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rytiux
07-23-2010, 01:31 PM
so i made an elven dex monk upto lvl 10 and hes pretty good so im thinking of trying str human. so it would be nice if you could design him and fit the new monk feat for shortswords and a toughness feat to unlock more hps somewhere in there

ccd1977
07-24-2010, 08:25 AM
Human
Monk 2/Ranger 6/fighter 12.

I have been using build online but none are human. Would like to get a good DPS with good AC going. Does anyone know of this build or can provide one?

ccd1977
07-24-2010, 08:25 AM
Human
Monk 2/Ranger 6/fighter 12.
Good saves if possilbe since he has no immunities.

I have been using build online but none are human. Would like to get a good DPS with good AC going. Does anyone know of this build or can provide one?

Sorry did not mean to repeat post.

ndestino
07-25-2010, 01:56 PM
Hello Im newbie. I need to create a very solid solo character for a casual player I like mechanics, open doors and disarm traps. But should not be to bad while fighting. current stats (halfling lvl 2 rogue):

Abilities Base Stats

Strength 10
Dexterity 16
Constitution 10
Intelligence 16
Wisdom 14
Charisma 8

yynderjohn
07-28-2010, 11:29 AM
Can anyone recommend a pick using, human mostly barbarian build? 2 Deathnip picks with Frenzied berzerker crit boost looks fun.

sigtrent
07-28-2010, 02:19 PM
Can anyone recommend a pick using, human mostly barbarian build? 2 Deathnip picks with Frenzied berzerker crit boost looks fun.

TWF pick isn't much different than TWF "whatever" The only real difference is which improved critical feat you take, in this case piercing.

These are pretty standard sorts of TWF barbarians. These are Kopesh builds, but essentially you take out the kopesh feat, substitute something handy and switch slashing for piercing. Stats and enhancements are identical, only the feats vary.

http://forums.ddo.com/showthread.php?p=1290915&posted=1#post1290915

sigtrent
07-28-2010, 02:22 PM
Human
Monk 2/Ranger 6/fighter 12.
Good saves if possilbe since he has no immunities.

I have been using build online but none are human. Would like to get a good DPS with good AC going. Does anyone know of this build or can provide one?

Sorry did not mean to repeat post.

That class split should work well. Take Tempest for ranger and defender for fighter if you are keen on a good AC. Kensei for fighter if you want to focus more on DPS. Stats are important on such a build. you need Dex for two weapon fighting 17 natrual, and you need good strength and con (at least 14 in each to start, more if possible). And if you are serious about AC you will need 13 Int so you can take combat expertise.

infernoleo
07-29-2010, 12:11 AM
Ive been playing a while and have the 32pt build and the extra class's. I'm looking for a elf or human rouge soloing build that can detect & disable most traps. Also i want to multi class with class that can heal.

Pugsley
07-31-2010, 12:32 PM
I'm really at the end of my rope trying to create a character that fits these criteria:


Good soloer (I do like grouping, but as a new dad I often don't have the time for it)
Can handle traps/locks competently
Can heal itself, only using potions/wands as a backup


I'm begging of you! I'd love to hear your expertise, but even if all you can commit to is a basic class and stat breakdown, it'd be a huge help. I think I'm at a dead end.

hdogan
07-31-2010, 06:19 PM
Hello Im newbie. I need to create a very solid solo character for a casual player I like mechanics, open doors and disarm traps. But should not be to bad while fighting. current stats (halfling lvl 2 rogue):

Abilities Base Stats

Strength 10
Dexterity 16
Constitution 10
Intelligence 16
Wisdom 14
Charisma 8

With 10 CON, you're already death. Make it at least 14. I haven't played with mechanic but assassin. I have no idea if 16 INT usable for mechanics. If not decrease it to 10. (Assassins need INT).

Make your STR to 12 at least if possible.

Pugsley
07-31-2010, 09:25 PM
With 10 CON, you're already death. Make it at least 14. I haven't played with mechanic but assassin. I have no idea if 16 INT usable for mechanics. If not decrease it to 10. (Assassins need INT).

Make your STR to 12 at least if possible.

He needs the Int to disarm traps more successfully, no? And he needs Wis to Spot things ahead of time.

Since meaningful AC is impossible to acheive and rogues have high relfex saves to begin with, all the Dex does is Open Lock and Hide/Move Silently, which don't need to be maxed.

So any points for Str or Con would have to come from Dex... how messed up is that? In DDO, Dex is a dump stat for Rogues?

ampulse
08-01-2010, 03:48 PM
I'm new to the game, and am looking for a strength-based ranger build with tempest III that has very good solo ability. I would also like for him to have very good stealth, AC, and DPS, and be self sufficient. Dual-wielding Khopeshes is preferred. Any help given will be welcome.

Failedlegend
08-02-2010, 10:30 AM
Wanting to build a Death Knight but looking at somethings but no one has a build.

ummmm......what?

I think your on the wrong forums...no death knight here...closest thing to that would be the Blackguard PrE and we don't have that yet

jbolduc
08-03-2010, 12:23 PM
I'm looking to remake a rogue I screwed up and make a rogue that I can solo with some ease.

Looking mostly for a rogue/Fighter Combo that can do traps but still stand up mobs under pressure. pretty open to what ever can be suggested

theb
08-04-2010, 12:39 AM
I'm requesting a ninja AC tank to use my icy burst +5 weakeneing short sword of enfeebling and a 4ac greensteel short sword with the Dark displacing finisher. Maybe 12 monk/8 fighter, any split is fine as long as it has high AC and at least 6 levels of monk.

thxkross11
08-05-2010, 12:44 AM
Wanting to build a Death Knight but looking at somethings but no one has a build.

Not that there is a Death Knight in dungeons and dragons, but if I was going to try and build one using things that already exist in the game this is what I'd do:


Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Deathknight Gnomercy
Level 20 Chaotic Neutral Human Male
(7 Barbarian \ 7 Rogue \ 6 Wizard)
Hit Points: 337
Spell Points: 325
BAB: 15\15\20\25\25
Fortitude: 13
Reflex: 12
Will: 8

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 22
Dexterity 14 16
Constitution 16 18
Intelligence 14 16
Wisdom 8 8
Charisma 8 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 13
Bluff 3 17
Concentration 3 14
Diplomacy 3 4
Disable Device 6 25
Haggle 3 3
Heal -1 -1
Hide 2 7
Intimidate 3 16
Jump 7 14
Listen -1 -1
Move Silently 2 7
Open Lock n/a n/a
Perform n/a n/a
Repair 2 3
Search 6 26
Spot 3 15
Swim 3 11
Tumble 6 7
Use Magic Device 3 22

Level 1 (Rogue)
Feat: (Selected) Power Attack
Feat: (Human Bonus) Toughness


Level 2 (Wizard)
Feat: (Wizard Bonus) Extend Spell


Level 3 (Barbarian)
Feat: (Selected) Exotic Weapon Proficiency: Bastard Sword


Level 4 (Barbarian)


Level 5 (Barbarian)


Level 6 (Rogue)
Feat: (Selected) Cleave


Level 7 (Barbarian)


Level 8 (Barbarian)


Level 9 (Barbarian)


Level 10 (Rogue)


Level 11 (Rogue)


Level 12 (Rogue)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Rogue)


Level 14 (Wizard)


Level 15 (Wizard)
Feat: (Selected) Heighten Spell


Level 16 (Wizard)


Level 17 (Wizard)
Feat: (Wizard Bonus) Spell Focus: Necromancy


Level 18 (Wizard)
Feat: (Selected) Great Cleave


Level 19 (Rogue)


Level 20 (Barbarian)
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Damage Boost III
Enhancement: Barbarian Damage Reduction Boost I
Enhancement: Barbarian Damage Reduction Boost II
Enhancement: Barbarian Damage Reduction Boost III
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Barbarian Hardy Rage I
Enhancement: Barbarian Hardy Rage II
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Power Rage II
Enhancement: Human Adaptability Constitution I
Enhancement: Human Greater Adaptability Strength I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Rogue Assassin I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Hide I
Enhancement: Rogue Hide II
Enhancement: Rogue Move Silently I
Enhancement: Rogue Move Silently II
Enhancement: Wizard Energy of the Scholar I
Enhancement: Barbarian Constitution I
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Barbarian Toughness I
Enhancement: Barbarian Toughness II
Enhancement: Barbarian Toughness III
Enhancement: Wizard Pale Master I
Enhancement: Summon Skeleton Archer
Enhancement: Summon Skeletal Knight
Enhancement: Summon Skeletal Mage




You could probably pick any race and just move the feats down accordingly thereby eliminating greater cleave from the build all together. The concept here is that he wears medium to light armor depending on if you want evasion or not and wields a sword and shield. The base attack bonus is on pair with clerics, favored souls, rogues, and bards (uncentered monks too I suppose) and with the UMD able to use divine power, fireshield, and stoneskin scrolls/wands. You'll definately have to find armor and shields that lower arcane spell caster chance in order for the class to be effective, otherwise might not even bother leveling up in wizard. I'd say a 10% arcane spell failure chance would acceptable.

Ideally, you'll be able to stand toe to toe with anything making liberal use of the bluff skill for sneak attack damage, and intimidate to pull things to you in order to make use of the bastard swords glancing blow damage. Since I haven't actually played this build yet, I can't say how good it ends up being. The general consensus though for just about every forumite is that caster classes don't multiclass due to the low final caster level (shorter duration buffs, unable to beat out spell resistance, and lower overall damage dice).

It might be a better idea to focus more on bluff and intimidate instead of search and disable traps. I threw this together rather quickly so there are probably a few things that might be off a bit. Another alternative is to go with a two-handed weapon and frenzied beserker prestige. You'd have to drop the assassin prestige, and perhaps pick up the two handed fighting feats but I'll leave all that to you.

babyairl
08-06-2010, 11:05 AM
I'd like to get a max dps warforge pure barbrian 28pt build..usses great axes\falcs and even mauls are fine whit me

Thanks, im a big fan of your builds :) and if you can send it for me in a pravet massage..or send me a praivet massage that you replayed..cause im not on this site much

shaddarknight
08-06-2010, 11:15 AM
Hey, I'm looking for a 32 pt. w/monk version of the Danger Mouse.

thanks,
SK

PCSwarrior
08-06-2010, 01:19 PM
Hi, I'm looking for a Monk build, here are some preferences:

(I have played monks before, and know what they can do)
-Halfling
-Weapon Finesse
-Shooting for very high AC
-Strength of 10 or 12
-32 Point Build
-Preferably pure monk
-Preferably no high-end, raid, extremely expensive gear


Thanks for making this for me, I couldn't find one in the forums

dmgibbons
08-07-2010, 11:50 AM
I am looking for a pure monk 32pt build. I would like for it to be able to solo pretty well. I hope someone can help me. I would prefer human, not halfling but I could do halfling if I had to. I am also unsure if I want a dex or str build. While hand to hand is cool and I have seen awesome hand wraps, I sort of like the way the quarterstaff looks when it is used as a weapon (are their monk specific quarterstaffs?)

Thanks,

Dustin

Failedlegend
08-07-2010, 02:39 PM
I am looking for a pure monk 32pt build. I would like for it to be able to solo pretty well. I hope someone can help me. I would prefer human, not halfling but I could do halfling if I had to. I am also unsure if I want a dex or str build. While hand to hand is cool and I have seen awesome hand wraps, I sort of like the way the quarterstaff looks when it is used as a weapon (are their monk specific quarterstaffs?)

Thanks,

Dustin

Not really any monk specific q-staffs but a good build for q-staffs is rogue13/Monk7 i know you wanted pure but it might suit you better...

riprock
08-08-2010, 11:44 PM
Hey Sig, how about a 32pt dwarven pally/rogue intimitank with evasion.Would like to focus my skills on UMD and intimidate but would also like to put the hurt on too. I play at irregular times alot so i would need to be able to solo as well as be group friendly.


Thanks

sigtrent
08-10-2010, 01:00 PM
Well, I finished my updates. Took a few months but all 100+ builds are now level 20.

So, its time to do some new ones. :)

Clearly there is a pretty massive backlog. Honestly I'll never get through them all. I'm going to try starting with the more recent requests and picking ones I find most interesting. I imagine I'll average about one a day or so but we'll see. If your request is really close to something I already did, you will get a link to it and perhaps some modification advice.

If I do a build based on your request I'll send you a PM with the link.

Thanks for the patronage and patience,
Sig

Head_Creeps
08-10-2010, 01:28 PM
Since wizards don't get it, would it be worth doing some kind of cleric/wiz blend and taking the +neg dmg enhancements from cleric and mixing it with pale master?

Radiant Pale Master? lol I dunno, just wondering if/how it would work

32 pt build, any race, no TR or gear needed. Just some kind of base build would be good.

hmm, thinking 7 CL/13 Wiz, for Life Magic III and Pale Master 2. . .don't really need RA in there though lol

riprock
08-10-2010, 08:03 PM
Thanks Sig looks like a solid build for me ( i totally overlooked monk for this) thats why you are the build god! Gonna roll him up tonight and cause a little mayhem- thanks for your time and your effort.

die
08-10-2010, 08:14 PM
lol you the man brother:)

NSrare
08-12-2010, 04:22 PM
I would like to request a human paladin TWF dps build with some off tanking capabilities and UMD. Should be end game functional, but I am sure you already know that. I afraid to make my own as I would probably ruin it and make mistakes or do something I shouldn't do that I am not supposed to.PM me the when you can get to it please. TY

My account is VIP and I have 32pt builds unlocked.


Edited to add more details I forgot to mention.

Modinator0
08-12-2010, 08:01 PM
If you're still taking requests (or if anyone will), I have one...
Drow Bard/Rogue combo with good melee (dual rapiers?), bardic songs, UMD, and good lockpick/trap skills. Other race would be okay but I have only 28pts so I assume that drow would be best given the stats needed for the build (dex for twf, cha for bardic goodness, int for skills)... basically looking for it to be wanted in parties but also a blast to play solo. I do not have any tomes or gear for this one, so it will be played from the ground up.

Tenkai
08-12-2010, 10:38 PM
Looking for a good build for a warforged battle mage. I haev been toying with the idea of a pale master monk. Using the undead forms for both dps and surviability. Baisically want to mailin in battle sp will only be to heal myself and to buff. If you could help me i would be very grateful i pretty much get what im doing just need a general guidline

Tenkai
08-12-2010, 10:41 PM
also forgot to mention have full acces to all paid content (vip)

Vazok1
08-13-2010, 11:18 AM
I'm requesting a ninja AC tank to use my icy burst +5 weakeneing short sword of enfeebling and a 4ac greensteel short sword with the Dark displacing finisher. Maybe 12 monk/8 fighter, any split is fine as long as it has high AC and at least 6 levels of monk.

hi, to help sig out a bit may i suggest having a look at this thread http://forums.ddo.com/showthread.php?t=204862, it looks great fun if you are looking for a monk tank. i've just rolled one myself after a little editing due to my not wanted as much gear grind (dont know how it will turn out rolled it yesterday but looks promising).

also your shortswords would be perfect for this as you already have a 4AC one and if you decided you wanted to keep the healing amp that the designer has used in it could easily make a triple pos heal amp GS for rednames since stat drain doesnt help. you may not want to since your after dark monk but this is at least something to work on. little tip from myself when i looked over this the equipment slots are a tight squeeze so you may need to plan it out a bit to make sure you can fit all the stats in along with your AC stuff and intimi (if you wanted intimi you mentioned tank so i assumed you wanted it)

stormarcher
08-13-2010, 01:17 PM
I am honored to be put in here! at the bottom or not :)

+1

glaglablarg
08-13-2010, 02:45 PM
I dunno if you're very busy at the moment, but here's something I'd like some help with if you have the time.

I would like to request a build for a character that meets the following criteria:

- Does good TWF DPS
- Has access to AoE Damage
- Has Evasion
- Has good UMD
- Can disable traps & open locks
- Does not have more than a few Rogue levels.

I've been trying to accomplish it myself, but I simply havent been able to nail down anything that doesnt feel subpar.
For the record; I am VIP and I don't mind using a few tomes, but I still do not have access to 32-point builds.
Help would be appreciated.

dbik123
08-13-2010, 04:19 PM
What is the best ranged bard you could make, doesn't have to be a warchanter. (I know the feats dont line up very well.) I am looking for very good bard songs, and the best possible ranged dps. I was thinking somewhere along the lines of 16 Bard/4 fighter or 16/2/2 with Rogue for evasion. I'd love to have it as a repeater build, but not sure if AA applies to crossbows.

If you have a build like this already, could you point me in the right direction?

Thank you very much for your time. As always, great work!

dwensel7
08-13-2010, 04:35 PM
looking for a twf strength based 32 point dwarf. I want dps and crits pumped up. must be able to self heal with wands.

Check out my character REOREX. He was based on the build sig did for you. I think he rocks!

Failedlegend
08-13-2010, 05:10 PM
wrong thread please delete

Delcar
08-14-2010, 12:55 AM
I've been itching to get a weasly-little haggler, and try a sorcerer, so it seems natural to go with halfling - I know they're probably not optimal for pure sorcerer, but flavor wise it sounds fun.

I'll happily multi (spalsh) rogue or whatever, but would -prefer- a pure sorcerer with some solo ability. A hireling will probably be out in every dungeon.

I've got 32 pt, monk and warforged available, and should have drow soon, but am most interested in this particular build being a halfling.

Thanks.

stenrick
08-14-2010, 05:59 PM
I have just hit Cap and am looking to GR my (28) Dwarf to 32 to fix some initial mistakes. This is my first character on DDO. I know about TR, but I want to GR until I build a 2nd lvl 20 character so I can continue running guild RAID & Epics. And then I might TR him.

Equipment:
Will start Great Axe (I have a Carnifex) and then switch to Great Swords (I have a Green Steel Mineral II & and an SoS), working on making my Dragontouched.

So my Dwarf now is pretty much built to be a DPS best. I went and got the full Kensai and put as many points as possible in Toughness to get HP to 500+, and all slashing wep specializations. A bunch into initmi and a few into balance and in the end jump.

I have +2 Strength & Con tomes.

I have some questions about the effectiveness of trip & or stunning blow when it comes to lvl 20 playing.

I want this guy to be a DPS machine. Don't need to self heal - that's what real and hireling clerics are for. ;-)

Thanks in advance.

sofa
08-15-2010, 04:40 PM
Im looking for a Drow twf FvS build with high ac. DPS doesnt have to be uber, but sufficient. I am essentially looking for a build that is self sufficient and soloable, but is passable in a party setting if needed. I am picturing drizzt if he was born in eberon and not forgotten realms. Any class splashes are cool if they make sense.

Failedlegend
08-15-2010, 10:35 PM
Im looking for a Drow twf FvS build with high ac. DPS doesnt have to be uber, but sufficient. I am essentially looking for a build that is self sufficient and soloable, but is passable in a party setting if needed. I am picturing drizzt if he was born in eberon and not forgotten realms. Any class splashes are cool if they make sense.

I'm only on the 4th book but as far as i know drizzit is a tempest twf ranger....he's no FvS....he barely even accepted mooshies goddess (even when he embraced her it twas in a different manner)

sofa
08-15-2010, 11:10 PM
I'm only on the 4th book but as far as i know drizzit is a tempest twf ranger....he's no FvS....he barely even accepted mooshies goddess (even when he embraced her it twas in a different manner)

Yea I know he never does any cleric stuff. But in the first book his mom wanted him to be a wiz, I imagine if he was in ebberon he might have dabbled a bit in magic.

plus its drow twf and id just like some attention. :)

jvnorris
08-16-2010, 05:26 AM
Seeing as you are one of the premiere builders I would like to request Alexander Anderson, a character from Hellsing. I have some minor ideas but I want to see what a true wiz would do for him.

What I have seen of him (From the OVA's)

High speed regeneration.
two weapon fighting (Blessed bayonetes (sp.))
Insane
Human

Also Known as
Paladin Anderson
Angel dust Anderson

A Link to a rather good description of the character is here.
http://en.wikipedia.org/wiki/Alexander_Anderson_(Hellsing)

I Know The key part of his build would be Paladin but beyond that Im not sure how to fit in many of his other abilites.

Please help

PS. I have VIP and Full Unlocked account to work with

Failedlegend
08-16-2010, 11:44 AM
Seeing as you are one of the premiere builders I would like to request Alexander Anderson, a character from Hellsing. I have some minor ideas but I want to see what a true wiz would do for him.

What I have seen of him (From the OVA's)

High speed regeneration. IIRC The best regen in the game is from the level 7 monk ability called wholeness of body otherwise its 2hp/minute or coco-op 4% chance on-hit to regen 30hp/sp (greensteel ability)
two weapon fighting (Blessed bayonetes (sp.)) TWF Pally's are a bit hard but doable....you have 32pt builds....right (Note: Pally/Monk might be an idea)
Insane This is more of an RP thing
Human Yep we got this race :)

Also Known as
Paladin Anderson
Angel dust Anderson

A Link to a rather good description of the character is here.
http://en.wikipedia.org/wiki/Alexander_Anderson_(Hellsing)

I Know The key part of his build would be Paladin but beyond that Im not sure how to fit in many of his other abilites.

Please help

Some answers in red...overall I'd say make a Pally12/Monk7/???1 (Rogue maybe) that takes the Knight of the Chalice 1 (http://compendium.ddo.com/wiki/Enhancement:Paladin_Knight_of_the_Chalice_I) & 2 (http://compendium.ddo.com/wiki/Enhancement:Paladin_Knight_of_the_Chalice_II) and Ninja Spy 1 (Dark Monk) (http://compendium.ddo.com/wiki/Enhancement:Monk_Ninja_Spy_I) PREs and wields dual shortswords (You can even get Holy Shortswords of pure good :P)...does that work?

As far as an actual build I haven't really played much of Monk or Pally so I'll leave that to someone else.

jvnorris
08-16-2010, 12:03 PM
THere is actually more to it.. There are some interesting things to add into the mix for him. Hence Why Im Asking Sig to look inot it. he is rahter good at it... Looking at the Wiki Page I posted there are things to consider such as his strngth speed Ranged combat abilities and more. I would really like to see what Sig comes up with it seems like he has been doing this for quite some time and has a very good insite as to how all the classes can mesh...

Failedlegend
08-16-2010, 12:56 PM
THere is actually more to it.. There are some interesting things to add into the mix for him. Hence Why Im Asking Sig to look inot it. he is rahter good at it... Looking at the Wiki Page I posted there are things to consider such as his strngth speed Ranged combat abilities and more. I would really like to see what Sig comes up with it seems like he has been doing this for quite some time and has a very good insite as to how all the classes can mesh...

Hmmm...guess I'll refrain from helping you....jerk

jvnorris
08-16-2010, 01:49 PM
Hmmm...guess I'll refrain from helping you....jerk

Thank you for calling me a jerk. But I Came to a thread with the title Of Request a Build and get a build. If I just wanted advice I would have went to an advice thread. I Appreciate Your attempt to "help" me but you are not providing the help I was looking for and you are not the person I wanted help From. Please do not insult me for only trying to get the information i was looking for and from a thread with a specific title and looking for a response from a specific Person. You said yourself you dont even know the classes well that are involved therefore you are unable to even properly provide the build I was looking for. I wanted to see how the OP would do this and that is why I made the request in HIS thread for builds and not some place for advice.

There was no need for insults a rudeness. I made a very specific request and it is very obvious you are unable to fulfill what I asked for.

AvatarJeffy
08-16-2010, 01:55 PM
What would you do with a completionist? How would you best utilize all of the past life feats, +2 to stats & skills, etc?

Failedlegend
08-17-2010, 12:12 PM
What would you do with a completionist? How would you best utilize all of the past life feats, +2 to stats & skills, etc?

I'd realize I seriously need to get a life since I actually just beat every single class.:p

Really if you've completed every single class to lvl 20 you SHOULD know enough to know how to use the bonuses. :D

jvnorris
08-18-2010, 02:04 AM
I'd realize I seriously need to get a life since I actually just beat every single class.:p

Really if you've completed every single class to lvl 20 you SHOULD know enough to know how to use the bonuses. :D

This does not explain How Sig would best use all of those advantages. which is what I believe the person was asking. Please if your gonna keep posting in other peoples threads try to keep to the subjects.

If you want to help Please stay to the basics of the subject. Either provide builds or comment on the builds provided and stop padding you post count with useless posts that dont relate to the request or the theme of the thread in general. There are plenty of other places you can pad your count and not interfere with someone trying to provide a legitimate service for the community.

Bloodsmiter
08-18-2010, 07:58 AM
I am thinking of creating a build focused on max passive movement spd and was wondering which of the bonuses stack. This are the bonuses i know of:

1) Barbarian fast movement 10%
2) Thief-acrobat II movement 10%
3) Striding/Longstep 5%-30%


I am also unsure if any of these stack with Sprint boosts.


Thanks for any help!

reastar
08-18-2010, 09:15 AM
I am a solo player mostly, although I do enjoy a good team.
I would like to request a build for a solo player with either human elven or drow

I am not real fond of multi classing I like pure

I know I am being picky

Thank you

Rea,

Failedlegend
08-18-2010, 01:17 PM
This does not explain How Sig would best use all of those advantages. which is what I believe the person was asking. Please if your gonna keep posting in other peoples threads try to keep to the subjects.

If you want to help Please stay to the basics of the subject. Either provide builds or comment on the builds provided and stop padding you post count with useless posts that dont relate to the request or the theme of the thread in general. There are plenty of other places you can pad your count and not interfere with someone trying to provide a legitimate service for the community.

The hell is your problem with me screw off I was joking and FYI it's not only Sig doing these it's his thread but other people keep an eye on it as well and he welcomes others to help out.

I think you need to get some help...not build help...like daddy didn't love me enough help...because you got some serious issues.

Anyways back to helping people.


I am a solo player mostly, although I do enjoy a good team.
I would like to request a build for a solo player with either human elven or drow

I am not real fond of multi classing I like pure

I know I am being picky

Thank you

Rea,

Well keeping it pure limits the options.....so here's a 28pt (sorry i dunno if you have 32pt or not....if you do either up the Str or Cha) Caster/CC Cleric (also makes for awesome healing)...it's actually made by Sig on the front page...if you didn't know there's 100+ builds there :D

Anyways this should solo quite well and if your ever inclined to group you'll rarely be rejected.


Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Neutral Good Human Male
(20 Cleric)
Hit Points: 262
Spell Points: 1652
BAB: 15\15\20\25\25
Fortitude: 14
Reflex: 5
Will: 20

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 10 10
Dexterity 8 8
Constitution 14 14
Intelligence 10 10
Wisdom 18 27
Charisma 10 10

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 1 10
Bluff 0 0
Concentration 6 26
Diplomacy 4 24
Disable Device n/a n/a
Haggle 0 0
Heal 4 9
Hide -1 -1
Intimidate 0 0
Jump 0 0
Listen 4 8
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 0
Spot 4 8
Swim 0 0
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Cleric)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Diplomacy (+4)
Feat: (Selected) Empower Healing Spell
Feat: (Human Bonus) Extend Spell
Enhancement: Cleric Diplomacy I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Divine Vitality I


Level 2 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Enhancement: Follower of the Sovereign Host
Enhancement: Cleric Wisdom I


Level 3 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Feat: (Selected) Toughness
Enhancement: Racial Toughness I
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Divine Healing I
Enhancement: Cleric Wand and Scroll Mastery I


Level 4 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Enhancement: Cleric Concentration I
Enhancement: Cleric Life Magic II


Level 5 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Enhancement: Human Adaptability Wisdom I
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Energy of the Zealot II


Level 6 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Feat: (Selected) Heighten Spell
Enhancement: Unyielding Sovereignty


Level 7 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Enhancement: Cleric Wisdom II


Level 8 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Enhancement: Cleric Life Magic III


Level 9 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Feat: (Selected) Quicken Spell
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Incredible Life II


Level 10 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Enhancement: Cleric Life Magic IV


Level 11 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Enhancement: Cleric Prayer of Life III


Level 12 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Feat: (Selected) Maximize Spell
Enhancement: Cleric Wisdom III


Level 13 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Enhancement: Racial Toughness II
Enhancement: Cleric Wand and Scroll Mastery II


Level 14 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Enhancement: Cleric Improved Spell Penetration I


Level 15 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Feat: (Selected) Mental Toughness
Enhancement: Cleric Improved Spell Penetration II


Level 16 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Wand and Scroll Mastery III


Level 17 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Enhancement: Cleric Prayer of Incredible Life III


Level 18 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Feat: (Selected) Spell Penetration


Level 19 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Enhancement: Human Versatility I
Enhancement: Cleric Improved Spell Penetration III


Level 20 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Enhancement: Cleric Divine Intervention
Enhancement: Cleric Energy of the Zealot IV





Build Name: Casting Cleric
Author: Sigfried
Requester: Admiral
Last Updated: 05/26/10

Key Words [Cleric, Healing, Crowd Control]

Objectives
The request was for a healing and CC oriented cleric. They requested a 32pt build but on the revision I decided to make it 28 since this is a good starter build for a new player and going 32 mostly adds to secondary stats (str and charisma). This is a cleric squarely focused on casting spells, both healing, control, with some damage ability via blade barrier.

Design
Maxing wisdom is the first step. Since this cleric is about casting I'm less concerned about conserving build points. Most charisma based cleric abilities are useless or outside of scope for this build so I kept that down. On a 32pt version you could amp that up a little. Id did take the base level divine vitatlity since its always nice and spending 2 EP is a small investment. Aside from that the focus is on healing and landing spells.

I wanted this to be well rounded so human and 10 int let me have more skills than a cleric straitly needs. Diplomacy is nice for shedding unwanted agro which is important when you are trying to use your mana for the group rather than to defend yourself specifically. Balance is likewise simply nice to have and can really help avoid the groups healer being flat on their back when things get hairy.

babyairl
08-18-2010, 01:54 PM
I'd like to get a favored soul build thats
1.has atleast 17 levels of fvs
2.has good selfhealing
3.must be a good mele
4.decent BB damage too

Thanks,
ps. doesnt matter if its 32 or 28..ill have 32 open soon enough

Failedlegend
08-18-2010, 01:56 PM
I'd like to get a favored soul build thats
1.has atleast 17 levels of fvs
2.has good selfhealing
3.must be a good mele
4.decent BB damage too

Thanks,
ps. doesnt matter if its 32 or 28..ill have 32 open soon enough

2 questions

1. Do you have WF?
2. Is 20 FvS ok?

babyairl
08-18-2010, 03:10 PM
2 questions

1. Do you have WF?
2. Is 20 FvS ok?

yes on both
iv just been talking to a friend..and he talked me into makking a nuke fvs..a offensive caster fvs..so..if its posible..id like to change the build to that :)
by the way..28pt will be awsome..ill unlock 32pt build in about 3 weeks or less
so if you can fit it into 28 its awsome..32 sill good..but will take me a while to get :)

Failedlegend
08-18-2010, 03:37 PM
yes on both
iv just been talking to a friend..and he talked me into makking a nuke fvs..a offensive caster fvs..so..if its posible..id like to change the build to that :)
by the way..28pt will be awsome..ill unlock 32pt build in about 3 weeks or less
so if you can fit it into 28 its awsome..32 sill good..but will take me a while to get :)

hmmm....nuking...i don't have a build for that sorry...here's the build for melee if you still want it...its 32 pt but you could drop Con to 16 for 28pt.


