I always have the most fun with pure-classes. My ranger is pure, my cleric is pure, and my barbarian is pure.

I would like a pure-rogue that focuses on 3 main things:

Drow-Rogue (I don't have 32 point builds opened, I prefer Drow race)
1: Sneak Attack damage (Primary focus)
2: AC, Hp, Survivability (Ability to tank and/or off-tank to a reasonable degree)
3: Rogue-skills (DD, OL, Search)

You may use 1 +1 tome at any level (I Can afford 1 tome) and you can use a +2 tome at level 12+ as I'll have the favor for that tome. You can then use +1 tome's on the rest of the stats by level 16.

I don't care if he's TWF or S&B as long as he's able to perform at a reasonable level at 16 and eventually 20.

I've always loved rogues in D&D but I cannot figure out how to spec a rogue properly to be able to focus on those 3 things. I know as a rogue I'm going to get aggro so I don't want to be hit 75% of the time nor do I want to die in 1 hit.

Thanks in advance


3 ap left over for racial toughness 1 and 2 for 20 more hp add in minos for 20 10 for argo favor 30 for gfl and 42 for +6 con and eventually 45 for a hp item =304 with no shroud item and 349 with the 45 hp item.

as for the ac i went thief acrobat for you to get the extra dex bonus and extra uncanny dodges for those times you need the more ac subtle backstabber for less aggro and plenty of bluff and diplo for when you do get aggro.

Maxed out rogue skills no need for feats on them items and buffs take you above all the high watermarks except the stupid cabal trap.

Hope this is along the lines of what you wanted and sorry it took awhile to post rl has been very busy.



Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 True Neutral Drow Male
(16 Rogue)
Hit Points: 182
Spell Points: 0
BAB: 12\12\17\22
Fortitude: 8
Reflex: 18
Will: 4

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 13 14
Dexterity 17 26
Constitution 14 16
Intelligence 13 14
Wisdom 8 8
Charisma 12 12

Tomes Used
+1 Tome of Intelligence used at level 1
+1 Tome of Strength used at level 16
+1 Tome of Dexterity used at level 16
+2 Tome of Constitution used at level 16

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 6 32
Bluff 5 20
Concentration 2 3
Diplomacy 5 20
Disable Device 6 22
Haggle 5 20
Heal -1 -1
Hide 3 8
Intimidate 1 1
Jump 1 24
Listen -1 1
Move Silently 3 8
Open Lock 7 26
Perform n/a n/a
Repair 2 2
Search 6 24
Spot 3 20
Swim 1 2
Tumble 4 19
Use Magic Device 5 20

Level 1 (Rogue)
Feat: (Selected) Two Weapon Fighting


Level 2 (Rogue)


Level 3 (Rogue)
Feat: (Selected) Weapon Finesse


Level 4 (Rogue)


Level 5 (Rogue)


Level 6 (Rogue)
Feat: (Selected) Toughness


Level 7 (Rogue)


Level 8 (Rogue)


Level 9 (Rogue)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Rogue)
Feat: (Rogue Bonus) Improved Evasion


Level 11 (Rogue)


Level 12 (Rogue)
Feat: (Selected) Improved Critical: Piercing Weapons


Level 13 (Rogue)
Feat: (Rogue Bonus) Cripling Strike


Level 14 (Rogue)


Level 15 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Rogue)
Feat: (Rogue Bonus) Slippery Mind
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Skill Boost II
Enhancement: Drow Melee Attack I
Enhancement: Drow Melee Damage I
Enhancement: Drow Melee Damage II
Enhancement: Elven Dexterity I
Enhancement: Elven Enchantment Resistance I
Enhancement: Rogue Subtle Backstabber I
Enhancement: Rogue Subtle Backstabber II
Enhancement: Rogue Subtle Backstabber III
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Way of the Thief-Acrobat I
Enhancement: Way of the Thief-Acrobat II
Enhancement: Rogue Balance I
Enhancement: Rogue Balance II
Enhancement: Rogue Disable Device I
Enhancement: Rogue Search I
Enhancement: Rogue Tumble I
Enhancement: Rogue Tumble II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Enhancement: Rogue Improved Trap Sense I
Enhancement: Rogue Improved Trap Sense II

sappheire
04-05-2009, 03:05 PM
Thanks! That's a great build. It allows me to play a variety of roles.

Lifespawn
04-05-2009, 06:28 PM
Thanks! That's a great build. It allows me to play a variety of roles.

glad you like it now to make builds for all these other people while i have a free minute :)

Lifespawn
04-05-2009, 06:37 PM
I bumped this one because I didn't see a response for it since it was the last post on the page. I woule like to see it also

check out post 417 i have the build capped and it does great dps has a beholder ac of 52 no ac ritual and chat ring waiting for me to craft to fit it in and thats also without ce or deffensive fighting in there.

If you didn't want the dragonmarks i suggest taking extend powerattack and otwf

he has 6 smites that crit in the 300 range with partybuffs and spams divine sacrafice.

SoothSlayer
04-05-2009, 06:46 PM
Nemonon: Dwarven Fighter Wizard 32pts, str based using titan raid gear for armored casting

Hi Sigtrent,

Was trying to look at this build but when I clicked on the link it took me to
The Kitchen Sink.

Is it just me or is the link broken? :confused:

Thanks Sooth

Lifespawn
04-05-2009, 07:08 PM
I want to achieve a better swim skill. I am not very good at swimming for the Horn of Endurance in The Crucible. I seem to always hit the spikes and get killed. Even with evasion it doesn’t seem to help. I feel if I could get in there with a higher Swim skill, I would have a chance to learn the swim. I also want a high swim so I can get around the Vale faster and feel a high swim would be good in other quests like the Tomb of the Shadow Lord, which is one of my favorite quests.

I am thinking that I should go Barbarian mostly for strength when raging, and Barbarian Swim enhancements. But what class should I splash? Splash Wiz for extended Merfolk’s blessing or splash Bard for Focus Chant, or Fighter for the STR enhancement? How do I mix this up for the best total Swim?

I am pretty sure I will go Human for the Skill Boost Enhancement. (If Half-Orc was available I would do that.) But I am open to suggestions on race.

Items: I have a pair of Boots of Swim 15, but it’s RR Elf. I run The Shroud almost every day on my three capped clerics, so I can build a tier 3 STR skills item. What other items can I add to increase STR or Swim?

Best for last: During Festivult I received a +4 STR tome, unbound, from the Jester. I must have been a good boy!! I am really excited to use this tome for my first Barbarian toon, and I knew that will really boost my swim.



The final question is: what is the maximum achievable Swim after Mod 9?

Thanks for help with this build!

swim is not a very useful skill and please don't waste the +4 tome on this char but i think a 14 barb 2 rogue for evasion would be te best way to do it.

If you were able to powerlevel to cap before mod 9 and take critrage2 this would make the char that much better but here it goes.

swim is not a very useful skill and please don't waste the +4 tome on this char but i think a 14 barb 2 rogue for evasion would be te best way to do it.


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Neutral Good Human Male
(14 Barbarian \ 2 Rogue)
Hit Points: 344
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 11
Will: 3

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 17 24
Dexterity 15 18
Constitution 16 22
Intelligence 9 10
Wisdom 8 8
Charisma 8 8

Tomes Used
+1 Tome of Intelligence used at level 1
+2 Tome of Dexterity used at level 8
+2 Tome of Strength used at level 16
+2 Tome of Constitution used at level 16

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 6 15
Bluff -1 -1
Concentration 3 6
Diplomacy -1 -1
Disable Device n/a n/a
Haggle 3 3
Heal -1 -1
Hide 2 4
Intimidate 3 19
Jump 7 26
Listen -1 -1
Move Silently 2 4
Open Lock 6 9
Perform n/a n/a
Repair 0 0
Search 0 0
Spot -1 -1
Swim 7 34
Tumble 6 8
Use Magic Device 3 18

Level 1 (Rogue)
Feat: (Human Bonus) Athletic
Feat: (Selected) Two Weapon Fighting


Level 2 (Barbarian)


Level 3 (Barbarian)
Feat: (Selected) Skill Focus: Swim


Level 4 (Barbarian)


Level 5 (Barbarian)


Level 6 (Barbarian)
Feat: (Selected) Toughness


Level 7 (Rogue)


Level 8 (Barbarian)


Level 9 (Barbarian)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Barbarian)


Level 11 (Barbarian)


Level 12 (Barbarian)
Feat: (Selected) Improved Critical: Piercing Weapons


Level 13 (Barbarian)


Level 14 (Barbarian)


Level 15 (Barbarian)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Barbarian)
Enhancement: Rogue Haste Boost I
Enhancement: Barbarian Critical Rage I
Enhancement: Barbarian Critical Rage II
Enhancement: Barbarian Improved Damage Reduction I
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extend Rage II
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Hardy Rage I
Enhancement: Barbarian Intimidation
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Power Rage II
Enhancement: Human Adaptability Constitution II
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Barbarian Intimidate I
Enhancement: Rogue Open Lock I
Enhancement: Barbarian Swim I
Enhancement: Barbarian Swim II
Enhancement: Barbarian Swim III
Enhancement: Barbarian Constitution I
Enhancement: Barbarian Constitution II
Enhancement: Barbarian Constitution III
Enhancement: Rogue Dexterity I
Enhancement: Barbarian Toughness I
Enhancement: Barbarian Toughness II
Enhancement: Barbarian Toughness III
Enhancement: Barbarian Improved Trap Sense I
Enhancement: Barbarian Improved Trap Sense II




so 34 unbuffed swim +4 gh +4 skillboost +15 item +9 more str from rage +2 head of good fortune +3 bard skillsong?


so a 71 swim lol do with it what you will. +6 shroud crafted hp item for str skills

Lifespawn
04-05-2009, 07:27 PM
Looking for a cleric that incorporates Arcane Archer; Min levels in Ranger to augment.
I love Crowd Control, so WIS is a must
4 ap out to use on divine might and arcane archer force arrows

decent damage didn't take manyshot you could switch manyshot in and drop empower healing and take manyshot depending on how much your healing does and if your fine with alot of scroll use.

All this is moot when they put in zen archery but till then this is a viable build


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Elf Male
(2 Ranger \ 14 Cleric)
Hit Points: 164
Spell Points: 1107
BAB: 12\12\17\22
Fortitude: 13
Reflex: 12
Will: 17

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 13 13
Dexterity 16 20
Constitution 10 12
Intelligence 8 8
Wisdom 17 26
Charisma 12 12

Tomes Used
+1 Tome of Dexterity used at level 16
+2 Tome of Constitution used at level 16
+2 Tome of Wisdom used at level 16

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 3 5
Bluff 1 1
Concentration 4 21
Diplomacy 1 1
Disable Device n/a n/a
Haggle 1 1
Heal 3 8
Hide 3 5
Intimidate 1 1
Jump 1 1
Listen 3 10
Move Silently 3 5
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot 3 18
Swim 1 1
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Cleric)
Feat: (Selected) Point Blank Shot


Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider


Level 3 (Cleric)
Feat: (Selected) Mental Toughness


Level 4 (Cleric)


Level 5 (Cleric)


Level 6 (Cleric)
Feat: (Selected) Extend Spell


Level 7 (Ranger)


Level 8 (Cleric)


Level 9 (Cleric)
Feat: (Selected) Weapon Focus: Ranged Weapons


Level 10 (Cleric)


Level 11 (Cleric)


Level 12 (Cleric)
Feat: (Selected) Improved Critical: Ranged Weapons


Level 13 (Cleric)


Level 14 (Cleric)


Level 15 (Cleric)
Feat: (Selected) Empower Healing Spell


Level 16 (Cleric)
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elven Enchantment Resistance I
Enhancement: Elf Ranged Attack I
Enhancement: Elf Ranged Attack II
Enhancement: Elf Ranged Damage I
Enhancement: Follower of the Silver Flame
Enhancement: Cleric Improved Empower Healing I
Enhancement: Ranger Favored Damage I
Enhancement: Elven Arcane Archer I
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Cleric Concentration I
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Ranger Dexterity I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Divine Vitality II
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Extra Turning II
Enhancement: Cleric Wand Mastery I
Enhancement: Cleric Wand Mastery II

Lifespawn
04-05-2009, 07:43 PM
Looking for a human bard with CC, UMD and repeater. A support role. 28 point build.

Good cha on this build not max but decent max'd umd repeater feats can't get improved precise shot without a +3 dex tome and 1 lvl up point in dex wans't sure if you wanted it and spellsinger for the extra spell dc's.

Dropping cha by 1 and putting those points to dex would also let you get to improved precise shot.


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Neutral Good Human Male
(16 Bard)
Hit Points: 148
Spell Points: 740
BAB: 12\12\17\22
Fortitude: 7
Reflex: 13
Will: 9

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 12 12
Dexterity 15 16
Constitution 14 14
Intelligence 8 8
Wisdom 8 8
Charisma 16 24

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 6 22
Bluff 3 8
Concentration 6 25
Diplomacy 6 23
Disable Device n/a n/a
Haggle 7 26
Heal -1 -1
Hide 2 3
Intimidate 3 7
Jump 1 1
Listen -1 -1
Move Silently 2 3
Open Lock n/a n/a
Perform 7 26
Repair -1 -1
Search -1 -1
Spot -1 -1
Swim 1 1
Tumble 3 4
Use Magic Device 7 28

Level 1 (Bard)
Feat: (Selected) Extend Spell
Feat: (Human Bonus) Point Blank Shot


Level 2 (Bard)


Level 3 (Bard)
Feat: (Selected) Exotic Weapon Proficiency: Repeating Heavy Crossbow


Level 4 (Bard)


Level 5 (Bard)


Level 6 (Bard)
Feat: (Selected) Rapid Reload


Level 7 (Bard)


Level 8 (Bard)


Level 9 (Bard)
Feat: (Selected) Precise Shot


Level 10 (Bard)


Level 11 (Bard)


Level 12 (Bard)
Feat: (Selected) Improved Critical: Ranged Weapons


Level 13 (Bard)


Level 14 (Bard)


Level 15 (Bard)
Feat: (Selected) Rapid Shot


Level 16 (Bard)
Enhancement: Bard Extra Song I
Enhancement: Bard Extra Song II
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Damage I
Enhancement: Bard Inspired Damage II
Enhancement: Bard Inspired Damage III
Enhancement: Bard Lingering Song I
Enhancement: Bard Lingering Song II
Enhancement: Bard Lingering Song III
Enhancement: Spellsinger I
Enhancement: Human Adaptability Charisma I
Enhancement: Human Adaptability Dexterity II
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Bard Concentration I
Enhancement: Bard Concentration II
Enhancement: Bard Lyric of Song I
Enhancement: Bard Song Magic I
Enhancement: Bard Song Magic II
Enhancement: Bard Energy of the Music I
Enhancement: Bard Energy of the Music II
Enhancement: Bard Charisma I
Enhancement: Bard Charisma II
Enhancement: Bard Charisma III
Enhancement: Bard Wand Mastery I
Enhancement: Bard Wand Mastery II

Lifespawn
04-05-2009, 07:48 PM
Looking to make a power 5 / wop twf battle cleric. (prolly lightning 2 rapiers as well)

Since we have yet to see what the tier 3 pre's are going to look like at level cap, I decided to keep open the possibility of taking a second level of monk. I am not planning on taking gtwf but want to maximize my cleric abilities regarding dc's for offensive spells. I plan on getting mana regen items such and torq, concordant guard and dual kamas for when I have mobs commanded. I will probably swap handwraps, rapiers and kamas based on need and possibility of water stance possibly later (again depending on tier 3 cleric pre).

Plenty of time to work on this but I have been trying to crunch the number to something satisfying but seem to be having issues. Also thinking that I will try to avoid sr enhancements and feats dependent on offensive spells available. I will probably try to reserve a set of +2 tomes before I work on this one considering the help it may need at lower levels. Any suggestions are welcome.


well your talking about spell dc's and then going wf? doesn't mix too well going drow and getting the rapier enhancments would really help a build like this i can build you something if you want but again the build needs dex and wisdom and wf get neither going drow would net you a +5 better to hit and +2 to damage on attacks all the time allowing for powerattack to equal the same to hit as the wf but basically +7 to damage with no minus to hit vs the wf taking powerattack -5 and wf pa for another -3

Lifespawn
04-05-2009, 07:53 PM
Hi Sigtrent,

Was trying to look at this build but when I clicked on the link it took me to
The Kitchen Sink.

Is it just me or is the link broken? :confused:

Thanks Sooth

Hi there Sigtrent disappeared awhile ago and i just took over the thread since i love to make builds and figured it was a waste to let the thread die.

The link is most likely broken due to the forum purge sigtrent used to make a new post for every request i just post in the thread with a quote on the build requested so his builds most likely got erased.

If you'd like me to build you something i'd be happy to do so just need to know if you have 32 pt builds a race preference and what you'd like the build to be able to do including specialty weapons or flavor options you'd like.

Also if you'd like the max possible stuff with tomes or the more casual build with a couple +1's and the +2 favor tome.

linaewen
04-10-2009, 09:39 AM
hello, I would like a build for a good balanced DPS/AC TWF, khopesh user, 32 pts possible, with +1 tomes ONLY, no shroud items, build up to lvl 16, no sneak attack for DPS and no monk lvl if possible.

jboyd158
04-10-2009, 10:15 PM
If you have the time, I had an idea that I'd like to roll up.
Type: 28pt Q-Staff user with SB
Class: All Rogue or Rogue/Pally (Mostly Rogue)
Race: Preferably Human
Abilities: Able to solo well and deal out a good sum for a Q-staff wielder
That's all that comes to mind.

Puby
04-12-2009, 12:23 PM
Im looking for a pali that can provide decent dps and have an ok ac, TWF. kopesh if it works, any race will do, i have 32pnts unlocked. i would prefer pure but willing to go 18/2 with another class.Mby rouge for umd and evasion ect. as few as tomes as possible, mby the DoS PrE

thx puby

Maldavenous
04-13-2009, 01:50 AM
Maybe an odd concept but I'm looking for a Barbarian Intimatank build if possible.

The general though is that vs. standard creature the Barbarian Intimidate will provide negatives to the creatures I intimidate while I believe I would also have a higher DR than other tanks (of course I lose Chaosgard :().

The primary focuses of this character would be Intimidate (and Barbarian Intimidation, so it'd require at least 12 levels of Barbarian) and DR. Once that is obtained another X levels of fighter or 2 of an evasion class could be done for extra versatility and bonuses (not sure about evasion though seeing my armor will go down and dex will need to go up and I'd like to be able to still deal damage). Possibly he picks up 6 levels of Fighter for their Tanking PRE also? (12 Barb, 6 Fighter, 2 Rogue?) really not sure at all though.

Really not sure if this can be done but possibly the build smiths can put together something amazing.

32 point Build.

Drailken87
04-14-2009, 11:12 AM
Mainly looking for a dwarven str based monk with a splash of rogue for sneak attack and trap disabling. No tomes and a 28 point build. If you need any additional info, let me know.

Lifespawn
04-18-2009, 03:37 PM
hello, I would like a build for a good balanced DPS/AC TWF, khopesh user, 32 pts possible, with +1 tomes ONLY, no shroud items, build up to lvl 16, no sneak attack for DPS and no monk lvl if possible.

best way to do it would be ranger then


used swamp lore and ranger devotion to take the ap that i'd use on toughness enhancments if the builder had them didn't worry about the skills at each level because they aren't too important good str and to hit full favord damage and defense.

Human versatility for extra damage or ac 26 dex will allow you to use the kunderak delving suit and the points in umd allow you to use chaosgurdes if you'd like to go neutral.


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Human Male
(16 Ranger)
Hit Points: 198
Spell Points: 195
BAB: 16\16\21\26\26
Fortitude: 12
Reflex: 14
Will: 5

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 18 23
Dexterity 15 19
Constitution 14 14
Intelligence 8 8
Wisdom 10 10
Charisma 8 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 4 8
Bluff -1 -1
Concentration 6 9
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 0 0
Hide 6 9
Intimidate -1 -1
Jump 8 14
Listen 0 0
Move Silently 2 4
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 4 8
Swim 4 6
Tumble 4 6
Use Magic Device n/a 3

Level 1 (Ranger)
Feat: (Human Bonus) Dodge
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Feat: (Favored Enemy) Favored Enemy: Undead


Level 2 (Ranger)


Level 3 (Ranger)
Feat: (Selected) Mobility


Level 4 (Ranger)


Level 5 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider


Level 6 (Ranger)
Feat: (Selected) Spring Attack


Level 7 (Ranger)


Level 8 (Ranger)


Level 9 (Ranger)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Elemental


Level 11 (Ranger)


Level 12 (Ranger)
Feat: (Selected) Toughness


Level 13 (Ranger)


Level 14 (Ranger)


Level 15 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Construct
Feat: (Selected) Power Attack


Level 16 (Ranger)
Enhancement: Ranger Sprint Boost I
Enhancement: Ranger Swamp Lore I
Enhancement: Human Adaptability Dexterity II
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Damage IV
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Defense II
Enhancement: Ranger Favored Defense III
Enhancement: Ranger Tempest I
Enhancement: Ranger Devotion I
Enhancement: Ranger Devotion II
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Ranger Dexterity III

Lifespawn
04-18-2009, 04:18 PM
If you have the time, I had an idea that I'd like to roll up.
Type: 28pt Q-Staff user with SB
Class: All Rogue or Rogue/Pally (Mostly Rogue)
Race: Preferably Human
Abilities: Able to solo well and deal out a good sum for a Q-staff wielder
That's all that comes to mind.


28 point is harder and using qstaffs is even harder because you need str but i'll give it a go for you.


when level cap goes up go rogue for atleast 3 more levels and you can take thief acrobat 2 with crippling strike the 1 other level can be fighter for a feat more pally for enhancments or even monk for a little more ac.


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Human Male
(6 Paladin \ 10 Rogue)
Hit Points: 205
Spell Points: 10
BAB: 13\13\18\23
Fortitude: 13
Reflex: 16
Will: 7

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 15 20
Dexterity 15 18
Constitution 14 14
Intelligence 12 12
Wisdom 8 8
Charisma 10 12

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 5 27
Bluff 4 5
Concentration 2 2
Diplomacy 4 20
Disable Device 5 20
Haggle 4 5
Heal -1 -1
Hide 2 4
Intimidate 0 1
Jump 6 13
Listen -1 -1
Move Silently 2 4
Open Lock 6 18
Perform n/a n/a
Repair 1 1
Search 5 20
Spot 3 18
Swim 2 5
Tumble 3 10
Use Magic Device 4 23

Level 1 (Rogue)
Feat: (Selected) Toughness
Feat: (Human Bonus) Two Handed Fighting


Level 2 (Rogue)


Level 3 (Paladin)
Feat: (Selected) Power Attack


Level 4 (Paladin)


Level 5 (Rogue)


Level 6 (Rogue)
Feat: (Selected) Skill Focus: Use Magic Device


Level 7 (Rogue)


Level 8 (Paladin)


Level 9 (Rogue)
Feat: (Selected) Improved Two Handed Fighting


Level 10 (Paladin)


Level 11 (Paladin)


Level 12 (Rogue)


Level 13 (Paladin)


Level 14 (Rogue)


Level 15 (Rogue)
Feat: (Selected) Greater Two Handed Fighting


Level 16 (Rogue)
Feat: (Rogue Bonus) Improved Evasion
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Fire Trap Lore I
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Rogue Subtle Backstabber I
Enhancement: Rogue Subtle Backstabber II
Enhancement: Rogue Subtle Backstabber III
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Way of the Thief-Acrobat I
Enhancement: Rogue Balance I
Enhancement: Rogue Balance II
Enhancement: Rogue Tumble I
Enhancement: Rogue Tumble II
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II

jboyd158
04-18-2009, 04:24 PM
28 point is harder and using qstaffs is even harder because you need str but i'll give it a go for you.


when level cap goes up go rogue for atleast 3 more levels and you can take thief acrobat 2 with crippling strike the 1 other level can be fighter for a feat more pally for enhancments or even monk for a little more ac.


