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Maelodic
09-26-2013, 06:55 AM
I have a request for a hybrid specialist- somebody who is specced in both bows/ranged and melee. I'm more looking for a playstyle rather than specific build, so I'll try to describe it as best as I can.

The skill set of this character would depend on the quest:

Any quests:
Sneaking should be quick and I should have a decent pool of self heals and tools to take on any challenge. Blue bar before scrolls and potions should be priority.
While the character will be mostly SA based, they shouldn't be useless against the undead or other 100% fort enemies.
I want to avoid dying and hirelings.
Healing shouldn't be a huge deal- I should be able to do it, but I shouldn't have to need it a whole lot. (An idea I've used for this before is that the Halfling Dragonmark Line in enhancements also gives you the exact amount you need to get the full guile line)

Harder Quests - Solo:
Sneak+Assassian based- picking off the enemies one-by-one either with a bow or melee.
Bow and melee should both have tools to quickly dispatch single opponents- one shotting would be the best but that's not really all that possible without full ****** Rogue assassinate or a critted slaying arrow both of which require heavy specialization, so I'm being realistic here.
If I am caught, I shouldn't die instantly and should have the tools to quickly dispatch groups. Haste boost works pretty well from my observation, but other tools are cool too.
I'm noticed that the most reliable tool for taking down individual enemies or high profile enemies is exposing strike. 4 seconds of sneak attack with TWF and tons of doublestrike is really, really powerful. As bluff tends to work only half the time, I would much prefer to spam this gem than anything else.

Killing bosses quicker than they can kill me will be the key with harder quests- with bursts of defense for when I get caught.

Easier Quests - Solo:
Run around with my bow shootin people until they dare get close enough to taste my blades, when they will promptly discover that my blades hurt a whole lot more than my bow.
Being versatile as well as feeling fricken awesome in my versatility will be key here. Constant movement, attack, and true moments of glory.

Party Quests/Raids:
Ways to drop threat and assassinate from a distance or melee- being versatile and keeping the assassin aspects are important here. I want to feel like a specialist here- taking out targets that are usually either left for last, ignored, or high profile- as well as being able to scout ahead and take out some targets if needed.

Optional Awesomeness (Not required but I would love if this was included):
Halfling
Traps
Master or Grandmaster Stances+Pajamas
Tons of speed- sneaking and otherwise (Sprint boost does not work with stealth, but the 50% sneak speed enhancements stack, so that's something to consider)

Restrictions:
34 Point Ranger TR with limited gear- I don't really have access to +5 tomes or anything along those lines.
Soloing a lot.

What information I'm looking for:
Optimal build to play this playstyle- Feats/Stat Points/Focuses/Enhancements/Equipment I should be looking out for. (I really do not know how to find good stealth equips)
ED ideas and options.
If all else, help with bouncing ideas- I know quite a bit but I have no idea how to pull it off. Pure Ranger does okay, but spreads himself really thin in enhancements and a multi-class may be able to do it better.

lord_kagato1
09-27-2013, 04:00 AM
I'm new to the game and I spent some TR to get both Drow and Artificer. I'm thinking of playing a ranged attack with a heavy repeating crossbow. I'm planning on doing alot of playing solo until I find a guild that will have me. Any ideas what I should be making for him?

Panpiper
09-27-2013, 07:18 AM
I have a request for a hybrid specialist- somebody who is specced in both bows/ranged and melee. I'm more looking for a playstyle rather than specific build

I have similar ambitions for my next life. I intend to spend a lot of time doing this particular TR, intending to slowly solo every last quest at length till I learn them. While I am not adverse to having a cleric hireling with me (I actually intend to have one), I want for the character to have alternate means of healing in case that goes awry. The ability to handle traps is paramount for me, but so too is the need to be able to handle boss fights in melee range. The ability to engage from range however is also crucial for tactical reasons like pulling, archer ambushes and boss softening. Also utterly crucial is that the build plan be fun to play and able to do everything needed at every level during the leveling process. This is NOT intended to be a leveling plan for some uber epic build that only really shines when the plan is complete.

The choice frankly is obvious to me, with EllisDee's Tempest Trapmonkey for new players (https://www.ddo.com/forums/showthread.php/423116-Tempest-Trapmonkey-for-new-players?p=5113349#post5113349) being the published variant that is closest to my needs. Personally though I feel it is perhaps not ideal given that I am in most solo circumstances willing to have a hireling, and so going for 18 levels of ranger so as to get a piddling few extra spell points and Cure Serious Wounds is a huge sacrifice for little gain. Also, if you can come up with a +2 intelligence tome by level 12, you can keep the essential trapping skills maxed even with just the paltry skill points of a fighter (if playing human).

A plan I might suggest for a 34 point build would be as follows:

Human
Str 18
Dex 14
Con 14
Int 14
Wis 8
Char 8
All leveling stat points go to strength.

1 Rogue, Power Attack, Cleave
2 Ranger, Favored Enemy: Undead
3 Ranger, Point Blank Shot
4 Ranger
5 Ranger
6 Ranger, Great Cleave, Favored Enemy:Giants
7 Ranger
8 Ranger
9 Ranger, Improved Critical (favorite melee weapon type)
10 Ranger
11 Ranger, Favored Enemy: Evil Outsider
12 Ranger, Improved Critical (Ranged)
13 Fighter, Dodge
14 Fighter, Power Critical
15 Fighter, Weapon Focus (favorite weapon type)
16 Fighter, Weapon Specialization (favorite weapon type)
17 Fighter
18 Fighter, Toughness, Precision
19 Fighter
20 Fighter, Greater Weapon Focus (favorite weapon type)

This allows you to develop the full panoply of rogue and stealth skills up to level 12 whereupon you will have gotten all the two weapon fighting feats for free from ranger, and maintain trapping skills after. Going eight levels of fighter at the end gives you the option of going to the tier five rank of kensei at that point should you choose, in addition to whatever cool ranger stuff you've picked up by then. If you want to keep stealth skills maximized as well, forgo tier five kensei and mix in a couple or more of extra rogue levels (which would also give you extra sneak attack dice). Any other class really could be developed in these last eight levels (like a total of 5 levels of rogue and 3 levels of paladin, plus 1 extra level of ranger for optimum save throws, dropping starting strength down to 16 and buying charisma to 14).

For maximum effect (till they plug the bug), stay with your current ranger life just long enough to earn three levels in epic destinies, most specifically at least one in Primal Avatar, picking up Rejuvenation Cocoon. You will have earned a fate point allowing you to twist in one tier one epic talent, which you ought make that Rejuvenation Cocoon. The spell points gotten from ranger will go far if being used for heals with Rejuvenation Cocoon.

Check out the enhancement plan from Tempest Trapmonkey for some very interesting ideas. Of course if one goes for tier five kensei, one would have to cherry pick from the Tempest Trapmonkey enhancement plan. It is also perfectly feasible to stay with the Tempest Trapmonkey enhancement plan identically, and none the less level up in fighter for the extra HP and feats. The original Tempest Trapmonkey plan takes the extremely nice "Evasive Dance" tier five ability in tempest.

Maelodic
09-27-2013, 08:20 AM
I have similar ambitions for my next life. I intend to spend a lot of time doing this particular TR, intending to slowly solo every last quest at length till I learn them. While I am not adverse to having a cleric hireling with me (I actually intend to have one), I want for the character to have alternate means of healing in case that goes awry. The ability to handle traps is paramount for me, but so too is the need to be able to handle boss fights in melee range. The ability to engage from range however is also crucial for tactical reasons like pulling, archer ambushes and boss softening. Also utterly crucial is that the build plan be fun to play and able to do everything needed at every level during the leveling process. This is NOT intended to be a leveling plan for some uber epic build that only really shines when the plan is complete.

The choice frankly is obvious to me, with EllisDee's Tempest Trapmonkey for new players (https://www.ddo.com/forums/showthread.php/423116-Tempest-Trapmonkey-for-new-players?p=5113349#post5113349) being the published variant that is closest to my needs. Personally though I feel it is perhaps not ideal given that I am in most solo circumstances willing to have a hireling, and so going for 18 levels of ranger so as to get a piddling few extra spell points and Cure Serious Wounds is a huge sacrifice for little gain. Also, if you can come up with a +2 intelligence tome by level 12, you can keep the essential trapping skills maxed even with just the paltry skill points of a fighter (if playing human).

A plan I might suggest for a 34 point build would be as follows:

Human
Str 18
Dex 14
Con 14
Int 14
Wis 8
Char 8
All leveling stat points go to strength.

1 Rogue, Power Attack, Cleave
2 Ranger, Favored Enemy: Undead
3 Ranger, Point Blank Shot
4 Ranger
5 Ranger
6 Ranger, Great Cleave, Favored Enemy:Giants
7 Ranger
8 Ranger
9 Ranger, Improved Critical (favorite melee weapon type)
10 Ranger
11 Ranger, Favored Enemy: Evil Outsider
12 Ranger, Improved Critical (Ranged)
13 Fighter, Dodge
14 Fighter, Power Critical
15 Fighter, Weapon Focus (favorite weapon type)
16 Fighter, Weapon Specialization (favorite weapon type)
17 Fighter
18 Fighter, Toughness, Precision
19 Fighter
20 Fighter, Greater Weapon Focus (favorite weapon type)

This allows you to develop the full panoply of rogue and stealth skills up to level 12 whereupon you will have gotten all the two weapon fighting feats for free from ranger, and maintain trapping skills after. Going eight levels of fighter at the end gives you the option of going to the tier five rank of kensei at that point should you choose, in addition to whatever cool ranger stuff you've picked up by then. If you want to keep stealth skills maximized as well, forgo tier five kensei and mix in a couple or more of extra rogue levels (which would also give you extra sneak attack dice). Any other class really could be developed in these last eight levels (like a total of 5 levels of rogue and 3 levels of paladin, plus 1 extra level of ranger for optimum save throws, dropping starting strength down to 16 and buying charisma to 14).

For maximum effect (till they plug the bug), stay with your current ranger life just long enough to earn three levels in epic destinies, most specifically at least one in Primal Avatar, picking up Rejuvenation Cocoon. You will have earned a fate point allowing you to twist in one tier one epic talent, which you ought make that Rejuvenation Cocoon. The spell points gotten from ranger will go far if being used for heals with Rejuvenation Cocoon.

Check out the enhancement plan from Tempest Trapmonkey for some very interesting ideas. Of course if one goes for tier five kensei, one would have to cherry pick from the Tempest Trapmonkey enhancement plan. It is also perfectly feasible to stay with the Tempest Trapmonkey enhancement plan identically, and none the less level up in fighter for the extra HP and feats. The original Tempest Trapmonkey plan takes the extremely nice "Evasive Dance" tier five ability in tempest.

Sorry, that's not really what I would be looking for- I'm trying to fit in some sort of high melee burst damage as well with an emphasis on sneaking and assassian type characteristics.

unbongwah
09-27-2013, 10:45 AM
I'm new to the game and I spent some TR to get both Drow and Artificer. I'm thinking of playing a ranged attack with a heavy repeating crossbow.
Drow ranged arty builds are pretty straight-forward. There are really only three question marks:

Pure or multiclassed? Staying pure lets you take one of the capstones; I think Arcane Empowerment is a bit better than Master Engineer, but either gives you +2 INT. Multiclassing lets you add more feats and/or Evasion; a rog or monk 2 splash is pretty common for arties.
Do you take Construct Essence? The advantage is it lets you self-repair on a fleshie arty; the drawback is you take -25% penalty to all positive energy heals. I'm not a fan of it; other people are (https://www.ddo.com/forums/showthread.php/426648-Boredom-Question-Human-Paladin-Artificer?p=5114599&viewfull=1#post5114599). My suggestion would be to take it early on to give yourself some self-sufficiency; then swap it out once your UMD is high enough for CCW wands & Heal scrolls.
Do you invest in caster DPS? U19 added a bunch of SLAs to the Arcanotechnician tree, which means arties finally have something other than Blade Barrier & TacDet to play with in later levels. :) But the downsides are: (A) they all cap at CL:10 (so their DPS doesn't scale well in epics); (B) they're all Reflex-based, which means if your DCs aren't up to snuff, mobs w/Evasion take no dmg; (C) they're all lightning-based, which means against mobs w/electric resistances you're stuck w/BB&TD; and (D) arties don't get the deep SP pools nor can hit the DCs of a good sorc or wiz build. As AtomicMew points out (https://www.ddo.com/forums/showthread.php/426476-Pure-caster-arachnotechnician-build-Drow?p=5112813&viewfull=1#post5112813), relying on the arty lightning SLAs is like having all the drawbacks of being an Air Savant with none of the perks. :(


Here's a sample build to give you some ideas: pure arty, ranged-focused, but with a strong caster DPS component.

Character Plan by DDO Character Planner Version 04.19.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 True Neutral Drow Female
(20 Artificer \ 8 Epic)
Hit Points: 276
Spell Points: 339
BAB: 15\15\20\25\25
Fortitude: 8
Reflex: 12
Will: 11

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 28)
Strength 8 8
Dexterity 17 22
Constitution 14 14
Intelligence 18 26
Wisdom 8 8
Charisma 10 10

Tomes Used
+2 Tome of Intelligence used at level 7
+2 Tome of Dexterity used at level 15
+3 Tome of Dexterity used at level 20

Level 1 (Artificer)
Feat: (Selected) Point Blank Shot


Level 2 (Artificer)


Level 3 (Artificer)
Feat: (Selected) Construct Essence (swap for Toughness later)


Level 4 (Artificer)
Ability Raise: INT
Feat: (Artificer Bonus) Precise Shot


Level 5 (Artificer)


Level 6 (Artificer)
Feat: (Selected) Precision


Level 7 (Artificer)


Level 8 (Artificer)
Ability Raise: INT
Feat: (Artificer Bonus) Rapid Shot


Level 9 (Artificer)
Feat: (Selected) Maximize Spell


Level 10 (Artificer)


Level 11 (Artificer)


Level 12 (Artificer)
Ability Raise: INT
Feat: (Selected) Heighten Spell
Feat: (Artificer Bonus) Improved Critical: Ranged Weapons


Level 13 (Artificer)


Level 14 (Artificer)


Level 15 (Artificer)
Feat: (Selected) Spell Focus: Evocation


Level 16 (Artificer)
Feat: (Artificer Bonus) Improved Precise Shot


Level 17 (Artificer)


Level 18 (Artificer)
Feat: (Selected) Greater Spell Focus: Evocation


Level 19 (Artificer)


Level 20 (Artificer)
Ability Raise: DEX
Feat: (Artificer Bonus) Empower Spell
Enhancement: Drow - Spell Resistance (Rank 1)
Enhancement: Drow - Drow Intelligence (Rank 1)
Enhancement: Drow - Spell Resistance (Rank 1)
Enhancement: Drow - Drow Dexterity (Rank 1)
Enhancement: Arcanotechnician (Art) - Arcanotechnician (Rank 1)
Enhancement: Arcanotechnician (Art) - Palliative Admixture (Rank 1)
Enhancement: Arcanotechnician (Art) - Thaumaturgical Battery (Rank 1)
Enhancement: Arcanotechnician (Art) - Lightning Bolt (Rank 1)
Enhancement: Arcanotechnician (Art) - Static Shock (Rank 1)
Enhancement: Arcanotechnician (Art) - Static Shock (Rank 2)
Enhancement: Arcanotechnician (Art) - Static Shock (Rank 3)
Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
Enhancement: Arcanotechnician (Art) - Shocking Vulnerability (Rank 1)
Enhancement: Arcanotechnician (Art) - Shocking Vulnerability (Rank 2)
Enhancement: Arcanotechnician (Art) - Shocking Vulnerability (Rank 3)
Enhancement: Arcanotechnician (Art) - Lightning Sphere (Rank 1)
Enhancement: Arcanotechnician (Art) - Lightning Sphere (Rank 2)
Enhancement: Arcanotechnician (Art) - Lightning Sphere (Rank 3)
Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
Enhancement: Arcanotechnician (Art) - Intelligence (Rank 1)
Enhancement: Arcanotechnician (Art) - Blast Rod (Rank 1)
Enhancement: Arcanotechnician (Art) - Blast Rod (Rank 2)
Enhancement: Arcanotechnician (Art) - Blast Rod (Rank 3)
Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
Enhancement: Arcanotechnician (Art) - Intelligence (Rank 1)
Enhancement: Battle Engineer (Art) - Battle Engineer (Rank 1)
Enhancement: Battle Engineer (Art) - Infused Weapons (Rank 1)
Enhancement: Battle Engineer (Art) - Infused Armor (Rank 1)
Enhancement: Battle Engineer (Art) - Infused Weapons (Rank 1)
Enhancement: Battle Engineer (Art) - Infused Armor (Rank 1)
Enhancement: Battle Engineer (Art) - Master Engineer (Rank 1)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Thermal Venting (Rank 1)
Enhancement: Battle Engineer (Art) - Thermal Venting (Rank 2)
Enhancement: Battle Engineer (Art) - Thermal Venting (Rank 3)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Damage Boost (Rank 1)
Enhancement: Battle Engineer (Art) - Damage Boost (Rank 2)
Enhancement: Battle Engineer (Art) - Damage Boost (Rank 3)
Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 1)
Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 2)
Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 3)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Extra Action Boost (Rank 1)
Enhancement: Battle Engineer (Art) - Arcane Capacitors (Rank 1)
Enhancement: Battle Engineer (Art) - Intelligence (Rank 1)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Rune Arm Overcharge (Rank 1)
Enhancement: Battle Engineer (Art) - Arcane Capacitors (Rank 1)
Enhancement: Battle Engineer (Art) - Intelligence (Rank 1)
Enhancement: Battle Engineer (Art) - Weapon Attachment (Rank 1)
Enhancement: Battle Engineer (Art) - Rune Arm Overcharge (Rank 1)
Enhancement: Battle Engineer (Art) - Tactical Mobility (Rank 1)


Level 21 (Artificer)
Feat: (Selected) Epic: Combat Archery


Level 22 (Artificer)


Level 23 (Artificer)


Level 24 (Artificer)
Feat: (Selected) Epic: Epic Spell Focus: Evocation


Level 25 (Artificer)


Level 26 (Artificer)


Level 27 (Artificer)
Feat: (Selected) Epic: Blinding Speed


Level 28 (Artificer)


A few comments:

The +2 INT tome is nice but not necessary. OTOH, the +2 DEX tome is necessary to qualify for IPS and the +3 upgrade tome (+1 lvl-up) is necessary for CA. Worst-case scenario, you Favor-farm until you hit 1750 to unlock Champion and earn your free +2 tome. EDIT: you can also take ESF:Evo @ lvl 21 and delay CA until lvl 24, giving you more time to pull or buy a +3 upgrade.
If you decide to drop the lightning SLAs, you can swap Heighten for something else, like Quicken or Insightful Reflexes.
Builder's still a big bugged; one of the ED feats is Doubleshot; the other ED feat is up to you. EDIT: this requires making your way over to the Primal Sphere ASAP and maxing out two EDs; I recommend Shiradi & FotW, with a pit stop in Primal Avatar to pick up Rejuv Cocoon.
I didn't list skills, but I would definitely max Concentration, Disable, Open Lock, Repair, Spellcraft, Search, Spot, and UMD. Any leftover pts can go into, say, Haggle or Balance. EDIT: if you're really planning ahead, max ranks in Heal to boost Rejuv Cocoon when you pick it up someday.
If you want a rog splash, the first lvl should be at the beginning; the second can go wherever you like / want Evasion. If you want a monk splash, use the bonus feats to take Precision & Toughness (or maybe Dodge).

unbongwah
09-27-2013, 12:02 PM
I have a request for a hybrid specialist- somebody who is specced in both bows/ranged and melee.
Caveat: this is mostly theory-crafting on my part. In particular, I haven't had a chance to mess with DWS much yet, so I haven't figured out what's cool and what's not.

Still, my idea is to take my Triple A build and tweak it for a halfling focused on sneak atks, esp. ranged ones. Here's what I had in mind:

Character Plan by DDO Character Planner Version 04.19.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 True Neutral Halfling Female
(1 Fighter \ 13 Rogue \ 6 Ranger \ 8 Epic)
Hit Points: 348
Spell Points: 65
BAB: 16\16\21\26\26
Fortitude: 15
Reflex: 19
Will: 7

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 28)
Strength 16 23
Dexterity 17 21
Constitution 14 16
Intelligence 12 14
Wisdom 8 10
Charisma 8 10

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Dexterity used at level 23

Level 1 (Rogue)
Feat: (Past Life) Past Life: Ranger
Feat: (Selected) Power Attack


Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead


Level 3 (Ranger)
Feat: (Selected) Cleave


Level 4 (Ranger)
Ability Raise: STR


Level 5 (Rogue)


Level 6 (Ranger)
Feat: (Selected) Great Cleave


Level 7 (Ranger)


Level 8 (Ranger)
Ability Raise: STR


Level 9 (Fighter)
Feat: (Selected) Improved Critical: Piercing Weapons
Feat: (Fighter Bonus) Improved Critical: Ranged Weapons


Level 10 (Rogue)


Level 11 (Rogue)


Level 12 (Rogue)
Ability Raise: STR
Feat: (Selected) Point Blank Shot


Level 13 (Rogue)


Level 14 (Rogue)


Level 15 (Rogue)
Feat: (Selected) Improved Precise Shot


Level 16 (Rogue)
Ability Raise: STR


Level 17 (Rogue)
Feat: (Rogue Bonus) Improved Evasion


Level 18 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting


Level 19 (Rogue)


Level 20 (Rogue)
Ability Raise: STR
Feat: (Rogue Bonus) Opportunist
Enhancement: Assassin (Rog) - Knife in the Darkness (Rank 1)
Enhancement: Assassin (Rog) - Dagger in the Back (Rank 1)
Enhancement: Assassin (Rog) - Assassin's Trick (Rank 1)
Enhancement: Assassin (Rog) - Nimbleness (Rank 1)
Enhancement: Assassin (Rog) - Shiv (Rank 1)
Enhancement: Assassin (Rog) - Shiv (Rank 2)
Enhancement: Assassin (Rog) - Shiv (Rank 3)
Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
Enhancement: Assassin (Rog) - Venomed Blades (Rank 1)
Enhancement: Assassin (Rog) - Venomed Blades (Rank 2)
Enhancement: Assassin (Rog) - Venomed Blades (Rank 3)
Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
Enhancement: Assassin (Rog) - Critical Accuracy (Rank 1)
Enhancement: Assassin (Rog) - Critical Accuracy (Rank 2)
Enhancement: Assassin (Rog) - Critical Accuracy (Rank 3)
Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
Enhancement: Assassin (Rog) - Execute (Rank 1)
Enhancement: Assassin (Rog) - Critical Damage (Rank 1)
Enhancement: Assassin (Rog) - Critical Damage (Rank 2)
Enhancement: Assassin (Rog) - Critical Damage (Rank 3)
Enhancement: Assassin (Rog) - Killer (Rank 1)
Enhancement: Assassin (Rog) - Killer (Rank 2)
Enhancement: Assassin (Rog) - Killer (Rank 3)
Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
Enhancement: Assassin (Rog) - Assassinate (Rank 1)
Enhancement: Assassin (Rog) - Knife Specialization (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Sneak Attack (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Sniper Shot (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Stealthy (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Stealthy (Rank 2)
Enhancement: Deepwood Stalker (Rgr) - Stealthy (Rank 3)
Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Faster Sneaking (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Faster Sneaking (Rank 2)
Enhancement: Deepwood Stalker (Rgr) - Faster Sneaking (Rank 3)
Enhancement: Deepwood Stalker (Rgr) - Damage Boost (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Damage Boost (Rank 2)
Enhancement: Deepwood Stalker (Rgr) - Favored Accuracy (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Aimed Shot (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Favored Damage (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Killer (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Merciful Shot (Rank 1)
Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
Enhancement: Tempest (Rgr) - Tempest (Rank 1)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 1)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 2)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Focus: Light Blades (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
Enhancement: Arcane Archer (Rgr) - Morphic Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Corrosive Arrows (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Acrobat (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Faster Sneaking (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Faster Sneaking (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Faster Sneaking (Rank 3)


Level 21 (Rogue)
Feat: (Selected) Epic: Overwhelming Critical


Level 22 (Rogue)


Level 23 (Rogue)


Level 24 (Rogue)
Feat: (Selected) Epic: Improved Sneak Attack


Level 25 (Rogue)


Level 26 (Rogue)


Level 27 (Rogue)
Feat: (Selected) Epic: Combat Archery


Level 28 (Rogue)


Assassin / DWS combo, with bits from Tempest (+10% offhand), AA (acid+morphic imbues), Acrobat (faster sneaking, stacks w/DWS AFAIK), and Kensei (+1 feat, max Haste Boost). Knife Specialization for +1 crit range & multiplier w/daggers; uses rapiers until lvl 12. Several special atks: Sniper Shot to make targets vulnerable to sneak atks (combine w/Manyshot); Aimed Shot for +1 crit multiplier (combine w/MS+Adrenaline); Execute & Merciful Shot for finishing off weakened foes; Shiv for lowering aggro; Assassinate is mostly for +10d6 SA, since I don't expect DCs to be good enough to make the instakill useful. Cleave+GC are for when you're surrounded by mobs (equip a Deception item to help SAs proc); and are pre-reqs for Overwhelming Crit (which AFAIK stacks w/Knife Spec). Lvl 26 ED feat should be PTWF; not sure what the lvl 28 feat should be, since the Doubleshot penalty from MS makes DS feat questionable. Maybe Elusive Target?

[BTW, it's unclear to me what happens when you use special ranged atks while IPS is active; do they proc on every target in the line? If so, then this build becomes even more potent against mobs.]

Sneak atk dmg should be 17d6 (27d6 on Assassinate):

7d6 rog lvls
4d6 Assassin enhs
3d6 DWS enhs
3d6 Imp Sneak Atk


If I had more APs to spare, I could add +3d6 SA from halfling tree.

Could respec to focus on AA instead: Adrenaline+Slaying Arrows is t3h aw3sum (or so I'm told). Another option: drop CL/GC/OC so you can add Least DM, Maximize, and something else; basically trading AoE & crit DPS for some self-healing. In which case you will definitely want to divert some APs into halfling tree to max out DMs.

Instead of ftr, a lot of people will recommend a cleric or FvS splash for Divine Might. However, this build is pretty tight on feats (if I had one to spare, I'd take Precision) and DM only pays off if you hit CHA 18+, since Insightful STR +3 epic items are pretty common. So I would only do that if you decide to drop CL/GC/OC and maybe want Least DM w/Emp Heal.

Panpiper
09-27-2013, 02:03 PM
Sorry, that's not really what I would be looking for- I'm trying to fit in some sort of high melee burst damage as well with an emphasis on sneaking and assassian type characteristics.

For maximum burst damage, use what I outlined to level 12, splash in two levels of fighter so you can take Kensei haste and get two more feats, then fill in the rest with rogue levels to get rogue to level seven. That gets you three extra sneak attack dice on top of the one gotten at first level, plus an easy +3 pushing the assassin line a bit for a total of +7 sneak attack dice. More sneak attack than that I am sure could be culled out of judicious enhancements. While leveling ranger, make sure to pick up Called Shot:Exposing Strike from Deepwood Stalker.

For maximum burst damage, sneak up to the target, hit your haste boost then smack the target with Exposing Strike and wail on them with both weapons hasted, each strike doing your full sneak attack damage for the next four seconds! If you went for tier five tempest, throw in 'A Thousand Cuts' to effectively double the damage output by double striking with every hit for six seconds.

You could decide to forgo the tier five enhancements, Evasive Dance and Thousand Cuts from tempest and go for assassinate and knife specialization, which can go a long way with with the right daggers, but I think that would lower both your survivability 'and' your burst damage.

Maelodic
09-27-2013, 04:35 PM
[build]

Thank you so much- this definitely gives me the right direction to go.

Do you have any clue as to what equipment as far as daggers and sneak gear are particularly good?

lord_kagato1
09-27-2013, 04:47 PM
Drow ranged arty builds are pretty straight-forward. There are really only three question marks:

Pure or multiclassed? Staying pure lets you take one of the capstones; I think Arcane Empowerment is a bit better than Master Engineer, but either gives you +2 INT. Multiclassing lets you add more feats and/or Evasion; a rog or monk 2 splash is pretty common for arties.
Do you take Construct Essence? The advantage is it lets you self-repair on a fleshie arty; the drawback is you take -25% penalty to all positive energy heals. I'm not a fan of it; other people are (https://www.ddo.com/forums/showthread.php/426648-Boredom-Question-Human-Paladin-Artificer?p=5114599&viewfull=1#post5114599). My suggestion would be to take it early on to give yourself some self-sufficiency; then swap it out once your UMD is high enough for CCW wands & Heal scrolls.
Do you invest in caster DPS? U19 added a bunch of SLAs to the Arcanotechnician tree, which means arties finally have something other than Blade Barrier & TacDet to play with in later levels. :) But the downsides are: (A) they all cap at CL:10 (so their DPS doesn't scale well in epics); (B) they're all Reflex-based, which means if your DCs aren't up to snuff, mobs w/Evasion take no dmg; (C) they're all lightning-based, which means against mobs w/electric resistances you're stuck w/BB&TD; and (D) arties don't get the deep SP pools nor can hit the DCs of a good sorc or wiz build. As AtomicMew points out (https://www.ddo.com/forums/showthread.php/426476-Pure-caster-arachnotechnician-build-Drow?p=5112813&viewfull=1#post5112813), relying on the arty lightning SLAs is like having all the drawbacks of being an Air Savant with none of the perks. :(


Here's a sample build to give you some ideas: pure arty, ranged-focused, but with a strong caster DPS component.

Character Plan by DDO Character Planner Version 04.19.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 True Neutral Drow Female
(20 Artificer \ 8 Epic)
Hit Points: 276
Spell Points: 339
BAB: 15\15\20\25\25
Fortitude: 8
Reflex: 12
Will: 11

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 28)
Strength 8 8
Dexterity 17 22
Constitution 14 14
Intelligence 18 26
Wisdom 8 8
Charisma 10 10

Tomes Used
+2 Tome of Intelligence used at level 7
+2 Tome of Dexterity used at level 15
+3 Tome of Dexterity used at level 20

Level 1 (Artificer)
Feat: (Selected) Point Blank Shot


Level 2 (Artificer)


Level 3 (Artificer)
Feat: (Selected) Construct Essence (swap for Toughness later)


Level 4 (Artificer)
Ability Raise: INT
Feat: (Artificer Bonus) Precise Shot


Level 5 (Artificer)


Level 6 (Artificer)
Feat: (Selected) Precision


Level 7 (Artificer)


Level 8 (Artificer)
Ability Raise: INT
Feat: (Artificer Bonus) Rapid Shot


Level 9 (Artificer)
Feat: (Selected) Maximize Spell


Level 10 (Artificer)


Level 11 (Artificer)


Level 12 (Artificer)
Ability Raise: INT
Feat: (Selected) Heighten Spell
Feat: (Artificer Bonus) Improved Critical: Ranged Weapons


Level 13 (Artificer)


Level 14 (Artificer)


Level 15 (Artificer)
Feat: (Selected) Spell Focus: Evocation


Level 16 (Artificer)
Feat: (Artificer Bonus) Improved Precise Shot


Level 17 (Artificer)


Level 18 (Artificer)
Feat: (Selected) Greater Spell Focus: Evocation


Level 19 (Artificer)


Level 20 (Artificer)
Ability Raise: DEX
Feat: (Artificer Bonus) Empower Spell
Enhancement: Drow - Spell Resistance (Rank 1)
Enhancement: Drow - Drow Intelligence (Rank 1)
Enhancement: Drow - Spell Resistance (Rank 1)
Enhancement: Drow - Drow Dexterity (Rank 1)
Enhancement: Arcanotechnician (Art) - Arcanotechnician (Rank 1)
Enhancement: Arcanotechnician (Art) - Palliative Admixture (Rank 1)
Enhancement: Arcanotechnician (Art) - Thaumaturgical Battery (Rank 1)
Enhancement: Arcanotechnician (Art) - Lightning Bolt (Rank 1)
Enhancement: Arcanotechnician (Art) - Static Shock (Rank 1)
Enhancement: Arcanotechnician (Art) - Static Shock (Rank 2)
Enhancement: Arcanotechnician (Art) - Static Shock (Rank 3)
Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
Enhancement: Arcanotechnician (Art) - Shocking Vulnerability (Rank 1)
Enhancement: Arcanotechnician (Art) - Shocking Vulnerability (Rank 2)
Enhancement: Arcanotechnician (Art) - Shocking Vulnerability (Rank 3)
Enhancement: Arcanotechnician (Art) - Lightning Sphere (Rank 1)
Enhancement: Arcanotechnician (Art) - Lightning Sphere (Rank 2)
Enhancement: Arcanotechnician (Art) - Lightning Sphere (Rank 3)
Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
Enhancement: Arcanotechnician (Art) - Intelligence (Rank 1)
Enhancement: Arcanotechnician (Art) - Blast Rod (Rank 1)
Enhancement: Arcanotechnician (Art) - Blast Rod (Rank 2)
Enhancement: Arcanotechnician (Art) - Blast Rod (Rank 3)
Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
Enhancement: Arcanotechnician (Art) - Intelligence (Rank 1)
Enhancement: Battle Engineer (Art) - Battle Engineer (Rank 1)
Enhancement: Battle Engineer (Art) - Infused Weapons (Rank 1)
Enhancement: Battle Engineer (Art) - Infused Armor (Rank 1)
Enhancement: Battle Engineer (Art) - Infused Weapons (Rank 1)
Enhancement: Battle Engineer (Art) - Infused Armor (Rank 1)
Enhancement: Battle Engineer (Art) - Master Engineer (Rank 1)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Thermal Venting (Rank 1)
Enhancement: Battle Engineer (Art) - Thermal Venting (Rank 2)
Enhancement: Battle Engineer (Art) - Thermal Venting (Rank 3)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Damage Boost (Rank 1)
Enhancement: Battle Engineer (Art) - Damage Boost (Rank 2)
Enhancement: Battle Engineer (Art) - Damage Boost (Rank 3)
Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 1)
Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 2)
Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 3)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Extra Action Boost (Rank 1)
Enhancement: Battle Engineer (Art) - Arcane Capacitors (Rank 1)
Enhancement: Battle Engineer (Art) - Intelligence (Rank 1)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Rune Arm Overcharge (Rank 1)
Enhancement: Battle Engineer (Art) - Arcane Capacitors (Rank 1)
Enhancement: Battle Engineer (Art) - Intelligence (Rank 1)
Enhancement: Battle Engineer (Art) - Weapon Attachment (Rank 1)
Enhancement: Battle Engineer (Art) - Rune Arm Overcharge (Rank 1)
Enhancement: Battle Engineer (Art) - Tactical Mobility (Rank 1)


Level 21 (Artificer)
Feat: (Selected) Epic: Combat Archery


Level 22 (Artificer)


Level 23 (Artificer)


Level 24 (Artificer)
Feat: (Selected) Epic: Epic Spell Focus: Evocation


Level 25 (Artificer)


Level 26 (Artificer)


Level 27 (Artificer)
Feat: (Selected) Epic: Blinding Speed


Level 28 (Artificer)


A few comments:

The +2 INT tome is nice but not necessary. OTOH, the +2 DEX tome is necessary to qualify for IPS and the +3 upgrade tome (+1 lvl-up) is necessary for CA. Worst-case scenario, you Favor-farm until you hit 1750 to unlock Champion and earn your free +2 tome. EDIT: you can also take ESF:Evo @ lvl 21 and delay CA until lvl 24, giving you more time to pull or buy a +3 upgrade.
If you decide to drop the lightning SLAs, you can swap Heighten for something else, like Quicken or Insightful Reflexes.
Builder's still a big bugged; one of the ED feats is Doubleshot; the other ED feat is up to you. EDIT: this requires making your way over to the Primal Sphere ASAP and maxing out two EDs; I recommend Shiradi & FotW, with a pit stop in Primal Avatar to pick up Rejuv Cocoon.
I didn't list skills, but I would definitely max Concentration, Disable, Open Lock, Repair, Spellcraft, Search, Spot, and UMD. Any leftover pts can go into, say, Haggle or Balance. EDIT: if you're really planning ahead, max ranks in Heal to boost Rejuv Cocoon when you pick it up someday.
If you want a rog splash, the first lvl should be at the beginning; the second can go wherever you like / want Evasion. If you want a monk splash, use the bonus feats to take Precision & Toughness (or maybe Dodge).



Thank you for the quick response. Looking over your build has given me some ideas. I had thought of going the Arcanotechnician path and max out all the PET tree. I wonder if that's a good idea or a bad idea. Does your pet become more of a liability at Epic Levels than a boon?

If you were to go multiclassing, I figured a rogue would be nice for the evasion. Would that help in EE quests?

Thank you once again for your input.

**ADDENUM**

What about the Drow darkfire SLA? 1d12 per level x 3 at 21 seems like alot of damage. Would that also be useful?

unbongwah
09-27-2013, 05:04 PM
Do you have any clue as to what equipment as far as daggers and sneak gear are particularly good?
Stealth gear - errr, anything w/+Hide & Move Silently on it, I guess? :o Wraith's Skin (http://ddowiki.com/page/Item:Wraith%27s_Skin), Vulkoorim Leathers (http://ddowiki.com/page/Item:Vulkoorim_Fighting_Leathers),Silken Mail (http://ddowiki.com/page/Item:Silken_Mail), Woodsman's Leathers (http://ddowiki.com/page/Leathers_of_the_Woodsman) (+boots (http://ddowiki.com/page/Boots_of_the_Woodsman))...that's all I can think of offhand.

