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Lifespawn
07-12-2009, 11:37 AM
insta death

take empower at lvl 1 and switch it out at lvl 11 then take empower back at lvl 12



Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Drow Male
(16 Wizard)
Hit Points: 154
Spell Points: 1030
BAB: 8\8\13
Fortitude: 7
Reflex: 5
Will: 12

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 10 10
Dexterity 10 10
Constitution 14 14
Intelligence 18 25
Wisdom 14 14
Charisma 10 10

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 2 9.5
Bluff 0 0
Concentration 6 22
Diplomacy 0 0
Disable Device n/a n/a
Haggle 2 9.5
Heal 2 2
Hide 0 0
Intimidate 0 0
Jump 2 9
Listen 2 4
Move Silently 0 0
Open Lock n/a n/a
Perform n/a n/a
Repair 8 26
Search 4 9.5
Spot 2 9
Swim 0 0
Tumble 2 9.5
Use Magic Device n/a n/a

Level 1 (Wizard)
Feat: (Selected) Greater Spell Focus: Necromancy
Feat: (Wizard Bonus) Maximize Spell


Level 2 (Wizard)


Level 3 (Wizard)
Feat: (Selected) Toughness


Level 4 (Wizard)


Level 5 (Wizard)
Feat: (Wizard Bonus) Extend Spell


Level 6 (Wizard)
Feat: (Selected) Spell Focus: Illusion


Level 7 (Wizard)


Level 8 (Wizard)


Level 9 (Wizard)
Feat: (Selected) Spell Focus: Necromancy


Level 10 (Wizard)
Feat: (Wizard Bonus) Empower Spell


Level 11 (Wizard)


Level 12 (Wizard)
Feat: (Selected) Spell Penetration


Level 13 (Wizard)


Level 14 (Wizard)


Level 15 (Wizard)
Feat: (Selected) Greater Spell Penetration
Feat: (Wizard Bonus) Heighten Spell


Level 16 (Wizard)
Enhancement: Elven Enchantment Resistance I
Enhancement: Elven Enchantment Resistance II
Enhancement: Elven Enchantment Resistance III
Enhancement: Wizard Improved Empowering I
Enhancement: Wizard Improved Heightening I
Enhancement: Wizard Improved Maximizing I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Wizard Concentration I
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Lineage of Elements II
Enhancement: Wizard Lineage of Elements III
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Lineage of Deadly Elements II
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Elemental Manipulation III
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Spell Penetration II
Enhancement: Wizard Spell Penetration III
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Subtle Spellcasting I
Enhancement: Wizard Subtle Spellcasting II
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Intelligence III
Enhancement: Wizard Wand Mastery I
Enhancement: Wizard Wand Mastery II

Drummerman121
07-12-2009, 04:08 PM
Hey Lifespawn, this: http://forums.ddo.com/showthread.php?p=1353829#post1353829 is pretty much the build I'm looking for, I just noticed that it was a bit outdated. I was just wondering what kind of changes you'd make to it now that we're 2 years later in the game. And also, how you'd map it out to get to level 16/20. Thanks.

Onnotangu
07-13-2009, 01:23 AM
are there any spells I should major in?

Krago
07-13-2009, 02:10 PM
I was thinking of this build on an old PnP character I enjoyed. Then when I pulled a +5 twilight mithral chain shirt, I wanted to see if this could be viable.

I have reviewed the other "Battle Mage" builds and saw the Drow Fighter/Sorc and wanted to see if it could be changed over to a Wizard for the ability to be more versatile with the ability to change out spells and to get a higher spell level over the Sorc.

I looked at both a WF version and a Drow version and decided on Drow to take advantage of the armor or at least the Arcane Fluidity enhancement (if needed).


I am looking to take advantage of the Rapier enhancements Drow get so I can use a higher dex score to utilize Weapon Finesse so that Strength can be the added damage bonus rather than the to-hit calculator.

I am looking for a good AC ~50 without CE (if possible) as I do not want to have to turn it on all the time. I would also like a more even level distribution to Fighter/Wizard like 7/9 at 16 or 9/11 at 20.

acid_flashback
07-13-2009, 03:43 PM
Long time reader, first time requester. ;)

So I realize ranged requests are tricky (and my heart was thoroughly broken after my first ever Ranged Ranger build) but I wanted to give it another shot in a support function, just to see how it goes.

Essentially, I'm looking for a solid support toon - concentrating on Buffs, Rapid-Fire Ranged Support (heavy repeater sneak attack?), and skills (open lock, disable trap - none of the buddies I roll with ever want to play rogue!).

This is my first bard (been playing for about a month now), so if you have any recommendations on paths to focus on with a bard (crowd control, for example) - please feel free to craft the build in a way that makes sense. I may be asking too much for one build.


Thanks!

Edit - Ah-ha, forgot about race. Thinking of playing Human; don't have Drow or 32 point builds. Ain't that fancy yet!

Lagartto
07-13-2009, 05:13 PM
Hello there,

This seems to be the perfect place for me to make this request =)

I'm new. I mean really new and so are the two people who have started this game with me. My wife is playing full cleric and my best friend is playing a full ranger. I'm in need of a tank type that has the ability to disarm traps and open locks. Sneakiness is not required. Having a good UMD would be nice but only if it's possible to fit it in. Obviously being very new I'm limited to 28 pt build and no tomes.

I read a build once that had roughly 5 levels of rogue but everything I've read states you shouldnt go further then 2 levels. Thanks for the help in advance!


Oh edit. Race makes no difference to me. Any is good except dark elf as I'm so new and dont have any (i dont think) favor.

Krago
07-14-2009, 10:11 AM
You were looking for a tank that could do traps and UMD. The best I could think of was what most people prefer to do which was only 2 levels of Rogue.

With this build it gained 2 things:

1. Allows evasion as long as you stick to light armor, but you only need to start wearing light armor after you take the second level of Rogue, which wont be until Character level 12.

2. Allows a very respectable level of UMD to bypass most requirements for weapons and armor and even a shot at using Heal scrolls (but that will be very much gear dependant)

I picked Human for the extra skill point per level which allowed me to reduce the Int needed for all the skills. Which I focused on Intimidate to draw aggro, Disable Device, and Search. Now this build will not allow to have any trap sense since I did not put any points into Spot, so you will not know when a trap is coming until it is too late.

I picked enhancements that might make sense. Again I focused on Intimidate so some of the feats I picked were to try and maximize Intimidate skill, like the Dragonmark feats. Since I picked Fighter, you will not be starved for feats so I thought it might be good.

I have an older version of the Character planner so some of the enhancement lines are not present that are in game. I know humans get a toughness line to add another 30hp which would be good, so you could drop a few of the other enhancements I pick to gain the extra HP.

Im sure a Min/Max person could do better but I thought I would give it a shot.


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Rogue Something
Level 16 Lawful Good Human Male
(14 Fighter \ 2 Rogue)
Hit Points: 272
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 11
Reflex: 8
Will: 5

Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 16) (Level 16)
Strength 16 20 23
Dexterity 12 12 12
Constitution 14 14 15
Intelligence 14 14 14
Wisdom 8 8 8
Charisma 10 10 10

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 16) (Level 16)
Balance 5 5 5
Bluff 0 0 0
Concentration 2 2 2
Diplomacy 0 0 0
Disable Device 6 18 21
Haggle 4 4 4
Heal 1 1 1
Hide 1 1 1
Intimidate 4 18 24
Jump 7 10 10
Listen -1 -1 -1
Move Silently 1 1 1
Open Lock 5 5 8
Perform n/a n/a n/a
Repair 2 2 2
Search 6 18 19
Spot 3 3 4
Swim 7 10 10
Tumble n/a n/a n/a
Use Magic Device 4 19 22

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Heal (+2)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Swim (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Nimble Fingers
Feat: (Human Bonus) Toughness
Enhancement: Human Versatility I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Rogue Search I


Level 2 (Fighter)
Skill: Disable Device (+1)
Skill: Intimidate (+1)
Skill: Search (+1)
Feat: (Fighter Bonus) Combat Expertise
Enhancement: Human Improved Recovery I
Enhancement: Fighter Toughness I
Enhancement: Rogue Improved Trap Sense I


Level 3 (Fighter)
Skill: Disable Device (+1)
Skill: Intimidate (+1)
Skill: Search (+1)
Feat: (Fighter Bonus) Improved Trip
Feat: (Selected) Skill Focus: Use Magic Device
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Intimidate I
Enhancement: Rogue Spot I


Level 4 (Fighter)
Skill: Disable Device (+1)
Skill: Intimidate (+1)
Skill: Search (+1)
Enhancement: Fighter Tower Shield Mastery I
Enhancement: Fighter Strength I


Level 5 (Fighter)
Skill: Disable Device (+1)
Skill: Intimidate (+1)
Skill: Search (+1)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Strategy (Trip) II
Enhancement: Human Adaptability Constitution I


Level 6 (Fighter)
Skill: Disable Device (+1)
Skill: Intimidate (+1)
Skill: Search (+1)
Feat: (Selected) Iron Will
Enhancement: Human Improved Recovery II


Level 7 (Fighter)
Skill: Disable Device (+1)
Skill: Intimidate (+1)
Skill: Search (+1)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Intimidate II
Enhancement: Fighter Toughness II


Level 8 (Fighter)
Skill: Disable Device (+1)
Skill: Intimidate (+1)
Skill: Search (+1)
Enhancement: Fighter Strategy (Trip) III


Level 9 (Fighter)
Skill: Disable Device (+1)
Skill: Intimidate (+1)
Skill: Search (+1)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Feat: (Selected) Least Dragonmark of Sentinel
Enhancement: Fighter Intimidate III
Enhancement: Fighter Toughness III


Level 10 (Fighter)
Skill: Disable Device (+1)
Skill: Intimidate (+1)
Skill: Search (+1)
Enhancement: Deneith Intimidation I


Level 11 (Fighter)
Skill: Disable Device (+1)
Skill: Intimidate (+1)
Skill: Search (+1)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Strength II


Level 12 (Rogue)
Skill: Use Magic Device (+11)
Feat: (Selected) Lesser Dragonmark of Sentinel
Enhancement: Deneith Intimidation II


Level 13 (Fighter)
Skill: Disable Device (+0.5)
Skill: Intimidate (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Enhancement: Human Adaptability Strength II


Level 14 (Fighter)
Skill: Disable Device (+0.5)
Skill: Intimidate (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Fighter Toughness IV


Level 15 (Fighter)
Skill: Disable Device (+0.5)
Skill: Intimidate (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Dragonmark of Sentinel
Enhancement: Deneith Intimidation III


Level 16 (Fighter)
Skill: Disable Device (+0.5)
Skill: Intimidate (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Power Attack
Enhancement: Fighter Armor Mastery II
Enhancement: Fighter Tower Shield Mastery II

Lifespawn
07-14-2009, 05:07 PM
Returning player, played for about a year at release and recently decided to come back. My old Cleric build was a Cleric/Sorc, with the Sorc for SP and repair wand usage, I can't remember my old build and would like to rebuild it, but could use some help.

i had it all typed out neat and clicked submit and it erased it so sry about the appearance.
lvl 1 cleric lvl 2 sorc rest of the way cleric

Max out wisdom and con and the rest in str.

Feats in order empower extend toughness max mental toughness quicken
Skill concentration every level for less fail scroll use.

healing enhancments 2 wisdom enhancments with no tomes 3 wisdom enhancments with 1 tome and 3 with a +3 tome when you get it.

atleast 3 levels in wand and scroll mastery heal scrolls will hit for 150 or so and help out alot.

Lifespawn
07-14-2009, 05:25 PM
Hey Lifespawn, this: http://forums.ddo.com/showthread.php?p=1353829#post1353829 is pretty much the build I'm looking for, I just noticed that it was a bit outdated. I was just wondering what kind of changes you'd make to it now that we're 2 years later in the game. And also, how you'd map it out to get to level 16/20. Thanks.

had to go with tempest i'd take tempest 2 and 3 aswell go ranger the rest of the way


Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Dwarf Male
(2 Rogue \ 14 Ranger)
Hit Points: 256
Spell Points: 142
BAB: 15\15\20\25\25
Fortitude: 13
Reflex: 14
Will: 3

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 16 20
Dexterity 13 14
Constitution 16 18
Intelligence 16 16
Wisdom 8 8
Charisma 7 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 5 15
Bluff -2 -2
Concentration 3 4
Diplomacy 2 2
Disable Device 7 23
Haggle -2 -2
Heal -1 -1
Hide 5 20
Intimidate -2 -2
Jump 7 12
Listen -1 -1
Move Silently 5 20
Open Lock 5 15.5
Perform n/a n/a
Repair 3 3
Search 7 26
Spot 3 18
Swim 3 5
Tumble 5 6
Use Magic Device 2 17

Level 1 (Rogue)
Feat: (Selected) Dodge


Level 2 (Ranger)


Level 3 (Ranger)
Feat: (Selected) Mobility


Level 4 (Ranger)


Level 5 (Ranger)


Level 6 (Ranger)
Feat: (Selected) Spring Attack


Level 7 (Ranger)


Level 8 (Ranger)


Level 9 (Ranger)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Ranger)


Level 11 (Ranger)


Level 12 (Ranger)
Feat: (Selected) Toughness


Level 13 (Ranger)


Level 14 (Ranger)


Level 15 (Rogue)
Feat: (Selected) Power Attack


Level 16 (Ranger)
Enhancement: Rogue Haste Boost I
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Skill Boost II
Enhancement: Ranger Skill Boost III
Enhancement: Dwarven Armor Mastery I
Enhancement: Dwarven Armor Mastery II
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Spell Defense II
Enhancement: Dwarven Spell Defense III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Tempest I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Balance I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Ranger Search I
Enhancement: Ranger Search II
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Dexterity I
Enhancement: Rogue Improved Trap Sense I

Lifespawn
07-14-2009, 05:27 PM
are there any spells I should major in?

anything with illusion or necromancy that go along with the spell feats i chose for you
pk finger of death wail of the banshee when your high enough level

Lifespawn
07-14-2009, 05:48 PM
I was thinking of this build on an old PnP character I enjoyed. Then when I pulled a +5 twilight mithral chain shirt, I wanted to see if this could be viable.

I have reviewed the other "Battle Mage" builds and saw the Drow Fighter/Sorc and wanted to see if it could be changed over to a Wizard for the ability to be more versatile with the ability to change out spells and to get a higher spell level over the Sorc.

I looked at both a WF version and a Drow version and decided on Drow to take advantage of the armor or at least the Arcane Fluidity enhancement (if needed).


I am looking to take advantage of the Rapier enhancements Drow get so I can use a higher dex score to utilize Weapon Finesse so that Strength can be the added damage bonus rather than the to-hit calculator.

I am looking for a good AC ~50 without CE (if possible) as I do not want to have to turn it on all the time. I would also like a more even level distribution to Fighter/Wizard like 7/9 at 16 or 9/11 at 20.

not quite the same thing but check out post 426 on page 22 has a 58 ac before buffing and can use handwraps or kamas with weapon finesse and get full base attack bonus just take out the rogue level and skills/feats and insert things you'd like.

Also gives you access to the highest level spells ...let me know if that interests you atall and i can whip something up.

if not point me to the post fighter/sorc your talking about and i'll look at it to modify.

Lifespawn
07-14-2009, 07:15 PM
Hello there,

This seems to be the perfect place for me to make this request =)

I'm new. I mean really new and so are the two people who have started this game with me. My wife is playing full cleric and my best friend is playing a full ranger. I'm in need of a tank type that has the ability to disarm traps and open locks. Sneakiness is not required. Having a good UMD would be nice but only if it's possible to fit it in. Obviously being very new I'm limited to 28 pt build and no tomes.

I read a build once that had roughly 5 levels of rogue but everything I've read states you shouldnt go further then 2 levels. Thanks for the help in advance!


Oh edit. Race makes no difference to me. Any is good except dark elf as I'm so new and dont have any (i dont think) favor.

for a min max build 2 lvls of rogue is all you should do but playing with your 2 friends you just want something that works for you so i wouldn't worry about doing a min/max till you get drow and 1750 favor unlocked...that being said pally rogue has good saves and more rogue levles letas you get sneak attack in there something like 14 pally 6 rogue would make a good lvl 20 buildfor pally specialty 2 and zeal and rogue specialty1.

taking rogue at lvl 18 to bring umd balance and ol back up would be the way i'd go and make sure to set up for rogue mechanic for extra skills.


Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Human Male
(11 Paladin \ 5 Rogue)
Hit Points: 250
Spell Points: 100
BAB: 14\14\19\24
Fortitude: 16
Reflex: 19
Will: 9

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 10 10
Dexterity 16 22
Constitution 14 14
Intelligence 12 12
Wisdom 8 8
Charisma 14 16

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 14
Bluff 2 3
Concentration 2 2
Diplomacy 6 7
Disable Device 5 24
Haggle 6 7
Heal -1 -1
Hide 3 6
Intimidate 2 3
Jump 4 4
Listen -1 -1
Move Silently 3 6
Open Lock 7 14
Perform n/a n/a
Repair 1 1
Search 5 22
Spot 3 16
Swim 0 0
Tumble 7 10
Use Magic Device 6 21

Level 1 (Rogue)
Feat: (Selected) Toughness
Feat: (Human Bonus) Two Weapon Fighting


Level 2 (Paladin)


Level 3 (Paladin)
Feat: (Selected) Weapon Finesse


Level 4 (Rogue)


Level 5 (Paladin)


Level 6 (Paladin)
Feat: (Selected) Nimble Fingers


Level 7 (Rogue)


Level 8 (Paladin)


Level 9 (Paladin)
Feat: (Selected) Improved Critical: Piercing Weapons


Level 10 (Paladin)


Level 11 (Rogue)


Level 12 (Paladin)
Feat: (Selected) Improved Two Weapon Fighting


Level 13 (Paladin)


Level 14 (Paladin)


Level 15 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Paladin)
Enhancement: Rogue Haste Boost I
Enhancement: Divine Might I
Enhancement: Human Adaptability Dexterity I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Rogue Subtle Backstabber I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Disable Device I
Enhancement: Rogue Disable Device II
Enhancement: Rogue Open Lock I
Enhancement: Rogue Open Lock II
Enhancement: Rogue Search I
Enhancement: Rogue Search II
Enhancement: Rogue Spot I
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Rogue Dexterity I
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Rogue Improved Trap Sense I
Enhancement: Rogue Improved Trap Sense II
Enhancement: Paladin Extra Turning I

Lifespawn
07-14-2009, 07:18 PM
Long time reader, first time requester. ;)

So I realize ranged requests are tricky (and my heart was thoroughly broken after my first ever Ranged Ranger build) but I wanted to give it another shot in a support function, just to see how it goes.

Essentially, I'm looking for a solid support toon - concentrating on Buffs, Rapid-Fire Ranged Support (heavy repeater sneak attack?), and skills (open lock, disable trap - none of the buddies I roll with ever want to play rogue!).

This is my first bard (been playing for about a month now), so if you have any recommendations on paths to focus on with a bard (crowd control, for example) - please feel free to craft the build in a way that makes sense. I may be asking too much for one build.


Thanks!

Edit - Ah-ha, forgot about race. Thinking of playing Human; don't have Drow or 32 point builds. Ain't that fancy yet!

personally i'd go for drow or wait till you get 32 points to make this build really shine drow is only 400 favor and you can get there fairly easily if your on sarlona i can actually get you there in a couple hours.

acid_flashback
07-15-2009, 04:40 PM
personally i'd go for drow or wait till you get 32 points to make this build really shine drow is only 400 favor and you can get there fairly easily if your on sarlona i can actually get you there in a couple hours.

I've started tooling around with a basic build to see how things might flesh out on a normal Human 28 point character. ...Let's just say I'm glad I've so far been questing with a straight intimidation fighter. ;)

I'm not on Sarlona, but thank you for the offer. I'm so new to the game I should probably just be trying a lot of different classes for the fun of it rather than trying to conquer one killer build. Grinding out favor for Drow or the 32 point build may kill the fun of this game for me before I even get a chance to really fall in love with it. :)


Thanks!

Lifespawn
07-15-2009, 06:01 PM
I've started tooling around with a basic build to see how things might flesh out on a normal Human 28 point character. ...Let's just say I'm glad I've so far been questing with a straight intimidation fighter. ;)

I'm not on Sarlona, but thank you for the offer. I'm so new to the game I should probably just be trying a lot of different classes for the fun of it rather than trying to conquer one killer build. Grinding out favor for Drow or the 32 point build may kill the fun of this game for me before I even get a chance to really fall in love with it. :)


Thanks!

as a bard or cleric grouping is easy and you'll hit 400 favor before you know it.

Krago
07-15-2009, 06:02 PM
not quite the same thing but check out post 426 on page 22 has a 58 ac before buffing and can use handwraps or kamas with weapon finesse and get full base attack bonus just take out the rogue level and skills/feats and insert things you'd like.

Also gives you access to the highest level spells ...let me know if that interests you atall and i can whip something up.

if not point me to the post fighter/sorc your talking about and i'll look at it to modify.

I took a look at the Battle Mage (50/50ish) section in Post 1 is the build I was referencing.

I would like a fighter/wizard build, because my line of thought was that I can pick up a lot of feats with several fighter levels since he wont have a lot of fighter.
Then the wizard to at least be more utility based to swap out spells as needed.

Would WF would be better for the self heals, but will the WF be able to obtain a respectable AC w/o spell failure?

Drummerman121
07-16-2009, 04:10 PM
I've already asked about this, but I'd really like a fresh leveling guide on this outdated build: http://forums.ddo.com/showthread.php?p=1353829#post1353829.

Combat is most important to me. I've been reading around and will probably go "Tempest" even though I don't know much about it, but it seems like the best way to combat. Rogue skills come second, and I'm assuming I'll have no more than 2 Rogue levels after maxing. I also wanted to ask your advice on whether or not I should reroll. Here's what my guy's looking like atm.

Neutral Good Dwarf Ranger 3/Rogue 1.

Starting stats of 16, 14, 16, 14, 12, 6.

Skill ranks: Balance 4, Disable Device 7, Hide 6, Jump 4, Move Silently 4, Open Lock 6.5, Search 7, Spot 6, Tumble 4, Use Magic Device 7.


Thanks in advance.

Arovin
07-16-2009, 05:30 PM
I would like to see an Elven Diplacment Barbarian build.

With the new elf enhancements this could go with either dual scimitars or a falchion depending on feats and starting Dex. I would like the build to stay pure for Mighty Rage, but I know it will be tight on feats.

My only other stipulation would be it needs a high Intimidate and the Barbarian Intimidation debuff.

Lifespawn
07-16-2009, 05:53 PM
I've already asked about this, but I'd really like a fresh leveling guide on this outdated build: http://forums.ddo.com/showthread.php?p=1353829#post1353829.

Combat is most important to me. I've been reading around and will probably go "Tempest" even though I don't know much about it, but it seems like the best way to combat. Rogue skills come second, and I'm assuming I'll have no more than 2 Rogue levels after maxing. I also wanted to ask your advice on whether or not I should reroll. Here's what my guy's looking like atm.

Neutral Good Dwarf Ranger 3/Rogue 1.

Starting stats of 16, 14, 16, 14, 12, 6.

Skill ranks: Balance 4, Disable Device 7, Hide 6, Jump 4, Move Silently 4, Open Lock 6.5, Search 7, Spot 6, Tumble 4, Use Magic Device 7.


Thanks in advance.

i built that one for you already bud it's on the page before this.

Lifespawn
07-16-2009, 05:57 PM
I took a look at the Battle Mage (50/50ish) section in Post 1 is the build I was referencing.

I would like a fighter/wizard build, because my line of thought was that I can pick up a lot of feats with several fighter levels since he wont have a lot of fighter.
Then the wizard to at least be more utility based to swap out spells as needed.

Would WF would be better for the self heals, but will the WF be able to obtain a respectable AC w/o spell failure?

well there are 2 things to consider going wf and trying to get a high ac is alot harder But you can heal yourself easily

Going drow means you can put points in dex and come up with a decent ac it just won't hit as hard as a str based wf would

For lvl 20 are you thinking like 14 wiz 6 ftr? or some other split you have in mind?

Lifespawn
07-16-2009, 06:01 PM
I would like to see an Elven Diplacment Barbarian build.

With the new elf enhancements this could go with either dual scimitars or a falchion depending on feats and starting Dex. I would like the build to stay pure for Mighty Rage, but I know it will be tight on feats.

My only other stipulation would be it needs a high Intimidate and the Barbarian Intimidation debuff.

well going pure barb you end up with 7 feats

twf itwf gtwf or
thf ithf gthf either way are 3

improved crits
powerattack

that leaves you with 2 feats to do the dragonmarks but no stunning blow or toughness if your ok with those feats i'll roll it up for you.

Arovin
07-16-2009, 06:28 PM
well going pure barb you end up with 7 feats

twf itwf gtwf or
thf ithf gthf either way are 3

improved crits
powerattack

that leaves you with 2 feats to do the dragonmarks but no stunning blow or toughness if your ok with those feats i'll roll it up for you.

I am fine without stunning blow but as an elf toughness would make a big difference with the lower con. What I did not realize till I just did some research is you cannot use dragonmarks while raged.

This is what I came up with, I am sure it can be adjusted better:


Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Neutral Good Elf Female
(16 Barbarian)
Hit Points: 312
Spell Points: 0
BAB: 16\16\21\26\26
Fortitude: 12
Reflex: 9
Will: 4

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 18 22
Dexterity 18 18
Constitution 12 14
Intelligence 8 8
Wisdom 8 8
Charisma 8 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 4 4
Bluff -1 -1
Concentration 1 2
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal -1 -1
Hide 4 6
Intimidate 3 18
Jump 8 25
Listen -1 1
Move Silently 4 4
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot -1 1
Swim 4 6
Tumble 6 13.5
Use Magic Device n/a n/a

Level 1 (Barbarian)
Feat: (Selected) Two Weapon Fighting


Level 2 (Barbarian)


Level 3 (Barbarian)
Feat: (Selected) Toughness


Level 4 (Barbarian)


Level 5 (Barbarian)


Level 6 (Barbarian)
Feat: (Selected) Improved Two Weapon Fighting


Level 7 (Barbarian)


Level 8 (Barbarian)


Level 9 (Barbarian)
Feat: (Selected) Least Dragonmark of Shadow


Level 10 (Barbarian)


Level 11 (Barbarian)


Level 12 (Barbarian)
Feat: (Selected) Lesser Dragonmark of Shadow


Level 13 (Barbarian)


Level 14 (Barbarian)


Level 15 (Barbarian)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Barbarian)
Enhancement: Barbarian Improved Damage Reduction I
Enhancement: Barbarian Improved Damage Reduction II
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Extra Rage II
Enhancement: Barbarian Hardy Rage I
Enhancement: Barbarian Hardy Rage II
Enhancement: Barbarian Intimidate I
Enhancement: Barbarian Intimidate II
Enhancement: Barbarian Intimidate III
Enhancement: Barbarian Intimidate IV
Enhancement: Barbarian Intimidation
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Power Rage II
Enhancement: Barbarian Power Rage III
Enhancement: Barbarian Power Rage IV
Enhancement: Elf Melee Attack I
Enhancement: Elf Melee Attack II
Enhancement: Elf Melee Damage I
Enhancement: Elf Melee Damage II
Enhancement: Extra Dragonmark I
Enhancement: Extra Dragonmark II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Barbarian Constitution I
Enhancement: Barbarian Constitution II
Enhancement: Barbarian Toughness I
Enhancement: Barbarian Toughness II
Enhancement: Barbarian Toughness III




Imp Crit slashing at 18 or swap it around with gtwf. I don't see Frenzied Berserker working with its feat requirements so I went twf. Maybe when Ravager or Slayer get released one of them would be more viable.

Rikimaru
07-17-2009, 12:12 AM
Greetings!


I am looking for a character that can both effectively solo and be of use in a group. Here are the stipulations:



No Caster Dependency: Goodies from caster classes are great, especially when they fulfill the other requirements, but depending on having spell points to either heal or deal damage is out.


