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Renbato
10-31-2010, 08:57 PM
I'm looking for a 28 pt Aerenal Elf Melee FvS Build(Longswords+SH). Primarily offensive, but able to provide support and viable for end-game.

Necroscope84
10-31-2010, 09:00 PM
Ooooh thank you so much. I'm going to go make this guy, you're my hero. Seriously I've scoured the ddo forums and internet and have not found this build anywhere. Thank you so much.




Here ya go


Character Plan by DDO Character Planner Version 3.7.0 BETA
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Neutral Half-Orc Male
(20 Monk)
Hit Points: 282
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 17
Will: 20

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 16 17 19
Dexterity 16 18 18
Constitution 14 14 14
Intelligence 6 6 6
Wisdom 16 21 24
Charisma 6 6 6

Tomes Used
+1 Tome of Strength used at level 20
+2 Tome of Wisdom used at level 20

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 5 14 14
Bluff -2 -2 -2
Concentration 6 25 43
Diplomacy -2 -2 -2
Disable Device n/a n/a n/a
Haggle -2 -2 -2
Heal 3 7 7
Hide 3 4 4
Intimidate -2 -2 -2
Jump 4 14 15
Listen 3 9 10
Move Silently 3 4 4
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -2 -2 -2
Search -2 -2 -2
Spot 3 7 7
Swim 3 4 4
Tumble 4 5 5
Use Magic Device n/a n/a n/a

{\b {\ul Notable Equipment }} \par Chaosgarde \par Chattering Ring \par Kyosho's Ring \par Belt of Brute Strength \par Dexterous Gloves \par Cloak of Protection \par Minos Legens \par Health Necklace \par Kardin's Eye \par Ash Boots \par Sandstorm Goggles \par White Dragonscale Robe \par \par Level 1 (Monk)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Stunning Fist


Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Monk Bonus) Two Weapon Fighting


Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Selected) Toughness


Level 4 (Monk)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)


Level 5 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)


Level 6 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Selected) Luck of Heroes
Feat: (Monk Bonus) Power Attack


Level 7 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)


Level 8 (Monk)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)


Level 9 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Selected) Stunning Blow


Level 10 (Monk)
Skill: Concentration (+1)
Skill: Jump (+1)


Level 11 (Monk)
Skill: Concentration (+1)
Skill: Jump (+1)


Level 12 (Monk)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Improved Two Weapon Fighting


Level 13 (Monk)
Skill: Concentration (+1)
Skill: Jump (+1)


Level 14 (Monk)
Skill: Concentration (+1)
Skill: Jump (+1)


Level 15 (Monk)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Monk)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Jump (+1)


Level 17 (Monk)
Skill: Concentration (+1)
Skill: Jump (+1)


Level 18 (Monk)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 19 (Monk)
Skill: Concentration (+1)
Skill: Listen (+1)


Level 20 (Monk)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Listen (+1)
Enhancement: Monk Serenity
Enhancement: Orcish Power Attack I
Enhancement: Orcish Power Attack II
Enhancement: Orcish Power Attack III
Enhancement: Orcish Strength I
Enhancement: Orcish Strength II
Enhancement: Lifting the Veil
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Way of the Patient Tortoise III
Enhancement: Way of the Patient Tortoise IV
Enhancement: The Receptive Earth
Enhancement: Restoring the Balance
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Shintao Monk I
Enhancement: Shintao Monk II
Enhancement: Shintao Monk III
Enhancement: Rise of the Phoenix
Enhancement: Difficulty at the Beginning
Enhancement: Adept of Wind
Enhancement: Grandmaster of Storms
Enhancement: Master of Thunder
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Enhancement: Improved Concentration III
Enhancement: Improved Concentration IV
Enhancement: Improved Jump I
Enhancement: Improved Listen I
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Monk Wisdom III




All ability items must give a +6 enhancement bonus or you won't get the expected AC or HP

My Calculated AC:
10 Base
10 Wisdom
7 Dexterity
6 White Dragonscale Robes
5 Cloak of Protection
5 Barkskin Potion or Spell
4 Shield Spell Item
3 Chattering Ring
2 Grandmaster of the Storms
2 Chaosguarde
1 Dodge
1 Haste
_______________________
54 AC


With Outside Help
+4 vs. Evil Paladin's Aura of Good
+3 Halfling Hero's Companion
+2 Recitation Cleric spell
+1 Deflection against Tainted enemies
________________________________
66 AC

Hp is only 392 but with a mass-aid spell you'll hit your mark.

MarauderX
11-01-2010, 10:59 AM
Hey, are there any awesome half-elf melee builds established?

CrescentCalling_5
11-02-2010, 05:39 PM
I am wanting to TR my Favored Soul into a pale master wizard. +2 Tomes are encouraged. I have the new epic shadow docent and the level 12 and 16 preceding it. I want to be a pure wizard. I am basically looking to maximize my spell pen/DC of necromancy school. Instant Death spells will be appreciated. Please keep this build end game/ raid friendly as possible. If you can please include a list of all spells and enhancements (perhaps by level), that would be immensely appreciated. I have decided to take my healer (Name is Akarr, who is an evil mage in Forgotten Realms) to the darkside..muahaha!

behold:


Character Plan by DDO Character Planner Version 3.7.0 BETA
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Human Male
(20 Wizard)
Hit Points: 232
Spell Points: 1806
BAB: 10\10\15\20
Fortitude: 10
Reflex: 16
Will: 13

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 10 10 10
Dexterity 10 10 10
Constitution 15 15 16
Intelligence 18 23 29
Wisdom 10 10 10
Charisma 12 12 12

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 2 11 11
Bluff 1 1 1
Concentration 6 26 29
Diplomacy 1 1 1
Disable Device n/a n/a n/a
Haggle 3 12 12
Heal 0 0 0
Hide 0 0 0
Intimidate 1 1 1
Jump 2 11 11
Listen 0 0 0
Move Silently 0 0 0
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 4 31 31
Search 6 20 20
Spot 2 11 11
Swim 0 0 0
Tumble n/a 1 1
Use Magic Device 3 12 12

{\b {\ul Notable Equipment }} \par Sanura's Band \par Ring of Thelis \par \par Level 1 (Wizard)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Haggle (+2)
Skill: Jump (+2)
Skill: Search (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+2)
Feat: (Selected) Combat Casting
Feat: (Past Life) Past Life: Favored Soul
Feat: (Wizard Bonus) Spell Focus: Necromancy
Feat: (Human Bonus) Toughness
Enhancement: Human Versatility I
Enhancement: Improved Concentration I
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Energy of the Scholar I


Level 2 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Human Improved Recovery I
Enhancement: Wizard Intelligence I


Level 3 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Insightful Reflexes
Enhancement: Racial Toughness I
Enhancement: Wizard Lineage of Elements I


Level 4 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Human Versatility II
Enhancement: Improved Concentration II
Enhancement: Wizard Subtle Spellcasting I


Level 5 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Mental Toughness
Enhancement: Human Adaptability Constitution I


Level 6 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Extend Spell
Enhancement: Wizard Intelligence II
Enhancement: Wizard Pale Master I


Level 7 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Racial Toughness II
Enhancement: Wizard Energy of the Scholar II


Level 8 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Subtle Spellcasting II


Level 9 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Penetration
Enhancement: Racial Toughness III


Level 10 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Greater Spell Focus: Necromancy
Enhancement: Wizard Energy of the Scholar III


Level 11 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)


Level 12 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Penetration
Enhancement: Wizard Intelligence III
Enhancement: Shroud of the Lich
Enhancement: Wizard Pale Master II


Level 13 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Human Greater Adaptability Intelligence I


Level 14 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Wizard Energy of the Scholar IV


Level 15 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Empower Spell
Feat: (Selected) Luck of Heroes
Enhancement: Wizard Improved Empowering I
Enhancement: Shroud of the Wraith


Level 16 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+2)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Wizard Subtle Spellcasting III


Level 17 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+2)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Improved Concentration III
Enhancement: Wizard Subtle Spellcasting IV


Level 18 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+2)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Mental Toughness
Enhancement: Wizard Pale Master III


Level 19 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+2)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Wizard Spell Penetration II


Level 20 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Repair (+8)
Feat: (Wizard Bonus) Eschew Materials
Enhancement: Wizard Master of Magic
Enhancement: Wizard Improved Empowering II




Active Spell List
*note- memorize all spells but keep these as your "general" magics, swapping out what doesn't work in certain quests.

Level 1:
Mage Armor
Shield
Magic Missile
Chill Touch

Level 2:
Resist Energy
False Life
Command Undead
Scorching Ray

Level 3:
Fireball
Haste
Displacement
Chain Missiles

Level 4:
Wall of Fire
Stoneskin
Dimension Door
Death Aura

Level 5:
Cone of Cold
Prismatic Ray
Mind Fog
Cyclonic Blast

Level 6:
Undeath To Death
Symbol of Persuasion
Circle of Death
Greater Heroism

Level 7:
Mass Protection from Elements
Prismatic Ray
Finger of Death
Control Undead

Level 8:
Trap the Soul
Horrid Wilting
Symbol of Death
Sunburst

Level 9:
Summon Monster IX
Energy Drain
Wail of the Banshee
Meteor Swarm

Windel
11-03-2010, 03:53 PM
Heyas, I'm coming back to the game and I was thinking about doing a Drow Full Barbarian build that can put out full out DPS, but at the same time be able to negate some damage that gets thrown at him. I don't have a basis for a build and that's my main problem, so I don't really know where to start. If you can help me with this request I'd be grateful.

Thank you

Tholar
11-03-2010, 03:53 PM
How about a pure fighter, half-orc, TR (past life fighter).

Would be a TWF (greataxe), +2 tomes (Int at level 7).

Items would be nothing spectacular, 2 green steel items, 2 green steel axes, keep it reasonable for the average player.

High DPS would be the goal here.

Ciaran
11-03-2010, 04:00 PM
So I totally didn’t read all 67 pages of this thread, but if I wind up requesting a build that’s already been asked for/provided, my apologies in advance.

I’m looking for an elven assassin that uses at least the Least Dragonmark of Shadow but if the Lesser Dragonmark of Shadow can be fit in as well, all the better! Greater is complete fluff.

It doesn’t have to be pure but I don’t want to splash more than two levels in another class so I can take Assassin III. I’m looking for it to do as much DPS as it can possibly do along with having a respectable to high DC on Assassinate. Trap skills will probably take care of themselves by virtue of the build having a high INT anyway.

32 point build, assume ready access to +2 tomes.

No rush on this, It'll be a bit before I build it.

Thanks!

karl_k0ch
11-03-2010, 05:29 PM
So I totally didn’t read all 67 pages of this thread, but if I wind up requesting a build that’s already been asked for/provided, my apologies in advance.

I’m looking for an elven assassin that uses at least the Least Dragonmark of Shadow but if the Lesser Dragonmark of Shadow can be fit in as well, all the better! Greater is complete fluff.

It doesn’t have to be pure but I don’t want to splash more than two levels in another class so I can take Assassin III. I’m looking for it to do as much DPS as it can possibly do along with having a respectable to high DC on Assassinate. Trap skills will probably take care of themselves by virtue of the build having a high INT anyway.

32 point build, assume ready access to +2 tomes.

No rush on this, It'll be a bit before I build it.

Thanks!

i have to think about it a bit. I guess 2 fighter or 2 monk levels give enough feats to squeeze in the dragonmarks.

dougnugget
11-04-2010, 04:31 AM
Hi,

I've just rolled up a Horc Wizard, with the intent of going Archmage PRE - mainly for the fun of it, but I would like to suck as little as possible while doing so. Love the idea of being able to spam cast magic missile at L6 even though it is probably very gimpy.

Mainly solo player, so I am focussing on Melee + Buffs. Have access to 32 pt builds and Vet status

Stat points: 10 points into Strength (18), Con (16) and Int (14). Feats at L4 are Power attack, Toughness and Extend. Couple of points left over into Dex (10)

Any thoughts on how to progress this character so he at least has a chance of reaching L20? I've only just rolled him, so I don't mind being told to change my feats or stats.

Thanks,

- doug

Tirkan
11-06-2010, 03:41 PM
I have a high level Sorc that's...well, it's not pretty, kinda screwed up actually, but I'm one level shy of 20 and I'm pretty sure I can pike that... >.>

Anyways, I'm looking for a pure Rogue Assassin III Arcane Archer (Past Life Arcane Prodigy fulfills preq for Arcane Archer) on a Helf for Fighter Dilletante, w/ Many shot and Improved Precise Shot.


Thanks!

Bigrtt
11-08-2010, 05:09 AM
Scratch that old post. (doesn't have to be halfling either)

TWF Khopesh user for very high DPS output (doesn't have to be maximum, but close to it)

36 point TWF Tempest
Khopesh
Chaotic
UMD (only needs to be high enough for weapons/items)
Would like to stay away from big time multiclassing, but if the build can benefit from it, do it.

Yandras
11-09-2010, 06:17 PM
Hello,
after searching a while in the Forum I decided to ask for a Build.

I thought about a combination of:
Race: maybe Elf (not a must), Access to all but Half-Orc and Half-Elf (havent bought them yet)
Classes: Will it be possible to get playable Character combining Monk and Ranger for Arcane Archer?
Equipment: no Access to Tomes or real Highlevel-Stuff yet
Focus: Ranged Attack and nice Melee, but not a Melee-DPS-Dealer like lots of People play (won't say "No" if it is possible :) )

Why Monk: I found a Thread where someone posted a 3Class-Build with Fighter in. Later on someone wrote Monk would fit in, too instead the Fighter.

I tried out to build my onw Character using the Char-Builder but must admit, I don't know enough to get that Combo done ;)

Thanks in advance for reading and (hopefully) building.

So far,
Yandras

--/ edit: forgot to write that i have access to 32pt builds, too. sorry for that late info

Lobster5
11-10-2010, 08:01 AM
Hello,
after searching a while in the Forum I decided to ask for a Build.

I thought about a combination of:
Race: maybe Elf (not a must), Access to all but Half-Orc and Half-Elf (havent bought them yet)
Classes: Will it be possible to get playable Character combining Monk and Ranger for Arcane Archer?
Equipment: no Access to Tomes or real Highlevel-Stuff yet
Focus: Ranged Attack and nice Melee, but not a Melee-DPS-Dealer like lots of People play (won't say "No" if it is possible :) )

Why Monk: I found a Thread where someone posted a 3Class-Build with Fighter in. Later on someone wrote Monk would fit in, too instead the Fighter.

I tried out to build my onw Character using the Char-Builder but must admit, I don't know enough to get that Combo done ;)

Thanks in advance for reading and (hopefully) building.

So far,
Yandras


On it. Will edit this post when complete


Elf 14 ranger/6 monk

Stats:

Str: 16 - level ups go here
Dex 16
Con: 14
Int: 8
Wis: 14
Cha: 8

Feats:
Level 1 - Ranger - Point blank shot, Favoured enemy: Undead
Level 2 - Monk - Toughness
Level 3 - Ranger - Weapon focus - ranged
Level 4 - Monk - Power attack
Level 5 - Ranger
Level 6 - Ranger - Mental toughness
Level 7 - Ranger - favoured enemy - Giants
Level 8 - Ranger (Arcane archer begins here)
Level 9 - Monk - Improved crit - ranged
Level 10 - Ranger
Level 11 - Ranger
Level 12 - Ranger - imp crit: slashing
Level 13 - Ranger - favoured enemy - Evil outsiders
Level 14 - Monk
Level 15 - Ranger - Weapon focus - Slashing
Level 16 - Monk
Level 17 - Monk (Whirling steel strike prestige) - Bonus Monk feat (I would take toughness again)
Level 18 - Ranger - Oversided two weapon fighting
Level 19 - Ranger
Level 20 - Ranger

Level 20 HP, no gear:

Heroic Durability 20
Levels = 160
con = 40
Toughness feats = 44
Toughness enhancements = 20
Way of Patient Tortoise I = 5

= 293 - not really enough

With basic gear:

Imp false life item: 20
Con + 4 item: 44

= 357 - Getting there

With "try a bit harder" gear:

Greater False Life - Additional 10
+ 6 Con item - Additional 20
Minos Legens Helm - Additional 20

= 407 hp - Decent


This build gives you a good arcane archer with a nice melee element. I would advise you to melee A LOT and go ranged WHEN APPROPRIATE :)

the monk prestige enhancement means you can use longswords (an elf favoured weapon) and remain centred whilst doing so, which is pretty nice. With a couple of vorpal longswords you will deal out whirling death with a very nice ac to boot.

Self buffed AC with moderate gear:

Base: 10
Dex bonus: 7 (assuming 4 dex enhancements, +4 item)
Wis bonus: 5 (assuming 2 wis enhamcents, +4 item)
Armour bracers 4 (very easily achievable - Waterworks)
Protection item 3 (or shield of faith potion)
Barskin 5 (from ranger 12 onwards)
Centred bonus 3

= 37

Improved the above gear and you can add another 7 to that ac, with tomes there's another 2 to grab

then you can chuck on all the silly stuff that most builders insist their characters will have, such as a chattering ring, icy raiment, paladin in their pocket, ac song from a bard, haste, recitation, holy aura... and congratulations your AC is 400 ;-)

Yandras
11-10-2010, 02:56 PM
On it. Will edit this post when complete

I'm quite curious how the Build will look like :)

tjaysteno
11-10-2010, 05:04 PM
I just spent about an hour waiting for a second healer on a Shroud run. Of course it also reminded me of all the times I've needed to wait for healers and rogues on my way up to 20. Which made me think, is there a build that would allow me to fill both roles well?

So that's my request, a healer with enough proficiency to heal for a raid, but still able to tackle most or all of the traps in the game. I currently only have 28 point builds, but am near earning 32 so both options would be nice. I have access to Drow, WF, and FvS (and monk if you think that's relevant somehow :P).

lordofzion
11-12-2010, 04:20 PM
hello all. i am very interested in becoming a healer. the server i am on has no heals it seems. i have read a bunch of stuff regarding clerics fs etc. i am not stuck on playing only a cleric or only a fs i just want to be the best healer i can be.i dont mind multicalassing like i said i just want to be a great healer. i have 32pt build option and fs i do not mind being able to dps as well as heal any help would really be appreciated thanks for any info you can give

TDarkchylde
11-13-2010, 02:12 AM
Simple request - Warforged 18 Sorc/2 Paladin, primarily a caster but able to mix it up in melee capably (THF) when needed. 28 points only, no 32 point unlocked on the account it's to go on. I can get my hands on any +2 tome needed to make it work.

CrescentCalling_5
11-13-2010, 01:09 PM
Simple request - Warforged 18 Sorc/2 Paladin, primarily a caster but able to mix it up in melee capably (THF) when needed. 28 points only, no 32 point unlocked on the account it's to go on. I can get my hands on any +2 tome needed to make it work.


Character Plan by DDO Character Planner Version 3.7.0 BETA
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Warforged Male
(2 Paladin \ 18 Sorcerer)
Hit Points: 264
Spell Points: 1797
BAB: 11\11\16\21
Fortitude: 23
Reflex: 12
Will: 24

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 15 16 16
Dexterity 8 8 8
Constitution 14 16 18
Intelligence 8 8 8
Wisdom 6 6 6
Charisma 16 20 23

Tomes Used
+2 Tome of Constitution used at level 7

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance -1 -1 -1
Bluff 3 6 6
Concentration 6 27 27
Diplomacy 3 6 6
Disable Device n/a n/a n/a
Haggle 3 6 6
Heal -2 -2 -2
Hide -1 -1 -1
Intimidate 3 6 6
Jump 2 3 3
Listen -2 -2 -2
Move Silently -1 -1 -1
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 -1 -1
Spot -2 -2 -2
Swim 2 3 3
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a

{\b {\ul Notable Equipment }} \par +5 True Law Greatsword \par White Dragonscale Docent \par Bracers of the Glacier \par \par Level 1 (Paladin)
Skill: Concentration (+4)
Feat: (Selected) Toughness


Level 2 (Paladin)
Skill: Concentration (+1)


Level 3 (Sorcerer)
Skill: Concentration (+1)
Feat: (Selected) Combat Casting
Spell (1): Burning Hands
Spell (1): Shield


Level 4 (Sorcerer)
Ability Raise: STR
Skill: Concentration (+1)
Spell (1): Repair Light Damage


Level 5 (Sorcerer)
Skill: Concentration (+1)
Spell (1): Expeditious Retreat


Level 6 (Sorcerer)
Skill: Concentration (+1)
Feat: (Selected) Force of Personality
Spell (2): Electric Loop


Level 7 (Sorcerer)
Skill: Concentration (+1)
Spell (2): Blur


Level 8 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Spell (3): Fireball


Level 9 (Sorcerer)
Skill: Concentration (+1)
Feat: (Selected) Two Handed Fighting
Spell (2): False Life
Spell (3): Haste


Level 10 (Sorcerer)
Skill: Concentration (+1)
Spell (4): Wall of Fire


Level 11 (Sorcerer)
Skill: Concentration (+1)
Spell (3): Suggestion
Spell (4): Dimension Door
Spell (2): Repair Moderate Damage


Level 12 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Feat: (Selected) Eschew Materials
Spell (5): Cone of Cold


Level 13 (Sorcerer)
Skill: Concentration (+1)
Spell (3): Repair Serious Damage
Spell (4): Stoneskin
Spell (5): Ball Lightning


Level 14 (Sorcerer)
Skill: Concentration (+1)
Spell (6): Greater Heroism


Level 15 (Sorcerer)
Skill: Concentration (+1)
Feat: (Selected) Spell Penetration
Spell (4): Repair Critical Damage
Spell (5): Prismatic Ray
Spell (6): Reconstruct


Level 16 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Spell (7): Protection From Elements, Mass


Level 17 (Sorcerer)
Skill: Concentration (+1)
Spell (5): Dominate Person
Spell (6): Chain Lightning
Spell (7): Prismatic Spray


Level 18 (Sorcerer)
Skill: Concentration (+1)
Feat: (Selected) Greater Spell Penetration
Spell (8): Horrid Wilting


Level 19 (Sorcerer)
Skill: Concentration (+1)
Spell (7): Finger of Death
Spell (8): Incendiary Cloud


Level 20 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Spell (9): Wail of the Banshee
Enhancement: Follower of the Lord of Blades
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Sorcerer Lineage of Energy I
Enhancement: Sorcerer Lineage of Energy II
Enhancement: Sorcerer Lineage of Deadly Energy I
Enhancement: Sorcerer Lineage of Deadly Energy II
Enhancement: Sorcerer Energy Manipulation I
Enhancement: Sorcerer Energy Manipulation II
Enhancement: Sorcerer Spell Penetration I
Enhancement: Sorcerer Spell Penetration II
Enhancement: Sorcerer Spell Penetration III
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Sorcerer Energy of the Dragonblooded III
Enhancement: Sorcerer Energy of the Dragonblooded IV
Enhancement: Sorcerer Subtle Spellcasting I
Enhancement: Sorcerer Subtle Spellcasting II
Enhancement: Sorcerer Subtle Spellcasting III
Enhancement: Sorcerer Subtle Spellcasting IV
Enhancement: Sorcerer Charisma I
Enhancement: Sorcerer Charisma II
Enhancement: Sorcerer Charisma III
Enhancement: Paladin Toughness I
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Hardiness I
Enhancement: Warforged Hardiness II
Enhancement: Warforged Hardiness III
Enhancement: Warforged Inscribed Armor I
Enhancement: Warforged Great Weapon Aptitude I

Lobster5
11-15-2010, 08:18 AM
I just spent about an hour waiting for a second healer on a Shroud run. Of course it also reminded me of all the times I've needed to wait for healers and rogues on my way up to 20. Which made me think, is there a build that would allow me to fill both roles well?

So that's my request, a healer with enough proficiency to heal for a raid, but still able to tackle most or all of the traps in the game. I currently only have 28 point builds, but am near earning 32 so both options would be nice. I have access to Drow, WF, and FvS (and monk if you think that's relevant somehow :P).


Drow cleric:

Str 12
Dex 16
Con 12
Int: 16
Wis: 14 - level ups go here
Cha: 10

Cleric 17/Rogue 2/Monk 1

Level 1: Rogue - Toughness
Level 2: Cleric
Level 3: Cleric - Extend spell
Level 4: Monk - Two weapon fighting
Level 5: Cleric
Level 6: Cleric - Empower healing
Level 7: Cleric
Level 8: Cleric
Level 9: cleric - Quicken spell
Level 10: Cleric
Level 11: Cleric
Level 12: Cleric - Maximise spell
Level 13: Cleric
Level 14: Rogue
Level 15: Cleric - Empower Spell
Level 16: Cleric
Level 17: Cleric
Level 18: Cleric - imp two weapon fighting/imp crit piercing/mental toughness
Level 19: Cleric
Level 20: Cleric

Always put points into search and disable when you level up, use the rogue levels to fill those up and there should be room for UMD as well. Use the find traps spell to help you, it'll give you a +1 bonus for every 2 cleric levels.

You could alter this build a bit and put points into dex rather than wis if all you want to do is heal, then you can help out in melee a little with cursespewers/stat damagers/instant death weapons

Be warned that although you have evasion your base reflex save will be 10 at level 20.

However:

+7 from Dex (with item + enhancements = 24)
+4 from easy to obtain resistance item
+2 recitation

And you're suddenly at 23 without any help, so it's not bad

Seydlitz
11-15-2010, 09:58 AM
Well, I'm sitting here waiting for the maintenance period to end, so I thought I'd ask for a build. Simply put, I'd like to request an updated (November 2010) build for a PURE, capstone Paladin. Basically, I want to find the best balance between AC and DPS. Imtimidate would be nice, but mainlyI just want to find a build that can dish it out but also take it when necessary - and I want to feel like I can make it through any quest as a viable member of the team. I would prefer Human (okay, I'm a traditionalist), but would consider Dwarf.

Is this possible, or am I barking up the wrong tree?

Thanks!

karl_k0ch
11-15-2010, 10:19 AM
Drow cleric:

Str 12
Dex 16
Con 12
Int: 16
Wis: 14 - level ups go here
Cha: 10

Cleric 17/Rogue 2/Monk 1

Level 1: Rogue - Toughness
Level 2: Cleric
Level 3: Cleric - Extend spell
Level 4: Monk - Two weapon fighting
Level 5: Cleric
Level 6: Cleric - Empower healing
Level 7: Cleric
Level 8: Cleric
Level 9: cleric - Quicken spell
Level 10: Cleric
Level 11: Cleric
Level 12: Cleric - Maximise spell
Level 13: Cleric
Level 14: Rogue
Level 15: Cleric - Empower Spell
Level 16: Cleric
Level 17: Cleric
Level 18: Cleric - imp two weapon fighting/imp crit piercing/mental toughness
Level 19: Cleric
Level 20: Cleric

Always put points into search and disable when you level up, use the rogue levels to fill those up and there should be room for UMD as well. Use the find traps spell to help you, it'll give you a +1 bonus for every 2 cleric levels.

You could alter this build a bit and put points into dex rather than wis if all you want to do is heal, then you can help out in melee a little with cursespewers/stat damagers/instant death weapons

Be warned that although you have evasion your base reflex save will be 10 at level 20.

However:

+7 from Dex (with item + enhancements = 24)
+4 from easy to obtain resistance item
+2 recitation

And you're suddenly at 23 without any help, so it's not bad

If I may add some comments.
1) If you do have 32pt, a Human, 12 Str/16 Dex/14 Con/14 Int/14 Wis/8 Cha would have the same number of skill points, trading +1 UMD and the racial weapons for +10 HP and an extra feat.
2) I would also consider dropping the TWF feats (going THF without the feat line) in favor of PA and maybe Lightning reflexes. I don't see this char meleeing much, tbh. This would even allow to switch Wis and Dex.

Lobster5
11-15-2010, 10:47 AM
If I may add some comments.
1) If you do have 32pt, a Human, 12 Str/16 Dex/14 Con/14 Int/14 Wis/8 Cha would have the same number of skill points, trading +1 UMD and the racial weapons for +10 HP and an extra feat.
2) I would also consider dropping the TWF feats (going THF without the feat line) in favor of PA and maybe Lightning reflexes. I don't see this char meleeing much, tbh. This would even allow to switch Wis and Dex.

1. They don't have 32 points :) - Additionally drop Cha to 8 means one less turn (turns are valuable on Radiant Servant, and most clerics these days will choose that. By dropping INT to 14 you also lose +1 to search and disable.

You additionally lose the drow racial bonus to search checks, and you lose the racial dexterity line. Doing this build with a non-elf isn't a good idea.

2. The only reason i included TWF is that I was simply making use of Drow dexterity bonuses and if you're going to melee on this (not really recommended) you might as well do support melee with stat damagers/vorpals. You're not going to get any DPS out of 12 str, and if you go PA you're just going to miss a lot.

CrescentCalling_5
11-16-2010, 09:14 AM
1. They don't have 32 points :) - Additionally drop Cha to 8 means one less turn (turns are valuable on Radiant Servant, and most clerics these days will choose that. By dropping INT to 14 you also lose +1 to search and disable.

You additionally lose the drow racial bonus to search checks, and you lose the racial dexterity line. Doing this build with a non-elf isn't a good idea.

2. The only reason i included TWF is that I was simply making use of Drow dexterity bonuses and if you're going to melee on this (not really recommended) you might as well do support melee with stat damagers/vorpals. You're not going to get any DPS out of 12 str, and if you go PA you're just going to miss a lot.

1. Yep, it's not a good idea to pull this off without the elf's racial traits and abilities.

2. Don't. Cleric builds are strapped for feats enough without the need to thin them out even further. Replace Two Weapon Fighting with another feat. Lightning Reflexes is a decent choice since a high reflex saving throw will help a fair amount in later levels.

3. (my addition) drop Strength to 10, drop Intelligence to 14, raise wisdom with those extra points. A small penalty to Search is nothing, you can make that up with enhancements, items, etc. But a loss in the DC of your spells and a good number of spell points is fatal to ANY cleric. This is a Healing Trapmonkey build, it doesn't need much or any melee power since it can make up for it later with blade barrier and searing light.

