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Koopaling
06-01-2011, 05:51 AM
I went Dwarf 18fighter/2monk for tactics and stunning fist.

assuming 38 str (17+5levels+2enhance+6item+6surge+2rage)
and 20 wis (14+6item)

unarmed kensai.


Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Neutral Dwarf Male
(18 Fighter \ 2 Monk)
Hit Points: 402
Spell Points: 0
BAB: 19\19\24\29\29
Fortitude: 18
Reflex: 8
Will: 11

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 17 22 24
Dexterity 8 8 8
Constitution 17 17 18
Intelligence 13 13 13
Wisdom 14 14 14
Charisma 6 6 6

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 0 22 26
Bluff -2 -2 1
Concentration 3 4 7
Diplomacy -2 -2 1
Disable Device n/a n/a n/a
Haggle -2 -2 -2
Heal 2 2 2
Hide -1 -1 -1
Intimidate -2 -2 1
Jump 7 15 15
Listen 2 2 2
Move Silently -1 -1 -1
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 1 1
Search 1 1 3
Spot 2 2 2
Swim 3 7 7
Tumble 0 0 0
Use Magic Device 0 9 9

Level 1 (Fighter)
Skill: Balance (+1)
Skill: Jump (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons


Level 2 (Monk)
Skill: Balance (+4)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Stunning Fist


Level 3 (Fighter)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Stunning Blow
Feat: (Selected) Two Handed Fighting


Level 4 (Fighter)
Ability Raise: STR
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)


Level 5 (Fighter)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons


Level 6 (Fighter)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness


Level 7 (Fighter)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Power Attack


Level 8 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Jump (+3)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Combat Expertise


Level 9 (Fighter)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Trip


Level 10 (Fighter)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons


Level 11 (Fighter)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)


Level 12 (Fighter)
Ability Raise: STR
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Weapon Focus: Bludgeoning Weapons
Feat: (Fighter Bonus) Improved Two Handed Fighting


Level 13 (Fighter)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)


Level 14 (Fighter)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Improved Sunder


Level 15 (Fighter)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Weapon Specialization: Bludgeoning Weapons


Level 16 (Fighter)
Ability Raise: STR
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Greater Two Handed Fighting


Level 17 (Fighter)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)


Level 18 (Fighter)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Superior Weapon Focus: Bludgeoning Weapons
Feat: (Selected) Toughness


Level 19 (Fighter)
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)


Level 20 (Fighter)
Ability Raise: STR
Skill: Balance (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Quick Draw
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Attack Boost III
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Tactics I
Enhancement: Dwarven Tactics II
Enhancement: Dwarven Tactics III
Enhancement: Kensei Unarmed Mastery I
Enhancement: Kensei Unarmed Mastery II
Enhancement: Kensei Unarmed Mastery III
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Kensei III
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Fighter Strategy (Stunning Blow) II
Enhancement: Fighter Strategy (Stunning Blow) III
Enhancement: Fighter Strategy (Sunder) I
Enhancement: Fighter Strategy (Sunder) II
Enhancement: Fighter Strategy (Sunder) III
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Strategy (Trip) II
Enhancement: Fighter Strategy (Trip) III
Enhancement: Fighter Unarmed Specialization I
Enhancement: Fighter Unarmed Specialization II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II






Improved trip: (14base+14str+9enhance+10 item)=47
Stunning Blow: (10base+14str+9enhance+10item)=43
Stunning fist: (10 base+5wis+6enhance+10half/lvl+10item)=41
Improved Sunder: (14base+14str+9enhance+10item)=47


Tahnk you so much Arkadios. Tell me just one more thing: With a specific feat monks can use longswords, right? Would it be any good? What would i loose by picking it?

karl_k0ch
06-01-2011, 06:37 AM
Tahnk you so much Arkadios. Tell me just one more thing: With a specific feat monks can use longswords, right? Would it be any good? What would i loose by picking it?

The feat's name is Whirling Steel Strike and it requires the Weapon Focus: Slashing feat as a Prereq. This way, it is actually pretty costly, and Longswords have a bad crit profile (compared to other martial weapons), can't be used with Stunning Fist (this is actually a huge downside) and can't have the Stunning attribute, which hurts the tactics part of the build.
On top of this, Unarmed has a faster attack speed than TWF or THF, and gets better benefits from Haste Boosts, such as the precious fighter Haste Boost IV.

Failedlegend
06-01-2011, 07:02 AM
So you don't want max dex? As i said with out max dex and dragonmarks, I would have built something different. If you didn't want to go dex, or use dragonmarks, it wouldn't be the way i built this. Kensi won't do more damage. Max dex means finesse and rogue offers the best finesse hand to hand damage. Ranger offers the best ranged damage. sneak attack is pretty much the only way to get max damage out of a max dex build. for the most part on any mob that has DR, your going to hit for 0 then added damage types. the damage is going to come from sneak. Yes i know this from playing a 20 dex based rogue. 0 showed up quite often as my str was only 16. My dex happened to be 40. hence i GRed to a str based rogue for epics. I was viable before, i was able to do stuff as a dex based. Assassinate worked pretty well, but it wouldn't be good with out 18 levels of rogue. then you drop your str to 12, up your int. the only 3 viable ways to go as dex based. are rogue, ranger, or monk. IMHO.

good luck finding something.

On a dex based rogue your best bet is to go Acrobat so you can at least get the increased SA Damage....although a balanced Str/Dex is probably still better....for a Halfling Phenx's Big F'n Stick Build (http://forums.ddo.com/showpost.php?p=1866056&postcount=1) is probably his best bet


Here's my attempt:



Broken Tukaw build goes here


I used Tukaw's WF build, and then attempted to make it into a Halfling build. Well, hope you enjoy.

Thats pointless the entire concept of Tukaw (http://forums.ddo.com/showpost.php?p=2180779&postcount=1) is reliant on Warforged any other race is pointless unless you make a
Wakut (http://forums.ddo.com/showpost.php?p=3787679&postcount=1) (or similar build) which isn't reliant on race for its advantages


I have more of a question than a build to request. Does the new Vampire form make Pale Master + Monk combo viable? Does a triple Void finisher increase the amount of health you drain per strike? Please extrapolate.

It's not exactly optimal (but you don't lose much...just equates to not having trap skills) but it's fun and the stances have some cool abilities (earth = toughness,etc.) especially if your bracer slot is mostly unused you can stick on Jidz Tetka Bracers (http://ddowiki.com/page/Jidz-Tet%27ka) for some extra bonuses based on your stance. Alternatively if you just want a Gish build and not a full caster with some extras you could make a Zombie Monk like my Wakut (http://forums.ddo.com/showpost.php?p=3787679&postcount=1) (or similar build)

Otherwise here's what a 18/2 Wiz/Monk would probably look like. Most likely earth stance (to offset the Elfs Con penalty) with a Q-Staff so you can use your Monk stuff.

Note: Elf chosen for Spell Pen increasing racial line...also the spell pen feats are optional especially for a Second or third life wizard unless you choose a different race in which case their mandatory for a first life.




Lawful Neutral Elf Wizard18/Monk2 "Palemaster"

Stats (32pt)

Str 16
Dex 10
Con 12
Int 18
Wis 8
Cha 8

Feats (No particular Order)


Regular

1 Augment Summoning
2 GSF: Necro
3 SF:UMD
4 Spell Pen
5 Greater Spell Pen
6 Heighten
7 Insightful Reflexes

Wiz

1 SF:Necro
2 Mental Toughness
3 Extend
4 Maximize

Monk

1 Toughness
2 THF

Max: Concentration/Spot/UMD/Balance

Note: Balance will start getting 2pts at lvl 8 (+2 Int Tome) and the 2nd Monk Level will be taken at 9 or 10 to catch it up

I don't know the answer to your second question sorry :(

Reos
06-01-2011, 03:08 PM
Hey Failed, thanks for the reply :)

Would (epic) Midnight Greetings work better than a staff?

skunk
06-01-2011, 07:46 PM
On a dex based rogue your best bet is to go Acrobat so you can at least get the increased SA Damage....although a balanced Str/Dex is probably still better....for a Halfling Phenx's Big F'n Stick Build (http://forums.ddo.com/showpost.php?p=1866056&postcount=1) is probably his best bet





I know all about the BFS. That isnt what the person above wanted. They wanted a max dex toon. who used dragonmarks and cast spells.
On a stick, you want even str/dex or more str. But again, this isn't what the person wanted. Max dex could work on a stick build, but the issue is that fitting in the dragonmarks for healing are 4 feats.

not going to rehash, i gave the person what they originally asked for, then he kept changing and changing what he wanted. Not my issue.

i have a few different sticks, 20 rogue halfling, 12 h-orc 1 monk, 6 fighter, 5 rogue. (13 rogue 6 fighter 1 monk. end build) the epic Souleater is just great.

Stick Builds are great. :) just not for everyone.

Maelodic
06-01-2011, 09:26 PM
I know all about the BFS. That isnt what the person above wanted. They wanted a max dex toon. who used dragonmarks and cast spells.
On a stick, you want even str/dex or more str. But again, this isn't what the person wanted. Max dex could work on a stick build, but the issue is that fitting in the dragonmarks for healing are 4 feats.

not going to rehash, i gave the person what they originally asked for, then he kept changing and changing what he wanted. Not my issue.

i have a few different sticks, 20 rogue halfling, 12 h-orc 1 monk, 6 fighter, 5 rogue. (13 rogue 6 fighter 1 monk. end build) the epic Souleater is just great.

Stick Builds are great. :) just not for everyone.

I never said max dex. I said use the dex bonus as much as possible, as in use it to your advantage, nothing more. Please stop speaking for me. All I wanted was a build built for Halfling, and I never said anything deferent. The restrictions and preferences are barely anything.

skunk
06-01-2011, 09:55 PM
Here's a request for someone who wants to get REALLY creative, with a story to boot:

All throughout my DDO experience, I've found myself remaking and remaking characters, never seeming to find a class I like. Caster after melee after healer after trapmonkey, you name it, I hated it so much. I then made a dragonmarked halfling wizard and found myself in hog heaven. Worried about it's viability, I started rolling other casters. WF Wizards, Drow Savants. I hated all those characters.

It wasn't until recently that I realized it wasn't the class or the playstyle that was the issue: I'm good at just about everything in this game. No, that wasn't it at all. It was the race. I am a horrible racist against anything in this game that is not a halfling. I love them so much. I don't know why, I just can't stand NOT playing as one. Especially with a high jump score.

What does this have to do with a request? Well, here goes:

I want the ultimate halfling build. Makes use of every possible thing a halfling has to offer, including the healing dragonmarks. Use as many awesome enhancements as you can- use the dex bonus as much as you can, go crazy with it. I want a character to fit the race of halfling and all it's self-healing and short gimpy goodness.

Does this character have to be good? Of course it does. Does it have to be viable? You bet. Does it have to be short? Hell yeah.

Preferences:
-Very high jump score. Dead serious. Love jumping. Halflings seem to jump higher than anything else, do you know why? Because they have giant... toes. Screw anything else, a high jump is where it's at.
-Spells. Any of them. I need a blue bar beneath the red one.

Restrictions:
-I do not have monk. But if this build ABSOLUTELY REQUIRES IT, I will probably buy it anyway.
-HAS to be self-sufficient. Not that hard to accomplish with the dragonmarks. I love to not have to depend on a cleric to heal me in the middle of battle.

Have fun, creative builders.


Taking wiz 1 is totally unnecessary for just extend, if you were going to use the wiz bonus for anything, it'd be for maximizing your dragonmark heals.... Also, this build seems to have considerably low damage. Taking 6 ranger for just the spells is unwise, but this doesn't provide enough feats for tempest anyway...


Well, what you're doing with it is no insta-kills, no added bonus PRs, basically all sneak attack bonus with rouge. Sure it's not TERRIBLE damage, but it's not exactly the greatest. Any tempest/kensai/KOTC will end up outdamaging this easy.

Also, I didn't heavily restrict anything:


Just saying. Thank you for working for me anyway, but I don't think I'll be using this.


I just said dragonmarks, I don't think the word dex is even in my post. While dex there as a halfling, I don't think it represents everything a halfling is.

Anyway, don't worry about it.


Isn't worried about it. You can't make up your mind.

You should go back and read your post. I copied the dragonmark and dex part right out of your postings.

As i said, good luck finding someone that can help you.


I never said max dex. I said use the dex bonus as much as possible, as in use it to your advantage, nothing more. Please stop speaking for me. All I wanted was a build built for Halfling, and I never said anything deferent. The restrictions and preferences are barely anything.


On a dex based rogue your best bet is to go Acrobat so you can at least get the increased SA Damage....although a balanced Str/Dex is probably still better....for a Halfling Phenx's Big F'n Stick Build (http://forums.ddo.com/showpost.php?p=1866056&postcount=1) is probably his best bet

(


I didn't respond to you, my last response was to Failedlegend.

Your not an issue, quit trolling this post please. Don't respond to me ever again. It would be better for you. Also don't lie, when i can multi quote every post you have done in this thread. to show your lieing about what you asked for.

Maybe my build wasn't for you. But don't change your requirements after you ask for a build. Troll.
just incase you didn't read the above where this is your exact words. Max dex, halfling, dragonmarks, and halfling enchants. Hmm. Then everything after you say i didn't say that.


"What does this have to do with a request? Well, here goes:

I want the ultimate halfling build. Makes use of every possible thing a halfling has to offer, including the healing dragonmarks. Use as many awesome enhancements as you can- use the dex bonus as much as you can, go crazy with it. I want a character to fit the race of halfling and all it's self-healing and short gimpy goodness."

AsinPersuasion
06-03-2011, 03:18 AM
Could someone help me with a human 18 paladin/2 fighter build sword and board build that doesn't have to tank?

Romeus
06-04-2011, 12:57 PM
I'm looking for a solid rogue/monk assassin/ninja build. What I want to be able to get out of this build is first open traps, second be able to solo and do considerable dmg. I enjoy a stealthly class very much, and I'm the type of player that likes to explore every corner of a dungeon. I like sneaking up on foes and even sneaking past agro and fighting only when necesarry. While a full rogue would be ideal I really want to try monk class with enough rogue skills to open traps, lock doors, and spot hidden foes/doors.

Weapons:
I'm interested in using wraps instead of short sword, but I'm not against using weapons if absolutely needed for this build. I am against using a staff though. LOL TWF is a must have for this build.

Race:
I know most will suggest a halfling, though I'm not totally against the idea, I'd prefered a half-elf. Drow would be my second choice but I don't have access to the race yet. Also I only have access to 28 points (possibly with the use of 1 or two tomes if necessary).

Note:
I'm new to DDO:EU and only recently upgraded to VIP. The only other character I have is a Warpriest of Sibery, which I'm enjoying very much. I don't have a whole lot of knowledge about the game, its why I post here for some help with this build. I was up till 5am last night playing with the character planner - funny I've spent more time playing with the character planner (lately) than the actual game - but it didn't save the build I planned. When I try to print this morning all I got was lvl1 details. LOL

Warlocker
06-04-2011, 06:18 PM
I have been trying to put together a 20 Fighter that would be able to fill roll as main tank (Focus with AC and DR) and with the extra ability to use TwF when tanking is not necessary. The damage may not have to be awesome, but I should be able to contribute in some way when tanking isnt necessary.

Restrictions:
I do not have any +2 tomes other than a +2 Dexterity tome. I am also lacking all +1 tomes except Con and Intel. I only have access to Devils of Shavrath, Vale, Reavers, Sands, Carnival, Devils Assault, GiantHold Tor, Necro IV, and IQ.

Wants: Pure Fighter if Possible. Warforged. Khopesh 2wF FOR DPS when necessary (I wont require Power Attack). The full 2wF line (Except Oversize). Shield Mastery series. If those cant be fit in, ill get over it. But It would be nice. But the main focus of it would be to tank.

Extras: I have 32 Pt. build

erice64
06-04-2011, 07:49 PM
Here's a request for someone who wants to get REALLY creative, with a story to boot:

All throughout my DDO experience, I've found myself remaking and remaking characters, never seeming to find a class I like. Caster after melee after healer after trapmonkey, you name it, I hated it so much. I then made a dragonmarked halfling wizard and found myself in hog heaven. Worried about it's viability, I started rolling other casters. WF Wizards, Drow Savants. I hated all those characters.

It wasn't until recently that I realized it wasn't the class or the playstyle that was the issue: I'm good at just about everything in this game. No, that wasn't it at all. It was the race. I am a horrible racist against anything in this game that is not a halfling. I love them so much. I don't know why, I just can't stand NOT playing as one. Especially with a high jump score.

What does this have to do with a request? Well, here goes:

I want the ultimate halfling build. Makes use of every possible thing a halfling has to offer, including the healing dragonmarks. Use as many awesome enhancements as you can- use the dex bonus as much as you can, go crazy with it. I want a character to fit the race of halfling and all it's self-healing and short gimpy goodness.

Does this character have to be good? Of course it does. Does it have to be viable? You bet. Does it have to be short? Hell yeah.

Preferences:
-Very high jump score. Dead serious. Love jumping. Halflings seem to jump higher than anything else, do you know why? Because they have giant... toes. Screw anything else, a high jump is where it's at.
-Spells. Any of them. I need a blue bar beneath the red one.

Restrictions:
-I do not have monk. But if this build ABSOLUTELY REQUIRES IT, I will probably buy it anyway.
-HAS to be self-sufficient. Not that hard to accomplish with the dragonmarks. I love to not have to depend on a cleric to heal me in the middle of battle.

Have fun, creative builders.

Here's what I came up with. Rogue 13/Ranger 6/Fighter 1. The way I see halflings, rogue is pretty much a given. Everything Halflings are good at is good for Rogues. And what Rogues are especially good at is sneak attacks. I put in 6 levels of Ranger to get ITWF as an automatic feat. I've maxed out Jump, and added all the Jump enhancements, so at lvl20, this character has a 38 unbuffed Jump skill!

You said you wanted spells. This build won't get them until lvl10, and you'll need a +1 Wis tome by then to be able to cast them. I really concentrated on the sneak attack damage aspect of a halfling Rogue, so this isn't much of a caster, but with all the Dragonmarks and all the Jorasco enhancements, it should have a lot of healing available. I kept UMD maxed throughout, so whatever the Dragonmarks don't cover, a CMW wand or two should be able to handle.


Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Jumping Bean of Death
Level 20 Chaotic Good Halfling Female
(1 Fighter \ 13 Rogue \ 6 Ranger)
Hit Points: 250
Spell Points: 50
BAB: 16\16\21\26\26
Fortitude: 13
Reflex: 20
Will: 7

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 14 19
Dexterity 18 22
Constitution 12 12
Intelligence 14 14
Wisdom 10 10
Charisma 8 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 8 30
Bluff 1 8
Concentration 1 2
Diplomacy -1 0
Disable Device 6 26
Haggle -1 0
Heal 0 30
Hide 8 15
Intimidate -1 0
Jump 6 38
Listen 2 8
Move Silently 6 21
Open Lock 8 16
Perform n/a n/a
Repair 2 3
Search 6 24
Spot 4 24
Swim 2 5
Tumble 6 9
Use Magic Device 3 23

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+2)
Skill: Disable Device (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Listen (+2)
Skill: Move Silently (+2)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+2)
Skill: Use Magic Device (+4)
Feat: (Selected) Least Dragonmark of Healing
Feat: (Automatic) Attack
Feat: (Automatic) Halfling Agility
Feat: (Automatic) Halfling Bravery
Feat: (Automatic) Halfling Keen Ears
Feat: (Automatic) Halfling Luck
Feat: (Automatic) Halfling Size Bonus
Feat: (Automatic) Halfling Thrown Weapon Focus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Faster Sneaking I
Enhancement: Improved Jump I


Level 2 (Ranger)
Skill: Heal (+5)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Enhancement: Halfling Hero's Companion I
Enhancement: Halfling Athletics I
Enhancement: Ranger Favored Damage I
Enhancement: Rogue Sneak Attack Training I


Level 3 (Ranger)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Search (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Enhancement: Extra Dragonmark Use I
Enhancement: Halfling Cunning I
Enhancement: Jorasco Healing I


Level 4 (Ranger)
Ability Raise: STR
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Diehard
Enhancement: Halfling Dexterity I
Enhancement: Halfling Guile I
Enhancement: Ranger Dexterity I


Level 5 (Rogue)
Skill: Disable Device (+4)
Skill: Jump (+1)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Evasion
Enhancement: Halfling Athletics II
Enhancement: Racial Toughness I
Enhancement: Rogue Sneak Attack Accuracy I


Level 6 (Rogue)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Move Silently (+3)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Lesser Dragonmark of Healing
Feat: (Automatic) Trap Sense
Enhancement: Extra Dragonmark Use II
Enhancement: Halfling Cunning II
Enhancement: Jorasco Healing II


Level 7 (Rogue)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+4)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Trapmaking
Feat: (Automatic) Uncanny Dodge
Enhancement: Rogue Skill Boost II
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Improved Jump II


Level 8 (Rogue)
Ability Raise: STR
Skill: Bluff (+2)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Haste Boost II
Enhancement: Racial Toughness II


Level 9 (Fighter)
Skill: Heal (+0.5)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Dragonmark of Healing
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Tower Shield Proficiency
Enhancement: Halfling Guile II
Enhancement: Rogue Sneak Attack Training II


Level 10 (Ranger)
Skill: Heal (+5)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Enhancement: Jorasco Healing III
Enhancement: Halfling Athletics III
Enhancement: Rogue Faster Sneaking II


Level 11 (Ranger)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Search (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Halfling Dexterity II


Level 12 (Ranger)
Ability Raise: STR
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Search (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Enhancement: Extra Dragonmark Use III
Enhancement: Fighter Toughness I


Level 13 (Rogue)
Skill: Disable Device (+5)
Skill: Heal (+1.5)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Enhancement: Fighter Attack Boost I
Enhancement: Halfling Cunning III


Level 14 (Rogue)
Skill: Balance (+2)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Enhancement: Rogue Subtle Backstabbing II
Enhancement: Ranger Favored Damage II


Level 15 (Rogue)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Automatic) Improved Uncanny Dodge
Enhancement: Halfling Guile III
Enhancement: Halfling Athletics IV


Level 16 (Rogue)
Ability Raise: STR
Skill: Balance (+3)
Skill: Disable Device (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Jorasco Healing IV
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Improved Jump III


Level 17 (Rogue)
Skill: Balance (+3)
Skill: Disable Device (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Improved Evasion
Enhancement: Ranger Dexterity II


Level 18 (Rogue)
Skill: Balance (+3)
Skill: Disable Device (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness
Enhancement: Rogue Sneak Attack Training III


Level 19 (Rogue)
Skill: Balance (+4)
Skill: Disable Device (+1)
Skill: Heal (+0.5)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Sneak Attack Training IV


Level 20 (Rogue)
Ability Raise: STR
Skill: Balance (+2)
Skill: Disable Device (+1)
Skill: Heal (+1.5)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Skill Mastery
Enhancement: Extra Dragonmark Use IV
Enhancement: Improved Jump IV

Global_Insaneo
06-05-2011, 08:41 AM
Hi everyone,

Im new to DDO, I have a lvl 6 ranger character at the mo that has allowed me to get the basics of this game (i have taken the pre-set path with this one (tempest) due to being my first character but have since found out this is the worts thing i could have done), but now im thinking of becoming a VIP and wanted to make use of the warforged race.

Ive been looking over some of these custom character builds and i think i want to try out a wizard (want to cast damage at enemy's but also give some buffs to party) but with the ability to pull out two sords/axe's when i run out of spell points (and still be good enough with them to use them regardles of spell points availible). Also with the ability to self heal with mana (dont want to rely on potions)

I think i saw a Warforged 14 wizard/ 4 fighter/ 2 monk that might fit what im after but now i cant find it again. Also wanted peoples opinions on what they thought would best suit the style of play above and any friendly advice would be very welcome.

Thanks to all who reply in advance

Maelodic
06-05-2011, 06:36 PM
Here's what I came up with. Rogue 13/Ranger 6/Fighter 1. The way I see halflings, rogue is pretty much a given. Everything Halflings are good at is good for Rogues. And what Rogues are especially good at is sneak attacks. I put in 6 levels of Ranger to get ITWF as an automatic feat. I've maxed out Jump, and added all the Jump enhancements, so at lvl20, this character has a 38 unbuffed Jump skill!

You said you wanted spells. This build won't get them until lvl10, and you'll need a +1 Wis tome by then to be able to cast them. I really concentrated on the sneak attack damage aspect of a halfling Rogue, so this isn't much of a caster, but with all the Dragonmarks and all the Jorasco enhancements, it should have a lot of healing available. I kept UMD maxed throughout, so whatever the Dragonmarks don't cover, a CMW wand or two should be able to handle.


Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Jumping Bean of Death
Level 20 Chaotic Good Halfling Female
(1 Fighter \ 13 Rogue \ 6 Ranger)
Hit Points: 250
Spell Points: 50
BAB: 16\16\21\26\26
Fortitude: 13
Reflex: 20
Will: 7

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 14 19
Dexterity 18 22
Constitution 12 12
Intelligence 14 14
Wisdom 10 10
Charisma 8 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 8 30
Bluff 1 8
Concentration 1 2
Diplomacy -1 0
Disable Device 6 26
Haggle -1 0
Heal 0 30
Hide 8 15
Intimidate -1 0
Jump 6 38
Listen 2 8
Move Silently 6 21
Open Lock 8 16
Perform n/a n/a
Repair 2 3
Search 6 24
Spot 4 24
Swim 2 5
Tumble 6 9
Use Magic Device 3 23

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+2)
Skill: Disable Device (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Listen (+2)
Skill: Move Silently (+2)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+2)
Skill: Use Magic Device (+4)
Feat: (Selected) Least Dragonmark of Healing
Feat: (Automatic) Attack
Feat: (Automatic) Halfling Agility
Feat: (Automatic) Halfling Bravery
Feat: (Automatic) Halfling Keen Ears
Feat: (Automatic) Halfling Luck
Feat: (Automatic) Halfling Size Bonus
Feat: (Automatic) Halfling Thrown Weapon Focus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Faster Sneaking I
Enhancement: Improved Jump I


Level 2 (Ranger)
Skill: Heal (+5)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Enhancement: Halfling Hero's Companion I
Enhancement: Halfling Athletics I
Enhancement: Ranger Favored Damage I
Enhancement: Rogue Sneak Attack Training I


Level 3 (Ranger)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Search (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Enhancement: Extra Dragonmark Use I
Enhancement: Halfling Cunning I
Enhancement: Jorasco Healing I


Level 4 (Ranger)
Ability Raise: STR
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Diehard
Enhancement: Halfling Dexterity I
Enhancement: Halfling Guile I
Enhancement: Ranger Dexterity I


Level 5 (Rogue)
Skill: Disable Device (+4)
Skill: Jump (+1)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Evasion
Enhancement: Halfling Athletics II
Enhancement: Racial Toughness I
Enhancement: Rogue Sneak Attack Accuracy I


Level 6 (Rogue)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Move Silently (+3)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Lesser Dragonmark of Healing
Feat: (Automatic) Trap Sense
Enhancement: Extra Dragonmark Use II
Enhancement: Halfling Cunning II
Enhancement: Jorasco Healing II


Level 7 (Rogue)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+4)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Trapmaking
Feat: (Automatic) Uncanny Dodge
Enhancement: Rogue Skill Boost II
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Improved Jump II


Level 8 (Rogue)
Ability Raise: STR
Skill: Bluff (+2)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Haste Boost II
Enhancement: Racial Toughness II


Level 9 (Fighter)
Skill: Heal (+0.5)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Dragonmark of Healing
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Tower Shield Proficiency
Enhancement: Halfling Guile II
Enhancement: Rogue Sneak Attack Training II


Level 10 (Ranger)
Skill: Heal (+5)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Enhancement: Jorasco Healing III
Enhancement: Halfling Athletics III
Enhancement: Rogue Faster Sneaking II


Level 11 (Ranger)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Search (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Halfling Dexterity II


Level 12 (Ranger)
Ability Raise: STR
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Search (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Enhancement: Extra Dragonmark Use III
Enhancement: Fighter Toughness I


Level 13 (Rogue)
Skill: Disable Device (+5)
Skill: Heal (+1.5)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Enhancement: Fighter Attack Boost I
Enhancement: Halfling Cunning III


Level 14 (Rogue)
Skill: Balance (+2)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Enhancement: Rogue Subtle Backstabbing II
Enhancement: Ranger Favored Damage II


Level 15 (Rogue)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Automatic) Improved Uncanny Dodge
Enhancement: Halfling Guile III
Enhancement: Halfling Athletics IV


Level 16 (Rogue)
Ability Raise: STR
Skill: Balance (+3)
Skill: Disable Device (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Jorasco Healing IV
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Improved Jump III


Level 17 (Rogue)
Skill: Balance (+3)
Skill: Disable Device (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Improved Evasion
Enhancement: Ranger Dexterity II


Level 18 (Rogue)
Skill: Balance (+3)
Skill: Disable Device (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness
Enhancement: Rogue Sneak Attack Training III


Level 19 (Rogue)
Skill: Balance (+4)
Skill: Disable Device (+1)
Skill: Heal (+0.5)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Sneak Attack Training IV


Level 20 (Rogue)
Ability Raise: STR
Skill: Balance (+2)
Skill: Disable Device (+1)
Skill: Heal (+1.5)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Skill Mastery
Enhancement: Extra Dragonmark Use IV
Enhancement: Improved Jump IV




This is great, thank you.

Dirichlet
06-06-2011, 03:26 AM
I am against using a staff though.

Bah! Sticks are awesome xD

But anyway, there was a topic recently talking about Assassins with Monk splashes. See here: http://forums.ddo.com/showthread.php?t=320075

It's supposed to be pretty viable dps wise despite losing the capstone, because handwraps attack a fair bit faster than other weapons. That said, someone mentioned that Assassinate doesn't work with wraps; not sure if that's true but it sort of ruins this idea if it is. I made an attempt anyway.

Half-Elf goes well with 28 pointers, because you can squeeze an extra ability score raise out of the dilly feats; I went with Fighter for Strength. Skills are a real pain. I struggled even with 14 Int. Are you dead set on stealth? Try it if you like but I warn you stealth is rubbish in this game. A build like this really wants to max Bluff, and with Hide/MS on top of the obvious I didn't have many points left for Balance and Open Lock.

You need a +2 Dex tome before level 15, and this is essential. No other tomes are necessary, though they will help.


Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Neutral Half-Elf Male
(7 Monk \ 13 Rogue)
Hit Points: 236
Spell Points: 0
BAB: 14\14\19\24
Fortitude: 11
Reflex: 17
Will: 8

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 15 22
Dexterity 15 18
Constitution 14 14
Intelligence 14 14
Wisdom 8 8
Charisma 8 8

Tomes Used
+2 Tome of Dexterity used at level 14

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 19
Bluff 3 26
Concentration 2 17
Diplomacy -1 -1
Disable Device 6 25
Haggle -1 -1
Heal -1 -1
Hide 6 35
Intimidate -1 -1
Jump 5 11
Listen -1 -1
Move Silently 6 33
Open Lock 6 13
Perform n/a n/a
Repair 2 2
Search 6 25
Spot 3 22
Swim 2 6
Tumble 3 7
Use Magic Device 3 22

Level 1 (Rogue)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Fighter
Feat: (Selected) Toughness


Level 2 (Monk)
Feat: (Monk Bonus) Power Attack


Level 3 (Rogue)
Feat: (Selected) Cleave


Level 4 (Monk)
Feat: (Monk Bonus) Two Weapon Fighting


Level 5 (Rogue)


Level 6 (Monk)
Feat: (Selected) Great Cleave
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness


Level 7 (Rogue)


Level 8 (Monk)


Level 9 (Rogue)
Feat: (Selected) Quick Draw


Level 10 (Monk)


Level 11 (Rogue)


Level 12 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 13 (Rogue)


Level 14 (Monk)


Level 15 (Rogue)
Feat: (Selected) Improved Two Weapon Fighting


Level 16 (Rogue)


Level 17 (Rogue)
Feat: (Rogue Bonus) Improved Evasion


Level 18 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting


Level 19 (Rogue)


Level 20 (Rogue)
Feat: (Rogue Bonus) Opportunist
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Haste Boost III
Enhancement: Rogue Haste Boost IV
Enhancement: Human Adaptability Strength I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Rogue Subtle Backstabbing II
Enhancement: Rogue Subtle Backstabbing III
Enhancement: Rogue Subtle Backstabbing IV
Enhancement: Static Charge
Enhancement: Monk Ninja Spy I
Enhancement: Adept of Wind
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Assassin I
Enhancement: Rogue Assassin II
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Accuracy III
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Sneak Attack Training IV
Enhancement: Improved Hide I
Enhancement: Improved Hide II
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Move Silently I
Enhancement: Improved Move Silently II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Rogue Dexterity I
Enhancement: Half-Elf Fighter Strength I




Cleave and Great Cleave are entirely optional; you can put what you like in place of those. There is a more thematically correct choice for those feats, but it won't work with the 28 point build. If you ever get hold of a Greater Heart of Wood you'll want to respec into something like this (assuming +2 tomes all around this time):


Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Neutral Half-Elf Male
(7 Monk \ 13 Rogue)
Hit Points: 256
Spell Points: 0
BAB: 14\14\19\24
Fortitude: 12
Reflex: 17
Will: 12

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 15 24
Dexterity 15 18
Constitution 14 16
Intelligence 14 16
Wisdom 12 16
Charisma 8 10

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 23
Bluff 3 27
Concentration 2 18
Diplomacy -1 0
Disable Device 6 26
Haggle -1 0
Heal 1 3
Hide 6 35
Intimidate -1 0
Jump 5 12
Listen 1 3
Move Silently 6 33
Open Lock 6 22
Perform n/a n/a
Repair 2 3
Search 6 26
Spot 5 26
Swim 2 7
Tumble 3 7
Use Magic Device 3 23

Level 1 (Rogue)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Fighter
Feat: (Selected) Toughness


Level 2 (Monk)
Feat: (Monk Bonus) Power Attack


Level 3 (Rogue)
Feat: (Selected) Stunning Blow


Level 4 (Monk)
Feat: (Monk Bonus) Two Weapon Fighting


Level 5 (Rogue)


Level 6 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Feat: (Selected) Stunning Fist


Level 7 (Rogue)


Level 8 (Monk)


Level 9 (Rogue)
Feat: (Selected) Quick Draw


Level 10 (Monk)


Level 11 (Rogue)


Level 12 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 13 (Rogue)


Level 14 (Monk)


Level 15 (Rogue)
Feat: (Selected) Improved Two Weapon Fighting


Level 16 (Rogue)


Level 17 (Rogue)
Feat: (Rogue Bonus) Improved Evasion


Level 18 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting


Level 19 (Rogue)


Level 20 (Rogue)
Feat: (Rogue Bonus) Opportunist
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Haste Boost III
Enhancement: Rogue Haste Boost IV
Enhancement: Half-Elf Strategy (Stunning Blow) I
Enhancement: Half-Elf Strategy (Stunning Blow) II
Enhancement: Human Adaptability Strength I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Static Charge
Enhancement: Monk Ninja Spy I
Enhancement: Adept of Wind
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Assassin I
Enhancement: Rogue Assassin II
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Accuracy III
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Sneak Attack Training IV
Enhancement: Improved Hide I
Enhancement: Improved Hide II
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Move Silently I
Enhancement: Improved Move Silently II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Rogue Dexterity I
Enhancement: Half-Elf Fighter Strength I
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II




Stunning Fist benefits from the same enhancements Stunning Blow does, which makes for a better use of the Fighter dilly. The extra build points go to Wis and I made room for Monk Wis I and II to buff the DC further.