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Human Male
(6 Paladin \ 10 Rogue)
Hit Points: 205
Spell Points: 10
BAB: 13\13\18\23
Fortitude: 13
Reflex: 16
Will: 7

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 15 20
Dexterity 15 18
Constitution 14 14
Intelligence 12 12
Wisdom 8 8
Charisma 10 12

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 5 27
Bluff 4 5
Concentration 2 2
Diplomacy 4 20
Disable Device 5 20
Haggle 4 5
Heal -1 -1
Hide 2 4
Intimidate 0 1
Jump 6 13
Listen -1 -1
Move Silently 2 4
Open Lock 6 18
Perform n/a n/a
Repair 1 1
Search 5 20
Spot 3 18
Swim 2 5
Tumble 3 10
Use Magic Device 4 23

Level 1 (Rogue)
Feat: (Selected) Toughness
Feat: (Human Bonus) Two Handed Fighting


Level 2 (Rogue)


Level 3 (Paladin)
Feat: (Selected) Power Attack


Level 4 (Paladin)


Level 5 (Rogue)


Level 6 (Rogue)
Feat: (Selected) Skill Focus: Use Magic Device


Level 7 (Rogue)


Level 8 (Paladin)


Level 9 (Rogue)
Feat: (Selected) Improved Two Handed Fighting


Level 10 (Paladin)


Level 11 (Paladin)


Level 12 (Rogue)


Level 13 (Paladin)


Level 14 (Rogue)


Level 15 (Rogue)
Feat: (Selected) Greater Two Handed Fighting


Level 16 (Rogue)
Feat: (Rogue Bonus) Improved Evasion
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Fire Trap Lore I
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Rogue Subtle Backstabber I
Enhancement: Rogue Subtle Backstabber II
Enhancement: Rogue Subtle Backstabber III
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Way of the Thief-Acrobat I
Enhancement: Rogue Balance I
Enhancement: Rogue Balance II
Enhancement: Rogue Tumble I
Enhancement: Rogue Tumble II
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II



THANK YOU!
If I unlock Drow, would you suggest a 11Rogue/3Paladin/2Monk; 10Rogue/5Paladin/1Monk; or just 10Rogue/6Paladin?

Lifespawn
04-18-2009, 04:31 PM
Im looking for a pali that can provide decent dps and have an ok ac, TWF. kopesh if it works, any race will do, i have 32pnts unlocked. i would prefer pure but willing to go 18/2 with another class.Mby rouge for umd and evasion ect. as few as tomes as possible, mby the DoS PrE

thx puby

i'd go pure if u are interested in more dps that capstone is quite nice

that being said evasion+ umd is also very attractive as is evasion + wis to ac

i'll build you a pure no change on the stats to go rogue but if you want 2 monk i'd take a little off con more wis= more ac less damage.


left 7 ap out for divine might 1,2and 3.

level 18 feat is a tossup otwf or extend in my book if you go monk you can get both since you can take pa and toughness as monk feats.



Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Human Male
(16 Paladin)
Hit Points: 245
Spell Points: 150
BAB: 16\16\21\26\26
Fortitude: 20
Reflex: 16
Will: 12

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 16 23
Dexterity 15 17
Constitution 14 14
Intelligence 8 8
Wisdom 8 8
Charisma 15 20

Tomes Used
+2 Tome of Strength used at level 1
+2 Tome of Dexterity used at level 1
+2 Tome of Charisma used at level 1

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 4 11
Bluff 3 5
Concentration 2 2
Diplomacy 3 5
Disable Device n/a n/a
Haggle 3 5
Heal -1 -1
Hide 3 3
Intimidate 3 5
Jump 4 6
Listen -1 -1
Move Silently 3 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot -1 -1
Swim 4 6
Tumble 4 4
Use Magic Device 5 14

Level 1 (Paladin)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Feat: (Human Bonus) Two Weapon Fighting


Level 2 (Paladin)


Level 3 (Paladin)
Feat: (Selected) Toughness


Level 4 (Paladin)


Level 5 (Paladin)


Level 6 (Paladin)
Feat: (Selected) Improved Two Weapon Fighting


Level 7 (Paladin)


Level 8 (Paladin)


Level 9 (Paladin)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Paladin)


Level 11 (Paladin)


Level 12 (Paladin)
Feat: (Selected) Greater Two Weapon Fighting


Level 13 (Paladin)


Level 14 (Paladin)


Level 15 (Paladin)
Feat: (Selected) Power Attack


Level 16 (Paladin)
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Exalted Smite III
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Paladin Charisma III
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II

Lifespawn
04-18-2009, 04:42 PM
Maybe an odd concept but I'm looking for a Barbarian Intimatank build if possible.

The general though is that vs. standard creature the Barbarian Intimidate will provide negatives to the creatures I intimidate while I believe I would also have a higher DR than other tanks (of course I lose Chaosgard :().

The primary focuses of this character would be Intimidate (and Barbarian Intimidation, so it'd require at least 12 levels of Barbarian) and DR. Once that is obtained another X levels of fighter or 2 of an evasion class could be done for extra versatility and bonuses (not sure about evasion though seeing my armor will go down and dex will need to go up and I'd like to be able to still deal damage). Possibly he picks up 6 levels of Fighter for their Tanking PRE also? (12 Barb, 6 Fighter, 2 Rogue?) really not sure at all though.

Really not sure if this can be done but possibly the build smiths can put together something amazing.

32 point Build.


i'd go dwarf and plan on the dwarven version of your pre 18 barb for 3 tiers of whatever that is and 2 ftr feats for the extra feats str and tower shields.

Also i'd forget the ac and just go for high dr and hp's and make guards so that you intim and things hit you it hurts them.




Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Neutral Good Dwarf Male
(2 Fighter \ 14 Barbarian)
Hit Points: 342
Spell Points: 0
BAB: 16\16\21\26\26
Fortitude: 18
Reflex: 5
Will: 4

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 18 23
Dexterity 12 12
Constitution 18 22
Intelligence 8 8
Wisdom 10 10
Charisma 6 6

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 3 14.5
Bluff -2 -2
Concentration 4 6
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal 0 0
Hide 1 1
Intimidate 2 20
Jump 8 21
Listen 0 0
Move Silently 1 1
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot 0 0
Swim 4 6
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Barbarian)
Feat: (Selected) Two Handed Fighting


Level 2 (Barbarian)


Level 3 (Barbarian)
Feat: (Selected) Toughness


Level 4 (Fighter)
Feat: (Fighter Bonus) Shield Mastery


Level 5 (Barbarian)


Level 6 (Barbarian)
Feat: (Selected) Improved Two Handed Fighting


Level 7 (Barbarian)


Level 8 (Barbarian)


Level 9 (Barbarian)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Barbarian)


Level 11 (Barbarian)


Level 12 (Fighter)
Feat: (Selected) Greater Two Handed Fighting
Feat: (Fighter Bonus) Improved Shield Mastery


Level 13 (Barbarian)


Level 14 (Barbarian)


Level 15 (Barbarian)
Feat: (Selected) Power Attack


Level 16 (Barbarian)
Enhancement: Barbarian Damage Reduction Boost I
Enhancement: Barbarian Damage Reduction Boost II
Enhancement: Fighter Haste Boost I
Enhancement: Barbarian Improved Damage Reduction I
Enhancement: Barbarian Improved Damage Reduction II
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extend Rage II
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Hardy Rage I
Enhancement: Barbarian Intimidation
Enhancement: Barbarian Power Attack I
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Power Rage II
Enhancement: Barbarian Power Rage III
Enhancement: Barbarian Power Rage IV
Enhancement: Barbarian Willpower I
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Shield Mastery I
Enhancement: Dwarven Shield Mastery II
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Spell Defense II
Enhancement: Dwarven Toughness I
Enhancement: Fighter Strategy (Trip) I
Enhancement: Barbarian Intimidate I
Enhancement: Barbarian Intimidate II
Enhancement: Barbarian Intimidate III
Enhancement: Barbarian Constitution I
Enhancement: Barbarian Constitution II
Enhancement: Fighter Strength I
Enhancement: Barbarian Toughness I
Enhancement: Barbarian Toughness II

Lifespawn
04-18-2009, 04:58 PM
Mainly looking for a dwarven str based monk with a splash of rogue for sneak attack and trap disabling. No tomes and a 28 point build. If you need any additional info, let me know.

str based and full rogue skills 28 pts and no tomes isn't going to be optimal but it will work.

You get no spot or concentration but disable search balance and umd are all max and you use third tier fire stance which generates alot of ki and have first tier water stance for when you need a saves boost.

Unarmed or most of the time and q staff for special effects.




Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Dwarf Male
(12 Monk \ 4 Rogue)
Hit Points: 221
Spell Points: 0
BAB: 12\12\17\22
Fortitude: 12
Reflex: 13
Will: 12

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 16 20
Dexterity 12 13
Constitution 14 16
Intelligence 12 12
Wisdom 14 16
Charisma 6 6

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 5 23
Bluff -2 -2
Concentration 2 5
Diplomacy -2 -2
Disable Device 5 24
Haggle -2 0
Heal 2 3
Hide 1 1
Intimidate 2 2
Jump 7 9
Listen 2 3
Move Silently 1 1
Open Lock 5 13
Perform n/a n/a
Repair 1 1
Search 5 24
Spot 6 7
Swim 3 5
Tumble 5 5
Use Magic Device 2 20

Level 1 (Rogue)
Feat: (Selected) Nimble Fingers


Level 2 (Monk)
Feat: (Monk Bonus) Toughness


Level 3 (Monk)
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Stunning Blow


Level 4 (Monk)


Level 5 (Monk)


Level 6 (Monk)
Feat: (Selected) Cleave


Level 7 (Rogue)


Level 8 (Monk)
Feat: (Monk Bonus) Stunning Fist


Level 9 (Monk)
Feat: (Selected) Great Cleave


Level 10 (Monk)


Level 11 (Rogue)


Level 12 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 13 (Monk)


Level 14 (Monk)


Level 15 (Monk)
Feat: (Selected) Skill Focus: Use Magic Device


Level 16 (Rogue)
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Spell Defense II
Enhancement: Dwarven Tactics I
Enhancement: Dwarven Tactics II
Enhancement: Dwarven Toughness I
Enhancement: Dwarven Toughness II
Enhancement: Way of the Clever Monkey I
Enhancement: Way of the Clever Monkey II
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Fists of Light
Enhancement: Adept of Flame
Enhancement: Disciple of Candles
Enhancement: Master of Bonfires
Enhancement: Disciple of Puddles
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Monk Concentration I
Enhancement: Monk Concentration II
Enhancement: Rogue Disable Device I
Enhancement: Rogue Disable Device II
Enhancement: Rogue Open Lock I
Enhancement: Rogue Open Lock II
Enhancement: Rogue Search I
Enhancement: Rogue Search II
Enhancement: Rogue Dexterity I
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Rogue Improved Trap Sense I
Enhancement: Rogue Improved Trap Sense II

Lifespawn
04-18-2009, 05:01 PM
THANK YOU!
If I unlock Drow, would you suggest a 11Rogue/3Paladin/2Monk; 10Rogue/5Paladin/1Monk; or just 10Rogue/6Paladin?

10/5/1 the 5 pally is for divine sacrafice which can be used to get 2 attacks for 5d6 damage each it adds up quick 6 was for the pally cha 2 mainly but it also gave exalted smite and a pally pre i'd still plan for 13/6/1 for endgame.

jboyd158
04-18-2009, 05:32 PM
10/5/1 the 5 pally is for divine sacrafice which can be used to get 2 attacks for 5d6 damage each it adds up quick 6 was for the pally cha 2 mainly but it also gave exalted smite and a pally pre i'd still plan for 13/6/1 for endgame.

Thank you kindly!

Puby
04-19-2009, 11:33 PM
Thx I will go pure i think



i'd go pure if u are interested in more dps that capstone is quite nice

that being said evasion+ umd is also very attractive as is evasion + wis to ac

i'll build you a pure no change on the stats to go rogue but if you want 2 monk i'd take a little off con more wis= more ac less damage.


left 7 ap out for divine might 1,2and 3.

level 18 feat is a tossup otwf or extend in my book if you go monk you can get both since you can take pa and toughness as monk feats.



Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Human Male
(16 Paladin)
Hit Points: 245
Spell Points: 150
BAB: 16\16\21\26\26
Fortitude: 20
Reflex: 16
Will: 12

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 16 23
Dexterity 15 17
Constitution 14 14
Intelligence 8 8
Wisdom 8 8
Charisma 15 20

Tomes Used
+2 Tome of Strength used at level 1
+2 Tome of Dexterity used at level 1
+2 Tome of Charisma used at level 1

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 4 11
Bluff 3 5
Concentration 2 2
Diplomacy 3 5
Disable Device n/a n/a
Haggle 3 5
Heal -1 -1
Hide 3 3
Intimidate 3 5
Jump 4 6
Listen -1 -1
Move Silently 3 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot -1 -1
Swim 4 6
Tumble 4 4
Use Magic Device 5 14

Level 1 (Paladin)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Feat: (Human Bonus) Two Weapon Fighting


Level 2 (Paladin)


Level 3 (Paladin)
Feat: (Selected) Toughness


Level 4 (Paladin)


Level 5 (Paladin)


Level 6 (Paladin)
Feat: (Selected) Improved Two Weapon Fighting


Level 7 (Paladin)


Level 8 (Paladin)


Level 9 (Paladin)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Paladin)


Level 11 (Paladin)


Level 12 (Paladin)
Feat: (Selected) Greater Two Weapon Fighting


Level 13 (Paladin)


Level 14 (Paladin)


Level 15 (Paladin)
Feat: (Selected) Power Attack


Level 16 (Paladin)
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Exalted Smite III
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Paladin Charisma III
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II

Drailken87
04-20-2009, 01:36 PM
Need a good healbot. Nothing but a walking bandaid with a 28 pt build no tomes. I have a human bard1/cleric 2 at the moment for UMD and the healing of the cleric... was wondering if there was anything better out there already.

Lifespawn
04-25-2009, 03:51 PM
Need a good healbot. Nothing but a walking bandaid with a 28 pt build no tomes. I have a human bard1/cleric 2 at the moment for UMD and the healing of the cleric... was wondering if there was anything better out there already.

28 point dwarf max wis 14 con 13 cha and 1 sorc level gets the most sp's right around 1700 with all the bells and whistles raid gear included around 1400 without.

if thats what you'd like to see let me know i can build it in a few minutes.

kinar
04-26-2009, 04:59 AM
Heya Lifespawn, just figured I would make a post here to let you see how one of your builds turned out.

http://forums.ddo.com/showpost.php?p=1947019&postcount=430 << your original build for me
http://forums.ddo.com/showthread.php?p=2168253#post2168253 << my build thread for the results

Thanks again for your help.

Lifespawn
04-26-2009, 09:02 AM
Heya Lifespawn, just figured I would make a post here to let you see how one of your builds turned out.

http://forums.ddo.com/showpost.php?p=1947019&postcount=430 << your original build for me
http://forums.ddo.com/showthread.php?p=2168253#post2168253 << my build thread for the results

Thanks again for your help.

i'm glad the build worked for you and that you modified it to fit your needs hope it continues to bring you enjoyment .

Playing out of the box toons is what makes this game so fun to me anyway.

azure1968
05-01-2009, 09:07 AM
I would like a WF Ranger that has decent DPS, Evasion, and is able to self heal.


I would like to be able to TWF with great swords or Falc's

I curently have +1 tomes for each stat and am working for +3 or 3 tomes.

Tanka
05-01-2009, 09:32 AM
I would like to be able to TWF with great swords or Falc's
Greatswords and falchions are both two-handed weapons. You cannot dual-wield them.

azure1968
05-02-2009, 12:01 AM
I know that and relised what I put down just AFTER I posted it. It's been a bad week 15 hr days at work and kid have the flu (not swine flu ) so I havent had a lot of sleep.

So is there a way to build this char?

Lifespawn
05-02-2009, 04:49 PM
I know that and relised what I put down just AFTER I posted it. It's been a bad week 15 hr days at work and kid have the flu (not swine flu ) so I havent had a lot of sleep.

So is there a way to build this char?

yes lots of ways specific weapons you'd like to use?

you want caster lvls to repair yourself?

or a couple ftr lvls for feats?

Do you want 18 lvls of ranger to get tempest 3?

Firewall
05-03-2009, 10:06 AM
I'm looking for a 18 Wizard/ 2 Rogue Build. It should be a

- 32pt. Elf build played mainly as wizard
- able to do most (all) traps, chests etc.
- have a good UMD
- have the Arcane Archer Enhancement for extra SP and support
- high reflex save for Evasion.

Basically a high DEX, high INT build with only a +1 INT Tome at lvl 1.

What i'm mostly interested in is:

- when to take my rogue levels
- at what levels to put my skillpoints into which skills (since there is still no respec option)
- what would you propose for endgame gear (since this will be my first arcane spellcaster)

tyvm

Leo

Noctus
05-03-2009, 10:18 AM
I'm looking for a 18 Wizard/ 2 Rogue Build. It should be a

- 32pt. Elf build played mainly as wizard
- able to do most (all) traps, chests etc.
- have a good UMD
- have the Arcane Archer Enhancement for extra SP and support
- high reflex save for Evasion.

Basically a high DEX, high INT build with only a +1 INT Tome at lvl 1.


You dont need a high DEX for a high Ref-Save. Take the feat "Insightfull Reflexes" and bring the full might of your maxed INT-modifier down on your Ref-Save, instead of your mediocre , at best, DEX-modifier.


What i'm mostly interested in is:

- when to take my rogue levels

1st level is Rogue level.
Always. Otherwise you would just throw away 24 skillpoints, for zero gain.

- at what levels to put my skillpoints into which skills (since there is still no respec option)

Max out Concentration,Search, Disable, Open Lock. Put the rest into UMD.
For your build the 2nd level of Rogue should be atken at 12th level. 18 base + 1 tome +3 raises = INT 22 for skill points creation. thats where you get 1 more skillpoint, compareed to the levels before. This should be spend on the good skill list of the Rogue class.

- what would you propose for endgame gear (since this will be my first arcane spellcaster)

tyvm

Leo

Answers in red.

Firewall
05-03-2009, 10:31 AM
Wow that was a quick answer. ty (c;

My thoughts for the high DEX were that it would be a good combination with the arcane archer enhancement and the rogue skills and that way i dont have to spend an additional feat.

Concerning the skills: Do i have to max Open Lock? I thought i read somewhere that you dont need to have it maxed and still be able to open the chests. I just dont know how high my Disable Trap and Open Lock Skills have to be.

Any suggestions on endgame gear?

Leo

Lifespawn
05-03-2009, 11:09 AM
Answers in red.

thx for jumping in Noctus i can handle the builds tho, he wants arcane archer so a decent dex is useful and nessecary

that saves a feat no need to waste it on insightful reflexes you would get 3 more reflex only 2 if you use favor tome for dex but lose a feat on it your reflex will be decent as is .

No need to max out open lock especially with a good dex which the build will have and there is always knock for a spell if you wanted to dump ol.

Search spot or concentration depending on if you'll take quicken disable umd ballance some ol would be my choices for skills search disable and umd being the ones to keep maxed.

Lifespawn
05-03-2009, 11:31 AM
Obviously this won't have the best hp's so avoiding getting hit is best but toughness enhancments will give you 20 more minos for another 20 argo favor for 10 gfl 30 +6 con item 48 and maybe craft a hp shroud item and you'll be lasting alot longer if you do get hit. 296 hp

+6 con item
Gfl item
minos helm
45hp shroud item int skills for search and disable??? or cha skills for umd
tumbleweed for your dex and +2 to hit
napkin from reaver
Boots of the innocent
Bloodstone
and stock up on divine power clickies to make that manyshot count as much as you can.






Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Neutral Good Elf Male
(2 Rogue \ 14 Wizard)
Hit Points: 122
Spell Points: 934
BAB: 8\8\13
Fortitude: 5
Reflex: 12
Will: 8

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 10 10
Dexterity 17 20
Constitution 12 12
Intelligence 18 26
Wisdom 8 8
Charisma 8 8

Tomes Used
+1 Tome of Intelligence used at level 2

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 9
Bluff 3 3
Concentration 3 15
Diplomacy 3 3
Disable Device 8 28
Haggle 3 3
Heal -1 -1
Hide 3 5
Intimidate -1 -1
Jump 4 4
Listen -1 1
Move Silently 3 5
Open Lock 7 10
Perform n/a n/a
Repair 4 8
Search 8 31
Spot 3 20
Swim 0 0
Tumble 7 9
Use Magic Device 3 18

Level 1 (Rogue)
Feat: (Selected) Point Blank Shot


Level 2 (Wizard)
Feat: (Wizard Bonus) Extend Spell


Level 3 (Wizard)
Feat: (Selected) Rapid Shot


Level 4 (Wizard)


Level 5 (Wizard)


Level 6 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Feat: (Selected) Weapon Focus: Ranged Weapons


Level 7 (Wizard)


Level 8 (Wizard)


Level 9 (Wizard)
Feat: (Selected) Toughness


Level 10 (Wizard)


Level 11 (Wizard)
Feat: (Wizard Bonus) Empower Spell


Level 12 (Rogue)
Feat: (Selected) Manyshot


Level 13 (Wizard)


Level 14 (Wizard)


Level 15 (Wizard)
Feat: (Selected) Precise Shot


Level 16 (Wizard)
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Elven Arcanum I
Enhancement: Elven Arcanum II
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elven Enchantment Resistance I
Enhancement: Elf Ranged Attack I
Enhancement: Elf Ranged Attack II
Enhancement: Elf Ranged Damage I
Enhancement: Elven Perception I
Enhancement: Elven Keen Eyes I
Enhancement: Wizard Improved Empowering I
Enhancement: Wizard Improved Maximizing I
Enhancement: Elven Arcane Archer I
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Rogue Search I
Enhancement: Rogue Spot I
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Elemental Manipulation III
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Subtle Spellcasting I
Enhancement: Wizard Subtle Spellcasting II
Enhancement: Rogue Dexterity I
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Intelligence III
Enhancement: Rogue Improved Trap Sense I

Firewall
05-03-2009, 11:38 AM
Great. Thank you.

Leo

azure1968
05-03-2009, 11:34 PM
yes lots of ways specific weapons you'd like to use?

you want caster lvls to repair yourself?

or a couple ftr lvls for feats?

Do you want 18 lvls of ranger to get tempest 3?


Yes caster lvls to repair myself with out diminishing dps to much.
This toon would be primarly a soloist but could fit into a party well.

azure1968
05-06-2009, 12:05 AM
WF Ranger GTWF high dps but able to self repair. I would like evasion that works (just dont know if its possable). maybe some fighter lvls for feats.
I plan on doing a lot of solo quests during the low lvl grind but want him ready for guild raids.
would like to be more active in partys not just the tank that gets the agro so eveyone else takes the kills (and the better loot)
who knows a ranger might not be the class I am looking for. Any sugestions welcome

Lifespawn
05-06-2009, 05:39 AM
WF Ranger GTWF high dps but able to self repair. I would like evasion that works (just dont know if its possable). maybe some fighter lvls for feats.
I plan on doing a lot of solo quests during the low lvl grind but want him ready for guild raids.
would like to be more active in partys not just the tank that gets the agro so eveyone else takes the kills (and the better loot)
who knows a ranger might not be the class I am looking for. Any sugestions welcome

i was thinking maybe 9 ranger 7 wizard and at cap 12 8?

this would give you rage haste and displacment and the ability to cast reconstruct scrolls decently while still having 12 ranger lvls for tempest 2 and maxamize repair serious if you get in a jam.

Sound like something you'd be in to or is that too deep a multiclass for you?

azure1968
05-06-2009, 09:14 AM
i was thinking maybe 9 ranger 7 wizard and at cap 12 8?

this would give you rage haste and displacment and the ability to cast reconstruct scrolls decently while still having 12 ranger lvls for tempest 2 and maxamize repair serious if you get in a jam.

Sound like something you'd be in to or is that too deep a multiclass for you?

sounds good to me. Just need help with feets and enhancements.

Lifespawn
05-06-2009, 05:53 PM
sounds good to me. Just need help with feets and enhancements.



ok here is what i'd do for feats and lvl progression


will have around 700-800 sp to buff and heal yourself with more with high end gear

hp's will be around 400 with shroud item and a tome

you don't get greater twf till cap goes up but you get it free at 12 so your free to pump str and leave dex alone

spells ofcourse use nothing with a difficulty check but self buffs will be outstanding and you can extend your rams might and barkskin which is nice.

i's use first lvl wiz spells for jump shield or nightshield to save a resistance item slot and tumble or ray of enfeebling.

second ofcourse blur and heroism for lower levels

third is tough haste rage displacment and repair serious are all good and what you choose depends on what you get for fourth level repair serious for emergency heals? dim door for easy travel? fireshield for extra protection solid fog for some crowd control? maybe firewall for some extra damage tough call your choice.