Zholtage Starmetal True Neutral Warforged FvS "Favored Toaster"



Stats:

Str: 16+6(Item) +5(Lvls) +3(Exceptional) +2/4(Tome) = 32/34
Dex: 8
Con: 18+6(Item) +2(WF) +2(Tome) = 28
Int: 14
Wis: 6
Cha: 12+6(Item) +2(FvS) +2(Tome) +2(Capstone) = 24

Skills:

Concentration
Balance
UMD
Jump


Feats (In order):

Standard:

Extend
Toughness
Force of Personality
Power Attack
Empower Healing
Quicken
IC: Slashing

FvS (In no particular order):

Damage Reduction: Adamantine

Favored by the Lord of Blades
Beloved by the Lord of Blades
Child of the Lord of Blades

Energy Resistance Lightning or Cold or Sonic
Energy Resistance Acid
Energy Resistance Fire

Leap of Faith


Spells (AT 20)

1 - Remove Fear, Obscuring Mist, Night Shield, Divine Power
2 - Resist Energy, Lesser Resto, Remove Para, ????
3 - Aid (Mass), Prayer, Circle vs. Evil, Remove Curse
4 - Recitation, Divine Power, Freedom of Movement, ????
5 - Stalwart Pact, Raise Dead, Break enchantment, ????
6 - Blade Barrier, Heal, Heroes Feast
7 - Spell Resist (Mass), Prot from Elements (Mass), Greater Resto
8 - Death Pact, Holy Aura, Death Ward(Mass)
9 - Heal (Mass), True Rez, Summon Monster 9

Enhancements (At 20)

FvS Asendency: LoB
Bladesworn Transformation
FvS Greatsword Specialization 2
WF Toughness 4
FvS Toughness 4
FvS Life Magic 4
FvS Cha 2
FvS Wand/Scroll Mastery 3
WF Con 2
WF Thinking 2
WF DR 3
Healer's Friend 1
WF Power Attack 3

stormarcher
08-18-2010, 03:42 PM
2 questions

1. Do you have WF?
2. Is 20 FvS ok?

Dude.

This thread is called : Request a Build - Get a Build.

Who is the creator Sigtrent

you sir are no Sigtrent

Let the person who Knows how to build Great builds build them..

Failedlegend
08-18-2010, 03:47 PM
Dude.

This thread is called : Request a Build - Get a Build.

Who is the creator Sigtrent

you sir are no Sigtrent

Let the person who Knows how to build Great builds build them..

If you haven't noticed this thread outputs about 30-40 request a week....sigtrent can't keep up with that...just run back through the pages and you'll notice I'm not the only one who helps....besides a WF melee FvS is a pretty standard build.

Besides I'm bored :P

stormarcher
08-18-2010, 03:55 PM
If you haven't noticed this thread outputs about 30-40 request a week....sigtrent can't keep up with that...just run back through the pages and you'll notice I'm not the only one who helps....besides a WF melee FvS is a pretty standard build.

Besides I'm bored :P

lol i was just trolling I liked your builds.

was just messing with ya ;)

Failedlegend
08-18-2010, 03:57 PM
lol i was just trolling I liked your builds.

was just messing with ya ;)

Yeah bad idea to troll me I kinda have a temper...bad idea to troll anyone :P especially if their helping you with your guide :D

Mind you if I read your post like this....




Dude.

This thread is called : Request a Build - Get a Build.

Who is the creator Sigtrent

you sir are no Sigtrent

Let the person who Knows how to build Great builds build them..



It's sounds like your making fun of JVnorris in which case +1 to you sir

babyairl
08-19-2010, 04:09 AM
ill try the mele build :)

khaldan
08-19-2010, 04:13 AM
Looking for a build that can do the following:
TWF, Self heal with sp, khopesh, UMD, trap skills a plus. Preferably non-WF. 34 point build, any amount of +2 tomes, +3 str tome if needed.

proman1355
08-19-2010, 05:07 PM
I would like a Sorcerer,Wizard,cleric, or Favored Soul that can do great damage with spells, without being too squishy. I have unlocked Warforged/Drow/Monk/(Not FVS). Can be 32 Point build OR 28 Point build (Im getting 32 point build soon.) I do NOT want a build that is a battle caster that uses melee weapons.

Great Thread by the way and Thanks in advance.

sigtrent
08-19-2010, 06:26 PM
If you haven't noticed this thread outputs about 30-40 request a week....sigtrent can't keep up with that...just run back through the pages and you'll notice I'm not the only one who helps....besides a WF melee FvS is a pretty standard build.


:) Storm's a nice guy and I'm sure he was just teasing.

I'm happy to have other folks help out. Try not to take it too personally if someone likes of doesn't like the help. I'd like the tone to stay helpful and friendly and all that. I certainly appreciate anyone trying to help folks out.

There are a lot more requests than I can ever do. Frankly its a bit random as to which I end up doing. When I have time I go looking for the first request that I find interesting and not already covered. Ever since FTP I've gotten just a massive number of them here and by PM. I feel bad I can't do them all but thats the way it goes.

Thanks all,
Sig

Laxrick
08-19-2010, 08:07 PM
I am trying to fix my very first ddo toon, so I have purchased a +3 greater reinc.

Currently he is a human Paladin/rogue/fighter (2 rogue/12 paladin/6fighter)
I would like to fix him and make him a decent intimitank if its possible...
I had the rogue levels for umd and back when evasion worked with full plate ;)
Any suggestions would be helpful as I have yet to create a tank-ish toon...

He has several uber bastard swords but I don't know if i want to waste a feat on it again... maybe a great axe or the like would be better...
He has all +3 tomes, and almost all of the hound/vod/titan/reaver/IQ raid loot

Thanks.

p.s. I don't need a detailed build, just the important feats and enhancements that i will need... and what NOT to take as I have a tendancy to want everything...

WestportStan
08-22-2010, 10:28 AM
:) Storm's a nice guy

Pshaw

:P

Nillermail
08-23-2010, 08:13 AM
Hiya
I wonder.... monk with stunning blow and wiz for the spells, palemaster and the con damage from wraith form, combined with some killer wraps of a kind.
Wizard/monk lv 18/2, 18/3 (for fist of light selfhealing), or maybe more levels.

I was thinking of taking the wiz to lv 7 for the firewall, then 3 levels of monk, then wizard to lv 15 to get the wraith form.
Race could be WF for the spell selfhealing or, if possible halfling for the dragonmarks.
Im thinking some weapon finness, for the stunning blow.

But would the stunning blow/auto crti + wraith con damage work ?
And would the Ac be worth anything + wisdon ac bonus?
Best regards
Flattfoot

CrescentCalling_5
08-23-2010, 09:54 AM
Hiya
I wonder.... monk with stunning blow and wiz for the spells, palemaster and the con damage from wraith form, combined with some killer wraps of a kind.
Wizard/monk lv 18/2, 18/3 (for fist of light selfhealing), or maybe more levels.

I was thinking of taking the wiz to lv 7 for the firewall, then 3 levels of monk, then wizard to lv 15 to get the wraith form.
Race could be WF for the spell selfhealing or, if possible halfling for the dragonmarks.
Im thinking some weapon finness, for the stunning blow.

But would the stunning blow/auto crti + wraith con damage work ?
And would the Ac be worth anything + wisdon ac bonus?
Best regards
Flattfoot

Wizard pale master's get Wraith form at level 12 so for the purpose of the constitution damage I'd make it more like
Wizard 12, Monk 8 (additional Slow Fall and Armor Class)

kudolink
08-24-2010, 10:56 AM
I wonder what I can splash a monk to.

I mean, there are tons of "*/*/monk2" builds around, but i cant find anything that is mainly a monk (like monk16/*/* or similar).

Is there anything you can think of? I could say rogue to get some dps, but some good ability overlaps like evasion. And I want to go unarmed.

Any advice or idea?

krisz13
08-24-2010, 11:04 AM
Hello, i am wondering if there are any viable bard or cleric/ multiclass damage caster builds, and what would be the key enhancements/feats for it

Ramadus
08-24-2010, 05:29 PM
Hi, I'm wondering if it's possible for me to request a build that is..

1. A Paladin (Multi-classing would be fine!)
2. 28-point build since I don't have 32 yet. D:
3. Is able to tank or DPS
4. Does NOT use two-handed weapons, instead they'll use a sword and shield or possibly dual wield.
5. Healing would be nice, but if it isn't possible to add in then it's okay.

Also, I don't have any of the paid classes or races. >_<;

Thanks! The help is most definitely appreciated.

Norean
08-25-2010, 01:33 AM
Can you help me with a 32 point build for an elf rogue assassin that uses piercing weapons? I'd prefer a high strength build because I've leveled an elf rogue to 8 with a low strength, high dex weapon finesse build and she does little damage when she can't sneak attack, like when she's fighting undead. Also I'd like to be decent with traps.

karl_k0ch
08-25-2010, 09:23 AM
Hi, I'm wondering if it's possible for me to request a build that is..

1. A Paladin (Multi-classing would be fine!)
2. 28-point build since I don't have 32 yet. D:
3. Is able to tank or DPS
4. Does NOT use two-handed weapons, instead they'll use a sword and shield or possibly dual wield.
5. Healing would be nice, but if it isn't possible to add in then it's okay.

Also, I don't have any of the paid classes or races. >_<;

Thanks! The help is most definitely appreciated.
Did you have a look at Junts' Paladin Guide (http://forums.ddo.com/showthread.php?t=218542)? It is not only interesting for everybody who plans to play a pally, but it also has some sample builds. I think TWF without drow will be hard to do with 28 build points (even with 32), so sword & broad might be the best idea for that. How do you feel about using a Bastard Sword with a shield? Does that count as THF for you, too?

If a Dwarven Axe is fine, this one might be of interest for you: http://forums.ddo.com/showthread.php?p=1714658#post1714658

Hamlin
08-25-2010, 08:43 PM
Hey Sig! You probably don't remember me, but we pugged a couple times on Thelanis back in the early days of DDO. We also discussed builds alot. Anyway, I thought I'd post this here, in hopes that this thread is still active.

I have an idea for a Pale Master II Monk build. Here's the idea. I'm sure you know all about the benefits and bonuses the PM Shroud forms give you. One of the bonuses they give you is an added effect to unarmed attacks. So I was thinking of a Monk who fought primarily in shroud form, something like a 12/8 wizard/monk hybrid. I've already designed one, but I wanted to see what you'd come up with using the following criteria:

1. Must achieve Pale Master II for Shroud forms
2. Must be able to dish out the DPS using unarmed attacks.
3. Even more tricky, won't say it's a must, but I'd like it to have decent HP and AC. No one needs a melee character that dies in one or two hits.

Good luck. If you want, I'll show you what I came up with after your done, I'd really like to compare them.

dragonhighlord1
08-26-2010, 05:16 PM
I have done rogue and paly and now was gonna go completionist, but burnt on the xp grind, so this will most likely be my last stop, I had and still plan to end on wf sorc, but would like to get use out of gearI have shroud gear (two khopesh, and spell point gogs) and ever khopesh I could get my hands on(most bound), so caster that can melee would be ideal, have set of plus 2 tomes, no 3s and 36 point build to use, maybe evasion? have all rogue gear as well(no epic) I was thinking 2paly 2 rogue 16 sorc? there maybe one out already

krisz13
08-29-2010, 07:19 AM
Hey Sig! You probably don't remember me, but we pugged a couple times on Thelanis back in the early days of DDO. We also discussed builds alot. Anyway, I thought I'd post this here, in hopes that this thread is still active.

I have an idea for a Pale Master II Monk build. Here's the idea. I'm sure you know all about the benefits and bonuses the PM Shroud forms give you. One of the bonuses they give you is an added effect to unarmed attacks. So I was thinking of a Monk who fought primarily in shroud form, something like a 12/8 wizard/monk hybrid. I've already designed one, but I wanted to see what you'd come up with using the following criteria:

1. Must achieve Pale Master II for Shroud forms
2. Must be able to dish out the DPS using unarmed attacks.
3. Even more tricky, won't say it's a must, but I'd like it to have decent HP and AC. No one needs a melee character that dies in one or two hits.

Good luck. If you want, I'll show you what I came up with after your done, I'd really like to compare them.

I've been thinking of a similar build for weeks, after grinding enough favor for monk i began to plan and create it...
I only had monk and 28pts build available

This is my version, i took 2 lvls of rogue with 6 monk lvls on the dark path... I gave up greater TWF and a little increase in unarmed damage for 2d6 + 3 sneak attack (with dark path), perfect sneaking ability and decent rogue skills and rogue haste boost. I am leveling the exact same character on Sarlona, i'd like to hear your opinion.
It does have 11 BAB by lvl18-19 but i couldn't fit greater TWF in in any way

With displacement and extra incorporeality, miss chances and high reflex save fighting against melee couldn't be a huge problem (tenser's transformation also adds fortidute save, health boost and a bit of AC), so i tried to boost energy resistance and damage reduction against magic to survive

I also saved points from open lock because i'll have knock anyway

Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Iswed Demonshroud
Level 20 Lawful Good Human Male
(6 Monk \ 2 Rogue \ 12 Wizard)
Hit Points: 252
Spell Points: 793
BAB: 11\11\16\21
Fortitude: 11
Reflex: 19
Will: 13

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 16 17
Dexterity 15 20
Constitution 12 14
Intelligence 14 17
Wisdom 8 10
Charisma 8 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 5
Bluff -1 4
Concentration 5 11
Diplomacy -1 -1
Disable Device n/a 25
Haggle -1 1
Heal -1 0
Hide 3 16
Intimidate -1 -1
Jump 3 5
Listen -1 0
Move Silently 4 16
Open Lock n/a n/a
Perform n/a n/a
Repair 2 3
Search 4 29
Spot 0 5
Swim 3 3
Tumble 4 9
Use Magic Device n/a n/a

Level 1 (Wizard)
Feat: (Selected) Dodge
Feat: (Wizard Bonus) Mental Toughness
Feat: (Monk Bonus) Toughness
Feat: (Human Bonus) Two Weapon Fighting


Level 2 (Monk)
Feat: (Monk Bonus) Mobility
Enhancement: Wizard Energy of the Scholar I


Level 3 (Rogue)
Feat: (Selected) Spell Focus: Necromancy
Enhancement: Rogue Haste Boost I
Enhancement: Racial Toughness I
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Wizard Concentration I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Hide I
Enhancement: Rogue Move Silently I
Enhancement: Monk Tumble I
Enhancement: Rogue Improved Trap Sense I


Level 4 (Rogue)
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Dexterity I


Level 5 (Wizard)
Enhancement: Rogue Skill Boost I
Enhancement: Wizard Intelligence I


Level 6 (Wizard)
Feat: (Selected) Weapon Finesse
Enhancement: Human Adaptability Strength I
Enhancement: Racial Toughness II


Level 7 (Wizard)


Level 8 (Wizard)
Feat: (Wizard Bonus) Extend Spell


Level 9 (Wizard)
Feat: (Selected) Spring Attack
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Intelligence II
Enhancement: Wizard Pale Master I


Level 10 (Wizard)


Level 11 (Wizard)


Level 12 (Wizard)
Feat: (Selected) Toughness


Level 13 (Wizard)
Feat: (Wizard Bonus) Greater Spell Focus: Necromancy
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Intelligence III


Level 14 (Wizard)


Level 15 (Wizard)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Monk Jump I
Enhancement: Rogue Search I
Enhancement: Monk Spot I
Enhancement: Shroud of the Lich
Enhancement: Wizard Pale Master II


Level 16 (Monk)
Feat: (Monk Bonus) Power Attack
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Way of the Clever Monkey I
Enhancement: Racial Toughness III


Level 17 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness


Level 18 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Enhancement: Static Charge
Enhancement: Monk Jump II
Enhancement: Monk Tumble II


Level 19 (Monk)
Enhancement: Way of the Clever Monkey II


Level 20 (Monk)
Feat: (Monk Bonus) Lightning Reflexes
Enhancement: Lifting the Veil
Enhancement: Monk Ninja Spy I
Enhancement: Adept of Wind
Enhancement: Monk Spot II
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Summon Skeletal Knight

Hithop_Stublo
08-29-2010, 03:41 PM
Looking for a Clonk build. I have access to tomes, gear, 32 points, etc. Prefered halfling. Thx in advance

Worldly123
08-29-2010, 10:06 PM
I'm looking for a build that focuses on dps 1st, saves 2nd, and armor class 3rd. I have access to drow, and would prefer it if that was the race. Nothing else.

Pharum
08-30-2010, 06:21 AM
Hello i would like to request build for a darf twf dwarf-axe FvS 28+1 true reincarnation 34 pts build
class before reincarnation cleric 2h gratesword fighter now i would like something that dual wield's axes :D

Ramadus
08-30-2010, 08:30 AM
Did you have a look at Junts' Paladin Guide (http://forums.ddo.com/showthread.php?t=218542)? It is not only interesting for everybody who plans to play a pally, but it also has some sample builds. I think TWF without drow will be hard to do with 28 build points (even with 32), so sword & broad might be the best idea for that. How do you feel about using a Bastard Sword with a shield? Does that count as THF for you, too?

If a Dwarven Axe is fine, this one might be of interest for you: http://forums.ddo.com/showthread.php?p=1714658#post1714658

Oh, I like the 2nd link a lot. =O
Thanks so much for linking me to it. :]

noamto
08-30-2010, 10:28 AM
Halfling Wizard (pure or 18wiz/2rog) with Pale Master and Dragonmark (to solo better) - is it even possible?

Niab
08-31-2010, 10:43 AM
32 point 12 wiz (pale master II) / 8 monk

unarmed combat in wraith or lich form with self buffs

Human? or Warforged ?

sounds interesting and fun ...Does not need to be endgame superior as it is for permadeath play.

Thanks in advance

Niab

BucMan55
09-03-2010, 01:36 AM
Under the DDO mechanics is it possible to get anything remotely similar to the 3.5 prestige class Master Thrower?? The class works in PnP settings, but not all PnP classes translate well to an MMO. I did a search on the topic throughout the builds forum and this thread and found only one request from 2007 that had no replies. Thought I'd throw it back out there.

Ramadus
09-04-2010, 10:00 PM
Posting this request for a close friend of mine. Assistance for him will be GREATLY appreciated. Thanks. :]

He requested a 28-point TWF Khopesh Human. He isn't able to gain access to tomes or other races out there (besides Drow).

Thanks again.

ThePrincipal
09-06-2010, 05:11 PM
I request a 28 pt Elf AA Pure Wizard Acid/Lightning Focus'd

Sabreheim
09-07-2010, 07:51 PM
I've been searching the forums and spending countless hours on the character generator attempting to create a solo-able wizard with trap skills. I have not had much success tho. I have access to 32 pt build, veteran and all classes and races, although I personally think that the warforged is probably the best race option here (with self-healing). I also would prefer not to REQUIRE the tomes for the build, just add them if I find or acquire. Thank you in advance.

Failedlegend
09-08-2010, 07:57 AM
I've been searching the forums and spending countless hours on the character generator attempting to create a solo-able wizard with trap skills. I have not had much success tho. I have access to 32 pt build, veteran and all classes and races, although I personally think that the warforged is probably the best race option here (with self-healing). I also would prefer not to REQUIRE the tomes for the build, just add them if I find or acquire. Thank you in advance.

I'd recommend waiting for U7 or at least until the details of Archmage are released so you can build around it but here's my WF 18/2 Wiz/Rog Palemaster...The tomes are only for reference and aren't required...besides +2 tomes are easy to acquire in-game

Warforged True Neutral Wiz18/Rog2 &quot;The Arcane Toolbox&quot;




Stats:

Str: 8+6(item) = 14
Dex: 8
Con: 18+2(WF Con) +6(Item) = 26
Int: 18+3(Wiz Int) +5(Lvl Boosts) +6(Item) +2(Tome) = 34
Wis: 6
Cha: 12+6(item) = 18

Skills:

Rogue 1 48sp

4 - Balance,DD,OL,Search,Tumble,UMD,Concentration & w/e


Wizard 2&3 6sp

2 - Concentration,DD,Search


Wizard 4 - 7 6sp

1 - Concentration,UMD
2 - DD,Search


***ASSUME +2 INT TOME***


Wizard 8 8sp

1 - Concentration
2 - DD,Search
3 - UMD


Rogue 9 14sp

1 - DD,Search
4 - UMD
8 - Balance


Wizard 10 8sp

1 - Concentration
2 - DD,Search
3 - UMD


Wizard 11 8sp

2 - DD,Search,Concentration,UMD


Wizard 12-15 8sp

1 - Concentration,Balance
2 - DD,Search,UMD


Wizard 16 - 20 9sp

1 - Concentration
2 - Balance,DD,Search,UMD


Final Tally:

Concentration - 27
Balance - 18
Disable Device - 31
Search - 31
UMD - 24 (27 with SF:UMD...far higher with loot)


Level progression and Feats:

1-Rogue- Insightful Reflexes
2-Wizard- Extend, Level 1 Spells
3-Wizard- SF:UMD (Swap for Empower Later)
4-Wizard- +Int, Level 2 Spells
5-Wizard-
6-Wizard- SF:Necro, Toughness (might swap for M-Toughness), Level 3 Spells
7-Wizard- PM1
8-Wizard- +Int, Level 4 Spells
9-Rogue- Maximize
10-Wizard-
11-Wizard- Level 5 Spells
12-Wizard- +Int, GSF:Necro, Augment Summoning
13-Wizard- Level 6 Spells
14-Wizard- PM2
15-Wizard- Spell Pen, Level 7 Spells
16-Wizard- +Int
17-Wizard- Heighten, Level 8 Spells
18-Wizard- Greater Spell Pen
19-Wizard- Lvl 9 Spells
20-Wizard- PM3, +Int


Enhancements (At 20):
Rogue Skill Boost 1
Racial Toughness 2
Element Manipulation 4
Spell Pen 3
Energy of the Scholar 4
Wizard Intelligence 3
Wand Mastery
WF Constitution 2
WF Inscribed Armor
Pale Master 3
Lich Form
Wraith Form

10 AP left

smashkid0404
09-08-2010, 11:21 PM
Ok I know what i want to play, but for it to work would be extremely hard
Now For the List
-----------------
No paid races, classes, or tomes
28 points
Basically a mix of a healbot with decent DPS (enough to be the DPSer)
Has to be somewhat effective in some role at each level
Can Solo

If you can do this you'll be my hero. If not well you gave it you're best shot

mountaindew
09-09-2010, 10:32 PM
what charcter is easiest to gear

Waldheim
09-10-2010, 11:29 PM
I would like to request a Fighter build if possible.

-32 point build
-no tomes
-pure
-THF
-dwarf
-easy-to-read

xos420
09-14-2010, 08:46 AM
im looking for a very well rounded build. I P2P(cuz this game is awsome! lol) and any class/race is good by me but I would not like to use any tombs. Im looking for a build that does as much damage as possable, while still having really good defense, ac and saves and what not, and has high rogue and umd skills. Im looking mainly to be able to provide utility to the group with rogue and umd skills(and maybe some spells if this build involves ranger classes) and be able to be an up front fighter with desireable dps, but still have the ac and saves to solo when i want.

Meetch1972
09-15-2010, 08:28 AM
I'm looking at my first TR soon and am wondering if this approach has been taken yet.

I'm interested in a build that would take the most advantage of the following gear. The only stipulations are it cannot take majority Paladin or Rogue levels. I was thinking a splash of some size in rogue... are there any worthwhile builds out there?

Gear:
Minos Legens
Ring of Thelis (ok if I shelve it, I shelve it)
Tumbleweed
Tharnes set (with or without DT)
Icy Raiment
Treason
Madstone Shield
Full Plate of the Defender (again, if I shelve it, I shelve it)
Add to that: Ring of Balance

Also available: +3 Int tome and all the +1/2 tomes can be assumed available.

Any suggestions?

TheFl0w
09-15-2010, 08:31 AM
I would like to request a rogue build, although i have seen a few, they seem tricky to play and i have a hard time weighing the pros and cons on the builds i have read. As soon as someone creates a build, 20 peeps dive in the thread and tell why things should be different.

I used ur cleric build on page 66 of this thread and loved the way it played. For diversity i like to start a rogue with:

-28 point build
-able to solo (at least the first 10 levels or so)
-prefably pure
-race not important (no cash, no buying of races or items for the build)
-easy-to-read

Of course, if i missed a build in this thread or an other forum, please refer me to that page :)

Cheers,

Fl0w

Valavor
09-15-2010, 10:53 PM
Hi, I'd like to request a wizard build for 32 points, tomes are not a issue.
Basically I want a wizard build that works well with a two-persons party.
Any races is fine with me.

Thanks

Bront20
09-16-2010, 09:33 AM
Hi, I'd like to request a wizard build for 32 points, tomes are not a issue.
Basically I want a wizard build that works well with a two-persons party.
Any races is fine with me.

Thanks
I was looking for a build in This (http://forums.ddo.com/showthread.php?t=274415) thread I made, and they made several links to a WF Wizard 18 Rogue 2 build that solos well, so I would guess it would work even better with a good melee combat build 2 man party too.

goresplasher
09-16-2010, 11:33 PM
i LOVE the idea of the "solar phoenix" build, but i hate to think i've wasted 10 large scales. anybody have any ideas for a similar theme (solo capable dps) that utilizes my existing min2 khopeshes?

not being lazy or unoriginal, but im also not one to try to make myself an expert in something others are already an expert in. would greatly appreciate ideas/pointing to something along those lines. thanks!

edit:including use of tomes, high level gear, rare gear/etc is all fine. im nearly completely geared out for melee (all rares, gs's, etc) and warforged docents.

Macromancer
09-19-2010, 03:30 AM
Im looking for a Drow twf FvS build with high ac. DPS doesnt have to be uber, but sufficient. I am essentially looking for a build that is self sufficient and soloable, but is passable in a party setting if needed. I am picturing drizzt if he was born in eberon and not forgotten realms. Any class splashes are cool if they make sense.

Sorry for responding late to this one. I've got a TWF FVS Drow. It's going really well. I'm currently L12 and have not yet experienced any of the party problems some critics mentioned. I have to agree with others that say Drizzt was by no means a healer/caster, but here you go none the less:
http://forums.ddo.com/showthread.php?p=3119000&posted=1#post3119000
(look 3/4 of way down on page for my build)

Logan1120
09-19-2010, 05:12 AM
Hey i would like a PURE DPS BARD.
- Yes i have 32 point builds
- Yes i can afford all tomes and gear
- TWF ( Must )
- Preferably a Halfling ( Not a must )
- Do not want to Cross-class as I find it to complicated.

NSrare
09-20-2010, 12:48 AM
Hey I sent you a PM for a request for a human pally TWF and I forgot to mention that I wanted to TR a fighter to the new pally character. (sorry for the big inconvenience btw).

Race: human or drow, but can be what every you feel could benefit the build more.
I have 32 pnts
I can afford all tomes
I would also like to see a ranger and fighter splash for feats and for tempest
I am TRing a fighter character as I mentioned
I also want kopesh.
I dont care how many levels of paladin so 11 will probably be better but if you want to try 14 lvls of pally be my guest.

Kaelain
09-22-2010, 01:51 PM
I've been looking all over for a version of this and can't find it. I am currently using your demon slayer and master assassin build in game and they are fun. I have a request.

-cleric/paladin
-standard drow I haven't unlocked 32 pt builds yet.
-centered on melee combat but a good mix of healing.
-tomes and such might be a problem cause I'm F2P but whatever else you suggest is fine.

The theme I had in my head was "The light in the darkness" :)

Please and thank you. :)

00Danny
09-22-2010, 02:30 PM
Hey, I'm in need of a elven kensai AA build. Preferably Fighter/Ranger/Rogue (or Bard) 12/6/2. 34 point with ranger past life. Thanks.

The_Mud_Man
09-22-2010, 10:54 PM
I'd like 2 builds:

a monk 28 pt build with no tomes(if possible)/halfling race preferred

a ranger 28 pt build that's mostly focused on ranged but can do decent melee as well and with some rogue functionality to boot

The_Mud_Man
09-23-2010, 12:33 AM
I'd like 2 builds:

a monk 28 pt build with no tomes(if possible)/halfling race preferred

a ranger 28 pt build that's mostly focused on ranged but can do decent melee as well and with some rogue functionality to boot

I wanted to add on the ranger build that I'd like a strictly rogue/ranger that could wield either dual kamas, khopesh, or scimitars and with elf or halfling for the race.

pMagic
09-23-2010, 04:04 PM
Here is a challenge for you. I am looking for a build that can solo the majority of quests on all difficulties. I was thinking of a rogue/wiz/monk/ranger WF splash. I need this toon to be self sufficient and highly resistant to many things.

This is what I have to work with.
I have veteran status so I can start at level 4.
I have access to 32 point build.
I have all +1 tomes and many +2 tomes. I can purchase +2 tomes for the AH if needed.

I can farm for uncommon loot such as the chaos bracers but not the rare bloodstone.

I am looking forward to what you can come up for me. Thanks.

sulcras
09-25-2010, 09:00 AM
I'm looking for a viable 28pts knife thrower build. If it's possible I would like to have a pure build.
Thank you. I'm looking forward for your help :).

CrescentCalling_5
09-25-2010, 03:17 PM
I'm looking for a viable 28pts knife thrower build. If it's possible I would like to have a pure build.
Thank you. I'm looking forward for your help :).

thank you for this challenge :3


Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Halfling Male
(20 Fighter)
Hit Points: 362
Spell Points: 0
BAB: 20\20\25\30\30
Fortitude: 17
Reflex: 10
Will: 9

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 16 23 26
Dexterity 12 12 14
Constitution 16 16 16
Intelligence 8 8 8
Wisdom 8 8 8
Charisma 8 8 8

Tomes Used
+1 Tome of Strength used at level 7
+2 Tome of Strength used at level 20

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 1 7 7
Bluff -1 -1 2
Concentration 3 3 6
Diplomacy -1 -1 2
Disable Device n/a n/a n/a
Haggle -1 -1 -1
Heal -1 0 2
Hide 1 2 6
Intimidate -1 -1 2
Jump 7 19 21
Listen -1 -1 1
Move Silently 1 2 4
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 -1 -1
Spot -1 -1 -1
Swim 3 8 8
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a

Level 1 (Fighter)
Skill: Jump (+4)
Feat: (Fighter Bonus) Brutal Throw
Feat: (Selected) Quick Draw


Level 2 (Fighter)
Skill: Jump (+1)
Feat: (Fighter Bonus) Weapon Focus: Thrown Weapons


Level 3 (Fighter)
Skill: Jump (+1)
Feat: (Selected) Toughness


Level 4 (Fighter)
Ability Raise: STR
Skill: Jump (+1)
Feat: (Fighter Bonus) Weapon Specialization: Thrown Weapons


Level 5 (Fighter)
Skill: Jump (+1)


Level 6 (Fighter)
Skill: Jump (+1)
Feat: (Selected) Least Dragonmark of Healing
Feat: (Fighter Bonus) Shield Mastery


Level 7 (Fighter)
Skill: Jump (+1)


Level 8 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Feat: (Fighter Bonus) Greater Weapon Focus: Thrown Weapons


Level 9 (Fighter)
Skill: Balance (+0.5)
Feat: (Selected) Luck of Heroes


Level 10 (Fighter)
Skill: Balance (+0.5)
Feat: (Fighter Bonus) Improved Critical: Thrown Weapons


Level 11 (Fighter)
Skill: Balance (+0.5)


Level 12 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Feat: (Selected) Diehard
Feat: (Fighter Bonus) Greater Weapon Specialization: Thrown Weapons


Level 13 (Fighter)
Skill: Balance (+0.5)


Level 14 (Fighter)
Skill: Balance (+0.5)
Feat: (Fighter Bonus) Improved Shield Mastery


Level 15 (Fighter)
Skill: Balance (+0.5)
Feat: (Selected) Lesser Dragonmark of Healing


Level 16 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Feat: (Fighter Bonus) Superior Weapon Focus: Thrown Weapons


Level 17 (Fighter)
Skill: Balance (+0.5)


Level 18 (Fighter)
Skill: Jump (+1)
Feat: (Selected) Greater Dragonmark of Healing
Feat: (Fighter Bonus) Improved Shield Bash


Level 19 (Fighter)
Skill: Heal (+0.5)


Level 20 (Fighter)
Ability Raise: STR
Skill: Heal (+0.5)
Feat: (Fighter Bonus) Resilience
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Attack Boost III
Enhancement: Fighter Weapon Alacrity
Enhancement: Kensei Throwing Dagger Mastery I
Enhancement: Kensei Throwing Dagger Mastery II
Enhancement: Kensei Throwing Dagger Mastery III
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Kensei III
Enhancement: Fighter Throwing Dagger Specialization I
Enhancement: Fighter Throwing Dagger Specialization II
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Luck (Will) I
Enhancement: Halfling Luck (Will) II
Enhancement: Halfling Thrown Weapon Attack I
Enhancement: Halfling Thrown Weapon Attack II
Enhancement: Halfling Thrown Weapon Damage I
Enhancement: Halfling Thrown Weapon Damage II
Enhancement: Halfling Thrown Weapon Damage III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Enhancement: Fighter Toughness IV




with all the bonuses in place your attack and damage with throwing daggers should be significant. Just pick up a returning throwing dagger of each type (metalline for constructs, silver for vamps, etc.) at the AH for around 500 pt or so a piece and have fun :D

CaptainCameo
09-25-2010, 03:28 PM
Just outta curiosity, is there a cleric build that makes use of an icy raiment or something like that?