The_Mud_Man
11-16-2010, 09:58 AM
mk, I'll try :P


Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Neutral Elf Male
(2 Rogue \ 2 Ranger \ 16 Wizard)
Hit Points: 194
Spell Points: 1310
BAB: 11\11\16\21
Fortitude: 10
Reflex: 19
Will: 9

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 14 14 14
Dexterity 10 10 10
Constitution 14 14 14
Intelligence 16 23 26
Wisdom 8 8 8
Charisma 10 10 10

Tomes Used
+1 Tome of Intelligence used at level 7
+2 Tome of Intelligence used at level 20

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 4 10 10
Bluff 4 5 5
Concentration 4 25 25
Diplomacy 4 5 5
Disable Device 7 31 31
Haggle 3 5 5
Heal -1 0 0
Hide 0 0 0
Intimidate 0 0 0
Jump 6 12 12
Listen -1 -1 1
Move Silently 0 0 0
Open Lock 4 5 5
Perform n/a n/a n/a
Repair 3 9 9
Search 7 17 19
Spot 3 6 8
Swim 2 2 2
Tumble 1 1 1
Use Magic Device 4 23 23

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+4)
Skill: Concentration (+2)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Haggle (+3)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Martial Weapon Proficiency: Kukri


Level 2 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 3 (Ranger)
Skill: Concentration (+4)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Toughness


Level 4 (Ranger)
Ability Raise: INT
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 5 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Mental Toughness
Spell (1): Shield
Spell (1): Mage Armor
Spell (1): Charm Person
Spell (1): Burning Hands
Spell (1): Chill Touch
Spell (1): Magic Missle


Level 6 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Insightful Reflexes
Spell (1): Expeditious Retreat
Spell (1): Protection From Evil


Level 7 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Spell (2): Fox's Cunning
Spell (2): Resist Energy


Level 8 (Wizard)
Ability Raise: INT
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+1)
Spell (2): Electric Loop
Spell (2): Scorching Ray


Level 9 (Wizard)
Skill: Concentration (+1)
Skill: Jump (+1.5)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Weapon Focus: Slashing Weapons
Spell (3): Fireball
Spell (3): Haste


Level 10 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Spell (3): Heroism
Spell (3): Frost Lance


Level 11 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1.5)
Skill: Use Magic Device (+1)
Spell (4): Wall of Fire
Spell (4): Ice Storm


Level 12 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Combat Casting
Spell (4): Fire Shield
Spell (4): Stoneskin


Level 13 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+2)
Skill: Use Magic Device (+1)
Spell (5): Cone of Cold
Spell (5): Protection From Elements


Level 14 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+2)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Spell Focus: Evocation
Spell (5): Prismatic Ray
Spell (5): Teleport


Level 15 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (6): Greater Heroism
Spell (6): Create Undead


Level 16 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+2)
Skill: Use Magic Device (+1)
Spell (6): Disintegrate
Spell (6): Globe of Invulnerability


Level 17 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+2)
Skill: Use Magic Device (+1)
Spell (7): Delayed Blast Fireball
Spell (7): Protection From Elements, Mass


Level 18 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Spell Penetration
Spell (7): Prismatic Spray
Spell (7): Greater Teleport


Level 19 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Heighten Spell
Spell (8): Summon Monster VIII
Spell (8): Trap the Soul


Level 20 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (8): Horrid Wilting
Spell (8): Mass Charm Monster
Enhancement: Ranger Energy Resistence Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Arcane Fluidity I
Enhancement: Elven Arcane Fluidity II
Enhancement: Elven Arcane Fluidity III
Enhancement: Elven Arcanum I
Enhancement: Elven Arcanum II
Enhancement: Elven Arcanum III
Enhancement: Elven Arcanum IV
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Resistance I
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Lineage of Elements II
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Lineage of Deadly Elements II
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Elemental Manipulation III
Enhancement: Wizard Elemental Manipulation IV
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Spell Penetration II
Enhancement: Wizard Spell Penetration III
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Energy of the Scholar IV
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Intelligence III




Grab some +6 Con, Int, Cha, and Str gear by level 20. I couldn't figure out where to dump some of the skill points so those are up to whatever you please. This build should hold a fairly decent DPS in melee when fully buffed (or self buffed) and your extend spell should keep you going for an entire battle on few buffs.

Finally got around to rolling this guy up. I found a couple discrepancies, but I could be wrong in my thinking. Don't rangers get the proficiency for kukri and is 2 rogue worth it since there's only 10 dex? I mean evasion is wasted if you can't dodge it in the first place right?

Now that I have unlocked drow was thinking of going with that for race. Also, was maybe thinking 2 fighter or maybe even 2 barb instead of the 2 rogue or even just going 2 ranger/18 wiz.

Lobster5
11-16-2010, 11:27 AM
1. Yep, it's not a good idea to pull this off without the elf's racial traits and abilities.

2. Don't. Cleric builds are strapped for feats enough without the need to thin them out even further. Replace Two Weapon Fighting with another feat. Lightning Reflexes is a decent choice since a high reflex saving throw will help a fair amount in later levels.

The build has all the necessary cleric feats already, lightning reflexes is not preferable to a feat that brings quite a lot of melee prowess for little effectiveness onto the table. He wants this to be a solo build, solo builds need to have variance in strategy. The reflex save will be pretty good regardless.


3. (my addition) drop Strength to 10, drop Intelligence to 14, raise wisdom with those extra points. A small penalty to Search is nothing, you can make that up with enhancements, items, etc. But a loss in the DC of your spells and a good number of spell points is fatal to ANY cleric. This is a Healing Trapmonkey build, it doesn't need much or any melee power since it can make up for it later with blade barrier and searing light.

This is a bad idea, this loses one skill point per level on a build that is going to need every skill point it can get. It additionally puts the character in danger because encumberance will negate evasion and a strength of 10 is just asking for that to happen. +1 DC to spells is pretty meaningless since this is not a primarily casting build. The SP gain from this at level 20 is ~ 25. It's not worth it.

karl_k0ch
11-16-2010, 04:46 PM
Finally got around to rolling this guy up. I found a couple discrepancies, but I could be wrong in my thinking.

Don't rangers get the proficiency for kukri They do. The profiency is a wasted feat.


and is 2 rogue worth it since there's only 10 dex? I mean evasion is wasted if you can't dodge it in the first place right? Your idea would be totally right if there wasn't the feat at level 6: At level 6, the build takes "Insightful Reflexes" which allows your Int mod instead of your Dex mod to be applied to your Reflex Save thus making Evasion actually work. This is often done with wizards who splash 2 rogue (or monk) levels.

Now that I have unlocked drow was thinking of going with that for race. Also, was maybe thinking 2 fighter or maybe even 2 barb instead of the 2 rogue or even just going 2 ranger/18 wiz. Regarding 18/2 builds, the Rogue splash is the most common one. Drow is not a bad choice for a Wizard, especially when you have no real 32pt builds. Just make her not too squishy.

Answers in orange.

-----

Regarding the Clonkmonkey: The requester did mention that he/she was near 32pt, this is why I included my if. Nevertheless, I see that I am not used to Cleric building much and I now realize that I made suggestions which were worse than I thought. I apologize for the confusion caused. :)

kinar
11-19-2010, 09:57 PM
Lookin for a character to take good advantage of a +5 Mith Twilight FP....I'm thinking either pure wizzy or a sorc with some sorta splash (maybe pally)?

Since evasion isn't really an option, I'm not lookin for rogue/monk splash unless it ups the anty for the build...

High AC would be a huge plus (I like AC builds) but mainly just wanna be a useful caster wearing Full plate...

Also got a skyvault shield that I can take advantage of situationally...

32pt builds are available...Possibly even a TR with a cleric past life but I don't really see that helping much...

All races/classes available

Thoughs/suggestions?

~greator
11-19-2010, 10:27 PM
Welcome to my build thread : 111+ served!

News: Since I'm now hosting DDOCast I'll be doing one build request for each show which means about one request per week and featuring it on the show.

Notes on using the thread: Its really long, I found that if you don't increase the posts per page count in your user preferences you can't see the final posts in the thread.

You can read my build philosophy here...
http://forums.ddo.com/showthread.php?p=2313371#post2313371

About Making Requests
You can make a request in the thread or send me a PM.
I get far more requests than I can fulfill (unlike when I started the thread) and I tend to go in spurts of activity.
I will favor builds I find interesting, challenging or unique and sometimes builds that fill a basic niche in the game.
Try to be as specific about what you want and what kind of options you can use as possible.
I will post the build, link it in this index and try to send you a PM that its done.
If your request is really similar to one I've already done, I may just send you the link instead of making a new one.

Free to Play Builds: 28pts, no tomes, no gear, no paid races or classes


Paladins
Conan the Paladin: A pure Human Knight of the Chalice Two Handed DPS Paladin (http://forums.ddo.com/showthread.php?p=1703213#post1703213)
Dwarven Holy Defender: A Dwarven Defender of Siberys Paladin with decent DPS (http://forums.ddo.com/showthread.php?p=1714658#post1714658)
Blondie: An Elven Paladin Knight of the Chalice using Falchions with rogue for evasion, UMD (http://forums.ddo.com/showthread.php?p=1656686#post1656686)

Ranged Combat
The Bowmaster: An Elven Kensei III Arcane Archer for maximum Ranged DPS and UMD and not much else (http://forums.ddo.com/showthread.php?p=3210169#post3210169)

Tactics Fighters
Paragon Fighter: A human Greatsword Kensei DPS build with strong intimidate for tanking option (http://forums.ddo.com/showthread.php?p=3226414#post32264140)
Hammer and Tongs: A Dwarven Heavy Pick Kensei with stunning blow and TWF (http://forums.ddo.com/showthread.php?p=1309260#post1309260)

Rogues
Pocket Assassin: Maximum Sneak attack Halfling Assassin (http://forums.ddo.com/showthread.php?p=1666774#post1666774)
Master Assassin: A Human Assassin optimized for stat damage weapons (http://forums.ddo.com/showthread.php?p=1292199#post1292199)

Bards
Master Mule : A crowd control bard with maximized haggle score (http://forums.ddo.com/showthread.php?p=1503028#post1503028)
Micro Medic: A Halfling dragonmarked bard specialized in healing. (http://forums.ddo.com/showthread.php?p=1310084#post1310084)

Clerics
Casting Cleric: A healing/CC focused casting cleric (http://forums.ddo.com/showthread.php?p=1499476#post1499476)
Dwarven Battle Cleric: A dwarven cleric with a splash of fighter focused on healing and buffing but can hold its own in a fight (http://forums.ddo.com/showthread.php?p=1384537#post1384537)

Wizards
Longbeard Mage: A FTP alternative to the Warforged battle wizard, generalist wizard with melee and wand healing (http://forums.ddo.com/showthread.php?p=1679104#post1679104)
Strongbow Mage: A multi-class Wizard based Arcane Archer, damage casting focus (http://forums.ddo.com/showthread.php?p=1341185#post1341185)

Multi-Function & Multi-Class: They are free builds but not simple
Danger Mouse: A halfling healing dragonmark finesse Ranger/Fighter/Rogue, High AC with TWF and full Rogue Skills (sort of a FTP exploiter build) (http://forums.ddo.com/showthread.php?t=118709)
Ironbow: A tough Elven Ranger/Barbarian/Rogue Arcane Archer with full trap/lock/umd skills built for permadeath play (http://forums.ddo.com/showthread.php?p=1321832#post1321832)
Little Lady Luck: A Halfling finesse Kensei II/Assassin I DPS build with full trap skills and good UMD (http://forums.ddo.com/showthread.php?p=1333813#post1333813)


Budget Builds: Not entirely Free to Play, no tomes, no gear, 28pts, some pay/unlock races and classes


Paladins
FrankenPally: A TWF Kopesh Wielding Warforged Knight of the Chalice (http://forums.ddo.com/showthread.php?p=1678975#post1678975)

Barbarians
The Chunk: A warforged barbarian that is more well rounded than most (http://forums.ddo.com/showthread.php?p=1299228#post1299228)

Fighters
The Mauler: A Warfoged Kensei with a strong mix of tactics feats and THF DPS (http://forums.ddo.com/showthread.php?p=1696533#post1696533)

Wizards
Livewood Mage: A straight forward self reliant Warforged wizard (http://forums.ddo.com/showthread.php?p=1292227#post1292227)

Bards
Dark Dancer: A pure Drow Warchanter leaning towards a support role (http://forums.ddo.com/showthread.php?p=1387974#post1387974)

Rogues
Tempest of Pain: A Drow Rogue/Ranger Assassin/Tempest finesse build with full rogue skills (http://forums.ddo.com/showthread.php?p=1567730#post1567730)
Panzer Thief: Pure Warforged TWF combat Assassin, trap skills are only average but DPS is very strong (http://forums.ddo.com/showthread.php?p=1494060#post1494060)

Sorcerers
Death Droid: A Warforged pure Sorcerer with Kopesh proficiency focusing on no-save damage and de-buff spells (http://forums.ddo.com/showthread.php?p=1343352#post1343352)
Renaissance Drow: A fairly standard Sorcerer with a splash of fighter for combat options (http://forums.ddo.com/showthread.php?p=1375380#post1375380)

Multi-Function & Multi-Class builds
The Angry Crow: A Drow Warchanter/Frenzied Berserker with rogue skills, UMD, Healing and Buffing (http://forums.ddo.com/showthread.php?p=1670075#post1670075)
Mithral War Mage: A Warforged Kensei/Battle Wizard Two weapon fighting with Bastard Swords and a damage casting focus (http://forums.ddo.com/showthread.php?p=1321632#post1321632)
Alli from Cairo: A durable and self sufficient Drow Repeating Crossbow specialist with high end rogue skills but using ranger to supply combat feats. (http://forums.ddo.com/showthread.php?p=1674576#post1674576)


Classic Builds: Strong basic builds filling basic party rolls, little multi classing



Two Weapon Fighting DPS
Whirling Dervish: 3 TWF Barbarian Builds (http://forums.ddo.com/showthread.php?p=1290915&posted=1#post1290915)
Raging Swashbuckler: Drow TWF Evasion Barbarian+ (http://forums.ddo.com/showthread.php?p=1298635#post1298635)
The Demon Hunter: Drow Tempest/Knight of the Chalice (http://forums.ddo.com/showthread.php?t=146213)

Tempest Rangers
The Nut Cracker: TWF Tempest Ranger18/Fighter 2 (http://forums.ddo.com/showthread.php?p=1300771#post1300771)
The Immutable Force: Warforged Kopesh Tempest Ranger 18/Fighter 2 (http://forums.ddo.com/showthread.php?p=1568528#post1568528)
Panzer Warden: A Warforged TWF Tempest Ranger18/Fighter 2 using Picks (http://forums.ddo.com/showthread.php?p=1657662#post1657662)
Robbin Beard: Dwarven Tempest 3 with Rogue splash for trapping and UMD - Extra durable (http://forums.ddo.com/showthread.php?p=1353829#post1353829)

Two Handed DPS
Bladesworn Paladin: A Warforged Knight of the Chalice geared for maximum DPS and good durability (http://forums.ddo.com/showthread.php?p=1297461#post1297461)
The Haymaker: A Warforged Frenzied Berzerker with fighter splash (http://forums.ddo.com/showthread.php?p=1355728#post1355728)

Pure Tanks
Bastard Paladin: A human defender paladin with THF for glancing blows on bastard sword. (http://forums.ddo.com/showthread.php?t=243551)
Dwarven Defender: A focused Dwarven Stalwart Defender intimatank with THF support (http://forums.ddo.com/showthread.php?p=1344965#post1344965)
Monster Baiter: A Warforged Intim Stalwart Defender with THF support (http://forums.ddo.com/showthread.php?p=1320403#post1320403)
The Brute: A Warforged pure Defender of Siberys Hate tank, THF (http://forums.ddo.com/showthread.php?p=1722478#post1722478)

Tank / DPS Switch
Dwarven Axe Master: A Dwarf Kensei using both Two Handed or Axe and Shield fighting with intimidate (http://forums.ddo.com/showthread.php?t=243551)

Tactics Fighters
Breakstrong: A Warforged THF / Bastard Sword and Shield tactics kensei (http://forums.ddo.com/showthread.php?t=243551)

Classic Arcanes
Classic Sorcerer: Human Insta-Kill & Damage caster (http://forums.ddo.com/showthread.php?p=1500708#post1500708)
The BattleMaster: damage casting Warforged Sorcerer (http://forums.ddo.com/showthread.php?p=1494201#post1494201)

Mainstream Monks
Darkstar: A dark path Human Monk with solo play considerations (http://forums.ddo.com/showthread.php?p=3187461#post3187461)
Dark Wind: A Halfling dark path assassin pure monk built for high AC and decent DPS (http://forums.ddo.com/showthread.php?p=3221189#post3221189)

Classic Rogues
Classic Rogue: A Human pure Rogue Assassin, A beast in combat, trapping, and stealth (http://forums.ddo.com/showthread.php?p=1302420#post1302420)

Classic Bards
Hark the Herald: Virtuoso CC specialist with decent strength for solo play. (http://forums.ddo.com/showthread.php?p=1383095#post1383095)
The Songforged: A pure Warforged THF Warchanter built for supporting an all warforged party (very little healing) (http://forums.ddo.com/showthread.php?p=1670443#post1670443)


Fancy Builds: Complicated multi class builds with unusual hybrid abilities but generally quite powerful


Tanks
Dark Muskateer: A TWF Finesse Drow Intim Tank with evasion (http://forums.ddo.com/showthread.php?p=1330062#post1330062)
Little Clemens: A Halfling Intim-Tank with strong thrown weapon specialization (http://forums.ddo.com/showthread.php?p=1330734#post1330734)
Switch Hitter: A Human Stalwart splashing paladin with full TWF Kopesh weapon spec for DPS (http://forums.ddo.com/showthread.php?p=1726301#post1726301)
Bulwark of Beard: A Dwarven Intim-Tank Swalwart with Paladin and Rogue for high save evasion - partly built for PvP play (http://forums.ddo.com/showthread.php?p=1339585#post1339585)
Dwarven Crusader: A dedicated sword and board Dwarven Defender of Siberys that is both intim-tank and hate-tank (http://forums.ddo.com/showthread.php?p=1726248#post1726248)
Old Blade Beard: A Dwarven Shield Tank that is mostly Rogue with Improved Evasion and Acrobat 2 (http://forums.ddo.com/showthread.php?p=1709529#post1709529)
Bloodbeard: A Dwarven TWF Intim/Hate tank with full UMD (http://forums.ddo.com/showthread.php?p=3187222#post3187222)

Self Sufficient Brawlers
Phoenix Champion: Paladin15/Monk3/Fighter 2 Healing Amp DPS skimrisher (http://forums.ddo.com/showthread.php?t=243511)
Mighty Chihuahua: A halfling dragon mark Evasion Kopesh-Kensei (http://forums.ddo.com/showthread.php?p=1691894#post1691894)
Aerenal Temple Guardian: An elven Paladin with monk splash that heals and buffs as it fights with longswords. (http://forums.ddo.com/showthread.php?p=2984215#post2984215)

Unusual Archers
The Songbow: An Arcane Archer/Warchanter/Kensei bow DPS specialist with full TWF. (http://forums.ddo.com/showthread.php?p=1682742#post1682742)
The Harpist: An Arcane Archer/Warchanter/Kensei, much like Songbow but more DPS focused (http://forums.ddo.com/showthread.php?p=1683176#post1683176)
Divine Archer#2: An elven cleric arcane archer focused on bow DPS and healing (http://forums.ddo.com/showthread.php?p=1668651#post1668651)
Divine Archer#3: An elven damage/healing focused cleric with arcane archer (http://forums.ddo.com/showthread.php?p=1668651#post1668651)
Ironbow: A Barbarian Arcane Archer (http://forums.ddo.com/showthread.php?p=1714579#post1714579)
The Kitchen Sink: An elven TWF DPS build using Rapier or Longsword + Arcane Archer. Ranger/Paladin/Fighter (http://forums.ddo.com/showthread.php?p=1343072#post1343072)

DPS maximizing Builds
Clockwork Tornado: A warforged Tempest Berzerker with Evasion (http://forums.ddo.com/showthread.php?p=1731740#post1731740)
Mr. Versatility: A human TWF Tempest/Kensei with great DPS and AC (http://forums.ddo.com/showthread.php?p=1387123#post1387123)
The Whistling Dervish: A Human Tempest/Warchanter using Kopesh (http://forums.ddo.com/showthread.php?p=1693856#post1693856)

Monks
Ninja: A halfling Ninja Spy with healing dragonmarks (http://forums.ddo.com/showthread.php?p=1691690#post1691690)

Hard Core Healers
The Singing Surgeon: A Radiant Servant cleric with a Bard Splash for full Haggle and UMD skills. (http://forums.ddo.com/showthread.php?p=1309891#post1309891)

Battle Bards
Blue Badger Bard: A high haggle evasion TWF Human Warchanter (http://forums.ddo.com/showthread.php?p=1584831#post1584831)

Battle Clerics
Joseph Grain-Hammer: A hammer wielding, stunning blow battle cleric (http://forums.ddo.com/showthread.php?t=136480)
Sacred Axe: A dwarven TWF axe using battle cleric with monk splash (http://forums.ddo.com/showthread.php?p=1583004#post1583004)

Kitchen Sink Builds: Traps + Healing + Combat + Casting
Capitan ADD: Halfling Dragon Mark Finesse Trap Combat Wizard (http://forums.ddo.com/showthread.php?p=1719386#post1719386)
Superdrow: TWF Fighter Wizard Rogue (http://forums.ddo.com/showthread.php?p=1324076#post1324076)
The Dirge: A Drow Warchanter with Trap skills and Strong healing (http://forums.ddo.com/showthread.php?p=1661537#post1661537)
The Thing: A Tank/Trapper/Cleric "casters companion" (http://forums.ddo.com/showthread.php?p=1510128#post1510128)

Bards
Champion's Herald: Halfling Bard 17/Fighter 2/Barbarian 1 TWF buffing machine of death. (http://forums.ddo.com/showthread.php?t=243511)
Blade Chanter: A Drow TWF Warchanter/Kensai equal parts buffing and combat (http://forums.ddo.com/showthread.php?p=1306063#post1306063)

Curious Rogues
Grimmsie Reaper: A Human Assassin / Tempest maximizing DPS but with decent HP and Rogue Skills (http://forums.ddo.com/showthread.php?p=3207025#post3207025)
Bonk the Butcher: A tough dwarven tactics Assassin 2/Kensei 1 that stuns and then murders its victims, solid rogue skills as well (http://forums.ddo.com/showthread.php?p=1701924#post1701924)
Calamity Jane: A halfling TWF mechanic with decent ranged and melee DPS plus top flight trap skills (http://forums.ddo.com/showthread.php?p=1372330#post1372330)
Cabal Crusader: A Mechanic 2/Ninja 1 - trapper with mega saves and well rounded combat talents (http://forums.ddo.com/showthread.php?p=1387026#post1387026)
Mini-Thug: A Halfling Acrobat 2/Kensai 1 with TWF bastard swords and monk splash, a versitile combat rogue with solid trap skills (http://forums.ddo.com/showthread.php?p=1352157#post1352157)
The Iron Rogue: A super tough Dwarven Mechanic 2 with great trap skills, good DPS and even some tanking ability (http://forums.ddo.com/showthread.php?p=1300967#post1300967)
Baxe Stabber: A Dwarven Assassin II with a splash of Paladin for defense and Fighter for offensive feats. Full trap skills and UMD (http://forums.ddo.com/showthread.php?p=1346543#post1346543)

Battle Casters
Iron Maiden: Warforged Wizard with Heavy Defenses (http://forums.ddo.com/showthread.php?p=1502423#post1502423)
Flame Blade: Damage casting human evasion Paladin/Sorcerer (http://forums.ddo.com/showthread.php?p=1354034#post1354034)
Spiffy Wizard: A Warforged THF generalist wizard with stunning blow (http://forums.ddo.com/showthread.php?p=1297746#post1297746)
Panzertod: A Warforged Pale Master/Monk Str based with damage casting and self healing (http://forums.ddo.com/showthread.php?p=3255956#post3255956)
Holy Ghost Ninha: A Halfling Dragonmark Pale Master/Ninja Assassin skirmisher type build - very strange (http://forums.ddo.com/showthread.php?p=3256289#post3256289)


rogue Wizards
Arcane Archeologist: The classic Warforged Rogue Wizard (http://forums.ddo.com/showthread.php?p=1674394#post1674394)
Arcane Trickster: Warforged Rogue/Wizard/Monk - Insta Kill Focused with Pale Master - Traps and Stealth skills (http://forums.ddo.com/showthread.php?p=1305507#post1305507)
The Singing Scoundrel: A generalist finesse bard with full rogue skills (http://forums.ddo.com/showthread.php?p=1373244#post1373244)
The Mystic Assassin: A Drow Pale Master insta-kill specialist with trapping and stealth skills (http://forums.ddo.com/showthread.php?p=1693169#post1693169)


Fun Builds: Most have a game play flaw or are sub optimal, but were build for an Role play purpose or to explore a game mechanic. They aren't bad but they aren't especially good


Theme Builds: Fun builds that have a theme that fall a bit short of optimal
Healing Paladin: A halfling Paladin with healing specialization. (http://forums.ddo.com/showthread.php?p=1675604#post1675604)
Master at Arms: A TWF - THF - Ranged - Tank with UMD, Intim and all improved crits but thrown (http://forums.ddo.com/showthread.php?p=2984161#post2984161)
Master at Arms #2: A TWF - THF - Ranged - Unarmed - with all improved crits and good decent AC (http://forums.ddo.com/showthread.php?p=2984161#post2984161)
Sir Kitesalot: A dwarven Kensei Crosbowman (http://forums.ddo.com/showthread.php?p=1582949#post1582949)
WizZerg: A Warforged Wizard with mobile casting and fast run speed (http://forums.ddo.com/showthread.php?p=2957965#post2957965)
Chuck: A Dwarven Barbarian Kensei Axe thrower (http://forums.ddo.com/showthread.php?p=1710950#post1710950)
shadow Paladin: An Elven Dragonmark Paladin Defender with a Valenar theme and resurrection powers (http://forums.ddo.com/showthread.php?p=1725070#post1725070)
The Inevitable: A Warforged Wizard/Paladin built to combat the undead (http://forums.ddo.com/showthread.php?p=1374079#post1374079)

Non-Combos: Combining two ideas that don't quite gell
Mission Impossible: An Adamantine Warforged kopesh wielding shield tank wizard/fighter with UMD and other weird stuff (http://forums.ddo.com/showthread.php?p=1335801#post1335801)
Divine Archer#1: A bow focused elven favored soul with arcane archer (http://forums.ddo.com/showthread.php?p=1668651#post1668651)
Dark Cupid: A drow cleric archer with a splash of monk for defense (http://forums.ddo.com/showthread.php?p=1350706#post1350706)
Speed Junkie: A Halfling Thief Accrobat/Kensei/Monk specializing in quarter staff with decent rogue skills (http://forums.ddo.com/showthread.php?p=1688060#post1688060)
Mr. Personality: A Drow Support Sorcerer with splashes of Bard and Cleric for UMD and DV respectively (http://forums.ddo.com/showthread.php?p=1325807#post1325807)
Spambot: A Warforged Sorcerer/Rogue Mechanic using repeaters and casting force/repair spells (http://forums.ddo.com/showthread.php?p=1364816#post1364816)
The Mystic Knight: A Sorcerer/Fighter/Paladin with decent AC, TWF, and intimidate: uses sorcerer spells for buffing and debuffing (http://forums.ddo.com/showthread.php?p=1341730#post1341730)
Dragon Mechanic: A Warforged Trap specialist that doubles as an Intim Tank - Mechanic II/Defender of Siberys I ( http://forums.ddo.com/showthread.php?p=1719289#post1719289)
The Singing Wizard: An Elven Wizard Bard with full Arcane Archer and Spellsinger (http://forums.ddo.com/showthread.php?p=1300621#post1300621)

Characters: Builds meant to emulate a specific literary character or an old D&D character etc...
Solomon Kane: A Rapier, Dagger, and pistol wielding witch hunter (http://forums.ddo.com/showthread.php?p=1365217#post1365217)
BlackGuard: A level 10 Dwarven Fighter/Paladin designed to emulate the BlackGuard Prestige class (http://forums.ddo.com/showthread.php?p=1344961#post1344961)
Thor: A Wizard/Fighter specializing in Hammers and Lightning spells with UMD meant to emulate the mighty Thor of Norse legend (http://forums.ddo.com/showthread.php?p=3187728#post3187728)

Dangerous Extremes: Characters that go a bit too far with a given notion
Zergmeister: A THF Warforged Assassin 3 with barbarian speed (http://forums.ddo.com/showthread.php?p=1334103#post1334103)

Joke Builds: Ranging from silly but playable to the utterly hopeless
Heavy Metal Dungeon God: The best build in all of DDO! (http://forums.ddo.com/showthread.php?p=1710720#post1710720)
The Blade Banger: A Drow with a dead even split of sorcerer and fighter in every respect possible (http://forums.ddo.com/showthread.php?p=1307963#post1307963)


TR Builds: Builds using true reincarnation feats and stat bonuses, often very exotic and specific


Max AC Paladin: A Dwarven Defender of Siberys build and geared for maximum AC possible (http://forums.ddo.com/showthread.php?p=1676295#post1676295)
Shafts of Light: An Arcane Archer/Favored Soul focused on kiting style combat and high defenses (http://forums.ddo.com/showthread.php?p=3177979#post3177979)
Ultimate Archer?: An Elven Kensei longbow master with multiple TRs and other sillyness (http://forums.ddo.com/showthread.php?p=3209991#post3209991)



PvP Builds: Made for the weirdness that is PvP, these sacrifices dungeon prowess for strange tricks and strategies


FarFletched: A Paladin/Monk/Ranger Arcane Archer with high AC and Saves built for PvP play (http://forums.ddo.com/showthread.php?p=3132347#post3132347)


My Characters: These are my own characters, the builds change over time.