Atleast your a wizard and can change them out tensers scrolls last longer than divine power clickies to get your bab up when you need the to hit but can't cast while in tenser so practice your timing.


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Neutral Good Warforged Male
(9 Ranger \ 7 Wizard)
Hit Points: 202
Spell Points: 413
BAB: 12\12\17\22
Fortitude: 12
Reflex: 11
Will: 7

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 18 24
Dexterity 14 16
Constitution 16 18
Intelligence 10 12
Wisdom 8 9
Charisma 6 6

Tomes Used
+2 Tome of Strength used at level 16
+1 Tome of Intelligence used at level 16
+1 Tome of Wisdom used at level 16

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 4 9
Bluff -2 -2
Concentration 7 21
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal -1 -1
Hide 2 3
Intimidate -2 -2
Jump 8 12
Listen -1 -1
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair 0 13
Search 0 1
Spot 3 12
Swim 4 7
Tumble 4 6
Use Magic Device 0 7.5

Level 1 (Ranger)
Feat: (Selected) Dodge


Level 2 (Ranger)


Level 3 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Feat: (Selected) Mobility


Level 4 (Ranger)


Level 5 (Ranger)


Level 6 (Ranger)
Feat: (Selected) Spring Attack


Level 7 (Ranger)


Level 8 (Wizard)


Level 9 (Ranger)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Wizard)


Level 11 (Wizard)


Level 12 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Toughness


Level 13 (Ranger)


Level 14 (Ranger)


Level 15 (Wizard)
Feat: (Selected) Power Attack


Level 16 (Wizard)
Enhancement: Wizard Improved Maximizing I
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Tempest I
Enhancement: Wizard Lineage of Force I
Enhancement: Wizard Lineage of Force II
Enhancement: Wizard Lineage of Deadly Force I
Enhancement: Wizard Force Manipulation I
Enhancement: Wizard Force Manipulation II
Enhancement: Wizard Force Manipulation III
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Wizard Intelligence I
Enhancement: Wizard Wand Mastery I
Enhancement: Wizard Wand Mastery II
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Damage Reduction I
Enhancement: Warforged Damage Reduction II
Enhancement: Warforged Damage Reduction III
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Healer's Friend II
Enhancement: Warforged Inscribed Armor I
Enhancement: Warforged Power Attack I

bartcom2000
05-06-2009, 06:05 PM
I am looking for a solid Dwarven TWF DPS build. have any on tap? I am thinking Dwarven axe (slash spec) as main weap. would like to avoid skimping on HP as much as possible.

Lifespawn
05-06-2009, 09:06 PM
I am looking for a solid Dwarven TWF DPS build. have any on tap? I am thinking Dwarven axe (slash spec) as main weap. would like to avoid skimping on HP as much as possible.

anything specific? ranger ftr whatever i come up with?

32 point ? tomes available?

azure1968
05-06-2009, 11:03 PM
Thank you so much I'm gonna roll him up tomrrow. I'll let you know how he turns out.
Now for the hardest part...making a name for him

azure1968
05-07-2009, 09:25 AM
After mod 9 hits and lvl cap is 20 what shuld I invest the 4 "new" lvls un? Ranger, Wizzy, or Fighter (for combat feats)

bartcom2000
05-07-2009, 10:07 AM
anything specific? ranger ftr whatever i come up with?

32 point ? tomes available?


My 32 point is drow atm I am 1200/1750. I do have +1 Tomes. Feel free to go wild with the build. My only real requirement is High DPS TWF. Prefer dwarven slashers, but I am not picky. Also, I can wait to roll this guy till i hit the 1750 favor if need be.

I run a 16 pali, 16 sorc, 5 clr, 3 ftr right now. The capped toons are drow

thx for your help!

Lifespawn
05-07-2009, 05:13 PM
After mod 9 hits and lvl cap is 20 what shuld I invest the 4 "new" lvls un? Ranger, Wizzy, or Fighter (for combat feats)

12 ranger 8 wizard would be my choice for gtwf full barkskin and precise and improved precise shot.

Also gives you a decent chance to cast reconstruct scrolls on yourself.

Lifespawn
05-07-2009, 05:50 PM
My 32 point is drow atm I am 1200/1750. I do have +1 Tomes. Feel free to go wild with the build. My only real requirement is High DPS TWF. Prefer dwarven slashers, but I am not picky. Also, I can wait to roll this guy till i hit the 1750 favor if need be.

I run a 16 pali, 16 sorc, 5 clr, 3 ftr right now. The capped toons are drow

thx for your help!

32 point

well you can't go wrong with the pure dwarven ranger str build

here you go not sure if you can take the dex tome and switch in dodge like you can twf if you can i'd do it and take toughness at 12

lots of hp's lots of damage and choose your favored enemies undead and eviloutsiders should be 2 of them tho.



Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Neutral Good Dwarf Male
(16 Ranger)
Hit Points: 296
Spell Points: 195
BAB: 16\16\21\26\26
Fortitude: 15
Reflex: 12
Will: 5

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 18 22
Dexterity 12 14
Constitution 18 20
Intelligence 8 8
Wisdom 10 10
Charisma 6 6

Tomes Used
+1 Tome of Dexterity used at level 2

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 3 15.5
Bluff -2 -2
Concentration 4 24
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal 0 0
Hide 1 2
Intimidate -2 -2
Jump 8 17
Listen 0 0
Move Silently 1 2
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot 4 19
Swim 4 6
Tumble 3 6
Use Magic Device 0 7.5

Level 1 (Ranger)
Feat: (Selected) Toughness


Level 2 (Ranger)


Level 3 (Ranger)
Feat: (Selected) Dodge


Level 4 (Ranger)


Level 5 (Ranger)


Level 6 (Ranger)
Feat: (Selected) Mobility


Level 7 (Ranger)


Level 8 (Ranger)


Level 9 (Ranger)
Feat: (Selected) Spring Attack


Level 10 (Ranger)


Level 11 (Ranger)


Level 12 (Ranger)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Ranger)


Level 14 (Ranger)


Level 15 (Ranger)
Feat: (Selected) Power Attack


Level 16 (Ranger)
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Giant Dodger I
Enhancement: Dwarven Giant Dodger II
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Spell Defense II
Enhancement: Dwarven Spell Defense III
Enhancement: Dwarven Toughness I
Enhancement: Dwarven Toughness II
Enhancement: Dwarven Toughness III
Enhancement: Dwarven Toughness IV
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Attack II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Damage IV
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Tempest I
Enhancement: Ranger Devotion I
Enhancement: Ranger Devotion II
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Dexterity I

bartcom2000
05-07-2009, 06:10 PM
32 point

well you can't go wrong with the pure dwarven ranger str build

here you go not sure if you can take the dex tome and switch in dodge like you can twf if you can i'd do it and take toughness at 12

lots of hp's lots of damage and choose your favored enemies undead and eviloutsiders should be 2 of them tho.

[/code]


Ok Man Thx. I will def have to roll this one when I hit my 32pt build.......

thanks!!

AmoebaCowboy
05-07-2009, 07:14 PM
I know there are quite a few 18/2 barb/rogue builds out there. I've looked at them and none of them are quite exactly what I'm looking for so I turn to the experts. I've got Radiance guard & dual earthgrab daxes on my pure barb (28pter) and he does great DPS... but if only I could take better advantage of those blinded/grabbed mobs :)

What I'm looking for is a 32pt TWF STR-based DPS build with evasion and the ability to take advantage of the auto crits & sneak damage on blinded/earthgrabbed mobs (Pick or Khopesh). The UMD is nice too. I've got the general idea (rogue at 1st, 2nd rogue at ~9ish) but could use some help in fleshing it out better. Assume only +1 tomes available.

So, any takers?

Lifespawn
05-07-2009, 07:36 PM
I know there are quite a few 18/2 barb/rogue builds out there. I've looked at them and none of them are quite exactly what I'm looking for so I turn to the experts. I've got Radiance guard & dual earthgrab daxes on my pure barb (28pter) and he does great DPS... but if only I could take better advantage of those blinded/grabbed mobs :)

What I'm looking for is a 32pt TWF STR-based DPS build with evasion and the ability to take advantage of the auto crits & sneak damage on blinded/earthgrabbed mobs (Pick or Khopesh). The UMD is nice too. I've got the general idea (rogue at 1st, 2nd rogue at ~9ish) but could use some help in fleshing it out better. Assume only +1 tomes available.

So, any takers?


this ones easy just think outside the box a little

1d6 from rogue lvls +3 for sneak attack enhancment +6 from halfling guile +8 from tharnes goggles so 1d6+17 when things are held or grabbed


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Neutral Good Halfling Male
(14 Barbarian \ 2 Rogue)
Hit Points: 312
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 14
Reflex: 13
Will: 5

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 16 20
Dexterity 16 18
Constitution 16 19
Intelligence 8 8
Wisdom 8 8
Charisma 8 8

Tomes Used
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 14
Bluff -1 -1
Concentration 3 4
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal -1 -1
Hide 3 6
Intimidate 3 3
Jump 7 25
Listen -1 1
Move Silently 3 6
Open Lock 7 8
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot -1 -1
Swim 7 9
Tumble 7 8
Use Magic Device 3 18

Level 1 (Rogue)
Feat: (Selected) Power Attack


Level 2 (Barbarian)


Level 3 (Barbarian)
Feat: (Selected) Two Weapon Fighting


Level 4 (Barbarian)


Level 5 (Barbarian)


Level 6 (Barbarian)
Feat: (Selected) Toughness


Level 7 (Barbarian)


Level 8 (Barbarian)


Level 9 (Barbarian)
Feat: (Selected) Improved Critical: Piercing Weapons


Level 10 (Rogue)


Level 11 (Barbarian)


Level 12 (Barbarian)
Feat: (Selected) Improved Two Weapon Fighting


Level 13 (Barbarian)


Level 14 (Barbarian)


Level 15 (Barbarian)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Barbarian)
Enhancement: Barbarian Damage Boost I
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Barbarian Critical Rage I
Enhancement: Barbarian Critical Rage II
Enhancement: Barbarian Improved Damage Reduction I
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extend Rage II
Enhancement: Barbarian Extend Rage III
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Extra Rage II
Enhancement: Barbarian Hardy Rage I
Enhancement: Barbarian Power Attack I
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Power Rage II
Enhancement: Barbarian Power Rage III
Enhancement: Barbarian Power Rage IV
Enhancement: Barbarian Willpower I
Enhancement: Halfling Dexterity I
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Cunning III
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Halfling Guile III
Enhancement: Halfling Luck I (Reflex)
Enhancement: Halfling Luck I (Will)
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Barbarian Constitution I
Enhancement: Barbarian Constitution II
Enhancement: Barbarian Toughness I
Enhancement: Barbarian Toughness II
Enhancement: Barbarian Toughness III
Enhancement: Barbarian Improved Trap Sense I

AmoebaCowboy
05-07-2009, 08:05 PM
Huh. Halfling wouldn't have occured to me. I was thinking Human or Dorf...

**edit - More to the point, you've dropped a lot of enhancements in Toughness/Constitution to make up for Halfling HP that I'd prefer go into PA3 and Willpower etc. I see where the Guile & Cunning add to sneak damage but maybe going Human or Dorf for better str & hp would compensate somewhat for the +8 loss but give better overall survivability?

Lifespawn
05-07-2009, 08:38 PM
Huh. Halfling wouldn't have occured to me. I was thinking Human or Dorf...

**edit - More to the point, you've dropped a lot of enhancements in Toughness/Constitution to make up for Halfling HP that I'd prefer go into PA3 and Willpower etc. I see where the Guile & Cunning add to sneak damage but maybe going Human or Dorf for better str & hp would compensate somewhat for the +8 loss but give better overall survivability?

312 hp before a +6 con item or gfl or anything is low? you'll be raged up to 500 hp easily i was just building for sneak attack damage halfling is not far behind in hp dwarf only get 34 more hp and humans even less.

the str is moot aswell halfling get +1 to hit and damage and +1 to ac making up for the 2 less str which is equal to the 1 to hit and damage.

Jason
05-08-2009, 08:44 AM
Any ideas on how to make this novelty into a practical/useable build?
I like the idea of those tiny guys wielding those huge swords. Plus the racial attack and AC bonus...

I was thinking of a rouge/fighter combo for some seak attack and to pick up the good slashing feats up to greater weapon specialization.

What do you think?

ChadMan
05-10-2009, 12:51 AM
need a good build for new mod

self healing
good mele
rouge skills
evasion
survivability

ariel7
05-10-2009, 04:07 PM
need a good build for new mod

self healing
good mele
rouge skills
evasion
survivability

Ok I'll bite.

Exploiter.
Impacts 13-6-1.
Any of 500 found via search

Furysetzer
05-10-2009, 05:14 PM
Speaking of new mod, what should I take after Ftr 12/ Rgr 6? I have a true neutral human. Thx!

ariel7
05-10-2009, 05:18 PM
If it's me I'm going 2 more fighter.

OnyxBMW
05-10-2009, 08:37 PM
Anyone have a good build for a Drow Pure Sorc leveling in a specialized group that focuses on DPS with splashes in CC, that is helpful in a few different situations, but is still primarily to damage things? It would have to be drow-only, however, and it isn't implicitly for solo play.

Tanka
05-10-2009, 09:19 PM
Speaking of new mod, what should I take after Ftr 12/ Rgr 6? I have a true neutral human. Thx!
TN Human? 2Rog or 2Barb. The former gets you Evasion + UMD, the latter gets you a small Rage and more HP.

phaseout
05-11-2009, 10:46 PM
Would love some help on a 28 point self sufficient solo mostly build please.

Would need to be a class that is decent both early and lategame. Any class combo is fine. Don't have drow option yet and really want to avoid playing a Warforged.

Thank you

azure1968
05-11-2009, 11:08 PM
Would love some help on a 28 point self sufficient solo mostly build please.

Would need to be a class that is decent both early and lategame. Any class combo is fine. Don't have drow option yet and really want to avoid playing a Warforged.

Thank you
whats wrong with WF?

phaseout
05-11-2009, 11:22 PM
whats wrong with WF?

Really don't like the way they look :P

Gnorbert
05-12-2009, 12:58 PM
I'm trying to make a TWF rogue/wizard. I've rolled him up as a drow (don't have 32 point build). Currently 2rogue/1wiz.

The idea is to have buffs and the occasional attack spell but focus on Melee... original plan was rogue 9 / wizard 7 but looking at BAB progression I seem to be cheating myself out of 2 BAB that way. So right now I've revised to 10 rogue/6 wiz ... with the level 20 goal of 12 rogue / 8 wiz.

I'm not looking to be "optimal" just functional and wondering if anyone has links to a build or two like this that I can get some advice from.

oh, want to go dex based... though I imagine that would be a given with this type of build.

Thrudh
05-12-2009, 01:09 PM
I'm trying to make a TWF rogue/wizard. I've rolled him up as a drow (don't have 32 point build). Currently 2rogue/1wiz.

The idea is to have buffs and the occasional attack spell but focus on Melee... original plan was rogue 9 / wizard 7 but looking at BAB progression I seem to be cheating myself out of 2 BAB that way. So right now I've revised to 10 rogue/6 wiz ... with the level 20 goal of 12 rogue / 8 wiz.

I'm not looking to be "optimal" just functional and wondering if anyone has links to a build or two like this that I can get some advice from.

oh, want to go dex based... though I imagine that would be a given with this type of build.

Should probably shoot for 13/7 at 20th level...

I have a dex-based ranger/wizard that is 11/5 and will be 12/8 at cap... A rogue/wizard should go 13/7 because you get extra sneak attack damage and an extra rogue feat at 13th level.

It's a good combo... Self-cast shield, blur, jump, haste, displacement, rage... all very good buffs... You'll want to go TWF (two weapon fighting - best damage potential since each swing gets your sneak attack damage).

Here's probably how I would do the feats...

1 Toughness
3 Weapon Finesse
6 TWF
9 ITWF
12 Improved Crit: Pierce
15 GTWF
18 ?

Wizard bonus feats:
Extend
Maximize (for when you get firewall)

Rogue bonus feats:
Crippling Strike
Improved Evasion

A 13/7 rogue/wizard will be quite good... (another bonus: self-cast invisibility is nice when you're sneaking around and need to shed aggro)

Gnorbert
05-12-2009, 02:30 PM
That's some good advice and confirmed a few ideas that I had. As for current cap... would you say 11rog/5wiz and then take 2 of each when cap raises?



EDIT: hmm... at 11/5 I won't make the BAB requirements for GTWF... also I have to put off level 5 wiz until level 10 if I want to make the 6 BAB I need for ITWF at level 9.

Probably a moot point because Mod 9 will be here before I cap this character.. seeing as I've still never capped a char :)

Lifespawn
05-12-2009, 06:58 PM
Any ideas on how to make this novelty into a practical/useable build?
I like the idea of those tiny guys wielding those huge swords. Plus the racial attack and AC bonus...

I was thinking of a rouge/fighter combo for some seak attack and to pick up the good slashing feats up to greater weapon specialization.

What do you think?


did you just want the rogue for sneak attack and umd? or do you want rogue skills too?

Lifespawn
05-12-2009, 07:00 PM
Speaking of new mod, what should I take after Ftr 12/ Rgr 6? I have a true neutral human. Thx!


2 rogue or 2 ftr would be my choice rogue for evasion and umd or 2 ftr for the second tier enhancment of your specific weapon damage and an extra feat

Lifespawn
05-12-2009, 07:04 PM
Anyone have a good build for a Drow Pure Sorc leveling in a specialized group that focuses on DPS with splashes in CC, that is helpful in a few different situations, but is still primarily to damage things? It would have to be drow-only, however, and it isn't implicitly for solo play.

you can't go wrong with max cha pump up some con and throw a little in dex for reflex or str so you can carry more.

maxamize empower extend toss up for quicken force of personality for will saves sf umd toughness spell focus (whatever spell school)..pick 3

Lifespawn
05-12-2009, 07:06 PM
Would love some help on a 28 point self sufficient solo mostly build please.

Would need to be a class that is decent both early and lategame. Any class combo is fine. Don't have drow option yet and really want to avoid playing a Warforged.

Thank you

check out post 411 my Pleric® see if that interests you if it does i'll mod it to 28 pt and can even do rogue skills if you wanted by switching in 2 rogue lvls instead of 2 monk.

OnyxBMW
05-12-2009, 09:09 PM
you can't go wrong with max cha pump up some con and throw a little in dex for reflex or str so you can carry more.

maxamize empower extend toss up for quicken force of personality for will saves sf umd toughness spell focus (whatever spell school)..pick 3

How generic, but it feels it has some useful points, I'll take it under advisement :P

I'm thinking of an 8 str, 10 dex, 14 con...or was it 12? 12 int, 8 wis, and 20 cha as my starting abilities, with concentration, UMD, and...bluff, I guess, for my skills, with spells as necessary pending what works.

Since the original post seems to not have been updated in over a month, may as well ask for advice on the dwellers here. How does that sound from a non feat/spell/enhancement perspective?

diablo92589
05-12-2009, 11:52 PM
i would like it to be a dwarf and mellee class with TWF,basterd swords....im new and im up to just about anything...Please help me out

azure1968
05-13-2009, 12:01 AM
Really don't like the way they look :P

Whats looks got to do with gameplay?
The way I see it is what advantages dose the particular race have, and how you plan to take advantage of it.
The ovious ones are imunitys but WF also dont have to wory about underwater action items/spells,earth grabs,sleep,sickness,ectra
there are many reasons to play a WF just as many reasons to NOT play one too. Its up to you and how you "feel" about the race you play.
But seriously don't knock WF off your "playlist" just because you dont like the look.

Lifespawn
05-13-2009, 04:39 AM
How generic, but it feels it has some useful points, I'll take it under advisement :P

I'm thinking of an 8 str, 10 dex, 14 con...or was it 12? 12 int, 8 wis, and 20 cha as my starting abilities, with concentration, UMD, and...bluff, I guess, for my skills, with spells as necessary pending what works.

Since the original post seems to not have been updated in over a month, may as well ask for advice on the dwellers here. How does that sound from a non feat/spell/enhancement perspective?

casters are hard to make unique unless you have a specific plan and goal for them.

Concentration if your not taking quicken i'd put a little in ballance if you are.

What post not being updated in over a month are you talking about?

Lifespawn
05-13-2009, 04:41 AM
i would like it to be a dwarf and mellee class with TWF,basterd swords....im new and im up to just about anything...Please help me out

dawrf with bstard swords is like making a dex based wf that uses only daggers if your dead set on them it's easy enough to build but dwarfs get axe damage and to hit bonuses and dwarven axes for free it's just a waste to use an exotic prof on something unless you want every bit of damage you can get then a khopesh would beat it out just a little.

Gnorbert
05-13-2009, 09:49 AM
Since the original post seems to not have been updated in over a month, may as well ask for advice on the dwellers here. How does that sound from a non feat/spell/enhancement perspective?

Actually... Sig hasn't updated his original post in over a year. :)

Lifespawn
05-13-2009, 04:16 PM
Actually... Sig hasn't updated his original post in over a year. :)

yep i took over the thread about 7 months ago after i noticed he disappeared couldn't let a good thread die.

diablo92589
05-14-2009, 06:10 PM
dawrf with bstard swords is like making a dex based wf that uses only daggers if your dead set on them it's easy enough to build but dwarfs get axe damage and to hit bonuses and dwarven axes for free it's just a waste to use an exotic prof on something unless you want every bit of damage you can get then a khopesh would beat it out just a little.
lol like i said im new i think i found a class that will work if i have any questions about it ill ask for help

Lifespawn
05-14-2009, 06:36 PM
lol like i said im new i think i found a class that will work if i have any questions about it ill ask for help

no problem buddy anything i can do to help let me know

dwarven ranger is a good solid starting build especially since it can heal itself if your on sarlona let me know i can throw some plat and stuff your way.

Linebacker
05-15-2009, 01:30 AM
32pt build D/W khopeshes. Tempest. Splash of monk? Healing/buff/nukeing of cleric. Doesnt have to be wf any race ok. Use your amagination. Would lile fairly good dps if reachable.

OnyxBMW
05-15-2009, 11:23 AM
Actually... Sig hasn't updated his original post in over a year. :)

So that's an 8, not a 9... Whoops.

Either way, I don't need my caster to be unique, I just don't want to gimp the hell out of it. I can work uniqueness into the build all I want later as suits my taste :P

Jason
05-18-2009, 03:02 PM
did you just want the rogue for sneak attack and umd? or do you want rogue skills too?

Just sneak attack, evasion, and UMD
Is the rogue splash not worth it?

I'm simply looking for a viable TWF build using the Bastard swords on a halfling.

Aside from the novelty of the little folk swinging weapons as big as they are, I think dual wielding bastard swords would be pretty good... not as good as khopesh, but I bet I'd be able to find weapons easier while still dealing out respectable damage ;)
I'm open to different class mixes and suggestions.

Jason
05-18-2009, 03:23 PM
Just sneak attack, evasion, and UMD
Is the rogue splash not worth it?

I'm simply looking for a viable TWF build using the Bastard swords on a halfling.

Aside from the novelty of the little folk swinging weapons as big as they are, I think dual wielding bastard swords would be pretty good... not as good as khopesh, but I bet I'd be able to find weapons easier while still dealing out respectable damage ;)
I'm open to different class mixes and suggestions.

If I stayed pure fighter, I'm thinking something kinda like this:


Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Halfling Male
(16 Fighter)
Hit Points: 212
Spell Points: 0
BAB: 16\16\21\26\26
Fortitude: 13
Reflex: 9
Will: 5

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 15 20
Dexterity 17 17
Constitution 14 14
Intelligence 13 14
Wisdom 8 8
Charisma 8 8

Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Intelligence used at level 1

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 3 3
Bluff -1 -1
Concentration 2 2
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal -1 -1
Hide 3 5
Intimidate -1 -1
Jump 3 7
Listen -1 1
Move Silently 3 5
Open Lock n/a n/a
Perform n/a n/a
Repair 2 2
Search 2 2
Spot -1 -1
Swim 3 5
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Fighter)
Feat: (Fighter Bonus) Combat Expertise
Feat: (Selected) Dodge


Level 2 (Fighter)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Bastard Sword


Level 3 (Fighter)
Feat: (Selected) Two Weapon Fighting


Level 4 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons


Level 5 (Fighter)


Level 6 (Fighter)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Feat: (Selected) Weapon Specialization: Slashing Weapons


Level 7 (Fighter)


Level 8 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons


Level 9 (Fighter)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Fighter)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting


Level 11 (Fighter)


Level 12 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Greater Weapon Specialization: Slashing Weapons


Level 13 (Fighter)


Level 14 (Fighter)
Feat: (Fighter Bonus) Mobility


Level 15 (Fighter)
Feat: (Selected) Spring Attack


Level 16 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Whirlwind Attack




Let me know what you think :)

Nodoze
05-18-2009, 05:11 PM
Sig,

I didn't see it on your list but we are looking for a 28point Bard who can splash Rogue to do traps/open chests as our party currently has no Rogues. If it will help we will likely have a Wizard so we could maybe rely on his spells for something but I would prefer if we can do all (or most) of the traps/chests with this character and not rely on a second character (wizard/etc)...