The biggest flaw in a cleric is that it often has either low ac or dps. If you splash a monk onto it, does it make it better, and would an icy help?

chrisgina39
09-25-2010, 05:41 PM
i want a stealthy tank that can heal has great saves casting abilaty(30+ dc)
melee and trowning weapon abilaty also umd no multiclassing:)
yes this is just to be dificult

sulcras
09-25-2010, 06:19 PM
Thank you CrescentCalling. I'll have to try this one. I really appreciate you quick response. :)

CrescentCalling_5
09-26-2010, 08:17 PM
i want a stealthy tank that can heal has great saves casting abilaty(30+ dc)
melee and trowning weapon abilaty also umd no multiclassing:)
yes this is just to be dificult

hmm no preferances on race or class then? we'll see :3


Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Human Male
(20 Bard)
Hit Points: 274
Spell Points: 779
BAB: 15\15\20\25\25
Fortitude: 10
Reflex: 14
Will: 19

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 14 21 22
Dexterity 12 12 12
Constitution 14 16 17
Intelligence 12 12 12
Wisdom 10 10 10
Charisma 16 17 22

Tomes Used
+1 Tome of Constitution used at level 7
+1 Tome of Strength used at level 15
+2 Tome of Constitution used at level 15
+2 Tome of Strength used at level 20
+1 Tome of Charisma used at level 20

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 5 11 11
Bluff 3 6 6
Concentration 6 26 26
Diplomacy 3 6 6
Disable Device n/a n/a n/a
Haggle 7 29 29
Heal 0 0 0
Hide 5 24 24
Intimidate 3 6 6
Jump 2 16 16
Listen 4 23 23
Move Silently 5 24 24
Open Lock n/a n/a n/a
Perform 7 29 29
Repair 1 1 1
Search 1 1 1
Spot 0 0 0
Swim 2 6 6
Tumble n/a 3 3
Use Magic Device 7 29 29

Level 1 (Bard)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Haggle (+4)
Skill: Hide (+4)
Skill: Listen (+4)
Skill: Move Silently (+4)
Skill: Perform (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Combat Casting
Feat: (Human Bonus) Toughness


Level 2 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)


Level 3 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Brutal Throw


Level 4 (Bard)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)


Level 5 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)


Level 6 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Quick Draw


Level 7 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)


Level 8 (Bard)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)


Level 9 (Bard)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Power Attack


Level 10 (Bard)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)


Level 11 (Bard)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)


Level 12 (Bard)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Force of Personality


Level 13 (Bard)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)


Level 14 (Bard)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)


Level 15 (Bard)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Luck of Heroes


Level 16 (Bard)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)


Level 17 (Bard)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)


Level 18 (Bard)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness


Level 19 (Bard)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)


Level 20 (Bard)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Enhancement: Bard Extra Song I
Enhancement: Bard Extra Song II
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Attack II
Enhancement: Bard Inspired Attack III
Enhancement: Bard Inspired Damage I
Enhancement: Bard Inspired Damage II
Enhancement: Bard Inspired Damage III
Enhancement: Bard Lingering Song I
Enhancement: Bard Lingering Song II
Enhancement: Bard Musical Prodigy
Enhancement: Human Adaptability Constitution I
Enhancement: Human Greater Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Bard Improved Spell Penetration I
Enhancement: Bard Improved Spell Penetration II
Enhancement: Bard Improved Spell Penetration III
Enhancement: Bard Energy of the Music I
Enhancement: Bard Energy of the Music II
Enhancement: Bard Energy of the Music III
Enhancement: Bard Energy of the Music IV
Enhancement: Bard Charisma I
Enhancement: Bard Charisma II
Enhancement: Bard Charisma III




Spell List and Benefits

Level 1:
*Charm Person- lower level "temporary party member" tool
*Cure Light Wounds
*Detect Secret Doors- improve scouting capabilities from stealth
*Focusing Chant- +1 cirumstance bonus, attack and skill checks
*Remove Fear- +4 save against fear

Level 2:
*Blindness- make it easy to best a tough opponent
*Cure Moderate Wounds
*Invisibility- Quick Get-away in dangerous circumstances
*Sonic Blast- Effective offensive spell

Level 3:
*Crushing Despair- Penalize enemy attack, saves, and damage
*Cure Serious Wounds
*Displacement- 50% miss chance
*Good Hope- +2 Morale bonus to attack, save, abilities, and damage
*Haste- Movement buff and Ac bonus

Level 4:
*Cure Critical Wounds
*Dimension Door
*Dominate Person- a stronger "temporary party member" spell
*Freedom of Movement
*Hold Monster- "sit troll!"

Level 5:
*Greater Dispel Magic- get rid of some of those annoying buffs
*Greater Heroism- bonus to attack, saves, skills, and temporary hitpoints
*Mass Cure Light Wounds
*Mass Suggestion- more "temporary party members" against bosses
*Shadow Walk- a REALLY quick getaway

Level 6:
*Heroes Feast- mass curatives after rest, plus temporary hitpoints and saves for 1 minute/level
*Mass Charm Monster- more "temporary party members", strongest version
*Mass Cure Moderate Wounds
*Otto's Irresistable Dance- you know you wanna see that dancing spider

karl_k0ch
09-26-2010, 09:22 PM
hmm no preferances on race or class then? we'll see :3
(snip)

You must have rolled a twenty on your Resist Troll Roll. Well played, Sir. +1.

sulcras
09-27-2010, 09:06 AM
I know that I asked for a build recently, but I'd like to ask for one more. :) If I can of course. :P
If it's possible I'd like to have ranged character build 28 pts, with arcane archer abilities. Preferably pure build . :P
Thank you in advance and sorry for the trouble.

Memorize
09-27-2010, 09:43 AM
um requesting;
pure monk dps 28 pts not wf
>.>

karl_k0ch
09-27-2010, 09:54 AM
I know that I asked for a build recently, but I'd like to ask for one more. :) If I can of course. :P
If it's possible I'd like to have ranged character build 28 pts, with arcane archer abilities. Preferably pure build . :P
Thank you in advance and sorry for the trouble.

In his revisisting paths thread (http://forums.ddo.com/showthread.php?t=232660) in the new player's forums, tihocan has also a Arcane Archer Pure Ranger build: http://forums.ddo.com/showpost.php?p=2882691&postcount=90

How well does this suit you? Some people would rather increase Str than Dex, provided they start with 16 or more Dex.

CrescentCalling_5
09-27-2010, 01:26 PM
um requesting;
pure monk dps 28 pts not wf
>.>

you requested I granted.


Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Neutral Human Male
(20 Monk)
Hit Points: 336
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 17
Will: 20

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 14 14 14
Dexterity 16 18 18
Constitution 14 14 15
Intelligence 8 8 8
Wisdom 14 20 24
Charisma 8 8 8

Tomes Used
+1 Tome of Dexterity used at level 7
+1 Tome of Wisdom used at level 13
+2 Tome of Dexterity used at level 20

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 14 14
Bluff -1 -1 -1
Concentration 6 25 42
Diplomacy -1 -1 -1
Disable Device n/a n/a n/a
Haggle -1 -1 -1
Heal 2 9 9
Hide 3 4 4
Intimidate -1 -1 -1
Jump 6 12 12
Listen 2 27 27
Move Silently 3 4 4
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 -1 -1
Spot 5 30 30
Swim 2 2 2
Tumble 4 6 6
Use Magic Device n/a n/a n/a

Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Jump (+4)
Skill: Spot (+3)
Skill: Tumble (+1)
Feat: (Selected) Power Attack
Feat: (Human Bonus) Toughness
Feat: (Monk Bonus) Two Weapon Fighting


Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Monk Bonus) Dodge


Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Selected) Weapon Finesse


Level 4 (Monk)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)


Level 5 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)


Level 6 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Selected) Luck of Heroes
Feat: (Monk Bonus) Stunning Fist


Level 7 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)


Level 8 (Monk)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Listen (+1)
Skill: Spot (+2)


Level 9 (Monk)
Skill: Concentration (+1)
Skill: Listen (+2)
Skill: Spot (+1)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Monk)
Skill: Concentration (+1)
Skill: Listen (+2)
Skill: Spot (+1)


Level 11 (Monk)
Skill: Concentration (+1)
Skill: Listen (+2)
Skill: Spot (+1)


Level 12 (Monk)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Listen (+2)
Skill: Spot (+1)
Feat: (Selected) Toughness


Level 13 (Monk)
Skill: Concentration (+1)
Skill: Listen (+2)
Skill: Spot (+1)


Level 14 (Monk)
Skill: Concentration (+1)
Skill: Listen (+2)
Skill: Spot (+1)


Level 15 (Monk)
Skill: Concentration (+1)
Skill: Listen (+2)
Skill: Spot (+1)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Monk)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Listen (+2)
Skill: Spot (+1)


Level 17 (Monk)
Skill: Concentration (+1)
Skill: Listen (+2)
Skill: Spot (+1)


Level 18 (Monk)
Skill: Concentration (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Selected) Toughness


Level 19 (Monk)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+1)


Level 20 (Monk)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+1)
Enhancement: Monk Serenity
Enhancement: Human Adaptability Constitution I
Enhancement: Human Greater Adaptability Wisdom I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Lifting the Veil
Enhancement: Ten Thousand Stars
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Way of the Patient Tortoise III
Enhancement: Way of the Patient Tortoise IV
Enhancement: The Receptive Earth
Enhancement: Restoring the Balance
Enhancement: Rise of the Phoenix
Enhancement: Difficulty at the Beginning
Enhancement: Adept of Wind
Enhancement: Grandmaster of Storms
Enhancement: Master of Thunder
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Monk Concentration I
Enhancement: Monk Concentration II
Enhancement: Monk Concentration III
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Monk Wisdom III




I added a dose of soloability with three toughness feats, if you get the right equipment and use the proper stances you should be fine to buff your AC up to 60 or 70. That combined with self-healing effects from the Path of Harmonious Light and Wholeness of Body should hold you fairly well from level 7 on. Human Versatality 4 can buff up anything from your Saves to your skills for when you need another boost.

ubermonster
09-28-2010, 05:15 AM
i would very much like a Battle Caster build: Preferbly drow cuz i jsut unlocked it,using 2handers and able to cast spells in certain spots but mostly buffs ive heard 16/2/2(sorc,rogue,pal) is good but im kinda new and need the lay out

BucMan55
09-28-2010, 10:33 PM
thank you for this challenge :3


Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Halfling Male
(20 Fighter)
Hit Points: 362
Spell Points: 0
BAB: 20\20\25\30\30
Fortitude: 17
Reflex: 10
Will: 9

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 16 23 26
Dexterity 12 12 14
Constitution 16 16 16
Intelligence 8 8 8
Wisdom 8 8 8
Charisma 8 8 8

Tomes Used
+1 Tome of Strength used at level 7
+2 Tome of Strength used at level 20

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 1 7 7
Bluff -1 -1 2
Concentration 3 3 6
Diplomacy -1 -1 2
Disable Device n/a n/a n/a
Haggle -1 -1 -1
Heal -1 0 2
Hide 1 2 6
Intimidate -1 -1 2
Jump 7 19 21
Listen -1 -1 1
Move Silently 1 2 4
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 -1 -1
Spot -1 -1 -1
Swim 3 8 8
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a

Level 1 (Fighter)
Skill: Jump (+4)
Feat: (Fighter Bonus) Brutal Throw
Feat: (Selected) Quick Draw


Level 2 (Fighter)
Skill: Jump (+1)
Feat: (Fighter Bonus) Weapon Focus: Thrown Weapons


Level 3 (Fighter)
Skill: Jump (+1)
Feat: (Selected) Toughness


Level 4 (Fighter)
Ability Raise: STR
Skill: Jump (+1)
Feat: (Fighter Bonus) Weapon Specialization: Thrown Weapons


Level 5 (Fighter)
Skill: Jump (+1)


Level 6 (Fighter)
Skill: Jump (+1)
Feat: (Selected) Least Dragonmark of Healing
Feat: (Fighter Bonus) Shield Mastery


Level 7 (Fighter)
Skill: Jump (+1)


Level 8 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Feat: (Fighter Bonus) Greater Weapon Focus: Thrown Weapons


Level 9 (Fighter)
Skill: Balance (+0.5)
Feat: (Selected) Luck of Heroes


Level 10 (Fighter)
Skill: Balance (+0.5)
Feat: (Fighter Bonus) Improved Critical: Thrown Weapons


Level 11 (Fighter)
Skill: Balance (+0.5)


Level 12 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Feat: (Selected) Diehard
Feat: (Fighter Bonus) Greater Weapon Specialization: Thrown Weapons


Level 13 (Fighter)
Skill: Balance (+0.5)


Level 14 (Fighter)
Skill: Balance (+0.5)
Feat: (Fighter Bonus) Improved Shield Mastery


Level 15 (Fighter)
Skill: Balance (+0.5)
Feat: (Selected) Lesser Dragonmark of Healing


Level 16 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Feat: (Fighter Bonus) Superior Weapon Focus: Thrown Weapons


Level 17 (Fighter)
Skill: Balance (+0.5)


Level 18 (Fighter)
Skill: Jump (+1)
Feat: (Selected) Greater Dragonmark of Healing
Feat: (Fighter Bonus) Improved Shield Bash


Level 19 (Fighter)
Skill: Heal (+0.5)


Level 20 (Fighter)
Ability Raise: STR
Skill: Heal (+0.5)
Feat: (Fighter Bonus) Resilience
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Attack Boost III
Enhancement: Fighter Weapon Alacrity
Enhancement: Kensei Throwing Dagger Mastery I
Enhancement: Kensei Throwing Dagger Mastery II
Enhancement: Kensei Throwing Dagger Mastery III
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Kensei III
Enhancement: Fighter Throwing Dagger Specialization I
Enhancement: Fighter Throwing Dagger Specialization II
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Luck (Will) I
Enhancement: Halfling Luck (Will) II
Enhancement: Halfling Thrown Weapon Attack I
Enhancement: Halfling Thrown Weapon Attack II
Enhancement: Halfling Thrown Weapon Damage I
Enhancement: Halfling Thrown Weapon Damage II
Enhancement: Halfling Thrown Weapon Damage III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Enhancement: Fighter Toughness IV




with all the bonuses in place your attack and damage with throwing daggers should be significant. Just pick up a returning throwing dagger of each type (metalline for constructs, silver for vamps, etc.) at the AH for around 500 pt or so a piece and have fun :D


Would this suffice for a Prince of Persia style Ngbaka build?? When I think of the various archetypes of warriors not available in DDO, this one tops my list. Wondering if splashing any monk, rogue, or ranger would offer other benefits that would make a better thrower than pure FTR.


"Have I told you about the Ngbaka??"

CrescentCalling_5
09-28-2010, 11:02 PM
i would very much like a Battle Caster build: Preferbly drow cuz i jsut unlocked it,using 2handers and able to cast spells in certain spots but mostly buffs ive heard 16/2/2(sorc,rogue,pal) is good but im kinda new and need the lay out

The build you're looking at as a referance isn't a battlecaster though or anything like you just mentioned ^^" that's a DDO version of the Forgotten Realms Theologin Build (can't remember the DDO name). It maximizes self healing and saves by mixing Paladin and Rogue levels into Sorcerer (Paladins add their charisma modifiers to saves at level 2, rogues get evasion at level 2, sorcerers use charisma all the time).

Well, I'll do my best :3


Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Drow Male
(2 Paladin \ 2 Rogue \ 16 Sorcerer)
Hit Points: 230
Spell Points: 1715
BAB: 11\11\16\21
Fortitude: 19
Reflex: 17
Will: 27

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 15 17 17
Dexterity 10 10 10
Constitution 14 14 14
Intelligence 10 10 10
Wisdom 8 8 8
Charisma 18 24 27

Tomes Used
+1 Tome of Strength used at level 7
+2 Tome of Charisma used at level 20

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 2 7 7
Bluff 4 11 11
Concentration 6 25 25
Diplomacy 4 8 8
Disable Device n/a n/a n/a
Haggle 4 8 8
Heal -1 7 7
Hide 0 0 0
Intimidate 4 8 8
Jump 2 8 8
Listen -1 -1 1
Move Silently 0 0 0
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 0 0 0
Search 0 0 2
Spot -1 -1 1
Swim 2 3 3
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a

Level 1 (Sorcerer)
Skill: Balance (+2)
Skill: Concentration (+4)
Feat: (Selected) Force of Personality
Spell (1): Charm Person
Spell (1): Burning Hands


Level 2 (Sorcerer)
Skill: Bluff (+1)
Skill: Concentration (+1)
Spell (1): Niac's Cold Ray


Level 3 (Rogue)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Jump (+4)
Feat: (Selected) Combat Casting


Level 4 (Paladin)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)


Level 5 (Sorcerer)
Skill: Bluff (+1)
Skill: Concentration (+1)
Spell (1): Shield


Level 6 (Rogue)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+2)
Skill: Jump (+1)
Feat: (Selected) Toughness


Level 7 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 8 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+0.5)
Skill: Concentration (+1)
Spell (2): Melf's Acid Arrow


Level 9 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Empower Spell
Spell (2): Electric Loop


Level 10 (Sorcerer)
Skill: Concentration (+1)
Skill: Heal (+0.5)
Spell (3): Fireball


Level 11 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Spell (2): Scorching Ray
Spell (3): Haste


Level 12 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Two Handed Fighting
Spell (4): Wall of Fire


Level 13 (Sorcerer)
Skill: Concentration (+1)
Skill: Heal (+0.5)
Spell (2): Knock
Spell (3): Suggestion
Spell (4): Phantasmal Killer


Level 14 (Sorcerer)
Skill: Concentration (+1)
Skill: Heal (+0.5)
Spell (5): Prismatic Ray


Level 15 (Sorcerer)
Skill: Concentration (+1)
Skill: Heal (+0.5)
Feat: (Selected) Mental Toughness
Spell (3): Displacement
Spell (4): Stoneskin
Spell (5): Cone of Cold


Level 16 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Heal (+0.5)
Spell (6): Greater Heroism


Level 17 (Sorcerer)
Skill: Concentration (+1)
Skill: Heal (+0.5)
Spell (4): Negative Energy Burst
Spell (5): Dominate Person
Spell (6): Create Undead


Level 18 (Sorcerer)
Skill: Concentration (+1)
Skill: Heal (+0.5)
Feat: (Selected) Toughness
Spell (7): Prismatic Spray


Level 19 (Sorcerer)
Skill: Concentration (+1)
Skill: Heal (+0.5)
Spell (5): Dismissal
Spell (6): Disintegrate
Spell (7): Protection From Elements, Mass


Level 20 (Sorcerer)
Ability Raise: CHA
Skill: Bluff (+1)
Skill: Concentration (+1)
Spell (8): Summon Monster VIII
Enhancement: Improved Spell Resistance I
Enhancement: Improved Spell Resistance II
Enhancement: Improved Spell Resistance III
Enhancement: Improved Spell Resistance IV
Enhancement: Elven Arcane Fluidity I
Enhancement: Elven Arcane Fluidity II
Enhancement: Elven Arcane Fluidity III
Enhancement: Sorcerer Improved Empowering I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Sorcerer Lineage of Elements I
Enhancement: Sorcerer Lineage of Elements II
Enhancement: Sorcerer Lineage of Deadly Elements I
Enhancement: Sorcerer Lineage of Deadly Elements II
Enhancement: Sorcerer Elemental Manipulation I
Enhancement: Sorcerer Spell Penetration I
Enhancement: Sorcerer Spell Penetration II
Enhancement: Sorcerer Spell Penetration III
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Sorcerer Energy of the Dragonblooded III
Enhancement: Sorcerer Energy of the Dragonblooded IV
Enhancement: Sorcerer Subtle Spellcasting I
Enhancement: Sorcerer Subtle Spellcasting II
Enhancement: Sorcerer Subtle Spellcasting III
Enhancement: Sorcerer Subtle Spellcasting IV
Enhancement: Sorcerer Charisma I
Enhancement: Sorcerer Charisma II
Enhancement: Sorcerer Charisma III
Enhancement: Paladin Toughness I
Enhancement: Rogue Improved Trap Sense I




the hp seems very low (only 230 hp at base) due to the simple fact that sorcerers are squishy :c however, by taking Arcane Fluidity, you can use certain classes of Light Armor without Arcane Spell Failure. Always a good thing if you find a piece of armor you take a liking to (though you can replace Arcane Fluidity with extra ranks in Improved Empowering if you'd rather wear robes).

Here's how I calculate it:

230 base HP
+30 Greater False Life Item
+16 Greater Heroism
+30 Constitution Item +6
+45 Shroud Gloves
+20 Constitution Tome +4 (possible :P)
+10 Argonnessian Favor
=
351 HP

Of course it could reach about 400 hp with the proper Aid buffs, False Life spells, and a few sets of equipment I didn't mention (like the minos). You should have a decent amount of hp to fit into the back-frontlines of combat (in between the front and midlines) though any build with more than 2 or 3 sorcerer levels isn't going to survive that long on the frontline, no matter what's buffing him >>.

4815162342
09-29-2010, 02:42 PM
Is a Dwarf 2 Rogue / 18 Wizard (Pale Master) something that's possible? I played well before Pale Masters were introduced and was curious if something like this was even attainable w/ a F2P account? I don't see many Dwarf Wizard builds in general, nor can I really find any standard 2/18 builds w/ Pale Master so I'm suspecting it's not very viable due to whatever reasoning. If someone has one of these I would be super appreciative. Thanks for any help!

CrescentCalling_5
09-29-2010, 04:14 PM
Is a Dwarf 2 Rogue / 18 Wizard (Pale Master) something that's possible? I played well before Pale Masters were introduced and was curious if something like this was even attainable w/ a F2P account? I don't see many Dwarf Wizard builds in general, nor can I really find any standard 2/18 builds w/ Pale Master so I'm suspecting it's not very viable due to whatever reasoning. If someone has one of these I would be super appreciative. Thanks for any help!

meep :D


Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Dwarf Male
(2 Rogue \ 18 Wizard)
Hit Points: 330
Spell Points: 1573
BAB: 10\10\15\20
Fortitude: 11
Reflex: 18
Will: 11

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 10 10 10
Dexterity 10 10 10
Constitution 16 18 20
Intelligence 18 26 29
Wisdom 10 10 10
Charisma 6 6 6

Tomes Used
+1 Tome of Intelligence used at level 7
+2 Tome of Constitution used at level 20
+3 Tome of Intelligence used at level 20

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 4 5 9
Bluff -2 -2 -2
Concentration 5 28 28
Diplomacy 2 3 3
Disable Device 8 32 32
Haggle 2 3 3
Heal 2 5 5
Hide 0 0 0
Intimidate -2 -2 -2
Jump 4 5 5
Listen 4 5 5
Move Silently 0 0 0
Open Lock 4 4 4
Perform n/a n/a n/a
Repair 8 14 14
Search 8 32 34
Spot 4 23 23
Swim 0 0 0
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Heal (+2)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Open Lock (+4)
Skill: Repair (+4)
Skill: Search (+4)
Skill: Spot (+4)
Feat: (Selected) Insightful Reflexes


Level 2 (Wizard)
Skill: Concentration (+3)
Skill: Disable Device (+1)
Skill: Spot (+0.5)
Feat: (Wizard Bonus) Spell Focus: Necromancy


Level 3 (Rogue)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Search (+2)
Skill: Spot (+2)
Feat: (Selected) Combat Casting


Level 4 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+0.5)


Level 5 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+0.5)


Level 6 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Feat: (Selected) Mental Toughness


Level 7 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Feat: (Wizard Bonus) Greater Spell Focus: Necromancy


Level 8 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Search (+1)
Skill: Spot (+1.5)


Level 9 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1.5)
Skill: Search (+1)
Skill: Spot (+0.5)
Feat: (Selected) Toughness


Level 10 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)


Level 11 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)


Level 12 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1.5)
Feat: (Selected) Heighten Spell
Feat: (Wizard Bonus) Improved Mental Toughness


Level 13 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1.5)


Level 14 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1.5)


Level 15 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Heal (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Toughness


Level 16 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Heal (+0.5)
Skill: Search (+1)
Skill: Spot (+1)


Level 17 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Heal (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Wizard Bonus) Augment Summoning


Level 18 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Heal (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Toughness


Level 19 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)


Level 20 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Heal (+1)
Skill: Search (+1)
Skill: Spot (+1)
Enhancement: Rogue Skill Boost I
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Lineage of Elements II
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Lineage of Deadly Elements II
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Energy of the Scholar IV
Enhancement: Wizard Subtle Spellcasting I
Enhancement: Wizard Subtle Spellcasting II
Enhancement: Wizard Subtle Spellcasting III
Enhancement: Wizard Subtle Spellcasting IV
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Intelligence III
Enhancement: Rogue Improved Trap Sense I
Enhancement: Shroud of the Lich
Enhancement: Wizard Pale Master I
Enhancement: Wizard Pale Master II
Enhancement: Wizard Pale Master III
Enhancement: Summon Blackbone Archer
Enhancement: Summon Frostmarrow Archer
Enhancement: Summon Skeleton Archer
Enhancement: Summon Blackbone Knight
Enhancement: Summon Frostmarrow Knight
Enhancement: Summon Skeletal Knight
Enhancement: Summon Blackbone Mage
Enhancement: Summon Frostmarrow Mage
Enhancement: Summon Skeletal Mage
Enhancement: Shroud of the Wraith

karl_k0ch
09-29-2010, 05:23 PM
meep :D

I'd rather delay the second rogue level until level 9-10. This way, you can max out more of the rogue skills and you get your spells faster. Getting the Wall of fire at level 8 is better than having evasion at level 3, imho.

CrescentCalling_5
09-29-2010, 05:27 PM
I'd rather delay the second rogue level until level 9-10. This way, you can max out more of the rogue skills and you get your spells faster. Getting the Wall of fire at level 8 is better than having evasion at level 3, imho.

fair enough. I was focusing more on a soloability aspect of the combo which requires Evasion, though in team play taking the rogue level at 9 would probably work better.

4815162342
09-29-2010, 05:45 PM
Thanks for the suggestions. I'll mostly be playing with a group of friends so I'll likely hold off on the Rogue levels until 9.

jimkromann
09-29-2010, 07:07 PM
I would request a 32pts build, Focusing in the Repeating X-Bow. Any class, and any race but drow. no tomes.

Edit : I found this - http://community.codemasters.com/forum/classes-general-discussion-399/97284-halfling-fighter-heavy-repeating-crossbow-build.html

smeagol85
09-29-2010, 10:20 PM
I'd like to see if there is a good mix to be found between monk and wiz. I've never tried the wiz class before, but I'm getting bored with the "run around and cut/smack things" approach. Decent solo ability would be nice, but not necessary. 32-point build. Oh, and needs to be FUN to play!

I'd appreciate it :)

The_Mud_Man
09-30-2010, 02:37 AM
Was able to find something to suffice for my monk and ranger request...since I never got a response :P (s'ok really. I know I'm a noob :P)

Anyway, I've been trying to find a repeater rogue build that's F2P...haven't really found much. Any help?


Edit: Would like halfling for the race.

sulcras
09-30-2010, 08:38 AM
In his revisisting paths thread (http://forums.ddo.com/showthread.php?t=232660) in the new player's forums, tihocan has also a Arcane Archer Pure Ranger build: http://forums.ddo.com/showpost.php?p=2882691&postcount=90

How well does this suit you? Some people would rather increase Str than Dex, provided they start with 16 or more Dex.

Yes it suits me. :) Thank you for your help.

Toronith
09-30-2010, 02:20 PM
Hi.

I'm wondering if anyone can come up with a good solo class, preferably cleric. I'm wanting to be able to engage in combat efficiently and keep myself healed, so as to not rely too heavily on parties. I don't know if melee-focused or offensive spells is the way to go, but I'd like a melee focused one if possible. 28-pt. build, and preferably no tomes, as it is very hard for me to find even 1 of them. I only have the base races/classes(and drow), but i can become VIP for a while if needed.

If anyone can help me out, I'd greatly appreciate it. Thanks!

Zarimoth
09-30-2010, 03:27 PM
(I deleted my precious post, changed my mind about what I want)

CAn someon please suggest to me a simple 32p human DPS paladin build with a decent AC. I don't know whether TWF or THF is best, or whether it's better to splash or to make a pure pally. I guess I prefer pure. Thanks in advance.

CrescentCalling_5
09-30-2010, 06:09 PM
Was able to find something to suffice for my monk and ranger request...since I never got a response :P (s'ok really. I know I'm a noob :P)

Anyway, I've been trying to find a repeater rogue build that's F2P...haven't really found much. Any help?


Edit: Would like halfling for the race.

/bow your wish is my grant


Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Halfling Male
(20 Rogue)
Hit Points: 222
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 10
Reflex: 23
Will: 7

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 10 10 10
Dexterity 17 22 24
Constitution 14 14 14
Intelligence 16 16 16
Wisdom 8 8 8
Charisma 8 8 8

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 17 18
Bluff 3 22 26
Concentration 2 2 3
Diplomacy 3 22 23
Disable Device 7 26 34
Haggle -1 22 23
Heal -1 -1 0
Hide 7 30 35
Intimidate -1 -1 0
Jump 4 12 15
Listen -1 -1 2
Move Silently 7 30 33
Open Lock 7 30 38
Perform n/a n/a n/a
Repair 3 3 8
Search 7 26 31
Spot 3 22 27
Swim 0 0 1
Tumble 4 8 9
Use Magic Device 2 22 23

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+4)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+3)
Feat: (Selected) Rapid Reload


Level 2 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 3 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Point Blank Shot


Level 4 (Rogue)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 5 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 6 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Rapid Shot


Level 7 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 8 (Rogue)
Ability Raise: DEX
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+2)


Level 9 (Rogue)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness


Level 10 (Rogue)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Improved Evasion


Level 11 (Rogue)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 12 (Rogue)
Ability Raise: DEX
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Precise Shot


Level 13 (Rogue)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Slippery Mind


Level 14 (Rogue)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 15 (Rogue)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Precise Shot


Level 16 (Rogue)
Ability Raise: DEX
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Defensive Roll


Level 17 (Rogue)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 18 (Rogue)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Luck of Heroes


Level 19 (Rogue)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Skill Mastery


Level 20 (Rogue)
Ability Raise: DEX
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Skill Boost II
Enhancement: Rogue Cheat Death
Enhancement: Rogue Fire Trap Lore I
Enhancement: Rogue Fire Trap Lore II
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Cunning III
Enhancement: Halfling Cunning IV
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Halfling Guile III
Enhancement: Halfling Luck (Reflex) I
Enhancement: Halfling Luck (Reflex) II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Faster Sneaking II
Enhancement: Rogue Faster Sneaking III
Enhancement: Rogue Faster Sneaking IV
Enhancement: Rogue Mechanic I
Enhancement: Rogue Mechanic II
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Sneak Attack Training IV
Enhancement: Rogue Disable Device I
Enhancement: Rogue Disable Device II
Enhancement: Rogue Disable Device III
Enhancement: Rogue Open Lock I
Enhancement: Rogue Open Lock II
Enhancement: Rogue Open Lock III
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Improved Trap Sense I
Enhancement: Rogue Improved Trap Sense II

karl_k0ch
09-30-2010, 06:24 PM
(I deleted my precious post, changed my mind about what I want)

CAn someon please suggest to me a simple 32p human DPS paladin build with a decent AC. I don't know whether TWF or THF is best, or whether it's better to splash or to make a pure pally. I guess I prefer pure. Thanks in advance.