Self-Sufficiency Without Wands or Scrolls: Through either DR, healing, or a combination of those or other abilities, this build should be able to keep itself alive in situations where lesser builds cannot.


28 Points: This build should require no more than 28 points. If you as the creator desire to create a 32pt complementary build, by all means go for it.


Require No Top Tier Gear: We're looking for a build that can still be effective without the best gear. Once again, if you want to consider the additional bonuses of having that great gear, jump on it.


Be Useful to a Group: We're not going for top DPS or the absolute rockingest tank breathing. But having something to bring to the table for a group is a must.


Be a Solo Master: This build should be able to throw down serious ownage when adventuring alone.


This is possibly an impossible build. However, I would like to stress that until every avenue has been explored, we do not settle for less than the best.

As a personal preference, I prefer dealing damage over tanking, so having the group ability be dps would be bonus points and another jewel in your crown. If being dps in groups makes the build less awesome, do not stoop to doing such.

One quality reference is the Danger Mouse (http://forums.ddo.com/showthread.php?t=118709) by Sigtrent. However, it's based on a 14 level build and Two Weapon Fighting. Note that TWF is not required by this build, provided it meets the other requirements.

Build for either 16 levels or 20 levels. I'm requesting this build so that I can have a character to play to allow me to work solo while I find a guild that I enjoy and learn the best techniques, so unlike the veterans out there, I will probably not have lvl 16 by the time mod 9 comes out.

I am looking for the premier, the absolute best, the incomparable: nothing less. I plan to post this build in the appropriate forum as a reference for others, with full (very loud) credit to the creator. A royal robe, a gold chain, and the second highest position in the kingdom to the one who fulfills all the requirements!

Any builders wanting clarification on any points must only ask. My sincerest wishes of good luck, and may the games begin!

Drummerman121
07-17-2009, 01:37 AM
i built that one for you already bud it's on the page before this.

Oops sorry about that, I missed it somehow. Just 2 questions about that. My stats are SLIGHTLY different than the suggested ones, should I reroll, or will I be good with what I've got? Also, are those endgame stats without items?

Lifespawn
07-17-2009, 05:20 AM
Oops sorry about that, I missed it somehow. Just 2 questions about that. My stats are SLIGHTLY different than the suggested ones, should I reroll, or will I be good with what I've got? Also, are those endgame stats without items?

that all depends on if you can afford to drop 1 of the skills i kept up.

Krago
07-17-2009, 08:00 AM
well there are 2 things to consider going wf and trying to get a high ac is alot harder But you can heal yourself easily

Going drow means you can put points in dex and come up with a decent ac it just won't hit as hard as a str based wf would

For lvl 20 are you thinking like 14 wiz 6 ftr? or some other split you have in mind?

I was thinking of a more even split like 11 Wiz/9 Ftr. I would think it best to end the Wizard on an odd level for access to the next level spells, you agree?

If I rolled the drow, I was also thinking like you were about it already being Finesse.

The damage output would come from Crits from using Rapiers, since I can catch up with my To-Hit using the drow enhacements for Rapiers.


Now for the flipside, rolling a WF. The obvious advantage is self healing, since the Drow will not be able to get the UMD for heal scrolls w/o a lot of effort, even though skill points will not be an issue.

WF have several immunities that are beneficial if I plan on being in combat. WF would net me extra hp which is great.

I just dont know which would make a better fit for the build.

Drummerman121
07-17-2009, 09:10 AM
that all depends on if you can afford to drop 1 of the skills i kept up.

Looks like the main difference is the INT score. So far I think I've been good with it. Check out my skills ranks and tell me what you think.

Krago
07-17-2009, 11:21 AM
Greetings!


I am looking for a character that can both effectively solo and be of use in a group. Here are the stipulations:



No Caster Dependency: Goodies from caster classes are great, especially when they fulfill the other requirements, but depending on having spell points to either heal or deal damage is out.


Self-Sufficiency Without Wands or Scrolls: Through either DR, healing, or a combination of those or other abilities, this build should be able to keep itself alive in situations where lesser builds cannot.


28 Points: This build should require no more than 28 points. If you as the creator desire to create a 32pt complementary build, by all means go for it.


Require No Top Tier Gear: We're looking for a build that can still be effective without the best gear. Once again, if you want to consider the additional bonuses of having that great gear, jump on it.


Be Useful to a Group: We're not going for top DPS or the absolute rockingest tank breathing. But having something to bring to the table for a group is a must.


Be a Solo Master: This build should be able to throw down serious ownage when adventuring alone.


This is possibly an impossible build. However, I would like to stress that until every avenue has been explored, we do not settle for less than the best.

As a personal preference, I prefer dealing damage over tanking, so having the group ability be dps would be bonus points and another jewel in your crown. If being dps in groups makes the build less awesome, do not stoop to doing such.

One quality reference is the Danger Mouse (http://forums.ddo.com/showthread.php?t=118709) by Sigtrent. However, it's based on a 14 level build and Two Weapon Fighting. Note that TWF is not required by this build, provided it meets the other requirements.

Build for either 16 levels or 20 levels. I'm requesting this build so that I can have a character to play to allow me to work solo while I find a guild that I enjoy and learn the best techniques, so unlike the veterans out there, I will probably not have lvl 16 by the time mod 9 comes out.

I am looking for the premier, the absolute best, the incomparable: nothing less. I plan to post this build in the appropriate forum as a reference for others, with full (very loud) credit to the creator. A royal robe, a gold chain, and the second highest position in the kingdom to the one who fulfills all the requirements!

Any builders wanting clarification on any points must only ask. My sincerest wishes of good luck, and may the games begin!

You may want to re-think your first 2 requirements.

You dont want to have caster levels for self healing but you want to be self sufficient without using wands/scrolls.

The only other way I know of to heal yourself is through lay-on-hands which means your stuck going pally with maybe a splash of monk for evasion.

Rikimaru
07-17-2009, 03:24 PM
You may want to re-think your first 2 requirements.

You dont want to have caster levels for self healing but you want to be self sufficient without using wands/scrolls.

The only other way I know of to heal yourself is through lay-on-hands which means your stuck going pally with maybe a splash of monk for evasion.


Hmm...

The situation this requirement is intended to avoid is the inability to continue due to being out of spell points. Therefore, if that situation can be avoided, the build will have succeeded in my eyes.

Lifespawn
07-17-2009, 07:27 PM
Hmm...

The situation this requirement is intended to avoid is the inability to continue due to being out of spell points. Therefore, if that situation can be avoided, the build will have succeeded in my eyes.

i have a build similar to my pleric build post 417 i've just been busy at work i have a few options for you i'll send u a pm.

forumhushi
07-18-2009, 02:20 PM
I'd like to request a kind of distinctive build. It's based on the main character of a comic of mine, but I wanted to try to make him in DDO and have some fun.

He is an Incubus (which probably means he'll have to be either Elf or Drow to look right; his skin is slightly reddish and he has tapered ears) and a shopkeeper who goes on regular interdimensional adventures. Although in the comic he's proficient with a whip, I'd imagine something graceful like a rapier would be just as good. At heart, he is very refined and charming, and likely his alignment would be Chaotic Good (or perhaps Neutral Good). He generally tries to right wrongs and do what he feels is ultimately a good thing.

He can use magic, but he prefers not to use it extensively. However, I would imagine Incubi would have access to things like Charm Person (or perhaps, if he's a Bard, Fascination) and perhaps things like Suggestion, Dominate Person, Charm Monster, Symbol of Persuasion? Based on what I've been reading, I think Bard might be an ideal class for him, but I don't know as much about the game and the available gear I could get to make him the almost-perfect Incubus and to give him more opportunities to use the things that would be inherent to him.

I'm not looking to rule endgame, just to have some fun and to be an interesting addition to parties, as well as being generally able to do things on my own if necessary.

Thanks in advance for any ideas!

DCsureal
07-19-2009, 04:07 AM
Hello, I've been looking for a build that I can solo with. Due to work, family, and a million other things going on I'm usually not able to play for long stretches at a time. Some times it's 5 mins here, 10 mins there. Tends to upset party members when I have to keep going afk. Rarely am I able to go through a dungeon without having to run downstairs and help my wife with something, find out why one of my girls is crying, or answer my work phone. So, i was wondering if you might be able to come up with a build that I would be able to solo with. With rogue skills, so I can sneak into a corner and leave my keyboard for a few mins to take care of one of the above, disable traps, and pick locks if possible. Any race will work, except WF, can't seem to get into them for some reason. Hope you can help. Thanks

Cairo
07-19-2009, 10:05 AM
Hello, I've been looking for a build that I can solo with. Due to work, family, and a million other things going on I'm usually not able to play for long stretches at a time. Some times it's 5 mins here, 10 mins there. Tends to upset party members when I have to keep going afk. Rarely am I able to go through a dungeon without having to run downstairs and help my wife with something, find out why one of my girls is crying, or answer my work phone. So, i was wondering if you might be able to come up with a build that I would be able to solo with. With rogue skills, so I can sneak into a corner and leave my keyboard for a few mins to take care of one of the above, disable traps, and pick locks if possible. Any race will work, except WF, can't seem to get into them for some reason. Hope you can help. Thanks

You should try a 15 Wiz/1 Rog stealth Ghoste build.. sounds like it might suit you well

Strype.McClaine
07-19-2009, 10:49 PM
Evening folks. I am here, to request a build, while generally I do most of my builds my self, and compare to other builds, this one is relativity uncharted territory. I have already rolled a spellsinger some time ago, and building that was second nature to my mental process and natural play style, that is, cast, support, and sneak in a swing.

Well, not to long ago, the named item "The Mad Lute" was spoiled.
As a bard only usable weapon, despite wanting one for my spell singer, I envisioned a 2HF bard, smashing Hobs over the head with a guitar.
Visions of The Who flowing through my mind.

Heres what I am trying to build for.
High Elf or Warforged - Elf preferred for this one
32 pt unlocked
Two Handed fighting // Potentially (most likely) Bludgeoning Specialized
As MUCH bard as possible. Either pure of with only a bare smidgen of splash.
Tomes - Little as possible

Waerlogan
07-19-2009, 11:12 PM
New player looking for a build that will take me to the Drow and 32pt unlocks quickest without twinking.

28pt build
Any class but Favored Soul (don't have it)
Any race but Drow (not unlocked yet)
No Tomes (n00b player that knows no one in game yet)
Solo friendly

Other than that I'm willing to play what you come up with.

Stuttrboy
07-20-2009, 10:18 AM
I'm looking for a build. Divine caster but specializing in melee/ buffing but with enough UMD to cast displacement, shield, stoneskin firewall(until I get blade barrier) and possibly tensers. 32 point build or Drow is fine. I need to be functional in a group, but I will p robably solo or duo alot. I can get all +1 tomes starting at level 3. I was thinking rogue/paladin/FVS or maybe rogue/fighter/FVS.

I would also like to see something that has the capability of getting into 80s ac. I see people saying that it's possible but I can't see how.

Rikimaru
07-20-2009, 10:10 PM
Done and done!

[For those unaware, I had requested a solo'ing build that was also useful in groups.]

Unbeknownst to me, Thanimal had posted The Killer Frog (http://forums.ddo.com/showthread.php?t=191776). It looks very solid---good saves, good armor, self-healing, and very respectable DPS—a solo'ing dream come true.

Major props to him. This looks like the first character I'll be running up to 16.

Vuudoo
07-21-2009, 01:10 PM
Human or elf, 32pt pure ranger build, want to range mostly but like to melee with twf as well when needed. Not terribly gear sensitive, have access to various +1 tomes, but do not have anything higher. Please help me find the optimal selection of starting stats along with feat selection.

Thanks in advance for your input.

Lifespawn
07-21-2009, 08:15 PM
I was thinking of a more even split like 11 Wiz/9 Ftr. I would think it best to end the Wizard on an odd level for access to the next level spells, you agree?

If I rolled the drow, I was also thinking like you were about it already being Finesse.

The damage output would come from Crits from using Rapiers, since I can catch up with my To-Hit using the drow enhacements for Rapiers.


Now for the flipside, rolling a WF. The obvious advantage is self healing, since the Drow will not be able to get the UMD for heal scrolls w/o a lot of effort, even though skill points will not be an issue.

WF have several immunities that are beneficial if I plan on being in combat. WF would net me extra hp which is great.

I just dont know which would make a better fit for the build.


The biggest thing to consider is the pre's and spell slots i don't see the 9th lvl of fighter doing anything for you atall i'd go 12/8 for the wf and maybe the other way if you went drow.

Lifespawn
07-21-2009, 08:21 PM
I am fine without stunning blow but as an elf toughness would make a big difference with the lower con. What I did not realize till I just did some research is you cannot use dragonmarks while raged.

This is what I came up with, I am sure it can be adjusted better:


Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Neutral Good Elf Female
(16 Barbarian)
Hit Points: 312
Spell Points: 0
BAB: 16\16\21\26\26
Fortitude: 12
Reflex: 9
Will: 4

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 18 22
Dexterity 18 18
Constitution 12 14
Intelligence 8 8
Wisdom 8 8
Charisma 8 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 4 4
Bluff -1 -1
Concentration 1 2
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal -1 -1
Hide 4 6
Intimidate 3 18
Jump 8 25
Listen -1 1
Move Silently 4 4
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot -1 1
Swim 4 6
Tumble 6 13.5
Use Magic Device n/a n/a

Level 1 (Barbarian)
Feat: (Selected) Two Weapon Fighting


Level 2 (Barbarian)


Level 3 (Barbarian)
Feat: (Selected) Toughness


Level 4 (Barbarian)


Level 5 (Barbarian)


Level 6 (Barbarian)
Feat: (Selected) Improved Two Weapon Fighting


Level 7 (Barbarian)


Level 8 (Barbarian)


Level 9 (Barbarian)
Feat: (Selected) Least Dragonmark of Shadow


Level 10 (Barbarian)


Level 11 (Barbarian)


Level 12 (Barbarian)
Feat: (Selected) Lesser Dragonmark of Shadow


Level 13 (Barbarian)


Level 14 (Barbarian)


Level 15 (Barbarian)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Barbarian)
Enhancement: Barbarian Improved Damage Reduction I
Enhancement: Barbarian Improved Damage Reduction II
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Extra Rage II
Enhancement: Barbarian Hardy Rage I
Enhancement: Barbarian Hardy Rage II
Enhancement: Barbarian Intimidate I
Enhancement: Barbarian Intimidate II
Enhancement: Barbarian Intimidate III
Enhancement: Barbarian Intimidate IV
Enhancement: Barbarian Intimidation
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Power Rage II
Enhancement: Barbarian Power Rage III
Enhancement: Barbarian Power Rage IV
Enhancement: Elf Melee Attack I
Enhancement: Elf Melee Attack II
Enhancement: Elf Melee Damage I
Enhancement: Elf Melee Damage II
Enhancement: Extra Dragonmark I
Enhancement: Extra Dragonmark II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Barbarian Constitution I
Enhancement: Barbarian Constitution II
Enhancement: Barbarian Toughness I
Enhancement: Barbarian Toughness II
Enhancement: Barbarian Toughness III




Imp Crit slashing at 18 or swap it around with gtwf. I don't see Frenzied Berserker working with its feat requirements so I went twf. Maybe when Ravager or Slayer get released one of them would be more viable.

the 18 dex is overkill if you can afford a +2 dex tome i'd drop it to15 and pump up con

Lifespawn
07-21-2009, 08:23 PM
I'd like to request a kind of distinctive build. It's based on the main character of a comic of mine, but I wanted to try to make him in DDO and have some fun.

He is an Incubus (which probably means he'll have to be either Elf or Drow to look right; his skin is slightly reddish and he has tapered ears) and a shopkeeper who goes on regular interdimensional adventures. Although in the comic he's proficient with a whip, I'd imagine something graceful like a rapier would be just as good. At heart, he is very refined and charming, and likely his alignment would be Chaotic Good (or perhaps Neutral Good). He generally tries to right wrongs and do what he feels is ultimately a good thing.

He can use magic, but he prefers not to use it extensively. However, I would imagine Incubi would have access to things like Charm Person (or perhaps, if he's a Bard, Fascination) and perhaps things like Suggestion, Dominate Person, Charm Monster, Symbol of Persuasion? Based on what I've been reading, I think Bard might be an ideal class for him, but I don't know as much about the game and the available gear I could get to make him the almost-perfect Incubus and to give him more opportunities to use the things that would be inherent to him.

I'm not looking to rule endgame, just to have some fun and to be an interesting addition to parties, as well as being generally able to do things on my own if necessary.

Thanks in advance for any ideas!

pure bard? or multiclass if he's really good at fighting maybe some fighter levels for feats to show his prowess in battle?

Lifespawn
07-21-2009, 08:28 PM
Hello, I've been looking for a build that I can solo with. Due to work, family, and a million other things going on I'm usually not able to play for long stretches at a time. Some times it's 5 mins here, 10 mins there. Tends to upset party members when I have to keep going afk. Rarely am I able to go through a dungeon without having to run downstairs and help my wife with something, find out why one of my girls is crying, or answer my work phone. So, i was wondering if you might be able to come up with a build that I would be able to solo with. With rogue skills, so I can sneak into a corner and leave my keyboard for a few mins to take care of one of the above, disable traps, and pick locks if possible. Any race will work, except WF, can't seem to get into them for some reason. Hope you can help. Thanks

hows this? this gives you tempest and the option to throw on 2 pally levels and 2 rogue levels when the cap goes up for 12 rogue 6 ranger 2 pally.

Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page

Level 16 Lawful Good Drow Male
(10 Rogue \ 6 Ranger)
Hit Points: 144
Spell Points: 25
BAB: 13\13\18\23
Fortitude: 9
Reflex: 19
Will: 5

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 12 12
Dexterity 16 24
Constitution 12 12
Intelligence 16 16
Wisdom 10 10
Charisma 14 14

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 21
Bluff 2 2
Concentration 1 1
Diplomacy 6 21
Disable Device 7 23
Haggle 2 2
Heal 0 0
Hide 7 26
Intimidate 2 2
Jump 5 14
Listen 0 2
Move Silently 7 26
Open Lock 7 21
Perform n/a n/a
Repair 3 3
Search 7 26
Spot 4 23
Swim 1 1
Tumble 7 29
Use Magic Device 6 21

Level 1 (Rogue)
Feat: (Selected) Dodge


Level 2 (Ranger)


Level 3 (Ranger)
Feat: (Selected) Weapon Finesse


Level 4 (Ranger)


Level 5 (Ranger)


Level 6 (Ranger)
Feat: (Selected) Mobility


Level 7 (Ranger)


Level 8 (Rogue)


Level 9 (Rogue)
Feat: (Selected) Spring Attack


Level 10 (Rogue)


Level 11 (Rogue)


Level 12 (Rogue)
Feat: (Selected) Improved Critical: Piercing Weapons


Level 13 (Rogue)


Level 14 (Rogue)


Level 15 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Rogue)
Feat: (Rogue Bonus) Improved Evasion
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Skill Boost II
Enhancement: Drow Melee Attack I
Enhancement: Drow Melee Attack II
Enhancement: Drow Melee Damage I
Enhancement: Drow Melee Damage II
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elven Enchantment Resistance I
Enhancement: Elven Perception I
Enhancement: Elven Keen Eyes I
Enhancement: Rogue Subtle Backstabber I
Enhancement: Rogue Subtle Backstabber II
Enhancement: Rogue Subtle Backstabber III
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Tempest I
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Way of the Thief-Acrobat I
Enhancement: Rogue Balance I
Enhancement: Rogue Balance II
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Rogue Search I
Enhancement: Rogue Spot I
Enhancement: Rogue Tumble I
Enhancement: Rogue Tumble II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Improved Trap Sense I

Lifespawn
07-21-2009, 08:33 PM
Evening folks. I am here, to request a build, while generally I do most of my builds my self, and compare to other builds, this one is relativity uncharted territory. I have already rolled a spellsinger some time ago, and building that was second nature to my mental process and natural play style, that is, cast, support, and sneak in a swing.

Well, not to long ago, the named item "The Mad Lute" was spoiled.
As a bard only usable weapon, despite wanting one for my spell singer, I envisioned a 2HF bard, smashing Hobs over the head with a guitar.
Visions of The Who flowing through my mind.

Heres what I am trying to build for.
High Elf or Warforged - Elf preferred for this one
32 pt unlocked
Two Handed fighting // Potentially (most likely) Bludgeoning Specialized
As MUCH bard as possible. Either pure of with only a bare smidgen of splash.
Tomes - Little as possible

well on this one i'd go human first option dwarf/wf second options reason being that humans get versatility and easier to heal wf get more damage and con for your enhancments dwarf if you wanted axes but you want blunt.

WF power attack will help that damage more than any other race and elves have lower con and make it hard to be a melee bard str and con are the 2 stats youreally want to pump you don't need a ton in cha but my human bard with a 24 endgame cha can hit 44 umd.

Lifespawn
07-21-2009, 08:43 PM
New player looking for a build that will take me to the Drow and 32pt unlocks quickest without twinking.

28pt build
Any class but Favored Soul (don't have it)
Any race but Drow (not unlocked yet)
No Tomes (n00b player that knows no one in game yet)
Solo friendly

Other than that I'm willing to play what you come up with.

your easiest build to get to drow and 32pt is handsdown a cleric no trouble finding a group and you can make an lfm for whatever favor you want.

Being a new player and not having alot of cash halfling with dragonmarks will really help you so you don't have to spend alot of cash on wands.

to get dragonmarks you have to get a char to the harbor and talk to lockina near the mailbox and do the quest once complete you can create chars with dragonmarks from then on.

The only thing not in this build is solo friendly at low levels.


Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Halfling Male
(16 Cleric)
Hit Points: 180
Spell Points: 1090
BAB: 12\12\17\22
Fortitude: 14
Reflex: 8
Will: 18

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 10 10
Dexterity 12 13
Constitution 14 14
Intelligence 8 8
Wisdom 18 24
Charisma 8 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 2 2
Bluff -1 -1
Concentration 4 19
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 4 9
Hide 1 3
Intimidate -1 -1
Jump 0 2
Listen 4 9
Move Silently 1 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 4 7
Swim 0 0
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Cleric)
Feat: (Selected) Least Dragonmark of Healing


Level 2 (Cleric)


Level 3 (Cleric)
Feat: (Selected) Empower Healing Spell


Level 4 (Cleric)


Level 5 (Cleric)


Level 6 (Cleric)
Feat: (Selected) Lesser Dragonmark of Healing


Level 7 (Cleric)


Level 8 (Cleric)


Level 9 (Cleric)
Feat: (Selected) Greater Dragonmark of Healing


Level 10 (Cleric)


Level 11 (Cleric)


Level 12 (Cleric)
Feat: (Selected) Extend Spell


Level 13 (Cleric)


Level 14 (Cleric)


Level 15 (Cleric)
Feat: (Selected) Maximize Spell


Level 16 (Cleric)
Enhancement: Extra Dragonmark I
Enhancement: Extra Dragonmark II
Enhancement: Extra Dragonmark III
Enhancement: Extra Dragonmark IV
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Halfling Dexterity I
Enhancement: Halfling Luck I (Fortitude)
Enhancement: Halfling Luck I (Reflex)
Enhancement: Cleric Improved Empower Healing I
Enhancement: Cleric Improved Empower Healing II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wand Mastery I
Enhancement: Cleric Wand Mastery II
Enhancement: Cleric Wand Mastery III
Enhancement: Cleric Wand Mastery IV

Lifespawn
07-21-2009, 08:52 PM
I'm looking for a build. Divine caster but specializing in melee/ buffing but with enough UMD to cast displacement, shield, stoneskin firewall(until I get blade barrier) and possibly tensers. 32 point build or Drow is fine. I need to be functional in a group, but I will p robably solo or duo alot. I can get all +1 tomes starting at level 3. I was thinking rogue/paladin/FVS or maybe rogue/fighter/FVS.

I would also like to see something that has the capability of getting into 80s ac. I see people saying that it's possible but I can't see how.

no fvs in the builder yet and i'm too strapped for time to tab back and forth can't umd firewall because there are drop only scrolls so you can't depend on them you won't need tensers because you can use divine power to get full bab.

Lifespawn
07-21-2009, 09:00 PM
Human or elf, 32pt pure ranger build, want to range mostly but like to melee with twf as well when needed. Not terribly gear sensitive, have access to various +1 tomes, but do not have anything higher. Please help me find the optimal selection of starting stats along with feat selection.

Thanks in advance for your input.

This build uses repeaters most of the time and switches to bows for manyshot with the ability to melee when you want aswell took mental toughness so you can take arcane archer.



Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Elf Male
(16 Ranger)
Hit Points: 180
Spell Points: 260
BAB: 16\16\21\26\26
Fortitude: 12
Reflex: 14
Will: 5

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 16 20
Dexterity 18 18
Constitution 14 14
Intelligence 8 8
Wisdom 10 10
Charisma 8 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 4 4
Bluff -1 -1
Concentration 2 2
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 0 0
Hide 4 4
Intimidate -1 -1
Jump 3 5
Listen 0 2
Move Silently 4 4
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot 0 2
Swim 3 5
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Ranger)
Feat: (Selected) Exotic Weapon Proficiency: Repeating Heavy Crossbow


Level 2 (Ranger)


Level 3 (Ranger)
Feat: (Selected) Rapid Reload


Level 4 (Ranger)


Level 5 (Ranger)


Level 6 (Ranger)
Feat: (Selected) Mental Toughness


Level 7 (Ranger)


Level 8 (Ranger)


Level 9 (Ranger)
Feat: (Selected) Improved Critical: Ranged Weapons


Level 10 (Ranger)


Level 11 (Ranger)


Level 12 (Ranger)
Feat: (Selected) Weapon Focus: Ranged Weapons


Level 13 (Ranger)


Level 14 (Ranger)


Level 15 (Ranger)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 16 (Ranger)

Arovin
07-21-2009, 09:00 PM
the 18 dex is overkill if you can afford a +2 dex tome i'd drop it to15 and pump up con

Yeah you are right, I don't actually have access to 32 point builds yet and cannot afford +2 tomes but I was thinking for a 28 point build I would go with

17 str
16 dex
13 con
8 int
9 wis
8 cha

That way I could just get +1 tomes or the +1 to all tome from the store when it goes live and be set for all my feat requirements at level 4.

Swapped the feats around a little to:

1 Twf
3 least dragon mark
6 Itwf
9 Lesser Dragon Mark
12 Imp Crit Slashing
15 Gtwf

Rolled her on Lamannia a few days ago and is fun so far. Thanks for the advice.

forumhushi
07-22-2009, 03:57 AM
pure bard? or multiclass if he's really good at fighting maybe some fighter levels for feats to show his prowess in battle?

Multiclass might be good, or pure Bard is fine if you think that would work well. I'm honestly just looking for something fun and playable, to capture the spirit of the character. :) I know that the Bard class is probably going to be the best basis from which to work, since they tend to get the spells and abilities that would be inherent to him, but I'm totally open for advice, and I appreciate it very much! :)

Jaoust
07-23-2009, 04:56 PM
Can you build me a shortsword TWF dex/finesse pure DPS build (32 pt but no tomes)? im' sure this has already been made so if it has point me in the right direction! thanks.

bartcom2000
07-23-2009, 04:57 PM
Can you build me a shortsword TWF dex/finesse pure DPS build (32 pt but no tomes)? im' sure this has already been made so if it has point me in the right direction! thanks.


http://i148.photobucket.com/albums/s34/bartcom2000/LovinIt.jpg

Waerlogan
07-23-2009, 11:28 PM
Thanks for the build Lifespawn. The character actually solos pretty well even on Hard. Invites happen really quick.

Couldar
07-24-2009, 11:01 PM
Hi, trying to get a dwarf rogue that wont die on traps (reflex) and can output some damage, as well as disable/find traps and pick locks. I've been messing around with rogue/barb, or rogue/fighter, but can't seem to get the numbers right. Trying to stay out of the cookie cutter ranger builds. Also don't have 32 pointers yet and no tomes.