I am hoping that between Bard-14/Rogue-2 we can do this and maybe fit in UMD also... Unfortunately we don't have drow or 32 point unlocked yet so use which remaining 28 point race you think best (but please say why)...

FYI, it it helps, we have the following 28 point builds planned in the party:


28pt Paladin (http://forums.ddo.com/showthread.php?t=126603&page=4)Paladin-16 (human); Player is a DPS'er by nature but we may try to make him our tank if need be;
Battle Cleric (http://forums.ddo.com/showthread.php?t=169614) -15/Barbarian-1; (me) Healer if/as needed and intimi-Tank/off-DPS; Originally the pally and this Character were Duo'ing but then some more freinds wanted to come...
"Magic-User-16 (Likely a Wizard or maybe a Sorcerer - not sure yet);
Bard-16 (but wanting to see if we can do Bard-14/Rogue-2)...
TBD (haven't heard back from this buddy yet what he wants to play)...


If we can't make a Bard-14/Rogue-2 work, and our 5th buddy doesn't go Rogue or Splash Rogue, then I may try to switch to a Cleric-14/Rogue-2 so that would be my next request...

Lifespawn
05-18-2009, 07:40 PM
32pt build D/W khopeshes. Tempest. Splash of monk? Healing/buff/nukeing of cleric. Doesnt have to be wf any race ok. Use your amagination. Would lile fairly good dps if reachable.

tough build and i think a drow dex build with rapiers would fit abit better left out points for 2 toughness you have to farm for a +3 tome to get greater twf at 18

12 cleric 6 ranger 2 monk would be a decent mix for lvl 20 with a 30 str and divine power as a spell you should have no trouble hitting and if you do you have human versatility to add +4 to hit damage saves or ac.



Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Human Male
(1 Monk \ 6 Ranger \ 9 Cleric)
Hit Points: 198
Spell Points: 587
BAB: 12\12\17\22
Fortitude: 15
Reflex: 13
Will: 14

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 17 24
Dexterity 14 16
Constitution 14 14
Intelligence 9 10
Wisdom 14 18
Charisma 8 8

Tomes Used
+1 Tome of Intelligence used at level 1
+2 Tome of Strength used at level 16
+2 Tome of Wisdom used at level 16

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 4 16.5
Bluff -1 -1
Concentration 6 21
Diplomacy 1 18
Disable Device n/a n/a
Haggle -1 -1
Heal 2 4
Hide 2 3
Intimidate -1 -1
Jump 7 18
Listen 2 4
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 0
Spot 6 13
Swim 3 7
Tumble 4 6
Use Magic Device n/a 0

Level 1 (Ranger)
Feat: (Selected) Dodge
Feat: (Human Bonus) Exotic Weapon Proficiency: Khopesh


Level 2 (Ranger)


Level 3 (Cleric)
Feat: (Selected) Toughness


Level 4 (Monk)
Feat: (Monk Bonus) Mobility


Level 5 (Ranger)


Level 6 (Ranger)
Feat: (Selected) Spring Attack


Level 7 (Ranger)


Level 8 (Ranger)


Level 9 (Cleric)
Feat: (Selected) Extend Spell


Level 10 (Cleric)


Level 11 (Cleric)


Level 12 (Cleric)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Cleric)


Level 14 (Cleric)


Level 15 (Cleric)
Feat: (Selected) Empower Healing Spell


Level 16 (Cleric)
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Cleric Improved Empower Healing I
Enhancement: Cleric Improved Empower Healing II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Tempest I
Enhancement: Monk Balance I
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wand Mastery I
Enhancement: Cleric Wand Mastery II

Lifespawn
05-18-2009, 07:59 PM
Just sneak attack, evasion, and UMD
Is the rogue splash not worth it?

I'm simply looking for a viable TWF build using the Bastard swords on a halfling.

Aside from the novelty of the little folk swinging weapons as big as they are, I think dual wielding bastard swords would be pretty good... not as good as khopesh, but I bet I'd be able to find weapons easier while still dealing out respectable damage ;)
I'm open to different class mixes and suggestions.


well with the new prestige enhancments comming out i'd only take 2 lvls of rogue the reason i asked if you wanted rogue skills is because the stats would have to be different.

That being said you need a decent dex for twf to take the feats and your reflex should be good enough for the evasion but the ac is what will be lacking and aslong as you know that and play the build that way you'll be fine.


I could rebuild it with the dragonmarks for some great selfhealing if you wanted




Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Halfling Male
(14 Fighter \ 2 Rogue)
Hit Points: 306
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 13
Reflex: 15
Will: 6

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 15 22
Dexterity 15 20
Constitution 16 16
Intelligence 12 12
Wisdom 8 8
Charisma 8 8

Tomes Used
+2 Tome of Dexterity used at level 6

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 6 17
Bluff -1 -1
Concentration 3 3
Diplomacy 3 3
Disable Device n/a n/a
Haggle 3 3
Heal -1 -1
Hide 2 7
Intimidate 3 20
Jump 6 12
Listen -1 1
Move Silently 2 7
Open Lock 6 10
Perform n/a n/a
Repair 1 1
Search 1 1
Spot 3 3
Swim 2 6
Tumble 6 9
Use Magic Device 3 18

Level 1 (Rogue)
Feat: (Selected) Two Weapon Fighting


Level 2 (Fighter)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Bastard Sword


Level 3 (Fighter)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Feat: (Selected) Toughness


Level 4 (Fighter)


Level 5 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons


Level 6 (Fighter)
Feat: (Selected) Weapon Specialization: Slashing Weapons


Level 7 (Fighter)
Feat: (Fighter Bonus) Improved Two Weapon Fighting


Level 8 (Fighter)


Level 9 (Rogue)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons


Level 11 (Fighter)


Level 12 (Fighter)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Fighter Bonus) Power Attack


Level 13 (Fighter)


Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons


Level 15 (Fighter)
Feat: (Selected) Toughness


Level 16 (Fighter)
Feat: (Fighter Bonus) Stunning Blow
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Rogue Skill Boost I
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Cunning III
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Halfling Guile III
Enhancement: Halfling Luck I (Reflex)
Enhancement: Halfling Luck II (Reflex)
Enhancement: Halfling Luck I (Will)
Enhancement: Halfling Luck II (Will)
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Balance I
Enhancement: Fighter Intimidate I
Enhancement: Fighter Intimidate II
Enhancement: Rogue Open Lock I
Enhancement: Rogue Dexterity I
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Enhancement: Fighter Toughness IV
Enhancement: Rogue Improved Trap Sense I

Lifespawn
05-18-2009, 08:15 PM
Sig,

I didn't see it on your list but we are looking for a 28point Bard who can splash Rogue to do traps/open chests as our party currently has no Rogues. If it will help we will likely have a Wizard so we could maybe rely on his spells for something but I would prefer if we can do all (or most) of the traps/chests with this character and not rely on a second character (wizard/etc)...

I am hoping that between Bard-14/Rogue-2 we can do this and maybe fit in UMD also... Unfortunately we don't have drow or 32 point unlocked yet so use which remaining 28 point race you think best (but please say why)...

FYI, it it helps, we have the following 28 point builds planned in the party:


28pt Paladin (http://forums.ddo.com/showthread.php?t=126603&page=4)Paladin-16 (human); Player is a DPS'er by nature but we may try to make him our tank if need be;
Battle Cleric (http://forums.ddo.com/showthread.php?t=169614) -15/Barbarian-1; (me) Healer if/as needed and intimi-Tank/off-DPS; Originally the pally and this Character were Duo'ing but then some more freinds wanted to come...
"Magic-User-16 (Likely a Wizard or maybe a Sorcerer - not sure yet);
Bard-16 (but wanting to see if we can do Bard-14/Rogue-2)...
TBD (haven't heard back from this buddy yet what he wants to play)...


If we can't make a Bard-14/Rogue-2 work, and our 5th buddy doesn't go Rogue or Splash Rogue, then I may try to switch to a Cleric-14/Rogue-2 so that would be my next request...


i went human because it allows for easy stat use easier healing an extra feat an extra skillpoint per lvl and human versatility boost so you can get +5 to all skills when needed.

This is not a powergamer build it's a build to play in you team to make it optimal it would need alot of changes but this build should work very well in your group.




Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Neutral Good Human Male
(2 Rogue \ 14 Bard)
Hit Points: 150
Spell Points: 630
BAB: 11\11\16\21
Fortitude: 5
Reflex: 16
Will: 14

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 10 10
Dexterity 15 18
Constitution 12 13
Intelligence 14 14
Wisdom 8 8
Charisma 15 20

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 6 17
Bluff 6 9
Concentration 3 7
Diplomacy 6 9
Disable Device 6 24
Haggle 6 9
Heal -1 -1
Hide 2 4
Intimidate 2 5
Jump 0 0
Listen -1 -1
Move Silently 2 4
Open Lock 6 18
Perform n/a 24
Repair 2 2
Search 6 22
Spot 3 19
Swim 0 0
Tumble 6 8
Use Magic Device 6 26

Level 1 (Rogue)
Feat: (Selected) Force of Personality
Feat: (Human Bonus) Nimble Fingers


Level 2 (Bard)


Level 3 (Bard)
Feat: (Selected) Exotic Weapon Proficiency: Repeating Heavy Crossbow


Level 4 (Bard)


Level 5 (Bard)


Level 6 (Bard)
Feat: (Selected) Rapid Reload


Level 7 (Bard)


Level 8 (Bard)


Level 9 (Rogue)
Feat: (Selected) Extend Spell


Level 10 (Bard)


Level 11 (Bard)


Level 12 (Bard)
Feat: (Selected) Improved Critical: Ranged Weapons


Level 13 (Bard)


Level 14 (Bard)


Level 15 (Bard)
Feat: (Selected) Toughness


Level 16 (Bard)
Enhancement: Bard Extra Song I
Enhancement: Bard Extra Song II
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Damage I
Enhancement: Bard Lingering Song I
Enhancement: Bard Lingering Song II
Enhancement: Spellsinger I
Enhancement: Human Adaptability Charisma I
Enhancement: Human Adaptability Constitution II
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Bard Concentration I
Enhancement: Bard Concentration II
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Rogue Search I
Enhancement: Rogue Spot I
Enhancement: Bard Lyric of Song I
Enhancement: Bard Song Magic I
Enhancement: Bard Song Magic II
Enhancement: Bard Energy of the Music I
Enhancement: Bard Energy of the Music II
Enhancement: Bard Charisma I
Enhancement: Bard Charisma II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Improved Trap Sense I
Enhancement: Bard Wand Mastery I
Enhancement: Bard Wand Mastery II
Enhancement: Bard Wand Mastery III

comotose
05-18-2009, 08:29 PM
32pt TWF Evasion Frenzied Berserker/Tempest Ranger. I am looking onward to mod 9 Frenzied Berzerker 2/Tempest 1. Heavy Pick wielder. Str based.

Nodoze
05-19-2009, 09:37 PM
Appreciate the bard-14/rogue-2 build for our group...

DirkTyrant
05-19-2009, 10:24 PM
I'd like to make a 28 pt. halfling bard..... for crowd control ..... with a really high AC.... and healing dragonmarks... (can't afford tomes)

Jason
05-20-2009, 08:17 AM
well with the new prestige enhancments comming out i'd only take 2 lvls of rogue the reason i asked if you wanted rogue skills is because the stats would have to be different.

That being said you need a decent dex for twf to take the feats and your reflex should be good enough for the evasion but the ac is what will be lacking and aslong as you know that and play the build that way you'll be fine.


I could rebuild it with the dragonmarks for some great selfhealing if you wanted


I thought about the lack of AC as well... I'm open to swapping out rouge and sneak attack for more AC. I could multi monk and/or pally instead. Maybe something like this?

Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Halfling Male
(14 Fighter \ 1 Paladin \ 1 Monk)
Hit Points: 210
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 17
Reflex: 11
Will: 10

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 14 18
Dexterity 16 17
Constitution 13 14
Intelligence 12 13
Wisdom 14 14
Charisma 9 10

Tomes Used
+1 Tome of Dexterity used at level 1
+1 Tome of Constitution used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Charisma used at level 1

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 3 3
Bluff 0 0
Concentration 2 2
Diplomacy 0 0
Disable Device n/a n/a
Haggle 0 0
Heal 2 2
Hide 3 5
Intimidate 0 0
Jump 2 6
Listen 2 4
Move Silently 3 5
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 1
Spot 2 2
Swim 2 4
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Monk)
Feat: (Selected) Dodge
Feat: (Monk Bonus) Mobility


Level 2 (Paladin)


Level 3 (Fighter)
Feat: (Fighter Bonus) Combat Expertise
Feat: (Selected) Exotic Weapon Proficiency: Bastard Sword


Level 4 (Fighter)
Feat: (Fighter Bonus) Two Weapon Fighting


Level 5 (Fighter)


Level 6 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Feat: (Selected) Weapon Specialization: Slashing Weapons


Level 7 (Fighter)


Level 8 (Fighter)
Feat: (Fighter Bonus) Spring Attack


Level 9 (Fighter)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Fighter)
Feat: (Fighter Bonus) Improved Two Weapon Fighting


Level 11 (Fighter)


Level 12 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Greater Weapon Focus: Slashing Weapons


Level 13 (Fighter)


Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons


Level 15 (Fighter)
Feat: (Selected) Two Weapon Defense


Level 16 (Fighter)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting




What do you think?

Aussieee
05-22-2009, 05:49 AM
Hi I have been wanting to make the ultimate GIMP healing/casting ranger for the longest time just for fun and having something diferent. I was thinking of adding the healing marks as well. Would like to have maybe ranged combat as well but that my second priority(or any melee combat). I am open to suggestions and very excited.
Thanks

gorsh1
05-22-2009, 06:33 AM
I've rolled and laid to rest 6 Halflings in an effort to build that special Halfling Sorc pk specialist. I've got it wrong 6 times. Please someone give this noob a hand with the build
:eek:

Lifespawn
05-25-2009, 06:10 PM
32pt TWF Evasion Frenzied Berserker/Tempest Ranger. I am looking onward to mod 9 Frenzied Berzerker 2/Tempest 1. Heavy Pick wielder. Str based.

this is what i'd do for now took the prereqs for fb1 and your lvl 18 feat could be used for toughness or stunning blow



Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Neutral Good Human Male
(8 Barbarian \ 2 Rogue \ 6 Ranger)
Hit Points: 224
Spell Points: 10
BAB: 15\15\20\25\25
Fortitude: 14
Reflex: 15
Will: 3

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 18 23
Dexterity 15 20
Constitution 15 17
Intelligence 8 8
Wisdom 8 8
Charisma 8 8

Tomes Used
+2 Tome of Dexterity used at level 11

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 6 24
Bluff -1 -1
Concentration 2 3
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal -1 -1
Hide 2 5
Intimidate 3 3
Jump 8 16
Listen -1 -1
Move Silently 2 5
Open Lock 6 15
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 3 9
Swim 8 10
Tumble 6 9
Use Magic Device 3 18

Level 1 (Rogue)
Feat: (Selected) Dodge
Feat: (Human Bonus) Mobility


Level 2 (Ranger)


Level 3 (Ranger)
Feat: (Selected) Power Attack


Level 4 (Ranger)


Level 5 (Ranger)


Level 6 (Ranger)
Feat: (Selected) Spring Attack


Level 7 (Ranger)


Level 8 (Barbarian)


Level 9 (Barbarian)
Feat: (Selected) Improved Critical: Piercing Weapons


Level 10 (Rogue)


Level 11 (Barbarian)


Level 12 (Barbarian)
Feat: (Selected) Greater Two Weapon Fighting


Level 13 (Barbarian)


Level 14 (Barbarian)


Level 15 (Barbarian)
Feat: (Selected) Cleave


Level 16 (Barbarian)
Enhancement: Barbarian Damage Boost I
Enhancement: Barbarian Damage Boost II
Enhancement: Rogue Haste Boost I
Enhancement: Barbarian Improved Damage Reduction I
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extend Rage II
Enhancement: Barbarian Extend Rage III
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Extra Rage II
Enhancement: Barbarian Hardy Rage I
Enhancement: Barbarian Power Attack I
Enhancement: Barbarian Power Attack II
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Power Rage II
Enhancement: Barbarian Willpower I
Enhancement: Human Adaptability Dexterity I
Enhancement: Human Adaptability Strength II
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Tempest I
Enhancement: Barbarian Constitution I
Enhancement: Barbarian Constitution II
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Barbarian Improved Trap Sense I

Lifespawn
05-25-2009, 06:14 PM
I'd like to make a 28 pt. halfling bard..... for crowd control ..... with a really high AC.... and healing dragonmarks... (can't afford tomes)

a really high ac on a bard is somewhat useless it requires you to pump your dex take combat expertise take dodge and you want great crowd control that requires high cha ... on that note i would use stoneskin and displacment for your ac and instead pump your cha up for heal scroll use and get some good con for the hp's to last.

Use the breastplate of destruction and go to town.

Lifespawn
05-25-2009, 06:18 PM
I thought about the lack of AC as well... I'm open to swapping out rouge and sneak attack for more AC. I could multi monk and/or pally instead. Maybe something like this?

Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Halfling Male
(14 Fighter \ 1 Paladin \ 1 Monk)
Hit Points: 210
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 17
Reflex: 11
Will: 10

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 14 18
Dexterity 16 17
Constitution 13 14
Intelligence 12 13
Wisdom 14 14
Charisma 9 10

Tomes Used
+1 Tome of Dexterity used at level 1
+1 Tome of Constitution used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Charisma used at level 1

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 3 3
Bluff 0 0
Concentration 2 2
Diplomacy 0 0
Disable Device n/a n/a
Haggle 0 0
Heal 2 2
Hide 3 5
Intimidate 0 0
Jump 2 6
Listen 2 4
Move Silently 3 5
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 1
Spot 2 2
Swim 2 4
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Monk)
Feat: (Selected) Dodge
Feat: (Monk Bonus) Mobility


Level 2 (Paladin)


Level 3 (Fighter)
Feat: (Fighter Bonus) Combat Expertise
Feat: (Selected) Exotic Weapon Proficiency: Bastard Sword


Level 4 (Fighter)
Feat: (Fighter Bonus) Two Weapon Fighting


Level 5 (Fighter)


Level 6 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Feat: (Selected) Weapon Specialization: Slashing Weapons


Level 7 (Fighter)


Level 8 (Fighter)
Feat: (Fighter Bonus) Spring Attack


Level 9 (Fighter)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Fighter)
Feat: (Fighter Bonus) Improved Two Weapon Fighting


Level 11 (Fighter)


Level 12 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Greater Weapon Focus: Slashing Weapons


Level 13 (Fighter)


Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons


Level 15 (Fighter)
Feat: (Selected) Two Weapon Defense


Level 16 (Fighter)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting




What do you think?

pally and monk give you better saves but 1 lvl of pally doesn't do that much for you it's that second 1 for divine grace thats important and the 2 lvls of pally doesn't really give you more ac.

The 2 monk levels would give you 2 feats evasion and balance as a class skill along with the first lvl giving you wis bonus to ac which can be really nice
but to make full use of the ac you want you need a decent dex 26+ for that wis bonus to kick in.

and neither of these options lets you have umd if your worried about low ac i suggest having me rebuild it with dragonmarks for some great selfhealing carry a sup pot 5 item around and pop 200 hp heals on yourself.

Lifespawn
05-25-2009, 06:43 PM
Hi I have been wanting to make the ultimate GIMP healing/casting ranger for the longest time just for fun and having something diferent. I was thinking of adding the healing marks as well. Would like to have maybe ranged combat as well but that my second priority(or any melee combat). I am open to suggestions and very excited.
Thanks



this one is actually easy and not really a gimp you can get some great healing decent ranged damage and you can fill the rogue spot so the build is very useful.

Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Halfling Male
(1 Rogue \ 14 Ranger \ 1 Wizard)
Hit Points: 174
Spell Points: 394
BAB: 14\14\19\24
Fortitude: 12
Reflex: 19
Will: 10

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 13 13
Dexterity 16 25
Constitution 14 14
Intelligence 10 12
Wisdom 16 16
Charisma 8 8

Tomes Used
+2 Tome of Intelligence used at level 1

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 11
Bluff -1 -1
Concentration 2 16
Diplomacy -1 -1
Disable Device 5 20
Haggle -1 -1
Heal 3 5
Hide 3 9
Intimidate -1 -1
Jump 5 7
Listen 3 5
Move Silently 3 9
Open Lock 7 12
Perform n/a n/a
Repair 1 1
Search 5 22
Spot 7 21
Swim 1 1
Tumble 7 11
Use Magic Device 3 18

Level 1 (Rogue)
Feat: (Selected) Point Blank Shot


Level 2 (Ranger)


Level 3 (Ranger)
Feat: (Selected) Least Dragonmark of Healing


Level 4 (Wizard)
Feat: (Wizard Bonus) Maximize Spell


Level 5 (Ranger)


Level 6 (Ranger)
Feat: (Selected) Lesser Dragonmark of Healing


Level 7 (Ranger)


Level 8 (Ranger)


Level 9 (Ranger)
Feat: (Selected) Greater Dragonmark of Healing


Level 10 (Ranger)


Level 11 (Ranger)


Level 12 (Ranger)
Feat: (Selected) Empower Healing Spell


Level 13 (Ranger)


Level 14 (Ranger)


Level 15 (Ranger)
Feat: (Selected) Weapon Focus: Ranged Weapons


Level 16 (Ranger)
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Skill Boost II
Enhancement: Ranger Skill Boost III
Enhancement: Extra Dragonmark I
Enhancement: Extra Dragonmark II
Enhancement: Extra Dragonmark III
Enhancement: Extra Dragonmark IV
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Arcane Archer I
Enhancement: Ranger Arcane Archer: Force Arrow
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Ranger Search I
Enhancement: Ranger Search II
Enhancement: Ranger Devotion I
Enhancement: Ranger Devotion II
Enhancement: Ranger Devotion III
Enhancement: Ranger Devotion IV
Enhancement: Wizard Energy of the Scholar I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Ranger Dexterity III
Enhancement: Rogue Improved Trap Sense I

Lifespawn
05-25-2009, 06:54 PM
I've rolled and laid to rest 6 Halflings in an effort to build that special Halfling Sorc pk specialist. I've got it wrong 6 times. Please someone give this noob a hand with the build
:eek:

pk isn't the best spell finger is better once you get it so i'd switch out spell focus and greater spell focus illusion out later for necromancy also once you get haste i'd suggest trading out empower for extend.

Anyway here it is.


Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Halfling Male
(16 Sorcerer)
Hit Points: 132
Spell Points: 1585
BAB: 8\8\13
Fortitude: 11
Reflex: 8
Will: 20

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 10 10
Dexterity 12 12
Constitution 16 16
Intelligence 8 10
Wisdom 8 8
Charisma 18 25

Tomes Used
+2 Tome of Intelligence used at level 1

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 1 1
Bluff 4 7
Concentration 3 20
Diplomacy 4 7
Disable Device n/a n/a
Haggle 4 7
Heal -1 -1
Hide 1 3
Intimidate 4 7
Jump 0 2
Listen -1 1
Move Silently 1 3
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 0
Spot -1 -1
Swim 0 0
Tumble n/a n/a
Use Magic Device 6 16.5

Level 1 (Sorcerer)
Feat: (Selected) Force of Personality


Level 2 (Sorcerer)


Level 3 (Sorcerer)
Feat: (Selected) Greater Spell Focus: Illusion


Level 4 (Sorcerer)


Level 5 (Sorcerer)


Level 6 (Sorcerer)
Feat: (Selected) Heighten Spell


Level 7 (Sorcerer)


Level 8 (Sorcerer)


Level 9 (Sorcerer)
Feat: (Selected) Spell Penetration


Level 10 (Sorcerer)


Level 11 (Sorcerer)


Level 12 (Sorcerer)
Feat: (Selected) Spell Focus: Illusion


Level 13 (Sorcerer)


Level 14 (Sorcerer)


Level 15 (Sorcerer)
Feat: (Selected) Greater Spell Penetration


Level 16 (Sorcerer)
Enhancement: Halfling Luck I (Fortitude)
Enhancement: Halfling Luck II (Fortitude)
Enhancement: Halfling Luck I (Reflex)
Enhancement: Halfling Luck I (Will)
Enhancement: Halfling Luck II (Will)
Enhancement: Sorcerer Concentration I
Enhancement: Sorcerer Concentration II
Enhancement: Sorcerer Lineage of Elements I
Enhancement: Sorcerer Lineage of Elements II
Enhancement: Sorcerer Lineage of Deadly Elements I
Enhancement: Sorcerer Elemental Manipulation I
Enhancement: Sorcerer Elemental Manipulation II
Enhancement: Sorcerer Elemental Manipulation III
Enhancement: Sorcerer Elemental Manipulation IV
Enhancement: Sorcerer Spell Penetration I
Enhancement: Sorcerer Spell Penetration II
Enhancement: Sorcerer Spell Penetration III
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Sorcerer Energy of the Dragonblooded III
Enhancement: Sorcerer Energy of the Dragonblooded IV
Enhancement: Sorcerer Charisma I
Enhancement: Sorcerer Charisma II
Enhancement: Sorcerer Charisma III
Enhancement: Sorcerer Wand Mastery I
Enhancement: Sorcerer Wand Mastery II
Enhancement: Sorcerer Wand Mastery III

Psyk0sisS
05-26-2009, 02:38 PM
I didn't see this thread so I'm reposting..

http://forums.ddo.com/showpost.php?p=2205764&postcount=1

With this request, I'd also like to leave it open to be a viable char. if I want to take it all the way up to cap. Of course I'll have to see the route I'm givin.

Thanks :)

Jason
05-26-2009, 02:45 PM
Quick quesiton concerning this Halfling Rogue TWF 32-point build...
Is this end-game viable for DPS/AC/Skills ?
Is 22 UMD enough? or should I put more points into CHA?

My goal is to have an all-purpose Rogue, one that can deal out decent DPS while having moderate AC, be able to whip the wands I need, and enough skill to handle all traps/locks in the game.

Please review and let me know what you think :)


Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 True Neutral Halfling Male
(16 Rogue)
Hit Points: 148
Spell Points: 0
BAB: 12\12\17\22
Fortitude: 9
Reflex: 18
Will: 6

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 14 18
Dexterity 16 22
Constitution 14 14
Intelligence 14 14
Wisdom 8 8
Charisma 12 12

Tomes Used
+1 Tome of Dexterity used at level 1

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 3 16
Bluff 5 22
Concentration 2 4
Diplomacy 1 3
Disable Device 6 23
Haggle 1 3
Heal -1 1
Hide 7 29
Intimidate 1 3
Jump 6 33
Listen -1 3
Move Silently 7 29
Open Lock 7 27
Perform n/a n/a
Repair 2 4
Search 6 23
Spot 3 20
Swim 2 6
Tumble 7 35
Use Magic Device 5 22

Level 1 (Rogue)
Feat: (Selected) Dodge


Level 2 (Rogue)


Level 3 (Rogue)
Feat: (Selected) Two Weapon Fighting


Level 4 (Rogue)


Level 5 (Rogue)


Level 6 (Rogue)
Feat: (Selected) Mobility


Level 7 (Rogue)


Level 8 (Rogue)


Level 9 (Rogue)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Rogue)
Feat: (Rogue Bonus) Improved Evasion


Level 11 (Rogue)


Level 12 (Rogue)
Feat: (Selected) Spring Attack


Level 13 (Rogue)
Feat: (Rogue Bonus) Skill Mastery


Level 14 (Rogue)


Level 15 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Rogue)
Feat: (Rogue Bonus) Skill Mastery
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Skill Boost I
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Cunning III
Enhancement: Halfling Cunning IV
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Halfling Guile III
Enhancement: Halfling Guile IV
Enhancement: Halfling Luck I (Fortitude)
Enhancement: Halfling Luck I (Reflex)
Enhancement: Halfling Luck I (Will)
Enhancement: Rogue Subtle Backstabber I
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Item Defense I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Way of the Thief-Acrobat I
Enhancement: Way of the Thief-Acrobat II
Enhancement: Rogue Balance I
Enhancement: Rogue Balance II
Enhancement: Rogue Tumble I
Enhancement: Rogue Tumble II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Enhancement: Rogue Improved Trap Sense I

Lymnus
05-26-2009, 04:02 PM
Hey there, buddy.
I'd like to request a Strength Based, Halfling, TWF character that specs on W/E Scimitars.
Would like a minimum of 13 rogue levels, for Crippling Strike. Have a full array of +1 tomes to work with, can get any +2 tome besides INT if it's critical enough. Beyond that, shroud gear, raid equipment, and whatever is at your disposal.

Thanks.

danbevj
05-28-2009, 05:38 PM
Looking for a build for Human 32 point Two Weapon Pure Fighter. I'm sure it's out there. But looked around quite a bit, and couldn't find one. Can this build have decent AC? or is DPS or AC?

farbtonwolf
05-29-2009, 10:41 AM
Here's my request for a true ninja of deception, stealth, and lethality. A 32pt build with the Assassin II enhancement. Levels of Monk as well with the water and clever monkey paths. Specializing in only ninja weapons, the kama, shuriken, dagger and shortsword(Ninjato). Lots of sneak attack extras please with bluff and diplomacy to the max, On a side note he must be able to get into any area as a respectable ninja would so crucible capable capabilites. I would eventually like to take this toon to level 20 but spec him for 16 for now. Getting unbalancing strike after 16 would rock. The race does not matter. Thanks and hope you enjoy working on this challenging build that should be insanely fun to play.

Lifespawn
06-02-2009, 09:44 PM
I didn't see this thread so I'm reposting..

http://forums.ddo.com/showpost.php?p=2205764&postcount=1

With this request, I'd also like to leave it open to be a viable char. if I want to take it all the way up to cap. Of course I'll have to see the route I'm givin.

Thanks :)

honestly for that level range monk ac won't make that huge of an impact i really think a wf wiz at lvl 7 would be the best toon max int for dc's pump some con maybe insightful reflexes and go for it.

Lifespawn
06-02-2009, 09:50 PM
Quick quesiton concerning this Halfling Rogue TWF 32-point build...
Is this end-game viable for DPS/AC/Skills ?
Is 22 UMD enough? or should I put more points into CHA?

My goal is to have an all-purpose Rogue, one that can deal out decent DPS while having moderate AC, be able to whip the wands I need, and enough skill to handle all traps/locks in the game.

Please review and let me know what you think :)


Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 True Neutral Halfling Male
(16 Rogue)
Hit Points: 148
Spell Points: 0
BAB: 12\12\17\22
Fortitude: 9
Reflex: 18
Will: 6

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 14 18
Dexterity 16 22
Constitution 14 14
Intelligence 14 14
Wisdom 8 8
Charisma 12 12

Tomes Used
+1 Tome of Dexterity used at level 1

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 3 16
Bluff 5 22
Concentration 2 4
Diplomacy 1 3
Disable Device 6 23
Haggle 1 3
Heal -1 1
Hide 7 29
Intimidate 1 3
Jump 6 33
Listen -1 3
Move Silently 7 29
Open Lock 7 27
Perform n/a n/a
Repair 2 4
Search 6 23
Spot 3 20
Swim 2 6
Tumble 7 35
Use Magic Device 5 22

Level 1 (Rogue)
Feat: (Selected) Dodge


Level 2 (Rogue)


Level 3 (Rogue)
Feat: (Selected) Two Weapon Fighting


Level 4 (Rogue)


Level 5 (Rogue)


Level 6 (Rogue)
Feat: (Selected) Mobility


Level 7 (Rogue)


Level 8 (Rogue)


Level 9 (Rogue)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Rogue)
Feat: (Rogue Bonus) Improved Evasion


Level 11 (Rogue)


Level 12 (Rogue)
Feat: (Selected) Spring Attack


Level 13 (Rogue)
Feat: (Rogue Bonus) Skill Mastery


Level 14 (Rogue)


Level 15 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Rogue)
Feat: (Rogue Bonus) Skill Mastery
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Skill Boost I
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Cunning III
Enhancement: Halfling Cunning IV
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Halfling Guile III
Enhancement: Halfling Guile IV
Enhancement: Halfling Luck I (Fortitude)
Enhancement: Halfling Luck I (Reflex)
Enhancement: Halfling Luck I (Will)
Enhancement: Rogue Subtle Backstabber I
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Item Defense I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Way of the Thief-Acrobat I
Enhancement: Way of the Thief-Acrobat II
Enhancement: Rogue Balance I
Enhancement: Rogue Balance II
Enhancement: Rogue Tumble I
Enhancement: Rogue Tumble II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Enhancement: Rogue Improved Trap Sense I





if looking for ac i'd stick with dex for all level ups 14 str is plenty +6 str item hits 20 tome for 22 would be enough to get through most dr.

drop mobility and spring attack take weapon finesse and combat expertise stay with thief acrobat drop skill mastery and take crippling strike it's way better



and pump your diplo instead of your bluff or your balance acrobat makes you immune to knockdown but if it's ever changed you'll have no balance

umd is fine at 21(without the skill mastery) +4 gh +6 shroud cha item +3 from cha stat item +5 titan gloves +2 head of good fortune is a 41 with no skill boost used.

Lifespawn
06-02-2009, 10:11 PM
Hey there, buddy.
I'd like to request a Strength Based, Halfling, TWF character that specs on W/E Scimitars.
Would like a minimum of 13 rogue levels, for Crippling Strike. Have a full array of +1 tomes to work with, can get any +2 tome besides INT if it's critical enough. Beyond that, shroud gear, raid equipment, and whatever is at your disposal.

Thanks.

Something like this i was at a tossup on what to take for lvl 16 stay rogue with asassin 3 planned for those nat 20 vorpals or head to 14 rogue 6 ftr for kensei 1 and the ftr str 2 your call.


Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 15 Lawful Good Halfling Male
(2 Fighter \ 13 Rogue)
Hit Points: 217
Spell Points: 0
BAB: 11\11\16\21
Fortitude: 11
Reflex: 16
Will: 6

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 15)
Strength 14 20
Dexterity 15 20
Constitution 14 16
Intelligence 14 14
Wisdom 8 10
Charisma 13 15

Tomes Used
+2 Tome of Strength used at level 4
+2 Tome of Dexterity used at level 4
+2 Tome of Constitution used at level 4
+2 Tome of Wisdom used at level 4
+2 Tome of Charisma used at level 4

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 15)
Balance 6 23
Bluff 5 20
Concentration 2 3
Diplomacy 5 20
Disable Device 6 21
Haggle 5 7
Heal -1 0
Hide 2 7
Intimidate 1 2
Jump 2 19
Listen -1 2
Move Silently 2 7
Open Lock 6 23
Perform n/a n/a
Repair 2 2
Search 6 21
Spot 3 18
Swim 2 5
Tumble 6 10
Use Magic Device 5 20

Level 1 (Rogue)
Feat: (Selected) Two Weapon Fighting


Level 2 (Rogue)


Level 3 (Fighter)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Feat: (Selected) Power Attack


Level 4 (Rogue)


Level 5 (Rogue)


Level 6 (Rogue)
Feat: (Selected) Toughness


Level 7 (Rogue)


Level 8 (Rogue)


Level 9 (Rogue)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons


Level 11 (Rogue)


Level 12 (Rogue)
Feat: (Rogue Bonus) Improved Evasion
Feat: (Selected) Toughness


Level 13 (Rogue)


Level 14 (Rogue)


Level 15 (Rogue)
Feat: (Rogue Bonus) Cripling Strike
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Haste Boost III
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Skill Boost II
Enhancement: Rogue Skill Boost III
Enhancement: Fighter Critical Accuracy I
Enhancement: Halfling Dexterity I
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Halfling Luck I (Reflex)
Enhancement: Halfling Luck II (Reflex)
Enhancement: Halfling Luck I (Will)
Enhancement: Rogue Subtle Backstabber I
Enhancement: Rogue Subtle Backstabber II
Enhancement: Rogue Subtle Backstabber III
Enhancement: Rogue Subtle Backstabber IV
Enhancement: Racial Toughness I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Disable Device I
Enhancement: Rogue Search I
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Enhancement: Rogue Improved Trap Sense I
Enhancement: Rogue Improved Trap Sense II
Enhancement: Rogue Improved Trap Sense III

jboyd158
06-02-2009, 10:13 PM
Any chance you could throw together a high wisdom AC/Finisher DC monk using Inevitable Domination? No multi-classing if possible.

Lifespawn
06-02-2009, 10:14 PM
Looking for a build for Human 32 point Two Weapon Pure Fighter. I'm sure it's out there. But looked around quite a bit, and couldn't find one. Can this build have decent AC? or is DPS or AC?

a pure fighter twf is not an ac build tho it can be dps planning for kensei anything specific your looking for weaponwise or anything?

Lifespawn
06-02-2009, 10:16 PM
Any chance you could throw together a high wisdom AC/Finisher DC monk using Inevitable Domination? No multi-classing if possible.

sure can but you have to realise that atm that path is quite gimped because things you can use finishers on are usually dead too quick and things that don't die quick are immune.

any weaponchoice? dex build for ac potential?

Lifespawn
06-02-2009, 10:19 PM
Here's my request for a true ninja of deception, stealth, and lethality. A 32pt build with the Assassin II enhancement. Levels of Monk as well with the water and clever monkey paths. Specializing in only ninja weapons, the kama, shuriken, dagger and shortsword(Ninjato). Lots of sneak attack extras please with bluff and diplomacy to the max, On a side note he must be able to get into any area as a respectable ninja would so crucible capable capabilites. I would eventually like to take this toon to level 20 but spec him for 16 for now. Getting unbalancing strike after 16 would rock. The race does not matter. Thanks and hope you enjoy working on this challenging build that should be insanely fun to play.

race preference? drow for the higher int? or halfling for the sneak attack?

do you care about ac with the monk splash or is it mostly for the enhancments

unbalancing strike will be hard to land since it's wisdom / monk lvl based but i can work it in there if thats something you really want.

jboyd158
06-02-2009, 10:28 PM
sure can but you have to realise that atm that path is quite gimped because things you can use finishers on are usually dead too quick and things that don't die quick are immune.

any weaponchoice? dex build for ac potential?

I know it's gimped, but I can always build one and hope they improve it. I'd like it dex/wis based with tumble. Weapon doesn't matter to me. Thanks for your time.

farbtonwolf
06-03-2009, 12:55 AM
A dex/wis build would be fine. the kama/shuriken combo please with tumble. Race would be halfling for more sneak attack potential. Still think itll be fun to play and thats what matters :) Unbalancing strike is a must but plann for it after lvl 16. 12 rogue 4 monk to start. truly ninja. Sorry got confused with an earlier post. enhancements please.

Lifespawn
06-07-2009, 12:24 PM
A dex/wis build would be fine. the kama/shuriken combo please with tumble. Race would be halfling for more sneak attack potential. Still think itll be fun to play and thats what matters :) Unbalancing strike is a must but plann for it after lvl 16. 12 rogue 4 monk to start. truly ninja. Sorry got confused with an earlier post. enhancements please.

here is the best i can do i know you can get 1 more sneak attack damage from sneak training 4 but i took guile and cunning for the same points but you get an extra to hit out of it trying for the cabal trap means wasted enhancment points into search and skill boost aswell as the feats that couled be used elsewhere but here you go.

fully buffed 65 search
61 disable
45 reflex save

i had typed them all out but it timed out if you want the breakdown i can post it



Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Halfling Male
(4 Monk \ 12 Rogue)
Hit Points: 178
Spell Points: 0
BAB: 12\12\17\22
Fortitude: 10
Reflex: 20
Will: 11

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 12 12
Dexterity 16 24
Constitution 12 12
Intelligence 16 18
Wisdom 14 15
Charisma 8 8

Tomes Used
+2 Tome of Intelligence used at level 1

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 25
Bluff 3 24
Concentration 1 10
Diplomacy 3 18
Disable Device 8 25
Haggle -1 0
Heal 2 2
Hide 7 36
Intimidate -1 -1
Jump 1 4
Listen 2 4
Move Silently 7 36
Open Lock 7 27
Perform n/a n/a
Repair 4 4
Search 8 28
Spot 6 21
Swim 1 1
Tumble 7 18
Use Magic Device 3 18

Level 1 (Rogue)
Feat: (Selected) Two Weapon Fighting


Level 2 (Rogue)


Level 3 (Monk)
Feat: (Selected) Skill Focus: Search
Feat: (Monk Bonus) Weapon Finesse


Level 4 (Rogue)


Level 5 (Monk)
Feat: (Monk Bonus) Toughness


Level 6 (Rogue)
Feat: (Selected) Nimble Fingers


Level 7 (Rogue)


Level 8 (Rogue)


Level 9 (Rogue)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Monk)


Level 11 (Rogue)


Level 12 (Rogue)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Monk)


Level 14 (Rogue)
Feat: (Rogue Bonus) Cripling Strike


Level 15 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Rogue)
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Skill Boost II
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Rogue Subtle Backstabber I
Enhancement: Way of the Clever Monkey I
Enhancement: Monk Improved Recovery I
Enhancement: Fists of Light
Enhancement: Disciple of Breezes
Enhancement: Disciple of Puddles
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Accuracy III
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Way of the Assassin I
Enhancement: Way of the Assassin II
Enhancement: Rogue Hide I
Enhancement: Rogue Hide II
Enhancement: Rogue Move Silently I
Enhancement: Rogue Move Silently II
Enhancement: Rogue Open Lock I
Enhancement: Rogue Search I
Enhancement: Rogue Search II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Monk Wisdom I

berend7
06-08-2009, 12:58 AM
Ello, i was wondering if you can make me a Drow 28pt wizard build with no tomes or any high lvl items this. Im new to the game and got my Drow recently and want to make a wizard. I would like this wizard to be 1 or 2 lvls sorc to get more SP from items and would also to not have him horrible at soloing but still excellent in groups. if you get around to this ty or if your too busy can someone give me some advice to make this work please

Kalundan
06-08-2009, 09:28 AM
I'm looking for a 32pt WF build that incorporates DD/OL solid TWF Tempest DPS. I'd like to keep some obvious things like evasion, high reflex saves, high UMD, OL, DD. Assuming minimal tome usage and not based around having every piece of raid gear or 1/100th drop rate items. I might have a few +1 tomes laying around which I'd find reasonable to use.

Appreciate the help.

Kard

Lifespawn
06-08-2009, 10:21 PM
Ello, i was wondering if you can make me a Drow 28pt wizard build with no tomes or any high lvl items this. Im new to the game and got my Drow recently and want to make a wizard. I would like this wizard to be 1 or 2 lvls sorc to get more SP from items and would also to not have him horrible at soloing but still excellent in groups. if you get around to this ty or if your too busy can someone give me some advice to make this work please

sorc extra sp from sp items is based on the ammount of lvls of sorc you have splashing a couple lvls of sorc won't do much of anything except lower your effectivness.

wizards might not have the best sp but they have versatility and higher spell dc's that being said 15 wiz 1 bard would allow for no fail heal wands and umd as a class skill is that something you'd be interested in?

Lifespawn
06-08-2009, 10:23 PM
I'm looking for a 32pt WF build that incorporates DD/OL solid TWF Tempest DPS. I'd like to keep some obvious things like evasion, high reflex saves, high UMD, OL, DD. Assuming minimal tome usage and not based around having every piece of raid gear or 1/100th drop rate items. I might have a few +1 tomes laying around which I'd find reasonable to use.

Appreciate the help.

Kard

a wf rogue with 6 ranger for tempest? or you want a more melee type with enough rogue lvls to get the job done?

like 6 rgr 8 ftr 2 rogue?

berend7
06-09-2009, 12:42 AM
sorc extra sp from sp items is based on the ammount of lvls of sorc you have splashing a couple lvls of sorc won't do much of anything except lower your effectivness.

wizards might not have the best sp but they have versatility and higher spell dc's that being said 15 wiz 1 bard would allow for no fail heal wands and umd as a class skill is that something you'd be interested in?

hmmm that sounds interesting. ya i think that will do. and do you think i can add a lvl or 2 or rogue so i can disarm traps? ran a group on my paladin and noticed how hard it was without a rogue to disarm the traps so i would like to have an ok search and disarm trap? maybe pick lock. but if it ruins the build nvm. if you can ty.

Kalundan
06-09-2009, 06:30 AM
a wf rogue with 6 ranger for tempest? or you want a more melee type with enough rogue lvls to get the job done?

like 6 rgr 8 ftr 2 rogue?

I think the latter. My knowledge of melee is limited at best.

Rewstyr
06-09-2009, 05:16 PM
Hi.

I am a noob (have L5 fighter now) who wants a human wizard specializing in boomer spells (fireball, lightning both) that can disable traps and pick locks. Don't know how good you can do with thief skills as i'd like to spend most levels as wizard. Prefer Human for RP purposes.

Thanks

berend7
06-10-2009, 01:35 AM
Well after reading how that wouldn't work i decided to try building a wizard with a little rogue. I just made it to lvl 8 for now so i can see what people say about it, and before posting remember this is my first time coming up with my own build(i did look at other builds to get an idea). Thank you for and advice or comments on this build. Also what is BAB: 4/4 mean?

Edit: I changed the build some

Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 8 True Neutral Drow Male
(2 Rogue \ 6 Wizard)
Hit Points: 72
Spell Points: 430
BAB: 4\4
Fortitude: 4
Reflex: 10
Will: 6

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 8)
Strength 10 10
Dexterity 12 12
Constitution 14 14
Intelligence 18 21
Wisdom 12 12
Charisma 10 10

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 8)
Balance 5 6
Bluff 0 0
Concentration 4 7
Diplomacy 0 2
Disable Device 8 17
Haggle 0 0
Heal 3 4
Hide 5 6
Intimidate 0 0
Jump 4 5
Listen 5 8
Move Silently 5 6
Open Lock 5 7.5
Perform n/a n/a
Repair 4 5
Search 8 22
Spot 5 15
Swim 0 0
Tumble 5 6
Use Magic Device n/a n/a

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Heal (+2)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Feat: (Selected) Insightful Reflexes
Enhancement: Rogue Skill Boost I
Enhancement: Elven Keen Hearing I
Enhancement: Elven Perception I
Enhancement: Elven Keen Eyes I


Level 2 (Rogue)
Skill: Balance (+1)
Skill: Diplomacy (+2)
Skill: Disable Device (+1)
Skill: Heal (+0.5)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Enhancement: Improved Drow Spell Resistence I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I


Level 3 (Wizard)
Skill: Concentration (+3)
Skill: Disable Device (+1)
Skill: Search (+0.5)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Skill Focus: Search
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Force Manipulation I
Enhancement: Wizard Energy of the Scholar I


Level 4 (Wizard)
Ability Raise: INT
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Enhancement: Rogue Search I
Enhancement: Rogue Spot I
Enhancement: Wizard Intelligence I


Level 5 (Wizard)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)


Level 6 (Wizard)
Skill: Disable Device (+1)
Skill: Heal (+0.5)
Skill: Search (+0.5)
Skill: Spot (+1)
Feat: (Selected) Mental Toughness
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Lineage of Force I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Force Manipulation II


Level 7 (Wizard)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Wizard Bonus) Maximize Spell
Enhancement: Wizard Improved Maximizing I
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Lineage of Deadly Force I


Level 8 (Wizard)
Ability Raise: INT
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Energy of the Scholar II

Rkorp
06-10-2009, 12:15 PM
Rethinking what i wanted im completly remaking this post...


i want a tempest ranger with 2 lvls of fighter i thnik.. but i want the fighter for heavy armor tower sheild that kind of thing.. is it viable to start lvl1-2 as fighter then go full tempest ranger? or do you lose somthing that rangers need by not starting as one?

would prefer it to be a dwarf.. 2wf of course with dwarven axes

28point please..

ive looked thru your other duel weilding builds and dont think i have found what i wanted yet so.. maybe look into this please?