Normally, I would say: If you have the time, just read Junts's Guide: http://forums.ddo.com/showthread.php?t=218542
At the end, there are some sample builds.

But soon Update 7 will come, which offers Intimidate as a Class Skill for Paladins, which will allow Pure Intimitanks, though they won't get the Tower Shield Profiency (as opposed to those with a Fighter splash).

I don't quite get the mix of DPS and AC. The best AC you get by wearing a Shield, which will be less DPS than THF and TWF. What you could do is to go for a Bastard Sword Build, which offers glancing Blows while using a shield. Unfortunately, I don't know of a thread where such pally was posted and I don't feel experienced enough to post a build myself.

CrescentCalling_5
09-30-2010, 06:28 PM
(I deleted my precious post, changed my mind about what I want)

CAn someon please suggest to me a simple 32p human DPS paladin build with a decent AC. I don't know whether TWF or THF is best, or whether it's better to splash or to make a pure pally. I guess I prefer pure. Thanks in advance.

let's see what I can do :D Since you want Decent AC AND DPS I thought it'd be better to use a Sword or Scimitar in primary hand and a Tower Shield in the off-hand. Otherwise just replace all the shield feats with ThF feats (TWF as a paladin won't work in this build :P)


Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Human Male
(20 Paladin)
Hit Points: 394
Spell Points: 293
BAB: 20\20\25\30\30
Fortitude: 24
Reflex: 15
Will: 17

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 15 21 21
Dexterity 10 10 10
Constitution 16 16 17
Intelligence 8 8 8
Wisdom 14 14 14
Charisma 14 16 19

Tomes Used
+1 Tome of Strength used at level 20
+2 Tome of Charisma used at level 20

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 0 0 0
Bluff 2 4 4
Concentration 7 26 35
Diplomacy 2 4 4
Disable Device n/a n/a n/a
Haggle 2 4 4
Heal 6 25 25
Hide 0 0 0
Intimidate 2 4 4
Jump 2 5 5
Listen 2 2 2
Move Silently 0 0 0
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 -1 -1
Spot 2 2 2
Swim 2 5 5
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a

Level 1 (Paladin)
Skill: Concentration (+4)
Skill: Heal (+4)
Feat: (Human Bonus) Power Attack
Feat: (Selected) Toughness


Level 2 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 3 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Tower Shield Proficiency


Level 4 (Paladin)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)


Level 5 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 6 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Shield Mastery


Level 7 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 8 (Paladin)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)


Level 9 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Improved Shield Mastery


Level 10 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 11 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 12 (Paladin)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Toughness


Level 13 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 14 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 15 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Brutal Throw


Level 16 (Paladin)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)


Level 17 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 18 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Luck of Heroes


Level 19 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 20 (Paladin)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)
Enhancement: Paladin Armor Class Boost I
Enhancement: Paladin Armor Class Boost II
Enhancement: Paladin Weapons of Good
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Human Adaptability Constitution I
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Courage of Good II
Enhancement: Paladin Courage of Good III
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Bulwark of Good III
Enhancement: Paladin Bulwark of Good IV
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Focus of Good II
Enhancement: Paladin Focus of Good III
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Defender of Siberys I
Enhancement: Paladin Defender of Siberys II
Enhancement: Paladin Defender of Siberys III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Paladin Charisma III
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Toughness III
Enhancement: Paladin Toughness IV

Entelech
09-30-2010, 06:29 PM
NM, mispost

Crysto
09-30-2010, 07:30 PM
I would like a build the incorporates the following:
Must use Falchion
Must have some source of self healing (apart from pots) be it spells or umd
Soloing ability is of utmost importance
Cannot be paladin
Monk level(s) would be nice (so i can feel justified in my purchase!)
Any race
Any class except paladin and FvS
32 point
no tomes or gear assumed apart from Falchion
Goal of soloing Stormcleave at same level (ie, must be fairly powerful early and mid game, end game while nice, is probably something I will never reach so i need to be strong while I do play)

cheers

The_Mud_Man
09-30-2010, 07:39 PM
/bow your wish is my grant


Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Halfling Male
(20 Rogue)
Hit Points: 222
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 10
Reflex: 23
Will: 7

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 10 10 10
Dexterity 17 22 24
Constitution 14 14 14
Intelligence 16 16 16
Wisdom 8 8 8
Charisma 8 8 8

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 17 18
Bluff 3 22 26
Concentration 2 2 3
Diplomacy 3 22 23
Disable Device 7 26 34
Haggle -1 22 23
Heal -1 -1 0
Hide 7 30 35
Intimidate -1 -1 0
Jump 4 12 15
Listen -1 -1 2
Move Silently 7 30 33
Open Lock 7 30 38
Perform n/a n/a n/a
Repair 3 3 8
Search 7 26 31
Spot 3 22 27
Swim 0 0 1
Tumble 4 8 9
Use Magic Device 2 22 23

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+4)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+3)
Feat: (Selected) Rapid Reload


Level 2 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 3 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Point Blank Shot


Level 4 (Rogue)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 5 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 6 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Rapid Shot


Level 7 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 8 (Rogue)
Ability Raise: DEX
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+2)


Level 9 (Rogue)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness


Level 10 (Rogue)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Improved Evasion


Level 11 (Rogue)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 12 (Rogue)
Ability Raise: DEX
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Precise Shot


Level 13 (Rogue)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Slippery Mind


Level 14 (Rogue)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 15 (Rogue)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Precise Shot


Level 16 (Rogue)
Ability Raise: DEX
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Defensive Roll


Level 17 (Rogue)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 18 (Rogue)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Luck of Heroes


Level 19 (Rogue)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Skill Mastery


Level 20 (Rogue)
Ability Raise: DEX
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Skill Boost II
Enhancement: Rogue Cheat Death
Enhancement: Rogue Fire Trap Lore I
Enhancement: Rogue Fire Trap Lore II
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Cunning III
Enhancement: Halfling Cunning IV
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Halfling Guile III
Enhancement: Halfling Luck (Reflex) I
Enhancement: Halfling Luck (Reflex) II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Faster Sneaking II
Enhancement: Rogue Faster Sneaking III
Enhancement: Rogue Faster Sneaking IV
Enhancement: Rogue Mechanic I
Enhancement: Rogue Mechanic II
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Sneak Attack Training IV
Enhancement: Rogue Disable Device I
Enhancement: Rogue Disable Device II
Enhancement: Rogue Disable Device III
Enhancement: Rogue Open Lock I
Enhancement: Rogue Open Lock II
Enhancement: Rogue Open Lock III
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Improved Trap Sense I
Enhancement: Rogue Improved Trap Sense II




Call me a noob, but wouldn't I need the exotic weapon proficiency for the repeating crossbows?

CrescentCalling_5
09-30-2010, 08:08 PM
Call me a noob, but wouldn't I need the exotic weapon proficiency for the repeating crossbows?

At level 6 when you get the Rogue Mechanic enhancement you get proficiency with light repeating crossbows for free, and heavy repeating crossbows with Rogue Mechanic II

karl_k0ch
09-30-2010, 08:14 PM
let's see what I can do :D Since you want Decent AC AND DPS I thought it'd be better to use a Sword or Scimitar in primary hand and a Tower Shield in the off-hand. Otherwise just replace all the shield feats with ThF feats (TWF as a paladin won't work in this build :P)

I have to politely disagree with that build idea. No offense, but I think that this paladin build is flawed in too many aspects. Again, Junts's Guide is a really nice pice of literature: http://forums.ddo.com/showthread.php?t=218542.


Stats:

Why do you take an even Con stat (16) on a Human when there is that nice +1 Con racial enhancement which unlocks Human Toughness III (which is cheaper than ), which would allow taking 15 Con, and having the same amount of HP in the most situations?

14 Wis? This are 6 wasted build points. A pally can honestly not afford to do that.

14 Cha on a Human Pally is way to low for my taste. This only unlocks Divine Might 2, provided a +2 Cha tome.

Skills:
Concentration + Heal? No Balance or UMD?

Feats:

You will only get benefits from the shield mastery feats when you block, which is quite a different thing than playing a DPS char.

Multiple Toughness feats, but no Extend?

Why Brutal Throw? Don't we want to melee?



----

Call me a noob, but wouldn't I need the exotic weapon proficiency for the repeating crossbows?

This is not a noob question, but merely a newb question. :)

The_Mud_Man
09-30-2010, 09:49 PM
At level 6 when you get the Rogue Mechanic enhancement you get proficiency with light repeating crossbows for free, and heavy repeating crossbows with Rogue Mechanic II

Oh ok. Was hoping for a build that would basically start out with it. I do have the veteran's status, but guess I just need to grind out 2 levels really fast then. Which ranged weapon should I use until then? Heavy crossbow? Light? Or another bow?

CrescentCalling_5
09-30-2010, 11:35 PM
Oh ok. Was hoping for a build that would basically start out with it. I do have the veteran's status, but guess I just need to grind out 2 levels really fast then. Which ranged weapon should I use until then? Heavy crossbow? Light? Or another bow?

Heavy Crossbow does wonders.

The_Mud_Man
10-01-2010, 12:05 AM
Heavy Crossbow does wonders.

Alright, thanks. Have another request if anyone is up for it, but I don't want to be greedy or annoying. Still trying to figure things out(only been playing a couple of weeks). Figured since I am new, I'd should probably focus more on leveling up a character and less time with endgame. So, here's my request. I'd like a build that's fun to level and does well solo and in a party(I mostly run with just a buddy of mine). F2P races(haven't unlocked drow yet) and multiclassing/pure is fine; just has to be F2P but have veteran status. Just loved the idea of starting out at level 4. Thanks!


Edit: Just a simple question: How high of a level can F2P reasonably accomplish? I don't plan on staying F2P just want to know what to expect while I am.

Mornai
10-01-2010, 12:17 AM
Hi.

I'm wondering if anyone can come up with a good solo class, preferably cleric. I'm wanting to be able to engage in combat efficiently and keep myself healed, so as to not rely too heavily on parties. I don't know if melee-focused or offensive spells is the way to go, but I'd like a melee focused one if possible. 28-pt. build, and preferably no tomes, as it is very hard for me to find even 1 of them. I only have the base races/classes(and drow), but i can become VIP for a while if needed.

If anyone can help me out, I'd greatly appreciate it. Thanks!

Actually, scratch that(apologies if anyone is in-progress making such a build, I will still consider it for another character). I instead would like a Bard build. Mainly combat oriented, but i want it to have decent SP so i can still heal and cast defensive buffs. I won't be using CC much, i don't like that style. I want to be support DPS/support healer, a mix between spell casting and close-combat. Also bardic songs of course.

Most of the rest of my post still applies though. Preferably not too dependent on tomes(F2P), 28-pt. build, base races/classes with drow included, but i can meet these needs if they are required for such a build. If anyone can make a build like this, thanks! Or if anyone can direct me to where i can get information on such a build, that'd be great too.

(also note: I'd prefer it to be a pure level 20 Bard, as i dislike multiclassing, but am willing to do so if it's needed to make this character useful)

EDIT: I'm Toronith, i just can't access that account outside of game as i don't remember the password for it's forum account. Hope I'm not breaking any rules.

infernoleo
10-01-2010, 01:20 AM
I'm looking for a 32pt human rouge build with high attack, good survivability, and fair disabling. In terms of importance survivability is most important followed by attack and disabling. Please include what kind of weapons and armor the build uses

Zarimoth
10-01-2010, 01:49 AM
let's see what I can do :D Since you want Decent AC AND DPS I thought it'd be better to use a Sword or Scimitar in primary hand and a Tower Shield in the off-hand. Otherwise just replace all the shield feats with ThF feats (TWF as a paladin won't work in this build :P)


Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Human Male
(20 Paladin)
Hit Points: 394
Spell Points: 293
BAB: 20\20\25\30\30
Fortitude: 24
Reflex: 15
Will: 17

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 15 21 21
Dexterity 10 10 10
Constitution 16 16 17
Intelligence 8 8 8
Wisdom 14 14 14
Charisma 14 16 19

Tomes Used
+1 Tome of Strength used at level 20
+2 Tome of Charisma used at level 20

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 0 0 0
Bluff 2 4 4
Concentration 7 26 35
Diplomacy 2 4 4
Disable Device n/a n/a n/a
Haggle 2 4 4
Heal 6 25 25
Hide 0 0 0
Intimidate 2 4 4
Jump 2 5 5
Listen 2 2 2
Move Silently 0 0 0
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 -1 -1
Spot 2 2 2
Swim 2 5 5
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a

Level 1 (Paladin)
Skill: Concentration (+4)
Skill: Heal (+4)
Feat: (Human Bonus) Power Attack
Feat: (Selected) Toughness


Level 2 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 3 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Tower Shield Proficiency


Level 4 (Paladin)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)


Level 5 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 6 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Shield Mastery


Level 7 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 8 (Paladin)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)


Level 9 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Improved Shield Mastery


Level 10 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 11 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 12 (Paladin)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Toughness


Level 13 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 14 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 15 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Brutal Throw


Level 16 (Paladin)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)


Level 17 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 18 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Luck of Heroes


Level 19 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 20 (Paladin)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)
Enhancement: Paladin Armor Class Boost I
Enhancement: Paladin Armor Class Boost II
Enhancement: Paladin Weapons of Good
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Human Adaptability Constitution I
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Courage of Good II
Enhancement: Paladin Courage of Good III
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Bulwark of Good III
Enhancement: Paladin Bulwark of Good IV
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Focus of Good II
Enhancement: Paladin Focus of Good III
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Defender of Siberys I
Enhancement: Paladin Defender of Siberys II
Enhancement: Paladin Defender of Siberys III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Paladin Charisma III
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Toughness III
Enhancement: Paladin Toughness IV




Thanks a lot, I'm probably gonna go wihh the THF for better DPS. couple of questions though: Why do I need brutal throw, why is toughness only taken at level 12, and what about enhancements? Also why won't TWF work? (Sorry, a lot of questions I know, I just don't really understand this stuff too well)

CrescentCalling_5
10-01-2010, 09:18 AM
Thanks a lot, I'm probably gonna go wihh the THF for better DPS. couple of questions though: Why do I need brutal throw, why is toughness only taken at level 12, and what about enhancements? Also why won't TWF work? (Sorry, a lot of questions I know, I just don't really understand this stuff too well)

Brutal Throw:

It lets you use your Strength modifier instead of your dexterity modifier for Ranged Throwing Weapons. No matter what kind of build you are there are times you'll need to switch from melee to ranged, so having a feat that permits this is always a good thing to have.

Toughness:

You can take it sooner if you want or replace one of the later feats like Luck of the Heroes with another set of toughness, I chose level 12 because the paladin gets fairly good survivability in most dungeons up to that point.

Enhancements:

I put them all under level 20 because it's easier to read them like that. Take the Armor Class Boost 2 and all aura enhancements level 2 before anything else so you can get the Prestige Enhancement, Defender of Siberys.

TwF:

Two Weapon Fighting requires Dexterity, Paladins need high Constitution and Strength. Counterproductive.

CrescentCalling_5
10-01-2010, 09:47 AM
I'm looking for a 32pt human rouge build with high attack, good survivability, and fair disabling. In terms of importance survivability is most important followed by attack and disabling. Please include what kind of weapons and armor the build uses


Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Neutral Human Male
(20 Rogue)
Hit Points: 232
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 8
Reflex: 17
Will: 5

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 13 20 20
Dexterity 17 18 20
Constitution 14 14 15
Intelligence 14 14 14
Wisdom 8 8 8
Charisma 10 10 10

Tomes Used
+1 Tome of Dexterity used at level 7
+1 Tome of Strength used at level 15
+2 Tome of Strength used at level 20

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 15 15
Bluff 4 23 29
Concentration 2 2 2
Diplomacy 0 0 0
Disable Device 6 25 25
Haggle 0 23 23
Heal -1 -1 -1
Hide 7 28 36
Intimidate 0 0 0
Jump 5 17 17
Listen 3 22 22
Move Silently 7 28 36
Open Lock 7 28 28
Perform n/a n/a n/a
Repair 2 2 2
Search 6 25 25
Spot 3 22 23
Swim 1 5 5
Tumble 4 6 6
Use Magic Device 3 23 23

{\b {\ul Notable Equipment }} \par Goggles of Disabling \par Cloak of Elvenkind \par Ogre Power Bracers \par Proof against Poison Ring of the Eagle \par Disease Immunity Ring of Elvenkind \par Clever Cowl of Underwater Action \par Health Necklace of Protection \par Dexterous Gloves of Disabling \par Striding Boots of Springing \par Belt of Greater False Life \par +5 Blueshine Darkleaf Breastplate of Moderate Fortification \par Litany of the Dead \par \par Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+4)
Skill: Disable Device (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+3)
Feat: (Selected) Oversized Two Weapon Fighting
Feat: (Human Bonus) Two Weapon Fighting


Level 2 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 3 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh


Level 4 (Rogue)
Ability Raise: STR
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 5 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 6 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness


Level 7 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 8 (Rogue)
Ability Raise: STR
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+2)


Level 9 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Improved Evasion


Level 11 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 12 (Rogue)
Ability Raise: STR
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Slippery Mind


Level 14 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 15 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Rogue)
Ability Raise: STR
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Defensive Roll


Level 17 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 18 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Power Attack


Level 19 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Crippling Strike


Level 20 (Rogue)
Ability Raise: STR
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Damage Boost III
Enhancement: Rogue Cheat Death
Enhancement: Human Adaptability Constitution I
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Rogue Subtle Backstabbing II
Enhancement: Rogue Subtle Backstabbing III
Enhancement: Rogue Subtle Backstabbing IV
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Faster Sneaking II
Enhancement: Rogue Faster Sneaking III
Enhancement: Rogue Faster Sneaking IV
Enhancement: Rogue Assassin I
Enhancement: Rogue Assassin II
Enhancement: Rogue Assassin III
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Accuracy III
Enhancement: Rogue Sneak Attack Accuracy IV
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Sneak Attack Training IV
Enhancement: Rogue Hide I
Enhancement: Rogue Hide II
Enhancement: Rogue Move Silently I
Enhancement: Rogue Move Silently II
Enhancement: Rogue Spot I
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Improved Trap Sense I
Enhancement: Rogue Improved Trap Sense II




All the equipment in the Notable Equipment section are the maximized versions. So +6 attribute bonuses and +15 skill bonuses all around :P

Zarimoth
10-01-2010, 04:47 PM
Brutal Throw:

It lets you use your Strength modifier instead of your dexterity modifier for Ranged Throwing Weapons. No matter what kind of build you are there are times you'll need to switch from melee to ranged, so having a feat that permits this is always a good thing to have.

Toughness:

You can take it sooner if you want or replace one of the later feats like Luck of the Heroes with another set of toughness, I chose level 12 because the paladin gets fairly good survivability in most dungeons up to that point.

Enhancements:

I put them all under level 20 because it's easier to read them like that. Take the Armor Class Boost 2 and all aura enhancements level 2 before anything else so you can get the Prestige Enhancement, Defender of Siberys.

TwF:

Two Weapon Fighting requires Dexterity, Paladins need high Constitution and Strength. Counterproductive.

I just noticed that you take toughness twice, once at level 1, and once at level 12. Is that a mistake, or can you take toughness twice? Also, wouldn't Knight of the Chalice be better for a mainly DPS centred build?

karl_k0ch
10-01-2010, 06:23 PM
I just noticed that you take toughness twice, once at level 1, and once at level 12. Is that a mistake, or can you take toughness twice? Also, wouldn't Knight of the Chalice be better for a mainly DPS centred build?

Yes, you can take Toughness twice, each of which grants you additional 22 HP. The first one is more important since it unlocks the racial and class toughness enhancements. Multiple Toughnesses are usually only taken on Builds which have lots of feats, such as Monk or Fighter.

Yes, Knight of the Chalice or Hunter of the Dead offer more DPS than DoS.

If you want to do yourself a favor, have a look at Junts's Guide to Creating Paladins (http://forums.ddo.com/showthread.php?t=218542). It offers a lot of useful information (and sample builds) regarding pallys.

infernoleo
10-01-2010, 07:05 PM
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Neutral Human Male
(20 Rogue)
Hit Points: 232
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 8
Reflex: 17
Will: 5

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 13 20 20
Dexterity 17 18 20
Constitution 14 14 15
Intelligence 14 14 14
Wisdom 8 8 8
Charisma 10 10 10

Tomes Used
+1 Tome of Dexterity used at level 7
+1 Tome of Strength used at level 15
+2 Tome of Strength used at level 20

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 15 15
Bluff 4 23 29
Concentration 2 2 2
Diplomacy 0 0 0
Disable Device 6 25 25
Haggle 0 23 23
Heal -1 -1 -1
Hide 7 28 36
Intimidate 0 0 0
Jump 5 17 17
Listen 3 22 22
Move Silently 7 28 36
Open Lock 7 28 28
Perform n/a n/a n/a
Repair 2 2 2
Search 6 25 25
Spot 3 22 23
Swim 1 5 5
Tumble 4 6 6
Use Magic Device 3 23 23

{\b {\ul Notable Equipment }} \par Goggles of Disabling \par Cloak of Elvenkind \par Ogre Power Bracers \par Proof against Poison Ring of the Eagle \par Disease Immunity Ring of Elvenkind \par Clever Cowl of Underwater Action \par Health Necklace of Protection \par Dexterous Gloves of Disabling \par Striding Boots of Springing \par Belt of Greater False Life \par +5 Blueshine Darkleaf Breastplate of Moderate Fortification \par Litany of the Dead \par \par Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+4)
Skill: Disable Device (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+3)
Feat: (Selected) Oversized Two Weapon Fighting
Feat: (Human Bonus) Two Weapon Fighting


Level 2 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 3 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh


Level 4 (Rogue)
Ability Raise: STR
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 5 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 6 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness


Level 7 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 8 (Rogue)
Ability Raise: STR
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+2)


Level 9 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Improved Evasion


Level 11 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 12 (Rogue)
Ability Raise: STR
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Slippery Mind


Level 14 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 15 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Rogue)
Ability Raise: STR
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Defensive Roll


Level 17 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 18 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Power Attack


Level 19 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Crippling Strike


Level 20 (Rogue)
Ability Raise: STR
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Damage Boost III
Enhancement: Rogue Cheat Death
Enhancement: Human Adaptability Constitution I
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Rogue Subtle Backstabbing II
Enhancement: Rogue Subtle Backstabbing III
Enhancement: Rogue Subtle Backstabbing IV
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Faster Sneaking II
Enhancement: Rogue Faster Sneaking III
Enhancement: Rogue Faster Sneaking IV
Enhancement: Rogue Assassin I
Enhancement: Rogue Assassin II
Enhancement: Rogue Assassin III
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Accuracy III
Enhancement: Rogue Sneak Attack Accuracy IV
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Sneak Attack Training IV
Enhancement: Rogue Hide I
Enhancement: Rogue Hide II
Enhancement: Rogue Move Silently I
Enhancement: Rogue Move Silently II
Enhancement: Rogue Spot I
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Improved Trap Sense I
Enhancement: Rogue Improved Trap Sense II




All the equipment in the Notable Equipment section are the maximized versions. So +6 attribute bonuses and +15 skill bonuses all around :P

Thanks this build, I look forward to starting my new rouge thanks

the_zeus
10-02-2010, 01:08 PM
My two cents.

Modified your Tempest of Pain to be an Elf rather than a Drow. What do you think?




Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Elf Female
(1 Fighter \ 13 Rogue \ 6 Ranger)
Hit Points: 238
Spell Points: 45
BAB: 16\16\21\26\26
Fortitude: 13
Reflex: 21
Will: 6

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 13 13
Dexterity 17 26
Constitution 14 14
Intelligence 13 13
Wisdom 11 11
Charisma 9 9

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 18
Bluff -1 4
Concentration 2 18
Diplomacy -1 -1
Disable Device 5 26
Haggle -1 -1
Heal 0 0
Hide 6 20
Intimidate -1 -1
Jump 5 11
Listen 0 2
Move Silently 7 21
Open Lock 7 31
Perform n/a n/a
Repair 1 1
Search 5 27
Spot 4 25
Swim 1 1
Tumble 4 9
Use Magic Device 3 22

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Disable Device (+4)
Skill: Hide (+3)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Dodge
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Disable Device I


Level 2 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Favored Enemy) Favored Enemy: Undead
Enhancement: Ranger Sprint Boost I
Enhancement: Aerenal Elf Melee Damage I
Enhancement: Ranger Favored Damage I


Level 3 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Weapon Finesse
Enhancement: Elven Dexterity I
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Improved Trap Sense I


Level 4 (Rogue)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Hide (+2)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+2)
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Search I
Enhancement: Rogue Dexterity I


Level 5 (Fighter)
Skill: Disable Device (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Enhancement: Aerenal Elf Melee Attack I


Level 6 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Mobility


Level 7 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Enhancement: Rogue Damage Boost I
Enhancement: Ranger Energy of the Wild I


Level 8 (Ranger)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+2)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Elven Dexterity II
Enhancement: Aerenal Elf Melee Damage II
Enhancement: Ranger Favored Damage II


Level 9 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Spring Attack
Enhancement: Ranger Tempest I


Level 10 (Rogue)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Hide I
Enhancement: Rogue Move Silently I


Level 11 (Rogue)
Skill: Concentration (+0.5)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+3)
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Skill Boost II
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Rogue Sneak Attack Training II


Level 12 (Rogue)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+2)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Rogue Hide II
Enhancement: Rogue Move Silently II


Level 13 (Rogue)
Skill: Concentration (+1.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+2)
Enhancement: Rogue Assassin I


Level 14 (Rogue)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+2)
Enhancement: Rogue Subtle Backstabbing II
Enhancement: Rogue Sneak Attack Training III


Level 15 (Rogue)
Skill: Balance (+1)
Skill: Concentration (+0.5)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+2)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Disable Device II


Level 16 (Rogue)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Dexterity II


Level 17 (Rogue)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Sneak Attack Accuracy III


Level 18 (Rogue)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness
Enhancement: Racial Toughness I
Enhancement: Rogue Sneak Attack Training IV


Level 19 (Rogue)
Skill: Balance (+1)
Skill: Concentration (+0.5)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Enhancement: Racial Toughness II
Enhancement: Rogue Assassin II


Level 20 (Rogue)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Concentration (+0.5)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Improved Evasion
Enhancement: Rogue Haste Boost II
Enhancement: Ranger Sprint Boost II

CrescentCalling_5
10-02-2010, 05:41 PM
I have to politely disagree with that build idea. No offense, but I think that this paladin build is flawed in too many aspects. Again, Junts's Guide is a really nice pice of literature: http://forums.ddo.com/showthread.php?t=218542.


Stats:

Why do you take an even Con stat (16) on a Human when there is that nice +1 Con racial enhancement which unlocks Human Toughness III (which is cheaper than ), which would allow taking 15 Con, and having the same amount of HP in the most situations?

14 Wis? This are 6 wasted build points. A pally can honestly not afford to do that.

14 Cha on a Human Pally is way to low for my taste. This only unlocks Divine Might 2, provided a +2 Cha tome.

Skills:
Concentration + Heal? No Balance or UMD?

Feats:

You will only get benefits from the shield mastery feats when you block, which is quite a different thing than playing a DPS char.

Multiple Toughness feats, but no Extend?

Why Brutal Throw? Don't we want to melee?



----


This is not a noob question, but merely a newb question. :)

I'll have to politely disagree as well.

Stats:

Yes Constitution 16, hp is the most important thing for a DPS tank of any level imho (play as a cleric for two days with a mix of groups, you'll see how much you hate ANY DPS tank with less than 16 constitution). Clerics get really tired really fast of low hp DPS tanks.

Wisdom 14 unlocks all 4 levels of paladin spells, and while it's true that I don't believe a lot of the spells are useful, I do like the idea of having Restoration without having to rely on the +6 wisdom item.

Charisma "is" a little low in the build, but with the proper tomes and items it's up to taste. You're not going to get a Base Charisma of 20 without either giving up on DPS or cutting your base hp down to 310.

Skills:

Yea I pretty much randomly put skills in. I thought that I unchecked "skill points" in the DDO Character Planner. The major skills I find for this build are:
*Balance (10)
*UMD (max)
*Heal (max)

Feats:

Yep Multiple toughness :) and if you want to take extend, I'd recommend pulling out one of the shield feats. The main selling point of the build is that its incredibly surviveable. Don't see why you'd want extend though tbh. Most of the paladin spells that have any use (Holy Sword, Death Ward, Stalwart Pack, restoration) either have no timers/instantaneous or have items to replace them (deathblock armor, or actually a cleric casting a better version than you can).

There are situations in the game where you literally "can't" melee without getting killed on the way (a large number of traps in between you and the enemy, lava, etc.) and having a Brutal throw, along with a returning throwing dagger or two, gives you some ranged dps in these situations. I know you're probably thinking "leave it up to the ranger or caster", but consider that you "never" have a perfect party, better be able to live through anything than rely on others.

Keepmypace
10-03-2010, 02:06 AM
First of all, my English is not very good. :/ So, really sorry if anything looks confuse for you guys.
Well, im kinda new in the game. I have two characters, bard and paladin. And, the two characters failed, because wrong or outdated builds. Im kinda sad, but thats ok. So, finally i payed the vip account, and now i want to make some good monk ( one of my favorite class in the PnP )

And idk how. So, i came here to ask for some good build for a DPS monk.
But, i want some build that make me prepared for the coming uptade 7.
Human or Halfling, 28 pts, with the enhancements by lvl, what means everything.


Well, that's it. I hope you guys can understand somenthing.
Thankyou!

karl_k0ch
10-03-2010, 06:19 AM
Yep Multiple toughness :) and if you want to take extend, I'd recommend pulling out one of the shield feats. The main selling point of the build is that its incredibly surviveable. Don't see why you'd want extend though tbh. Most of the paladin spells that have any use (Holy Sword, Death Ward, Stalwart Pack, restoration) either have no timers/instantaneous or have items to replace them (deathblock armor, or actually a cleric casting a better version than you can).

Resistances, Zeal, Divine Favor, and possibly Virtue. All of those are good and they get better when they last longer.