Githander
07-25-2009, 02:52 PM
New to DDO

Looking to play a 28 point
Dwarf
TWF
Pure fighter / Kensei

I know its not as good as other races but I would like to play a dwarf with axes.
Can someone toss up a good build for this?

Thanks

namless
07-25-2009, 07:16 PM
28pnt. build
sorc for dmg spells and mana
bard for songs, self buffs and healing
high umd (optional not sure if needed)
like to be able to use raise dead scrolls
high diplo (agro drop)
dps
moderate ac (enough to not get pwned)
race: no preference
weapon: no preference
ill be playing this character and getting equipment / weapons as i go

LookingForABentoBox
07-27-2009, 09:11 AM
I would like some help making a sorcerer with 2 (possibly 3) paladin levels. This way I add my charisma bonus to my saves and get +1 to cha as well as all the proficiencies. 28 points and preferably human, since I'm going to be playing the free version I can't use warforged or monk in the build. Thanks for the help

Tanka
07-27-2009, 11:20 AM
I would like some help making a sorcerer with 2 (possibly 3) paladin levels. This way I add my charisma bonus to my saves and get +1 to cha as well as all the proficiencies. 28 points and preferably human, since I'm going to be playing the free version I can't use warforged or monk in the build. Thanks for the help
The Paladin Charisma Enhancement will not stack with the Sorcerer Charisma Enhancement, just so you know.

Clawkin
07-27-2009, 05:21 PM
Hello, first I'd like to state that I am a new DDO player, all that I've played has been in Beta. I've made and deleted so many characters just trying to find that groove that I want to play in. I think I've found it Anyways here's my plan for the build but I need some input from you experts to fine tune it.


(Drow female Ranger 11/Fighter 7/Monk 2)
I have had the most fun with Ranger and I am trying to make a build with great DPS and Great surviveablity in both the solo and Group environment. I spend roughly 70% of my game time solo and 30% in groups so the solo aspect is a little more of a priority to me.
Why Ranger 11? Precise shot, Improved precise shot, Greater two-weapon fighting
Why Fighter 7 and not just 6? Fighter Critical Accuracy III - Fighter Attack Boost III - Fighter Toughness III - Fighter Haste Boost III

Stats:
Str 17
Dex 16
Con 12
Int 10
Wis 11
Cha 10

Level Progression:
1-2 Ranger
3-4 Monk
5-8 Ranger (tempest)
9-14 Fighter (Kensai)
15-19 Ranger
20 Fighter

I plan to keep Search, Spot, Listen, Jump, Move Silent, and Hide Maxed out. I don't realy plan on doing much sneaking, more just to get a good shot. soften up teh mob as much as I can then tear it up with dual Rapiers. It's from this point out in the creation that I get lost. Trying to fine tune all of the feats and enhancements. I'm hoping you guys can help me fill in that blank.

Strype.McClaine
07-28-2009, 11:22 AM
Claw, heres a few minor points here my man.

1) don't go fighter 7 ranger 11, scale it back to fighter 6 and ranger 12.
Why? the prestige enhancements are at levels 6, 12, and 18 for each class.
This way you would be able to invest in tempest II, and one of either stalwart defender OR purple dragon knight (depending on style...kensai wouldn't be worth it (as much) when dual weilding and only first teir)

Seriously, 7 is not worth it for the sake of the few action point enhancements...you get more at 12 and 6

2) Gerber is just another brand of multi tool and much cheaper due to the mark up.
Better built? Not really. Better priced? Defiantly. And just different for the most part.

3) if you REALLY want to keep with pure solo action, you MAY want to consider monk 3, fighter 4, Ranger 13..
Ranger 13 maximizes the potential of bark skin.
Fighter 4 gets you plenty of feats.
Monk 3 lets you get fist of light, which will give you something to do against alot of mobs to add in a little bit of healing, both for you, and your party that you (may or may not) have.

Either way, if your going that heavy into ranger, its worth considering hitting 12, or 13 rather than only 11 for the feats.
12 is the actionpoints
13 is +5 bark skin

Clawkin
07-28-2009, 01:52 PM
Thank you strype, There is still alot left that I must learn about DDO. I've been looking at builds and stats so much I haven't even realy played the game =/. I was Almost thinking about going for a Fighter two handed Kensai build too but once again I'm not sure how to build it up for How I like playing. I supose I should just Roll it teh way I think it should be and learn from my mistakes like so many others have.What would you suggest for beginning stat placement on a 28 point build of Ranger 13/Fighter 4/Monk 3? I am stuck on Drow just because they have higher base stats in teh areas that I like but I am open to Racial suggestions.

Krago
07-29-2009, 08:48 AM
The biggest thing to consider is the pre's and spell slots i don't see the 9th lvl of fighter doing anything for you atall i'd go 12/8 for the wf and maybe the other way if you went drow.

Would it be better to end the Wizard level on an odd note to gain that next level of spells?

I dont suppose I could convince you to try your hand at making a Drow and a WF for a good comparison?

coopercoop2003
07-29-2009, 12:58 PM
Hello all,

I would like to get some help and advice on a tank build.

My goals .. high AC and good damage. Can solo well and still be a solid tank in raids.

I want him to be a Halfling and a pally. I have no problems multi classing.
As far as weapons… shield ( for high AC ) bastard sword or koepsh.

Was thinking some rouge for UMD.. not sure if its worth it….


These are my main wants. And I am open for others. Any other ideas would be awesome.
and its a 32 pt build

Thanks and sorry not the best grammar person.

shamz
07-30-2009, 12:21 AM
very good job guys! keep it up!
now where do I donate???

Lord_Nasher
07-30-2009, 09:58 PM
Been loving the game and recently I opened the Drow race. I love Drow and would like to play one but I am torn on which class to play. I play a Human cleric now, so casters are out. I am leaning towards a pure Monk or Rogue. If rogue, I want assassin type... if Monk I would like as much DPS as possible. Please help me decide, perhaps make a build for me. Thank you!

Ragnarnessaja
07-31-2009, 10:54 AM
So I'm fishing for a particular build that probably already exists, so I'm sticking my fingers in as many pies as I can to try and find someone who might already have it.

28pt or Drow 18 Ranger 2 Monk. The goal is Tempest 3 with as much AC, Saves and Hitpoints as possible while retaining all the offense that a Tempest ranger can dish out. I have access to +1 Tomes, but no +2's at this time. The future though, that will change. (I don't know how Tomes work aside from that they boost that stat, so I don't understand the difference of using them at 1 or any specific level.)

I will be taking this character all the way to the top and I plan on raiding with him, so factor in whatever Greensteel and raid loot into the end numbers as you like, since I love knowing what I can get if I work towards it. If you can give me a projection of what the numbers will be like once he's finished, I'd love you to pieces.

Thankyou.

Waerlogan
07-31-2009, 06:56 PM
Drow now unlocked. Have had a few players tell me I should not roll another character to pickup Favor quicker to get to the 32 point unlock. If so I could really use Drow build.

Drow

Any class

Solo friendly (your Cleric for me was actually very solo friendly from lvl 1)

No Tomes

Lifespawn
07-31-2009, 10:17 PM
Hi, trying to get a dwarf rogue that wont die on traps (reflex) and can output some damage, as well as disable/find traps and pick locks. I've been messing around with rogue/barb, or rogue/fighter, but can't seem to get the numbers right. Trying to stay out of the cookie cutter ranger builds. Also don't have 32 pointers yet and no tomes.

this has a base 17 reflex +3 from a dex item +4 against traps+2 head of good fortune+4 gh=30

staying out of the cookie cutter use handaxes it'll be fun and you can use the dwarf enhancments to them for more hit and damage



Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Dwarf Male
(6 Fighter \ 10 Rogue)
Hit Points: 246
Spell Points: 0
BAB: 13\13\18\23
Fortitude: 11
Reflex: 17
Will: 4

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 12 14
Dexterity 16 22
Constitution 14 16
Intelligence 14 14
Wisdom 8 8
Charisma 10 10

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 30
Bluff 4 5
Concentration 2 3
Diplomacy 4 4
Disable Device 6 22
Haggle 0 0
Heal -1 -1
Hide 3 6
Intimidate 0 0
Jump 5 17
Listen -1 -1
Move Silently 3 6
Open Lock 7 26
Perform n/a n/a
Repair 2 2
Search 6 28
Spot 3 18
Swim 1 2
Tumble 7 10
Use Magic Device 4 19

Level 1 (Rogue)
Feat: (Selected) Least Dragonmark of Warding


Level 2 (Fighter)
Feat: (Fighter Bonus) Weapon Finesse


Level 3 (Fighter)
Feat: (Selected) Two Weapon Fighting
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons


Level 4 (Rogue)


Level 5 (Rogue)


Level 6 (Fighter)
Feat: (Selected) Lightning Reflexes


Level 7 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons


Level 8 (Rogue)


Level 9 (Rogue)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Rogue)


Level 11 (Fighter)


Level 12 (Rogue)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting


Level 14 (Rogue)


Level 15 (Rogue)
Feat: (Selected) Toughness


Level 16 (Rogue)
Feat: (Rogue Bonus) Improved Evasion
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Skill Boost II
Enhancement: Rogue Skill Boost III
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Kundarak Search I
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Spell Defense II
Enhancement: Fighter Critical Accuracy I
Enhancement: Rogue Subtle Backstabber I
Enhancement: Rogue Subtle Backstabber II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Balance I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Rogue Search I
Enhancement: Rogue Search II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Rogue Improved Trap Sense I
Enhancement: Rogue Improved Trap Sense II

Lifespawn
07-31-2009, 10:27 PM
New to DDO

Looking to play a 28 point
Dwarf
TWF
Pure fighter / Kensei

I know its not as good as other races but I would like to play a dwarf with axes.
Can someone toss up a good build for this?

Thanks

here you go you need a +1 dex tome before you level to 6 to take the feats they should be easy to get and even posting on your server forums might get you one vet players have plenty.



Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Dwarf Male
(16 Fighter)
Hit Points: 322
Spell Points: 0
BAB: 16\16\21\26\26
Fortitude: 14
Reflex: 8
Will: 7

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 16 23
Dexterity 16 17
Constitution 16 18
Intelligence 8 8
Wisdom 10 10
Charisma 6 6

Tomes Used
+1 Tome of Dexterity used at level 5

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 5 16.5
Bluff -2 -2
Concentration 3 4
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal 0 0
Hide 3 3
Intimidate -2 -2
Jump 3 6
Listen 0 0
Move Silently 3 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot 0 0
Swim 3 6
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Fighter)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Two Weapon Fighting


Level 2 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons


Level 3 (Fighter)
Feat: (Selected) Stunning Blow


Level 4 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons


Level 5 (Fighter)


Level 6 (Fighter)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Feat: (Selected) Oversized Two Weapon Fighting


Level 7 (Fighter)


Level 8 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons


Level 9 (Fighter)
Feat: (Selected) Greater Weapon Focus: Slashing Weapons


Level 10 (Fighter)
Feat: (Fighter Bonus) Power Attack


Level 11 (Fighter)


Level 12 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Greater Weapon Specialization: Slashing Weapons


Level 13 (Fighter)


Level 14 (Fighter)
Feat: (Fighter Bonus) Quick Draw


Level 15 (Fighter)
Feat: (Selected) Iron Will


Level 16 (Fighter)
Feat: (Fighter Bonus) Cleave
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Dwarven Armor Mastery I
Enhancement: Dwarven Armor Mastery II
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Tactics I
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Fighter Strategy (Stunning Blow) II
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Strategy (Trip) II
Enhancement: Fighter Dwarven Waraxe Specialization I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III

Lifespawn
07-31-2009, 10:30 PM
28pnt. build
sorc for dmg spells and mana
bard for songs, self buffs and healing
high umd (optional not sure if needed)
like to be able to use raise dead scrolls
high diplo (agro drop)
dps
moderate ac (enough to not get pwned)
race: no preference
weapon: no preference
ill be playing this character and getting equipment / weapons as i go

hmm did you have a level split in mind? spliting up sorc and bard makes each one weaker and the ac is also hard to attain on a caster char i could see a 15 bard 1 sorc sorc for sp maybe using a repeater otherwise you water down the bard too much to make it useful.

Lifespawn
07-31-2009, 10:35 PM
I would like some help making a sorcerer with 2 (possibly 3) paladin levels. This way I add my charisma bonus to my saves and get +1 to cha as well as all the proficiencies. 28 points and preferably human, since I'm going to be playing the free version I can't use warforged or monk in the build. Thanks for the help

i'd suggest staying at 2 pally levels so you can get the third tier prestige enhancment for sorcs
12 str
8 dex
15 con
8 int
8 wis
18 cha

all level ups to cha
1 of your human adaptability enhancments for con
toughness
maxamize
extend
empower
spell pen
greater spell pen
skill focus umd

feats in order and all your skill points into concentration

enhancments just max out the damage spells you'd like to use

Lifespawn
07-31-2009, 10:42 PM
Hello, first I'd like to state that I am a new DDO player, all that I've played has been in Beta. I've made and deleted so many characters just trying to find that groove that I want to play in. I think I've found it Anyways here's my plan for the build but I need some input from you experts to fine tune it.


(Drow female Ranger 11/Fighter 7/Monk 2)
I have had the most fun with Ranger and I am trying to make a build with great DPS and Great surviveablity in both the solo and Group environment. I spend roughly 70% of my game time solo and 30% in groups so the solo aspect is a little more of a priority to me.
Why Ranger 11? Precise shot, Improved precise shot, Greater two-weapon fighting
Why Fighter 7 and not just 6? Fighter Critical Accuracy III - Fighter Attack Boost III - Fighter Toughness III - Fighter Haste Boost III

Stats:
Str 17
Dex 16
Con 12
Int 10
Wis 11
Cha 10

Level Progression:
1-2 Ranger
3-4 Monk
5-8 Ranger (tempest)
9-14 Fighter (Kensai)
15-19 Ranger
20 Fighter

I plan to keep Search, Spot, Listen, Jump, Move Silent, and Hide Maxed out. I don't realy plan on doing much sneaking, more just to get a good shot. soften up teh mob as much as I can then tear it up with dual Rapiers. It's from this point out in the creation that I get lost. Trying to fine tune all of the feats and enhancements. I'm hoping you guys can help me fill in that blank.

12/6/2 is much better for you as another poster said
skip listen and put those into balance

feats at 20 will be
7 regular and4 ftr feats 2 monk feats

dodge
mobility
spring attack
toughness monk feat
bullheaded
improved crits pierce
weapon focus pierce
oversized twf
weapon spec pierce
power attack
free feat
maybe imp crit ranged for your bows with manyshot?

Lifespawn
07-31-2009, 10:46 PM
Would it be better to end the Wizard level on an odd note to gain that next level of spells?

I dont suppose I could convince you to try your hand at making a Drow and a WF for a good comparison?

i can the wf would be more of a casting type while the drow would be more fighter type with casting abilities?

Lifespawn
07-31-2009, 11:09 PM
[QUOTE=coopercoop2003;2330562]Hello all,

I would like to get some help and advice on a tank build.

My goals .. high AC and good damage. Can solo well and still be a solid tank in raids.

I want him to be a Halfling and a pally. I have no problems multi classing.
As far as weapons… shield ( for high AC ) bastard sword or koepsh.

Was thinking some rouge for UMD.. not sure if its worth it….


These are my main wants. And I am open for others. Any other ideas would be awesome.
and its a 32 pt build

destruction breastplate and hound set for levickks is what you want to shoot for u have enough intimidate that with an item you can gater all trash mobs.


Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Halfling Male
(14 Paladin \ 2 Rogue)
Hit Points: 288
Spell Points: 142
BAB: 15\15\20\25\25
Fortitude: 20
Reflex: 17
Will: 12

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 14 20
Dexterity 14 14
Constitution 14 16
Intelligence 10 10
Wisdom 8 8
Charisma 16 21

Tomes Used
+2 Tome of Strength used at level 16
+2 Tome of Constitution used at level 16
+2 Tome of Charisma used at level 16

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 6 6
Bluff 3 5
Concentration 2 3
Diplomacy 7 9
Disable Device n/a n/a
Haggle 7 9
Heal -1 -1
Hide 2 4
Intimidate 7 16
Jump 6 11
Listen -1 1
Move Silently 2 4
Open Lock 6 6
Perform n/a n/a
Repair 0 0
Search 0 0
Spot -1 -1
Swim 2 5
Tumble 6 6
Use Magic Device 7 24

Level 1 (Rogue)
Feat: (Selected) Toughness


Level 2 (Paladin)


Level 3 (Paladin)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh


Level 4 (Paladin)


Level 5 (Paladin)


Level 6 (Paladin)
Feat: (Selected) Power Attack


Level 7 (Paladin)


Level 8 (Paladin)


Level 9 (Paladin)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Rogue)


Level 11 (Paladin)


Level 12 (Paladin)
Feat: (Selected) Dodge


Level 13 (Paladin)


Level 14 (Paladin)


Level 15 (Paladin)
Feat: (Selected) Tower Shield Proficiency


Level 16 (Paladin)
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Divine Might I
Enhancement: Divine Might II
Enhancement: Halfling Cunning I
Enhancement: Halfling Guile I
Enhancement: Halfling Luck I (Will)
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Bulwark of Good III
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Exalted Smite III
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Lay on Hands III
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Paladin Charisma III
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Toughness III
Enhancement: Rogue Improved Trap Sense I
Enhancement: Paladin Extra Turning I

Lifespawn
07-31-2009, 11:13 PM
Been loving the game and recently I opened the Drow race. I love Drow and would like to play one but I am torn on which class to play. I play a Human cleric now, so casters are out. I am leaning towards a pure Monk or Rogue. If rogue, I want assassin type... if Monk I would like as much DPS as possible. Please help me decide, perhaps make a build for me. Thank you!

both of these classes can be very hard for a new player to play monk takes alot of twitch skills and button mashing while rogue can be a harsh lesson on aggro managment i will still make you a build just wanted to let you know before you choose one that they can be tough.

Lifespawn
07-31-2009, 11:24 PM
So I'm fishing for a particular build that probably already exists, so I'm sticking my fingers in as many pies as I can to try and find someone who might already have it.

28pt or Drow 18 Ranger 2 Monk. The goal is Tempest 3 with as much AC, Saves and Hitpoints as possible while retaining all the offense that a Tempest ranger can dish out. I have access to +1 Tomes, but no +2's at this time. The future though, that will change. (I don't know how Tomes work aside from that they boost that stat, so I don't understand the difference of using them at 1 or any specific level.)

I will be taking this character all the way to the top and I plan on raiding with him, so factor in whatever Greensteel and raid loot into the end numbers as you like, since I love knowing what I can get if I work towards it. If you can give me a projection of what the numbers will be like once he's finished, I'd love you to pieces.

Thankyou.


Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Drow Male
(2 Monk \ 14 Ranger)
Hit Points: 236+36 from con item +45 from shroud+30gfl+10 argo+20 minos helm=377
Spell Points: 185
BAB: 15\15\20\25\25
Fortitude: 14
Reflex: 15
Will: 7

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 17 21
Dexterity 13 17
Constitution 14 14
Intelligence 10 10
Wisdom 10 11
Charisma 10 10

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 3 22
Bluff 0 0
Concentration 2 2
Diplomacy 0 0
Disable Device n/a n/a
Haggle 0 0
Heal 0 0
Hide 5 20
Intimidate 0 0
Jump 7 11
Listen 0 2
Move Silently 1 20
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 4 18
Spot 4 18
Swim 3 5
Tumble n/a 5
Use Magic Device 2 2

Level 1 (Ranger)
Feat: (Selected) Dodge


Level 2 (Ranger)


Level 3 (Ranger)
Feat: (Selected) Mobility


Level 4 (Ranger)


Level 5 (Ranger)


Level 6 (Ranger)
Feat: (Selected) Spring Attack


Level 7 (Monk)
Feat: (Monk Bonus) Toughness


Level 8 (Monk)
Feat: (Monk Bonus) Power Attack


Level 9 (Ranger)
Feat: (Selected) Improved Critical: Piercing Weapons


Level 10 (Ranger)


Level 11 (Ranger)


Level 12 (Ranger)
Feat: (Selected) Stunning Blow


Level 13 (Ranger)


Level 14 (Ranger)


Level 15 (Ranger)
Feat: (Selected) Toughness


Level 16 (Ranger)
Enhancement: Drow Melee Attack I
Enhancement: Drow Melee Attack II
Enhancement: Drow Melee Damage I
Enhancement: Drow Melee Damage II
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elven Enchantment Resistance I
Enhancement: Elven Enchantment Resistance II
Enhancement: Elven Enchantment Resistance III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Attack II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Damage IV
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Defense II
Enhancement: Ranger Favored Defense III
Enhancement: Ranger Tempest I
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Energy of the Wild II
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Monk Wisdom I

Lifespawn
07-31-2009, 11:25 PM
Drow now unlocked. Have had a few players tell me I should not roll another character to pickup Favor quicker to get to the 32 point unlock. If so I could really use Drow build.

Drow

Any class

Solo friendly (your Cleric for me was actually very solo friendly from lvl 1)

No Tomes

i'd stick with the cleric there is no other class that is needed more than clerics it will be the best one to get you to your 32 point unlock.

Ragnarnessaja
08-01-2009, 02:18 AM
Thankyou Lifespawn. :) I thought I would post this here, it's a build another person made me and I figured if anyone else was interested, it might be seen more here. I don't take credit for it. It was given to me by Nyvn. Cutting as pasting now.

"I Prefer Str based build over dex builds more damage and still able to reach meaningful ac. This should be a good starting point with no tomes used, modify to taste.

Human 2/18 Monk Ranger

Str 30 = 16 Base + 5 lvl ups + 6 item + 1 enchanement + 2 Rams Might
Dex 22 = 14 Base + 6 item + 2 enchanement
Con 20 = 14 Base + 6 item
Int 08 Base
Wis 22 = 14 Base + 6 item + 2 enchanement
Cha 08 Base

Feats

Dodge (lvl 1)
Mobility ( Human Bonus)
Toughness (Monk 1)
Power Attack (Monk 2)
Exotic Weapon Prof Khopesh (lvl 3)
Favored Enemy Undead (Ranger 1)
Spring Attack (lvl 6)
Favored Enemy Giant (Ranger 5)
Improved Critical Slashing Weapons (lvl 9)
Oversized Two Weapon Fighting (lvl 12)
Favored Enemy Evil Outsider (Ranger 10)
Two Weapon Defense (lvl 15)
Favored Enemy Construct (Ranger 15)
Maximize (lvl 18)


AC Break Down

10 base
06 dex
06 wisdom
1 monk centered
1 dodge feat
1 alchemy ritual
1 two-weapon defense
4 tempest
6 Dragon Touched Armor
2 dodge (Chaos Guard)
5 protection item
5 barkskin
4 insight (Greensteel Min II)
(3 favored enemy)
___________
52 (55) AC Self Buffed

01 Haste
04 bard
05 aura
02 recitation
02 Defensive Fighting
___________
66 (69) AC Fully Buffed

You can get 3 more if you get a chattering ring/ 3 dodge on DT Armor.

Skills

Max Balance and Concentration, Then whatever you want.

Casting

Always keep Ram's Might and Barkskin on yourself, Jump is also good. The Applicable Energy resistance and Protection can also be amazing. Ie Recasting Protection from Energy: Fire when you're constantly taking fire damage is amazing. Healing don't under estimate a Ranger's ability to self/spot heal. It can make a difference."

Hope this helps anyone who might be interested. :)

Phrost
08-01-2009, 01:59 PM
I'm working on a Favored Sould build that will primarily be melee. The end build will be 18FS/2MNK.

Priorities:
1. Ability to solo
2. Ability to act as the designated healer in a group
3. DPS
4. Taunting Tank

I may not get all 4, but if I get 1 and 2 then I'm happy.

Race: looking at 32 point elf or human.. or a drow.

Any help or thoughts are appreciated.

md35
08-02-2009, 08:15 AM
I have an idea I am toying around with for the new mod, and would like some help.

I want a Strength-based Halfling 7 KotC Paladin / 7 Rogue / 6 Tempest Ranger.

Priorities
1. Sneak Attack Enhancements (At least Guile III)
2. Heavy/Light Pick TWF
3. FE enhancements
4. Decent UMD/Rogue Skills (no more than 10 INT please)

I was originally considering a Zeal Tempest but I think this build will be even more fun to play. Not to mention a lot more utility in this build, and its hard to imagine life without evasion.

32 Point builds and +2 tomes are available.

Stuttrboy
08-04-2009, 10:18 AM
I'm looking for a build. Divine caster but specializing in melee/ buffing but with enough UMD to cast displacement, shield, stoneskin firewall(until I get blade barrier) and possibly tensers. 32 point build or Drow is fine. I need to be functional in a group, but I will probably solo or duo alot. I can get all +1 tomes starting at level 3. I was thinking rogue/paladin/FVS or maybe rogue/fighter/FVS.

I would also like to see something that has the capability of getting into 80s ac. I see people saying that it's possible but I can't see how.


Have they updated the character builder yet? Also it doesn't have to be FVS I just suggested it for the feats. If something works better than my suggestions please say so.

rainbow_kokane
08-04-2009, 08:51 PM
I was wondering if anyone had a 28 point dwarf tempest pally build or if a build like that would even be feasible? I got the idea looking at the Demon Hunter build but honestly I don't know the game or the character building system well enough yet to even begin to try to figure out what needs to be changed or if its even worth attempting. Thanks for your time :)

channelle
08-06-2009, 05:17 AM
Hey there :)
I was wondering if i could get some help with a build...i'm looking to make a Bard that has max haggle, is able to back up heal, and also has the spellsinger enh.

Could you please also outline what the pre-req's are that are needed to take the spellsinger enh.
TYVM

swooks
08-06-2009, 10:40 AM
Hi there.

I'd like to make a very durable soloing Warchanter. I love the idea of a bard who can really get into the thick of things. Soloability is preferable as my times are limited in play and I just want to be able to pop in, grind some dungeons/quests, and log. Being useful in a group situation is good for me, but secondary to soloing.

I think self-healing would be a big benefit, but I'm new so not really sure. This also means only 28 stats, and no tomes (whatever those are).

Weapon choice doesn't matter to me. Race doesn't matter. Etc. You chose! You know best!

Suggestions please!

many thanks!!!

vicsav
08-07-2009, 09:31 AM
wow that's a lot of pages and a lot of builds so sorry if this is covered. I really like the stealth play style featured by Ghoste in the vids. I'm not really liking the WF however. could you come up with some sort of Stealth Cleric, built for soloing, offensive casting focused, maybe 2 or more levels of monk, no traps needed, human preferred or halfling/dwarf and only 28 pts to work with; is this undoable or an already been done?

kiyu3814
08-12-2009, 12:04 AM
I have a full time tank a full time healer and a mix mut made of family members.
I am looking for a top dps build. Class/race unimportaint 28 point build plz and no drow yet.
Somethign with endgame raiding in mind.

glug
08-13-2009, 05:44 PM
I'm a level 14 Chaotic Neutral Elf Rogue.

Pure Rogue. As in 14 levels of Rogue. I made choices mostly around being able to handle traps and locks that seem to be handled perfectly fine by people with a single splash level or rogue, if they are not just walked through. I also intended to backstab the **** out of things with two weapons and weapon finesse, although half the things I fight laugh at sneak attack damage.

I have two free respecs now that I'm playing again. It's a 28pt build, but I should be getting a +2 tome in a day or so.

Priorities:
1 - Actually being a useful character.

Here are my current base stats, with levelup stats included.
STR: 10 (includes +1 tome)
DEX: 21
CON: 12
INT: 14 (includes +1 tome.. no idea when/why I got these two..)
WIS: 10
CHA: 10

So.. since apparently Mod10 or Mod11 will allow me to do a full feat respec, I'm keen to know if this character is salvageable. Otherwise, if a feat or two could fix things up with the current respecs, that'd be great.