Normax The Soulguardian: A Dwarven Tank with UMD, Evasion and very high Saves (http://forums.ddo.com/showthread.php?p=1671782#post1671782)
Kurzun Xen'Umbra TR1: A favored soul with paladin splash for easy leveling using wizard past life for extra spell potency (http://forums.ddo.com/showthread.php?p=3178161#post3178161)


Handy Reference Threads
Update 5 DPS comparisons of popular builds (none of them specifically mine) (http://forums.ddo.com/showthread.php?t=264831)
Stormchaser's amazing build guide (http://forums.ddo.com/showthread.php?p=3178613#post3178613)



hey im looking for a 2wf dps build With umd can u help?

The_Mud_Man
11-20-2010, 01:04 AM
Answers in orange.

-----

Regarding the Clonkmonkey: The requester did mention that he/she was near 32pt, this is why I included my if. Nevertheless, I see that I am not used to Cleric building much and I now realize that I made suggestions which were worse than I thought. I apologize for the confusion caused. :)

I do have 32 pts but was interested in a Drow, but if 32 pts/different race would be better...then so be it.

Falith12
11-20-2010, 04:14 PM
looking for a DPS healer with TWF bastard swrods, can u oblige?

karl_k0ch
11-21-2010, 05:13 AM
hey im looking for a 2wf dps build With umd can u help?

Pure str-based rogue. Assasin III. Any race which begins with an H, but doesn't have more than one "lf" in its name is a good choice.

TheFl0w
11-22-2010, 10:50 AM
Hi all,

I would love to play a wizard. Nothing fancy tho, but the main thing i want to do i to solo most of my quests, or be able to solo them with a merc if necessary.

I am in need of a 28point build, only the standard races and i cant buy anything yet (poor little ol' me...)

For all other things i rely on the experience and knowledge of u experienced players to help me out!

Thanks a lot if u can help!

Fl0w

TheFl0w
11-24-2010, 03:39 PM
Hi,

I would like to add to that i would like to play a caster wizard. I have seen a lot of wizard builds with a lot of melee. And a sorcerer is great too of course :)

Cheers,

Fl0w

Jhaeran
11-24-2010, 06:29 PM
Awesome thread!

I have a human lvl 5, 3Fi/2Ro, and plan on taking him to 20 as 12Fi/7Ro/1X, THF, UMD, if possible stunning/tripping. Its most likely been done, but if you could provide a good link or insight it would be appreciated. 32 pt build available, will be getting a +2 to all tome lvl 7. I like to keep my rogue skills up near max so was thinking rogue level every 3 levels. Currently have him at:
Str 16
Dex 14
Con 14
Int 14
Wis 12
Cha 8

karl_k0ch
11-24-2010, 07:49 PM
Awesome thread!

I have a human lvl 5, 3Fi/2Ro, and plan on taking him to 20 as 12Fi/7Ro/1X, THF, UMD, if possible stunning/tripping. Its most likely been done, but if you could provide a good link or insight it would be appreciated. 32 pt build available, will be getting a +2 to all tome lvl 7. I like to keep my rogue skills up near max so was thinking rogue level every 3 levels. Currently have him at:
Str 16
Dex 14
Con 14
Int 14
Wis 12
Cha 8
The Prodigy (http://forums.ddo.com/showthread.php?t=258272) might suit your needs.
It's a 12 Ranger/7 Rogue/1 Monk and is quite gear and stathungry: It's not the best choice for a first toon. And you would need to reroll because he's ranger-based and not Fighter-based.

Maybe even if you don't roll that build, you get some ideas from it.

Edit: I apologize for not reading properly. I did indeed miss that you were requesting a THF build.
----


Hi,

I would like to add to that i would like to play a caster wizard. I have seen a lot of wizard builds with a lot of melee. And a sorcerer is great too of course :)

Cheers,

Fl0w

Have a look at tihocan's builds: http://forums.ddo.com/showthread.php?t=232660

Jhaeran
11-24-2010, 09:16 PM
Thanks, so is THF completely gimped compared to TWF? Everytime I ask about THF I always get a TWF build :)

Meetch1972
11-25-2010, 12:15 AM
Thanks, so is THF completely gimped compared to TWF? Everytime I ask about THF I always get a TWF build :)

Ummm, less DPS, yes (assuming t?f/it?f/gt?f feats all taken). Gimped? Not really, IMHO. There are cases where I want to throw grazing hits around to maintain crowd aggro and beat 'em down (using THF), or you need the extra STR bonus damage to bypass a mob's DR enough to hurt it much, if you cannot/don't have anything to bypass it. But with TWF you get more weapon procs due to the doubled rate of swinging your 1-H weapons, and in most cases that means you can do more DPS due to the added d6's per hand.

The "Big F'n Stick" build is usually the first thing to come to mind for THF... and there will be others. But TWF is still king.

Maldavenous
11-25-2010, 02:59 AM
Lightning Mage (caster that both moves quick and can summon lightning)

Thinking a Half Elf Dragonmark Storm caster who hits a reasonable AC. Likely an Archmage instead of a Pale Master if a wizard anything, though I believe Dragonmark of Storm only goes off CHA.

This is a fun build and I'm looking at some ideas myself. Half Elf makes it easier to go 20 in a casting class and get AC if you use the Monk Dil.

With the update of a significant Ice persistent AoE I'm hoping to see Electric get a solid persistent AoE as well, but really can't plan on it.

gone430
11-26-2010, 02:41 PM
Requesting a barbarian DPS build with sufficient healing power to solo most quests on hard or elite. not VIP in any way so 28pt, no tomes, and free races.

sigtrent
11-29-2010, 01:18 PM
Requesting a barbarian DPS build with sufficient healing power to solo most quests on hard or elite. not VIP in any way so 28pt, no tomes, and free races.

I'm not so sure this is really possible. You could make a freebie barbarian with some healing ability, but to be able to self sustain in nearly any elite quest... probably not happening.

Honestly these days, you should simply bring a cleric hireling and make a good solid barbarian that is easy to heal. This will be far more effective than making one that can do a good job healing itself.

I don't have a FtP barbarian so I'll work one up for you and post it.

Falith12
11-29-2010, 05:09 PM
since my first request was not heard, i ask again:

Requesting a twf bastard sword healer. have access to all races and classes, no 32 point build or tomes

WilliamDay
11-29-2010, 06:15 PM
Okay so I just watched the expendables and it got me thinking of a class I wanted to make. I want a human fighter rogue, focused on stunning, with good skills that uses thrown weapons for ranged damage (doesn't need to be a focus of the build because I will use them anyways but if it can get squeaked in all the better.) Also not totally dependent on backstabbing damage but can definitely sneak around and start the fun from the shadows.. He has to have stealth skills and if possible good spot, unlock, and disable device. Jump and tumble would be nice but whatever works. Medium to high DPS but doesn't go down with one punch (def. not a class cannon build.) I mean Stallone gets the **** beat out of him and keeps getting up. At this point I would like to stop the request and just inform you also that I only thought that movie was dumb fun and am in no way a die hard Stallone fan...lol. Moving on I have loved your builds so far and have made five characters directly off of them and have loved them all! This one would probably be closest to my play style. I guess he'd be a little close to the modern day batman build. I'm not sure. I hope I'm asking for a build you've already made. Like I've said I'm pretty familiar with your work, but I could have missed something I'm sure. That is a lot of posts to read when you've only been playing for a month.

My ideal play style with this character is to always have a hireling cleric with me and stealth up (or use thrown weapons) to get the party started and then to essentially beat the **** out of everything so they don't gang up on my healer. I guess intimidate might be good for me if you can swing it. With a full time healer I guess I might not need UMD although like I said I'm fairly new so any advice you can give me I will take to heart. Thanks for the time and ALL of your work. It's truly helpful for those of us that are new and still want to multi-class. You are the air beneath our...um... never mind. That was getting weird. Later

PS- I'm not sure how to know if you've answered this so I'll just keep an eye on the forum. Thanks!

WilliamDay
11-29-2010, 06:16 PM
Haha...I said air and not wind beneath. I need to stop playing this game and sleep...

sigtrent
11-29-2010, 10:12 PM
PS- I'm not sure how to know if you've answered this so I'll just keep an eye on the forum. Thanks!

Thanks for the amusing request. :) When I do a request I send a PM to the requester to let them know. :)

WilliamDay
11-30-2010, 12:52 PM
It can be thirty two point build I've paid and don't mind tomes. I wouldn't mind some barbarian since the rage would make sense in how they kill or even a lot as long as they could take a hit. I made "The Butcher" build last night and I'm already excited about stuns. Its really fun. Thanks again.

axlett
11-30-2010, 06:44 PM
I want an Evoker FvS, maybe with a monk splash for more AC. I personally, would like an elven race (elf, drow, half-elf) and 17 lvls of FvS (for the wings). I want him to have high AC and saves, high offensive spell dmg, good healing, and decent melee capability. Also, I have all races and 32pt build.

Thank you in advance for your help

Gramh
11-30-2010, 09:28 PM
Me and some guildies got to talking about intimi-tanks, and how they are amazing to have in parties because they severely limit the amount of damage the rest of the party takes, and makes for a happy healer. So I had the funny thought of "well what would it take for the cleric to himself be the intimi-tank". Having never really played anything but bards, my knowledge is lacking on the melee class and style of play, and AC is beyond me (as i never really had to worry about it).

So I challenge you, good sir, to make me this. A high AC cleric with a maximized intimidate score, at least 12 levels in cleric to acquire Radiant Servant 2, and still maintaining the most out of the healing spells available at whatever level. Not necessarily looking to start trouble with an epic level marilith, but something that works for general questing difficulties.

sandrider30
12-02-2010, 09:37 PM
Greetings! First thank you for this outstanding thread, it is a real treasure of information.
Now to the build motivation: I'm an almost exclusive soloer as I'm quite busy in RL and soon to be new dad, so I really cannot commit to group play. I'm presently running a 14Cleric/1fighter/1rogue and I'm having lots of fun with its versatility (medium DPS, good heal and full sticky finger skills). With lvl20 in sight, I've been interested in the Valiance build (17cleric/2monk/1rogue) to take the soloing game to the next step. However, the valiance build is a little bit out of date (tomes no longer accessible at lvl1, grandfathering of Toughness that is no longer possible with Minos...). Additionally, it seems to be geared towards Endgame Elite/Epic with a reliance on some pretty advanced gear to achieve the AC/defense/saves around which this build is build.
My request here would be, would it be possible to "soften" the Valience build a little bit gear-wise and still make a very self-sufficient soloing character? I was very intrigued by your Untouchable 18FVS/2Monk and wondering if you could somehow fuse both builds as I really enjoy all the additional exploration allowed by 1 lvl of rogue splash.
So, with the Valience build in mind, could you suggest a 32 point (possibly 34point if I TR my current cleric) Halfling(?) FVS/monk/rogue build that focusses on Solo healing (high lvl group healing spells optional), very solid DPS (~70-80% of pure DPS character), rogue skill suite (and UMD?), with save-or die spell casting optional (just the self buff spells and damaging spells like BB, Harm...)
My non F2P build accessible options: monk purchased, FVS purchased, 32 point unlocked, drow unlocked, current Plat count ~300kpp.

Thank you very much
Best regards
-Sand

Jhaeran
12-02-2010, 09:52 PM
Could you point me to a good monk/rogue dps build.

Needs to have enough HP/BAB to stand toe-to-toe
UMD for wand usage, racial/alignment restriction
Search, DD, Spot
Stealth is NOT a priority

TWF - handwraps

I'm assuming there are a bunch out there, but most of the posts I've seen are pre-update 7. Monk may not be the class for me as I'm not much of a twitch/button masher but I'd like to try.

aziraphale60
12-02-2010, 10:53 PM
I made this topic: http://forums.ddo.com/showthread.php?t=289383 before i saw this thread. But anyway I've been looking for a 32pt TWF Khopesh Human Pally. I'm new to the game so i don't have all that many resources but i do have a guild full of people willing to help.

The human pally builds i found were pally/monks and i keep hearing that i shouldn't miss out on the capstone.
I don't know if i should just go with the Drow pure pally builds. I was recommended human because of the free khopesh feat. Does it matter?

I just want a twf crit based build that's effective, fun, and somewhat self-sufficient. I just don't always know what my play times are and i want to be able to solo if i have to.

TheOneofShadows
12-02-2010, 11:36 PM
do you have a AA FvS that can do AA as soon as you can take the enhancement (i don't mind if its not good at first but i think it will occupy me for quite some time) :)

rjohnson.linuxuser
12-07-2010, 02:41 PM
32 Pt Build - Possibly +2 Tome on all (from DDO store)

Monks and Paly's do well with WIS, both have good saves. With Monk's evasion and general coolness could an effective Tank be made?

Wildseed
12-07-2010, 05:52 PM
i'd like to see a 18 cleric/2 monk with radiant servant. Request details: Must be Half-elf with paladin dillitante. I'm curious if you can fit maximize, extend and TWF/ITWF Have plus 2 tomes for every stat, and will be 32 pt build.(possibly 34 but I haven't decided was thinking orc battle cleric for my TRing chick)

ColaNorm
12-07-2010, 07:46 PM
I was playing around with my acrobat about a week ago and accidently found out what whirlwind looks like using handwraps. It's freakin great!

I'd love to see a build for an unarmed fighter using this feat. I'd prefer an orc or warforged, cause I'm guessing it'll be just that much funnier on a really big guy (my acrobat is a halfling), but human or halfling would both be good for me too.

Since CE requires a good bit of intelligence, I was thinking rogue would make the most sense to multi class with. I don't have my heart set on this, but a little utillity from the build would help keep it interesting if it winds up a little weak in the combat department.

I have access to 32 point build and all races and classes. I also don't mind using any +1 tomes, but I'd like to keep it down to only two or three +2 tomes if possible.

Astarte269
12-08-2010, 04:05 PM
Hey.

I'd like to request a good rogue build, preferably as a drow. My goal with the character is to mostly solo, have strong "rogue skills" and good DPS. That's all, really.

master256
12-10-2010, 03:47 PM
I would like a build for a Dwarf Rogue 20 with Assassin III (28 pt, minimal or no tomes), with as much critical-boosting stuff as possible, and making best use of the poisons. If possible, give tips for what to take at low level that can be be switched out later, if that would improve it.

EDIT: Hopefully soloable

RE-EDIT:Never mind the rogue build, I found a good one (don't know how to do a strikethrough or I would just do that to my post)

Something I would like is the following:
A build optimized towards using the Locate Objects spell you get from the Dragonmark of Finding. So as many proficiencies as possible, probably. Obviously a just-for-fun build.

JuiceMooses
12-11-2010, 09:18 PM
Ive looked all over the forums and i cant find a good build. Can you help? Im only 28 point and no wf.thanks!

chrisgina39
12-11-2010, 09:34 PM
a want a 6 con drow tank/spell caster sorc no multi classing with melee and trown weapon ability and no tomes

the troll returns:P

Rheebus
12-11-2010, 11:32 PM
I was listening to DDOCast this evening and heard Sig talking about a Monk Tank. I didn't see the build listed on the front page yet, so I took the liberty of jacking around with it and I'll post it here. Sig, please tear it apart. ;)

Highlights
Great AC
Great Saves
Improved Evasion
Good DPS
Shintao dr bypass (cold iron AND silver)
Strong Stunning capabilities
can tank with hate generation or intimidate
Full UMD
Warforged + Monk Immunities

Tradeoffs:
doesn't get the 10 dr, +1 centered AC, concentration, and ki generation bonus that comes from 20 monk levels
CHA isn't very high, somewhat limiting Intim (mid 50s) and UMD (high 30s)
DPS is merely good, not amazing
HP will be low, around 500, which combined with improved evasion and great saves should still be sufficient for most tanking situations.


Playstyle:
This toon will be a great tank in nearly all regular quest situations. He can move faster than other toons, ensuring he will be the first in each new fight, grabbing initial aggro and then keeping it with intim and superfast swings. He will also constantly stun his enemies making DPS toons super-:D with lovely auto-criticals. Most monsters won't be able to hit the Tonk.

The Tonk can use his speed and intimidate to lead the right group through just about any quest without a dedicated healer, making him the battle-cleric's best friend.

I'd enter every quest with PA on, using stunning handwraps (my icy burst, flaming burst of stunning +10 come to mind) to see if the lower AC makes a difference. If it does, I'd swap PA for CE. If the monsters are still hitting me, I'd switch to my kamas (+4 insight). The idea is that you want to go for highest DPS, while not getting hit. If you are getting hit, swap out the items and abilities to raise the AC.

Having UMD makes everything so much easier. The Tonk can cast healing scrolls, raise dead, shield wands, stoneskin scrolls, energy protection and resistant wands, and use weapons and items that are restricted to other races. Because the Tonk is hit so rarely, he will be able to self-heal with scrolls and wands in-between fights, rarely relying on dedicated healers. UMD is the super skill, and the Tonk has it in spades.

In raid situations, the Tonk can intimidate or hate tank depending on the boss' intimidate DCs. His AC will be in the mid 70s with the right group, and will be plenty high to avoid being hit except on 20s. Most raids requiring a tank are being hate-tanked these days because of the finicky nature of intimidate, and the Tonk can switch to DPS with wind stance and power attack and using Shintao DR breakage and warforged hate generation bonuses, should be able to generate enough hate in a short amount of time to keep the boss' aggro throughout the fight. Once aggro has been built, he can switch PA to CE, and using his GS insight kama, should be able to avoid most of the boss' swings. Don't forget improved evasion and super saves for negating most of the damage from boss spells.



Character Plan by DDO Character Planner Version 3.7.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Chungk Tank
Level 20 Lawful Good Warforged Male
(1 Fighter \ 18 Monk \ 1 Rogue)
Hit Points: 332
Spell Points: 0
BAB: 14\14\19\24
Fortitude: 18
Reflex: 17
Will: 16

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 14 16
Dexterity 15 18
Constitution 16 20
Intelligence 11 13
Wisdom 12 21
Charisma 11 13

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 8
Bluff 0 1
Concentration 5 25
Diplomacy 0 1
Disable Device n/a n/a
Haggle 0 1
Heal 1 5
Hide 6 8
Intimidate 4 30
Jump 2 3
Listen 1 5
Move Silently 6 8
Open Lock n/a n/a
Perform n/a n/a
Repair 0 1
Search 0 1
Spot 5 9
Swim 2 3
Tumble 6 8
Use Magic Device 4 24

{\b {\ul Notable Equipment }} \par Minos Legens \par Shintao Cord \par Bloodstone \par Kyosho's Ring \par Greensteel HP Goggles \par Dragontouched Docent \par Chaosgarde \par Tumbleweed \par Tharne's Goggles \par Gloves of Titan's Grip (Upgraded) \par Knost's Belt \par Dexterous Boots of <None> \par Encrusted Ring \par Charismatic Cloak of Haggling \par \par Level 1 (Rogue)
Feat: (Past Life) Past Life: Monk
Feat: (Selected) Power Attack


Level 2 (Monk)
Feat: (Monk Bonus) Toughness


Level 3 (Monk)
Feat: (Monk Bonus) Deflect Arrows
Feat: (Selected) Two Weapon Fighting


Level 4 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light


Level 5 (Monk)


Level 6 (Monk)
Feat: (Selected) Past Life: Disciple of the Fist


Level 7 (Monk)
Feat: (Monk Bonus) Stunning Fist


Level 8 (Monk)


Level 9 (Fighter)
Feat: (Fighter Bonus) Combat Expertise
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Monk)


Level 11 (Monk)


Level 12 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 13 (Monk)


Level 14 (Monk)


Level 15 (Monk)
Feat: (Selected) Skill Focus: Intimidate


Level 16 (Monk)


Level 17 (Monk)


Level 18 (Monk)
Feat: (Selected) Greater Two Weapon Fighting


Level 19 (Monk)


Level 20 (Monk)
Enhancement: Fighter Critical Accuracy I
Enhancement: Way of the Tenacious Badger I
Enhancement: Way of the Tenacious Badger II
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Monk Improved Recovery III
Enhancement: Shintao Monk I
Enhancement: Shintao Monk II
Enhancement: Shintao Monk III
Enhancement: Adept of Wind
Enhancement: Grandmaster of Storms
Enhancement: Master of Thunder
Enhancement: Adept of Rock
Enhancement: Grandmaster of Mountains
Enhancement: Master of Stone
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Intimidate I
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Monk Wisdom III
Enhancement: Fighter Toughness I
Enhancement: Warforged Brute Fighting I
Enhancement: Warforged Brute Fighting II
Enhancement: Warforged Brute Fighting III
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Healer's Friend II
Enhancement: Warforged Power Attack I
Enhancement: Warforged Tactics I


AC
+10 initial
+7 armor (Dragontouched Docent + composite plating)
+2 inherent (Dragontouched reinforced plating)
+6/9 DEX (-2 Mountain Stance/+4 wind stance)
+9 WIS (+1 WIS Ship buff)
+4 centered monk bonus
+5 deflection (dragontouched)
+4 insight (GS kama)
+5 feat (combat expertise)
+1 dodge (alchemical applied to dragontouched)
+3 dodge (dragontouched docent)
+2 dodge (Chaosguard)
58/61 unbuffed

+1 dodge (haste pot/GS double air boots)
+3 natural (barkskin potion)
+4 shield (10th level shield wand)
66/69 Self-buffed

+2 natural (ranger barkskin)
+5 misc (paladin aura)
+2 luck (recitation)
+4 dodge (Inspire Heroics)
79/82 with friendly buffs



Known changes from the build on DDOCast:

Race:
changed from human to Warforged.
Reason: My monk 20 is warforged and I want to test this out with him. Plus, more HP and access to a handful of synergistic enhancements (hate building, tactics, and bonuses to Power Attack. I lose the cool dragon mark and the feat slot it came in. I lose some skill points as well, but the only real damage that did was to reduce my Concentration by a few points. Join the master race: Warforged.

Feats:
Lost Dragonmark of the Sentinel and the slot it came in.
Reason: warforged, not human

Added Deflect Arrows...Don't remember what I traded for it.
Reason: I will be intimidating all mobs, it's awesome to force auto miss chances on the archers when I can get their aggro.

Enhancements:
Removed Rise of the Phoenix enhancement and all it's prereqs.
Reason: Not needed for Shintao when I have Monk Recovery III. I've hd Rise before, and I find that is only useful in dysfunctional groups.

Added Grandmaster Wind and Mountain stances, removed Ocean
Reason: The wind stance is key for DPS, especially when STR is kinda low. If I can't hit hard, I have to hit often. The Mountain stance is great for dr tanking and the mountain strikes are king for light monk DPS. Ocean stance is good for improving saves, but this guy's saves are already through the roof. The WIS bonus is also good for AC, but I can get the same bonus from Wind.

Used leftover AP for warforged goodies like the bonus to hate generation, power attack, healing amp, and CON bonus.

Please post comments! Again, I posted this build here because it is inspired by a build that Sig did on DDOCast. I will also post it in the build forum.

Kaelain
12-13-2010, 03:11 PM
I have been using the Bastard Paladin human build for a while and love it. My request would be a multiclass with a 2 or 3 lvl splash of paladin for lay of hands and divine grace and the rest fighter and rogue. I would like to stay rogue heavy for backstabbing but fighter for the feats and hp. I basically want a backstabbing beast using higher damage weapons. Would prefer two weapon fighting. I haven't seen one of these yet. If there is just point me in the right direction. 32 pt builds...WF, Drow available. Tomes aren't an issue. Thank you in advance either way. :)

ormsbygore
12-14-2010, 03:01 PM
Hey Sig,

I need some help building a Tank. I'm looking for a Warforged Hate Tank. Threat generation and Healing Amp are the main focuses. 34 point build, this will be a TR'd Paladin so he'll have one pally past life feat(+5% healing amp). I think hit points should be a secondary concern, and either AC or DR as a tertiary concern. I was thinking either pure paladin or 18 paladin with a splash of something else(for DoS3, and Divine Righteousness).

I know that Healing Amp is mainly a gear based focus, I have a lot of said gear. The first life of this character was a 32 point Solar Phoenix. I've also been accumulating a lot of Hate gear, like the Levik's Set, DoS Set and DT Runes. If it helps I also plan to TR this character 2 more times to accumulate a total of 3 pally past life feats for the character's final life.

Thank in advance for any and all help.

~Nim

Thescalybard
12-15-2010, 02:59 PM
My request is two-fold, though the first answer is what I'm looking for. I have a half-orc cleric/fighter 3/1 mix. Unfortunately, I made him before discovering the forums, and I think I may have gimped him pretty hard. Current stats are:

STR: 18
DEX: 8
CON: 14
INT: 6
WIS: 18
CHA: 12

- before gear enhancement. I am working to raise him level 10 so I can LR him into a more proper melee-based multiclass cleric. In the meantime, what would you suggest for stat raises, skill point distribution, enhancements, etc. to make it the easiest to hit 10?

As to my second request I have been looking through the forums for a half-orc pure or multiclass cleric build that doesn't have monk in it, if possible. Fighter, barbarian, paladin, just anything other than monk. This would be a primarily solo build, so whatever it takes to build it, go for it. If the best build out there for soloing requires monk, then I'll just have to suck it up and roll one. :)

I hope you find either of these questions interesting enough to answer and/or have the time to answer. Awesome builds, I've seen. Checked forward five pages and ten pages back, but didn't see anything. Then again, I was tired as hell, so I could have missed it. ;)

Blarghmasta
12-16-2010, 09:55 PM
I'm looking for a greataxe/falchion THF non-barbarian/rogue non-half elf/warforged 32 point build. So like Fighter/Ranger/Pally (or something) Whatever works out for the build is great, try to get back to me asap.

-Blargh

Edit:

I figured out what would work best, I went a pure fighter falchion kensei elf build with increased dex for evasion, good int for jump and spot/tumble, and a dodge feat for even more evasion, this way I don't need as much con.

Shadus79
12-16-2010, 10:11 PM
Looking for a 28point DPS pally build. Thanks,, can be any of the F2P toons

chrisgina39
12-17-2010, 01:32 AM
want a 6 con drow tank/spell caster sorc no multi classing with melee and trown weapon ability and no tomes
self suffisent to a point where it can solo tank raid bosses and dcs 4 epic

the troll returns:P

kartos
12-17-2010, 09:53 AM
want a 6 con drow tank/spell caster sorc no multi classing with melee and trown weapon ability and no tomes
self suffisent to a point where it can solo tank raid bosses and dcs 4 epic

the troll returns:P

although that was a joke I actually tried to create such a build and the tank part alone made me run out of feats

galei
12-22-2010, 10:05 PM
I would really appreciate it if you could help me out with a build similar to your halfling palemaster. Ive been toying around with a wiz 12 monk 8 tank. or a melee dwarf palemaster. but both times ive tried to figure everything out skill wise damage and ac wise i cant seem to get it all to be slightly viable in higher level content non epic could you help me out?

SorlinNiedra
12-25-2010, 04:35 PM
Hey,
I am interested in a few builds and was wondering if you could help us create my ideal characters outfitted to fairly reasonable expectations. I want to base these characters on a story I am writing as well as some others.

-A Pure DPS/Stealth Dual-Wielding Rogue Assassin that is Chaotic Good or True Neutral. Buffs and de-buffs are preferred but if they are a detriment to the DPS then scrap them.
-A Lawful Good Paladin/Cleric Tank with good self-healing.
-A Lawful Neutral Battle Cleric that can heal yet hold her own in a fight with two-handed weapons. Strong solo ability is a must.

I prefer the races Human, Elf, Half-Elf, and Drow. If a build works better with a certain race not listed, let me know.

StefanoLie
12-27-2010, 03:56 PM
Could someone indicates me an effective THF battleCleric...

preferably dwarf 28points ^^

EFFECTIVE please

Narzic
12-27-2010, 05:36 PM
I have a bit of an interesting request for you. i'm looking for a build that combines acrobat I or II with Virtuoso I or II. obviously it's more of a flavour build. :)

some notes:

- 28 point, F2P(have drow though), no tomes, no twink gear
- Being able to do traps at every level is a must
- CC via songs
- SP mostly used for buffs
- Should have good survivability and be relatively self-sustaining
- Passable melee DPS

i think that's everything...

Flurgin
12-28-2010, 03:23 PM
I love this thread!

How good would a Barb/Monk be? I like the speed of both, would that speed stack? I'm thinking either TWF bareknuckle brawler or THF Qstaff (for flavor). If either of these would make viable end game builds I'd love to see it :)

(Have access to all races, but was thinking Horc or Dwarf)

-Flurgin

Narzic
12-28-2010, 06:24 PM
I love this thread!

How good would a Barb/Monk be? I like the speed of both, would that speed stack? I'm thinking either TWF bareknuckle brawler or THF Qstaff (for flavor). If either of these would make viable end game builds I'd love to see it :)

(Have access to all races, but was thinking Horc or Dwarf)

-Flurgin

i believe that Barb/Monk is impossible due to alignment conflicts.

karl_k0ch
12-28-2010, 09:24 PM
i believe that Barb/Monk is impossible due to alignment conflicts.

It is. Bard requires non-lawful, where monk requires lawful.

yynderjohn
12-30-2010, 11:01 AM
Looking to move my WF wizzy into epic content. He is currently a palemaster, but want to make him enchantment focused to do crowd control in Epic. Could use a build thanks.

parowan
12-30-2010, 04:08 PM
I've been wondering if it's possible to create a viable tank build using a Halfling Acrobat II with a Monk splash, wielding a quarterstaff (maybe relying on Nat Gann's staff for the Dex attack mod). Obviously, choosing a halfling and not using a shield -- not your grandma's idea of a tank. But is it feasible?