Zhemiro
10-03-2010, 10:54 AM
I am to open a drow soon that would be my first experience in this class. After reading some forum discussions I figured out that drow is good for sorc or pally. Considering my machine is quite slow, I won't be able to do much of a caster type so I prefer to go for DPS build.
My request would be: a build of DPS drow with high HP and AC that won't need too much of casting or other micro playstyle. Self healing is though will not be a disadvantage. I see it probably would be a pally with some kind of splash, but I will lay onto your recommendations anyway.
Please send me a personal message after you read my request.
Thanks!

Failedlegend
10-03-2010, 12:15 PM
I am to open a drow soon that would be my first experience in this class. After reading some forum discussions I figured out that drow is good for sorc or pally. Considering my machine is quite slow, I won't be able to do much of a caster type so I prefer to go for DPS build.
My request would be: a build of DPS drow with high HP and AC that won't need too much of casting or other micro playstyle. Self healing is though will not be a disadvantage. I see it probably would be a pally with some kind of splash, but I will lay onto your recommendations anyway.
Please send me a personal message after you read my request.
Thanks!

High HP is difficult on a drow but definitely obtainable I'd say minimum Con would be 12 (Normally i'd say 14 but drow kills that) and for High AC it's mostly equipment based but a possible idea is to make a TWF 18Pally/2Monk so you can have a wisdom bonus to AC and Evasion....so at least 14 Wis, 16 Dex, 12 Con than the rest is personal preference.

Zhemiro
10-03-2010, 01:43 PM
High HP is difficult on a drow but definitely obtainable I'd say minimum Con would be 12 (Normally i'd say 14 but drow kills that) and for High AC it's mostly equipment based but a possible idea is to make a TWF 18Pally/2Monk so you can have a wisdom bonus to AC and Evasion....so at least 14 Wis, 16 Dex, 12 Con than the rest is personal preference.

Thanks a lot for advice, but I dont have the monk class opened. I would want to have the newbie version without premium classes, tomes etc.

CrescentCalling_5
10-03-2010, 01:50 PM
Resistances, Zeal, Divine Favor, and possibly Virtue. All of those are good and they get better when they last longer.

Wizards can cast Mass Resistances, less sp and I think longer effect.
Divine Favor I believe only lasts one minute, while it's a good spell I don't really like the idea of using 10 additional SP to make it last two minutes (considering how little sp paladins have).
Zeal is one that made me think about extend tbh ^^" well played there.
Virtue...I dunno if temporary hitpoints stack but if they don't I'd rather have the (+23) bonus from Mass Aid or the bigger one from greater heroism.

CrescentCalling_5
10-03-2010, 01:52 PM
Thanks a lot for advice, but I dont have the monk class opened. I would want to have the newbie version without premium classes, tomes etc.

replace the monk levels with rogue levels and only wear light armor or no armor. Set your Dex around 16, wisdom unneeded (for magic you can use a +6 item), and your con around 14. Pour the rest into strength and you'll be good.

karl_k0ch
10-03-2010, 03:23 PM
replace the monk levels with rogue levels and only wear light armor or no armor. Set your Dex around 16, wisdom unneeded (for magic you can use a +6 item), and your con around 14. Pour the rest into strength and you'll be good.
I second that movement.

Also, I may repeat myself, but Junt's Guide (http://forums.ddo.com/showthread.php?t=218542) offers some sample builds:


VII. Sample 20 TWF Drow DPS


Lawful Good Drow Paladin 20

Str: 15 + 5 level ups (+6 item, +2 tome, +3 exceptional= 30, 32 with a +3 tome)
Dex: 16 (+1 tome qualifies for twf)
Con: 12 (+6 item, +2 tome for 20)
Int: 10 (2 skill points; +2 tome helps for extra)
Wis: 8 (+2 tome and +6 item is 16)
Cha: 17 (+3 tome for divine might 3; 26-28 charisma equipped)

Feats:

1: Toughness
3: Two-Weapon Fighting
6: Extend Spell
9: Improved Two-Weapon Fighting
12: Improved critical: Piercing weapons
15: Greater Two-Weapon Fighting
18: Power Attack

Skills: Balance and Use Magic Device, every level. 2 ranks in tumble to enable tumbling at lv 1 (come from balance). With +2 tome, get some jump.

Enhancements:

Knight of the Chalice 1-3 (8 ap)
Courage of Good 1-2 (3 ap, pre-req)
Energy of the Templar 1-2 (3 ap, pre-req)
Divine Sacrifice 1-3 (6 ap)
Divine Might 1-4 (10 ap)
Extra Lay on Hands 1-3 (6 ap)
Extra Smiting 1-4 (10 ap, pre-req)
Exalted Smiting 1-4 (10 ap)
Racial Toughness 1-2 (3 AP)
Paladin Toughness 1-2 (3 ap)
Follower of the Sovereign Host (2 ap, pre-req)
Unyielding Sovereignty (4 ap, pre-req)
Paladin Weapons of Good (2 ap)
Drow weapon damage 1-2 (6 ap)
Paladin Charisma I (if needed for even)
2 action points of your choice

For a more beginner friendly version, put one of the level up points into Cha and all the other in Str. This unlocks Divine Might III without needing any tome, and DM IV with a +3 one. Putting all of the level up points in Str is also fine, provided you get a +1 Cha tome for DM III and save the points of DM IV.

For a rogue splashed TWF, the guide only offers this one:


IX. Sample Human TWF/Evasion

Lawful Good Human Paladin 18 / rogue 2 (rogue levels at 1 and 10)

Str: 16 + 5 level ups (6 item, 1 human enh, 3 exceptional, 2 tome = 33, 34 with +3 tome)
Dex: 15 + 2 tome (qualifies for twf .. if +1 tome only, reverse str/dex)
Con: 12 (20 with tome and item)
Int: 8 (2 skill points)
Wis: 8 (16 with tome and item)
Cha: 16 + 2 tome (qualifies for DM3: 26 charisma with assorted gear)

Note: to do this w/o 32 point builds, go 15 16 12 8 8 16 drow, and drop Khopesh from the feat list.

1: Toughness
1: Two-Weapon Fighting
3: Exotic Prof: Khopesh
6: Extend Spell
9: Improved TWF
12: Improved critical: slash
15: Greater TWF
18: Power Attack

Level 1 rogue: 4 ranks in balance, use magic device, tumble, jump, intimidate, pick lock, Haggle, 2 other skills of your choice
Paladin levels: 2 points in UMD
Rogue 10: 4 pick lock, 3 wherever you like

Knight of the Chalice 1-3 (8 ap)
Courage of Good 1-2 (3 ap, pre-req)
Energy of the Templar 1-2 (3 ap, pre-req)
Divine Sacrifice 1-2 (3 ap)
Divine Might 1-3 (6 ap)
Extra Lay on Hands 1-3 (6 ap)
Extra Smiting 1-4 (10 ap, pre-req)
Exalted Smiting 1-4 (10 ap)
Racial Toughness 1-2 (3 AP)
Paladin Toughness 1-3 (6 ap)
Follower of the Sovereign Host (2 ap, pre-req)
Unyielding Sovereignty (4 ap, pre-req)
Human adaptability: Strength (2 ap)
Human improved recovery 1-2 (6 ap)
paladin charisma 1 (if needed to be even, 2 ap)
Rogue Sneak Attack Training 1 (1 ap)
Rogue Haste Boost 1 (1 ap)
Paladin resistance of good 1 (1 ap)

As a drow, I'd start with
Str 16
Dex 16
Con 12
Int 10
Wis 8
Cha 16

and drop the Khophesh feat, use Rapiers instead of Khopheshi and exchange IC: Slash by IC: Pierce.

The_Mud_Man
10-04-2010, 12:43 AM
Has anyone attempted to tackle my last request of a build that solos well but provides usefulness to a party? Would like something that has good search and rogue skills but survives well too. Good dps wouldn't hurt either.

Stipulations: 28pts, no drow yet, and preferred no tomes. Wanting something I can level up reasonably well without always having to rely on a party and must be fun to play. :D

karl_k0ch
10-04-2010, 05:13 AM
Has anyone attempted to tackle my last request of a build that solos well but provides usefulness to a party? Would like something that has good search and rogue skills but survives well too. Good dps wouldn't hurt either.

Stipulations: 28pts, no drow yet, and preferred no tomes. Wanting something I can level up reasonably well without always having to rely on a party and must be fun to play. :D
Tihocan offers in his thread Revisiting Paths (http://forums.ddo.com/showthread.php?t=232660) a nice amount of re-visitations of the predefined paths. The Tempest one could offer what you are seeking for: http://forums.ddo.com/showthread.php?t=232660

- Good Melee and Ranged damage
- Self-Healing via wands or spells
- Self-Buffing (Ram's Might, Resistances, Protection, Freedom of Movement)
- Traps, if the following modifications are made:
Go Human. At Level 1, put 4 points in Search, Open Lock, Spot, Disable Device, UMD, Open Locks, Balance, 1 in Tumble, 3 in Jump.
At all other level-ups, put one point in Spot and Search each, and two points in UMD and Disable Device. Let the Spot Skill absorb the ranks lost during the Fighter level. In the end you have maxed Search, UMD, Disable and nigh-maxed Spot.

For some more skill points, decrease Con to 15 or Wis to 8, increase Int to 10. This allows either Balance, Concentration or some ranks in Open Locks. Con 15 can be compensated via the Racial + Con enhancement; Wis 10 only makes it harder to cast spells if you don't have + Wis items (going from +3 to +6) handy; i.e. you might delay your spell casting abilies by roughly two levels, but that's nothing serious.

Zhemiro
10-04-2010, 02:20 PM
I second that movement.


As a drow, I'd start with
Str 16
Dex 16
Con 12
Int 10
Wis 8
Cha 16

and drop the Khophesh feat, use Rapiers instead of Khopheshi and exchange IC: Slash by IC: Pierce.

Which one would be better in terms of survivability \ leveling smoothness: the pure pali or the splashed one?
I also have read that many players take combat expertise for pali. Isn't that needed in a such version?
And what is "extend spell" needed for?

karl_k0ch
10-04-2010, 02:37 PM
Pure offers more DPS in endgame via the capstone (and possibly divine might IV), but the splashed version trades the capstone and 8 HP for full UMD ranks and Evasion. A higher UMD allows using a greater selection of gear and Evasion helps taking no damage from several spells. Also, you get a situational 1D6 damage from sneak attack.

Combat Expertise (CE) is often taken on tank builds, which do rely on getting a high armor class (AC). Regarding tanks, Junts says:

4: AC-based characters on DDO take 3-4 times longer to equip than pretty much anything else. Further, AC based characters are more dependent on rare, expensive or raid equipment than any other kind of build.
This means for the 18/2 evasion pally: You are not a tank, you don't need CE.

Extend spell doubles the duration of your (buff) spells, namely the Resistances, Zeal and Divine Favor. Since the duration of the latter two is only about 1 or 2 minutes, but both spells help to increase your damage output, extend helps that these nice buffs do not go off while fighting and/or do not have enough SP to be cast.

Zhemiro
10-04-2010, 02:58 PM
So I guess my choice should stop at 18\2 pali\rogue twf?
Is there any other classes drow builds that fit into my request: "easy to play DPS with high AC and HP"?

karl_k0ch
10-04-2010, 03:36 PM
You won't get a high AC with any of the pally builds I posted. But you will get a nice self-sufficient DPS character with high HP. High AC will always involve more grinding than pure DPS. There are not many melee builds which are a better choice for a drow and where the drow is a very good choice. I'd take the 18/2 TWF pally.

Other popular builds are the Exploiter and the Prodigy Ranger, but they need 32pt and are pretty gear- and tome hungry.

Zhemiro
10-04-2010, 03:45 PM
thanks a lot for an advice

Sabreheim
10-05-2010, 04:01 PM
I'm looking for a build capable of casting both cures AND repairs (spells/wands), and also still cast good offensive spells. I have Drow/Warforged and Monk/Favored Soul all unlocked. I prefer a build not too dependent in items or tomes although I do have +6 items for all abilities except dexterity(+4) and wisdom(none at all).

Thank you in advance for your help

CrescentCalling_5
10-05-2010, 06:16 PM
I'm looking for a build capable of casting both cures AND repairs (spells/wands), and also still cast good offensive spells. I have Drow/Warforged and Monk/Favored Soul all unlocked. I prefer a build not too dependent in items or tomes although I do have +6 items for all abilities except dexterity(+4) and wisdom(none at all).

Thank you in advance for your help

this'll be fun :D


Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Warforged Male
(2 Paladin \ 18 Sorcerer)
Hit Points: 284
Spell Points: 1824
BAB: 11\11\16\21
Fortitude: 22
Reflex: 14
Will: 26

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 10 10 10
Dexterity 10 10 10
Constitution 18 18 20
Intelligence 10 10 10
Wisdom 6 6 6
Charisma 16 22 25

Tomes Used
+1 Tome of Charisma used at level 7

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 0 0 0
Bluff 7 29 29
Concentration 8 28 31
Diplomacy 3 7 7
Disable Device n/a n/a n/a
Haggle 3 7 7
Heal -2 -2 -2
Hide 0 0 0
Intimidate 3 7 7
Jump 0 0 0
Listen -2 -2 -2
Move Silently 0 0 0
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 0 0 0
Search 0 0 0
Spot -2 -2 -2
Swim 0 0 0
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a

Level 1 (Sorcerer)
Skill: Bluff (+4)
Skill: Concentration (+4)
Feat: (Selected) Force of Personality


Level 2 (Sorcerer)
Skill: Bluff (+1)
Skill: Concentration (+1)


Level 3 (Paladin)
Skill: Bluff (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Toughness


Level 4 (Paladin)
Ability Raise: CHA
Skill: Bluff (+0.5)
Skill: Concentration (+1)


Level 5 (Sorcerer)
Skill: Bluff (+1)
Skill: Concentration (+1)


Level 6 (Sorcerer)
Skill: Bluff (+1)
Skill: Concentration (+1)
Feat: (Selected) Combat Casting


Level 7 (Sorcerer)
Skill: Bluff (+1)
Skill: Concentration (+1)


Level 8 (Sorcerer)
Ability Raise: CHA
Skill: Bluff (+1)
Skill: Concentration (+1)


Level 9 (Sorcerer)
Skill: Bluff (+1)
Skill: Concentration (+1)
Feat: (Selected) Empower Spell


Level 10 (Sorcerer)
Skill: Bluff (+1)
Skill: Concentration (+1)


Level 11 (Sorcerer)
Skill: Bluff (+1)
Skill: Concentration (+1)


Level 12 (Sorcerer)
Ability Raise: CHA
Skill: Bluff (+1)
Skill: Concentration (+1)
Feat: (Selected) Spell Penetration


Level 13 (Sorcerer)
Skill: Bluff (+1)
Skill: Concentration (+1)


Level 14 (Sorcerer)
Skill: Bluff (+1)
Skill: Concentration (+1)


Level 15 (Sorcerer)
Skill: Bluff (+1)
Skill: Concentration (+1)
Feat: (Selected) Greater Spell Penetration


Level 16 (Sorcerer)
Ability Raise: CHA
Skill: Bluff (+1)
Skill: Concentration (+1)


Level 17 (Sorcerer)
Skill: Bluff (+1)
Skill: Concentration (+1)


Level 18 (Sorcerer)
Skill: Bluff (+1)
Skill: Concentration (+1)
Feat: (Selected) Extend Spell


Level 19 (Sorcerer)
Skill: Bluff (+1)
Skill: Concentration (+1)


Level 20 (Sorcerer)
Ability Raise: CHA
Skill: Bluff (+1)
Skill: Concentration (+1)
Enhancement: Sorcerer Improved Empowering I
Enhancement: Sorcerer Improved Empowering II
Enhancement: Paladin Focus of Good I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Sorcerer Lineage of Force I
Enhancement: Sorcerer Lineage of Force II
Enhancement: Sorcerer Lineage of Deadly Force I
Enhancement: Sorcerer Lineage of Deadly Force II
Enhancement: Sorcerer Force Manipulation I
Enhancement: Sorcerer Force Manipulation II
Enhancement: Sorcerer Spell Penetration I
Enhancement: Sorcerer Spell Penetration II
Enhancement: Sorcerer Spell Penetration III
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Sorcerer Energy of the Dragonblooded III
Enhancement: Sorcerer Energy of the Dragonblooded IV
Enhancement: Sorcerer Subtle Spellcasting I
Enhancement: Sorcerer Subtle Spellcasting II
Enhancement: Sorcerer Subtle Spellcasting III
Enhancement: Sorcerer Subtle Spellcasting IV
Enhancement: Sorcerer Charisma I
Enhancement: Sorcerer Charisma II
Enhancement: Sorcerer Charisma III
Enhancement: Paladin Toughness I
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Damage Reduction I
Enhancement: Warforged Inscribed Armor I




for balance and the like, grab some points from Bluff, your bonus from heroism can make up for your general lack of other skills.

Self healing + high saving throws :3 plus you get a large amount of damage from force-related spells and access to other spell combos (extended Fog Cloud + Extended Wall of Fire + Extended Symbol of Death = ...wow I really am an evil person o-o)

MonkiMyach
10-05-2010, 06:32 PM
I am looking for a WarForged Arcane archer. The idea is that the will have repair early on and be able to heal himself. Looking for full arcane archer too. Thanks!

karl_k0ch
10-05-2010, 07:20 PM
I am looking for a WarForged Arcane archer. The idea is that the will have repair early on and be able to heal himself. Looking for full arcane archer too. Thanks!

The only chance to take the Prestige Enhancement "Arcane Archer" as a Warforged is to get at least 6 levels of ranger. If you want "full arcane archer", i.e. Slaying Arrows, you need at least 18 levels of ranger. And since you are almost there, the best thing to do is to take the capstone, i.e. bring it to level 20.

tihocan has an AA sample build: http://forums.ddo.com/showpost.php?p=2882691&postcount=90

Note that WF is not the best choice since your self-heaing abilities are not so good. Unfortunately, there is no other way to incorporate WF and "full AA" than to take 18+ levels of ranger.

MonkiMyach
10-05-2010, 07:24 PM
Note that WF is not the best choice since your self-heaing abilities are not so good. Unfortunately, there is no other way to incorporate WF and "full AA" than to take 18+ levels of ranger.


Sorry I should have specified. Just full AA ability. Not necessarily 100% AA. Most of the AA abilities.

karl_k0ch
10-05-2010, 08:41 PM
Sorry I should have specified. Just full AA ability. Not necessarily 100% AA. Most of the AA abilities.

Have a look at this list: http://compendium.ddo.com/wiki/Special:Advancedsearch?type=enhancement&action=search&name=arcane+archer&sort=cleveld

Which are the Arcane Archer Imbue/Conjure Enhancements you don't want?

Sabreheim
10-05-2010, 09:23 PM
Well I, like Monkimyach, must apologize for lack of clarity in my request. I am looking for a build that can proficiently cast cure and repairs either by spells or by wands as well as being able to contribute a good deal of offensive spells.

MonkiMyach
10-05-2010, 09:26 PM
Sorry, to change this, but i play around with an Arcane Archer, but i really didn't like it that much. I have a Repeater Ranger, that is my own build and a rogue. I would like to make a repeater rogue, and I am fine waiting until level six to get mechanic. Can anyone point me to a good trapmonkey/assassin rogue that would be good for soloing, at least somewhat?

smeagol85
10-05-2010, 10:25 PM
*ahem*

Anyone? Any suggestions for my request?

CrescentCalling_5
10-05-2010, 11:59 PM
*ahem*

Anyone? Any suggestions for my request?

I can't actually find your request in the past several pages, repost it or pm it to me and I'll post it up in this quote or in a second quote tomorrow.

Sabreheim
10-06-2010, 04:26 AM
I'd like to see if there is a good mix to be found between monk and wiz. I've never tried the wiz class before, but I'm getting bored with the "run around and cut/smack things" approach. Decent solo ability would be nice, but not necessary. 32-point build. Oh, and needs to be FUN to play!

I'd appreciate it :)

Here it is crescent- was back on page 69

like1tiger
10-07-2010, 10:34 AM
Hi im not sure if u can help or if its been done before but im looking for the best way to tackle a monk.

I have read a heap of forums now and im more confused then ever

I would like a non WF build that is fun to play and is not gimped in anyway. i have 32pt builds+2 tomes all classes and races avaliable.

dont know if mixing pally in makes a monk any better then a pure one.
Im new to monks and this is only my second charcter i would like high surviability and definaty be viable through all lvls. I would liek to be useful in partys but have the option of goign alone. Im i just dreaming ?
most builds are 34pt or TR builds. i love halflings but its not a deal breaker.

any advice would be great :)

CrescentCalling_5
10-07-2010, 08:29 PM
Here it is crescent- was back on page 69

thank ye :D

Originally Posted by smeagol85
I'd like to see if there is a good mix to be found between monk and wiz. I've never tried the wiz class before, but I'm getting bored with the "run around and cut/smack things" approach. Decent solo ability would be nice, but not necessary. 32-point build. Oh, and needs to be FUN to play!

I'd appreciate it



oooh this'll be fun :3


Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Neutral Warforged Male
(8 Monk \ 12 Wizard)
Hit Points: 296
Spell Points: 856
BAB: 12\12\17\22
Fortitude: 17
Reflex: 17
Will: 16

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 13 13 13
Dexterity 16 18 18
Constitution 14 14 16
Intelligence 16 20 23
Wisdom 9 10 12
Charisma 6 6 6

Tomes Used
+1 Tome of Dexterity used at level 7
+1 Tome of Wisdom used at level 7

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 14 14
Bluff -2 -2 -2
Concentration 6 26 28
Diplomacy -2 -2 -2
Disable Device n/a n/a n/a
Haggle -2 -2 -2
Heal -1 1 1
Hide 3 4 4
Intimidate -2 -2 -2
Jump 5 11 11
Listen 2 16 16
Move Silently 3 4 4
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 5 29 29
Search 5 17 17
Spot 3 24 24
Swim 1 1 1
Tumble 4 7 7
Use Magic Device n/a n/a n/a

{\b {\ul Notable Equipment }} \par Ogre Power Bracers \par Clever Goggles \par Cowl of Steady Spellcasting \par Wise Necklace \par Health Belt \par Clever Ring \par Ring of Resistance \par Dexterous Gloves \par Striding Boots \par Cloak of Resistance \par Pearl of Power X \par \par Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Jump (+4)
Skill: Listen (+3)
Skill: Repair (+2)
Skill: Search (+2)
Skill: Spot (+4)
Skill: Tumble (+1)
Feat: (Selected) Luck of Heroes
Feat: (Monk Bonus) Toughness


Level 2 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Repair (+3)
Feat: (Wizard Bonus) Spell Focus: Necromancy
Spell (1): Repair Light Damage
Spell (1): Shield
Spell (1): Mage Armor
Spell (1): Chill Touch
Spell (1): Charm Person
Spell (1): Burning Hands


Level 3 (Wizard)
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Repair (+1)
Feat: (Selected) Combat Casting
Spell (1): Detect Secret Doors
Spell (1): Magic Missle


Level 4 (Wizard)
Ability Raise: INT
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Repair (+1)
Spell (2): Lesser Death Aura
Spell (2): Knock


Level 5 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Repair (+1)
Spell (2): Repair Moderate Damage
Spell (2): Scorching Ray


Level 6 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Repair (+1)
Feat: (Wizard Bonus) Mental Toughness
Feat: (Selected) Two Weapon Fighting
Spell (3): Fireball
Spell (3): Repair Serious Damage


Level 7 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Repair (+1)
Spell (3): Haste
Spell (3): Protection From Energy


Level 8 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Jump (+2)
Skill: Repair (+1)
Spell (4): Death Aura
Spell (4): Wall of Fire


Level 9 (Monk)
Skill: Concentration (+1)
Skill: Repair (+1)
Skill: Spot (+5)
Feat: (Selected) Empower Spell
Feat: (Monk Bonus) Weapon Finesse


Level 10 (Wizard)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Repair (+1)
Skill: Spot (+1)
Spell (4): Repair Critical Damage
Spell (4): Dimension Door


Level 11 (Wizard)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Repair (+1)
Skill: Spot (+1)
Spell (5): Cone of Cold
Spell (5): Dismissal


Level 12 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Wizard Bonus) Greater Spell Focus: Necromancy
Feat: (Selected) Improved Two Weapon Fighting
Spell (5): Protection From Elements
Spell (5): Cloudkill


Level 13 (Wizard)
Skill: Concentration (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Spell (6): Greater Heroism
Spell (6): Reconstruct


Level 14 (Wizard)
Skill: Concentration (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Spell (6): Create Undead
Spell (6): Disintegrate


Level 15 (Monk)
Skill: Concentration (+1)
Skill: Listen (+1)
Skill: Repair (+1)
Skill: Spot (+4)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Feat: (Selected) Power Attack


Level 16 (Monk)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Listen (+1)
Skill: Repair (+1)
Skill: Search (+2)
Skill: Spot (+1)


Level 17 (Monk)
Skill: Concentration (+1)
Skill: Listen (+1)
Skill: Repair (+1)
Skill: Search (+2)
Skill: Spot (+1)


Level 18 (Monk)
Skill: Concentration (+1)
Skill: Listen (+3)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Lightning Reflexes
Feat: (Monk Bonus) Toughness


Level 19 (Monk)
Skill: Concentration (+1)
Skill: Listen (+3)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)


Level 20 (Monk)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Listen (+3)
Skill: Repair (+1)
Skill: Spot (+1)
Skill: Tumble (+2)
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Wizard Force Manipulation I
Enhancement: Wizard Force Manipulation II
Enhancement: Wizard Force Manipulation III
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Intelligence III
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Damage Reduction I
Enhancement: Warforged Damage Reduction II
Enhancement: Warforged Hardiness I
Enhancement: Warforged Hardiness II
Enhancement: Warforged Hardiness III
Enhancement: Warforged Inscribed Armor I
Enhancement: Warforged Power Attack I
Enhancement: Warforged Power Attack II
Enhancement: Warforged Power Attack III
Enhancement: Shroud of the Lich
Enhancement: Wizard Pale Master I
Enhancement: Wizard Pale Master II
Enhancement: Shroud of the Wraith




it's a toughie to choose between 1d10 unarmed damage and another level of wizard magic :/ you can replace some feats with Improved Critical: Bludgeoning to enhance the effect of Shroud of the Wraith.

Keepmypace
10-07-2010, 10:27 PM
Hey man.
I need some good TWF build for DPS, with Kophesh's and fullplate armor ( or armos that looks like metal, because i really dont like the look of the light armor in this game )

Im vip, and i have drow. ( but not 32 pts yet )

CrescentCalling_5
10-07-2010, 11:05 PM
Hey man.
I need some good TWF build for DPS, with Kophesh's and fullplate armor ( or armos that looks like metal, because i really dont like the look of the light armor in this game )

Im vip, and i have drow. ( but not 32 pts yet )

you're just trying to make this hard >> a dex build, 28 point with full armor coming up :D...well trying ><


Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Human Male
(20 Fighter)
Hit Points: 394
Spell Points: 0
BAB: 20\20\25\30\30
Fortitude: 16
Reflex: 10
Will: 6

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 16 21 25
Dexterity 16 17 17
Constitution 15 15 16
Intelligence 8 8 8
Wisdom 8 8 8
Charisma 8 8 8

Tomes Used
+1 Tome of Dexterity used at level 7

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 3 9 9
Bluff -1 -1 2
Concentration 2 3 6
Diplomacy -1 -1 2
Disable Device n/a n/a n/a
Haggle -1 -1 -1
Heal -1 -1 -1
Hide 3 3 3
Intimidate 3 22 25
Jump 7 18 18
Listen -1 -1 -1
Move Silently 3 3 3
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 -1 -1
Spot -1 -1 -1
Swim 3 7 7
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a

{\b {\ul Notable Equipment }} \par Blindness Ward Goggles \par Kardin's Eye \par Cloak of Protection \par Proof against Poison Belt of Heavy Fortification \par Striding Boots \par Disease Immunity Ring of Greater False Life \par Feather Falling Ring of Springing \par Ogre Power Gloves \par Bracers of Sustenance \par +5 Deathblock Mithral Full Plate of Invulnerability \par Mask of Intimidation \par Health Necklace of Underwater Action \par \par Level 1 (Fighter)
Skill: Intimidate (+4)
Skill: Jump (+4)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
Feat: (Selected) Two Weapon Fighting
Feat: (Human Bonus) Weapon Focus: Slashing Weapons


Level 2 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting


Level 3 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Toughness


Level 4 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons


Level 5 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)


Level 6 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Power Attack
Feat: (Fighter Bonus) Stunning Blow


Level 7 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)


Level 8 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Feat: (Fighter Bonus) Improved Two Weapon Fighting


Level 9 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons


Level 11 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)


Level 12 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons


Level 13 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)


Level 14 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Feat: (Fighter Bonus) Cleave


Level 15 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Feat: (Selected) Luck of Heroes


Level 16 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons


Level 17 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)


Level 18 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Feat: (Fighter Bonus) Great Cleave
Feat: (Selected) Toughness


Level 19 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)


Level 20 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Brutal Throw
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Attack Boost III
Enhancement: Fighter Weapon Alacrity
Enhancement: Kensei Khopesh Mastery I
Enhancement: Kensei Khopesh Mastery II
Enhancement: Kensei Khopesh Mastery III
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Kensei III
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Fighter Strategy (Stunning Blow) II
Enhancement: Fighter Khopesh Specialization I
Enhancement: Fighter Khopesh Specialization II
Enhancement: Fighter Flanking Mastery I
Enhancement: Fighter Flanking Mastery II
Enhancement: Fighter Flanking Mastery III
Enhancement: Human Adaptability Constitution I
Enhancement: Human Greater Adaptability Strength I
Enhancement: Fighter Item Defense I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Enhancement: Fighter Toughness IV

ieatsyew
10-07-2010, 11:26 PM
is there such a build as a two weapon fighting heavy pick stunning blow based (32 pt) warforged rouge assasin? it just seems like it would be a fun build to play, but im to dumb to know how to make it

Keepmypace
10-07-2010, 11:39 PM
Thanks man!
But, can i ask u somenthing kinda diferent?
I liked your build but, i really want to play with one build like this : http://forums.ddo.com/showthread.php?t=278806

Its a post i have created. Can u rate the build and just select the enhancements? ( looks like the build is made for tempest and kensei )

CrescentCalling_5
10-07-2010, 11:55 PM
is there such a build as a two weapon fighting heavy pick stunning blow based (32 pt) warforged rouge assasin? it just seems like it would be a fun build to play, but im to dumb to know how to make it

Curse you and my addiction to making builds >>"


Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Warforged Male
(2 Fighter \ 18 Rogue)
Hit Points: 280
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 13
Reflex: 17
Will: 5

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 15 20 20
Dexterity 16 17 20
Constitution 14 14 16
Intelligence 16 16 16
Wisdom 6 6 6
Charisma 6 6 6

Tomes Used
+1 Tome of Dexterity used at level 7

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 15 15
Bluff 2 21 27
Concentration 2 3 3
Diplomacy -2 -2 -2
Disable Device 7 26 26
Haggle -2 -2 -2
Heal -2 -2 -2
Hide 7 28 36
Intimidate -2 -2 -2
Jump 6 25 25
Listen -2 -2 -2
Move Silently 7 28 36
Open Lock 7 28 28
Perform n/a n/a n/a
Repair 7 26 26
Search 7 26 26
Spot 2 21 21
Swim 2 5 5
Tumble 4 6 6
Use Magic Device 1 21 21

{\b {\ul Notable Equipment }} \par +5 Heavy Pick \par +5 Heavy Pick \par Striding Boots of Springing \par Ogre Power Bracers \par Blindness Ward Ring of Disabling \par Health Belt of Greater False Life \par Cloak of Elvenkind \par Kardin's Eye \par Necklace of Protection \par Goggles of Minute Seeing \par Clever Mask of Bluffing \par Dexterous Gloves of Escape \par Dexterous Ring of the Eagle \par \par Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+4)
Skill: Disable Device (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Repair (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+3)
Feat: (Selected) Two Weapon Fighting


Level 2 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 3 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Stunning Blow


Level 4 (Rogue)
Ability Raise: STR
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 5 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 6 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness


Level 7 (Fighter)
Skill: Balance (+1)
Skill: Disable Device (+0.5)
Skill: Jump (+1)
Skill: Repair (+1)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting


Level 8 (Fighter)
Ability Raise: STR
Skill: Disable Device (+0.5)
Skill: Jump (+1)
Skill: Repair (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Improved Two Weapon Fighting


Level 9 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+2)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+3)
Feat: (Selected) Power Attack


Level 10 (Rogue)
Skill: Bluff (+3)
Skill: Disable Device (+1)
Skill: Hide (+3)
Skill: Move Silently (+3)
Skill: Open Lock (+1)


Level 11 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+3)
Skill: Repair (+3)
Skill: Search (+1)


Level 12 (Rogue)
Ability Raise: STR
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+4)
Skill: Spot (+1)
Feat: (Selected) Improved Critical: Piercing Weapons
Feat: (Rogue Bonus) Improved Evasion


Level 13 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+4)


Level 14 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+2)


Level 15 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+3)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Rogue Bonus) Slippery Mind


Level 16 (Rogue)
Ability Raise: STR
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+2)


Level 17 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+2)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 18 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+2)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Crippling Strike
Feat: (Selected) Luck of Heroes


Level 19 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+2)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 20 (Rogue)
Ability Raise: STR
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+2)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Damage Boost II
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Faster Sneaking II
Enhancement: Rogue Faster Sneaking III
Enhancement: Rogue Faster Sneaking IV
Enhancement: Rogue Assassin I
Enhancement: Rogue Assassin II
Enhancement: Rogue Assassin III
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Accuracy III
Enhancement: Rogue Sneak Attack Accuracy IV
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Sneak Attack Training IV
Enhancement: Rogue Hide I
Enhancement: Rogue Hide II
Enhancement: Rogue Move Silently I
Enhancement: Rogue Move Silently II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Enhancement: Fighter Toughness I
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Construct Thinking I
Enhancement: Warforged Power Attack I

The_Mud_Man
10-08-2010, 12:13 AM
I'm wanting to try out a caster but don't know whether to go with a sorcerer, wizard, or a battle caster build I've been seeing. Would like something that can solo reasonably well and don't have WF or drow yet but can start out at level 4.