I'd enquire further about that Assassinate thing. If it doesn't work with wraps then I wouldn't bother with a build like this.


When I try to print this morning all I got was lvl1 details. LOL

You need to click on the level 20 button so that it is highlighted in green before you press forum export. It only exports up to the level you have selected.

magnvix
06-09-2011, 06:50 PM
Hey all, I recently hit level 20 on my monk and want to TR him soon as he is a tad gimpy. I'm looking for a self sufficient character that well give me some use of the monk past life feat so that means unarmed. I'm down to make an unarmed fighting cleric or fvs that can solo through most content early levels through some epics.

My preferences would be: fast, reliable melee (for duos, trios, solo), but efficient and powerful blade barriers. That would make a fun playstyle I believe.

A monk/wizard with hurtful spells and reliable melee (warforged?). That sounds pretty self sufficient. I have ideas for builds but I just suck with the numbers, don't know my gear, and don't know prereqs well. Maybe if there is a guide to building a solo class or something someone could point me there.

I'm a VIP, got erathing I need. This will be a 34pt build, I don't give a darn which race / class combination you guys could suggest, I'm open to all styles of play (I'd prefer to get some use out of Past Life feat for monks though ;) ).

theClueless
06-09-2011, 07:49 PM
Hey I'm pretty new to the whole monk class, I know practically nothing about it. Also new to the forums which feel pretty overwhelming and ultimately haven't helped yet.

I was looking for some Light Monk builds. I have yet to spot any and and I been browsing the forums for awhile now. I don't really mind if it's a generic build or something advanced. I'm simply looking for a build that gets me into the class so I can see what it has going for it.

Details:
-Ideally Human, Elf, Helf, Drow... will take the Halfling if it's preferred.
-Light Monk! I'll try out a dark some other time.
-Don't have tombs :/.
-Are there any stick builds? I have wraps in storage but I love the look of staff fighting. As long as it doesn't take away from Light Monk abilities.
-Anything else is really fair game, I'm not going to be picky.

ThePrincipal
06-10-2011, 01:23 PM
i'd like some stat and feat ideas (first life, 28 pt, +1 tomes only) for an elf 12ranger/7wizard/1rogue with goals being gtwf scimitars, self healing, max umd, max traps, self buffs, and wears armor.

Lord_HeX
06-10-2011, 04:11 PM
I am a newbie and am enjoying my play so far. I am a lvl3 human with 2bard/1fighter.
I am trying to build my character to the idea that i have in my head. However am wondering if I am on the right path.
Let me put forth my current standing:
Str 16 +3 HP 58
Dex 11 SP 108
Con 14 +2 AC 15 +2
Int 10 SAVES Fortitude +6 Base Attack Bonus +2
Wis 10 Reflex +5
Cha 16 +3 Will +5

Skills
Balance 3 Listen 5
Bluff 7 Move Silently 7
Concentration 7 Perform 10.5
Diplomacy 3 search 3
Haggle 3 Spot 3
Hide 8 Swim 1
Intimidate 3 Tumble 3
Jump 2 UMD 6

Feats
Fascinate, Heroic Durability, Inspire Courage, Skill focus: Perform, Sneak, Sunder, Toughness, THF, Weapon focus:Slashing weapon

Spell
Cure Light wounds, Otto's resistible dance

Echancement
Bard extra song 1, inspired dmg 1, lingering song 1, Human improved recovery 1, versatility 1, Improved hide 1, Bard song magic 1, bard wand & scroll Mastery 1

As of now i am using a +1 great axe and keep switching it with a great sword.
I took fighter for the sole reason of using a Two handed weapon. But am wondering if i did it right.
I want my character to be able to shell out dmg and also use songs and heal spell. Love to get all the chests and get all the rewards. I am playing all the quests twice, once in normal and then hard. During hard I sometimes use a hireling. Mostly barbarian.
I mostly solo as of now so use a lot of sneak and bluff. I know later on i would have to join party to do quest but as of now i solo cause the timings i play are really not decided.

1. I have not got the open lock and disable device yet but am looking at rogue as my next lvl up. Should i go into rouge for these two skills?

2. What is the best THF weapon i.e. sword, axe or falchion?
3. Am definitely looking to becoming a WarChanter, so what feats are necessary?
4. What enhancement are a must?
5. Am not really satisfied with the dmg i am causing. What can i do to improve it?
6. Should I take Barb for more Dmg? Not very keen on rage. Maybe I am underestimating it?
7.

I would really like any thoughts or ideas that you have. Am looking at DDO for a long term.
Will buy items from stores soon like gold contracts and tomes. But as of now am doing it free.
Might go for VIP. but chances are low.

I hope you all reply. Thanks.

PS also would like to know what the stats of weapons mean and how it effects, eg. 2d(3-6) x2. Would be great if you could point me towards a good thread.

Arkadios
06-10-2011, 05:41 PM
Hey all, I recently hit level 20 on my monk and want to TR him soon as he is a tad gimpy. I'm looking for a self sufficient character that well give me some use of the monk past life feat so that means unarmed. I'm down to make an unarmed fighting cleric or fvs that can solo through most content early levels through some epics.

My preferences would be: fast, reliable melee (for duos, trios, solo), but efficient and powerful blade barriers. That would make a fun playstyle I believe.

A monk/wizard with hurtful spells and reliable melee (warforged?). That sounds pretty self sufficient. I have ideas for builds but I just suck with the numbers, don't know my gear, and don't know prereqs well. Maybe if there is a guide to building a solo class or something someone could point me there.

I'm a VIP, got erathing I need. This will be a 34pt build, I don't give a darn which race / class combination you guys could suggest, I'm open to all styles of play (I'd prefer to get some use out of Past Life feat for monks though ;) ).


Well the first build that came to mind after seeing you wanted unarmed/self sufficient was a 12fighter/8monk:

Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Neutral Warforged Male
(12 Fighter \ 8 Monk)
Hit Points: 385
Spell Points: 0
BAB: 18\18\23\28\28
Fortitude: 19
Reflex: 14
Will: 14

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 16 23 26
Dexterity 15 17 17
Constitution 16 18 19
Intelligence 10 12 12
Wisdom 12 14 16
Charisma 8 10 10

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 6 19 19
Bluff -1 0 2
Concentration 7 27 32
Diplomacy -1 0 2
Disable Device n/a n/a n/a
Haggle -1 0 0
Heal 1 3 3
Hide 2 3 3
Intimidate -1 0 2
Jump 3 13 13
Listen 1 3 3
Move Silently 2 3 3
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 0 1 1
Search 0 1 1
Spot 1 3 3
Swim 3 8 8
Tumble 6 7 7
Use Magic Device 1 11 14

Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+2)
Feat: (Past Life) Past Life: Monk
Feat: (Monk Bonus) Toughness
Feat: (Selected) Two Weapon Fighting


Level 2 (Fighter)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Stunning Blow


Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+2)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Past Life: Disciple of the Fist
Feat: (Monk Bonus) Stunning Fist


Level 4 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light


Level 5 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)


Level 6 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Weapon Focus: Bludgeoning Weapons


Level 7 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Power Attack


Level 8 (Fighter)
Ability Raise: STR
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Improved Two Weapon Fighting


Level 9 (Fighter)
Skill: Balance (+0.5)
Skill: Concentration (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Luck of Heroes


Level 10 (Fighter)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons


Level 11 (Fighter)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)


Level 12 (Fighter)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
Feat: (Selected) Skill Focus: Use Magic Device


Level 13 (Fighter)
Skill: Concentration (+0.5)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)


Level 14 (Monk)
Skill: Balance (+1)
Skill: Concentration (+3)
Skill: Use Magic Device (+0.5)


Level 15 (Fighter)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Toughness


Level 16 (Fighter)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)


Level 17 (Fighter)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons


Level 18 (Fighter)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness


Level 19 (Fighter)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons


Level 20 (Monk)
Ability Raise: STR
Skill: Balance (+4)
Skill: Concentration (+1)
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Kensei Unarmed Mastery I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Unarmed Specialization I
Enhancement: Way of the Patient Tortoise I
Enhancement: Monk Improved Recovery I
Enhancement: Shintao Monk I
Enhancement: Void Strike I
Enhancement: Void Strike II
Enhancement: Adept of Wind
Enhancement: Adept of Flame
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Fighter Toughness I
Enhancement: Warforged Constitution I
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Healer's Friend II
Enhancement: Warforged Power Attack I
Enhancement: Warforged Power Attack II
Enhancement: Warforged Power Attack III
Enhancement: Warforged Tactics I
Enhancement: Warforged Tactics II




On enhancements, there was a lot I wanted but I couldn't get it all, when at end game play around with them until you have what you want.

However if you still wish a FvS, Cleric or Wizard i'll be happy to do so.

Failedlegend
06-10-2011, 07:21 PM
I took fighter for the sole reason of using a Two handed weapon. But am wondering if i did it right. if you you took fighter solely for access to the two handed weapons I'd not bother because a bard can just cast masters touch (a lvl 1 bard spell) which makes you proficient with any martial/simple weapon as long as you keep it equipped...than at lvl 12 a warchanter can choose any martial weapon to be proficient in

I want my character to be able to shell out dmg and also use songs and heal spell. Healing definitely isn't as strong as a clerics but I've seen bards dance circles around your average cleric....as far as damage pick up a 2-hander go warchanter you'll be golden

I mostly solo as of now so use a lot of sneak and bluff. I know later on i would have to join party to do quest but as of now i solo cause the timings i play are really not decided. sneak is fairly useless in ddo as its implemented bad and while bluff is normally awesome due to recent changes it's used to allow you to deal sneak attack damage which your bard won't have or much of it if you splash rogue

3. Am definitely looking to becoming a WarChanter, so what feats are necessary? Power Attack and Weapon Focus: Slashing, Piercing or Bludgeon

Might go for VIP. but chances are low. Not sure how long you've been playing but if you find you like the game and will probably stick around for a while VIP is NOT worth it in the long run its cheaper to buy stuff a la carte.


some comment i red.

- Before you roll up a character ESPECIALLY a multiclass you should plan what your doing or your most likely gonna end up rerolling (Note: You can only have 3 classes at once)

- Personally I prefer pure bards you get your buffs quicker and if you don't need the extra feats I don't really see the big deal about fighter but a 16/2/2 Bard/Fighter/Barb is one of the more popular builds

- Rogue is a viable splash choice but it will take careful planning (ie. taking rogue a lvl 1) but traps have been pretty much neutered due to people complaining too much and since you already get UMD the only reason to take it is for Evasion which is awesome....oh also OL is always nice.

Now your Stat spread.

Str 16
Dex 11
Con 14
Int 10
Wis 10
Cha 16

I'm gonna assume there's some tomes in there (or your including equipped items) because I can't get those scores even with with a 32pt human. Anyways let's get started Dump Dex & Wis...no reason for it on this build (even if you splash rogue) your Cha doesn't need to be that high unless your making a CC Bard (ie. not a melee :P) at max level you only need 16 cha to cast all your spells...10 or 12 cha should be sufficient. Int should be based on whatever skills you want (Balance, Concentration, UMD and Perform are good ones)

Try something more like this (based on 32pt human pure melee bard that uses a 2-hander)

Str 18
Dex 8
Con 16
Int 10 (28pt = 8)
Wis 8
Cha 12 (28pt = 10)

Skills: Balance, Concentration, Diplomacy, Haggle, Jump, Perform, UMD (for 28pt drop jump...if you want to fit it MS & Hide drop jump & haggle or diplo for it)

Feats - In Order (Although the order of the 9,12,15,18 feats can be switched around a bit)

1 Extend, THF
3 WF: Slashing
6 Power Attack
9 ITHF
12 Toughness
15 IC: Slashing
18 GTHF


Oh and before I forget here's a great site for info about well...anything ddo. http://ddowiki.com/

TemperanceC
06-10-2011, 10:34 PM
Hi I am looking for a viable 32 pt. Dark monk human build. I have access to all content in the game, I solo alot and run with small groups. I have a ton of monk gear and wraps also any help would much appreciated.
Thanks!

magnvix
06-11-2011, 10:08 AM
Well the first build that came to mind after seeing you wanted unarmed/self sufficient was a 12fighter/8monk:

Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Neutral Warforged Male
(12 Fighter \ 8 Monk)
Hit Points: 385
Spell Points: 0
BAB: 18\18\23\28\28
Fortitude: 19
Reflex: 14
Will: 14

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 16 23 26
Dexterity 15 17 17
Constitution 16 18 19
Intelligence 10 12 12
Wisdom 12 14 16
Charisma 8 10 10

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 6 19 19
Bluff -1 0 2
Concentration 7 27 32
Diplomacy -1 0 2
Disable Device n/a n/a n/a
Haggle -1 0 0
Heal 1 3 3
Hide 2 3 3
Intimidate -1 0 2
Jump 3 13 13
Listen 1 3 3
Move Silently 2 3 3
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 0 1 1
Search 0 1 1
Spot 1 3 3
Swim 3 8 8
Tumble 6 7 7
Use Magic Device 1 11 14

Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+2)
Feat: (Past Life) Past Life: Monk
Feat: (Monk Bonus) Toughness
Feat: (Selected) Two Weapon Fighting


Level 2 (Fighter)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Stunning Blow


Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+2)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Past Life: Disciple of the Fist
Feat: (Monk Bonus) Stunning Fist


Level 4 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light


Level 5 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)


Level 6 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Weapon Focus: Bludgeoning Weapons


Level 7 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Power Attack


Level 8 (Fighter)
Ability Raise: STR
Skill: Balance (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Improved Two Weapon Fighting


Level 9 (Fighter)
Skill: Balance (+0.5)
Skill: Concentration (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Luck of Heroes


Level 10 (Fighter)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons


Level 11 (Fighter)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)


Level 12 (Fighter)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
Feat: (Selected) Skill Focus: Use Magic Device


Level 13 (Fighter)
Skill: Concentration (+0.5)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)


Level 14 (Monk)
Skill: Balance (+1)
Skill: Concentration (+3)
Skill: Use Magic Device (+0.5)


Level 15 (Fighter)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Toughness


Level 16 (Fighter)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)


Level 17 (Fighter)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons


Level 18 (Fighter)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness


Level 19 (Fighter)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons


Level 20 (Monk)
Ability Raise: STR
Skill: Balance (+4)
Skill: Concentration (+1)
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Kensei Unarmed Mastery I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Unarmed Specialization I
Enhancement: Way of the Patient Tortoise I
Enhancement: Monk Improved Recovery I
Enhancement: Shintao Monk I
Enhancement: Void Strike I
Enhancement: Void Strike II
Enhancement: Adept of Wind
Enhancement: Adept of Flame
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Fighter Toughness I
Enhancement: Warforged Constitution I
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Healer's Friend II
Enhancement: Warforged Power Attack I
Enhancement: Warforged Power Attack II
Enhancement: Warforged Power Attack III
Enhancement: Warforged Tactics I
Enhancement: Warforged Tactics II




On enhancements, there was a lot I wanted but I couldn't get it all, when at end game play around with them until you have what you want.

However if you still wish a FvS, Cleric or Wizard i'll be happy to do so.

Hey thanks for the response.

So the self sufficiency of the build relies on the fists of light and healing amp (via gear i spose and some enhancements)?

This character looks like a fun time to play, probably will move across the ground fast, and attack even faster and pretty strongly too.

UMD at endgame will be high enough to hit myself with an array of scroll-buffs, right?

Arkadios
06-11-2011, 10:36 AM
Hey thanks for the response.

So the self sufficiency of the build relies on the fists of light and healing amp (via gear i spose and some enhancements)?

This character looks like a fun time to play, probably will move across the ground fast, and attack even faster and pretty strongly too.

UMD at endgame will be high enough to hit myself with an array of scroll-buffs, right?

Yes it will rely on FoL/healing amp for most self healing, having a stack of pots as always is a must have.

Cha:8 base+2tome+6item (slotted if you can or situational

UMD
11 ranks
03 cha
03 SF:UMD
03 cartouche
03 Epicbigtop,epic spyglass etc.
06 gs chaskills
02 good luck
04 GH
= 35 UMD with good gear and swapping which is no fail teleport raise dead etc, and a good chance at heal scrolls.

bigolbear
06-11-2011, 03:12 PM
Hi everyone,

Im new to DDO, I have a lvl 6 ranger character at the mo that has allowed me to get the basics of this game (i have taken the pre-set path with this one (tempest) due to being my first character but have since found out this is the worts thing i could have done), but now im thinking of becoming a VIP and wanted to make use of the warforged race.

Ive been looking over some of these custom character builds and i think i want to try out a wizard (want to cast damage at enemy's but also give some buffs to party) but with the ability to pull out two sords/axe's when i run out of spell points (and still be good enough with them to use them regardles of spell points availible). Also with the ability to self heal with mana (dont want to rely on potions)

I think i saw a Warforged 14 wizard/ 4 fighter/ 2 monk that might fit what im after but now i cant find it again. Also wanted peoples opinions on what they thought would best suit the style of play above and any friendly advice would be very welcome.

Thanks to all who reply in advance

given your admited newness to the game i would recomend staying pure class for your first wizard. You want to be able to kill with magic and doing that your best of staying pure as a new player. For when you run out of spell points you absolutly can mele with a wf wizard - even a pure one.

Id honestly recomend using a big 2 hander tho rather than 2 swords - the reason for this is that 2 weapon fighting requires a hefty investment of feats and stat point into dex, which will be very hard for a new character that doesnt have 32 point builds and lacks tomes to use.

i'll present a build that will do what you want here - kill with magic and be able to contribute in mele when your mana is running low, or when you find enemies that are resistant to magic.

build 28 points - newbie freindly.
RACE: warforge.
CLASS: wizard.
Prestige: palemaster.

Stats:
STR: 14
DEX: 8
CON: 16
INT: 18 (all lvl up points go here)
WIS: 6
CHA: 6

feats:
1: toughness
1 (wiz): spellfocus necro
3: powerattack
5 (wiz): mental toughness
6: greater spell focus necro
9: maximise
10 (wiz): quicken
12: empower
15: spell pen
15: (wiz) heighten
18: greater spell pen
20: spell focus enchantment.

skills:
concentration (max this keep it maxed), hide, move silent, umd, balance, jump, haggle and any other skills you find useful - wizards are odd in that as int is your primary stat you find that the skill points you get will increase as you lvl up - they have lots of skill points but most skills are cross class.

enhancements:
palemaster 3
all the shroud forms - lich for casting, vampire for when you want to be crowd control, wraith for stealth missions zombie just for fun.
any 2 elements of your choice.


important spells for any mage that wants to mele:
at any and all spell lvls: repair spells, the main advantage is your ability to self repair even if you arent using a pale master form curenty.
1: masterstouch (this gives you proficiency with a big sword or axe - perfect for what u want), sheild, nightsheild.
2: at low lvls, bulls str. also - blur.
3: haste, rage, heroism, displacement
4: firesheild, enervate
5: cloudkill (provides concealment)
6: reconstruct - the dady of all repair spells, greater heroism
7: ottos dancing sphere, waves of exhaustion
8: irisistable dance or powerword stun.
9: energy drain.

In adition as a pale master you will also want: death aura and necrotic burst for healing your self when in undead form.

important equipment:
eventualy you will want: divine power clickes, and a realy good 2 hander weapon such as a shroud crafted mineral 2 great sword.
for casting you will want major lore items for void and the 2 elements of your choice and a superior potency item.

-------------------------------------------------------------
The main reason ive sugested pale master for you is because you say your looking at being able to contribute when low on mana or to conserve mana. Pale master offers 3 abilities, 1 at each tier that allow you to shoot negative energy blasts for 0 mana cost (there is some hit point cost but this is easily negated by aura, repair wands/scrolls). the free spells combined with swinging a mele weapon and having an active death aura being close to enemies is definatly contributing significantly in all content posibly baring epic.

bigolbear
06-11-2011, 03:54 PM
I am used to playing with my girlfriend. she plays a dwarven paladin with a tower shield and a bastard sword and the heaviest armor she can wear. She is the primary tank. I want to play a duel wielding dwarf who duel wields a dwarven waraxe and a warhammer ( I call it the ole SLASH and SMASH ). I am going to be a secondary tank and DPS melee type who helps her kill the monsters so the squishy wizards, rogues and clerics can stay behind us and throw spells. When playing, since she is the primary tank, the cleric or healer usually focuses all of their heals on her and I often times am left to fend for myself. I want to duel wield but also want to throw in a little self healing since I am often times left to fend for myself. I'm confused on how I should approach this build.

I've thought maybe fighter/cleric, fighter/paladin, paladin/ranger(duel wielding spec not bow and arrow build), fighter/ranger or some kind of combination of the above.

I'm pretty firm on the dwarven race and the duel-wielding of a dwarven waraxe and a a warhammer. can someone point me in the right direction ?

to be honest id recomend either a pure class dwarf ranger - tempest, or a dwarf warchanter bard. Fighter is out of the question as you want to dual weild a blunt and slashing weapons, barb is out the question because you want to self heal.


ok so heres a build for ya: (that actualy takes advantage of the SMASH and SLASH principle)

build: 32 point.
race dwarf: obviously
class 2 fighter/18 bard.

stats:
STR:16 (all lvl ups go here)
DEX:16 (+1 tome needed here)
CON:16
INT:8
WIS:8
CHA:12 (items needed here to get working spells at higher lvls)

feats:
1: toughness
2 (ftr) : weapon focus bludgeon (prerequisite)
3: 2weapn fighting
6: power attack
9: improved 2 weapon fighting
12: stunning blow
15: empower healing
16 (ftr) : greater 2 weapon fighting
18: quicken

enhancements:
warchanter 2
dwarf axe enhancements
dwarf tactics enhancements
fighter stunning blow enhancements.
toughness
healing enhancements.

skills:
concentration, perform, umd, balance.

note that this build lacks improved crit so i would suggest using keen axes and impact hammers - idealy mineral 2 shroud crafted.

It takes advantage of the smash and slash with using stunning blow - and a stunning warhammer to set the enemy up and then using the hammer and axe which you will do more damage with to kill the enemy.

you will have limited uninteruptable healing in combat with spells and also helaing with wands/scrolls.

alstump
06-11-2011, 04:49 PM
I just started playing this game a week ago but I absolutely love it and bought VIP right away. Mostly for the 10 character slots, and the unlocked characters/classes.

I'm having a real hard time finding builds to try though. It is amazing the level of customization in this game. For now seeing as I haven't ever actually played D&D and have little experience in the game I need something to start from and down the road I can make my own decisions. This seems the best place to ask about some builds that I want to play.

These are probably somewhere already, but I'm having a really hard time finding any. And when I do find some all I can use is my judgement to tell if they are actually good or not.

I want to make a
Drow rouge/wizard (I lik th eidea of it, but I aslo want to handle traps/doors in dungeons and what not. I really don't like mising out on stuff.
A Human TWF bard
A dwarf melee/healer. (It seems like favored soul is the best option for this, I don't want to be a caster at all)
Some kind of monk would be cool, as they just seem really cool

http://forums.ddo.com/showthread.php?t=298161 I have this build for a HOrc Barbarian and it seems pretty good.

Some kind of warforged would also be cool to make. A melee one, with a bit of wizard for the self-heal?

If you could point me to where to look, or if you have some old builds of these sitting around that would be really great! I don't hink builds I keep finding from 2008 are always still the best option..

Failedlegend
06-11-2011, 08:12 PM
- Drow rouge/wizard...for this build you really only need two rogue levels to handle traps (be sure to take rogue at lvl one) as far as race I'd recommend either a Human or Half-Elf for A Palemaster Wizard or a Warforged Archmage....Drow just isn't a very useful race in most cases...but if you chose Drow because you want to play a Drow well than go right ahead.



Here's a decent Half-Elf Palemaster build it's highly focused on survivability while avoiding any cost to spellcasting (the feats I would have taken instead of the shield feats are SF:UMD and Augment Summoning...useful but not required)

Note: For ease of healing before obtaining Zombie form as level 7 (wizard level 6) you can start with FvS dilly than swap to Pally Dilly at 7.




True Neutral Half Elf Wizard18/Rogue2 "Palemaster" (Rogue Taken at 1 & 11)

Stats (32pt)

Str 8
Dex 8
Con 16
Int 18
Wis 8
Cha 14

Feats (In a rough order)


Regular

1 Shield Prof:General
3 Shield Mastery
6 Toughness
9 Insightful Reflexes
12 Heighten
15 GSF: Necro
18 Quicken

Wiz

2 Extend
6 SF:Necro
12 Mental Toughness
17 Maximize

Half-Elf

1 Pally Dilly

Skills

Max: UMD/DD/Search/Concentration (In that order)
Rogue Levels add: OL and w/e

alstump
06-11-2011, 09:48 PM
Here's a decent Half-Elf Palemaster build it's highly focused on survivability while avoiding any cost to spellcasting (the feats I would have taken instead of the shield feats are SF:UMD and Augment Summoning...useful but not required)

Note: For ease of healing before obtaining Zombie form as level 7 (wizard level 6) you can start with FvS dilly than swap to Pally Dilly at 7.
[/CODE][/CENTER]

Thanks for the reply, I'm guessing that pally dilly stuff is half-elf things.


Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 1 True Neutral Drow Male
(1 Rogue)
Hit Points: 32
Spell Points: 0
BAB: 0
Fortitude: 3
Reflex: 2
Will: -1

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 1)
Strength 8 8
Dexterity 10 10
Constitution 16 16
Intelligence 18 18
Wisdom 8 8
Charisma 12 12

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 1)
Balance 4 4
Bluff 4 4
Concentration 5 5
Diplomacy 5 5
Disable Device 8 8
Haggle 1 1
Heal -1 -1
Hide 4 4
Intimidate 1 1
Jump 3 3
Listen -1 1
Move Silently 4 4
Open Lock 4 4
Perform n/a n/a
Repair 4 4
Search 8 10
Spot 3 5
Swim -1 -1
Tumble 1 1
Use Magic Device 5 5

Level 1 (Rogue)
Feat: (Selected) Toughness




This is what I got. Have no idea what to do for enhancements. But ts a start at least. Now to spend an hour trying to find a name that isn't taken.

Failedlegend
06-11-2011, 10:06 PM
Thanks for the reply, I'm guessing that pally dilly stuff is half-elf things.

Yep , go here (http://ddowiki.com/page/Dilettante_feats) to learn more about it (actually DDO Wiki (http://ddowiki.com/) is a great site for anything DDO)




Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 1 True Neutral Drow Male
(1 Rogue)
Hit Points: 32
Spell Points: 0
BAB: 0
Fortitude: 3
Reflex: 2
Will: -1

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 1)
Strength 8 8
Dexterity 10 10
Constitution 16 16
Intelligence 18 18
Wisdom 8 8
Charisma 12 12

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 1)
Balance 4 4
Bluff 4 4
Concentration 5 5
Diplomacy 5 5
Disable Device 8 8
Haggle 1 1
Heal -1 -1
Hide 4 4
Intimidate 1 1
Jump 3 3
Listen -1 1
Move Silently 4 4
Open Lock 4 4
Perform n/a n/a
Repair 4 4
Search 8 10
Spot 3 5
Swim -1 -1
Tumble 1 1
Use Magic Device 5 5

Level 1 (Rogue)
Feat: (Selected) Toughness



This is what I got. Have no idea what to do for enhancements. But ts a start at least.

If your not going Half Elf dump Cha I only raised it to take Pally Dilly and to use its effect all a Wiz needs is Con & Int so just max those

Edit: O nvm I forgot that drow can't have 18 Con...well...um I dunno stick it wherever...not much use in stats outside of Int & Con



Now to spend an hour trying to find a name that isn't taken.

Just don't name him something like Dwidzitt, Dwiziiiiiitt, Dreezat,etc. and you'll be ok

Mynuvis
06-14-2011, 12:29 PM
Greetings all,

My wife and I started playing a week ago or so and have been bouncing around trying to find classes we like. She has decided she wants to play a WF Wizard which leaves me to play the frontline character. We usually just duo due to not being able to commit to groups because we might have to leave the keyboard suddenly because of kids, pups, etc.

With all that being said, I'm thinking a fighter with rogue splash might be my best bet. I bought the 32 pt build option from the store and am now looking for a solid build that would work well as a duo with wiz to get us through the game. At this point I'm not looking for endgame uberness, just being able to get to endgame on first toons :)

I haven't unlocked drow yet, but do have WF if that is a good race choice (would I hurt my healing options if I went WF?)

I'm thinking TWF if its possible without an investment in tomes or equipment (again, new to DDO, no resources banked or easy obtainable). Would dwarf with 2 dwarven axes be a good choice or should I use hammers for stunning? Or is sword and board a better choice for duo (we'd be running with hirelings). Does the human extra feat pay off in the long run or ... or.... or.... yeah race overload, head spinning......

From what I've read on the forums, 2 levels of rogue should be enough to get me evasion and decent trap/lock abilities which is all I'm looking for (mainly traps to be honest, I'm tired of getting nailed every time I round a corner)

I see a lot of references to Kensai, I'm guessing thats a fighter prestige class? What are the benefits or downsides to going that route?

Thanks to those still reading this long ramble and thanks to all who can help design a build based on the above.

karl_k0ch
06-14-2011, 12:39 PM
Greetings all,

My wife and I started playing a week ago or so and have been bouncing around trying to find classes we like. She has decided she wants to play a WF Wizard which leaves me to play the frontline character. We usually just duo due to not being able to commit to groups because we might have to leave the keyboard suddenly because of kids, pups, etc.

With all that being said, I'm thinking a fighter with rogue splash might be my best bet. I bought the 32 pt build option from the store and am now looking for a solid build that would work well as a duo with wiz to get us through the game. At this point I'm not looking for endgame uberness, just being able to get to endgame on first toons :)

I haven't unlocked drow yet, but do have WF if that is a good race choice (would I hurt my healing options if I went WF?)

I'm thinking TWF if its possible without an investment in tomes or equipment (again, new to DDO, no resources banked or easy obtainable). Would dwarf with 2 dwarven axes be a good choice or should I use hammers for stunning? Or is sword and board a better choice for duo (we'd be running with hirelings). Does the human extra feat pay off in the long run or ... or.... or.... yeah race overload, head spinning......

From what I've read on the forums, 2 levels of rogue should be enough to get me evasion and decent trap/lock abilities which is all I'm looking for (mainly traps to be honest, I'm tired of getting nailed every time I round a corner)

I see a lot of references to Kensai, I'm guessing thats a fighter prestige class? What are the benefits or downsides to going that route?

Thanks to those still reading this long ramble and thanks to all who can help design a build based on the above.

As wizards can repair WFs, it would be a nice combo to play a WF Wizzie with a WF Melee. The wizard would have to take care of healing duties, then.

Rogues (and Rogue splashes) require skill points to be spent for their trap skills if you want them to work in a reliable fashion. Unfortunately, a Fighter does not have the luxory of a large number of trap skills.
I see two options: Either roll a splashed ranger (something like the tempest trapmonkey (http://forums.ddo.com/showthread.php?t=277496)) instead of a Fighter (less DPS, but more versatility) to go with the pure Wizard.
Or convince your wife to play a Rogue splash herself. A 18/2 split is a decent choice for a WF wizard, which has enough int to get all the important skills. On top of this, the Reflex save can get boosted by Insightful Reflexes, making Evasion work reliably. This would allow you to make a pure WF Fighter. A good starting point would be to have a look at this thread and links contained therein: http://forums.ddo.com/showthread.php?t=316998 (I'm not linking the build in the OP of that thread, but rather the answers below.)

Mynuvis
06-14-2011, 02:15 PM
Thanks for the reply Karl.

The wife tried a wiz with rogue splash (to level 5 only) but didn't like it. She likes to be simple "blow things up" and not worry about too much else. Unfortunately that means I end up having cover the other bases. So until she gets more comfortable and familiar she only wants to go pure wizard (she didn't even like her sorc).

Would the ranger be able to hold up for the tanking duties? I haven't even played one so have no clue about what they are like. Less DPS should be OK with a wiz and hirelings to pickup the slack. Would I be able to hold aggro or would I have to spam intimidate constantly?

I would be able to pass down some starting gear, mainly +1 or +2 weapons (but I kept kopeshes after reading the forums) and we have about 10K total if we stripped our existing toons so not enough to buy tomes or anything good, but enough to give me a little headstart.

Would you still recommend WF for a 18 ranger/2rogue split? And does anyone have a good 32 pt build for that mix that works for a new player (bank and resource wise). Is going 2 rogue vs 1 rogue/1 fighter or barb gaining me anything or am I better adding the fighter or barb level into the mix?


Thanks again to any who reply and help me through this.

Maelodic
06-14-2011, 02:39 PM
Thanks for the reply Karl.

The wife tried a wiz with rogue splash (to level 5 only) but didn't like it. She likes to be simple "blow things up" and not worry about too much else. Unfortunately that means I end up having cover the other bases. So until she gets more comfortable and familiar she only wants to go pure wizard (she didn't even like her sorc).

Would the ranger be able to hold up for the tanking duties? I haven't even played one so have no clue about what they are like. Less DPS should be OK with a wiz and hirelings to pickup the slack. Would I be able to hold aggro or would I have to spam intimidate constantly?

I would be able to pass down some starting gear, mainly +1 or +2 weapons (but I kept kopeshes after reading the forums) and we have about 10K total if we stripped our existing toons so not enough to buy tomes or anything good, but enough to give me a little headstart.