Feats:
Defensive Roll
Dodge
Improved Evasion
Improved Two-Weapon Fighting
Skill Focus: UMD
Weapon Finesse


Thanks folks. <3

Diethro
08-18-2009, 09:38 PM
Hey I'm not sure if you are still open to requests, if so I have one for you. I'm hoping to create a Paladin, namely a tanking paladin. I want it to be able to tank very well (probably with intimidate), but also to be able to backup as a damage or support character if there is another tank in the party. I was thinking a good way would be to cross class with either ranger (dual weapon for dps) or if it was plausible, to cross class several levels of sorcerer for some crowd control (for the sake of supporting the group... HOLD PERSON FTW). Note these are only a few options. I am open to any ideas that would make for a good tank/support character.

I do not have 32pt build nor do I have access to tomes. When I do however I may come back and ask for a revamp.

high-octane
08-24-2009, 09:27 PM
I would like to request a build that is easy to solo but can also help out if i can get in a group. I play weird hours so sometimes i have to solo. I was thinking along the lines of cleric/rogue. Rogue to diasable/find traps and cleric to heal but hear they are harder to play. What would you recommend? Thanks.

Twistedlol
08-25-2009, 07:24 PM
Hey Sigtrent ,

thanks for taking the time to do builds for all of us plebs. Was wondering if you could come up with a build which rotates around a bard/fighter build , somewhere along the lines of 15/1 , seeing new mod isn't out.

I have no tomes and it'll have to be a 28 pt build , still new to the game. Would love DPS , and being able to do self buffs and group if possible.

My mate is playing a cleric/rogue build atmo , and i thought that with this i might be able to buff both of us and fight with him :D

many thanks again and hope to see you in game!!

Lifespawn
08-25-2009, 09:20 PM
sry guys been really busy working to get ahead as i have gallbladder surgery comming up and the char planner that was updated has a really off hangtime that makes each build take forever i'll see if i can get some time to throw a few together roughly for you guys to have a base on.

I won't be on for about a week starting aug 28th tho see you all after that.

Lord_Legolas
08-26-2009, 05:55 PM
Sorry about the surgery, but I and probably others hope you have a good and speedy recovery.

Anyway - I've been playing the game for sometime and have mostly pure classes, but now I'd like to request a multi-class build. First I've been exploring different builds but I do love the Ranger class. Mostly because of the favored enemy, two weapon fighting and a few other 'bonuses.' I've been looking at a 15 (Favored enemy 4) or so and X levels of fighter. I would definitely need Bast-Swords because I have a stockpile of them! But don't really need that till like level 8. Tomes? Only +1's. Another thing is that he needs to be an elf because again - I have a ton of RR: Elf/Drow equipment. I do have the 32 point build option. I'd like to go with fighter because of alignment restrictions (Lawful Good for use of Pure Good weapons), and because of all the feats; although Barb rage would go a long way. The big problem with me in making this type of build is that I do not know all the nuances of when to take a level of this or that or the trade offs on how many levels to take of this, and other such important stuff. Another thing is because since I need the Bast-swords I think that taking 4 or so levels of Fighter would give me enough feats and other 'bonuses' for all that... Although I'm not sure... Then again would Tempest III outweigh the 'bonuses' I'd be getting for taking more than 2 levels of Fighter? I saw a 14(?)Barb/Ranger(6?) that looked cool but I'd rather not loose all my 'Pure Good' weapons.

Johnscapey
09-01-2009, 01:37 AM
So... we see tons of WF running around. Most of them are kinda gimped builds. That's not to say that WF are inherently gimped builds, but rather that most people who play WF end up gimping themselves.

That being stated, I wanna try a WF. Problem is... I'll gimp the build like so many others.

So i bring it to the experts, as I've tried a few other builds posted here and been delighted. I know I'm about to propose something that will not be easy, and that comes with certain... drawbacks, but I have confidence that the brilliance of the builders in this forum will find a way to ungimp me. :)

I want a WF Fighter, pure fighter. I want him to have a decent ammount of intim, as I plan for him to be a tank, and I want him to be capable of actually absorbing the damage he'll be taking. He should be healer friendly, and a sword&board build. 32 point is fine, but he won't have access to anything beyond that (such as tomes and whatnot).

Eventually he'll raid, but the build shouldn't be designed around what he can be with raid gear, after all, he has to be playable before he starts raiding, if he's to ever raid.

Bahman
09-02-2009, 12:31 AM
Hello, I got into this game and I have tried out some characters, the one that appeals to me most right now is the fighter class. I was looking at the human race because ina team that will be very helpful. The character i was thinking of is a fighter that uses the greataxe so it will probably have thf, and the ones that are associated with it. Im trying to go for max damage though, the reason i have 2 handed fighting is because if the monster has DR then it should be able to do more damage to them, also the strength modifier seems more for two handers. I am trying to fit spring attack into the character and the passive skills like weapon focus and weapon specialization since my style is to mostly manuver and then attack using normal attacks alot. once in a while i will spam all the skills that i have but its only when i remember. the character i have in mind will be in a team of around 6 people. this character will be the damage dealer of the party with melee. I will not be tanking unless its needed since there are other character builds in the team that will be tanking. I'm sorry if the build is a little off. If there is a better build even if i have to use two weapons then i could do that. however the one thing I'm very sure i want is the human fighter since they have the strength enhancements that can add to my damage modification. if you can help me with feats and enhancements i will be glad. also stat point distribution, the one im thinking of right now is str 17, dex 13, con 16, int 8, wis 8, char 8.

If you can give me a detailed breakdown of what i need to do as i go along, and maybe give me an explanation as to why so that i can learn, and perhaps be able to do the next one on my own =]. Also if there is something that you need me to clarify you can message me and then i will try to answer your question to the best of my newbie knowledge. This character is going to be pure fighter for the lvl 20 fighter skill.

Sigbjorn
09-02-2009, 11:51 AM
I'm looking for a Bard build with decent spellcasting/healing/buffing capabilities but with high DEX for crossbows/bow use and ranged damage. Is this build even worth it?

Venmar
09-02-2009, 04:58 PM
I'd appreciate a human ranger build, 28 pts, with repeating heavy crossbow as the main goal, the ability to sneak around would also be appreciated

HaruhiSuzumiya
09-03-2009, 01:52 AM
I'd like a Human Rogue/Wizard build that'd be fun for solo that combines sneaking with spells. And if not that then a sneaky ranger/rogue that can take locks/traps.

HaruhiSuzumiya
09-03-2009, 05:00 AM
Okay so I followed the Arcande Trickster guide for Warforged and it seems kind of adaptable to humans:


Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 14 Chaotic Neutral Human Female
(3 Rogue \ 11 Wizard)
Hit Points: 124
Spell Points: 760
BAB: 7\7\12
Fortitude: 7
Reflex: 9
Will: 7

Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 14) (Level 14)
Strength 8 8 8
Dexterity 16 16 17
Constitution 15 15 16
Intelligence 16 19 23
Wisdom 8 8 8
Charisma 8 8 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 7 7
Bluff -1 -1
Concentration 4 13
Diplomacy 3 3
Disable Device 7 26
Haggle -1 -1
Heal -1 -1
Hide 7 13
Intimidate -1 -1
Jump 3 3
Listen -1 -1
Move Silently 7 21
Open Lock 7 23
Perform n/a n/a
Repair 3 6
Search 7 24
Spot 3 4
Swim -1 -1
Tumble 7 7
Use Magic Device 3 3

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Nimble Fingers
Feat: (Human Bonus) Stunning Blow
Feat: (Automatic) Attack
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Move Silently I
Enhancement: Rogue Open Lock I
Enhancement: Rogue Search I


Level 2 (Wizard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Wizard Bonus) Eschew Materials
Feat: (Automatic) Inscribe Scroll
Feat: (Automatic) Magical Training
Enhancement: Rogue Disable Device I
Enhancement: Rogue Hide I
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Energy of the Scholar I


Level 3 (Wizard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Selected) Exotic Weapon Proficiency: Repeating Heavy Crossbow
Feat: (Automatic) Defensive Fighting
Enhancement: Wizard Intelligence I


Level 4 (Wizard)
Ability Raise: INT
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Search (+1)
Enhancement: Wizard Lineage of Energy I
Enhancement: Wizard Lineage of Elements I


Level 5 (Rogue)
Skill: Disable Device (+1)
Skill: Hide (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+2)
Skill: Search (+1)
Feat: (Automatic) Evasion
Enhancement: Rogue Dexterity I


Level 6 (Wizard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Selected) Mental Toughness
Enhancement: Rogue Spot I
Enhancement: Wizard Energy Manipulation I
Enhancement: Wizard Energy Manipulation II
Enhancement: Wizard Elemental Manipulation II


Level 7 (Wizard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Wizard Bonus) Maximize Spell
Enhancement: Human Adaptability Intelligence I
Enhancement: Wizard Lineage of Deadly Energy I
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Energy of the Scholar II


Level 8 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Enhancement: Wizard Intelligence II


Level 9 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Selected) Spell Penetration
Enhancement: Wizard Lineage of Elements II
Enhancement: Wizard Elemental Manipulation III


Level 10 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Enhancement: Wizard Lineage of Energy II
Enhancement: Wizard Wand Mastery I
Enhancement: Wizard Wand Mastery II


Level 11 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Enhancement: Wizard Lineage of Deadly Elements II


Level 12 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Selected) Greater Spell Focus: Enchantment
Feat: (Wizard Bonus) Heighten Spell
Enhancement: Wizard Intelligence III


Level 13 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Enhancement: Human Greater Adaptability Constitution I


Level 14 (Rogue)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Move Silently (+9)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Automatic) Trap Sense
Enhancement: Wizard Energy of the Scholar III



Humans get enhancements to intelligence and constitution so it kind of makes up for some of the shortcomings, plus any other enhancement you'd get as warforged becomes a free slot for anything else. Not to mention the free feat.

firesnakearies77
09-03-2009, 06:47 PM
I'd like to play a favored soul/fighter, human, 28-point build. Mostly favored soul, but wearing plate and using a two-handed weapon and focused on melee. Ideally I'd like a very good soloing character who can also do something useful in groups.

Mainly I just want to know how many levels of fighter to splash in with favored soul, and what order would be best to take the levels in. But a full recommendation for feats and enhancements and stuff would be great, too.

dj.kickz
09-04-2009, 06:42 AM
I was thinking about a 12 ftr, 6 rogue, 2 monk Acrobat, weapon finesse, quarter staff user. Getting Kensai 2, thief-acrobat 1 and lesser wind stance. I was thinking halfling because but I'm up for any suggestion on race. I don't have 32 point builds yet because I wanted to roll on Cannith. Do have access to drow and +1 tomes tho.

Zorminster
09-06-2009, 04:16 PM
So i've checked the builds out and i see you've done something similar to what i'm interested in... unfortunately it's a 32pt build for someone who has lots of existing gear laying around. I'm a F2P player (in from beta) so i don't have the luxuries the existing build presumes. The build in question is Zergmeister, the insane rogue11/barb1 /ftr2 by ozoro.

My concept: I want something that's got a lot of fun to play value and some challenge but doesn't hinder a group. It'd be darned nice if it actually helped them out :) I love the thought of someone stepping out of the shadows with a big two handed blade (be it axe or sword) and just going berserk. To that end, here are my aspirations for the build in order of priority

Objectives
.5) Not a warforged

1) Two handed weapon with a damage die equal to, or larger than, 1d12.

2) Ample sneak attack damage

3) Sufficient trap finding and removal skills- i expect he will blow some in elite but i'd like normal runs to be something i never even worry about and hard runs to be something i'm confident at

4) Itd be nice to survive a few encounters...not too many though ;p

Really hope someone can help me out with this!

Raberoda
09-06-2009, 09:27 PM
I would like to make a request of possibly an arcane archer with possibly 12 sorc or wiz, 6 ranger, and either 2 monk or pally i don't really care what race

Artis_Resistance
09-07-2009, 09:26 AM
I humbly request an Elven Ranger/Wizard. Preferably 12/8 using 28 points.

I started a thread here (http://forums.ddo.com/showthread.php?t=198811). It sets up the basics. Probably some unneeded skills though.

This game is a little different than PnP D&D, so I figured its best to ask the pros.

Good idea or bad idea to take first level as Rogue (and only taking Wiz to 7)?

mountaindew
09-07-2009, 05:09 PM
Hey, hello, hi.


Im in search of TWF paladin with evasion and good dps.
I have 32pt build unlocked, i dont have much top notch gear, and no tomes.

masonox
09-07-2009, 11:27 PM
Hi, new player, I have no tomes or other enhancements.

I am looking for a 28 build

Race Drow

Rogue(2)levels - I would like to be very strong in hide/unlock/disarm

Wizard - I would like to be strong Charm, CC, and some damage would be nice too

Thanks in advance! :)

OliviaCrowley
09-08-2009, 12:22 AM
Hello,

I have a strong desire to play a Warforged rogue, and have had difficulty finding some solid advice on it, seeing as I want a pure 20, or maybe 19/1, rogue. Why? While I do like and accept multiclassing, I think it'd be interesting to try some (mostly) pure characters out.

In particular, I'm looking for the ability to handle most, if not all, traps, a reasonable UMD to pop off useful scrolls/wands when need be, and decent damage. I'm not too picky on weapon usage, either.

I have 28 point builds unlocked currently, and am playing on Cannith with a lack of gear for the character. A 32 point build would be acceptable, and I'd be fine pushing it off until I can get the favor up.

Thanks in advance.

Artis_Resistance
09-08-2009, 01:05 AM
Rogue(2)levels - I would like to be very strong in hide/unlock/disarm

You only need one level to "unlock" them.


Wizard - I would like to be strong Charm, CC, and some damage would be nice too

High INT. Both classes will benefit. Points in CON are a MUST. Also, DEX. Put the rest in STR, WIS, or CHA. The rest is up to the builders ITT. :)

Kistilan
09-08-2009, 01:15 AM
Hi-

I have a very deep desire to destroy Aspenor in the pvp pits as a ranged ranger. Please advise a build, level 20 complete.

Thanks in advance!

-Kist

Kriogen
09-08-2009, 07:06 AM
Hi-

I have a very deep desire to destroy Aspenor in the pvp pits as a ranged ranger. Please advise a build, level 20 complete.

Thanks in advance!

-Kist
On Euro servers, long time ago, we had a PvP event, arena fight. Wizard won tho Ranger was second.

So:
- if build called 'Aspenor' has something to do with Wizard, you're dead
- that Ranger was jumping alot until he had Multishot active. So you just need 6 ranger levels and solid Jump skill.

Weylan
09-08-2009, 12:30 PM
Dunno if this thread is still going, but if so I'd like to make a request.

A 28 point Dwarven Stalwart Defender who can disarm traps and pick locks. Preferably 18 Fighter levels for third-tier PrE. Assume only +1 tomes from the store available. Not a fan of khopeshes, prefer to go d-axe (or b-sword if extra feats lying around). TWF feats acceptable to do DPS when not tanking.

Basically a 'standard' tank build with a splash of utility. Not interested in sneaking, but I'm tired of being in rogue-less groups (or worse, with rogues who can't do traps).

VVVV: This is why I'm asking here, I tried it myself and couldn't get it to work. Ranger is not an option because this is specifically to be a Stalwart Defender build.

Mangloid
09-08-2009, 12:48 PM
Dunno if this thread is still going, but if so I'd like to make a request.

A 28 point Dwarven Stalwart Defender who can disarm traps and pick locks. Preferably 18 Fighter levels for third-tier PrE. Assume only +1 tomes from the store available. Not a fan of khopeshes, prefer to go d-axe (or b-sword if extra feats lying around). TWF feats acceptable to do DPS when not tanking.

Basically a 'standard' tank build with a splash of utility. Not interested in sneaking, but I'm tired of being in rogue-less groups (or worse, with rogues who can't do traps).

With a 28 point build a fighter is a very poor choice to mix with rogue and expect it to be able to find and disable traps. Even with a 32 point build expecting a almost pure fighter build to both find an disable traps is a stretch. They just don't get enough skill points to spend to be able to do everything you want and will need it to do.

If you want fighter type, I'd suggest a ranger/rogue on a 28 point build.

Venmar
09-08-2009, 02:20 PM
Any chance someone could be so kind as to update the "Pinksock: TWF Pick+ or Hammer user focusing on crit damage"
build for level 20?, or general tactical fighter using trip etc, with focus on heavy pick as the main weapon

Diggnthis
09-08-2009, 03:20 PM
Update these toons to mod 9 yo!

rage0013
09-10-2009, 02:35 PM
There do not seem to be many Two Hand Fighter Builds out there that are not centered around Barbs. I would like one for Warforged. I am looking for a build that is for DPS.

I would like to do something different but I am not sure what else would multiclass well with fighter for THF DPS besides the 12 Fighter/ 8 Barb builds that are out there.

I was going to start with 18, 10, 16, 8, 10, 6 with Adamantine Body and THF.

I am newer to DDO so I have only 28pt builds to work with and no +tomes.

Thank you for your advice and help.

glug
09-10-2009, 04:48 PM
I like the single monk at the end of the list in the first post :/

Anyone have a build for a TWF Warforged Monk 20, preference for unarmed?

osy007
09-11-2009, 11:15 AM
I just started playing DDO, ex. NWN player, and don't want to screw up the progression of my character..I'm still lvl one, but could someone show me a 28 pt. character build? My intention is to have this guy wield two axes and just go headlong into battle...My thanks from a noob..

My guy is a Dwarven, Barbarian if that helps.

housetroll12
09-12-2009, 09:52 PM
Hello
I was woundering if you could help me out with a drow wd rapiers paladin and sacraid priest
Focus on survivability . A 28 of build

Artis_Resistance
09-12-2009, 10:58 PM
Is this thread even active anymore? Aside from requests, I mean.

Hreidmar
09-13-2009, 10:46 AM
I honestly don't believe so. I posted requesting for a reply from him months ago and it never came. Part of me believes that he is simply amused that this is staying one of the top threads in the forum.

Lifespawn
09-13-2009, 11:44 AM
Is this thread even active anymore? Aside from requests, I mean.

1 page back i stated that i had surgery and would be off the requests for awhile i will be catching up on the builds this week any chance i have the time please be patient i also have 32 pm's for build requests.

Lifespawn
09-13-2009, 11:46 AM
I honestly don't believe so. I posted requesting for a reply from him months ago and it never came. Part of me believes that he is simply amused that this is staying one of the top threads in the forum.

please go check post 732 where i asked for some more info on what you wanted and You never replied.

Artis_Resistance
09-14-2009, 01:25 AM
1 page back i stated that i had surgery and would be off the requests for awhile i will be catching up on the builds this week any chance i have the time please be patient i also have 32 pm's for build requests.

Okay, man. Hope the surgery went well. I'm in no hurry. I'm having fun running around randomly. No worries if I screw up for now.

lunaticcat
09-14-2009, 09:23 PM
Hey Lifespawn

I've been toying around with a Monk / Paly build WF based. I've seen a few that focus on the paly side with only a splash of monk, any reason to do it the other way?

I may build one for my wife who's a more casual player but loves to play an agressive roll so I need something that is survivable. Also she just recently started a Human Paly
STR 16
DEX 10
Con 13
Int 8
Wiz 12
Cha 17

I may reroll this alt or create a new one. Can this be modified into a good splash or should I go with a new model? Suggestions on either?

Gamesguy
09-15-2009, 03:18 AM
Is this build workable? This is mostly a dps build with a bit of survivability and soloing ability built in.

WF, 12fighter/6wizard/2rogue

STR 17
DEX 16
CON 10
INT 13
WIS 6
CHA 6

1st level rogue to get the massive amount of skill points, then fighter and wizard levels. Standard THF with WF and Kensei enhancements. Six levels of wizard to get blur/heroism etc. Since kensei II unlocks at level 12 I couldnt think of what to do with the last two levels and decided to just splash two levels of rogue to get the massive amount of starting skills and evasion.

ky115
09-16-2009, 07:07 PM
Looking for a unarmed monk build with rogue skills.

Artis_Resistance
09-16-2009, 07:32 PM
Cripes! The builder just had surgery. I realize you're new players (I'm one too) but do we really need to bombard the guy just because this thread is bumped?
It could take weeks before you get your build. Just go play the game!

Zorminster
09-17-2009, 01:47 AM
Thread needs to be locked TBH. Lifespawn doesnt have the first post so he can't put important update information there- therefore, things like his surgery, are posts tucked away on page 437 or whatever. This thread should be locked and archived- lots of good info here. Lifespawn should just start his own thread up when he's feeling up to the challenge again. Don't forget to link here though for people to reference all the builds that have already been done.

PS: cancel my couple requests- figured out something that seems to be working so far. Hope you're recovering well!

Artis_Resistance
09-17-2009, 06:56 AM
Thread needs to be locked TBH. Lifespawn doesnt have the first post so he can't put important update information there- therefore, things like his surgery, are posts tucked away on page 437 or whatever. This thread should be locked and archived- lots of good info here. Lifespawn should just start his own thread up when he's feeling up to the challenge again. Don't forget to link here though for people to reference all the builds that have already been done.

PS: cancel my couple requests- figured out something that seems to be working so far. Hope you're recovering well!

/signed. This thread shouldn't be bumped until Lifespawn or someone with a good feel for the game can pick it up.

Billyyank
09-17-2009, 11:46 AM
Im semi new to DDO, and was hoping you could help. I want to create a Human Wizard/Fighter. Heavy on the wizard. I really enjoy casting offensive spells but straight wizards seem to squishy, i was hoping a mix of fighter would be enough to still do damage and stay alive even after im out of SP. after spell casting i prefer melee weapons especialy swords but dont mind variety. Im hoping for a self sufficent build thats still fun to play. Please help.

Lifespawn
09-17-2009, 05:53 PM
i'll be doing all the builds in the forums tomorrow had to do 25 pm's that were first by dates will be all caught up by sunday thx for being patient.

Waerlogan
09-17-2009, 11:47 PM
i'll be doing all the builds in the forums tomorrow had to do 25 pm's that were first by dates will be all caught up by sunday thx for being patient.


Welcome back! Hope your recovery went well.

Redicular
09-18-2009, 11:44 AM
looking for a build...

28 point, no early tomes(basically not til i can *find* them), drow, human, or elven, monk

way of fire/way of air, curious monkey, path of balance(fists of light), umd

looking for acceptable dps while having access to path of light's ally support.

elyssaria
09-18-2009, 03:58 PM
Greetings!

I have a really really tricky build for you experienced players that I would like to have some help with. The criterias are the following:

* Halfling
* Dragon Runes of Healing
* Main class = monk (wind stance)
* Unarmed Weapons
* Tomes allowed mainly +2 tomes and a few +3 tomes
* Splashes Favored Soul and Paladin
* 32 point build
* DPS focused

alternative to above criterias:

* Free choice of race and no requirement of Dragon Runes
* Free choice of splashes as long self healing and good saves are to be expected. Utility is also a plus.

I would truly appreciate as exact build as possible with preferred items and such included.

I know this one gonna be tricky since I have been thinking about at least 10 different builds and now I think I may need some new input to progress.

Thanks in advance!

/Ely

Josephc69
09-18-2009, 04:08 PM
Looking for one of two builds.. 12fighter 8monk Kensi
halfing with healing dragon marks

Or mabye 6fighter 12monk not sure which one would over all be the best.

Thinking str based not really looking for some super high ac, want to max dps as much as possible, workable stunning blow and if Stunning fist DC dont suck to much that one also

Lifespawn
09-19-2009, 08:37 AM
I'm working on a Favored Sould build that will primarily be melee. The end build will be 18FS/2MNK.

Priorities:
1. Ability to solo
2. Ability to act as the designated healer in a group
3. DPS
4. Taunting Tank

I may not get all 4, but if I get 1 and 2 then I'm happy.

Race: looking at 32 point elf or human.. or a drow.

Any help or thoughts are appreciated.


Here you go there are 13 ap left because the builder would not let me put them into the melee enhancments and some seem to be missing for the class i'll have to pm ron about it but the basic build is there




Character Plan by DDO Character Planner Version 3.08
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Elf Male
(2 Monk \ 18 Favored Soul)
Hit Points: 292
Spell Points: 1644
BAB: 14\14\19\24
Fortitude: 16
Reflex: 18
Will: 18

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 14 22
Dexterity 16 18
Constitution 12 14
Intelligence 8 8
Wisdom 16 18
Charisma 12 14

Tomes Used
+1 Tome of Dexterity used at level 8
+3 Tome of Strength used at level 20
+2 Tome of Constitution used at level 20

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 11
Bluff 1 2
Concentration 5 26
Diplomacy 1 2
Disable Device n/a n/a
Haggle 1 3
Heal 3 4
Hide 3 4
Intimidate 1 2
Jump 2 6
Listen 3 6
Move Silently 3 4
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot 3 6
Swim 2 6
Tumble n/a n/a
Use Magic Device 3 4

Level 1 (Monk)
Feat: (Monk Bonus) Toughness
Feat: (Selected) Two Weapon Fighting


Level 2 (Favored Soul)
Feat: (Diety) Favored by the Undying Court


Level 3 (Favored Soul)
Feat: (Selected) Empower Spell


Level 4 (Favored Soul)


Level 5 (Favored Soul)


Level 6 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Feat: (Selected) Oversized Two Weapon Fighting


Level 7 (Favored Soul)


Level 8 (Favored Soul)


Level 9 (Favored Soul)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Favored Soul)


Level 11 (Monk)
Feat: (Monk Bonus) Power Attack


Level 12 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Acid
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Favored Soul)


Level 14 (Favored Soul)


Level 15 (Favored Soul)
Feat: (Selected) Maximize Spell


Level 16 (Favored Soul)


Level 17 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Cold


Level 18 (Favored Soul)
Feat: (Selected) Greater Two Weapon Fighting


Level 19 (Favored Soul)


Level 20 (Favored Soul)
Enhancement: Favored Soul Attack Boost I
Enhancement: Favored Soul Attack Boost II
Enhancement: Elven Dexterity I
Enhancement: Undying Call
Enhancement: Favored Soul Improved Empowering I
Enhancement: Favored Soul Improved Empowering II
Enhancement: Way of the Clever Monkey I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Monk Balance I
Enhancement: Favored Soul Concentration I
Enhancement: Favored Soul Prayer of Life I
Enhancement: Favored Soul Prayer of Life II
Enhancement: Favored Soul Prayer of Incredible Life I
Enhancement: Favored Soul Prayer of Incredible Life II
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Life Magic III
Enhancement: Favored Soul Life Magic IV
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Energy of the Scion II
Enhancement: Favored Soul Energy of the Scion III
Enhancement: Favored Soul Charisma I
Enhancement: Favored Soul Charisma II
Enhancement: Favored Soul Wisdom I
Enhancement: Favored Soul Wisdom II
Enhancement: Favored Soul Toughness I
Enhancement: Favored Soul Toughness II
Enhancement: Favored Soul Toughness III
Enhancement: Favored Soul Wand and Scroll Mastery I
Enhancement: Favored Soul Wand and Scroll Mastery II
Enhancement: Favored Soul Wand and Scroll Mastery III

Lifespawn
09-19-2009, 08:57 AM
I have an idea I am toying around with for the new mod, and would like some help.

I want a Strength-based Halfling 7 KotC Paladin / 7 Rogue / 6 Tempest Ranger.

Priorities
1. Sneak Attack Enhancements (At least Guile III)
2. Heavy/Light Pick TWF
3. FE enhancements
4. Decent UMD/Rogue Skills (no more than 10 INT please)

I was originally considering a Zeal Tempest but I think this build will be even more fun to play. Not to mention a lot more utility in this build, and its hard to imagine life without evasion.

32 Point builds and +2 tomes are available.

got guile 3 and sneak attack training 3 subtle backstabbing 2 your twf str build has fe enhancments for hit and damage and max umd and rogue skills all with a 10 int.