Since my build doesn't switch to daggers until lvl 12 (Knife Spec), I'll focus mostly on higher-level ones. Sky Pirate's Dagger (http://ddowiki.com/page/Sky_Pirate%27s_Dagger) to start, Nightforge Stiletto (http://ddowiki.com/page/Item:Nightforge_Stiletto), Threnal (http://ddowiki.com/page/Item:Threnalian_War_Dagger), Vulkoorim Dagger (http://ddowiki.com/page/Item:Ancient_Vulkoorim_Dagger), Guardian (http://ddowiki.com/page/Item:Guardian_of_the_Liturgy), Polycurse Dagger (http://ddowiki.com/page/Polycurse_Dagger), Fell Shiv (http://ddowiki.com/page/Update_19_named_items#Thrill_of_the_Hunt), eSpy Dagger (http://ddowiki.com/page/Item:Epic_Phiarlan_Spy_Dagger), Sacrificial (http://ddowiki.com/page/Item:Sacrificial_Dagger), drow dagger (http://ddowiki.com/page/Item:Drow_Dagger_of_the_Weapon_Master), Agony (http://ddowiki.com/page/Agony). No shortage of named daggers (http://ddowiki.com/page/Category:Daggers) in DDO. [If you have Harbinger, I'd also get a pair of Turbulent Epees (http://ddowiki.com/page/Item:Turbulent_Epee) for DR-breaking.]

EDIT: for longbows, go for Silver Bow, Bow of Sinew, and Cannith acid longbow for leveling, with Pinion as your ultimate goal.

unbongwah
09-27-2013, 05:22 PM
I had thought of going the Arcanotechnician path and max out all the PET tree. I wonder if that's a good idea or a bad idea. Does your pet become more of a liability at Epic Levels than a boon?
TBH, I haven't messed w/pets since U19 went live; but historically I've always been underwhelmed by DDO pets. The problem is they just don't scale up in power nearly as much as mobs do; after a while they feel more like mana sponges than helpful companions. :(

Still, there's nothing stopping you from maxing out your robo-dog and, if you don't like it or it becomes a liability, spec out of it later. For that, you should squeeze in Augment Summoning somewhere; maybe at lvl 6 and swap it out for Precision later.

EDIT: looking at the PrE trees again, I might consider flipping them around and spending more pts on Arcanotech too; Motes SLA + 1 Evo DCs might be more useful than Battle Engineer's T5 enhs.

If you were to go multiclassing, I figured a rogue would be nice for the evasion. Would that help in EE quests?
I love Evasion, but you have to invest in Reflex saves to keep it useful. Fortunately, you'll have high DEX & INT, so it's not too hard to pump up, w/ or w/out Insightful Reflexes. But you're giving up +2 INT capstone

What about the Drow darkfire SLA? 1d12 per level x 3 at 21 seems like alot of damage. Would that also be useful?
Since the DC is based on CHA and this build dumps CHA, I'm guessing not. Plus you have to spend 10 APs in drow tree to unlock it; and I don't know what else to take besides +INT/DEX bonuses. But I haven't tried it yet.

Maelodic
09-27-2013, 05:57 PM
Stealth gear - errr, anything w/+Hide & Move Silently on it, I guess? :o Wraith's Skin (http://ddowiki.com/page/Item:Wraith%27s_Skin), Vulkoorim Leathers (http://ddowiki.com/page/Item:Vulkoorim_Fighting_Leathers),Silken Mail (http://ddowiki.com/page/Item:Silken_Mail), Woodsman's Leathers (http://ddowiki.com/page/Leathers_of_the_Woodsman) (+boots (http://ddowiki.com/page/Boots_of_the_Woodsman))...that's all I can think of offhand.

Since my build doesn't switch to daggers until lvl 12 (Knife Spec), I'll focus mostly on higher-level ones. Sky Pirate's Dagger (http://ddowiki.com/page/Sky_Pirate%27s_Dagger) to start, Nightforge Stiletto (http://ddowiki.com/page/Item:Nightforge_Stiletto), Threnal (http://ddowiki.com/page/Item:Threnalian_War_Dagger), Vulkoorim Dagger (http://ddowiki.com/page/Item:Ancient_Vulkoorim_Dagger), Guardian (http://ddowiki.com/page/Item:Guardian_of_the_Liturgy), Polycurse Dagger (http://ddowiki.com/page/Polycurse_Dagger), Fell Shiv (http://ddowiki.com/page/Update_19_named_items#Thrill_of_the_Hunt), eSpy Dagger (http://ddowiki.com/page/Item:Epic_Phiarlan_Spy_Dagger), Sacrificial (http://ddowiki.com/page/Item:Sacrificial_Dagger), drow dagger (http://ddowiki.com/page/Item:Drow_Dagger_of_the_Weapon_Master), Agony (http://ddowiki.com/page/Agony). No shortage of named daggers (http://ddowiki.com/page/Category:Daggers) in DDO. [If you have Harbinger, I'd also get a pair of Turbulent Epees (http://ddowiki.com/page/Item:Turbulent_Epee) for DR-breaking.]

EDIT: for longbows, go for Silver Bow, Bow of Sinew, and Cannith acid longbow for leveling, with Pinion as your ultimate goal.

I have some ideas based on what you've created- I was wondering if you think they have some potential.

Okay- so I'm thinking of a variant for this, but I cannot seem to make the feats work because of BaB issues- the idea is:
13 Rog/6 Ranger/1 Monk
Ranger gets Haste Boost III fairly easily in his Tempest Line
Replace PA/Cleave/GC with Zen Archery/Adept of Forms/Master of Forms for the same OC effect in earth stance and some added survivability, as well as some extra double strike and DEX in Wind Stance.
Added survivability via WIS>AC
Allows DEX based if needed
Monk has three teir 1 abilities that enhance this: NiS: Faster Sneaking/Short Swords/More SA dice - Shintao: Deft Strikes for that last 10% offhand
Sneaking will be faster than running.

In a perfect world the feats would look like this:
1 Point Blank Shot
2M Zen Archery
3 Precision
6 Adept of Forms
9 Imp. Crit Peirce
12 Imp. Crit Range
15 iPrecise Shot
18 gTWF
21 Master of Forms
24 Improved Sneak Attack
26E pTWF
27 Combat Archery
28E First Blood or DoubleShot

Unfortunately, they cannot because you can't take Improved Crit at level 9 with this, or any combination thereof. Everything's so backloaded. Any ideas?

Enhancements would look like:


Enhancement: Halfing - Halfling Luck (Rank 1)
Enhancement: Assassin (Rog) - Knife in the Darkness (Rank 1)
Enhancement: Assassin (Rog) - Dagger in the Back (Rank 1)
Enhancement: Assassin (Rog) - Assassin's Trick (Rank 1)
Enhancement: Assassin (Rog) - Nimbleness (Rank 1)
Enhancement: Assassin (Rog) - Shiv (Rank 1)
Enhancement: Assassin (Rog) - Shiv (Rank 2)
Enhancement: Assassin (Rog) - Shiv (Rank 3)
Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
Enhancement: Assassin (Rog) - Venomed Blades (Rank 1)
Enhancement: Assassin (Rog) - Venomed Blades (Rank 2)
Enhancement: Assassin (Rog) - Venomed Blades (Rank 3)
Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
Enhancement: Assassin (Rog) - Damage Boost (Rank 1)
Enhancement:: Assassin (Rog) - Damage Boost (Rank 2)
Enhancement: Assassin (Rog) - Damage Boost (Rank 3)
Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
Enhancement: Assassin (Rog) - Dexterity (Rank 1)
Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
Enhancement: Assassin (Rog) - Dexterity (Rank 1)
Enhancement: Assassin (Rog) - Assassinate (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Acrobat (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Faster Sneaking (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Faster Sneaking (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Faster Sneaking (Rank 3)
Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
Enhancement: Arcane Archer (Rgr) - Morphic Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Corrosive Arrows (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Sneak Attack (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Exposing Strike (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Stealthy (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Stealthy (Rank 2)
Enhancement: Deepwood Stalker (Rgr) - Stealthy (Rank 3)
Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Faster Sneaking (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Faster Sneaking (Rank 2)
Enhancement: Deepwood Stalker (Rgr) - Faster Sneaking (Rank 3)
Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
Enhancement: Tempest (Rgr) - Tempest (Rank 1)
Enhancement: Tempest (Rgr) - Graceful Death (Rank 1)
Enhancement: Tempest (Rgr) - Improved Defense (Rank 1)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Tempest (Rgr) - Haste Boost (Rank 1)
Enhancement: Tempest (Rgr) - Haste Boost (Rank 2)
Enhancement: Tempest (Rgr) - Haste Boost (Rank 3)

Not enough room for elaborate parry or leg shot or anything like that.

I may just keep the fighter splash in there because of the synergy, but I thought this was worth looking into.

unbongwah
09-29-2013, 10:19 AM
As you can see, adding monk to this build complicates things. If you wanna go that route, I'd probably suggest rog 8 / rgr 6 / monk 6: you give up Imp Evasion, Opportunist, & Imp Sneak Atk; but the extra monk lvls get you Adept of Forms, an extra monk feat, and higher-tier monk PrE abilities. You'll have to switch from daggers to handwraps or short swords to stay centered, which means you'll also drop Knife Spec; if DEX-based, I'd recommend SSs since Ninja will use DEX for dmg with them & longbows.

Not sure what the ideal leveling order would be, other than you want to hit monk 6 NLT than lvl 18 so you can take Master of Forms then. Monk bonus feats can be: Power Atk, Zen Archery, and Precision.

So here's a rough build:

Character Plan by DDO Character Planner Version 04.19.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 Lawful Neutral Halfling Female
(6 Monk \ 8 Rogue \ 6 Ranger \ 8 Epic)
Hit Points: 384
Spell Points: 80
BAB: 16\16\21\26\26
Fortitude: 18
Reflex: 26
Will: 12

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 28)
Strength 11 13
Dexterity 19 27
Constitution 16 18
Intelligence 11 12
Wisdom 11 13
Charisma 8 8

Tomes Used
+1 Tome of Intelligence used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Wisdom used at level 7

Level 1 (Rogue)
Feat: (Past Life) Past Life: Ranger
Feat: (Selected) Point Blank Shot


Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead


Level 3 (Ranger)
Feat: (Selected) Least Dragonmark of Healing


Level 4 (Ranger)
Ability Raise: DEX


Level 5 (Rogue)


Level 6 (Ranger)
Feat: (Selected) Maximize Spell


Level 7 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant


Level 8 (Ranger)
Ability Raise: DEX


Level 9 (Rogue)
Feat: (Selected) Improved Critical: Piercing Weapons


Level 10 (Monk)
Feat: (Monk Bonus) Power Attack


Level 11 (Monk)
Feat: (Monk Bonus) Zen Archery


Level 12 (Monk)
Ability Raise: DEX
Feat: (Selected) Improved Critical: Ranged Weapons
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light


Level 13 (Rogue)


Level 14 (Monk)


Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Monk)
Ability Raise: DEX
Feat: (Monk Bonus) Precision


Level 17 (Rogue)


Level 18 (Rogue)
Feat: (Selected) Master of Forms


Level 19 (Rogue)


Level 20 (Rogue)
Ability Raise: DEX
Enhancement: Halfing - Halfling Luck (Rank 1)
Enhancement: Halfing - Jorasco Dragonmark Focus (Rank 1)
Enhancement: Halfing - Jorasco Dragonmark Focus (Rank 2)
Enhancement: Halfing - Jorasco Dragonmark Focus (Rank 3)
Enhancement: Halfing - Cunning (Rank 1)
Enhancement: Halfing - Lesser Dragonmark of Healing (Rank 1)
Enhancement: Halfing - Break Out The Leeches (Rank 1)
Enhancement: Halfing - Guile (Rank 1)
Enhancement: Halfing - Greater Dragonmark of Healing (Rank 1)
Enhancement: Halfing - Guile (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Faster Sneaking (Rank 1)
Enhancement: Ninja Spy (Mnk) - Faster Sneaking (Rank 2)
Enhancement: Ninja Spy (Mnk) - Faster Sneaking (Rank 3)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Fists of Iron (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sting of the Ninja (Rank 1)
Enhancement: Assassin (Rog) - Knife in the Darkness (Rank 1)
Enhancement: Assassin (Rog) - Dagger in the Back (Rank 1)
Enhancement: Assassin (Rog) - Shiv (Rank 1)
Enhancement: Assassin (Rog) - Shiv (Rank 2)
Enhancement: Assassin (Rog) - Shiv (Rank 3)
Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
Enhancement: Shintao (Mnk) - Protection from Tainted Creatures (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)
Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
Enhancement: Arcane Archer (Rgr) - Morphic Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Corrosive Arrows (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Sneak Attack (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Sniper Shot (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Stealthy (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Stealthy (Rank 2)
Enhancement: Deepwood Stalker (Rgr) - Stealthy (Rank 3)
Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Faster Sneaking (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Faster Sneaking (Rank 2)
Enhancement: Deepwood Stalker (Rgr) - Faster Sneaking (Rank 3)
Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
Enhancement: Tempest (Rgr) - Tempest (Rank 1)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 1)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 2)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)


Level 21 (Rogue)
Feat: (Selected) Improved Precise Shot


Level 22 (Rogue)


Level 23 (Rogue)


Level 24 (Rogue)
Feat: (Selected) Grandmaster of Forms


Level 25 (Rogue)


Level 26 (Rogue)


Level 27 (Rogue)
Feat: (Selected) Epic: Combat Archery


Level 28 (Rogue)


I built her with the assumption you'd use Wind Stance in melee for higher doublestrike and Earth Stance in ranged for +1 crit multiplier; and that's mostly because you don't want the extra threat from Earth in melee. I took Least DM + Maximize largely because I couldn't think of any better feats to add. :o But it does provide some decent healing oomph; add in Fists of Light and she should be pretty self-sufficient. But that strains APs a fair bit; and it means you have to invest in Heal skill & Pos Spellpower on top of everything else you want.

I'd intended to add 10K Stars as well, but as you can see higher-level feats are limited; and since WIS is relatively low on this build and Manyshot & 10K Stars now share a cooldown, I consider it less of must-have than I would on a full-fledged monkcher.

Arkadios
09-29-2013, 06:54 PM
First off, GM Earth stance doesn't add much over Master, which is what provides +1 crit multiplier; a little more PRR & threat, that's it. So Master of Forms is good enough.

Second, you didn't mention what weapons you planned to use, but I'm inferring you want a centered TWF Kensei like all the cool kids have. ;) But that req's ftr 8 for Gtr Weapon Focus, which complicates your build / levelingorder; this combo doesn't hit its full potential until lvl 20, which makes it less than ideal for TR purposes.

Highest tier of stances also gives +4 stat bonus's rather than +3 that master of forms gives.

Maelodic
09-29-2013, 09:11 PM
As you can see, adding monk to this build complicates things. If you wanna go that route, I'd probably suggest rog 8 / rgr 6 / monk 6: you give up Imp Evasion, Opportunist, & Imp Sneak Atk; but the extra monk lvls get you Adept of Forms, an extra monk feat, and higher-tier monk PrE abilities. You'll have to switch from daggers to handwraps or short swords to stay centered, which means you'll also drop Knife Spec; if DEX-based, I'd recommend SSs since Ninja will use DEX for dmg with them & longbows.

Not sure what the ideal leveling order would be, other than you want to hit monk 6 NLT than lvl 18 so you can take Master of Forms then. Monk bonus feats can be: Power Atk, Zen Archery, and Precision.

So here's a rough build:

Character Plan by DDO Character Planner Version 04.19.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 Lawful Neutral Halfling Female
(6 Monk \ 8 Rogue \ 6 Ranger \ 8 Epic)
Hit Points: 384
Spell Points: 80
BAB: 16\16\21\26\26
Fortitude: 18
Reflex: 26
Will: 12

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 28)
Strength 11 13
Dexterity 19 27
Constitution 16 18
Intelligence 11 12
Wisdom 11 13
Charisma 8 8

Tomes Used
+1 Tome of Intelligence used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Wisdom used at level 7

Level 1 (Rogue)
Feat: (Past Life) Past Life: Ranger
Feat: (Selected) Point Blank Shot


Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead


Level 3 (Ranger)
Feat: (Selected) Least Dragonmark of Healing


Level 4 (Ranger)
Ability Raise: DEX


Level 5 (Rogue)


Level 6 (Ranger)
Feat: (Selected) Maximize Spell


Level 7 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant


Level 8 (Ranger)
Ability Raise: DEX


Level 9 (Rogue)
Feat: (Selected) Improved Critical: Piercing Weapons


Level 10 (Monk)
Feat: (Monk Bonus) Power Attack


Level 11 (Monk)
Feat: (Monk Bonus) Zen Archery


Level 12 (Monk)
Ability Raise: DEX
Feat: (Selected) Improved Critical: Ranged Weapons
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light


Level 13 (Rogue)


Level 14 (Monk)


Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Monk)
Ability Raise: DEX
Feat: (Monk Bonus) Precision


Level 17 (Rogue)


Level 18 (Rogue)
Feat: (Selected) Master of Forms


Level 19 (Rogue)


Level 20 (Rogue)
Ability Raise: DEX
Enhancement: Halfing - Halfling Luck (Rank 1)
Enhancement: Halfing - Jorasco Dragonmark Focus (Rank 1)
Enhancement: Halfing - Jorasco Dragonmark Focus (Rank 2)
Enhancement: Halfing - Jorasco Dragonmark Focus (Rank 3)
Enhancement: Halfing - Cunning (Rank 1)
Enhancement: Halfing - Lesser Dragonmark of Healing (Rank 1)
Enhancement: Halfing - Break Out The Leeches (Rank 1)
Enhancement: Halfing - Guile (Rank 1)
Enhancement: Halfing - Greater Dragonmark of Healing (Rank 1)
Enhancement: Halfing - Guile (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Faster Sneaking (Rank 1)
Enhancement: Ninja Spy (Mnk) - Faster Sneaking (Rank 2)
Enhancement: Ninja Spy (Mnk) - Faster Sneaking (Rank 3)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Fists of Iron (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sting of the Ninja (Rank 1)
Enhancement: Assassin (Rog) - Knife in the Darkness (Rank 1)
Enhancement: Assassin (Rog) - Dagger in the Back (Rank 1)
Enhancement: Assassin (Rog) - Shiv (Rank 1)
Enhancement: Assassin (Rog) - Shiv (Rank 2)
Enhancement: Assassin (Rog) - Shiv (Rank 3)
Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
Enhancement: Shintao (Mnk) - Protection from Tainted Creatures (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)
Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
Enhancement: Arcane Archer (Rgr) - Morphic Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Corrosive Arrows (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Sneak Attack (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Sniper Shot (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Stealthy (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Stealthy (Rank 2)
Enhancement: Deepwood Stalker (Rgr) - Stealthy (Rank 3)
Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Faster Sneaking (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Faster Sneaking (Rank 2)
Enhancement: Deepwood Stalker (Rgr) - Faster Sneaking (Rank 3)
Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
Enhancement: Tempest (Rgr) - Tempest (Rank 1)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 1)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 2)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)


Level 21 (Rogue)
Feat: (Selected) Improved Precise Shot


Level 22 (Rogue)


Level 23 (Rogue)


Level 24 (Rogue)
Feat: (Selected) Grandmaster of Forms


Level 25 (Rogue)


Level 26 (Rogue)


Level 27 (Rogue)
Feat: (Selected) Epic: Combat Archery


Level 28 (Rogue)


I built her with the assumption you'd use Wind Stance in melee for higher doublestrike and Earth Stance in ranged for +1 crit multiplier; and that's mostly because you don't want the extra threat from Earth in melee. I took Least DM + Maximize largely because I couldn't think of any better feats to add. :o But it does provide some decent healing oomph; add in Fists of Light and she should be pretty self-sufficient. But that strains APs a fair bit; and it means you have to invest in Heal skill & Pos Spellpower on top of everything else you want.

I'd intended to add 10K Stars as well, but as you can see higher-level feats are limited; and since WIS is relatively low on this build and Manyshot & 10K Stars now share a cooldown, I consider it less of must-have than I would on a full-fledged monkcher.

Thank you so much for your work on this. It seems like the 12/6/1 path is just better due to synergy. The Monk path loses out on quite a bit of goodies for not nearly as big of a benefit. I'll just have to get a whole bunch of haste clickies or something along those lines.

Lack of any teir 5 abilities combined with lack of extra specialization and skill points makes the Monk path a lot harder to pull off- so the fighter path will be better. I am very fond of monks and tend to jump at a monk centered splash, but it's time to deviate a bit xD

unbongwah
09-30-2013, 10:38 AM
Highest tier of stances also gives +4 stat bonus's rather than +3 that master of forms gives.
That's true, but there are so many stat bonuses these days, I guess I just don't see an extra +1 to be a big deal.

unbongwah
09-30-2013, 10:44 AM
Lack of any teir 5 abilities combined with lack of extra specialization and skill points makes the Monk path a lot harder to pull off
Well, it's possible to add T5 abilities to that build, but that class mix suffers from an embarrassment of riches. In particular, I can't make up my mind which T5 to go for, because it means sacrificing APs in other PrEs to get it. Whereas my first build had a clear core concept (TWF w/daggers, Manyshot, lots of sneak atks), which made the DWS/Assassin combo click.

Maelodic
09-30-2013, 12:00 PM
Well, it's possible to add T5 abilities to that build, but that class mix suffers from an embarrassment of riches. In particular, I can't make up my mind which T5 to go for, because it means sacrificing APs in other PrEs to get it. Whereas my first build had a clear core concept (TWF w/daggers, Manyshot, lots of sneak atks), which made the DWS/Assassin combo click.

Yeah- I've been exploring some more ranged options but none of them seem to click as good as your original build. I wish there was a way I could have both assassinate DC and a ranged burst option w/improved precise shot or at least a way to handle crowds a lot better and pick people off without being detected if I need to.

I've noticed while sneaking around on my pure Ranger that there's always that one mob that gets right up next to you and blows your cover- if I could kill or disable that mob without leaving sneak then I would be able go through my quests without needing heals at all. I'm missing the silent shot from the original DWS about now, but I'll go ask the friendly tight-nit Rogue community for their guidance.

You're awfully helpful in this, thank you so much. Your green bar deserves to start invading your posts.

unbongwah
09-30-2013, 12:27 PM
I wish there was a way I could have both assassinate DC and a ranged burst option w/improved precise shot or at least a way to handle crowds a lot better and pick people off without being detected if I need to.
In theory, you could do some sort of INT-based Assassin / Mechanic combo: melee-focused with good Assassinate DCs, but a ranged option using repeaters. But in practice, I can't get the feats & APs to work out w/out heavy MCing; and the more you MC, the lower your Assassinate DCs become. :(

This may become more doable once Turbine finishes implementing the racial PrEs and halflings get the Assassin tree; I've actually got some ideas for halfling Assassin / lich Pale Master builds I'd love to try out. :D But that's a "maybe someday" wishlist.

Maelodic
09-30-2013, 05:01 PM
In theory, you could do some sort of INT-based Assassin / Mechanic combo: melee-focused with good Assassinate DCs, but a ranged option using repeaters. But in practice, I can't get the feats & APs to work out w/out heavy MCing; and the more you MC, the lower your Assassinate DCs become. :(

This may become more doable once Turbine finishes implementing the racial PrEs and halflings get the Assassin tree; I've actually got some ideas for halfling Assassin / lich Pale Master builds I'd love to try out. :D But that's a "maybe someday" wishlist.

NiS Assassian would be really because with master forms and 3 measly points, you get enough passive ki regeneration to keep shadow fade on you at all times while sneaking. Ignore WIS and pump INT+DEX and things look really interesting, especially when using all the Monk abilities combined with Assassinate *shiver*

unbongwah
10-01-2013, 09:57 AM
D'OH! Firefox ate my first reply. :mad:

Shadow Veil req's monk 6; you could do rog 13 / monk 6 / <splash> 1, but in that case you're in the same spot as my original build, with the same problem: namely your Assassinate DCs will be 8 below what a pure rogue gets (7 for non-rog lvls, 1 for not having +2 INT capstone). There's no way you can make up that difference. :( You're also a lot more feat-starved than my rgr-6-based build was: monk 6 grants 3 free feats, but you'll want to take at least Master of Forms and probably 10K Stars; rgr 6 grants two melee & four ranged feats free, with no pre-reqs for the PrEs anymore.

dwwithers
10-01-2013, 10:26 AM
I am a long time player that has taken a break from the game for quite some time now. I have always been interested in a quarterstaff build but I am not a very good builder. Couple that fact and the new enhancement system and I am completely lost. I have all races, classes, 32-point builds, and can start at level 7. As I am starting on a new server I have very little money and no tomes. I am looking for quarterstaff build that uses monk and rouge. Thanks in advance for any help you can give me.

unbongwah
10-01-2013, 10:57 AM
I haven't updated my Three Ring Circus (https://www.ddo.com/forums/showthread.php/399244-Three-Ring-Circus-Staff-wielding-Acrobat-II-Builds) thread for U19 yet; but I still think rog 13 / monk 6 is a solid basis for a staff build. However, one of the major changes in U19 is that you can front-load the atk speed bonus from Acrobat on just a splash; i.e., you don't need to rog 12 anymore for the +15% atk speed bonus. So this opens up a lot more MCing options, inc. caster-based; see my Drunken Stick (https://www.ddo.com/forums/showthread.php/423997-Drunken-Stick-(Yet-Another-Staff-Build)) thread for a druid version. Cleric instead of druid would also work well, I think; spamming bursts in between spamming cleaves. :)

Maelodic
10-01-2013, 11:28 AM
D'OH! Firefox ate my first reply. :mad:

Shadow Veil req's monk 6; you could do rog 13 / monk 6 / <splash> 1, but in that case you're in the same spot as my original build, with the same problem: namely your Assassinate DCs will be 8 below what a pure rogue gets (7 for non-rog lvls, 1 for not having +2 INT capstone). There's no way you can make up that difference. :( You're also a lot more feat-starved than my rgr-6-based build was: monk 6 grants 3 free feats, but you'll want to take at least Master of Forms and probably 10K Stars; rgr 6 grants two melee & four ranged feats free, with no pre-reqs for the PrEs anymore.

That's really the issue- Ranger's utility is what enables me to do what I do, but the only Ranged option I really have is the crossbow with INT mod if I want my DC to be up there. The bleed on the GC is really awesome, but with no real replacement for burst, I'd be hard pressed to do it this way. Even a thrower with 10k Stars does better, but then it's a WIS based quivering palm Monk and it's really, really hard to fit everything in there, though Ooze flask and Tanglefoot could be useful in crowd management enough to consider 20 Rogue- I'd just really, really miss the ability to hang back on raid bosses when I'm worried about dying.

I dunno. Assassian with a range alternative isn't looking great- the clear winner is still your original build xD

dwwithers
10-01-2013, 12:39 PM
Deleted

panshiko
10-04-2013, 02:05 AM
I'm looking for a 34 pt favored soul & monk who fights with handwraps and fights melee like a monk but casts spells like a favored soul. I was using an 18/2 The Really Good FvS (https://www.ddo.com/forums/showthread.php/200561-The-Really-good-FvS-%28But-not-Ultimate-since-that-name-was-taken-already%29), modified as this build uses scimitars and I wanted handwraps, but I'm now unsure what enhancements to take under the new system.

Maelodic
10-04-2013, 01:59 PM
I'm looking for a 34 pt favored soul & monk who fights with handwraps and fights melee like a monk but casts spells like a favored soul. I was using an 18/2 The Really Good FvS (https://www.ddo.com/forums/showthread.php/200561-The-Really-good-FvS-%28But-not-Ultimate-since-that-name-was-taken-already%29), modified as this build uses scimitars and I wanted handwraps, but I'm now unsure what enhancements to take under the new system.

Do you have anything in mind for your race and feats?
For just the enhancements, something like this may be up your alley:


Enhancement: Henshin Mystic (Mnk) - Riddle of Fire (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Way of the Patient Tortoise (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)
Enhancement: Shintao (Mnk) - Conditioning (Rank 1)
Enhancement: Shintao (Mnk) - Conditioning (Rank 2)
Enhancement: Shintao (Mnk) - Conditioning (Rank 3)
Enhancement: Angel of Vengeance (Fvs) - Font of Power (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Shield of Condemnation (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 2)
Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 3)
Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Just Reward (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Spell Power Boost (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Spell Power Boost (Rank 2)
Enhancement: Angel of Vengeance (Fvs) - Spell Power Boost (Rank 3)
Enhancement: Angel of Vengeance (Fvs) - Wand and Scroll Mastery (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Wand and Scroll Mastery (Rank 2)
Enhancement: Angel of Vengeance (Fvs) - Wand and Scroll Mastery (Rank 3)
Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
Enhancement: Warpriest (Fvs) - Smite Foe (Rank 1)
Enhancement: Warpriest (Fvs) - Resilience of Battle (Rank 1)
Enhancement: Warpriest (Fvs) - Sanctuary (Rank 1)
Enhancement: Warpriest (Fvs) - War Domain: Haste (Rank 1)
Enhancement: Warpriest (Fvs) - War Domain: Blur (Rank 1)
Enhancement: Warpriest (Fvs) - Divine Might (Rank 1)
Enhancement: Warpriest (Fvs) - Divine Might (Rank 2)
Enhancement: Warpriest (Fvs) - Divine Might (Rank 3)
Enhancement: Warpriest (Fvs) - Toughness (Rank 1)
Enhancement: Warpriest (Fvs) - Toughness (Rank 2)
Enhancement: Warpriest (Fvs) - Toughness (Rank 3)
Enhancement: Warpriest (Fvs) - Sacred Touch (Rank 1)
Enhancement: Warpriest (Fvs) - Sacred Touch (Rank 2)
Enhancement: Warpriest (Fvs) - Sacred Touch (Rank 3)
Enhancement: Warpriest (Fvs) - Smite Weakness (Rank 1)
Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 1)
Enhancement: Warpriest (Fvs) - Wisdom (Rank 1)
Enhancement: Warpriest (Fvs) - Ameliorating Strike (Rank 1)
Enhancement: Warpriest (Fvs) - Ameliorating Strike (Rank 2)
Enhancement: Warpriest (Fvs) - Ameliorating Strike (Rank 3)
Enhancement: Warpriest (Fvs) - Divine Power (Rank 1)
Enhancement: Warpriest (Fvs) - Divine Vessel (Rank 1)
Enhancement: Warpriest (Fvs) - Divine Vessel (Rank 2)
Enhancement: Warpriest (Fvs) - Divine Vessel (Rank 3)
Enhancement: Warpriest (Fvs) - Divine Intervention (Rank 1)
Enhancement: Warpriest (Fvs) - Divine Intervention (Rank 2)
Enhancement: Warpriest (Fvs) - Divine Intervention (Rank 3)


This gives you full BaB, 90% offhand strike chance, tons of HP from monk and Warpriest, and some other goodies that makes your offensive casting not terrible.

If you're looking for a melee/caster FvS I would recommend a 17 FvS/3 Monk split as a drow, using DEX for damage and shortswords. It allows you to get tons of bonuses to shortswords via drow, gives you the monk light buffs, and makes it a lot easier to build- though you will lose out on stunning fist, at least you're not doing less base damage because you're limited by your unarmed die.

panshiko
10-04-2013, 04:41 PM
Do you have anything in mind for your race and feats?
For just the enhancements, something like this may be up your alley:


Enhancement: Henshin Mystic (Mnk) - Riddle of Fire (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Way of the Patient Tortoise (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)
Enhancement: Shintao (Mnk) - Conditioning (Rank 1)
Enhancement: Shintao (Mnk) - Conditioning (Rank 2)
Enhancement: Shintao (Mnk) - Conditioning (Rank 3)
Enhancement: Angel of Vengeance (Fvs) - Font of Power (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Shield of Condemnation (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 2)
Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 3)
Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Just Reward (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Spell Power Boost (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Spell Power Boost (Rank 2)
Enhancement: Angel of Vengeance (Fvs) - Spell Power Boost (Rank 3)
Enhancement: Angel of Vengeance (Fvs) - Wand and Scroll Mastery (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Wand and Scroll Mastery (Rank 2)
Enhancement: Angel of Vengeance (Fvs) - Wand and Scroll Mastery (Rank 3)
Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
Enhancement: Warpriest (Fvs) - Smite Foe (Rank 1)
Enhancement: Warpriest (Fvs) - Resilience of Battle (Rank 1)
Enhancement: Warpriest (Fvs) - Sanctuary (Rank 1)
Enhancement: Warpriest (Fvs) - War Domain: Haste (Rank 1)
Enhancement: Warpriest (Fvs) - War Domain: Blur (Rank 1)
Enhancement: Warpriest (Fvs) - Divine Might (Rank 1)
Enhancement: Warpriest (Fvs) - Divine Might (Rank 2)
Enhancement: Warpriest (Fvs) - Divine Might (Rank 3)
Enhancement: Warpriest (Fvs) - Toughness (Rank 1)
Enhancement: Warpriest (Fvs) - Toughness (Rank 2)
Enhancement: Warpriest (Fvs) - Toughness (Rank 3)
Enhancement: Warpriest (Fvs) - Sacred Touch (Rank 1)
Enhancement: Warpriest (Fvs) - Sacred Touch (Rank 2)
Enhancement: Warpriest (Fvs) - Sacred Touch (Rank 3)
Enhancement: Warpriest (Fvs) - Smite Weakness (Rank 1)
Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 1)
Enhancement: Warpriest (Fvs) - Wisdom (Rank 1)
Enhancement: Warpriest (Fvs) - Ameliorating Strike (Rank 1)
Enhancement: Warpriest (Fvs) - Ameliorating Strike (Rank 2)
Enhancement: Warpriest (Fvs) - Ameliorating Strike (Rank 3)
Enhancement: Warpriest (Fvs) - Divine Power (Rank 1)
Enhancement: Warpriest (Fvs) - Divine Vessel (Rank 1)
Enhancement: Warpriest (Fvs) - Divine Vessel (Rank 2)
Enhancement: Warpriest (Fvs) - Divine Vessel (Rank 3)
Enhancement: Warpriest (Fvs) - Divine Intervention (Rank 1)
Enhancement: Warpriest (Fvs) - Divine Intervention (Rank 2)
Enhancement: Warpriest (Fvs) - Divine Intervention (Rank 3)


This gives you full BaB, 90% offhand strike chance, tons of HP from monk and Warpriest, and some other goodies that makes your offensive casting not terrible.

If you're looking for a melee/caster FvS I would recommend a 17 FvS/3 Monk split as a drow, using DEX for damage and shortswords. It allows you to get tons of bonuses to shortswords via drow, gives you the monk light buffs, and makes it a lot easier to build- though you will lose out on stunning fist, at least you're not doing less base damage because you're limited by your unarmed die.

Thanks for your reply and great list of enhancements. I'm an elf right now but if this is not an ideal race I'm interested in hearing suggestions such as the drow if I end up doing another true resurrection. I'm only level 10 right now so that might be a little while. Would you suggest 17/3 for the elf as well? As for feats, my current plan is from the Really Good Fvs that I linked in my first post, but I know this build is less than recent.

Maelodic
10-04-2013, 07:30 PM
Thanks for your reply and great list of enhancements. I'm an elf right now but if this is not an ideal race I'm interested in hearing suggestions such as the drow if I end up doing another true resurrection. I'm only level 10 right now so that might be a little while. Would you suggest 17/3 for the elf as well? As for feats, my current plan is from the Really Good Fvs that I linked in my first post, but I know this build is less than recent.

Essentially, you'll want to take advantage of the bonus to the enhancements and boost in DPS with Warpriest- the most synergy being TWF as well as a centered favored weapon, which would be shortsword. Undying Court is drow exclusive, and uses longswords while as an elf or any other race, you would need Whirling Steel Strike (Which is really difficult to fit feats in for) or would need to use longbows, which is a whole other build entirely.

However, you don't have to be centered to use some monk bonuses. The really good favored soul was not centered. The draw to being centered though is now you can be in master or grandmaster stances as any class as long as you have monk levels. The feats are extremely rough because they're all so backloaded, but look something like:

1 Empower Healing
2M Two Weapon Fighting
3 Maximize
3M Precision
6 Adept
9 iTWF
12 Master
15 Quicken Spell
18 gTWF
21 Imp. Critical: Peirce
24 Grandmaster

If you don't want to be centered, you can really use any weapon that you'd like and still do really well- depending on what weapons you want to use, I would recommend one of the chosen weapons for some very nice extra stuff:
Greatsword (Warforged Only)
Longbow
Longsword
Scimitar (Elf Only)
Shortsword (Drow Only)

panshiko
10-04-2013, 10:40 PM
My character is modified from the really good fvs because I do want to be centered. I am meleeing with the low level monk abilities & Stunning Fist.



However, you don't have to be centered to use some monk bonuses. The really good favored soul was not centered. The draw to being centered though is now you can be in master or grandmaster stances as any class as long as you have monk levels. The feats are extremely rough.

If you don't want to be centered, you can really use any weapon that you'd like and still do really well- depending on what weapons you want to use, I would recommend one of the chosen weapons for some very nice extra stuff

HernandoCortez
10-05-2013, 06:31 PM
Hey, I'd like to LR+20 my HalfOrc Barbarian into a melee FVS or Cleric Build. I don't think of a uber healer/caster, just need some basic heals to be more self-sufficient and solo some quests.

I got some good barb gear like Epic Antique Greataxe (his main weapon). But got some items I can spare from my other healers too.

Tried a few things on the planner, but this has been a headache to me. Hope someone can help.

Thanks.

jack406
10-06-2013, 02:27 PM
Hey, im trying to think of something todo with my gimpy fighter, its been a really long time since ive played him , and he's really bad , so when i got the heart i thought about fixing him or just change his class to something more useful or more fun than a fighter , i really have nothing in my mind and couldnt find a build that doesnt involve monk since i dnt have it , and ill consider all suggestions, but pls leave monk/arti/fvs or druid out of it , he's human btw, forgot to add, i prefer ranged builds if u have any.

WuChildNZ
10-07-2013, 01:19 AM
Hi looking for a good drow dps build. I am willing to get tomes. Please I want to play a good high DPS toon using drow.