Would you still recommend WF for a 18 ranger/2rogue split? And does anyone have a good 32 pt build for that mix that works for a new player (bank and resource wise). Is going 2 rogue vs 1 rogue/1 fighter or barb gaining me anything or am I better adding the fighter or barb level into the mix?


Thanks again to any who reply and help me through this.

You don't have to be frontline, a WF Wizard (or any wizard really) easily can solo most content as long as you play well, and if you went 18 wiz/2 rog on a WF, you two would duo quite nicely, just take turns bombing everything.

Traps aren't really that important, as a wizard you get the jump spell and also protection from elements, which means you can dodge/absorb most traps.

That being said, if you really wanted to be melee frontline anyway, a good option is a TWF Pally. You have godly saves, you get holy sword and don't have to spend whole lot on raid boss equipment because holy sword covers it. Drow is good for that, but seeing as you don't have it, a human 32 pt build works fine too. They can be quite sturdy, and having a constant healer hireling will be great.

Anyway, good luck with your wife.

Olath_Senger
06-20-2011, 01:52 PM
Alright, I'm unlocking Monk very soon and after doing some research, I've decided I want to go light path. I have no idea how to build a Monk, which is why I'm posting here. I only have 28-point builds available and no P2P races except Drow. Other than that, the race doesn't matter. Tomes are a maybe; my main account can afford one and maybe two if I grind for money. Also, a pure Monk is highly preferred.

What I'm looking for specifically is self-healing, party buffing, CC, without giving up too much DPS. Little to no quarterstaff use; I want to be unarmed.

rakanik1
06-22-2011, 02:16 AM
Well, I just came back to the game, got it all downloaded and I came up with an old school idea, a Drow Wu Jen (1st Ed that could heal). I am wondering if anyone could help me with this build. I primarily solo as I only get to play for about 2 hours a week due to my driving schedule, so this will be mainly a solo build I am looking for. Hoping for completely self sufficient ( will happily take on a hireling tho if need be ;p). I do not have barely anything to work with money wise in game, and have only bare minimum gear, mostly monk weapons and a couple +1 items for dex, con and wis. Well, I will check back when I can. Thanks in advance for any and all help.

Lojinx
06-27-2011, 10:19 PM
I really want a Dwarf Rogue specializing in Mechanic/Repeaters on a 32pt build. I understand that you don't have to go Mechanic to trapmonkey and that ranged weapons aren't the best DPS, but I'd like to find out what the best this route has to offer is. I screwed up my first couple characters before I learned the value of BAB, thus whiffing constantly on red names in Elite quests. I would like this rogue to have max trapmonkey stats, the best damage/to-hit he can with repeaters, and, if there's room for it, decent UMD. I've read some things about taking the +Searching Dragonmark line to free up some feats and/or enhancements for other things. I've thrown together a build here, and I'm hella open to suggestions. Thanks in advance!


Character Plan by DDO Character Planner Version 03.09.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Dwarf Rogue
Level 20 True Neutral Dwarf Male
(20 Rogue)
Hit Points: 274
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 9
Reflex: 16
Will: 5

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 10 12 12
Dexterity 16 18 19
Constitution 14 16 17
Intelligence 18 25 27
Wisdom 8 8 8
Charisma 6 6 6

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 28 35
Bluff -2 -2 1
Concentration 2 3 6
Diplomacy 2 34 37
Disable Device 8 32 43
Haggle 2 22 25
Heal -1 -1 2
Hide 7 28 31
Intimidate -2 -2 1
Jump 4 25 28
Listen -1 -1 2
Move Silently 7 28 31
Open Lock 7 28 39
Perform n/a n/a n/a
Repair 4 8 15
Search 8 32 45
Spot 3 23 34
Swim 0 8 11
Tumble 7 28 31
Use Magic Device 2 22 25

Level 1 (Rogue)
Feat: (Selected) Toughness
Enhancement: Rogue Skill Boost I
Enhancement: Improved Disable Device I
Enhancement: Improved Open Lock I
Enhancement: Improved Spot I


Level 2 (Rogue)
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Improved Search I
Enhancement: Rogue Improved Trap Sense I


Level 3 (Rogue)
Feat: (Selected) Point Blank Shot
Enhancement: Dwarven Armored Agility I
Enhancement: Dwarven Spell Defense I
Enhancement: Rogue Sonic Trap Lore I
Enhancement: Racial Toughness I


Level 4 (Rogue)
Ability Raise: INT
Enhancement: Improved Disable Device II
Enhancement: Improved Open Lock II
Enhancement: Improved Search II
Enhancement: Improved Spot II


Level 5 (Rogue)
Enhancement: Rogue Skill Boost II


Level 6 (Rogue)
Feat: (Selected) Precise Shot
Enhancement: Rogue Mechanic I
Enhancement: Rogue Sneak Attack Accuracy II


Level 7 (Rogue)
Enhancement: Rogue Skill Boost III


Level 8 (Rogue)
Ability Raise: INT
Enhancement: Rogue Sneak Attack Training II
Enhancement: Improved Disable Device III
Enhancement: Improved Open Lock III
Enhancement: Improved Spot III


Level 9 (Rogue)
Feat: (Selected) Rapid Shot
Enhancement: Rogue Sneak Attack Training III
Enhancement: Improved Search III


Level 10 (Rogue)
Feat: (Rogue Bonus) Crippling Strike
Enhancement: Rogue Sneak Attack Accuracy III


Level 11 (Rogue)
Enhancement: Racial Toughness II
Enhancement: Rogue Improved Trap Sense II


Level 12 (Rogue)
Ability Raise: INT
Feat: (Selected) Weapon Focus: Ranged Weapons
Enhancement: Dwarven Armored Agility II
Enhancement: Rogue Mechanic II
Enhancement: Improved Spot IV


Level 13 (Rogue)
Feat: (Rogue Bonus) Skill Mastery
Enhancement: Rogue Sneak Attack Training IV


Level 14 (Rogue)
Enhancement: Improved Disable Device IV
Enhancement: Improved Open Lock IV
Enhancement: Improved Search IV


Level 15 (Rogue)
Feat: (Selected) Toughness
Enhancement: Rogue Sneak Attack Accuracy IV


Level 16 (Rogue)
Ability Raise: INT
Feat: (Rogue Bonus) Skill Mastery
Enhancement: Rogue Skill Boost IV


Level 17 (Rogue)
Enhancement: Rogue Extra Action Boost I
Enhancement: Dwarven Spell Defense II


Level 18 (Rogue)
Feat: (Selected) Improved Critical: Ranged Weapons
Enhancement: Rogue Extra Action Boost II


Level 19 (Rogue)
Feat: (Rogue Bonus) Skill Mastery
Enhancement: Dwarven Constitution I
Enhancement: Racial Toughness III


Level 20 (Rogue)
Ability Raise: INT
Enhancement: Rogue Deadly Shadow
Enhancement: Rogue Dexterity I

Maelodic
07-05-2011, 06:15 PM
I'm looking for a build that will be able to launch aoe crowd control spells and have them plant incredibly reliably, self heal, and be able to take out the crowd he controls easily and without issue. I want to be able to walk into a crowd of enemies and dance on their heads without them even moving.

I don't know if a bard or wizard would be best at this, though I'd prefer a bard. The main focus of the build would be crowd control, then ability to take out the controlled mobs, then healing. Anything else is gravy. There's probably builds like this already, I just cannot find them.

Restrictions:
Race has to be halfling, elf, or drow elf. Every other race is too bulky looking and I don't like it.
28 Pt
Cannot multiclass with fvs or monk
Limited to +1 tomes. I do not have tons of money.

WyntherKnight
07-07-2011, 11:06 AM
I'm looking for a good Cleric/Rouge build that is a radiant savant, a trapmonkey and a melee-capable character. I was thinking of making it level 12 Cleric/level 8 Rouge. It's primarily gonna be a rouge that can use the healing aura of a radiant savant (as well as other clerical buffs).

I'm not sure if a 28 point build can pull this off, so its gonna be a 32 point build. The only race I've unlocked is the Drow, though if one of the purchasable races is better, i might go ahead and buy them.

I've though about the stats and was thinking of having a high Dex instead of Str and use the Weapon Finesse feat. That and having a high Dex would mean better AC and reflex save.

I've been trying to create one but it always seemed lacking in one way or another, considering that none of the 6 stats can be a dump stat with this kind of build.

Failedlegend
07-07-2011, 11:58 AM
I really want a Dwarf Rogue specializing in Mechanic/Repeaters on a 32pt build. I understand that you don't have to go Mechanic to trapmonkey and that ranged weapons aren't the best DPS, but I'd like to find out what the best this route has to offer is.

I screwed up my first couple characters before I learned the value of BAB, thus whiffing constantly on red names in Elite quests. I would like this rogue to have max trapmonkey stats, the best damage/to-hit he can with repeaters, and, if there's room for it, decent UMD.

I've read some things about taking the +Searching Dragonmark line to free up some feats and/or enhancements for other things. I've thrown together a build here, and I'm hella open to suggestions. Thanks in advance!


OK first I'll link you to a few places to get you answers to the most common repeater questions.

Great resource a bit long tough (Repeater rogues unite) (http://forums.ddo.com/showthread.php?t=266855)
Update from eladrin about bugs (http://forums.ddo.com/showpost.php?p=3791201&postcount=5)
http://forums.ddo.com/showthread.php?p=3847292#post3847292
http://forums.ddo.com/showthread.php?t=327892v

Also just remember to ignore the nay sayers.

Lastly these feats are 100% required on a pure rogue repeater. IC: Ranged , Point Blank Shot, Toughness, Rapid Reload,Rapid Shot,Manyshot,Precise Shot,Improved PS

For your wants I'd say that a halfling is your best bet stat wise i'd do this (on a pure rogue) assuming 32pt.

18 Dex
12 Con
18 Int

Note: For 28pt. drop Int to 16, drop haggle or jump than put any leftover points into strength

This will put ypur trap dcs (except spot but spot has lower DCs on average anyway) through the roof as well as your to-hit/damage (dex/int) with your repeater

Skills: Everything except Swim,Listen,Concentration, Heal, Repair and Intim (put 1 point from either haggle or jump into tumble at lvl 1 than ignore it after that)

Metuselah
07-07-2011, 04:38 PM
I was looking through forums about 6 months ago and found a Warforged Monk Build that I liked but I lost the link and was wondering if anyone here could help me find it.

I made a monk that is level 8 off this build but since i lost the link i cannot continue it until i find the build again.

The build has either 1 or 2 or 3 levels of cleric.

but currently my warforged level 8 monk has this build so far

1 cleric
3 rogue
4 monk

it is a 32 point build

at level 8 it has

Str 20 (+5)
DEX 19 (+4)
CON 17 (+3)
INT 8 (-1)
WIS 11 (+0)
CHA 6 (-2)
Hit Points 137
Spell Points 130
Ki 80
AC 23 (+2)
Fortitude +12
Reflex + 16
Will +9
Base Attack Bonus +5/+6
Spell Resistance 0
Fortification 50%

~Xakan
07-14-2011, 11:51 PM
I'm looking for a pure monk 32 pt build. Don't have alot of money to dump into tombs. Dark preferred probably.
I have all races, so race does not matter.

Olath_Senger
07-15-2011, 11:17 AM
I'm looking for a pure monk 32 pt build. Don't have alot of money to dump into tombs. Dark preferred probably.
I have all races, so race does not matter.

http://forums.ddo.com/showthread.php?t=210181

There ya go.

simonnmiller
07-25-2011, 11:51 PM
halfling fire savant/Palemaster???

simonnmiller
07-26-2011, 12:17 AM
nevermind, just halfling palemaster, or archmage? reccomendations will be acknowledged

Luckness
07-26-2011, 09:14 AM
I really want a Dwarf Rogue specializing in Mechanic/Repeaters on a 32pt build. I understand that you don't have to go Mechanic to trapmonkey and that ranged weapons aren't the best DPS, but I'd like to find out what the best this route has to offer is. I screwed up my first couple characters before I learned the value of BAB, thus whiffing constantly on red names in Elite quests. I would like this rogue to have max trapmonkey stats, the best damage/to-hit he can with repeaters, and, if there's room for it, decent UMD. I've read some things about taking the +Searching Dragonmark line to free up some feats and/or enhancements for other things. I've thrown together a build here, and I'm hella open to suggestions. Thanks in advance!

The minimum for a repeater rogue is to take Mechanic I, allowing you to add your Int modifier to repeater damage, and to get the feats needed: Rapid Reload, Rapid Shot, Point Blank Shot, Imp Critical Ranged, Precise Shot, Imp Precise Shot. You will get no benefit from Manyshot or Arcane Archer because you do not use arrows, you fire bolts. That in mind, you will want House D rep to buy bolts and may want other characters active on the server to feed your repeater rogue nice ammo.

I believe Kensai II is the best way to splash a repeater rogue, as you will get a bunch of feat slots and a load of enhancements and fighter only feats that will increase your repeater crossbow damage. It also, of course, offers full BAB for the fighter levels.

However, another possibility is to splash bard, as the self buffs and self healing will serve you well if you intend to solo a lot... and it may also help when grouping because people never really know what to expect from a bard other than buffs. You could consider splashing 2 Wizard here in order to get a metamagic feat and the Intelligence I enhancement, allowing you to get your Int even after making 5 leveling increases. Alternatively you may want to splash 2 Fighter for feats or take 14 Bard for bard spells. You will do less damage than the Rogue 6-Fighter 12 version when grouped with a bard, but if that is not the majority of your playtime, it may not matter.

If you do take Rogue to 6 as I suggest, you will need to use light repeaters or purchase the heavy repeater feat.

Failedlegend
07-26-2011, 11:29 AM
The minimum for a repeater rogue is to take Mechanic I, allowing you to add your Int modifier to repeater damage, and to get the feats needed: Rapid Reload, Rapid Shot, Point Blank Shot, Imp Critical Ranged, Precise Shot, Imp Precise Shot. You will get no benefit from Manyshot or Arcane Archer because you do not use arrows, you fire bolts. That in mind, you will want House D rep to buy bolts and may want other characters active on the server to feed your repeater rogue nice ammo.

I believe Kensai II is the best way to splash a repeater rogue, as you will get a bunch of feat slots and a load of enhancements and fighter only feats that will increase your repeater crossbow damage. It also, of course, offers full BAB for the fighter levels.

However, another possibility is to splash bard, as the self buffs and self healing will serve you well if you intend to solo a lot... and it may also help when grouping because people never really know what to expect from a bard other than buffs. You could consider splashing 2 Wizard here in order to get a metamagic feat and the Intelligence I enhancement, allowing you to get your Int even after making 5 leveling increases. Alternatively you may want to splash 2 Fighter for feats or take 14 Bard for bard spells. You will do less damage than the Rogue 6-Fighter 12 version when grouped with a bard, but if that is not the majority of your playtime, it may not matter.

If you do take Rogue to 6 as I suggest, you will need to use light repeaters or purchase the heavy repeater feat.

My two favorite repeater rogues are either a pure rogue (the Sneak Attack capstone is wicked) or a Fighter\Rogue

Others Include:

Bard/Rogue (Less hate from party just sing for em and they'll be happy)
Wizard/Rogue (Both use Int as main stat and dropping DOTs and your SA Repeater attacks can really put out the DPS...need quick fingers and a little luck...lower HP)

Here's my repeater rogue he's a Kensai2/Mech1/AA

Mech 1 for Int bonus to Repeater damage (and some decent SA) Kensai 2 for favored weapon repeater (since you'll be using your repeater most of the time) and power surge for bows while manyshotting than 1 wizard+elf for AA

This build will primarily use repeaters but switch to bow when manyshot is available while simultaneously activating power surge & your strongest Imbue from AA

Note: Build requires +2 Int tome before lvl 8 for skills to work and a +1 Dex tome lvl 14...both of which are easy to obtain by those levels.


Elven 12Fighter/7Rogue/1Wizard (Kensai2/AA/Mech1)


Level Order:

Rogue 1-7, Wizard 8, Fighter 9-20


Stats (assuming 32pt w/ Basic, Easy to obtain boosts):

Str 14+6(Item) +1(Tome) +3(Fighter) = 24
Dex 18+6(Item) +2(Tome) +2(Elf) +2(Rogue) +2 = 30
Con 12+6(Item) +2(Tome) = 20
Int 16+6(Item) +1(Tome) +5(Lvls) = 28

Feats

With the fighter feats the regular feats and the wiz feat you end up with 15 feats.

1 PBS
3 WF: Ranged
6 Precise Shot
8 Mental Toughness
9 Rapid Shot, Manyshot
10 Rapid Reload
12 WS:Ranged, Bow Strength
14 IPS
15 IC:Ranged
16 GWF: Ranged
18 Quick Draw, Toughness
20 GWS: Ranged

Note: Quickdraw. Rapid Reload & Toughness can be swapped around based on you personal preference.

Skills:
Fighter/Wizard Levels: UMD,Disable Device, Search
Rogue Lvls: UMD, Disable Device, Search, OL, Spot,& w/e

Note: Any leftover points from tomes/leveling put in Spot

This is how I have my hotbar set since quivers are bugged and you cant use the hotbar to swap em


Xbow - Main Bolt Stack - Secondary Bolt Stack - A few other less used xbows/bolts

Bow- Main Arrow Stack- Power Surge - Manyshot - Secondary - Imbue Arrow

Skill Prog/Enhancements



Level 1 (Rogue)
Skill: Balance (+4)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Hide (+4)
Skill: Jump (+3)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)


Level 2 (Rogue)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 3 (Rogue)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 4 (Rogue)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 5 (Rogue)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 6 (Rogue)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 7 (Rogue)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 8 (Wizard)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)


Level 9 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)


Level 10 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)


Level 11 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)


Level 12 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)


Level 13 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)


Level 14 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)


Level 15 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)


Level 16 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 17 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 18 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 19 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 20 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Enhancement: Fighter Extra Action Boost I
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Skill Boost II
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Rogue Acid Trap Lore I
Enhancement: Kensei Repeating Light Crossbow Mastery I
Enhancement: Kensei Repeating Light Crossbow Mastery II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Longbow Specialization I
Enhancement: Fighter Repeating Light Crossbow Specialization I
Enhancement: Racial Toughness I
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Elven Arcane Archer I
Enhancement: Rogue Mechanic I
Enhancement: Improved Disable Device I
Enhancement: Improved Disable Device II
Enhancement: Improved Open Lock I
Enhancement: Improved Open Lock II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Rogue Improved Trap Sense I

erice64
07-28-2011, 02:12 AM
Well, I just came back to the game, got it all downloaded and I came up with an old school idea, a Drow Wu Jen (1st Ed that could heal). I am wondering if anyone could help me with this build. I primarily solo as I only get to play for about 2 hours a week due to my driving schedule, so this will be mainly a solo build I am looking for. Hoping for completely self sufficient ( will happily take on a hireling tho if need be ;p). I do not have barely anything to work with money wise in game, and have only bare minimum gear, mostly monk weapons and a couple +1 items for dex, con and wis. Well, I will check back when I can. Thanks in advance for any and all help.

If I remember correctly, the Wu Jen were basically elemental magic users, so pretty much any Drow Sorcerer with one of the elemental Savant paths would do you pretty well.

In keeping with the flavor of the 1st Ed. Oriental Adventures pack they came from, I was thinking that if you multiclassed Sorcerer with Monk, you could go Light Path to get some healing, along with the Shintao Pre. I would suggest Sorc 13/Monk 7, which would give you Wholeness of Body for the healing, and any of the Savant paths up to second level.

I haven't run this through the character planner, but I did try out Air Savant and Shintao on the Enhancement Planner (http://ddo.motd.ru/planner), and it looks like the enhancements are pretty easy to fit together, without much in the way of feat requirements. And with all the Monk bonus feats, you'll have an easy time of it.

The hardest part of this build is that you want high scores in Dex and Wis for the Monk AC increase, high Cha for more Sorc spell points, and at least 12 Con because you're gonna need hit points. That doesn't leave much left for Str, which you'll be using at the lower levels, until your Sorc spells get good and powerful.

I can try to run it through the character planner if you want, although I don't know much about Sorcerer spells.

Eso
07-28-2011, 07:12 AM
Hello...
im looking for a evasion hate/tank with decent HP-Saves and umd to scroll fire shield/cold shield...
my goal is tank echrono easy maybe monk/pal splash or something like that.
32 points build or maybe 34 with some epic gear.

(only looking for tank echrono and maybe tod) dont need more really.

can u help me please? waiting for reply

FuzzyDuck81
07-28-2011, 07:28 AM
My two favorite repeater rogues are either a pure rogue (the Sneak Attack capstone is wicked) or a Fighter\Rogue

Others Include:

Bard/Rogue (Less hate from party just sing for em and they'll be happy)
Wizard/Rogue (Both use Int as main stat and dropping DOTs and your SA Repeater attacks can really put out the DPS...need quick fingers and a little luck...lower HP)



Another potential one for repeater users is to have at least 6 ranger levels & go with deepwood sniper - i've got one myself thats at level 14 (planned 6ranger/13rogue/1fighter) & the extended sneak attack range makes a noticeable difference - a rad2 repeater that'll blind enemies from range & the ability for careful placement with IPS to get full sneak attack damage on grouped enemies should make for a surprisingly effective combination. You'll also have at least i2wf for your melee option when needed & be able to keep your skillpoints topped up more efficiently allowing you to invest in other rogue skills like bluff etc.

FuzzyDuck81
07-28-2011, 07:36 AM
Hello...
im looking for a evasion hate/tank with decent HP-Saves and umd to scroll fire shield/cold shield...
my goal is tank echrono easy maybe monk/pal splash or something like that.
32 points build or maybe 34 with some epic gear.

(only looking for tank echrono and maybe tod) dont need more really.

can u help me please? waiting for reply

My build-fu aint all that special but in the meantime before the zen master of builds arrives, my suggestion something like 12monk/6pally/2rogue, use earth stance3 for defensive ability & the extra crit multiplier & divine righteousness (or whatever its called) to help you generate aggro.. would likely work best with WF or half orc, maybe half elf could be an option in which case you might be able to ditch the rogue levels in favour of fighter for feats & STR enhancement then just take sorcerer dilantette for the scroll use. For the PrEs, ninja spy would likely be best for the ToD attack to generate more aggro, and the shadow fade to give more miss chance. The extra sneak attack damage could be handy if you're able to land unbalancing strike on them too.

simonnmiller
07-28-2011, 06:01 PM
I want a 32-point halfling wizard with little gear requirements and NO tomes. I would really like a Pale Master, but an Archmage would be interesting

rtayek
07-29-2011, 12:47 AM
I want a 32-point halfling wizard with little gear requirements and NO tomes. I would really like a Pale Master, but an Archmage would be interesting

i am going to roll a 32 point human wizard. 8,8,18,18,8,8 with insightful reflexes and toughness was recommended. some people liked more strength and one point in less constitution. your halfling will probably be very similar to that.

thanks

DragonTroy
07-29-2011, 04:56 AM
could you build me a favored soul? wisdom based, i was thinking half elf to get high heal amp. it would probably benefit from the clw capstone, so it would most likely be best pure. i want this guy to be great at blade barrier and destruction and all those other great offensive divine spells.

any help would be great :D

jetpac
07-29-2011, 09:36 AM
I would like to request a Pure (20) 32pt Dex/Wis Light Human Monk build, aim is to TR is into a Dark Build.

Thank you.

Luckness
07-29-2011, 11:18 AM
I want a 32-point halfling wizard with little gear requirements and NO tomes. I would really like a Pale Master, but an Archmage would be interesting

Sure thing man.

- Pale Master build with capstone and lich form for instakill DC.
- Two spell pen feats and enhancements for breaking spell pen.
- You can choose extend instead of mental toughness if you prefer it (melee with long hastes/displace thank you).
- You can choose something other than Cold magic / Lightning secondary for damage if you like; these were enhanced with boss dps through dots in mind.
- With the same thing in mind, Subtle Spellcasting IV helps keep you off the top of the hate list.

This has been rolled up with Halfling flavor in two ways.

- Hero's Companion IV. Just what your party needs in order to keep your tank alive and with the most possible hate during a boss fight. You may see precious AP wasted, but for the benefit to the group and also the good use of your time in a boss fight once DoTs are applied, it's hard to beat this.
- Unusually good saves for making a very durable pure Wizard. This build finds room to slot Insightful Reflexes and buys one more reflex with 1 AP, on top of the +1 to all saves from halfling. With (very easily obtained) gear this character will regularly make its saves in all content.

And for even more durability: You could drop Subtle Spellcasting IV or Hero's Companion IV in order to buy +1 to all saves for 4 more AP. You could make room for Luck of Heroes by dropping Mental Toughness/Extend ... or you could make a third Toughness in the same way. Instead of choosing to dump stat STR to 6 for 18 CON, the build takes STR to 10 and gets 1 will save from 10 Wisdom, while taking CON to 16. It still gets good HP for a wizard at the cost of a feat.

Here it is.


Character Plan by DDO Character Planner Version 03.09.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Little Wiz
Level 20 True Neutral Halfling Male
(20 Wizard)
Hit Points: 244
Spell Points: 1651
BAB: 10\10\15\20
Fortitude: 10
Reflex: 17
Will: 13

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 10 10
Dexterity 10 10
Constitution 16 16
Intelligence 18 28
Wisdom 10 10
Charisma 8 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 11
Bluff -1 -1
Concentration 7 26
Diplomacy 0 10
Disable Device n/a n/a
Haggle -1 10
Heal 0 0
Hide 0 4
Intimidate -1 -1
Jump 2 12
Listen 0 2
Move Silently 0 2
Open Lock n/a n/a
Perform n/a n/a
Repair 4 9
Search 4 9
Spot 2 11
Swim 0 0
Tumble 1 1
Use Magic Device 1 10

Level 1 (Wizard)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Diplomacy (+1)
Skill: Jump (+2)
Skill: Spot (+2)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Selected) Insightful Reflexes
Feat: (Wizard Bonus) Maximize Spell


Level 2 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Jump (+0.5)
Skill: Spot (+0.5)


Level 3 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Jump (+0.5)
Skill: Spot (+0.5)
Feat: (Selected) Toughness


Level 4 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)


Level 5 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Empower Spell


Level 6 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Focus: Necromancy


Level 7 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Jump (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)


Level 8 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)


Level 9 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Focus: Necromancy


Level 10 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1.5)
Feat: (Wizard Bonus) Quicken Spell


Level 11 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Jump (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)


Level 12 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Penetration


Level 13 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)


Level 14 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)


Level 15 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Penetration
Feat: (Wizard Bonus) Heighten Spell


Level 16 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)


Level 17 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+1)
Skill: Jump (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)


Level 18 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+1)
Skill: Jump (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness


Level 19 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+1.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)


Level 20 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Haggle (+2.5)
Skill: Jump (+1)
Feat: (Wizard Bonus) Mental Toughness
Enhancement: Wizard Master of Magic
Enhancement: Halfling Hero's Companion I
Enhancement: Halfling Hero's Companion II
Enhancement: Halfling Hero's Companion III
Enhancement: Halfling Hero's Companion IV
Enhancement: Halfling Luck (Reflex) I
Enhancement: Wizard Improved Heightening I
Enhancement: Wizard Improved Heightening II
Enhancement: Wizard Improved Maximizing I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Frost Manipulation I
Enhancement: Frost Manipulation II
Enhancement: Frost Manipulation III
Enhancement: Frost Manipulation IV
Enhancement: Frost Manipulation V
Enhancement: Frost Manipulation VI
Enhancement: Frost Manipulation VII
Enhancement: Storm Manipulation I
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Spell Penetration II
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Subtle Spellcasting I
Enhancement: Wizard Subtle Spellcasting II
Enhancement: Wizard Subtle Spellcasting III
Enhancement: Wizard Subtle Spellcasting IV
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Intelligence III
Enhancement: Shroud of the Lich
Enhancement: Wizard Pale Master I
Enhancement: Wizard Pale Master II
Enhancement: Wizard Pale Master III




Enjoy.

aemonn
08-01-2011, 01:20 AM
Was wondering if anyone could toss me a build or some advice on a build. (Just returning to the game and playing very casually so for now going mainly "free" - although in my mind the build is a Half Orc)

Im basically thinking of Human (or HORC later) 28 pnt build:

Bard 12 for Warchanter II + Buffs/Heal
Barbarian 6 for Frenzied Berserker + Rage (when not casting) Higher BAB + DR

then 2 Fighter? (for extra feats?)


Ive seen alot of builds go to L14 Bard (not certain why or rather as far as I can see its courage +2 and +1 BAB, which Im not sure if thats worth it against 2 extra feats.)

Basically Id prefer this character to be 'useful' but I mostly solo, Id love if it could tank (but im guess bard will be mainly buffs + dps which is fine as long as I can survive solo)

Any advice would be appreciated!

TheTowerShield
08-02-2011, 03:19 AM
I want to find a good build on pure-class human (or elf) Archmage (with tomes+2), but i don't want to play warforged\drow. Can you help me with it?

zeus0407
08-02-2011, 01:47 PM
Hi,

i was wondering about some solo builds. I saw alot of people talking about Tempest build, but my question is, how good is Tempest in soloing, and at end game, cause i saw alot of different so called tempest builds with different classes and levels. Iv been playing game for a while so i know of things but im wondering about Tempest, it seems good build but i havent had any experiance in mele builds.

Im trying to make clreic/monk/rogue for soloing, but i think i wont have good mele ability, but rather use spells and high ac with dex and reflex, i donk know but i think ill get alot of "miss" at end game in mele, so i was wondeing about some mele solo build, he would be able to heal himselfe but be good at soloing end game.

also i have question about pale master. which way is most efficiant way to heal yourselfe, ill TR my wizard into drwo PM, im Archane now i wanted to try that and im pleased with what i have, but now i wanna se PM, and i dont wish to be WF (personal reason) so im wondering about that.

Luckness
08-02-2011, 07:19 PM
Hi,

i was wondering about some solo builds. I saw alot of people talking about Tempest build, but my question is, how good is Tempest in soloing, and at end game, cause i saw alot of different so called tempest builds with different classes and levels. Iv been playing game for a while so i know of things but im wondering about Tempest, it seems good build but i havent had any experiance in mele builds.
For a Tempest ranger build that is good with soloing, see my signature.

Durakal
08-06-2011, 09:38 AM
Looking to start my first multiclass toon. Would like an elf Magic user that is good with bow (Ranger?). The idea is to recreate a character from a book I read years ago. I have 32 point build and the ability to buy tomes.

Also thinking of TRing my Intimitank into a Pally. Is this a good idea or am I wasting my time? Intimitank is a THF and would like to keep that since I have many awesome Greatswords.

Thanks in advance.

drnknmnky
08-06-2011, 05:59 PM
Hi guys, I recently started playing ddo again after really only dabbling in it the first time. I was able to unlock drow and I bought 32 pt builds. The toon I was playing before was trying to follow the " iron monk " build and to be honest I dont like playing him. He is a finesse build and I am thinking about either +3 heartwood or just take all of his gear, put in bank and deleting. His current classes are 6ranger(tempest)/1paladin/2monk drow. With a +3 heart I can change 3 of the class choices so is their a build that would work well? I was thinkn maybe 6 rgr/12pally and not sure what with the other 2 levels. I am now comfortable grouping with others so he doesnt have to be able to solo, just want to be helpful in my groups. Thanks for any help and advice.

Luckness
08-07-2011, 09:19 AM
Looking to start my first multiclass toon. Would like an elf Magic user that is good with bow (Ranger?). The idea is to recreate a character from a book I read years ago. I have 32 point build and the ability to buy tomes.

See here for "bardcher" (bard+Arcane Archer) builds.
http://forums.ddo.com/showthread.php?t=295551

Bard levels give you access to arcane and divine spells with the 3/4 BAB progression. The songs and buffs help with your attacks (at least when you are the only bard or are solo). You also have few hard-and-fast expectations put on you in groups, so you may get to use your bow in groups more than with other classes.


Also thinking of TRing my Intimitank into a Pally. Is this a good idea or am I wasting my time? Intimitank is a THF and would like to keep that since I have many awesome Greatswords.

Paladins do more damage/threat with TWF. You may consider the "Soul Survivor" build as an alternative.
http://forums.ddo.com/showthread.php?t=268346

WF FvS use greatswords and will get the brute fighting enhancements for tanking.

Luckness
08-07-2011, 09:33 AM
Hi guys, I recently started playing ddo again after really only dabbling in it the first time. I was able to unlock drow and I bought 32 pt builds. The toon I was playing before was trying to follow the " iron monk " build and to be honest I dont like playing him. He is a finesse build and I am thinking about either +3 heartwood or just take all of his gear, put in bank and deleting. His current classes are 6ranger(tempest)/1paladin/2monk drow. With a +3 heart I can change 3 of the class choices so is their a build that would work well? I was thinkn maybe 6 rgr/12pally and not sure what with the other 2 levels. I am now comfortable grouping with others so he doesnt have to be able to solo, just want to be helpful in my groups. Thanks for any help and advice.

Simplest thing may be just to follow a Tempest Ranger build. 18 Ranger/2 Fighter is a solid class split. To do this you could use the heart in order to make a pure ranger, take the ranger to level 12, splash in the 2 fighter levels, and then level up to 20 for the third tier of Tempest.

It is even possible that there may be a 12 Ranger / 6 Paladin / 2 Monk or 12 Paladin / 6 Ranger / 2 Monk build out there you like... try searching in google maybe.

drnknmnky
08-07-2011, 10:04 AM
Thanks man. I will do a little searching on google then. I currently have a horc white fang at level 13 thanks to finding your build about a week ago :). It is the highest level I have ever reached and I am having a blast with the guy. Very newbie friendly.

icewall27
08-09-2011, 09:50 PM
Looking for a solid rogue build that can fit my play style (i.e. i'm way casual gamer with little to no time for groups due to weird work schedule)

32 pt. build

would like to be able to solo/duo quests and still hit traps. TWF preferred , and human build.
UMD optional.

CrimsonFalcon
08-10-2011, 11:55 AM
I'm looking for some ideas of how to build a character probably caster or multi-class caster that excels at killing spellcasters both arcane and divine.

danlapid
08-10-2011, 04:33 PM
i want a bard (perhabs twf with khopeshs if possible) that will have trap disabling skills and combat skills while still being a nice damage dealer (thought of some 16/2/2 brd/ftr/rog but never had a bard so i dunno)

P4CM4N234
08-10-2011, 08:48 PM
Just started playing, I'm looking for a Wizard who can also do rogue skills like traps, spot, search, etc. The skills are all I want from the rogue part

Captain_Anarchy
08-11-2011, 04:17 PM
Make a werewolf! Like, an unarmed horc fighter-tank.