Character Plan by DDO Character Planner Version 3.08
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Halfling Male
(7 Paladin \ 7 Rogue \ 6 Ranger)
Hit Points: 220
Spell Points: 54
BAB: 18\18\23\28\28
Fortitude: 22
Reflex: 25
Will: 18

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 14 20
Dexterity 16 20
Constitution 14 14
Intelligence 10 10
Wisdom 8 8
Charisma 15 19

Tomes Used
+1 Tome of Dexterity used at level 14
+1 Tome of Strength used at level 20
+2 Tome of Charisma used at level 20

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 9
Bluff 2 7
Concentration 2 2
Diplomacy 2 4
Disable Device 4 24
Haggle 6 8
Heal -1 -1
Hide 3 7
Intimidate 2 4
Jump 4 9
Listen -1 1
Move Silently 3 7
Open Lock 7 14
Perform n/a n/a
Repair 0 0
Search 4 23
Spot 3 22
Swim 2 5
Tumble 5 7
Use Magic Device 6 27

Level 1 (Rogue)
Feat: (Selected) Dodge


Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider


Level 3 (Ranger)
Feat: (Selected) Mobility


Level 4 (Ranger)


Level 5 (Paladin)


Level 6 (Paladin)
Feat: (Selected) Spring Attack


Level 7 (Ranger)


Level 8 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Elemental


Level 9 (Ranger)
Feat: (Selected) Improved Critical: Piercing Weapons


Level 10 (Paladin)


Level 11 (Rogue)


Level 12 (Paladin)
Feat: (Selected) Power Attack


Level 13 (Rogue)


Level 14 (Paladin)


Level 15 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Paladin)


Level 17 (Rogue)


Level 18 (Paladin)
Feat: (Selected) Force of Personality


Level 19 (Rogue)


Level 20 (Rogue)
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Halfling Dexterity I
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Cunning III
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Halfling Guile III
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Rogue Subtle Backstabbing II
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Knight of the Chalice I
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Improved Trap Sense I
Enhancement: Rogue Improved Trap Sense II
Enhancement: Paladin Divine Might I
Enhancement: Paladin Extra Turning I

Lifespawn
09-19-2009, 09:00 AM
Have they updated the character builder yet? Also it doesn't have to be FVS I just suggested it for the feats. If something works better than my suggestions please say so.

1 rogue 2 monk 17 favored soul would give you evasion max out umd and give you wisdom bonus to ac and i'd suggest a dex build if you want the high ac drow is the best choice for this build.

only thing i can't get past is you want to be able to cast firewall the only way to do that would be with a scroll and it wouldn't do much.

Lifespawn
09-19-2009, 09:02 AM
I was wondering if anyone had a 28 point dwarf tempest pally build or if a build like that would even be feasible? I got the idea looking at the Demon Hunter build but honestly I don't know the game or the character building system well enough yet to even begin to try to figure out what needs to be changed or if its even worth attempting. Thanks for your time :)

it is possible by tempest do you mean just 6 ranger and the rest pally?

This is not going to be the optimal build as a 28 pointer but it will still be viable.

Lifespawn
09-19-2009, 09:18 AM
Hey there :)
I was wondering if i could get some help with a build...i'm looking to make a Bard that has max haggle, is able to back up heal, and also has the spellsinger enh.

Could you please also outline what the pre-req's are that are needed to take the spellsinger enh.
TYVM


Here you go

can melee at early levels and will be a great healer




Character Plan by DDO Character Planner Version 3.08
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Neutral Good Human Male
(20 Bard)
Hit Points: 222
Spell Points: 1136
BAB: 15\15\20\25\25
Fortitude: 8
Reflex: 12
Will: 11

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 14 14
Dexterity 10 10
Constitution 14 14
Intelligence 10 10
Wisdom 8 8
Charisma 18 29

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 23
Bluff 8 32
Concentration 6 29
Diplomacy 4 29
Disable Device n/a n/a
Haggle 8 41
Heal -1 -1
Hide 0 0
Intimidate 4 9
Jump 2 2
Listen -1 -1
Move Silently 0 0
Open Lock n/a n/a
Perform 8 33
Repair 0 0
Search 0 0
Spot -1 -1
Swim 2 2
Tumble 4 4
Use Magic Device 8 34

Level 1 (Bard)
Feat: (Selected) Empower Healing Spell
Feat: (Human Bonus) Mental Toughness


Level 2 (Bard)


Level 3 (Bard)
Feat: (Selected) Extend Spell


Level 4 (Bard)


Level 5 (Bard)


Level 6 (Bard)
Feat: (Selected) Skill Focus: Haggle


Level 7 (Bard)


Level 8 (Bard)


Level 9 (Bard)
Feat: (Selected) Improved Mental Toughness


Level 10 (Bard)


Level 11 (Bard)


Level 12 (Bard)
Feat: (Selected) Negotiator


Level 13 (Bard)


Level 14 (Bard)


Level 15 (Bard)
Feat: (Selected) Empower Spell


Level 16 (Bard)


Level 17 (Bard)


Level 18 (Bard)
Feat: (Selected) Toughness


Level 19 (Bard)


Level 20 (Bard)
Enhancement: Bard Extra Song I
Enhancement: Bard Extra Song II
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Damage I
Enhancement: Bard Inspired Damage II
Enhancement: Bard Lingering Song I
Enhancement: Bard Lingering Song II
Enhancement: Bard Spellsinger I
Enhancement: Bard Muscial Prodigy
Enhancement: Human Adaptability Charisma I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Bard Concentration I
Enhancement: Bard Concentration II
Enhancement: Bard Haggle I
Enhancement: Bard Haggle II
Enhancement: Bard Haggle III
Enhancement: Bard Haggle IV
Enhancement: Bard Perform I
Enhancement: Bard Lyric of Song I
Enhancement: Bard Lyric of Song II
Enhancement: Bard Lyric of Incredible Song I
Enhancement: Bard Lyric of Incredible Song II
Enhancement: Bard Song Magic I
Enhancement: Bard Song Magic II
Enhancement: Bard Song Magic III
Enhancement: Bard Song Magic IV
Enhancement: Bard Energy of the Music I
Enhancement: Bard Energy of the Music II
Enhancement: Bard Charisma I
Enhancement: Bard Charisma II
Enhancement: Bard Charisma III
Enhancement: Bard Wand Mastery I
Enhancement: Bard Wand Mastery II

Fahrenheit
09-19-2009, 09:37 AM
I don't want the whole world, I just want your half.

I want to run a Halfling Dragonmarked Utility as a mostly-solo character. Levels would be 12/6/2 fighter/ranger/rogue. Should be enough fighter levels that you can spend three feats on the Dragonmarks. No tomes, 28-pt build

Since it's a halfling, a dex-based build seems the obvious choice.

I'm not particular about what type of weapon he should use: I don't know enough about itemization in the late and endgame to know if taking one over another is a no-brainer.

rainbow_kokane
09-19-2009, 10:03 AM
it is possible by tempest do you mean just 6 ranger and the rest pally?

This is not going to be the optimal build as a 28 pointer but it will still be viable.

Yeah thats what im going for I understand to truly max out a character I will eventually want to unlock 32 point builds and really go to town with tomes but it looks like a fun build to play while i work towards all that. I am pretty new so while i dont have access to plus 2 tomes i can probably swing a couple plus 1 tomes if necessary

Thanks for taking the time to help me out

huxt592
09-19-2009, 12:46 PM
Hey! I'm looking for a Cleric Rogue Hybrid Build. I want an amazing healer than can also be used as a good trap monkey. 28pt Preferably and not a Drow. Evasion would be nice but not a necessity. Also can be able to offensive cast when not needed to heal. not looking for any melee whatsoever, dont expect to be soloing much either. 20 levels.

Thanks in advance!

Fecerak
09-21-2009, 05:13 AM
I am requesting some sort of jack of all trades build, with arcane archer and/or virtuoso (focusing mostly on bard and/or ranger for classes)

I have 28 pt. build, and I just became VIP

Things I want:
*high int for skills and coolness
*be a good archer
*if I am virituoso, then being okay at 1H without shield
*being okay at soloing and duoing, especially at levels <5
*being useful in big groups
*being able to do "anything" (like in, heal myself, DPS, maybe even tank a little, traps, skills, arcane spells, melee, ranged, etc.)

EDIT: Actually, I have changed my mind about AA... A virtuoso bard that is melee, can do "anything" and has a good Int and also is okay/good in solo/duo and usefull in high level raids too...

Gunthor329
09-21-2009, 05:16 AM
Id like a 32 point build for a defensive "tank" type build. I would prefer dwarf but I am open to anything. Id like to be able to take a lot of hits. DPS is not a priority but obviously it would be nice. Id also like to have a build that does not use any raid gear since I am rarely able to spend that much time in the game.

Thanks in advance :)

pnzR89
09-21-2009, 10:05 AM
Does anyone know of an effective build for a Monk?

I'm looking for a build that will let me stay centered I'm currently leveling a 1monk/19ranger off Aranticus' newbie template called "Floating Leaf" but I'd still prefer to find a build that lets me stay unarmed.


Things I'd like to have(But not needed):
*28p only
*Solo/Duo survival
*Human or Elf
*Being useful in groups

Konata
09-21-2009, 07:13 PM
I'm looking for a 28pt build. Unlockable races/classes aren't accessible for me yet. I'd prefer a melee DPS or a caster DPS build. If possible, I'd like the character to do good DPS while still having decent survivability (as in, I can at least solo normal without any trouble).

I'm not sure if you PM us with the link once you're finished, but contact me in whatever way is easiest for you. Thanks ^^

Halucien
09-22-2009, 12:25 AM
Hi all. Quite new to DDO but I did reroll quite a number of times to get the feel of the game. And I just happen to come across this board.
So I'm wondering if it would be possible to have a 28pt Warforged Wizard (Pure or Multiclass is fine, but please leave tomes out. I do not and will not have access to them at the moment) who is more into melee than casting? With Tenser's Transformation as the main point. Buffing himself up with Greater Heroism, Haste, Displacement/Blur etc etc then use Tenser's Transformation before wading into battle.

Please do help with such a build. :D
I would love to have level by level class/feat progression as well. Skill wise, if it ain't too complicated, I think I can choose it by myself. :p

Thanks in advance.

Kotzel
09-22-2009, 01:44 PM
Hey all. Looking for a 28 point Ftr/Bard build. Thinking 2wpf, finesse, warchanter, elf.

Lifespawn
09-22-2009, 02:48 PM
Hi there.

I'd like to make a very durable soloing Warchanter. I love the idea of a bard who can really get into the thick of things. Soloability is preferable as my times are limited in play and I just want to be able to pop in, grind some dungeons/quests, and log. Being useful in a group situation is good for me, but secondary to soloing.

I think self-healing would be a big benefit, but I'm new so not really sure. This also means only 28 stats, and no tomes (whatever those are).

Weapon choice doesn't matter to me. Race doesn't matter. Etc. You chose! You know best!

Suggestions please!

many thanks!!!

should be easy to solo with remember to use displacment and rage



Character Plan by DDO Character Planner Version 3.08
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Neutral Good Human Male
(20 Bard)
Hit Points: 222
Spell Points: 661
BAB: 15\15\20\25\25
Fortitude: 8
Reflex: 12
Will: 12

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 20)
Strength 16 22
Dexterity 10 10
Constitution 14 14
Intelligence 10 10
Wisdom 10 11
Charisma 14 19

Tomes Used
+1 Tome of Wisdom used at level 12

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 23
Bluff 6 27
Concentration 6 25
Diplomacy 6 26
Disable Device n/a n/a
Haggle 6 27
Heal 0 0
Hide 0 0
Intimidate 2 4
Jump 3 6
Listen 0 0
Move Silently 0 0
Open Lock n/a n/a
Perform 6 27
Repair 0 0
Search 0 0
Spot 0 0
Swim 3 6
Tumble n/a 1
Use Magic Device 6 27

Level 1 (Bard)
Feat: (Human Bonus) Toughness
Feat: (Selected) Two Handed Fighting


Level 2 (Bard)


Level 3 (Bard)
Feat: (Selected) Weapon Focus: Slashing Weapons


Level 4 (Bard)


Level 5 (Bard)


Level 6 (Bard)
Feat: (Selected) Power Attack


Level 7 (Bard)


Level 8 (Bard)


Level 9 (Bard)
Feat: (Selected) Extend Spell


Level 10 (Bard)


Level 11 (Bard)


Level 12 (Bard)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Bard)


Level 14 (Bard)


Level 15 (Bard)
Feat: (Selected) Improved Two Handed Fighting


Level 16 (Bard)


Level 17 (Bard)


Level 18 (Bard)
Feat: (Selected) Greater Two Handed Fighting


Level 19 (Bard)


Level 20 (Bard)
Enhancement: Bard Extra Song I
Enhancement: Bard Extra Song II
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Attack II
Enhancement: Bard Inspired Bravery I
Enhancement: Bard Inspired Bravery II
Enhancement: Bard Inspired Damage I
Enhancement: Bard Inspired Damage II
Enhancement: Bard Inspired Damage III
Enhancement: Bard Lingering Song I
Enhancement: Bard Lingering Song II
Enhancement: Bard Lingering Song III
Enhancement: Bard Warchanter I
Enhancement: Bard Muscial Prodigy
Enhancement: Human Adaptability Strength I
Enhancement: Human Greater Adaptability Charisma I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Bard Lyric of Song I
Enhancement: Bard Lyric of Incredible Song I
Enhancement: Bard Song Magic I
Enhancement: Bard Song Magic II
Enhancement: Bard Song Magic III
Enhancement: Bard Song Magic IV
Enhancement: Bard Energy of the Music I
Enhancement: Bard Charisma I
Enhancement: Bard Charisma II
Enhancement: Bard Wand Mastery I
Enhancement: Bard Wand Mastery II
Enhancement: Bard Wand Mastery III
Enhancement: Bard Wand Mastery IV

Lifespawn
09-22-2009, 02:50 PM
wow that's a lot of pages and a lot of builds so sorry if this is covered. I really like the stealth play style featured by Ghoste in the vids. I'm not really liking the WF however. could you come up with some sort of Stealth Cleric, built for soloing, offensive casting focused, maybe 2 or more levels of monk, no traps needed, human preferred or halfling/dwarf and only 28 pts to work with; is this undoable or an already been done?

it's hard to do on a cleric because of the skillpoints they get per level and the hide move silent not being a class skill a ranger can get great self healing if thats what you were looking for from the cleric tho casting isn't there.

The other option is to go a halfling caster with dragonmarks for self healing.

Lifespawn
09-22-2009, 03:01 PM
I have a full time tank a full time healer and a mix mut made of family members.
I am looking for a top dps build. Class/race unimportaint 28 point build plz and no drow yet.
Somethign with endgame raiding in mind.

Plenty of damage maybe use a falcion for more procs get you a cleric or arcane strapped to your back and have at it



Character Plan by DDO Character Planner Version 3.08
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Neutral Good Warforged Male
(20 Barbarian)
Hit Points: 412
Spell Points: 0
BAB: 20\20\25\30\30
Fortitude: 16
Reflex: 6
Will: -1

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 20)
Strength 18 25
Dexterity 10 10
Constitution 16 19
Intelligence 8 8
Wisdom 8 8
Charisma 8 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 11.5
Bluff -1 -1
Concentration 3 4
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal -1 -1
Hide 0 0
Intimidate 3 22
Jump 8 30
Listen -1 -1
Move Silently 0 0
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot -1 -1
Swim 4 7
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Barbarian)
Feat: (Selected) Two Handed Fighting


Level 2 (Barbarian)


Level 3 (Barbarian)
Feat: (Selected) Toughness


Level 4 (Barbarian)


Level 5 (Barbarian)


Level 6 (Barbarian)
Feat: (Selected) Power Attack


Level 7 (Barbarian)


Level 8 (Barbarian)


Level 9 (Barbarian)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Barbarian)


Level 11 (Barbarian)


Level 12 (Barbarian)
Feat: (Selected) Cleave


Level 13 (Barbarian)


Level 14 (Barbarian)


Level 15 (Barbarian)
Feat: (Selected) Stunning Blow


Level 16 (Barbarian)


Level 17 (Barbarian)


Level 18 (Barbarian)
Feat: (Selected) Improved Two Handed Fighting


Level 19 (Barbarian)


Level 20 (Barbarian)
Enhancement: Barbarian Damage Boost I
Enhancement: Barbarian Damage Boost II
Enhancement: Barbarian Damage Boost III
Enhancement: Barbarian Damage Boost IV
Enhancement: Barbarian Improved Damage Reduction I
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extend Rage II
Enhancement: Barbarian Extend Rage III
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Extra Rage II
Enhancement: Barbarian Hardy Rage I
Enhancement: Barbarian Hardy Rage II
Enhancement: Barbarian Intimidation
Enhancement: Barbarian Power Attack I
Enhancement: Barbarian Power Attack II
Enhancement: Barbarian Power Attack III
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Power Rage II
Enhancement: Barbarian Power Rage III
Enhancement: Barbarian Power Rage IV
Enhancement: Barbarian Frenzied Berserker I
Enhancement: Barbarian Frenzied Berserker II
Enhancement: Barbarian Frenzied Berserker III
Enhancement: Barbarian Willpower I
Enhancement: Barbarian Might
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Barbarian Constitution I
Enhancement: Barbarian Toughness I
Enhancement: Barbarian Toughness II
Enhancement: Barbarian Toughness III
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Healer's Friend II
Enhancement: Warforged Power Attack I
Enhancement: Warforged Tactics I
Enhancement: Warforged Great Weapon Aptitude I

gosapparition
09-22-2009, 04:27 PM
Hi, Ive been playing the game for a couple weeks now and would like to do a favored soul build.
-32pt build
-Any Race, weapon(s), armor class.
-Multi-class is fine.
-Focused on dealing damage and being able to take some dmg rather than healing, buffs, and offensive spells.



No rush on this either take as much time as you need. Thank you.

*edited because I plan to have 32 pt build unlocked by the time you finish the build.

Fecerak
09-23-2009, 12:41 PM
I am looking for an Arcane Gish that is good at both solo/duoing and good at endgame

I am thinking Wiz/Ftr, but if there is really good reasons to be Sor/something I might change my mind...

I want to be WF, and be good at buffing myself, and be a good dps (and possibly an okay tank)

I have already made one, but I can reroll if it is necesarry...

It is Wiz 1/Ftr 2 atm, planning to some more wizard levels soon...

It has 16/10/16/16/6/6 in starting stats, and for feats I picked PA, THF, Extend, Mithral body and WF (slashing)

Any help?

Mast3rR0b
09-24-2009, 03:56 AM
Hi guys, i am looking for a Drow FvS 28 point build.

My primary objective is to be a very good (let's assume a in good/very good/ excellent scale) healer, but still good at melee and offensive casting, in this order.

i don't mind multiclassing a bit, and i think i can afford to purchase a few tome s from store.

As melee i intend not to dual wield, so forget TWF. On this char i would rather prefer go on Longsword/Shield or maybe 2h-greatsword.

Is this doable or is it kinda of a dream?

If not, can you please post me a build complete of spell per levels too? I'm a bit confused on which one should be better use...

Thank you in advance

Darkrok
09-24-2009, 02:38 PM
Hey! I'm looking for a Cleric Rogue Hybrid Build. I want an amazing healer than can also be used as a good trap monkey. 28pt Preferably and not a Drow. Evasion would be nice but not a necessity. Also can be able to offensive cast when not needed to heal. not looking for any melee whatsoever, dont expect to be soloing much either. 20 levels.

Thanks in advance!

Offensive casting would be tough due to DC's being lower from levels and limited feats (especially with the level 1 feat off-limits for casting purposes). To be the best healer you can be in this build requires a metric ton of achievements (4 total healing lines costing 34 of your 80 ap's) and a fair number of feats - empower healing and maximize are pretty important while healing and extend is kind of important when you realize that this character may be leaned on to buff due to smaller sp and lower cleric level - if you get two healers you can perform well saving the sp's for the main healer by buffing.

My build concept is the 'walking shrine'. I make sure that all of the healing feats and achievements mentioned above are maxed. Then my next priority is to get as many uses of Turn Undead as possible and max the Divine Vitality line to be able to hand out a ton of SP's to the group. A healing focused pure cleric already has some issues with nuking (DC's hard to optimize, achievements a bit tight, etc). Toss in 2-3 rogue levels and you're really shooting yourself in the foot. My thinking at that point was that you could build a cleric that had the top available healing and could sort of nuke (but would never be that good at it) or you could build a cleric that had the top available healing and nearly the top on providing SP to party members.

This build is pretty equipment and tome-friendly. You'll need a +1 int tome before level 4 for the skill points and a +1 tome for wisdom by level 20 (along with a +6 wis item) to cast your level 9 spells. I've been told that I could actually get away with 11 wis fairly easily so the 12 should give you a decent cushion. This build does everything you asked for except for the nuking. You can still nuke but anything with a DC is going to be highly resisted.

I've balanced the skills out to be mostly useful at most levels all along. They're not maxed in the end game and rather are balanced based on the score + mod to be about even all the way through. There just aren't enough SP's to max everything with a 28-point build and only a +1 int tome. Use a +3 int tome or a 32-point build (dropping cha down two points to add two points to int) or some combination of those two things (ie +2 int tome with 32-point build and an extra point going to charisma to start with 16) and you can nearly max everything at the end.

Possible Modifications:
1) You could swap the Cha and Wis scores (including the bonus points a 8,12,16,20) if you wanted more SP, DC, and will saves. You lose some uses of Divine Vitality and your fairly important bonus to UMD. A starting wis/cha of 16/10 is possible in the 28-point build so you wouldn't be hopeless on the wisdom side of things with your
2) You could drop Improved Mental Toughness to slide Force of Personality in at level 15 or 16 for a +3 to will saves.
3) You could drop Improved Mental Toughness to slide in Skill Focus: UMD. Only really recommended on the 32-point build (especially with a +2 or greater int tome) where you'll be maxing your UMD skill at 23 points, getting 23 points from skills, 5 points from base charisma (requires a +1 tome not listed in current build), 3 points from +6 charisma item for a total of 31. If you can't get to the point you want to get this would be an option but again, this is more of a power-gamer end-game option.
4) You could drop a lot of the survivability achievements I took toward the end (6 AP in Human: Improved Recovery I & II and 8 AP in Racial Toughness I-III and Human Adaptability Constitution) and put those 14 AP's toward rogue skill improvements - maxing out the Disable Device Line and filling out the first two areas for open lock, search, and spot for example.
5) You could dump up to 10 AP's from the survivability areas to get 110 more SP's - an increase of just under 10% of your unbuffed naked amount.

There's definitely some wiggle-room at the tail end and a bit of flavor on which rogue skills to place your focus. You could even drop spot altogether and have plenty of points with which to max your other rogue skills if you feel like you know where everything is well enough to do without it. As I mentioned, this is a good to great healer (only limitation is a lower SP pool than a pure cleric), it's highly survivable, and the Human Versatility line gives you some great boosts to your rogue skills while giving you extra options when those skills aren't needed.


Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Cloguen Shrinemobile
Level 20 Lawful Good Human Male
(3 Rogue \ 17 Cleric)
Hit Points: 286
Spell Points: 1156
BAB: 14\14\19\24
Fortitude: 14
Reflex: 12
Will: 12

Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 20) (Level 20)
Strength 8 8 8
Dexterity 8 8 8
Constitution 14 15 16
Intelligence 16 18 18
Wisdom 12 13 13
Charisma 15 18 18

Tomes Used
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 20

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 3 3 3
Bluff 6 8 8
Concentration 4 25 25
Diplomacy 6 8 8
Disable Device 7 27 28
Haggle 6 8 8
Heal 1 1 1
Hide -1 -1 -1
Intimidate 2 4 4
Jump 3 3 3
Listen 1 1 1
Move Silently -1 -1 -1
Open Lock 3 22 23
Perform n/a n/a n/a
Repair 3 4 4
Search 7 18 19
Spot 5 19.5 19.5
Swim -1 -1 -1
Tumble 3 3 3
Use Magic Device 6 20 20

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+4)
Skill: Concentration (+2)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Insightful Reflexes
Feat: (Human Bonus) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Enhancement: Human Versatility I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Rogue Search I


Level 2 (Cleric)
Skill: Concentration (+3)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Turn Undead
Spell (1): Bane
Spell (1): Bless
Spell (1): Cause Fear
Spell (1): Command
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Doom
Spell (1): Inflict Light Wounds
Spell (1): Nightshield
Spell (1): Nimbus of Light
Spell (1): Obscuring Mist
Spell (1): Protection From Evil
Spell (1): Remove Fear
Spell (1): Shield of Faith
Spell (1): Summon Monster I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Extra Turning I


Level 3 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1.5)
Feat: (Selected) Empower Healing Spell
Feat: (Automatic) Defensive Fighting
Enhancement: Cleric Improved Empower Healing I


Level 4 (Cleric)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)
Spell (2): Aid
Spell (2): Bear's Endurance
Spell (2): Bull's Strength
Spell (2): Close Wounds
Spell (2): Cure Moderate Wounds
Spell (2): Deific Vengance
Spell (2): Eagle's Spendor
Spell (2): Find Traps
Spell (2): Hold Person
Spell (2): Inflict Moderate Wounds
Spell (2): Lesser Restoration
Spell (2): Owl's Wisdom
Spell (2): Remove Paralysis
Spell (2): Resist Energy
Spell (2): Seek Eternal Rest
Spell (2): Soundburst
Spell (2): Spawn Screen
Spell (2): Summon Monster II
Enhancement: Human Versatility II
Enhancement: Cleric Prayer of Life I


Level 5 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)
Enhancement: Cleric Life Magic II
Enhancement: Cleric Extra Turning II


Level 6 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)
Feat: (Selected) Extra Turning
Spell (3): Bestow Curse
Spell (3): Blindness
Spell (3): Contagion
Spell (3): Cure Serious Wounds
Spell (3): Dispel Magic
Spell (3): Glyph of Warding
Spell (3): Inflict Serious Wounds
Spell (3): Magic Circle Against Evil
Spell (3): Mass Aid
Spell (3): Prayer
Spell (3): Protection From Energy
Spell (3): Remove Blindness
Spell (3): Remove Curse
Spell (3): Remove Disease
Spell (3): Searing Light
Spell (3): Summon Monster III
Spell (3): Water Breathing
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Divine Vitality II


Level 7 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Enhancement: Human Versatility III
Enhancement: Cleric Improved Empower Healing II


Level 8 (Cleric)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)
Spell (4): Chaos Hammer
Spell (4): Cure Critical Wounds
Spell (4): Deathward
Spell (4): Dismissal
Spell (4): Divine Power
Spell (4): Freedom of Movement
Spell (4): Holy Smite
Spell (4): Inflict Critical Wounds
Spell (4): Mass Shield of Faith
Spell (4): Neutralize Poison
Spell (4): Order's Wrath
Spell (4): Poison
Spell (4): Recitation
Spell (4): Restoration
Spell (4): Summon Monster IV
Spell (4): Symbol of Flame
Spell (4): Unholy Blight
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Life Magic III


Level 9 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Selected) Extend Spell


Level 10 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Spell (5): Break Enchantment
Spell (5): Flame Strike
Spell (5): Greater Command
Spell (5): Mass Cure Light Wounds
Spell (5): Mass Inflict Light Wounds
Spell (5): Protection From Elements
Spell (5): Raise Dead
Spell (5): Slay Living
Spell (5): Spell Resistance
Spell (5): Stalwart Pact
Spell (5): Summon Monster V
Spell (5): Symbol of Pain
Spell (5): True Seeing
Enhancement: Cleric Divine Vitality III


Level 11 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)
Enhancement: Cleric Improved Empower Healing III
Enhancement: Cleric Life Magic IV


Level 12 (Rogue)
Ability Raise: CHA
Skill: Disable Device (+1)
Skill: Open Lock (+3)
Skill: Search (+3)
Skill: Spot (+3)
Skill: Use Magic Device (+3)
Feat: (Selected) Maximize Spell
Feat: (Automatic) Evasion
Enhancement: Human Versatility IV


Level 13 (Cleric)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+0.5)
Spell (6): Banishment
Spell (6): Blade Barrier
Spell (6): Cometfall
Spell (6): Create Undead
Spell (6): Greater Dispel Magic
Spell (6): Greater Glyph of Warding
Spell (6): Harm
Spell (6): Heal
Spell (6): Heroes Feast
Spell (6): Mass Bear's Endurance
Spell (6): Mass Bull's Strength
Spell (6): Mass Cure Moderate Wounds
Spell (6): Mass Eagle's Spendor
Spell (6): Mass Inflict Moderate Wounds
Spell (6): Mass Owl's Wisdom
Spell (6): Summon Monster VI
Spell (6): Symbol of Fear
Spell (6): Symbol of Persuasion
Spell (6): Undead to Death
Spell (6): Word of Recall
Enhancement: Cleric Prayer of Life III


Level 14 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Enhancement: Cleric Prayer of Incredible Life II


Level 15 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Feat: (Selected) Mental Toughness
Spell (7): Destruction
Spell (7): Greater Restoration
Spell (7): Mass Cure Serious Wounds
Spell (7): Mass Inflict Serious Wounds
Spell (7): Mass Restoration
Spell (7): Mass Spell Resistance
Spell (7): Protection From Elements, Mass
Spell (7): Resurrection
Spell (7): Summon Monster VII
Spell (7): Symbol of Stunning
Spell (7): Symbol of Weakness
Enhancement: Cleric Prayer of Incredible Life III
Enhancement: Cleric Wand and Scroll Mastery I
Enhancement: Cleric Wand and Scroll Mastery II


Level 16 (Cleric)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Skill: Spot (+1)
Enhancement: Cleric Wand and Scroll Mastery III


Level 17 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+0.5)
Spell (8): Death Pact
Spell (8): Firestorm
Spell (8): Mass Cure Critical Wounds
Spell (8): Mass Death Ward
Spell (8): Mass Inflict Critical Wounds
Spell (8): Summon Monster VIII
Spell (8): Symbol of Death
Enhancement: Racial Toughness I
Enhancement: Cleric Wand and Scroll Mastery IV


Level 18 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Feat: (Selected) Improved Mental Toughness
Enhancement: Human Improved Recovery I
Enhancement: Racial Toughness II


Level 19 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Spell (9): Energy Drain
Spell (9): Implosion
Spell (9): Mass Heal
Spell (9): Summon Monster IX
Spell (9): True Resurrection
Enhancement: Human Adaptability Constitution I
Enhancement: Racial Toughness III


Level 20 (Rogue)
Ability Raise: CHA
Skill: Disable Device (+1)
Skill: Open Lock (+3)
Skill: Use Magic Device (+9)
Feat: (Automatic) Trap Sense
Enhancement: Human Improved Recovery II

Lifespawn
09-24-2009, 02:49 PM
I'm a level 14 Chaotic Neutral Elf Rogue.