Can't decide whether a Monk PrE is worthwhile. Not sure if I can get the AC, HP, and DR high enough, and not sure if I can put out enough DPS to give me something to do when tanking isn't called for. Traps are a must but I don't care much about hiding--I'll leave that to my assassin.

Thanks for any help or pointers to existing builds.

andym36
01-04-2011, 02:54 AM
Hi, I am curious about a HOrc AA build that is soloable but also raid friendly. I'd like to take advantage of Bow Strength and also do some THF if the need calls for it. Thanks! :)

carrmarine
01-04-2011, 03:44 AM
I am not having a whole lot of luck figureing this one out and i am looking for some help. I currently have a 17 bard 2 rogue 1 fighter Warchanter WF that is about to take his first TR. (And only if i can help it) This time around i would like to do it once and make him fully functional and keep him a WF. THF is a must as i would like to keep all my GS and other weapons i have ammassed. Turtleing up would also be nice and with decent enough intim to catch sally or a big puppy (normal min) but at the same time have the trap skills to not have to rely on a rogue. Keeping him a Warchanter would be nice but not necesary as it seems something may have to give but why cant one have it all........

Wildseed
01-10-2011, 07:51 AM
I'm doing a long-haul TR. Planning 3 rogue lives, so during one I'd like to be horc, strength build assassin. Right now for past lives she's got 2 fvs, 3 wiz... So if you could help me out with a strength build horc assassin I'd appreciate it (want it for next life but if need be I'll figure out something. Don't wanna use beyond a 1 tome (planning to TR again soon after 20) Don't care what multi-class if any, as long as it's mostly rogue for TR purposes. I hope you have fun, I know I will!:D

karl_k0ch
01-10-2011, 08:12 AM
I'm doing a long-haul TR. Planning 3 rogue lives, so during one I'd like to be horc, strength build assassin. Right now for past lives she's got 2 fvs, 3 wiz... So if you could help me out with a strength build horc assassin I'd appreciate it (want it for next life but if need be I'll figure out something. Don't wanna use beyond a 1 tome (planning to TR again soon after 20) Don't care what multi-class if any, as long as it's mostly rogue for TR purposes. I hope you have fun, I know I will!:D

Despite I am not the OP, maybe the following existing thread in the rogue forums might fit your taste:
http://forums.ddo.com/showthread.php?t=278768

It's a 34pt, so you can go with 15 con and 10 int on a 36pt. Take toughness, not Quickdraw.

Elsaabeth
01-11-2011, 06:01 AM
Had a quick scan through, but couldnt find anything similar.

I am looking for 3 characters that work very well together in a group and have alot of synergy - being pretty much self sufficient. Ideally have a fighting chance at most of the game content (except Epic, although even that would be nice).

We are all pretty experienced players, with VIP access (so all races and all classes, including FvS) and 32 point builds as well as the ability to obtain good equipment.

Thanks

-Elsa

Falith12
01-13-2011, 10:26 AM
Hey, i have gotten this idea shot down six ways to Sunday, but i'm not sure whether its because people are trying to pigeonhole it into one area, and i have gotten comments about how low the intel is (32 with items :D).

not sure where to post it, figured this might be the place, under the isle of misfit builds :D

Character Plan by DDO Character Planner Version 3.7.2
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Hathor Falith
Level 20 Chaotic Good Half-Elf Male
(20 Wizard)
Hit Points: 222
Spell Points: 1747
BAB: 10\10\15\20
Fortitude: 9
Reflex: 10
Will: 12

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 14 18 18
Dexterity 15 18 18
Constitution 12 16 17
Intelligence 16 22 26
Wisdom 8 11 11
Charisma 8 11 11

Tomes Used
+3 Tome of Strength used at level 10
+3 Tome of Dexterity used at level 10
+3 Tome of Constitution used at level 10
+3 Tome of Intelligence used at level 10
+3 Tome of Wisdom used at level 10
+3 Tome of Charisma used at level 10

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 4 15.5 15.5
Bluff -1 0 0
Concentration 5 26 26
Diplomacy 1 11.5 11.5
Disable Device n/a n/a n/a
Haggle 1 11.5 11.5
Heal -1 10 10
Hide 2 4 4
Intimidate -1 0 0
Jump 2 4 4
Listen -1 0 0
Move Silently 2 4 4
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 7 31 31
Search 3 8 8
Spot -1 0 0
Swim 2 4 4
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a

{\b {\ul Notable Equipment }} \par Minos Legens \par Mysterious Bauble \par Hammer of the Leaden Clouds \par Phase Hammer \par Mentau's Goggles \par Blue Dragonscale Robe \par Bracers of the Glacier \par Gloves of the Glacier \par Sanura's Band \par Striding Ring of Greater False Life \par Eerie Belt \par Wretched Twilight \par Torc of Prince Raiyum-de II \par Death's Touch \par Golden Greaves \par \par Level 1 (Wizard)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Diplomacy (+2)
Skill: Haggle (+2)
Skill: Repair (+4)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Fighter
Feat: (Wizard Bonus) Maximize Spell
Feat: (Selected) Two Weapon Fighting
Feat: (Automatic) Attack
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Half-Elven Keen Senses
Feat: (Automatic) Half-Elven Mixed Heritage
Feat: (Automatic) Half-Elven Social Graces (ALL)
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Inscribe Scroll
Feat: (Automatic) Magical Training
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Spell (1): Burning Hands
Spell (1): Acid Spray
Spell (1): Mage Armor
Spell (1): Magic Missle
Spell (1): Chill Touch
Spell (1): Shocking Grasp
Enhancement: Wizard Energy Manipulation I
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Force Manipulation I
Enhancement: Wizard Energy of the Scholar I


Level 2 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Heal (+0.5)
Skill: Repair (+1)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Spell (1): Nightshield
Spell (1): Charm Person
Enhancement: Human Improved Recovery I
Enhancement: Wizard Improved Maximizing I


Level 3 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Repair (+1)
Feat: (Selected) Spell Focus: Necromancy
Spell (2): Lesser Death Aura
Spell (2): Blur
Enhancement: Wizard Lineage of Energy I
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Intelligence I


Level 4 (Wizard)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Repair (+1)
Spell (2): Resist Energy
Spell (2): Ghoul Touch
Enhancement: Wizard Lineage of Force I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Subtle Spellcasting I


Level 5 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Repair (+1)
Feat: (Wizard Bonus) Mental Toughness
Spell (3): Haste
Spell (3): Chain Missiles
Enhancement: Human Adaptability Constitution I
Enhancement: Wizard Lineage of Deadly Energy I
Enhancement: Wizard Lineage of Deadly Elements I


Level 6 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Repair (+1)
Feat: (Selected) Weapon Focus: Ranged Weapons
Spell (3): Lightning Bolt
Spell (3): Flame Arrow
Enhancement: Wizard Pale Master I


Level 7 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Repair (+1)
Spell (4): Wall of Fire
Spell (4): Death Aura
Enhancement: Wizard Energy of the Scholar II
Enhancement: Summon Skeleton Archer
Enhancement: Summon Skeletal Knight


Level 8 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Repair (+1)
Spell (4): Stoneskin
Spell (4): Lesser Globe of Invulnerability
Enhancement: Wizard Lineage of Deadly Force I
Enhancement: Wizard Subtle Spellcasting II
Enhancement: Summon Skeletal Mage


Level 9 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Repair (+1)
Feat: (Selected) Point Blank Shot
Spell (5): Cone of Cold
Spell (5): Prismatic Ray
Enhancement: Human Improved Recovery II


Level 10 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Repair (+1)
Feat: (Wizard Bonus) Greater Spell Focus: Necromancy
Spell (5): Teleport
Spell (5): Ball Lightning
Enhancement: Wizard Improved Maximizing II


Level 11 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Repair (+1)
Spell (6): Disintegrate
Spell (6): Tenser's Transformation
Enhancement: Wizard Intelligence II


Level 12 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Heal (+1)
Skill: Repair (+1)
Feat: (Selected) Improved Two Weapon Fighting
Spell (6): Globe of Invulnerability
Spell (6): Flesh to Stone
Enhancement: Wizard Pale Master II
Enhancement: Shroud of the Wraith


Level 13 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Heal (+1)
Skill: Repair (+1)
Spell (7): Prismatic Spray
Spell (7): Finger of Death
Enhancement: Elven Arcane Archer I


Level 14 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Heal (+1)
Skill: Repair (+1)
Spell (7): Greater Teleport
Spell (7): Otto's Sphere of Dancing
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows


Level 15 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Heal (+1)
Skill: Repair (+1)
Feat: (Wizard Bonus) Improved Mental Toughness
Feat: (Selected) Toughness
Spell (8): Polar Ray
Spell (8): Sunburst
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Racial Toughness I
Enhancement: Shroud of the Lich


Level 16 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Heal (+1)
Skill: Repair (+1)
Spell (8): Symbol of Death
Spell (8): Mass Charm Monster
Enhancement: Racial Toughness II
Enhancement: Summon Blackbone Archer
Enhancement: Summon Blackbone Knight


Level 17 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Heal (+1)
Skill: Repair (+1)
Spell (9): Meteor Swarm
Spell (9): Wail of the Banshee
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Summon Blackbone Mage


Level 18 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Heal (+1)
Skill: Repair (+1)
Feat: (Selected) Quicken Spell
Spell (9): Power Word: Kill
Spell (9): Mass Hold Monster
Enhancement: Wizard Energy of the Scholar III


Level 19 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Heal (+1)
Skill: Repair (+1)
Spell (9): Energy Drain
Spell (8): Mass Repair Critical Damage
Enhancement: Racial Toughness III


Level 20 (Wizard)
Ability Raise: CON
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Heal (+1.5)
Skill: Repair (+1)
Feat: (Wizard Bonus) Eschew Materials
Spell (8): Power Word: Stun
Spell (8): Incendiary Cloud
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Wizard Master of Magic
Enhancement: Wizard Improved Quickening I
Enhancement: Elven Arcane Archer: Conjure +5 Arrows

harrface
01-16-2011, 11:42 PM
Want a dark monk Ninja spy Assassin.
Was thinking 13 rogue/7monk, but I want another's opinion, IE a build you'd suggest
Special request: Make it as if he is a third life (36 point I think); his first two lives both monk.
Looking for ultimate DPS via sneak attacks, but tweak to your delight.
Trap ability not important, but would be neat to have.
+one million rep when I get this back :D
Currently trying your Darkstar build
Edit- no need to include anything on equipment, but suggestions are nice
Edit- Just noticed you have a ninja spy assassin build already, but I was wanting one geared more towards dex w/ finesse.

bardock_07
01-18-2011, 12:58 AM
Hi!! im new doing a barbarian build and i was wondering if u can give me a lv 20 half orc barbarian build of course a pure killer build with 32 pts build and thanks

Corvus_the_Fallen
01-18-2011, 10:43 PM
I would love it if you could take the time to make me a 32 point build dwarf monk.

I would rather go the survivability tact than anything else, I don't care if it takes me a while to kill something as long as I can survive a nuke. Please, okay, thanks.

lowboi71
01-20-2011, 12:43 AM
I am new ro DDO and am wanting to make a new cleric.What I want from this build is to be of human race and a 28pt build.I would like this cleric to be one who can do decent melee damage and healing/w CC.

karl_k0ch
01-20-2011, 03:36 AM
I am new ro DDO and am wanting to make a new cleric.What I want from this build is to be of human race and a 28pt build.I would like this cleric to be one who can do decent melee damage and healing/w CC.

For newer players, I recommend the extraordinary thread "Revisiting Paths (http://forums.ddo.com/showthread.php?t=232660)" by tihocan. In it, the Warpriest of Syberis (http://forums.ddo.com/showpost.php?p=2847871&postcount=75) might exactly be what you are looking for.

Payne66
01-20-2011, 02:24 PM
Hi, I've been thinking about making a Paladin Warforged for getting the Past life feat. I want to go the TWF path-Preferrably Kopeshes, unarmed is not a problem. I thought about going KoTC and splashing it with Ranger for some ranged attack when needed aswell as more damage to evil outsiders, ive been pondering about maybe splashing in monk levels for the 2 toughness feats, Evasion and proficiency with Kamas (for Dreamedges). I have acces to +2 tomes, 36 point build, Fighter and Monk Past life feats and some nice raid gear. I would really prefer Warforged and dont have H-elf or H-Orc unlocked.
I thought about 12/6/2 Paladin/ranger/monk. Paladin getting me the 2nd tier of KoTC, DM2. Ranger giving TWF, GTWF, Rapid shot, Manyshot. Thats just a rough draft but i would really like to see what you could come up with for me :).

harrface
01-20-2011, 09:40 PM
Hey, I've been wanting to make a really good CC toon. I know there's so many ways to go with this, bard or wizard being a big one, but I was thinking bard would be best.
What I want: A bard, pure CC, who uses sp for buffs as well, of course, and who is just as useful in the beginning levels as he is in later, higher levels and raids. Take it any way you want, use any multi classing, except FvS as I don't own it, and try not to use Half-elf or -orc
Tomes are acceptable.
I have 28 point build right now, if you want to make it a 32 point build, that's fine.
Soloability isn't as important, but would be nice if it somewhat existed.
I don't plan on doing much soloing, unless I really can easily, so sturdiness isn't a priority, I just don't want to die all the time.
-If- you already have a build for this, or know of one on the forums, please just link me and ignore this.

comotose
01-21-2011, 06:22 PM
I have been curious about making a tempest kensei with a monk splash for a while. The idea is a Kama wielding dervish of death. I was thinking like tempest 2 kensei 1 and 2 lvl monk splash. If i can get it to work right it will be a 34 pt build and have access to a supreme tome at 7. I would love to get your ideas on a build such as this.

xberto
01-22-2011, 04:04 PM
I'd like a Paladin TWF Arcane Archer please. Thanks!

karl_k0ch
01-22-2011, 05:44 PM
I'd like a Paladin TWF Arcane Archer please. Thanks!

Trolling?

Do only 2 levels count as a Paladin build?

Harloki
01-22-2011, 08:23 PM
Pretext: I’m not a native speaker, this is only my second post ever and this is the first build I ever posted... so please be gentle :)

Hey Siegfried,

been a big fan of your builds for quite a while because a lot of them are very original, so it is always fun to see what you come up with next. :)
The Backstory and the request:
I’m more of a flavor/style player rather than a powergamer; but still the concept has to work (within the game) somehow of course in order to have some fun with it. I’ve been trying my hands at recreating the ‘Warlock’ class in DDO which isn’t too hard anymore since the Archmage PrC came out. He ended up being a Helf Bard1/Wizard19. He had good saves (due to Paladin Dilettante), good UMD+some self heal (due to Bard) and could of course spam those ForceSpells around (EvocArchmage). All-in-all nothing to fancy but I think it should work alright if you rolled that character. But after I was done with him in the planner I got the idea of trying to recreate the ‘Eldritch Disciple’ PrC (a cross between a Warlock and a Cleric; less Warlock than Cleric I guess... basically a Cleric that can shoot around with improving ‘Eldritch Blasts’) within DDO. The First draft was an EvocArchmage Wizard9/Cleric11. This split seemed to work alright for what I set out to do: you would get the max of 5 Magic Missiles on Wiz9 and you would get ‘Heal’ at Cleric11; you had full Healing Amp and could even squeeze in Radiant Servant I. But in the end I was kind of doubtful about that build. Sometimes I like it often times I don’t. In the end I tried to change it to something that’s maybe a bit more viable (even though still not ideal) which is the following build.
(Went with Human instead of Helf for the extra feat.; originally wanted a Spellsinger, but the prereqs conflict with Archmage; Stat distribution and advancement I’m unsure about; advancing in Con would maybe be more valuable; going strength could (combined with your buffs) allow for some melee)


Character Plan by DDO Character Planner Version 3.8.0
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Singing Eldritch Disciple
Level 20 Chaotic Good Human Male
(7 Wizard \ 13 Bard)
Hit Points: 208
Spell Points: 1138
BAB: 12\12\17\22
Fortitude: 8
Reflex: 9
Will: 12

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 14 14
Dexterity 8 8
Constitution 14 14
Intelligence 16 17
Wisdom 8 8
Charisma 14 21

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 22
Bluff 2 5
Concentration 6 27
Diplomacy 6 32
Disable Device n/a n/a
Haggle 6 28
Heal -1 -1
Hide 3 3
Intimidate 2 5
Jump 6 25
Listen -1 3
Move Silently 3 14
Open Lock n/a n/a
Perform 6 37
Repair 3 3
Search 3 3
Spot -1 -1
Swim 2 2
Tumble 3 3
Use Magic Device 6 28

Level 1 (Bard)
Feat: (Human Bonus) Mental Toughness
Feat: (Selected) Toughness
Spell (1): Cure Light Wounds


Level 2 (Wizard)
Feat: (Wizard Bonus) Extend Spell


Level 3 (Wizard)
Feat: (Selected) Spell Focus: Evocation


Level 4 (Wizard)
Ability Raise: CHA


Level 5 (Wizard)


Level 6 (Wizard)
Feat: (Selected) Maximize Spell
Feat: (Wizard Bonus) Quicken Spell


Level 7 (Wizard)


Level 8 (Wizard)
Ability Raise: CHA


Level 9 (Bard)
Feat: (Selected) Empower Spell
Spell (1): Focusing Chant


Level 10 (Bard)
Spell (1): Master's Touch


Level 11 (Bard)
Spell (2): Cure Moderate Wounds
Spell (2): Heroism


Level 12 (Bard)
Ability Raise: CHA
Feat: (Selected) Skill Focus: Perform
Spell (1): Remove Fear
Spell (2): Rage


Level 13 (Bard)


Level 14 (Bard)
Spell (2): Blur
Spell (3): Cure Serious Wounds
Spell (3): Haste


Level 15 (Bard)
Feat: (Selected) Enlarge Spell
Spell (3): Displacement


Level 16 (Bard)
Ability Raise: CHA


Level 17 (Bard)
Spell (4): Cure Critical Wounds
Spell (4): Neutralize Poison
Spell (3): Dispel Magic


Level 18 (Bard)
Feat: (Selected) Improved Mental Toughness
Spell (4): Break Enchantment


Level 19 (Bard)


Level 20 (Bard)
Ability Raise: CHA
Spell (5): Mass Cure Light Wounds
Spell (4): Freedom of Movement
Spell (5): Summon Monster V
Enhancement: Bard Extra Song I
Enhancement: Bard Extra Song II
Enhancement: Bard Extra Song III
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Attack II
Enhancement: Bard Inspired Attack III
Enhancement: Bard Inspired Bravery I
Enhancement: Bard Inspired Damage I
Enhancement: Bard Inspired Damage II
Enhancement: Bard Inspired Damage III
Enhancement: Bard Lingering Song I
Enhancement: Bard Lingering Song II
Enhancement: Bard Music of the Dead
Enhancement: Bard Virtuoso I
Enhancement: Bard Virtuoso II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Enhancement: Improved Perform I
Enhancement: Improved Perform II
Enhancement: Wizard Lineage of Force I
Enhancement: Wizard Lineage of Force II
Enhancement: Wizard Lineage of Deadly Force I
Enhancement: Bard Song Magic I
Enhancement: Bard Song Magic II
Enhancement: Bard Song Magic III
Enhancement: Bard Song Magic IV
Enhancement: Wizard Force Manipulation I
Enhancement: Wizard Force Manipulation II
Enhancement: Wizard Force Manipulation III
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Bard Charisma I
Enhancement: Bard Charisma II
Enhancement: Wizard Intelligence I
Enhancement: Bard Wand and Scroll Mastery I
Enhancement: Wizard Archmage I
Enhancement: Evocation I - Magic Missle




Since you like trying something different I thought I post it here and maybe get some input (or maybe even your complete take on a backup healer that can spam MM). To the build: As you can see I went with Wizard7/Bard13. With the Bard you also get healing spells (even though no ‘Heal’ and no Empower Heal discount) but additionally CC that is not pure-lvl-based, a really good buff-song (two points short of pure class) and with Virtuoso II you get a healing song+another CC song and your Songs regenerate. The split you can shift in several directions but I feel the gain/loss value is at it’s most balanced here. One needs Wiz6 to get Archmage at Wiz7 you get another MM which I wanted for the damage. Going Wiz9(for the 5th MM) loses you Virtuoso II and InspireCourage Enhancements, which prob. is too much cost. What I like about this build is that it adds a very cheap offense Spell (with zero cost Metamagic) to a class that (in contrast to the cleric) doesn’t really have much damage casting on their own. There is the sonic spells, but mostly Bards are tuned for Enchantment... and I don’t know I just like the idea of a Support Bard that can spam MagicMissile from the back. I won’t argue that a pure Spellsinger or a Warchanter would be far superior. Agreed. But that’s why it is a flavour-build. One that I am still at odds about (for example I discovered, that MM-SpellLikeAbility has a 6 Sec. cooldown; if this cannot be remedied by quicken the whole build is shot to hell). Another problem I see is, that you will want to have Maximize/quicken/empower on all the time when casting MM, but you'll probalby wanna turn it of for healing (so as to not burn through your SP), which will be a pain if you have to heal during combat. On the other hand maybe with experience you'll learn to place fewer heals that hit harder since they'll be maximised. So yeah anyway before I go on and on here... hopefully it tickles your fancy a bit (or that of someone else for that matter) and I can get some constructive feedback on it.

Thanks in advance and good night :)

The_Mud_Man
01-23-2011, 11:13 AM
Hello again, folks.

I was wondering if someone would write up a warforged barb(18/2ftr) with TWF and something besides khopesh. I'd like to see something with dual axes or one of the sword types(bastard could be interesting). Thanks in advance.

kalpsor
01-23-2011, 03:06 PM
A barbirian with some fighter levels splashed. 32 points. Half Orc. I want it to take damage as well as do it. Preferably TWF line thrown in there. Thank you

zex95966
01-24-2011, 02:20 AM
How about a Soloing melee Warforged that can self heal? Survivability is what I would like his priority to be. no tomes used and no past lives. 32 point build is fine. Lvled all the way to 20. I don't want to experience knockdowns, so either high balance or acrobatics would be nice.

thanks =)

comotose
01-25-2011, 03:35 PM
Hey I have been trying to come up with and line out a half-orc monk acrobat quarterstaff user. I cant really find any information on this. I was wondering what would be a good way to attack a build such as this

DanteEnFuego
01-25-2011, 07:42 PM
I'm looking for the best raid healing build possible... FS or Cleric, all account options are open...This is an Alt, born to serve and heal...

Orbus
01-26-2011, 04:08 AM
Sorry for my bad english.
10 fighter and 10 rogue(or 12/8? II Kensai bonus not look very strong), two dwarwen warxe, fullplate armor(enchants nulif penalty), not bad AC but usable specialist skills(and int priority>wis priority(8 wis?)). 32 point build, 7+ lv use int tome. Help please.

Alfred0027
01-30-2011, 09:45 PM
Hi,

I've been looking around the forums for a WF pally/sorc build, but none of them seemed to fit what I want. Basically I'd like an offensive build with decent DPS and the ability to self-repair and self-buff with arcane spells. I bought Warforged with bonus points, so I don't have tomes or gear or 32 point builds. I'm open to suggestions and changes if you think they are warranted.

karl_k0ch
01-31-2011, 04:12 AM
Hi,

I've been looking around the forums for a WF pally/sorc build, but none of them seemed to fit what I want. Basically I'd like an offensive build with decent DPS and the ability to self-repair and self-buff with arcane spells. I bought Warforged with bonus points, so I don't have tomes or gear or 32 point builds. I'm open to suggestions and changes if you think they are warranted.

Tukaw could be what you are looking for: http://forums.ddo.com/showthread.php?t=181901

ubermonster
02-01-2011, 04:16 AM
can some1 help me make a death knight class that uses pale master but with melee capibilities pref 2handers

pelaaja
02-05-2011, 06:32 AM
Heya.

I'd like to get a halfling 18/2 Paladin/Monk. He'd have the dragonmark of healing too (All the way to greater?). More for DEX too.

My thougths in stats would be these:

10 STR
16 DEX
14 CON
8 INT
14 WIS
14 CHA

Of course, feel free to edit.

More for AC too. So he'd be like a self-healing tank. Reason i ask for help is that i'm not sure of feats and enchancements ^^;

ulyssses
02-06-2011, 01:24 PM
ive got a lvl9 ranger, rogue,wiz,i want to make an aa,can you suggest a direction to go from here

sigtrent
02-07-2011, 12:16 PM
ive got a lvl9 ranger, rogue,wiz,i want to make an aa,can you suggest a direction to go from here

It depends on your race and what split you have.
to get the best AA ability (the slaying arrows) you need to be ranger 18 or elf(including half elf) 20. If you are an elf or half elf you can make any split you like and qualify. If you re not an elf you need 18 ranger levels and thus (rogue 1 wizard 1).

You can do AA without getting slaying arrows of course but they are the really nice cap of that prestige line and worth shooting for.

I recommend you take 12 ranger levels at least to really get the most free feats and goodies out of the class. Ranger 11 is almost as good, just one point less of barkskin AC. Ranger 11 gives you all the best ranged feats as bonuses so no need to worry about ability score qualifications and such. You also get good TWF which is nice to have.

I'd stick to just one wizard level on such builds, or at most go to level 5 for extend/haste. The rogue... well as much as you have left over.

Coldin
02-07-2011, 12:21 PM
Hey Sig, what do you think of a Halfling 13 Rogue Assassin / 7 Monk Ninja Spy? I was thinking emphasis on shortswords, AC, and stealth...but I can't quite make the build pan out right in the planner.

sigtrent
02-07-2011, 01:56 PM
Hey Sig, what do you think of a Halfling 13 Rogue Assassin / 7 Monk Ninja Spy? I was thinking emphasis on shortswords, AC, and stealth...but I can't quite make the build pan out right in the planner.

This is the one I did along those lines. I've not tried it myself though. Its drow rather than halfling, but I think the conversion wouldn't change much.
http://forums.ddo.com/showthread.php?p=3440804#post3440804

karl_k0ch
02-07-2011, 02:30 PM
This is the one I did along those lines. I've not tried it myself though. Its drow rather than halfling, but I think the conversion wouldn't change much.
http://forums.ddo.com/showthread.php?p=3440804#post3440804

APs would be even tighter than in the Drow Version. You lose +2 attack/+2 damage for a total of 12 APs, while the damage enhancing enhancements on the halfling side (Guile with its prereq Cunning) provide more damage on sneak attacks/additional to-hit when flanking for a cost of 2 (tier 1, +1 to hit, +2 SA damage), 6 (tier 2, +2 to hit, +4 SA damage) and 12 APs (tier 3, +3 to hit, +6 SA), respectively. This way, aggro management becomes more important and APs are even a bit tighter.

It should also be noted that fists deal 2d6 at level 5+ and have a higher attack speed than Short Swords. This way, I see Short Swords as a sub-optimal weapon choice, unless you plan to use Banishing/Smiting/Puncturing and other on-crit effects on a regular basis. With Drow, the weapon choice offers some synergies, but on a Halfling, Short Swords as a DPS weapon will just provide worse damage at a slower speed.

Blackstar40
02-07-2011, 02:31 PM
I'm looking for a WF wizard build. I'm VIP status and would like to use +1 and +2 tomes. I found a build that I have been following and have really enjoyed it so far. It doesn't use the tomes and seems to be a little soft now at level 14. I plan to be self healing with a power house fire wall and ice storm. So if you could find the time to help me out it would be much appreciated. I've seen tons of this type of build out there but with the updates and such I'm not sure if it makes a difference.

Thanks, Black

sigtrent
02-07-2011, 03:24 PM
It should also be noted that fists deal 2d6 at level 5+ and have a higher attack speed than Short Swords. This way, I see Short Swords as a sub-optimal weapon choice, unless you plan to use Banishing/Smiting/Puncturing and other on-crit effects on a regular basis. With Drow, the weapon choice offers some synergies, but on a Halfling, Short Swords as a DPS weapon will just provide worse damage at a slower speed.

Very nice analysis. The short swords are very much a niche monk weapon. In vale where banishing is very powerful it is probably better than dps, of when fighting raksasha, but that is about it. Also the greensteel option is there, but the TOD rings are just as good for DPS and easier to put together (in my experience and so long as you know folks that run it fairly often).

psikick
02-08-2011, 05:46 AM
Don't know if you have done this, couldn't find one in search.

Want the best build for a sales mule. Vet, Drow unlocked, L4, 32pt with max haggle just to sell stuff at the max. If you know how much more you get for selling junk with this character, that would be nice to know. Don't know if it's necessary with a few high level characters but at low levels for people just building characters it might help.

Perform too?.

unbongwah
02-08-2011, 09:47 AM
Have you already looked at Mississippi Queen (http://forums.ddo.com/showthread.php?t=168293)?

Furyofearth
02-08-2011, 02:28 PM
A drow/any other 28 pts if that's better (including helf, horc) FvS focusing on heals but also capable of a bit of offensive casting/CC.

psikick
02-08-2011, 04:47 PM
Don't know if you have done this, couldn't find one in search.

Want the best build for a sales mule. Vet, Drow unlocked, L4, 32pt with max haggle just to sell stuff at the max. If you know how much more you get for selling junk with this character, that would be nice to know. Don't know if it's necessary with a few high level characters but at low levels for people just building characters it might help.

Perform too?.

Re: Mississippi Queen, I am not looking for a playable character. Just a mule that pops out of the vat and sits by the harbor banker for life at level 4 with max haggle and the best haggle item a CL4 can wear. Ought to be useful.

sigtrent
02-08-2011, 05:45 PM
Want the best build for a sales mule. Vet, Drow unlocked, L4, 32pt with max haggle just to sell stuff at the max. If you know how much more you get for selling junk with this character, that would be nice to know. Don't know if it's necessary with a few high level characters but at low levels for people just building characters it might help.

Level matters for haggling. The higher level you are, the better your score will be for various reasons (buffs, skill ranks, ability score, gear, and location).

Still, a level 4 bot is better than a level 20 that dumps charisma and haggle.