PhoenixBryss
08-13-2011, 12:23 AM
Hello :)

I don't know if you are still offering build help...I do have a request if you are.

I would like the following:

17 lvl in FvS if possible. (Though if there is a build that does all the rest, and skips FvS all together, I am open to that.)
TWF with High DPS (Does not have to be max DPS, just want to be able to fight well and hard.)
Ability to heal myself and others well.
Ability to RES others more than 1-2 times per rest and before high levels-lvl 20.
Some good defense like evasion or the like if possible.
I currently have a Drow Paladin that I am looking to TR into this build. I am VIP, though the easier the build sans gobs of rare stuff the better.

I am open to different races, though I prefer the prettier ones of elf/drow to be sure. Human/H-elf wouldn't be awful I suppose.

Thank you in advance for any help. I am of course open to additional questions as well.

harrface
08-13-2011, 01:52 AM
I need a good build of:
PURE monk
Ninja Spy monk path
Half-elf with rogue dilettante
Dexterity build with finesse would be nice
Focuses on Storm Stance for speed for DPS and Water stance for saves and DCs
He must be a second life, so 32 point build with first life as monk
Try to limit tomes to necessary, though I will understand if you believe he will need more than a few

Thanks in advance!

dwwithers
08-19-2011, 02:02 PM
I’m looking for a S&B Build. I would like it to be pure (fighter or pally) if at all possible. I have 32 point builds and all races open. Thanks in advance.

Maltehk
08-23-2011, 12:08 PM
Hi, im looking for a 32point half elf melee build with the marks of storm.

Im thinking fighter 12 for kensaiII might be a good way to get feats and melee power and then perharps some muliticlass to get some synergi in the build. I think the dragonmark dc is charisma based so it would be nice to muliclass to take advantage of this. I would like the build to feature maximize/empower to power the storms if possible.

Basically I would like to hit stuff while lightning strikes around me. Did someone say emo highlander?

regards, mal.

Yunico
08-24-2011, 01:41 AM
Hello everyone,

I hope to finally TR again (probably not before U11) comes live though, and I think I want to get my Barbarian Past Life done this time.

So I'm looking for a Barb build (36pts. Cleric/pally/monk past lives) that has at least some survivability besides hitpoints. Some way to heal besides chucking hundreds of mini-pots.

DPS is ofc the core of a barb, but whether via THF or TWF I don’t care, have to make a GS weapon (s) for him anyway before TRing. Other decent gear for leveling I have, including some GS clothing.

I do not plan to run many Epics for this character, just looking for a build that's relatively easy to level, also considering running many quests on Epic for Bravery/Streak bonus, since I felt that my 3rd life already was such a grind.

Thanks in advance for any suggestions.

Zachski
08-24-2011, 02:15 AM
May as well post here, too. See if I can get a little more specific at that.

Basically, I'm looking for a flavor build, of the dragon theme. Doesn't have to be a dragon, but must bring to mind a dragon when he fights or does anything.

Can be Sorcerer based, or based off of any class or multiclass. Could be a ranger, too. Dragon marks might add a bit of flavor if they can be fit in. Any race except drow is acceptable.

Preferably, no tomes necessary. I have 32 point build.

Thanks, whoever decides to pick this up :-)

terbenaw
08-24-2011, 05:24 PM
Any chance someone can post or link me to a recent 28 point Warforged Favored Soul Build that's melee oriented? I'd like to also be able to heal if possible. Thanks in advance!

Arnez
08-25-2011, 09:43 PM
Need a 34 pt build, human. 18 cleric/ 2 rogue?

Past Life Cleric that will mainly duo with a 34 pt light monk.

Deanarth
08-25-2011, 09:47 PM
34 point build going for ranger past life. Not too many plans to sit at cap for too long before starting 3rd life. No warforged for race.

radiobandit
08-26-2011, 12:38 AM
With the changes to the Chimera's Fang/Helm as well as the upgrades to prestige's based around S+B, I'd like to request a fighter build which makes use of both the fully dragonmarked Chimera's Fang as well the prestige enhancement Defender of Siberys III. I'd prefer a pure 20 fighter, though if whomever is kind enough to lay out a basic build for myself see's an 18/2 split as being a better tank I'd take that into advisement.

Build specifics will be 1 PL:Barb, 34 point build. (Human, obviously)

Memnochx
08-26-2011, 02:11 PM
I'm pretty set on doing a 2rogue/18wiz combo. Can someone post a good build or a link to one that I can use. (I have 32pt build) I would really like to know feats and enh. As far as PM or Archmage don't really care whatever race and style you think is best. This is mainly going to be a solo player and I am new so I can't twink. I have found some old posts on this but they are from like 2 years ago so just making sure they are still relevant.

Thanks in advance for any suggestions.

pelaaja
08-30-2011, 05:14 AM
Hello ^^

I've been enjoying my Feenex (http://forums.ddo.com/showthread.php?p=3576583#post3576583) you made for me ^^ Now he's lvl 16 and rocking out. I've been thinking of TRing him once he hit lvl 20.

What i've been thinking of something with a high AC OR tanking abilities with DR, able to self-heal and high saves with evasion. However, not the same kind of build (15 paladin/3 monk/2 fighter). Something which could tank if needed. Not either 16 sorc/2 paladin/2 rogue.

I've been thinking of Exploiter, WF 18 wiz/2 rogue, PM 18 wiz/2 monk, Half-elf/WF 18 FvS/2 monk and 17 cleric/2 rogue/1 monk. 16 FvS/2 paladin/2 rogue has been in my mind, too.

So, any good ideas?

Main points:

High saves (30+ on all in the end)
Evasion (a must. Only exception'd be pure FvS)
Self-sufficiency
( High AC/Good tanking DR ) (not mandatory, but would be extremely nice)

dazzenl
09-01-2011, 09:44 AM
OK this is gonna be challenging

I need a 36 point build

Starting stats, str 16 / dex 15 / const 15 / char 16
Lawfull Neutral

Lvl one rogue
Lvl two monk

Past life 1 Bard
Past life 2 Monk

By mistake i choosed the wrong alingment, and can't change because of the monk life

This is pretty stupid, because i was looking for a paladin build that cant work now,

I Just onna know what you make about this one

Mikjagger
09-01-2011, 12:14 PM
Hello :) i am going to TR my 18rgr/2ftr

i am looking for something with
-focus on dps
-good saves
-some soloability
-good hp

race: any but horc/helf
34 point build
open to anything :)

Luckness
09-01-2011, 03:15 PM
Starting stats, str 16 / dex 15 / const 15 / char 16
Lawfull Neutral

Lvl one rogue
Lvl two monk

In my opinion, just put the rest of the levels into rogue.

- The rogue past life is useful for any melee (+1 sneak attack damage) that ever gets the back end of a mob (which is every melee really).
- The rogue capstone is useless if you plan to TR again quickly, which you do. In this case 2 monk levels is nice for the feats.
- You'll have 2 less STR than you'd actually want, but this will not kill you. You'll have 8 to 10 more CHA than many rogues do, which is a nice boost to UMD.

Alternatively, put 12 levels into Fighter (getting Kensai II at level 15) and 5 more levels rogue.

- Any Kensai II is a decent melee toon really, and the past life feat (+1 attack +1 tactics) is very nice for melee.
- You'll get self-healing with UMD and loads of feats. 4d6+6 sneak attack from rogue plus Fighter 12 dps.

Or you could put the rest of the levels into monk, it has a great past life feat, you'll only be 1 level behind on monk progression, you should already have the gear for monk, and you'll get to use UMD.

panshiko
09-02-2011, 12:13 PM
I would like a nimble character, quick movement, good at running jumping & climbing-- someone who feels good to move around in, but with a spellcaster feel. If this is possible, I would enjoy support abilities as well. I'm a new player, but willing to be patient with a squishy character. If it is not too much trouble, I'd like to see 28 and 32 point configurations of the build. Right now I am thinking about the Pious Pioneer (http://forums.ddo.com/showthread.php?t=332212), a drow with a lot of levels in cleric & ranger, but I'm curious about my other options.

Luckness
09-02-2011, 01:26 PM
I would like a nimble character, quick movement, good at running jumping & climbing-- someone who feels good to move around in, but with a spellcaster feel. If this is possible, I would enjoy support abilities as well. I'm a new player, but willing to be patient with a squishy character. If it is not too much trouble, I'd like to see 28 and 32 point configurations of the build. Right now I am thinking about the Pious Pioneer (http://forums.ddo.com/showthread.php?t=332212), a drow with a lot of levels in cleric & ranger, but I'm curious about my other options.

Wizard get the most skill points of any caster, far more than they need to be a wizard, allowing you to max out Tumble / Swim / Jump / whatever you want. You would need to splash a class to get 23 ranks in these skills. However, you can get 11 ranks even if you are pure. Arcanes get the "Jump" spell to add 30 to your jump. I think in the long run you will enjoy most playing a caster who stays pure, as you give up a lot more than you get just going for more tumble...

If you splashed it, either 2 rogue or 2 monk work. Rogue gives you trapskills, monk gives you two feats (net gain of only one versus 20 wizard). Either one gives you evasion, which helps justify going non pure.

Wizard and Sorceror get the haste spell, which will keep them moving fast at will.

If you are really demanding to get top speed, you can give up evasion and splash 1 rogue 1 barbarian, which gives you the barbarian sprint boost and 10% flat runspeed increase. You'd still get the skills unlocked by splashing rogue. You'd get a lot of inquiries into your sanity also and some refusals to join groups. :P

Clerics and Favored Souls make better melee than arcane casters, thus making a barbarian splash more sensible, and healers are always wanted so finding groups will still be easy. You don't get the Jump spell, but you could get your Jump high enough by raising the skill and strength. High tumble and UMD comes from splashing bard or rogue. Alternatively you could go 2 Monk and 1 Ranger on a cleric to get evasion and sprint boost (but not barbarian's passive speed). You don't want to take your Cleric below 17 levels or your FvS below 18 levels, as you give up too much by losing 9th level spells such as Mass Cure Heal.

Overall I don't recommend splashing to get these skills but these are some of the less gimp options. :)

Bloodweaver
09-03-2011, 10:21 PM
Greetings,
I could use a bit of help. I started playing this game when first came out, walked away in 07' and now my wife and I are coming back. Looking at my old character list and how a lot has changed with game, I will admit, I am a bit lost. I do not mind respecing any of them or TR (true reserrection?, and I have no idea how that system works other than what wiki says) for a large stat pool and race change if needed. I think the fighter & cleric have tombs but I cannot remember or tell.

I do not plan on end game raiding with any of these. I plan on logging on with my wife for a few hours a week tops.

Character List:
Drawven 13 Fighter - Was a attempt of Tank/DPS. Has a HUGE collection of Bastered Swords. They were top end swords then (range from +6- +8 with main weapon being a Wounding Enchanted weapon), I doubt they are now considering the level cap. If needed, I have no quarms in liquidfying them. Is currently heavly specced in tripping and stunning with a lot of the B. Swords having Vertigo on them. Was pretty usefull at the time, does not appear to be so now.

End state I guess would be a Dwarven DPS/Tank role that can quickly hop to either role when needed. Dual wielding D. Axe and B. Swords would be pretty cool, though the penalties would be large I would think.

Drow 4 Bard - This was my haggle toon but I think I want to change direction for this one. Was thinking of this one being the ultimate buffing machine. Ranged damage focusing on providing all the buffs a group would need (If possible). I remember long ago in D&D PnP of old, of a brd/pld arcane archer buffing build. That did decent damage and made everyone else in the group 10x better. Not sure that is possible in this game though. Any help with this one would be greatly appreciative.

I apologize fore the long post, and greatly appreciate any and all of the help.

LionHearty
09-04-2011, 06:49 AM
Here's a challenge for ya.

I capped my FvS a few months ago,and now want to TR it,thing is,I don't know exactly into what,I was going to make a melee FvS but the upcoming changes in wings just made the class extremely less entertaining to me.

A pure melee would get repetitive to me and I seem to be cursed in the Arcane Caster department...they just don't like me. I'm looking for versatility,on my FvS right now,I'm an offensive caster with intim,the PRE and ~600HP,wich I enjoy but is now overplayed.

So:
• DPS (That actually matters)
• Survivability (wether AC(<- My favorite) or HP,anything largely below my current HP would just seem like a downgrade)
• Versatility
• Kopeshes
• Intim (That's my panic button when S*** hits the fan,go figure)
• Helf
• Mobility (Gotta replace those wings....)


Class is pretty much up to you,though I'd still like to be able to heal.
I have a bunch of epic items,pair of LITII Kopeshes and a couple of +4 tomes in the bank so,go nuts.
Also,I'm an epic/raiding junkie so has to be up to par.

kiler01
09-22-2011, 10:56 PM
hey id like a 28pt wf fvs/monk preferbly 18/2 no tomes thanx

blubear12
09-23-2011, 05:16 AM
I'm thinking about my wizard TR into a sorcerer that focus on electric and fire spells. Tomes are fine, just need some input on which spells,feats and enhancements to choose. i'm looking for the most damage possible.
thanks.

Celtonar
09-23-2011, 02:19 PM
Looking for a good solid solo build, 28 point. I have all races unlocked but don't have FvS or Artificer yet.

I'm looking for either a Monk or a Paladin ideally, with a preference for Monk. I want to be a DPS at end game, and obviously with the desire to solo have self healing to hand. Multi class if fine :)

Now I've not got much gold on my chars but could likely squeeze to a tome or 2 once I start getting to around 7-8ish.

Thanks in advance.

Retired_Old_Gamer
10-01-2011, 04:38 PM
With all the nerfs to rangers, twf & weapons, Id like to build a modern day "Batman" build.

First off, Id like human for the extra feat. but it's not crucial

Secondly, (here's the catch) Id like to utilize strength for melee, and keep dex relatively high for ranged. (Im actually thinking using the ranger lvls to go AA or DWS & also spec (in a round about way) twf using scimies)

Rogue at first lvl for the umd splash, DD, traps, etc...

I actually experimented with a build that was Tempest II, Assassin I, and it was working great except the toon I used was an old 28 pt build. So I ditched it. (I rolled another tempest (go figure) & a Pally)

The reasoning I have (not much of though;)) Rangers are sucking wind and I dont feel its going to be addressed anytime soon. I'm used to toe to toe w/ my other tempests. I like that play style & want to still go that way, but augment with ranged attacks that will be worth while.

I'm open for suggestions, and would love to see a "new?" type build developed.

Bekki
10-03-2011, 01:11 PM
Looking for a good Dwarven "Healing/ casting cleric build, that can still
Bring the pain Hand to hand... Have access to a Greater Reincarnate heart of wood.
I would like to be able to Turn Undead well, but it is not a Priority.

And I would like to keep his Dwarven Axe Proficiency, feat.

Mrmorphling
10-04-2011, 10:41 AM
I have an old retired lvl 11 drow rogue; i would like an advice on what to do with him (LR availlable) to get to cap with the idea to TR unless i really find a build i love.

So ideally i would like an idea how to make the most (i'd like a solid soloer even if 11 rogue aren't best i guess to start with :P) as i had already decided to free his char account when i won a LR @ lottery for him :P.

shalateaus
10-07-2011, 09:16 PM
okay i've read through all your builds listed and closest i've come is a fighter/cleric/barbarian for a warmage style warrior dual weild and two hand style guy who can heal and buff later on i was wondering if theres a better was to do it

Emizand
10-08-2011, 08:32 AM
Not going to ask for anything. Just say THANKS!

Ploks
10-08-2011, 10:08 PM
okay i've read through all your builds listed and closest i've come is a fighter/cleric/barbarian for a warmage style warrior dual weild and two hand style guy who can heal and buff later on i was wondering if theres a better was to do it

Make a warchanter.

Bralteus
10-11-2011, 03:41 PM
Greetings I am new to DDO entirely and am hoping to be helped by a 28 pt build either monk specialist or cleric I'm not too worried as I have a certain group I'll be playing with at most times so I'm looking for a 28pt. build for max party effectiveness any thing you can do will be appreciated thanks in advance :) cheers

Wildseed
11-26-2011, 01:00 AM
Well, my idea is, 2 monk at least splash, 1 artificer (or more, wouldn't mind 3 artificer for the wf heal feat at low levels) and 14 ranks of paladin. This is a second life first life rogue... so 34 pt build, main thing I'm building for is AC because she already has a chattering ring. I was thinking half-elf with rogue dilli too. Thanks!

mobrien316
12-20-2011, 12:42 PM
I am looking to plan a third life (36 point build) dwarven Paladin, Defender of Siberys tank. Past lives are cleric and fighter.

Tanking mode will be dwarven axe and shield, DPS mode will be with a greataxe. (Dwarves should carry axes, **** it!) If the lack of feats on a paladin make it impractical to have both, then I'll just concentrate on the dwarven axe and the shield.

I'm having difficulty trying to balance the need for high STR and CON with the WIS and CHA requirements for a paladin, even in a 36-point build (this will be my first paladin.) I'm also having trouble prioritizing feat selection, especially after all the feats he had as a Stalwart Defender.

Any help would be appreciated!

Dark_Necromancer
12-29-2011, 04:31 PM
I'm looking for a necromantic control freak. I would like a pure wiz build, (maybe a tiny splash of rogue) focusing on Insta-Kill, charms and domination, and, of course, undead summoning. In my mind this would be a bit like the Shadow Mage build, but less focused on total damage avoidance and more on charm/domination. I would prefer a drow or and elf, whatever works best for the build. I have access to stuff like 32-pt builds, tomes, and Vet status, so don't worry if this would be downright unplayable for the first 3 levels. A play strategy i have in my mind, is summoning a pet or two, charming the enemy tanks, and stealthing to let the allies fight it out. I am interested in grabbing PM III and wraith form. If you have any more questions, just PM, and I'll put them here. A prompt response would be very much appreciated.

brightfang
12-30-2011, 03:59 PM
I have a very good friend who is going to play DDO again soon. He might LR his bastion of the outlands and if so could you please give me a FTP, 28 point, Elf, THF Barbarian build. Male gender. I would like this very much and only have at most a few months to come up with one for him, so I need help. Thank you.

Miko0l
01-25-2012, 03:02 AM
I'm new and I've been trying to find a good character for me. I'm looking for an elf who's extremely dexterous, decent with ranged weapons and specializes in 2 weapon fighting (with 2 scimitars maybe?), has OK health but great dodger and fast and deadly attacks. Should be decent solo-er and a high crit rate if possible.
Also, I'm a f2p player so no monks, artificers or Favored Souls and I like to multiclass.

BTW I played a rogue/fighter with 2WF and it was fun but I feel like something different in a similar way (if that made sense)

Thank you

shalateaus
02-06-2012, 06:59 PM
actualy i remade my ranger "my drow that is" into a barbarian,rogue it works well but dont expect drow to be the best barbarian i only did it to make a really tough dark blade style rogue and no pro at making builds need point this out im posting for the last guy and to him i've been working on my multiclass concept he works prety well i went fighter then clerec and by the time i did a handful of quests in stormwind i trained in barbarian and its rounding out so ... if you'll give it a shot all ill add is you'll have to think every time you fight something stick to a shield often till halfway to level 2 and you be fine :D thanks guys

Maelodic
02-09-2012, 11:00 PM
I actually have a couple of requests, one is for me, and one is for a friend:

Mine, which actually comes with a question as well:

I've noticed ten thousand stars now rocks with bows, and I'm thinking that and manyshot now make arcane archers quite a bit better than they were before. I'm thinking a monk/ranger/??(probably fighter or rouge) would be super fun, but if pure ranger is better in bow damage don't worry about it. If you could make a monk with abundant step that can use bows and do more damage than a ranger, go for it if not, then don't worry bout it. That is my request. Any other perks are gravy. Also I'm thinking the

My friend's request:

Basically as close as you can get to a Sentinel from Knights of the Old Republic 2.

Basic concept is stun groups and then kill with melee all of the time, with the ability to buff and heal friends and self whilst being able to be super skilled. This build has to be new-player friendly, with a TR Variant.

EDIT: Also, something I forgot to mention, Sentinels had really really high saves.

Tall order I know, but a man wants what a man wants.

gdspsp
02-10-2012, 12:54 PM
I would like assistance with building a human 14pal/6monk super zealer. TWF and OTWF and ITWF...Slash weps...Monk for air stance double-strike and pal for zeal double-strike. I would like to take HotD path on the pally. I think this would also be light path for the monk and need whirling steel (long swords on on pally) to be centered.

I really do not know where to start with this and I have access to w/e you suggest.

Ecthelion_numenesse
02-11-2012, 01:41 AM
Hi! can i get a build for a virtuoso that weilds quarterstaff?

I looked & asked help also on the Big F'ing stick build thread they told me 12 bard / 6 acrobat / x (barb maybe), but i didnt get any build replies.

so i was hoping anyone here could help me. one more thing it has to be human ^_^.

thanks a bunch!

Edit: past life would be bard

MrGommyBoy
03-07-2012, 05:35 PM
I would like for you to build me a Drow Sorcerer that levels as an air savant.

I have no past lives and I do not access to gear. Also I am poor so maybe some points into haggle? I would like if you could include a spell list as well.

I have vet status (level 7) so if it is unplayable the first few levels that would be fine.

Multi-classing would be preferred to be avoided but if it helps the build then I am open to it.

rudrarya
03-14-2012, 05:21 AM
been seeing alot of artie based and artie dilly based builds .... im really into cleric arties or cleric fighter with artie dillys ...also pally arties are uber cool ...like to see the pros take this on!

Tyrande
03-15-2012, 03:42 PM
Dear Sigtrent,

Interested in a sustaining machine gun build with great DPS and self healing > 250HP per cast as well.

Have access: +4 intelligence tome, +2 tomes for the rest of the stats, Torc of Prince Raiyum de II,
Epic Cloak of Night (Mabar), Epic Pouch of Jerky.
Past Life: Ranger, Past Life: Artificer.

YUGWEN
05-07-2012, 01:34 AM
Hello, I've been wanting to build a Battle Cleric/Monk build for some time. I would like 12 Cleric for the continuous healing aura, and 6 monk for light or dark path. The other 2 could be anything although 13/7 would be just fine too. I like the idea of becoming invisible to heal and to be able to amp damage for casters and GS weapons etc. But also like the idea of non-stop healing doubled up in the build with light.

I'd like Dex path builds and Str path builds for both a Light Monk/Battle Cleric and a Dark Monk/Battle Cleric. I have messed with both and can't decide what is going to be the most fun path and focus for this build.

Hand wraps or Q-Staff only for weapons and Handwraps preferred. Melee Tank over casting dps, and good enough heals to be entirely self sufficient and possibly solo heal the party in emergencies.

Start at Vet lvl7, Monk path first (6/1?) 32pt build with +2 Sup tome, have a horde (30+) of characters to go after any gear that is relatively easy to farm, no race or class restrictions, not really a fan of Drow. I like the massive healing power shot in the mega heal enhancement but also have had a lot of fun with the elf/half elf early game raise dead ability.

aldarr67
05-13-2012, 03:19 AM
I am looking for a Paladin build half elf with past life of monk and fvs. Never played one past lvl 10 so I am hoping that a good one will get me to the last 10 lvls i need. Thanks in advance

emtp
05-25-2012, 04:56 PM
Do you have any good arty builds. I have been looking for a pure atry xbow build. any thoughss would be helpful

gphysalis
05-28-2012, 07:37 AM
I would also like to see an artificer build, either a warforged or a dragonmarked human.

Vellrad
05-28-2012, 07:44 AM
Hello, I'm looking for a TWF dwarf barbarian ranger build, dual wielding 2 dwarven waraxes, qualifying for barbarian past life, 34 point, +3 dex tome eaten, using improved sunder.

wax_on_wax_off
05-28-2012, 08:13 AM
I would also like to see an artificer build, either a warforged or a dragonmarked human.

Check my sig for a human build that can easily be converted to WF (Einstein is the xbow user).

jakpuppet
06-03-2012, 12:00 PM
Hello. I want to build a Conan like fighter/thief, like in the Conan books. Is that possible in this game?
Im kinda of new at this so a 28 build. thanks

unbongwah
06-03-2012, 12:51 PM
Hello, I'm looking for a TWF dwarf barbarian ranger build, dual wielding 2 dwarven waraxes, qualifying for barbarian past life, 34 point, +3 dex tome eaten, using improved sunder.
I tried it two different ways: one with a ftr 2 splash to get the extra feats necessary to add Tempest I; and one with a rogue splash for UMD, Evasion, and 1D6+3 SA, which skips Tempest I entirely and adds Stunning Blow. You didn't mention what you were TRing from, but it doesn't really matter for this build. I also presume you've taken +2 tomes to all your other stats before TRing, but it doesn't matter if you haven't; none of them except the +3 DEX you mentioned are req'd.

Fighter splash w/Tempest:

Character Plan by DDO Character Planner Version 03.11.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Dwarf Female
(2 Fighter \ 12 Barbarian \ 6 Ranger)
Hit Points: 424
Spell Points: 50
BAB: 20\20\25\30\30
Fortitude: 22
Reflex: 12
Will: 6

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 18 26
Dexterity 14 17
Constitution 18 22
Intelligence 8 10
Wisdom 8 10
Charisma 8 10

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Dexterity used at level 11

Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Past Life) Past Life: Fighter
Feat: (Selected) Power Attack


Level 2 (Ranger)


Level 3 (Barbarian)
Feat: (Selected) Toughness


Level 4 (Ranger)
Ability Raise: STR


Level 5 (Ranger)


Level 6 (Ranger)
Feat: (Selected) Dodge
Feat: (Favored Enemy) Favored Enemy: Giant


Level 7 (Ranger)


Level 8 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons


Level 9 (Fighter)
Feat: (Selected) Mobility
Feat: (Fighter Bonus) Spring Attack


Level 10 (Barbarian)
Enhancement: Fighter Haste Boost I
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Power Attack I
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Spell Defense II
Enhancement: Dwarven Tactics I
Enhancement: Dwarven Tactics II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Tempest I
Enhancement: Barbarian Constitution I
Enhancement: Fighter Strength I
Enhancement: Barbarian Toughness I


Level 11 (Barbarian)


Level 12 (Barbarian)
Ability Raise: STR
Feat: (Selected) Greater Two Weapon Fighting


Level 13 (Barbarian)


Level 14 (Barbarian)


Level 15 (Barbarian)
Feat: (Selected) Cleave
Enhancement: Barbarian Damage Boost I
Enhancement: Barbarian Damage Boost II
Enhancement: Barbarian Damage Boost III
Enhancement: Barbarian Extend Rage II
Enhancement: Barbarian Extra Rage II
Enhancement: Barbarian Power Attack II
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Power Rage II
Enhancement: Barbarian Frenzied Berserker I
Enhancement: Barbarian Toughness II


Level 16 (Barbarian)
Ability Raise: STR


Level 17 (Barbarian)


Level 18 (Barbarian)
Feat: (Selected) Improved Sunder


Level 19 (Barbarian)


Level 20 (Barbarian)
Ability Raise: STR
Enhancement: Barbarian Extend Rage III
Enhancement: Barbarian Extra Rage III
Enhancement: Barbarian Intimidation
Enhancement: Barbarian Power Attack III
Enhancement: Barbarian Power Rage III
Enhancement: Barbarian Power Rage IV
Enhancement: Barbarian Frenzied Berserker II


Rogue splash w/out Tempest:
Character Plan by DDO Character Planner Version 03.11.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Dwarf Female
(12 Barbarian \ 2 Rogue \ 6 Ranger)
Hit Points: 426
Spell Points: 50
BAB: 19\19\24\29\29
Fortitude: 19
Reflex: 15
Will: 6

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 18 25
Dexterity 14 17
Constitution 18 22
Intelligence 10 12
Wisdom 8 10
Charisma 6 8

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Dexterity used at level 11

Level 1 (Rogue)
Feat: (Past Life) Past Life: Fighter
Feat: (Selected) Power Attack


Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead


Level 3 (Ranger)
Feat: (Selected) Toughness


Level 4 (Barbarian)
Ability Raise: STR


Level 5 (Ranger)


Level 6 (Ranger)
Feat: (Selected) Stunning Blow


Level 7 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant


Level 8 (Ranger)
Ability Raise: STR


Level 9 (Barbarian)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Rogue)
Enhancement: Rogue Haste Boost I
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Power Attack I
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Spell Defense II
Enhancement: Dwarven Spell Defense III
Enhancement: Dwarven Tactics I
Enhancement: Dwarven Tactics II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Barbarian Constitution I
Enhancement: Barbarian Toughness I
Enhancement: Rogue Wand and Scroll Mastery I


Level 11 (Barbarian)


Level 12 (Barbarian)
Ability Raise: STR
Feat: (Selected) Greater Two Weapon Fighting


Level 13 (Barbarian)


Level 14 (Barbarian)


Level 15 (Barbarian)
Feat: (Selected) Cleave
Enhancement: Barbarian Damage Boost I
Enhancement: Barbarian Damage Boost II
Enhancement: Barbarian Extend Rage II
Enhancement: Barbarian Extra Rage II
Enhancement: Barbarian Power Attack II
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Power Rage II
Enhancement: Barbarian Frenzied Berserker I
Enhancement: Barbarian Toughness II


Level 16 (Barbarian)
Ability Raise: STR


Level 17 (Barbarian)


Level 18 (Barbarian)
Feat: (Selected) Improved Sunder


Level 19 (Barbarian)


Level 20 (Barbarian)
Ability Raise: STR
Enhancement: Barbarian Damage Boost III
Enhancement: Barbarian Extend Rage III
Enhancement: Barbarian Extra Rage III
Enhancement: Barbarian Power Attack III
Enhancement: Barbarian Power Rage III
Enhancement: Barbarian Power Rage IV
Enhancement: Barbarian Frenzied Berserker II
Enhancement: Barbarian Toughness III


Other FEs to consider include Evil Outsiders, Constructs, and Elementals; in particular, I'd swap out Undead after you're done with the Orchard (unless you spend a lot of time farming Abbot and/or eWiz). I prefer the rogue splash - IMHO, Tempest I doesn't add enough DPS to make up for the 3-feat cost and I loves me some UMD & Evasion - but I believe in offering options. ;) In both cases, I recommend using a greataxe until at least ITWF; if you've got a Carnifex, I might use that until you get GTWF.

unbongwah
06-03-2012, 01:04 PM
Hello. I want to build a Conan like fighter/thief, like in the Conan books. Is that possible in this game?
Possible? Sure. Optimal? Probably not, but it's still a fun combo.

Here's a build I did a while ago for someone else along the same lines. Like you, they wanted a THF human rogue / ftr with trap skills, UMD, and some stealth (hence the pts in Hide & MS). I added a barb splash for +10% run speed and +1 Power Atk enh; and for fun I also added the first two Passage DMs, which adds Expeditious Retreat (zoooom!) and Dimension Door (which comes in handy in certain quests...or when you need to beat a hasty retreat to avoid wiping). Instead of the barb splash, I'd also consider rogue 8 to add W&S Mastery III and Imp Uncanny Dodge (which helps with that low-ish Reflex save). She's specced for falchions, but greatswords & greataxes are just an enh swap away; spec for whatever's your best 2H slasher.

Character Plan by DDO Character Planner Version 03.11.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Human Female
(12 Fighter \ 1 Barbarian \ 7 Rogue)
Hit Points: 316
Spell Points: 0
BAB: 18\18\23\28\28
Fortitude: 15
Reflex: 10
Will: 5

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 16 25
Dexterity 12 12
Constitution 16 16
Intelligence 12 12
Wisdom 8 8
Charisma 8 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 7
Bluff -1 1
Concentration 3 5
Diplomacy -1 1
Disable Device 5 24
Haggle 2 2
Heal -1 -1
Hide 5 12
Intimidate -1 1
Jump 7 11
Listen -1 -1
Move Silently 5 12
Open Lock 5 13
Perform n/a n/a
Repair 1 1
Search 5 24
Spot 3 11
Swim 3 7
Tumble 2 2
Use Magic Device 3 22

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Disable Device (+4)
Skill: Haggle (+3)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Human Bonus) Power Attack
Feat: (Selected) Toughness


Level 2 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Fighter Bonus) Two Handed Fighting


Level 3 (Barbarian)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Selected) Least Dragonmark of Passage


Level 4 (Fighter)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons


Level 5 (Rogue)
Skill: Disable Device (+1)
Skill: Hide (+2)
Skill: Move Silently (+2)
Skill: Search (+1)
Skill: Use Magic Device (+4)


Level 6 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Selected) Stunning Blow


Level 7 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons


Level 8 (Rogue)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+3)
Skill: Search (+1)
Skill: Use Magic Device (+3)


Level 9 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Fighter Bonus) Improved Two Handed Fighting
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Barbarian Power Attack I
Enhancement: Kensei Falchion Mastery I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Rogue Wand and Scroll Mastery I


Level 11 (Rogue)
Skill: Disable Device (+1)
Skill: Hide (+2)
Skill: Move Silently (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+3)


Level 12 (Fighter)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Selected) Lesser Dragonmark of Passage


Level 13 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Fighter Bonus) Greater Two Handed Fighting


Level 14 (Rogue)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+5)
Skill: Use Magic Device (+3)


Level 15 (Fighter)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Sunder


Level 16 (Fighter)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Quick Draw


Level 17 (Rogue)
Skill: Disable Device (+2)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+1)


Level 18 (Fighter)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Hamstring


Level 19 (Fighter)
Skill: Disable Device (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons


Level 20 (Rogue)
Ability Raise: STR
Skill: Disable Device (+2)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+2)
Skill: Search (+2)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Fighter Extra Action Boost I
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Kensei Falchion Mastery II
Enhancement: Fighter Kensei II
Enhancement: Fighter Falchion Specialization I
Enhancement: Human Improved Recovery III
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Fighter Strength III
Enhancement: Rogue Wand and Scroll Mastery II

simonnmiller
06-05-2012, 11:36 AM
I recently saw someone playing a drow rogue using dwarven axes. The story to this was that he spent time with Duergar in the underdark. I would like a pure 20 drow rogue assasin, little to no tomes, using dwarven axes. Trap skill would be awesome, but may not end up working. Max move silently and sneak also. I have 32 point, but to my understanding that doesnt do anything to drow. I have no past lives.

unbongwah
06-05-2012, 08:35 PM
I would like a pure 20 drow rogue assasin, little to no tomes, using dwarven axes.
Apart from the fact you would have higher DPS and 1 extra feat if you stuck with rapiers on a drow rogue, there's nothing special to this build:

Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Drow Female
(20 Rogue)
Hit Points: 222
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 8
Reflex: 17
Will: 5

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 16 21
Dexterity 16 20
Constitution 14 14
Intelligence 12 14
Wisdom 8 8
Charisma 10 10

Tomes Used
+1 Tome of Dexterity used at level 8

Level 1 (Rogue)
Feat: (Selected) Two Weapon Fighting


Level 2 (Rogue)


Level 3 (Rogue)
Feat: (Selected) Toughness


Level 4 (Rogue)
Ability Raise: STR


Level 5 (Rogue)


Level 6 (Rogue)
Feat: (Selected) Exotic Weapon Proficiency: Dwarven Waraxe
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Haste Boost I
Enhancement: Elven Dexterity I
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Assassin I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Improved Hide I
Enhancement: Improved Hide II
Enhancement: Improved Move Silently I
Enhancement: Improved Move Silently II
Enhancement: Rogue Dexterity I


Level 7 (Rogue)


Level 8 (Rogue)
Ability Raise: STR


Level 9 (Rogue)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Rogue)
Feat: (Rogue Bonus) Improved Evasion


Level 11 (Rogue)


Level 12 (Rogue)
Ability Raise: STR
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Haste Boost III
Enhancement: Rogue Haste Boost IV
Enhancement: Rogue Assassin II
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Accuracy III
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Sneak Attack Training IV
Enhancement: Rogue Wand and Scroll Mastery I


Level 13 (Rogue)
Feat: (Rogue Bonus) Opportunist


Level 14 (Rogue)


Level 15 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Rogue)
Ability Raise: STR
Feat: (Rogue Bonus) Crippling Strike


Level 17 (Rogue)


Level 18 (Rogue)
Feat: (Selected) Power Attack


Level 19 (Rogue)
Feat: (Rogue Bonus) Skill Mastery


Level 20 (Rogue)
Ability Raise: STR
Enhancement: Rogue Extra Action Boost I
Enhancement: Rogue Extra Action Boost II
Enhancement: Rogue Deadly Shadow
Enhancement: Elven Dexterity II
Enhancement: Rogue Subtle Backstabbing II
Enhancement: Rogue Subtle Backstabbing III
Enhancement: Rogue Assassin III
Enhancement: Rogue Sneak Attack Accuracy IV
Enhancement: Rogue Wand and Scroll Mastery II
Enhancement: Rogue Wand and Scroll Mastery III
Enhancement: Rogue Wand and Scroll Mastery IV


This is also one of the few times I've wound up with more APs on a rogue than I knew what to do with - mostly because once the Assassin pre-reqs, W&S Mastery, and Haste Boost are out of the way, there's not much worthwhile to spend those extra pts on.