Maelodic
10-07-2013, 08:30 AM
Hi looking for a good drow dps build. I am willing to get tomes. Please I want to play a good high DPS toon using drow.

Hassan's Assassin (https://www.ddo.com/forums/showthread.php/424338-Hassan-s-Assassin) is a super high damage build, he lists the drow variant at the bottom.

Burtle
10-07-2013, 09:42 AM
Any ideas for a solid Dwarven fighter tank build. One that utilizes both his inherit dwarven axe gifts, armor mastery as well as some good THF damage, yet able to maintain some solid agro and deal out a "whuppin"


I do have access to a 36 point (3rd life past lives include ftr/mnk/barb)

Any suggestions?


*I still only have base and minimal gear...( I know... I know... farm, farm, farm) I just haven't had the time till now to do much with any of my characters...

unbongwah
10-07-2013, 12:04 PM
Hi looking for a good drow dps build. I am willing to get tomes. Please I want to play a good high DPS toon using drow.
There are a few areas where I think drow can excel, post-U19:

Sorc or wiz: +4 INT/CHA and +1 Enchantment DCs (combine w/Archmage bonuses). Sorcs are better nukers, wizs are better for CC / instakills and have more survivability from Pale Master (undead forms + Death Aura / Neg Energy Burst).
Artificer (ranged+caster): again, +4 INT to boost DPS & DCs, +2 DEX helps with ranged feat pre-reqs (namely IPS & Combat Archery). Pretty good soloer, too; can take Construct Essence until UMD is high enough for CCW wands / Heal scrolls.
TWF using rapiers and/or short swords for drow racial bonuses, with Balizarde or Celestia as endgame goals. [Will be even better if/when Turbine finishes the racial PrEs and drow get Tempest for +20% offhand procs.] Maelodic already linked an assassin build; I also think they're a natural fit for pallies due to +CHA & DEX. Shameless plug: see my Faithsworn Hunter (https://www.ddo.com/forums/showthread.php/426129-Weekend-Warriors-3-Faithsworn-Hunter-(ftr-12-rgr-4-pal-4)) for one post-U19 option. :cool:


So once you narrow down what you want to play, it'll be easier to point you to the right build.

unbongwah
10-07-2013, 01:18 PM
Any ideas for a solid Dwarven fighter tank build. One that utilizes both his inherit dwarven axe gifts, armor mastery as well as some good THF damage, yet able to maintain some solid agro and deal out a "whuppin"
There were a couple of major changes in U19 which nerfed classic S&B fighters:

The big one is the doublestrike capstone - which was the main incentive for staying pure - is in the Kensei tree; the SD capstone is rather blah. It is possible to take the capstone from one tree while taking the T5 enhs from another - e.g., 41 APs in Kensei tree for capstone, 33 APs in SD to get Block & Cut - but that leaves only a few pts to spend in your racial tree.
By comparison, multiclassed monk builds received several buffs, inc. being centered w/any melee weapon if you have One w/Blade (T5 Kensei enh), extra PRR in Earth stance in Shintao tree, using Concentration instead of Intim for threat checks, and being able to take higher stances as chosen feats. On top of existing monk abilities, like Shadow Veil (25% Incorp) and Imp Evasion with monk 9+, monk / Kensei now make for highly survivable melee DPS toons with decent hate-tanking. [My hunch is S&B can still hit higher threat & PRR, but is it enough to matter?]


That said, I dusted off an old alt to see what I could do with a pure dwarven ftr these days. Here's the build I'm working with now:

Character Plan by DDO Character Planner Version 04.19.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 True Neutral Dwarf Female
(20 Fighter \ 8 Epic)
Hit Points: 567
Spell Points: 0
BAB: 20\20\25\30\30
Fortitude: 21
Reflex: 7
Will: 6

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 28)
Strength 18 29
Dexterity 11 13
Constitution 18 23
Intelligence 11 13
Wisdom 8 10
Charisma 6 8

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Constitution used at level 23

Level 1 (Fighter)
Feat: (Selected) Power Attack
Feat: (Fighter Bonus) Shield Mastery


Level 2 (Fighter)
Feat: (Fighter Bonus) Cleave


Level 3 (Fighter)
Feat: (Selected) Improved Shield Bash


Level 4 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Great Cleave


Level 5 (Fighter)


Level 6 (Fighter)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Two Handed Fighting


Level 7 (Fighter)


Level 8 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons


Level 9 (Fighter)
Feat: (Selected) Improved Shield Mastery


Level 10 (Fighter)
Feat: (Fighter Bonus) Improved Two Handed Fighting


Level 11 (Fighter)


Level 12 (Fighter)
Ability Raise: STR
Feat: (Selected) Combat Expertise
Feat: (Fighter Bonus) Improved Trip


Level 13 (Fighter)


Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Two Handed Fighting


Level 15 (Fighter)
Feat: (Selected) Quick Draw


Level 16 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Stunning Blow


Level 17 (Fighter)


Level 18 (Fighter)
Feat: (Selected) Dodge
Feat: (Fighter Bonus) Mobility


Level 19 (Fighter)


Level 20 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Improved Sunder
Enhancement: Dwarf - Dwarven Toughness (Rank 1)
Enhancement: Dwarf - Axe Training (Rank 1)
Enhancement: Dwarf - Dwarven Armor Mastery (Rank 1)
Enhancement: Dwarf - Dwarven Armor Mastery (Rank 2)
Enhancement: Dwarf - Dwarven Tactics (Rank 1)
Enhancement: Dwarf - Child of the Mountain (Rank 1)
Enhancement: Dwarf - Child of the Mountain (Rank 2)
Enhancement: Dwarf - Child of the Mountain (Rank 3)
Enhancement: Dwarf - Stand Like Stone (Rank 1)
Enhancement: Dwarf - Stand Like Stone (Rank 2)
Enhancement: Dwarf - Stand Like Stone (Rank 3)
Enhancement: Dwarf - Dwarf Fortress (Rank 1)
Enhancement: Dwarf - Dwarf Fortress (Rank 2)
Enhancement: Dwarf - Dwarf Fortress (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Focus: Axes (Rank 1)
Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
Enhancement: Kensei (Ftr) - Power Surge (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
Enhancement: Kensei (Ftr) - Tactics (Rank 1)
Enhancement: Kensei (Ftr) - Tactics (Rank 2)
Enhancement: Kensei (Ftr) - Tactics (Rank 3)
Enhancement: Stalwart Defender (Ftr) - Toughness (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Overbalance (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Stalwart Defense (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Stand Fast (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Defensive Sweep (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Last Stand (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Item Defense (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 2)
Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 3)
Enhancement: Stalwart Defender (Ftr) - Threatening Countenance (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Threatening Countenance (Rank 2)
Enhancement: Stalwart Defender (Ftr) - Threatening Countenance (Rank 3)
Enhancement: Stalwart Defender (Ftr) - Shield Striking (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Shield Striking (Rank 2)
Enhancement: Stalwart Defender (Ftr) - Shield Striking (Rank 3)
Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 2)
Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 3)
Enhancement: Stalwart Defender (Ftr) - Inciting Defense (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Inciting Defense (Rank 2)
Enhancement: Stalwart Defender (Ftr) - Inciting Defense (Rank 3)
Enhancement: Stalwart Defender (Ftr) - Strong Defense (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Strong Defense (Rank 2)
Enhancement: Stalwart Defender (Ftr) - Strong Defense (Rank 3)
Enhancement: Stalwart Defender (Ftr) - Strength (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Counterattack (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Swift Defense (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Hardy Defense (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Hardy Defense (Rank 2)
Enhancement: Stalwart Defender (Ftr) - Hardy Defense (Rank 3)
Enhancement: Stalwart Defender (Ftr) - Strength (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Reprisal (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Block and Cut (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Block and Cut (Rank 2)
Enhancement: Stalwart Defender (Ftr) - Block and Cut (Rank 3)
Enhancement: Stalwart Defender (Ftr) - Tenacious Defense (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Tenacious Defense (Rank 2)
Enhancement: Stalwart Defender (Ftr) - Tenacious Defense (Rank 3)


Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: STR
Feat: (Selected) Epic: Epic Toughness


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Handed Fighting


Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed


Level 28 (Epic)
Ability Raise: STR
Feat: (Epic Destiny) Epic Destiny: Elusive Target


She's only lvl 10 (just got my Giantcraft Plate), so couldn't tell you how she performs in epics. But here's what I think is wrong with it. :p



I love using tactics feats, but I'm not sure I'll be able to keep my DCs relevant, even with all the DC bonuses I have (+2 SD capstone +3 kensei +4 Power Surge +dwarf racials); and I had to sacrifice some DPS to get them. So I may decide to swap S.Blow / I.Trip / I.Sunder for some Weap Foc / Spec for more DPS, which also frees up some APs.
What I really want is enough APs for Dwarf Fortress + Kensei capstone + Block & Cut; but that would probably require 90-100 APs, so sacrifices must be made. Here I went for max Dwarf Fortress + Power Surge + SD capstone; still not convinced the latter is worth it, but I'm free to experiment for now.
The changes to Divine Might means there's a strong incentive to splash cleric or FvS on any melee build to add DM; pally works too, though you need more than 1 lvl.
If I decide to drop the capstone, then a pally splash for Divine Grace is really attractive, considering how important saves are, particularly in epics. Unfortunately, this char started True Neutral, so that's not an option unless I pop for an alignment change.
Similarly, a FvS or cleric 2 splash is pretty strong right now: from Warpriest that gets you Smite Foe, Divine Might, +10 PRR, and possibly Inflame & Smite Weakness if you have the APs for it; as well as Echoes of Power, unlocks Heal skill, and access to Emp Heal feat (Rejuv Cocoon FTW!).

Panpiper
10-08-2013, 04:36 AM
Any ideas for a solid Dwarven fighter tank build. One that utilizes both his inherit dwarven axe gifts, armor mastery as well as some good THF damage, yet able to maintain some solid agro and deal out a "whuppin"


It just so happens that I have been playing nothing but dwarven melee builds for the last three months. The first life was a ranger6, fighter 14 build that took tier 5 kensei 'Keen Edge' along with tier 4 tempest 'Whirling Blades' (and of course the 2nd tempest core) and tier 4 dwarven 'Dwarven Weapon Training'. Needless to say, the Greater Two Weapon Fighting feat was also taken as a feat choice. Virtually all feat choices were oriented to maximizing damage output. The single target DPS output of this build was astounding. Cleave and great cleave seem to proc almost instantaneously while dual wielding.

What I had not done with that build however was design for true tanking, for grabbing agg. The second life for this toon I went pure fighter, all 20 levels. Feat choices included all three Two Handed Fighting feats, as dwarven axes when wielded with a shield do glancing blows. I put 41 enhancement points into Kensei for tier five and capstone. I put only 8 points in Dwarf and 31 into Stalwart Defender. While the shield usage was not therefore maximized, it was enough to give me well over 100 AC when I hit level 20. I stuck around in epic long enough to open about two thirds of the epic destinies, and even though I was hopping through unrelated and low level destinies such that they could not much assist me, the build held it's own very satisfactorily in epic normal and hard. The damage output was comparable to many two hand wielders, I usually led the kill count among the melees. And with the very high damage output of maxed kensei multiplied by the threat generation boosts of Stalwart Defender, I was easily able to hold boss agg once I had it.

I am right now using a variant of EllisDee's Tempest Trapmonkey (https://www.ddo.com/forums/showthread.php/423116-Tempest-Trapmonkey-for-new-players) except for replacing the one fighter level in that build with two paladin levels for the saves. 1 Rogue, 17 Ranger and 2 Paladin, going for a dual dwarven axe wielding dwarven tempest. The emphases with that build is less pure DPS, and no attempt to tank. It is rather designed for flexibility, survivability and soloability so I can explore content I do not know with relative impunity.

I however built another toon specifically for doing Shroud while I am TRing my main. That one was built along very similar lines to the above three builds, except for being a purple dragon knight iconic. That one is wielding dual kopeshes instead of dwarven axes. It is currently level 8 fighter, level 6 ranger, and level 1 paladin. His enhancement choices will be tier five kensei (30+ points), tier four tempest (20+ points), with some heal amp from human and whatever tiddly bit extra I can squeeze in from Knight of the Chalice (for killing Shroud outsiders). I have not yet decided if I am going for two, four or six levels of paladin. Paladin levels are there primarily for the save boosts. If I don't go for six paladin levels, I'll add fighter levels for the extra feats. I took him out for a spin today doing the gianthold flagging quests in a pug that included a six year guildie veteran who was doing yet another in a run of TR's, this time some sort of warforged two hander melee. I was pleased to see that the kill count from my new toon actually exceeded even his in the pug, and I do not typically lead the charge.

The ideal dwarven tank I would build right now would be a mix of the second life pure fighter tank, but with a splash of paladin, perhaps even more paladin than fighter. I would do the feats and enhancements virtually identically as previous, except for putting the 31 points into paladin's Sacred Defender instead of fighter's Stalwart Defender. You will have very respectable damage output, sufficient to hold agg without recourse to intimidate, and your saves, AC and Physical Resistance will be more than adequate for most jobs.

Burtle
10-08-2013, 09:25 AM
*snip*

The ideal dwarven tank I would build right now would be a mix of the second life pure fighter tank, but with a splash of paladin, perhaps even more paladin than fighter. I would do the feats and enhancements virtually identically as previous, except for putting the 31 points into paladin's Sacred Defender instead of fighter's Stalwart Defender. You will have very respectable damage output, sufficient to hold agg without recourse to intimidate, and your saves, AC and Physical Resistance will be more than adequate for most jobs.

About how many levels of paladin vs levels of fighter would you say?

Panpiper
10-08-2013, 11:33 AM
About how many levels of paladin vs levels of fighter would you say?

The first two levels of paladin pay off massively, and the next two levels provide significant benefits, adding Aura of courage, Divine health, and Fear Immunity, that are easily worth the sacrifice of a fighter feat. But that is where the benefits largely end, more paladin levels after that just add a small amount of extra healing to the one charge of Lay On Hands. I would probably therefore go for four levels of paladin and the rest in fighter.

Consider taking magical training as a feat to boost spell points, if and only if you intend to twist Rejuvenation Cocoon. That said, you could always do a feat swap when the character reaches that point and use the feat for something more immediate prior to then.

Rhongomyniad
10-08-2013, 02:04 PM
Hello builders!

Could I interest any kind souls around here to conjure up a Melee (preferably THF) Pale Master build? I've always liked multiclassing and strange class combos, besides, the ability to summon a couple undead minions, shrouds and self healing seem like fun.
I'm not asking (not saying it wouldn't be nice though :P) for a build that can mow through EE content easily or anything. Just something that I can log in with a couple times a week and have some fun.

28/32 pt build preferably and not one of the following...
Half-orc, Half-elf, Druid, Artificer

Thanks in advance !

Szordrinn
10-08-2013, 05:04 PM
Hi guys,

I'd like to TR my dragonmarked human paladin. I searched a way to make a monk who can be centered with chimera's fang but i can't find anything... So now i try to think about a longsword artist like you did with Queen of Blades but with more monk levels.

Requisites of the build :
- Monk should be the major class
- longswords
- TR from paladin
- tomes from the DDO store only (i have +3 all stats available)

Aims of the build :
- Decent tank with reasonable stuff
-> focus on healing amp, dodge and AC
- DPS mode

i tried a monk 12/ranger 6/fighter 2 build but can't find the right way to have it all good.

If you have a moment, could you propose me something ?

Thanks & Have fun :)

Arkadios
10-08-2013, 05:19 PM
Hi guys,

I'd like to TR my dragonmarked human paladin. I searched a way to make a monk who can be centered with chimera's fang but i can't find anything... So now i try to think about a longsword artist like you did with Queen of Blades but with more monk levels.

Requisites of the build :
- Monk should be the major class
- longswords
- TR from paladin
- tomes from the DDO store only (i have +3 all stats available)

Aims of the build :
- Decent tank with reasonable stuff
-> focus on healing amp, dodge and AC
- DPS mode

i tried a monk 12/ranger 6/fighter 2 build but can't find the right way to have it all good.

If you have a moment, could you propose me something ?

Thanks & Have fun :)

Quick note, with 8 fighter levels you CAN be centred as a monk with bastard swords, (chimera's fang, nightmare etc). So while I(/others) could show you a good longsword build you should know that is still an option. If you still wanted to go bastard swords and keep monk as a main class Your question then is how much monk? I'd suggest at least 9 (imp evasion + main class monk) so 9monk/8fighter. The last 3 levels could be monk as well. (abundant step, free master of forms) 3 paladin (saves +twist turn undeads from unyielding sentinel for DMs) 3 ranger (tempest enhancements, maybe a ranged option?) 3 rogue (sneak attack, traps too?). So there really is a lot of options for you.

WuChildNZ
10-08-2013, 07:03 PM
Hi sorry to be a pain but I need a good DPS build. I want to use TWF and use the Drow Class. However I only got drow and need a 28pts build. Drow is the only prenium race I got. I am also willing to get tomes if needed. Also can someone point me out to a fast leveling guide? how many TR's can we do on a character and what are the benfits?

Szordrinn
10-09-2013, 01:24 AM
Quick note, with 8 fighter levels you CAN be centred as a monk with bastard swords, (chimera's fang, nightmare etc). So while I(/others) could show you a good longsword build you should know that is still an option. If you still wanted to go bastard swords and keep monk as a main class Your question then is how much monk? I'd suggest at least 9 (imp evasion + main class monk) so 9monk/8fighter. The last 3 levels could be monk as well. (abundant step, free master of forms) 3 paladin (saves +twist turn undeads from unyielding sentinel for DMs) 3 ranger (tempest enhancements, maybe a ranged option?) 3 rogue (sneak attack, traps too?). So there really is a lot of options for you.

Thanks for the reply Arkadios =D
let's go bastard sword, and i think monk 12/fighter 8 could be a good option. that's a good news but what's the thing that makes you centered with bastard sword ?

Oh and i forget, but is it possible to make this build dex-based witth hit and damage from DEX instead of STR ?

Arkadios
10-09-2013, 08:18 AM
Thanks for the reply Arkadios =D
let's go bastard sword, and i think monk 12/fighter 8 could be a good option. that's a good news but what's the thing that makes you centered with bastard sword ?

Oh and i forget, but is it possible to make this build dex-based witth hit and damage from DEX instead of STR ?

The kensai Tier 5 enhancement "one with the blade" allows you to be centred, to get it you need GWF: (your choice in this case slashing) which needs 8 fighter levels.

Hmm, with the ninja spy second tier enhancement (dex to damage with piercing/slashing weapons your centred with) I guess it'd be theoretically possible to get dex to damage with bastard swords using that+the kensai tier 5 enhancement. However STR does a lot more dps than DEX, as it is easier to boost it (primal scream, titans grip etc.)

Arkadios
10-09-2013, 09:12 AM
Hey, I'd like to LR+20 my HalfOrc Barbarian into a melee FVS or Cleric Build. I don't think of a uber healer/caster, just need some basic heals to be more self-sufficient and solo some quests.

I got some good barb gear like Epic Antique Greataxe (his main weapon). But got some items I can spare from my other healers too.

Tried a few things on the planner, but this has been a headache to me. Hope someone can help.

Thanks.

You might want to check out https://www.ddo.com/forums/showthread.php/427304-Radiant-Titan-revisited-Clr17-Pal2-Ftr1-melee-healing-spec

Build suggests human but I'm sure you could change it to HO without any problems.

Nordenfeldt
10-09-2013, 10:55 AM
I would love a post U19 update to the speed junkie build.

https://www.ddo.com/forums/showthread.php/145249-The-Speed-Junkie-(a-build-by-request)?p=1688060#post1688060

There are a lot of big-stick builds around, but most seem to incorporate druid. Which I just dont get. Yes, the q-staff 1st level spell is nice, but its a lot of waste for questionable returns. I would much prefer the acrobat/monk/kensai build presented here, but need to find a decent balance for the best damage. Mostly acrobat, as I want to be a solid trapper as well... Could someone build one for me, or if one already exists, show me where?

many thanks in advance.

unbongwah
10-09-2013, 11:08 AM
The first two levels of paladin pay off massively, and the next two levels provide significant benefits, adding Aura of courage, Divine health, and Fear Immunity, that are easily worth the sacrifice of a fighter feat. But that is where the benefits largely end, more paladin levels after that just add a small amount of extra healing to the one charge of Lay On Hands. I would probably therefore go for four levels of paladin and the rest in fighter.
Pal 6 gets you Unyielding Sovereignty (assuming Sov Host) and access to lvl 6 core enhs; unless you really need the extra feat, a free "oh $#!t" emergency heal every 10 mins and a bit more DPS vs. undead/EOs is more useful, IMHO.

Could I interest any kind souls around here to conjure up a Melee (preferably THF) Pale Master build?
I haven't gotten around to updating it for U19 yet; but have a look at my Wraith Blade (https://www.ddo.com/forums/showthread.php/363332-The-Wraith-Blade-(wiz-12-ftr-6-rogue-2)-build-by-request) for one example. There's a 28-pt dwarf version in the thread.

pask88
10-09-2013, 10:04 PM
Any suggestion for a returning player ?

I have a elf ranger18/fighter 2 tempest. I would like to improve the DPS qualities of my character. Any build out there you could suggest ?

I still want to keep him Tempest if it's viable as a high DPS.

Panpiper
10-10-2013, 12:08 AM
Any suggestion for a returning player ?
I have a elf ranger18/fighter 2 tempest. I would like to improve the DPS qualities of my character. Any build out there you could suggest ?

Sure, go Rogue 1, Ranger Tempest 11, fighter/kensei 8. Max both the tempest Whirling Blades and kensei Weapon Group Specialization. Pick up the tier 5 kensei Keen Edge.

Your DPS is now improved.

unbongwah
10-10-2013, 03:09 AM
I would love a post U19 update to the speed junkie build.

https://www.ddo.com/forums/showthread.php/145249-The-Speed-Junkie-(a-build-by-request)?p=1688060#post1688060
Obviously, that build predates a lot of things, inc. druids and the Enhancement overhaul (duh). These days, I still prefer rog 13 / monk 6 as the baseline for any mostly-rog staff build: lots of SA, lots of skill pts, access to both Acrobat & Henshin trees, Shadow Veil, Adept of Forms, etc. As for what to splash, the obvious choices are: ftr for +1 feat and cheap Haste Boost & extra action boost; druid for Ram's Might & Shillelagh; cleric or FvS for Divine Might. Or if you're worried about your saves, you can do rog 12 / monk 6 / pal 2 (Divine Grace); and you can still use Divine Might if you Twist in Bane of Undeath (grants TUs).

Sure, go Rogue 1, Ranger Tempest 11, fighter/kensei 8.
If it's just about DPS, I'd say rgr 12 / ftr 8 is better; +10% offhand procs is worth more than +2d6 SA from rog splash (+T1 assassin).

poptolev
10-10-2013, 09:24 AM
Before requesting I have to ask ... is a pure shuriken build actually viable (by viable I mean to be better than an empty spot in a party xD) ?

Now the other questions
I imagine something heavily relying on sneak attack damage to be the best ? (like 6 monk for the 10k stars, 3 ranger for 3 SA dies and fast shot and the rest rogue for SA dies ?)
Wis or Dex heavy ? (Wis for 10k stars, Dex for damage and extra shot chance)

Caprice
10-10-2013, 11:47 AM
Before requesting I have to ask ... is a pure shuriken build actually viable (by viable I mean to be better than an empty spot in a party xD) ?
That depends on your definition of viable, isn't it?

You might check out the Shiradi Shuricannon thread (https://www.ddo.com/forums/showthread.php/423018-Shiradi-Shuricannon), there's a complete build and a few suggestions of alternatives people have tried with some success. The OP build is DEX heavy and there is some SA but the DPS comes from a thousand papercuts: fast attack speed, stacking double-throw chances (Shuriken Expertise feat and Ninja Spy core 2 enhancement), a little SA, good crit profile and using on-crit proc items on enhancements, and the option of using IPS to hit multiple targets.

Burtle
10-10-2013, 11:48 AM
The first two levels of paladin pay off massively, and the next two levels provide significant benefits, adding Aura of courage, Divine health, and Fear Immunity, that are easily worth the sacrifice of a fighter feat. But that is where the benefits largely end, more paladin levels after that just add a small amount of extra healing to the one charge of Lay On Hands. I would probably therefore go for four levels of paladin and the rest in fighter.

Consider taking magical training as a feat to boost spell points, if and only if you intend to twist Rejuvenation Cocoon. That said, you could always do a feat swap when the character reaches that point and use the feat for something more immediate prior to then.

OK..got it.. .16/4...

got a build chart.. taking what at what lvl? IE:
ftr
pal
ftr
ftr...etc

Teh_Troll
10-10-2013, 11:51 AM
OK..got it.. .16/4...

got a build chart.. taking what at what lvl? IE:
ftr
pal
ftr
ftr...etc

What does 16 fighter get you that 12 doesn't?

Get some monk levels in there as well, you won't regret it.

Panpiper
10-10-2013, 12:06 PM
OK..got it.. .16/4...
got a build chart.. taking what at what lvl?

I would actually start with two levels in paladin. Spend enhancement points in the dwarf tree for the first four levels or so (you can easily tweak enhancement points later after you've gained more fighter levels). After the first two levels of paladin, do eight levels of fighter and follow that up with another two in paladin. Then finish with the rest of the fighter levels, or whatever else if you've decided to add a third class by then, but doing so likely would detract from tanking ability.


What does 16 fighter get you that 12 doesn't?

Get some monk levels in there as well, you won't regret it.

Monk is great if all you are doing is damage. For a two hand or dual weapon fighter, absolutely think about monk. I would go for six levels of monk along with the absolutely requisite eight of fighter. However the request was for a 'tank', a shield user that thereby gains both the AC, physical resistance and extra HP, as well as melee threat generation from either the stalwart defender or sacred defender enhancement trees (they also get a +6 strength). I know of no way for a monk to stay centered while using a shield, and if you can't stay centered, there is little point to taking monk.

Burtle
10-10-2013, 12:20 PM
What does 16 fighter get you that 12 doesn't?

Get some monk levels in there as well, you won't regret it.

monk lvl's are so last week..... I mostly have gear more suited for the fighter lvl's anyway.. I already did monk for a past life..

unbongwah
10-10-2013, 12:39 PM
Hi sorry to be a pain but I need a good DPS build. I want to use TWF and use the Drow Class. However I only got drow and need a 28pts build.
Well, you've been linked to an assassin and one of my builds. If those don't float your boat, what else did you have in mind?

how many TR's can we do on a character and what are the benfits?
http://ddowiki.com/page/Reincarnation#True_Reincarnation
http://ddowiki.com/page/Past_Life_Feats

There's no limit to how many times you can TR; but the passive past life feats only stack 3 times, so there's no advantage to TRing more than 39 times (3 * 13 classes). Which is pretty OCD already. :p

Inoukchuk
10-10-2013, 02:20 PM
I would actually start with two levels in paladin. Spend enhancement points in the dwarf tree for the first four levels or so (you can easily tweak enhancement points later after you've gained more fighter levels). After the first two levels of paladin, do eight levels of fighter and follow that up with another two in paladin. Then finish with the rest of the fighter levels, or whatever else if you've decided to add a third class by then, but doing so likely would detract from tanking ability.



Monk is great if all you are doing is damage. For a two hand or dual weapon fighter, absolutely think about monk. I would go for six levels of monk along with the absolutely requisite eight of fighter. However the request was for a 'tank', a shield user that thereby gains both the AC, physical resistance and extra HP, as well as melee threat generation from either the stalwart defender or sacred defender enhancement trees (they also get a +6 strength). I know of no way for a monk to stay centered while using a shield, and if you can't stay centered, there is little point to taking monk.

You mean absolutely no benefit other than 2 free feats and evasion with paladin saves right? Because if you don't think those are useful, I've got no idea what you hope to get from 2 levels of a class that is better.

Panpiper
10-11-2013, 12:29 PM
You mean absolutely no benefit other than 2 free feats and evasion with paladin saves right? Because if you don't think those are useful, I've got no idea what you hope to get from 2 levels of a class that is better.

In order for evasion to work, he would have to be wearing light or no armor. To be centered he would have to be wearing no armor and without a shield. The request was for a tank, a shield using, heavy armor wearing fighter that would maximize AC and physical resistance while still doing very respectable damage. Yes, he could go for a couple of levels of monk, and he would wind up with a TOTALLY different character, not a tank.

HernandoCortez
10-11-2013, 12:36 PM
You might want to check out https://www.ddo.com/forums/showthread.php/427304-Radiant-Titan-revisited-Clr17-Pal2-Ftr1-melee-healing-spec

Build suggests human but I'm sure you could change it to HO without any problems.

TYVM. Asked the OP of that thread about it.

Xianio
10-11-2013, 12:38 PM
Why not just go pure Fighter then and grab the capstone off Kensai?

Get +6 to saves from StD and Kensai lines.
Get +14 str and +6 con from both lines
Grab a Daxe or Bsword

Get all two-hand weapon fighting feats
Get all shield bashing feats (shield bashing is fixed and the wiki is no longer accurate - it's a real % now)

This will give you tons of PRR, AC, HP and hate-gen. Depending on how you gear it will also give you substantial amounts of dps.
While two weapon fighters may be able to do more single target dps, between the level 18 StD enhancement and glancing blows you'll have no trouble out-dps'ing them against multiple targets.

unbongwah
10-11-2013, 12:58 PM
In order for evasion to work, he would have to be wearing light or no armor. To be centered he would have to be wearing no armor and without a shield. The request was for a tank, a shield using, heavy armor wearing fighter that would maximize AC and physical resistance while still doing very respectable damage. Yes, he could go for a couple of levels of monk, and he would wind up with a TOTALLY different character, not a tank.
A good tank knows when to switch between offense & defense; they also know when physical defense (i.e., AC & PRR) is more important and when magical defense (i.e., Evasion) is. Since shields don't effect Evasion, a monk-splashed S&B tank can swap armors between fights (or mid-fight if switching to robes) in order to shift their defenses; the non-monk-splashed tank doesn't have that option. [Plus an argument could be made that focusing on Dodge bonuses, which is limited by your MDB, makes more sense than maxing out AC; but someone who's better at crunching to-hit than me should do that.] Furthermore, the +3 bonus to all saves from monk 2 always applies; and some of the monk PrE bonuses always apply regardless of whether you're centered (e.g., Shintao heal amp, Ninja Acrobatic).

If you're not staying pure ftr for capstone, then the only reasons not to take a monk splash are (A) you don't own monk or (B) you're going for lvl 18 core enh and want, e.g., Divine Grace (pal 2) or Divine Might (cleric or FvS splash) more than Evasion + 2 feats + 3 saves.

Why not just go pure Fighter then and grab the capstone off Kensai?
The problem, as you discovered in your build thread, is that leaves very few APs for anything else (like racial enhs); you need 41 APs in Kensei for capstone and 36 APs in SD for Block&Cut + max Gtr Defensive Stancs. Plus you'e missing out on all the benefits of MCing; i.e., higher saves, Evasion, other PrE goodies, etc. It can be done; it's just not without tradeoffs.

Get +6 to saves from StD and Kensai lines.
Ascetic Training (Kensei) will only boost one of your saves, not all of them; between that and the 2 AP per tier cost, I don't consider it a good investment (unless you're just burning pts to take capstone).

Panpiper
10-11-2013, 01:13 PM
Why not just go pure Fighter then and grab the capstone off Kensai?

Get +6 to saves from StD and Kensai lines.
Get +14 str and +6 con from both lines
Grab a Daxe or Bsword

Get all two-hand weapon fighting feats
Get all shield bashing feats (shield bashing is fixed and the wiki is no longer accurate - it's a real % now)

This will give you tons of PRR, AC, HP and hate-gen. Depending on how you gear it will also give you substantial amounts of dps.
While two weapon fighters may be able to do more single target dps, between the level 18 StD enhancement and glancing blows you'll have no trouble out-dps'ing them against multiple targets.

This is exactly what I did with my second life with my dwarf tanker. It is a very solid build, people were asking me where I got it. However the choice is between the kensei capstone and and 'much' better saves from a paladin splash. It is indeed a tossup. The capstone both increases your lethality as a fighter and significantly increases the effectiveness of your melee agg. However your effectiveness as a tank drops to zero if you get held and the like or are failing your reflex roll to the point where the healer cannot keep up. A splash of paladin instead of the kensei capstone makes you much more survivable.

That said, my pure fighter had no problems surviving in epic hard content. The one time I accidentally tried Devil Assault on epic elite in a pug, we had a party wipe in the third wave, but my pure fighter was the last one standing.

Panpiper
10-11-2013, 01:27 PM
Since shields don't effect Evasion, a monk-splashed S&B tank can swap armors between fights (or mid-fight if switching to robes) in order to shift their defenses.


Switching out armors somehow never occurred to me. That does bear thinking on.


Furthermore, the +3 bonus to all saves from monk 2 always applies...


Eh? I am completely unaware as to where this +3 comes from. I had no idea one could get a +3 to all saves from a splash of 2 monk levels. Could you explain? If this can be got without spending a dozen enhancement points, I would change my recommendation as to a monk splash in an instant.

Xianio
10-11-2013, 01:40 PM
The problem, as you discovered in your build thread, is that leaves very few APs for anything else (like racial enhs); you need 41 APs in Kensei for capstone and 36 APs in SD for Block&Cut + max Gtr Defensive Stancs. Plus you'e missing out on all the benefits of MCing; i.e., higher saves, Evasion, other PrE goodies, etc. It can be done; it's just not without tradeoffs.

Ascetic Training (Kensei) will only boost one of your saves, not all of them; between that and the 2 AP per tier cost, I don't consider it a good investment (unless you're just burning pts to take capstone).

That only applies if you want full on dps like I did. If you want a greater defense/more balance if the build just don't bother with more than 31 ap in std and pour them into racial. Depending on the race that can mean better saves, similar defense buffs ext. ext.

While I like the build I posted that's more my style than someone looking to tank.
.
Also, you are looking to burn points (at least in my build) so that at least will and reflex aren't too much of an investment.
.
So yes, pally is a tank gain but also a notable dps loss

unbongwah
10-11-2013, 03:33 PM
Eh? I am completely unaware as to where this +3 comes from. I had no idea one could get a +3 to all saves from a splash of 2 monk levels. Could you explain?
I'm talking about the base saves from class lvls; monk 2 is 3/3/3. By comparison, going from ftr 18 to ftr 20 only gets you +1 Fort (11/6/6 -> 12/6/6). So ftr 18/monk 2 is 14/9/9; ftr 16/monk 2/pal 2 is 10/5/5 + 3/3/3 + 3/0/0 = 16/8/8; ftr 12/monk 2/pal 6 is 8/4/4 + 3/3/3 + 5/2/2 = 16/9/9. And ofc pal 2 gets you Divine Grace, so those should go much higher. [If you want overkill, something like monk 2 / pal 2 / FvS 16 is 16/13/13 w/Divine Grace as well.]

That only applies if you want full on dps like I did.
"Full-DPS S&B tank" is something of an oxymoron, b/c if you really want "full" DPS, you go THF/TWF, with just enough SD to boost your threat+survivability a bit. Shield Mastery feats + LSM helps S&B DPS a lot, but it's still not quite enough to close the DPS gap, particularly in epics (partly b/c of ED mechanics, partly b/c there's no 1H equivalent to eSOS or Sireth). Building a tank is all about finding the right tradeoffs between DPS, survivability, and threat; your build is one approach, but IMHO you focused too much on DPS and not enough on survivability.

Panpiper
10-11-2013, 04:18 PM
I'm talking about the base saves from class lvls; monk 2 is 3/3/3.

I can't believe I never noticed that before! Two feats and those saves make two levels of monk worthwhile even if 'not' for evasion. I hereby backtrack and disavow whatever I might have said about not taking two levels of monk.

Xianio
10-11-2013, 05:59 PM
"Full-DPS S&B tank" is something of an oxymoron, b/c if you really want "full" DPS, you go THF/TWF

I apologize if this comes off a little dismissive, but weren't you one of the people originally telling me that shield bashing only occurs once every 6 seconds, like the wiki says (and I assume used to be true)? I mention this because that if that's unknown, then the potential dps shields bring now is also unknown. Particularly when shields have some of the highest base damage numbers before crit is taken into account.

It's also unknown if glancing blows can critical hit which could easily give S&B an extra 2 "attacks" (minus procs) worth of damage per sequence over TWF. This doesn't even begin to address the question of shields interacting with improved crit and overwhelming/dev. crit. While I'm not saying you're wrong, I am saying that a lot of previously held conventions seem to no longer be entirely true. :)

But! I don't want to derail the topic at hand!

While you can't achieve quite the same level of saves (+3 all saves) you could consider taking 2 levels of Bard for 0/2/2 with 8 minutes of 1/3/3 and access full UMD (if skills are at a premium). While almost certainly not as beneficial as monk levels it's not quite as restrictive for acceptable gear.

And as a side note, if you have additional AP to spend you gain get a quick and easy 6 ac/PRR which is always nice if only minor.

Fecerak
10-11-2013, 06:49 PM
Often hard to have both paladin levels and bard levels in the same build, as paladin requires lawful good, while bard requires you to be non-lawful.

unbongwah
10-11-2013, 06:58 PM
While you can't achieve quite the same level of saves (+3 all saves) you could consider taking 2 levels of Bard for 0/2/2 with 8 minutes of 1/3/3 and access full UMD (if skills are at a premium). While almost certainly not as beneficial as monk levels it's not quite as restrictive for acceptable gear.
I'm not sure where you're getting the extra +1/1/1 to saves on a bard splash; but bard is incompatible with monk and pally, so it's a pretty bad tradeoff, esp. since you have to worry about arcane spell failure, too.