A neutral human bard will give you the best score. 18 charisma(+4), 7 ranks in haggle, Human versatility 2, Skill: haggle 2 enhancement, Eagles Splender spell, Focusing chant, command robe, skill item +5 (I think thats the max at 4), Skill Focus Haggle Feat, Negotiator Feat, level bump cha and take bard charisma 1

So self buffed, thats 32 haggle
Price chart for haggle here: http://ddowiki.com/page/Haggle
It about doubles your sell prices compared to 0 haggle and gets a 25% discount on buys. (If I skimmed that chart properly)

Alfred0027
02-09-2011, 07:12 AM
Tukaw could be what you are looking for: http://forums.ddo.com/showthread.php?t=181901

Tukaw's build was great, but had a heavy focus on tomes, which I don't have. I'd appreciate advice on how to tweak it without tomes to work though. Also, I didn't see the point of the rogue levels...probably a noob question though.

Hobgoblin
02-09-2011, 07:20 AM
Tukaw's build was great, but had a heavy focus on tomes, which I don't have. I'd appreciate advice on how to tweak it without tomes to work though. Also, I didn't see the point of the rogue levels...probably a noob question though.

gives you umd, and other skills + evasion

hob

karl_k0ch
02-09-2011, 07:27 AM
Tukaw's build was great, but had a heavy focus on tomes, which I don't have. I'd appreciate advice on how to tweak it without tomes to work though. Also, I didn't see the point of the rogue levels...probably a noob question though.

Rogue grants UMD as a class skill and Evasion.
For the tomes, none of thoses is really needed, like Dex tomes on Str-based TWF builds. Besides the int one, maybe. With 9 starting int, you will want to get a +1 tome as soon as possible for +1 skill per level, perhaps a +3 one for a tiny portion of skill points as well. Note that Intimidate is a class skill for paladins now, allowing to raise the intimidate score higher than what was stated in the Tukaw thread.

Evasion would also be granted by 2 Monk levels, where you'd essentially trade 12 ranks in UMD for 2 feats. It would remove a lot of versatility from the build (worse scroll healing abilities), but it adds better saves and more versatility via feats. And even a tiny bit of AC.

Furyofearth
02-09-2011, 08:47 AM
A drow/any other 28 pts if that's better (including helf, horc) FvS focusing on heals but also capable of a bit of offensive casting/CC.

Let me correct that. I'd like a drow FvS capable of melee, but weak at offensive casting. (I'd prefer not to multiclass, but if I'm wrong, then multiclassing is alright, too. Thanks again.

psikick
02-09-2011, 11:01 AM
Level matters for haggling. The higher level you are, the better your score will be for various reasons (buffs, skill ranks, ability score, gear, and location).

Still, a level 4 bot is better than a level 20 that dumps charisma and haggle.

A neutral human bard will give you the best score. 18 charisma(+4), 7 ranks in haggle, Human versatility 2, Skill: haggle 2 enhancement, Eagles Splender spell, Focusing chant, command robe, skill item +5 (I think thats the max at 4), Skill Focus Haggle Feat, Negotiator Feat, level bump cha and take bard charisma 1

So self buffed, thats 32 haggle
Price chart for haggle here: http://ddowiki.com/page/Haggle
It about doubles your sell prices compared to 0 haggle and gets a 25% discount on buys. (If I skimmed that chart properly)

Thanks, that's what I was looking for. Unfortunately I went with a Paladin. I will have to reroll.

karl_k0ch
02-09-2011, 11:10 AM
Thanks, that's what I was looking for. Unfortunately I went with a Paladin. I will have to reroll.

...which should not be a great deal, considering the fact that you are having Vet status and are looking for a level 4 character.

Falecido
02-09-2011, 11:12 AM
For a friend!

A 28Pts Half-Orc THF Battle Cleric With fighter and/or monk splash!


To be mor clear!

17 Cleric/2 Monk/1 Fighter
18 Cleric/2 fighter
18/17 Cleric 2/3 Monk

I can use some +2 tomes to help him!

Thanks!

Bekki
02-09-2011, 12:09 PM
Looking for a 14 Fighter/ 6 Ranger; Tempest/ Dwarven Axe Kensai.

Race: Dwarf.

Ranger Lvl's were taken at 6, 7, 12, 13, 14, And 15.

Used a couple of tomes and a birfamaday cake on him...

32pt. Build...

I am looking to GR Bekki... Finally. :p

I would welcome any advice.

Going more DPS versus Intimitank...

Please help. :)

forial
02-11-2011, 01:56 PM
Im looking to reincarnate my bard into a Helf that uses twf greensteel earthgrabber kopeshes with rogue dilli 3d6 sa.
Just curious as to if i should go 20 ftr, or 18 bar/2ftr or maybe even 12 ftr/6 rgr / 2 monk or w/e. my main focus is to be very good dps at end game content like raids and epics. Adding in the past life feat for the 3 songs would be cool but isnt required. Thanks for any help.

Cheaffer
02-13-2011, 05:47 AM
Hello everybody. I was in a group running shroud the other day, and I came across this really strange wizard that claimed it could make all of its magic missiles cost 1 sp per cast. Basically what it did was hide behind stuff and, well, cast magic missile a bunch of times xD

I thought it was a screwy idea until I saw how much butt it kicked. I tried searching the forums for the build, but I havn't had any luck. Does any idea know what the hell I am talking about?

Thanks!

Zirun
02-13-2011, 05:58 AM
Hello everybody. I was in a group running shroud the other day, and I came across this really strange wizard that claimed it could make all of its magic missiles cost 1 sp per cast. Basically what it did was hide behind stuff and, well, cast magic missile a bunch of times xD

I thought it was a screwy idea until I saw how much butt it kicked. I tried searching the forums for the build, but I havn't had any luck. Does any idea know what the hell I am talking about?

Thanks!

http://forums.ddo.com/showthread.php?t=300042

u31231
02-13-2011, 10:50 AM
Looking for a 32-point lvl 20 Warforged fighter build that has really high dps and uses 2 khopeshes. I don't have enough points to buy Tomes so please keep that in mind. Thanks a lot.

MalfBurn
02-13-2011, 01:59 PM
Hello!
I'm lookin for a 34pts build, great melee dps.
Cross-classed would be awesome, but the problem is I'd like a build different from the others, i've seen the blitz, but id like to be a bit different. Tomes are not of course a problem, can get also +3 if needed.
Thank you and I hope to have good news soon.

pelaaja
02-22-2011, 08:05 AM
Time for another great build ^^

I'd love to have a singing rogue, a.k.a Bard/Rogue. Not sure about levels, but definately at least 12 Bard, but no more than 16 Bard. Not sure about if rogue lvls are enough to have the first prestige. Play with them ;)

skills would be at least maxed UMD, maybe haggle too. Maxed Disable, search and spot for disabling, open lock viable for higher lvls.

Race would be Drow. Probably perfect for this build.

Scores, well... good or great CHA (depends on prestige. Spellsinger'd be nice, but not good with this. So Virtuoso or Warchanter), Good INT for skills, at least. Not sure if going two-handed or dual-wielding. Think which is better. Probably TWF still for drow and rogue DEX raise.

Spells, hmm... Master's touch if THF, at least. She'd be very mcuh for buffing with a good healing, too.

Hope this helps enough ;)

LWT
02-22-2011, 11:27 AM
About to tr my monk and wanted a little help. Finished my DT armor with threat on all 3 runes and wanted to build something around that. Any help would be appreciated. Vip with all races unlocked.

theClueless
02-26-2011, 04:45 PM
Hey guys help would be much appreciated :D.

32 Points, Helf/Elf/Human ideally, no tomes

I was thinking about making a trap monkey, but I wanted CC as well. Sounds simple but someone said trap monkey needs to be full 20 rogue :|. Basically I want to lay down good CC in between disabling all the traps instead of trying to do DPS.

Nivzhr
02-28-2011, 02:38 PM
Hello Sigtrent!

I just bought my WF after long time waiting, so id like to request and intersting build but im sure you can make it.
I really like monks (which i dont have :P... yet!) and rogues, i didnt reach high lvls in the game (max lvl 5) so i dont really know how it feels, im searching for a FUN to play build,.
I really really like wizards, ive heard rumors that "Rogzards" are good and i have one now (lvl 2) but now i dont know if i should go on with this build, so thats what i request:
Race : Warforged
Class : Wiz base, fine by me if u mix F2P classes, tho i DO want to go necro, summon skeletons and stuff (i saw someone summoning a skeleton without the Summon Monster skill) if its possible.
The build is 28-PT, no tomes included.

Thanks alot Sigtrent! I know you can make it :)

Lacuracion
02-28-2011, 09:02 PM
Hey man.

I'm requesting a max wis FvS. I don't mind if it's multi-classed, and race doesn't matter. Also, I have 32 point build and I can get tomes if need be.

Thank ya,
Lac

Qhualor
03-01-2011, 03:35 PM
I will be TRing my 32 point dwarf stalwart defender soon and I'm having difficulty deciding what race and if I should multiclass him like 18 fighter 2 monk for evasion or 18 fighter 2 w/e or just go full fighter. I want max possible ac and intimidation. Eventually, I would like to successfully tank Momma on elite and the Queen on epic. I don't care about dps, although, the 30% hate generation from my leviks can be useful. I'm really bad at figuring out how much dex to start with and confused by the modifier to figure ac enhancements and agility enhancements. I'm not sure, but would it make more sense to go dex build rather than strength since I want max ac and intimidation? As you can tell with all these questions, I could use some help and any is much appreciated.

p3n1x0r
03-01-2011, 06:18 PM
going to tr a dwarf 20 fighter who has several GS dorf axes

wanna make him a horc twf, and possible rogue splash for evasion/trapper skills, and not doing umd skills.


anyone wanna take a shot at that?

on the plus side he has the ravager, tempest, stalwart defender and then pale master tod ring sets. and i still ahve 9 more tods to go b4 he gets the tr.

pie2655
03-01-2011, 06:29 PM
A THF bard/rogue/? with trap abilites and moderate DPS, with high survivability plus buffs, heals and songs. 28 pt have acces to limited +1 tomes, and all races except Horc, Helf and WF.

karl_k0ch
03-02-2011, 04:28 AM
A THF bard/rogue/? with trap abilites and moderate DPS, with high survivability plus buffs, heals and songs. 28 pt have acces to limited +1 tomes, and all races except Horc, Helf and WF.

Have a look in the lovely Bard (http://forums.ddo.com/showthread.php?t=275472) guide. It has a build section which offers a nice number of Bard builds. Playing a 18 bard/2 rogue (who's currently at level 16) myself, I must say: Healing is hard because bards don't have so many SPs and 600 SP at level 16 are easily used up.

The_Metal_Monster
03-02-2011, 06:28 AM
I'm requesting a build that is mostly barbarian, but uses 99% ranged combat until it is unusable. I really don't think this build would be extremely powerful at any level but I'm not looking for that,I'm mostly looking for a build that would be fun. I don't have access to tomes, 32 point build, half orc, half elf, monk, or favored soul. I'm not really good at building builds and the one I tried to make like this would have been awful by endgame. Thank you in advance.
Edit: thanks Karl K0ch

karl_k0ch
03-02-2011, 06:30 AM
I'm requesting a build that is mostly barbarian, but uses 99% ranged combat until it is unusable. I really don't think this build would be extremely powerful at any level but I'm not looking for that,I'm mostly looking for a build that would be fun. I don't have access to tomes, 32 point build, half orc, half elf, monk, or favored soul. I'm not really good at building builds and the one I tried to make like this would have been awful by endgame. Thank you in advance.

This thread contains some barb archer builds as well as links to others: http://forums.ddo.com/showthread.php?t=303084

Nivzhr
03-03-2011, 03:44 PM
A Warforged 28pt Arcane Archer that focuses ranged combat (duh) and able to repair himself (wiz splash id suggest) :)
Thx sig!
And if anyone knows a similliar build plz send me a private or post it here, Thanks :)

CrypticAzn
03-04-2011, 09:55 AM
Hello!

I've spent the last few days trying to build a self-sufficient character that fits my play style and has the skills I need to hit lvl 20 as a questing soloist for the majority of the way there. I don't like rushing through quests to get to the end; I want to find all the goodies the dungeon/quest has to offer, not just coin or items -- but also rare encounters. Plus, I have yet to make it past lvl4 with my current characters and so it's all new to me anyway; I don't have trap or chest locations memorized. Because I'm a slow-goer, I find it easier to quest alone than to have a party wait on me or wonder where the heck I went. ;-) I like fighting and so far, prefer it over offensive casting, but then again, my clerics haven't gone past lvl3 so I don't really know much about the offensive power they have to offer beyond this lvl, if it's something that I would rather do over meleeing. Right now, I melee because it's fast, it hits harder than casting, & my chance to make a hit is greater than via divine spell. I can't stand clickies unless it's something I can use at the beginning of a quest or at a shrine, because I forget to use them when I'm in mid-battle.

So basically I would like a Cleric with Radiant Servant I/II, Unyield enhancements, access to spells that I can get up with if incapacitated and self-resurrect with if killed. I also need melee (AC/STR?) for when I run out of spell points or when it doesn't seem like my spells are doing much damage. And finally, since I'm going solo -- I'd like to be able to access chests (my main form of $$ in-game) and stay alive as much as possible by having unlock/disable/search skills as well.

So I've been playing around with a Cleric/Rogue build, but it seems to lack some punch (literally)... I don't have access to 32-pt builds (yet)... I don't want to spend DDO points or real $ on tomes but I'm willing to grab them via auctions, assuming I have some plat saved up! I also have the WF & Drow races unlocked and I also have access to dragonmarks (depending on race), so those are other options to consider.

With all this info, do you think you'd be able to help me with creating a near-perfect build for me? I'd really appreciate it!

paraplegic
03-04-2011, 01:38 PM
hiya i have made another post but no one is responding so i came here.


i need a really solid build, focused on DPS and HP if possible, i hate dying cuz low hp

it should be 34 points
can be any f2p race and class + monk + WF+ Fvs
(im still thinking about Horc, not sure yet)

if possible ill like to know best gear. and stuff.

minic78
03-05-2011, 07:07 AM
I hear that great crossbows and ranged in general are bad in this game, but I don't really care. Even if I'm just making a character on the hope that it'll be viable later, I'd like a optimized great crossbow build. Whatever multiclassing is necessary, thinking mostly ranger and fighter. Melee, I don't mind, but I don't want it to be rounded just to cripple the main point of this character. If there's a build that sounds like this, I wouldn't mind just getting a link. My highest level is a 7 preset fighter, so I'm not really familiar with custom stuff, though I have built a few characters since then.

I can find a couple builds, but the game changes a lot (I heard about sniper being better, but such builds made no mention, probably because they were made in 2010). Something recent/new would help me feel like I'm not totally ****ing up my character by using an old, outdated build.

ZedBad
03-05-2011, 08:15 AM
Hey can I get a 32pt half-elf wizard build. Preferrably a pale master but but not a must. As much hp as possible - without endangering the wiz abilities. Should be able to sustain epic quests.
thanks

minic78
03-05-2011, 09:38 AM
Hey can I get a 32pt half-elf wizard build. Preferrably a pale master but but not a must. As much hp as possible - without endangering the wiz abilities. Should be able to sustain epic quests.
thanks

Stuff like this... there are plenty of pale master builds. Every day.

minic78
03-05-2011, 06:41 PM
Sigh... bump. Need some great crossbow love.

Tinco
03-05-2011, 07:13 PM
There is a recent crossbow build right on the first page which is actually pretty optimized. I think he uses repeaters but that little difference shouldn't matter much.

minic78
03-05-2011, 07:59 PM
There is a recent crossbow build right on the first page which is actually pretty optimized. I think he uses repeaters but that little difference shouldn't matter much.

I saw that, of course, but I'm not making a ranged to just be a FotM, whatever works character. I guess any great xbow user would be considered a flavor build since it's not effective. If I could make one, I would, but I'm completely clueless as to how to start the character. With rogue, or fighter, or ranger, or maybe even monk? There's not a lot of builds, it seems, completely devoted to the gxbow... so I need help.

I mean, I really don't know. I guess if nobody helps I'll either just replace as well as I can the feats in the xbow sucks build or just start from scratch, and give up any hope on not needing a LR later.

EpicGoblin
03-06-2011, 04:27 AM
28 point build. WarForged or Human paladin/fighter intimi-tank.
i'm thinking like 9pal/11ftr? with prestige in syberis and stelwert defender.
thought to make him as a decent solo but really shines in groups....at least in my head what do others think?

The_Metal_Monster
03-07-2011, 01:45 PM
Could you build a 28 pt build w/ no tomes cleric focused on healing and combat casting.
Any race except for the helf or horc and no monk or fvs.
I want the build to be able to be a nannybot when there is a tough quest/raid and be effective with offense/CC.
Splashes are fine.
I would also like enough UMD to use a wand when my magic runs out.
Thank you in advance.

Seikojin
03-07-2011, 04:35 PM
Thanks for all the fish!
Now I really can't wit for slots to go on sale again!

What do you think of a 34 point (single tr) spellswordish build? Using scims as weapons. It doesn't need to tank, or be casting heavy, nor roguish. But I was thinking decent enough to hit, decent ac to not get slaughtered, and decent dcs for spells.

I was looking at http://forums.ddo.com/showthread.php?p=1292227#post1292227 and I thought that could be perfect. What do you think?
What about something more in line with the spellsword pre? Here is info on it: http://www.iourn.com/dnd/classes/prestigeclasses/spellsword.htm

voidstar2k10
03-10-2011, 11:59 AM
Hello
I know there are lots of pm builds out there, but I need a detailed plan for one.
requrements as followes
human pm mostly f2p so no tomes till much later in game.
or is human the right choice?
would like to be able to levil up fast but not a must.
32 point build.

mostly need the begining stats, feats*and when to take them), and the ap enhancements I should take *and when), and finnaly what gear I should be looking for at the begining through end game.
thanks

KreepyKritter
03-14-2011, 08:26 PM
Alright, so I've been browsing around the boards for a HOrc Paladin build to no avail. Either there aren't any, or I'm just too ******** to find them.

Yeah, I know not optimal for the Cha' abilities and clickies, and takes a hit to Int as well, so gets shorted Skill points, but it seems like an interesting option, but I want to make sure my own crunchy short comings don't end up gimping the build.

I've got the 32point build open on all servers, and vets. I grind on my main, so I'm not too worried about long-term end-game viability. THF is prefered (because it free's up feat/stat options that TWF will eat).

Kalindush
03-16-2011, 03:07 PM
Well, I have a few insights for a really odd FvS/Barbarian Warforged, but I have no idea how put that in stats and my cash is low for +2 or +3 tomes, I only have to +1 tomes.

The purpose of these FvS/Barbarian Warforged isn't related as spellcaster, of course. But I don't know if should discard the Wis and Cha. The main idea is: get the Bladesworn Transformation AND then Rage as you heart content. A DPS, or maybe, a DPS/Tank with six levels of FvS.

As the Bladesworn get a Profane Bonus, I think he could get the Rage Morale Bonus. And if he gets only 6 levels of FvS, I don't think he REALLY® need a CHA 13.

But that's the main idea. A 32-point Warforged Barbarian/Favored Soul DPS or DPS/Tank who can kick some asses in game. If you like, could you make this build for me?

Thanks for the attention and sorry for my lame engrish.

EDIT: Why FvS and no Paladin levels? Well, I think I could swap some Con and Str for Int and make him Wiz 13 / FvS 6 / Brb 1 to get more spell points. Or I could use straight barbarian at this point. Or I could take some 12 Fighter levels to Kensai Greatsword... it could make easier my life as a TR. This is important too, but I don't know if that is the MAIN IDEA. If that could make your life HARDER, ignore the FvS levels and make Paladin for more BBA.

Sandheart
03-16-2011, 10:55 PM
I can't seem to find a half-elf or Warforged Pally. Maybe one is there,but I can't seem to find. I need a 28 point build with only +1 tomes-if any. I want them to be TWF DPS build. It would also be cool if they used scimitars(or Bastard Swords). Added plus if evasion has a place.

Thanks for reading this sorry if its not possible XD

EDIT: Maybe even handwraps.

ZedBad
03-18-2011, 01:14 PM
Stuff like this... there are plenty of pale master builds. Every day.

not half-elves unfortunately...

voidstar2k10
03-18-2011, 05:28 PM
ok so there are plenty of PM builds every day <see quote from post before mine>
I have looked for one and came up with...NOTHING! plenty of posts saying pm build but nothing in it regarding a build plan. nor have I found anything dealing with half-elves.
so if it isnt to much trouble could someone throw me a bone and give me a idea of what to put into the search slot or put up a link to some?

btw the new forums listing sucks!

jrcarrjr
03-18-2011, 09:50 PM
Currently have a H/E pure fighter on first TR. LVL 11 at the moment. Low 50's intimi skill and can self buff with a bit of gear to around a 24 umd. The goal is to be able to self heal scroll while inimitanking the toughest bosses in the game. I have taken the half elf bard dili feat, and have the Fighter past life as well.

Was looking for input here. I like him so far, a lot actually. He's pretty solo sufficient if I play him smart, can switch to TWF for decent dps when I want, can self heal with wands as I go...

He's a blast to play in groups and raids at level, and I have gotten several requests from others asking about my build, and asking for advice on theirs. ( I have to admit I am not a great builder when we talk, but it has added a lot more people to my friends list!)

Any advice on how to keep this guy going? I don't want to give too much away with what my plan is, more interested in seeing where your imagination takes you, and then discussing.

Hope this pique's your interest! This is one of the few forums I actually read on a fairly regular schedule!

Thanks in advance for any advice!

yynderjohn
03-20-2011, 10:21 AM
Dusting off my long retired Sorc in advance of the new PrE's Can someone spec out an Earth savant, human 20 sorc build? I know all the info is not out, but spec it based on what is available.
Thanks!

DreVolker
03-20-2011, 05:19 PM
I was wondering if someone knew of a good 32 point warforged build that can solo pretty well, but is also a good addition to a group. Oh and one thing, I would like if it would be possible to take the iron/steel/mith/addy companion line.

Anyway thanks in advance!

Edit: I think I want it to be a wizard solo build, mabye similar to the arcane archeologist build you already made. I just need to know what to change around so I can get the defender companion line, I love the idea fo a warforged wizard who has an iron companion who he can buff and heal.

Crimsonplayer
04-05-2011, 09:10 PM
I want a 28 point Epic playable Clonk :D that can solo and also heal when in PUG's or guild runs. Ty in advance

NighonKarvana
04-08-2011, 08:37 AM
Ok..this one might be interesting but I want a rouge/healer combo type class. I want it to maximize the use of the Cleric Buffs and heals as well the rogue Disable Device/Traps/Search/Spot. I only have a 28 point build and the only class I have unlocked is Warfordged. I dont care what race it is but as long as it could take full advantage of Cleric Heals and Buffs...and the rogue skills and if it could be self Efficiant I would like that as well.

karl_k0ch
04-08-2011, 10:03 AM
Ok..this one might be interesting but I want a rouge/healer combo type class. I want it to maximize the use of the Cleric Buffs and heals as well the rogue Disable Device/Traps/Search/Spot. I only have a 28 point build and the only class I have unlocked is Warfordged. I dont care what race it is but as long as it could take full advantage of Cleric Heals and Buffs...and the rogue skills and if it could be self Efficiant I would like that as well.

Just to clarify: Are you interested in a character which will be able to melee on top of the healing part, or are you fine with healing/buffing/traps?

The former will be quite difficult to incorporate on a 28pt. There is a 36pt version of such a thing: http://forums.ddo.com/showthread.php?t=292100&p=3480422

The latter will be quite possible - 17 Cleric is not a bad choice, 3 rogue levels can help you with the skill points.

Nightwisher
04-08-2011, 01:29 PM
What would make the best aberration killing guru in the game?

28/32 pt build

Looking also for specifics on skills, enhancements, gear.

Thanks

erikbozelie
04-08-2011, 02:27 PM
What would make the best aberration killing guru in the game?

28/32 pt build

Looking also for specifics on skills, enhancements, gear.

Thanks

you mean beholders?

17 cleric with 46 wisdom,
spell focus and greater spell focus necromancy,
1 quicken energy drain, and an 1 quickened destruction will kill these in almost no time ^^.

otherwise go for firewall. they like those.
unless in an anti magicfield, then there isnt.

well maybe wizards with spell like archmage abilities. not sure about them.

NighonKarvana
04-08-2011, 03:56 PM
Just to clarify: Are you interested in a character which will be able to melee on top of the healing part, or are you fine with healing/buffing/traps?

The former will be quite difficult to incorporate on a 28pt. There is a 36pt version of such a thing: http://forums.ddo.com/showthread.php?t=292100&p=3480422

The latter will be quite possible - 17 Cleric is not a bad choice, 3 rogue levels can help you with the skill points.

Hmm...thats what I thought when I was working a bit with the custom build. I just dont know what lvl to take the rouge. I usually started out with rough...then took three lvls of cleric when I got to lvl four but I dont know what to do past there. Feats, Enhancements...stuff like that.

Khelben67
04-12-2011, 11:47 AM
Hallo,
does this build makes sense? Anything to improve/suggestions?
Please be patient.. first try ;)



Character Plan by DDO Character Planner Version 3.8.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Halfling Female
(8 Fighter \ 12 Rogue)
Hit Points: 316
Spell Points: 0
BAB: 17\17\22\27\27
Fortitude: 14
Reflex: 17
Will: 7

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 15 24
Dexterity 15 22
Constitution 15 17
Intelligence 14 16
Wisdom 8 10
Charisma 8 10

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 20
Bluff -1 4
Concentration 2 4
Diplomacy -1 1
Disable Device 6 24
Haggle -1 0
Heal -1 0
Hide 6 28
Intimidate -1 1
Jump 4 21
Listen 3 20
Move Silently 6 27
Open Lock 6 26
Perform n/a n/a
Repair 2 3
Search 6 21
Spot 3 19
Swim 3 10
Tumble 3 17
Use Magic Device 3 20

{\b {\ul Notable Equipment }} \par Moog's Ornament \par \par Level 1 (Rogue)
Feat: (Selected) Two Handed Fighting
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Faster Sneaking I
Enhancement: Improved Balance I
Enhancement: Improved Tumble I


Level 2 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Armored Agility I
Enhancement: Fighter Critical Accuracy I
Enhancement: Halfling Cunning I


Level 3 (Fighter)
Feat: (Fighter Bonus) Power Attack
Feat: (Selected) Toughness
Enhancement: Racial Toughness I
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I


Level 4 (Rogue)
Enhancement: Halfling Dexterity I
Enhancement: Rogue Dexterity I


Level 5 (Rogue)
Enhancement: Halfling Guile I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I


Level 6 (Rogue)
Feat: (Selected) Stunning Blow
Enhancement: Halfling Cunning II
Enhancement: Improved Balance II
Enhancement: Improved Tumble II


Level 7 (Rogue)
Enhancement: Rogue Haste Boost II
Enhancement: Halfling Guile II


Level 8 (Rogue)
Enhancement: Rogue Thief-Acrobat I


Level 9 (Fighter)
Feat: (Selected) Improved Two Handed Fighting
Enhancement: Halfling Dexterity II


Level 10 (Rogue)
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Flanking Mastery I


Level 11 (Rogue)
Enhancement: Rogue Dexterity II


Level 12 (Rogue)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Enhancement: Racial Toughness II
Enhancement: Rogue Sneak Attack Training II


Level 13 (Rogue)
Feat: (Rogue Bonus) Crippling Strike
Enhancement: Halfling Cunning III


Level 14 (Rogue)
Enhancement: Rogue Dexterity III


Level 15 (Rogue)
Feat: (Selected) Greater Two Handed Fighting
Enhancement: Rogue Thief-Acrobat II


Level 16 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
Enhancement: Fighter Critical Accuracy II
Enhancement: Halfling Guile III


Level 17 (Fighter)
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Toughness II


Level 18 (Fighter)
Feat: (Fighter Bonus) Dodge
Feat: (Selected) Toughness
Enhancement: Kensei Quarterstaff Mastery I
Enhancement: Fighter Kensei I


Level 19 (Fighter)
Enhancement: Fighter Strength II


Level 20 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Fighter Strategy (Stunning Blow) II
Enhancement: Fighter Quarterstaff Specialization I

Foch
04-12-2011, 02:35 PM
A challenge for anyone reading this...

- Warforged
- unarmed fighting
- full rogue skills
- UMD
- nice damage output
- survivability
- good saves

Regards,
Foch

Narninian
04-12-2011, 09:11 PM
Can anybody point me to a build that has what I'm looking for? Perhaps my search-fu is weak, but I can't seem to find a build that matches my needs.

I made a thread regarding this in the new player forum, but I think I was unclear in my goals.

I'm looking for a tank I can use to level. Whenever I play I'll be with (at least) a rogue. I don't mind respeccing / repurposing at high levels (17+ or so). I realize this wouldn't be as efficient for leveling as zerging with an extreme dps build, and thats ok with me, especially since I wont do much zerging and I dont know the content.

My goals are the build are to (from 5-17 lets say):

A) Be able to Hold aggro - through a 'Intimidate', 'Hate', or both. I'd like to not have to rely on other party members using diplomacy/holding back (Though I'm sure we'll do that too)

B) Be able to survive through a combination of high HPs/Saves/DC/AC or even self-healing.

C) Be built with a 32 point build with no past-life feats. I *DO* have access to all the races and classes though, so half-orcs, half-elves, monks and favored souls are fair game.

D) Limited cash as I have no high level character. "Twink" Items are out unless they can be farmed with a level 12 wizard. I have some decent low level weapons, though.

E) I would prefer not to have to use multiple +2 tomes at level 7; If all other requirements are met, though, I can live with this.

westudi
04-13-2011, 01:33 AM
OK, I have a character which I am about to TR again with a guildie. His first life was 18/2 ranger/fighter. His second life is pure paladin. He has dual min 2 khopeshes. Basically, I want something that has solid AC, can do a significant amount of dps, and UMD would be nice. Going half-orc wouldn't hurt my feelings.