BlueSilence
06-15-2012, 08:40 PM
First of all, Im sorry if my rant is confusing, I need to keep typing so I can understand myself better.

Im mostly a solo-player, sometimes Im accepted into parties but I feel my contributions are hardly remarkable as if my presence there didnt make too much of a difference. I have done fairly nice with my Lv 14 Wizard and my Lv 8 Ranger (which I only play when Duo-ing with my gf´s Cleric). I need something else to play because Im feeling a bit bored of the wizard.

What I want is a melee (Id like lots of slashing!), versatile toon that I can play solo (self sufficient?) that can help me learn better this game by practice and I realized I learned well by soloing because if I can finish a quest by myself I will be able to perform better in groups. I wont learn if people is rushing things and I dont get to understand what Im doing. Not sure if Im making sense here.

I am a relatively new, casual, f2p player + unlocked Drow. So I dont have access to many things in the game, not even tomes.

I cetainly want to go melee: Figther, maybe Ranger but not Barbarian and I kinda hate Paladins (concept-wise) but if Im asking for too much I could be flexible. (But I dont think I would enjoy playing a Paladin now, who knows?)

I like being able to buff myself and I want to be more familiar with the art of buffing properly, to understand which, when, how, where, etc.

I dont know if a cleric hireling is enough to keep myself healed at higher levels, if not then I guess Ill need some way of being able to heal myself... I dont really know.

Im sorry if my request is redundant, problematic or what-not. I really looked all over for builds but I only got confused and tired and "argh!" so I decided to ask here. It doesnt have to be a new, original, build, I just want some guidance.

Please let me know if you need more info from me and many thanks in advance : D!

Alimai
06-17-2012, 09:31 PM
On a kindle, so bear w me.

I am looking for a kensei build w Max UMD. I was also wanting to have good Dps.
I am not a fan of khopesh. I have some good scimitar and epic ones also. T3cove good spotted kron's litii rad
I am stuck trying to decide 12ftr 6 pld 2 rge or switch to another variant.
I previously had a blitz, and did not like the shortness of the rages and being constantly complained to by
healers for using frenzy. . .
I was wanting to keep w scimitars but maybe try 12 ftr 6rgr 2rge. I'd be losing the pld yummies though.
I guess my question Would be, what is a better option for the toon over all?
I don't have madstones yet. I have
mari chain(just need shard)
two good slot t3 cove
eKronz's w good slot
Shintao set
Upgraded fabricator's set

I also canmakeentire chrono set
Claw set w or w/o gem
Raven's sight
just about anything short of eChaos /

Alimai
06-17-2012, 09:36 PM
Short of eChaos / eSoS

I don't currently own the challenges but will be getting when they go on sale.
All +2 tomes nothing better
Any advice would be appreciated.

Koopaling
06-18-2012, 01:21 PM
Hi,
First of all, i am requesting this, but I know that probably someone already requested something similar, but i couldnt read through all the pages to find it, so, sorry =/
What I am looking for is a fighter or any other meele class that can be usefull at endgame (but, if possible, no multiclassing), epics and all, that is focused in meele tatics (like stunning blow, sap, brutal trow..etc), and is possible, good savings. I am kind of imagining a "inteligent" or even "wise" fighter, capable of managing foes (or playing with then) as well as killing then (and not getting killed xD) ^^.
I have acces to HOrcs and Helfs and monks. I would prefer a THF class, but TWD is good as well. I dont realy like unarmed fighting...
If theres already such a build, or anything like it, send me the link, if possible.

Thanks a lot

bbenson07
06-23-2012, 08:57 AM
Hello folks,

If anyone is up to the challenge - i'm after a build from the people who know for a very specific race/class combo.

My plan is to either LR+3 a Drow,Wiz12/Rogue2 or a Human Fighter12/Pally 2 - i'm after the build that offers me the most potent DPS with soloing power.

Your working with a 32 build;

- the human fighter/pally has already nice pair of Kopesh weapons.

-the drow, for some kind of reason i like the idea of monk/wiz with even a lvl of rogue - are monk/wiz mellee decent?


Thanks in advance! A finely put together lvling sheet would be awesome.


Kind regards,

BB

SenorPhatnutZ
07-12-2012, 05:07 PM
My musings on my next TR build:

http://forums.ddo.com/showthread.php?p=4583184#post4583184

Suggestions welcome.

Question for this thread, however, is this:

If I go rog16/rng2/mnk2 which levels are best for splashing?

same question for:

rog17/mnk3
rog18/rng2
rog18/mnk2

Thanks!

goneye
07-13-2012, 09:09 PM
I was wondering if it would be possible to create a rogue tank using high saves and evasion, as well as workable AC. If it is possible, I would like to see a build or outline of a build. I thought a 18 rogue 2 pally with high charisma and dex might work. I am f2p and have drow unlocked.

zeonardo
07-13-2012, 09:52 PM
I dare you!
Only past lives I will never get, because I hate the class are: Barb, Bard, Arti (so, not completionist).

Whatever gear/except challenge
UMD
Soloer
Not DDO Store dependent.

If I don't have a strong reason why it's not viable, I eat my hat.
(and it's just my build pre nerfdate14)

spite_nike
07-15-2012, 12:11 PM
Are there any good builds for an utility bard? I used to have one that was 18Bard/2Rogue but can't for the life of me remember how I made it and havn't played the game for years so don't think I'll manage by just randomly trying to plan a new character on my own.

I'll play a elf and I'm hoping I'll be able to at least heal, use supportive spells for my party members and if not loosing to much of of other stuff finding and disabling traps/open locks would make for a perfect utility/supportive bard.

pie2655
07-15-2012, 12:37 PM
I Would like to request a throwing weapon focused build, i assume shuriken monk would be the best, but whatever can generate the most throwing weapon DPS. I know this will be far from optimal, but can be an itneresting experiment and possibly fun.

CombatLibrarian
07-18-2012, 02:41 AM
I'd like to request a build for a friend of mine getting into the game.

They want to play the following:

Paladin (Or mostly-paladin with splash).
They own 32 point builds.
They want to focus on tanking their way to 20+.

This will obviously be a first-life build, so it may or may not work in epic raids and all that, but that's a long way off for now. I just don't know DDO paladin well enough to put something together for them. I'll be rolling with them and making whatever would best support their build for duo play, probably some sort of trapper.

yynderjohn
07-18-2012, 12:02 PM
I need a 32 pt wiz wf archmage build for maximum control/spell penetration with the new content please.

FalexiaSutter
07-19-2012, 04:23 PM
Alright, I have a curious request. So this will be for permadeath play: a halfling archer with some support healing (bow wielding, not crossbows).

I would also like to make use of the adamantine companion and the halfling hero companion enhancements, as well as have some spells to buff, or other summon spells even.

Play style will be pure ranged, with a buffed-up grease-spewing companion to trip up pursuers while i get out of sticky melee situations. I play in groups mostly, so I think I can get away with being primarily ranged. Will be a lot of hanging back and frantic running and jumping to get away when things get tight xD

Class-wise I am easy, whatever mix you think can make this work. I have everything but artificer and druid.

pyntsized
07-22-2012, 04:25 AM
hello*sigtrent. I looked through the builds you had*posted already, and couldn't find a 12 ftr / 6 rgr / 2 rog dwarf d-axe dual wielder. The closest I found was mr. Versatility (ok, I didnt look that hard) I was hoping you could direct me to a build or make me one? This char would be 36-pt with +2 tomes in all stat but cha and str (str has a +1).
key abilities wanted:
-moderate to high rogue skills
-kensai II
-tempest I
-GTWF
-dodge/mobility/spring attack (would be nice)
-(optional) UMD heal scrolls
-dwarf
-lawful good (I'm thinking e templar's d-axes)
-at least 500 hp
*

Tak-hi-sis
07-25-2012, 06:25 AM
Thank you for a Build-request thread - it is really great! I'm a newbie to ddo and also a roleplaying person, and I'm in need of a build for half-elf. I'd like it to be a great fighter(DPS) with descent rogue skills and memories from far past(don't know what dilettante feat to be better to take). If you'll have time to help me - will be very much obliged. I can afford myself +Tomes, but don't think to buy any p2p classes now.

bibliomane
07-29-2012, 11:31 AM
I'm ready to do an artificer life on my hobby toon, but this time I'm completely stuck; nothing I roll up seems worthwile. I'd love some builds or ideas to help me make this life work.

Playstyle & Toon Info:
This is a flavor/hobby toon and will not be doing epic content as I will TR it again shortly after capping. For this toon, I prefer to pick intresting twists then min/max each twist (ie if going evoker, pick one element and stick with it rather than going for every element and using the remaining AP on something else.) I can usually solo/duo most game content, but I am very social and group for fun most of the time (don't need to rely on pugs to pick me up.) I'm equally comfortable in BYOH TR ZERG NO DEATH lfm's and leading noob friendly quests/raids.

I have all game content. I have or can get pretty much whatever gear (incl a bank full of rune arms.) I don't need epic gear for this one as I will be TRing it at cap. I have +3 tomes (not the store ones :P) Past lives: Cleric, Bard, Paladin, Fighter, Wizard, Sorcerer, Barbarian.

Making the build fun for me (crazy for others):

I hate WF. It must be fleshie but not dwarf as I hate them more than WF.

Southrn may only build pure classes until she reaches completionist then she can multi for additonal pastlives/endlife. So.. it must be arti only this go-round.

I do not enjoy ranged weapons, although I love casting. Cleric/sorcerer are my favorite classes. So...no crossbows, etc. Yes...I know this messes up the dps and a good player can make ranged uber, blah...blah..blah, but I don't enjoy playing ranged.

I want to get all heroic traps/locks that matter (who cares about cabal for one?)

I would like to have adaquate self healing and would do party heals (thrown pots) on a need/FUBAR basis.

UMD is awsome; scrolls are my friend. I like mastery, but wand DC's are unnecessary AP.

I want to be able to do enough damage (melee or casting) to solo (hirelings are fine) some of the time.

Nuking, buffing, healing are fun, but wacking on things with a stick (falcion, etc.) is boring but sometimes necessary.

I played around with the following, but they are not necessary to the build:
Dragonmark of Making, construct essence, acitve past lives for sorc & barb

Goal Summary: A fleshie, non-ranged pure artificer who can trap/unlock, buff, get some heals, use many scrolls, and either cast or melee enough damage to be worthwile. Its a fun flavor build that I'll enjoy while grinding out an artificer past life with the added perk of making people look at me funny when asking my build.

I would appriciate any ideas along these lines. I'd prefer not to just grab a lit2 heavy repeater and suffer through this life.


--Mammadrow of Orien, Southrn Comfort of Orien

-Avalon-
09-03-2012, 07:59 PM
1: The most un-killable halfling w/full DM's (preferably 28 pt build with alternatives to monk splashes), was thinking 18 paladin (DoS?) or maybe 12 Pal/8 Ftr (DoS/Kensai), not sure what would be the best on it... but going with full line of DM's with Empower Healing, etc, to give it a huge amount of survivability?

2: An Everquest Barbarian (race) Warrior build (Very high HP, AC, full TWF, heavy armor, able to tank), not sure how to progress here, so want to see some thoughts... barbarian was a race of really strong humans basically... so go with human?

3: I am working on a "gish" build of sorts, and would love some assistance on it... but basics are Elf 12 Wiz/6 Pal/2 Ftr so far... using full Arcane Fluidity, Arcane Casting/Seven Fingered Gloves, Greater Twilight Full Plate, and Heavy Shield (with shield master and imp shield master) + either Bastard Sword for glancing blows possibly? And this one would be a TR, so 34 pt build is being used...

(side note, just noticed my sig is WAY out of date lol)

voxson5
09-03-2012, 08:30 PM
Hi there,

I would like to request 2 builds If possible:

1) a workable WSS elf build designed to maximise dual oathblades and whirlwind attack. 32-36 points is ok (currently thinking monk12/pally6/fighter2)

2) more of a theory build for the enhancement pass, a wf adamantite body wiz/elf fullplate wiz. Caster focus, s&b spec, at least 18 levels of wizard for lich form.

(human would work I you could get the ASF down, elf & wf are much better for flavor :) )

Cheers

unbongwah
09-04-2012, 11:02 AM
Is sigtrent still posting new builds? Haven't seen one in a long time...

1: The most un-killable halfling w/full DM's (preferably 28 pt build with alternatives to monk splashes), was thinking 18 paladin (DoS?) or maybe 12 Pal/8 Ftr (DoS/Kensai), not sure what would be the best on it... but going with full line of DM's with Empower Healing, etc, to give it a huge amount of survivability?
See my Jorasco Medics (http://forums.ddo.com/showthread.php?t=369024). Note I haven't updated them for U14/15 yet; might want to redo feats.

3: I am working on a "gish" build of sorts, and would love some assistance on it... but basics are Elf 12 Wiz/6 Pal/2 Ftr so far...
Not quite what you describe, but see my Wraith Blade (http://forums.ddo.com/showthread.php?t=363332).

-Avalon-
09-04-2012, 04:40 PM
Is sigtrent still posting new builds? Haven't seen one in a long time...

See my Jorasco Medics (http://forums.ddo.com/showthread.php?t=369024). Note I haven't updated them for U14/15 yet; might want to redo feats.

Yeah, something like those... I tried once, and yeah, feat starved a little, but was able to work in G.Cleave and Whirlwind even... but went S&B and had no DPS =/ Too bad character is gone now. What I was thinking with new changes, is maybe go 18 FTR/2 Pal for having the SD3 abilities... make a character that is every bit as much a tank as the rest, but have the ability to drop heals on themselves as well.



Not quite what you describe, but see my Wraith Blade (http://forums.ddo.com/showthread.php?t=363332).

Major props on the Wraith Blade, I saw that a few days ago and liked it. The character I am playing now is one I started about a year ago before my PC died. Just came back, and found all sorts of changes. Because I do not have all the bells and whistles in the game, I cannot use monk, or access things like Staff of Nat Gann like some other "Wraith" builds. I have to go STR based, and pretty much forget DEX completely.

My toon is 19 currently, and I am gonna TR her, but I want to do what she is doing now, just do it better. I saw one of the mistakes I made is going as high as I did with Wizard (15), it gives parties the wrong idea right off the bat. They expect me to drop FoD's and Dancing Spheres that actually work lol. The build is not about that. Also, I took 4 levels of CLR because of the synergy, CLR gets enhancements for negative energy crit and power.

Think on new life, I would go 12 WIZ, but not sure if 6 PAL/2 FTR, 6 FTR/2 PAL, or just 8 FTR. I need the feats to balance out the combat ability, but also need what PAL brings with it. Also, if I ever do go Epic, I like the Sentinel the most, and having 6 PAL would make that OH so much easier to achieve.

A question for people who HAVE done epic though... Sentinel says it adds 1 level to each of FVS/PAL/CLR if you have them. If you have levels in both PAL and CLR, do they both get increased? And what gets increased? If it is worth it, I may go 12 WIZ/7 PAL/1 CLR, as with 5 lvls of Sentinel, would become 12 WIZ/12 PAL/6 CLR then theoretically... And that would give me access to PAL Toughness IV, the better Negative Energy bonuses of CLR as well... but don't know what all is increased with the +1 LVL from Sentinel :(

ArcaneArcher52689
09-04-2012, 05:48 PM
Yeah, something like those... I tried once, and yeah, feat starved a little, but was able to work in G.Cleave and Whirlwind even... but went S&B and had no DPS =/ Too bad character is gone now. What I was thinking with new changes, is maybe go 18 FTR/2 Pal for having the SD3 abilities... make a character that is every bit as much a tank as the rest, but have the ability to drop heals on themselves as well.



Major props on the Wraith Blade, I saw that a few days ago and liked it. The character I am playing now is one I started about a year ago before my PC died. Just came back, and found all sorts of changes. Because I do not have all the bells and whistles in the game, I cannot use monk, or access things like Staff of Nat Gann like some other "Wraith" builds. I have to go STR based, and pretty much forget DEX completely.

My toon is 19 currently, and I am gonna TR her, but I want to do what she is doing now, just do it better. I saw one of the mistakes I made is going as high as I did with Wizard (15), it gives parties the wrong idea right off the bat. They expect me to drop FoD's and Dancing Spheres that actually work lol. The build is not about that. Also, I took 4 levels of CLR because of the synergy, CLR gets enhancements for negative energy crit and power.

Think on new life, I would go 12 WIZ, but not sure if 6 PAL/2 FTR, 6 FTR/2 PAL, or just 8 FTR. I need the feats to balance out the combat ability, but also need what PAL brings with it. Also, if I ever do go Epic, I like the Sentinel the most, and having 6 PAL would make that OH so much easier to achieve.

A question for people who HAVE done epic though... Sentinel says it adds 1 level to each of FVS/PAL/CLR if you have them. If you have levels in both PAL and CLR, do they both get increased? And what gets increased? If it is worth it, I may go 12 WIZ/7 PAL/1 CLR, as with 5 lvls of Sentinel, would become 12 WIZ/12 PAL/6 CLR then theoretically... And that would give me access to PAL Toughness IV, the better Negative Energy bonuses of CLR as well... but don't know what all is increased with the +1 LVL from Sentinel :(

Epic levels don't count for that, unfortunately. What it means is for caster level. Though I believe it also counts for abilities like smite evil, lay of hands, turn undead, and other abilities that use level as a factor. It does not let you qualify for enhancements or feats.

-Avalon-
09-04-2012, 06:14 PM
Ok, so it only affects CL... so a 12 Pal/8 Clr, would then get spells (what about SP though?) as if they were 17 Pal/13 Clr? Seems like that might make a decent character if worked properly... I don't know, due to my long times away from game, I am far from an expert, but I tend to look for strange loopholes in every game I play or read about.

skorpion352
09-24-2012, 04:43 PM
I'm looking to make a build that has 14 levels of Ranger, AA spec'd and 6 levels of rogue, Rogue mechanic spec'd for the Iron Companion enhancement. My main concern with it is will I still get the full features of the Iron Companion (and its successors) like an Artificer does, or am I better of waiting until I have access to the Artificer class and then go with 14 AA Ranger and 6 Artificer?

I would also like some general advice for this build.

Karsin
12-17-2012, 09:46 AM
Ok, so here's the plan. Bard/Rogue, 32 point build, not sure on race, I was thinking 14 bard 6 rogue, to get virt 2 mech 1, trying for CC/Trapper. For enhancements I was going to try to get Elven AA(for ammunition)and not worry about using a repeater(I have some nice long/shortbows). I was looking at Yngwie Build on the forums and it looks nice, but I don't really know if drow can get the AA enhance, and was wondering if that build would work with a different race(Elf/Half-Elf) any tips on gear would be appreciated.

eeveefan127
02-12-2013, 05:36 PM
Alright, So I've run a TWF Favored soul for a good while now. It isn't absolutely horrible, but I feel really bad in groups of TR's, because I just can't seem to keep up for more than a couple minutes before my abilities time out, etc. My DPS is nowhere near what I want, and I'd like to see if you could make a better one. Simply put, I ran in blinded and came out missing an arm, and wanna try again. It would be nice to see a build I could actually use for that. Thanks ahead of time, whether you do or don't build it. I did not see one in your build, and I wondered if you could build it to it's full potential. I'd like it to remain pure favored soul, however if you think a splash would be much more efficient I'd still love to see it. The current race I'm using is, Half-elf.(I know, I didn't know any better at the time and I wanted barb dilly because I didn't know FVS's could get toughness enhancements.) I'd be very excited to see your build, and again, thank you ahead of time.

terpfan
02-17-2013, 12:45 AM
Hi everyone, I'm looking help in creating a high DPS monk/rouge build. I am just coming back from a good break and need some help planning this one out. I will probably TR my current monk build, so it could have a monk past life if that would help the build. I would prefer more monk levels than rouge, because I would not like to be labeled as a trapper and expected to take care of the traps. The trap skills are unnecessary, and can be left out entirely unless there are simply tons of extra skill points. I am not opposed to a one level splash of another class if that would help the build, but prefer mostly monk/rouge. I do not have access to the Helf or Horc races at the moment, but could be persuaded if the bonuses are truly that superior. Let me know if I have left out anything, and hanks in advance for the help!

-Terpfan

Thundaga
02-22-2013, 03:11 PM
I love your builds, Sigtrent. I'm currently having a lot of fun with your Paragon Fighter starter build. I just want to say that I very much enjoy a challenge. When it comes to "being a good player," I want to be good more because of how I play rather than how my character is built. You said something similar to 'liking more moveable parts and having lots of things to click on' in your build philosophy thread. I'm more or less the same way.

Firstly I should note that I'm still on a F2P account and only have 28-point builds available to me, and the only extra race I have unlocked is Drow. So if possible, a "starter" build would be most appreciated.

I'm really craving a not-so-common ranged-focused build. I was thinking of a combination of bard/ranger/rogue, but what I want to do with it seems awfully impossible, especially for a 28-point build, but I could be wrong.

What I want this build to do/have:

-Good primary bow damage
-Arcane Archer enhancements, with elemental imbued enhancements if at all possible
-Good sneaking to get into better sniping positions when needed
-Sneak Attack efficiency
-Workable trap skills (if I have to buy separate equipment to switch on when needed, that's cool)
-Useful bard support music
-Bard Cure Wounds, Haste, and Blur spells.
-High Tumble score to allow for back-flips

I think that's all I really want. Max UMD and Bluff would be nice also, but not entirely needed. Mobility would be neat to have. I like having Dragonmarks, but I don't see any that seem useful for this build, except for maybe Mark of Passage for convenience sake.

I would prefer elf or drow, but human is fine if it makes the build easier to craft.

Thank you very much in advance!

unbongwah
02-22-2013, 03:26 PM
See the Bardcher in my sig.

Thundaga
02-22-2013, 10:48 PM
Oh hey, good to see you're still around, unbongwah!

Yeah, I took a look through that thread earlier today before I posted here. It gave me the motivation I needed to want to play something like this. Alas, I had decided that the bardchers discussed in that thread were not up to par with what I had in mind, but to be fair to all those very cool builds, I was being too greedy about what I wanted.

I speak in past tense because I've pretty much given up the idea of what I wanted simply because I really don't think it's plausible. I have to compromise somewhere. I really want AA as well as the bard spells I listed. I can drop the need for a very efficient sneak attack, because that requires much too many levels of rogue.

EDIT:
unbongwah, I think I will go with your build in post #2 (in the Attack of the Bardchers! (http://forums.ddo.com/showpost.php?p=3518898&postcount=2) thread).

I have a question, though: is UMD really all that important? To be perfectly honest, I hate carrying around scrolls and wands. All they do is clutter my bags because I never use them. I don't really want it, unless I'm missing another important use for UMD? If not, I'd rather spend the points towards Spot, Search and/or Tumble.

Also, in this case, would the Bard Charisma enhancements still be needed? I'm thinking I could just use +charisma gear to make up for the higher spell usage. How much does Charisma actually affect 'Perform?'

To that end, I want to replace the Wand and Scroll Mastery enhancements with Rogue Sneak Attack Accuracy I, Rogue Sneak Attack Training I, Rogue Improved Trap Sense I, Rogue Faster Sneaking I, and a couple others.

I understand how important Concentration is, but since I plan on never actually getting hit or taking aggro, do I even need it? To me it seems to be a "just in case" skill.

Emerge2012
03-09-2013, 11:44 AM
I'm wondering how feasible it would be to make a half-elf fighter/AA with 18 fighter levels instead of the standard 12ftr/6ranger/2whatever split.

The extra 1 to crit range range from Kensai3 seems like it would add a fair bit of damage of the lower split versions and the 3 extra fighter feats would make up for the ranger bow feats for sure. Or maybe just take 2 ranger as the off class?

Strength based for sure and thinking maybe use a 2hander without all of the 2H feats for time between Manyshots.

Can this work? Is it possible to specialize in both longbow and whatever 2hander?

Thanks!

unbongwah
03-09-2013, 12:54 PM
I'm wondering how feasible it would be to make a half-elf fighter/AA with 18 fighter levels instead of the standard 12ftr/6ranger/2whatever split.
It's an old thread, but there are a few Kensei III AA builds in this thread (http://forums.ddo.com/showthread.php?t=269669). But "monkchers" have stolen the thunder from most AA builds, IMHO, at least if you want to be a full-time archer.

The extra 1 to crit range range from Kensai3 seems like it would add a fair bit of damage of the lower split versions and the 3 extra fighter feats would make up for the ranger bow feats for sure. Or maybe just take 2 ranger as the off class? Two of the three extra feats from ftr lvls 13-18 have to go to Kensei III pre-reqs (GWF&SWF), so you're really only gaining 1 feat. Also bear in mind you either need to be able to cast spells or have the sorc PL feat to be an AA; a first-life ftr 18 / rgr 2 isn't sufficient.

Emerge2012
03-09-2013, 08:38 PM
Old but not dead! Thank you.

I've been browsing the forums a bit looking at the different archer builds to see what was what. I liked some of the Many Shot/!0k Stars builds but wasn't really looking forward to handwraps for melee. But then again I would rather play an archer as mostly an archer. Eh, typical DDO decisions.

Also I'm first life sorc at the moment farming gear for the future so the PL feat won't be a problem.

karl_k0ch
03-10-2013, 06:42 AM
Old but not dead! Thank you.

I've been browsing the forums a bit looking at the different archer builds to see what was what. I liked some of the Many Shot/!0k Stars builds but wasn't really looking forward to handwraps for melee. But then again I would rather play an archer as mostly an archer. Eh, typical DDO decisions.

Also I'm first life sorc at the moment farming gear for the future so the PL feat won't be a problem.

As you pointed out, with manyshot, you will have 80 seconds of ranged damage boosting in a time window of 120 seconds. The main reason to melee is to generate Ki, and even that is at level 20+ not an issue - there's Enlightenment.

If you don't want to use handwraps, you're going to lose some damage, but probably will still be fine if you swap to Quarterstaffs.

unbongwah
03-10-2013, 02:36 PM
I've been browsing the forums a bit looking at the different archer builds to see what was what. I liked some of the Many Shot/!0k Stars builds but wasn't really looking forward to handwraps for melee. But then again I would rather play an archer as mostly an archer. Eh, typical DDO decisions.
There are some monkcher builds geared towards using archery all the time; the main challenge with them is ki generation to power 10K Stars. Or just use a staff if you prefer; DPS won't be as good, but if you're only hitting things to generate some ki, does it really matter? ;) See wowo's monkcher thread (http://forums.ddo.com/showthread.php?t=351118) for several examples.

Also I'm first life sorc at the moment farming gear for the future so the PL feat won't be a problem.One recent-ish change is it's now possible to get SPs from items w/out spellcasting; so I believe it is possible to do AAs w/out a caster splash if they have sorc PL feat (e.g., pure ftr AA). I've never TRed a sorc to find out, though, so caveat emptor. :o

Maelodic
03-11-2013, 11:04 AM
Unbongwah, you should take over this thread. Seriously, you're such a great help. I wish I could rep you more.

Anyway, request:

Perimeters:
-At least 10% base increase in movespeed.
-TWF
Weapon Choices: Khopesh/Longsword/Scimmy/Short Sword (when viable)/ or but preferably not Rapier (This does not include unarmed, I want to hold something)
-At least +15% Attack speed, either by permahaste, monk stances, or something else
-Some form of self healing good enough for soloing.
-Elf or Halfling
-Some ranged capability- Bows or ranged SLAs.
-Painfully good evasion and/or traps.
-Outfits (preferred), light armor if this isn't possible.
-Fantastic self buffs. Super utility and damage/tanky based.
-Some way to deal with a lot of mobs quicker. Some kind of aoe, be it damage or sleet storm or thorn growth or cleave/great cleave.
-+2 Tomes are Fine, +3 tomes only when they need to be used in epic levels.
And the kicker:
-Unfrickenstoppable. Huge amount of saves, and able to take a ton of punishment. Basically immune to crowd control. Freedom of Movement helps.

I am not opposed to anything unorthodox or subpar.

Idea:
Earth Stance Tempest WSS - 12 Monk/6 Ranger/2 Fighter - Oathblades/Cleave/GC/Overwhelming Critical (4x Crit)

I can't think of anything better.
For priority:
Traps>Reliable Evasion (But both would rock)
Saves=Tanky=Self Healing (all balance to make a character tanky)
Melee ability>Ranged ability
Zippy (Atk/movespeed)>Heavy hitting
Heavy Hitting=Tanking (Both end up with your HP about the same)
Fantastic Self Buffs>AoE Ability
Halfling>Elf (but not by much)

unbongwah
03-14-2013, 04:23 PM
Unbongwah, you should take over this thread. Seriously, you're such a great help. I wish I could rep you more.
LOL thanks but I'm reluctant to usurp sigtrent's thread. :D I'd start my own, except then I'd feel guilty whenever I ignored requests or couldn't come up with a good idea. :o

Case in point: your request has me stumped! My first thought was a barb-splashed bard for the runspeed, buffage, and heals; but that has no ranged DPS and the saves aren't remarkable. I'm still not a fan of WSS builds- I'd rather do Ninja w/short swords to save the feats - but that complicates your desire for buffs & ranged DPS. So I'm leaning rgr / monk, but I think I prefer something like rgr 12 / monk 6 / pally 2: Tempest II / Ninja I, pally splash is to boost saves further. I'm not sure this has enough self-healing, though, so I thought about adding the halfling DMs; but then things get pretty tight as far as feats go. I could swap pal 2 for ftr 2 for ease up the feats, but then I lose out on saves. Very tricky to balance...

Maelodic
03-14-2013, 06:44 PM
LOL thanks but I'm reluctant to usurp sigtrent's thread. :D I'd start my own, except then I'd feel guilty whenever I ignored requests or couldn't come up with a good idea. :o

Case in point: your request has me stumped! My first thought was a barb-splashed bard for the runspeed, buffage, and heals; but that has no ranged DPS and the saves aren't remarkable. I'm still not a fan of WSS builds- I'd rather do Ninja w/short swords to save the feats - but that complicates your desire for buffs & ranged DPS. So I'm leaning rgr / monk, but I think I prefer something like rgr 12 / monk 6 / pally 2: Tempest II / Ninja I, pally splash is to boost saves further. I'm not sure this has enough self-healing, though, so I thought about adding the halfling DMs; but then things get pretty tight as far as feats go. I could swap pal 2 for ftr 2 for ease up the feats, but then I lose out on saves. Very tricky to balance...

I've been trying to find it as well. I guess the compromise would have to be in the weapons I use.

Shuriken Ranged+Shuriken Expertise+10k Stars+Higher Dex/Wis+The new shurikens (especially snow star) is apparently very viable as a ranged options. You can also twist whirling wrists for 60% attack speed with this and just be flying those things everywhere..
I can go unarmed if required, I am also warming up to more races, so we'll see. It's just that the running animations are so derpy on other races. It's probably better at higher level, but I haven't gotten anything that isn't a halfling past level 9.
Drow and at least 6 Monk basically covers the whole ranged thing, but taking an extra feat to be a halfling or elf isn't out of the question.


Feel free to PM me and I can send you everything I've been able to accumulate.

I was given a 18/2 Monk/Fighter Light based weaponized/ranged/unarmed monk by Arlathen after I posted this. I'm concerned about the tankyness of it, because my current monk (Original Halfling 28 Pt Rockan Robin) is pretty tanky, but since the whole PRR thing started, he's been getting hit for a heck of a lot more, with not a lot of healing options.

Sal'vation
03-17-2013, 02:24 PM
I am planning on taking a character through to become a Completionist. One item I would really love to pick up and have had no luck with is the Torc of Prince Raiyum-de II from Zawabi's Revenge to help out leveling up all spell casting classes.

What I am looking for is the best build possible to specifically be able to solo Zawabi's Revenge. Yes I know it can be done with a variety of classes, but I just wanted some educated opinions on if you had any build to solo this adventure with which one would you use?

I am a VIP player and this character has prior lives as a monk and wizard. Since I do missions 100% solo I have no access to raid gear or most epic gear.


Thank you for any information you can provide

Matuse
03-17-2013, 03:04 PM
What I am looking for is the best build possible to specifically be able to solo Zawabi's Revenge. Yes I know it can be done with a variety of classes, but I just wanted some educated opinions on if you had any build to solo this adventure with which one would you use?