Lifespawn
06-12-2009, 08:13 PM
hmmm that sounds interesting. ya i think that will do. and do you think i can add a lvl or 2 or rogue so i can disarm traps? ran a group on my paladin and noticed how hard it was without a rogue to disarm the traps so i would like to have an ok search and disarm trap? maybe pick lock. but if it ruins the build nvm. if you can ty.


here you go great rogue skills and endgame umd for healing


Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Drow Male
(2 Rogue \ 14 Wizard)
Hit Points: 148
Spell Points: 1022
BAB: 8\8\13
Fortitude: 6
Reflex: 16
Will: 8

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 10 10
Dexterity 10 10
Constitution 14 14
Intelligence 20 28
Wisdom 8 8
Charisma 10 10

Tomes Used
+1 Tome of Intelligence used at level 3

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 4 9
Bluff 4 4
Concentration 2 2
Diplomacy 4 4
Disable Device 9 29
Haggle 4 4
Heal -1 -1
Hide 4 4
Intimidate 0 0
Jump 4 4
Listen -1 1
Move Silently 4 4
Open Lock 4 13
Perform n/a n/a
Repair 5 9
Search 9 32
Spot 3 22
Swim 0 0
Tumble 4 4
Use Magic Device 4 19

Level 1 (Rogue)
Feat: (Selected) Insightful Reflexes


Level 2 (Wizard)
Feat: (Wizard Bonus) Extend Spell


Level 3 (Wizard)
Feat: (Selected) Spell Penetration


Level 4 (Wizard)


Level 5 (Wizard)


Level 6 (Wizard)
Feat: (Wizard Bonus) Empower Spell
Feat: (Selected) Toughness


Level 7 (Wizard)


Level 8 (Wizard)


Level 9 (Wizard)
Feat: (Selected) Mental Toughness


Level 10 (Wizard)


Level 11 (Wizard)
Feat: (Wizard Bonus) Maximize Spell


Level 12 (Rogue)
Feat: (Selected) Greater Spell Penetration


Level 13 (Wizard)


Level 14 (Wizard)


Level 15 (Wizard)
Feat: (Selected) Greater Spell Focus: Necromancy


Level 16 (Wizard)
Enhancement: Rogue Skill Boost I
Enhancement: Elven Enchantment Resistance I
Enhancement: Elven Perception I
Enhancement: Elven Keen Eyes I
Enhancement: Wizard Improved Empowering I
Enhancement: Wizard Improved Maximizing I
Enhancement: Racial Toughness I
Enhancement: Rogue Balance I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Rogue Search I
Enhancement: Rogue Spot I
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Lineage of Elements II
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Lineage of Deadly Elements II
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Elemental Manipulation III
Enhancement: Wizard Elemental Manipulation IV
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Spell Penetration II
Enhancement: Wizard Spell Penetration III
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Subtle Spellcasting I
Enhancement: Wizard Subtle Spellcasting II
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Intelligence III
Enhancement: Rogue Improved Trap Sense I
Enhancement: Wizard Wand Mastery I
Enhancement: Wizard Wand Mastery II

Lifespawn
06-12-2009, 08:19 PM
I'm looking for a 32pt WF build that incorporates DD/OL solid TWF Tempest DPS. I'd like to keep some obvious things like evasion, high reflex saves, high UMD, OL, DD. Assuming minimal tome usage and not based around having every piece of raid gear or 1/100th drop rate items. I might have a few +1 tomes laying around which I'd find reasonable to use.

Appreciate the help.

Kard

ok i can go the 8 ftr 6 ranger 2 rogue it's a great build but hard to keep the rogue skills up and you have to put points in dex the other way to do it would be 8 ranger 6 ftr 2 rogue that will allow you to get ranger to 12 when the cap goes up and get twf feats for free aswell as precise and improved precise shot plus max barkskin.

Then you can max str and some int without having to put too much in dex?

Lifespawn
06-12-2009, 08:20 PM
Hi.

I am a noob (have L5 fighter now) who wants a human wizard specializing in boomer spells (fireball, lightning both) that can disable traps and pick locks. Don't know how good you can do with thief skills as i'd like to spend most levels as wizard. Prefer Human for RP purposes.

Thanks

hi there the best way to build it would be 14 wiz 2 rogue at current cap that gives you evasion and still gets you the highest lvl spells when the cap goes up to 20 does that sound about what you want?

Lifespawn
06-12-2009, 08:26 PM
Rethinking what i wanted im completly remaking this post...


i want a tempest ranger with 2 lvls of fighter i thnik.. but i want the fighter for heavy armor tower sheild that kind of thing.. is it viable to start lvl1-2 as fighter then go full tempest ranger? or do you lose somthing that rangers need by not starting as one?

would prefer it to be a dwarf.. 2wf of course with dwarven axes

28point please..

ive looked thru your other duel weilding builds and dont think i have found what i wanted yet so.. maybe look into this please?

ranger get a few more skillpoints at creation but it won't make a ton of difference to your build.

the great thing about ranger levels is you don't have to put too much into dex because they get twf feats for free and dwarf lets you use your class weapon which is very close to the khopesh is dps.

The fighter levels are very viable and allow you to do alot more with the build since dodge mobility and spring attack are needed for tempest the 2 free fighter feats really help.

Did you want intimidate to draw aggro?

Also you don't want to wear heavy armor as a ranger because then your evasion won't work light or no armor is what you want.

There is also a tower shield in the reaver that gives you the towershield feat for free just something to think about.

Monk lvls can also give you dodge and mobility but also gives you wisdom to ac and better saves so if you were dead set on ftr for hvy armor and tower shield only then monk may be the better option for you.

Aenoanx
06-15-2009, 01:37 PM
I might have missed it but is there a good endgame pure rogue build. I seem to get mixed results and seem to think people aren't a fan of rogues as being good solid end game dps. Im not keen on making a multiclass rogue just yet atleast not until I unlock 32pt and Drow. Maybe someone could link I tried search but I still come up with wizard/rogue or rogue/ranger/monk

96th_Malice
06-15-2009, 01:44 PM
Hello there !!

thanks for this post !!

I am currently looking "What to Do" with my 10th and final Archer ( until we get another toon slot )

I can proudly boast ..... 10 toons and not one of em has not and will not ever own or use a melee weapon !!

:)

Anyways ... thanks again

Lifespawn
06-15-2009, 07:04 PM
Hello there !!

thanks for this post !!

I am currently looking "What to Do" with my 10th and final Archer ( until we get another toon slot )

I can proudly boast ..... 10 toons and not one of em has not and will not ever own or use a melee weapon !!

:)

Anyways ... thanks again

so you want an odd build i have 1 cooking that you might like elven cleric arcane archer???

Lifespawn
06-15-2009, 07:07 PM
I might have missed it but is there a good endgame pure rogue build. I seem to get mixed results and seem to think people aren't a fan of rogues as being good solid end game dps. Im not keen on making a multiclass rogue just yet atleast not until I unlock 32pt and Drow. Maybe someone could link I tried search but I still come up with wizard/rogue or rogue/ranger/monk

well it really depends on what you want building a straight rogue is actually easy just need some more info on what you want.

master of traps (way of the mechanic)
Dealer of death(asassin) (sneak attack heavy)
Don't want to be on the ground ever(acrobat) (higher ac possible than the other rogue builds)

Aenoanx
06-15-2009, 08:03 PM
well it really depends on what you want building a straight rogue is actually easy just need some more info on what you want.

master of traps (way of the mechanic)
Dealer of death(asassin) (sneak attack heavy)
Don't want to be on the ground ever(acrobat) (higher ac possible than the other rogue builds)

The middle mostly. Just a sneak attack heavy dps toon with I guess competant trapping / evasion skills.
But yeah a pure assassin rogue would be great sadly I dont have 32pt unlocked yet or drow if I haven't mentioned that already - look foward to the reply.

poonce
06-15-2009, 09:47 PM
Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Human Male
(3 Paladin \ 1 Rogue \ 12 Ranger)
Hit Points: 264
Spell Points: 208
BAB: 15\15\20\25\25
Fortitude: 17
Reflex: 17
Will: 8

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 16 22
Dexterity 12 18
Constitution 15 18
Intelligence 14 14
Wisdom 10 12
Charisma 10 14

Tomes Used
+2 Tome of Strength used at level 1
+2 Tome of Dexterity used at level 1
+2 Tome of Constitution used at level 16
+2 Tome of Wisdom used at level 16
+3 Tome of Charisma used at level 16

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 6 8
Bluff 0 2
Concentration 4 10
Diplomacy 0 2
Disable Device 6 22
Haggle 0 2
Heal 0 11
Hide 2 4
Intimidate 0 2
Jump 8 10
Listen 4 5
Move Silently 2 4
Open Lock 6 24
Perform n/a n/a
Repair 2 2
Search 6 22
Spot 4 9
Swim 8 10
Tumble 6 8
Use Magic Device 4 21

Level 1 (Rogue)
Feat: (Human Bonus) Power Attack
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Feat: (Automatic) Trip


Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Sunder
Feat: (Automatic) Wild Empathy


Level 3 (Ranger)
Feat: (Selected) Dodge
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting


Level 4 (Ranger)
Ability Raise: STR
Feat: (Automatic) Diehard


Level 5 (Ranger)


Level 6 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Elemental
Feat: (Selected) Mobility


Level 7 (Ranger)
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot


Level 8 (Paladin)
Ability Raise: STR
Feat: (Automatic) Aura of Good
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Smite Evil


Level 9 (Paladin)
Feat: (Selected) Spring Attack
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands


Level 10 (Paladin)
Feat: (Automatic) Aura of Courage
Feat: (Automatic) Divine Health
Feat: (Automatic) Fear Immunity


Level 11 (Ranger)
Feat: (Automatic) Improved Wild Empathy


Level 12 (Ranger)
Ability Raise: STR
Feat: (Selected) Oversized Two Weapon Fighting


Level 13 (Ranger)
Feat: (Automatic) Evasion


Level 14 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider


Level 15 (Ranger)
Feat: (Selected) Improved Critical: Piercing Weapons
Feat: (Automatic) Greater Two Weapon Fighting
Feat: (Automatic) Improved Precise Shot
Feat: (Automatic) Precise Shot


Level 16 (Ranger)
Ability Raise: STR
Enhancement: Ranger Sprint Boost I
Enhancement: Human Adaptability Constitution II
Enhancement: Human Adaptability Dexterity I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Tempest I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Ranger Search I
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Energy of the Wild II
Enhancement: Ranger Energy of the Wild III
Enhancement: Paladin Charisma I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Ranger Dexterity III
Enhancement: Paladin Toughness I
Enhancement: Rogue Improved Trap Sense I




This is what i have so far, would like to be able to use all rogue skills/UMD, also would like to be able to heal myself, want it to be STR based ( no Weap Finess). Want to get as much DPS out of this build as i can. Tempest is also a must, also would like advise on what to add or do when M9 comes.

Thanks in advance.

Vincire
06-16-2009, 02:21 PM
Hello. I'm a brand new player with zero knowledge of this system. I really enjoy tanks but I also love to solo so if you can suggest a Fighter tank with good soloability I'd really appreciate the assistance. Since this game has such a complex character building system I thought I'd ask here before getting started.

Thanks in advance.

96th_Malice
06-16-2009, 03:30 PM
so you want an odd build i have 1 cooking that you might like elven cleric arcane archer???

heya !!

Thanks for the responce

I had actually had a Ranged Ranger / Cleric in the works BUT just re-rolled her as I didnt see where it was going to benefit my style of play ,,,,,,,, Other than being able to Cast TS on myself rather than asking for it all the freakin time !!

Anyways, I'd like to see what you have "cooking" for sure

With that said, bow use will always, ALWAYS take priority over spell casting so ... with that in mind work your magic

Thanks

Lifespawn
06-16-2009, 05:50 PM
The middle mostly. Just a sneak attack heavy dps toon with I guess competant trapping / evasion skills.
But yeah a pure assassin rogue would be great sadly I dont have 32pt unlocked yet or drow if I haven't mentioned that already - look foward to the reply.


good hp plenty of rogue skills lots of sneak attack and evasion to spare.

The key to a good dps rogue is to learn to use diplomacy when you draw too much aggro just learn to use it.

Hitting as a rogue is also an art you don't have to be the first one to hit or even the second one let them lose 1/4-1/3 health then move in that way you keep your sneak attack hopefully long enough to get the mob killed and you not to have aggro.

I put a little more into wisdom just incase you decide to splash monk for wisdom bonus to ac +6 item and +2 wis tome would get you an extra 5 ac.

Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Halfling Male
(16 Rogue)
Hit Points: 186
Spell Points: 0
BAB: 12\12\17\22
Fortitude: 8
Reflex: 18
Will: 7

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 12 12
Dexterity 16 24
Constitution 14 14
Intelligence 14 14
Wisdom 12 12
Charisma 8 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 26
Bluff 3 24
Concentration 2 2
Diplomacy 3 18
Disable Device 6 22
Haggle 3 18
Heal 1 1
Hide 3 17
Intimidate -1 -1
Jump 1 18
Listen 1 3
Move Silently 3 17
Open Lock 7 26
Perform n/a n/a
Repair 2 2
Search 6 22
Spot 5 20
Swim 1 1
Tumble 7 11
Use Magic Device 3 18

Level 1 (Rogue)
Feat: (Selected) Two Weapon Fighting


Level 2 (Rogue)


Level 3 (Rogue)
Feat: (Selected) Weapon Finesse


Level 4 (Rogue)


Level 5 (Rogue)


Level 6 (Rogue)
Feat: (Selected) Toughness


Level 7 (Rogue)


Level 8 (Rogue)


Level 9 (Rogue)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Rogue)
Feat: (Rogue Bonus) Improved Evasion


Level 11 (Rogue)


Level 12 (Rogue)
Feat: (Selected) Improved Critical: Piercing Weapons


Level 13 (Rogue)
Feat: (Rogue Bonus) Cripling Strike


Level 14 (Rogue)


Level 15 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Rogue)
Feat: (Rogue Bonus) Slippery Mind
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Skill Boost II
Enhancement: Rogue Skill Boost III
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Rogue Subtle Backstabber I
Enhancement: Rogue Subtle Backstabber II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Accuracy III
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Way of the Assassin I
Enhancement: Way of the Assassin II
Enhancement: Rogue Disable Device I
Enhancement: Rogue Hide I
Enhancement: Rogue Hide II
Enhancement: Rogue Move Silently I
Enhancement: Rogue Move Silently II
Enhancement: Rogue Search I
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Improved Trap Sense I
Enhancement: Rogue Improved Trap Sense II

Lifespawn
06-16-2009, 05:58 PM
Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Human Male
(3 Paladin \ 1 Rogue \ 12 Ranger)
Hit Points: 264
Spell Points: 208
BAB: 15\15\20\25\25
Fortitude: 17
Reflex: 17
Will: 8

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 16 22
Dexterity 12 18
Constitution 15 18
Intelligence 14 14
Wisdom 10 12
Charisma 10 14

Tomes Used
+2 Tome of Strength used at level 1
+2 Tome of Dexterity used at level 1
+2 Tome of Constitution used at level 16
+2 Tome of Wisdom used at level 16
+3 Tome of Charisma used at level 16

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 6 8
Bluff 0 2
Concentration 4 10
Diplomacy 0 2
Disable Device 6 22
Haggle 0 2
Heal 0 11
Hide 2 4
Intimidate 0 2
Jump 8 10
Listen 4 5
Move Silently 2 4
Open Lock 6 24
Perform n/a n/a
Repair 2 2
Search 6 22
Spot 4 9
Swim 8 10
Tumble 6 8
Use Magic Device 4 21

Level 1 (Rogue)
Feat: (Human Bonus) Power Attack
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Feat: (Automatic) Trip


Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Sunder
Feat: (Automatic) Wild Empathy


Level 3 (Ranger)
Feat: (Selected) Dodge
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting


Level 4 (Ranger)
Ability Raise: STR
Feat: (Automatic) Diehard


Level 5 (Ranger)


Level 6 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Elemental
Feat: (Selected) Mobility


Level 7 (Ranger)
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot


Level 8 (Paladin)
Ability Raise: STR
Feat: (Automatic) Aura of Good
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Smite Evil


Level 9 (Paladin)
Feat: (Selected) Spring Attack
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands


Level 10 (Paladin)
Feat: (Automatic) Aura of Courage
Feat: (Automatic) Divine Health
Feat: (Automatic) Fear Immunity


Level 11 (Ranger)
Feat: (Automatic) Improved Wild Empathy


Level 12 (Ranger)
Ability Raise: STR
Feat: (Selected) Oversized Two Weapon Fighting


Level 13 (Ranger)
Feat: (Automatic) Evasion


Level 14 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider


Level 15 (Ranger)
Feat: (Selected) Improved Critical: Piercing Weapons
Feat: (Automatic) Greater Two Weapon Fighting
Feat: (Automatic) Improved Precise Shot
Feat: (Automatic) Precise Shot


Level 16 (Ranger)
Ability Raise: STR
Enhancement: Ranger Sprint Boost I
Enhancement: Human Adaptability Constitution II
Enhancement: Human Adaptability Dexterity I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Tempest I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Ranger Search I
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Energy of the Wild II
Enhancement: Ranger Energy of the Wild III
Enhancement: Paladin Charisma I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Ranger Dexterity III
Enhancement: Paladin Toughness I
Enhancement: Rogue Improved Trap Sense I




This is what i have so far, would like to be able to use all rogue skills/UMD, also would like to be able to heal myself, want it to be STR based ( no Weap Finess). Want to get as much DPS out of this build as i can. Tempest is also a must, also would like advise on what to add or do when M9 comes.

Thanks in advance.

trying to go ac? if not drop the ranger dex 3 enhancment and probably human adap dex and energy of the wild 3?? not needed atall make greensteel wiz 6 wisdom 6 item and have the best in both save those ap for some more hp or smites

i'd also hold off power attack till later in lvls so you can have tempest at lvl 7 your skills look good

also why rapiers? if you want the most dps you can take khopesh

Lifespawn
06-16-2009, 06:01 PM
Hello. I'm a brand new player with zero knowledge of this system. I really enjoy tanks but I also love to solo so if you can suggest a Fighter tank with good soloability I'd really appreciate the assistance. Since this game has such a complex character building system I thought I'd ask here before getting started.

Thanks in advance.


for soloing do you mean able to do traps and such or just the ability to complete the quests and heal yourself?

Lifespawn
06-16-2009, 06:16 PM
heya !!

Thanks for the responce

I had actually had a Ranged Ranger / Cleric in the works BUT just re-rolled her as I didnt see where it was going to benefit my style of play ,,,,,,,, Other than being able to Cast TS on myself rather than asking for it all the freakin time !!

Anyways, I'd like to see what you have "cooking" for sure

With that said, bow use will always, ALWAYS take priority over spell casting so ... with that in mind work your magic

Thanks


No cha slots for this or i'd make it myself only thing that would be better is if zen archery were ingame then you could dump dex and max wis and con.

Divine might along with divine power and divine favor will really allow this build to make serious damage on it's manyshot.



Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Neutral Good Elf Male
(2 Ranger \ 14 Cleric)
Hit Points: 180
Spell Points: 1005
BAB: 12\12\17\22
Fortitude: 14
Reflex: 14
Will: 14

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 12 12
Dexterity 16 24
Constitution 12 14
Intelligence 8 10
Wisdom 16 20
Charisma 14 16

Tomes Used
+2 Tome of Dexterity used at level 3
+2 Tome of Constitution used at level 3
+2 Tome of Intelligence used at level 3
+2 Tome of Wisdom used at level 3
+2 Tome of Charisma used at level 3

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 5 16
Bluff 2 3
Concentration 5 21
Diplomacy 2 3
Disable Device n/a n/a
Haggle 2 3
Heal 7 10
Hide 3 7
Intimidate 2 3
Jump 5 6
Listen 3 7
Move Silently 3 7
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 2
Spot 3 7
Swim 1 1
Tumble 5 9.5
Use Magic Device n/a n/a

Level 1 (Ranger)
Feat: (Selected) Weapon Focus: Ranged Weapons


Level 2 (Ranger)


Level 3 (Cleric)
Feat: (Selected) Mental Toughness


Level 4 (Cleric)


Level 5 (Cleric)


Level 6 (Cleric)
Feat: (Selected) Point Blank Shot


Level 7 (Cleric)


Level 8 (Cleric)


Level 9 (Cleric)
Feat: (Selected) Manyshot


Level 10 (Cleric)


Level 11 (Cleric)


Level 12 (Cleric)
Feat: (Selected) Improved Critical: Ranged Weapons


Level 13 (Cleric)


Level 14 (Cleric)


Level 15 (Cleric)
Feat: (Selected) Extend Spell


Level 16 (Cleric)
Enhancement: Divine Might I
Enhancement: Divine Might II
Enhancement: Elven Dexterity I
Enhancement: Elf Ranged Attack I
Enhancement: Elf Ranged Attack II
Enhancement: Elf Ranged Damage I
Enhancement: Elf Ranged Damage II
Enhancement: Follower of the Silver Flame
Enhancement: Ranger Favored Damage I
Enhancement: Elven Arcane Archer I
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Force Arrow
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Ranger Dexterity I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Divine Healing I
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Extra Turning II
Enhancement: Cleric Extra Turning III
Enhancement: Cleric Wand Mastery I
Enhancement: Cleric Wand Mastery II
Enhancement: Cleric Wand Mastery III

EnygmaSoul
06-16-2009, 09:15 PM
I'd like to request a 28-point Warchanter Bard that strikes a decent balance between optimizing Inspire Courage and front-line survivability (Hoping for a respectable AC). I'm far more concerned with durability and staying power than with raw damage. Multiclassing's fine, as long as it doesn't cut into the Inspire Courage bonuses too much.

Lifespawn
06-16-2009, 09:59 PM
I'd like to request a 28-point Warchanter Bard that strikes a decent balance between optimizing Inspire Courage and front-line survivability (Hoping for a respectable AC). I'm far more concerned with durability and staying power than with raw damage. Multiclassing's fine, as long as it doesn't cut into the Inspire Courage bonuses too much.

well for a bard getting a high ac is possible but it takes alot of work and grinding your best bet would be to go with a dwarf or human thf high str and high con to get 350-400 hp and rely on displacment and stoneskin for your "AC" dwarf gets you axe enhancments and human gets you easier healing and human versatility boost for better umd.

Aenoanx
06-16-2009, 10:19 PM
good hp plenty of rogue skills lots of sneak attack and evasion to spare.

The key to a good dps rogue is to learn to use diplomacy when you draw too much aggro just learn to use it.

Hitting as a rogue is also an art you don't have to be the first one to hit or even the second one let them lose 1/4-1/3 health then move in that way you keep your sneak attack hopefully long enough to get the mob killed and you not to have aggro.

I put a little more into wisdom just incase you decide to splash monk for wisdom bonus to ac +6 item and +2 wis tome would get you an extra 5 ac.

Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Halfling Male
(16 Rogue)
Hit Points: 186
Spell Points: 0
BAB: 12\12\17\22
Fortitude: 8
Reflex: 18
Will: 7

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 12 12
Dexterity 16 24
Constitution 14 14
Intelligence 14 14
Wisdom 12 12
Charisma 8 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 26
Bluff 3 24
Concentration 2 2
Diplomacy 3 18
Disable Device 6 22
Haggle 3 18
Heal 1 1
Hide 3 17
Intimidate -1 -1
Jump 1 18
Listen 1 3
Move Silently 3 17
Open Lock 7 26
Perform n/a n/a
Repair 2 2
Search 6 22
Spot 5 20
Swim 1 1
Tumble 7 11
Use Magic Device 3 18

Level 1 (Rogue)
Feat: (Selected) Two Weapon Fighting


Level 2 (Rogue)


Level 3 (Rogue)
Feat: (Selected) Weapon Finesse


Level 4 (Rogue)


Level 5 (Rogue)


Level 6 (Rogue)
Feat: (Selected) Toughness


Level 7 (Rogue)


Level 8 (Rogue)


Level 9 (Rogue)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Rogue)
Feat: (Rogue Bonus) Improved Evasion


Level 11 (Rogue)


Level 12 (Rogue)
Feat: (Selected) Improved Critical: Piercing Weapons


Level 13 (Rogue)
Feat: (Rogue Bonus) Cripling Strike


Level 14 (Rogue)


Level 15 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Rogue)
Feat: (Rogue Bonus) Slippery Mind
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Skill Boost II
Enhancement: Rogue Skill Boost III
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Rogue Subtle Backstabber I
Enhancement: Rogue Subtle Backstabber II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Accuracy III
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Way of the Assassin I
Enhancement: Way of the Assassin II
Enhancement: Rogue Disable Device I
Enhancement: Rogue Hide I
Enhancement: Rogue Hide II
Enhancement: Rogue Move Silently I
Enhancement: Rogue Move Silently II
Enhancement: Rogue Search I
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Improved Trap Sense I
Enhancement: Rogue Improved Trap Sense II




Im gunna run with this I really like where its going.
My only question is if I didn't want to be a halfling would human still be ok? or elf?
I actually went with human and dropped wisdom score down and raised str up to 14. I don't think I'll splash into anything - but I really like the effort you put into this build, thank you it feels exactly kinda what I want from my rogue.