And as a side note, if you have additional AP to spend you gain get a quick and easy 6 ac/PRR which is always nice if only minor.
You'll get more from Warpriest on a cleric or FvS 2 splash: +10 PRR, +2 AC, and Smite Foe+Weakness for the debuff; Enflame too if you want another Action Boost. Ftr 16 / cleric 2 / pal 2 actually might make for an interesting F2P variant.

Rhongomyniad
10-13-2013, 08:14 AM
Quick note, with 8 fighter levels you CAN be centred as a monk with bastard swords, (chimera's fang, nightmare etc). So while I(/others) could show you a good longsword build you should know that is still an option. If you still wanted to go bastard swords and keep monk as a main class Your question then is how much monk? I'd suggest at least 9 (imp evasion + main class monk) so 9monk/8fighter. The last 3 levels could be monk as well. (abundant step, free master of forms) 3 paladin (saves +twist turn undeads from unyielding sentinel for DMs) 3 ranger (tempest enhancements, maybe a ranged option?) 3 rogue (sneak attack, traps too?). So there really is a lot of options for you.

Sorry, but could I ask you to expand on this? I'm really curious about a FTR 8 / MNK 12 build using bastard swords, but I can't build a character from scratch worth a ****, especially after this enhancement pass :p

Edit: Got the levels wrong >.>

unbongwah
10-13-2013, 09:28 AM
Sorry, but could I ask you to expand on this? I'm really curious about a FTR 8 / MNK 12 build using bastard swords, but I can't build a character from scratch worth a ****, especially after this enhancement pass :p
Basically you need TWF x3, Weap Foc/Weap Spec/Gtr Weap Foc:Slash, b.sword prof, IC:Slash, Power Atk; most likely you'll want GM of Forms and Cleave/GC/Overwhelming Crit as well. Remaining feats can go into whatever you like: e.g., tactics, Toughness, Dodge, etc. Kensei will be your primary PrE: you'll need the full Weap Spec:Hvy Blades line, exotic weap mastery, Keen Edge, Deadly Strike (+pre-reqs), and One w/Blade; and you'll definitely want max Haste Boost and probably Extra Action Boost. After that, it's up to you what to do with remaining APs, although I would definitely recommend Shadow Veil from Ninja (min. 11 APs) and Deft Strikes (+10% offhand procs) from Shintao; also Iron Skin if you use Earth Stance (+15 PRR). These builds either go Master/GM Earth Stance for +1 crit multiplier (as well as PRR & threat amp); or Wind stance for +doublestrike & atk speed (doesn't stack w/Haste, tho).

Arkadios
10-13-2013, 02:19 PM
Sorry, but could I ask you to expand on this? I'm really curious about a FTR 8 / MNK 12 build using bastard swords, but I can't build a character from scratch worth a ****, especially after this enhancement pass :p

Edit: Got the levels wrong >.>


Character Plan by DDO Character Planner Version 04.19.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 Lawful Neutral Human Male
(8 Fighter \ 12 Monk \ 8 Epic)
Hit Points: 390
Spell Points: 0
BAB: 17\17\22\27\27
Fortitude: 19
Reflex: 16
Will: 9

Starting Ending
Abilities Base Stats Base Stats
(32 Point) (Level 1) (Level 28)
Strength 17 25
Dexterity 15 17
Constitution 16 16
Intelligence 9 10
Wisdom 8 8
Charisma 8 8

Tomes Used
+1 Tome of Intelligence used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7

Starting Ending
Base Skills Base Skills
Skills (Level 1) (Level 28)
Balance 5 24
Bluff -1 -1
Concentration 7 26
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 1 10
Hide 2 3
Intimidate -1 -1
Jump 3 8
Listen -1 -1
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spellcraft -1 0
Spot -1 -1
Swim n/a n/a
Tumble 3 4
Use Magic Device 1 10

Level 1 (Monk)
Skill: Balance (+3)
Skill: Concentration (+4)
Skill: Heal (+2)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Human Bonus) Cleave
Feat: (Selected) Dodge
Feat: (Monk Bonus) Power Attack


Level 2 (Fighter)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons


Level 3 (Monk)
Skill: Concentration (+2)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Exotic Weapon Proficiency: Bastard Sword
Feat: (Monk Bonus) Two Weapon Fighting


Level 4 (Fighter)
Ability Raise: STR
Skill: Concentration (+0.5)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Stunning Blow


Level 5 (Fighter)
Skill: Concentration (+0.5)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)


Level 6 (Fighter)
Skill: Concentration (+0.5)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Great Cleave
Feat: (Selected) Weapon Specialization: Slashing Weapons


Level 7 (Fighter)
Skill: Concentration (+0.5)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)


Level 8 (Fighter)
Ability Raise: STR
Skill: Concentration (+0.5)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Improved Two Weapon Fighting


Level 9 (Fighter)
Skill: Concentration (+0.5)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Fighter)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons


Level 11 (Monk)
Skill: Concentration (+2)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light


Level 12 (Monk)
Ability Raise: STR
Skill: Concentration (+3)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Two Weapon Fighting


Level 13 (Monk)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)


Level 14 (Monk)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Deflect Arrows


Level 15 (Monk)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Skill Focus: Use Magic Device


Level 16 (Monk)
Ability Raise: STR
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)


Level 17 (Monk)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)


Level 18 (Monk)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)


Level 19 (Monk)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)


Level 20 (Monk)
Ability Raise: STR
Skill: Balance (+4)
Skill: Concentration (+1)


Level 21 (Monk)
Skill: Bluff (+2)
Skill: Haggle (+2)
Skill: Swim (+1)
Skill: Tumble (+4)
Skill: Use Magic Device (+2.83204e+007)


Level 22 (Monk)
Skill: Haggle (+0.5)
Skill: Tumble (+1)
Skill: Use Magic Device (+2.83212e+007)


Level 23 (Monk)
Skill: Bluff (+1)
Skill: Haggle (+0.5)
Skill: Tumble (+1)
Skill: Use Magic Device (+2.83213e+007)


Level 24 (Monk)
Skill: Bluff (+0.5)
Skill: Haggle (+0.5)
Skill: Tumble (+1)
Feat: (Selected) Epic: Overwhelming Critical


Level 25 (Monk)
Skill: Bluff (+0.5)
Skill: Haggle (+0.5)
Skill: Tumble (+1)


Level 26 (Monk)
Skill: Bluff (+0.5)
Skill: Haggle (+0.5)
Skill: Tumble (+1)


Level 27 (Monk)
Skill: Bluff (+0.5)
Skill: Haggle (+0.5)
Skill: Tumble (+1)
Feat: (Selected) Epic: Improved Martial Arts


Level 28 (Monk)
Skill: Bluff (+0.5)
Skill: Haggle (+0.5)
Skill: Tumble (+1)
Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
Enhancement: Human - Human Adaptability: Strength (Rank 1)
Enhancement: Human - Action Surge: Strength (Rank 1)
Enhancement: Human - Action Surge: Strength (Rank 2)
Enhancement: Human - Action Surge: Strength (Rank 3)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Focus: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Exotic Weapon Mastery (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
Enhancement: Kensei (Ftr) - Tactics (Rank 1)
Enhancement: Kensei (Ftr) - Tactics (Rank 2)
Enhancement: Kensei (Ftr) - Tactics (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Improved Dodge (Rank 1)
Enhancement: Kensei (Ftr) - Improved Dodge (Rank 2)
Enhancement: Kensei (Ftr) - Improved Dodge (Rank 3)
Enhancement: Kensei (Ftr) - Weapon Meditation (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Shattering Strike (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Keen Edge (Rank 1)
Enhancement: Kensei (Ftr) - One With The Blade (Rank 1)
Enhancement: Kensei (Ftr) - Deadly Strike (Rank 1)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
Enhancement: Shintao (Mnk) - Protection from Tainted Creatures (Rank 1)
Enhancement: Shintao (Mnk) - Iron Hand (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)
Enhancement: Shintao (Mnk) - Iron Skin (Rank 1)
Enhancement: Shintao (Mnk) - Iron Skin (Rank 2)
Enhancement: Shintao (Mnk) - Iron Skin (Rank 3)
Enhancement: Shintao (Mnk) - Fists of Iron (Rank 1)
Enhancement: Shintao (Mnk) - Conditioning (Rank 1)
Enhancement: Shintao (Mnk) - Conditioning (Rank 2)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 2)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 3)




Something like that. Level 18 feat is left free because planner hasn't updated to let you take it yet. and 21 is for Grandmaster of forms.

An alternative option would be to hold off on the level 7 and 8 fighter levels until level 19 and 20, however as you need 8 fighter levels (gwf and tier 5 enhancements you won't be able to use bastard swords in heroic levels. If you do take fighter 7/8 last you should take magical training at 15 and grandermaster of stances at 18 ( the reason for holding off on the fighter level is this) and because you could then take OC at 21, IMA at 24 and free up your level 27 feat for either blinding speed or epic damage reduction (no sf:umd in this option). Magic training is for spellpoints and echoes of power as you will want to twist in cocoon from primal avatar in epic levels.

Have fun :).

Edit: planner doesn't seem to export Epic destiny feats, take ptwf as one of them and toughness/tactician/Spell power: positive as the other.

unbongwah
10-13-2013, 02:48 PM
FYI, v.04.19.02 of the planner is out now and is (slightly) less buggy than the one you used. :)

Arkadios
10-13-2013, 04:40 PM
FYI, v.04.19.02 of the planner is out now and is (slightly) less buggy than the one you used. :)

Ah didn't notice, re-downloading now :P.

DrunkSmurf
10-24-2013, 04:29 PM
On first hand: sorry for bumping this thread, but i hope someone can provide me with a solid build since my knowledge on ddo is limited.

So right now i have reached level 20 with my evasion paladin (1st life) and i'm planning on TR'ing into a light monk (and maby even a monkcher, since these seem really powerful these days as well).
While i dont really know what past life feat paladins do (ddowiki does not bring the light for me), im not sure if i should put them in.

My expectations on my next toon are: most of the time being self sufficient, fairly high DPS, not too much a gear intensive toon.

On my character i have +2 tomes for STR, DEX and a +1 tome for Wis. During the mabar festival i hope to get the +5 tome for CON.

Hopefully someone will help me!

Jasparion
10-24-2013, 06:35 PM
I just posted in someone else's build thread, then I saw this one. So this is a re-post.

Ive got a Fighter life coming up so Im wondering how I can go a Q-Staff build, while also having Bow Strength and Manyshot (and Point Blank Shot probably).

Im figuring 8 Fighter, 6 Rogue, 6 Monk.

There should be more than enough feats and I can probably even manage Precision and Imp Crit Ranged, while getting all the 2H fighting feats and Power Attack.

Halfling and Dex could be an option, but Im not sure if I want to do that. I may be better off going Human for HAmp, but if I have the AP I could go HElf and take Cleric dilly and scroll heal.

I dont own HOrc so that is not an option, unless they offer a 50% off sale.

Im thinking Human is the best option. I really will be needing a LOT of Feats, which the Fighter and Monk will provide, but I do not think I will get to the point where I dont know what to go for !

While levelling I have a few staves, but not Dreamspitter (must have done 100 runs and never had it - and only ever been able to roll on it once and I lost). What are some good Random loot options?

Dude-360
10-24-2013, 08:34 PM
Heya guys,

I've been looking to create a DEX-based halfling monk/rogue with a quarterstaff but have not been able find any builds on the forum. Preferably more monk than rogue, since I am not looking to trap, but to have fun meleeing. Can anyone point me towards any ideas or builds? It has been a while since I've played something else than healers in DDO, but would like to give this idea a try. Thanks for the replies!

Arkadios
10-25-2013, 08:35 AM
Heya guys,

I've been looking to create a DEX-based halfling monk/rogue with a quarterstaff but have not been able find any builds on the forum. Preferably more monk than rogue, since I am not looking to trap, but to have fun meleeing. Can anyone point me towards any ideas or builds? It has been a while since I've played something else than healers in DDO, but would like to give this idea a try. Thanks for the replies!

Here's an interesting build I came up with: Halfling monk/rogue/druid With dragonmark healing and trapping capability, You may not have specifically asked for it but with so many rogue levels it seemed silly not to be able to do them.


Character Plan by DDO Character Planner Version 04.19.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 Lawful Neutral Halfling Male
(12 Monk \ 5 Rogue \ 3 Druid \ 8 Epic)
Hit Points: 402
Spell Points: 260
BAB: 14\14\19\24
Fortitude: 18
Reflex: 29
Will: 15

Starting Ending
Abilities Base Stats Base Stats
(32 Point) (Level 1) (Level 28)
Strength 12 14
Dexterity 20 29
Constitution 14 16
Intelligence 12 14
Wisdom 8 10
Charisma 8 10

Tomes Used
+1 Tome of Strength used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Ending
Base Skills Base Skills
Skills (Level 1) (Level 28)
Balance 9 15
Bluff -1 0
Concentration 4 7
Diplomacy -1 0
Disable Device 5 25
Haggle -1 0
Heal 1 23
Hide 5 10
Intimidate -1 0
Jump 4 5
Listen -1 0
Move Silently 5 10
Open Lock 9 15
Perform n/a n/a
Repair 1 2
Search 5 25
Spellcraft 1 2
Spot 3 4
Swim n/a n/a
Tumble 6 11
Use Magic Device 3 23

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Heal (+2)
Skill: Jump (+3)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Least Dragonmark of Healing


Level 2 (Monk)
Skill: Disable Device (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Feat: (Monk Bonus) Toughness


Level 3 (Druid)
Skill: Concentration (+1)
Skill: Heal (+4)
Feat: (Selected) Power Attack


Level 4 (Monk)
Ability Raise: DEX
Skill: Search (+1.5)
Skill: Use Magic Device (+1)
Feat: (Monk Bonus) Dodge


Level 5 (Monk)
Skill: Heal (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light


Level 6 (Monk)
Skill: Heal (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Cleave


Level 7 (Monk)
Skill: Disable Device (+0.5)
Skill: Heal (+1)
Skill: Use Magic Device (+1)


Level 8 (Rogue)
Ability Raise: DEX
Skill: Disable Device (+4)
Skill: Search (+4)
Skill: Use Magic Device (+2)


Level 9 (Monk)
Skill: Balance (+1)
Skill: Disable Device (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Empower Healing Spell
Feat: (Monk Bonus) Mobility


Level 10 (Monk)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 11 (Monk)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 12 (Monk)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Great Cleave


Level 13 (Rogue)
Skill: Disable Device (+3)
Skill: Heal (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 14 (Monk)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 15 (Monk)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 16 (Druid)
Ability Raise: DEX
Skill: Heal (+6)
Feat: (Druid Wild Shape) Wild Shape: Wolf


Level 17 (Rogue)
Skill: Disable Device (+1)
Skill: Heal (+3)
Skill: Search (+1)
Skill: Use Magic Device (+2)


Level 18 (Monk)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Grandmaster of Forms


Level 19 (Druid)
Skill: Heal (+2)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 20 (Rogue)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Disable Device (+3)
Skill: Heal (+1)
Skill: Search (+2)
Skill: Use Magic Device (+1)


Level 21 (Epic)
Feat: (Selected) Epic: Improved Martial Arts


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: DEX
Feat: (Selected) Sap


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting


Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed


Level 28 (Epic)
Ability Raise: DEX
Feat: (Epic Destiny) Epic Destiny: Elusive Target
Enhancement: Halfling - Halfling Luck (Rank 1)
Enhancement: Halfling - Dexterity (Rank 1)
Enhancement: Halfling - Halfling Luck (Rank 1)
Enhancement: Halfling - Dexterity (Rank 1)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 1)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 2)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 3)
Enhancement: Halfling - Cunning (Rank 1)
Enhancement: Halfling - Lesser Dragonmark of Healing (Rank 1)
Enhancement: Halfling - Guile (Rank 1)
Enhancement: Halfling - Greater Dragonmark of Healing (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Control (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Stick Fighting (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Improved Glancing Blows (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Improved Glancing Blows (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Improved Glancing Blows (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 1)
Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Staff Specialization (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 2)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 3)
Enhancement: Nature's Warrior (Drd) - Nature's Warrior (Rank 1)
Enhancement: Nature's Warrior (Drd) - Instinctive Fighting (Rank 1)
Enhancement: Nature's Warrior (Drd) - Extra Wild Empathy (Rank 1)
Enhancement: Nature's Warrior (Drd) - Extra Wild Empathy (Rank 2)
Enhancement: Nature's Warrior (Drd) - Extra Wild Empathy (Rank 3)
Enhancement: Nature's Warrior (Drd) - Bestial Nature (Rank 1)
Enhancement: Nature's Warrior (Drd) - Vengeful Hunter (Rank 1)
Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 1)
Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 2)
Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 3)
Enhancement: Nature's Warrior (Drd) - Fatal Harrier (Rank 1)
Enhancement: Nature's Warrior (Drd) - Fatal Harrier (Rank 2)
Enhancement: Henshin Mystic (Mnk) - Riddle of Fire (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Way of the Elegant Crane (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)





For the level split I wanted 12monk (abundant step, free master of forms and main levels monk for build request)
5Rogue Tier 5 enhancements in Theif Acrobat, sneak attack etc.
2Druid, +30% doublestrike boost.

Build could play in either wind stance for attack speed or earth stance for PRR and +1crit mod on 19/20 depends on preferance I suppose.

This left me with 1 extra level, In the planner I put it in monk but you could put it in rogue for more skill points or 3rd level of druid for level 2 spells (not sure how that would help this build though except for the cure light wounds spell for extra healing).

Edit: As per unbongwah's suggestion I've swapped the 13th monk level for a 3rd level in druid and updated enhancements to match. Hmm, I kinda like the look of this build I may have to roll one up for myself.

unbongwah
10-25-2013, 09:06 AM
Interesting build, but monk 13 gets you nothing. Druid 3 would let you add Instinctive Fighting (+10 Pos Spellpower, a natural fit for a DMed halfling), Fatal Harrier, and/or Reaving Roar.

Arkadios
10-25-2013, 09:38 AM
Interesting build, but monk 13 gets you nothing. Druid 3 would let you add Instinctive Fighting (+10 Pos Spellpower, a natural fit for a DMed halfling), Fatal Harrier, and/or Reaving Roar.

Yeah I agree 3 druid would fit it better, I'll do a quick revamp. As originally I couldn't figure what would be better for the last level.

Dude-360
10-25-2013, 11:17 PM
Awesome, what a quick response! Thanks for the build, appreciate it! The build will be running around Sarlona for sure by this evening ^^

Arkadios
10-26-2013, 02:33 PM
Awesome, what a quick response! Thanks for the build, appreciate it! The build will be running around Sarlona for sure by this evening ^^

Haha, I play on sarlona and after making this build for you I liked it so much I rolled one for myself. Toon name is Silock, add me and we could run together. (I may also be on elmrith, urtha or Grethink so add those too if you like.

Hamlin
10-26-2013, 08:36 PM
Hey guys, here's an idea I'm kicking around and I haven't heard of anyone trying it before. Concept is a TWF pure pally with max CHA in draconic ED. CHA drives all of a paladin's abilities and is also used for the DC checks for draconic abilities. It's also used for the DC on shadow bolt and fairie fire, two drow racial abilities). On paper, draconic incarnation looks like a great mix of offensive and defensive abilities and as long as I can get my CHA high enough, I think I should be able to breathe fire/roar/energy burst/etc just like anyone else. I won't have the spellpower of a wizard or sorc but with the right item I hope I can get it high enough. Of course, you guys are writing the builds, so you do what you want, but here's kind of what I was thinking:

Race: Drow (get 2 CHA racial enhancements, racial PRE is supposed to be tempest which fits with the TWF style)
Past lives: Cleric x2 (32 point build for drow, more power for turn undead)
Pure pally - flexible on this, but thinking pure would be good to get maximum benefit from pally abilities.
Tomes: Ate a +4 supreme tome of ability. Don't know if you want to account for that or write a build that anyone can use.

I already have a character like this, he's in the 2nd cleric life right now, just wanted to see what you guys could come up with.

Couple more thoughts:

1. Cleric active past life feat is healing word. Should this build use it or is that overkill for a pally who should have good UMD and self sufficient?

2. As tempting as it may be to splash other classes and go with dex for attack or damage, divine might adds CHA bonus to STR instead of just straight up boosting damage. So using another stat for damage would probably not be ideal.

That's all I have for now. Good luck, curious to see what you guys come up with!

unbongwah
10-27-2013, 01:13 PM
While i dont really know what past life feat paladins do (ddowiki does not bring the light for me), im not sure if i should put them in.
http://ddowiki.com/page/Past_Life_Feats

The passive PL feat provides +5% heal amp per pally life (max +15%); the chosen feat provides +2 Heal (which is now +2 Pos Spellpower) and Divine Favor clickie (3 uses per rest).

My expectations on my next toon are: most of the time being self sufficient, fairly high DPS, not too much a gear intensive toon.
Well, it depends on just how self sufficient you want to be, but a HE light monkcher w/cleric dilly should fare pretty well.

Nordenfeldt
10-29-2013, 10:57 AM
So there are any number of builds built around the Monk/Fighter/ranger concept of a centred Monk with bladed weapons (Broadswords are a thing with me, just work with me). The problem is many of them require either massive tomes, or are really only useful at much later levels.

I have access to a 34 pt character (TRing soon) and +2 tomes in about everything, but nothing bigger yet. Can I get a DSP/melee based build for a centred Monk (one with the Blade) kensai with Broadswords?
Key is, he need to be playable and enjoyable at all levels, not just a dull trudge until you get to epic (I get bored easily). range is a purely add-on if melee is maxed out. Can someone help me out?

unbongwah
10-29-2013, 11:49 AM
By "broadsword" I presume you mean "longsword." The main drawback to longswords is their crit dmg is not as good as, say, scimitars or khopeshes. But the advantage on monks is you can pick up Whirling Steel Strike rather than One w/Blade (which req's ftr 8), which gives you a lot more flexibility in MCing options. I'm still not a fan of WSS builds in general, but there are some interesting things you can do in U19; e.g. a monkcher variant who uses longswords instead of wraps, something like monk 12 / rgr 6 / <splash> 2. For maximum gimpitude, you could do DEX-based elf w/Grace+Aerenal (longbows & longswords).

Nordenfeldt
10-29-2013, 01:43 PM
By "broadsword" I presume you mean "longsword." The main drawback to longswords is their crit dmg is not as good as, say, scimitars or khopeshes. But the advantage on monks is you can pick up Whirling Steel Strike rather than One w/Blade (which req's ftr 8), which gives you a lot more flexibility in MCing options. I'm still not a fan of WSS builds in general, but there are some interesting things you can do in U19; e.g. a monkcher variant who uses longswords instead of wraps, something like monk 12 / rgr 6 / <splash> 2. For maximum gimpitude, you could do DEX-based elf w/Grace+Aerenal (longbows & longswords).

Ah no, my bad. By Broadsword I meant Bastard Sword. Sorry.

unbongwah
10-29-2013, 03:31 PM
Oh, in that case, look 15 posts up (https://www.ddo.com/forums/showthread.php/117232-Request-a-Build-Get-a-Build?p=5132271&viewfull=1#post5132271). :)

Arkitektonik
10-30-2013, 10:00 AM
Has anyone posted a PDK Monkcher U19 build yet?

stilesm1
11-03-2013, 06:59 PM
Requesting a 28pt build for PDK to solo zerg as much as possible right away at level 15, I'm a Premium who doesn't spend all the much on the game so I'm looking for a way to get some easy Favor rewards on other servers when I don't have much time/feel like taking a break from my main.

Hazelnut
11-03-2013, 07:34 PM
Do I just say "I would like a 32pt pure bard halfling and/or elf build that assumes no tomes or specific equipment is available?" Would some kind soul that knows how to optimize the system then generate one with a list of feats, enhancements, and everything? Can I say I don't like to have any stats below 10, too? Oh, and with dragonmark, too.

Arkadios
11-03-2013, 08:45 PM
Do I just say "I would like a 32pt pure bard halfling and/or elf build that assumes no tomes or specific equipment is available?" Would some kind soul that knows how to optimize the system then generate one with a list of feats, enhancements, and everything? Can I say I don't like to have any stats below 10, too? Oh, and with dragonmark, too.

That works :P. Melee capability? Does it have to be pure? Casting?

panshiko
11-03-2013, 10:43 PM
Sun elf morning lord cleric healer with multiclass monk.

Hazelnut
11-04-2013, 11:05 AM
That works :P. Melee capability? Does it have to be pure? Casting?

Melee is good. I'm a silly purist, but I suppose if there's a good reason it could be a bit dirty if it really has to be.

unbongwah
11-04-2013, 12:05 PM
Do I just say "I would like a 32pt pure bard halfling and/or elf build that assumes no tomes or specific equipment is available?" Would some kind soul that knows how to optimize the system then generate one with a list of feats, enhancements, and everything? Can I say I don't like to have any stats below 10, too? Oh, and with dragonmark, too.
Apart from getting a cool tattoo, there's not much point to adding DMs to an elf or halfling pure bard, since they get all those spells already (presuming the halfling goes for SS capstone which grants Heal spell). And your feats will be pretty tight on a pure bard, regardless of which role(s) you build for: i.e., DPS, healer, CCer, etc.

Sun elf morning lord cleric healer with multiclass monk.
What do you want outta monk? I.e., is this a full-fledged battlecleric, or are you just splashing for the extra feats + Evasion?

Arkadios
11-04-2013, 12:21 PM
Melee is good. I'm a silly purist, but I suppose if there's a good reason it could be a bit dirty if it really has to be.


Melee is good. I'm a silly purist, but I suppose if there's a good reason it could be a bit dirty if it really has to be.


Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 True Neutral Elf Female
(20 Bard \ 8 Epic)
Hit Points: 346
Spell Points: 599
BAB: 15\15\20\25\25
Fortitude: 9
Reflex: 19
Will: 14

Starting Ending
Abilities Base Stats Base Stats
(32 Point) (Level 1) (Level 28)
Strength 14 14
Dexterity 16 23
Constitution 14 14
Intelligence 10 10
Wisdom 10 10
Charisma 14 14

Starting Ending
Base Skills Base Skills
Skills (Level 1) (Level 28)
Balance 6 30
Bluff 2 2
Concentration 6 26
Diplomacy 2 2
Disable Device n/a n/a
Haggle 6 25
Heal 2 11
Hide 3 7
Intimidate 2 2
Jump 2 3
Listen 0 0
Move Silently 3 7
Open Lock n/a n/a
Perform 6 25
Repair 0 0
Search 0 0
Spellcraft 0 0
Spot 0 0
Swim 2 3
Tumble 4 8
Use Magic Device 6 25

Level 1 (Bard)
Skill: Balance (+3)
Skill: Concentration (+4)
Skill: Haggle (+4)
Skill: Heal (+2)
Skill: Perform (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Power Attack


Level 2 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Heal (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)


Level 3 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Heal (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Least Dragonmark of Shadow


Level 4 (Bard)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Heal (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)


Level 5 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Heal (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)


Level 6 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Heal (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Extend Spell


Level 7 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Heal (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)


Level 8 (Bard)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Heal (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)


Level 9 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Heal (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Empower Healing Spell


Level 10 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Heal (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)


Level 11 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Heal (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)


Level 12 (Bard)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Heal (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Heal (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)


Level 14 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Heal (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)


Level 15 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Heal (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Quicken Spell


Level 16 (Bard)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Heal (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)


Level 17 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Heal (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)


Level 18 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Heal (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness


Level 19 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Heal (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)


Level 20 (Bard)
Ability Raise: DEX
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)


Level 21 (Epic)
Feat: (Selected) Epic: Inspire Excellence


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: DEX
Feat: (Selected) Force of Personality


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting


Level 27 (Epic)
Feat: (Selected) Epic: Epic Damage Reduction


Level 28 (Epic)
Ability Raise: DEX
Feat: (Epic Destiny) Epic Destiny: Lasting Inspiration
Enhancement: Elf - Elven Accuracy (Rank 1)
Enhancement: Elf - Elven Dexterity (Rank 1)
Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 1)
Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 2)
Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 3)
Enhancement: Elf - Valenar Weapon Training (Rank 1)
Enhancement: Elf - Lesser Dragonmark of Shadow (Rank 1)
Enhancement: Elf - Valenar Weapon Training (Rank 1)
Enhancement: Elf - Greater Dragonmark of Shadow (Rank 1)
Enhancement: Elf - Valenar Weapon Training (Rank 1)
Enhancement: Elf - Binding Shadows (Rank 1)
Enhancement: Elf - Valenar Grace (Rank 1)
Enhancement: Elf - Valenar Weapon Training (Rank 1)
Enhancement: Elf - Skill (Rank 1)
Enhancement: Spellsinger (Brd) - Spellsinger (Rank 1)
Enhancement: Spellsinger (Brd) - Magical Studies (Rank 1)
Enhancement: Spellsinger (Brd) - Magical Studies (Rank 2)
Enhancement: Spellsinger (Brd) - Magical Studies (Rank 3)
Enhancement: Spellsinger (Brd) - Wand Heightening (Rank 1)
Enhancement: Spellsinger (Brd) - Wand Heightening (Rank 2)
Enhancement: Spellsinger (Brd) - Wand Heightening (Rank 3)
Enhancement: Spellsinger (Brd) - Flicker (Rank 1)
Enhancement: Spellsinger (Brd) - Flicker (Rank 2)
Enhancement: Spellsinger (Brd) - Wand and Scroll Mastery (Rank 1)
Enhancement: Spellsinger (Brd) - Wand and Scroll Mastery (Rank 2)
Enhancement: Spellsinger (Brd) - Wand and Scroll Mastery (Rank 3)
Enhancement: Spellsinger (Brd) - Spell Song Trance (Rank 1)
Enhancement: Warchanter (Brd) - Skaldic Rage (Rank 1)
Enhancement: Warchanter (Brd) - Fighting Spirit (Rank 1)
Enhancement: Warchanter (Brd) - Song of Heroism (Rank 1)
Enhancement: Warchanter (Brd) - Fighting Spirit (Rank 1)
Enhancement: Warchanter (Brd) - Victory Song (Rank 1)
Enhancement: Warchanter (Brd) - Warmaster (Rank 1)
Enhancement: Warchanter (Brd) - Inspired Bravery (Rank 1)
Enhancement: Warchanter (Brd) - Inspired Bravery (Rank 2)
Enhancement: Warchanter (Brd) - Inspired Bravery (Rank 3)
Enhancement: Warchanter (Brd) - The Poetic Edda (Rank 1)
Enhancement: Warchanter (Brd) - Rough and Ready (Rank 1)
Enhancement: Warchanter (Brd) - Rough and Ready (Rank 2)
Enhancement: Warchanter (Brd) - Rough and Ready (Rank 3)
Enhancement: Warchanter (Brd) - Boast (Rank 1)
Enhancement: Warchanter (Brd) - Boast (Rank 2)
Enhancement: Warchanter (Brd) - Boast (Rank 3)
Enhancement: Warchanter (Brd) - Words of Encouragement (Rank 1)
Enhancement: Warchanter (Brd) - Words of Encouragement (Rank 2)
Enhancement: Warchanter (Brd) - Words of Encouragement (Rank 3)
Enhancement: Warchanter (Brd) - Iced Edges (Rank 1)
Enhancement: Warchanter (Brd) - Gathering Cold (Rank 1)
Enhancement: Warchanter (Brd) - Gathering Cold (Rank 2)
Enhancement: Warchanter (Brd) - Gathering Cold (Rank 3)
Enhancement: Warchanter (Brd) - Ironskin Chant (Rank 1)
Enhancement: Warchanter (Brd) - Ironskin Chant (Rank 2)
Enhancement: Warchanter (Brd) - Ironskin Chant (Rank 3)
Enhancement: Warchanter (Brd) - Obstinance (Rank 1)
Enhancement: Warchanter (Brd) - Obstinance (Rank 2)
Enhancement: Warchanter (Brd) - Obstinance (Rank 3)
Enhancement: Warchanter (Brd) - Northwind (Rank 1)
Enhancement: Warchanter (Brd) - Northwind (Rank 2)
Enhancement: Warchanter (Brd) - Northwind (Rank 3)
Enhancement: Warchanter (Brd) - High Spirits (Rank 1)
Enhancement: Warchanter (Brd) - High Spirits (Rank 2)
Enhancement: Warchanter (Brd) - High Spirits (Rank 3)
Enhancement: Warchanter (Brd) - Armorer (Rank 1)
Enhancement: Warchanter (Brd) - Howl of the North (Rank 1)
Enhancement: Warchanter (Brd) - Weapon Training (Rank 1)




dex based thf elven bard built for falchions.


Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 True Neutral Elf Female
(20 Bard \ 8 Epic)
Hit Points: 316
Spell Points: 599
BAB: 15\15\20\25\25
Fortitude: 9
Reflex: 19
Will: 12

Starting Ending
Abilities Base Stats Base Stats
(32 Point) (Level 1) (Level 28)
Strength 14 14
Dexterity 16 23
Constitution 14 14
Intelligence 10 10
Wisdom 10 10
Charisma 14 14

Starting Ending
Base Skills Base Skills
Skills (Level 1) (Level 28)
Balance 3 7
Bluff 2 2
Concentration 2 3
Diplomacy 2 2
Disable Device n/a n/a
Haggle 2 2
Heal 0 0
Hide 3 7
Intimidate 2 2
Jump 2 3
Listen 0 0
Move Silently 3 7
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 0
Spellcraft 0 0
Spot 0 0
Swim 2 3
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Bard)
Feat: (Selected) Least Dragonmark of Shadow


Level 2 (Bard)


Level 3 (Bard)
Feat: (Selected) Two Weapon Fighting


Level 4 (Bard)
Ability Raise: DEX


Level 5 (Bard)


Level 6 (Bard)
Feat: (Selected) Power Attack


Level 7 (Bard)


Level 8 (Bard)
Ability Raise: DEX


Level 9 (Bard)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Bard)


Level 11 (Bard)


Level 12 (Bard)
Ability Raise: DEX
Feat: (Selected) Empower Healing Spell


Level 13 (Bard)


Level 14 (Bard)


Level 15 (Bard)
Feat: (Selected) Improved Critical: Piercing Weapons


Level 16 (Bard)
Ability Raise: DEX


Level 17 (Bard)


Level 18 (Bard)
Feat: (Selected) Greater Two Weapon Fighting


Level 19 (Bard)


Level 20 (Bard)
Ability Raise: DEX


Level 21 (Epic)
Feat: (Selected) Epic: Inspire Excellence


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: DEX
Feat: (Selected) Quicken Spell


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting


Level 27 (Epic)
Feat: (Selected) Epic: Epic Damage Reduction


Level 28 (Epic)
Ability Raise: DEX
Feat: (Epic Destiny) Epic Destiny: Lasting Inspiration
Enhancement: Elf - Elven Accuracy (Rank 1)
Enhancement: Elf - Elven Dexterity (Rank 1)
Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 1)
Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 2)
Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 3)
Enhancement: Elf - Aerenal Weapon Training (Rank 1)
Enhancement: Elf - Lesser Dragonmark of Shadow (Rank 1)
Enhancement: Elf - Aerenal Weapon Training (Rank 1)
Enhancement: Elf - Greater Dragonmark of Shadow (Rank 1)
Enhancement: Elf - Aerenal Weapon Training (Rank 1)
Enhancement: Elf - Binding Shadows (Rank 1)
Enhancement: Elf - Aerenal Grace (Rank 1)
Enhancement: Elf - Aerenal Weapon Training (Rank 1)
Enhancement: Elf - Skill (Rank 1)
Enhancement: Spellsinger (Brd) - Spellsinger (Rank 1)
Enhancement: Spellsinger (Brd) - Magical Studies (Rank 1)
Enhancement: Spellsinger (Brd) - Magical Studies (Rank 2)
Enhancement: Spellsinger (Brd) - Magical Studies (Rank 3)
Enhancement: Spellsinger (Brd) - Lingering Songs (Rank 1)
Enhancement: Spellsinger (Brd) - Wand Heightening (Rank 1)
Enhancement: Spellsinger (Brd) - Wand Heightening (Rank 2)
Enhancement: Spellsinger (Brd) - Wand Heightening (Rank 3)
Enhancement: Spellsinger (Brd) - Flicker (Rank 1)
Enhancement: Spellsinger (Brd) - Flicker (Rank 2)
Enhancement: Spellsinger (Brd) - Flicker (Rank 3)
Enhancement: Spellsinger (Brd) - Wand and Scroll Mastery (Rank 1)
Enhancement: Spellsinger (Brd) - Wand and Scroll Mastery (Rank 2)
Enhancement: Spellsinger (Brd) - Wand and Scroll Mastery (Rank 3)
Enhancement: Spellsinger (Brd) - Spell Song Trance (Rank 1)
Enhancement: Warchanter (Brd) - Skaldic Rage (Rank 1)
Enhancement: Warchanter (Brd) - Fighting Spirit (Rank 1)
Enhancement: Warchanter (Brd) - Song of Heroism (Rank 1)
Enhancement: Warchanter (Brd) - Fighting Spirit (Rank 1)
Enhancement: Warchanter (Brd) - Victory Song (Rank 1)
Enhancement: Warchanter (Brd) - Warmaster (Rank 1)
Enhancement: Warchanter (Brd) - Inspired Bravery (Rank 1)
Enhancement: Warchanter (Brd) - Inspired Bravery (Rank 2)
Enhancement: Warchanter (Brd) - The Poetic Edda (Rank 1)
Enhancement: Warchanter (Brd) - Rough and Ready (Rank 1)
Enhancement: Warchanter (Brd) - Rough and Ready (Rank 2)
Enhancement: Warchanter (Brd) - Rough and Ready (Rank 3)
Enhancement: Warchanter (Brd) - Boast (Rank 1)
Enhancement: Warchanter (Brd) - Boast (Rank 2)
Enhancement: Warchanter (Brd) - Words of Encouragement (Rank 1)
Enhancement: Warchanter (Brd) - Words of Encouragement (Rank 2)
Enhancement: Warchanter (Brd) - Iced Edges (Rank 1)
Enhancement: Warchanter (Brd) - Gathering Cold (Rank 1)
Enhancement: Warchanter (Brd) - Gathering Cold (Rank 2)
Enhancement: Warchanter (Brd) - Gathering Cold (Rank 3)
Enhancement: Warchanter (Brd) - Ironskin Chant (Rank 1)
Enhancement: Warchanter (Brd) - Ironskin Chant (Rank 2)
Enhancement: Warchanter (Brd) - Obstinance (Rank 1)
Enhancement: Warchanter (Brd) - Obstinance (Rank 2)
Enhancement: Warchanter (Brd) - Obstinance (Rank 3)
Enhancement: Warchanter (Brd) - Northwind (Rank 1)
Enhancement: Warchanter (Brd) - Northwind (Rank 2)
Enhancement: Warchanter (Brd) - Northwind (Rank 3)
Enhancement: Warchanter (Brd) - High Spirits (Rank 1)
Enhancement: Warchanter (Brd) - High Spirits (Rank 2)
Enhancement: Warchanter (Brd) - High Spirits (Rank 3)
Enhancement: Warchanter (Brd) - Armorer (Rank 1)
Enhancement: Warchanter (Brd) - Rallying Cry (Rank 1)
Enhancement: Warchanter (Brd) - Rallying Cry (Rank 2)
Enhancement: Warchanter (Brd) - Howl of the North (Rank 1)
Enhancement: Warchanter (Brd) - Weapon Training (Rank 1)





Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 True Neutral Elf Female
(20 Bard \ 8 Epic)
Hit Points: 316
Spell Points: 599
BAB: 15\15\20\25\25
Fortitude: 9
Reflex: 19
Will: 12

Starting Ending
Abilities Base Stats Base Stats
(32 Point) (Level 1) (Level 28)
Strength 14 14
Dexterity 16 23
Constitution 14 14
Intelligence 10 10
Wisdom 10 10
Charisma 14 14

Starting Ending
Base Skills Base Skills
Skills (Level 1) (Level 28)
Balance 3 7
Bluff 2 2
Concentration 2 3
Diplomacy 2 2
Disable Device n/a n/a
Haggle 2 2
Heal 0 0
Hide 3 7
Intimidate 2 2
Jump 2 3
Listen 0 0
Move Silently 3 7
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 0
Spellcraft 0 0
Spot 0 0
Swim 2 3
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Bard)
Feat: (Selected) Least Dragonmark of Shadow


Level 2 (Bard)


Level 3 (Bard)
Feat: (Selected) Two Weapon Fighting


Level 4 (Bard)
Ability Raise: DEX


Level 5 (Bard)


Level 6 (Bard)
Feat: (Selected) Power Attack


Level 7 (Bard)


Level 8 (Bard)
Ability Raise: DEX


Level 9 (Bard)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Bard)


Level 11 (Bard)


Level 12 (Bard)
Ability Raise: DEX
Feat: (Selected) Empower Healing Spell


Level 13 (Bard)


Level 14 (Bard)


Level 15 (Bard)
Feat: (Selected) Improved Critical: Piercing Weapons


Level 16 (Bard)
Ability Raise: DEX


Level 17 (Bard)


Level 18 (Bard)
Feat: (Selected) Greater Two Weapon Fighting


Level 19 (Bard)


Level 20 (Bard)
Ability Raise: DEX


Level 21 (Epic)
Feat: (Selected) Epic: Inspire Excellence


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: DEX
Feat: (Selected) Quicken Spell


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting


Level 27 (Epic)
Feat: (Selected) Epic: Epic Damage Reduction


Level 28 (Epic)
Ability Raise: DEX
Feat: (Epic Destiny) Epic Destiny: Lasting Inspiration
Enhancement: Elf - Elven Accuracy (Rank 1)
Enhancement: Elf - Elven Dexterity (Rank 1)
Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 1)
Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 2)
Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 3)
Enhancement: Elf - Aerenal Weapon Training (Rank 1)
Enhancement: Elf - Lesser Dragonmark of Shadow (Rank 1)
Enhancement: Elf - Aerenal Weapon Training (Rank 1)
Enhancement: Elf - Greater Dragonmark of Shadow (Rank 1)
Enhancement: Elf - Aerenal Weapon Training (Rank 1)
Enhancement: Elf - Binding Shadows (Rank 1)
Enhancement: Elf - Aerenal Grace (Rank 1)
Enhancement: Elf - Aerenal Weapon Training (Rank 1)
Enhancement: Elf - Skill (Rank 1)
Enhancement: Spellsinger (Brd) - Spellsinger (Rank 1)
Enhancement: Spellsinger (Brd) - Magical Studies (Rank 1)
Enhancement: Spellsinger (Brd) - Magical Studies (Rank 2)
Enhancement: Spellsinger (Brd) - Magical Studies (Rank 3)
Enhancement: Spellsinger (Brd) - Lingering Songs (Rank 1)
Enhancement: Spellsinger (Brd) - Wand Heightening (Rank 1)
Enhancement: Spellsinger (Brd) - Wand Heightening (Rank 2)
Enhancement: Spellsinger (Brd) - Wand Heightening (Rank 3)
Enhancement: Spellsinger (Brd) - Flicker (Rank 1)
Enhancement: Spellsinger (Brd) - Flicker (Rank 2)
Enhancement: Spellsinger (Brd) - Flicker (Rank 3)
Enhancement: Spellsinger (Brd) - Wand and Scroll Mastery (Rank 1)
Enhancement: Spellsinger (Brd) - Wand and Scroll Mastery (Rank 2)
Enhancement: Spellsinger (Brd) - Wand and Scroll Mastery (Rank 3)
Enhancement: Spellsinger (Brd) - Spell Song Trance (Rank 1)
Enhancement: Warchanter (Brd) - Skaldic Rage (Rank 1)
Enhancement: Warchanter (Brd) - Fighting Spirit (Rank 1)
Enhancement: Warchanter (Brd) - Song of Heroism (Rank 1)
Enhancement: Warchanter (Brd) - Fighting Spirit (Rank 1)
Enhancement: Warchanter (Brd) - Victory Song (Rank 1)
Enhancement: Warchanter (Brd) - Warmaster (Rank 1)
Enhancement: Warchanter (Brd) - Inspired Bravery (Rank 1)
Enhancement: Warchanter (Brd) - Inspired Bravery (Rank 2)
Enhancement: Warchanter (Brd) - The Poetic Edda (Rank 1)
Enhancement: Warchanter (Brd) - Rough and Ready (Rank 1)
Enhancement: Warchanter (Brd) - Rough and Ready (Rank 2)
Enhancement: Warchanter (Brd) - Rough and Ready (Rank 3)
Enhancement: Warchanter (Brd) - Boast (Rank 1)
Enhancement: Warchanter (Brd) - Boast (Rank 2)
Enhancement: Warchanter (Brd) - Words of Encouragement (Rank 1)
Enhancement: Warchanter (Brd) - Words of Encouragement (Rank 2)
Enhancement: Warchanter (Brd) - Iced Edges (Rank 1)
Enhancement: Warchanter (Brd) - Gathering Cold (Rank 1)
Enhancement: Warchanter (Brd) - Gathering Cold (Rank 2)
Enhancement: Warchanter (Brd) - Gathering Cold (Rank 3)
Enhancement: Warchanter (Brd) - Ironskin Chant (Rank 1)
Enhancement: Warchanter (Brd) - Ironskin Chant (Rank 2)
Enhancement: Warchanter (Brd) - Obstinance (Rank 1)
Enhancement: Warchanter (Brd) - Obstinance (Rank 2)
Enhancement: Warchanter (Brd) - Obstinance (Rank 3)
Enhancement: Warchanter (Brd) - Northwind (Rank 1)
Enhancement: Warchanter (Brd) - Northwind (Rank 2)
Enhancement: Warchanter (Brd) - Northwind (Rank 3)
Enhancement: Warchanter (Brd) - High Spirits (Rank 1)
Enhancement: Warchanter (Brd) - High Spirits (Rank 2)
Enhancement: Warchanter (Brd) - High Spirits (Rank 3)
Enhancement: Warchanter (Brd) - Armorer (Rank 1)
Enhancement: Warchanter (Brd) - Rallying Cry (Rank 1)
Enhancement: Warchanter (Brd) - Rallying Cry (Rank 2)
Enhancement: Warchanter (Brd) - Howl of the North (Rank 1)
Enhancement: Warchanter (Brd) - Weapon Training (Rank 1)




dex based twf bard built for rapiers

Arkadios
11-04-2013, 12:22 PM
For some reason the forum only let me do two builds in one post so here is the halfling version.


Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 True Neutral Halfling Female
(2 Fighter \ 2 Rogue \ 16 Bard \ 8 Epic)
Hit Points: 324
Spell Points: 525
BAB: 15\15\20\25\25
Fortitude: 12
Reflex: 18
Will: 12

Starting Ending
Abilities Base Stats Base Stats
(32 Point) (Level 1) (Level 28)
Strength 15 21
Dexterity 16 17
Constitution 14 14
Intelligence 10 10
Wisdom 10 10
Charisma 11 11

Starting Ending
Base Skills Base Skills
Skills (Level 1) (Level 28)
Balance 6 6
Bluff 0 0
Concentration 4 4
Diplomacy 0 0
Disable Device 4 21
Haggle 0 0
Heal 2 2
Hide 3 3
Intimidate 0 0
Jump 2 5
Listen 0 0
Move Silently 3 3
Open Lock 7 7
Perform n/a 23
Repair 0 0
Search 4 23
Spellcraft 0 0
Spot 4 4
Swim 2 5
Tumble 4 4
Use Magic Device 4 23

Level 1 (Rogue)
Skill: Balance (+3)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Heal (+2)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Least Dragonmark of Healing


Level 2 (Fighter)
Skill: Search (+1)
Feat: (Fighter Bonus) Two Weapon Fighting


Level 3 (Bard)
Skill: Perform (+6)
Feat: (Selected) Power Attack


Level 4 (Bard)
Ability Raise: DEX
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+3)


Level 5 (Bard)
Skill: Perform (+1)
Skill: Search (+2)
Skill: Use Magic Device (+1)


Level 6 (Bard)
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Empower Healing Spell


Level 7 (Bard)
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 8 (Bard)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 9 (Fighter)
Skill: Perform (+1)
Feat: (Fighter Bonus) Cleave
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Rogue)
Skill: Disable Device (+5)
Skill: Search (+2)
Skill: Use Magic Device (+1)


Level 11 (Bard)
Skill: Perform (+2)
Skill: Search (+1)
Skill: Use Magic Device (+2)


Level 12 (Bard)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Piercing Weapons


Level 13 (Bard)
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 14 (Bard)
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 15 (Bard)
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Bard)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 17 (Bard)
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 18 (Bard)
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Great Cleave


Level 19 (Bard)
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 20 (Bard)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 21 (Epic)
Feat: (Selected) Epic: Inspire Excellence


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: STR
Feat: (Selected) Quicken Spell


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting


Level 27 (Epic)
Feat: (Selected) Epic: Epic Damage Reduction


Level 28 (Epic)
Ability Raise: STR
Feat: (Epic Destiny) Epic Destiny: Lasting Inspiration
Enhancement: Halfling - Halfling Luck (Rank 1)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 1)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 2)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 3)
Enhancement: Halfling - Cunning (Rank 1)
Enhancement: Halfling - Lesser Dragonmark of Healing (Rank 1)
Enhancement: Halfling - Break Out The Leeches (Rank 1)
Enhancement: Halfling - Guile (Rank 1)
Enhancement: Halfling - Greater Dragonmark of Healing (Rank 1)
Enhancement: Warchanter (Brd) - Skaldic Rage (Rank 1)
Enhancement: Warchanter (Brd) - Fighting Spirit (Rank 1)
Enhancement: Warchanter (Brd) - Song of Heroism (Rank 1)
Enhancement: Warchanter (Brd) - Fighting Spirit (Rank 1)
Enhancement: Warchanter (Brd) - Inspired Bravery (Rank 1)
Enhancement: Warchanter (Brd) - Inspired Bravery (Rank 2)
Enhancement: Warchanter (Brd) - Inspired Bravery (Rank 3)
Enhancement: Warchanter (Brd) - Rough and Ready (Rank 1)
Enhancement: Warchanter (Brd) - Rough and Ready (Rank 2)
Enhancement: Warchanter (Brd) - Rough and Ready (Rank 3)
Enhancement: Warchanter (Brd) - Boast (Rank 1)
Enhancement: Warchanter (Brd) - Boast (Rank 2)
Enhancement: Warchanter (Brd) - Boast (Rank 3)
Enhancement: Warchanter (Brd) - Words of Encouragement (Rank 1)
Enhancement: Warchanter (Brd) - Words of Encouragement (Rank 2)
Enhancement: Warchanter (Brd) - Gathering Cold (Rank 1)
Enhancement: Warchanter (Brd) - Gathering Cold (Rank 2)
Enhancement: Warchanter (Brd) - Gathering Cold (Rank 3)
Enhancement: Warchanter (Brd) - Ironskin Chant (Rank 1)
Enhancement: Warchanter (Brd) - Ironskin Chant (Rank 2)
Enhancement: Warchanter (Brd) - Ironskin Chant (Rank 3)
Enhancement: Warchanter (Brd) - Obstinance (Rank 1)
Enhancement: Warchanter (Brd) - Obstinance (Rank 2)
Enhancement: Warchanter (Brd) - Obstinance (Rank 3)
Enhancement: Warchanter (Brd) - Frozen Fury (Rank 1)
Enhancement: Warchanter (Brd) - Frozen Fury (Rank 2)
Enhancement: Warchanter (Brd) - Frozen Fury (Rank 3)
Enhancement: Warchanter (Brd) - Northwind (Rank 1)
Enhancement: Warchanter (Brd) - Northwind (Rank 2)
Enhancement: Warchanter (Brd) - Northwind (Rank 3)
Enhancement: Warchanter (Brd) - High Spirits (Rank 1)
Enhancement: Warchanter (Brd) - High Spirits (Rank 2)
Enhancement: Warchanter (Brd) - High Spirits (Rank 3)
Enhancement: Warchanter (Brd) - Howl of the North (Rank 1)
Enhancement: Spellsinger (Brd) - Spellsinger (Rank 1)
Enhancement: Spellsinger (Brd) - Magical Studies (Rank 1)
Enhancement: Spellsinger (Brd) - Magical Studies (Rank 2)
Enhancement: Spellsinger (Brd) - Magical Studies (Rank 3)
Enhancement: Spellsinger (Brd) - Lingering Songs (Rank 1)
Enhancement: Spellsinger (Brd) - Wand Heightening (Rank 1)
Enhancement: Spellsinger (Brd) - Wand Heightening (Rank 2)
Enhancement: Spellsinger (Brd) - Wand Heightening (Rank 3)
Enhancement: Spellsinger (Brd) - Flicker (Rank 1)
Enhancement: Spellsinger (Brd) - Flicker (Rank 2)
Enhancement: Spellsinger (Brd) - Wand and Scroll Mastery (Rank 1)
Enhancement: Spellsinger (Brd) - Wand and Scroll Mastery (Rank 2)
Enhancement: Spellsinger (Brd) - Wand and Scroll Mastery (Rank 3)
Enhancement: Spellsinger (Brd) - Spell Song Trance (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Focus: Light Blades (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Light Blades (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)




STR based twf halfing build, with splashed 2 fighter/2rogue. trap capabilities and higher dps than the other two, but not a pure build.

All builds conform to 32 points, no tomes (though tomes would help them, especially the halfling bard), and all base stats at least 10.

Only the halfling isn't pure.
All have dragonmarks, though the elven dragonmark isn't so great for an elf as it gives displacement that a bard can already slot as a spell.

Have fun :).

Hazelnut
11-04-2013, 03:25 PM
Thanks. And I know the elf dragonmark isn't as useful, but it's more for a theme than to optimize the build.


For some reason the forum only let me do two builds in one post so here is the halfling version.


Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 True Neutral Halfling Female
(2 Fighter \ 2 Rogue \ 16 Bard \ 8 Epic)
Hit Points: 324
Spell Points: 525
BAB: 15\15\20\25\25
Fortitude: 12
Reflex: 18
Will: 12

Starting Ending
Abilities Base Stats Base Stats
(32 Point) (Level 1) (Level 28)
Strength 15 21
Dexterity 16 17
Constitution 14 14
Intelligence 10 10
Wisdom 10 10
Charisma 11 11

Starting Ending
Base Skills Base Skills
Skills (Level 1) (Level 28)
Balance 6 6
Bluff 0 0
Concentration 4 4
Diplomacy 0 0
Disable Device 4 21
Haggle 0 0
Heal 2 2
Hide 3 3
Intimidate 0 0
Jump 2 5
Listen 0 0
Move Silently 3 3
Open Lock 7 7
Perform n/a 23
Repair 0 0
Search 4 23
Spellcraft 0 0
Spot 4 4
Swim 2 5
Tumble 4 4
Use Magic Device 4 23

Level 1 (Rogue)
Skill: Balance (+3)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Heal (+2)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Least Dragonmark of Healing


Level 2 (Fighter)
Skill: Search (+1)
Feat: (Fighter Bonus) Two Weapon Fighting


Level 3 (Bard)
Skill: Perform (+6)
Feat: (Selected) Power Attack


Level 4 (Bard)
Ability Raise: DEX
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+3)


Level 5 (Bard)
Skill: Perform (+1)
Skill: Search (+2)
Skill: Use Magic Device (+1)


Level 6 (Bard)
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Empower Healing Spell


Level 7 (Bard)
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 8 (Bard)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 9 (Fighter)
Skill: Perform (+1)
Feat: (Fighter Bonus) Cleave
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Rogue)
Skill: Disable Device (+5)
Skill: Search (+2)
Skill: Use Magic Device (+1)


Level 11 (Bard)
Skill: Perform (+2)
Skill: Search (+1)
Skill: Use Magic Device (+2)


Level 12 (Bard)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Piercing Weapons


Level 13 (Bard)
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 14 (Bard)
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 15 (Bard)
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Bard)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 17 (Bard)
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 18 (Bard)
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Great Cleave


Level 19 (Bard)
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 20 (Bard)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 21 (Epic)
Feat: (Selected) Epic: Inspire Excellence


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: STR
Feat: (Selected) Quicken Spell


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting


Level 27 (Epic)
Feat: (Selected) Epic: Epic Damage Reduction


Level 28 (Epic)
Ability Raise: STR
Feat: (Epic Destiny) Epic Destiny: Lasting Inspiration
Enhancement: Halfling - Halfling Luck (Rank 1)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 1)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 2)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 3)
Enhancement: Halfling - Cunning (Rank 1)
Enhancement: Halfling - Lesser Dragonmark of Healing (Rank 1)
Enhancement: Halfling - Break Out The Leeches (Rank 1)
Enhancement: Halfling - Guile (Rank 1)
Enhancement: Halfling - Greater Dragonmark of Healing (Rank 1)
Enhancement: Warchanter (Brd) - Skaldic Rage (Rank 1)
Enhancement: Warchanter (Brd) - Fighting Spirit (Rank 1)
Enhancement: Warchanter (Brd) - Song of Heroism (Rank 1)
Enhancement: Warchanter (Brd) - Fighting Spirit (Rank 1)
Enhancement: Warchanter (Brd) - Inspired Bravery (Rank 1)
Enhancement: Warchanter (Brd) - Inspired Bravery (Rank 2)
Enhancement: Warchanter (Brd) - Inspired Bravery (Rank 3)
Enhancement: Warchanter (Brd) - Rough and Ready (Rank 1)
Enhancement: Warchanter (Brd) - Rough and Ready (Rank 2)
Enhancement: Warchanter (Brd) - Rough and Ready (Rank 3)
Enhancement: Warchanter (Brd) - Boast (Rank 1)
Enhancement: Warchanter (Brd) - Boast (Rank 2)
Enhancement: Warchanter (Brd) - Boast (Rank 3)
Enhancement: Warchanter (Brd) - Words of Encouragement (Rank 1)
Enhancement: Warchanter (Brd) - Words of Encouragement (Rank 2)
Enhancement: Warchanter (Brd) - Gathering Cold (Rank 1)
Enhancement: Warchanter (Brd) - Gathering Cold (Rank 2)
Enhancement: Warchanter (Brd) - Gathering Cold (Rank 3)
Enhancement: Warchanter (Brd) - Ironskin Chant (Rank 1)
Enhancement: Warchanter (Brd) - Ironskin Chant (Rank 2)
Enhancement: Warchanter (Brd) - Ironskin Chant (Rank 3)
Enhancement: Warchanter (Brd) - Obstinance (Rank 1)
Enhancement: Warchanter (Brd) - Obstinance (Rank 2)
Enhancement: Warchanter (Brd) - Obstinance (Rank 3)
Enhancement: Warchanter (Brd) - Frozen Fury (Rank 1)
Enhancement: Warchanter (Brd) - Frozen Fury (Rank 2)
Enhancement: Warchanter (Brd) - Frozen Fury (Rank 3)
Enhancement: Warchanter (Brd) - Northwind (Rank 1)
Enhancement: Warchanter (Brd) - Northwind (Rank 2)
Enhancement: Warchanter (Brd) - Northwind (Rank 3)
Enhancement: Warchanter (Brd) - High Spirits (Rank 1)
Enhancement: Warchanter (Brd) - High Spirits (Rank 2)
Enhancement: Warchanter (Brd) - High Spirits (Rank 3)
Enhancement: Warchanter (Brd) - Howl of the North (Rank 1)
Enhancement: Spellsinger (Brd) - Spellsinger (Rank 1)
Enhancement: Spellsinger (Brd) - Magical Studies (Rank 1)
Enhancement: Spellsinger (Brd) - Magical Studies (Rank 2)
Enhancement: Spellsinger (Brd) - Magical Studies (Rank 3)
Enhancement: Spellsinger (Brd) - Lingering Songs (Rank 1)
Enhancement: Spellsinger (Brd) - Wand Heightening (Rank 1)
Enhancement: Spellsinger (Brd) - Wand Heightening (Rank 2)
Enhancement: Spellsinger (Brd) - Wand Heightening (Rank 3)
Enhancement: Spellsinger (Brd) - Flicker (Rank 1)
Enhancement: Spellsinger (Brd) - Flicker (Rank 2)
Enhancement: Spellsinger (Brd) - Wand and Scroll Mastery (Rank 1)
Enhancement: Spellsinger (Brd) - Wand and Scroll Mastery (Rank 2)
Enhancement: Spellsinger (Brd) - Wand and Scroll Mastery (Rank 3)
Enhancement: Spellsinger (Brd) - Spell Song Trance (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Focus: Light Blades (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Light Blades (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)




STR based twf halfing build, with splashed 2 fighter/2rogue. trap capabilities and higher dps than the other two, but not a pure build.

All builds conform to 32 points, no tomes (though tomes would help them, especially the halfling bard), and all base stats at least 10.

Only the halfling isn't pure.
All have dragonmarks, though the elven dragonmark isn't so great for an elf as it gives displacement that a bard can already slot as a spell.

Have fun :).

panshiko
11-04-2013, 05:32 PM
What do you want outta monk? I.e., is this a full-fledged battlecleric, or are you just splashing for the extra feats + Evasion?

I think I'm looking for a splash? (I'm a bit new to jargon.) I was thinking of a morning lord along the lines of the old Valiance Solo Cleric (https://www.ddo.com/forums/showthread.php/292100-Valiance-2-0-Solo-focused-cleric).

earthwulfie
11-04-2013, 07:12 PM
I really, really wanna go fighter - Horc full-plate fighter, really. But it seems like as a fighter I'll be... stepping into all kinds of traps & dying quick-like with all the traps everywhere. I'm still trying to figure the game out again, so any pointers would be appreciated.

Arkadios
11-04-2013, 08:23 PM
I really, really wanna go fighter - Horc full-plate fighter, really. But it seems like as a fighter I'll be... stepping into all kinds of traps & dying quick-like with all the traps everywhere. I'm still trying to figure the game out again, so any pointers would be appreciated.

Here's a good option for fighter with the ability of survivability,

https://www.ddo.com/forums/showthread.php/426765-Kensei-Warpriest-for-new-players-(Human-12-8-Fighter-Cleric)

earthwulfie
11-04-2013, 09:13 PM
Here's a good option for fighter with the ability of survivability,

https://www.ddo.com/forums/showthread.php/426765-Kensei-Warpriest-for-new-players-(Human-12-8-Fighter-Cleric)

Great - thank you. It's strange; it seems as is the fighter is the least survivable class; when I played DnD lo those many decades ago, it was the most survivable.

Can I use survivable one more time?

unbongwah
11-05-2013, 10:50 AM
I think I'm looking for a splash? (I'm a bit new to jargon.) I was thinking of a morning lord along the lines of the old Valiance Solo Cleric (https://www.ddo.com/forums/showthread.php/292100-Valiance-2-0-Solo-focused-cleric).
"Splashing" simply indicates you take 1 or 2 lvls of a given class to acquire the "low-hanging fruit" of that class, so to speak. E.g., monk 2 splashes are pretty common because that gets you 2 extra feats, Evasion, +3 to all saves, and access to low-tier monk PrE abilities.

So anyway, let me take a stab at a ML clonk:

Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 Lawful Neutral Morninglord Female
(1 Fighter \ 2 Monk \ 17 Cleric \ 8 Epic)
Hit Points: 343
Spell Points: 1477
BAB: 14\14\19\24
Fortitude: 19
Reflex: 13
Will: 23

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 28)
Strength 11 13
Dexterity 15 17
Constitution 12 14
Intelligence 12 14
Wisdom 17 26
Charisma 8 10

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 2 22
Bluff -1 8
Concentration 5 36
Diplomacy -1 11
Disable Device n/a n/a
Haggle -1 8
Heal 7 42
Hide 2 11
Intimidate -1 8
Jump 0 9
Listen 3 16
Move Silently 2 11
Open Lock n/a n/a
Perform n/a n/a
Repair 1 10
Search 1 10
Spellcraft 5 33
Spot 3 16
Swim 0 9
Tumble n/a 12
Use Magic Device n/a n/a

Level 1 (Cleric)
Skill: Concentration (+4)
Skill: Heal (+4)
Skill: Spellcraft (+4)
Feat: (Selected) Empower Healing Spell
Feat: (Deity) Favored by Amaunator


Level 2 (Monk)
Skill: Balance (+3)
Skill: Concentration (+1)
Skill: Tumble (+1)
Feat: (Monk Bonus) Two Weapon Fighting


Level 3 (Cleric)
Skill: Heal (+2)
Skill: Spellcraft (+1)
Feat: (Selected) Maximize Spell


Level 4 (Cleric)
Ability Raise: WIS
Skill: Heal (+1)
Skill: Spellcraft (+2)


Level 5 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)


Level 6 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Quicken Spell


Level 7 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)


Level 8 (Monk)
Ability Raise: WIS
Skill: Balance (+3)
Skill: Concentration (+3)
Feat: (Monk Bonus) Stunning Fist


Level 9 (Cleric)
Skill: Heal (+2)
Skill: Spellcraft (+2)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Cleric)
Skill: Concentration (+2)
Skill: Heal (+1)
Skill: Spellcraft (+1)


Level 11 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)


Level 12 (Fighter)
Ability Raise: WIS
Skill: Balance (+2)
Feat: (Selected) Heighten Spell
Feat: (Fighter Bonus) Power Attack


Level 13 (Cleric)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Spellcraft (+2)


Level 14 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+2)
Skill: Spellcraft (+1)


Level 15 (Cleric)
Skill: Concentration (+2)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Cleric)
Ability Raise: WIS
Skill: Concentration (+2)
Skill: Heal (+1)
Skill: Spellcraft (+1)


Level 17 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)


Level 18 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 19 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)


Level 20 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Enhancement: Divine Disciple (Clr) - Divine Emissary of Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Sacred Defense (Rank 1)
Enhancement: Divine Disciple (Clr) - Sun Bolt (Rank 1)
Enhancement: Divine Disciple (Clr) - Sunbeam (Rank 1)
Enhancement: Divine Disciple (Clr) - Nimbus of Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Nimbus of Light (Rank 2)
Enhancement: Divine Disciple (Clr) - Nimbus of Light (Rank 3)
Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 2)
Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 3)
Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 2)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 3)
Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Searing Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Searing Light (Rank 2)
Enhancement: Divine Disciple (Clr) - Searing Light (Rank 3)
Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 2)
Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 3)
Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Holy Smite (Rank 1)
Enhancement: Divine Disciple (Clr) - Holy Smite (Rank 2)
Enhancement: Divine Disciple (Clr) - Holy Smite (Rank 3)
Enhancement: Divine Disciple (Clr) - Spell DC: Evocation (Rank 1)
Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Flame Strike (Rank 1)
Enhancement: Divine Disciple (Clr) - Flame Strike (Rank 2)
Enhancement: Divine Disciple (Clr) - Flame Strike (Rank 3)
Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
Enhancement: Radiant Servant (Clr) - Improved Empower Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 2)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 2)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 1)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 2)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 3)
Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 2)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 3)
Enhancement: Radiant Servant (Clr) - Unyielding Sovereignty (Rank 1)
Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 1)
Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 2)
Enhancement: Warpriest (Clr) - Divine Might (Rank 3)
Enhancement: Warpriest (Clr) - Toughness (Rank 1)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)
Enhancement: Shintao (Mnk) - Fists of Iron (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Focus: Martial Arts (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Martial Arts (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)


Level 21 (Epic)
Feat: (Selected) Empower Spell


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: WIS
Feat: (Selected) Spell Focus: Evocation


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Holy Strike


Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed


Level 28 (Epic)
Ability Raise: WIS
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting


Rather than trap skills w/rog splash, I took a ftr splash for extra feat, Haste Boost, and a little extra dmg. I tried to find a compromise between caster DPS (high WIS, light DiDi, Evo DCs), melee DPS (TWF x3, Power Atk, WP), and healing (bursts, Imp Emp Heal). My main concern is I may have spread her too thin, esp. for EEs; I might've been better off with a narrower focus, like dropping DiDi to focus on RS and/or WP. You may have to tweak stats to fit whatever tome(s) you actually have to use. I considered taking the higher-tier monk stances, but feats are already pretty tight; so the plan is to just use basic Ocean stance for +2 WIS & saves or Wind Stance for +doublestrike.

Another option would be cleric 17 / monk 3: you lose a feat & Haste Boost, but gain Fists of Light for a bit more free healing and light buffs (in particular free blur & -25% SP cost).

Limey
11-05-2013, 11:25 AM
Hi I'm trying to make fighter/monk/ranger build (but not the same as my current one that's 6 ranger 12 monk 2 fighter) that's basically Longbow based and include Improved crit: ranged, OC, 10K stars, Manyshot, IPS and the Kensei Enhancement: Keen Edge.

Also I want:
Melee is lower priority but not useless using wraps in later levels.
Stays centered
Decent dodge and self heal with cocoon so need a few spell points.
Improved Evasion would be nice but not essential
A few of the Arcane Archer skills
Any race but WF

I have past lives of Rangerx3, Paladin, Monk and +5 tomes to all stats.

I tried 8 Fighter, 10 Monk, 2 Ranger on the planner but can't seem to make it decent.

Thanks for any help.

Emanon67
11-05-2013, 03:56 PM
I am looking to make a Half-Elf Paladin/Ranger with the 1/2 elf feat with sorcerers. 32pt build. Favored enemy is undead. Any help appreciated.

Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Palinde
Level 7 Lawful Good Half-Elf Male
(4 Paladin \ 3 Ranger)
Hit Points: 96
Spell Points: 70
BAB: 7\7\12
Fortitude: 11
Reflex: 9
Will: 7

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 7)
Strength 14 14
Dexterity 14 14
Constitution 12 12
Intelligence 12 12
Wisdom 14 14
Charisma 14 15

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 7)
Balance 2 2
Bluff 2 2
Concentration 5 5
Diplomacy 2 4
Disable Device n/a n/a
Haggle 2 2
Heal 6 11
Hide 2 2
Intimidate 6 10
Jump 2 2
Listen 2 2
Move Silently 2 2
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 11
Spellcraft 1 1
Spot 2 7
Swim 2 6
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Paladin)
Feat: (Deity) Follower of the Silver Flame
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Sorcerer
Feat: (Selected) Point Blank Shot


Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead


Level 3 (Paladin)
Feat: (Selected) Weapon Focus: Slashing Weapons


Level 4 (Paladin)


Level 5 (Paladin)


Level 6 (Ranger)
Feat: (Selected) Child of the Silver Flame


Level 7 (Ranger)
Enhancement: Half-Elf - Half-Elven Versatile Nature (Rank 1)
Enhancement: Half-Elf - Improved Dilettante (Sorcerer) (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Hunter of the Dead I (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Courage of Heaven (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Improved Turning (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Improved Turning (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Improved Turning (Rank 3)
Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 2)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 3)
Enhancement: Sacred Defender (Pal) - Sacred Armor Mastery (Rank 1)
Enhancement: Sacred Defender (Pal) - Sacred Armor Mastery (Rank 2)
Enhancement: Sacred Defender (Pal) - Sacred Armor Mastery (Rank 3)
Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Favored Protection (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Favored Protection (Rank 2)
Enhancement: Deepwood Stalker (Rgr) - Favored Protection (Rank 3)



He is an experiment. I am only running Adventure Areas and the quests that are in them or need to be done to get to them. I have fully completed (Korthos, Cerulean Hills, Waterworks and Tangleroot) almost done with Searing Heights and Three Barrel Cove to get to level 8.

Took a level of Fighter and grabbed Power Attack as his feat. Level 9 will be Fighter again gaining Cleave and Great Cleave.

Looking for ideas. currently he uses dual scimitars or a falchion as his main weapons. he does use a shield when needed.

Hazelnut
11-05-2013, 04:32 PM
Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 True Neutral Elf Female
(20 Bard \ 8 Epic)
Hit Points: 346
Spell Points: 599
BAB: 15\15\20\25\25
Fortitude: 9
Reflex: 19
Will: 14

Starting Ending
Abilities Base Stats Base Stats
(32 Point) (Level 1) (Level 28)
Strength 14 14
Dexterity 16 23
Constitution 14 14
Intelligence 10 10
Wisdom 10 10
Charisma 14 14

Starting Ending
Base Skills Base Skills
Skills (Level 1) (Level 28)
Balance 6 30
Bluff 2 2
Concentration 6 26
Diplomacy 2 2
Disable Device n/a n/a
Haggle 6 25
Heal 2 11
Hide 3 7
Intimidate 2 2
Jump 2 3
Listen 0 0
Move Silently 3 7
Open Lock n/a n/a
Perform 6 25
Repair 0 0
Search 0 0
Spellcraft 0 0
Spot 0 0
Swim 2 3
Tumble 4 8
Use Magic Device 6 25

Level 1 (Bard)
Skill: Balance (+3)
Skill: Concentration (+4)
Skill: Haggle (+4)
Skill: Heal (+2)
Skill: Perform (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Power Attack


Level 2 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Heal (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)


Level 3 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Heal (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Least Dragonmark of Shadow


Level 4 (Bard)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Heal (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)


Level 5 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Heal (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)


Level 6 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Heal (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Extend Spell


Level 7 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Heal (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)


Level 8 (Bard)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Heal (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)


Level 9 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Heal (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Empower Healing Spell


Level 10 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Heal (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)


Level 11 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Heal (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)


Level 12 (Bard)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Heal (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Heal (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)


Level 14 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Heal (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)


Level 15 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Heal (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Quicken Spell


Level 16 (Bard)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Heal (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)


Level 17 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Heal (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)


Level 18 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Heal (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness


Level 19 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Heal (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)


Level 20 (Bard)
Ability Raise: DEX
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)


Level 21 (Epic)
Feat: (Selected) Epic: Inspire Excellence


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: DEX
Feat: (Selected) Force of Personality


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting


Level 27 (Epic)
Feat: (Selected) Epic: Epic Damage Reduction


Level 28 (Epic)
Ability Raise: DEX
Feat: (Epic Destiny) Epic Destiny: Lasting Inspiration
Enhancement: Elf - Elven Accuracy (Rank 1)
Enhancement: Elf - Elven Dexterity (Rank 1)
Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 1)
Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 2)
Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 3)
Enhancement: Elf - Valenar Weapon Training (Rank 1)
Enhancement: Elf - Lesser Dragonmark of Shadow (Rank 1)
Enhancement: Elf - Valenar Weapon Training (Rank 1)
Enhancement: Elf - Greater Dragonmark of Shadow (Rank 1)
Enhancement: Elf - Valenar Weapon Training (Rank 1)
Enhancement: Elf - Binding Shadows (Rank 1)
Enhancement: Elf - Valenar Grace (Rank 1)
Enhancement: Elf - Valenar Weapon Training (Rank 1)
Enhancement: Elf - Skill (Rank 1)
Enhancement: Spellsinger (Brd) - Spellsinger (Rank 1)
Enhancement: Spellsinger (Brd) - Magical Studies (Rank 1)
Enhancement: Spellsinger (Brd) - Magical Studies (Rank 2)
Enhancement: Spellsinger (Brd) - Magical Studies (Rank 3)
Enhancement: Spellsinger (Brd) - Wand Heightening (Rank 1)
Enhancement: Spellsinger (Brd) - Wand Heightening (Rank 2)
Enhancement: Spellsinger (Brd) - Wand Heightening (Rank 3)
Enhancement: Spellsinger (Brd) - Flicker (Rank 1)
Enhancement: Spellsinger (Brd) - Flicker (Rank 2)
Enhancement: Spellsinger (Brd) - Wand and Scroll Mastery (Rank 1)
Enhancement: Spellsinger (Brd) - Wand and Scroll Mastery (Rank 2)
Enhancement: Spellsinger (Brd) - Wand and Scroll Mastery (Rank 3)
Enhancement: Spellsinger (Brd) - Spell Song Trance (Rank 1)
Enhancement: Warchanter (Brd) - Skaldic Rage (Rank 1)
Enhancement: Warchanter (Brd) - Fighting Spirit (Rank 1)
Enhancement: Warchanter (Brd) - Song of Heroism (Rank 1)
Enhancement: Warchanter (Brd) - Fighting Spirit (Rank 1)
Enhancement: Warchanter (Brd) - Victory Song (Rank 1)
Enhancement: Warchanter (Brd) - Warmaster (Rank 1)
Enhancement: Warchanter (Brd) - Inspired Bravery (Rank 1)
Enhancement: Warchanter (Brd) - Inspired Bravery (Rank 2)
Enhancement: Warchanter (Brd) - Inspired Bravery (Rank 3)
Enhancement: Warchanter (Brd) - The Poetic Edda (Rank 1)
Enhancement: Warchanter (Brd) - Rough and Ready (Rank 1)
Enhancement: Warchanter (Brd) - Rough and Ready (Rank 2)
Enhancement: Warchanter (Brd) - Rough and Ready (Rank 3)
Enhancement: Warchanter (Brd) - Boast (Rank 1)
Enhancement: Warchanter (Brd) - Boast (Rank 2)
Enhancement: Warchanter (Brd) - Boast (Rank 3)
Enhancement: Warchanter (Brd) - Words of Encouragement (Rank 1)
Enhancement: Warchanter (Brd) - Words of Encouragement (Rank 2)
Enhancement: Warchanter (Brd) - Words of Encouragement (Rank 3)
Enhancement: Warchanter (Brd) - Iced Edges (Rank 1)
Enhancement: Warchanter (Brd) - Gathering Cold (Rank 1)
Enhancement: Warchanter (Brd) - Gathering Cold (Rank 2)
Enhancement: Warchanter (Brd) - Gathering Cold (Rank 3)
Enhancement: Warchanter (Brd) - Ironskin Chant (Rank 1)
Enhancement: Warchanter (Brd) - Ironskin Chant (Rank 2)
Enhancement: Warchanter (Brd) - Ironskin Chant (Rank 3)
Enhancement: Warchanter (Brd) - Obstinance (Rank 1)
Enhancement: Warchanter (Brd) - Obstinance (Rank 2)
Enhancement: Warchanter (Brd) - Obstinance (Rank 3)
Enhancement: Warchanter (Brd) - Northwind (Rank 1)
Enhancement: Warchanter (Brd) - Northwind (Rank 2)
Enhancement: Warchanter (Brd) - Northwind (Rank 3)
Enhancement: Warchanter (Brd) - High Spirits (Rank 1)
Enhancement: Warchanter (Brd) - High Spirits (Rank 2)
Enhancement: Warchanter (Brd) - High Spirits (Rank 3)
Enhancement: Warchanter (Brd) - Armorer (Rank 1)
Enhancement: Warchanter (Brd) - Howl of the North (Rank 1)
Enhancement: Warchanter (Brd) - Weapon Training (Rank 1)




dex based thf elven bard built for falchions.
...