Cleric or Favored Soul. Run the snakey witch ragged around blade barriers with a triple stack of divine punishment while self healing any damage that gets through.

But honestly, solo is not the ideal method for this. Unless you are also anticipating soloing through 20 (or 40, or 60...or 80) completions for the end list.

Sal'vation
03-17-2013, 03:39 PM
But honestly, solo is not the ideal method for this. Unless you are also anticipating soloing through 20 (or 40, or 60...or 80) completions for the end list.

Yeah, I realize solo is going to take a lot of time, that is why I want a build that can make the runs as most likely to succeed as possible.

RunsFree
03-18-2013, 04:47 PM
I left DDO for a while. When I came back I found the build I was using wasn't as good as it used to be. I have been searching the forums to find a like minded, but modernized build to TR into in hopes of resolving the problems I now face.

My current build is a TRed Elf 18rgr/2rog/3epic 34pt build with 38dex/26str. I have 2x Drow Longswords of the Weapon Master, maneater goggles, a nightmare cloak from Mabar and a Minos Legend. I do have a LIT longsword and a MIN helm that isn't finished as well. The rest of my equipment is just random stat or clicky buff based.

I used to be VIP, but I am now f2p.
I have all adventure packs except the most recent one.
I have +3 tomes for all stats.
I do not have the Half-Elf, Half-Orc or Warforged races.
I do not have Articifer, Favored Soul or Monk classes.
I am certain my equipment is a mess and does little or nothing to aid my ability.
I have never played an Articifer, a Barbarian, a Favored Soul, a Monk, a Paladin or a Wizard.

Right now my DPS is mediocre at best. I can disable some of the epic traps (epic hard VON for instance). My ability to self heal is really rotten. I feel I should have been able to solo quests four to five levels above my own level. Unfortunately, in its current state I am lucky if I survive quests that are two levels lower than I am.

I would like to TR into a 36pt build with the best possible DPS, the ability to disable traps and to be as self sufficient as possible. However, with all of the changes that have occurred I am lost.

I am willing to purchase some upgrades or change races/classes if absolutely necessary. I am also willing to grind for new equipment. The fewer buttons I need to use during melee the better.

Please help me create the Uber Soloist I so desire so I can get back on the right track.

FalexiaSutter
03-19-2013, 03:39 PM
Unbongwah, you should take over this thread. Seriously, you're such a great help. I wish I could rep you more.

Anyway, request:

Perimeters:
-At least 10% base increase in movespeed.
-TWF
Weapon Choices: Khopesh/Longsword/Scimmy/Short Sword (when viable)/ or but preferably not Rapier (This does not include unarmed, I want to hold something)
-At least +15% Attack speed, either by permahaste, monk stances, or something else
-Some form of self healing good enough for soloing.
-Elf or Halfling
-Some ranged capability- Bows or ranged SLAs.
-Painfully good evasion and/or traps.
-Outfits (preferred), light armor if this isn't possible.
-Fantastic self buffs. Super utility and damage/tanky based.
-Some way to deal with a lot of mobs quicker. Some kind of aoe, be it damage or sleet storm or thorn growth or cleave/great cleave.
-+2 Tomes are Fine, +3 tomes only when they need to be used in epic levels.
And the kicker:
-Unfrickenstoppable. Huge amount of saves, and able to take a ton of punishment. Basically immune to crowd control. Freedom of Movement helps.

I am not opposed to anything unorthodox or subpar.

Idea:
Earth Stance Tempest WSS - 12 Monk/6 Ranger/2 Fighter - Oathblades/Cleave/GC/Overwhelming Critical (4x Crit)

I can't think of anything better.
For priority:
Traps>Reliable Evasion (But both would rock)
Saves=Tanky=Self Healing (all balance to make a character tanky)
Melee ability>Ranged ability
Zippy (Atk/movespeed)>Heavy hitting
Heavy Hitting=Tanking (Both end up with your HP about the same)
Fantastic Self Buffs>AoE Ability
Halfling>Elf (but not by much)

A tough order to fill...
What about 14 Paladin/ 6 Monk KotC II/ Ninja I
TWF Short sword wielding halfling

Great saves
Self healing through wands/ lay on hands
Plenty of useful buffs
Ranged ability limited to using 10k stars and shurikens unfortunately
10% base movement speed
Only 10% melee attack speed in monk wind stance 2, but you get zeal which is 10% more doublestrike chance.

Or perhaps 3 Monk/ 2 Fighter/ 15 Paladin Elf using WSS. You can drop dodge and get the monk healing strike for some more self healing. Level 15 paladin gets you a few nice goodies as well. Divine might III, another spell, another smite...

The other idea I had was pretty much like yours, combining ranger and monk. Six monk is probably what you want here for wind stance 2, and tempest 1 is what you need for that extra 5% speed boost. You could do what unbongwah suggested 12 rgr/ 6 mnk/ 2 pal or ftr. Or if you want to exchange trapping abilities and more sneak attack damage for buffs, you can do something like 6 rgr/ 7 rog/ 7 mnk, which gets you traps, umd, and wholeness of body.

~Mflores
04-29-2013, 06:16 PM
Hello,
All the links are broken with the update. (in all the forum)
p.d. and all my bookmarks :(

Gavndad
05-06-2013, 01:18 PM
I'm not really good at figuring out what lvls to take what class.. I'd like to make TWF that uses bastard swords..I'm guessing Horc for strength but where I'm stuck is ranger/fighter or just fighter?. I have 32 point builds and all races and classes. If someone could help I'd appreciate it greatly. I'm sure it won't be a perfect build. But I'm. More into flavor. I don't have to do epics bit would like to play him to 20. If he can do more than just fight ( self heal traps ect.) that would be great..

~Ceyra
05-08-2013, 11:20 AM
Hello,
All the links are broken with the update. (in all the forum)
p.d. and all my bookmarks :(

Yeah, I noticed....aggravation levels are rising.. sigh. and here I was looking up a ranger solo build, or well, trying too.

~PookaWitch
05-09-2013, 09:53 AM
Yeah, I noticed....aggravation levels are rising.. sigh. and here I was looking up a ranger solo build, or well, trying too.

It's highly frustrating. I had many of these builds bookmarked because I have characters part way through them. -_-

Sturmis
05-11-2013, 01:07 PM
im looking for a 32 point 1st life half elf pure twf paly.... looking for max soloable max dps.. as its my first paly ever.... tried to research before i posted but i cant get old links to work

~Mflores
05-12-2013, 02:21 PM
It's highly frustrating. I had many of these builds bookmarked because I have characters part way through them. -_-

I have found some of my bookmarks... but there a lot of post that I dont know what happened with them..
One of my favourites was a compilation "50+ Solo builds".. something like that.. If someone knows where can I find that...

~audigamer1
05-12-2013, 09:00 PM
Hello all, i am looking to build my 2nd life monk over 34point build... currently he is a max str, high wis then dex build... i through out alot of high numbers pretty good crits and crit damage but if something hits me im dead... i tend to pull out more damage then most but what i would like to do is a build where i can actually survive but with minimal loss to my damage.. i have always played light monk,, tried dark monk once seems like its a whole lotta debuffing making enemy take more magic damage. i like raw damage myself.. i do have 34 point build and +3 stat tome across the board.. thank you guys much appreciated...


PS.. not too much abbreviations plz as there are so many in this game and ill get lost lol thanks again

Fleckislaupir
05-13-2013, 04:01 PM
im looking for a 32 point 1st life half elf pure twf paly....
Have a look at Arlathen's Angel of Death (https://www.ddo.com/forums/showthread.php/396525-Theorybuild-The-Angel-of-Death?highlight=).

Fleckislaupir
05-13-2013, 04:43 PM
I would like a 32 point tank that uses halfling dragonamarks to help heal. DOn't care what classes you take jsut so long as he has good hp and decent ac
This sounds just novel / gimpy enough to pique my interest. ;)

The tricky thing about the halfling DMs is finding a way to boost their output w/metamagics and/or Devotion enhs; otherwise they just don't have enough oomph to do you much good. But most classes are feat-starved. And then to add tanking on top...well, who doesn't like a good challenge?

My idea was to take my Jorasco Medic (https://www.ddo.com/forums/showthread.php/369024-Weekend-Warriors-2-Jorasco-Medics-%28halfling-ftr-12-rogue-2%29?highlight=) from my "first life" poster and turn it into a S&B tank like so:

Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 25 Lawful Good Halfling Female
(12 Fighter \ 6 Paladin \ 2 Monk \ 5 Epic)
Hit Points: 448
Spell Points: 70
BAB: 19\19\24\29\29
Fortitude: 24
Reflex: 15
Will: 13

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 25)
Strength 15 26
Dexterity 12 14
Constitution 16 18
Intelligence 11 13
Wisdom 8 10
Charisma 12 14

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Level 1 (Monk)
Feat: (Selected) Least Dragonmark of Healing
Feat: (Monk Bonus) Power Attack


Level 2 (Paladin)


Level 3 (Paladin)
Feat: (Selected) Cleave


Level 4 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Shield Mastery


Level 5 (Fighter)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Bastard Sword


Level 6 (Paladin)
Feat: (Selected) Lesser Dragonmark of Healing


Level 7 (Fighter)


Level 8 (Monk)
Ability Raise: STR
Feat: (Monk Bonus) Toughness


Level 9 (Fighter)
Feat: (Selected) Greater Dragonmark of Healing
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons


Level 10 (Paladin)


Level 11 (Fighter)


Level 12 (Fighter)
Ability Raise: STR
Feat: (Selected) Empower Healing Spell
Feat: (Fighter Bonus) Improved Shield Mastery
Enhancement: Fighter Armor Class Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Extra Dragonmark Use I
Enhancement: Extra Dragonmark Use II
Enhancement: Extra Dragonmark Use III
Enhancement: Fighter Stalwart Defender I
Enhancement: Way of the Patient Tortoise I
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Intimidate I
Enhancement: Improved Intimidate II
Enhancement: Paladin Devotion I
Enhancement: Paladin Devotion II
Enhancement: Paladin Energy of the Templar I
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II


Level 13 (Paladin)


Level 14 (Paladin)


Level 15 (Fighter)
Feat: (Selected) Maximize Spell


Level 16 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Great Cleave


Level 17 (Fighter)


Level 18 (Fighter)
Feat: (Fighter Bonus) Combat Expertise
Feat: (Selected) Quicken Spell


Level 19 (Fighter)


Level 20 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Dodge
Enhancement: Fighter Armor Class Boost II
Enhancement: Fighter Extra Action Boost I
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Extra Dragonmark Use IV
Enhancement: Fighter Stalwart Defender II
Enhancement: Fighter Item Defense I
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Knight of the Chalice I
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness III
Enhancement: Paladin Divine Might I


Level 21 (Fighter)
Feat: (Selected) Empower Spell


Level 22 (Fighter)


Level 23 (Fighter)


Level 24 (Fighter)
Feat: (Selected) Overwhelming Critical


Level 25 (Fighter)


Ftr 12 provides 7 extra feats, Stalwart Defender II, STR +3, and Haste Boost IV; pally 6 provides Devotion II, access to metamagics, Divine Grace, Divine Righteousness, and a few DPS perks (Divine Favor, Might I, Sacrifice I, Exalted Smite); monk 2 provides 2 extra feats, Evasion, and an extra +3 to saves.

Drawbacks: no THF feats or +10% doublestrike from either ftr capstone or Zeal (lvl 4 pally spell) hurts S&B DPS;a pure or mostly pure pally tank probably has a similar amount of self-healing just from LoHs without needing so many feats (esp. once you have Endless LoHs); no tactics feats; missing SD III for added threat / PRR / etc. from stance; halflings take Intim penalty vs larger foes.

EDIT: for skills I would max Intim & UMD; leftover pts go into Balance.

Basically, it's purely a flavor build, but I tried to make it as least bad as possible. That's kinda my niche.... :p

sigtrent
05-17-2013, 03:28 AM
OK, the links in the OP should all be fixed now. Fairly easy to do it turned out.

Though again two things to note
1. All the builds are at least two years old, often more.
2. I'm not personally doing requests these days, though others still do, which I appreciate.

Builds are really time consuming now with epics and such, and tools are a bit more scattered. And with the new enhancements coming sometimes fairly soon, well its going to change a lot. Still, when they do come out I may see about slowly updating a few of mine and bring them into line.

Scathaigh
05-18-2013, 10:45 PM
I would like a build for a Human Barbarian that can deal tons of damage but soak up a substantial amount of damage before death. Not exactly a tank but really nice DPS with a bit more survivability. My idea is for it to be free to play since not everyone has the War Forged. Would like for this idea to become a Barbarian build.

elcagador
05-19-2013, 12:55 AM
The F2P 32 pt Human Bowbarian:
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Human Male
(18 Barbarian \ 2 Ranger)
Hit Points: 434
Spell Points: 0
BAB: 20\20\25\30\30
Fortitude: 19
Reflex: 13
Will: 5

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 17 24 25
Dexterity 15 17 18
Constitution 16 18 20
Intelligence 8 8 8
Wisdom 9 9 9
Charisma 8 8 8

Tomes Used
+2 Tome of Dexterity used at level 17
+2 Tome of Strength used at level 20
+2 Tome of Constitution used at level 20

Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Construct
Feat: (Human Bonus) Power Attack
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy


Level 2 (Barbarian)
Feat: (Automatic) Dismiss Rage
Feat: (Automatic) Fast Movement
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Rage


Level 3 (Barbarian)
Feat: (Selected) Cleave
Feat: (Automatic) Damage Reduction


Level 4 (Barbarian)
Ability Raise: STR
Feat: (Automatic) Trap Sense


Level 5 (Barbarian)
Feat: (Automatic) Uncanny Dodge
Feat: (Automatic) Uncanny Dodge (Dodge Bonus)


Level 6 (Barbarian)
Feat: (Selected) Great Cleave


Level 7 (Barbarian)
Enhancement: Barbarian Damage Boost I
Enhancement: Barbarian Damage Boost II
Enhancement: Barbarian Sprint Boost I
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extend Rage II
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Extra Rage II
Enhancement: Barbarian Hardy Rage I
Enhancement: Barbarian Power Attack I
Enhancement: Barbarian Power Attack II
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Power Rage II
Enhancement: Barbarian Frenzied Berserker I
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Racial Toughness I
Enhancement: Barbarian Toughness I


Level 8 (Barbarian)
Ability Raise: STR


Level 9 (Barbarian)
Feat: (Selected) Improved Critical: Slashing Weapons
Feat: (Automatic) Improved Uncanny Dodge


Level 10 (Barbarian)


Level 11 (Barbarian)


Level 12 (Barbarian)
Ability Raise: STR
Feat: (Selected) Point Blank Shot
Feat: (Automatic) Greater Rage


Level 13 (Barbarian)
Enhancement: Barbarian Damage Boost III
Enhancement: Barbarian Damage Boost IV
Enhancement: Barbarian Hardy Rage II
Enhancement: Barbarian Power Attack III
Enhancement: Barbarian Power Rage III
Enhancement: Barbarian Frenzied Berserker II
Enhancement: Racial Toughness II
Enhancement: Barbarian Constitution I
Enhancement: Barbarian Toughness II


Level 14 (Ranger)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting


Level 15 (Barbarian)
Feat: (Selected) Improved Critical: Ranged Weapons


Level 16 (Barbarian)
Ability Raise: STR
Feat: (Automatic) Indomitable Will


Level 17 (Barbarian)


Level 18 (Barbarian)
Feat: (Selected) Manyshot


Level 19 (Barbarian)
Feat: (Automatic) Tireless Rage


Level 20 (Barbarian)
Ability Raise: STR
Enhancement: Barbarian Power Rage IV
Enhancement: Barbarian Frenzied Berserker III
Enhancement: Barbarian Willpower I
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Racial Toughness III
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Dexterity I
Enhancement: Barbarian Toughness III




Feature lvl 21 Overwhelming critical
Lvl 24 Precise shot

Ed: Fury or LD

elcagador
05-19-2013, 01:04 AM
About playing style with the bowbarian posted, use a THF weapon spamming cleave, great cleave and supreme cleave for aoe damage (able to use momentum swing and lay waste when epic destinies) and use the bow mainly for manyshot (on bosses or when furyshot or to start masterblitz, etc).

thegr8anand
05-21-2013, 11:35 AM
Hi guys. I am completely new to DDO.

I am looking to build a character that can do either very high dps or tank with good dps. Please tell me how should i build this character. I am looking towards paladin or rogue.

elcagador
05-23-2013, 01:49 AM
Hi guys. I am completely new to DDO.

I am looking to build a character that can do either very high dps or tank with good dps. Please tell me how should i build this character. I am looking towards paladin or rogue.

I think a Paladin is more Newbi friendly than a rogue (the rogue has more dps but requires more gear for good survivality and self sufficiency), and keep in mind that you need gear items to make your build better, will need a wise item to be able to cast spells after level 4 (can get that at the auction house easily), your main weapons will be a greatsword, falchion or greataxe, able to use a heavy shield with a one handed weapon sometimes too.

So here is a 28 pt Paladin 18/rogue 2 (make sure to wear light armor or robes for evasion usage after taking the lvl 2 rogue), alos can use the hunter of the dead prestige for leveling instead defender of siberys but for higher levels i prefer defender because the survivality it gives)


Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

new pally
Level 20 Lawful Good Human Male
(18 Paladin \ 2 Rogue)
Hit Points: 324
Spell Points: 250
BAB: 19\19\24\29\29
Fortitude: 19
Reflex: 16
Will: 12

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 16 22 23
Dexterity 12 12 12
Constitution 14 14 14
Intelligence 8 8 8
Wisdom 10 10 10
Charisma 14 14 14

Tomes Used
+1 Tome of Strength used at level 20

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 7
Bluff 2 2
Concentration 4 7
Diplomacy 2 2
Disable Device n/a n/a
Haggle 6 6
Heal 0 0
Hide 1 1
Intimidate 6 13
Jump 7 11
Listen 0 0
Move Silently 1 1
Open Lock 5 5
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 0 0
Swim 3 6
Tumble 5 5
Use Magic Device 6 24

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Haggle (+4)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Toughness
Feat: (Human Bonus) Two Handed Fighting
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Sneak Attack Training I


Level 2 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Armor Class Boost I
Enhancement: Human Improved Recovery I
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Toughness I


Level 3 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Power Attack
Enhancement: Human Versatility I
Enhancement: Racial Toughness I


Level 4 (Paladin)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Devotion I


Level 5 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Human Adaptability Strength I
Enhancement: Paladin Toughness II


Level 6 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Shield Mastery
Enhancement: Racial Toughness II


Level 7 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Defender of Siberys I
Enhancement: Paladin Devotion II
Enhancement: Paladin Divine Might I


Level 8 (Rogue)
Ability Raise: STR
Skill: Balance (+2)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+4)
Enhancement: Human Improved Recovery II


Level 9 (Paladin)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Energy of the Templar I


Level 10 (Paladin)
Skill: Use Magic Device (+1)
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Extra Lay on Hands II


Level 11 (Paladin)
Skill: Use Magic Device (+1)
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Rogue Wand and Scroll Mastery I


Level 12 (Paladin)
Ability Raise: STR
Skill: Use Magic Device (+1)
Feat: (Selected) Empower Healing Spell
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Exalted Smite I


Level 13 (Paladin)
Skill: Use Magic Device (+1)
Enhancement: Paladin Toughness III


Level 14 (Paladin)
Skill: Use Magic Device (+1)
Enhancement: Paladin Defender of Siberys II


Level 15 (Paladin)
Skill: Use Magic Device (+1)
Feat: (Selected) Quicken Spell
Enhancement: Paladin Bulwark of Good III
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Extra Lay on Hands III


Level 16 (Paladin)
Ability Raise: STR
Skill: Use Magic Device (+1)
Enhancement: Paladin Devotion III


Level 17 (Paladin)
Skill: Use Magic Device (+1)
Enhancement: Human Versatility II


Level 18 (Paladin)
Feat: (Selected) Improved Two Handed Fighting
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host


Level 19 (Paladin)
Skill: Use Magic Device (+1)


Level 20 (Paladin)
Ability Raise: STR
Skill: Use Magic Device (+1)
Enhancement: Human Versatility III
Enhancement: Paladin Defender of Siberys III
Enhancement: Paladin Devotion IV




Note iit also doesnt have tomes ( a +2 int tome at level 7 will help to have 1 more skill point per level to raise intimidate for example or another useful skill, but not completely necessary)

Is not the best dps but can do the job and i think will give you a very good survivality with some basic gear (like heavy fortification, resistance, etc.)

RaidMR
05-23-2013, 01:06 PM
With almost 2000 posts here it's kind of difficult to see if any one has requested this but can we get a section in the first post that can recommend builds for running through to level 20 for past lives / completionist?

For example I'd love to get my monk at least one Pally past life, and sure there are a lot of pally builds out there but I'd like to know if there's one that's particularly soild all the way to 20 and will get me the pally past life I seek.

Also not being completely selfish... :D what about other good builds for other classes that are solid enough to climb up to level 20 without much fuss?

Thanks!

elcagador
05-23-2013, 05:08 PM
With almost 2000 posts here it's kind of difficult to see if any one has requested this but can we get a section in the first post that can recommend builds for running through to level 20 for past lives / completionist?

For example I'd love to get my monk at least one Pally past life, and sure there are a lot of pally builds out there but I'd like to know if there's one that's particularly soild all the way to 20 and will get me the pally past life I seek.

Also not being completely selfish... :D what about other good builds for other classes that are solid enough to climb up to level 20 without much fuss?

Thanks!

There are some Paladin/monk splashes that work very good if you have monk gear, like fo0r example this one: https://www.ddo.com/forums/showthread.php/407723-Divine-Phoenix-2-0-The-phoenix-flies-again!

You can also make a paladin 14/monk 6 if want ninja spy I or a paladin 10/monk 9/rogue 1 for touch of death, etc.

Spyder1228
05-25-2013, 04:47 PM
So after playing for years I guess its time to request a build. I have been looking through the forums for a few days now and have not found quite why im looking for. Keep in mind I am VIP, have access to every race and class. This is going to be thee toons 4th life (prev life being ftr, bard, fvs).

My request should follow the lines of 12rog/6monk/2ftr. The 2 ftr is changeable just their because i think the 2 extra feats will be better than a lvl 7 monk or 14 rog. 12 rog gives me assasinate and 6 monk gives me ninja The idea is to amplify his hide/move silently doing backstab damage and assasinate. Preferably a decent stun dc. and keep his trapmonkey skills as high as possible. I am having trouble determining the race (im leaning towards human) and his starting stats. Any input would be awesome. I understand this probably isnt the best build but im here for the fun of the game.

jrzold1
05-26-2013, 04:25 PM
If there is anyone still making builds that read this thread then I would really appreciate an acrobat 2/ ninja spy 1 build for an acrobat. I keep looking for builds, but not getting much luck. I hear 13 rog/ 7 monk is going to be the way to go once the enhancements are released. If this is so I would still appreciate a build so I know which feats to use.

Also if it can be a Horc and still be able to do traps then I will be very happy.

unbongwah
05-26-2013, 04:29 PM
See my Three Ring Circus thread (https://www.ddo.com/forums/showthread.php/399244-Three-Ring-Circus-Staff-wielding-Acrobat-II-Builds?highlight=). Caveat: I haven't played any of my staff builds in a loooong time, so I don't know if Improved Feint is working (again).

Zynaal
05-26-2013, 05:31 PM
I am looking for a party-supported ranged dps some buffs maybe . Most interested in a Ranger build, Tempest would be good with AA from elf/HE, if someone can link a few decent example builds I would highly appreciate it. My search function seems to defunct. Mostly looking for excellent ranged dps, good melee, secondary healer/buffer.

Best ideas thus far by me:
HE Ranger, 32 pt (10 wis min, rest split s/d/c)
Rogue dilly for sneak attack,
1-pbs (for AA)
3 WF-ranged (AA)
6-mental toughness (AA)
9-dodge (T)
12-mobility (T)
15-spring attack (T)

any way to do this before 15? such as by 9? maybe a monk dip or fighter dip?
Elf/drow maybe?

no need for rogue skills
no past lives available, no tomes currently or near future.
have the 4 and 7 veteran opened, as well as druid/monk/art/FVS/HE/HO/WF
current party level 5/6, includes Art, Cleric, Pal, Fighter with occ 2nd fighter or rogue

Appollyon
05-26-2013, 07:46 PM
Just got the new xpac and have no idea what to make. I was thinking pale master, not sure if that is viable. I am primarily ftp account with no tomes and never played at this level, so I am unsure of what to look out for. I have heard that straight pallidin sucks, so I guess whatever would be both fun and really kick ass.

unbongwah
05-26-2013, 10:52 PM
Most interested in a Ranger build, Tempest would be good with AA from elf/HE
You cannot combine (racial) AA with (class) Tempest currently; that should change once the Enhancement overhaul (https://www.ddo.com/forums/forumdisplay.php/264-Enhancements) is (finally!) done, but we've been waiting a year already for it, soooo...it'll get here when it gets here. :rolleyes:

Mostly looking for excellent ranged dps, good melee, secondary healer/buffer.
Have you considered bard AA instead of rgr? You don't get nearly as many feats as rgrs, so you have to make some tough choices in your build; but the upside is you get better buffs & healing. See my Bardcher thread (https://www.ddo.com/forums/showthread.php/295551-Attack-of-the-Bardchers!-(bard-AA-builds)?highlight=).

Caerus
05-27-2013, 05:25 PM
You cannot combine (racial) AA with (class) Tempest currently; that should change once the Enhancement overhaul (https://www.ddo.com/forums/forumdisplay.php/264-Enhancements) is (finally!) done, but we've been waiting a year already for it, soooo...it'll get here when it gets here. :rolleyes:

Have you considered bard AA instead of rgr? You don't get nearly as many feats as rgrs, so you have to make some tough choices in your build; but the upside is you get better buffs & healing. See my Bardcher thread (https://www.ddo.com/forums/showthread.php/295551-Attack-of-the-Bardchers!-(bard-AA-builds)?highlight=).

Hey there! Just starting this game, and I figured I'd take a look at your newbie builds in your sig but they're all 404'd. Anyhow, I love divine characters and was hoping perhaps you could help me build a good THF divine char, should I go paladin or cleric? Splash of fighter ? Thanks for your assistance! :)

coffee9511
05-28-2013, 10:49 PM
I'm looking for an Evoker (Human) FvS 32 point build, I want offensive casting and healing, but dont know how to add a little melee to it without thinning out the two main points. I haven't been able to find the exact build I'm looking for, and I'm not sure what to add or subtract from previously posted builds. Could I get a hand? ^^; please, I would greatly appreciate it.

Edit: I actually believe I meant the all-mighty, commonly mentioned evoker build that deals with offensive casting/healing, nukes and those sorts of things. I just don't see what else there would be to do after you run out of SP. But all of the builds are 404'd, and I can't seem to find it. If you could help me in that way, I would appreciated it. (:

Zothen
05-29-2013, 03:02 AM
I just got an Iconic Warfoged Paladin and I would like to make a juggernaught,but,can't find a viable link. Does anyone have a Arty/Paladin build they could post with starting stats,skills,feats,enhancements & spells and at what level to get them.

Thanks,

Tulen

Emanon67
05-29-2013, 10:11 AM
I'm trying to build a Warforged Rogue/Wizard/Artificier. 32pt build. My young son likes to run around and try the game. he chose the classes. this is an all Int build. I can start at 4th lvl. I have started one but i dont know if i'm going in the right direction.

Firepigs
05-29-2013, 02:09 PM
Wondering if someone can help me find a build that I now get a error 404 when I click on the book mark. It was Monk The Metaru 2.0 Dark Path half orc DPS monk. I started the build and they changed the forums. I have tried searching the key words but cannot find it. Thanks in advance

unbongwah
05-29-2013, 04:23 PM
Just starting this game, and I figured I'd take a look at your newbie builds in your sig but they're all 404'd. Anyhow, I love divine characters and was hoping perhaps you could help me build a good THF divine char, should I go paladin or cleric? Splash of fighter ?
Yeah, I had to fix all the links in my sig thanks to the forum switch. :mad: Should work now, though.

When it comes to THF divines, I say go pally if you want to focus on melee / tanking, cleric (or FvS) if you want to focus on spellcasting. The Battle Clerics thread in my sig is outdated, but it gives you some idea of what you can do with a melee BC. Junts's pally guide (https://www.ddo.com/forums/showthread.php/218542-A-Guide-to-Creating-Paladins?highlight=) is an oldie-but-goodie thread. :)

I'm trying to build a Warforged Rogue/Wizard/Artificier.
Why that combo? I understand a rogue splash for Evasion, but wiz & arty are largely redundant.

It was Monk The Metaru 2.0 Dark Path half orc DPS monk.
https://www.ddo.com/forums/showthread.php/387993-The-Metaru-2-0-Dark-Path-Half-Orc-Fire-DPS-Monk?highlight=

Ashandra
05-29-2013, 04:53 PM
Hi there!
I have returned to DDO after a very long absence. I see the forums have been changed, how odd. I feel like an entirely new player all over again! One thing is for certain, I still have very little idea on how to make my own builds - it all seems very complicated to me and I'm scared to get it wrong. :/ I've always just followed advice from these brilliant builds on the forums. I've decided to start from scratch and I'd like to request the following:

For my husband:
1.) High DPS Rogue build, preferably not a halfling, able to deal with traps and whatnot, not afraid to splash, 32 pt build

For me:
2.) A good support class (bard? paladin?) build that will complement the rogue well, useful to parties later on, preferably Human, Helf or Elf, don't mind not having much dps, also not afraid to splash, 28 pt build

Any help towards either of these are much, much appreciated! Thank you in advance! :)

Emanon67
05-29-2013, 07:06 PM
Why that combo? I understand a rogue splash for Evasion, but wiz & arty are largely redundant.



He wanted to have a greater access to wands without having to rely on UMD.

Firepigs
05-29-2013, 09:50 PM
Yeah, I had to fix all the links in my sig thanks to the forum switch. :mad: Should work now, though.

When it comes to THF divines, I say go pally if you want to focus on melee / tanking, cleric (or FvS) if you want to focus on spellcasting. The Battle Clerics thread in my sig is outdated, but it gives you some idea of what you can do with a melee BC. Junts's pally guide (https://www.ddo.com/forums/showthread.php/218542-A-Guide-to-Creating-Paladins?highlight=) is an oldie-but-goodie thread. :)

Why that combo? I understand a rogue splash for Evasion, but wiz & arty are largely redundant.

https://www.ddo.com/forums/showthread.php/387993-The-Metaru-2-0-Dark-Path-Half-Orc-Fire-DPS-Monk?highlight=

Unbongwah...you are my hero, ty kindly!

meidan2010
05-30-2013, 12:28 AM
So after playing for years I guess its time to request a build. I have been looking through the forums for a few days now and have not found quite why im looking for. Keep in mind I am VIP, have access to every race and class. This is going to be thee toons 4th life (prev life being ftr, bard, fvs).

My request should follow the lines of 12rog/6monk/2ftr. The 2 ftr is changeable just their because i think the 2 extra feats will be better than a lvl 7 monk or 14 rog. 12 rog gives me assasinate and 6 monk gives me ninja The idea is to amplify his hide/move silently doing backstab damage and assasinate. Preferably a decent stun dc. and keep his trapmonkey skills as high as possible. I am having trouble determining the race (im leaning towards human) and his starting stats. Any input would be awesome. I understand this probably isnt the best build but im here for the fun of the game.

13 rogue/6 monk/1 ftr or 13 rogue/7 monk!!! Never downplay the rogue bonus feats. 10th and 13th (as well as 16th and 19th) grant you a feat from a very specialized feat list. This includes Improved evasion as well as Slippery mind(one of my favorites) which gives you a second chance to save against most of the wills your char will roll. 7th Monk will give you an additional 10% healing amp and a silly little self heal that might save you a few pots, If you are going for a build like this you will want the following feats: Power Attack, Cleave, Great Cleave, Improved critical: Bludgeon. These will make your life much easier while leveling and also happen to be the prerequisites for a nifty little epic feat called Overwhelming critical (if you plan on staying at cap for a bit). Keep in mind this requires a 23 STR (not hard to obtain with a starting of 16)

unbongwah
05-30-2013, 09:53 AM
For me:
2.) A good support class (bard? paladin?) build that will complement the rogue well, useful to parties later on, preferably Human, Helf or Elf, don't mind not having much dps, also not afraid to splash, 28 pt build
Do you two plan mostly to duo or group / PUG? If you'll be duoing, I would recommend a pally tank; rogues are squishy and rely on sneak atks for their DPS, so having a sturdy melee toon to soak up the aggro will help. Bring along a cleric hireling to provide heals. Otherwise I might suggest a battlecleric or CC-focused bard.

Jehu-Asa
05-30-2013, 03:22 PM
Hello all, i am looking to build my 2nd life monk over 34point build... currently he is a max str, high wis then dex build... i through out alot of high numbers pretty good crits and crit damage but if something hits me im dead... i tend to pull out more damage then most but what i would like to do is a build where i can actually survive but with minimal loss to my damage.. i have always played light monk,, tried dark monk once seems like its a whole lotta debuffing making enemy take more magic damage. i like raw damage myself.. i do have 34 point build and +3 stat tome across the board.. thank you guys much appreciated...


PS.. not too much abbreviations plz as there are so many in this game and ill get lost lol thanks again

Here's ya go. Let me know what you think. Even better, if you happen to be on Thelanis I could show you my 9th level TR

Level 20 Lawful Neutral Human
(20 Monk)
BAB: 20\20\25\30
Fortitude: 12(34)
Reflex: 12 (30)
Will: 12 (28)

Starting
Abilities Base Stats
(32 Point) (Level 1)
Strength 16
Dexterity 15
Constitution 15
Intelligence 8
Wisdom 15
Charisma 8



Level 1
Two-Weapon Fighting
Stunning Fist
Stunning Blow

Level 2
Power Attack (For later) Mailnly to open feats.