Lifespawn
06-17-2009, 04:48 AM
Im gunna run with this I really like where its going.
My only question is if I didn't want to be a halfling would human still be ok? or elf?
I actually went with human and dropped wisdom score down and raised str up to 14. I don't think I'll splash into anything - but I really like the effort you put into this build, thank you it feels exactly kinda what I want from my rogue.

the reason i went halfling is for the halfling guild since halflings can get the highest sneak attack.

Halfling str of 12 is the same as human str of 14 because of the racial bonus of +1 to hit damage and ac and halflings get higher dex via enhancments humans are easier to heal your call the build works either way enjoy.

Vincire
06-17-2009, 06:51 AM
for soloing do you mean able to do traps and such or just the ability to complete the quests and heal yourself?

Hmm, well for now just the ability to finish quests and learn the game :)

Aenoanx
06-17-2009, 10:55 AM
the reason i went halfling is for the halfling guild since halflings can get the highest sneak attack.

Halfling str of 12 is the same as human str of 14 because of the racial bonus of +1 to hit damage and ac and halflings get higher dex via enhancments humans are easier to heal your call the build works either way enjoy.

Thats a good point I wont get a chance to roll my class until tonight. I'll give some thought on it :)

Narninian
06-18-2009, 01:46 PM
I'm fairly new to this game (I played when it first came out when there was a 10 level cap, but I only vaguely remember) and have been working on the favor to unlock drow. When I do I'd like to make a drow dex based rogue / ranger but I'm having trouble balancing the stats, skill points, enhancements and when to take feats.

I'd like
A) To be able to cover traps/locks - I'd like to have a decent spot score as well as I wont know where to search.
B) Hoping I could get tempest
C) I can't do a 32 point build, and I dont have access to any tomes; I'm sure eventually I could get +2 tomes, I plan to put some work into this character, but the only thing Ill be *sure* to have at low level is a +1 int tome.
D) Dex based - does this mean a decent AC?

It'd be nice if I could get acrobat too (and acrobat 2 when the level cap rises)

Now character this benefits from Str/Dex/Int/Con/ and even wis if I splash monk when the level cap rises - is this something I should wait to make until I have 32 point builds? I dont really have an idea of how long it would take to unlock 32 point builds, not sure the best class to do it with, I've been using my battle-cleric to get the favor for the drow, as its easy to get a group and seems to solo well at the lower levels, at least. I also have a warforged wizard as that particular race/class doesn't really need anything but int/con, so no need to wait until 32 points to make it and I'd rather have a warforged wizard than drow. It doesn't solo nearly, its not as useful as the cleric(at low levels), though... but if I need to unlock 1750 favor I'd probably rather do it with the wizard if they get more powerful at midlevels.

Playing with the builder, the ranger levels prevent me from capping all the skills I want, not sure what to drop: The skills I was thinking of getting are Balance(since I cant get acrobat 2 AND tempest), Diplomacy, Disable Device, Hide, Jump, Move Silently, Open Lock, Search, Spot, Tumble, Use Magic Device. I guess I dont *need* jump or tumble (or do I?) but they seem cool to have, especially considering acrobat gives bonuses. I have no idea whats needed at what levels though, so any advice on a build (or link to somebody with a build like this) would be wonderful.

Lifespawn
06-18-2009, 07:39 PM
I'm fairly new to this game (I played when it first came out when there was a 10 level cap, but I only vaguely remember) and have been working on the favor to unlock drow. When I do I'd like to make a drow dex based rogue / ranger but I'm having trouble balancing the stats, skill points, enhancements and when to take feats.

I'd like
A) To be able to cover traps/locks - I'd like to have a decent spot score as well as I wont know where to search.
B) Hoping I could get tempest
C) I can't do a 32 point build, and I dont have access to any tomes; I'm sure eventually I could get +2 tomes, I plan to put some work into this character, but the only thing Ill be *sure* to have at low level is a +1 int tome.
D) Dex based - does this mean a decent AC?

It'd be nice if I could get acrobat too (and acrobat 2 when the level cap rises)

Now character this benefits from Str/Dex/Int/Con/ and even wis if I splash monk when the level cap rises - is this something I should wait to make until I have 32 point builds? I dont really have an idea of how long it would take to unlock 32 point builds, not sure the best class to do it with, I've been using my battle-cleric to get the favor for the drow, as its easy to get a group and seems to solo well at the lower levels, at least. I also have a warforged wizard as that particular race/class doesn't really need anything but int/con, so no need to wait until 32 points to make it and I'd rather have a warforged wizard than drow. It doesn't solo nearly, its not as useful as the cleric(at low levels), though... but if I need to unlock 1750 favor I'd probably rather do it with the wizard if they get more powerful at midlevels.

Playing with the builder, the ranger levels prevent me from capping all the skills I want, not sure what to drop: The skills I was thinking of getting are Balance(since I cant get acrobat 2 AND tempest), Diplomacy, Disable Device, Hide, Jump, Move Silently, Open Lock, Search, Spot, Tumble, Use Magic Device. I guess I dont *need* jump or tumble (or do I?) but they seem cool to have, especially considering acrobat gives bonuses. I have no idea whats needed at what levels though, so any advice on a build (or link to somebody with a build like this) would be wonderful.


well you can make a good rogue ranger splash with drow just fine i just need you to decide what you want more before the level cap raise acrobat 2 or tempest.....and if you think a monk splash might be something you want to do so we can build for it at the start.

Narninian
06-18-2009, 09:05 PM
tempest really seems more potent at this point, I just really dont know enough about the game to make good choices about when to take the rangers levels, feats, and enhancements or even what skills I need and what stat distrubition to start with (assuming only +1 tomes to start)

EnygmaSoul
06-19-2009, 10:03 AM
I'd like to request a 28-point Warchanter Bard that strikes a decent balance between optimizing Inspire Courage and front-line survivability (Hoping for a respectable AC). I'm far more concerned with durability and staying power than with raw damage. Multiclassing's fine, as long as it doesn't cut into the Inspire Courage bonuses too much.

Um, anybody? Please? *whimpers and such*
Somebody commented in regards to the AC, apparently not understanding that it was a minor focus.
Priority 1) Boosting the offensive power of the party. This means a fully boosted Inspire Courage as well as the appropriate spell selection (which I can manage on my own).
Priority 2) Although I'm never going to be a tank as a Bard, I'd like to be able to survive having one or two creatures focus on me while I'm doing my schtick. Maybe not the heavy hitters, but I'm not a crowd control bard, so IF I CAN, I'd like to balance out my lack of CC by being able to decoy temporarily here or there.

I'm less about slaughtering everything in my path and more about making the rest of my group run like a well-oiled machine. This is the character that I'm hoping to use to grind out enough favor for 32 pointers. I seemed to have been glossed over in favor of later (larger) posts...
*shrugs*
It's just so hard to find solid builds on the board that don't assume 32 points or drow.

magnvix
06-19-2009, 11:58 AM
Hello everyone,
I'm looking to make a character that is fun to play and useful to a party throughout the game, so I settled on a quater staff rogueish character.

Problem is that I have no idea how to make such a character, so I figured someone else would.

I only have 28pt and no tomes. I do have drow, preferably I'd like to be a human, but if it matters enough, I can settle for less. Other than that I don't have any requests aside from that I know I want to have good rogue skills / good q-staff / good survivalbility

Thanks,
Matt

Lifespawn
06-19-2009, 06:21 PM
Um, anybody? Please? *whimpers and such*
Somebody commented in regards to the AC, apparently not understanding that it was a minor focus.
Priority 1) Boosting the offensive power of the party. This means a fully boosted Inspire Courage as well as the appropriate spell selection (which I can manage on my own).
Priority 2) Although I'm never going to be a tank as a Bard, I'd like to be able to survive having one or two creatures focus on me while I'm doing my schtick. Maybe not the heavy hitters, but I'm not a crowd control bard, so IF I CAN, I'd like to balance out my lack of CC by being able to decoy temporarily here or there.

I'm less about slaughtering everything in my path and more about making the rest of my group run like a well-oiled machine. This is the character that I'm hoping to use to grind out enough favor for 32 pointers. I seemed to have been glossed over in favor of later (larger) posts...
*shrugs*
It's just so hard to find solid builds on the board that don't assume 32 points or drow.


Nope you weren't glossed over just needed a response to the statment i made about you wanting ac now that i know you don't really care about the ac you just want to have hp's to live i will build you something tonight.

EnygmaSoul
06-19-2009, 06:29 PM
Thank you very much!

Lifespawn
06-19-2009, 09:37 PM
Um, anybody? Please? *whimpers and such*
Somebody commented in regards to the AC, apparently not understanding that it was a minor focus.
Priority 1) Boosting the offensive power of the party. This means a fully boosted Inspire Courage as well as the appropriate spell selection (which I can manage on my own).
Priority 2) Although I'm never going to be a tank as a Bard, I'd like to be able to survive having one or two creatures focus on me while I'm doing my schtick. Maybe not the heavy hitters, but I'm not a crowd control bard, so IF I CAN, I'd like to balance out my lack of CC by being able to decoy temporarily here or there.

I'm less about slaughtering everything in my path and more about making the rest of my group run like a well-oiled machine. This is the character that I'm hoping to use to grind out enough favor for 32 pointers. I seemed to have been glossed over in favor of later (larger) posts...
*shrugs*
It's just so hard to find solid builds on the board that don't assume 32 points or drow.


here you go decent str good hp's once you get tomes you can pimp it out but it will do good damage and it has max damage songs along with inspire heroics for lvl 15 bard enjoy


Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Neutral Good Human Male
(1 Fighter \ 15 Bard)
Hit Points: 200
Spell Points: 536
BAB: 12\12\17\22
Fortitude: 9
Reflex: 9
Will: 13

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 15 20
Dexterity 10 10
Constitution 14 14
Intelligence 10 10
Wisdom 8 8
Charisma 16 19

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 4 18
Bluff 7 21
Concentration 6 21
Diplomacy 7 18
Disable Device n/a n/a
Haggle 7 23
Heal -1 -1
Hide 0 0
Intimidate 3 4
Jump 2 8
Listen -1 -1
Move Silently 0 1
Open Lock n/a n/a
Perform 7 25
Repair 0 0
Search 0 0
Spot -1 -1
Swim 2 5
Tumble n/a n/a
Use Magic Device 7 23

Level 1 (Bard)
Feat: (Selected) Toughness
Feat: (Human Bonus) Two Handed Fighting


Level 2 (Bard)


Level 3 (Bard)
Feat: (Selected) Extend Spell


Level 4 (Fighter)
Feat: (Fighter Bonus) Power Attack


Level 5 (Bard)


Level 6 (Bard)
Feat: (Selected) Weapon Focus: Slashing Weapons


Level 7 (Bard)


Level 8 (Bard)


Level 9 (Bard)
Feat: (Selected) Force of Personality


Level 10 (Bard)


Level 11 (Bard)


Level 12 (Bard)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Bard)


Level 14 (Bard)


Level 15 (Bard)
Feat: (Selected) Improved Two Handed Fighting


Level 16 (Bard)
Enhancement: Fighter Haste Boost I
Enhancement: Bard Extra Song I
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Bravery I
Enhancement: Bard Inspired Bravery II
Enhancement: Bard Inspired Damage I
Enhancement: Bard Inspired Damage II
Enhancement: Bard Inspired Damage III
Enhancement: Bard Lingering Song I
Enhancement: Bard Lingering Song II
Enhancement: Bard Lingering Song III
Enhancement: Warchanter I
Enhancement: Fighter Critical Accuracy I
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Bard Perform I
Enhancement: Bard Perform II
Enhancement: Bard Song Magic I
Enhancement: Bard Energy of the Music I
Enhancement: Bard Energy of the Music II
Enhancement: Bard Charisma I
Enhancement: Bard Charisma II
Enhancement: Bard Charisma III
Enhancement: Fighter Toughness I
Enhancement: Bard Wand Mastery I
Enhancement: Bard Wand Mastery II

sigtrent
06-20-2009, 12:54 AM
I just wanted to drop in and say how much I appreciate you helping folks out Lifespawn!

I felt bad getting requests after I stopped posting a while back. I hadn't realized someone had picked up the torch. Checking back I was delighted to see the tradition was carried on and that this thread was still useful to folks.

A big thumbs up to you Lifespawn, for making builds and breathing life into my neglected thread!

Also kudos to Telero for creating a forum for builds and being kind enough to link to this thread.

Finally: A big appology to all those who made requests I wasn't able to fulfill. Other games and real life called me away.

Lifespawn
06-20-2009, 05:40 AM
I just wanted to drop in and say how much I appreciate you helping folks out Lifespawn!

I felt bad getting requests after I stopped posting a while back. I hadn't realized someone had picked up the torch. Checking back I was delighted to see the tradition was carried on and that this thread was still useful to folks.

A big thumbs up to you Lifespawn, for making builds and breathing life into my neglected thread!

Also kudos to Telero for creating a forum for builds and being kind enough to link to this thread.

Finally: A big appology to all those who made requests I wasn't able to fulfill. Other games and real life called me away.

Hey no problem bud threads yours whenever you want it back just couldn't let such a good thread go to waste.

sigtrent
06-20-2009, 07:40 PM
Hey no problem bud threads yours whenever you want it back just couldn't let such a good thread go to waste.

I'm playing some again but I'm not planning on jumping into doing lots of builds. I'm still getting up to speed on things that changed in my absence. Besides, I'm more than happy to share even if I did get back into making builds.

Which reminds me...
I'd be happy to put something in the main post for you, links or just a blurb about you doing builds. I'll put something myself but if you want to say anything in particular I'm happy to post it.

Lifespawn
06-20-2009, 08:13 PM
I'm playing some again but I'm not planning on jumping into doing lots of builds. I'm still getting up to speed on things that changed in my absence. Besides, I'm more than happy to share even if I did get back into making builds.

Which reminds me...
I'd be happy to put something in the main post for you, links or just a blurb about you doing builds. I'll put something myself but if you want to say anything in particular I'm happy to post it.

Sure make something about a joint build thread i'd love to be able to stay on and help.

Lifespawn
06-20-2009, 08:28 PM
Hmm, well for now just the ability to finish quests and learn the game :)

ok a good solo build is a 28 pt 12 ftr 2 pally 2 rogue with dragonmarks.

To get dragonmarks you have to unlock them in the harbor near the auctioneer lockaina is the person that gives the quest i believe.


You can wear mithril breastplate and keep evasion you have a good open lock and 1 lay on hands for quick healing.

You also have a ton of dragonmark healing to really help you survive and a sup potency 6 item will help your greater mark of healing hit for close to 200.



Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Halfling Male
(12 Fighter \ 2 Paladin \ 2 Rogue)
Hit Points: 272
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 17
Reflex: 18
Will: 8

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 12 14
Dexterity 17 24
Constitution 14 14
Intelligence 10 10
Wisdom 8 8
Charisma 14 15

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 17
Bluff 2 2
Concentration 2 2
Diplomacy 2 2
Disable Device n/a n/a
Haggle 6 6
Heal -1 1
Hide 3 9
Intimidate 6 6
Jump 5 8
Listen -1 1
Move Silently 3 9
Open Lock 7 12
Perform n/a n/a
Repair 0 0
Search 0 0
Spot 3 3
Swim 1 2
Tumble 7 11
Use Magic Device 6 21

Level 1 (Rogue)
Feat: (Selected) Least Dragonmark of Healing


Level 2 (Fighter)
Feat: (Fighter Bonus) Weapon Finesse


Level 3 (Fighter)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Two Weapon Fighting


Level 4 (Paladin)


Level 5 (Paladin)


Level 6 (Fighter)
Feat: (Selected) Lesser Dragonmark of Healing


Level 7 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons


Level 8 (Fighter)


Level 9 (Fighter)
Feat: (Selected) Greater Dragonmark of Healing
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons


Level 10 (Rogue)


Level 11 (Fighter)


Level 12 (Fighter)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Feat: (Selected) Weapon Specialization: Piercing Weapons


Level 13 (Fighter)


Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting


Level 15 (Fighter)
Feat: (Selected) Greater Weapon Focus: Piercing Weapons


Level 16 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Piercing Weapons
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Rogue Skill Boost I
Enhancement: Extra Dragonmark I
Enhancement: Extra Dragonmark II
Enhancement: Extra Dragonmark III
Enhancement: Extra Dragonmark IV
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Armor Mastery II
Enhancement: Fighter Armor Mastery III
Enhancement: Fighter Rapier Specialization I
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Cunning I
Enhancement: Halfling Guile I
Enhancement: Halfling Luck I (Will)
Enhancement: Paladin Extra Smite Evil I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Open Lock I
Enhancement: Paladin Devotion I
Enhancement: Paladin Charisma I
Enhancement: Rogue Dexterity I
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Enhancement: Rogue Improved Trap Sense I

Lifespawn
06-20-2009, 08:49 PM
I'm fairly new to this game (I played when it first came out when there was a 10 level cap, but I only vaguely remember) and have been working on the favor to unlock drow. When I do I'd like to make a drow dex based rogue / ranger but I'm having trouble balancing the stats, skill points, enhancements and when to take feats.

I'd like
A) To be able to cover traps/locks - I'd like to have a decent spot score as well as I wont know where to search.
B) Hoping I could get tempest
C) I can't do a 32 point build, and I dont have access to any tomes; I'm sure eventually I could get +2 tomes, I plan to put some work into this character, but the only thing Ill be *sure* to have at low level is a +1 int tome.
D) Dex based - does this mean a decent AC?

It'd be nice if I could get acrobat too (and acrobat 2 when the level cap rises)

Now character this benefits from Str/Dex/Int/Con/ and even wis if I splash monk when the level cap rises - is this something I should wait to make until I have 32 point builds? I dont really have an idea of how long it would take to unlock 32 point builds, not sure the best class to do it with, I've been using my battle-cleric to get the favor for the drow, as its easy to get a group and seems to solo well at the lower levels, at least. I also have a warforged wizard as that particular race/class doesn't really need anything but int/con, so no need to wait until 32 points to make it and I'd rather have a warforged wizard than drow. It doesn't solo nearly, its not as useful as the cleric(at low levels), though... but if I need to unlock 1750 favor I'd probably rather do it with the wizard if they get more powerful at midlevels.

Playing with the builder, the ranger levels prevent me from capping all the skills I want, not sure what to drop: The skills I was thinking of getting are Balance(since I cant get acrobat 2 AND tempest), Diplomacy, Disable Device, Hide, Jump, Move Silently, Open Lock, Search, Spot, Tumble, Use Magic Device. I guess I dont *need* jump or tumble (or do I?) but they seem cool to have, especially considering acrobat gives bonuses. I have no idea whats needed at what levels though, so any advice on a build (or link to somebody with a build like this) would be wonderful.


Ok here you go how does this work for you?

max search disable umd diplo hide move silent tumble no max on jump or ol because you have good dex for ol and you get the spell jump from your ranger levels along with rams might.

lvl 18 feat you might want toughness or oversized two weapon fighting and don't forget you have manyshot for free thats great dps for 20 seconds at a time.


Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Drow Male
(10 Rogue \ 6 Ranger)
Hit Points: 144
Spell Points: 25
BAB: 13\13\18\23
Fortitude: 9
Reflex: 19
Will: 5

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 12 12
Dexterity 16 24
Constitution 12 12
Intelligence 16 16
Wisdom 10 10
Charisma 14 14

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 21
Bluff 2 2
Concentration 1 1
Diplomacy 6 21
Disable Device 7 23
Haggle 2 2
Heal 0 0
Hide 7 26
Intimidate 2 2
Jump 5 14
Listen 0 2
Move Silently 7 26
Open Lock 7 21
Perform n/a n/a
Repair 3 3
Search 7 26
Spot 4 23
Swim 1 1
Tumble 7 29
Use Magic Device 6 21

Level 1 (Rogue)
Feat: (Selected) Dodge


Level 2 (Ranger)


Level 3 (Ranger)
Feat: (Selected) Weapon Finesse


Level 4 (Ranger)


Level 5 (Ranger)


Level 6 (Ranger)
Feat: (Selected) Mobility


Level 7 (Ranger)


Level 8 (Rogue)


Level 9 (Rogue)
Feat: (Selected) Spring Attack


Level 10 (Rogue)


Level 11 (Rogue)


Level 12 (Rogue)
Feat: (Selected) Improved Critical: Piercing Weapons


Level 13 (Rogue)


Level 14 (Rogue)


Level 15 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Rogue)
Feat: (Rogue Bonus) Improved Evasion
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Skill Boost II
Enhancement: Drow Melee Attack I
Enhancement: Drow Melee Attack II
Enhancement: Drow Melee Damage I
Enhancement: Drow Melee Damage II
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elven Enchantment Resistance I
Enhancement: Elven Perception I
Enhancement: Elven Keen Eyes I
Enhancement: Rogue Subtle Backstabber I
Enhancement: Rogue Subtle Backstabber II
Enhancement: Rogue Subtle Backstabber III
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Tempest I
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Way of the Thief-Acrobat I
Enhancement: Rogue Balance I
Enhancement: Rogue Balance II
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Rogue Search I
Enhancement: Rogue Spot I
Enhancement: Rogue Tumble I
Enhancement: Rogue Tumble II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Improved Trap Sense I

Lifespawn
06-20-2009, 08:54 PM
Hello everyone,
I'm looking to make a character that is fun to play and useful to a party throughout the game, so I settled on a quater staff rogueish character.

Problem is that I have no idea how to make such a character, so I figured someone else would.

I only have 28pt and no tomes. I do have drow, preferably I'd like to be a human, but if it matters enough, I can settle for less. Other than that I don't have any requests aside from that I know I want to have good rogue skills / good q-staff / good survivalbility

Thanks,
Matt

If your dead set on a q-staff rogue i'd wait till you get 32 point and a little more experience in the game.

Only because q-staffs as they have made them are not finessable so you need str to hit with them and a str build rogue is serious dps and hard to learn on ,pulling aggro all the time might make you not like the build.

32 point is just 4 more points but it makes a difference when you need all the str you can get if you want i can and will build you the best 28 point human build i can.

Firehair1701
06-22-2009, 11:21 AM
Will you be supporting Level 20 builds here too?
I am looking at getting into the game and want to build towards the end game.

I have yet to find any web sites or off line builders for this game. I would love a link to any if you know of them.

If you support level 20 here, I will like to make a request then.

Thank you in advance,
Firehair

magnvix
06-22-2009, 12:52 PM
If your dead set on a q-staff rogue i'd wait till you get 32 point and a little more experience in the game.

Only because q-staffs as they have made them are not finessable so you need str to hit with them and a str build rogue is serious dps and hard to learn on ,pulling aggro all the time might make you not like the build.

32 point is just 4 more points but it makes a difference when you need all the str you can get if you want i can and will build you the best 28 point human build i can.

Ok, guess I wouldn't mind grinding a bit if it matters.

Thanks for your help

Lifespawn
06-22-2009, 12:58 PM
Will you be supporting Level 20 builds here too?
I am looking at getting into the game and want to build towards the end game.

I have yet to find any web sites or off line builders for this game. I would love a link to any if you know of them.

If you support level 20 here, I will like to make a request then.

Thank you in advance,
Firehair

currently only 1-16 but i'm sure he will update it to 20 when he's allowed to if u want a lvl 20 pure class i can't help on the enhancments because the nda doesn't allow me to post that stuff but if you want something with no more than 16 lvls of a class i can help for sure.

heres the planner to lvl 16 http://forums.ddo.com/showthread.php?t=87799&highlight=char+planner

Firehair1701
06-22-2009, 10:24 PM
Thank you. That link was very helpful.
I have never liked multi-classing, but I can see how some do.