There are several builds I am currently contemplating, but does anyone have any suggestions?

Lobster5
04-13-2011, 07:47 PM
A challenge for anyone reading this...

- Warforged
- unarmed fighting
- full rogue skills
- UMD
- nice damage output
- survivability
- good saves

Regards,
Foch

Monk 12/Rogue 7/ Fighter 1


Starting stats (32 point)

STR 14 (level ups go here)
DEX 16 (need +1 tome or one level-up to qualify for ITWF)
CON 16
INT 12
WIS 12
CHA 6

Feats

Toughness
Two Weapon Fighting
Improved Two Weapon Fighting
Greater Two Weapon fighting
Improved Critical: Bludgeoning
Stunning Fist
Power Attack
Stunning Blow

+3 feats of your choice, the following are some suggestions

Weapon focus and weapon specialisation (+1 to hit and then +2 to damage from this pair)
Multiple toughness feats (more hp is always good)
Skill focus: UMD (to help against the hit you'll take to UMD from low CHA)



This build will have a decent damage output from monk fists + 4d6 +9 sneak attack damage.

Monk levels provide good saves, improved evasion, healing amp.

Light monk path will bring more survivability

Dark monk path will bring more DPS

both are perfectly viable on this build.

Fighter level provides: 1 feat, haste boost, extra hp from toughness enhancement.

Thaxlsillyia
04-13-2011, 09:28 PM
:) have a few traditional straight toons and am looking to try a paladin.

Looking for -

1. good dps. but not looking to compare numbers with a fully geared h-orc barbarian
2. hoping to go pure pally to get the experience.
3. not be a burden on the group - need to do well in higher lvl quests/raids
4. not depend on more than 2 +2 tomes for build
5. 2 weapon fighter will be nice. but open to 2 handers also

Must haves-

1. Must be halfling

Resources-
1. 32 pt build
2. +2 str, dext, intel and wis tomes. but hoping not to use more than a couple +2s.
3. full set of +1 tomes

Dendoh
04-14-2011, 07:01 AM
can someone make me a build for a human or dwarf barbarian?? 28 points, no tomes and nothing from the ddo store, 2-hand weapon(greateaxe maybe) going for pure dps ofc :D

Lobster5
04-14-2011, 07:41 AM
can someone make me a build for a human or dwarf barbarian?? 28 points, no tomes and nothing from the ddo store, 2-hand weapon(greateaxe maybe) going for pure dps ofc :D


Human

STR 18 (all level ups go here)
DEX 10
CON 16
INT 8
WIS 8
CHA 8


Feats (in this order)

Toughness (human bonus)
Power Attack
Stunning Blow
Cleave
Improved Critical: Slashing
Two Handed Fighting
Improved Two Handed Fighting
Greater Two Handed Fighting


Dwarf

STR 18 (all level ups go here)
DEX 10
CON 18
INT 8
WIS 8
CHA 6

Feats (in this order)

Toughness
Power Attack
Stunning Blow
Cleave
Improved Critical: Slashing
Two Handed Fighting
Improved Two Handed Fighting

midevillw
04-14-2011, 06:23 PM
Free to Play Build: 28pts, no tomes, no gear, halfling Mechanic traper/repeater build with melee options.?

smutpuppy
04-15-2011, 12:47 AM
With the new Mod coming out looking seriously about dropping stunning fist and picking up stunning blow instead. Focusing mainly on Str and just getting the damage as high as possible. So what i would like is a build that has grandmaster wind stance using +2 tomes on all stats, past lives are monk x 2 fighter x 1. No litany, however have +12 str in items ( +6 item +3 exceptional, +3 profane) so keep str even if poss. thanks in advance

Thaxlsillyia
04-15-2011, 03:40 PM
Free to Play Build: 28pts, no tomes, no gear, halfling Mechanic traper/repeater build with melee options.?

http://forums.ddo.com/showthread.php?t=266855

build for Bunks the repeater rogue.... but need couple fighter lvls splashed in for taking the melee line.

midevillw
04-15-2011, 04:12 PM
yes that is a good build but is also a 34 pt human. which is a big differance from a 28pt halfling. where would the extra six points come from? he also uses a +2 int tome at lvl 7, along with human granting him an extra feat.

Thaxlsillyia
04-17-2011, 03:16 PM
:) this is my first custom build attempt and should be taken with heaps of salt -

A max repeater and melee in a pure rogue is going to impossible. The only way to get focus in each fighting style is to splash feat rich classes like fighter and ranger .

Halfling meleeing repeater-

Rogue 12/ fighter 6/ ranger2

Str 8
Dext 18 (all lvl ups here)
Con 14
Intel 16

Free feats for 2 ranger -

rapid shot
2weapon fighting
(bow strength, but not of much use)

Selected feats - (7 available for all character +4 extra from fighter levels)

Toughness
Point blank shot
Rapid reload
Precise shot
Improved precise shot
Improved citical ranged
Finesse
improved 2 weapon fighting
greater 2 weapon fighting

Weapon focus ranged and Weapon specialization ranged for kensai 1

Selected rogue class feat -

Improved evasion


There is a huge loss of sneak attack damage in this build compared to a straight rogue repeater. Even more when compared to a pure melee rogue. Improved precise shot will be fun to use. But rogue lack a ranged aggro reduction mechanism and could end up biting more than you can chew.
What the build will have is a lot more hp than a straight rogue and probably one of the top trap skills with mech2.

On the other hand, if one goes elf the possibility of going arcane archer-mechanic comes up. but will need to be worked on...

insaneuou
04-18-2011, 07:53 AM
Hi,

I am requesting a 36 point Sorc build. Main aim of the build is fast leveling as it will be his 2nd TR(need sorc past life again). Any splash to the sorc, if it makes him a decent dps(decent solobility) I wud definitely do it. My first life: Sorc; second life:FVS.

I have never tried much into melee and melee arcanes so please help me get a build :)

Thanks in advance.

NaturalHazard
04-18-2011, 08:02 AM
Hi im requesting a build to farm epic scrolls, I got wf race if thats any good. Not sure how U9 is going to effect epic scroll farming.

elujin
04-18-2011, 08:19 AM
looking for an bow AA assassin who can do manyshot/imp pr shot vorpals (+ if posible (finnes) unarmed meele)

"got helf 32 builds

prob inposible but thx anyways :)

thwart
04-19-2011, 09:46 AM
I am looking to play something fun ... I usually solo and would prefer not to use warforged (but would). I am thinking something along the lines of a wizard/rogue (acrobat). Any thoughts on how I might do that? Thanks for all the help!

Kareena
04-22-2011, 07:54 AM
I am going for completionist and I tend to favor builds that are self-sufficient- at least till the raids and lvl 18/19 quests. I am semi-stumped about my barbarian life though. Barbs aren't at all self healing and I really would prefer not to spend that life dealing with hireling healers the whole time.

I have access to great gear and all +2 tomes. Could possibly use 1 or 2 +3 tomes if essential but prefer not too. Also 36pt build. Love multi-classing.


Must have enough barb levels to get the barb past life and be able to get traps.
Must have some way of sustainable self-healing.
Decent reflex save for evasion a plus.


Thanks!
~DJ~

Nordenfeldt
04-24-2011, 07:17 AM
Greetings, I would like to request a build.

I ant to develop a combat effective Bard, someone who can actually fight and contribute as a hitter while buffing the party.

I have seen a few builds out there that do this, but with one problem: every build I have seen seems to require 5 or 6 +2 tomes, or even +3. I dont have any lying about like that, so can someone help me build a tomeless (at least at low levels) combat bard?

I have Drow and 32-point characters, I have monk and half orc-elf, but not WF. I'm not overly picky with race, though I think I would prefer Human or Drow, but I'll take any reasonable options given...

many thanks...

bigolbear
04-24-2011, 08:32 AM
build request:

id like a build for a house canith dragon marked cleric, id also like the character to have evasion and (epic)trap skills.
The key features im looking for is the ability to land repairs on warforge with no helaers friend that would be beter than casting a heal despite the healing being comparable to a normal cleric (radiant servant).

Ive been thinking along the lines of 17 cleric/2 rogue/1 wizard - id definately want lvl 9 cleric spells.
race human obviously.

the thing is ive thought about this build a lot and im fairly adept at character building but the way metamagics and radient servant work on healing spells seems that its very hard to take advantage of the house canith mark on a cleric as it seems that even on a warforge with no healers friend the heal spells are still a beter option than the dragon mark spells - hence why im throwing it open to the comunity.

all help with this tricky conundrum gratefully apreciated.

bigolbear
04-24-2011, 08:51 AM
Greetings, I would like to request a build.

I ant to develop a combat effective Bard, someone who can actually fight and contribute as a hitter while buffing the party.

I have seen a few builds out there that do this, but with one problem: every build I have seen seems to require 5 or 6 +2 tomes, or even +3. I dont have any lying about like that, so can someone help me build a tomeless (at least at low levels) combat bard?

I have Drow and 32-point characters, I have monk and half orc-elf, but not WF. I'm not overly picky with race, though I think I would prefer Human or Drow, but I'll take any reasonable options given...

many thanks...

sure thing. have a combat bard im very hapy with.
his name is Oxe. - it takes no tomes and nothing fancy going on here, just a angry dwarf with a big axe that likes to get the team going.

race: dwarf.
STR: 18 (lvl up points go here)
DEX:8
CON:16
INT:12
WIS:8
CHA:12

class split: 1 fighter/ 1 barb/ 18 bard - hoping on warchanter 3.

skills: balance, tumble, umd, jump, perform, concentration, haggle

feats:
1. powerattack
2(ftr). weapon focus slash
3. 2 handed fighting
6. tuffness
9. imp 2 handed fighting
12. imp crit (slash)
15. greater 2 handed fighting
18. free feat - posibly cleave or a meta for beter healing

important enhancements:
dwarven axe attack and damage.
tuffness
songs (max these out)
warchanter.
barb power attack.


If you wanted to do this on a human: same deal basicly, but id suggest taking human versatility rather than dwarf axe mastery, the stats may need a re jig for a human but make sure to keep con at atleast 16 because bards can be squishy and if your gona be front line mele you cant afford to be squishy - this is why i opted for dwarf. you could use your human bonus feat for another tuffness to close the gap.


As a bard this guy makes very poor spell caster having both a low mana pool and a poor dc's but his songs are very nearly top of the line and his personal DPS is prety darn good. ive got him to lvl 8 curently tho hes based on an older build i had up to near 20 on another server.

at lvl 8 im swing my great axe for 50 damage a hit and criting in the 135 range.

by lvl 20 im estimating 70 a hit and criting for 200. but thats just personal dps, what he brings to the group im very hapy with.

DarkAnya
04-25-2011, 08:43 AM
I'd really like to play an elf (or if really not viable, then half-elf) cleric that can cast a lot and deal a lot of damage.
I was trying to find a cleric/monk build that would be good, but there's SO MUCH info my head is spinning.
I'm not a huge fan of melee, though I'd like my elf to be able to sustain damage and be decent in melee, too.

Any advice/suggestions?

OGSlapnutz
04-25-2011, 11:57 AM
I am used to playing with my girlfriend. she plays a dwarven paladin with a tower shield and a bastard sword and the heaviest armor she can wear. She is the primary tank. I want to play a duel wielding dwarf who duel wields a dwarven waraxe and a warhammer ( I call it the ole SLASH and SMASH ). I am going to be a secondary tank and DPS melee type who helps her kill the monsters so the squishy wizards, rogues and clerics can stay behind us and throw spells. When playing, since she is the primary tank, the cleric or healer usually focuses all of their heals on her and I often times am left to fend for myself. I want to duel wield but also want to throw in a little self healing since I am often times left to fend for myself. I'm confused on how I should approach this build.

I've thought maybe fighter/cleric, fighter/paladin, paladin/ranger(duel wielding spec not bow and arrow build), fighter/ranger or some kind of combination of the above.

I'm pretty firm on the dwarven race and the duel-wielding of a dwarven waraxe and a a warhammer. can someone point me in the right direction ?

Euthorcize
04-27-2011, 09:12 PM
I'm looking for any sort of range attack based build which can also handle traps/locks, which also does not require "elite" loot, or tomes. Any class or race is fine, I have 32 point builds.

wax_on_wax_off
04-27-2011, 10:06 PM
sure thing. have a combat bard im very hapy with.
his name is Oxe. - it takes no tomes and nothing fancy going on here, just a angry dwarf with a big axe that likes to get the team going.

race: dwarf.
STR: 18 (lvl up points go here)
DEX:8
CON:16
INT:12
WIS:8
CHA:12

class split: 1 fighter/ 1 barb/ 18 bard - hoping on warchanter 3.

skills: balance, tumble, umd, jump, perform, concentration, haggle

feats:
1. powerattack
2(ftr). weapon focus slash
3. 2 handed fighting
6. tuffness
9. imp 2 handed fighting
12. imp crit (slash)
15. greater 2 handed fighting
18. free feat - posibly cleave or a meta for beter healing

important enhancements:
dwarven axe attack and damage.
tuffness
songs (max these out)
warchanter.
barb power attack.


If you wanted to do this on a human: same deal basicly, but id suggest taking human versatility rather than dwarf axe mastery, the stats may need a re jig for a human but make sure to keep con at atleast 16 because bards can be squishy and if your gona be front line mele you cant afford to be squishy - this is why i opted for dwarf. you could use your human bonus feat for another tuffness to close the gap.


As a bard this guy makes very poor spell caster having both a low mana pool and a poor dc's but his songs are very nearly top of the line and his personal DPS is prety darn good. ive got him to lvl 8 curently tho hes based on an older build i had up to near 20 on another server.

at lvl 8 im swing my great axe for 50 damage a hit and criting in the 135 range.

by lvl 20 im estimating 70 a hit and criting for 200. but thats just personal dps, what he brings to the group im very hapy with.

This is a nice build but half-orc and pure was going to be my suggestion. I'd probably rely on twitching for that matter rather than taking the THF'ing feats as well.

Outcome:
Slightly lower individual DPS
Much higher party DPS (level 20 song)
Better buffing (extend)
Option to heal in emergencies with prerequisite feats (maximise and quicken can be taken)
Option to heal epics and fill a healer spot in raids if inclined to and appropriately geared
Easier leveling due to getting important abilities sooner

If I was going to splash a bard I would definitely end up with evasion.
I'm leveling the exact build at the moment and it's fun.

wax_on_wax_off
04-28-2011, 12:25 AM
looking for an bow AA assassin who can do manyshot/imp pr shot vorpals (+ if posible (finnes) unarmed meele)

"got helf 32 builds

prob inposible but thx anyways :)

I've looked into to this.

The short answer is; No, it isn't possible.

The medium answer is that; while it is possible a build with less rogue is probably better.

Long answer:

(18 Rogue / 1 Fighter / 1 Wizard)

Goals: Most optimal example of an Arcane Archer/Assassin III build that I can think of.

Multiclass progression: Level 1 as a rogue, level 2 as fighter, level 3 to 8 as rogue, level 9 as wizard, level 10 to 20 as rogue.
Alignment: Lawful Neutral

Stats and Race (32pt build):
Half-elf
Str: 26 (14 base + 2 tome + 6 item +2 rage +2 yugo)
Dex: 27 (16 base + 5 levels + 6 item)
Con: 22 (16 base + 6 item)
Int: 14 (14 base +6 item)
Wis: 16 (8 base +6 item)
Cha: 16 (8 base +6 item)
Ability increase every 4 levels: All in dexterity

Skills: 23 ranks in UMD, search, disable, spot, move silently. 10 ranks in Hide and Open Lock. 23 ranks in Diplomacy and Bluff. 1 rank in tumble. 5 ranks in jump. Rest wherever you like ...

Feats (by level): Point Blank Shot (1), Fighter Bonus Feat: Rapid Shot (2), Toughness (3), Weapon Focus: Ranged (6), Manyshot (9), Wizard Bonus Feat: Extend (10), Improved Critical: Ranged (12), Precise Shot (15), Improved Precise Shot (18).

Enanchments:


Assassin III 8
- SA Accuracy IV 10
- SA Training IV 10
- Damage Boost II 3
- Improved Hide II 2
- Improved MS II 2
- Subtle Backstab I 1
Arcane Archer I 4
- Conjure Arrows 4
- Energy of the Scholar I 1
- Imbue Arrows 6
Haste Boost IV 10
Extra AB II 6
Toughness II 3
Versatility II 3
Improved Dilettante III 6
Total: 79


Seriously tight.

Details: The intention with the strength score is to hit exactly 26 to maximise the strength shot that is available to you. Adjust it according to your gear/resources/patience to maximise it. 1 monk or 1 fighter are both good options but fighter gives more HP and access to martial weapons to twitch an eSoS if desired.

Can definitely expect some of the highest DPS numbers possible in the game for that 20 seconds of manyshot along with 11d6+20 sneak attack (assuming Tharne's).

xanderhunter
04-29-2011, 01:38 PM
I'm looking for information on a build called The Monster, it was 2 rogue 6 ranger 12 fighter and thats about the only info I can find on it, hoping its a 28 point build because I haven't unlocked anything with favor yet.

SetofBs
04-29-2011, 02:21 PM
I'm looking for information on a build called The Monster, it was 2 rogue 6 ranger 12 fighter and thats about the only info I can find on it, hoping its a 28 point build because I haven't unlocked anything with favor yet.

First result on google...

http://forums.ddo.com/showthread.php?t=172630

xanderhunter
04-29-2011, 02:33 PM
First result on google...

http://forums.ddo.com/showthread.php?t=172630

no that wasnt the one I was looking for, that one has monk and the one I saw mentioned 2 rogue

doubledge
04-29-2011, 04:25 PM
thought about redoing my aa, and it's level 8. can ya make a &quot;caster build&quot; ranger? i don't have any of the p2p races, but i want a ranger that can either heal effectively &quot;healer -1-3&quot; levels and get a hold monster off decently. DCS

Maelodic
04-29-2011, 07:10 PM
EDIT:

Ended up making my own:


Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Gummers
Level 20 Lawful Good Drow Male
(6 Paladin \ 2 Rogue \ 12 Wizard)
Hit Points: 252
Spell Points: 813
BAB: 13\13\18\23
Fortitude: 15
Reflex: 19
Will: 13

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 14 14
Dexterity 16 22
Constitution 14 14
Intelligence 14 16
Wisdom 8 8
Charisma 12 14

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 10
Bluff 1 2
Concentration 4 28
Diplomacy 1 2
Disable Device 6 22
Haggle 1 2
Heal -1 -1
Hide 3 6
Intimidate 1 2
Jump 6 6
Listen 2 4
Move Silently 7 10
Open Lock 7 10
Perform n/a n/a
Repair 2 3
Search 6 9
Spot 3 5
Swim 2 2
Tumble 4 7
Use Magic Device 5 25

Level 1 (Rogue)
Feat: (Selected) Toughness


Level 2 (Paladin)


Level 3 (Wizard)
Feat: (Wizard Bonus) Mental Toughness
Feat: (Selected) Two Weapon Fighting


Level 4 (Wizard)
Ability Raise: DEX


Level 5 (Wizard)


Level 6 (Wizard)
Feat: (Selected) Weapon Finesse


Level 7 (Wizard)
Feat: (Wizard Bonus) Spell Focus: Necromancy


Level 8 (Wizard)
Ability Raise: DEX


Level 9 (Wizard)
Feat: (Selected) Greater Spell Focus: Necromancy


Level 10 (Wizard)


Level 11 (Wizard)


Level 12 (Wizard)
Ability Raise: CHA
Feat: (Selected) Improved Two Weapon Fighting
Feat: (Wizard Bonus) Maximize Spell


Level 13 (Wizard)


Level 14 (Wizard)


Level 15 (Rogue)
Feat: (Selected) Improved Critical: Piercing Weapons


Level 16 (Paladin)
Ability Raise: CHA


Level 17 (Paladin)


Level 18 (Paladin)
Feat: (Selected) Combat Expertise


Level 19 (Paladin)


Level 20 (Paladin)
Ability Raise: DEX
Enhancement: Paladin Armor Class Boost I
Enhancement: Paladin Armor Class Boost II
Enhancement: Paladin Attack Boost I
Enhancement: Paladin Attack Boost II
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Haste Boost I
Enhancement: Drow Weapon Attack I
Enhancement: Drow Weapon Attack II
Enhancement: Drow Weapon Damage I
Enhancement: Drow Weapon Damage II
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Wizard Improved Maximizing I
Enhancement: Wizard Improved Maximizing II
Enhancement: Wizard Improved Maximizing III
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Defender of Siberys I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Rogue Dexterity I
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Divine Might I
Enhancement: Wizard Pale Master I
Enhancement: Wizard Pale Master II
Enhancement: Shroud of the Vampire
Enhancement: Shroud of the Wraith
Enhancement: Shroud of the Zombie




Thanks!

sigtrent
05-01-2011, 07:22 PM
TehWeBop: Funny I just finished doing one based on your request. I actually ended up using monk for it so I was going to up-date the superdrow build as that class break down was about as good as I could muster without monk in there.

This is what I made based on your post but cheating by using monk...
http://forums.ddo.com/showthread.php?p=3763401#post3763401

I'll have my updated super drow within an hour or so.

Re your build: Its not bad, but I think you will find that at upper levels the focus on AC isn't going to quite work. Its very very hard to have good AC at high levels that will actually defend you well. The combat expertise just won't make the difference for you. Up until level 12 or 14, ac in the 30s to 40s is nice, but around level 16-20, unless you are pushing 50-70 you won't get a lot of utility from it and only a few types of builds can a manage that kind of defense. A Pale master is better off using blur and wraith form to simulate good AC by having a multiple miss chances.

Maelodic
05-01-2011, 07:48 PM
TehWeBop: Funny I just finished doing one based on your request. I actually ended up using monk for it so I was going to up-date the superdrow build as that class break down was about as good as I could muster without monk in there.

This is what I made based on your post but cheating by using monk...
http://forums.ddo.com/showthread.php?p=3763401#post3763401

I'll have my updated super drow within an hour or so.

Re your build: Its not bad, but I think you will find that at upper levels the focus on AC isn't going to quite work. Its very very hard to have good AC at high levels that will actually defend you well. The combat expertise just won't make the difference for you. Up until level 12 or 14, ac in the 30s to 40s is nice, but around level 16-20, unless you are pushing 50-70 you won't get a lot of utility from it and only a few types of builds can a manage that kind of defense. A Pale master is better off using blur and wraith form to simulate good AC by having a multiple miss chances.

The blur/wraith form/possibly displacement was the way I was going with it. I really love your build, but I can't use monk, and I can't drop anymore money into the game until a little while later. I do like the sturdyness of mine a lot... but I presume that the damage will suck terribly, am I right?

sigtrent
05-01-2011, 08:19 PM
. but I presume that the damage will suck terribly, am I right?

Pretty much. At high levels its going to get pretty weak. Low and mid levels it should work decently with well chosen weapons. I had a drow finesse wizard for a while and loved it up to about level 16 or so. The trap stuff keeps you useful in groups but you just end up feeling not very powerful.

I just finished updating "superdrow" and posted in your thread if you want to see my updated take. I think its a bit better DPS than yours, but its still a tricky build.

The_Mud_Man
05-04-2011, 09:57 PM
I've been searching for a sorc build with new PrE but only found TR builds. Was wondering if someone could write one up or direct me to one that was human and water or earth savant(just can't make up mind between the two).

xanderhunter
05-05-2011, 03:55 AM
I'm looking for a build for soloing for most of the favor unlocks. F2p with Drow unlocked so far so 28pt build and no monk. Leaning towards Fighter/Rogue TWF but if there is something better I'll go for it. Also dont mind if I need to use a hireling.

elujin
05-05-2011, 04:02 AM
I'm looking for a build for soloing for most of the favor unlocks. F2p with Drow unlocked so far so 28pt build and no monk. Leaning towards Fighter/Rogue TWF but if there is something better I'll go for it. Also dont mind if I need to use a hireling.

a drow meele bard warchanter or virtuoso using rapiers can do well solo

xanderhunter
05-05-2011, 03:15 PM
a drow meele bard warchanter or virtuoso using rapiers can do well solo

Hmm kinda leaning away from bard because I am already playing a pure bard for healing purposes.

The_Mud_Man
05-05-2011, 03:56 PM
Would also like to add air/electrical type spells be secondary if possible.

elujin
05-06-2011, 07:32 AM
Hmm kinda leaning away from bard because I am already playing a pure bard for healing purposes.

an explioter is verry effective leveling up i dislike how mine does at the cap though its no longer miss miss miss ... :)

PeaceOut
05-06-2011, 05:08 PM
I played DDO when it first came out until the Level cap was 12. One of my Favorite toons was a repeater build..8 Fighter/2 Paliden/2 Rogue. Since I have returned I find him very useless from a DPS perspective, and would like to improve him, I hit 1750 favor on him, so I won't be rerolling. I don't mind getting a heart of the wood for respec...I was reading the Level 6 Rogue prestige class adds INT to damage on repeaters, so I think this is a good place to start.

I'd like to build a Drow, 12 Fighter(Kensei 2)/6 Rogue(Mechanic 1)/2 Paladin Heavy Repeater User, That gets a high DPS for the repeater(i know this will still be low, but as long as it is ok, I will still have fun playing him).

With the Paladin Levels his saves will be High, AC should be decent, and Rogue Skills High, and UMD through the roof.

Again, I know this won't be viable to play in EPICs or even most endgame, but would like to see if it is possible for a repeater build to be any good at all.

-Peaceout

doubledge
05-06-2011, 05:19 PM
thought about redoing my aa, and it's level 8. can ya make a &quot;caster build&quot; ranger? i don't have any of the p2p races, but i want a ranger that can either heal effectively &quot;healer -1-3&quot; levels and get a hold monster off decently. DCS

deynoc
05-06-2011, 07:35 PM
A fighter with Kensai, able to self-heal and use decent offensive spells while wearing heavy armor preferably of the elfish persuasion

xanderhunter
05-06-2011, 08:29 PM
an explioter is verry effective leveling up i dislike how mine does at the cap though its no longer miss miss miss ... :)

unfortunately exploiter has monk in it so it wont work, if I had monk id be doing either Monster or 17 cleric 2 Monk 1 Rogue

Edit: Also supposedly there is a Monster build that is 6 barb 12 fighter 2 rogue if anyone could help me find it I'd appreciate it.

Asmodeus451
05-07-2011, 04:36 AM
my dream build: a 2/6/12 rogue/fighter/ranger Tempest Kensei that dual weilds heavy picks and can handle at least some traps. rogue is not ABSOLUTELY necessary however, so 6 fighter/14 ranger would be acceptable as well.

Lacuracion
05-08-2011, 07:47 PM
I would like to see a Lord of Blades FvS. It seems like a pretty popular build now a days.

I have 32point build, access to tomes, and no interest in the new Prestige unless you think it really adds to the build.

saidistic
05-10-2011, 11:10 AM
Ive posted on lifespawn's old build thread but am afraid it wont get any attention until my charachter is unfixable, i am currently building his "endless cleric FVS build" and was wondering if it was viable to date. Enjoy healing and casting Sometimes, any FVS builds i should look at? i've got every class/race/32pnt builds.. Appreciate any help.

rojalee
05-11-2011, 03:41 AM
Genera idea:
TWF: Dwarven Axes with good heals and blade barrier if possible
Thanks in advance for any and all help

boots240
05-13-2011, 08:09 AM
Im new to the forums and I have a rough knowledge of the game and wondered if its possible to create an effective arcan caster (prob sorc) with a high haggle skill (between 55-65) and still not be gimped towards end game content. I would prefer not to have to rely on umd but if thats the only available option that remains effective then that will work but only as a last resort. Race is not as important to me. Primary purpose for this build would be grinding out raids for tomes and ingriedents while still being an effective part of the party/raid. I know that "player skill" always plays a factor but that aside im just looking for the build as im not worried about player skill. Ill apologize in advance if you have already covered a similar build as i have not read through all the post and didnt see one in the links.

Falith12
05-13-2011, 08:16 AM
Im new to the forums and I have a rough knowledge of the game and wondered if its possible to create an effective arcan caster (prob sorc) with a high haggle skill (between 55-65) and still not be gimped towards end game content. I would prefer not to have to rely on umd but if thats the only available option that remains effective then that will work but only as a last resort. Race is not as important to me. Primary purpose for this build would be grinding out raids for tomes and ingriedents while still being an effective part of the party/raid. I know that "player skill" always plays a factor but that aside im just looking for the build as im not worried about player skill. Ill apologize in advance if you have already covered a similar build as i have not read through all the post and didnt see one in the links.

Some basic advice: Sorc is a good class for haggle, but I wouldn't focus on it. Charisma boosts haggle, as well as UMD. If you want to be a self-healing fleshy, I would recommend going Drow. 32 pt. is good for this, so you can get past the -2 con. Charisma boosts your sp, DCs, and haggle and UMD.

karl_k0ch
05-13-2011, 09:35 AM
I would recommend going Drow. 32 pt. is good for this, so you can get past the -2 con.

Drow comes only in the 28pt variant, at least as a first life.
If you want to have a 32pt Drow, you'd need to TR twice. Not sure if this is what you really had in mind.

boots240
05-13-2011, 10:48 PM
Drow comes only in the 28pt variant, at least as a first life.
If you want to have a 32pt Drow, you'd need to TR twice. Not sure if this is what you really had in mind.