Pure Rogue. As in 14 levels of Rogue. I made choices mostly around being able to handle traps and locks that seem to be handled perfectly fine by people with a single splash level or rogue, if they are not just walked through. I also intended to backstab the **** out of things with two weapons and weapon finesse, although half the things I fight laugh at sneak attack damage.

I have two free respecs now that I'm playing again. It's a 28pt build, but I should be getting a +2 tome in a day or so.

Priorities:
1 - Actually being a useful character.

Here are my current base stats, with levelup stats included.
STR: 10 (includes +1 tome)
DEX: 21
CON: 12
INT: 14 (includes +1 tome.. no idea when/why I got these two..)
WIS: 10
CHA: 10

So.. since apparently Mod10 or Mod11 will allow me to do a full feat respec, I'm keen to know if this character is salvageable. Otherwise, if a feat or two could fix things up with the current respecs, that'd be great.

Feats:
Defensive Roll
Dodge
Improved Evasion
Improved Two-Weapon Fighting
Skill Focus: UMD
Weapon Finesse


Thanks folks. <3

take gtwf at 15 switch out dodge for toughness switch out deffensive roll for crippling strike

def roll and imp evasion are rogue class skills
dodge
itwf
twf
weapon finesse
and sf umd are your regular feats

Lifespawn
09-24-2009, 02:59 PM
Hey I'm not sure if you are still open to requests, if so I have one for you. I'm hoping to create a Paladin, namely a tanking paladin. I want it to be able to tank very well (probably with intimidate), but also to be able to backup as a damage or support character if there is another tank in the party. I was thinking a good way would be to cross class with either ranger (dual weapon for dps) or if it was plausible, to cross class several levels of sorcerer for some crowd control (for the sake of supporting the group... HOLD PERSON FTW). Note these are only a few options. I am open to any ideas that would make for a good tank/support character.

I do not have 32pt build nor do I have access to tomes. When I do however I may come back and ask for a revamp.

intimitank i'd go dwarf and go 18 pally 2 ftr but if you want dps an intimitank isn't the best way to go to be a really good intimitank you have to devote alot to it.

If you wanted a dps pally i'd stay pure i can build both or neither just let me know what you think.

Lifespawn
09-24-2009, 03:03 PM
I would like to request a build that is easy to solo but can also help out if i can get in a group. I play weird hours so sometimes i have to solo. I was thinking along the lines of cleric/rogue. Rogue to diasable/find traps and cleric to heal but hear they are harder to play. What would you recommend? Thanks.

rangers make great rogue splashes without giving up much and they can solo well

Clerics can solo alot at mid to high levels but you really want bladebarrier to do so it's the best cleric AOE.

And taking rogue levels means you will get that spell later along with all other spells.

Lifespawn
09-24-2009, 03:58 PM
Hey Sigtrent ,

thanks for taking the time to do builds for all of us plebs. Was wondering if you could come up with a build which rotates around a bard/fighter build , somewhere along the lines of 15/1 , seeing new mod isn't out.

I have no tomes and it'll have to be a 28 pt build , still new to the game. Would love DPS , and being able to do self buffs and group if possible.

My mate is playing a cleric/rogue build atmo , and i thought that with this i might be able to buff both of us and fight with him :D

many thanks again and hope to see you in game!!

here you go you could drop improved two handed fighting and take toughness for some extra hp's.


Character Plan by DDO Character Planner Version 3.08
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Neutral Good Dwarf Male
(1 Fighter \ 19 Bard)
Hit Points: 204
Spell Points: 604
BAB: 15\15\20\25\25
Fortitude: 11
Reflex: 11
Will: 14

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 20)
Strength 16 21
Dexterity 10 10
Constitution 14 16
Intelligence 10 10
Wisdom 8 8
Charisma 14 16

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 27
Bluff 2 3
Concentration 6 26
Diplomacy 2 3
Disable Device n/a n/a
Haggle 6 26
Heal -1 -1
Hide 0 0
Intimidate 2 3
Jump 7 22
Listen -1 -1
Move Silently 0 0
Open Lock n/a n/a
Perform 6 26
Repair 0 0
Search 0 2
Spot -1 -1
Swim 3 5
Tumble n/a 1
Use Magic Device 6 26

Level 1 (Bard)
Feat: (Selected) Two Handed Fighting


Level 2 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons


Level 3 (Bard)
Feat: (Selected) Extend Spell


Level 4 (Bard)


Level 5 (Bard)


Level 6 (Bard)
Feat: (Selected) Power Attack


Level 7 (Bard)


Level 8 (Bard)


Level 9 (Bard)
Feat: (Selected) Improved Two Handed Fighting


Level 10 (Bard)


Level 11 (Bard)


Level 12 (Bard)
Feat: (Selected) Force of Personality


Level 13 (Bard)


Level 14 (Bard)


Level 15 (Bard)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 16 (Bard)


Level 17 (Bard)


Level 18 (Bard)
Feat: (Selected) Greater Two Handed Fighting


Level 19 (Bard)


Level 20 (Bard)
Enhancement: Fighter Haste Boost I
Enhancement: Bard Extra Song I
Enhancement: Bard Extra Song II
Enhancement: Bard Extra Song III
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Attack II
Enhancement: Bard Inspired Bravery I
Enhancement: Bard Inspired Bravery II
Enhancement: Bard Inspired Damage I
Enhancement: Bard Inspired Damage II
Enhancement: Bard Inspired Damage III
Enhancement: Bard Lingering Song I
Enhancement: Bard Lingering Song II
Enhancement: Bard Lingering Song III
Enhancement: Bard Warchanter I
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Spell Defense II
Enhancement: Dwarven Spell Defense III
Enhancement: Bard Lyric of Song I
Enhancement: Bard Song Magic I
Enhancement: Bard Song Magic II
Enhancement: Bard Song Magic III
Enhancement: Bard Energy of the Music I
Enhancement: Bard Charisma I
Enhancement: Bard Charisma II
Enhancement: Bard Wand Mastery I
Enhancement: Bard Wand Mastery II
Enhancement: Bard Wand Mastery III
Enhancement: Bard Wand Mastery IV

pogomonkeys
09-24-2009, 05:14 PM
im looking for a good 28pt tank build for a dwarf, any help?

Zorminster
09-24-2009, 11:03 PM
Hey lifespawn, got a request for ya.

I've just started playing on a new server and have drow unlocked but not 32 pt builds. Consider me having access to things easily obtained by a level 7 cleric. (IE: I've got a small amount of plat to burn in the AH if need be, I can get ahold of some plain +2 or +3 armor/weapons, etc). Somehow I convinced myself I wanted that cleric to be melee capable and cast offensively.... he's certainly offensive with his 6 charisma. I can't find a single shopkeep willing to look me straight in the face when he tells me how much he'll buy my **** for!

So heres what i want: Someone with a strong haggle score who doesn't have to function primarily as a caster. I've already got the cleric that does lots of healing and I really don't want to make a haggle bard/healer. You know what i've got access too- take the reigns and point me in a direction :)

My going thought at the moment is i'd maybe like this to be done via rogue. I know my charisma wont be as high as it would be if i was building this on a bard, but I feel the ability to do strong DPS + trap + having a strong haggle (And by strong I don't mean this has to be earth shattering, just something that's worth it for me to use him for vending most of my stuff and buying my consumables- heck, TBH just having max ranks in haggle will make him a better deal then my cleric ;p ) is the most appealing option to me.


Edit, the urge hit me to try and figure it out myself. Here's what I've come up with but I know there are probably lots of things i've not considered for any innumerable amount of reasons. Concerned with health, saves (they're terrible) and the fact that i seem pigeon-holed into shortswords or a rapier/shortsword combo. Please critique and don't pull punches- lol



Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Drow Male
(20 Rogue)
Hit Points: 222
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 8
Reflex: 20
Will: 6

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 20)
Strength 12 12
Dexterity 16 26
Constitution 14 14
Intelligence 12 12
Wisdom 10 10
Charisma 14 14

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 34
Bluff 2 6
Concentration 2 6
Diplomacy 6 31
Disable Device 5 35
Haggle 6 31
Heal 0 4
Hide 3 12
Intimidate 2 6
Jump 5 28
Listen 0 6
Move Silently 3 12
Open Lock 7 35
Perform n/a n/a
Repair 1 5
Search 5 35
Spot 4 33
Swim 1 5
Tumble 4 13
Use Magic Device 6 29

Level 1 (Rogue)
Skill: Balance (+3)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Two Weapon Fighting
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Search I
Enhancement: Rogue Spot I


Level 2 (Rogue)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Improved Spell Resistance I
Enhancement: Elven Perception I
Enhancement: Elven Keen Eyes I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Disable Device I


Level 3 (Rogue)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Weapon Finesse
Enhancement: Elven Dexterity I
Enhancement: Rogue Dexterity I


Level 4 (Rogue)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Skill Boost II
Enhancement: Elven Perception II


Level 5 (Rogue)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Rogue Disable Device II


Level 6 (Rogue)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Search II


Level 7 (Rogue)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Dexterity II


Level 8 (Rogue)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Elven Dexterity II


Level 9 (Rogue)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Rogue)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Skill Mastery


Level 11 (Rogue)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 12 (Rogue)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Skill Focus: Disable Device


Level 13 (Rogue)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Skill Mastery


Level 14 (Rogue)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 15 (Rogue)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Rogue)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Skill Mastery


Level 17 (Rogue)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 18 (Rogue)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Negotiator


Level 19 (Rogue)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Skill Mastery


Level 20 (Rogue)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Skill Boost III
Enhancement: Rogue Skill Boost IV
Enhancement: Rogue Cheat Death
Enhancement: Elven Perception III
Enhancement: Elven Keen Eyes II
Enhancement: Rogue Subtle Backstabbing II
Enhancement: Rogue Subtle Backstabbing III
Enhancement: Rogue Subtle Backstabbing IV
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Accuracy III
Enhancement: Rogue Sneak Attack Accuracy IV
Enhancement: Rogue Disable Device III
Enhancement: Rogue Disable Device IV
Enhancement: Rogue Spot II
Enhancement: Rogue Dexterity III

elyssaria
09-25-2009, 05:58 AM
Greetings!

I have a really really tricky build for you experienced players that I would like to have some help with. The criterias are the following:

* Halfling
* Dragon Runes of Healing
* Main class = monk (wind stance)
* Unarmed Weapons
* Tomes allowed mainly +2 tomes and a few +3 tomes
* Splashes Favored Soul and Paladin
* 32 point build
* DPS focused

alternative to above criterias:

* Free choice of race and no requirement of Dragon Runes
* Free choice of splashes as long self healing and good saves are to be expected. Utility is also a plus.

I would truly appreciate as exact build as possible with preferred items and such included.

I know this one gonna be tricky since I have been thinking about at least 10 different builds and now I think I may need some new input to progress.

Thanks in advance!

/Ely

Guess this one is a tricky one? :D Any takers?

/Ely

Artis_Resistance
09-25-2009, 06:44 AM
Guess this one is a tricky one? :D Any takers?

/Ely

Lol.

jboyd158
09-25-2009, 07:07 AM
Could I have you're opinion on this build? Basically a Acrobat/Monk

Character Plan by DDO Character Planner Version 3.06
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Human Male
(7 Monk \ 13 Rogue)
Hit Points: 238
Spell Points: 0
BAB: 14\14\19\24
Fortitude: 10
Reflex: 14
Will: 10

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 20)
Strength 15 17
Dexterity 14 19
Constitution 12 12
Intelligence 10 10
Wisdom 14 19
Charisma 10 10

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 12
Bluff 0 0
Concentration 3 26
Diplomacy 0 2
Disable Device n/a n/a
Haggle 0 0
Heal 2 4
Hide 6 27
Intimidate 0 0
Jump 6 24
Listen 6 10
Move Silently 6 27
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 4 17
Spot 6 25
Swim 2 3
Tumble 6 31
Use Magic Device 4 23

Notable Equipment
Ring: Dextrous Ring of
Ring: Wise Ring of
Belt: Ogre Power Belt of Greater False Life

Level 1 (Rogue)
Feat: (Human Bonus) Power Attack
Feat: (Selected) Two Handed Fighting
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Balance I


Level 2 (Rogue)
Enhancement: Human Improved Recovery I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Tumble I


Level 3 (Rogue)
Feat: (Selected) Stunning Blow
Enhancement: Rogue Dexterity I


Level 4 (Monk)
Feat: (Monk Bonus) Toughness
Enhancement: Disciple of Breezes
Enhancement: Racial Toughness I


Level 5 (Rogue)
Enhancement: Rogue Haste Boost II
Enhancement: Human Adaptability Dexterity I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Balance II


Level 6 (Rogue)
Feat: (Selected) Weapon Focus: Bludgeoning Weapons
Enhancement: Human Improved Recovery II


Level 7 (Monk)
Feat: (Monk Bonus) Dodge
Enhancement: Racial Toughness II
Enhancement: Rogue Faster Sneaking II


Level 8 (Rogue)
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Tumble II


Level 9 (Monk)
Feat: (Selected) Improved Two Handed Fighting
Feat: (Monk Path) Philosophy - Path of Harmonious Balance
Enhancement: Way of the Elegant Crane I
Enhancement: Monk Improved Recovery I
Enhancement: Fists of Light


Level 10 (Rogue)
Enhancement: Rogue Haste Boost III


Level 11 (Rogue)
Enhancement: Rogue Sneak Attack Training III
Enhancement: Monk Wisdom I


Level 12 (Rogue)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Enhancement: Rogue Thief-Acrobat I


Level 13 (Rogue)
Feat: (Rogue Bonus) Improved Evasion
Enhancement: Human Greater Adaptability Wisdom I


Level 14 (Rogue)
Enhancement: Rogue Dexterity II


Level 15 (Monk)
Feat: (Selected) Greater Two Handed Fighting
Enhancement: Rogue Haste Boost IV


Level 16 (Rogue)


Level 17 (Monk)
Enhancement: Rogue Thief-Acrobat II
Enhancement: Rogue Dexterity III


Level 18 (Monk)
Feat: (Selected) Toughness
Enhancement: Way of the Elegant Crane II


Level 19 (Monk)
Enhancement: Adept of Wind
Enhancement: Monk Wisdom II


Level 20 (Rogue)
Enhancement: Monk Improved Recovery II

You're the best Ron!

-Mojo-
09-25-2009, 11:01 AM
I have a elven 28 pt build 2 rang 5 rogue that duel weilds short swords and/or rapiers. I would live to have a max Rogue minor Ranger that goes in for sneak attacks and maxes out the trap/ disarming capibilities.
I looked through all the builds and did not see any good ones for this (see below for qualifications).

If you or anyone has a build or wants to try here is my challange, it needs to have:

Elf
32 pt build
Utilize rapiers
Two Wepon Fighting
Wepon Finesse
strong emphasis on disabling traps and all rogue skills.
take advantage of the ranger al little as possible while doing max backstabbing.
Dex monkey to the max
get high enough use magic device to use the majority of them.


Any takers on this, my bigest probelm is weighing out the least amount of ranger level, when to take them and getting HP up there. This is a tough balance because of the need for all stats in some way.

RaymondCaleatry
09-25-2009, 11:22 AM
I am looking to build a bow fighter that wears heavy armour. Now i think this may be possible with a kensai bow fighter build. I think that it is possible to get +6 usable dex mod with mithril full plate and fighter armour mastery enhancements. Also with the weapon focus, kensai, and elf bow feats, it may be possible to have a decent to hit without rediculous dex. Finally this means that the character could have a high strength.

Currently i am looking at the following, but these can change if you have a better suggestion

elf
Fighter 18
ranger 1
Spellcaster 1

This combo will allow both kensia and arcane archer for infinate +5 arrows. So the weapon of choise would always a low + weapon with lots of extra damage.

Do you think this concept would work?
Is there a better way to make it work?

Ray

azumakazuma
09-25-2009, 11:25 AM
hi. I'm looking for a 28 pt build for my gf to use. we'll probably play together sometimes but our schedules are often at odds and she'll probably solo quite a bit. she's played mmo's before (and usually gets more accomplished in the games then i do to be perfectly frank) so she's not new to gaming. At the moment she's mostly looking for a build that can kill things and not die, so probably a respectable amount of dps, defense and healing. For my part I'm thinking she might want to have some points in UMD, trapskills and such, but I'm fairly new to the game also so if that isn't feasible then disregard it. Also the caster classes seem fairly involved at first glance (limiting yourself to 3 spells at a time, spell reagents, no regenerating mana bar etc) so if they are necessary please try to bear in mind that she's unused to casters like this.

Also, any guide would have to be specific about things such as what/when to take enhancements/feats/skillups etc. a lot of the guides i've seen so far tend to have a list at the end but neither one of us really likes the idea of guessing which will be more useful and when. I understand the idea behind leaving them at the end of the list to give people the option of choosing for themselves, but until we play the game (as opposed to just reading about it) for a number of levels we just don't feel experienced enough to effectively choose what would really be most beneficial for our play-styles. If we start working on a second character at some point then it would be a different story, but for now, a little hand holding would be much appreciated :D

so in short:
-fun and not overly complicated
-28 point
-race left open (new/free player limit)
-class(es) left open (new/free player limit)
-mostly solo, occasional duo/small group
-the ability to heal self
-decent dps
-UMD a plus (but optional)
-trap/lockpick skills a plus (but optional)
-a detailed guide including starter attributes and skills at creation up to what it should look like at 20, feat selection per level as required, and which enhancements to select and when

Lifespawn
09-25-2009, 03:49 PM
Guess this one is a tricky one? :D Any takers?

/Ely

not not a tricky one just tons of requests i try to do 3 aday but i seem to get 5-6 requests aday plus pm's it will take abit but i will get to you.

ongbak
09-26-2009, 03:41 PM
Hi was wondering if you could help me with a build.

A few of us are starting a WF static group soon, and I was planning on playing something a little different. I came up witht he idea of a 28pt WF Bard/Paladin. I've been playing around with the character genertator to no avail.

I would like a toon that has some decent buffs/resists/cc and can definatly handle himself in combat.

chainlow
09-27-2009, 04:56 AM
I am looking for a good 28pt Halfling pure Monk build.

With decent dps and survivability.

Thanks

Fecerak
09-27-2009, 07:56 AM
I am looking for an Arcane Gish that is good at both solo/duoing and good at endgame

I am thinking Wiz/Ftr, but if there is really good reasons to be Sor/something I might change my mind...

I want to be WF, and be good at buffing myself, and be a good dps (and possibly an okay tank)

I have already made one, but I can reroll if it is necesarry...

It is Wiz 1/Ftr 2 atm, planning to some more wizard levels soon...

It has 16/10/16/16/6/6 in starting stats, and for feats I picked PA, THF, Extend, Mithral body and WF (slashing)

Any help?

Any help?

Feadel
09-27-2009, 09:19 AM
I'm trying this out myself, but i'm curious to see how you would do it.
Drow Cleric/Rogue trickster priest. I'm focusing mainly on the rogue aspect and plan for 3 or 5 cleric, rest rogue. I guess she would be generalist rouge (no particular skill set focus) and a buff cleric (with healing to ease the main healer's job). Though any suggestions are appreciated. ;-)
(Forgot to mention that it's a 28 point build, no tomes currently)

Osco
09-27-2009, 10:05 AM
Here is what I hope is a simple request for a newbie:

28pt Human Virtuoso, TWF. Needs to be able to solo some, due to work schedule, but prefers an audience, er, party. :)

Drummerman121
09-27-2009, 12:14 PM
I'll be patient, I appreciate what you guys are doing.


I'm looking for a do-it-all bard. I DO NOT WANT a halfass meleer. This is a reroll of my previous bard who was great at everything BUT melee. I think the main problem was he was a halfling. I'm thinking human on this one.

So basically priorities are fighting, buffing, healing, and casting. Also a haggler if possible. I'm thinking TWF strength based? Fighter levels are fine, probably necessary to be the meleer that I want to be. Thanks in advance.

elyssaria
09-28-2009, 10:15 AM
not not a tricky one just tons of requests i try to do 3 aday but i seem to get 5-6 requests aday plus pm's it will take abit but i will get to you.

Much appreciated Lifespawn, didn't know you was working alone. poor one, I will bake you a cake and give you some refreshing drinks for your hard work. No need to hurry, I have patience knowing the situation you are in.

Thanks in advance!

/Ely

NEUROTHYMIA
09-28-2009, 05:55 PM
Hey guys!

I'm pretty new to the ddo community, been playing for a little while, currently levelling an FvS with my brother but also wanted to make a toon to play solo on the side and i found this.

http://forums.ddo.com/showthread.php?p=1324076#post1324076 -
Superdrow a Neutral Good - Drow – Rogue 2 / Fighter 2 / Wizard 10

I liked the look of this because it looks to be a nice mixed bag and was wondering if someone could update it to lvl 20 if at all possible.

I've only just started the toon, currently 1 rogue/1 fighter / 1 Wizard. i'm guessing it would be updated to take the rest of the levels in Wizard? I don't know, thats why i'm here. haha

I have absolutely no clue.

Hope this is the right place to ask.

Thanks :)

Eponymous
09-29-2009, 06:50 PM
Hi,

I've been playing for a little time now and have a Rouge I'm loving, its very similar to the 'Pocket Assassin'. I want to develop an alt now.

I'm a fan of Eberron in PnP and the Elves' Undying Court. I want a build which uses Elf and Undying Court and the whole undying schtick.

Think "Elven Undying Dragoon" as the elevator pitch.
Dragonmarks are a possability.
I dont really want to splash Rouge unless it makes for a much better build.
I like h2h more then casting in genral.
I also dont want an Archer type build.
Paladin, Fighter, Ranger all seem like logical choices for the core class. However I dont want to have a cookie cutter twf clone-toon.
Burst/Spike Dmg is more attractive to me then Dps.
AoE more attactive then single target. The more Spike & AoE I can make this toon the happier I will be :) I dont really need the build to be a 'dps focused' toon [clearly, given the above] but I do want it to deal significant damage in the form of burst/spike.
If the build could act as a Tank more the better. I'm happy to go completely in the direction of Tank if it gives the build more of a role.
The toon will be 60/40% Solo/Team.

W4T3RDr0pz
09-29-2009, 07:54 PM
I like a sneaky charter that has enough fight in him to be able to kill the things that are unavoidable and or part of the quest. I like to be able to heal myself.

Failedlegend
09-30-2009, 03:16 AM
Hey I'm trying to build a relatively soloable wiz with a lvl or 2 of rogue (most likely 2..for Evasion feat) but I'm thinking that might be too squishy...especially since most people add fighter or ranger lvls in non-pure builds.

So if its Possible can you help me make a Wiz/Rog/??? Build that focuses on the Wiz Mostly but has Viable (doesn't need to be maxed or anything just enough that its useful) UMD DD and OL (maybe Search and spot too but it's unlikely I'd make use of MS or hide or Sneak attack so that can be ignored) I was thinking of making a Warforged one...also I was considering TWF but I'm not really sure why a Caster would need that.

-It has to be a 28 Pt. Build and I have only Unlocked Warforged
-I'm not sure whats Tomes and whatnot are but I'm pretty sure a noobs don't have access to them so the build cant include those
-If this mix is ludicrous or if you have a diff build that's similar your welcome to suggest it.
-I have never played the PnP of D&D (No one around here plays) so I don't really know how this works
-I'm thinking of using weapon finesse feat so I don't have to waste points in Str since I'll prob have a decent dex anyway (Int/Dex prob being highest stats)
-how useful are the lvl 8 and 9 Spells (I know the spells lvls DON'T follow wiz lvl) vs. splashing in other classes

Thanks in advance.

W4T3RDr0pz
09-30-2009, 04:26 AM
Look at the build he posted for ghoste looks like what your looking for.

Pwesiela
09-30-2009, 04:31 PM
Hey Lifespawn.

Not really requesting a build as much as a critique on what I've got posted here (http://forums.ddo.com/showthread.php?t=204308). The requirements are posted below the initial post, with a little more discussion on it later.

Dhorrin
09-30-2009, 05:13 PM
I just went VIP today and was wondering if you could provide me with a good DPS Drow or Dwarf Monk build. I thought maybe it should have a splash of 2 rogue levels for evasion? I found this lvl 16 build for a dwarf monk but I dont know how to add the rogue in there and still make the build work out. Here is the Dwarf Monk build I found:

28 point

14 str
16 dex
14 con
8 int
15 wis
6 cha

-You can grab a +1 dex tome and get Greater 2=wpn fighting, for the 28 point, get +1 wis tome. They are very cheap on the AH.-

Feats

1-stunning blow, twf
2-wpn finesse
3-path of harmonious balance, toughness
6-stunning fist, great fortitude (makes up for the crane animal path a little)
9-imp 2 wpn-fighting
12-wf bludgeon/toughness/whatever
15-greater 2 wpn fighting

Stat increases

4-str
8-str
12-str
16-str


Enhancements

Dwarven Con 1 and 2
Dwarven tactics 1,2,3
Path of the elegant crane 1,2,3,4
Fist of light
Void strike
Improved recovery 1
way of air-1,2,3
way of water-1,2,3
Unbalancing strike
Racial toughness 1,2,3
Monk wisdom 1,2,3
way of earth 1,2,3
monk concentration 1,2
way of fire 1

Sit in wind stance all the time. You grab the other stances for the attacks and combos they open up to you.
fire light fire=heroism
wind light wind=blur
light light light-mass cure light

This seems like a really cool build i'd like to play i just wasnt sure if adding 2 lvls of rogue into it for evasion was a good idea and if it is where I would take those rogue levels. ty

Tyndaleon
09-30-2009, 05:43 PM
Another request here from a relatively new player to throw into the mix, and I'm in no rush for this since it'll be awhile before I unlock 32 point builds yet, this is just something I'm curious to try out down the road. What I'm looking for is kinda/sorta a reflection off Ghoste's shaowmage ideaology only with a mostly rogue focus instead. Race doesn't matter at all to me, would prefer alignment be true neutral if possible but I'll go with whatever works best according to those far more experienced than me. Here's the basics of what I want, using a 32 point buildout all the way to level 20:

-Primarily want this to be mostly a traditional rogue approach. I would rather have the maximum ability in door/trap detection/disabling and lock picking ability at current endgame, as well as having as high UMD as possible. Traps/locks/UMD are the primary consideration above all else as I intend this to be more of a utility/support character who does most of his fighting/affectation to what's going on out on the periphery. 'Sneakability' (MS/Hide) as high as possible but completely flexible where that comes in given the other focuses of the build , so don't feel restricted there.