Basically one that can do the damage but isn't gimped too badly when out of spell points, and can take a hit too.

clixter
10-08-2010, 12:48 AM
I have a level 4 ranger / level 3 cleric and it has been fun using it, but it is starting to get hard when soloing quests even on casual. i know i am still pretty much a noob, this is the highest level ive ever gotten to, but i think i want to stick with this. any suggestions? and i already know that rangers can use healing wands, its just kinda nice to be melee/healer in my small guild which has no clerics.

Keepmypace
10-08-2010, 01:28 AM
Hey man, thanks for the help.
But, u know its my third character. The other two failed because i screwed the build somehow.
So, can u go there again and make the list of the enhancements? I know you have say what i have to choose, but im really dont wanna mess up again. :/

jimkromann
10-08-2010, 01:50 AM
I would like to request a : WEAPON MASTER (WM) build. with focus on the rapier. prob a drow or a 32 pts build
Niche: Critical hitting damage monkey

Requirements: BAB +5; Weapon focus (Any melee weapon), Dodge, Mobility, Spring
Attack, Whirlwind;
.

lemiro
10-08-2010, 05:42 AM
I love bards! I love monks! I would love a viable monk/bard build, please help...

karl_k0ch
10-08-2010, 05:47 AM
I love bards! I love monks! I would love a viable monk/bard build, please help...
Sorry, this is not going to happen.

Bards require a non-lawful alignment, whereas Monks require being lawful. Since the alignment of a character in DDO is fixed and all the time, all the classes must comply with the alignment, there will be no Bard/Monk build for quite some time.
------

I would like to request a : WEAPON MASTER (WM) build. with focus on the rapier. prob a drow or a 32 pts build
Niche: Critical hitting damage monkey

Requirements: BAB +5; Weapon focus (Any melee weapon), Dodge, Mobility, Spring
Attack, Whirlwind;
.

It seems that you brought some P&P and/or other D&D based PC games experience, as the Prestige Class WM is not existant in DDO. Moreover, there are no Prestige Classes in DDO at all, but they are implemented in the form of Prestige Enhancements (which cost AP and also have feat and BAB requirements). Examples of those PrEs which are derived from the 3.5 Prestige Classes are the Kensai, Tempest or Frenzied Berserker. You can get a nice overview of the different PrEs here: http://ddowiki.com/page/Enhancements

Coming back to your request.
Firstly: "high critting damage monkey" is not a niche in DDO, it is mainstream. The most part of the content of DDO is fighting monsters. This is why a Fighter-type character who does a lot of damage (a so-called DPS melee) is a nice thing in every party.
Secondly: There is a weapon in DDO which is different than the PnP version: The Khophesh. Here, it has a Crit Range of 19-20 and a multiplier of 3. This causes it to be the weapon of choice for many one-handed melees. Rapiers do less damage than Khopeshes, even on a Drow who have a racial +Damage Enhancement. Additionally, Drow are not the best choice for a melee as

If you want a high-crit, high-damage toon, Khophesh might be a better choice than Rapier (or Scimitar). Since there is no WM in DDO, but there is a Kensai, I recommend playing a pure Fighter with the weapon of your choice. If you want to stick to Rapiers, I have the following suggestion:
There is a Scimitar-wielding Elven Kensai build by Aranticus: http://ddowiki.com/page/Whirling_Dervish
You can adopt this built to a rapierwielding Drow by starting with
Str 16
Dex 17
Con 14
Int 10
Wis 8
Cha 10

And take instead of all the "Slashing" Weapon Focuses/Specializations and so on "Piercing" ones. This build will not deal the highest damage of all Kensai builds (Human with Khophes being better), but it is at least tome-independent.

ieatsyew
10-08-2010, 11:38 AM
Curse you and my addiction to making builds >>"


Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Warforged Male
(2 Fighter \ 18 Rogue)
Hit Points: 280
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 13
Reflex: 17
Will: 5

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 15 20 20
Dexterity 16 17 20
Constitution 14 14 16
Intelligence 16 16 16
Wisdom 6 6 6
Charisma 6 6 6

Tomes Used
+1 Tome of Dexterity used at level 7

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 15 15
Bluff 2 21 27
Concentration 2 3 3
Diplomacy -2 -2 -2
Disable Device 7 26 26
Haggle -2 -2 -2
Heal -2 -2 -2
Hide 7 28 36
Intimidate -2 -2 -2
Jump 6 25 25
Listen -2 -2 -2
Move Silently 7 28 36
Open Lock 7 28 28
Perform n/a n/a n/a
Repair 7 26 26
Search 7 26 26
Spot 2 21 21
Swim 2 5 5
Tumble 4 6 6
Use Magic Device 1 21 21

{\b {\ul Notable Equipment }} \par +5 Heavy Pick \par +5 Heavy Pick \par Striding Boots of Springing \par Ogre Power Bracers \par Blindness Ward Ring of Disabling \par Health Belt of Greater False Life \par Cloak of Elvenkind \par Kardin's Eye \par Necklace of Protection \par Goggles of Minute Seeing \par Clever Mask of Bluffing \par Dexterous Gloves of Escape \par Dexterous Ring of the Eagle \par \par Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+4)
Skill: Disable Device (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Repair (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+3)
Feat: (Selected) Two Weapon Fighting


Level 2 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 3 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Stunning Blow


Level 4 (Rogue)
Ability Raise: STR
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 5 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 6 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness


Level 7 (Fighter)
Skill: Balance (+1)
Skill: Disable Device (+0.5)
Skill: Jump (+1)
Skill: Repair (+1)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting


Level 8 (Fighter)
Ability Raise: STR
Skill: Disable Device (+0.5)
Skill: Jump (+1)
Skill: Repair (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Improved Two Weapon Fighting


Level 9 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+2)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+3)
Feat: (Selected) Power Attack


Level 10 (Rogue)
Skill: Bluff (+3)
Skill: Disable Device (+1)
Skill: Hide (+3)
Skill: Move Silently (+3)
Skill: Open Lock (+1)


Level 11 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+3)
Skill: Repair (+3)
Skill: Search (+1)


Level 12 (Rogue)
Ability Raise: STR
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+4)
Skill: Spot (+1)
Feat: (Selected) Improved Critical: Piercing Weapons
Feat: (Rogue Bonus) Improved Evasion


Level 13 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+4)


Level 14 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+2)


Level 15 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+3)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Rogue Bonus) Slippery Mind


Level 16 (Rogue)
Ability Raise: STR
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+2)


Level 17 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+2)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 18 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+2)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Crippling Strike
Feat: (Selected) Luck of Heroes


Level 19 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+2)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 20 (Rogue)
Ability Raise: STR
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+2)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Damage Boost II
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Faster Sneaking II
Enhancement: Rogue Faster Sneaking III
Enhancement: Rogue Faster Sneaking IV
Enhancement: Rogue Assassin I
Enhancement: Rogue Assassin II
Enhancement: Rogue Assassin III
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Accuracy III
Enhancement: Rogue Sneak Attack Accuracy IV
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Sneak Attack Training IV
Enhancement: Rogue Hide I
Enhancement: Rogue Hide II
Enhancement: Rogue Move Silently I
Enhancement: Rogue Move Silently II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Enhancement: Fighter Toughness I
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Construct Thinking I
Enhancement: Warforged Power Attack I




thanks =). but ill probly go 15 dex and use a +2 tome

Keepmypace
10-08-2010, 07:59 PM
Hey man, thanks for help with the enhancement for my build.
But, looks like you think my build no gonna make it. U know....its a bad build? If is, can you make me some build with the same proposite but good? ( Drow race, TWF, Kensei and tempest...)

stille_nacht
10-08-2010, 10:06 PM
so i have gotten veteran status. i want a build for a high dps fighter and/or ranger, or if not high dps, high ac. since this build is going to be mostly for favor zerging to 100, i would prefer if it the majority of its strong points come not from its specialized armor but its base stats.

CrescentCalling_5
10-09-2010, 10:52 PM
Hey man, thanks for help with the enhancement for my build.
But, looks like you think my build no gonna make it. U know....its a bad build? If is, can you make me some build with the same proposite but good? ( Drow race, TWF, Kensei and tempest...)


Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Drow Male
(6 Fighter \ 2 Rogue \ 12 Ranger)
Hit Points: 312
Spell Points: 157
BAB: 19\19\24\29\29
Fortitude: 15
Reflex: 16
Will: 8

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 16 21 23
Dexterity 13 13 16
Constitution 14 14 14
Intelligence 10 10 10
Wisdom 13 14 14
Charisma 10 10 10

Tomes Used
+1 Tome of Wisdom used at level 6

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 5 13 13
Bluff 0 0 1
Concentration 2 2 3
Diplomacy 0 0 1
Disable Device n/a n/a n/a
Haggle 3 3 3
Heal 3 25 25
Hide 1 3 3
Intimidate 0 0 1
Jump 7 29 29
Listen 5 22 24
Move Silently 1 3 3
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 0 0 0
Search 4 18 20
Spot 5 17 19
Swim 3 6 6
Tumble 2 4 4
Use Magic Device 4 4 4

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Haggle (+3)
Skill: Heal (+2)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Dodge


Level 2 (Ranger)
Skill: Balance (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Favored Enemy) Favored Enemy: Undead


Level 3 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Feat: (Selected) Mobility
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons


Level 4 (Ranger)
Ability Raise: STR
Skill: Jump (+1)
Skill: Listen (+2)
Skill: Search (+2)
Skill: Spot (+1)


Level 5 (Ranger)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Search (+1)
Skill: Spot (+2)


Level 6 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh


Level 7 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Feat: (Fighter Bonus) Spring Attack


Level 8 (Ranger)
Ability Raise: STR
Skill: Jump (+1)
Skill: Listen (+2)
Skill: Search (+2)
Skill: Spot (+1)
Feat: (Favored Enemy) Favored Enemy: Elemental


Level 9 (Ranger)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Search (+1)
Skill: Spot (+2)
Feat: (Selected) Toughness


Level 10 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)


Level 11 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting


Level 12 (Rogue)
Ability Raise: STR
Skill: Balance (+2)
Skill: Heal (+0.5)
Skill: Jump (+1)
Skill: Search (+2)
Skill: Spot (+2)
Feat: (Selected) Stunning Blow


Level 13 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)


Level 14 (Fighter)
Skill: Heal (+0.5)
Skill: Jump (+1)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons


Level 15 (Ranger)
Skill: Heal (+3)
Skill: Jump (+1)
Skill: Listen (+2)
Feat: (Selected) Power Attack


Level 16 (Ranger)
Ability Raise: STR
Skill: Heal (+2)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Search (+1)
Skill: Spot (+1)


Level 17 (Ranger)
Skill: Heal (+5)
Skill: Jump (+1)


Level 18 (Ranger)
Skill: Heal (+4)
Skill: Listen (+2)
Feat: (Favored Enemy) Favored Enemy: Dragon
Feat: (Selected) Toughness


Level 19 (Ranger)
Skill: Heal (+2)
Skill: Jump (+2)
Skill: Search (+2)


Level 20 (Ranger)
Ability Raise: STR
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Listen (+3)
Skill: Search (+1)
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Ranger Energy Resistence Boost I
Enhancement: Improved Spell Resistance I
Enhancement: Improved Spell Resistance II
Enhancement: Improved Spell Resistance III
Enhancement: Improved Spell Resistance IV
Enhancement: Elven Dexterity I
Enhancement: Elven Enchantment Resistance I
Enhancement: Elven Enchantment Resistance II
Enhancement: Elven Enchantment Resistance III
Enhancement: Kensei Khopesh Mastery I
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Fighter Strategy (Stunning Blow) II
Enhancement: Fighter Flanking Mastery I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Attack II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Defense II
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Favored Resistance II
Enhancement: Ranger Tempest I
Enhancement: Ranger Tempest II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II

karl_k0ch
10-10-2010, 04:59 AM
(snip)

The skill choices of the build are sub-optimal. Also, I don't see why you are taking such a high wis.

2 Monk would be a better choice over 2 Rog, since you are putting no points in Locks, Traps or UMD. This way, you would be able to get more Feats and some reasonable AC.

Anyway, i'd take full UMD over the Monk levels.

CrescentCalling_5, no offense, but I think you are not giving the best advice to new players as some builds you are posting in this thread have room for improvement.

rodallec
10-10-2010, 06:41 AM
OK
im tring my pally/monk soon.
im wanting to make a max/high healing amp build
so far im thinking:
12ftr or pally
7monk
1rog
first lvl rog max umd intim
7 monk for the stances
ill take whirling steel strike and use longswords.
but i cant decide between 12 pally HoTD for heal amp ghost touch
or 12 fighter for 3 str and pwr surge :O
any ideas?

maha0201
10-10-2010, 06:49 AM
OK
im tring my pally/monk soon.
im wanting to make a max/high healing amp build
so far im thinking:
12ftr or pally
7monk
1rog
first lvl rog max umd intim
7 monk for the stances
ill take whirling steel strike and use longswords.
but i cant decide between 12 pally HoTD for heal amp ghost touch
or 12 fighter for 3 str and pwr surge :O
any ideas?

max healing amp and devotion from pally more dmg form ftr and ki generation.
I have human pure monk 30 human amp, 30 monk amp and 25 from jiztetka in fire = 4xx~ heal on me.
For solo play i would go 12 pal/7mnk/1rog for more epics and groups play - ftr

jimkromann
10-10-2010, 10:04 AM
Sorry, this is not going to happen.

Bards require a non-lawful alignment, whereas Monks require being lawful. Since the alignment of a character in DDO is fixed and all the time, all the classes must comply with the alignment, there will be no Bard/Monk build for quite some time.
------


It seems that you brought some P&P and/or other D&D based PC games experience, as the Prestige Class WM is not existant in DDO. Moreover, there are no Prestige Classes in DDO at all, but they are implemented in the form of Prestige Enhancements (which cost AP and also have feat and BAB requirements). Examples of those PrEs which are derived from the 3.5 Prestige Classes are the Kensai, Tempest or Frenzied Berserker. You can get a nice overview of the different PrEs here: http://ddowiki.com/page/Enhancements

Coming back to your request.
Firstly: "high critting damage monkey" is not a niche in DDO, it is mainstream. The most part of the content of DDO is fighting monsters. This is why a Fighter-type character who does a lot of damage (a so-called DPS melee) is a nice thing in every party.
Secondly: There is a weapon in DDO which is different than the PnP version: The Khophesh. Here, it has a Crit Range of 19-20 and a multiplier of 3. This causes it to be the weapon of choice for many one-handed melees. Rapiers do less damage than Khopeshes, even on a Drow who have a racial +Damage Enhancement. Additionally, Drow are not the best choice for a melee as

If you want a high-crit, high-damage toon, Khophesh might be a better choice than Rapier (or Scimitar). Since there is no WM in DDO, but there is a Kensai, I recommend playing a pure Fighter with the weapon of your choice. If you want to stick to Rapiers, I have the following suggestion:
There is a Scimitar-wielding Elven Kensai build by Aranticus: http://ddowiki.com/page/Whirling_Dervish
You can adopt this built to a rapierwielding Drow by starting with
Str 16
Dex 17
Con 14
Int 10
Wis 8
Cha 10

And take instead of all the "Slashing" Weapon Focuses/Specializations and so on "Piercing" ones. This build will not deal the highest damage of all Kensai builds (Human with Khophes being better), but it is at least tome-independent.

Thank you for the reply, yes i looked a bit into nwn2 and thought if some of those prestige classes could be interresting in DDO tho you dont get the prestige class special abilities/spells it might put up some good builds in the requirements.

I was thinking about the "crit rating vs dice and multiplier"

The Khophesh. has a Crit Range of 19-20/x3 and 1d8 Slash dmg.
The Scimitar. has a Crit Range of 18-20/x2 and 1d6 Pierce dmg. (dosnt the crit range make it up for the lower dps?)
The Dwarven axe. has a Crit Range of 20/x3 and 1d10 Slash dmg. (if not, does the higher dps make it up for the lower crit range)

karl_k0ch
10-10-2010, 12:59 PM
I was thinking about the "crit rating vs dice and multiplier"

The Khophesh. has a Crit Range of 19-20/x3 and 1d8 Slash dmg.
The Scimitar. has a Crit Range of 18-20/x2 and 1d6 Pierce dmg. (dosnt the crit range make it up for the lower dps?)
The Dwarven axe. has a Crit Range of 20/x3 and 1d10 Slash dmg. (if not, does the higher dps make it up for the lower crit range)
I'm going to try to explain the whole crit damage issue. I am assuming that you do know how a crit works in D&D 3.5/NWN/DDO. If not, do not hesitate to interrupt me and ask.


These numbers are only the base critical ranges/multipliers. Additionally, you have feats and enhancements which can improve these numbers.

Fristly, there is the "Improved Critical: (Damage Type)" feat which doubles the crit ranges of all weapons: It does not stack with the weapon attribute Keen which does the same thing. Thus, we get
Khophesh 17-20/x3
Scimitar 15-20/x2
DA 19-20/x3.

In addition, the Kensai III enhancement adds another point to the threat range:
Khophesh 16-20/x3
Scimitar 14-20/x2 (Scimitar is slashing btw, Rapier is piercing)
DA 18-20/x3.

Secondly, when applying a critical, not only the base damage of the weapon is doubled/tripled, but also the bonus from Strength (e.g. +10 for 30 Str) and damage on crits from the enhancements Kensei Specified Weapon Mastery I & II as well as from the Seeker item attribute. Since these numbers are rather large in comparison to the base damage, a higher base damage does not make up a smaller crit range. (This is why Khop is often better than DA).

With the crit ranges above, assuming a hit on a 2 or more a Scimitar adds its damage (let's say 20 damage) in 7 of 19 rolls to the normal damage it deals, netting 7.3 extra damage through crits. A Khophesh adds on 5 of 19 hits the double of its damage (so in this case 40) to a hit, netting 10.5 extra damage. This is why a Khopesh is often favored over a Scimi/Rapier.

These numbers are not meant to be exact DPS calcultations, but only sample calculations to show that the best critting weapon is a weapon with a high crit range and a high crit multiplier. Note that the Scimitar, Rapier and DA have racial enhancement lines tied to them which can be used to give another +2 damage and +2 hit.
Nevertheless, depending on the actual build, rapiers are about 3-10% below the dps of a Khophesh. So they are not the best choice, but still a fine one. Also, when you have Drow as only 32pt race, a Drow Rapier Kensai might be a better option than a Human 28pt Khophesh Kensai.

(As a side note: Frenzied Berserkers can improve the multiplier of a weapon.)

jimkromann
10-10-2010, 01:16 PM
I'm going to try to explain the whole crit damage issue. I am assuming that you do know how a crit works in D&D 3.5/NWN/DDO. If not, do not hesitate to interrupt me and ask.


These numbers are only the base critical ranges/multipliers. Additionally, you have feats and enhancements which can improve these numbers.

Fristly, there is the "Improved Critical: (Damage Type)" feat which doubles the crit ranges of all weapons: It does not stack with the weapon attribute Keen which does the same thing. Thus, we get
Khophesh 17-20/x3
Scimitar 15-20/x2
DA 19-20/x3.

In addition, the Kensai III enhancement adds another point to the threat range:
Khophesh 16-20/x3
Scimitar 14-20/x2 (Scimitar is slashing btw, Rapier is piercing)
DA 18-20/x3.

Secondly, when applying a critical, not only the base damage of the weapon is doubled/tripled, but also the bonus from Strength (e.g. +10 for 30 Str) and damage on crits from the enhancements Kensei Specified Weapon Mastery I & II as well as from the Seeker item attribute. Since these numbers are rather large in comparison to the base damage, a higher base damage does not make up a smaller crit range. (This is why Khop is often better than DA).

With the crit ranges above, assuming a hit on a 2 or more a Scimitar adds its damage (let's say 20 damage) in 7 of 19 rolls to the normal damage it deals, netting 7.3 extra damage through crits. A Khophesh adds on 5 of 19 hits the double of its damage (so in this case 40) to a hit, netting 10.5 extra damage. This is why a Khopesh is often favored over a Scimi/Rapier.

These numbers are not meant to be exact DPS calcultations, but only sample calculations to show that the best critting weapon is a weapon with a high crit range and a high crit multiplier. Note that the Scimitar, Rapier and DA have racial enhancement lines tied to them which can be used to give another +2 damage and +2 hit.
Nevertheless, depending on the actual build, rapiers are about 3-10% below the dps of a Khophesh. So they are not the best choice, but still a fine one. Also, when you have Drow as only 32pt race, a Drow Rapier Kensai might be a better option than a Human 28pt Khophesh Kensai.

(As a side note: Frenzied Berserkers can improve the multiplier of a weapon.)

Again thank you for taking the time to explain things to me, i guess the Scimitar was a writing error on my behalf, i ment Rapier. ;)
but now i got i better understanding of how it works, and i guess ill end up making a kopesh wielding kensei.

:D

CrescentCalling_5
10-10-2010, 01:30 PM
The skill choices of the build are sub-optimal. Also, I don't see why you are taking such a high wis.

2 Monk would be a better choice over 2 Rog, since you are putting no points in Locks, Traps or UMD. This way, you would be able to get more Feats and some reasonable AC.

Anyway, i'd take full UMD over the Monk levels.

CrescentCalling_5, no offense, but I think you are not giving the best advice to new players as some builds you are posting in this thread have room for improvement.

he told me to use a similar build to the one his friend gave him :/ so that's what I did. I think he listed as not having monk or I would've replaced those two rogue levels in a heartbeat.

I've already stated my reasoning for having 14 wisdom points in Paladin and Ranger builds, I simply don't think it's an effective method to tell new players to go find a +3 Wisdom Item by level 4 and a +6 item by level 14 (or whatever it is I can't remember :x).

Skill spread is up to debate. No matter what your opinion is on it, that's just your method of playing the game. Rangers do get a lot of skill points and class skills, but the only thing I'd really change out in my build is maxing out spot, removing search and listen, and maxing out UMD (was tired when I assigned the skill points :P). Only Rogues and Monks rely on certain skills >> (exceptions include Balance, Heal, and Jump...everyone needs at least 10 points in Balance and Jump).

karl_k0ch
10-10-2010, 01:49 PM
I've already stated my reasoning for having 14 wisdom points in Paladin and Ranger builds, I simply don't think it's an effective method to tell new players to go find a +3 Wisdom Item by level 4 and a +6 item by level 14 (or whatever it is I can't remember :x).

Yeah, the numbers are right, +3 Wis by level 4, +6 by level 14.

Agreed, 8 Wis is a bit annoying for new players, but any build point put in Wis is hampering the end-game abilities.

Consider 10 Wis: This demands a +1 Wis by level 4 and +4 by level 14. Does this sound obtainable by this level for a new player? For me, it does. This spread does help the new player to compensate the lack of equipment and at the same time it says: "You don't need to put build points into Wis, provided you have enough bonuses from the items."



Skill spread is up to debate. No matter what your opinion is on it, that's just your method of playing the game. Rangers do get a lot of skill points and class skills, but the only thing I'd really change out in my build is maxing out spot, removing search and listen, and maxing out UMD (was tired when I assigned the skill points :P). Only Rogues and Monks rely on certain skills >> (exceptions include Balance, Heal, and Jump...everyone needs at least 10 points in Balance and Jump).

Skills are tricky one this one, indeed, since the Fighter levels do not contribte many skill points.
Nevertheless, some nitpicking: From ranger level 9 on, the Ranger Jump Spell will add 30 points to jump. Also, a Str of 28 (which is quite easy to get) will give +9 to Jump. Thus, you actually do not need more than a few points in Jump.
4 Points in Bluff do actually save some plat when doing Deleras. And some points in Open Lock do help, too, even if they are only spent on the two rogue levels.

I don't see why heal is a good choice, especially when giving first builds to new players.

CrescentCalling_5
10-10-2010, 03:30 PM
Yeah, the numbers are right, +3 Wis by level 4, +6 by level 14.

Agreed, 8 Wis is a bit annoying for new players, but any build point put in Wis is hampering the end-game abilities.

Consider 10 Wis: This demands a +1 Wis by level 4 and +4 by level 14. Does this sound obtainable by this level for a new player? For me, it does. This spread does help the new player to compensate the lack of equipment and at the same time it says: "You don't need to put build points into Wis, provided you have enough bonuses from the items."



Wisdom 10 does appear to be a better choice. I'll keep it in mind for future builds.




Skills are tricky one this one, indeed, since the Fighter levels do not contribte many skill points.
Nevertheless, some nitpicking: From ranger level 9 on, the Ranger Jump Spell will add 30 points to jump. Also, a Str of 28 (which is quite easy to get) will give +9 to Jump. Thus, you actually do not need more than a few points in Jump.
4 Points in Bluff do actually save some plat when doing Deleras. And some points in Open Lock do help, too, even if they are only spent on the two rogue levels.

I don't see why heal is a good choice, especially when giving first builds to new players.

It's true that ranger jump spells give a nice dose to the jump skill, so having maybe 10 points in jump would be the maximum needed in this build.
Bluff does help with a bit of moneysaving in Deleras, but that's almost the only place it'll have any real use with only 4 points. Can't say I'd use up 4 skill points (or 8) just for a a bit of plat.

Heal helps you recover more hitpoints when resting if you're a living race (repair if you're WF). In certain situations where you need to conserve your SP and potions for later use, I prefer being able to rest to fully recover than having to expend what could be a lifeline.

Zess-wolf
10-10-2010, 05:45 PM
I´m not sure about all the builds you have, but, i´m looking for a spellsinger bard that has high Haggle and can make it well in groups. Better if it has ability to make himself with heals XD

Thanks!

CrescentCalling_5
10-10-2010, 08:17 PM
I´m not sure about all the builds you have, but, i´m looking for a spellsinger bard that has high Haggle and can make it well in groups. Better if it has ability to make himself with heals XD

Thanks!

I'll use my recently acquired lesson for this 8)


Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Human Male
(20 Bard)
Hit Points: 232
Spell Points: 1071
BAB: 15\15\20\25\25
Fortitude: 9
Reflex: 13
Will: 22

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 13 14 14
Dexterity 10 10 10
Constitution 14 14 15
Intelligence 10 10 10
Wisdom 8 8 8
Charisma 17 23 28

Tomes Used
+1 Tome of Strength used at level 7
+1 Tome of Charisma used at level 7

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 4 15 15
Bluff 6 32 32
Concentration 6 25 29
Diplomacy 3 9 9
Disable Device n/a n/a n/a
Haggle 7 32 32
Heal -1 -1 -1
Hide 0 0 0
Intimidate 3 9 9
Jump 5 12 12
Listen -1 -1 -1
Move Silently 0 0 0
Open Lock n/a n/a n/a
Perform 7 32 32
Repair 0 0 0
Search 0 0 0
Spot -1 9 9
Swim 1 2 2
Tumble 1 1 1
Use Magic Device 7 32 34

Level 1 (Bard)
Skill: Balance (+4)
Skill: Bluff (+3)
Skill: Concentration (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Perform (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Human Bonus) Mental Toughness
Feat: (Selected) Toughness
Spell (1): Cure Light Wounds


Level 2 (Bard)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (1): Charm Person


Level 3 (Bard)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Extend Spell
Spell (1): Otto's Resistable Dance


Level 4 (Bard)
Ability Raise: CHA
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (2): Cure Moderate Wounds
Spell (2): Heroism


Level 5 (Bard)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (1): Detect Secret Doors
Spell (2): Suggestion


Level 6 (Bard)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Force of Personality


Level 7 (Bard)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (2): Sonic Blast
Spell (3): Cure Serious Wounds
Spell (3): Haste


Level 8 (Bard)
Ability Raise: CHA
Skill: Balance (+1)
Skill: Bluff (+2)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (3): Displacement


Level 9 (Bard)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Perform (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Weapon Focus: Slashing Weapons


Level 10 (Bard)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Perform (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Spell (3): Charm Monster
Spell (4): Dimension Door
Spell (4): Cure Critical Wounds


Level 11 (Bard)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Perform (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Spell (4): Dominate Person


Level 12 (Bard)
Ability Raise: CHA
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Perform (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Bard)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Perform (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (4): Freedom of Movement
Spell (5): Greater Heroism
Spell (5): Mass Suggestion


Level 14 (Bard)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Perform (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (5): Shadow Walk


Level 15 (Bard)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Perform (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Spell Focus: Enchantment


Level 16 (Bard)
Ability Raise: CHA
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Perform (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (1): Feather Fall
Spell (6): Summon Monster VI
Spell (6): Otto's Irresistable Dance
Spell (5): Greater Dispel Magic


Level 17 (Bard)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Perform (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (2): Invisibility
Spell (6): Mass Charm Monster


Level 18 (Bard)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Perform (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Luck of Heroes
Spell (3): Good Hope


Level 19 (Bard)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Perform (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (4): Otto's Sphere of Dancing
Spell (6): Mass Cure Moderate Wounds


Level 20 (Bard)
Ability Raise: CHA
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Perform (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (5): Mass Cure Light Wounds
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Attack II
Enhancement: Bard Inspired Attack III
Enhancement: Bard Inspired Bravery I
Enhancement: Bard Inspired Bravery II
Enhancement: Bard Inspired Bravery III
Enhancement: Bard Inspired Damage I
Enhancement: Bard Inspired Damage II
Enhancement: Bard Inspired Damage III
Enhancement: Bard Lingering Song I
Enhancement: Bard Lingering Song II
Enhancement: Bard Lingering Song III
Enhancement: Bard Lingering Song IV
Enhancement: Bard Spellsinger I
Enhancement: Bard Musical Prodigy
Enhancement: Human Adaptability Constitution I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Bard Concentration I
Enhancement: Bard Concentration II
Enhancement: Bard Lyric of Song I
Enhancement: Bard Lyric of Incredible Song I
Enhancement: Bard Song Magic I
Enhancement: Bard Song Magic II
Enhancement: Bard Improved Spell Penetration I
Enhancement: Bard Energy of the Music I
Enhancement: Bard Energy of the Music II
Enhancement: Bard Energy of the Music III
Enhancement: Bard Energy of the Music IV
Enhancement: Bard Charisma I
Enhancement: Bard Charisma II
Enhancement: Bard Charisma III




well sorta, if you want to muticlass I recommend grabbing two levels of rogue, one at level 1 and a second at level 3. Then pour some of those excess skill points that I was dumping almost randomly into Pick Lock or disable device. Extra support tactics.