I thought about a drow and i even ran one through on the character planner he ended up being alright but had to use +2 tomes as i didnt think to factor in TR i do have a few +2 tomes but not sure which ones. I alson have enough plat to buy some 2 tomes on my barb so im think that drow is the way to go. But as i stated i would like him to have a fairly decent haggle as im going to pretty much use him to farm materials and collectables and picking up all that extra armor and weapons can really add up to some serious "dough". I have looked at the haggle bard builds and to me they just dont seem to fit in well with pugs until later in end game with the raids and the like where their buffs are a valuable asset. Maybe its just me but i rarely found myself grouping with a bard at lower levels, but almost always had an arcane, which makes me think that it would be hard to pick up a group as a bard at low levels. Does any have exp. with said haggle bard that can ease my tension about playing a class i know little about and have never tried befor? I have a TR barb which lets face it is pretty hard to screw up a barb i also have a 18 fs who does ok although i havnt played that one as much. so lm looking to branch out a little and i think a haggle char is my next build

TrinaLeFleur
05-21-2011, 06:45 PM
First off, I'm barely a premier account, with a few purchased low level quests. And I have all races/classes except Half Orc, Favored Soul, and no 32 point builds.

I've been playing D&D PnP & computer games since 1984, and DDO off & on for a year and a half.

I've tried several dozen combinations of races and classes, but haven't found a combination I like, even on the forums.

As to the things I'd like in a build:
1. Self-healing on the fly.
--I really hate potions-never seem to have enough, or the money for them.
--Wands are nice, but not during a battle.
2. High DPS
--Prefer two handed weapons. The Great Axe/Sword are my current favorites.
3. High(ish) Hit Points
--I've had problems with builds that had fewer than 80 hp at level 4.
---I sometimes lose track of hp during battles.
4. Finding Hidden Doors!
--To much content gets lost if you can't get past a hidden door, including shrines.
5. Balance
--Can't tell you how many builds I've made that suffered from low balance!
6. Tumble
--Can't tell you how much I love not having to use a feather fall item! (except in special cases)
7. Soloability
--Never have enough play time to find a party to do the quest I want to do

Things that would be nice, but not to die for:
1. Summoned help-for emergencies
2. Find/disable traps.
3. Unlock doors/chests.

Notes:
My almost level 7 Rogue wields a great axe, sneaks, finds-unlocks-disables things just fine, seldom gets knocked down, and rarely needs her feather fall clicky, but she goes through potions so fast she keeps me broke! (Her UMD only alows her to effectively use a Cure Light Wounds wand, but it takes forever to use.)

I recently built a wizard/cleric who's wizard skills are limited to finding hidden doors, knock, feather fall, summon monster 2, etc, while the cleric side is wearing full plate, wielding a great sword, and heals. Down side? Only 65 hp at level 4, and not sure how long she'll last.

I prefer the drow race, loved them since I first saw them in the "Eye of the Beholder" series, but any that works, and I have, is fine.

If you have, or know of a build that fits my needs, fantastic, I haven't been able to find/recognize one on the forums.
Any help would be greatly appreciated.

Failedlegend
05-21-2011, 07:21 PM
First off, I'm barely a premier account, with a few purchased low level quests. And I have all races/classes except Half Orc, Favored Soul, and no 32 point builds.

I've been playing D&D PnP & computer games since 1984, and DDO off & on for a year and a half.

I've tried several dozen combinations of races and classes, but haven't found a combination I like, even on the forums.

As to the things I'd like in a build:
1. Self-healing on the fly.
--I really hate potions-never seem to have enough, or the money for them.
--Wands are nice, but not during a battle.
2. High DPS
--Prefer two handed weapons. The Great Axe/Sword are my current favorites.
3. High(ish) Hit Points
--I've had problems with builds that had fewer than 80 hp at level 4.
---I sometimes lose track of hp during battles.
4. Finding Hidden Doors!
--To much content gets lost if you can't get past a hidden door, including shrines.
5. Balance
--Can't tell you how many builds I've made that suffered from low balance!
6. Tumble
--Can't tell you how much I love not having to use a feather fall item! (except in special cases)
7. Soloability
--Never have enough play time to find a party to do the quest I want to do

Things that would be nice, but not to die for:
1. Summoned help-for emergencies
2. Find/disable traps.
3. Unlock doors/chests.

Notes:
My almost level 7 Rogue wields a great axe, sneaks, finds-unlocks-disables things just fine, seldom gets knocked down, and rarely needs her feather fall clicky, but she goes through potions so fast she keeps me broke! (Her UMD only alows her to effectively use a Cure Light Wounds wand, but it takes forever to use.)

I recently built a wizard/cleric who's wizard skills are limited to finding hidden doors, knock, feather fall, summon monster 2, etc, while the cleric side is wearing full plate, wielding a great sword, and heals. Down side? Only 65 hp at level 4, and not sure how long she'll last.

I prefer the drow race, loved them since I first saw them in the "Eye of the Beholder" series, but any that works, and I have, is fine.

If you have, or know of a build that fits my needs, fantastic, I haven't been able to find/recognize one on the forums.
Any help would be greatly appreciated.

Disclaimer: I am NOT suggesting you actually roll these builds I'm linking below I'm only using them as examples for what it takes to obtain what your asking for.

Theres very few ways to get ALL that...here's one of them Tukaw Build (http://forums.ddo.com/showthread.php?t=181901) by Tak (16Sorcx/2Pally/2Rogue) but that build is highly reliant on player skill and access to a rich level 20 to supply you.

Another close second is a Palemaster/Ninja Spy (Monk12/Wiz7/Fighter1) although no THF weapon as you will primarily be using your fists. This again relies highly on player skill,knowledge and gear. Here's a link to the Wakut Build (http://forums.ddo.com/showthread.php?t=317856) by me and Cyrowraith (http://forums.ddo.com/showthread.php?t=308773&highlight=Palemaster+Ninja+Spy) by Cryohazard

A couple notes:

Tumble =/= No feather fall required it only reduces damage for shortish falls the only thing that negates fall damage completely is Featherfall or a Lvl 20 Monks Slow Fall...put one point in tumble only.

Your Cleric/Wiz will last to MAYBE level 10 if your lucky.

The Drow race is rarely optimal especially if you have access to 32pt. builds as Drow do not have access to that...there's maybe 3 or 4 exceptions but only VERY specific ones.

Soloability is that hard to do but just know this is an MMO you wont get far if you NEVER group

For your HP woes...Con is NOT a dump stat :P as far as having low HP/forgetting about your health bar well that's something you'll have to learn to watch...as alot of classes/builds have "low" HP.

TrinaLeFleur
05-21-2011, 08:05 PM
Thanks for the quick reply!

The two Palemaster Monk builds are interesting...
In yours, you list the suggested spells.
In his he explaines what a Palemaster is.

I just purchased 32pt builds, and have a few ideas I want to toy with.

Thanks again!

Oh, and thanx for the estimate on the cleric/wizard's lifespan.

Seikojin
05-22-2011, 03:29 PM
I was going to mention WF wizard/rogue/fighter. Levels all dependant on what youd want to cast. But it is a direction I will be going (or wiz/mon/fighter) for a twf spellswordish class.

Lobster5
05-22-2011, 07:27 PM
First off, I'm barely a premier account, with a few purchased low level quests. And I have all races/classes except Half Orc, Favored Soul, and no 32 point builds.

I've been playing D&D PnP & computer games since 1984, and DDO off & on for a year and a half.

I've tried several dozen combinations of races and classes, but haven't found a combination I like, even on the forums.

As to the things I'd like in a build:
1. Self-healing on the fly.
--I really hate potions-never seem to have enough, or the money for them.
--Wands are nice, but not during a battle.
2. High DPS
--Prefer two handed weapons. The Great Axe/Sword are my current favorites.
3. High(ish) Hit Points
--I've had problems with builds that had fewer than 80 hp at level 4.
---I sometimes lose track of hp during battles.
4. Finding Hidden Doors!
--To much content gets lost if you can't get past a hidden door, including shrines.
5. Balance
--Can't tell you how many builds I've made that suffered from low balance!
6. Tumble
--Can't tell you how much I love not having to use a feather fall item! (except in special cases)
7. Soloability
--Never have enough play time to find a party to do the quest I want to do

Things that would be nice, but not to die for:
1. Summoned help-for emergencies
2. Find/disable traps.
3. Unlock doors/chests.

Notes:
My almost level 7 Rogue wields a great axe, sneaks, finds-unlocks-disables things just fine, seldom gets knocked down, and rarely needs her feather fall clicky, but she goes through potions so fast she keeps me broke! (Her UMD only alows her to effectively use a Cure Light Wounds wand, but it takes forever to use.)

I recently built a wizard/cleric who's wizard skills are limited to finding hidden doors, knock, feather fall, summon monster 2, etc, while the cleric side is wearing full plate, wielding a great sword, and heals. Down side? Only 65 hp at level 4, and not sure how long she'll last.

I prefer the drow race, loved them since I first saw them in the "Eye of the Beholder" series, but any that works, and I have, is fine.

If you have, or know of a build that fits my needs, fantastic, I haven't been able to find/recognize one on the forums.
Any help would be greatly appreciated.


Drow Paladin/fighter/rogue


STR 14 (put all level-up points here)
DEX 10
CON 14
INT 16
WIS 10
CHA 16

The level split will be 15 Paladin/2 fighter/3 rogue

The paladin enhancement line will be Hunter of the Dead

Levels and Feats:

1. Rogue (toughness)
2. Paladin
3. Paladin (Two handed fighting)
4. Paladin
5. Paladin
6. Paladin (Power Attack)
7. Paladin
8. Paladin
9. Fighter (Improved Critical: Slashing - Fighter bonus feat = Improved Two Handed Fighting)
10. Rogue
11. Paladin
12. Paladin (Greater Two Handed Fighting)
13. Paladin
14. Paladin
15. Paladin (Empower Healing Spell)
16. Paladin
17. Paladin
18. Paladin (Weapon focus: Slashing)
19. Fighter (Weapon specialisation: Slashing)
20. Rogue


Here is how it meets your criteria:

1. 1. Self-healing on the fly. - This build can make use of lay on hands, and later, paladin healing spells in order to heal itself when in combat. Outside of combat it can use wands. The Hunter of the Dead enhancement line will give you healing amplification, which will make your self heals land for more.

2. High DPS - You list the greataxe and greatsword as your favourites, this build would make best use of a Falchion as Paladins get a lot of their damage from using smite evil. If you don't want to use a falchion then the greatsword will still give you nice DPS.

3. High(ish) Hitpoints - The Paladin and fighter levels will give you a lot of base hit points, as well as access to toughness enhancements that will be worth up to 60 hp (though you'll likely stop at Paladin Toughness III, 4 AP for 10 hp probably isn't worth it)

4. Finding Hidden Doors - Rogue levels, high int, and racial bonuses will all make this easy. You'll also have the UMD to simply use a wand.

5. Balance - is a rogue class skill, you don't need more than 15 and should be able to max this

6. Tumbe - You can max it if you want but I'd do what everyone else does and just stick one point in it, you can't take much damage from falling but the benefit of feather fall is being able to land where you want to.

7. Soloability - This build has evasion, high hp, self healing, and fantastic saves. It is an excellent solo character.

As to your optionals, this build can do trap skills if you like - the high int and rogue levels should be enough for you to max search and disable. You can (and should) also max UMD on it.

TrinaLeFleur
05-23-2011, 04:30 PM
Drow Paladin/fighter/rogue


STR 14 (put all level-up points here)
DEX 10
CON 14
INT 16
WIS 10
CHA 16

The level split will be 15 Paladin/2 fighter/3 rogue

The paladin enhancement line will be Hunter of the Dead

Levels and Feats:

1. Rogue (toughness)
2. Paladin
3. Paladin (Two handed fighting)
4. Paladin
5. Paladin
6. Paladin (Power Attack)
7. Paladin
8. Paladin
9. Fighter (Improved Critical: Slashing - Fighter bonus feat = Improved Two Handed Fighting)
10. Rogue
11. Paladin
12. Paladin (Greater Two Handed Fighting)
13. Paladin
14. Paladin
15. Paladin (Empower Healing Spell)
16. Paladin
17. Paladin
18. Paladin (Weapon focus: Slashing)
19. Fighter (Weapon specialisation: Slashing)
20. Rogue


Here is how it meets your criteria:

1. 1. Self-healing on the fly. - This build can make use of lay on hands, and later, paladin healing spells in order to heal itself when in combat. Outside of combat it can use wands. The Hunter of the Dead enhancement line will give you healing amplification, which will make your self heals land for more.

2. High DPS - You list the greataxe and greatsword as your favourites, this build would make best use of a Falchion as Paladins get a lot of their damage from using smite evil. If you don't want to use a falchion then the greatsword will still give you nice DPS.

3. High(ish) Hitpoints - The Paladin and fighter levels will give you a lot of base hit points, as well as access to toughness enhancements that will be worth up to 60 hp (though you'll likely stop at Paladin Toughness III, 4 AP for 10 hp probably isn't worth it)

4. Finding Hidden Doors - Rogue levels, high int, and racial bonuses will all make this easy. You'll also have the UMD to simply use a wand.

5. Balance - is a rogue class skill, you don't need more than 15 and should be able to max this

6. Tumbe - You can max it if you want but I'd do what everyone else does and just stick one point in it, you can't take much damage from falling but the benefit of feather fall is being able to land where you want to.

7. Soloability - This build has evasion, high hp, self healing, and fantastic saves. It is an excellent solo character.

As to your optionals, this build can do trap skills if you like - the high int and rogue levels should be enough for you to max search and disable. You can (and should) also max UMD on it.
I love it! Thanks!

Edit:
Found a minor error... Two attribute points short, so I dropped INT to 14 so that could get CHA to 16. (I figure the CHA is more important to the Paladin than the INT is.)
If I'm wrong, let me know, and I'll reroll.
Edit:
Can't take Two Handed Fighting without STR=15 at level 3. So swapping Power Attack and THF.

Meetch1972
05-24-2011, 02:39 AM
I love it! Thanks!

Edit:
Found a minor error... Two attribute points short, so I dropped INT to 14 so that could get CHA to 16. (I figure the CHA is more important to the Paladin than the INT is.)
If I'm wrong, let me know, and I'll reroll.
Edit:
Can't take Two Handed Fighting without STR=15 at level 3. So swapping Power Attack and THF.

Remember you can buy/find +2 tomes - min level to apply is 7. Many builds take the use of these as a given.

TrinaLeFleur
05-24-2011, 04:36 PM
Remember you can buy/find +2 tomes - min level to apply is 7. Many builds take the use of these as a given.
Quite true!
However, Once I create a toon, and enter, I go to the airship where I can either choose to head to Korthos as a level 1, or level up to level 4 in a few seconds. (Kinda hard to grab a tome in between.)
Leveling to level 4 in a few seconds has several advantages:
1) All lower level content is still available, which aids in leveling further.
2) I can determine in a few minutes, or an hour, at most, if the build is worth keeping. (Rather than grinding for days to find out I hate it.)
3) Wasting any tome on a build you're not sure of, is a bad idea, IMHO. (Unless you know of a place that drops them on a regular basis.)
-(similar to Freefall items. I've been playing DDO for a year and a half, and have never gotten any tomes, or a freefall item that didn't have charges.)
-(and folks seem to think everyone is willing to pay 35ppk for a freefall item without charges. I've never had 20ppk at any one time!)

Rosze
05-24-2011, 04:52 PM
So i actualy have an idea but i want to compere it to what would i get from here. So idea is 34 build id say human pure wiz pale master with high int, necro and ench dc and high spell penetration and nice hit points and umd. A nice list of things but i think i got it done just what to get an other look before i tr. And question whats the use of insigthfull reflexes? lets say i could get my reflex to 30~35ish with all the gear. Will it help with no evasion?

Rosze
05-24-2011, 04:55 PM
Level 20 True Neutral Human Female

(20 Wizard)

Hit Points: 242

Spell Points: 1604

BAB: 10\10\15\20

Fortitude: 13

Reflex: 5

Will: 14



Starting Ending Feat/Enhancement

Abilities Base Stats Base Stats Modified Stats

(Level 1) (Level 20) (Level 20)

Strength 10 10 10

Dexterity 8 8 8

Constitution 16 18 18

Intelligence 18 27 31 Able to get int to 42-44 easy with + 6 int +3 expt and +2 lich = 42

Wisdom 8 8 8

Charisma 14 16 16



Tomes Used

+2 Tome of Constitution used at level 7

+2 Tome of Intelligence used at level 7

+2 Tome of Charisma used at level 7





Starting Feat/Enhancement

Base Skills Modified Skills

Skills (Level 1) (Level 20)

Balance -1 10

Bluff 4 14

Concentration 7 27

Diplomacy 4 14

Disable Device n/a n/a

Haggle 4 14

Heal -1 -1

Hide -1 -1

Intimidate 2 3

Jump 2 11

Listen -1 -1

Move Silently -1 -1

Open Lock n/a n/a

Perform n/a n/a

Repair 4 12

Search 4 11

Spot 1 10

Swim 0 6

Tumble n/a 0

Use Magic Device 4 14



Level 1

Feat: Extend Spell

Feat: (Past Life) Past Life: Wizard

Feat: (Wizard Bonus) Spell Focus: Necromancy

Feat: (Human Bonus) Toughness





Level 3 (Wizard)

Feat: Past Life: Arcane Initiate





Level 5 (Wizard)

Feat: (Wizard Bonus) Maximize Spell





Level 6 (Wizard)

Feat: Spell Focus: Enchantment







Level 9 (Wizard)

Feat: Greater Spell Focus: Necromancy





Level 10 (Wizard)

Feat:(Wizard Bonus) Empower Spell < where did that smiley come from?





Level 12 (Wizard)

Feat: Greater Spell Focus: Enchantment





Level 15 (Wizard)

Feat: (Wizard Bonus) Heighten Spell

Feat: Spell Penetration





Level 18 (Wizard)

Feat: Greater Spell Penetratio





Level 20 (Wizard)

Feat: (Wizard Bonus) Quicken Spell



Feats migth not be in order but close enough



Enhancement: Wizard Master of Magic

Enhancement: Human Adaptability Intelligence I

Enhancement: Human Versatility I

Enhancement: Racial Toughness I

Enhancement: Racial Toughness II

Enhancement: Glacial Spellcasting I

Enhancement: Glacial Spellcasting II

Enhancement: Glacial Spellcasting III

Enhancement: Glacial Spellcasting IV

Enhancement: Glacial Spellcasting V

Enhancement: Glacial Spellcasting VI

Enhancement: Combustive Spellcasting I

Enhancement: Combustive Spellcasting II

Enhancement: Combustive Spellcasting III

Enhancement: Combustive Spellcasting IV

Enhancement: Combustive Spellcasting V

Enhancement: Combustive Spellcasting VI

Enhancement: Deadly Ice I

Enhancement: Deadly Ice II

Enhancement: Deadly Ice III

Enhancement: Deadly Ice IV

Enhancement: Deadly Flame I

Enhancement: Deadly Flame II

Enhancement: Deadly Flame III

Enhancement: Deadly Flame IV

Enhancement: Deadly Flame V

Enhancement: Deadly Flame VI

Enhancement: Frost Manipulation I

Enhancement: Frost Manipulation II

Enhancement: Frost Manipulation III

Enhancement: Frost Manipulation IV

Enhancement: Frost Manipulation V

Enhancement: Frost Manipulation VI

Enhancement: Frost Manipulation VII

Enhancement: Flame Manipulation I

Enhancement: Flame Manipulation II

Enhancement: Flame Manipulation III

Enhancement: Flame Manipulation IV

Enhancement: Flame Manipulation V

Enhancement: Flame Manipulation VI

Enhancement: Flame Manipulation VII

Enhancement: Wizard Spell Penetration I

Enhancement: Wizard Spell Penetration II

Enhancement: Wizard Energy of the Scholar I

Enhancement: Wizard Energy of the Scholar II

Enhancement: Wizard Energy of the Scholar III

Enhancement: Wizard Intelligence I

Enhancement: Wizard Intelligence II

Enhancement: Wizard Intelligence III

Enhancement: Wizard Wand and Scroll Mastery I

Enhancement: Shroud of the Lich

Enhancement: Wizard Pale Master I

Enhancement: Wizard Pale Master II

Enhancement: Wizard Pale Master III

Enhancement:Shroud of the Vampire

Sandheart
05-24-2011, 09:33 PM
Quite true!
However, Once I create a toon, and enter, I go to the airship where I can either choose to head to Korthos as a level 1, or level up to level 4 in a few seconds. (Kinda hard to grab a tome in between.)
Leveling to level 4 in a few seconds has several advantages:
1) All lower level content is still available, which aids in leveling further.
2) I can determine in a few minutes, or an hour, at most, if the build is worth keeping. (Rather than grinding for days to find out I hate it.)
3) Wasting any tome on a build you're not sure of, is a bad idea, IMHO. (Unless you know of a place that drops them on a regular basis.)
-(similar to Freefall items. I've been playing DDO for a year and a half, and have never gotten any tomes, or a freefall item that didn't have charges.)
-(and folks seem to think everyone is willing to pay 35ppk for a freefall item without charges. I've never had 20ppk at any one time!)

If you are on the Khyber server I'd happily send you a FF item...I always seem to have too many.

TrinaLeFleur
05-25-2011, 04:26 PM
If you are on the Khyber server I'd happily send you a FF item...I always seem to have too many.
Thanks for the offer, but I'm on Sarlona.

Koopaling
05-26-2011, 06:26 PM
So, i'm still new to the game, but i already like a lot the skill aspect of it - speacialy umd and tumble xD. Also i was always a fan of debuffs and negative status and i like ir much more then doing demange....
So, i would like to ask you guys if theres any build that focus on those aspects, or if it would be possible to make me one. I'm vip and i just bought the veteran status and 32pts builds.
I have no preferenc in classes, but I preffer a melee character, thougt if you guys think a spellcaster would be better, its fine by me as well...

Thanks for your attention - and sorry for my bad english...

zex95966
05-26-2011, 07:12 PM
So, i'm still new to the game, but i already like a lot the skill aspect of it - speacialy umd and tumble xD. Also i was always a fan of debuffs and negative status and i like ir much more then doing demange....
So, i would like to ask you guys if theres any build that focus on those aspects, or if it would be possible to make me one. I'm vip and i just bought the veteran status and 32pts builds.
I have no preferenc in classes, but I preffer a melee character, thougt if you guys think a spellcaster would be better, its fine by me as well...

Thanks for your attention - and sorry for my bad english...

most of what you describe sounds like an acrobat rogue. lots of cool movement abilities, and you can use stat damage weapons instead of the more conventional stuff.

Acrobats get a bonus to staves... but staves are terrible. This is what I recommend:
You won't actually need the +1 tome until level 15, to qualify for Greater twf.
Barbarian level is for the use of rage, and quick movement, which fits well.
Ranger because you'll want to do something other than jump around during fights and tempest is best way to do that.



Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Human Female
(1 Barbarian \ 13 Rogue \ 6 Ranger)
Hit Points: 250
Spell Points: 70
BAB: 16\16\21\26\26
Fortitude: 13
Reflex: 18
Will: 5

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 22
Dexterity 16 20
Constitution 14 14
Intelligence 14 14
Wisdom 8 8
Charisma 8 8

Tomes Used
+1 Tome of Dexterity used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 11
Bluff -1 -1
Concentration 2 2
Diplomacy 3 22
Disable Device 6 29
Haggle 3 22
Heal -1 -1
Hide 7 28
Intimidate -1 -1
Jump 7 15
Listen -1 -1
Move Silently 7 28
Open Lock 7 9
Perform n/a n/a
Repair 2 2
Search 6 26
Spot 3 23
Swim 3 6
Tumble 7 34
Use Magic Device 3 22

Level 1 (Rogue)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Human Bonus) Dodge
Feat: (Selected) Toughness


Level 2 (Ranger)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider


Level 3 (Ranger)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Mobility


Level 4 (Barbarian)
Ability Raise: STR
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Enhancement: Barbarian Willpower I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Racial Toughness I
Enhancement: Ranger Favored Damage I
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Improved Disable Device I
Enhancement: Barbarian Toughness I


Level 5 (Ranger)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Enhancement: Human Adaptability Strength I
Enhancement: Improved Search I
Enhancement: Improved Spot I


Level 6 (Ranger)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Search (+2)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Spring Attack
Enhancement: Human Improved Recovery II


Level 7 (Ranger)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage II


Level 8 (Ranger)
Ability Raise: STR
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Ranger Tempest I


Level 9 (Rogue)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+3)
Skill: Move Silently (+3)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Enhancement: Rogue Haste Boost I
Enhancement: Improved Balance I
Enhancement: Improved Tumble I


Level 10 (Rogue)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+3)
Skill: Move Silently (+3)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Human Versatility III
Enhancement: Rogue Wrack Construct I
Enhancement: Ranger Energy of the Wild I


Level 11 (Rogue)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+2)
Skill: Move Silently (+2)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+2)
Skill: Use Magic Device (+1)
Enhancement: Rogue Haste Boost II
Enhancement: Improved Balance II
Enhancement: Improved Tumble II


Level 12 (Rogue)
Ability Raise: STR
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+4)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Dexterity I


Level 13 (Rogue)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+4)
Skill: Use Magic Device (+1)
Enhancement: Rogue Thief-Acrobat I


Level 14 (Rogue)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+3)
Skill: Use Magic Device (+1)
Enhancement: Rogue Wrack Construct II
Enhancement: Improved Disable Device II


Level 15 (Rogue)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+3)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Improved Disable Device III
Enhancement: Rogue Dexterity II


Level 16 (Rogue)
Ability Raise: STR
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+3)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Sneak Attack Training II


Level 17 (Rogue)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+3)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Improved Evasion
Enhancement: Rogue Dexterity III


Level 18 (Rogue)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+3)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Power Attack
Enhancement: Rogue Sneak Attack Training III


Level 19 (Rogue)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+3)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Thief-Acrobat II
Enhancement: Improved Disable Device IV


Level 20 (Rogue)
Ability Raise: STR
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+3)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Opportunist
Enhancement: Human Versatility IV
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Training IV

skunk
05-26-2011, 08:06 PM
most of what you describe sounds like an acrobat rogue. lots of cool movement abilities, and you can use stat damage weapons instead of the more conventional stuff.

Acrobats get a bonus to staves... but staves are terrible. This is what I recommend:
You won't actually need the +1 tome until level 15, to qualify for Greater twf.
Barbarian level is for the use of rage, and quick movement, which fits well.
Ranger because you'll want to do something other than jump around during fights and tempest is best way to do that.



[/code]


Staffs are not terrible.

Suggest 13 rogue, 6 fighter, 1 monk.

or 13 rogue, 6 monk, 1 fighter.



This gives you feats, hp, and stances.


good staffs. Nat Gann, Souleater, Witching hour. there are others.


I suggest this thread for Koopaling.

http://forums.ddo.com/showthread.php?t=158960&highlight=big+stick

And here is the staff list.

http://forums.ddo.com/showpost.php?p=3577349&postcount=1470

Sorry for posting other links on this thread, but in light of the other information, it was simpler.

Good luck Koopaling.

Koopaling
05-26-2011, 09:34 PM
Staffs are not terrible.

Suggest 13 rogue, 6 fighter, 1 monk.

or 13 rogue, 6 monk, 1 fighter.



This gives you feats, hp, and stances.


good staffs. Nat Gann, Souleater, Witching hour. there are others.


I suggest this thread for Koopaling.

http://forums.ddo.com/showthread.php?t=158960&highlight=big+stick

And here is the staff list.

http://forums.ddo.com/showpost.php?p=3577349&postcount=1470

Sorry for posting other links on this thread, but in light of the other information, it was simpler.

Good luck Koopaling.

Thx a lot zex and skunk, thanx^^

bluwasabi
05-28-2011, 08:44 AM
i have a 32 point 1tr pally, self sufficent but not strong at any 1 thing i want to make his 2nd tr into a Update 9 friendly tank, any suggestiions?
BTW i built ur 18/2 wiz/ro bot and indeed he is my most fun toon to play.

Failedlegend
05-28-2011, 10:03 AM
i have a 32 point 1tr pally, self sufficent but not strong at any 1 thing i want to make his 2nd tr into a Update 9 friendly tank, any suggestiions?
BTW i built ur 18/2 wiz/ro bot and indeed he is my most fun toon to play.


Character Plan by DDO Character Planner Version 3.8.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Human Male
(2 Fighter \ 18 Paladin)
Hit Points: 312
Spell Points: 232
BAB: 20\20\25\30\30
Fortitude: 26
Reflex: 18
Will: 16

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)

Str 16
Dex 12
Con 14
Int 12
Wis 8
Cha 15

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+1 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+4 Tome of Charisma used at level 19

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 14
Bluff 1 5
Concentration 6 35
Diplomacy 1 5
Disable Device n/a n/a
Haggle 1 5
Heal 0 2
Hide 2 3
Intimidate 5 32
Jump 3 7
Listen 0 1
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 1
Spot 0 1
Swim 3 7
Tumble n/a n/a
Use Magic Device 3 16

Level 1 (Paladin)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Intimidate (+4)
Skill: Use Magic Device (+2)
Feat: (Selected) Shield Mastery
Feat: (Human Bonus) Two Handed Fighting


Level 2 (Fighter)
Skill: Balance (+0.5)
Skill: Concentration (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Bastard Sword


Level 3 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness


Level 4 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Power Attack


Level 5 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)


Level 6 (Paladin)
Skill: Concentration (+2)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Shield Bash


Level 7 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)


Level 8 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)


Level 9 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)


Level 11 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)


Level 12 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Two Handed Fighting


Level 13 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)


Level 14 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)


Level 15 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Combat Expertise


Level 16 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)


Level 17 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)


Level 18 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Two Handed Fighting


Level 19 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)


Level 20 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Intimidate (+1)
Enhancement: Paladin Armor Class Boost I
Enhancement: Paladin Armor Class Boost II
Enhancement: Paladin Armor Class Boost III
Enhancement: Paladin Armor Class Boost IV
Enhancement: Paladin Extra Action Boost I
Enhancement: Paladin Extra Action Boost II
Enhancement: Fighter Haste Boost I
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Human Adaptability Charisma I
Enhancement: Human Greater Adaptability Strength I
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Bulwark of Good III
Enhancement: Paladin Bulwark of Good IV
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Focus of Good II
Enhancement: Paladin Focus of Good III
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Defender of Siberys I
Enhancement: Paladin Defender of Siberys II
Enhancement: Paladin Defender of Siberys III
Enhancement: Improved Intimidate I
Enhancement: Improved Intimidate II
Enhancement: Improved Intimidate III
Enhancement: Improved Intimidate IV
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Paladin Charisma III
Enhancement: Fighter Strength I
Enhancement: Paladin Toughness I

Maelodic
05-29-2011, 04:02 AM
Here's a request for someone who wants to get REALLY creative, with a story to boot:

All throughout my DDO experience, I've found myself remaking and remaking characters, never seeming to find a class I like. Caster after melee after healer after trapmonkey, you name it, I hated it so much. I then made a dragonmarked halfling wizard and found myself in hog heaven. Worried about it's viability, I started rolling other casters. WF Wizards, Drow Savants. I hated all those characters.