-Some mage/wizard squeezed in whenever possible mainly for the purpose of having a few crowd control/mob manipulation type spells.

-Fighting/damage ability is tertiary in the build. Certainly I want to be able to do as much damage as possible within the context of the build, but DPS is low on the totem pole. Whenever possible this character would ideally be fighting ranged whether by bow/xbow or throwing weaps, so anything that helps there.

-Don't need to be feasible solo, but would work well duo'ing with someone who traditional plays at least an above average healer/cleric in virtually any game they play. We're content to have to go slower both through each dungeon individually as well as leveling characters in general.


Thanks in advance! :)

Lifespawn
09-30-2009, 06:23 PM
Sorry about the surgery, but I and probably others hope you have a good and speedy recovery.

Anyway - I've been playing the game for sometime and have mostly pure classes, but now I'd like to request a multi-class build. First I've been exploring different builds but I do love the Ranger class. Mostly because of the favored enemy, two weapon fighting and a few other 'bonuses.' I've been looking at a 15 (Favored enemy 4) or so and X levels of fighter. I would definitely need Bast-Swords because I have a stockpile of them! But don't really need that till like level 8. Tomes? Only +1's. Another thing is that he needs to be an elf because again - I have a ton of RR: Elf/Drow equipment. I do have the 32 point build option. I'd like to go with fighter because of alignment restrictions (Lawful Good for use of Pure Good weapons), and because of all the feats; although Barb rage would go a long way. The big problem with me in making this type of build is that I do not know all the nuances of when to take a level of this or that or the trade offs on how many levels to take of this, and other such important stuff. Another thing is because since I need the Bast-swords I think that taking 4 or so levels of Fighter would give me enough feats and other 'bonuses' for all that... Although I'm not sure... Then again would Tempest III outweigh the 'bonuses' I'd be getting for taking more than 2 levels of Fighter? I saw a 14(?)Barb/Ranger(6?) that looked cool but I'd rather not loose all my 'Pure Good' weapons.

barbs can use pure good weapons if they take the alignment they just can't be lawful tat being said if going that many ranger levels it's a mistake to not take tempest 3 2 ftr levels would give you 2 feats and ftr str 1 something like that sound good?

Lifespawn
09-30-2009, 07:22 PM
So... we see tons of WF running around. Most of them are kinda gimped builds. That's not to say that WF are inherently gimped builds, but rather that most people who play WF end up gimping themselves.

That being stated, I wanna try a WF. Problem is... I'll gimp the build like so many others.

So i bring it to the experts, as I've tried a few other builds posted here and been delighted. I know I'm about to propose something that will not be easy, and that comes with certain... drawbacks, but I have confidence that the brilliance of the builders in this forum will find a way to ungimp me. :)

I want a WF Fighter, pure fighter. I want him to have a decent ammount of intim, as I plan for him to be a tank, and I want him to be capable of actually absorbing the damage he'll be taking. He should be healer friendly, and a sword&board build. 32 point is fine, but he won't have access to anything beyond that (such as tomes and whatnot).

Eventually he'll raid, but the build shouldn't be designed around what he can be with raid gear, after all, he has to be playable before he starts raiding, if he's to ever raid.

why the pure fighter if you just want to be an intimitank? 2 levels of pally would be helpful for the saves bonus since fighters don't get the best saves.

Lifespawn
09-30-2009, 08:03 PM
Hello, I got into this game and I have tried out some characters, the one that appeals to me most right now is the fighter class. I was looking at the human race because ina team that will be very helpful. The character i was thinking of is a fighter that uses the greataxe so it will probably have thf, and the ones that are associated with it. Im trying to go for max damage though, the reason i have 2 handed fighting is because if the monster has DR then it should be able to do more damage to them, also the strength modifier seems more for two handers. I am trying to fit spring attack into the character and the passive skills like weapon focus and weapon specialization since my style is to mostly manuver and then attack using normal attacks alot. once in a while i will spam all the skills that i have but its only when i remember. the character i have in mind will be in a team of around 6 people. this character will be the damage dealer of the party with melee. I will not be tanking unless its needed since there are other character builds in the team that will be tanking. I'm sorry if the build is a little off. If there is a better build even if i have to use two weapons then i could do that. however the one thing I'm very sure i want is the human fighter since they have the strength enhancements that can add to my damage modification. if you can help me with feats and enhancements i will be glad. also stat point distribution, the one im thinking of right now is str 17, dex 13, con 16, int 8, wis 8, char 8.

If you can give me a detailed breakdown of what i need to do as i go along, and maybe give me an explanation as to why so that i can learn, and perhaps be able to do the next one on my own =]. Also if there is something that you need me to clarify you can message me and then i will try to answer your question to the best of my newbie knowledge. This character is going to be pure fighter for the lvl 20 fighter skill.

pm sent to discuss

Lifespawn
09-30-2009, 08:04 PM
I'm looking for a Bard build with decent spellcasting/healing/buffing capabilities but with high DEX for crossbows/bow use and ranged damage. Is this build even worth it?

pure bard? or would you do 18 bard 2 ranger? elven arcane archer

Lifespawn
09-30-2009, 08:06 PM
I'd appreciate a human ranger build, 28 pts, with repeating heavy crossbow as the main goal, the ability to sneak around would also be appreciated

damage on repeaters caps out since str does not help add more damage if you wanted a repeater user that could do more damage i'd suggest going fighter 20

Lifespawn
09-30-2009, 08:13 PM
Okay so I followed the Arcande Trickster guide for Warforged and it seems kind of adaptable to humans:


Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 14 Chaotic Neutral Human Female
(3 Rogue \ 11 Wizard)
Hit Points: 124
Spell Points: 760
BAB: 7\7\12
Fortitude: 7
Reflex: 9
Will: 7

Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 14) (Level 14)
Strength 8 8 8
Dexterity 16 16 17
Constitution 15 15 16
Intelligence 16 19 23
Wisdom 8 8 8
Charisma 8 8 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 7 7
Bluff -1 -1
Concentration 4 13
Diplomacy 3 3
Disable Device 7 26
Haggle -1 -1
Heal -1 -1
Hide 7 13
Intimidate -1 -1
Jump 3 3
Listen -1 -1
Move Silently 7 21
Open Lock 7 23
Perform n/a n/a
Repair 3 6
Search 7 24
Spot 3 4
Swim -1 -1
Tumble 7 7
Use Magic Device 3 3

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Nimble Fingers
Feat: (Human Bonus) Stunning Blow
Feat: (Automatic) Attack
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Move Silently I
Enhancement: Rogue Open Lock I
Enhancement: Rogue Search I


Level 2 (Wizard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Wizard Bonus) Eschew Materials
Feat: (Automatic) Inscribe Scroll
Feat: (Automatic) Magical Training
Enhancement: Rogue Disable Device I
Enhancement: Rogue Hide I
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Energy of the Scholar I


Level 3 (Wizard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Selected) Exotic Weapon Proficiency: Repeating Heavy Crossbow
Feat: (Automatic) Defensive Fighting
Enhancement: Wizard Intelligence I


Level 4 (Wizard)
Ability Raise: INT
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Search (+1)
Enhancement: Wizard Lineage of Energy I
Enhancement: Wizard Lineage of Elements I


Level 5 (Rogue)
Skill: Disable Device (+1)
Skill: Hide (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+2)
Skill: Search (+1)
Feat: (Automatic) Evasion
Enhancement: Rogue Dexterity I


Level 6 (Wizard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Selected) Mental Toughness
Enhancement: Rogue Spot I
Enhancement: Wizard Energy Manipulation I
Enhancement: Wizard Energy Manipulation II
Enhancement: Wizard Elemental Manipulation II


Level 7 (Wizard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Wizard Bonus) Maximize Spell
Enhancement: Human Adaptability Intelligence I
Enhancement: Wizard Lineage of Deadly Energy I
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Energy of the Scholar II


Level 8 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Enhancement: Wizard Intelligence II


Level 9 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Selected) Spell Penetration
Enhancement: Wizard Lineage of Elements II
Enhancement: Wizard Elemental Manipulation III


Level 10 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Enhancement: Wizard Lineage of Energy II
Enhancement: Wizard Wand Mastery I
Enhancement: Wizard Wand Mastery II


Level 11 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Enhancement: Wizard Lineage of Deadly Elements II


Level 12 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Selected) Greater Spell Focus: Enchantment
Feat: (Wizard Bonus) Heighten Spell
Enhancement: Wizard Intelligence III


Level 13 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Enhancement: Human Greater Adaptability Constitution I


Level 14 (Rogue)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Move Silently (+9)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Automatic) Trap Sense
Enhancement: Wizard Energy of the Scholar III



Humans get enhancements to intelligence and constitution so it kind of makes up for some of the shortcomings, plus any other enhancement you'd get as warforged becomes a free slot for anything else. Not to mention the free feat.

the biggest advantage of going wf is the self healing aspect which you could get eventually maxing umd on the human or a halfling with healing marks can do the same thing

Lifespawn
09-30-2009, 08:17 PM
I'd like to play a favored soul/fighter, human, 28-point build. Mostly favored soul, but wearing plate and using a two-handed weapon and focused on melee. Ideally I'd like a very good soloing character who can also do something useful in groups.

Mainly I just want to know how many levels of fighter to splash in with favored soul, and what order would be best to take the levels in. But a full recommendation for feats and enhancements and stuff would be great, too.

thats a tough call going pure favored soul gives you the great dr when you hit 20 but fighter levels would allow you to get plenty of combat feats along with healing stuff

Pellaeon
09-30-2009, 09:55 PM
looking for a Favored Soul/monk splash that can cast offensive spells and also land some curative spells. Taking the Lord of Blades enhancement and feat line. I have 32 point build available and a set of +1 tomes available at lvl 3. I have a general idea of enchancements that I want, but willing to look at others choices. I rolled one up and took 1st 2 lvls as monk and 3-20 as FVS. Want toughness and THF as lvl 1 feats. Plz Help

VRSamadhi
10-01-2009, 04:09 AM
I would like a nice drow tempest/spellcaster mix which is fairly versatile and useful in parties, as well as a decent melee fighter. Oh yes, and I want him to wield exotic one-handers like khopesh's or bastard swords. Thinking tempest/bard(virtuoso), tempest/sorcerer, but main focus should be tempest I-III and related abilities. Also considering Tempest/Kensai or Tempest/Barbarian.

kebin131
10-01-2009, 12:20 PM
I would really like to see a decent Ranger/Bard build as Tempest/Warchanter. The build is probably more use able as a 32 pt. build but it would be nice to see a 28 pt. variant. The race would preferably be human for the extra khopesh feat, and the Human recovery enhancement. Can be Elf since scimitars aren't too bad. In my head I was thinking 12 ranger/ 8 bard. The bard is mainly for the buff songs and displacement and won't lose too much in terms of skills since they have the same number of skill points per lvl. The main purpose of the build is... additional DPS and buffs with Bark Skin and Displacement ect... The healing portion will probably be taken care of with wands since that would take up too much sp being cast. That's kind of my idea... I just need help of how it would actually work.. I've never been in any endgame situations.

VRSamadhi
10-02-2009, 02:07 AM
I would really like to see a decent Ranger/Bard build as Tempest/Warchanter. The build is probably more use able as a 32 pt. build but it would be nice to see a 28 pt. variant. The race would preferably be human for the extra khopesh feat, and the Human recovery enhancement. Can be Elf since scimitars aren't too bad. In my head I was thinking 12 ranger/ 8 bard. The bard is mainly for the buff songs and displacement and won't lose too much in terms of skills since they have the same number of skill points per lvl. The main purpose of the build is... additional DPS and buffs with Bark Skin and Displacement ect... The healing portion will probably be taken care of with wands since that would take up too much sp being cast. That's kind of my idea... I just need help of how it would actually work.. I've never been in any endgame situations.

Echoing same sentiment again, since no replies, but I still want to stick with a custom build that mainly focuses on melee+enchantments/songs+sneakiness.

kebin131
10-02-2009, 08:45 PM
I'm attempting the 28 point build as follows with that tempest/warchant

15str 14 dex 14 con 10 int 11 wis 11 cha. It's really tight on stats =/

syllee
10-03-2009, 01:14 AM
So admittedly I am fairly new to DnD online and off. Ok very new. That said I've rerolled 8 or 9 times in the last week and a half trying to get this right. I would absolutely love some help. What I have now is 1 Rogue 5 Ranger, and again already I have serious oops problems. I spend most of my time dead, or chugging HP pots (Even with a good healer along.) I know my con is low, I know my dex is a tad low... But I can't seem to overcome the problems. Her beginning con was 8 because I didn't know better (despite reading the forums ... I blame the stress of moving) and her dex was 14.. one less than I needed for 2 weapon fighting... its been ugly.

What I am looking for is:
To be the main trap, door finder, thing finder, unlocking person in my little group
Not be dead 75% of the time
Dual wield (would love scimitars and something but weapons I am not too picky on)
Do enough damage or have enough survivability that I don't die if I get a single mob on me (Which is how it is now)
28 Points, Elf or Drow (Would much much prefer elf)
A lot of skill points so I can indulge in jump/umd (especially jump, I know UMD is cross class for rangers but not rogue)

I am at my wits end, so tired of the constant rerolling.. love my current character except for being dead... all the time. I love being a ranger but LOVE finding traps, doors, hearing things my companions don't etc..... Please please help?

kartos
10-03-2009, 05:51 PM
so hey im new to DDO and i wanna play an arcane fighter i thought about 6rgr/14 wiz combo for the rangers ITWF i wanna be a dwarf(the extra con is really grate and they get the ability to wield 1 of the best 2 1h weps in game and i dual wield it...) the above combo is not a most all i want is a combo of a caster with a melee char i prefer it wont be paladin based and it have to dual wield it most be a dwarf and i want to be able to CC a bit but to do nice damage 2

so here is the most 2 be request:
1)most be a dwarf
2)most dual wield(i think that dwarven axe would be the right weapon of choice as u get the ability 2 use it for free and its the strongest 1 handed weapon in game)
3)not paladin based
4)the ability 2 CC but also do a pretty nice damage
5)to be good @ end game not the best but to be able to hold itself

thnx in advance

edit:i forgot 2 say that it needs 2 be 28pt build(but including also 32pt stats would be nice if i will reach 1750 favor some day)

Fecerak
10-04-2009, 05:34 AM
I am trying to make a throwing monk build, which has the following criteries:
- Good dps
- Okay-Good in raids
- Throws shurikens (primary means of attack)
- Good in small groups (solo would also be nice, as most of the time I solo/duo with my friends, possibly trio sometimes)
- Preferably Path of shadow (because I already have a PoL, but if there is very strong reasons to take PoL I will prolly take it, and no, that PoL is better generally isn't a very good reason, it must rather be something very specific to this build then, and if it really sucks, I can just buy a feat swap...)
- Awesome defences (saves, AC, etc.)
- Halfling
- 10-12 Int for some more SP

Any help with this? I have access to 28 pt. builds and are a VIP, and can prolly get a tome or two in the first 10 levels, but not count too heavily on many of them...)

I know that this probably will be hard to do, but isn't it also more interesting then?

duckilama
10-04-2009, 12:29 PM
So, I'd like to try a concept build. I am almost positive this build will be underpowered, but don't care. I'm new, I'm not planning to see end-game content, at least not any time soon. I'm just having a LOT of fun with DDO and the flexibility allowed for characters that, while not uber, can still "get by".

Anyone that's read Terry Pratchett's Discworld novels will likely know Cohen the Barbarian.
He's "old", crotchety, charismatic(!), spry, and clever. I think he wields a bladed weapon(axe/sword/whatever) and his cane/walking stick. (I'll probably use some sort of blunt weapon in offhand. Club, staff, whatever.)
http://wiki.lspace.org/wiki/Cohen_the_Barbarian

I see him as a dual-wielding, Dex-based, DPSing, surviving-by-the-skin-of-his-teeth kind of character.
Therefore, basic requirements:
1) High DEX
2) Med-High CHA
3) Med-High INT
4) TWF/Dual wield + Finesse
5) 28-point build. I do have Drow, though that seems a bit off-concept, but with their natural DEX/INT/CHA bonuses, that may be a good fit. So, either a 28-pt Human or a Drow is fine. Or both!
6) NO MAGIC. No UMD, no spells. Ranger/Bard classes are ok, but I won't be actually casting spells. Songs might fit. Rogue would be ok for Hide/MoveSilent and maybe Evasion.
(Edit:)
7) No tomes. No gear. No hand-me-downs.
8) If the build only goes to 10 or 12, that's fine. Like I said, I won't likely see end-game. This is hoped to be a "Playing Build". Maybe even a PD build. If it ever sees level 20, that would be astounding, but most time will be spent from 3-10, so waiting to get, say, ITWF, until 16 or 18 wouldn't really be meaningful in this context.
(End edit:)

He's a survivor, but only wears a loincloth(light armor, I'd say).

I would love any help. This looks to be a feat-intensive build, so it doesn't have to be a "Barbarian" class, he's just called Cohen the Barbarian in name.

Thanks!

Babale
10-04-2009, 01:36 PM
I'm looking for a 28 point, no WF, Drow, FvS, or Monk Battle Mage. This can be any Wizard or Sorcerer, coupled with any melee class. Paladin/sorcerer sounds nice, but if at all possible, I'd like to go wizard. And since Arcane casters can only cast in robes, if you think it's a good idea, a 2 level Rogue dip is fine. But the character should be able to take out the average foe with melee or magic.

In addition, no tomes. No gear that's very hard to get, unless by the time I need it I'll be high level enough.

Finally, should have decent HP-gonna use it for Perma Death.

Too tough? Or possible?

Freewolf
10-05-2009, 03:00 AM
Greetings Lifespawn,

I am fairly new to the game only been playing for a few months (Before Mod 9).

I am interested in making an Evasion based Sorc. I think I would prefer a halfling for the saves down the road.
Also I am curious if the Dragonmarks would be worth it in this build for the self-healing. I am thinking having the evasion/casting/possible self-healing/ and high saves would make this is very survivable build.

I am open to suggestions for changes to this build that that is the basics that I am interested in. If the benefits from the self-healing will totally kill the casting in the future the dragonmarks are not necessary, I do not have a lot of experience with those.

I am open to either Monk or Rogue. (I believe those are the two evasion classes, are there others?

Thak_Skyblade
10-07-2009, 02:39 PM
I am trying to make this build based off a NWN2 character build. Maybe you can help?

Here is the link to my post I made not to long ago. I hate to double post :P

http://forums.ddo.com/showthread.php?t=205877

Lifespawn
10-07-2009, 04:17 PM
I was thinking about a 12 ftr, 6 rogue, 2 monk Acrobat, weapon finesse, quarter staff user. Getting Kensai 2, thief-acrobat 1 and lesser wind stance. I was thinking halfling because but I'm up for any suggestion on race. I don't have 32 point builds yet because I wanted to roll on Cannith. Do have access to drow and +1 tomes tho.

rogue skills? going for AC? if not why finesse

Ps1KoTiK
10-08-2009, 09:46 PM
What i'd like to know is if anyone knows a decent -good mnk clrc build. I've heard of alot of people doing this recently and i'm interested, im not sure how to understand the benefits of it.

leeschulzjr
10-09-2009, 12:54 PM
I was wondering if you could please make me a build for a 28 point warforged monk with TWF. I am not to picky on the specifics I would just like the best dps build possible, I will be leveling this with a warforged rogue(1)wizard(rest) friend so I would like some survivability as I will be in the front lines, My friend and I have used your builds on many of our characters and trust your advice. Thanks in advance.

-Pudendi

kittiara
10-09-2009, 06:46 PM
would like a wf monk str based build that uses handwraps and or kamas and can use Ki to ressurect fallen heros thanks in advance currently trying a couple of your builds and I love them they are fantastic thanks.

luna_diviner
10-10-2009, 03:09 AM
Okay, I see lots of good builds for a multiclass Paladin/Ranger, but all of them start with 6 levels Ranger. I'm looking for a build (28 point only) that uses a Pally/Ranger skill set, starting levels as a Paladin for simplified grinding, and built for moderate-to-high DPS. Basically, the toon needs be easily soloable, but still useful to a party of equal level. Splashes of extra classes is acceptable, and style can be either THF of TWF. Warforged is available, but human is preferred in order to maximize usage of the extra feat. I know that it's very specific (perhaps too much so), but you have my thanks in advance.

Hisl
10-10-2009, 07:13 PM
How about updating the front page with some of the new builds and updated lvl 20 builds? Just a suggestion as I find them very helpful.

azumakazuma
10-11-2009, 09:08 AM
How about updating the front page with some of the new builds and updated lvl 20 builds? Just a suggestion as I find them very helpful.

it would be nice but the problem is that the initial poster wasn't lifespawn, who is now helping out with the builds. maybe if he had the time he could gather up the builds in the thread and start a new one himself but he's too busy helping us shlubs :D

Lifespawn
10-11-2009, 05:22 PM
I would like to make a request of possibly an arcane archer with possibly 12 sorc or wiz, 6 ranger, and either 2 monk or pally i don't really care what race

12 caster levels wouldn't be much help in a caster role if you want to do haste and some buffing while still using a bow i suggest going elf 16 bard 2 rogue 2 ranger and picking up manyshot as a feat

Lifespawn
10-11-2009, 05:32 PM
Hey, hello, hi.


Im in search of TWF paladin with evasion and good dps.
I have 32pt build unlocked, i dont have much top notch gear, and no tomes.

i suggest going elf with scimitars 18 pally 2 monk

16 str
15 dex
12 con
11 int
10 wis
14 cha

twf 1
otwf 3
itwf 6
monk toughness 7
monk power attack 8
improved crit slash 9
gtwf 12
extend 15
sf umd another toughness or maybe maximize for healing 18

requires a +2 dex tome to take itwf at 6 but you can always switch it in later take a tome at 14 and go back and switch in the twf feats.

Lifespawn
10-11-2009, 05:38 PM
Hi, new player, I have no tomes or other enhancements.

I am looking for a 28 build

Race Drow

Rogue(2)levels - I would like to be very strong in hide/unlock/disarm

Wizard - I would like to be strong Charm, CC, and some damage would be nice too

Thanks in advance! :)

10 str
12 dex
14 con
18 int
12 wis
10 cha

first lvl rogue max out all the skills you want all level ups into intel

toughness 1
spell focus enhantment 3
spell penn 6
second rogue level insightful reflexes 9
greater spell focus enchantment 12
greater spell penn 15
either mental toughness skill focus umd or another toughness for hp's 18

you get bonus wizard metamagic feats take extend maximize empower and heighten

Lifespawn
10-11-2009, 05:43 PM
Hello,

I have a strong desire to play a Warforged rogue, and have had difficulty finding some solid advice on it, seeing as I want a pure 20, or maybe 19/1, rogue. Why? While I do like and accept multiclassing, I think it'd be interesting to try some (mostly) pure characters out.

In particular, I'm looking for the ability to handle most, if not all, traps, a reasonable UMD to pop off useful scrolls/wands when need be, and decent damage. I'm not too picky on weapon usage, either.

I have 28 point builds unlocked currently, and am playing on Cannith with a lack of gear for the character. A 32 point build would be acceptable, and I'd be fine pushing it off until I can get the favor up.

Thanks in advance.


12 str
16 dex
12 con
14 int
10 wis
8 cha
if you do wait for 32 points 2 more in cha 2 more in con


toughness 1
weapon finesse 3
twf 6
itwf 9
ic piercing 12
gtwf 15
sf umd power attack or otwf 18 last 2 require a str tome to use but you should have 1 by lvl 18

Lifespawn
10-11-2009, 05:47 PM
Hi-

I have a very deep desire to destroy Aspenor in the pvp pits as a ranged ranger. Please advise a build, level 20 complete.

Thanks in advance!

-Kist

you really want to destroy him in the pvp pit a bowbarian can put out alot more damage...?

Lifespawn
10-11-2009, 05:49 PM
Dunno if this thread is still going, but if so I'd like to make a request.

A 28 point Dwarven Stalwart Defender who can disarm traps and pick locks. Preferably 18 Fighter levels for third-tier PrE. Assume only +1 tomes from the store available. Not a fan of khopeshes, prefer to go d-axe (or b-sword if extra feats lying around). TWF feats acceptable to do DPS when not tanking.

Basically a 'standard' tank build with a splash of utility. Not interested in sneaking, but I'm tired of being in rogue-less groups (or worse, with rogues who can't do traps).

VVVV: This is why I'm asking here, I tried it myself and couldn't get it to work. Ranger is not an option because this is specifically to be a Stalwart Defender build.

this build can work but has to sacrafice alot to get a high enough int dps won't be there and you have to spend alot of your time just shieldblocking not alot of fun but if thats what you want i can and will build it.

Lifespawn
10-11-2009, 05:50 PM
Any chance someone could be so kind as to update the "Pinksock: TWF Pick+ or Hammer user focusing on crit damage"
build for level 20?, or general tactical fighter using trip etc, with focus on heavy pick as the main weapon

i cannot update the main page as i didn't start the thread if sig happens to pop in maybe he will.

Lifespawn
10-11-2009, 05:54 PM
There do not seem to be many Two Hand Fighter Builds out there that are not centered around Barbs. I would like one for Warforged. I am looking for a build that is for DPS.

I would like to do something different but I am not sure what else would multiclass well with fighter for THF DPS besides the 12 Fighter/ 8 Barb builds that are out there.

I was going to start with 18, 10, 16, 8, 10, 6 with Adamantine Body and THF.

I am newer to DDO so I have only 28pt builds to work with and no +tomes.

Thank you for your advice and help.

your stats are good minmax just be aware something casts greater command your going to sit for awhile :0

thf
ithf
gthf
toughness
weapon focus greater weapon focus sup weapon focus
weapon spec greater weapon spec sup weapon spec
improved crits
power attack
and honestly just more toughness to make it last longer and go straight fighter for the capstone and kensei for the prestige class you'll do plenty of damage.

drsinister
10-12-2009, 11:58 AM
I am looking for a Arocbat Quarterstaff Rogue, that can do pretty decent damage and can decently do traps (if possible). UMD is not a big deal if can't be done (it would be mostly for heal wands). This has to be a 28 pt build, with only races and classes available to F2P.

mashey
10-12-2009, 12:06 PM
Like to go 2WF Rapier's/Short swords and have access to +2 Tomes. Can you please point me in the right direction for such a monster.
Thank you

Darkrok
10-12-2009, 02:53 PM
Like to go 2WF Rapier's/Short swords and have access to +2 Tomes. Can you please point me in the right direction for such a monster.
Thank you

Pretty straight-forward and hard to mess up build would be a Drow Ranger. You can play with the stats but I'd probably go str-based (16, 16, 12, 10, 14, 10 would be one variation that would work) and of course you're going to take the enhancements to rapier/short sword. Splashing rogue to get traps/locks is nice but would require a bit more int to get all the skills needed.

I would recommend that you stick with 2h'ers though until you get tempest at level 6 ranger. The difference between vanilla twf and improved twf w/ tempest I is enormous. THF gets you some serious damage compared to TWF at early levels when you don't have all sorts of bonuses improving each hit. It also does away with the penalty to hit you suffer in the early levels when you're least able to deal with that penalty.