Your favored weapon should probably be a Rapier, Vorpral, you'll critical with it quite often and you'll be able to pick up some slack from the fighter without worrying too much about stealing aggro (low DPS, but just enough to matter).

Bluff will give your rogues an oppurtunity to strike and help you pull apart groups of enemies.


You should have fairly high healing and charming capabilities as well as some solid saving throws and hitpoints (with the right gear). Spam mass suggestion and charm spells to get a small army working for you if your party is getting overwhelmed.

rodallec
10-11-2010, 02:24 AM
max healing amp and devotion from pally more dmg form ftr and ki generation.
I have human pure monk 30 human amp, 30 monk amp and 25 from jiztetka in fire = 4xx~ heal on me.
For solo play i would go 12 pal/7mnk/1rog for more epics and groups play - ftr

thanks i was thinking survivability would lose dps in some situations.

karl_k0ch
10-11-2010, 03:03 AM
I´m not sure about all the builds you have, but, i´m looking for a spellsinger bard that has high Haggle and can make it well in groups. Better if it has ability to make himself with heals XD

Thanks!

Bards are generally a boon to any group, due to their songs and castable buffs. Also, healing himself is a thing which any bard can manage.

In the bard forums, there is also a large threat on a dedicated Haggle Bard, who is also a Spellsinger: http://forums.ddo.com/showthread.php?t=168293
It is a 32pt build, but the 28pt version is further down. While the main idea of the build is to have a high haggle score, it has stil full Spellsinger capabilities.

The_Mud_Man
10-13-2010, 03:21 AM
I'm looking for a 28pt wizard build that can dual wield kamas or kukri. The race must be elf and would like to have a ranger, monk, or rogue splash. I want the main focus to be spell casting and buffing but some emphasis on melee to conserve spell points as needed and probably needs some AC to survive melee. Decent UMD would be nice as well for self healing with wands and such and other items as well.

I wouldn't be totally opposed to tomes at a higher level but do take it easy on em or maybe just make some suggestions that would improve the build.


Edit: I'd like to focus more elemental damage. I do enjoy setting things on fire and blowing stuff up.

CrescentCalling_5
10-13-2010, 10:09 AM
I'm looking for a 28pt wizard build that can dual wield kamas or kukri. The race must be elf and would like to have a ranger, monk, or rogue splash. I want the main focus to be spell casting and buffing but some emphasis on melee to conserve spell points as needed and probably needs some AC to survive melee. Decent UMD would be nice as well for self healing with wands and such and other items as well.

I wouldn't be totally opposed to tomes at a higher level but do take it easy on em or maybe just make some suggestions that would improve the build.


Edit: I'd like to focus more elemental damage. I do enjoy setting things on fire and blowing stuff up.

mk, I'll try :P


Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Neutral Elf Male
(2 Rogue \ 2 Ranger \ 16 Wizard)
Hit Points: 194
Spell Points: 1310
BAB: 11\11\16\21
Fortitude: 10
Reflex: 19
Will: 9

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 14 14 14
Dexterity 10 10 10
Constitution 14 14 14
Intelligence 16 23 26
Wisdom 8 8 8
Charisma 10 10 10

Tomes Used
+1 Tome of Intelligence used at level 7
+2 Tome of Intelligence used at level 20

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 4 10 10
Bluff 4 5 5
Concentration 4 25 25
Diplomacy 4 5 5
Disable Device 7 31 31
Haggle 3 5 5
Heal -1 0 0
Hide 0 0 0
Intimidate 0 0 0
Jump 6 12 12
Listen -1 -1 1
Move Silently 0 0 0
Open Lock 4 5 5
Perform n/a n/a n/a
Repair 3 9 9
Search 7 17 19
Spot 3 6 8
Swim 2 2 2
Tumble 1 1 1
Use Magic Device 4 23 23

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+4)
Skill: Concentration (+2)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Haggle (+3)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Martial Weapon Proficiency: Kukri


Level 2 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 3 (Ranger)
Skill: Concentration (+4)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Toughness


Level 4 (Ranger)
Ability Raise: INT
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 5 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Mental Toughness
Spell (1): Shield
Spell (1): Mage Armor
Spell (1): Charm Person
Spell (1): Burning Hands
Spell (1): Chill Touch
Spell (1): Magic Missle


Level 6 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Insightful Reflexes
Spell (1): Expeditious Retreat
Spell (1): Protection From Evil


Level 7 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Spell (2): Fox's Cunning
Spell (2): Resist Energy


Level 8 (Wizard)
Ability Raise: INT
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+1)
Spell (2): Electric Loop
Spell (2): Scorching Ray


Level 9 (Wizard)
Skill: Concentration (+1)
Skill: Jump (+1.5)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Weapon Focus: Slashing Weapons
Spell (3): Fireball
Spell (3): Haste


Level 10 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Spell (3): Heroism
Spell (3): Frost Lance


Level 11 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1.5)
Skill: Use Magic Device (+1)
Spell (4): Wall of Fire
Spell (4): Ice Storm


Level 12 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Combat Casting
Spell (4): Fire Shield
Spell (4): Stoneskin


Level 13 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+2)
Skill: Use Magic Device (+1)
Spell (5): Cone of Cold
Spell (5): Protection From Elements


Level 14 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+2)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Spell Focus: Evocation
Spell (5): Prismatic Ray
Spell (5): Teleport


Level 15 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (6): Greater Heroism
Spell (6): Create Undead


Level 16 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+2)
Skill: Use Magic Device (+1)
Spell (6): Disintegrate
Spell (6): Globe of Invulnerability


Level 17 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+2)
Skill: Use Magic Device (+1)
Spell (7): Delayed Blast Fireball
Spell (7): Protection From Elements, Mass


Level 18 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Spell Penetration
Spell (7): Prismatic Spray
Spell (7): Greater Teleport


Level 19 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Heighten Spell
Spell (8): Summon Monster VIII
Spell (8): Trap the Soul


Level 20 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (8): Horrid Wilting
Spell (8): Mass Charm Monster
Enhancement: Ranger Energy Resistence Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Arcane Fluidity I
Enhancement: Elven Arcane Fluidity II
Enhancement: Elven Arcane Fluidity III
Enhancement: Elven Arcanum I
Enhancement: Elven Arcanum II
Enhancement: Elven Arcanum III
Enhancement: Elven Arcanum IV
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Resistance I
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Lineage of Elements II
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Lineage of Deadly Elements II
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Elemental Manipulation III
Enhancement: Wizard Elemental Manipulation IV
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Spell Penetration II
Enhancement: Wizard Spell Penetration III
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Energy of the Scholar IV
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Intelligence III




Grab some +6 Con, Int, Cha, and Str gear by level 20. I couldn't figure out where to dump some of the skill points so those are up to whatever you please. This build should hold a fairly decent DPS in melee when fully buffed (or self buffed) and your extend spell should keep you going for an entire battle on few buffs.

stille_nacht
10-13-2010, 09:30 PM
i ijust got veteran status, and i am looking for a solid, high dps, fighter build that will most probably never get to lv 6

The_Mud_Man
10-14-2010, 04:18 AM
mk, I'll try :P


Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Neutral Elf Male
(2 Rogue \ 2 Ranger \ 16 Wizard)
Hit Points: 194
Spell Points: 1310
BAB: 11\11\16\21
Fortitude: 10
Reflex: 19
Will: 9

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 14 14 14
Dexterity 10 10 10
Constitution 14 14 14
Intelligence 16 23 26
Wisdom 8 8 8
Charisma 10 10 10

Tomes Used
+1 Tome of Intelligence used at level 7
+2 Tome of Intelligence used at level 20

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 4 10 10
Bluff 4 5 5
Concentration 4 25 25
Diplomacy 4 5 5
Disable Device 7 31 31
Haggle 3 5 5
Heal -1 0 0
Hide 0 0 0
Intimidate 0 0 0
Jump 6 12 12
Listen -1 -1 1
Move Silently 0 0 0
Open Lock 4 5 5
Perform n/a n/a n/a
Repair 3 9 9
Search 7 17 19
Spot 3 6 8
Swim 2 2 2
Tumble 1 1 1
Use Magic Device 4 23 23

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+4)
Skill: Concentration (+2)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Haggle (+3)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Martial Weapon Proficiency: Kukri


Level 2 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 3 (Ranger)
Skill: Concentration (+4)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Toughness


Level 4 (Ranger)
Ability Raise: INT
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 5 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Mental Toughness
Spell (1): Shield
Spell (1): Mage Armor
Spell (1): Charm Person
Spell (1): Burning Hands
Spell (1): Chill Touch
Spell (1): Magic Missle


Level 6 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Insightful Reflexes
Spell (1): Expeditious Retreat
Spell (1): Protection From Evil


Level 7 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Spell (2): Fox's Cunning
Spell (2): Resist Energy


Level 8 (Wizard)
Ability Raise: INT
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+1)
Spell (2): Electric Loop
Spell (2): Scorching Ray


Level 9 (Wizard)
Skill: Concentration (+1)
Skill: Jump (+1.5)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Weapon Focus: Slashing Weapons
Spell (3): Fireball
Spell (3): Haste


Level 10 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Spell (3): Heroism
Spell (3): Frost Lance


Level 11 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1.5)
Skill: Use Magic Device (+1)
Spell (4): Wall of Fire
Spell (4): Ice Storm


Level 12 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Combat Casting
Spell (4): Fire Shield
Spell (4): Stoneskin


Level 13 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+2)
Skill: Use Magic Device (+1)
Spell (5): Cone of Cold
Spell (5): Protection From Elements


Level 14 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+2)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Spell Focus: Evocation
Spell (5): Prismatic Ray
Spell (5): Teleport


Level 15 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (6): Greater Heroism
Spell (6): Create Undead


Level 16 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+2)
Skill: Use Magic Device (+1)
Spell (6): Disintegrate
Spell (6): Globe of Invulnerability


Level 17 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+2)
Skill: Use Magic Device (+1)
Spell (7): Delayed Blast Fireball
Spell (7): Protection From Elements, Mass


Level 18 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Spell Penetration
Spell (7): Prismatic Spray
Spell (7): Greater Teleport


Level 19 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Heighten Spell
Spell (8): Summon Monster VIII
Spell (8): Trap the Soul


Level 20 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (8): Horrid Wilting
Spell (8): Mass Charm Monster
Enhancement: Ranger Energy Resistence Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Arcane Fluidity I
Enhancement: Elven Arcane Fluidity II
Enhancement: Elven Arcane Fluidity III
Enhancement: Elven Arcanum I
Enhancement: Elven Arcanum II
Enhancement: Elven Arcanum III
Enhancement: Elven Arcanum IV
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Resistance I
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Lineage of Elements II
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Lineage of Deadly Elements II
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Elemental Manipulation III
Enhancement: Wizard Elemental Manipulation IV
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Spell Penetration II
Enhancement: Wizard Spell Penetration III
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Energy of the Scholar IV
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Intelligence III




Grab some +6 Con, Int, Cha, and Str gear by level 20. I couldn't figure out where to dump some of the skill points so those are up to whatever you please. This build should hold a fairly decent DPS in melee when fully buffed (or self buffed) and your extend spell should keep you going for an entire battle on few buffs.
Very nice. May I ask for a couple of changes?

ARcdevil
10-14-2010, 01:33 PM
I would like a bard rogue( 2 or 3 rogue levels) that uses one of teh double wheps said to come out in the next update. I would prefer the build to be an elf however if it would be much better as another race feel free to change it.
I have warforged drow and 32 pt builds however no tomes.
I also have vet status in case u needed to know.
I genrally want to contribute to combat either with melee or throwing.

Aside from the fact about being bard rogue you cna changed any of it if you like.
If double wheps turn out not to be coming out next update choose any whep you like.
Feel free to add a third class if it helps.
ARcdevil
Contact Balkstar of cannith if you want to ask anything.

CrescentCalling_5
10-14-2010, 07:54 PM
Very nice. May I ask for a couple of changes?

Change it as you like o-o nothing I make is perfect as some members have already pointed out :P I recently remade my Arcane Archer in game with 10 Wisdom on the advice of Karl K0ch :D

Argudas
10-14-2010, 08:05 PM
I really like the idea of the undead forms from the pale master prestiege line, but at the same time, I like the juggernaut transformation for the followers of the Lord of Blades. I know that makes at least a 6 pal (I assume this is better then cleric)/12 wiz which leaves 2 other levels. I am not sure exactly what would be the best way of building such a character. I am leaning towards using THF though I am not opposed to TWF. I am not sure exactly what role he would assume (tank, damage dealer, etc). My guess is that saves are ultimately more important than AC. These requirements are not nessisarily set in stone, I just wondered how well such a character would come together. I have warforged unlocked (obviously) but I do not have any additional classes unlocked. I also would be using a regular 28 point build.

If you think such a mix would be do gimped to do much well, then you do not need to invest the time. While it would be nice if all the above could work, I prefer a good build that can be valuable to a party over a gimped one that fits the list.

Argudas

The_Mud_Man
10-14-2010, 08:06 PM
Change it as you like o-o nothing I make is perfect as some members have already pointed out :P I recently remade my Arcane Archer in game with 10 Wisdom on the advice of Karl K0ch :D

Well, I'd like to drop the rogue levels in favor of more wizard levels. Not really looking for the build to be a trapmonkey. Just a caster with some melee capabilities. It's really just for fun than end game/uber dps. Just have this vision in my head of a wizard casting spells at a monster and when they get close he pulls out a couple of kukri and finishes them off. Also, I can live another race. I imagine human would make it a bit easier to make. Although, WF is the race for wizards. I just haven't acquired it yet.

Edit: I probably won't try the build for awhile though. Gonna follow someone's advice on waiting about playing a caster since I'm still fairly new to the game, but I definitely will keep the build and may go ahead and roll it up just to have it there waiting.


Edit2: Just picked up 32 pt builds and when I get my next favor level for points I'll grab WF as well.

karl_k0ch
10-15-2010, 04:10 AM
I would like a bard rogue( 2 or 3 rogue levels) that uses one of teh double wheps said to come out in the next update. I would prefer the build to be an elf however if it would be much better as another race feel free to change it.
I have warforged drow and 32 pt builds however no tomes.
I also have vet status in case u needed to know.
I genrally want to contribute to combat either with melee or throwing.

Aside from the fact about being bard rogue you cna changed any of it if you like.
If double wheps turn out not to be coming out next update choose any whep you like.
Feel free to add a third class if it helps.
ARcdevil
Contact Balkstar of cannith if you want to ask anything.

Have a look at this nice thread (http://forums.ddo.com/showthread.php?t=275472) in the bard forums. There you can find some Bard/Rog builds, including my 28pt 18/2 Evasive Trapdisabling Warchanter Twiddler (http://forums.ddo.com/showthread.php?t=255480).
If you want to adapt it to 32 pt, both +2 Con for 20 HP and +1 Fort as well as +2 Int for another Skill and +1 Reflex are imho good options.

I'm not sure what you mean with double weapons. Do you mean stuff like the Double Axe (e.g. from NWN 1?). Iirc, this won't be added with U7.

The_Mud_Man: Did you have a look at the initial post of this thread? It inclues a fairly large amount of WF battlecaster builds. Maybe one of those suits you.

Nephilia
10-15-2010, 06:33 AM
Hi all ^^ A little request ^^
I'm going to TR my fight (reincarned itself from a pally)!
First life was a pala 18 - fight 2 / human / intimitank.
Second Fighter 20
And now i want to TR it again in a palatank!
I read somewhere that is possible to build a pala-tank (maybe intimi) that get the aggro by using two weapon!

Is possibile to have a build like this?

thanks a lot to all!!!

ARcdevil
10-15-2010, 11:05 AM
The double weapons I mentioned I found in improved critical they were: dubby axe,dubby scimmy, dubby sord and dubby mace.
The genralist trapmonkey looks interesting and I will try it though.

Kaelain
10-16-2010, 10:38 AM
I'm sure that there is a build like it somewhere but I can't find it.
I'm looking for a warforged melee build. A good balance of dps and defense since I solo most of the time. I have only 28 pt builds so far. Whichever weapon works best is fine, I'm not picky. If there is a similar build out there I love a link to it. Thanks! :)

Aquoia93
10-16-2010, 10:52 AM
I plan on TRing my 20 fighter into a 18 pally/2 monk survivability and DPS build. I would prefer to stay dwarf so that I can use my greensteel dwarven axes for free, but if the feat can be fit in while taking a better race for this, than i wouldn't mind. If there is a link to a build like this I would also greatly appreciate it. thank you to any that help :)

CrescentCalling_5
10-16-2010, 02:19 PM
I'm sure that there is a build like it somewhere but I can't find it.
I'm looking for a warforged melee build. A good balance of dps and defense since I solo most of the time. I have only 28 pt builds so far. Whichever weapon works best is fine, I'm not picky. If there is a similar build out there I love a link to it. Thanks! :)

This is my fav WF solo build :D though I'm 32 point :P


Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Warforged Male
(6 Fighter \ 14 Barbarian)
Hit Points: 502
Spell Points: 0
BAB: 20\20\25\30\30
Fortitude: 21
Reflex: 6
Will: 4

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 16 23 25
Dexterity 10 10 10
Constitution 20 20 24
Intelligence 8 8 8
Wisdom 6 6 6
Charisma 6 6 6

Tomes Used
+2 Tome of Strength used at level 20

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 2 10 5
Bluff -2 -2 -1
Concentration 5 7 8
Diplomacy -2 -2 -1
Disable Device n/a n/a n/a
Haggle -2 -2 -2
Heal -2 -2 -2
Hide 0 0 -5
Intimidate 2 21 22
Jump 7 17 12
Listen -2 -2 -2
Move Silently 0 0 -5
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 1 1
Search -1 -1 -1
Spot -2 -2 -2
Swim 3 7 -3
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a

Level 1 (Barbarian)
Skill: Balance (+2)
Skill: Intimidate (+4)
Skill: Jump (+4)
Feat: (Selected) Adamantine Body


Level 2 (Barbarian)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)


Level 3 (Barbarian)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Toughness


Level 4 (Barbarian)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)


Level 5 (Barbarian)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)


Level 6 (Fighter)
Skill: Intimidate (+1)
Feat: (Fighter Bonus) Two Handed Fighting
Feat: (Selected) Weapon Focus: Slashing Weapons


Level 7 (Barbarian)
Skill: Intimidate (+1)
Skill: Jump (+2)


Level 8 (Barbarian)
Ability Raise: STR
Skill: Balance (+1)
Skill: Intimidate (+1)


Level 9 (Fighter)
Skill: Intimidate (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Feat: (Fighter Bonus) Improved Two Handed Fighting


Level 10 (Barbarian)
Skill: Balance (+1)
Skill: Intimidate (+1)


Level 11 (Barbarian)
Skill: Balance (+1)
Skill: Intimidate (+1)


Level 12 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Feat: (Selected) Power Attack


Level 13 (Barbarian)
Skill: Balance (+1)
Skill: Intimidate (+1)


Level 14 (Barbarian)
Skill: Intimidate (+1)
Skill: Repair (+1)


Level 15 (Fighter)
Skill: Intimidate (+1)
Feat: (Selected) Stunning Blow
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons


Level 16 (Barbarian)
Ability Raise: STR
Skill: Balance (+1)
Skill: Intimidate (+1)


Level 17 (Fighter)
Skill: Intimidate (+1)


Level 18 (Fighter)
Skill: Intimidate (+1)
Feat: (Fighter Bonus) Greater Two Handed Fighting
Feat: (Selected) Toughness


Level 19 (Barbarian)
Skill: Balance (+1)
Skill: Intimidate (+1)


Level 20 (Barbarian)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Repair (+1)
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Barbarian Improved Damage Reduction I
Enhancement: Barbarian Improved Damage Reduction II
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extend Rage II
Enhancement: Barbarian Extend Rage III
Enhancement: Barbarian Extend Rage IV
Enhancement: Barbarian Hardy Rage I
Enhancement: Barbarian Hardy Rage II
Enhancement: Barbarian Power Attack I
Enhancement: Barbarian Power Attack II
Enhancement: Barbarian Power Attack III
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Willpower I
Enhancement: Barbarian Willpower II
Enhancement: Kensei Greataxe Mastery I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Barbarian Constitution I
Enhancement: Barbarian Constitution II
Enhancement: Barbarian Constitution III
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Barbarian Toughness I
Enhancement: Barbarian Toughness II
Enhancement: Barbarian Toughness III
Enhancement: Barbarian Toughness IV
Enhancement: Warforged Constitution I
Enhancement: Warforged Power Attack I
Enhancement: Warforged Power Attack II




The favored weapon is Greataxe, a final 19-20/x3 critical multiplier is always fun :D

As a warforged you get all the benefits but no aftereffects of Raging (except the -2 AC penalty while raging) seeing as WF is immune to fatigue :3

Also, combining Rage, the proper items, and power attack you can buff up your Damage to a HUGE amount while retaining a good amount of tanking abilities with Intimidate, natural DR, and of course your high HP count :3

The_Mud_Man
10-16-2010, 05:53 PM
With Update 7 around the corner I'd like to put in a request for you expert builders. I'd love to have a tank. To be specific, a WF pally tank with a possible melee option. I'd like him to have excellent intimidate and decent to exceptional turning ability. Sword and board for tanking and either TWF or THF option for dps, whichever would work best without too much of a sacrifice to tanking role. I'm open to the option of a THF intimitank.

I prefer pure paladin but will accept a splash if it's just a simply better route. I'm not sure about the healing issue though. No idea if self-healing is the way to go or take enhancements to make it a bit easier on the cleric of the group.

I have 32 pt builds and WF(obviously). I'd like the build to be made with the notion that tomes are inaccessible, but put suggestions that would make the build even better in the post. I may get lucky and loot one or save enough money to buy one from the AH. It would be great if you could do a by level enhancement progression, instead of listing them all under level 20. That confuses the hell out of me.

No rush on the build. I can't roll it up until after the release of U7 anyway. :P

Kaelain
10-17-2010, 10:21 AM
This is my fav WF solo build :D though I'm 32 point :P


Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Warforged Male
(6 Fighter \ 14 Barbarian)
Hit Points: 502
Spell Points: 0
BAB: 20\20\25\30\30
Fortitude: 21
Reflex: 6
Will: 4

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 16 23 25
Dexterity 10 10 10
Constitution 20 20 24
Intelligence 8 8 8
Wisdom 6 6 6
Charisma 6 6 6

Tomes Used
+2 Tome of Strength used at level 20

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 2 10 5
Bluff -2 -2 -1
Concentration 5 7 8
Diplomacy -2 -2 -1
Disable Device n/a n/a n/a
Haggle -2 -2 -2
Heal -2 -2 -2
Hide 0 0 -5
Intimidate 2 21 22
Jump 7 17 12
Listen -2 -2 -2
Move Silently 0 0 -5
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 1 1
Search -1 -1 -1
Spot -2 -2 -2
Swim 3 7 -3
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a

Level 1 (Barbarian)
Skill: Balance (+2)
Skill: Intimidate (+4)
Skill: Jump (+4)
Feat: (Selected) Adamantine Body


Level 2 (Barbarian)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)


Level 3 (Barbarian)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Toughness


Level 4 (Barbarian)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)


Level 5 (Barbarian)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)


Level 6 (Fighter)
Skill: Intimidate (+1)
Feat: (Fighter Bonus) Two Handed Fighting
Feat: (Selected) Weapon Focus: Slashing Weapons


Level 7 (Barbarian)
Skill: Intimidate (+1)
Skill: Jump (+2)


Level 8 (Barbarian)
Ability Raise: STR
Skill: Balance (+1)
Skill: Intimidate (+1)


Level 9 (Fighter)
Skill: Intimidate (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Feat: (Fighter Bonus) Improved Two Handed Fighting


Level 10 (Barbarian)
Skill: Balance (+1)
Skill: Intimidate (+1)


Level 11 (Barbarian)
Skill: Balance (+1)
Skill: Intimidate (+1)


Level 12 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Feat: (Selected) Power Attack


Level 13 (Barbarian)
Skill: Balance (+1)
Skill: Intimidate (+1)


Level 14 (Barbarian)
Skill: Intimidate (+1)
Skill: Repair (+1)


Level 15 (Fighter)
Skill: Intimidate (+1)
Feat: (Selected) Stunning Blow
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons


Level 16 (Barbarian)
Ability Raise: STR
Skill: Balance (+1)
Skill: Intimidate (+1)


Level 17 (Fighter)
Skill: Intimidate (+1)


Level 18 (Fighter)
Skill: Intimidate (+1)
Feat: (Fighter Bonus) Greater Two Handed Fighting
Feat: (Selected) Toughness


Level 19 (Barbarian)
Skill: Balance (+1)
Skill: Intimidate (+1)


Level 20 (Barbarian)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Repair (+1)
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Barbarian Improved Damage Reduction I
Enhancement: Barbarian Improved Damage Reduction II
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extend Rage II
Enhancement: Barbarian Extend Rage III
Enhancement: Barbarian Extend Rage IV
Enhancement: Barbarian Hardy Rage I
Enhancement: Barbarian Hardy Rage II
Enhancement: Barbarian Power Attack I
Enhancement: Barbarian Power Attack II
Enhancement: Barbarian Power Attack III
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Willpower I
Enhancement: Barbarian Willpower II
Enhancement: Kensei Greataxe Mastery I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Barbarian Constitution I
Enhancement: Barbarian Constitution II
Enhancement: Barbarian Constitution III
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Barbarian Toughness I
Enhancement: Barbarian Toughness II
Enhancement: Barbarian Toughness III
Enhancement: Barbarian Toughness IV
Enhancement: Warforged Constitution I
Enhancement: Warforged Power Attack I
Enhancement: Warforged Power Attack II




The favored weapon is Greataxe, a final 19-20/x3 critical multiplier is always fun :D

As a warforged you get all the benefits but no aftereffects of Raging (except the -2 AC penalty while raging) seeing as WF is immune to fatigue :3

Also, combining Rage, the proper items, and power attack you can buff up your Damage to a HUGE amount while retaining a good amount of tanking abilities with Intimidate, natural DR, and of course your high HP count :3

That looks good and other than a little lower constitution that's what I started with. I'm just going to have to buy 32 pt builds. Thanks very much!

CrescentCalling_5
10-17-2010, 12:56 PM
That looks good and other than a little lower constitution that's what I started with. I'm just going to have to buy 32 pt builds. Thanks very much!

I gave you the 28-point version o-o just use it to farm favor up to 32 point build, it can survive exceedingly well on quests 3+ levels higher even on a 28-point version (just boost Str for the 32 point :P)

The_Mud_Man
10-17-2010, 03:01 PM
Something else I've been looking for but can't seem to find it. I'm almost positive it's been done(and probably done to death). Would someone a link or 2 to a WF wizard based AA?

Jeannie
10-17-2010, 04:44 PM
Edited for nvm

Kaelain
10-17-2010, 06:11 PM
k, got it. much appreciated on the build.

Lobster5
10-17-2010, 10:28 PM
With Update 7 around the corner I'd like to put in a request for you expert builders. I'd love to have a tank. To be specific, a WF pally tank with a possible melee option. I'd like him to have excellent intimidate and decent to exceptional turning ability. Sword and board for tanking and either TWF or THF option for dps, whichever would work best without too much of a sacrifice to tanking role. I'm open to the option of a THF intimitank.

I prefer pure paladin but will accept a splash if it's just a simply better route. I'm not sure about the healing issue though. No idea if self-healing is the way to go or take enhancements to make it a bit easier on the cleric of the group.

I have 32 pt builds and WF(obviously). I'd like the build to be made with the notion that tomes are inaccessible, but put suggestions that would make the build even better in the post. I may get lucky and loot one or save enough money to buy one from the AH. It would be great if you could do a by level enhancement progression, instead of listing them all under level 20. That confuses the hell out of me.

No rush on the build. I can't roll it up until after the release of U7 anyway. :P

I'm going to take a shot at this and will edit this post after thinking of a way to fit all that in :)

Building a WF paladin with a primary focus on charisma is a lot like ice skating uphill. Nevertheless, here we go:


Level 20 Warforged Paladin

Str: 14 - 6 build points (1 level up point goes here)
Dex: 10 - 2 build points
Con: 16 - 6 build points
Int: 14 - 6 build points
Wis: 8 - 2 build points
Cha: 14 - 10 build points ( 4 level up points go here)

Feats = Power attack, skill focus intimidate, 2 handed fighting, Toughness, Adamantium Body, Combat Expertise, Imp 2 handed fighting

Skills: (from points only)

Intimidate: 23
Balance: 11
UMD: 11
Jump: 11

Basically put one point into each of the above skills every level. Only intimidate will be a class skill so the others will go up by half.

Enhancements

Level 1:

Warforged Healer's Friend I
Warforged Damage reduction I

Level 2:
Paladin Toughness I
Paladin Intimidate I (assuming this will exist)
Paladin Charisma I

Level 3:
Paladin Extra Lay on Hands I
Paladin Bulwark of Good I
Warforged Constitution I

Level 4:
Paladin Extra Turning I
Paladin Extra Smite Evil I
Paladin Resistance of Good I
Paladin courage of Good I

Level 5:
Paladin Toughness II
Paladin Focus of Good I
Paladin Armour Class Boost I

Level 6:
Defender of Siberys I

Level 7:
Paladin Divine Might I
Warforged Toughness I
Warforged Toughness II

Level 8:
Follower of the Lord of Blades
Paladin Extra Lay on Hands 2

Level 9
Paladin Extra Smite II
Paladin Exalted Smite I
(save one point here)

Level 10
Paladin Divine Might II
Paladin Bulwark of Good II

Level 11
Paladin Resistanceof Good II
Paladin Extra Smite Evil II
Paladin Exalted Smite I - the saved point from earlier

Level 12
Defender of Siberys II
Extra Turning II

Level 13
Extra Lay on Hands III
save 1 point here

Level 14:
Paladin Bulwark of Good III
save 1 more point here (meaning 2 spare now)

Level 15:
Paladin Resistance of Good III
Save 1 point

Level 16:
Paladin Divine Might III - spends spare points and you will qualify for it with the level up into charisma (bringing your base charisma to the required 18 at this point)
Paladin Charisma II

Level 17:
Bladesworn Transformation

Level 18:
Defender of Siberys III
2 points to spend however you like (More Sp, save up for more toughness, more into exalted smiting)

Level 19:
4 points here to spend how you like (Could do Improved Damage Reduction II for all of them)

Level 20:
Paladin weapons of Good
2 points here to spend as you like


Final stats without equipment or tomes:

Str 15
Dex 10
Con 17
Int 14
Wis 8
Cha 20

Final HP without equipment or tomes:

20 - Base
200 - Levels
60 - Constitution
22 - Toughness
40 - Toughness enhancements

= 342 hp without any gear (pretty good)

Final AC with very basic equipment:

10 Base
13 +5 Docent
4 Paladin
9 Tower Shield
4 (Self cast shield of faith)

= 40AC (not nearly enough, but you can easily enhance this)

Final Intimidate without equipment: 32 (Equipment makes all the difference here, your intimidate will be fine for most of the game, by the time you get to something like Hound of Xoriat you will have enough equipment (and buffs from allies) to make your intimidate workable.