I don't mean to dispute the build, I'm just curious as to why a THF would not take the two-handed-fighting feat?

unbongwah
11-05-2013, 04:36 PM
It's strange; it seems as is the fighter is the least survivable class; when I played DnD lo those many decades ago, it was the most survivable.
Ftr have good physical defenses but weak magical ones; they also usually have poor Reflex saves. And as you've noticed, spells & traps can hit for a lot of dmg. There's also a strong emphasis on self-sufficient / self-healing builds among DDO forum vets, which are not exactly ftrs' forte, either. The Kensei capstone is still a nice boost to DPS (particularly if you don't have monk unlocked and can't do one of those Earth-stance Kensei that're all the rage); but otherwise there are strong incentives for MCing a ftr.

Arkadios
11-05-2013, 05:53 PM
I don't mean to dispute the build, I'm just curious as to why a THF would not take the two-handed-fighting feat?

If you really want it you could pick it up by dropping toughness, extend and dragonmark. But tbh even on melee classes I don't often pick up the THF feats as there's often better options available.

panshiko
11-07-2013, 07:25 PM
Thank you very much!


"Splashing" simply indicates you take 1 or 2 lvls of a given class to acquire the "low-hanging fruit" of that class, so to speak. E.g., monk 2 splashes are pretty common because that gets you 2 extra feats, Evasion, +3 to all saves, and access to low-tier monk PrE abilities.

So anyway, let me take a stab at a ML clonk:

Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 Lawful Neutral Morninglord Female
(1 Fighter \ 2 Monk \ 17 Cleric \ 8 Epic)
Hit Points: 343
Spell Points: 1477
BAB: 14\14\19\24
Fortitude: 19
Reflex: 13
Will: 23

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 28)
Strength 11 13
Dexterity 15 17
Constitution 12 14
Intelligence 12 14
Wisdom 17 26
Charisma 8 10

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 2 22
Bluff -1 8
Concentration 5 36
Diplomacy -1 11
Disable Device n/a n/a
Haggle -1 8
Heal 7 42
Hide 2 11
Intimidate -1 8
Jump 0 9
Listen 3 16
Move Silently 2 11
Open Lock n/a n/a
Perform n/a n/a
Repair 1 10
Search 1 10
Spellcraft 5 33
Spot 3 16
Swim 0 9
Tumble n/a 12
Use Magic Device n/a n/a

Level 1 (Cleric)
Skill: Concentration (+4)
Skill: Heal (+4)
Skill: Spellcraft (+4)
Feat: (Selected) Empower Healing Spell
Feat: (Deity) Favored by Amaunator


Level 2 (Monk)
Skill: Balance (+3)
Skill: Concentration (+1)
Skill: Tumble (+1)
Feat: (Monk Bonus) Two Weapon Fighting


Level 3 (Cleric)
Skill: Heal (+2)
Skill: Spellcraft (+1)
Feat: (Selected) Maximize Spell


Level 4 (Cleric)
Ability Raise: WIS
Skill: Heal (+1)
Skill: Spellcraft (+2)


Level 5 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)


Level 6 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Quicken Spell


Level 7 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)


Level 8 (Monk)
Ability Raise: WIS
Skill: Balance (+3)
Skill: Concentration (+3)
Feat: (Monk Bonus) Stunning Fist


Level 9 (Cleric)
Skill: Heal (+2)
Skill: Spellcraft (+2)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Cleric)
Skill: Concentration (+2)
Skill: Heal (+1)
Skill: Spellcraft (+1)


Level 11 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)


Level 12 (Fighter)
Ability Raise: WIS
Skill: Balance (+2)
Feat: (Selected) Heighten Spell
Feat: (Fighter Bonus) Power Attack


Level 13 (Cleric)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Spellcraft (+2)


Level 14 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+2)
Skill: Spellcraft (+1)


Level 15 (Cleric)
Skill: Concentration (+2)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Cleric)
Ability Raise: WIS
Skill: Concentration (+2)
Skill: Heal (+1)
Skill: Spellcraft (+1)


Level 17 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)


Level 18 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 19 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)


Level 20 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Enhancement: Divine Disciple (Clr) - Divine Emissary of Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Sacred Defense (Rank 1)
Enhancement: Divine Disciple (Clr) - Sun Bolt (Rank 1)
Enhancement: Divine Disciple (Clr) - Sunbeam (Rank 1)
Enhancement: Divine Disciple (Clr) - Nimbus of Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Nimbus of Light (Rank 2)
Enhancement: Divine Disciple (Clr) - Nimbus of Light (Rank 3)
Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 2)
Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 3)
Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 2)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 3)
Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Searing Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Searing Light (Rank 2)
Enhancement: Divine Disciple (Clr) - Searing Light (Rank 3)
Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 2)
Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 3)
Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Holy Smite (Rank 1)
Enhancement: Divine Disciple (Clr) - Holy Smite (Rank 2)
Enhancement: Divine Disciple (Clr) - Holy Smite (Rank 3)
Enhancement: Divine Disciple (Clr) - Spell DC: Evocation (Rank 1)
Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Flame Strike (Rank 1)
Enhancement: Divine Disciple (Clr) - Flame Strike (Rank 2)
Enhancement: Divine Disciple (Clr) - Flame Strike (Rank 3)
Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
Enhancement: Radiant Servant (Clr) - Improved Empower Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 2)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 2)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 1)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 2)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 3)
Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 2)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 3)
Enhancement: Radiant Servant (Clr) - Unyielding Sovereignty (Rank 1)
Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 1)
Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 2)
Enhancement: Warpriest (Clr) - Divine Might (Rank 3)
Enhancement: Warpriest (Clr) - Toughness (Rank 1)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)
Enhancement: Shintao (Mnk) - Fists of Iron (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Focus: Martial Arts (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Martial Arts (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)


Level 21 (Epic)
Feat: (Selected) Empower Spell


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: WIS
Feat: (Selected) Spell Focus: Evocation


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Holy Strike


Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed


Level 28 (Epic)
Ability Raise: WIS
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting


Rather than trap skills w/rog splash, I took a ftr splash for extra feat, Haste Boost, and a little extra dmg. I tried to find a compromise between caster DPS (high WIS, light DiDi, Evo DCs), melee DPS (TWF x3, Power Atk, WP), and healing (bursts, Imp Emp Heal). My main concern is I may have spread her too thin, esp. for EEs; I might've been better off with a narrower focus, like dropping DiDi to focus on RS and/or WP. You may have to tweak stats to fit whatever tome(s) you actually have to use. I considered taking the higher-tier monk stances, but feats are already pretty tight; so the plan is to just use basic Ocean stance for +2 WIS & saves or Wind Stance for +doublestrike.

Another option would be cleric 17 / monk 3: you lose a feat & Haste Boost, but gain Fists of Light for a bit more free healing and light buffs (in particular free blur & -25% SP cost).

unbongwah
11-07-2013, 08:17 PM
I am looking to make a Half-Elf Paladin/Ranger with the 1/2 elf feat with sorcerers. 32pt build. Favored enemy is undead. Any help appreciated.
How much rgr vs how much pally? And why the sorc dilly? :confused:

Shameless plug: see my Faithsworn Hunter (https://www.ddo.com/forums/showthread.php/426129-Weekend-Warriors-3-Faithsworn-Hunter-(ftr-12-rgr-4-pal-4)) for one idea of how to combine rgr w/pally.

Caprice
11-08-2013, 10:32 AM
I don't mean to dispute the build, I'm just curious as to why a THF would not take the two-handed-fighting feat?
I do not mean to step on Arkadios's toes, but one reason is that the THF feats only help if you stand still for most of your fighting. They increase the damage of your "Glancing Blows" (http://ddowiki.com/page/Glancing_blow) but do not affect the base damage of your attacks, and you do not get any Glancing Blow attacks when you are moving. Thus if you move a lot then you get almost nothing out of the THF feats. Personally I tend to have a very mobile playstyle so for me THF = great for raid bosses, but disposable for soloing. Cleave and Great Cleave are somewhat the reverse in their effectiveness - great for mobile gameplay, poor for bosses - but since I spend almost all of my time not fighting giant immobile boss-types I prefer the cleaves. YMMV.

FrederickVael
11-08-2013, 05:04 PM
Hi. I played DDO some years ago, and now I'm back, and this is a bit overwhelming, there are a lot of new things, I don't know what build to use.

Right not I have a Bard 2/Fighter 5 halfling. I was planning to do a "tank" character, using those 2 bard levels to get the boast enhacement, which gives me bonus health and aggro generation, and the SD build. I got a halfling mainly because I like them (don't need to get a ultracompetitive character, as I will do a TR as I get to lvl 20). I have Combat Expertise, Resilence, Improved Shield Bash, Shield Mastery, SF: Intimidate and Toughness, 32 points build, being S16 D13 C14 I13 W8 CH10, getting S17 at lvl 4.

Now, I want to know if something can be done with this. Reincarnation is not an option (as I won't pay 8 bucks for reincarnating this char), and I would like to be a tank if I can. If there is a way to turn this into a viable tank, or tankish DPS, at least untill I get at lvl 20 (a long way to go), it would be great. If not, I could go as DPS too.

Can you help a poor nab, pretty please?

MagicBlade
11-08-2013, 06:42 PM
I've got a few different builds that I am looking for information on. Would like builds created/linked with the new enhancements please.

I'm after a dwarven stalwart defender fighter based tank, using Dwarven Great Axes and Tower Shields, would like decent hp + ac to be able to tank raids - including optimal gear choices please. Would also like enough dps on the fighter to be able to hate tank, rather than solely intimi-tanking..

The Fighter I have atm is lvl 6, Chaotic Good, had initially intended on 18/2 fight/barb back before U19.


Would like any information you can provide on what classes/builds are good for a Drow. I've a lvl 15 Palemaster Wiz, but I don't play on her, even before U19 and before I quit. So would like to know of good alternatives to switch to with the LR+20 I have.

Also, would like to know of any good Arcane Archer builds, high dps and good survivability if possible. Doesn't fully matter on what class it is, so long as not Artificer or Favored Soul, I've got it. Monk/Druid/Fight/Ranger/Barb/Wiz/Sorc - any combination of these that might give me the best AA, or possible best AND funnest AA..

Also, a 4th character I'd like to know about, would be a Monk. I've got 1 that's lvl 6 Ninja Spy... however, I was looking at the Mystic stuff and it looked like it might be fun... if anyone says no to this idea, please tell me of some other possible options...

If ya need any more detail about my current characters, or desired character builds, just ask. You have to ask the specific question though, otherwise I don't know what to list... been gone for several months...

shirochan57
11-09-2013, 04:04 AM
Hello
I would like to request a build.

I am currently a Wiz 16, but I am planning to add a little bit of Monk splash (2 lvls for evasion).
I am planning to use heart of wood, so I will be able to change all the stats and whatnot.
So if anyone could give me an example of a good abilities / feats / enhancement choice, that would be great.
I dont have any experience with ED yet, but I would also like to know what epic destinies I should take.
so an endgame 28lvl build would be nice so that I know how to level up from this point onward.

As for my playstyle and what I would like this build to do, is a fairly versatile spellcaster with high close combat sruvivability.
Im aware that for spels DC I shouldnt splash on a wiz, so maybe a focus on nuking spells would be best?
Also if possible maybe some proficiency in melee combat but thats not a must.

Anyways, thanks in advance

HernandoCortez
11-09-2013, 02:38 PM
Here's an interesting build I came up with: Halfling monk/rogue/druid With dragonmark healing and trapping capability, You may not have specifically asked for it but with so many rogue levels it seemed silly not to be able to do them.


Character Plan by DDO Character Planner Version 04.19.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 Lawful Neutral Halfling Male
(12 Monk \ 5 Rogue \ 3 Druid \ 8 Epic)
Hit Points: 402
Spell Points: 260
BAB: 14\14\19\24
Fortitude: 18
Reflex: 29
Will: 15

Starting Ending
Abilities Base Stats Base Stats
(32 Point) (Level 1) (Level 28)
Strength 12 14
Dexterity 20 29
Constitution 14 16
Intelligence 12 14
Wisdom 8 10
Charisma 8 10

Tomes Used
+1 Tome of Strength used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Ending
Base Skills Base Skills
Skills (Level 1) (Level 28)
Balance 9 15
Bluff -1 0
Concentration 4 7
Diplomacy -1 0
Disable Device 5 25
Haggle -1 0
Heal 1 23
Hide 5 10
Intimidate -1 0
Jump 4 5
Listen -1 0
Move Silently 5 10
Open Lock 9 15
Perform n/a n/a
Repair 1 2
Search 5 25
Spellcraft 1 2
Spot 3 4
Swim n/a n/a
Tumble 6 11
Use Magic Device 3 23

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Heal (+2)
Skill: Jump (+3)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Least Dragonmark of Healing


Level 2 (Monk)
Skill: Disable Device (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Feat: (Monk Bonus) Toughness


Level 3 (Druid)
Skill: Concentration (+1)
Skill: Heal (+4)
Feat: (Selected) Power Attack


Level 4 (Monk)
Ability Raise: DEX
Skill: Search (+1.5)
Skill: Use Magic Device (+1)
Feat: (Monk Bonus) Dodge


Level 5 (Monk)
Skill: Heal (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light


Level 6 (Monk)
Skill: Heal (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Cleave


Level 7 (Monk)
Skill: Disable Device (+0.5)
Skill: Heal (+1)
Skill: Use Magic Device (+1)


Level 8 (Rogue)
Ability Raise: DEX
Skill: Disable Device (+4)
Skill: Search (+4)
Skill: Use Magic Device (+2)


Level 9 (Monk)
Skill: Balance (+1)
Skill: Disable Device (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Empower Healing Spell
Feat: (Monk Bonus) Mobility


Level 10 (Monk)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 11 (Monk)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 12 (Monk)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Great Cleave


Level 13 (Rogue)
Skill: Disable Device (+3)
Skill: Heal (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 14 (Monk)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 15 (Monk)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 16 (Druid)
Ability Raise: DEX
Skill: Heal (+6)
Feat: (Druid Wild Shape) Wild Shape: Wolf


Level 17 (Rogue)
Skill: Disable Device (+1)
Skill: Heal (+3)
Skill: Search (+1)
Skill: Use Magic Device (+2)


Level 18 (Monk)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Grandmaster of Forms


Level 19 (Druid)
Skill: Heal (+2)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 20 (Rogue)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Disable Device (+3)
Skill: Heal (+1)
Skill: Search (+2)
Skill: Use Magic Device (+1)


Level 21 (Epic)
Feat: (Selected) Epic: Improved Martial Arts


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: DEX
Feat: (Selected) Sap


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting


Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed


Level 28 (Epic)
Ability Raise: DEX
Feat: (Epic Destiny) Epic Destiny: Elusive Target
Enhancement: Halfling - Halfling Luck (Rank 1)
Enhancement: Halfling - Dexterity (Rank 1)
Enhancement: Halfling - Halfling Luck (Rank 1)
Enhancement: Halfling - Dexterity (Rank 1)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 1)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 2)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 3)
Enhancement: Halfling - Cunning (Rank 1)
Enhancement: Halfling - Lesser Dragonmark of Healing (Rank 1)
Enhancement: Halfling - Guile (Rank 1)
Enhancement: Halfling - Greater Dragonmark of Healing (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Control (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Stick Fighting (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Improved Glancing Blows (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Improved Glancing Blows (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Improved Glancing Blows (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 1)
Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Staff Specialization (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 2)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 3)
Enhancement: Nature's Warrior (Drd) - Nature's Warrior (Rank 1)
Enhancement: Nature's Warrior (Drd) - Instinctive Fighting (Rank 1)
Enhancement: Nature's Warrior (Drd) - Extra Wild Empathy (Rank 1)
Enhancement: Nature's Warrior (Drd) - Extra Wild Empathy (Rank 2)
Enhancement: Nature's Warrior (Drd) - Extra Wild Empathy (Rank 3)
Enhancement: Nature's Warrior (Drd) - Bestial Nature (Rank 1)
Enhancement: Nature's Warrior (Drd) - Vengeful Hunter (Rank 1)
Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 1)
Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 2)
Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 3)
Enhancement: Nature's Warrior (Drd) - Fatal Harrier (Rank 1)
Enhancement: Nature's Warrior (Drd) - Fatal Harrier (Rank 2)
Enhancement: Henshin Mystic (Mnk) - Riddle of Fire (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Way of the Elegant Crane (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)





For the level split I wanted 12monk (abundant step, free master of forms and main levels monk for build request)
5Rogue Tier 5 enhancements in Theif Acrobat, sneak attack etc.
2Druid, +30% doublestrike boost.

Build could play in either wind stance for attack speed or earth stance for PRR and +1crit mod on 19/20 depends on preferance I suppose.

This left me with 1 extra level, In the planner I put it in monk but you could put it in rogue for more skill points or 3rd level of druid for level 2 spells (not sure how that would help this build though except for the cure light wounds spell for extra healing).

Edit: As per unbongwah's suggestion I've swapped the 13th monk level for a 3rd level in druid and updated enhancements to match. Hmm, I kinda like the look of this build I may have to roll one up for myself.



I was looking for a Qstaff monk/rogue splash and gave this build a try. It has one problem: the qstaff enhancement damage won't work on druid wolf form. I'm hitting the training dummy for around 80 dmg on humanoid form. As soon as I turn into wolf, my damage drops to 30-40ish.

Seems like I'll have to TR the toon.

Arkadios
11-09-2013, 03:06 PM
I was looking for a Qstaff monk/rogue splash and gave this build a try. It has one problem: the qstaff enhancement damage won't work on druid wolf form. I'm hitting the training dummy for around 80 dmg on humanoid form. As soon as I turn into wolf, my damage drops to 30-40ish.

Seems like I'll have to TR the toon.

Yeah, I hate to say it but, You're doing it wrong it's not supposed to run in wolf form. You run around as a halfling. The druid levels are for +30% doublestrike, Rams might, shillilegh, empower healing, and extra devotion.

Edit: Perhaps I wasn't clear on not using wild shapes, I don't think I mentioned them in my post. If you want a Wild-shaped druid you're going to want at least 9 druid levels to qualify for natural fighting and if you do that it becomes a whole different build.

HernandoCortez
11-09-2013, 03:36 PM
Yeah, I hate to say it but, You're doing it wrong it's not supposed to run in wolf form. You run around as a halfling. The druid levels are for +30% doublestrike, Rams might, shillilegh, empower healing, and extra devotion.

Edit: Perhaps I wasn't clear on not using wild shapes, I don't think I mentioned them in my post. If you want a Wild-shaped druid you're going to want at least 9 druid levels to qualify for natural fighting and if you do that it becomes a whole different build.

Ah, I see... So you meant that doublestrike clickie? I thought it was the wolf's faster attack speed.

Arkadios
11-09-2013, 03:46 PM
Ah, I see... So you meant that doublestrike clickie? I thought it was the wolf's faster attack speed.

Nope +30% doublestrike comes from tier 2 enhancement from the Nature's Warrior Enhancement tree. An yes it's a boost/clicky.

HernandoCortez
11-09-2013, 03:58 PM
Nope +30% doublestrike comes from tier 2 enhancement from the Nature's Warrior Enhancement tree. An yes it's a boost/clicky.

Thanks.
I'll do some more testing then I guess I'll TR into monk/rogue only.

Arkadios
11-09-2013, 06:20 PM
Thanks.
I'll do some more testing then I guess I'll TR into monk/rogue only.

Is there any particular reason you want monk/rogue only? As the game stands a druid splash on a Qstaff build is the best dps option (and due to emp healing the best for survivability). Even if it's only 1 level.

cookey4444
11-10-2013, 07:45 PM
I really enjoy having so many templates to choose from. Thank you Sigtrent for taking the time to play all of these characters and then posting all of these ideas.

I'm having a hard time understanding the enhancements part of all of this. For instance I'm trying to build The Blacksmith and I see that I should take Ranger Sprint Boost I, Enhancement: Orcish Melee Damage I, and Enhancement: Ranger Favored Damage I. The problem I am having is that I don't see any of those options in the enhancements part in game. Has everything just changed since you created this thread or is it something I'm doing wrong maybe? I'd certainly appreciate any help I could get with this.

unbongwah
11-11-2013, 08:53 AM
The problem I am having is that I don't see any of those options in the enhancements part in game. Has everything just changed since you created this thread or is it something I'm doing wrong maybe?
The Enhancement system was completely redone with Update 19 (U19) a couple of months ago. Unfortunately, most of the builds on the forums, sigtrent's included, predate U19 and haven't been updated yet. A lot of the feat pre-reqs for PrEs got dropped, too; e.g., you no longer need Dodge/Mobility/Spring Atk to take Tempest, but you do still need most of the Weap Foc/Spec feats for Kensei.

Arkadios
11-11-2013, 09:44 AM
I really enjoy having so many templates to choose from. Thank you Sigtrent for taking the time to play all of these characters and then posting all of these ideas.

I'm having a hard time understanding the enhancements part of all of this. For instance I'm trying to build The Blacksmith and I see that I should take Ranger Sprint Boost I, Enhancement: Orcish Melee Damage I, and Enhancement: Ranger Favored Damage I. The problem I am having is that I don't see any of those options in the enhancements part in game. Has everything just changed since you created this thread or is it something I'm doing wrong maybe? I'd certainly appreciate any help I could get with this.

Here's my version of the updated Blacksmith:


Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 Lawful Neutral Half-Orc Female
(12 Fighter \ 2 Monk \ 6 Ranger \ 8 Epic)
Hit Points: 418
Spell Points: 50
BAB: 19\19\24\29\29
Fortitude: 19
Reflex: 15
Will: 9

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 28) (Level 28)
Strength 20 29 32
Dexterity 15 17 17
Constitution 14 16 16
Intelligence 8 10 10
Wisdom 8 10 10
Charisma 6 8 8

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 28) (Level 28)
Balance 4 10 18
Bluff -2 -1 7
Concentration 6 13 21
Diplomacy -2 -1 7
Disable Device n/a n/a n/a
Haggle -2 -1 7
Heal 3 18 26
Hide 2 3 11
Intimidate -2 -1 7
Jump 7 13 21
Listen -1 0 8
Move Silently 2 3 11
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 0 8
Search -1 0 8
Spellcraft -1 0 8
Spot -1 0 8
Swim 5 11 19
Tumble 3 4 12
Use Magic Device 0 10 18

Level 1 (Ranger)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Heal (+4)
Skill: Jump (+2)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Point Blank Shot
Enhancement: Half-Orc - Orcish Fury (Rank 1)
Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 1)


Level 2 (Fighter)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
Enhancement: Kensei (Ftr) - Kensei Focus: Picks and Hammers (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)


Level 3 (Monk)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Toughness
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)


Level 4 (Monk)
Ability Raise: STR
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Deflect Arrows
Enhancement: Half-Orc - Orcish Strength (Rank 1)
Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)


Level 5 (Ranger)
Skill: Balance (+1)
Skill: Heal (+2)
Skill: Use Magic Device (+0.5)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 2)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)


Level 6 (Ranger)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Cleave
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Picks and Hammers (Rank 1)
Enhancement: Tempest (Rgr) - Tempest (Rank 1)
Enhancement: Tempest (Rgr) - Improved Parry (Rank 1)


Level 7 (Ranger)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)


Level 8 (Ranger)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+2)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Enemy) Favored Enemy: Giant
Enhancement: Tempest (Rgr) - Improved Parry (Rank 2)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)


Level 9 (Ranger)
Skill: Balance (+1)
Skill: Concentration (+2)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Stunning Blow
Enhancement: Tempest (Rgr) - Improved Parry (Rank 3)


Level 10 (Fighter)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Great Cleave
Enhancement: Kensei (Ftr) - Tactics (Rank 1)
Enhancement: Kensei (Ftr) - Tactics (Rank 2)


Level 11 (Fighter)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Kensei (Ftr) - Tactics (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Picks and Hammers (Rank 1)


Level 12 (Fighter)
Ability Raise: STR
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Adept of Forms
Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)


Level 13 (Fighter)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Kensei (Ftr) - Weapon Meditation (Rank 1)
Enhancement: Kensei (Ftr) - Shattering Strike (Rank 1)


Level 14 (Fighter)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Picks and Hammers (Rank 1)
Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 1)


Level 15 (Fighter)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Master of Forms
Enhancement: Kensei (Ftr) - Strength (Rank 1)


Level 16 (Fighter)
Ability Raise: STR
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Picks and Hammers (Rank 1)
Enhancement: Kensei (Ftr) - Keen Edge (Rank 1)
Enhancement: Kensei (Ftr) - One With The Blade (Rank 1)
Enhancement: Kensei (Ftr) - Deadly Strike (Rank 1)
Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 2)


Level 17 (Fighter)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 3)
Enhancement: Shintao (Mnk) - Iron Skin (Rank 1)


Level 18 (Fighter)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Grandmaster of Forms
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Enhancement: Shintao (Mnk) - Iron Skin (Rank 2)
Enhancement: Shintao (Mnk) - Iron Skin (Rank 3)


Level 19 (Fighter)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Half-Orc - Orcish Fury (Rank 1)
Enhancement: Half-Orc - Orcish Strength (Rank 1)


Level 20 (Fighter)
Ability Raise: STR
Skill: Heal (+1)
Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons
Enhancement: Half-Orc - Extra Action Boost (Rank 1)
Enhancement: Half-Orc - Extra Action Boost (Rank 2)
Enhancement: Half-Orc - Extra Action Boost (Rank 3)
Enhancement: Half-Orc - Improved Power Attack (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)


Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: STR
Feat: (Selected) Improved Sunder or Improved Critical: Ranged Weapons


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Tactician


Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed


Level 28 (Epic)
Ability Raise: STR
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting




Includes enhancements every level, feats, skill raises and epic levels. I'd suggest running in the Fury of the Wild destiny with legendary tactics twisted in. Have fun :).

Davinian
11-16-2013, 01:21 PM
Arkadios - I really like what you have there - I'm a very old player coming back after about 4 years away.

If i can ask a couple questions question and maybe a request (please note - these may be really basic, but I couldn't easily find it out)?

Could you elaborate on what the Monk splash is really giving you?
How are you eventually getting to centered (or are you)?
If I were to build this as a PDK to skip to 15 *because I only have one lvl 16 char from the past* would it seriously hurt the build having to start fighter.
Any tips on building this as a PDK in total?

Last question - and this is a longer one - I was really looking for something similar to this, but perhaps with 2 levels of Rogue (with Rogue 1st level for shadarkai) instead of Monk and more focus on DPS and less on stunning. Might oyu be able to recommend/come up with a similar build.

Thank you!

Stoner81
11-16-2013, 01:27 PM
Could you elaborate on what the Monk splash is really giving you?

Faster run speed, Monk stances, Evasion, 2 feats and being Centred while using weapons.


How are you eventually getting to centered (or are you)?

The Kensei tree has an ability that allows you to be centred with your weapons.

Stoner81.

Arkadios
11-17-2013, 02:57 PM
Arkadios - I really like what you have there - I'm a very old player coming back after about 4 years away.

If i can ask a couple questions question and maybe a request (please note - these may be really basic, but I couldn't easily find it out)?

Could you elaborate on what the Monk splash is really giving you?

Stoner pretty much answered this, that and the monk stance feats (adept,master and grandmaster of forms will give you +4 Constitution, a 20% boost to AC, 15 physical resistance, a +70% Insight bonus to melee threat generation, and the critical multiplier of all weapons you use is increased by 1 on rolls of a natural 19 or 20. The crit multiplier is the most important part though the PRR is good, you do get the +1crit at master of forms so you don't have to get grandmaster if you don't want to.

How are you eventually getting to centered (or are you)?

With 8 fighter levels and greater weapon spec anyone can be centred with monk levels using tier 5 kensai enhancement "one with the blade". On that note on the build I posted you wouldn't be centred with a bow. I'd drop the toughness feat and push the second monk level to 8. And drop base str to 19 and put those points into wisdom allowing you with a +2wisdom tome hit 13 wisdom required for zen archery.

If I were to build this as a PDK to skip to 15 *because I only have one lvl 16 char from the past* would it seriously hurt the build having to start fighter.
Any tips on building this as a PDK in total?

Starting as a PDK wouldn't be a problem, you'd gain a feat (zen archery) and +1 skill point per level, only reason I took ranger first was for bonus skill points so that shouldn't hurt the build.

Last question - and this is a longer one - I was really looking for something similar to this, but perhaps with 2 levels of Rogue (with Rogue 1st level for shadarkai) instead of Monk and more focus on DPS and less on stunning. Might you be able to recommend/come up with a similar build.

You'd lose two feats on this version but wouldn't need any of the monk form ones (thereby gaining two feats in total) so yeah it's a possibility, what weapons would you want to use? would you want to be trap capable?
Though personally I think the monk version gives more dps via the earth stance crit (or wind stance doublestrike/melee attack speed depending on preference)

Thank you!

Answers in red

If you have any more questions or want a shadar-kai/PDK build posted don't hesitate to ask :).

Davinian
11-18-2013, 08:25 AM
Ark - Thank you! and thank you to the previous poster as well. I appreciate the explanations - it makes so much more sense.

I'd love to see a similar Shadarkai build that was trap capable replacing the monk splash with rogue levels, using slashing or piercing weapons (whichever fits the build better for itemization/dps) with more of a focus on overall DPS.

Thanks again for your help!

unbongwah
11-18-2013, 10:38 AM
If you're going the centered monk / kensei route and you're not going for Divine Might (i.e., pal/cleric/FvS), I suggest considering rgr 2 / monk 6 instead. Feats are almost a wash: you lose free Prec Shot, ITWF, and Manyshot; but gain Adept of Forms and another monk bonus feat. You also gain access to Shadow Veil and 10K Stars, if you wish. The main drawback is you lose access to higher-tier rgr enhs: in particular +10% offhand from Tempest and anything you might want from AA or DWS.

So I was thinking something like this:

Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 Lawful Neutral Half-Orc Female
(12 Fighter \ 6 Monk \ 2 Ranger \ 8 Epic)
Hit Points: 388
Spell Points: 0
BAB: 18\18\23\28\28
Fortitude: 19
Reflex: 15
Will: 10

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 28)
Strength 19 32
Dexterity 15 17
Constitution 14 16
Intelligence 8 10
Wisdom 11 13
Charisma 6 8

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Point Blank Shot


Level 2 (Monk)
Feat: (Monk Bonus) Power Attack


Level 3 (Fighter)
Feat: (Selected) Cleave
Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons


Level 4 (Ranger)
Ability Raise: STR


Level 5 (Fighter)
Feat: (Fighter Bonus) Great Cleave


Level 6 (Fighter)
Feat: (Selected) Stunning Blow


Level 7 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons


Level 8 (Fighter)
Ability Raise: STR


Level 9 (Fighter)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Feat: (Selected) Manyshot


Level 10 (Monk)
Feat: (Monk Bonus) Zen Archery


Level 11 (Fighter)


Level 12 (Fighter)
Ability Raise: STR
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons


Level 13 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light


Level 14 (Monk)


Level 15 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 16 (Monk)
Ability Raise: STR
Feat: (Monk Bonus) Improved Sunder


Level 17 (Fighter)


Level 18 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
Feat: (Selected) Master of Forms


Level 19 (Fighter)


Level 20 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons
Enhancement: Half-Orc - Orcish Fury (Rank 1)
Enhancement: Half-Orc - Orcish Strength (Rank 1)
Enhancement: Half-Orc - Orcish Fury (Rank 1)
Enhancement: Half-Orc - Orcish Strength (Rank 1)
Enhancement: Half-Orc - Extra Action Boost (Rank 1)
Enhancement: Half-Orc - Extra Action Boost (Rank 2)
Enhancement: Kensei (Ftr) - Kensei Focus: Picks and Hammers (Rank 1)
Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
Enhancement: Kensei (Ftr) - Power Surge (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Picks and Hammers (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
Enhancement: Kensei (Ftr) - Tactics (Rank 1)
Enhancement: Kensei (Ftr) - Tactics (Rank 2)
Enhancement: Kensei (Ftr) - Tactics (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Picks and Hammers (Rank 1)
Enhancement: Kensei (Ftr) - Weapon Meditation (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Picks and Hammers (Rank 1)
Enhancement: Kensei (Ftr) - Shattering Strike (Rank 1)
Enhancement: Kensei (Ftr) - Strength (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Picks and Hammers (Rank 1)
Enhancement: Kensei (Ftr) - Strength (Rank 1)
Enhancement: Kensei (Ftr) - Keen Edge (Rank 1)
Enhancement: Kensei (Ftr) - One With The Blade (Rank 1)
Enhancement: Kensei (Ftr) - Deadly Strike (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Fists of Iron (Rank 1)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
Enhancement: Shintao (Mnk) - Protection from Tainted Creatures (Rank 1)
Enhancement: Shintao (Mnk) - Iron Hand (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)
Enhancement: Shintao (Mnk) - Iron Skin (Rank 1)
Enhancement: Shintao (Mnk) - Iron Skin (Rank 2)
Enhancement: Shintao (Mnk) - Iron Skin (Rank 3)
Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 1)
Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 2)
Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 3)
Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 1)
Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)


Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: STR
Feat: (Selected) Grandmaster of Forms


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting


Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed


Level 28 (Epic)
Ability Raise: STR
Feat: (Epic Destiny) Epic Destiny: Elusive Target


There's probably a more optimal leveling order and I'm on the fence about some of the feats & enhs, but you get the idea. I recommend using handwraps & taking Martial Arts Focus until you hit lvl 12; that's when you can pick up One w/Blade and switch to hammers (while remaining centered).

Arkadios
11-18-2013, 11:27 AM
Ark - Thank you! and thank you to the previous poster as well. I appreciate the explanations - it makes so much more sense.

I'd love to see a similar Shadarkai build that was trap capable replacing the monk splash with rogue levels, using slashing or piercing weapons (whichever fits the build better for itemization/dps) with more of a focus on overall DPS.

Thanks again for your help!


Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 True Neutral Shadar-Kai Male
(12 Fighter \ 2 Rogue \ 6 Ranger \ 8 Epic)
Hit Points: 414
Spell Points: 50
BAB: 19\19\24\29\29
Fortitude: 16
Reflex: 17
Will: 6

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 28) (Level 28)
Strength 17 26 28
Dexterity 15 19 20
Constitution 14 16 16
Intelligence 15 18 18
Wisdom 8 10 10
Charisma 6 8 8

Tomes Used
+1 Tome of Intelligence used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Intelligence used at level 11
+4 Tome of Dexterity used at level 23

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 28) (Level 28)
Balance 6 14 22
Bluff -2 -1 7
Concentration 4 5 13
Diplomacy -2 -1 10
Disable Device 6 27 35
Haggle -2 -1 7
Heal 1 19 27
Hide 5 8 16
Intimidate -2 -1 7
Jump 3 9 17
Listen -1 0 10
Move Silently 6 9 17
Open Lock 6 9 17
Perform n/a n/a n/a
Repair 2 4 12
Search 6 27 37
Spellcraft 2 4 12
Spot 3 4 14
Swim 3 9 17
Tumble 3 6 14
Use Magic Device 2 22 30

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Heal (+2)
Skill: Hide (+3)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Power Attack


Level 2 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Fighter Bonus) Cleave


Level 3 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Fighter Bonus) Point Blank Shot
Feat: (Selected) Toughness


Level 4 (Ranger)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Heal (+3)
Skill: Search (+1)
Skill: Use Magic Device (+1.5)
Feat: (Favored Enemy) Favored Enemy: Undead


Level 5 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)


Level 6 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons
Feat: (Selected) Weapon Specialization: Piercing Weapons


Level 7 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)


Level 8 (Fighter)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Great Cleave


Level 9 (Ranger)
Skill: Disable Device (+1)
Skill: Heal (+1)
Skill: Search (+1)
Skill: Use Magic Device (+2.5)
Feat: (Selected) Improved Critical: Piercing Weapons


Level 10 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)


Level 11 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Greater Weapon Focus: Piercing Weapons


Level 12 (Rogue)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Heal (+3)
Skill: Search (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Dodge


Level 13 (Ranger)
Skill: Disable Device (+1)
Skill: Heal (+5)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 14 (Ranger)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Heal (+3)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 15 (Ranger)
Skill: Balance (+2)
Skill: Disable Device (+1)
Skill: Heal (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Giant
Feat: (Selected) Mobility


Level 16 (Ranger)
Ability Raise: STR
Skill: Balance (+2)
Skill: Disable Device (+1)
Skill: Heal (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 17 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 18 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Spring Attack


Level 19 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 20 (Fighter)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Weapon Specialization: Piercing Weapons


Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: STR
Feat: (Selected) Improved Precise Shot


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting


Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed


Level 28 (Epic)
Ability Raise: STR
Feat: (Epic Destiny) Epic Destiny: Elusive Target
Enhancement: Shadar-Kai - Shadar-Kai Grit (Rank 1)
Enhancement: Shadar-Kai - Shadar-Kai Dexterity (Rank 1)
Enhancement: Shadar-Kai - Keen Senses (Rank 1)
Enhancement: Shadar-Kai - Keen Senses (Rank 2)
Enhancement: Shadar-Kai - Keen Senses (Rank 3)
Enhancement: Shadar-Kai - Improved Dodge (Rank 1)
Enhancement: Shadar-Kai - Improved Dodge (Rank 2)
Enhancement: Shadar-Kai - Improved Dodge (Rank 3)
Enhancement: Shadar-Kai - Guile (Rank 1)
Enhancement: Shadar-Kai - Guile (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Focus: Light Blades (Rank 1)
Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
Enhancement: Kensei (Ftr) - Power Surge (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Light Blades (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Light Blades (Rank 1)
Enhancement: Kensei (Ftr) - Improved Dodge (Rank 1)
Enhancement: Kensei (Ftr) - Improved Dodge (Rank 2)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Light Blades (Rank 1)
Enhancement: Kensei (Ftr) - Improved Mobility (Rank 1)
Enhancement: Kensei (Ftr) - Improved Mobility (Rank 2)
Enhancement: Kensei (Ftr) - Strength (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Light Blades (Rank 1)
Enhancement: Kensei (Ftr) - Strength (Rank 1)
Enhancement: Kensei (Ftr) - Keen Edge (Rank 1)
Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
Enhancement: Tempest (Rgr) - Tempest (Rank 1)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 1)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 2)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Tempest (Rgr) - Improved Parry (Rank 1)
Enhancement: Tempest (Rgr) - Improved Parry (Rank 2)
Enhancement: Tempest (Rgr) - Improved Parry (Rank 3)
Enhancement: Tempest (Rgr) - Improved Dodge (Rank 1)
Enhancement: Tempest (Rgr) - Improved Dodge (Rank 2)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Tempest (Rgr) - Improved Mobility (Rank 1)
Enhancement: Tempest (Rgr) - Improved Mobility (Rank 2)
Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
Enhancement: Arcane Archer (Rgr) - Morphic Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 1)
Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 2)
Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 3)
Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Sneak Attack (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 2)
Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 3)
Enhancement: Deepwood Stalker (Rgr) - Versatile Empathy (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Versatile Empathy (Rank 2)
Enhancement: Mechanic (Rog) - Arbalester (Rank 1)




Something like this? Built for rapiers (go Balizarde).

Tomes wise, without a +3 int tome you won't be getting max ranks in umd (though with a +1 int tome you'll get about 18 umdish (didn't calculate) The +4 dex tome is for improved precise shot, if you can't get one of those choose any feat you want at 24. Apart from that only a +2 dex tome is absolutely required for this build as you'll need it to pick up greater twf.

Davinian
11-20-2013, 03:40 PM
Thank you!!




Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 True Neutral Shadar-Kai Male
(12 Fighter \ 2 Rogue \ 6 Ranger \ 8 Epic)
Hit Points: 414
Spell Points: 50
BAB: 19\19\24\29\29
Fortitude: 16
Reflex: 17
Will: 6

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 28) (Level 28)
Strength 17 26 28
Dexterity 15 19 20
Constitution 14 16 16
Intelligence 15 18 18
Wisdom 8 10 10
Charisma 6 8 8

Tomes Used
+1 Tome of Intelligence used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Intelligence used at level 11
+4 Tome of Dexterity used at level 23

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 28) (Level 28)
Balance 6 14 22
Bluff -2 -1 7
Concentration 4 5 13
Diplomacy -2 -1 10
Disable Device 6 27 35
Haggle -2 -1 7
Heal 1 19 27
Hide 5 8 16
Intimidate -2 -1 7
Jump 3 9 17
Listen -1 0 10
Move Silently 6 9 17
Open Lock 6 9 17
Perform n/a n/a n/a
Repair 2 4 12
Search 6 27 37
Spellcraft 2 4 12
Spot 3 4 14
Swim 3 9 17
Tumble 3 6 14
Use Magic Device 2 22 30

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Heal (+2)
Skill: Hide (+3)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Power Attack


Level 2 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Fighter Bonus) Cleave


Level 3 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Fighter Bonus) Point Blank Shot
Feat: (Selected) Toughness


Level 4 (Ranger)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Heal (+3)
Skill: Search (+1)
Skill: Use Magic Device (+1.5)
Feat: (Favored Enemy) Favored Enemy: Undead


Level 5 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)


Level 6 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons
Feat: (Selected) Weapon Specialization: Piercing Weapons


Level 7 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)


Level 8 (Fighter)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Great Cleave


Level 9 (Ranger)
Skill: Disable Device (+1)
Skill: Heal (+1)
Skill: Search (+1)
Skill: Use Magic Device (+2.5)
Feat: (Selected) Improved Critical: Piercing Weapons


Level 10 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)


Level 11 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Greater Weapon Focus: Piercing Weapons


Level 12 (Rogue)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Heal (+3)
Skill: Search (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Dodge


Level 13 (Ranger)
Skill: Disable Device (+1)
Skill: Heal (+5)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 14 (Ranger)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Heal (+3)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 15 (Ranger)
Skill: Balance (+2)
Skill: Disable Device (+1)
Skill: Heal (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Giant
Feat: (Selected) Mobility


Level 16 (Ranger)
Ability Raise: STR
Skill: Balance (+2)
Skill: Disable Device (+1)
Skill: Heal (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 17 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 18 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Spring Attack


Level 19 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 20 (Fighter)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Weapon Specialization: Piercing Weapons


Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: STR
Feat: (Selected) Improved Precise Shot


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting


Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed


Level 28 (Epic)
Ability Raise: STR
Feat: (Epic Destiny) Epic Destiny: Elusive Target
Enhancement: Shadar-Kai - Shadar-Kai Grit (Rank 1)
Enhancement: Shadar-Kai - Shadar-Kai Dexterity (Rank 1)
Enhancement: Shadar-Kai - Keen Senses (Rank 1)
Enhancement: Shadar-Kai - Keen Senses (Rank 2)
Enhancement: Shadar-Kai - Keen Senses (Rank 3)
Enhancement: Shadar-Kai - Improved Dodge (Rank 1)
Enhancement: Shadar-Kai - Improved Dodge (Rank 2)
Enhancement: Shadar-Kai - Improved Dodge (Rank 3)
Enhancement: Shadar-Kai - Guile (Rank 1)
Enhancement: Shadar-Kai - Guile (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Focus: Light Blades (Rank 1)
Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
Enhancement: Kensei (Ftr) - Power Surge (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Light Blades (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Light Blades (Rank 1)
Enhancement: Kensei (Ftr) - Improved Dodge (Rank 1)
Enhancement: Kensei (Ftr) - Improved Dodge (Rank 2)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Light Blades (Rank 1)
Enhancement: Kensei (Ftr) - Improved Mobility (Rank 1)
Enhancement: Kensei (Ftr) - Improved Mobility (Rank 2)
Enhancement: Kensei (Ftr) - Strength (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Light Blades (Rank 1)
Enhancement: Kensei (Ftr) - Strength (Rank 1)
Enhancement: Kensei (Ftr) - Keen Edge (Rank 1)
Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
Enhancement: Tempest (Rgr) - Tempest (Rank 1)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 1)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 2)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Tempest (Rgr) - Improved Parry (Rank 1)
Enhancement: Tempest (Rgr) - Improved Parry (Rank 2)
Enhancement: Tempest (Rgr) - Improved Parry (Rank 3)
Enhancement: Tempest (Rgr) - Improved Dodge (Rank 1)
Enhancement: Tempest (Rgr) - Improved Dodge (Rank 2)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Tempest (Rgr) - Improved Mobility (Rank 1)
Enhancement: Tempest (Rgr) - Improved Mobility (Rank 2)
Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
Enhancement: Arcane Archer (Rgr) - Morphic Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 1)
Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 2)
Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 3)
Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Sneak Attack (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 2)
Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 3)
Enhancement: Deepwood Stalker (Rgr) - Versatile Empathy (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Versatile Empathy (Rank 2)
Enhancement: Mechanic (Rog) - Arbalester (Rank 1)




Something like this? Built for rapiers (go Balizarde).

Tomes wise, without a +3 int tome you won't be getting max ranks in umd (though with a +1 int tome you'll get about 18 umdish (didn't calculate) The +4 dex tome is for improved precise shot, if you can't get one of those choose any feat you want at 24. Apart from that only a +2 dex tome is absolutely required for this build as you'll need it to pick up greater twf.

P1rat3cat
11-21-2013, 08:50 AM
Hi everyone.

I just came back to DDO and after looking into a pure monk build i gave up on that idea for something else.

What im looking for is a Monk with a splash of rogue enough to be able to disarm traps, open locks etc without a problem even at end game and at the same time play like a monk and be self suficient via scrolls or wands etc. I will solo a lot and i have 2 point build and VIP status.

What im not sure, since all these new updates, is how many lvls or enhancements of each class to take or the best race for the build to work. Should i go short swords with heavy ninja spy focus and dex to dmg enhancements or something like that? If this has been done before please just point me to the build and ill get some ideias from there, but i couldnt find it.

Thank you all for your time.

katz
11-21-2013, 10:12 AM
technically you only need 1 level of rogue or arti to open up trapping/UMD.

as for the rest of your questions... ermm... its early in the morning and i haven't had my caffeine yet.. let me think about it

unbongwah
11-21-2013, 10:31 AM
The main drawbacks to pure monks these days are the Henshin & Shintao capstones are fairly blah while the Ninja cap is geared towards weapon-based builds (SSs/kama/shuriken); and DR 10/epic ain't worth what it used to be. And since the higher-tier stances are now chooseable feats, you no longer have to sacrifice those by MCing. Plus splashing has become even more OP than pre-U19. Here are a few options:



Fighter: lvl 1 lets you add a feat, Haste Boost, Extra Action Boost, and a bit more DPS from Martial Arts Focus; lvl 2 gets you another feat and up to +3 DCs
Ranger: good if you want to make a monkcher, rgr 1 gets you Bow STR and access to T1 PrE abilities (like Conjure, imbues & EotW), rgr 2 gets you 2 more feats and T2 abilities, rgr 3 opens access to lvl 3 core enhs (+10% from Tempest, Morphic imbues from AA, +1d6 SA +10 Pos Spellpower from DWS), rgr 4 gets you Prec Shot & Ram's Might
Cleric / FvS for Warpriest: lvl 1 gets you Smite Foe + Divine Might, lvl 2 opens up Smite Weakness & Wall of Steel, lvl 4 gets you Ameliorating Strikes
Paladin: lvl 2 gets you Divine Grace; if you want Divine Might from KotC, you'll need Turn Undead, which means either pal 4 or Twisting in Bane of Undeath from US
Druid: lvl 2 splash gets you Ram's Might, Shillelagh (if staff-based), Beguile, Vengeful Hunter, and doublestrike action boost, lvl 3 gets you Fatal Harrier (doesn't stack w/Haste or Wind stance tho)
Rogue: lvl 1 adds UMD, trap skills, and a bit of sneak atk; if you want a staff-based monk, Acrobat gets you +15% atk speed


If anything, the hardest part about splashing a monk is deciding which two classes to take and how deep to splash. EDIT: Quivering Palm DCs are now boosted by Sunder bonuses and it works with weapons, IIUC, so it's kinda hella OP these days; QP req's monk lvl 15.

elg582
11-22-2013, 10:08 PM
I've had a wacky build rolling around in my head for an old rogue/arti I've had on the shelf, but I just don't know enough about casters to pull it off; can someone flesh this out, even as just a flavor build?

12 wizard/6 artificer/2 rogue
drow
dex/int melee

Balizarde, presumably

Runearm? Shield? Orb? :)

I was thinking that there must be some way to exploit the EK/PM/BE lines with mostly buff, utility and no DC offensive spells from wizard, insightful strikes and equipment buffs from arti; high incorporeal from PM, shield defense from EK, offense from BE, displacement, stoneskin, etc

The character is useless except as a trap monkey, right now, but lots of cool bound stuff, and I've got an empty character slot, so might as well do something with it :)

Soraksis
11-24-2013, 07:41 AM
Hello I am just recently returning to DDO and a lot has changed. I am not looking for the best of the best builds for atm I am only working with f2p and 28 point build. I was thinking about something along the lines of a 12 ranger 6 rogue 2 fighter build but not sure how to go about it. With the enhancements and the placing of feats at certain levels its all very confusing was hoping for some help. I am looking to work more in the twf than ranged if that helps and would like to be able to disable device and open most locks. My wife and I will be duoing pretty much exclusively at least we are planning to play that way unless a group comes up. She will be playing with some kind of fighter cleric build she has found and likes but I am a bit lost on how to go about my build. any help would be great thanks.

katz
11-24-2013, 08:19 AM
Hello I am just recently returning to DDO and a lot has changed. I am not looking for the best of the best builds for atm I am only working with f2p and 28 point build. I was thinking about something along the lines of a 12 ranger 6 rogue 2 fighter build but not sure how to go about it. With the enhancements and the placing of feats at certain levels its all very confusing was hoping for some help. I am looking to work more in the twf than ranged if that helps and would like to be able to disable device and open most locks. My wife and I will be duoing pretty much exclusively at least we are planning to play that way unless a group comes up. She will be playing with some kind of fighter cleric build she has found and likes but I am a bit lost on how to go about my build. any help would be great thanks.


12 ranger 6 rogue 2 fighter could definitely be a solid build... BUT... i'm curious what you want to get out of it.

the 12 ranger will grant all your important ranged feats aside from point blank shot for the occasional burst (i know you said you wanted to go more melee, but a well timed manyshot is quite nice on occasion... as a ranger you get it for free... don't discount it), evasion, and all your TWF feats, regardless if you qualify via dex or not. leaves lots of feats free to have fun with

the 2 fighter will raise your BAB a tiny bit (meh) and give you 2 extra feats.

search and spot are ranger skills, so keeping trapping skills maxed shouldn't be a problem at all.

6 rogue... hmmm. 3d6 sneak attack die, trapmaking (meh), and uncanny dodge. not real sure why 6 rogue (as opposed to, say, 12 ranger 6 fighter 2 rogue) unless you wanted to go for assassin

i would say 12 ranger 6 fighter 2 rogue... but tier 5 kensai needs a level 8 fighter due to feat requirements ( :( )


looks to me like a potentially solid melee/ranged character with trapping skills that will be practically swimming in feats. what race were you thinking?


edit: now that the caffeine is kicking in a little.. i have a slightly different plan... plotting it up to see how viable it is... will post shortly.


2nd edit:


Character Plan by DDO Character Planner Version 04.19.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)


Soraksis
Level 20 Lawful Good Human Male
(8 Fighter \ 1 Rogue \ 11 Ranger)
Hit Points: 244
Spell Points: 125
BAB: 19\19\24\29\29
Fortitude: 15
Reflex: 13
Will: 5


Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 16 23
Dexterity 14 14
Constitution 14 14
Intelligence 12 14
Wisdom 10 10
Charisma 8 8


Tomes Used
+2 Tome of Strength used at level 6
+2 Tome of Intelligence used at level 6

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 6
Bluff -1 -1
Concentration 2 2
Diplomacy -1 -1
Disable Device 5 23
Haggle -1 -1
Heal 0 0
Hide 6 17
Intimidate -1 -1
Jump 7 16
Listen 0 0
Move Silently 6 17
Open Lock 6 6
Perform n/a n/a
Repair 1 2
Search 5 23
Spellcraft 1 2
Spot 4 15
Swim n/a n/a
Tumble 6 6
Use Magic Device 3 22

Level 1 (Rogue)
Feat: (Human Bonus) Cleave
Feat: (Selected) Power Attack




Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead




Level 3 (Ranger)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh




Level 4 (Ranger)




Level 5 (Ranger)




Level 6 (Ranger)
Feat: (Selected) Dodge
Feat: (Favored Enemy) Favored Enemy: Evil Outsider




Level 7 (Ranger)




Level 8 (Ranger)




Level 9 (Ranger)
Feat: (Selected) Mobility




Level 10 (Ranger)




Level 11 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Elf




Level 12 (Ranger)
Feat: (Selected) Combat Expertise




Level 13 (Fighter)
Feat: (Fighter Bonus) Spring Attack




Level 14 (Fighter)
Feat: (Fighter Bonus) Whirlwind Attack




Level 15 (Fighter)
Feat: (Selected) Weapon Focus: Slashing Weapons




Level 16 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons




Level 17 (Fighter)




Level 18 (Fighter)
Feat: (Fighter Bonus) Great Cleave
Feat: (Selected) Improved Critical: Slashing Weapons




Level 19 (Fighter)




Level 20 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
Enhancement: Human - Action Surge: Strength (Rank 1)
Enhancement: Human - Action Surge: Strength (Rank 2)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Focus: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Exotic Weapon Mastery (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Weapon Meditation (Rank 1)
Enhancement: Kensei (Ftr) - Critical Accuracy (Rank 1)
Enhancement: Kensei (Ftr) - Critical Accuracy (Rank 2)
Enhancement: Kensei (Ftr) - Critical Accuracy (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Critical Damage (Rank 1)
Enhancement: Kensei (Ftr) - Critical Damage (Rank 2)
Enhancement: Kensei (Ftr) - Critical Damage (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - A Good Death (Rank 1)
Enhancement: Kensei (Ftr) - Keen Edge (Rank 1)
Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
Enhancement: Tempest (Rgr) - Tempest (Rank 1)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 1)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 2)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 3)
Enhancement: Tempest (Rgr) - Improved Defense (Rank 1)
Enhancement: Tempest (Rgr) - Improved Defense (Rank 2)
Enhancement: Tempest (Rgr) - Improved Defense (Rank 3)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Tempest (Rgr) - Improved Parry (Rank 1)
Enhancement: Tempest (Rgr) - Improved Parry (Rank 2)
Enhancement: Tempest (Rgr) - Improved Parry (Rank 3)
Enhancement: Tempest (Rgr) - Bleed Them Out (Rank 1)
Enhancement: Tempest (Rgr) - Bleed Them Out (Rank 2)
Enhancement: Tempest (Rgr) - Bleed Them Out (Rank 3)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Tempest (Rgr) - Sprint Boost (Rank 1)
Enhancement: Tempest (Rgr) - Sprint Boost (Rank 2)
Enhancement: Tempest (Rgr) - Sprint Boost (Rank 3)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)






human 11 ranger 8 fighter 1 rogue trapping kensai/tempest whirlwind khopesh user. needs +2 str and +2 int tomes (str to qualify for overwhelming crit at 21, and int for more skill points and to qualify for combat expertise which is needed to qualify for whirlwind.


most points spent into kensai and tempest trees. 3 points in AA because, hey.. free arrows is still free arrows. build will have a ranger icon but should kick some srs arse in melee. feats don't have to be taken in the exact order i put them... i was to some degree just plugging them into the builder as i thought of them to see if everything would fit. for instance, might be a good idea to put great cleave earlier... moar cleave is gooooooood i <3 cleave. ^_^ ... skill points get a little thin thru the fighter levels, but with a skill item should still be able to do traps without too much trouble.

Soraksis
11-24-2013, 09:51 AM
Nice I do like the build it fits just about what I was thinking. Just wasn't sure what order to level the classes. Being short on locks is a bit of a bummer but we can't always get everything we want.:) Thanks for the write up

katz
11-24-2013, 10:26 AM
Nice I do like the build it fits just about what I was thinking. Just wasn't sure what order to level the classes. Being short on locks is a bit of a bummer but we can't always get everything we want.:) Thanks for the write up

thank yas! ^_^

with a good skill item you should be able to get most locks, too. there are only a few exceptionally hard ones (locked door in Von1 and locked chests in Servants of the Overlord and one of the Demonweb quests immediately come to mind, but there are a few more). the rest are pretty much mostly in the 20-30 DC range, so you may burn a couple of picks to get them, but you should be able to pick most locks you may want to open. s'why most people don't mind dumping it a bit. let's see... 6 ranks + dex modifier (+2 base +3 more if counting a +6 stat item for a total of at least +5) +4 from GH +15 from skill item +7 from picks (+5 picks grant a +7 to the skill check) = a BARE MINIMUM of 33 +d20 with absolutely basic equipment when you go to open a lock... so you could open up to a 53 DC lock. and that's not including shipbuffs either. with nothing more than 6 ranks, a +6 dex item, a +15 OL item, and GH casted on you (which, with your UMD, you should be able to do yourself! :D ) this is not even including other bonuses that you may have... exceptional dex skills items you may acquire (greensteel?) items which may grant more than +15 to skill (for example, epic Utility Vest grants +20). and exceptional/insightful bonuses to dex that go above a simple +6 item. PLUS the +1 to all skills you get for each epic level. for example... my bard (well, one of my bards >.>) at 26th level... with 4 trained ranks in OL... if i pull out all the stops and really push for it i hit a +58 (meaning i could crack up to a 78 DC lock if i was willing to burn picks on it)... FOUR RANKS.... XD

(technically i could go even higher if i'd remembered to sing inspire excellence and had another bard sing inspire competence for me. need moar caffeine >.> )

http://i.imgur.com/9udkoO9.jpg

unbongwah
11-24-2013, 10:33 AM
I am not looking for the best of the best builds for atm I am only working with f2p and 28 point build. I was thinking about something along the lines of a 12 ranger 6 rogue 2 fighter build but not sure how to go about it.
There's a very good reason for going rog 5+: Knife Specialization. It gives daggers & kukris the crit profile of khopeshes; and there are a number of nice named daggers you can use. Plus the extra rog lvls give you more sneak atk & skill pts. So something like rog 5 / rgr 15 or rog 5 / rgr 14 / ftr 1 would work well; see Willan's thread (https://www.ddo.com/forums/showthread.php/426068-Dr-Willan-or-How-I-Learned-to-Stop-Worrying-and-Love-the-Enhancement-Pass).

Soraksis
11-24-2013, 11:48 AM
so let me ask this, what about a fighter/rogue build with no ranger? with umd i wouldnt need the spells could just use wands and with the extra feats from all the fighter levels could still get all the twf stuffs or even go out on a limb and use thf? how would a build like that look?

elg582
11-24-2013, 12:27 PM
so let me ask this, what about a fighter/rogue build with no ranger? with umd i wouldnt need the spells could just use wands and with the extra feats from all the fighter levels could still get all the twf stuffs or even go out on a limb and use thf? how would a build like that look?

Skill tight or heavy rogue; fighters get so few skill points that you would struggle to keep even UMD up without some investment in INT.

Rangers get free feats and lots of skill points, plus extra-fast TWFing, but everything after level 11/12 is less useful than a splash of almost any other class.

Soraksis
11-24-2013, 12:42 PM
Skill tight or heavy rogue; fighters get so few skill points that you would struggle to keep even UMD up without some investment in INT.

Rangers get free feats and lots of skill points, plus extra-fast TWFing, but everything after level 11/12 is less useful than a splash of almost any other class.

Ah I see, well it sounded cool lol. I guess what I am really looking for is somthing to team well with my wifes 12fighter/8cleric build she is working on. we are still leveling and I am feeling she doesnt need me around for anything but opening doors and trapping. Was trying to come up with something that can keep up with her. She seems to clear a room before I can even get in. Thats why I was asking about fighter. I love the fact i can kill most all traps atm and open every door we have come across but I just feel im far behind her with dmg. So rogue is a must I am just unclear what else i can mix in there that still affords the skills we need to get through dungeons and puts out good dmg. She heals us very well and I can use the wands we have acquired so survival isnt really an issue its just my lacking the dmg to keep up with her. I am using TWF I have kopesh prof. atm i am using a kopesh, sickle weapon selection I thought was good but her THF style great axe just destroys. Help me not lose to a girl please lol :p

Soraksis
11-25-2013, 07:55 PM
Okay my wife and I decided to go vip, so now we have access to all classes and races. I am hoping for some help here with some possible duo class builds. We really have no idea what we are doing at all. She would like to play a decent damage dealing character that can heal us as needed. I would like to play a solid damage dealing class that can pick locks and traps. Not sure if that is enough info to give you guys to come up with a couple of possible builds but if you could put something together for us to play with we would be in your debt. If you need more info let me know thank you.

Edit: we will also be leveling these classes with only 28pt builds and from level one.

unbongwah
11-25-2013, 10:20 PM
Okay my wife and I decided to go vip, so now we have access to all classes and races.
Well, not quite everything: VIPs still need to unlock drow, Favored Soul, and Artificer, either thru Favor or the DDO Store. But that still gives you plenty of options to play with. :)

BTW, you'll also need to pay to unlock both expansions and Epic Destinies (included w/MotU), if you plan to get that far. If you're lucky, one or both will be on sale this week.

She would like to play a decent damage dealing character that can heal us as needed.
If you're both playing Warforged (WF), an arcane caster is a natural pick: sorcs are better for spamming DPS, wizards are better for CC & instakills. If playing fleshies, I would recommend cleric or druid: clerics make better healers, while druids get elemental DPS options. Either class can be specced for caster DPS, melee, or both.

I would like to play a solid damage dealing class that can pick locks and traps.
A pure rogue can do that, of course; my Mechassin build is one example, though a pure-melee Assassin is a bit less complicated. So can a lot of rog-splashed builds, like rog 2 / wiz 18, rog / ranger, or rog / bard; see EllisDee's Pale Trapper (https://www.ddo.com/forums/showthread.php/422622-Pale-Trapper-for-new-players-(Human-18-2-Wizard-Rogue)) and Tempest trapmonkey (https://www.ddo.com/forums/showthread.php/423116-Tempest-Trapmonkey-for-new-players) threads for examples of the first two and my Bardcher thread for one of the latter.

If it sounds like a lot of options, that's because there are a lot of options. :) So it's helpful to narrow your focus; what do you two want to play? What do you see your characters doing in a fight?

Soraksis
11-25-2013, 11:16 PM
If it sounds like a lot of options, that's because there are a lot of options. :) So it's helpful to narrow your focus; what do you two want to play? What do you see your characters doing in a fight?

Neither one of us are very versed on playing casters to be honest we are kinda scared of their mechanics in DDO. We have been sticking to melee with what we have tried so far. She is fairing much better than I she is working a fighter/cleric build and doing much better than I am. I have been working with the tempest trapmonkey which I enjoy but it seems I come close to dying a lot after big fights, either I am playing wrong or the class wasn't meant to be a big toe to toe melee combatant. Is there any kind of trapper with more sustainability in fights like fighter/rogue or barb? If not no worries I may just have to adjust how I do it. Getting into the game this late we feel very overwhelmed with how many class combo's there are, we get to around level 4 and start feeling like we gimped ourselves. We might just have to forget the trapping maybe and go with two characters built for fighting large groups because I may not be cut out for the rogueish types. What would an assassin build look like and more over how would you play it when dealing with large groups of baddies? Maybe if I understood my role with the larger groups of monsters it would help with my current build and I wouldn't have to change. As it is right now we go into a room and 6 or 7 monsters come at us and she runs all over laughing her butt off squashin em all and I'm running around freaking out about halfway through because im nearly dead lol. I guess it is fun but I don't like her laughing at me squealing and running around trying to get away.:)

elg582
11-26-2013, 09:40 AM
Neither one of us are very versed on playing casters to be honest we are kinda scared of their mechanics in DDO. We have been sticking to melee with what we have tried so far. She is fairing much better than I she is working a fighter/cleric build and doing much better than I am. I have been working with the tempest trapmonkey which I enjoy but it seems I come close to dying a lot after big fights, either I am playing wrong or the class wasn't meant to be a big toe to toe melee combatant. Is there any kind of trapper with more sustainability in fights like fighter/rogue or barb? If not no worries I may just have to adjust how I do it.

Well, a lot of this is just state of the game stuff. Ranger/rogue was pretty seriously overpowered for a while, so they revamped the combat system so that for real defense you need PRR; heavy armor and shield, monk, or enhancements/spells/etc that they don't get.

The "good" part is that it made you pick what you want to do, making the game more interesting; the "bad" is that you can't do it all, now.

Traps and dps? You're going to be squishy.

Traps and tough? You're going to lose dps.

Tough and dps? You won't have the skill points to trap.

Self-healing? Subtract a little from one category above.




Getting into the game this late we feel very overwhelmed with how many class combo's there are, we get to around level 4 and start feeling like we gimped ourselves. We might just have to forget the trapping maybe and go with two characters built for fighting large groups because I may not be cut out for the rogueish types. What would an assassin build look like and more over how would you play it when dealing with large groups of baddies? Maybe if I understood my role with the larger groups of monsters it would help with my current build and I wouldn't have to change. As it is right now we go into a room and 6 or 7 monsters come at us and she runs all over laughing her butt off squashin em all and I'm running around freaking out about halfway through because im nearly dead lol. I guess it is fun but I don't like her laughing at me squealing and running around trying to get away.:)

OK, here's what's happening: She is a dps cleric, you are a squishy ranger/rogue. She can't tank (no intim) and doesn't have time to heal.

Not a problem, you just need to work your way around it. Some ideas:

1. Go ranged; arcane archers are quite viable, you get manyshot at 6 ranger which will make you feel better about contributing, even if it is on a 2 minute timer. Improved Precise Shot at ranger 11 will let you engage groups of enemies, and is simply amazing with a paralyzer. Later on it gets even better.

2. 6 monk; you'll have to switch weapons, but handwraps aren't bad, even at only 1.5d6 base damage (lots of ways to increase this), and there are some really good kamas, staves and short swords. This will give you defense (ac bonus, PRR, shadow veil, max dodge), self healing (go light path, no reason to go dark anymore), extra feats, and good dps.

3. 6 bard; healing, songs (free GH, good for trapping), skill points, some dps.

4. Forget traps and go for a dps/tank type; you'll get aggro more, but that will give her time to heal in between fighting herself, or even take some self-healing yourself.


Remember that you will get free LRs every now and again, and you get a free feat exchange every life, so you can fix mistakes. Also remember that builds that look good at level 20 might be terrible at level 5.

Many of us who played before the reincarnation system was introduced have deleted high level characters with incredible amounts of bound equipment, because changes to the game made that build impractical and there was no way to fix it other than to start over, and it's OK because the game is that good, so don't worry about it :)

katz
11-26-2013, 10:59 AM
ok... mass amounts of mobs are always a problem to be faced and overcome in this game. there are 2 (really 3, but the third is tricky and slow, so not everyone likes it) ways to go about it. 1. kill them faster than they kill you, and 2. CC. (and you CAN combine the two of them!) your wife is doing the former, and currently you have none of the latter.

builds that incorperate cleaves and/or manyshot/10K stars/IPS work on the former principle... hit as many mobs as you can and kill them all as quickly as possible. the only caveat of that is... hitting mobs makes them mad at you, so you have to be able to absorb or mitigate the damage they will be wanting to do to you, via hit points (HP), armor class (AC), physical resistance (PRR), damage reduction (DR), dodge, and spells/items which grant miss and incorporeality chances (blur/displacement spells, dusk/ghostly items, pale master wizard wraith form, ninja spy shadow fade (not the current name for that ability, i can't remember the new name >.> ) you add all those things together, and when a mob attacks you, you'll see a string of "miss, miss, miss, dodged, miss, incorporeal, miss, concealed, miss, miss" instead of a string of damage numbers, which is good.

that being said... my husband suggested a paladin monk. this is a good solid build. easy, pretty tough... maybe not the best DPS in the world, but not a total slouch... great saves. evasion. etc. downside - no trapping.

personally... my suggestion is a bit of a stretch of your comfort zone, but work with me. less complex than my last suggestion. with the introduction of the "Eldritch Knight" tree, a melee-played caster is entirely possible and feasible. if you like or can tolerate the appearance of warforged (WF) (some people really hate them. meh *shrug* ) then try a 18 wizard 2rogue... similar to the pale trapper build...but... you won't really be casting much. WF will allow you to self-heal throughout your levels using the repair line of spells.

playstyle is like this: buff up, charge in, cast web, kill everything melee with a greatsword/greataxe/falchion. rinse and repeat in the next room. throw a few more spells at bosses just to make the fight go faster. very simple. very straightforward. very in-your-face combat.


some details: take rogue first level. 2nd level of rogue was traditionally taken after getting wall of fire at 8th, but in my opinion this is less important now... as this will be a mostly melee-centric build, so could take 2nd level earlier to get evasion at a lower level.

absolutely vital feats:
quicken (to get your self heals off)
heighten (to make web stick at higher levels)
insightful reflexes (take your evasion roll from your intelligence, not your dumped dex!)
extend (make that haste/rage/displacement last longer!)

feats i would take if it were me:
power attack/cleave/great cleave

maximize and/or empower if you can fit them both... mostly for raising the effectiveness of your repair spells... as there is no such thing as repair amp like there is heal amp



what server are you on, if i may ask... might be easier to sit and chat, that way you can pelt all the questions you may think of and get answers immediately instead of waiting on message boards... and you could see some of the stuff we talking about demonstrated.

Selendra
11-26-2013, 12:35 PM
Okay, so I'm the infamous wife Soraksis has been talking about. I'm playing the Kensai Warpriest (https://www.ddo.com/forums/showthread.php/426765-Kensei-Warpriest-for-new-players-(Human-12-8-Fighter-Cleric)) build and am very comfortable tanking and healing myself though it makes it hard to heal him while I'm tanking which makes fights nearly unbearable at times. I do have Intimidate as it was the first skill that I picked for my build and helps a little in aggro issues. His current build is the Tempest Trapmonkey (https://www.ddo.com/forums/showthread.php/423116) which in and of itself isn't a bad build at all but it doesn't seem to fit what he really wants to do or as he said he may not be playing it right not sure which. We need him to be able to take care of the traps and unlock doors but we also need to him to be able to survive the fights and do some decent, if not awesome, dps. But the traps are the major issue for us because, as you may well know, traps hurt. :-P

Katz you're 18 Wiz/2 Rog looks interesting. Would that give him enough skills to be able to take care of the traps (being able to see them is also an issue) and unlock doors? Also, is that viable for a 28-pt build, since we are newbish (we play table top but that only helps so much here) and are starting fresh.

katz
11-26-2013, 01:37 PM
i currently have a 21st level dwarven Eldritch Knight/Pale Master who for the most part melees instead of casts. the biggest reason i recommended warforged instead of any other race is the ease of self heals and the built in immunities. pale masters can heal, but not at first level, and it takes a bit of practice... it's nothing at all like the heals a cleric/FvS can throw, and it's not exactly new-person friendly in the low levels.

that said... a wizard's high int gives many skill points. open lock will still suffer, but wizards get "knock" as a spell, and like i said before, most locks aren't all that tough... it's the traps you have to worry about. spot might suffer a little, but you can get spot and open lock a bit more caught up when you take the 2nd level of rogue. that is another reason to take the 2nd level a bit later instead of front-loading both levels... rogues get lots of skill points also... so when you do take the second level... you can use those many skill points to "catch up" the stuff that you didn't get to take earlier.

you want to take rogue as your first level, for maximum skill points...this will be your toughest level... no inherent healing, and no strong weapons (rogues aren't proficient in much), but it blossoms out and gets much easier the second to take 2nd: 1 level of wizard gives you the spell "Master's Touch" which lets you use a big weapon (recommend greatsword/greataxe/falchion. each has it's positives and negatives), and 1 enhancement point spent in the EK tree gives you your first AoE melee cleaving attack. tier 2 (easy to reach) has an ability that grants proficiency in all martial weapons... so at that point you can stop casting Master's Touch. you want max intelligence... both for more skill points and for your wizard spells. just because you won't cast MUCH doesn't mean you won't have the punch when you need/want it.

Selendra
11-26-2013, 02:38 PM
Katz, thanks so much with all the excellent information. Soraksis is interested in that Eldritch Knight/Pale Master if there is a build currently up for it could you give a link to it and if not could you do a 6-10 level mock up for it. We are on the Khyber server right now, though we are more than willing to switch to another sever if it would make it easier on you to chat with. You can find me in game under the name Tianmu currently. He's trying to figure out where to place the starting points for the build but to get cleave you need at least a 13 Str and he's not sure where he should pull points from.

katz
11-26-2013, 03:05 PM
the EK/PM build i'm currently using i threw together myself, but like i said... if it's run as anything other than a warforged, he would need heals from you, a hire, or potions/wands etc until at least 3rd level wizard for the most basic healing (weak) and 8th level of wizard for the best healing

i could recreate it as a 28 point build and share if you were interested.