The last approach I could see would be to do a human ranger with a dex-based build and tossing in heavy repeaters. You could do some ok damage with the repeaters from range and then use some stat-damaging weapons in close. I personally don't like it but I've seen it mentioned before.

Darkrok
10-12-2009, 03:52 PM
So, I'd like to try a concept build. I am almost positive this build will be underpowered, but don't care. I'm new, I'm not planning to see end-game content, at least not any time soon. I'm just having a LOT of fun with DDO and the flexibility allowed for characters that, while not uber, can still "get by".

Anyone that's read Terry Pratchett's Discworld novels will likely know Cohen the Barbarian.
He's "old", crotchety, charismatic(!), spry, and clever. I think he wields a bladed weapon(axe/sword/whatever) and his cane/walking stick. (I'll probably use some sort of blunt weapon in offhand. Club, staff, whatever.)
http://wiki.lspace.org/wiki/Cohen_the_Barbarian

I see him as a dual-wielding, Dex-based, DPSing, surviving-by-the-skin-of-his-teeth kind of character.
Therefore, basic requirements:
1) High DEX
2) Med-High CHA
3) Med-High INT
4) TWF/Dual wield + Finesse
5) 28-point build. I do have Drow, though that seems a bit off-concept, but with their natural DEX/INT/CHA bonuses, that may be a good fit. So, either a 28-pt Human or a Drow is fine. Or both!
6) NO MAGIC. No UMD, no spells. Ranger/Bard classes are ok, but I won't be actually casting spells. Songs might fit. Rogue would be ok for Hide/MoveSilent and maybe Evasion.
(Edit:)
7) No tomes. No gear. No hand-me-downs.
8) If the build only goes to 10 or 12, that's fine. Like I said, I won't likely see end-game. This is hoped to be a "Playing Build". Maybe even a PD build. If it ever sees level 20, that would be astounding, but most time will be spent from 3-10, so waiting to get, say, ITWF, until 16 or 18 wouldn't really be meaningful in this context.
(End edit:)

He's a survivor, but only wears a loincloth(light armor, I'd say).

I would love any help. This looks to be a feat-intensive build, so it doesn't have to be a "Barbarian" class, he's just called Cohen the Barbarian in name.

Thanks!

Ok, first of all this build is definitely not optimized for much of anything. I sacrificed a lot to get it tempest just because it was pretty much its only hope of being usable (originally went with all of the +will save feats because they just felt right with the flavor of the build). I went human and took the human versatility feats to IV...seems to fit as well. You've got skill point heaped on top of skill points so whatever flavor you want there is easy to obtain. I did have to make one concession to build-ability and delay Weapon Finesse to level 9. You could flip them around but it makes it hard to fit in the Toughness enhancements without spending on some other fluff abilities.


Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 12 Lawful Good Human Male
(12 Ranger)
Hit Points: 174
Spell Points: 94
BAB: 12\12\17\22
Fortitude: 10
Reflex: 14
Will: 4

Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 12) (Level 12)
Strength 10 10 10
Dexterity 15 18 22
Constitution 14 14 14
Intelligence 14 14 14
Wisdom 8 8 8
Charisma 14 14 14

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 12) (Level 12)
Balance 4 13.5 13.5
Bluff 2 2 2
Concentration 2 2 2
Diplomacy 2 2 2
Disable Device n/a n/a n/a
Haggle 2 2 2
Heal 3 14 15
Hide 6 21 21
Intimidate 4 9.5 11.5
Jump 4 15 15
Listen 3 14 14
Move Silently 6 21 21
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 2 2 2
Search 6 17 17
Spot 3 14 14
Swim 0 0 0
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a

Level 1 (Ranger)
Skill: Balance (+2)
Skill: Heal (+4)
Skill: Hide (+4)
Skill: Intimidate (+2)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Move Silently (+4)
Skill: Search (+4)
Skill: Spot (+4)
Feat: (Selected) Dodge
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Human Bonus) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Enhancement: Human Versatility I
Enhancement: Ranger Favored Damage I


Level 2 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Hide (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Enhancement: Ranger Sprint Boost I
Enhancement: Human Improved Recovery I
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Dexterity I


Level 3 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Hide (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Mobility
Feat: (Automatic) Diehard
Enhancement: Racial Toughness I
Enhancement: Ranger Heal I


Level 4 (Ranger)
Ability Raise: DEX
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Hide (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Enhancement: Ranger Sprint Boost II
Enhancement: Human Versatility II


Level 5 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Hide (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Favored Enemy) Favored Enemy: Giant
Enhancement: Human Adaptability Dexterity I


Level 6 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Hide (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Spring Attack
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Enhancement: Ranger Tempest I
Enhancement: Ranger Dexterity II


Level 7 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Hide (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Automatic) Improved Wild Empathy
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage II


Level 8 (Ranger)
Ability Raise: DEX
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Hide (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Spell (2): Barkskin
Spell (2): Bear's Endurance
Spell (2): Cat's Grace
Spell (2): Cure Light Wounds
Spell (2): Hold Animal
Spell (2): Mass Camouflage
Spell (2): Owl's Wisdom
Spell (2): Protection From Energy
Spell (2): Snare
Spell (2): Spike Growth
Spell (2): Summon Nature's Ally II
Enhancement: Human Versatility III


Level 9 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Hide (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Weapon Finesse
Feat: (Automatic) Evasion
Enhancement: Ranger Favored Damage III


Level 10 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Hide (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Ranger Dexterity III


Level 11 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Hide (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Automatic) Greater Two Weapon Fighting
Feat: (Automatic) Improved Precise Shot
Feat: (Automatic) Precise Shot
Spell (3): Cure Moderate Wounds
Spell (3): Neutralize Poison
Spell (3): Remove Disease
Spell (3): Summon Nature's Ally III
Spell (3): Wild Instincts
Enhancement: Ranger Favored Resistance II


Level 12 (Ranger)
Ability Raise: DEX
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Hide (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Bullheaded
Enhancement: Human Versatility IV
Enhancement: Ranger Tempest II

Luciant
10-13-2009, 12:51 AM
28pt build request; for a newb (in other words, i dont have a high level alt that can provide this toon with tons of expensive gear and tomes-- which i dont even know what they are or how to get them)
a dwarf that can do good melee DPS (can be either dual wield or two hand, dont really care) but also needs to be able to self heal whenever (preferably through spells rather than items, since items cost plat). Would like it to be for solo play since I dont get to group often (if at all).
Basically I want to run in, whack the monsters till they die, while still being able to stay alive. I don't want to be doing stealth stuff either and definitely no ranged attacks.

If a build of this nature is even feasible, can you please be as clear as possible when laying out when to get what (skills, feats, and enhancements).

thank you.

LookingForABentoBox
10-13-2009, 03:07 PM
A request

32 pt warforged str based 13 rogue / 6 ranger / 1 monk

TIA

edit: how much would i lose by going warforged over halfling? Can I see this build in both halfling and warforged versions?

GeoRpd1
10-13-2009, 05:20 PM
Any race hope your still doing builds

Pwesiela
10-13-2009, 05:38 PM
Any race hope your still doing builds

I'll do this. Pick a race, max intelligence, up your constitution, max the damage and crit enhancements of your damage type of choice, and you're good to go.

Talance
10-14-2009, 03:32 PM
I'm looking for a 28-point WF FvS/sorc build (so that I can stick with just CHA instead of INT/WIS), taking FvS at level 1 and picking up Lord of Blades, sticking with greatswords throughout his career. I'm looking for high soloability - I'm picking up FvS more for the buffs and taking sorc for buffs and heals. If it would be better to splash in some levels of a melee class, I'm OK with that. As I'll have fairly low spell points anyways due to lack of CHA, I'm not really looking for much more than buffs and occasional repairs when needed. I'm all for adamantine or mithril body, but I want to keep the arcane fail % at an acceptable level. Is that doable?

Thanks!

jboyd158
10-14-2009, 04:23 PM
28pt build request; for a newb (in other words, i dont have a high level alt that can provide this toon with tons of expensive gear and tomes-- which i dont even know what they are or how to get them)
a dwarf that can do good melee DPS (can be either dual wield or two hand, dont really care) but also needs to be able to self heal whenever (preferably through spells rather than items, since items cost plat). Would like it to be for solo play since I dont get to group often (if at all).
Basically I want to run in, whack the monsters till they die, while still being able to stay alive. I don't want to be doing stealth stuff either and definitely no ranged attacks.

If a build of this nature is even feasible, can you please be as clear as possible when laying out when to get what (skills, feats, and enhancements).

thank you.


Character Plan by DDO Character Planner Version 3.06
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Any Alignment Dwarf Male
(6 Ranger \ 14 Favored Soul)
Hit Points: 382
Spell Points: 1134
BAB: 16\16\21\26\26
Fortitude: 19
Reflex: 18
Will: 14

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 20)
Strength 14 18
Dexterity 14 18
Constitution 16 20
Intelligence 8 8
Wisdom 8 8
Charisma 14 16

Tomes Used (All are Optional)
+2 Tome of Strength used at level 20
+2 Tome of Dexterity used at level 20
+2 Tome of Constitution used at level 20
+1 Tome of Charisma used at level 20

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 8
Bluff 2 3
Concentration 3 5
Diplomacy 4 21
Disable Device n/a n/a
Haggle 2 3
Heal 3 13
Hide 2 4
Intimidate 2 3
Jump 6 18
Listen -1 -1
Move Silently 2 4
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot -1 -1
Swim 6 9
Tumble 4 6
Use Magic Device n/a n/a

Level 1 (Ranger)
Feat: (Selected) Toughness
Enhancement: Ranger Sprint Boost I
Enhancement: Dwarven Armor Mastery I
Enhancement: Ranger Favored Damage I


Level 2 (Favored Soul)
Feat: (Diety) Favored by the Sovereign Host
Enhancement: Dwarven Axe Damage I
Enhancement: Ranger Devotion I
Enhancement: Favored Soul Life Magic I


Level 3 (Favored Soul)
Feat: (Selected) Extend Spell
Enhancement: Dwarven Constitution I
Enhancement: Racial Toughness I
Enhancement: Favored Soul Toughness I


Level 4 (Favored Soul)
Enhancement: Dwarven Axe Attack I
Enhancement: Favored Soul Prayer of Life I


Level 5 (Favored Soul)
Enhancement: Dwarven Armor Mastery II


Level 6 (Favored Soul)
Feat: (Selected) Dodge
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Enhancement: Racial Toughness II
Enhancement: Favored Soul Prayer of Incredible Life I
Enhancement: Favored Soul Life Magic II


Level 7 (Ranger)
Enhancement: Dwarven Axe Damage II


Level 8 (Ranger)
Enhancement: Dwarven Constitution II


Level 9 (Ranger)
Feat: (Selected) Mobility
Enhancement: Racial Toughness III
Enhancement: Ranger Favored Resistance I


Level 10 (Ranger)
Enhancement: Dwarven Axe Attack II


Level 11 (Ranger)
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage II


Level 12 (Favored Soul)
Feat: (Selected) Spring Attack
Enhancement: Racial Toughness IV


Level 13 (Favored Soul)
Enhancement: Ranger Tempest I


Level 14 (Favored Soul)
Enhancement: Favored Soul Prayer of Life II
Enhancement: Ranger Devotion II


Level 15 (Favored Soul)
Feat: (Selected) Force of Personality
Enhancement: Favored Soul Prayer of Incredible Life II
Enhancement: Favored Soul Toughness II


Level 16 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Cold
Enhancement: Favored Soul Life Magic III


Level 17 (Favored Soul)
Enhancement: Favored Soul Prayer of Life III


Level 18 (Favored Soul)
Feat: (Selected) Empower Healing Spell
Enhancement: Favored Soul Life Magic IV


Level 19 (Favored Soul)
Enhancement: Favored Soul Prayer of Incredible Life III
Enhancement: Favored Soul Toughness III


Level 20 (Favored Soul)
Enhancement: Favored Soul Toughness IV

Thank God for The DDOCM!


Just my view on it, could be much better done and more power-gamed.

BRaxis100
10-14-2009, 10:48 PM
I'm trying to find some way to make a high dps pally build, using Drow, twf, and divine might IV.

roguestrike
10-14-2009, 11:19 PM
I would like a favored soul/pally build with evasion.


The goal is high survivability, decent enough damage to solo at high level with blade barrier and melee.

I would like high saves and high ac with enough damage to solo most quests on normal.

I have 28 point builds and drow unlocked i am a vip and have all classes unlocked.

Would like to be a human for rp reasons but if that wont work I can play whatever. Not to keen about twf, but if I have to go the twf rout so be it.

I forgot to add I do not have access to any tomes at start up i can grind for one later though.


Thanks in advance.

Lorantal
10-15-2009, 04:06 AM
I have just started playing over the past couple weeks with some friends. and i got stuck playing rogue, wich was the same class i played in wow for years.

What is a fun class i could lvl as a drow that still kicks ass and has rogue skills so people dont ***** too much.
Also somthing not to suqishy so i can breath alone without dieing...

BTW you rule!

Renothebest
10-16-2009, 09:38 AM
Hello guys, Hello Builders!

I'm playing DDO with a friend and we'd like to start a new char. I'd like to make a DROW SORCERER FULL DPS while he'd like to start a BARD CC/BUFF/HEAL in that particular order. Any suggestion? we only have atm the 28-point builds and we'd like those chars to be good in end-gaming.

Thanks to everyone will answer :)

Elrick_1
10-17-2009, 02:47 AM
Hi,
I'm new here
I'd like to build a paladin 28-points, can u put all lvl's 1 to 20, and all skills, Feats, and Enhancements. plz.

Thx

Kallor
10-17-2009, 07:08 AM
Hey guys. free to play player here. Looking for perhaps a strange not possible build. I solo pretty much exclusively, and I don't have great reflexes/slow to react, so I generally struggle a bit with classes that use a lot of hot bar keys in combat/have a lot of mobs to face at one time. What I'm looking for is a build that will let me do most of the hot key stuff before I get into a fight and concentrate on just one or two things during a battle. Is such a thing possible? Some requests/things to remember.

-mostly solo, so must be a survivable and easy to solo sort for the whole game.
-free to play, so only those races/classses.
-at least one level of rogue for the traps/secret doors unless there's a way around that with other classes. Otherwise any class(es) you think fits my needs.
-some way to heal would probably be good but not required.

Thanks!

shenthing
10-18-2009, 12:11 AM
Hey. Well, I've been playing my first 32 pointer for a little while now and have been stuck on a mobius strip for an idea a friend brought up with going straight rogue. I imagined a 13/6/1 build of some sort and have been playing with rogue/fighter/monk rogue/fighter/barb and also possibilities of switching the fighter level with pally or ranger.
Requirements:
level 13 rogue for either assasinII or TAII
able to meet all but the highest of watermarks... (most traps, some elite)
good spread on other skills (supplemented by clickies, scrolls and gear)
jump @ 40 early(with clickie/spell)
high but not ultra high AC
max UMD needed for items in game
survivability and solo-ability
make party members go wow at something(if it can fit)

Some gear can be attained or purchased through my level 20 cleric and I do have a +1 pre-mod9 int tome if the 2 extra skill points are required.
Thanks!

jboyd158
10-18-2009, 12:42 AM
I would like a favored soul/pally build with evasion.


The goal is high survivability, decent enough damage to solo at high level with blade barrier and melee.

I would like high saves and high ac with enough damage to solo most quests on normal.

I have 28 point builds and drow unlocked i am a vip and have all classes unlocked.

Would like to be a human for rp reasons but if that wont work I can play whatever. Not to keen about twf, but if I have to go the twf rout so be it.

I forgot to add I do not have access to any tomes at start up i can grind for one later though.


Thanks in advance.

This is an experimental build I was looking at, which I entitled "The Lone Wolf Scion", and it hit all of your points from the looks of things.


Character Plan by DDO Character Planner Version 3.06
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Human Male
(2 Paladin \ 2 Rogue \ 16 Favored Soul)
Hit Points: 312
Spell Points: 1505
BAB: 15\15\20\25\25
Fortitude: 24
Reflex: 26
Will: 25

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 20)
Strength 14 18
Dexterity 14 20
Constitution 14 16
Intelligence 10 10
Wisdom 8 10
Charisma 15 24

Tomes Used (All are Optional)
+2 Tome of Strength used at level 20
+2 Tome of Dexterity used at level 20
+2 Tome of Constitution used at level 20
+2 Tome of Wisdom used at level 20
+4 Tome of Charisma used at level 20

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 9
Bluff 6 11
Concentration 2 30
Diplomacy 6 11
Disable Device 4 7
Haggle 2 7
Heal -1 0
Hide 2 5
Intimidate 6 11
Jump 2 4
Listen -1 0
Move Silently 2 5
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 4 6
Spot 3 5
Swim 2 4
Tumble 6 9
Use Magic Device 6 28

Level 1 (Rogue)
Feat: (Human Bonus) Force of Personality
Feat: (Selected) Toughness


Level 2 (Paladin)


Level 3 (Paladin)
Feat: (Selected) Tower Shield Proficiency


Level 4 (Rogue)


Level 5 (Favored Soul)
Feat: (Diety) Favored by the Sovereign Host


Level 6 (Favored Soul)
Feat: (Selected) Extend Spell


Level 7 (Favored Soul)


Level 8 (Favored Soul)


Level 9 (Favored Soul)
Feat: (Selected) Dodge
Feat: (Favored Soul Bonus) Energy Resistance: Fire


Level 10 (Favored Soul)


Level 11 (Favored Soul)


Level 12 (Favored Soul)
Feat: (Selected) Shield Mastery


Level 13 (Favored Soul)


Level 14 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Cold


Level 15 (Favored Soul)
Feat: (Selected) Empower Healing Spell


Level 16 (Favored Soul)


Level 17 (Favored Soul)


Level 18 (Favored Soul)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 19 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity


Level 20 (Favored Soul)
Enhancement: Follower of the Sovereign Host
Enhancement: Human Adaptability Charisma I
Enhancement: Human Greater Adaptability Dexterity I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Favored Soul Concentration I
Enhancement: Favored Soul Concentration II
Enhancement: Favored Soul Concentration III
Enhancement: Favored Soul Concentration IV
Enhancement: Favored Soul Prayer of Life I
Enhancement: Favored Soul Prayer of Life II
Enhancement: Favored Soul Prayer of Life III
Enhancement: Favored Soul Prayer of Incredible Life I
Enhancement: Favored Soul Prayer of Incredible Life II
Enhancement: Favored Soul Prayer of Incredible Life III
Enhancement: Paladin Devotion I
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Life Magic III
Enhancement: Favored Soul Life Magic IV
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Energy of the Scion II
Enhancement: Favored Soul Charisma I
Enhancement: Favored Soul Charisma II
Enhancement: Favored Soul Charisma III
Enhancement: Rogue Dexterity I
Enhancement: Favored Soul Toughness I
Enhancement: Favored Soul Toughness II
Enhancement: Favored Soul Toughness III




As are all of my builds, it is far from perfect and is far from powergamed, just an idea...

DeadOnes
10-18-2009, 12:10 PM
I am looking for help or advice to build a fighter/cleric dwarf, with a shield. Maybe fighter 2/cleric 18? I was wondering if shield mastery is a good feat to take also. I would like him to be able to take alot of hits, be able to heal, and dish out some punishment, kinda like a tank. I'd prefer to use a one handed wep as I would have a shield in the other, maybe an axe but most likely a bashing type such as mace or hammer. Would this be better to build as a human class for the extra start feat? Thank you for your time.

Sileo
10-18-2009, 09:08 PM
I have what I figure is a pretty straightforward request. I conceptually want to play what amounts to an Elven swordmaster. So, the usual TWF, Kensai + Khopesh but with Dex and Light armor for AC. I realize it's probably not a hard build to make but I'm so unfamiliar with how things work near endgame I figured it was better safe than sorry to ask here.

Ideally I would like to be able to solo, not fantastically really but well enough to keep myself entertained if I can't find a group. Again, due to my ignorance on end-game mechanics I would also like the build to evasion tank if possible, at least enough to serve in a pinch. If that's not feasable focusing on DPS is perfectly fine.

Any replies have my thanks!

[Edit] Looking at some feats and such, would it be viable to use longswords and go after the Elven racial enhancements as opposed to Khopesh? Also, after more investigating it seems like a Dex build (which would probably want Weapon Finesse) would use rapiers. I'll be interested to see what anyone comes up with.

m1timesten
10-18-2009, 10:21 PM
any chance of getting the mistress of mayhem updated to lvl 20?

Renothebest
10-19-2009, 04:19 AM
any chance of getting the mistress of mayhem updated to lvl 20?

Same here, an update of that build would be fantastic!!! update in contents and in level-guide.
ty :)

Elvejon
10-19-2009, 11:42 PM
I built a Drow 7Wizard/2Fighter/7Cleric. I kinda want ot re-roll him CAn u make and VERY similar build (As in same class numbers) ANd help him better at Meele and Casting and healing at least decent?

erolat
10-20-2009, 05:55 PM
This is sort of a dual (three character) request. First a little background. I have been playing for around 8 months so I have a little understanding of how things work. Unfortunatly I don't have much time to play so my "main" character has only just hit level 10. With free-to-play having been introduced I was finaly able to convince a friend to play. However, he fully believes free-to-play needs to remain free. He also has much more time to play than I do.

So here is (are?) the request(s):

1) I need one character for my friend to play solo. He would like to "test out" how well it plays without the need for a group (he hates PUGs and guild politics). Any class should work though he does have a preferance for Rangers.

2) A pair of characters that we can play together. This pair will be leveled together and a way for us to continue "testing" things. Again, almost any class combos would work but they need to compliment each other well.

BariusDrop
10-21-2009, 12:08 PM
Looking for a dwarven cleric that is a healer bot, but more specifically- uses a shield bash and wand style. I'd like it to be a 28-pt build so that I could start it soon, and it doesn't need to be really powerful in melee, just possible to tank a mob and maybe throw on some support dps. The idea behind it is a cleric who can heal a whole group, but still tank a mob and dps a little in between fights. The reasom I specify shield bash is because I don't want to have to switch many weapon sets (outside of the various wands I'll use) while healing, but have always been fond of the idea of block and shield bash. I don't think it's used often enough.

P.S. I'm a poor noob, so the amount of tomes should be kept to a minimum. And my last question... is it viable?

Falkon
10-21-2009, 01:47 PM
No criteria except I am a complete loot ho so anyway to get to hidden/locked chests would be great. I like grouping but Im making a healer to group with and would like something I can log on to just mess around solo. I dont have 32pt unlocked but am working on it and dont have any tomes/crazy gear yet either. Dragonmarks are welcome too.

Looked around and just cant find any real definitive answer. Thanks :)

tympist
10-22-2009, 03:58 PM
Requirement's:

13/6/1
Drow.
Str Build. (Want dex a close second if possible.)
Rapier's.
Level by Level breakdown. (Dont need hp calc or any of that just need something like this: 1-rogue-dodge {Skill's taken})
Needs to be DPS focused with some rogue utility.
No tome's. (I dont have access to tome's and no idea where or how to get said access.)
Must have Tempest. (Other than that feel free to play around.)

Lifespawn
10-22-2009, 08:53 PM
I am looking for a Arocbat Quarterstaff Rogue, that can do pretty decent damage and can decently do traps (if possible). UMD is not a big deal if can't be done (it would be mostly for heal wands). This has to be a 28 pt build, with only races and classes available to F2P.

i'd get to 400 favor to unlock drow for this build and then take this one to cap

Lifespawn
10-22-2009, 08:57 PM
Like to go 2WF Rapier's/Short swords and have access to +2 Tomes. Can you please point me in the right direction for such a monster.
Thank you

3 sp a level und and balance 1 other of your choice


Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Drow Male
(20 Paladin)
Hit Points: 262
Spell Points: 206
BAB: 20\20\25\30\30
Fortitude: 17
Reflex: 13
Will: 3

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 20)
Strength 16 21
Dexterity 15 17
Constitution 12 12
Intelligence 11 12
Wisdom 8 8
Charisma 16 16

Tomes Used
+1 Tome of Intelligence used at level 2
+2 Tome of Dexterity used at level 5

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 3
Bluff 3 3
Concentration 1 1
Diplomacy 3 3
Disable Device n/a n/a
Haggle 3 3
Heal -1 -1
Hide 2 3
Intimidate 3 3
Jump 3 5
Listen -1 1
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair 0 1
Search 0 3
Spot -1 1
Swim 3 5
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Paladin)
Feat: (Selected) Two Weapon Fighting


Level 2 (Paladin)


Level 3 (Paladin)
Feat: (Selected) Toughness


Level 4 (Paladin)


Level 5 (Paladin)


Level 6 (Paladin)
Feat: (Selected) Improved Two Weapon Fighting


Level 7 (Paladin)


Level 8 (Paladin)


Level 9 (Paladin)
Feat: (Selected) Improved Critical: Piercing Weapons


Level 10 (Paladin)


Level 11 (Paladin)


Level 12 (Paladin)
Feat: (Selected) Greater Two Weapon Fighting


Level 13 (Paladin)


Level 14 (Paladin)


Level 15 (Paladin)
Feat: (Selected) Extend Spell


Level 16 (Paladin)


Level 17 (Paladin)


Level 18 (Paladin)
Feat: (Selected) Power Attack


Level 19 (Paladin)


Level 20 (Paladin)

z0mbyjr
10-22-2009, 09:49 PM
I kinda want a Human Generalist Bard...

Pretty much, a "Jack of All Trades"... I know, not very original. The problem is, I can't find any on the forums, and I suck at building.
Preferably Pure Bard, I kind of want my Bard to have a moderately high DPS (Not the best, but not ultra-gimpy). High Spellcasting Power (Able to cast L5-6 Bard Spells). The character should be able to be an excellent Team Player (That's my personal opinion of Bards... can sometimes handle themselves in fights, but much stronger as a Team), but still able to solo moderately well.
I would prefer a TWF Warchanter for the feats and enhancements...

storm_x3
10-23-2009, 06:41 PM
Hey i need a drow pure rogue thats very good at traps doesnt have to be good at unlock with enough combat capability to get through ww with just a hirling cleric

guyge1
10-26-2009, 02:49 AM
Something I've been brewing on. Give me an idea.

Think a Divine Knight Chanter.
Two Handed Weapon of Choice Maul.
Heavy hitter but tough.
Maybe Use A tower sheild with Mace or Hammer.
Spell Points to heal a little and Group Buff.
AoE buffs Pray etc

I want a Raging screaming crazy man casting constantly holy knight that everyone follows while he plows through blood bodies and broken bones.

2 Barb for Rage and DR Uncanny Dodge maybe more?
"?"FvS for Spell and SP ?
6 Pally for Aura and SP (or Fighter maybe)?


Thanks G,

mountaindew
10-26-2009, 05:11 PM
How about you make a 12\8 Bard\Fvs build for me. Make it however you'd like.I can acess +1 tomes but not +2s

Failedlegend
10-26-2009, 08:15 PM
Hey Lifespawn/Sigtreant and or other people I'm trying to build a Bard and there's a few things I would like to be included listed below (In order of importance):

-Haggle as high as possible without gimping the bard
-Arcane focused
-Spellsinger Prestige
- Drow preferred due to lack of 32pt
- Pure preferred but multi-classing/splashes is welcome
- Possible Ranged focused since this build will most like want to avoid toe--toe fighting (but if Physical attack is ignored no biggie)
- UMD would be nice but only if there's extra points
- if there's room for an extra feat Force of Personality would be nice (due to no need of Wis)

Anyways usually I would just search for a build that matches my requirements but I have been searching for over an hour and have yet to find one that matches my requirements so if you guys know a pre-existing build a link is welcome :)

Note: I don't have monk,32pt or FvS unlocked and I have no access to tomes and don't want waste my TP on them,

Maxson
10-26-2009, 09:39 PM
A fighter/paladin/rogue Stalwart Defender with evasion (rogue skills not required), whichever race you think would be best, please.