Such as:

23 from ranks
3 from skill focus
8 from charisma (assuming +6 cha item - this should be a priority)
15 from Intimidate Item
4 from Greater Heroism
1 from paladin enhancement (easily raised to 2)

So you end up with a fairly easily achievable: 54 - this isn't quite as much as it really needs to be for top level content in the game, but extra gear and buffs can push it even higher, and it's about as good as can be sensibly achieved on your build.



Final thoughts:

This build is compromised by virtue of you wanting an intimitank pure paladin on a warforged. However it will be a very tough cookie, particularly when in the Defender of Siberys Defensive stance. Damage will most come from Divine Might so be sure to use those turns wisely. Your turning ability will be decent, but to be honest turning things in this game is still largely pointless beyond level 10. Defender of Siberys generates mob aggro by hate (damage caused) rather than by skills, but it still matches up nicely to a tank build.

The build is far from optimal but it manages what you wanted it to do. Ultimately this is the character you wanted to play and of course it could be optimised by altering the parameters. For example look at what happens when I do the same thing on a Drow:

Str 14
Dex 16
Con 12
Int 14
Wis 8
Cha 17

On a drow I get less Hp but a massive amount more charisma, more dex to add to armour class and take advantage of the prestige bonuses (or even go TWF) and by applying the level up points different I can either end up with 16 Str and 20 Charisma, or 18 Str and 18 charisma. But then you'd be playing a drow and just another drow paladin :)

Tahlisar
10-18-2010, 04:33 PM
Hello ^_^
I know you are very busy and get wayy too many requests; but I'd like to post mine anyway for in case you get a chance!

I'm interested in creating a monk/cleric after update seven comes out so it can be a half-elf. Other than that, I only play elves, so I wouldn't mind doing the build on an elf as well.

As far as what I want to do with it, I'd just like it to be a good solo fighter but be able to heal. I will mostly use this one for solo play. I don't know much about multiclassing, so I'd rather not attempt this myself yet!

I've seen several builds for levels like 18 cleric and 2 monk, but if possible, I'd like a more even split. Not exactly even, but more levels of monk possibly.

Oh, and I always use the basic building...you know..no tomes or anything. xD

I'm not very picky, I'd just like to do a monk/cleric build. ^_^
Thanks,
Tahlisar

The_Mud_Man
10-18-2010, 11:50 PM
I'm going to take a shot at this and will edit this post after thinking of a way to fit all that in :)

Thanks. Can't wait. :)

Would like to see what crescentcalling or sig would come up with as well.

Kaelain
10-18-2010, 11:56 PM
I gave you the 28-point version o-o just use it to farm favor up to 32 point build, it can survive exceedingly well on quests 3+ levels higher even on a 28-point version (just boost Str for the 32 point :P)

Enjoying the build greatly, even soloing elite with some effort...but still managing. Awesome build.

The_Mud_Man
10-19-2010, 12:31 AM
This is my fav WF solo build :D though I'm 32 point :P


Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Warforged Male
(6 Fighter \ 14 Barbarian)
Hit Points: 502
Spell Points: 0
BAB: 20\20\25\30\30
Fortitude: 21
Reflex: 6
Will: 4

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 16 23 25
Dexterity 10 10 10
Constitution 20 20 24
Intelligence 8 8 8
Wisdom 6 6 6
Charisma 6 6 6

Tomes Used
+2 Tome of Strength used at level 20

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 2 10 5
Bluff -2 -2 -1
Concentration 5 7 8
Diplomacy -2 -2 -1
Disable Device n/a n/a n/a
Haggle -2 -2 -2
Heal -2 -2 -2
Hide 0 0 -5
Intimidate 2 21 22
Jump 7 17 12
Listen -2 -2 -2
Move Silently 0 0 -5
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 1 1
Search -1 -1 -1
Spot -2 -2 -2
Swim 3 7 -3
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a

Level 1 (Barbarian)
Skill: Balance (+2)
Skill: Intimidate (+4)
Skill: Jump (+4)
Feat: (Selected) Adamantine Body


Level 2 (Barbarian)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)


Level 3 (Barbarian)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Toughness


Level 4 (Barbarian)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)


Level 5 (Barbarian)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)


Level 6 (Fighter)
Skill: Intimidate (+1)
Feat: (Fighter Bonus) Two Handed Fighting
Feat: (Selected) Weapon Focus: Slashing Weapons


Level 7 (Barbarian)
Skill: Intimidate (+1)
Skill: Jump (+2)


Level 8 (Barbarian)
Ability Raise: STR
Skill: Balance (+1)
Skill: Intimidate (+1)


Level 9 (Fighter)
Skill: Intimidate (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Feat: (Fighter Bonus) Improved Two Handed Fighting


Level 10 (Barbarian)
Skill: Balance (+1)
Skill: Intimidate (+1)


Level 11 (Barbarian)
Skill: Balance (+1)
Skill: Intimidate (+1)


Level 12 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Feat: (Selected) Power Attack


Level 13 (Barbarian)
Skill: Balance (+1)
Skill: Intimidate (+1)


Level 14 (Barbarian)
Skill: Intimidate (+1)
Skill: Repair (+1)


Level 15 (Fighter)
Skill: Intimidate (+1)
Feat: (Selected) Stunning Blow
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons


Level 16 (Barbarian)
Ability Raise: STR
Skill: Balance (+1)
Skill: Intimidate (+1)


Level 17 (Fighter)
Skill: Intimidate (+1)


Level 18 (Fighter)
Skill: Intimidate (+1)
Feat: (Fighter Bonus) Greater Two Handed Fighting
Feat: (Selected) Toughness


Level 19 (Barbarian)
Skill: Balance (+1)
Skill: Intimidate (+1)


Level 20 (Barbarian)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Repair (+1)
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Barbarian Improved Damage Reduction I
Enhancement: Barbarian Improved Damage Reduction II
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extend Rage II
Enhancement: Barbarian Extend Rage III
Enhancement: Barbarian Extend Rage IV
Enhancement: Barbarian Hardy Rage I
Enhancement: Barbarian Hardy Rage II
Enhancement: Barbarian Power Attack I
Enhancement: Barbarian Power Attack II
Enhancement: Barbarian Power Attack III
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Willpower I
Enhancement: Barbarian Willpower II
Enhancement: Kensei Greataxe Mastery I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Barbarian Constitution I
Enhancement: Barbarian Constitution II
Enhancement: Barbarian Constitution III
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Barbarian Toughness I
Enhancement: Barbarian Toughness II
Enhancement: Barbarian Toughness III
Enhancement: Barbarian Toughness IV
Enhancement: Warforged Constitution I
Enhancement: Warforged Power Attack I
Enhancement: Warforged Power Attack II




The favored weapon is Greataxe, a final 19-20/x3 critical multiplier is always fun :D

As a warforged you get all the benefits but no aftereffects of Raging (except the -2 AC penalty while raging) seeing as WF is immune to fatigue :3

Also, combining Rage, the proper items, and power attack you can buff up your Damage to a HUGE amount while retaining a good amount of tanking abilities with Intimidate, natural DR, and of course your high HP count :3

I'm gonna have to try this out. I need a toon to fund a barbarian I'm wanting to make anyway and have just fell in love with WF....just fun to play despite the healing problem they have.

I may wind up posting the various builds I'm using and ask they be modified for WF. >.>

cparkhorn13
10-19-2010, 05:39 PM
Hey Sigtrent,

Help me with this build idea:

When Half elf comes out, a TWF (possibly khopesh and kukri combo) bard? Possible?

The_Mud_Man
10-19-2010, 07:10 PM
I'm going to take a shot at this and will edit this post after thinking of a way to fit all that in :)

Building a WF paladin with a primary focus on charisma is a lot like ice skating uphill. Nevertheless, here we go:


Level 20 Warforged Paladin

Str: 14 - 6 build points (1 level up point goes here)
Dex: 10 - 2 build points
Con: 16 - 6 build points
Int: 14 - 6 build points
Wis: 8 - 2 build points
Cha: 14 - 10 build points ( 4 level up points go here)

Feats = Power attack, skill focus intimidate, 2 handed fighting, Toughness, Adamantium Body, Combat Expertise, Imp 2 handed fighting

Skills: (from points only)

Intimidate: 23
Balance: 11
UMD: 11
Jump: 11

Basically put one point into each of the above skills every level. Only intimidate will be a class skill so the others will go up by half.

Enhancements

Level 1:

Warforged Healer's Friend I
Warforged Damage reduction I

Level 2:
Paladin Toughness I
Paladin Intimidate I (assuming this will exist)
Paladin Charisma I

Level 3:
Paladin Extra Lay on Hands I
Paladin Bulwark of Good I
Warforged Constitution I

Level 4:
Paladin Extra Turning I
Paladin Extra Smite Evil I
Paladin Resistance of Good I
Paladin courage of Good I

Level 5:
Paladin Toughness II
Paladin Focus of Good I
Paladin Armour Class Boost I

Level 6:
Defender of Siberys I

Level 7:
Paladin Divine Might I
Warforged Toughness I
Warforged Toughness II

Level 8:
Follower of the Lord of Blades
Paladin Extra Lay on Hands 2

Level 9
Paladin Extra Smite II
Paladin Exalted Smite I
(save one point here)

Level 10
Paladin Divine Might II
Paladin Bulwark of Good II

Level 11
Paladin Resistanceof Good II
Paladin Extra Smite Evil II
Paladin Exalted Smite I - the saved point from earlier

Level 12
Defender of Siberys II
Extra Turning II

Level 13
Extra Lay on Hands III
save 1 point here

Level 14:
Paladin Bulwark of Good III
save 1 more point here (meaning 2 spare now)

Level 15:
Paladin Resistance of Good III
Save 1 point

Level 16:
Paladin Divine Might III - spends spare points and you will qualify for it with the level up into charisma (bringing your base charisma to the required 18 at this point)
Paladin Charisma II

Level 17:
Bladesworn Transformation

Level 18:
Defender of Siberys III
2 points to spend however you like (More Sp, save up for more toughness, more into exalted smiting)

Level 19:
4 points here to spend how you like (Could do Improved Damage Reduction II for all of them)

Level 20:
Paladin weapons of Good
2 points here to spend as you like


Final stats without equipment or tomes:

Str 15
Dex 10
Con 17
Int 14
Wis 8
Cha 20

Final HP without equipment or tomes:

20 - Base
200 - Levels
60 - Constitution
22 - Toughness
40 - Toughness enhancements

= 342 hp without any gear (pretty good)

Final AC with very basic equipment:

10 Base
13 +5 Docent
4 Paladin
9 Tower Shield
4 (Self cast shield of faith)

= 40AC (not nearly enough, but you can easily enhance this)

Final Intimidate without equipment: 32 (Equipment makes all the difference here, your intimidate will be fine for most of the game, by the time you get to something like Hound of Xoriat you will have enough equipment (and buffs from allies) to make your intimidate workable.

Such as:

23 from ranks
3 from skill focus
8 from charisma (assuming +6 cha item - this should be a priority)
15 from Intimidate Item
4 from Greater Heroism
1 from paladin enhancement (easily raised to 2)

So you end up with a fairly easily achievable: 54 - this isn't quite as much as it really needs to be for top level content in the game, but extra gear and buffs can push it even higher, and it's about as good as can be sensibly achieved on your build.



Final thoughts:

This build is compromised by virtue of you wanting an intimitank pure paladin on a warforged. However it will be a very tough cookie, particularly when in the Defender of Siberys Defensive stance. Damage will most come from Divine Might so be sure to use those turns wisely. Your turning ability will be decent, but to be honest turning things in this game is still largely pointless beyond level 10. Defender of Siberys generates mob aggro by hate (damage caused) rather than by skills, but it still matches up nicely to a tank build.

The build is far from optimal but it manages what you wanted it to do. Ultimately this is the character you wanted to play and of course it could be optimised by altering the parameters. For example look at what happens when I do the same thing on a Drow:

Str 14
Dex 16
Con 12
Int 14
Wis 8
Cha 17

On a drow I get less Hp but a massive amount more charisma, more dex to add to armour class and take advantage of the prestige bonuses (or even go TWF) and by applying the level up points different I can either end up with 16 Str and 20 Charisma, or 18 Str and 18 charisma. But then you'd be playing a drow and just another drow paladin :)

Wow, thanks. I knew it would be tough to do as WF and paladin. Later this week I'll kick it around and see how things go. I'm guessing splashing some fighter would make things a bit more bearable?

blametroi
10-21-2010, 01:04 PM
Yeah, I know, no one wants to do something that stupid.

Except maybe me.

Strictly for fun, would like to take it to 20 and expect to have to LR a couple of times as I learn more about monking and helfs.

I have 32 point available but can work from a 28 point build.

Leon89
10-21-2010, 01:45 PM
you know i would like to see, 'The Gold Digger' or 'Treasure Hunter'

basically it is a Human build centered around the Dragonmark of Finding, getting at loot, and making most money possible. while still staying playable in combat, though in a support , buffing and trap cracking.

so a Human Dragonmarked, Trapmonkey, Haggle bot. 'The Gold Digger'

The_Mud_Man
10-21-2010, 04:19 PM
I'm going to take a shot at this and will edit this post after thinking of a way to fit all that in :)

Building a WF paladin with a primary focus on charisma is a lot like ice skating uphill. Nevertheless, here we go:


Level 20 Warforged Paladin

Str: 14 - 6 build points (1 level up point goes here)
Dex: 10 - 2 build points
Con: 16 - 6 build points
Int: 14 - 6 build points
Wis: 8 - 2 build points
Cha: 14 - 10 build points ( 4 level up points go here)

Feats = Power attack, skill focus intimidate, 2 handed fighting, Toughness, Adamantium Body, Combat Expertise, Imp 2 handed fighting

Skills: (from points only)

Intimidate: 23
Balance: 11
UMD: 11
Jump: 11

Basically put one point into each of the above skills every level. Only intimidate will be a class skill so the others will go up by half.

Enhancements

Level 1:

Warforged Healer's Friend I
Warforged Damage reduction I

Level 2:
Paladin Toughness I
Paladin Intimidate I (assuming this will exist)
Paladin Charisma I

Level 3:
Paladin Extra Lay on Hands I
Paladin Bulwark of Good I
Warforged Constitution I

Level 4:
Paladin Extra Turning I
Paladin Extra Smite Evil I
Paladin Resistance of Good I
Paladin courage of Good I

Level 5:
Paladin Toughness II
Paladin Focus of Good I
Paladin Armour Class Boost I

Level 6:
Defender of Siberys I

Level 7:
Paladin Divine Might I
Warforged Toughness I
Warforged Toughness II

Level 8:
Follower of the Lord of Blades
Paladin Extra Lay on Hands 2

Level 9
Paladin Extra Smite II
Paladin Exalted Smite I
(save one point here)

Level 10
Paladin Divine Might II
Paladin Bulwark of Good II

Level 11
Paladin Resistanceof Good II
Paladin Extra Smite Evil II
Paladin Exalted Smite I - the saved point from earlier

Level 12
Defender of Siberys II
Extra Turning II

Level 13
Extra Lay on Hands III
save 1 point here

Level 14:
Paladin Bulwark of Good III
save 1 more point here (meaning 2 spare now)

Level 15:
Paladin Resistance of Good III
Save 1 point

Level 16:
Paladin Divine Might III - spends spare points and you will qualify for it with the level up into charisma (bringing your base charisma to the required 18 at this point)
Paladin Charisma II

Level 17:
Bladesworn Transformation

Level 18:
Defender of Siberys III
2 points to spend however you like (More Sp, save up for more toughness, more into exalted smiting)

Level 19:
4 points here to spend how you like (Could do Improved Damage Reduction II for all of them)

Level 20:
Paladin weapons of Good
2 points here to spend as you like


Final stats without equipment or tomes:

Str 15
Dex 10
Con 17
Int 14
Wis 8
Cha 20

Final HP without equipment or tomes:

20 - Base
200 - Levels
60 - Constitution
22 - Toughness
40 - Toughness enhancements

= 342 hp without any gear (pretty good)

Final AC with very basic equipment:

10 Base
13 +5 Docent
4 Paladin
9 Tower Shield
4 (Self cast shield of faith)

= 40AC (not nearly enough, but you can easily enhance this)

Final Intimidate without equipment: 32 (Equipment makes all the difference here, your intimidate will be fine for most of the game, by the time you get to something like Hound of Xoriat you will have enough equipment (and buffs from allies) to make your intimidate workable.

Such as:

23 from ranks
3 from skill focus
8 from charisma (assuming +6 cha item - this should be a priority)
15 from Intimidate Item
4 from Greater Heroism
1 from paladin enhancement (easily raised to 2)

So you end up with a fairly easily achievable: 54 - this isn't quite as much as it really needs to be for top level content in the game, but extra gear and buffs can push it even higher, and it's about as good as can be sensibly achieved on your build.



Final thoughts:

This build is compromised by virtue of you wanting an intimitank pure paladin on a warforged. However it will be a very tough cookie, particularly when in the Defender of Siberys Defensive stance. Damage will most come from Divine Might so be sure to use those turns wisely. Your turning ability will be decent, but to be honest turning things in this game is still largely pointless beyond level 10. Defender of Siberys generates mob aggro by hate (damage caused) rather than by skills, but it still matches up nicely to a tank build.

The build is far from optimal but it manages what you wanted it to do. Ultimately this is the character you wanted to play and of course it could be optimised by altering the parameters. For example look at what happens when I do the same thing on a Drow:

Str 14
Dex 16
Con 12
Int 14
Wis 8
Cha 17

On a drow I get less Hp but a massive amount more charisma, more dex to add to armour class and take advantage of the prestige bonuses (or even go TWF) and by applying the level up points different I can either end up with 16 Str and 20 Charisma, or 18 Str and 18 charisma. But then you'd be playing a drow and just another drow paladin :)
As I was rolling this up, I got to thinking about maybe adding a few fighter levels for feats and maybe a bit more versatilty and just going strictly THF for hate tanking in addition to the intimidate.(glancing blows and all that). Thoughts?

Lobster5
10-21-2010, 04:45 PM
As I was rolling this up, I got to thinking about maybe adding a few fighter levels for feats and maybe a bit more versatilty and just going strictly THF for hate tanking in addition to the intimidate.(glancing blows and all that). Thoughts?

I wouldn't do it. What extra feats are you going to add? What would levels of fighter bring to the table?

The Paladin capstone "Weapons of Good" is extremely powerful and by multiclassing you would lose out on it without any perceptible gain.

Additionally gaining the third tier of Defender of Siberys will really help your tanking. Enough hate will be generated by this prestige line, and if you want more hate then Warforged can happily provide it in the form of Brute Fighting.

What limits this build is that it's an intimidating warforged paladin. Changing the build won't change the limitations of a an intimidating warforged paladin. Stay pure and don't look back, I think it will be a fun build to play and will do an impressive amount of damage in the end game whilst being _very_ hard to kill.

stille_nacht
10-21-2010, 10:55 PM
I want a twf build that maximizes dps. I want it to be either elf or drow. Sort of want the khopesh proficiency to come at a higher level, because the prices i am seeing for good lower lv khopesh are insane... maximizing dps is a priority, but id like it if it were a tempest or kensai build

The_Mud_Man
10-22-2010, 01:06 AM
I wouldn't do it. What extra feats are you going to add? What would levels of fighter bring to the table?

The Paladin capstone "Weapons of Good" is extremely powerful and by multiclassing you would lose out on it without any perceptible gain.

Additionally gaining the third tier of Defender of Siberys will really help your tanking. Enough hate will be generated by this prestige line, and if you want more hate then Warforged can happily provide it in the form of Brute Fighting.

What limits this build is that it's an intimidating warforged paladin. Changing the build won't change the limitations of a an intimidating warforged paladin. Stay pure and don't look back, I think it will be a fun build to play and will do an impressive amount of damage in the end game whilst being _very_ hard to kill.

What sort of weapons/gear should I keep an eye out for while leveling? Thinking Carnifex would be nice. I know there's THF in the build but don't know about Defender of Siberys; is it "sword and board" or does it matter?

karl_k0ch
10-22-2010, 05:04 AM
Carnifex is a really great weapon to be used when leveling, especially because it is independent of Improved Critical feats.

There is one enhancement whichs put some weapons in favor of other: "Follower of the Lord of Blades" adds +1 damage to Greatswords, but it actually depends on the greatness of the Greatsword if this makes it better than, e.g., a Carnifex.

For the S&B vs. THF question: Actually, you as a player have to decide when it is better to use a large two-handed weapon to get as much DPS as possible, or to turtle up with a Tower Shield. Against trash, portals and Harry, the former will be better since you will seldomly use Intimidate. Against tougher Minibosses or other, intimdateable bosses, turtling up has a higher benefit for the whole group.

Anyway: The choice of feats and stats is not done in a way that you get the highest possible AC. This would require taking the Dodge feat, which would cost another one or two build points.

Nordenfeldt
10-22-2010, 06:52 AM
Greetings. I love playing monks, but always have difficulty with their balance considering the range of stats they require. So, i thought I would ask the experts (y'all).

I am looking for a good all around Dark monk half-Orc build, high DPS but without totally sacrificing AC and abilities. For monks i traditionally use hands (handwraps) but am willing to broaden my horizons if that is the will of the collective.

GO!

(Thanks in advance)

OGSlapnutz
10-22-2010, 08:19 AM
I am looking for a rogue/bard build.

I am open to any race because I am a P2P ' er and everything is open to me. I also have unlocked 32 point builds, so I'm good there.

I want the bard class for the buffs and the rogue class for traps. I am basically looking for a back row fighter who will have super high skills, able to unlock traps and buff the tanks.

fighting wise, I will probably just hang in the back row and make sure the healer doesn't get overwhelmed while shooting at people with wands or a repeating crossbow.

can you help me out with a build ?

karl_k0ch
10-22-2010, 08:56 AM
I am looking for a rogue/bard build.

I am open to any race because I am a P2P ' er and everything is open to me. I also have unlocked 32 point builds, so I'm good there.

I want the bard class for the buffs and the rogue class for traps. I am basically looking for a back row fighter who will have super high skills, able to unlock traps and buff the tanks.

fighting wise, I will probably just hang in the back row and make sure the healer doesn't get overwhelmed while shooting at people with wands or a repeating crossbow.

can you help me out with a build ?

The Diva's Bard Love Guide (http://forums.ddo.com/showthread.php?t=275472) contains also a build section (http://forums.ddo.com/showpost.php?p=3279431&postcount=5). You can find some Trap-Bards there. If you are interested in a 32pt-Version of my 18/2-Warchanter Twiddler, let me know.

Necroscope84
10-23-2010, 03:06 PM
is Sigtrent still doing requests? If so I really would like to request a Half-Orc Monk who has good survivability and can solo very well. I mainly solo. I would like for the Monks good points to play off of the Half Orc's strengths. I usually like a Wisdom based Monk because I've read so much on how they're more powerful later on but a Strength build may suite the Half Orc better. I'll leave it to you'll to decide. I'd rather go completely unarmed though, using handwraps unless you'll think certain weapons may be better. A High tumble would be fun to watch this big guy doing flips and such everywhere.

I've searched the forums everywhere and haven't been able to find a pure Half Orc Monk build anywhere. If Sigtrent's not doing it anymore or has turned it over to someone else then will you please help me? Any and all help will be much appreciated. Thank you.

RobertHut
10-24-2010, 12:46 PM
yeah thats what i m looking for.
will be a d-axe wielding xpoiter reincarnate (34 build) i got some +3 tomes (con and char so far)
i want to be able to do traps and have umd.
this guy is somewhat geared (icy raiment tumbleweed and stuff).
if anyone has a link that covers most bases (d-axe wielding dwarf xploiter) that d be enough.
greetz rob

DarkThoughts
10-26-2010, 01:39 PM
is Sigtrent still doing requests? If so I really would like to request a Half-Orc Monk who has good survivability and can solo very well. I mainly solo. I would like for the Monks good points to play off of the Half Orc's strengths. I usually like a Wisdom based Monk because I've read so much on how they're more powerful later on but a Strength build may suite the Half Orc better. I'll leave it to you'll to decide. I'd rather go completely unarmed though, using handwraps unless you'll think certain weapons may be better. A High tumble would be fun to watch this big guy doing flips and such everywhere.

I've searched the forums everywhere and haven't been able to find a pure Half Orc Monk build anywhere. If Sigtrent's not doing it anymore or has turned it over to someone else then will you please help me? Any and all help will be much appreciated. Thank you.

This is what I'm looking for as well. A pure Half-Orc Monk that uses handwraps 95% (if not 100%) of the time. I will be using stunners and I currently have access to 32pt. Builds, a +2 Wisdom Tome, and a +1 Strength Tome. Some of the other gear I have for him is the Jidz'tetka bracers and Spectral Gloves. I will most likely be picking up another pair of Titan's Grip as well.

Order of Importance (with **** being most important and * being least):
High AC: **** (How high can it get?)
DPS: *** (I'm guessing Shintao since the ToD was nerfed.)
HP: ** (Over 400 HP would be good. Over 450 would be great!)

I don't plan on buying any +2 Tomes because the asking prices on the A.H. are ridiculous. I do have lots of +6 gear however and I'm approching a few 20th raid runs. (Do +3 and +4 Tomes bind to account?)

And I don't know if it is relevant or not but my play style is usually anti-zerging and I rush through quests only when I have to. (Shroud Portals, Timed, etc.)

Kaelain
10-31-2010, 10:51 AM
bumping the thread.

CrescentCalling_5
10-31-2010, 11:50 AM
This is what I'm looking for as well. A pure Half-Orc Monk that uses handwraps 95% (if not 100%) of the time. I will be using stunners and I currently have access to 32pt. Builds, a +2 Wisdom Tome, and a +1 Strength Tome. Some of the other gear I have for him is the Jidz'tetka bracers and Spectral Gloves. I will most likely be picking up another pair of Titan's Grip as well.

Order of Importance (with **** being most important and * being least):
High AC: **** (How high can it get?)
DPS: *** (I'm guessing Shintao since the ToD was nerfed.)
HP: ** (Over 400 HP would be good. Over 450 would be great!)

I don't plan on buying any +2 Tomes because the asking prices on the A.H. are ridiculous. I do have lots of +6 gear however and I'm approching a few 20th raid runs. (Do +3 and +4 Tomes bind to account?)

And I don't know if it is relevant or not but my play style is usually anti-zerging and I rush through quests only when I have to. (Shroud Portals, Timed, etc.)

Here ya go


Character Plan by DDO Character Planner Version 3.7.0 BETA
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Neutral Half-Orc Male
(20 Monk)
Hit Points: 282
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 17
Will: 20

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 16 17 19
Dexterity 16 18 18
Constitution 14 14 14
Intelligence 6 6 6
Wisdom 16 21 24
Charisma 6 6 6

Tomes Used
+1 Tome of Strength used at level 20
+2 Tome of Wisdom used at level 20

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 5 14 14
Bluff -2 -2 -2
Concentration 6 25 43
Diplomacy -2 -2 -2
Disable Device n/a n/a n/a
Haggle -2 -2 -2
Heal 3 7 7
Hide 3 4 4
Intimidate -2 -2 -2
Jump 4 14 15
Listen 3 9 10
Move Silently 3 4 4
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -2 -2 -2
Search -2 -2 -2
Spot 3 7 7
Swim 3 4 4
Tumble 4 5 5
Use Magic Device n/a n/a n/a

{\b {\ul Notable Equipment }} \par Chaosgarde \par Chattering Ring \par Kyosho's Ring \par Belt of Brute Strength \par Dexterous Gloves \par Cloak of Protection \par Minos Legens \par Health Necklace \par Kardin's Eye \par Ash Boots \par Sandstorm Goggles \par White Dragonscale Robe \par \par Level 1 (Monk)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Stunning Fist


Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Monk Bonus) Two Weapon Fighting


Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Selected) Toughness


Level 4 (Monk)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)


Level 5 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)


Level 6 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Selected) Luck of Heroes
Feat: (Monk Bonus) Power Attack


Level 7 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)


Level 8 (Monk)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)


Level 9 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Selected) Stunning Blow


Level 10 (Monk)
Skill: Concentration (+1)
Skill: Jump (+1)


Level 11 (Monk)
Skill: Concentration (+1)
Skill: Jump (+1)


Level 12 (Monk)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Improved Two Weapon Fighting


Level 13 (Monk)
Skill: Concentration (+1)
Skill: Jump (+1)


Level 14 (Monk)
Skill: Concentration (+1)
Skill: Jump (+1)


Level 15 (Monk)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Monk)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Jump (+1)


Level 17 (Monk)
Skill: Concentration (+1)
Skill: Jump (+1)


Level 18 (Monk)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 19 (Monk)
Skill: Concentration (+1)
Skill: Listen (+1)


Level 20 (Monk)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Listen (+1)
Enhancement: Monk Serenity
Enhancement: Orcish Power Attack I
Enhancement: Orcish Power Attack II
Enhancement: Orcish Power Attack III
Enhancement: Orcish Strength I
Enhancement: Orcish Strength II
Enhancement: Lifting the Veil
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Way of the Patient Tortoise III
Enhancement: Way of the Patient Tortoise IV
Enhancement: The Receptive Earth
Enhancement: Restoring the Balance
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Shintao Monk I
Enhancement: Shintao Monk II
Enhancement: Shintao Monk III
Enhancement: Rise of the Phoenix
Enhancement: Difficulty at the Beginning
Enhancement: Adept of Wind
Enhancement: Grandmaster of Storms
Enhancement: Master of Thunder
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Enhancement: Improved Concentration III
Enhancement: Improved Concentration IV
Enhancement: Improved Jump I
Enhancement: Improved Listen I
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Monk Wisdom III




All ability items must give a +6 enhancement bonus or you won't get the expected AC or HP

My Calculated AC:
10 Base
10 Wisdom
7 Dexterity
6 White Dragonscale Robes
5 Cloak of Protection
5 Barkskin Potion or Spell
4 Shield Spell Item
3 Chattering Ring
2 Grandmaster of the Storms
2 Chaosguarde
1 Dodge
1 Haste
_______________________
54 AC


With Outside Help
+4 vs. Evil Paladin's Aura of Good
+3 Halfling Hero's Companion
+2 Recitation Cleric spell
+1 Deflection against Tainted enemies
________________________________
66 AC

Hp is only 392 but with a mass-aid spell you'll hit your mark.

DarkThoughts
10-31-2010, 03:04 PM
Sweet! Thanks CrescentCalling :)

Guilllotine
10-31-2010, 06:19 PM
I am wanting to TR my Favored Soul into a pale master wizard. +2 Tomes are encouraged. I have the new epic shadow docent and the level 12 and 16 preceding it. I want to be a pure wizard. I am basically looking to maximize my spell pen/DC of necromancy school. Instant Death spells will be appreciated. Please keep this build end game/ raid friendly as possible. If you can please include a list of all spells and enhancements (perhaps by level), that would be immensely appreciated. I have decided to take my healer (Name is Akarr, who is an evil mage in Forgotten Realms) to the darkside..muahaha!