It wasn't until recently that I realized it wasn't the class or the playstyle that was the issue: I'm good at just about everything in this game. No, that wasn't it at all. It was the race. I am a horrible racist against anything in this game that is not a halfling. I love them so much. I don't know why, I just can't stand NOT playing as one. Especially with a high jump score.

What does this have to do with a request? Well, here goes:

I want the ultimate halfling build. Makes use of every possible thing a halfling has to offer, including the healing dragonmarks. Use as many awesome enhancements as you can- use the dex bonus as much as you can, go crazy with it. I want a character to fit the race of halfling and all it's self-healing and short gimpy goodness.

Does this character have to be good? Of course it does. Does it have to be viable? You bet. Does it have to be short? Hell yeah.

Preferences:
-Very high jump score. Dead serious. Love jumping. Halflings seem to jump higher than anything else, do you know why? Because they have giant... toes. Screw anything else, a high jump is where it's at.
-Spells. Any of them. I need a blue bar beneath the red one.

Restrictions:
-I do not have monk. But if this build ABSOLUTELY REQUIRES IT, I will probably buy it anyway.
-HAS to be self-sufficient. Not that hard to accomplish with the dragonmarks. I love to not have to depend on a cleric to heal me in the middle of battle.

Have fun, creative builders.

Udoben
05-29-2011, 05:18 AM
Hi, I'm still pretty new to the game so been trying out things. Builds are so hard to make. >.<

Trying to get a F2P, 28pt repeater build which maximizes it's dps. I don't really want to nuke and be invincible. Just have fun and repeater seems to be the way to go for me. By the way, I have drow unlocked.

Been thinking about 6rog/14ftgr or 10rog/10ftgr for mechanic and bonus feats. The latter one would also get improved evasion. :D

Not sure about the level progression either and any tips on enhancements would be great.

skunk
05-29-2011, 12:27 PM
Here's a request for someone who wants to get REALLY creative, with a story to boot:

All throughout my DDO experience, I've found myself remaking and remaking characters, never seeming to find a class I like. Caster after melee after healer after trapmonkey, you name it, I hated it so much. I then made a dragonmarked halfling wizard and found myself in hog heaven. Worried about it's viability, I started rolling other casters. WF Wizards, Drow Savants. I hated all those characters.

It wasn't until recently that I realized it wasn't the class or the playstyle that was the issue: I'm good at just about everything in this game. No, that wasn't it at all. It was the race. I am a horrible racist against anything in this game that is not a halfling. I love them so much. I don't know why, I just can't stand NOT playing as one. Especially with a high jump score.

What does this have to do with a request? Well, here goes:

I want the ultimate halfling build. Makes use of every possible thing a halfling has to offer, including the healing dragonmarks. Use as many awesome enhancements as you can- use the dex bonus as much as you can, go crazy with it. I want a character to fit the race of halfling and all it's self-healing and short gimpy goodness.

Does this character have to be good? Of course it does. Does it have to be viable? You bet. Does it have to be short? Hell yeah.

Preferences:
-Very high jump score. Dead serious. Love jumping. Halflings seem to jump higher than anything else, do you know why? Because they have giant... toes. Screw anything else, a high jump is where it's at.
-Spells. Any of them. I need a blue bar beneath the red one.

Restrictions:
-I do not have monk. But if this build ABSOLUTELY REQUIRES IT, I will probably buy it anyway.
-HAS to be self-sufficient. Not that hard to accomplish with the dragonmarks. I love to not have to depend on a cleric to heal me in the middle of battle.

Have fun, creative builders.

here you go. With this spec, you have damage, you have trap skills, you have self healing from Ranger, Dragonmarks, and UMD. You have spells from Wiz and ranger, Expeditious retreat, and Rams might are the 2 spells you want. You have almost maxed dex. You have max jump. I gave you favored Enemy Giant for Halfling flavor, and Lawful outsider for need at high level.

Your major damage is going to come from Sneak attacks with your 2 weapons. Most likely short swords or other light finesse weapons. You have PA to offset some of your str shortage. You can switch to bow/many shot and then charge in to attack with 2 weapons, back out and shoot again when many shot is off timer. If your close you get your backstab on the many shot shots also. You have halfling guile, and cunning for better attack and damage. You don't have any of the PREs, as they don't help this build much. You could go assassin or mechanic, but your int is low for insta kills in epics. I could change this to lower the str, and raise the int on this build to make assassin or mechanic more viable.

you will need to get a shroud hp item, and superior false life item.


Character Plan by DDO Character Planner Version 3.8.0
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Chaotic Good Halfling Male
(13 Rogue \ 6 Ranger \ 1 Wizard)
Hit Points: 252
Spell Points: 155
BAB: 15\15\20\25\25
Fortitude: 13
Reflex: 23
Will: 8

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 14 14
Dexterity 18 29
Constitution 16 16
Intelligence 10 10
Wisdom 8 8
Charisma 8 8

Tomes Used
+1 Tome of Dexterity used at level 19

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 8 19 19
Bluff -1 -1 3
Concentration 3 3 3
Diplomacy -1 -1 -1
Disable Device 4 23 23
Haggle -1 -1 -1
Heal -1 -1 1
Hide 4 9 13
Intimidate -1 -1 -1
Jump 6 24 26
Listen -1 -1 1
Move Silently 7 19 21
Open Lock 8 32 32
Perform n/a n/a n/a
Repair 0 0 0
Search 4 23 23
Spot 3 22 22
Swim 2 2 2
Tumble 5 10 10
Use Magic Device 3 22 22

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Disable Device (+4)
Skill: Jump (+4)
Skill: Move Silently (+3)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Least Dragonmark of Healing


Level 2 (Rogue)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 3 (Wizard)
Skill: Disable Device (+1)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Toughness


Level 4 (Ranger)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Jump (+2)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Favored Enemy) Favored Enemy: Lawful Outsider


Level 5 (Ranger)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Search (+2)
Skill: Spot (+1)


Level 6 (Ranger)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+2)
Feat: (Selected) Weapon Finesse


Level 7 (Ranger)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)


Level 8 (Ranger)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Enemy) Favored Enemy: Giant


Level 9 (Ranger)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Lesser Dragonmark of Healing


Level 10 (Rogue)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+4)


Level 11 (Rogue)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+4)


Level 12 (Rogue)
Ability Raise: DEX
Skill: Balance (+3)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Dragonmark of Healing


Level 13 (Rogue)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+3)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 14 (Rogue)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+3)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 15 (Rogue)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+3)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Rogue)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+3)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 17 (Rogue)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+3)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Improved Evasion


Level 18 (Rogue)
Skill: Balance (+2)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Power Attack


Level 19 (Rogue)
Skill: Disable Device (+1)
Skill: Move Silently (+3)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 20 (Rogue)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Move Silently (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Opportunist
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Haste Boost III
Enhancement: Rogue Haste Boost IV
Enhancement: Ranger Sprint Boost I
Enhancement: Extra Dragonmark Use I
Enhancement: Extra Dragonmark Use II
Enhancement: Extra Dragonmark Use III
Enhancement: Extra Dragonmark Use IV
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Cunning III
Enhancement: Halfling Cunning IV
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Halfling Guile III
Enhancement: Halfling Guile IV
Enhancement: Halfling Hero's Companion I
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Accuracy III
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Sneak Attack Training IV
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III

Maelodic
05-30-2011, 06:17 PM
here you go. With this spec, you have damage, you have trap skills, you have self healing from Ranger, Dragonmarks, and UMD. You have spells from Wiz and ranger, Expeditious retreat, and Rams might are the 2 spells you want. You have almost maxed dex. You have max jump. I gave you favored Enemy Giant for Halfling flavor, and Lawful outsider for need at high level.

Your major damage is going to come from Sneak attacks with your 2 weapons. Most likely short swords or other light finesse weapons. You have PA to offset some of your str shortage. You can switch to bow/many shot and then charge in to attack with 2 weapons, back out and shoot again when many shot is off timer. If your close you get your backstab on the many shot shots also. You have halfling guile, and cunning for better attack and damage. You don't have any of the PREs, as they don't help this build much. You could go assassin or mechanic, but your int is low for insta kills in epics. I could change this to lower the str, and raise the int on this build to make assassin or mechanic more viable.

you will need to get a shroud hp item, and superior false life item.


Character Plan by DDO Character Planner Version 3.8.0
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Chaotic Good Halfling Male
(13 Rogue \ 6 Ranger \ 1 Wizard)
Hit Points: 252
Spell Points: 155
BAB: 15\15\20\25\25
Fortitude: 13
Reflex: 23
Will: 8

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 14 14
Dexterity 18 29
Constitution 16 16
Intelligence 10 10
Wisdom 8 8
Charisma 8 8

Tomes Used
+1 Tome of Dexterity used at level 19

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 8 19 19
Bluff -1 -1 3
Concentration 3 3 3
Diplomacy -1 -1 -1
Disable Device 4 23 23
Haggle -1 -1 -1
Heal -1 -1 1
Hide 4 9 13
Intimidate -1 -1 -1
Jump 6 24 26
Listen -1 -1 1
Move Silently 7 19 21
Open Lock 8 32 32
Perform n/a n/a n/a
Repair 0 0 0
Search 4 23 23
Spot 3 22 22
Swim 2 2 2
Tumble 5 10 10
Use Magic Device 3 22 22

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Disable Device (+4)
Skill: Jump (+4)
Skill: Move Silently (+3)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Least Dragonmark of Healing


Level 2 (Rogue)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 3 (Wizard)
Skill: Disable Device (+1)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Toughness


Level 4 (Ranger)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Jump (+2)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Favored Enemy) Favored Enemy: Lawful Outsider


Level 5 (Ranger)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Search (+2)
Skill: Spot (+1)


Level 6 (Ranger)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+2)
Feat: (Selected) Weapon Finesse


Level 7 (Ranger)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)


Level 8 (Ranger)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Enemy) Favored Enemy: Giant


Level 9 (Ranger)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Lesser Dragonmark of Healing


Level 10 (Rogue)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+4)


Level 11 (Rogue)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+4)


Level 12 (Rogue)
Ability Raise: DEX
Skill: Balance (+3)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Dragonmark of Healing


Level 13 (Rogue)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+3)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 14 (Rogue)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+3)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 15 (Rogue)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+3)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Rogue)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+3)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 17 (Rogue)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+3)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Improved Evasion


Level 18 (Rogue)
Skill: Balance (+2)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Power Attack


Level 19 (Rogue)
Skill: Disable Device (+1)
Skill: Move Silently (+3)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 20 (Rogue)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Move Silently (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Opportunist
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Haste Boost III
Enhancement: Rogue Haste Boost IV
Enhancement: Ranger Sprint Boost I
Enhancement: Extra Dragonmark Use I
Enhancement: Extra Dragonmark Use II
Enhancement: Extra Dragonmark Use III
Enhancement: Extra Dragonmark Use IV
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Cunning III
Enhancement: Halfling Cunning IV
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Halfling Guile III
Enhancement: Halfling Guile IV
Enhancement: Halfling Hero's Companion I
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Accuracy III
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Sneak Attack Training IV
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III




Taking wiz 1 is totally unnecessary for just extend, if you were going to use the wiz bonus for anything, it'd be for maximizing your dragonmark heals.... Also, this build seems to have considerably low damage. Taking 6 ranger for just the spells is unwise, but this doesn't provide enough feats for tempest anyway...

jvstry
05-30-2011, 08:47 PM
looking for a monk pally cleric build i have a couple ideas on hand but i want some adivde as builds as well. i have done sum tinkering with multiclassing and have come across some good stuff and bad stuff (pros - cons) i would also like some insight on weither i should do monk or go rogue for traps/haste boost for IAS. im in no way new or oblivious to building just stretching my horizon for new ideas. my end goal will be 34PT build high AC melee healer. no need to post gear. just stats/levles of class/ and what order to create. apprecieate the help :)

skunk
05-31-2011, 12:39 AM
Taking wiz 1 is totally unnecessary for just extend, if you were going to use the wiz bonus for anything, it'd be for maximizing your dragonmark heals.... Also, this build seems to have considerably low damage. Taking 6 ranger for just the spells is unwise, but this doesn't provide enough feats for tempest anyway...
http://compendium.ddo.com/wiki/Class:Ranger (go to the bottom and look up level 1-6 granted abilities. (TWF (level 2), and ITWF (Level 6), Many shot (level 6), Bow str (level 1), diehard (level 3) (this means you don't die from incap). Rams Might -Your hands increase in size, granting a +2 size bonus to Strength and damage. resist energy, are both good spells, for any solo toon.


6 ranger is never for spells (they are a bonus), Its for free ITWF, and Many Shot. If your close enough to a mob, you can open up with manyshot (sneak attack works on ranged weapons), then 2weapon fight the mob. 1 wiz for free feet, i like extend (nightshield, protection from evil,Jump or expeditious retreat (and rams might (ranger))), max would work for healing. You wanted dex over str so you have to do weapon finese or else there is no point doing a high dex. Its not low dps, it will actually be pretty high dps, not barb dps, and not STR rogue DPS, but it will be behind just because your build restrictions. Anything max dex is going to be low DPS compared to a max str build. Thats because STR is damage. Dex is hit.



As a dex build, your going to have to use things to get sneak attacks when soloing. Blinding weapons come to mind. I would use light picks or rapiers on this build. Finessable weapons.

Halfling Guile 4 adds +8 damage, and +4 bluff.
Rogue sneak attack training 4 adds +12 to damage.

If you want to change haste to damage that adds +5, but speed gives more hits, which leads to more damage over time, in most cases.

For a dex based toon, this is going to give you the best damage possible, unless you go 20 rogue, 20 ranger, or not want maxed dex.

So if you want this to do more DPS, drop dex to 15 up str to 16, put all points in str, and do more dps. Then i would tell you to go rogue 13, monk 6, fighter 1.

The build meets all your reqs, and it does everything you said for it to do. It will work in epics with traps.

P.S. where did you get the part of only taking ranger 6 for heals?

Maelodic
05-31-2011, 02:10 AM
http://compendium.ddo.com/wiki/Class:Ranger (go to the bottom and look up level 1-6 granted abilities. (TWF (level 2), and ITWF (Level 6), Many shot (level 6), Bow str (level 1), diehard (level 3) (this means you don't die from incap). Rams Might -Your hands increase in size, granting a +2 size bonus to Strength and damage. resist energy, are both good spells, for any solo toon.


6 ranger is never for spells (they are a bonus), Its for free ITWF, and Many Shot. If your close enough to a mob, you can open up with manyshot (sneak attack works on ranged weapons), then 2weapon fight the mob. 1 wiz for free feet, i like extend (nightshield, protection from evil,Jump or expeditious retreat (and rams might (ranger))), max would work for healing. You wanted dex over str so you have to do weapon finese or else there is no point doing a high dex. Its not low dps, it will actually be pretty high dps, not barb dps, and not STR rogue DPS, but it will be behind just because your build restrictions. Anything max dex is going to be low DPS compared to a max str build. Thats because STR is damage. Dex is hit.



As a dex build, your going to have to use things to get sneak attacks when soloing. Blinding weapons come to mind. I would use light picks or rapiers on this build. Finessable weapons.

Halfling Guile 4 adds +8 damage, and +4 bluff.
Rogue sneak attack training 4 adds +12 to damage.

If you want to change haste to damage that adds +5, but speed gives more hits, which leads to more damage over time, in most cases.

For a dex based toon, this is going to give you the best damage possible, unless you go 20 rogue, 20 ranger, or not want maxed dex.

So if you want this to do more DPS, drop dex to 15 up str to 16, put all points in str, and do more dps. Then i would tell you to go rogue 13, monk 6, fighter 1.

The build meets all your reqs, and it does everything you said for it to do. It will work in epics with traps.

P.S. where did you get the part of only taking ranger 6 for heals?

Well, what you're doing with it is no insta-kills, no added bonus PRs, basically all sneak attack bonus with rouge. Sure it's not TERRIBLE damage, but it's not exactly the greatest. Any tempest/kensai/KOTC will end up outdamaging this easy.

Also, I didn't heavily restrict anything:


Preferences:
-Very high jump score. Dead serious. Love jumping. Halflings seem to jump higher than anything else, do you know why? Because they have giant... toes. Screw anything else, a high jump is where it's at.
-Spells. Any of them. I need a blue bar beneath the red one.

Restrictions:
-I do not have monk. But if this build ABSOLUTELY REQUIRES IT, I will probably buy it anyway.
-HAS to be self-sufficient. Not that hard to accomplish with the dragonmarks. I love to not have to depend on a cleric to heal me in the middle of battle.

Just saying. Thank you for working for me anyway, but I don't think I'll be using this.

skunk
05-31-2011, 10:29 AM
Well, what you're doing with it is no insta-kills, no added bonus PRs, basically all sneak attack bonus with rouge. Sure it's not TERRIBLE damage, but it's not exactly the greatest. Any tempest/kensai/KOTC will end up outdamaging this easy.

Also, I didn't heavily restrict anything:


Just saying. Thank you for working for me anyway, but I don't think I'll be using this.

I want the ultimate halfling build. Makes use of every possible thing a halfling has to offer, including the healing dragonmarks. Use as many awesome enhancements as you can- use the dex bonus as much as you can, go crazy with it. I want a character to fit the race of halfling and all it's self-healing and short gimpy goodness.

So you don't want max dex? As i said with out max dex and dragonmarks, I would have built something different. If you didn't want to go dex, or use dragonmarks, it wouldn't be the way i built this. Kensi won't do more damage. Max dex means finesse and rogue offers the best finesse hand to hand damage. Ranger offers the best ranged damage. sneak attack is pretty much the only way to get max damage out of a max dex build. for the most part on any mob that has DR, your going to hit for 0 then added damage types. the damage is going to come from sneak. Yes i know this from playing a 20 dex based rogue. 0 showed up quite often as my str was only 16. My dex happened to be 40. hence i GRed to a str based rogue for epics. I was viable before, i was able to do stuff as a dex based. Assassinate worked pretty well, but it wouldn't be good with out 18 levels of rogue. then you drop your str to 12, up your int. the only 3 viable ways to go as dex based. are rogue, ranger, or monk. IMHO.

good luck finding something.

Rindhal
05-31-2011, 11:59 AM
I'd be interested if a stunning evasion divine caster might be a viable concept. I don't know, but maybe fvs 18/mnk 2 stunning fist or blow, helf with pal dillatante for further saves.

Offense:
Stun the mob, then oc the mob
Defense:
Healing, high saves, evasion

Something like this already exist?

Maelodic
05-31-2011, 12:09 PM
So you don't want max dex? As i said with out max dex and dragonmarks, I would have built something different. If you didn't want to go dex, or use dragonmarks, it wouldn't be the way i built this. Kensi won't do more damage. Max dex means finesse and rogue offers the best finesse hand to hand damage. Ranger offers the best ranged damage. sneak attack is pretty much the only way to get max damage out of a max dex build. for the most part on any mob that has DR, your going to hit for 0 then added damage types. the damage is going to come from sneak. Yes i know this from playing a 20 dex based rogue. 0 showed up quite often as my str was only 16. My dex happened to be 40. hence i GRed to a str based rogue for epics. I was viable before, i was able to do stuff as a dex based. Assassinate worked pretty well, but it wouldn't be good with out 18 levels of rogue. then you drop your str to 12, up your int. the only 3 viable ways to go as dex based. are rogue, ranger, or monk. IMHO.

good luck finding something.

I just said dragonmarks, I don't think the word dex is even in my post. While dex there as a halfling, I don't think it represents everything a halfling is.

Anyway, don't worry about it.

MattTater
05-31-2011, 12:45 PM
Here's a request for someone who wants to get REALLY creative, with a story to boot:

All throughout my DDO experience, I've found myself remaking and remaking characters, never seeming to find a class I like. Caster after melee after healer after trapmonkey, you name it, I hated it so much. I then made a dragonmarked halfling wizard and found myself in hog heaven. Worried about it's viability, I started rolling other casters. WF Wizards, Drow Savants. I hated all those characters.

It wasn't until recently that I realized it wasn't the class or the playstyle that was the issue: I'm good at just about everything in this game. No, that wasn't it at all. It was the race. I am a horrible racist against anything in this game that is not a halfling. I love them so much. I don't know why, I just can't stand NOT playing as one. Especially with a high jump score.

What does this have to do with a request? Well, here goes:

I want the ultimate halfling build. Makes use of every possible thing a halfling has to offer, including the healing dragonmarks. Use as many awesome enhancements as you can- use the dex bonus as much as you can, go crazy with it. I want a character to fit the race of halfling and all it's self-healing and short gimpy goodness.

Does this character have to be good? Of course it does. Does it have to be viable? You bet. Does it have to be short? Hell yeah.

Preferences:
-Very high jump score. Dead serious. Love jumping. Halflings seem to jump higher than anything else, do you know why? Because they have giant... toes. Screw anything else, a high jump is where it's at.
-Spells. Any of them. I need a blue bar beneath the red one.

Restrictions:
-I do not have monk. But if this build ABSOLUTELY REQUIRES IT, I will probably buy it anyway.
-HAS to be self-sufficient. Not that hard to accomplish with the dragonmarks. I love to not have to depend on a cleric to heal me in the middle of battle.

Have fun, creative builders.

Here's my attempt:


Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Cloud the Ultima user
Level 20 Lawful Good Halfling Male
(2 Paladin \ 1 Rogue \ 17 Sorcerer)
Hit Points: 246
Spell Points: 1596
BAB: 10\10\15\20
Fortitude: 20
Reflex: 16
Will: 24

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 20
Dexterity 10 12
Constitution 16 18
Intelligence 8 10
Wisdom 8 10
Charisma 14 22

Tomes Used
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 20
+2 Tome of Intelligence used at level 20

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 5
Bluff 2 6
Concentration 3 5
Diplomacy 2 6
Disable Device 3 4
Haggle 2 6
Heal -1 0
Hide 0 5
Intimidate 2 6
Jump 7 11
Listen -1 2
Move Silently 0 3
Open Lock 4 5
Perform n/a n/a
Repair -1 0
Search 3 4
Spot -1 0
Swim 3 5
Tumble 4 5
Use Magic Device 6 19

Level 1 (Rogue)
Feat: (Selected) Toughness


Level 2 (Paladin)


Level 3 (Sorcerer)
Feat: (Selected) Power Attack


Level 4 (Paladin)


Level 5 (Sorcerer)


Level 6 (Sorcerer)
Feat: (Selected) Maximize Spell


Level 7 (Sorcerer)


Level 8 (Sorcerer)


Level 9 (Sorcerer)


Level 10 (Sorcerer)


Level 11 (Sorcerer)


Level 12 (Sorcerer)
Feat: (Selected) Force of Personality


Level 13 (Sorcerer)


Level 14 (Sorcerer)


Level 15 (Sorcerer)
Feat: (Selected) Extend Spell


Level 16 (Sorcerer)


Level 17 (Sorcerer)


Level 18 (Sorcerer)
Feat: (Selected) Quicken Spell


Level 19 (Sorcerer)


Level 20 (Sorcerer)
Enhancement: Sorcerer Improved Maximizing I
Enhancement: Sorcerer Improved Maximizing II
Enhancement: Sorcerer Improved Maximizing III
Enhancement: Sorcerer Improved Quickening I
Enhancement: Sorcerer Improved Quickening II
Enhancement: Sorcerer Improved Quickening III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Glacial Spellcasting I
Enhancement: Glacial Spellcasting II
Enhancement: Combustive Spellcasting I
Enhancement: Combustive Spellcasting II
Enhancement: Deadly Ice I
Enhancement: Deadly Ice II
Enhancement: Deadly Ice III
Enhancement: Deadly Flame I
Enhancement: Deadly Flame II
Enhancement: Deadly Flame III
Enhancement: Frost Manipulation I
Enhancement: Frost Manipulation II
Enhancement: Frost Manipulation III
Enhancement: Frost Manipulation IV
Enhancement: Frost Manipulation V
Enhancement: Frost Manipulation VI
Enhancement: Frost Manipulation VII
Enhancement: Flame Manipulation I
Enhancement: Flame Manipulation II
Enhancement: Flame Manipulation III
Enhancement: Flame Manipulation IV
Enhancement: Flame Manipulation V
Enhancement: Flame Manipulation VI
Enhancement: Flame Manipulation VII
Enhancement: Sorcerer Spell Penetration I
Enhancement: Sorcerer Spell Penetration II
Enhancement: Sorcerer Spell Penetration III
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Sorcerer Subtle Spellcasting I
Enhancement: Sorcerer Charisma I
Enhancement: Sorcerer Charisma II
Enhancement: Paladin Toughness I
Enhancement: Sorcerer Wand and Scroll Mastery I
Enhancement: Sorcerer Wand and Scroll Mastery II
Enhancement: Sorcerer Wand and Scroll Mastery III




I used Tukaw's WF build, and then attempted to make it into a Halfling build. Well, hope you enjoy.

Reos
05-31-2011, 07:22 PM
I have more of a question than a build to request. Does the new Vampire form make Pale Master + Monk combo viable? Does a triple Void finisher increase the amount of health you drain per strike? Please extrapolate.

Koopaling
05-31-2011, 07:36 PM
A fighter that focus in CC (with stuns and trips, sunders and such) is a good idea? If so, how could i build one?

Arkadios
05-31-2011, 08:03 PM
A fighter that focus in CC (with stuns and trips, sunders and such) is a good idea? If so, how could i build one?

I went Dwarf 18fighter/2monk for tactics and stunning fist.

assuming 38 str (17+5levels+2enhance+6item+6surge+2rage)
and 20 wis (14+6item)

unarmed kensai.


Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Neutral Dwarf Male
(18 Fighter \ 2 Monk)
Hit Points: 402
Spell Points: 0
BAB: 19\19\24\29\29
Fortitude: 18
Reflex: 8
Will: 11

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 17 22 24
Dexterity 8 8 8
Constitution 17 17 18
Intelligence 13 13 13
Wisdom 14 14 14
Charisma 6 6 6

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 0 22 26
Bluff -2 -2 1
Concentration 3 4 7
Diplomacy -2 -2 1
Disable Device n/a n/a n/a
Haggle -2 -2 -2
Heal 2 2 2
Hide -1 -1 -1
Intimidate -2 -2 1
Jump 7 15 15
Listen 2 2 2
Move Silently -1 -1 -1
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 1 1
Search 1 1 3
Spot 2 2 2
Swim 3 7 7
Tumble 0 0 0
Use Magic Device 0 9 9

Level 1 (Fighter)
Skill: Balance (+1)
Skill: Jump (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons


Level 2 (Monk)
Skill: Balance (+4)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Stunning Fist


Level 3 (Fighter)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Stunning Blow
Feat: (Selected) Two Handed Fighting


Level 4 (Fighter)
Ability Raise: STR
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)


Level 5 (Fighter)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons


Level 6 (Fighter)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness


Level 7 (Fighter)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Power Attack


Level 8 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Jump (+3)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Combat Expertise


Level 9 (Fighter)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Trip


Level 10 (Fighter)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons


Level 11 (Fighter)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)


Level 12 (Fighter)
Ability Raise: STR
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Weapon Focus: Bludgeoning Weapons
Feat: (Fighter Bonus) Improved Two Handed Fighting


Level 13 (Fighter)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)


Level 14 (Fighter)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Improved Sunder


Level 15 (Fighter)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Weapon Specialization: Bludgeoning Weapons


Level 16 (Fighter)
Ability Raise: STR
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Greater Two Handed Fighting


Level 17 (Fighter)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)


Level 18 (Fighter)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Superior Weapon Focus: Bludgeoning Weapons
Feat: (Selected) Toughness


Level 19 (Fighter)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)


Level 20 (Fighter)
Ability Raise: STR
Skill: Balance (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Quick Draw
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Attack Boost III
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Tactics I
Enhancement: Dwarven Tactics II
Enhancement: Dwarven Tactics III
Enhancement: Kensei Unarmed Mastery I
Enhancement: Kensei Unarmed Mastery II
Enhancement: Kensei Unarmed Mastery III
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Kensei III
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Fighter Strategy (Stunning Blow) II
Enhancement: Fighter Strategy (Stunning Blow) III
Enhancement: Fighter Strategy (Sunder) I
Enhancement: Fighter Strategy (Sunder) II
Enhancement: Fighter Strategy (Sunder) III
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Strategy (Trip) II
Enhancement: Fighter Strategy (Trip) III
Enhancement: Fighter Unarmed Specialization I
Enhancement: Fighter Unarmed Specialization II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II






Improved trip: (14base+14str+9enhance+10 item)=47
Stunning Blow: (10base+14str+9enhance+10item)=43
Stunning fist: (10 base+5wis+6enhance+10half/lvl+10item)=41
Improved Sunder: (14base+14str+9enhance+10item)=47

skunk
06-01-2011, 12:45 AM
I just said dragonmarks, I don't think the word dex is even in my post. While dex there as a halfling, I don't think it represents everything a halfling is.

Anyway, don't worry about it.

Isn't worried about it. You can't make up your mind.

You should go back and read your post. I copied the dragonmark and dex part right out of your postings.

As i said, good luck finding someone that can help you.