Level 3
Toughness
Path of Harmonious Balance: Fists of Light

Level 6
Past Life:Monk feat
Discipline

Level 9
Improved Two-Weapon Fighting

Level 12
Improved Critical: Bludgeoning Weapons

Level 15
Greater Two Weapon Fighting

Level 18
Weapon Focus: Bludgeoning or a 2nd Toughness (If you want more to-hit or more hitpoints, as by now you'll have a feel for what your lacking)

Shintao MonkIII
Monk Improved RecoveryIII
Way Of Fire
Grandmaster of the Sun
Human Improved RecoveryIII
Human Adaptability:Strength
Human Greater Adaptability:Wisdom
Way of the Patient Tortoise III/IV
Fists of Iron
Void Strike IV
Racial Toughness II (III is generally too costly)
Improved Balance
Improved Concentration
Improved Jump
Monk Wisdom
Capstone:Monk Serenity

Ashandra
05-30-2013, 03:50 PM
Do you two plan mostly to duo or group / PUG? If you'll be duoing, I would recommend a pally tank; rogues are squishy and rely on sneak atks for their DPS, so having a sturdy melee toon to soak up the aggro will help. Bring along a cleric hireling to provide heals. Otherwise I might suggest a battlecleric or CC-focused bard.

Hi unbongwah, thanks for the response. :D We will be mostly duoing.
From my searching I have found a build that Therigar posted: Rogue Build (https://www.ddo.com/forums/showthread.php/403930-Help-me-build-a-super-rogue!!?p=4840040&viewfull=1#post4840040) for my husband and this Paladin Evasion Build (https://www.ddo.com/forums/showthread.php/395133-Evasion-Paladin-for-new-players-(Human-18-2-Paladin-Rogue)) by EllisDee37 for me. A CC-focused Bard sounds interesting, I have not come across a build for that though.

This duo sounds good, I think? :) However, I do not know if Therigar's build can be done with 32 pts.

unbongwah
05-30-2013, 05:57 PM
From my searching I have found a build that Therigar posted: Rogue Build (https://www.ddo.com/forums/showthread.php/403930-Help-me-build-a-super-rogue!!?p=4840040&viewfull=1#post4840040) for my husband and this Paladin Evasion Build (https://www.ddo.com/forums/showthread.php/395133-Evasion-Paladin-for-new-players-(Human-18-2-Paladin-Rogue)) by EllisDee37 for me.
When choosing a pure rogue Assassin build, the first thing you need to decide is whether your primary stat will be DEX, STR, or INT. I run down the pros & cons here (https://www.ddo.com/forums/showthread.php/407718-Building-a-drow-assassin?p=4889510&viewfull=1#post4889510). After that, it's just a matter of shopping around for the right build to fit your resources & preferences.

Pally 18 / rog 2 is a pretty solid combo for a first-timer, although I wouldn't try tanking with it. However, I was thinking of a classic S&B pally tank:

Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Human Female
(2 Fighter \ 18 Paladin)
Hit Points: 342
Spell Points: 230
BAB: 20\20\25\30\30
Fortitude: 25
Reflex: 13
Will: 13

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 16 25
Dexterity 8 8
Constitution 14 16
Intelligence 10 10
Wisdom 8 8
Charisma 16 18

Tomes Used
+2 Tome of Strength used at level 20
+2 Tome of Constitution used at level 20
+2 Tome of Charisma used at level 20

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance -1 -1
Bluff 3 4
Concentration 6 28
Diplomacy 3 4
Disable Device n/a n/a
Haggle 3 4
Heal -1 -1
Hide -1 -1
Intimidate 7 27
Jump 3 7
Listen -1 -1
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 0
Spot -1 -1
Swim 3 7
Tumble n/a 0
Use Magic Device 5 15

Level 1 (Paladin)
Skill: Concentration (+4)
Skill: Intimidate (+4)
Skill: Use Magic Device (+2)
Feat: (Human Bonus) Shield Mastery
Feat: (Selected) Toughness


Level 2 (Fighter)
Skill: Intimidate (+1)
Skill: Tumble (+1)
Feat: (Fighter Bonus) Power Attack


Level 3 (Paladin)
Skill: Concentration (+2)
Skill: Intimidate (+1)
Feat: (Selected) Exotic Weapon Proficiency: Bastard Sword


Level 4 (Paladin)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)


Level 5 (Paladin)
Skill: Concentration (+2)
Skill: Intimidate (+1)


Level 6 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Cleave


Level 7 (Paladin)
Skill: Concentration (+2)
Skill: Intimidate (+1)
Enhancement: Paladin Armor Class Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Defender of Siberys I
Enhancement: Racial Toughness I
Enhancement: Paladin Devotion I
Enhancement: Paladin Devotion II
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Divine Might I


Level 8 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons


Level 9 (Paladin)
Skill: Concentration (+2)
Skill: Intimidate (+1)
Feat: (Selected) Improved Shield Mastery


Level 10 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)


Level 11 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)


Level 12 (Paladin)
Ability Raise: STR
Skill: Concentration (+3)
Feat: (Selected) Great Cleave


Level 13 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)


Level 14 (Paladin)
Skill: Concentration (+1)
Skill: Intimidate (+2)
Enhancement: Human Improved Recovery II
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Defender of Siberys II
Enhancement: Racial Toughness II
Enhancement: Paladin Devotion III
Enhancement: Fighter Strength I
Enhancement: Paladin Divine Might II


Level 15 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Two Handed Fighting


Level 16 (Paladin)
Ability Raise: STR
Skill: Concentration (+2)
Skill: Intimidate (+1)


Level 17 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)


Level 18 (Paladin)
Skill: Concentration (+2)
Skill: Intimidate (+1)
Feat: (Selected) Improved Two Handed Fighting


Level 19 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)


Level 20 (Paladin)
Ability Raise: STR
Skill: Concentration (+2)
Skill: Intimidate (+1)
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Paladin Bulwark of Good III
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Extra Lay on Hands III
Enhancement: Paladin Defender of Siberys III
Enhancement: Paladin Devotion IV
Enhancement: Paladin Divine Might III


Epic feats: GTHF & Overwhelming Crit

The idea is to have a highly survivable aggro magnet to keep the mobs' attention off your husband's rogue while he's busy backstabbing them that still puts out a fair bit of DPS on her own. The main drawback to duoing a pair of melees is that you miss out on the CC and burst DPS options that a caster can bring, esp. at higher levels.

Caveat: most DDO vets will tell you a dedicated tank isn't "necessary" outside of a few raid bosses. And that's true...once you're a DDO vet who knows how to solo blind-folded. :cool: But personally I think they underestimate the usefulness of a newbie-friendly tank build to someone who's still learning.

Ashandra
05-30-2013, 07:20 PM
When choosing a pure rogue Assassin build, the first thing you need to decide is whether your primary stat will be DEX, STR, or INT. I run down the pros & cons here (https://www.ddo.com/forums/showthread.php/407718-Building-a-drow-assassin?p=4889510&viewfull=1#post4889510). After that, it's just a matter of shopping around for the right build to fit your resources & preferences.

Pally 18 / rog 2 is a pretty solid combo for a first-timer, although I wouldn't try tanking with it. However, I was thinking of a classic S&B pally tank:

Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Human Female
(2 Fighter \ 18 Paladin)
Hit Points: 342
Spell Points: 230
BAB: 20\20\25\30\30
Fortitude: 25
Reflex: 13
Will: 13

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 16 25
Dexterity 8 8
Constitution 14 16
Intelligence 10 10
Wisdom 8 8
Charisma 16 18

Tomes Used
+2 Tome of Strength used at level 20
+2 Tome of Constitution used at level 20
+2 Tome of Charisma used at level 20

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance -1 -1
Bluff 3 4
Concentration 6 28
Diplomacy 3 4
Disable Device n/a n/a
Haggle 3 4
Heal -1 -1
Hide -1 -1
Intimidate 7 27
Jump 3 7
Listen -1 -1
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 0
Spot -1 -1
Swim 3 7
Tumble n/a 0
Use Magic Device 5 15

Level 1 (Paladin)
Skill: Concentration (+4)
Skill: Intimidate (+4)
Skill: Use Magic Device (+2)
Feat: (Human Bonus) Shield Mastery
Feat: (Selected) Toughness


Level 2 (Fighter)
Skill: Intimidate (+1)
Skill: Tumble (+1)
Feat: (Fighter Bonus) Power Attack


Level 3 (Paladin)
Skill: Concentration (+2)
Skill: Intimidate (+1)
Feat: (Selected) Exotic Weapon Proficiency: Bastard Sword


Level 4 (Paladin)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)


Level 5 (Paladin)
Skill: Concentration (+2)
Skill: Intimidate (+1)


Level 6 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Cleave


Level 7 (Paladin)
Skill: Concentration (+2)
Skill: Intimidate (+1)
Enhancement: Paladin Armor Class Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Defender of Siberys I
Enhancement: Racial Toughness I
Enhancement: Paladin Devotion I
Enhancement: Paladin Devotion II
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Divine Might I


Level 8 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons


Level 9 (Paladin)
Skill: Concentration (+2)
Skill: Intimidate (+1)
Feat: (Selected) Improved Shield Mastery


Level 10 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)


Level 11 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)


Level 12 (Paladin)
Ability Raise: STR
Skill: Concentration (+3)
Feat: (Selected) Great Cleave


Level 13 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)


Level 14 (Paladin)
Skill: Concentration (+1)
Skill: Intimidate (+2)
Enhancement: Human Improved Recovery II
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Defender of Siberys II
Enhancement: Racial Toughness II
Enhancement: Paladin Devotion III
Enhancement: Fighter Strength I
Enhancement: Paladin Divine Might II


Level 15 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Two Handed Fighting


Level 16 (Paladin)
Ability Raise: STR
Skill: Concentration (+2)
Skill: Intimidate (+1)


Level 17 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)


Level 18 (Paladin)
Skill: Concentration (+2)
Skill: Intimidate (+1)
Feat: (Selected) Improved Two Handed Fighting


Level 19 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)


Level 20 (Paladin)
Ability Raise: STR
Skill: Concentration (+2)
Skill: Intimidate (+1)
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Paladin Bulwark of Good III
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Extra Lay on Hands III
Enhancement: Paladin Defender of Siberys III
Enhancement: Paladin Devotion IV
Enhancement: Paladin Divine Might III


Epic feats: GTHF & Overwhelming Crit

The idea is to have a highly survivable aggro magnet to keep the mobs' attention off your husband's rogue while he's busy backstabbing them that still puts out a fair bit of DPS on her own. The main drawback to duoing a pair of melees is that you miss out on the CC and burst DPS options that a caster can bring, esp. at higher levels.

Caveat: most DDO vets will tell you a dedicated tank isn't "necessary" outside of a few raid bosses. And that's true...once you're a DDO vet who knows how to solo blind-folded. :cool: But personally I think they underestimate the usefulness of a newbie-friendly tank build to someone who's still learning.

Wow, thank you so much - this is most helpful. :) Now time to sniff around the forums more for a 32pt str-based rogue build that's not a halfling or horc! :D

Todkaninchen
05-31-2013, 06:26 PM
I just unlocked Favored Soul and I'm considering buying another slot to try it out (as well as potentially TRing one of my alts to FVS later).

I have Arti and the f2p classes and I generally only play halflings.

I have never played a cleric (so spell choices are something that would have to be suggested) and I have historically played mainly trappers (rogue mechanics, artificer, assassin) and enchanters (spell singer bard and enchanter and/or necro archmages). So, healing for me has been "If I remember", but I understand how spell DC's and spell penetration works.

So, I would like a FVS build based on halfling using a 32 pt build (and suggestions for a 2nd life TR'd build, past life immaterial). The primary goal would be a DPS caster with survivability and healing secondary. Assume access to at least +2 tomes for half the stats (for planning purposes).

I also don't have epic destinies yet, so I only need enough end-game considerations to get to 20, run epics for tokens, and TR. If the 32pt build works, I'll consider TRing one of my alts into FVS as well using a similar build.

As far as critical equipment: If it's something you can typically get first life or is a BtCoE item able to be farmed include it. I have many packs including Gianthold, Vale, Demon Sands, etc. So, don't assume a Torc and don't immediately assume a Con-Op GS item, but the GS could be a possibility for the TR variant.

Summary:
* Halfling
* 32pt with suggestions for a 34pt allocation (not depending on past life).
* Assume 3 x +2 tomes available
* Favored Soul base pure is okay, if multiclassed, only arti and the f2p classes considered.
* Priority DPS casting (necro? evocation?)
* Secondary survivability and healing.
* Spell suggestions desired.

Good luck and see if you can come up with a winner for me...

*grin*

jakedamus
06-04-2013, 05:20 AM
Hi there!
I have returned to DDO after a very long absence. I see the forums have been changed, how odd. I feel like an entirely new player all over again! One thing is for certain, I still have very little idea on how to make my own builds - it all seems very complicated to me and I'm scared to get it wrong. :/ I've always just followed advice from these brilliant builds on the forums. I've decided to start from scratch and I'd like to request the following:

For my husband:
1.) High DPS Rogue build, preferably not a halfling, able to deal with traps and whatnot, not afraid to splash, 32 pt build

For me:
2.) A good support class (bard? paladin?) build that will complement the rogue well, useful to parties later on, preferably Human, Helf or Elf, don't mind not having much dps, also not afraid to splash, 28 pt build

Any help towards either of these are much, much appreciated! Thank you in advance! :)


If you are planning on going duo then you might consider going tank. If you take the agro / threat then your rogue will get his or her sneak attack (or at least flanking bonus). If you go caster the rogue will have to tank for you often and not get a sneak attack. (Unless he/you uses bluff, paralyze, blind etc). (Or you take a melee hire).

Paladin / Rogue make a good duo.

Soulfurnace
06-04-2013, 06:43 AM
Wow, thank you so much - this is most helpful. :) Now time to sniff around the forums more for a 32pt str-based rogue build that's not a halfling or horc! :D

Well. Why not just take said halfling/Horc and make it into a human, adjusting starting stats as needed? (or, just take Horc stats, start with 2 less str) and you have a feat to play with. Which is always nice.

Spyder1228
06-11-2013, 05:12 PM
13 rogue/6 monk/1 ftr or 13 rogue/7 monk!!! Never downplay the rogue bonus feats. 10th and 13th (as well as 16th and 19th) grant you a feat from a very specialized feat list. This includes Improved evasion as well as Slippery mind(one of my favorites) which gives you a second chance to save against most of the wills your char will roll. 7th Monk will give you an additional 10% healing amp and a silly little self heal that might save you a few pots, If you are going for a build like this you will want the following feats: Power Attack, Cleave, Great Cleave, Improved critical: Bludgeon. These will make your life much easier while leveling and also happen to be the prerequisites for a nifty little epic feat called Overwhelming critical (if you plan on staying at cap for a bit). Keep in mind this requires a 23 STR (not hard to obtain with a starting of 16)

So I am doing the 13/7 combo and so far I am loving him. Fastest I have ever leveled a toon actually.

So my only requirements are HIGH AC, decent and above HP, maybe intim if it fits, and at least 6 levels of pally because I need the past life gone for completion lol I hate em. Any suggestions? I am thinking 6 Pally/2Rog/12Ftr

Drelgin
06-13-2013, 10:51 AM
Looking for a strong, self-sufficient solo character. I currently have a ranger with rogue splash. He is good (to me) but I want to try something else.

I have access to 32pt builds, all races, no access (yet) to favoured soul or artificer, no raid level gear (meaning no sugar daddy twinking). I play mostly on Hard, normal if the quest is more difficult. I can get access to some tomes if really needed.

I was thinking of a cleric/fighter/rogue 18/1/1. Primarily a cleric but can handle traps and the use most weapons. I was thinking dwarf with greataxe but am open to any race/weapon combo.

Thinking rogue at 1, then cleric, then fighter, then cleric rest of way. Not sure if this is a good way to go or if it even matters after level 1.

Need advice on this if its workable, how should I assign beginning stats, and feats.

Thanks!

Spyder1228
06-13-2013, 12:20 PM
Looking for a strong, self-sufficient solo character. I currently have a ranger with rogue splash. He is good (to me) but I want to try something else.

I have access to 32pt builds, all races, no access (yet) to favoured soul or artificer, no raid level gear (meaning no sugar daddy twinking). I play mostly on Hard, normal if the quest is more difficult. I can get access to some tomes if really needed.

I was thinking of a cleric/fighter/rogue 18/1/1. Primarily a cleric but can handle traps and the use most weapons. I was thinking dwarf with greataxe but am open to any race/weapon combo.

Thinking rogue at 1, then cleric, then fighter, then cleric rest of way. Not sure if this is a good way to go or if it even matters after level 1.

Need advice on this if its workable, how should I assign beginning stats, and feats.

Thanks!



My main is a 12 cleric/ 6ranger/ 2 monk ranger for tempest and monk for handwraps/ac/evasion. His sustainability is rather well on normal or hard solo'ing seeing as he has the heal spell. Stunning fist also helps, since he is halfling and I took the halfing guile sneak attack enhancements.

palmate
06-13-2013, 05:16 PM
I'm looking for a Tank build that has the possibility of decent DPS, the ability to solo is also high on the list.

Looking for Bastard Sword and Tower shield. Currently using Nightmare The Fallen moon, Human.

I have crunched +4 Superior Tome, and I'm wiling to grind out gear as necessary.

thanks in advance!

Pal

Sebastrd
06-13-2013, 09:10 PM
I would like a 32 point tank that uses halfling dragonamarks to help heal. DOn't care what classes you take jsut so long as he has good hp and decent ac
thanks :)

https://www.ddo.com/forums/showthread.php/260560-Helli-the-Hellacious-Hammerin-Halflin?highlight=hammerin

I highly recommend this build. It was a lot of fun, and very survivable.

Sebastrd
06-13-2013, 09:25 PM
EDIT: Initially I was pretty sure I wanted to go at least 18 ranger to get slaying arrows at 18, since I plan to TR this guy as soon as I hit 20. I then realized that no matter the splash, I won't get slaying arrows until level 20 (when I finally take 18 ranger), so it doesn't matter in the slightest. Also, since rangers get evasion at level 9, as Sogrin pointed out, I can use arti for rogue skills if I want. Either way, it really opens up the build. I'm not really interested in any of the Uzi or Monkcher builds, but while ranger just lends itself naturally to AA, bard might also be a good fit.

Request -

I'm planning to run through a quick ranger (or bard, or druid) life soon, and I'd love some unique ideas for a build.

Wants

Arcane Archer with slaying arrows (preferably, but not necessarily, ranger)
Full trap skills and evasion (probably 2 rogue)
TWF w/rapiers for melee
Excellent AC
SELF-SUFFICIENT


I've got full +3 tomes (+4 Wis), Rog/Pal/Brb/Wiz/Mnk/Sor/Ftr/Art past lives, and lots of handwraps, rapiers, staves, greataxes.

It seems like a pretty straightforward 18 ranger/2 rogue build would fit the bill, but I'm curious to see what others come up with.

Sogrin
06-15-2013, 12:49 AM
Sebastrd; if your going 18 ranger, you dont need 2 rogue levels, as ranger already gives you evasion at level 9.

you could also consider a 12 ranger/6monk/2(rogue or artificer) monkcher to get a ranger past life while having fun with both 10k stars and manyshot.. if you go aftificer and go half elf you can get rogue dilly for 3d6SA and go dark monk for another one (and shadow fade is just as good as AC)

Something like this maybe


Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

monkcher rgr past life+traps
Level 25 Lawful Neutral Half-Elf Male
(6 Monk \ 12 Ranger \ 2 Artificer \ 5 Epic)
Hit Points: 373
Spell Points: 643
BAB: 17\17\22\27\27
Fortitude: 17
Reflex: 16
Will: 17

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 25)
Strength 15 25
Dexterity 13 16
Constitution 14 18
Intelligence 14 17
Wisdom 16 20
Charisma 9 12

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Wisdom used at level 15

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 25)
Balance 2 11
Bluff -1 6
Concentration 2 9
Diplomacy -1 6
Disable Device 6 32
Haggle -1 6
Heal 3 10
Hide 1 10
Intimidate -1 6
Jump 2 14
Listen 3 10
Move Silently 1 10
Open Lock 5 30
Perform n/a n/a
Repair 2 9
Search 6 32
Spot 7 33
Swim 2 12
Tumble 2 11
Use Magic Device 3 30

Level 1 (Artificer)
Skill: Balance (+1)
Skill: Disable Device (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Point Blank Shot


Level 2 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Undead


Level 3 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Power Attack


Level 4 (Monk)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Monk Bonus) Dodge


Level 5 (Monk)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Monk Bonus) Toughness


Level 6 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Weapon Focus: Ranged Weapons


Level 7 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 8 (Ranger)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Elemental


Level 9 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Cleave


Level 10 (Monk)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness


Level 11 (Monk)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 12 (Monk)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Zen Archery


Level 13 (Monk)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Monk Bonus) Stunning Fist


Level 14 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)


Level 15 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 16 (Ranger)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)


Level 17 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider


Level 18 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Great Cleave


Level 19 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 20 (Artificer)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Open Lock (+3)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 21 (Artificer)
Skill: Diplomacy (+2)
Skill: Move Silently (+2)
Skill: Repair (+4)
Skill: Search (+4)
Skill: Swim (+1)
Skill: Tumble (+2)
Skill: Use Magic Device (+64231712)
Feat: (Selected) Overwhelming Critical


Level 22 (Artificer)
Skill: Diplomacy (+1)
Skill: Move Silently (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+64233392)


Level 23 (Artificer)
Skill: Diplomacy (+1)
Skill: Move Silently (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+64233404)


Level 24 (Artificer)
Skill: Diplomacy (+1)
Skill: Repair (+2)
Skill: Tumble (+1)
Feat: (Selected) Improved Critical: Ranged Weapons


Level 25 (Artificer)
Skill: Diplomacy (+1)
Skill: Repair (+2)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)

MoonlitSilver
06-15-2013, 06:15 AM
I've been kicking around ideas on the character builder, and would like the perspective of some people more experienced with building/playing melees.

Goals:
Fighter past life feat when I reincarnate
THF, because I have greensteel two-handers and don't want to grind out a set of TWF GS yet.
Full rogue skills (traps, locks, and UMD), because I'm neurotic about that
Evasion, because I'm addicted to it

Playstyle:
Overwhelmingly solo, mostly with a pocket healer.
I don't insist on elites. Quite happy to solo hard, or even normal for faster runs when I get closer to level 16/17ish.
Once I hit level 20, this toon will probably run shroud a bunch, and not much else until I reincarnate. If the new epic TR is out by then, I'll level to 28 using the path of least resistance, but I won't be doing or building for epic elites.

36 point build
Monk, ranger, and wizard past lives
EDIT: +4 tome on everything

So far I'm leaning mostly toward fighter 12 (kensei II)/rogue 7/barbarian 1, but am open to other builds as long as I get the listed goals. I'm also trying to figure out how much dexterity and intelligence I really need, and how much balance/jump I can get on top of rogue skills without cutting into my other stats too much. I haven't done much of anything with feats yet, but expect 12 fighter means I'll have plenty.

Thanks for your input~~

Sebastrd
06-15-2013, 02:56 PM
Sebastrd; if your going 18 ranger, you dont need 2 rogue levels, as ranger already gives you evasion at level 9.

you could also consider a 12 ranger/6monk/2(rogue or artificer) monkcher to get a ranger past life while having fun with both 10k stars and manyshot.. if you go aftificer and go half elf you can get rogue dilly for 3d6SA and go dark monk for another one (and shadow fade is just as good as AC)

That's a good point about the evasion, which opens up arti as a possibility. I'm really not interested in an Uzi or Monkcher build (probably because my last two lives have been flavor of the month builds). Sneak attack is really not that important to me, and I'd like to get some mileage out of all my rapiers and TWF gear that's been collecting dust since my pally life.

Initial post updated...

Sebastrd
06-20-2013, 08:26 PM
Sebastrd; if your going 18 ranger, you dont need 2 rogue levels, as ranger already gives you evasion at level 9.

you could also consider a 12 ranger/6monk/2(rogue or artificer) monkcher to get a ranger past life while having fun with both 10k stars and manyshot.. if you go aftificer and go half elf you can get rogue dilly for 3d6SA and go dark monk for another one (and shadow fade is just as good as AC)

Something like this maybe...

After educating myself a bit, I've come around. This build looks very close to what I'm looking for. I have two questions:



I'd rather go with the pally dilettante for the saves bonus over the rogue SA. Is the rogue SA a matter of taste or strictly superior?
I assume the build you posted is expected to use handwraps (of which I have plenty). However, I want to get some mileage out of my TWF twink gear that include three GS rapiers. Is that possible? It would save me the IC: bludgeoning feat, since two of the GS rapiers are minII, so I could take IC: Ranged earlier. I don't mind leaving a little DPS on the table, but if it's horribly inferior or just won't work with ki and centered requirements...


Thanks for the build. :)

Edit: How does this look?


Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)


Level 20 Lawful Neutral Half-Elf Female
(6 Monk \ 12 Ranger \ 2 Artificer)
Hit Points: 298
Spell Points: 493
BAB: 17\17\22\27\27
Fortitude: 18
Reflex: 20
Will: 19


Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 15 23
Dexterity 14 20
Constitution 14 17
Intelligence 13 17
Wisdom 14 20
Charisma 13 17


Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Wisdom used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6
+3 Tome of Strength used at level 10
+3 Tome of Dexterity used at level 10
+3 Tome of Constitution used at level 10
+3 Tome of Intelligence used at level 10
+3 Tome of Wisdom used at level 10
+3 Tome of Charisma used at level 10
+4 Tome of Wisdom used at level 14

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 8
Bluff 1 3
Concentration 2 8
Diplomacy 1 3
Disable Device 5 27
Haggle 5 7
Heal 2 5
Hide 2 7
Intimidate 1 3
Jump 2 8
Listen 2 5
Move Silently 2 7
Open Lock 6 28
Perform n/a n/a
Repair 1 4
Search 5 27
Spot 2 5
Swim 2 6
Tumble n/a 8
Use Magic Device 5 27

Level 1 (Artificer)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Paladin
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Point Blank Shot
Enhancement: Human Versatility I
Enhancement: Artificer Energy of Creation I




Level 2 (Monk)
Feat: (Monk Bonus) Toughness
Enhancement: Human Improved Recovery I




Level 3 (Monk)
Feat: (Selected) Dodge
Feat: (Monk Bonus) Power Attack
Enhancement: Elven Dexterity I
Enhancement: Way of the Patient Tortoise I
Enhancement: Racial Toughness I
Enhancement: Monk Wisdom I




Level 4 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Enhancement: Ranger Sprint Boost I




Level 5 (Ranger)
Enhancement: Ranger Dexterity I




Level 6 (Ranger)
Feat: (Selected) Weapon Focus: Ranged Weapons
Enhancement: Artificer Damage Boost I
Enhancement: Improved Paladin Dilettante I
Enhancement: Human Improved Recovery II
Enhancement: Racial Toughness II
Enhancement: Ranger Devotion I




Level 7 (Ranger)
Enhancement: Ranger Devotion II




Level 8 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer I




Level 9 (Monk)
Feat: (Selected) Cleave
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Enhancement: Elven Dexterity II
Enhancement: Monk Improved Recovery I




Level 10 (Monk)
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Half-Elf Paladin Charisma I




Level 11 (Monk)
Enhancement: Improved Paladin Dilettante II
Enhancement: Way of the Patient Tortoise II




Level 12 (Monk)
Feat: (Selected) Stunning Fist
Feat: (Monk Bonus) Zen Archery
Enhancement: Ten Thousand Stars
Enhancement: Adept of Wind
Enhancement: Improved Tumble II




Level 13 (Ranger)
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Conjure +2 Arrows




Level 14 (Ranger)
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Monk Wisdom II




Level 15 (Ranger)
Feat: (Selected) Great Cleave
Enhancement: Improved Paladin Dilettante III




Level 16 (Ranger)
Enhancement: Static Charge
Enhancement: Ranger Devotion III




Level 17 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Monk Ninja Spy I




Level 18 (Ranger)
Feat: (Selected) Improved Critical: Ranged Weapons
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows




Level 19 (Ranger)
Enhancement: Ranger Devotion IV




Level 20 (Artificer)
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Void Strike I
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Artificer Intelligence I

light_of_dawn
06-20-2013, 11:37 PM
Hey, I've been researching a few builds I want to make, and am pretty much a noob when it comes to ddo.
So I figured this would be the best place to start since I couldn't find very many solid answers through google.

I've been in ddo for 4 years (3 of them inactive) and Have access to 32pt build, lvl 4 vet status, drow, half-orc, half-elf, druid, and about 98% of the adventure packs, but I've never gotten past lvl 10. So basically I need a build that will be fun, but easy to maintain to go from lvl 4 all the way to lvl 20-25. Since I just got menace of the underdark, and a bunch of account upgrades I'd like to make a toon I can enjoy it on.

The toons I've used the most were all battle cleric builds that I somehow messed up in the long run.
So a nice battle cleric, than can handle agro, preferably twf (dwarven axes I love) would be a build I'd need help with. But my battlecleric does have to be able to buff and heal effectively, and carry enough sp to throw out a few offensive spells when I desire.
Also thinking about starting a Barbarian half-orc to make my main toon (to get to lvl 20 asap)
I'm open to cross classing, choosing something other than barb/cleric, etc. Just mainly need a fun, and easy toon that I know can hold up at lvl 20+ and get me there as quick as possible, and hopefully as simply planned as possible.

So simply said, I need the best/easiest half-orc barb build you can give me. And it'd be just as awesome if you gave me some direction on how to handle my battle-cleric obsession.
Also if you just have a build in mind that would be good for me, don't be afraid to tell me it too :p

Thank you in advance for any effort you put into this, This is a great service for us people who don't have the experience to think these epic builds up on our own :D

Maddock
06-21-2013, 04:55 AM
Hello. I have played DDO on and off over the last while. (2-3 years I think?) I don't really know much about putting a Char together in DDO though I have been trying. I was hoping to make a Drow/Warforged Acid Sav pure Sorc (Unless splashing something is really seen as needed) with Ice or Force as secondary. I have 32pt all the classes other then favored soul, no tombs, and vet lvl 4. I don't really know how to go about doing this very well and was wondering if I could get some help in this? Sorry if I'm bothering anyone with this kinda question.

unbongwah
06-21-2013, 09:59 AM
I'd rather go with the pally dilettante for the saves bonus over the rogue SA. Is the rogue SA a matter of taste or strictly superior?
Rogue is better DPS (3d6) which stacks w/Ninja I 1d6 SA and would let you dump-stat CHA; pally would be higher saves, obviously, but you have to put 5 pts into CHA (no more dilly-swapping after tomes) and the bonus caps at +5 (CHA 20), which is disappointing, IMHO.

I assume the build you posted is expected to use handwraps (of which I have plenty). However, I want to get some mileage out of my TWF twink gear that include three GS rapiers. Is that possible?
Possible, sure - advisable, not so much. Switching to rapiers would uncenter you; apart from losing stances etc., you bleed off ki like a stuck pig. Since half the point of meleeing on a monkcher is to build up ki to power 10K Stars, this is what we call "less than ideal." :rolleyes: You could use short swords instead; you remain centered while using them as Ninja. Another possibility would be to backload your monk lvls instead of rgr and use rapiers while leveling, then switch to wraps after you add monk.


Two comments about your build:

Most monkchers go WIS-based in order to max out their 10K Stars proc chance; it also boosts Stunning Fist DC, ofc. The tradeoff is lower melee DPS than STR-based; so it's a question of priorities.
Rgr 12 doesn't get you much on an AA like this; +1 AC from Barkskin and +10 pts of energy protection. [This may change after the Enhancement overhaul, if we're allowed to combine elf/HE AA w/rgr DWS II; tbh I haven't paid much attention to the alpha.] Arty 3 would let you cast lvl 2 spells, namely Elemental Weapons for a little more DPS; as well as the next rank of Artificer Knowledge (Wands +1). So rgr 11 / art 3 is a slightly better combo, IMHO.


See wowo's monkcher thread (https://www.ddo.com/forums/showthread.php/351118-2-Monkcher-builds?highlight=monkcher) for more info.

unbongwah
06-21-2013, 11:12 AM
Goals:
Fighter past life feat when I reincarnate
THF, because I have greensteel two-handers and don't want to grind out a set of TWF GS yet.
Full rogue skills (traps, locks, and UMD), because I'm neurotic about that
Evasion, because I'm addicted to it
This one's a semi-oldie but (hopefully) goodie of mine: ftr 12 / rog 8.

Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Dwarf Female
(12 Fighter \ 8 Rogue)
Hit Points: 340
Spell Points: 0
BAB: 18\18\23\28\28
Fortitude: 14
Reflex: 12
Will: 5

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 16 26
Dexterity 12 14
Constitution 18 19
Intelligence 12 13
Wisdom 8 8
Charisma 6 6

Tomes Used
+1 Tome of Intelligence used at level 14
+2 Tome of Strength used at level 20
+2 Tome of Dexterity used at level 20
+3 Tome of Constitution used at level 23

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 10
Bluff -2 0
Concentration 4 6
Diplomacy -2 0
Disable Device 5 24
Haggle 2 2
Heal -1 -1
Hide 1 2
Intimidate -2 0
Jump 7 12
Listen -1 -1
Move Silently 1 2
Open Lock 5 13
Perform n/a n/a
Repair 1 1
Search 5 26
Spot 3 20
Swim 3 8
Tumble 5 6
Use Magic Device 2 21

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Toughness


Level 2 (Fighter)
Skill: Disable Device (+0.5)
Skill: Search (+1)
Feat: (Fighter Bonus) Power Attack


Level 3 (Fighter)
Skill: Disable Device (+0.5)
Skill: Search (+1)
Feat: (Selected) Cleave
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons


Level 4 (Rogue)
Ability Raise: STR
Skill: Disable Device (+2)
Skill: Search (+1)
Skill: Spot (+3)
Skill: Use Magic Device (+3)


Level 5 (Fighter)
Skill: Disable Device (+0.5)
Skill: Search (+1)


Level 6 (Fighter)
Skill: Disable Device (+0.5)
Skill: Search (+1)
Feat: (Selected) Great Cleave
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons


Level 7 (Rogue)
Skill: Disable Device (+2)
Skill: Open Lock (+3)
Skill: Search (+1)
Skill: Use Magic Device (+3)


Level 8 (Fighter)
Ability Raise: STR
Skill: Disable Device (+0.5)
Skill: Search (+1)


Level 9 (Fighter)
Skill: Disable Device (+0.5)
Skill: Search (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Feat: (Fighter Bonus) Two Handed Fighting
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Spell Defense II
Enhancement: Kensei Greataxe Mastery I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II


Level 10 (Rogue)
Skill: Disable Device (+2)
Skill: Search (+1)
Skill: Spot (+3)
Skill: Use Magic Device (+3)


Level 11 (Fighter)
Skill: Disable Device (+0.5)
Skill: Search (+1)


Level 12 (Fighter)
Ability Raise: STR
Skill: Disable Device (+0.5)
Skill: Search (+1)
Feat: (Selected) Greater Two Handed Fighting
Feat: (Fighter Bonus) Improved Two Handed Fighting


Level 13 (Rogue)
Skill: Disable Device (+2)
Skill: Open Lock (+3)
Skill: Search (+1)
Skill: Use Magic Device (+3)


Level 14 (Fighter)
Skill: Disable Device (+0.5)
Skill: Search (+1)


Level 15 (Fighter)
Skill: Disable Device (+0.5)
Skill: Search (+1)
Feat: (Selected) Combat Expertise
Feat: (Fighter Bonus) Improved Trip


Level 16 (Rogue)
Ability Raise: STR
Skill: Disable Device (+2)
Skill: Search (+1)
Skill: Spot (+3)
Skill: Use Magic Device (+3)


Level 17 (Fighter)
Skill: Disable Device (+0.5)
Skill: Search (+1)


Level 18 (Fighter)
Skill: Disable Device (+0.5)
Skill: Search (+1)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Feat: (Selected) Stunning Blow


Level 19 (Rogue)
Skill: Disable Device (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+3)


Level 20 (Rogue)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+6)
Skill: Use Magic Device (+1)
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Spell Defense III
Enhancement: Dwarven Tactics I
Enhancement: Dwarven Tactics II
Enhancement: Kensei Greataxe Mastery II
Enhancement: Fighter Kensei II
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Fighter Strategy (Sunder) I
Enhancement: Fighter Greataxe Specialization I
Enhancement: Racial Toughness III
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Fighter Strength III
Enhancement: Rogue Wand and Scroll Mastery I
Enhancement: Rogue Wand and Scroll Mastery II
Enhancement: Rogue Wand and Scroll Mastery III


Epic feats: Overwhelming Critical and epic Toughness (builder's a bit bugged when it comes to displaying epic levels)

A few comments:

This is the 28-pt version. For 34 pts, I'd go max STR; for 36 pts, I'd put the extra 2 pts into DEX or INT.
I went dwarf for the extra CON & HPs, +5 to saves vs spells (Dwarven Spell Defense enhs), greataxe dmg bonuses, Tactics enhs. She can be adapted to any race, each with their pros & cons: i.e., HO would have higher DPS, human has extra feat & heal amp, etc.
I went rog 8 for W&S Mastery III and Imp Uncanny Dodge; both are nice survivability bonuses for epics, IMHO. But rog 7 / barb 1 would also work, if you'd rather have +10% run speed & +1 PA enh, particularly if you plan to TR again. Or lvl up with a barb splash then LR +1 to get rid of it @ 20 to switch to ftr 12 / rog 8.
Once all the DPS feats are taken, there's some wiggle room with what's left. I like using tactics feats, so I picked up Stunning Blow+CE+Imp Trip; and as a dwarf I figured I'd add epic Toughness to emphasize just how, well, tough she is. :cool:

Beddgelert
06-22-2013, 09:29 AM
I'm new to the multiclass side of DDO and am interested in building a Favored Soul trapper-- solo ready but good for group support at high levels. Sadly, I don't have the depth of experience I see in this forum, and know the experience here could provide a build that would provide a mix of healing and buffs, good fighting skill, and trapping that will come in handy during raids and epic quests.

I have access to 32-point builds and vet level 7. Can any experienced players help with a build?

Thanks!

MoonlitSilver
06-22-2013, 07:02 PM
This one's a semi-oldie but (hopefully) goodie of mine: ftr 12 / rog 8.


Very nice, thanks for the build unbongwah! I'll probably adapt it a little for human, and go with the rog7/barb1 variant. Much thanks.

Sebastrd
06-23-2013, 01:45 AM
Rogue is better DPS (3d6) which stacks w/Ninja I 1d6 SA and would let you dump-stat CHA; pally would be higher saves, obviously, but you have to put 5 pts into CHA (no more dilly-swapping after tomes) and the bonus caps at +5 (CHA 20), which is disappointing, IMHO.

Possible, sure - advisable, not so much. Switching to rapiers would uncenter you; apart from losing stances etc., you bleed off ki like a stuck pig. Since half the point of meleeing on a monkcher is to build up ki to power 10K Stars, this is what we call "less than ideal." :rolleyes: You could use short swords instead; you remain centered while using them as Ninja. Another possibility would be to backload your monk lvls instead of rgr and use rapiers while leveling, then switch to wraps after you add monk.

That's what I figured, but I was hoping to be wrong. Unfortunately, TWF just sucks right now. Ranged isn't great either outside of a few special cases. There's really no place for ranger except as a splash for the feats.


Two comments about your build:

Most monkchers go WIS-based in order to max out their 10K Stars proc chance; it also boosts Stunning Fist DC, ofc. The tradeoff is lower melee DPS than STR-based; so it's a question of priorities.

Something to consider, definitely.







Rgr 12 doesn't get you much on an AA like this; +1 AC from Barkskin and +10 pts of energy protection. [This may change after the Enhancement overhaul, if we're allowed to combine elf/HE AA w/rgr DWS II; tbh I haven't paid much attention to the alpha.] Arty 3 would let you cast lvl 2 spells, namely Elemental Weapons for a little more DPS; as well as the next rank of Artificer Knowledge (Wands +1). So rgr 11 / art 3 is a slightly better combo, IMHO.


Ranger 12 is also +1 will save and an extra 3rd level spell. In the grand scheme I don't think it matters much. Elemental weapons is nice, but the low duration means I'll have to recast it constantly and by the time I take arty 3 I'll most likely be ready to TR again.

Either way, it doesn't look like the ranger I want is really in the cards. I have some XP pots I want to use up and figured I'd use them on one of the weaker class lives I have left (bard or ranger). I also have FvS, Clr, and Druid to go, but I have a feeling I'll enjoy those and be in no hurry. Any suggestions for a solo-capable Trapsinger build?

Sebastrd
06-23-2013, 02:47 AM
Something like this?


Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)


Level 20 Neutral Good Half-Elf Female
(2 Fighter \ 2 Rogue \ 16 Bard)
Hit Points: 270
Spell Points: 955
BAB: 15\15\20\25\25
Fortitude: 13
Reflex: 16
Will: 13


Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 14 19
Dexterity 10 13
Constitution 14 17
Intelligence 14 17
Wisdom 8 12
Charisma 18 30


Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Wisdom used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6
+3 Tome of Strength used at level 10
+3 Tome of Dexterity used at level 10
+3 Tome of Constitution used at level 10
+3 Tome of Intelligence used at level 10
+3 Tome of Wisdom used at level 10
+3 Tome of Charisma used at level 10
+4 Tome of Wisdom used at level 14

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 5
Bluff 7 13
Concentration 2 9
Diplomacy 8 14
Disable Device 6 27
Haggle 8 26
Heal -1 1
Hide 0 1
Intimidate 8 14
Jump 6 8
Listen -1 1
Move Silently 0 1
Open Lock 4 24
Perform n/a 33
Repair 2 4
Search 6 27
Spot -1 1
Swim 2 4
Tumble 1 2
Use Magic Device 8 38

Level 1 (Rogue)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Paladin
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Power Attack
Enhancement: Human Versatility I




Level 2 (Fighter)
Feat: (Fighter Bonus) Cleave




Level 3 (Bard)
Feat: (Selected) Toughness
Enhancement: Human Improved Recovery I
Enhancement: Racial Toughness I
Enhancement: Improved Concentration I
Enhancement: Bard Song Magic I
Enhancement: Bard Energy of the Music I
Enhancement: Fighter Toughness I




Level 4 (Bard)
Enhancement: Bard Charisma I




Level 5 (Bard)
Enhancement: Bard Lyric of Song I




Level 6 (Fighter)
Feat: (Fighter Bonus) Great Cleave
Feat: (Selected) Maximize Spell




Level 7 (Bard)
Enhancement: Improved Paladin Dilettante I
Enhancement: Human Adaptability Charisma I
Enhancement: Human Improved Recovery II
Enhancement: Racial Toughness II
Enhancement: Improved Concentration II
Enhancement: Bard Song Magic II




Level 8 (Bard)
Enhancement: Bard Lyric of Incredible Song I
Enhancement: Bard Energy of the Music II




Level 9 (Rogue)
Feat: (Selected) Quicken Spell




Level 10 (Bard)
Enhancement: Bard Spellsinger I
Enhancement: Bard Charisma II




Level 11 (Bard)
Enhancement: Improved Paladin Dilettante II
Enhancement: Bard Lyric of Song II
Enhancement: Bard Song Magic III




Level 12 (Bard)
Feat: (Selected) Improved Critical: Bludgeoning Weapons




Level 13 (Bard)
Enhancement: Human Greater Adaptability Strength I
Enhancement: Bard Lyric of Incredible Song II
Enhancement: Bard Energy of the Music III
Enhancement: Fighter Strength I




Level 14 (Bard)
Enhancement: Bard Song Magic IV




Level 15 (Bard)
Feat: (Selected) Weapon Focus: Bludgeoning Weapons




Level 16 (Bard)
Enhancement: Bard Spellsinger II
Enhancement: Bard Charisma III




Level 17 (Bard)
Enhancement: Improved Paladin Dilettante III




Level 18 (Bard)
Feat: (Selected) Power Critical
Enhancement: Bard Lyric of Song III




Level 19 (Bard)
Enhancement: Bard Lyric of Incredible Song III




Level 20 (Bard)
Enhancement: Rogue Haste Boost I
Enhancement: Bard Wand and Scroll Mastery I
Enhancement: Bard Wand and Scroll Mastery II
Enhancement: Bard Wand and Scroll Mastery III






Haggle could be concentration, I suppose. The feats are based around eventually swinging a Mad Lute for melee, but they could be reworked. I could always take slashing early for greataxes, then swap later. I wouldn't mind fitting in Extend. Going for max spell pen would require a lot of sacrifices, and I don't know how much I intend to play this build past 20 if at all, so Eveningstar and its spell resistant drow aren't much of a concern.

ishtara
06-25-2013, 07:13 PM
ok. i been playing around trying to find a good build for a half-orc monk/pally. not sure if it is very doable but I just seem not to be able to actually get it to work very well. main reason I am working on this build is because i was doing some research and it looks like a mmonk would actually benefit from some of the pallys buffs and also form their aura. so far i have only gotten up to about level 9 total monk6/pally3 and i am starting to have some problems. if anyone can actually help me out with designing this i would appreciate it. (TWF with either handwarps or longsword/shortswords as ki weapons)

dartmien
06-28-2013, 01:18 PM
Hello,

In some other thread someone recomended me to start (a 32pt buid, first life, no fancy gear) with a shiradi build... but what would one be like?

Couldnt find one using forum search!

Thanks in advance!

unbongwah
06-28-2013, 02:19 PM
In some other thread someone recomended me to start (a 32pt buid, first life, no fancy gear) with a shiradi build... but what would one be like?
If you're talking about this thread (https://www.ddo.com/forums/showthread.php/419362-First-Life-Gearless-EE-Can-it-be-done-Build-Request), there's a link to this build (https://www.ddo.com/forums/showthread.php/403278-The-Mechadi-Champion-a-shiradi-splashed-sorcerer-EE-capable-first-life-build) in it. Bear in mind, though, that while the build is technically a first-lifer w/out special gear, it'll take you quite a while to get your ED + Twists in order; until then you're "just" an ordinary WF sorc.

syrturen
06-28-2013, 03:35 PM
If you're talking about this thread (https://www.ddo.com/forums/showthread.php/419362-First-Life-Gearless-EE-Can-it-be-done-Build-Request), there's a link to this build (https://www.ddo.com/forums/showthread.php/403278-The-Mechadi-Champion-a-shiradi-splashed-sorcerer-EE-capable-first-life-build) in it. Bear in mind, though, that while the build is technically a first-lifer w/out special gear, it'll take you quite a while to get your ED + Twists in order; until then you're "just" an ordinary WF sorc.

duplicated thread?

https://www.ddo.com/forums/showthread.php/419361-First-Life-Gearless-EE-Can-it-be-done-Build-Request?p=5030426&posted=1#post5030426

anyway, thankyou for pointing that out

unbongwah
07-01-2013, 09:45 AM
so far i have only gotten up to about level 9 total monk6/pally3 and i am starting to have some problems. if anyone can actually help me out with designing this i would appreciate it. (TWF with either handwarps or longsword/shortswords as ki weapons)
When Ninja first came out, there were some monk 6 / pal 14 builds using short swords; Zeal + Wind II stance got you 15% doublestrike. Normally handwraps on a monk splash are better DPS, but some of the pally abilities (e.g., Divine Sacrifice, Smite Evil) work better w/swords; and a "Ninjadin" w/dual Celestias is probably pretty fun. :) Basic build would be: TWF x3, IC:Pierce,Power Atk, Dodge (Ninja pre-req), Toughness, with 5 feats left to spend; I'd definitely pick up the CL/GC/OC chain & go LD for ED. For stats: enough DEX for ITWF/GTWF, enough CHA for Divine Might II, decent CON, rest into STR.

Thunderus
07-17-2013, 01:14 PM
Uses, in some way, the Druid past life feat (flaming scimitars). I don't really want to play another monk, though.

Tenebris-Niatellim
08-21-2013, 03:58 PM
Hi I'm relatively new so I only have access to 28 point builds, however i'm motivated to start honing my sneaking skills XD. After I read the R.O.G.U.E forum thread I really wanted to explore how much is possible with stealth in the game. Especially with the new buffs to stealth.

Can you give me a F2P build that can be used for a 28 point build and after I TR a 36 point?

I do have the Delera Tomb quests as well as the Drow Race if that helps at all.

No specific race, drow would be nice but not important if for example Halfling would be a better choice.

Thank you for doing this ^_^!

rnrsh
08-30-2013, 02:40 PM
Looking for a 28pt (f2p races only) 18 bard/ 2 rogue Spellsinger. Most of the builds I've found are Warchanters or other multis that splash fighter, and that won't be of use to me since I'll mostly be playing as part of a duo with a pure fighter or barb.
So I'm focusing on CC and healing, with the rogue levels providing DD/Open and Evasion.
Thanks for your time!

BusyProcrastinating
09-14-2013, 10:15 PM
May I have a drow build? I'm F2P (so not much plat) and after unlocking the race, I'm interested in trying it out. But I can't build to save my life (which is why I'm requesting one). Please preferably something that can be reasonably self-sufficient (self healing is nice). Thanks!

unbongwah
09-14-2013, 11:23 PM
May I have a drow build? I'm F2P (so not much plat) and after unlocking the race, I'm interested in trying it out. But I can't build to save my life (which is why I'm requesting one). Please preferably something that can be reasonably self-sufficient (self healing is nice). Thanks!
Drow work fine with most builds, but presuming you want something which takes advantage of drow bonuses, I'd go with either a Pale Master (possibly w/side of Enchantment), TWF pally or maybe cleric or bard. Honestly, there are so many possibilities for "kills stuff & self-heals," it would help if you narrowed the field. :)

papapeperoni
09-18-2013, 05:30 PM
Hey all,

I broke my Cleric while using the LR+20 stone. I wanted to try the avenging angel build, but found at level 4 that I couldn't pick up all 3 classes due to the LR limit on multiclassing. So I ended with a gimpy Clr16/Mnk2/Pala2 with weird stats. I still have my old LR0 stone lying around, so I was wondering what would be a good way to fix me up. I'm open for basically any decent build.

TL;DR:
28point human clr16/mnk2/pal2 with LR+0 ready to go.

Thanks in advance for the help!

Failedlegend
09-18-2013, 05:42 PM
Congrats on 100 Pages of Awesome!!! :D

unbongwah
09-19-2013, 09:53 AM
28point human clr16/mnk2/pal2 with LR+0 ready to go.
With that split, I might do some sort of STR-based battlecleric; you should have good saves thanks to Divine Grace, good STR thanks to Divine Might, fair number of feats to play with. Warpriest might offer some perks, too, when it comes out. Do you remember what order you leveled in? And have you taken any tomes, have any gear you wish to exploit, etc.

papapeperoni
09-19-2013, 06:26 PM
With that split, I might do some sort of STR-based battlecleric; you should have good saves thanks to Divine Grace, good STR thanks to Divine Might, fair number of feats to play with. Warpriest might offer some perks, too, when it comes out. Do you remember what order you leveled in? And have you taken any tomes, have any gear you wish to exploit, etc.

Yeah Warpriest looks cool, any ETA on that?

I leveled 2 pala->2 monk -> rest cleric.
I have a +2 tome on everything 'cept Int.
Not really have any noteworthy gear, just T1 GS goggles. I'd mainly just like to do some melee-ish thing with BB thrown in or something, but if that's not feasible I'm definitely willing to switch up playstyles.
Also have 2 points in Unyielding Sentinel.
As an aside, what would be smart to fix should I GR for 32pt?

Thanks a lot for the help!

unbongwah
09-20-2013, 04:24 PM
I leveled 2 pala->2 monk -> rest cleric.
Unfortunately this means you can't take any metamagics until lvl 6. :( That's gonna limit some of your build options.

As an aside, what would be smart to fix should I GR for 32pt?
Depends on where you wanted to take this build. Those 4 extra build pts will really help if you decide to go, say, unarmed clonk w/TWF feats. OTOH, U19 changes to skills means you want Heal + Spellcraft and probably Concentration, so a bit more INT definitely helps.

Panpiper
09-21-2013, 02:03 PM
I've been playing DDO for a little over two months now. I have put money into the game, bought for instance a +5 supreme stats tome, and am VIP. I still consider myself a newb, given the sheer quantity of content in the game. Most of the higher end gear people talk about, most quests, are still completely new to me.

My first character was a dual axe wielding dwarf. 6 ranger/14 fighter that put out extremely respectable damage, but absolutely needed at a minimum a healbot hireling for no trap quests, or a party. I brought that character to L20, then TRed into what is now a L20, shield carrying pure fighter kensei/stalwart that does almost as much damage as my first toon but also has much better defenses, allowing him to serve very effectively as the party tank. Despite carrying a shield, I usually have the highest kill count in PUGs. I am staying this time with epic long enough to gain a few levels in epic destinies so I can twist a few for my next life. (I recently learned that it is in fact a soon to be plugged bug exploit, but I intend to solo for most of my next life and won't be hurting anyone.)

Here I get to the point of my post. My biggest holdup in the game is my ignorance of most quests. I have no idea as to the content of most of them, reading the wiki takes forever and still doesn't really alleviate my ignorance. I am frequently waiting around for a PUG to open up so I can tag along, unwilling to start a PUG for a quest I do not know. I want to be able to solo quests at my level, so I can explore them and learn them at my leisure. If I am in a group, even a group with just one sympathetic guild member there to help me learn, I feel pressured to not waste their time and won't for instance, take the time to read the quest dialogues, peruse the map, etc..

I am looking for the best soloist character that a relative newbie can use in quests of which they are completely ignorant. That means most emphatically, the ability to spot and neutralize traps. (Yes, a warforged sorcerer might make for a supreme soloist, but only if you have all the quests memorized.) However playing a classic rogue is seriously sub-optimal as boss fights would probably be every bit as intimidating as traps are to me currently. I would prefer a character that is not afraid to melee but is also able to engage at range for both pulling and disposing of out of reach archers. It would seem to me that EllisDee's Tempest Trapmonkey for new players (https://www.ddo.com/forums/showthread.php/423116-Tempest-Trapmonkey-for-new-players) would be near ideal for my purposes.

However, it occurs to me that the emphases in that build is on true soloability, including heals, which is not entirely necessary for soloing, as having a hireling cleric around for heals is actually better (you can fight while 'they' heal you, and they can be very useful for pulling levers and the like). While there is nothing wrong per-say with having self healing as an option (for when wanting to join a pug with a BYOH exclusion), for the purposes of solo exploring all the quests, there might be a better option. Might you know of a better option?

unbongwah
09-21-2013, 04:14 PM
Wiz 18 / rog 2 is still a pretty strong solo combo: rog splash provides Evasion & trap skills, wiz provides...well, everything else. :) Ellis has a Pale Trapper (https://www.ddo.com/forums/showthread.php/422622-Pale-Trapper-for-new-players-(Human-18-2-Wizard-Rogue)) build; it's easily respecced for Warforged if you have them.

BusyProcrastinating
09-21-2013, 04:17 PM
Drow work fine with most builds, but presuming you want something which takes advantage of drow bonuses, I'd go with either a Pale Master (possibly w/side of Enchantment), TWF pally or maybe cleric or bard. Honestly, there are so many possibilities for "kills stuff & self-heals," it would help if you narrowed the field. :)

Thanks for the advice. I'd like something preferably able to cast a clw at the very least or an equivalent (being able to use a heal scroll would be nice, but not necessary). I'm fine with melee or ranged, but I prefer ranged. Would like to be able to disable traps, if possible (but not necessary, I'm willing to time traps). How would a TWF drow pally be built?

unbongwah
09-22-2013, 03:07 PM
I leveled 2 pala->2 monk -> rest cleric.
I have a +2 tome on everything 'cept Int.
Here's a first attempt at a STR-based BC:

Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 25 Lawful Good Human Male
(2 Paladin \ 2 Monk \ 16 Cleric \ 5 Epic)
Hit Points: 336
Spell Points: 1205
BAB: 15\15\20\25\25
Fortitude: 23
Reflex: 12
Will: 17

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 25)
Strength 16 24
Dexterity 8 10
Constitution 14 16
Intelligence 14 14
Wisdom 8 10
Charisma 14 16

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 25)
Balance -1 19
Bluff 2 8
Concentration 6 31
Disable Device n/a n/a
Haggle 2 8
Heal 3 28
Hide -1 5
Intimidate 2 8
Jump 3 12
Listen -1 5
Move Silently -1 5
Open Lock n/a n/a
Perform n/a n/a
Repair 2 7
Search 2 7
Spellcraft 4 31
Spot 1 8
Swim 3 12
Tumble n/a 6
Use Magic Device 4 19

Level 1 (Paladin)
Skill: Concentration (+4)
Skill: Spellcraft (+2)
Skill: Heal (+4)
Skill: Spot (+2)
Skill: Use Magic Device (+2)
Feat: (Selected) Least Dragonmark of Passage
Feat: (Human Bonus) Stunning Blow


Level 2 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 3 (Monk)
Skill: Balance (+6)
Skill: Tumble (+1)
Feat: (Selected) Cleave
Feat: (Monk Bonus) Power Attack


Level 4 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+2)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Monk Bonus) Toughness


Level 5 (Cleric)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Heal (+3)


Level 6 (Cleric)
Skill: Concentration (+1)
Skill: Spellcraft (+3)
Skill: Heal (+1)
Feat: (Selected) Great Cleave


Level 7 (Cleric)
Skill: Concentration (+1)
Skill: Spellcraft (+3)
Skill: Heal (+1)


Level 8 (Cleric)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+1)


Level 9 (Cleric)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Empower Healing Spell


Level 10 (Cleric)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+1)


Level 11 (Cleric)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+1)


Level 12 (Cleric)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Heal (+1)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Cleric)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+1)


Level 14 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Heal (+1)


Level 15 (Cleric)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Quicken Spell


Level 16 (Cleric)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Heal (+1)


Level 17 (Cleric)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+1)


Level 18 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Heal (+1)
Feat: (Selected) Maximize Spell


Level 19 (Cleric)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+1)


Level 20 (Cleric)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Heal (+1)


Level 21 (Cleric)
Feat: (Selected) Overwhelming Critical


Level 22 (Cleric)


Level 23 (Cleric)


Level 24 (Cleric)
Feat: (Selected) Empower Spell


Level 25 (Cleric)


Builder hasn't been updated for U19 yet: I used Diplomacy as a placeholder for Spellcraft (since both are class skills for clerics); then just did a search-n-replace. Since you're LRing a lvl 20 build, I'm presuming you already have at least WIS +8 gear, otherwise I wouldn't dump WIS like that. [If you don't, then some Commendation (http://ddowiki.com/page/Commendation) farming so you can pick up the Cleric or Villagers WIS gear might be in order.]

Typical melee BC: buff up, swing your weapon of choice, spells are mostly for heals & light-based DPS. Kiting thru Blade Barriers is still an option, though DCs will be lousy. I'd make Radiant Servant your primary PrE - bursts, auras, etc. - but enough pts into Divine Disciple to pick up Nimbus / Searing Light SLAs. The only must-have from Protector (soon-to-be Warpriest) is Divine Might.

The first few feats are kinda iffy; apart from Power Atk & Cleave, there's nothing you really need. I would've preferred more metamagics, but not an option here. Thought about the full THF chain, but that would mean losing a couple of metamagics.

Anyway, have a look and tell me what you think. If you want WIS-based instead, that gets a bit trickier, but can be done; just not sure your DCs will be worth it.

unbongwah
09-22-2013, 03:36 PM
I'd like something preferably able to cast a clw at the very least or an equivalent (being able to use a heal scroll would be nice, but not necessary). I'm fine with melee or ranged, but I prefer ranged. Would like to be able to disable traps, if possible (but not necessary, I'm willing to time traps).
A rogue-splashed ranger or bard can do what you want. Rgrs get a bunch of melee & ranged feats for free, making them pretty versatile in combat; bards get better buffs and higher-level Cure spells. [Pure bards can take the Spellsinger capstone which grants Heal as a lvl 6 spell, but then you can't do traps.]

I've been toying with ideas for rog / rgr / bards who try to have it all: Evasion, trap skills, TWF and archery, plus all the bard goodies. Haven't quite come up with anything I like yet, though; seems like I always have to give up more than I would like.

At the other end of the spectrum, a drow Pale Trapper (wiz 18 / rog 2) is also a solid choice; see EllisDee's thread linked a few posts up.

How would a TWF drow pally be built?
Pure pally builds haven't changed much - the first 12 lvls are straight-forward:

Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 12 Lawful Good Drow Female
(12 Paladin)
Hit Points: 152
Spell Points: 140
BAB: 12\12\17\22
Fortitude: 13
Reflex: 11
Will: 7

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 12)
Strength 16 19
Dexterity 16 17
Constitution 12 12
Intelligence 10 10
Wisdom 8 8
Charisma 16 16

Level 1 (Paladin)
Feat: (Selected) Two Weapon Fighting


Level 2 (Paladin)


Level 3 (Paladin)
Feat: (Selected) Power Attack


Level 4 (Paladin)
Ability Raise: STR


Level 5 (Paladin)


Level 6 (Paladin)
Feat: (Selected) Improved Two Weapon Fighting


Level 7 (Paladin)


Level 8 (Paladin)
Ability Raise: STR


Level 9 (Paladin)
Feat: (Selected) Improved Critical: Piercing Weapons


Level 10 (Paladin)


Level 11 (Paladin)


Level 12 (Paladin)
Ability Raise: STR
Feat: (Selected) Greater Two Weapon Fighting


At that point, you have 5 feats to go (2 heroic + 3 epic) and need to decide what your focus is:

Melee DPS: pick up Cleave / Great Cleave / Overwhelming Crit
Self-healing: Quicken+Max and/or Emp Heal; works best if you have some SP-regen-on-hit gear so you don't run out of SPs
Survivability: Toughness and Dodge (which opens drow Dodge enhs)
Tanking: Shield Mastery & Imp SM for the PRR & doublestrike bonuses; the idea being to TWF for DPS, rapier+shield for tanking. If you have the INT for it, maybe take Combat Expertise as well for the extra PRR from Imp CE
Ranged DPS: just enough feats to take Point Blank Shot+Rapid Shot+WF:Ranged+Bow STR+Manyshot. Although if this interests you, I would strongly recommend at least a rgr 2 splash for the 3 free feats; then you only need PBS+MS.


Also, it's not really a self-sufficient build, but have a look at my Faithsworn Hunter (https://www.ddo.com/forums/showthread.php/426129-Weekend-Warriors-3-Faithsworn-Hunter-(ftr-12-rgr-4-pal-4)) for another take on a TWF+Manyshot build; there's a drow version in the 2nd post.

Dielzen
09-22-2013, 06:48 PM
I'm looking to do a build that attacks as fast as possible, dmg/hit isn't a major concern.

I want to finish a fight and watch #s scroll for minutes, purely for the amusement factor.

I'd "prefer" to do handwraps, but it's not a requirement. (I was looking at a 20 ranger / GMoF as one option, but I read several Tempest options don't work with unarmed? (https://www.ddo.com/forums/showthread.php/425577-Tempest-passives-wraps?p=5102337&viewfull=1#post5102337))

I have one Monk PL and working on a Rog PL for this guy, looking for a 3rd-life build, all races/classes available.

Dielzen
09-22-2013, 10:02 PM
I'm new to the multiclass side of DDO and am interested in building a Favored Soul trapper-- solo ready but good for group support at high levels. Sadly, I don't have the depth of experience I see in this forum, and know the experience here could provide a build that would provide a mix of healing and buffs, good fighting skill, and trapping that will come in handy during raids and epic quests.

I have access to 32-point builds and vet level 7. Can any experienced players help with a build?

Thanks!

18fvs/2arti works well, especially if you grind over to Shiradi.

papapeperoni
09-23-2013, 04:41 AM
Thanks a lot! Gonna give this a try, looks good to me. I still need to get the +8 item, but I'll farm that out then. Thanks again, excited to play my cleric again :)


Here's a first attempt at a STR-based BC:

SNIP

Builder hasn't been updated for U19 yet: I used Diplomacy as a placeholder for Spellcraft (since both are class skills for clerics); then just did a search-n-replace. Since you're LRing a lvl 20 build, I'm presuming you already have at least WIS +8 gear, otherwise I wouldn't dump WIS like that. [If you don't, then some Commendation (http://ddowiki.com/page/Commendation) farming so you can pick up the Cleric or Villagers WIS gear might be in order.]

Typical melee BC: buff up, swing your weapon of choice, spells are mostly for heals & light-based DPS. Kiting thru Blade Barriers is still an option, though DCs will be lousy. I'd make Radiant Servant your primary PrE - bursts, auras, etc. - but enough pts into Divine Disciple to pick up Nimbus / Searing Light SLAs. The only must-have from Protector (soon-to-be Warpriest) is Divine Might.

The first few feats are kinda iffy; apart from Power Atk & Cleave, there's nothing you really need. I would've preferred more metamagics, but not an option here. Thought about the full THF chain, but that would mean losing a couple of metamagics.

Anyway, have a look and tell me what you think. If you want WIS-based instead, that gets a bit trickier, but can be done; just not sure your DCs will be worth it.

CoasterHops
09-23-2013, 05:13 AM
I'm looking to do a build that attacks as fast as possible, dmg/hit isn't a major concern.

I want to finish a fight and watch #s scroll for minutes, purely for the amusement factor.

I'd "prefer" to do handwraps, but it's not a requirement. (I was looking at a 20 ranger / GMoF as one option, but I read several Tempest options don't work with unarmed? (https://www.ddo.com/forums/showthread.php/425577-Tempest-passives-wraps?p=5102337&viewfull=1#post5102337))

I have one Monk PL and working on a Rog PL for this guy, looking for a 3rd-life build, all races/classes available.

Ok so Handwraps is a must I believe as is 3 Druid for Fatal Harrier.

Maybe a windstanced 15monk for QP, 3 Druid for Fatal Harrier and two fighter for Kensai Tactics and 30% haste boost, some points spent in wisdom to hit vorpal fists.

I have this very same split as a Warforged that runs in earthstance, I imagine as something like a halfling it's attack speed would look awesome.

papapeperoni
09-23-2013, 04:18 PM
Thanks a lot! Gonna give this a try, looks good to me. I still need to get the +8 item, but I'll farm that out then. Thanks again, excited to play my cleric again :)

So, new patch is out, does the warpriest change anything about the build? And how should my enhancements look now?

Also, any useful items for me in the Mabar event? and other (easily acquired) gear in general for that matter?

Thanks again for the help!

unbongwah
09-23-2013, 06:17 PM
So, new patch is out, does the warpriest change anything about the build? And how should my enhancements look now?
Dunno yet; I've only read this thread (https://www.ddo.com/forums/showthread.php/425505-The-complete-War-Priest-enhancements-list). You'll definitely want max Divine Might and maybe Wall of Steel if you want some PRR, but beyond that? Your guess is as good as mine. :o

Also, any useful items for me in the Mabar event? and other (easily acquired) gear in general for that matter?
Cloak of Night (http://ddowiki.com/page/Cloak_of_Night) is great for almost any character, presuming you don't have anything else in your cloak slot.

If you don't have any epic weapons yet and can run Cannith challenges, the eEGF (http://ddowiki.com/page/Epic_Elemental_Greataxe_of_Fire_%28Tier_1%29) is a good one to start with; upgrade it to tier 3 and you can slot it with Good for DR-breaking, since it's also Metalline. eAG (http://ddowiki.com/page/Epic_Antique_Greataxe) is better still: higher base dmg, force burst instead of fire, can still be slotted w/Good. Drow Gaxe (http://ddowiki.com/page/Item:Drow_Greataxe_of_the_Weapon_Master) w/Stunning +10 (if you take S.Blow) would also be nice; in which case I would also want an Exceptional Combat Mastery item, like Spare Hand (http://ddowiki.com/page/Spare_Hand). [Unless you have Sun Soul belt; curses, why is gear always such a PITA to balance?!] Axes are pretty good for Legendary Dreadnought (Headman's Chop+Master's Blitz). You'll also want a Seeker+Manslayer item, like the drow goggles (http://ddowiki.com/page/Drow_Smoke_Goggles).

This is by no means a complete or even optimal gear set; just trying to point out some (relatively) easy-to-acquire things to get you started. :)

enearh
09-23-2013, 10:20 PM
looking for 6/6/6 fighter/monk/ranger khopesh user is grandmaster of rocks/shadow fade/multishot human with stunning blow. got some past lives: mnk, pal, fighter etc..

looking towards cleave/greater cleave spammer with decent strenght and damage avoidance (rock form/dodge/AC/shadow fade)

2 extra lvls don't really count.. it will probably be fighter for feats/past life

any thoughts?

unbongwah
09-25-2013, 10:41 AM
looking for 6/6/6 fighter/monk/ranger khopesh user is grandmaster of rocks/shadow fade/multishot human with stunning blow. got some past lives: mnk, pal, fighter etc..
First off, GM Earth stance doesn't add much over Master, which is what provides +1 crit multiplier; a little more PRR & threat, that's it. So Master of Forms is good enough.

Second, you didn't mention what weapons you planned to use, but I'm inferring you want a centered TWF Kensei like all the cool kids have. ;) But that req's ftr 8 for Gtr Weapon Focus, which complicates your build / levelingorder; this combo doesn't hit its full potential until lvl 20, which makes it less than ideal for TR purposes.