NiteSlayer98
06-23-2009, 12:30 AM
Ok I have been gone since 2007 and I am looking for a insanely high dps/ac build. Prefer drow or human, was thinking something like 6/10 ranger/paladin drow for bonus to charisma for smiting. Any ideas?

Kalanth
06-23-2009, 08:42 AM
I'm playing some again but I'm not planning on jumping into doing lots of builds. I'm still getting up to speed on things that changed in my absence. Besides, I'm more than happy to share even if I did get back into making builds.

It's just good to see you back on DDO!

Lord_Nasher
06-23-2009, 01:52 PM
I started an Elf Sor/Monk last night and I like the idea of the class. Could you build me something with Monk being the predominant class? Much appreciated.

Narninian
06-23-2009, 05:05 PM
Ok here you go how does this work for you?

max search disable umd diplo hide move silent tumble no max on jump or ol because you have good dex for ol and you get the spell jump from your ranger levels along with rams might.

lvl 18 feat you might want toughness or oversized two weapon fighting and don't forget you have manyshot for free thats great dps for 20 seconds at a time.


Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Drow Male
(10 Rogue \ 6 Ranger)
Hit Points: 144
Spell Points: 25
BAB: 13\13\18\23
Fortitude: 9
Reflex: 19
Will: 5

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 12 12
Dexterity 16 24
Constitution 12 12
Intelligence 16 16
Wisdom 10 10
Charisma 14 14

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 21
Bluff 2 2
Concentration 1 1
Diplomacy 6 21
Disable Device 7 23
Haggle 2 2
Heal 0 0
Hide 7 26
Intimidate 2 2
Jump 5 14
Listen 0 2
Move Silently 7 26
Open Lock 7 21
Perform n/a n/a
Repair 3 3
Search 7 26
Spot 4 23
Swim 1 1
Tumble 7 29
Use Magic Device 6 21

Level 1 (Rogue)
Feat: (Selected) Dodge


Level 2 (Ranger)


Level 3 (Ranger)
Feat: (Selected) Weapon Finesse


Level 4 (Ranger)


Level 5 (Ranger)


Level 6 (Ranger)
Feat: (Selected) Mobility


Level 7 (Ranger)


Level 8 (Rogue)


Level 9 (Rogue)
Feat: (Selected) Spring Attack


Level 10 (Rogue)


Level 11 (Rogue)


Level 12 (Rogue)
Feat: (Selected) Improved Critical: Piercing Weapons


Level 13 (Rogue)


Level 14 (Rogue)


Level 15 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Rogue)
Feat: (Rogue Bonus) Improved Evasion
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Skill Boost II
Enhancement: Drow Melee Attack I
Enhancement: Drow Melee Attack II
Enhancement: Drow Melee Damage I
Enhancement: Drow Melee Damage II
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elven Enchantment Resistance I
Enhancement: Elven Perception I
Enhancement: Elven Keen Eyes I
Enhancement: Rogue Subtle Backstabber I
Enhancement: Rogue Subtle Backstabber II
Enhancement: Rogue Subtle Backstabber III
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Tempest I
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Way of the Thief-Acrobat I
Enhancement: Rogue Balance I
Enhancement: Rogue Balance II
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Rogue Search I
Enhancement: Rogue Spot I
Enhancement: Rogue Tumble I
Enhancement: Rogue Tumble II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Improved Trap Sense I




this is a great help - thank you. So is it your opinion that 2 more UMD (14 charisma) is better than 1 ac/ 1 to hit (18 dex)

Lifespawn
06-23-2009, 08:01 PM
this is a great help - thank you. So is it your opinion that 2 more UMD (14 charisma) is better than 1 ac/ 1 to hit (18 dex)

21 umd + 4 gh +2 head of good fortune+6 shroud cha skills item +3 for +6 cha item +5 titan gloves= 41 for no fail heal scrolls and thats with a tier 3 shroud item and a hard to grind set of gloves.

realistically -3 for shroud item and -2 for cartouche instead of gloves=36+ skill boost of 3 = 39 for no fail heal scrolls which are umd 40 personally i like the healing yourself more than the 1 ac or to hit.

Lifespawn
06-23-2009, 08:03 PM
I started an Elf Sor/Monk last night and I like the idea of the class. Could you build me something with Monk being the predominant class? Much appreciated.

so what are you going the sorc levels for just buffs or some nuking? minimum of 8 sorc levels for firewall so that would be an 8/8 split.

or just 7 levels for hasteand displacment?

Lifespawn
06-23-2009, 08:09 PM
Ok I have been gone since 2007 and I am looking for a insanely high dps/ac build. Prefer drow or human, was thinking something like 6/10 ranger/paladin drow for bonus to charisma for smiting. Any ideas?


Currently the best dps/ac combo you can get is 14 ranger 1 monk 1 rogue


Pally 10 ranger 6 is decent aslong as your going pally to lvl 14 when the cap opens to grab zeal it's a must have for a dps pally if going that route i'd suggest drow over human for the rapier enhancments.

You just have to plan out your feats you only get 3 free for now and 1 more when the cap goes up 1 of those 3 needs to be improved crits another needs to be greater twf toss up between toughness and power attack and when the cap goes up and you hit 14 pally i'd honestly use extend to make full use of zeal and divine favor.

Let me know what you decide i'll build it up for you.

Lord_Nasher
06-23-2009, 11:26 PM
so what are you going the sorc levels for just buffs or some nuking? minimum of 8 sorc levels for firewall so that would be an 8/8 split.

or just 7 levels for hasteand displacment?

Well, now that you mention firewall I guess it would be a 8/8 split. What's your opinion on that? I was orginally looking for buffs with some light utility and nukes. But perhaps this combo is too difficult due to so many attributes needed. I am trying to play something new. I am traditionally in both P&P and MMO's a thief ( waiting to open drow for that) or a Paladin.

Is there such a build for a powerful multiclass using a sorcerer/monk combo? or am I p*ssing in the wind?

NiteSlayer98
06-24-2009, 05:40 AM
More interested in the ranger/paladin. And thanks!

NiteSlayer98
06-24-2009, 05:42 AM
Would also be interested in a intimidating tank build. If you have one of those laying around. Nice AC, high inti and some dps when needed

Lifespawn
06-24-2009, 05:43 AM
Well, now that you mention firewall I guess it would be a 8/8 split. What's your opinion on that? I was orginally looking for buffs with some light utility and nukes. But perhaps this combo is too difficult due to so many attributes needed. I am trying to play something new. I am traditionally in both P&P and MMO's a thief ( waiting to open drow for that) or a Paladin.

Is there such a build for a powerful multiclass using a sorcerer/monk combo? or am I p*ssing in the wind?

haven't seen anyone even try it tho that doesn't mean it isn't viable just be aware that your firewall damage is limited to your caster levels ad feats like max and empower
2 options for the build are halfling and wf wf to repair itself or halfling so max and ampower can be used on dragonmarks to heal yourself.

Lord_Nasher
06-24-2009, 12:05 PM
Hmm..a halfling monk doesn't excite me,lol. I guess I need to do some re-thinking on this combo. I saw once a cool build for a Paladin/Sorcerer multi-class. If you were to build one, what would your recommendations be? I appreciate your time in advance, thanks :)

ChadMan
06-24-2009, 05:32 PM
need an uber build thats good at soloing
-32 pointer works
-as little tomes needed
-would love a mele capability on the build (so ehter pure mele or a mix of mele and casting)
-and race-class

jboyd158
06-24-2009, 09:19 PM
Since the Favored Soul has been revealed, can you quickly throw together a winged FvS/Monk/Rogue?

Hreidmar
06-26-2009, 04:13 AM
Hey Lifespawn, looks to me like you are the build guru now. In that case I have a plea for help for you. I want nothing more than to play a Dwarf Paladin who's strong in the damage, ac, and hp areas but also is not a crappy pally when it comes to smiting/lay on hands, etc. I cannot for the life of me even create a balanced human paladin and I am completely stumped by the class. If you could please come up with a strong Dwarf paladin build for me, with points into intimidate, something that my guildies can trust to tank for them, I would be forever in your debt. Thank you for your time.

Hairyburrito
06-26-2009, 04:41 AM
Hey, I've been reading some of the great builds on here, but none seem to appeal to something that i would like to play. So im looking for a super sword and board pally/fighter

I Want to be the toughest SoB out there.

im super new to the game so i wont have a lot of gear, or tomes.

I dont really care about race, but i dont really like the look of WF chars.
and the humans extra feat is cool.

Thanks in advance. =)

Lifespawn
06-26-2009, 05:29 AM
been swamped a work just popping in to say i'll have all the requests done tonight

Aenoanx
06-27-2009, 12:36 PM
Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Halfling Male
(16 Rogue)
Hit Points: 186
Spell Points: 0
BAB: 12\12\17\22
Fortitude: 8
Reflex: 18
Will: 7

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 12 12
Dexterity 16 24
Constitution 14 14
Intelligence 14 14
Wisdom 12 12
Charisma 8 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 26
Bluff 3 24
Concentration 2 2
Diplomacy 3 18
Disable Device 6 22
Haggle 3 18
Heal 1 1
Hide 3 17
Intimidate -1 -1
Jump 1 18
Listen 1 3
Move Silently 3 17
Open Lock 7 26
Perform n/a n/a
Repair 2 2
Search 6 22
Spot 5 20
Swim 1 1
Tumble 7 11
Use Magic Device 3 18

Level 1 (Rogue)
Feat: (Selected) Two Weapon Fighting


Level 2 (Rogue)


Level 3 (Rogue)
Feat: (Selected) Weapon Finesse


Level 4 (Rogue)


Level 5 (Rogue)


Level 6 (Rogue)
Feat: (Selected) Toughness


Level 7 (Rogue)


Level 8 (Rogue)


Level 9 (Rogue)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Rogue)
Feat: (Rogue Bonus) Improved Evasion


Level 11 (Rogue)


Level 12 (Rogue)
Feat: (Selected) Improved Critical: Piercing Weapons


Level 13 (Rogue)
Feat: (Rogue Bonus) Cripling Strike


Level 14 (Rogue)


Level 15 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Rogue)
Feat: (Rogue Bonus) Slippery Mind
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Skill Boost II
Enhancement: Rogue Skill Boost III
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Rogue Subtle Backstabber I
Enhancement: Rogue Subtle Backstabber II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Accuracy III
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Way of the Assassin I
Enhancement: Way of the Assassin II
Enhancement: Rogue Disable Device I
Enhancement: Rogue Hide I
Enhancement: Rogue Hide II
Enhancement: Rogue Move Silently I
Enhancement: Rogue Move Silently II
Enhancement: Rogue Search I
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Improved Trap Sense I
Enhancement: Rogue Improved Trap Sense II




I'm wondering if this build would translate well to Drow, I recently just got my favor up (lastnight actually)
And I've been playing w/ the pure rogue - really like it, I am not sure how different it will be if I was more DPS.
DPS in this build in the low levels was fantastic. Im wondering since I asked orginally for a more balanced rogue, what would a solid dps drow rogue look like?

When Mod9 comes out I think by then on my last level I might splash monk then or just stay pure. But I am wondering if 10 wis would be enough for that?

Lifespawn
06-28-2009, 10:11 AM
Ok I have been gone since 2007 and I am looking for a insanely high dps/ac build. Prefer drow or human, was thinking something like 6/10 ranger/paladin drow for bonus to charisma for smiting. Any ideas?

this is what i'd do for your build can't fit in toughness and you have a tough call what to take when the cap goes up toughness or extend or with a +2 tome you could get combat expertise.

Didn't do the skills because they are unimportant u get 2 per pally lvl 3 if you use a tome.


Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Drow Male
(10 Paladin \ 6 Ranger)
Hit Points: 184
Spell Points: 76
BAB: 16\16\21\26\26
Fortitude: 16
Reflex: 18
Will: 7

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 13 13
Dexterity 16 24
Constitution 12 12
Intelligence 11 11
Wisdom 8 8
Charisma 18 20

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 5 9
Bluff 4 5
Concentration 1 1
Diplomacy 4 5
Disable Device n/a n/a
Haggle 6 7
Heal -1 -1
Hide 3 7
Intimidate 4 5
Jump 5 5
Listen -1 1
Move Silently 3 7
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 2
Spot 3 5
Swim 1 1
Tumble 5 9
Use Magic Device 6 7

Level 1 (Ranger)
Feat: (Selected) Weapon Finesse


Level 2 (Ranger)


Level 3 (Paladin)
Feat: (Selected) Dodge


Level 4 (Paladin)


Level 5 (Paladin)


Level 6 (Ranger)
Feat: (Selected) Mobility


Level 7 (Ranger)


Level 8 (Ranger)


Level 9 (Ranger)
Feat: (Selected) Spring Attack


Level 10 (Paladin)


Level 11 (Paladin)


Level 12 (Paladin)
Feat: (Selected) Improved Critical: Piercing Weapons


Level 13 (Paladin)


Level 14 (Paladin)


Level 15 (Paladin)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Paladin)
Enhancement: Divine Might I
Enhancement: Divine Might II
Enhancement: Drow Melee Attack I
Enhancement: Drow Melee Damage I
Enhancement: Drow Melee Damage II
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elven Enchantment Resistance I
Enhancement: Elven Enchantment Resistance II
Enhancement: Vulkoor's Avatar
Enhancement: Follower of Vulkoor
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Tempest I
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Paladin Extra Turning I

Lifespawn
06-28-2009, 10:40 AM
need an uber build thats good at soloing
-32 pointer works
-as little tomes needed
-would love a mele capability on the build (so ehter pure mele or a mix of mele and casting)
-and race-class

post 417 is my Pleric® build i have a capped one and he can solo almost anything

Lifespawn
06-28-2009, 10:43 AM
Hmm..a halfling monk doesn't excite me,lol. I guess I need to do some re-thinking on this combo. I saw once a cool build for a Paladin/Sorcerer multi-class. If you were to build one, what would your recommendations be? I appreciate your time in advance, thanks :)

this is a good build for saves and self healing human for extra feat or drow for max dc's max out cha the rest in con maybe a couple points in str to carry stuff.

I'd go sorc till level 8 to get firewall then take your pally lvls.

Lifespawn
06-28-2009, 10:45 AM
Since the Favored Soul has been revealed, can you quickly throw together a winged FvS/Monk/Rogue?

well what are u going for obviously evasion rogue skills? spellcaster or melee taking 3 lvls of a clas other than fvs locks you out of lvl 9 spells just making sure your ok with that.

Lifespawn
06-28-2009, 10:48 AM
Hey Lifespawn, looks to me like you are the build guru now. In that case I have a plea for help for you. I want nothing more than to play a Dwarf Paladin who's strong in the damage, ac, and hp areas but also is not a crappy pally when it comes to smiting/lay on hands, etc. I cannot for the life of me even create a balanced human paladin and I am completely stumped by the class. If you could please come up with a strong Dwarf paladin build for me, with points into intimidate, something that my guildies can trust to tank for them, I would be forever in your debt. Thank you for your time.

no problem 28 or 32 points? pure pally? or throw in ftr or rogue so you can have intimidate as a class skill to make it really useful.

Also are you opposed to 14 pally 6 ftr for endgame for pally zeal second tier pally prc and 4 feats on ftr and first tier prc.

Lifespawn
06-28-2009, 10:51 AM
Hey, I've been reading some of the great builds on here, but none seem to appeal to something that i would like to play. So im looking for a super sword and board pally/fighter

I Want to be the toughest SoB out there.

im super new to the game so i wont have a lot of gear, or tomes.

I dont really care about race, but i dont really like the look of WF chars.
and the humans extra feat is cool.

Thanks in advance. =)

ok looking for more pally than ftr? ftr gets you lots more feats and you can take toughness feats to get more hp's and still be an effective fighter.

Lifespawn
06-28-2009, 10:56 AM
I'm wondering if this build would translate well to Drow, I recently just got my favor up (lastnight actually)
And I've been playing w/ the pure rogue - really like it, I am not sure how different it will be if I was more DPS.
DPS in this build in the low levels was fantastic. Im wondering since I asked orginally for a more balanced rogue, what would a solid dps drow rogue look like?

When Mod9 comes out I think by then on my last level I might splash monk then or just stay pure. But I am wondering if 10 wis would be enough for that?


well drow would be less sneak attack dps but more all the time damage from rapier enhancments.Drow also start lower con so abit less hp's.

10 wisdom would be a waste to splash monk on +2 tome and +6 item would net you 4 ac 12-14 is alot better then you can get 5-6 ac and possibly 7 with shroud weapon.

jboyd158
06-28-2009, 02:14 PM
well what are u going for obviously evasion rogue skills? spellcaster or melee taking 3 lvls of a clas other than fvs locks you out of lvl 9 spells just making sure your ok with that.


I'm after a melee based one with evasion, wisdom ac, and possibly stealth.

Aenoanx
06-28-2009, 03:19 PM
well drow would be less sneak attack dps but more all the time damage from rapier enhancments.Drow also start lower con so abit less hp's.

10 wisdom would be a waste to splash monk on +2 tome and +6 item would net you 4 ac 12-14 is alot better then you can get 5-6 ac and possibly 7 with shroud weapon.

This is what I figured, I had 2 extra points I didn't know what to do with for my drow rogue so i put em in wis anyway.
14str 16dex 14con 14int 10wis 10con.

Hairyburrito
06-28-2009, 03:54 PM
ok looking for more pally than ftr? ftr gets you lots more feats and you can take toughness feats to get more hp's and still be an effective fighter.

No what i meant was Pally OR Fighter or a mix, what ever is the better one.

Onnotangu
06-29-2009, 08:21 PM
Can someone help me make a drow wizard 28point build?

Arimer
07-03-2009, 12:34 AM
Need a build that would be viable for end game dungeons and raids.

Human Pure Paladin, Sword and board if possible. Don't want to be a tank would more like to focus on group buffing and dps if possible.

Fairly new to game so laymens terms would be nice :) Thanks in advance.

xberto
07-03-2009, 01:57 PM
Please build me a halfling thrower intimitank. The play style would consist of getting agro via thrown weapon then rather than kiteing like our ranger friends, you turtle up and shield bash or melee S&B. Needs to have high intimidate to keep agro (must overcome halfling size deficiency), shiled bash, high AC and good saves. Thank you

Lifespawn
07-06-2009, 12:02 AM
Hey, I've been reading some of the great builds on here, but none seem to appeal to something that i would like to play. So im looking for a super sword and board pally/fighter

I Want to be the toughest SoB out there.

im super new to the game so i wont have a lot of gear, or tomes.

I dont really care about race, but i dont really like the look of WF chars.
and the humans extra feat is cool.

Thanks in advance. =)



Sry these took so long been on vacation

this is a good solid sword and board build for a new player self healing good ac and above average saves


Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Human Male
(6 Fighter \ 10 Paladin)
Hit Points: 212
Spell Points: 86
BAB: 16\16\21\26\26
Fortitude: 20
Reflex: 13
Will: 15

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 15 21
Dexterity 14 14
Constitution 14 15
Intelligence 10 10
Wisdom 8 8
Charisma 14 17

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 4 11.5
Bluff 2 3
Concentration 2 2
Diplomacy 2 3
Disable Device n/a n/a
Haggle 2 3
Heal -1 -1
Hide 2 2
Intimidate 6 29
Jump 6 14
Listen -1 -1
Move Silently 2 2
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 0
Spot -1 -1
Swim 2 5
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Fighter)
Feat: (Selected) Bullheaded
Feat: (Human Bonus) Exotic Weapon Proficiency: Khopesh
Feat: (Fighter Bonus) Shield Mastery


Level 2 (Paladin)


Level 3 (Paladin)
Feat: (Selected) Power Attack


Level 4 (Paladin)


Level 5 (Fighter)
Feat: (Fighter Bonus) Cleave


Level 6 (Paladin)
Feat: (Selected) Weapon Focus: Slashing Weapons


Level 7 (Paladin)


Level 8 (Paladin)


Level 9 (Paladin)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Fighter)


Level 11 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons


Level 12 (Paladin)
Feat: (Selected) Skill Focus: Intimidate


Level 13 (Paladin)


Level 14 (Paladin)


Level 15 (Fighter)
Feat: (Selected) Force of Personality


Level 16 (Fighter)
Feat: (Fighter Bonus) Improved Shield Mastery
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Divine Might I
Enhancement: Follower of the Sovereign Host
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Tower Shield Mastery I
Enhancement: Human Adaptability Charisma II
Enhancement: Human Adaptability Constitution I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Fighter Intimidate I
Enhancement: Fighter Intimidate II
Enhancement: Paladin Devotion I
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Paladin Extra Turning I

Lifespawn
07-06-2009, 12:03 AM
Can someone help me make a drow wizard 28point build?

what kind of wizard do u want to be? big on crowd control instadeath spells some kind of melee caster?

Lifespawn
07-06-2009, 12:07 AM
Need a build that would be viable for end game dungeons and raids.

Human Pure Paladin, Sword and board if possible. Don't want to be a tank would more like to focus on group buffing and dps if possible.

Fairly new to game so laymens terms would be nice :) Thanks in advance.



if your interested in dps sword and board is not the way to go either 2 handed fighting or two weapon fighting the shield is really for a tank build.

any race you prefer?

Lifespawn
07-06-2009, 12:17 AM
Please build me a halfling thrower intimitank. The play style would consist of getting agro via thrown weapon then rather than kiteing like our ranger friends, you turtle up and shield bash or melee S&B. Needs to have high intimidate to keep agro (must overcome halfling size deficiency), shiled bash, high AC and good saves. Thank you

i had a build like this played it to cap and was unhappy with it mobs move around too much if your not kiting so the thrown weapon seems to always say you must face your target(really annoying) lots of misses.

i went 12 ftr 2 pally 2 rogue wore breastplate and had a 50 ac if that still sounds like something u want let me know

Lifespawn
07-06-2009, 12:21 AM
if i missed anyone please repost for me

Arimer
07-06-2009, 10:52 PM
if your interested in dps sword and board is not the way to go either 2 handed fighting or two weapon fighting the shield is really for a tank build.

any race you prefer?

I figured as much with sword and board just didn't know If I'd lose any survivability going TWF.

I'd prefer a human race build if possible.

Onnotangu
07-07-2009, 01:12 AM
what kind of wizard do u want to be? big on crowd control instadeath spells some kind of melee caster?


insta death

Drummerman121
07-07-2009, 08:48 PM
Good stuff.

Couldar
07-11-2009, 04:38 PM
Returning player, played for about a year at release and recently decided to come back. My old Cleric build was a Cleric/Sorc, with the Sorc for SP and repair wand usage, I can't remember my old build and would like to rebuild it, but could use some help.

Lifespawn
07-12-2009, 11:22 AM
I figured as much with sword and board just didn't know If I'd lose any survivability going TWF.

I'd prefer a human race build if possible.


Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Human Male
(16 Paladin)
Hit Points: 296
Spell Points: 170
BAB: 16\16\21\26\26
Fortitude: 20
Reflex: 15
Will: 11

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 15 20
Dexterity 15 17
Constitution 14 16
Intelligence 8 8
Wisdom 8 8
Charisma 14 18

Tomes Used
+1 Tome of Dexterity used at level 5
+1 Tome of Strength used at level 16
+1 Tome of Constitution used at level 16
+1 Tome of Charisma used at level 16

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 4 12.5
Bluff 2 4
Concentration 2 3
Diplomacy 2 4
Disable Device n/a n/a
Haggle 2 4
Heal -1 -1
Hide 2 3
Intimidate 2 4
Jump 2 5
Listen -1 -1
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot -1 -1
Swim 2 5
Tumble n/a n/a
Use Magic Device 4 13.5

Level 1 (Paladin)
Feat: (Human Bonus) Toughness
Feat: (Selected) Two Weapon Fighting


Level 2 (Paladin)


Level 3 (Paladin)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh


Level 4 (Paladin)


Level 5 (Paladin)


Level 6 (Paladin)
Feat: (Selected) Improved Two Weapon Fighting


Level 7 (Paladin)


Level 8 (Paladin)


Level 9 (Paladin)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Paladin)


Level 11 (Paladin)


Level 12 (Paladin)
Feat: (Selected) Greater Two Weapon Fighting


Level 13 (Paladin)


Level 14 (Paladin)


Level 15 (Paladin)
Feat: (Selected) Extend Spell


Level 16 (Paladin)
Enhancement: Divine Might I
Enhancement: Human Adaptability Constitution I
Enhancement: Human Adaptability Strength II
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Exalted Smite III
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Paladin Charisma III
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Toughness III
Enhancement: Paladin Extra Turning I