Selendra
11-26-2013, 03:08 PM
We would be very interested in seeing the build if you don't mind doing it. He likes WF they look cool. We just need to know when/where to spend points and whatnot. I think it'll be right up his alley. :-)

katz
11-26-2013, 03:27 PM
not a problem. i'll work on figuring something out... but.. uh... take a look in front of you in game right now... :-P

Sipherwoods
11-26-2013, 10:42 PM
Not to jump in the middle of that build, but just curious if anyone knows of a good 12 Rogue, 6 Monk, 2 Something Trapper / Acrobat build around? Im thinking of going Drow with it for the auto spot, but open to anything. Close to unlocking 32 pt builds.

katz
11-26-2013, 11:24 PM
Not to jump in the middle of that build, but just curious if anyone knows of a good 12 Rogue, 6 Monk, 2 Something Trapper / Acrobat build around? Im thinking of going Drow with it for the auto spot, but open to anything. Close to unlocking 32 pt builds.


heh. as soon as i'm done planning out the warforged build i promised, i'll give you the build i'm currently using on my rogue... 13 rogue 6 monk 1 druid elven acrobat and LOVING it


edit: as promised... sorry i took so long... hubby wanted to watch TV tonight

quick n dirty... and apologies but the builder doesn't have EK in it yet, so the enhancements are currently left blank..recommendations forthcoming soon...


Character Plan by DDO Character Planner Version 04.19.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)


Level 20 True Neutral Warforged Male
(2 Rogue \ 18 Wizard)
Hit Points: 174
Spell Points: 1172
BAB: 10\10\15\20
Fortitude: 9
Reflex: 15
Will: 9


Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 14 14
Dexterity 8 8
Constitution 16 16
Intelligence 18 23
Wisdom 6 6
Charisma 6 6


Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 3
Bluff 2 2
Concentration 5 5
Diplomacy 2 2
Disable Device 8 29
Haggle -2 -2
Heal -2 -2
Hide -1 -1
Intimidate -2 -2
Jump 6 6
Listen -2 -2
Move Silently -1 -1
Open Lock 3 9
Perform n/a n/a
Repair 4 6
Search 8 29
Spellcraft 6 26
Spot 2 21
Swim n/a n/a
Tumble 3 3
Use Magic Device 2 5

Level 1 (Rogue)
Feat: (Selected) Power Attack




Level 2 (Wizard)
Feat: (Wizard Bonus) Extend Spell




Level 3 (Wizard)
Feat: (Selected) Cleave




Level 4 (Wizard)




Level 5 (Wizard)




Level 6 (Wizard)
Feat: (Wizard Bonus) Heighten Spell
Feat: (Selected) Insightful Reflexes




Level 7 (Rogue)




Level 8 (Wizard)




Level 9 (Wizard)
Feat: (Selected) Great Cleave




Level 10 (Wizard)




Level 11 (Wizard)




Level 12 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Feat: (Selected) Quicken Spell




Level 13 (Wizard)




Level 14 (Wizard)




Level 15 (Wizard)
Feat: (Selected) Empower Spell




Level 16 (Wizard)




Level 17 (Wizard)
Feat: (Wizard Bonus) Spell Focus: Enchantment




Level 18 (Wizard)
Feat: (Selected) Improved Critical: Slashing Weapons




Level 19 (Wizard)




Level 20 (Wizard)







rogue build tomorrow

Sipherwoods
11-26-2013, 11:49 PM
Cool thanks Katz, btw what would you take instead of Druid? I dont have access to druid just yet =(

Soraksis
11-26-2013, 11:57 PM
heh. as soon as i'm done planning out the warforged build i promised, i'll give you the build i'm currently using on my rogue... 13 rogue 6 monk 1 druid elven acrobat and LOVING it


edit: as promised... sorry i took so long... hubby wanted to watch TV tonight

quick n dirty... and apologies but the builder doesn't have EK in it yet, so the enhancements are currently left blank..recommendations forthcoming soon...


Character Plan by DDO Character Planner Version 04.19.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)


Level 20 True Neutral Warforged Male
(2 Rogue \ 18 Wizard)
Hit Points: 174
Spell Points: 1172
BAB: 10\10\15\20
Fortitude: 9
Reflex: 15
Will: 9


Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 14 14
Dexterity 8 8
Constitution 16 16
Intelligence 18 23
Wisdom 6 6
Charisma 6 6


Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 3
Bluff 2 2
Concentration 5 5
Diplomacy 2 2
Disable Device 8 29
Haggle -2 -2
Heal -2 -2
Hide -1 -1
Intimidate -2 -2
Jump 6 6
Listen -2 -2
Move Silently -1 -1
Open Lock 3 9
Perform n/a n/a
Repair 4 6
Search 8 29
Spellcraft 6 26
Spot 2 21
Swim n/a n/a
Tumble 3 3
Use Magic Device 2 5

Level 1 (Rogue)
Feat: (Selected) Power Attack




Level 2 (Wizard)
Feat: (Wizard Bonus) Extend Spell




Level 3 (Wizard)
Feat: (Selected) Cleave




Level 4 (Wizard)




Level 5 (Wizard)




Level 6 (Wizard)
Feat: (Wizard Bonus) Heighten Spell
Feat: (Selected) Insightful Reflexes




Level 7 (Rogue)




Level 8 (Wizard)




Level 9 (Wizard)
Feat: (Selected) Great Cleave




Level 10 (Wizard)




Level 11 (Wizard)




Level 12 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Feat: (Selected) Quicken Spell




Level 13 (Wizard)




Level 14 (Wizard)




Level 15 (Wizard)
Feat: (Selected) Empower Spell




Level 16 (Wizard)




Level 17 (Wizard)
Feat: (Wizard Bonus) Spell Focus: Enchantment




Level 18 (Wizard)
Feat: (Selected) Improved Critical: Slashing Weapons




Level 19 (Wizard)




Level 20 (Wizard)







rogue build tomorrow


Thanks its perfect :)

unbongwah
11-27-2013, 10:45 AM
I'm playing the Kensai Warpriest (https://www.ddo.com/forums/showthread.php/426765-Kensei-Warpriest-for-new-players-%28Human-12-8-Fighter-Cleric%29) build and am very comfortable tanking and healing myself though it makes it hard to heal him while I'm tanking which makes fights nearly unbearable at times.
That's a good soloing build, but it's not intended to be a "real" healer; you won't have the SPs or the healing output necessary to keep you both alive with just 7 or 8 cleric lvls. Ameliorating strike is pretty nice, but by itself it won't be enough. Well, not unless you both have it, perhaps...

His current build is the Tempest Trapmonkey (https://www.ddo.com/forums/showthread.php/423116) which in and of itself isn't a bad build at all but it doesn't seem to fit what he really wants to do or as he said he may not be playing it right not sure which. We need him to be able to take care of the traps and unlock doors but we also need to him to be able to survive the fights and do some decent, if not awesome, dps.
If he's finding rgr to be too squishy, the obvious alternative is to mix with a tougher class.

Cool thanks Katz, btw what would you take instead of Druid? I dont have access to druid just yet =(
Ftr is the obvious alternative: +1 feat, Haste Boost, extra action boost, a little extra DPS from Focus.

Sipherwoods
11-27-2013, 02:54 PM
Well, since xpansions went on sale. hopefully can get druid today. i really like that shil whatever spell druids get :p

katz
11-27-2013, 05:24 PM
sorry. i meant to post all this in the morning, but my friends have been distracting me with fun questing all day long. XD

http://i.imgur.com/k36vEpy.jpg

this is what i spent my EK points on. this is not the have all end all... could spend more, or a bit less...but should give you an idea of potentially important stuff


you might want to spend points in str instead of int... int gained from enhancement points won't have any bearing on your skill points.



druid is, as you guessed, for shilellaugh... and for rams might. could leave it out completely and go 13/7, or last level could be fighter. 13 rogue is good, tho, because you can get both improved evasion AND opportunist

Sipherwoods
11-27-2013, 08:40 PM
I ended up getting both expansions :) Would you be able to post your Rogue/Monk/Druid build ?

katz
11-27-2013, 09:56 PM
I ended up getting both expansions :) Would you be able to post your Rogue/Monk/Druid build ?


gratz on that :D

i was actually just in the process of tweaking it... because what i have in the builder is not what i ended up doing... turns out improved feint doesn't seem to work as advertised.

will post shortly

edit: i think i have it all adjusted to how he is now... feats might be off a tiny bit, i can't log in to double-check...


Character Plan by DDO Character Planner Version 04.19.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)


Pickt third life
Level 20 Lawful Neutral Elf Male
(6 Monk \ 13 Rogue \ 1 Druid)
Hit Points: 266
Spell Points: 220
BAB: 13\13\18\23
Fortitude: 14
Reflex: 17
Will: 12


Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 16 19
Constitution 14 16
Intelligence 14 17
Wisdom 10 13
Charisma 10 12




Level 1 (Rogue)
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Rogue
Feat: (Selected) Toughness




Level 2 (Monk)
Feat: (Monk Bonus) Dodge




Level 3 (Druid)
Feat: (Selected) Power Attack




Level 4 (Rogue)




Level 5 (Monk)
Feat: (Monk Bonus) Stunning Fist




Level 6 (Monk)
Feat: (Selected) Cleave
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness




Level 7 (Monk)




Level 8 (Monk)




Level 9 (Monk)
Feat: (Selected) Great Cleave
Feat: (Monk Bonus) Zen Archery




Level 10 (Rogue)




Level 11 (Rogue)




Level 12 (Rogue)
Feat: (Selected) Least Dragonmark of Shadow




Level 13 (Rogue)




Level 14 (Rogue)




Level 15 (Rogue)
Feat: (Selected) Master of Forms




Level 16 (Rogue)




Level 17 (Rogue)
Feat: (Rogue Bonus) Improved Evasion




Level 18 (Rogue)
Feat: (Selected) Improved Critical: Bludgeoning Weapons




Level 19 (Rogue)




Level 20 (Rogue)
Feat: (Rogue Bonus) Opportunist
Enhancement: Elf - Elven Accuracy (Rank 1)
Enhancement: Elf - Elven Dexterity (Rank 1)
Enhancement: Elf - Keen Senses (Rank 1)
Enhancement: Elf - Keen Senses (Rank 2)
Enhancement: Elf - Keen Senses (Rank 3)
Enhancement: Elf - Nothing is Hidden (Rank 1)
Enhancement: Elf - Nothing is Hidden (Rank 2)
Enhancement: Elf - Nothing is Hidden (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Staff Control (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Stick Fighting (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Tumbler (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Kip Up (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Sly Flourish (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Sweeping Strikes (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Sweeping Strikes (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Sweeping Strikes (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Lunge (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Specialization (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Vault (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
Enhancement: Ninja Spy (Mnk) - Stealthy (Rank 1)
Enhancement: Ninja Spy (Mnk) - Stealthy (Rank 2)
Enhancement: Ninja Spy (Mnk) - Stealthy (Rank 3)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Faster Sneaking (Rank 1)
Enhancement: Ninja Spy (Mnk) - Faster Sneaking (Rank 2)
Enhancement: Ninja Spy (Mnk) - Faster Sneaking (Rank 3)








not all enhancement points are spent in this example... i only spent points in the elf and acrobat trees. spend the rest of the points how you see fit... you probably won't agree with how i spent mine XD (i do wierd stuff sometimes... like,... arcane archer, just so i have unlimited arrows.)

also keep in mind this was built for my rogue.. who is on his third life. for a fresh 32 point build, i would most likely start it with



Strength 16
Dexterity 14
Constitution 14
Intelligence 14
Wisdom 8
Charisma 10





and drop zen archery for... some other monk feat. mobility... shuriken expertise.. i dunno

you could get away with no tomes while leveling... but really... you want at least a +2 str to qualify for overwhelming crit at 21.

anyways... hits like a truck, super fast, ton of fun. i used air stance leveling up for the attack speed... till i got master of forms.. then i swapped to earth stance for the +1 crit range and extra HP

Sipherwoods
11-27-2013, 10:59 PM
Cool thanks. Thanks for included a 32 pt build for stats ;) What would you take in place of the 2 Past Life feats? Some of the others listed and find 2 others i like or would there be another 2 feats that would be ideal for it?

katz
11-27-2013, 11:06 PM
i didn't actually take the active past life feats...

are the passives showing up somehow? O.o


durr. i just looked and yea they are. durrrrrrr

it's late. sue me >.>


those are passive past lives and auto-granted... not feat slots to be filled. you can safely ignore those 2 lines in the build


also of note, you can chose another feat than toughness if you wish... build was originally made when everyone had toughness because extra HP enhancements relied on it... now the loss of toughness only means 23 less HP at 20th. i'm too lazy to LR or feat swap to take it out, and i don't really have anything i REALLY REALLY want to swap in to replace it with. so it stays

if there's some other feat you REALLY REALLY want... toughness is no longer an absolute must have

Sipherwoods
11-27-2013, 11:28 PM
Ah okay, never had a LR yet so wasnt sure about the past life stuff :) Thanks for the build. Will give it a shot once i finally get to 1750 :)

unbongwah
11-28-2013, 11:18 AM
I haven't updated it yet for the Enhancement overhaul, but see my Three Ring Circus (https://www.ddo.com/forums/showthread.php/399244-Three-Ring-Circus-Staff-wielding-Acrobat-II-Builds) thread as well. I really need to dust off my Horcrobat and figure out how to redo her for U20...too many alts, never enough time!

Izwor91
11-28-2013, 01:09 PM
Hey!

I wasnt playing for a while and want to TR in something new.
I have enough of barbarians rage and I need a change.

I have acces to almost all races and classes (except Bladeforged and Artificer).
I have Barb PL (THF focused) and Im currently on the 12/6/2 fighter/barb/rogue TWF.
I have +2 tomes to all stats and +3 to STR and T.

Im looking for soloable melee heroic lvls build.
I may play some old epics or easier new epics as well.
What I need is being focused on THF Axes or TWF Khopeshes (Have GS of those),
ability to heal myself during quests and survivability (evasion/good saves).

Unfortunately my gear isnt something great, just some raid stuff from GH, Sands and Vale,
so it will be better if the build wont be very gear dependant.

Sipherwoods
11-29-2013, 01:04 PM
Hm. Started at level 4, maxed out the AutoSearch/Spot Enhancement. I can auto find traps, but i dont seem to be able to auto spot boxes, or is that not possible?

katz
11-29-2013, 02:01 PM
that's a tricky one. spot is based off wisdom, so, while a pure rogue can typically keep it high enough to be workable, it's typically the lowest of their "trapping" skills. the 'auto find' of an elf is based on the search ability (with a slight negative to the check. max points spent puts it at a -4 to the check)

if you've maxed your spot, and you still aren't spotting things... might need a better spot item.. but if you auto-search them out anyway... does it matter?

Soraksis
11-29-2013, 11:30 PM
Hey again everyone. Katz you did great work helping me find that eldritch build to play with my wife its working superbly. Now I am back with a new request, I am looking for something to play alone when my wife is asleep or working her weekends. I was toying around with the idea of a thief acrobat, but have a few questions. Do I splash monk or go pure and what race would I use? What feats should I be looking for and is dex based now better than str based because of the acrobat enhancements that use dex for atk and dmg with quarterstaves. What would a build like that look like if anyone has time to put one together quick in the planner? Also it would be a 28pt build.

My second Idea if the first one wouldnt be good to play solo was a pure rogue assassin build. Again not sure how to build it as far as feats, and what race should I use. Is pure the best way to go or should I splash something with it? I was told that pure is a fairly uncomplicated build but like I said I am not sure what feats and in what order. Could someone throw a build up for this as well please? Again its a solo build for me to toy with while I am waiting for the wife to get home or wake up. Thanks

katz
11-30-2013, 10:42 AM
mmm. this is more in the realm of one of my favorite classes... and yet... more tricky at the same time. lol. rogues, while perfectly capable of soloing with a good build and skill, can be tricky to solo with as a newer player. that being said...i have an idea! but first, a few points

part of the reason rogues might have trouble soloing as opposed to grouping is sneak attack. traditionally rogues were all about the sneak attack. a pure rogue assassin with all associated sneak attack bonuses could still be doing upwards of 100 damage per hit at 20th with daggers and no power attack...as long as the mob was not aggroed on him/her... because of sneak attack

acrobats are much more 'in your face kick your butt', so while their sneak attack damage is still decent (but not as high as an assassin's) their primary DPS is (typically) higher and more reliable.

assassin can be fun as a 'sneak in... kill the target... sneak out' kind of self challenge build, and if you have ways to make mobs blind... you can seriously f up a dungeon in quick order.

for any type of rogue... bluff is your friend. bluff pulling* is very powerful. yeah, it's slow... but fighting one mob at a time at your leisure = good... dying in a massive mob of mobs = bad

another reason a rogue, at low levels, might have trouble soloing... is lack of inherent healing. it's not as much an issue at later levels... rogues get UMD as a class skill, so heal scrolls! yay! but it can be difficult in the low to mid levels. (this can be overcome with various means that have been discussed at great length in the forums... potions, wands, hires, class splashes, half elf, etc.)

all that being said... my idea is... dragonmarked halfling. XD self heals built in!

for staff build, i would say definitely add monk in. at least 6 levels. ninja spy shadow fade is teh win. XD

i JUST posted an elf stick build above... and if i dig i'm sure i can find the build for my rogue's second life (rogue/monk assassin) which was a ton of fun... not as direct examples of what to build (they would at the very least need to be tweaked for a 28 point build) but as an idea of what might be good.

let me think on it a bit more... or harass me in game... and we can sort thing out.

also, if you want to get an idea of some of the awesome things rogues *can* do... click on the red R.O.G.U.E. link in my sig. ^_^ maybe someday soon i'll be adding some of YOUR accomplishments! :D


*bluff pulling: the art whereby you sneak to just barely within bluff range, target a single mob, and bluff it. it will come running to you, leaving his buddies behind and confused. slow, but easy. each fight is one-on-one.

Soraksis
11-30-2013, 11:27 AM
mmm. this is more in the realm of one of my favorite classes... and yet... more tricky at the same time. lol. rogues, while perfectly capable of soloing with a good build and skill, can be tricky to solo with as a newer player. that being said...i have an idea! but first, a few points

part of the reason rogues might have trouble soloing as opposed to grouping is sneak attack. traditionally rogues were all about the sneak attack. a pure rogue assassin with all associated sneak attack bonuses could still be doing upwards of 100 damage per hit at 20th with daggers and no power attack...as long as the mob was not aggroed on him/her... because of sneak attack

acrobats are much more 'in your face kick your butt', so while their sneak attack damage is still decent (but not as high as an assassin's) their primary DPS is (typically) higher and more reliable.

assassin can be fun as a 'sneak in... kill the target... sneak out' kind of self challenge build, and if you have ways to make mobs blind... you can seriously f up a dungeon in quick order.

for any type of rogue... bluff is your friend. bluff pulling* is very powerful. yeah, it's slow... but fighting one mob at a time at your leisure = good... dying in a massive mob of mobs = bad

another reason a rogue, at low levels, might have trouble soloing... is lack of inherent healing. it's not as much an issue at later levels... rogues get UMD as a class skill, so heal scrolls! yay! but it can be difficult in the low to mid levels. (this can be overcome with various means that have been discussed at great length in the forums... potions, wands, hires, class splashes, half elf, etc.)

all that being said... my idea is... dragonmarked halfling. XD self heals built in!

for staff build, i would say definitely add monk in. at least 6 levels. ninja spy shadow fade is teh win. XD

i JUST posted an elf stick build above... and if i dig i'm sure i can find the build for my rogue's second life (rogue/monk assassin) which was a ton of fun... not as direct examples of what to build (they would at the very least need to be tweaked for a 28 point build) but as an idea of what might be good.

let me think on it a bit more... or harass me in game... and we can sort thing out.

also, if you want to get an idea of some of the awesome things rogues *can* do... click on the red R.O.G.U.E. link in my sig. ^_^ maybe someday soon i'll be adding some of YOUR accomplishments! :D


*bluff pulling: the art whereby you sneak to just barely within bluff range, target a single mob, and bluff it. it will come running to you, leaving his buddies behind and confused. slow, but easy. each fight is one-on-one.
yes Katz that would be great if you could help me out. I tried to make a rogue myself but I botched it up and had to delete it. with only 28 pts its hard to get the int and other stats you need specially with no tomes. wife wont let me spend anymore money on game we earned our vets start at level 4 and paid for vip but she says thats it rest must be earned in game. I tried to build an acrobat and it was very fun but i didnt have any sneak or hide couldnt fit them in with bluf and dd and search and spot and umd. I had trouble getting his ac up due to lack of wis to help with monk ac and trying to stay centered for stance buffs and stuffs I am sure I did it wrong. So I put all his gear in shared bank and deleted. a pure rogue would be fun too that one would be easier to work in sneak skills i think because I am not losing skills when i add monk levels. Im kinda torn here I like them both but have no idea how to stat them at start and when to get what feats and skills.

My problem at the moment is we have only been playing about a week or so after a 4 or 5 year break and we dont have the classes or feats memorized like you guys yet so I need a lot of help now but later I will get it, just give me some time. Perfect example is your stick build a few posts back. I was looking at your enhancements and not sure if thats the basic order you would go but if it is you couldnt use sticks off the bat because you didnt spec for them right away. I am sure there is a reason for it but I am clueless as to what it is. I need to practice this bluff pulling I didnt know you could do that. I have just been using it during fights like a newb. I dont have really great gear or knowledge where to get them other that AH but I dont have alot of money either. So look at this from my point of view if a pro can. :p I have no clue what im doing and need full on instructions untill I can understand things a bit better. I have basically no gear to send down other than stuff you would acquire by level 4. I have an extreme lack of funds maybe about 10k and working with 28pts on all builds.. With that in mind is there anything that can be done or am I a lost cause? LOL its okay if I am, I am used to it. Also none of this is for end game super play raids or the like at least not yet its all basically for leveling and having fun (for now). I am having a blast with the game and will not be leaving any time soon so I am willing to learn if you are willing to teach.

Final note I love the rogue section in your link and that would be a great list of things for me to do when my wife isnt around. Some of those achievements look fun to do and would be a great way to continue to challenge myself as well as giving me something to do other than just trying to level up all the time. Thanks for anything you can do or for atleast trying.

Soraksis
11-30-2013, 11:50 AM
Also katz my first true love is and always will be rogues. My first toon way way way back in EQ was rogue. First toon in EQ2 was rogue, my first toon in WoW was rogue, my first toon in GW2 was rogue. Problem with most of those games is the rogues always got beat down with nerf bats and then had nerf trees cut down to land on them. As they were fun, I always ended up switching to something else to fit into groups or raids because rogues always ended up outcasts. I never stopped playing them but would usually end up working on them as a side project because of the lack of dev love and community complaints keeping them boxed in. So lets do this, I want in on that list of accomplishments I think I can do this with your help, and who knows maybe through you I will garner the wisdom I need to start posting some of my own ideas on builds here and stop asking for so much help.

Soraksis
12-01-2013, 10:22 AM
Okay well I just couldn't get the feel for the pure rogue, maybe because I am working solo with a 28pt build and not much experience. I will try again some other time. But this acrobat build is just pure fun, he isn't as toe to toe as the eldritch build but he does a lot of damage pretty darn fast. My skills are a bit weak in the sneak and trap dept. but thats okay.

Now to my next idea, what would taking this 13/7 thf/mnk build and turning into a thf/bard and still working through the acrobat line do? I understand if played proper bards can be very fun and for solo leveling are decently sustainable. Now the only issue I am having with this one is where to split the levels for the best results and what feats and when? I like being able to use the big sticks right away so what I have been doing with the generator is plugging 3 levels of rogue right away so I can get my dex mod to add to my +hit and damage that way I can use the points saved in str some place else.

Is cha important on bards? I have seen a lot of discussion in other threads trying to research and many of them are dumping it, why? Could I use the saved str say stop at 13 just to get power attack and cleave and use that for CHA or do I need 15 str for the THF? I know I will want decent dex and con as always and will need some int so I can try to maintain some of my hide, sneak and disable device, maybe even a little in open locks, but I will also need concentrate and perform and heal too. Building toons is very fun but at the same time I could pull my hair out trying to squeeze 10 points out of 5 or 6 lol. Its hard to decide what to let fall off and what needs points every round.

I don't have any tomes haven't even seen any yet highest level char is only 8 atm. So those are out, as my wife says "no" to spending money right now. My gear isn't all that great have +2 items for most base stats like wis and cha and the like but thats about it. I am making a decent amount of money on my main toon atleast I think I am we went from 10k yesterday to around 22ish by bedtime, so i could possibly purchase some more items. The trick is finding them at low levels the best of anything is usually a +2 item or so. Anyways some help with this idea if you could please, I do like the rogue very much but a purist I do not believe is my play style I am just no good at it. And I found that I also like the bard very much so I thought why not combine them see what happens. So again any help with this acrobard idea would be very helpful. Thank you

katz
12-01-2013, 12:03 PM
Okay well I just couldn't get the feel for the pure rogue, maybe because I am working solo with a 28pt build and not much experience. I will try again some other time. But this acrobat build is just pure fun, he isn't as toe to toe as the eldritch build but he does a lot of damage pretty darn fast. My skills are a bit weak in the sneak and trap dept. but thats okay.

Now to my next idea, what would taking this 13/7 thf/mnk build and turning into a thf/bard and still working through the acrobat line do? I understand if played proper bards can be very fun and for solo leveling are decently sustainable. Now the only issue I am having with this one is where to split the levels for the best results and what feats and when? I like being able to use the big sticks right away so what I have been doing with the generator is plugging 3 levels of rogue right away so I can get my dex mod to add to my +hit and damage that way I can use the points saved in str some place else.

Is cha important on bards? I have seen a lot of discussion in other threads trying to research and many of them are dumping it, why? Could I use the saved str say stop at 13 just to get power attack and cleave and use that for CHA or do I need 15 str for the THF? I know I will want decent dex and con as always and will need some int so I can try to maintain some of my hide, sneak and disable device, maybe even a little in open locks, but I will also need concentrate and perform and heal too. Building toons is very fun but at the same time I could pull my hair out trying to squeeze 10 points out of 5 or 6 lol. Its hard to decide what to let fall off and what needs points every round.

I don't have any tomes haven't even seen any yet highest level char is only 8 atm. So those are out, as my wife says "no" to spending money right now. My gear isn't all that great have +2 items for most base stats like wis and cha and the like but thats about it. I am making a decent amount of money on my main toon atleast I think I am we went from 10k yesterday to around 22ish by bedtime, so i could possibly purchase some more items. The trick is finding them at low levels the best of anything is usually a +2 item or so. Anyways some help with this idea if you could please, I do like the rogue very much but a purist I do not believe is my play style I am just no good at it. And I found that I also like the bard very much so I thought why not combine them see what happens. So again any help with this acrobard idea would be very helpful. Thank you

as for using dex as primary fighting stat... there's plenty of back and forth on that... dex to damage (aside from a select few niche weapons) is a new thing, and not as well supported in game. it is possible to get a much higher str score than dex currently, and several combat buffs focus on str not dex. that being said... a dex-based combatant is absolutely fine nowadays for the vast majority of the game. i tend to still lean toward strength in my builds... partly due to force of habit, partly to qualify for overwhelming crit (http://ddowiki.com/page/Overwhelming_Critical) (base 23 str required) for most of my melee-centric builds.

as for dumping charisma on a bard... you aren't going pure. you will not have good DCs or spell pen, so your charisma barely matters. my main bard, Pointless, is more-or-less no fail on her fascinate, and she started with a 12 charisma. there is a new school of thought that says splash FvS/cleric (or paladin, but that would be impossible on a bard), pump the heck out of charisma, and use divine might... but again this plays toward the strength bonus... i'm actually not sure how well something like that would combine with a dex fighter... if someone else who has done this combo can pipe in here for me?

as for points... i feel your pain. XD for my personal builds i tend to squeeze every possible thing into, and out of, them as i can, both for power, and sometimes silliness (for example, my stick build rogue... has zen archery and 3 points spent in AA for unlimited arrows, for those pesky ledge perching mobs! XD)... usually leaving me wanting for points, enhancement points, and feats. i know that there are people for whom concentration is an absolute MUST... but i typically ignore it unless i'm playing a caster as a caster. heal is good to squeeze in nowadays if you are blue-bar healing in some manner (doesn't effect wands/potions/scrolls) but in my opinion can still be back-burnered for skills you may find more important.


for the build in question... would you prefer to go more bard, or more rogue? any particular race preference?

unbongwah
12-01-2013, 12:06 PM
I was toying around with the idea of a thief acrobat, but have a few questions. Do I splash monk or go pure and what race would I use? What feats should I be looking for and is dex based now better than str based because of the acrobat enhancements that use dex for atk and dmg with quarterstaves.
There are more STR bonuses than DEX bonuses in DDO; plus Overwhelming Crit req's base STR 23. So in the long run STR-based melee builds have higher DPS, all other things being equal. The main reasons to go DEX-based on an Acrobat build are: higher AC & Reflex saves; easier to get Improved Sneak Atk (req's base DEX 21) if you have no tomes and/or using 28-pt build; higher DCs on Sweeping Strikes & Executioner's Strike (the former is also based on # of rog lvls).

Here's a sample build of what a DEX-based Acrobat might look like:

Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)


Level 28 True Neutral Halfling Female
(20 Rogue \ 8 Epic)
Hit Points: 296
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 10
Reflex: 22
Will: 7


Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 28)
Strength 13 15
Dexterity 18 27
Constitution 14 14
Intelligence 12 13
Wisdom 8 8
Charisma 8 8


Tomes Used
+1 Tome of Intelligence used at level 14

Level 1 (Rogue)
Feat: (Selected) Power Attack




Level 2 (Rogue)




Level 3 (Rogue)
Feat: (Selected) Cleave




Level 4 (Rogue)
Ability Raise: DEX




Level 5 (Rogue)




Level 6 (Rogue)
Feat: (Selected) Great Cleave




Level 7 (Rogue)




Level 8 (Rogue)
Ability Raise: DEX




Level 9 (Rogue)
Feat: (Selected) Hamstring




Level 10 (Rogue)
Feat: (Rogue Bonus) Improved Evasion




Level 11 (Rogue)




Level 12 (Rogue)
Ability Raise: DEX
Feat: (Selected) Improved Critical: Bludgeoning Weapons




Level 13 (Rogue)
Feat: (Rogue Bonus) Opportunist




Level 14 (Rogue)




Level 15 (Rogue)
Feat: (Selected) Combat Expertise




Level 16 (Rogue)
Ability Raise: DEX
Feat: (Rogue Bonus) Defensive Roll




Level 17 (Rogue)




Level 18 (Rogue)
Feat: (Selected) Improved Feint




Level 19 (Rogue)
Feat: (Rogue Bonus) Crippling Strike




Level 20 (Rogue)
Ability Raise: DEX
Enhancement: Halfling - Halfling Luck (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Control (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Stick Fighting (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Tumbler (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Kip Up (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Cartwheel Charge (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Followthrough (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Sly Flourish (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Sly Flourish (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Sly Flourish (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Trip Focus (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Trip Focus (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Trip Focus (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Sweeping Strikes (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Sweeping Strikes (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Sweeping Strikes (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Improved Defensive Roll (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Improved Defensive Roll (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Improved Defensive Roll (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Staff Specialization (Rank 1)
Enhancement: Assassin (Rog) - Knife in the Darkness (Rank 1)
Enhancement: Assassin (Rog) - Dagger in the Back (Rank 1)
Enhancement: Assassin (Rog) - Assassin's Trick (Rank 1)
Enhancement: Assassin (Rog) - Nimbleness (Rank 1)
Enhancement: Assassin (Rog) - Lethality (Rank 1)
Enhancement: Assassin (Rog) - Shiv (Rank 1)
Enhancement: Assassin (Rog) - Shiv (Rank 2)
Enhancement: Assassin (Rog) - Shiv (Rank 3)
Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
Enhancement: Assassin (Rog) - Venomed Blades (Rank 1)
Enhancement: Assassin (Rog) - Venomed Blades (Rank 2)
Enhancement: Assassin (Rog) - Venomed Blades (Rank 3)
Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
Enhancement: Assassin (Rog) - Critical Accuracy (Rank 1)
Enhancement: Assassin (Rog) - Critical Accuracy (Rank 2)
Enhancement: Assassin (Rog) - Critical Accuracy (Rank 3)
Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
Enhancement: Assassin (Rog) - Execute (Rank 1)
Enhancement: Assassin (Rog) - Critical Damage (Rank 1)
Enhancement: Assassin (Rog) - Critical Damage (Rank 2)
Enhancement: Assassin (Rog) - Critical Damage (Rank 3)
Enhancement: Assassin (Rog) - Killer (Rank 1)
Enhancement: Assassin (Rog) - Killer (Rank 2)
Enhancement: Assassin (Rog) - Killer (Rank 3)
Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)




Level 21 (Epic)
Feat: (Selected) Epic: Improved Sneak Attack




Level 22 (Epic)




Level 23 (Epic)




Level 24 (Epic)
Ability Raise: DEX
Feat: (Selected) Improved Trip




Level 25 (Epic)




Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Handed Fighting




Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed




Level 28 (Epic)
Ability Raise: DEX
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting




Primarily focused in Acrobat tree, ofc, but also with heavy investment in Assassin for extra sneak atks, a couple more special atks (Shiv & Execute), and Lethality. There are a few feats to spare, I spent them on some tactics: Hamstring, Imp Feint, Imp Trip (the DC boost from IT applies to Sweeping Strikes, AFAIK).

A druid splash makes sense if you have it, particularly if you want to take the halfling DMs for self-healing. Druid gets you Ram's Might, Shillelagh, access to Heal skill & Emp Heal to boost DMs. Main drawbacks are losing the capstone and having to give up APs from Acro and/or Assassin to put into halfling tree instead; need at least 12 APs to get Gtr DM. So here's an example of that:

Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)


Level 28 True Neutral Halfling Female
(19 Rogue \ 1 Druid \ 8 Epic)
Hit Points: 298
Spell Points: 210
BAB: 14\14\19\24
Fortitude: 12
Reflex: 21
Will: 9


Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 28)
Strength 13 13
Dexterity 18 26
Constitution 14 14
Intelligence 12 12
Wisdom 8 8
Charisma 8 8


Level 1 (Rogue)
Feat: (Selected) Power Attack




Level 2 (Rogue)




Level 3 (Rogue)
Feat: (Selected) Cleave




Level 4 (Rogue)
Ability Raise: DEX




Level 5 (Rogue)




Level 6 (Rogue)
Feat: (Selected) Great Cleave




Level 7 (Druid)




Level 8 (Rogue)
Ability Raise: DEX




Level 9 (Rogue)
Feat: (Selected) Least Dragonmark of Healing




Level 10 (Rogue)




Level 11 (Rogue)
Feat: (Rogue Bonus) Improved Evasion




Level 12 (Rogue)
Ability Raise: DEX
Feat: (Selected) Improved Critical: Bludgeoning Weapons




Level 13 (Rogue)




Level 14 (Rogue)
Feat: (Rogue Bonus) Opportunist




Level 15 (Rogue)
Feat: (Selected) Empower Healing Spell




Level 16 (Rogue)
Ability Raise: DEX




Level 17 (Rogue)
Feat: (Rogue Bonus) Defensive Roll




Level 18 (Rogue)
Feat: (Selected) Quicken Spell




Level 19 (Rogue)




Level 20 (Rogue)
Ability Raise: DEX
Feat: (Rogue Bonus) Crippling Strike
Enhancement: Halfling - Halfling Luck (Rank 1)
Enhancement: Halfling - Dexterity (Rank 1)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 1)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 2)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 3)
Enhancement: Halfling - Cunning (Rank 1)
Enhancement: Halfling - Lesser Dragonmark of Healing (Rank 1)
Enhancement: Halfling - Break Out The Leeches (Rank 1)
Enhancement: Halfling - Guile (Rank 1)
Enhancement: Halfling - Greater Dragonmark of Healing (Rank 1)
Enhancement: Halfling - Guile (Rank 1)
Enhancement: Halfling - Guile (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Control (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Stick Fighting (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Tumbler (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Kip Up (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Cartwheel Charge (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Sly Flourish (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Sly Flourish (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Sly Flourish (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Sweeping Strikes (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Improved Defensive Roll (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Improved Defensive Roll (Rank 2)
Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 1)
Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 2)
Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Staff Lunge (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Specialization (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Vault (Rank 1)
Enhancement: Assassin (Rog) - Knife in the Darkness (Rank 1)
Enhancement: Assassin (Rog) - Shiv (Rank 1)
Enhancement: Assassin (Rog) - Shiv (Rank 2)
Enhancement: Assassin (Rog) - Shiv (Rank 3)
Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
Enhancement: Assassin (Rog) - Venomed Blades (Rank 1)
Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
Enhancement: Nature's Warrior (Drd) - Nature's Warrior (Rank 1)
Enhancement: Nature's Warrior (Drd) - Extra Wild Empathy (Rank 1)
Enhancement: Nature's Warrior (Drd) - Extra Wild Empathy (Rank 2)
Enhancement: Nature's Warrior (Drd) - Extra Wild Empathy (Rank 3)
Enhancement: Season's Herald (Drd) - Seasoned (Rank 1)
Enhancement: Season's Herald (Drd) - Wand and Scroll Mastery (Rank 1)
Enhancement: Season's Herald (Drd) - Wand and Scroll Mastery (Rank 2)
Enhancement: Season's Herald (Drd) - Wand and Scroll Mastery (Rank 3)




Level 21 (Epic)
Feat: (Selected) Epic: Improved Sneak Attack




Level 22 (Epic)




Level 23 (Epic)




Level 24 (Epic)
Ability Raise: DEX
Feat: (Selected) Maximize Spell




Level 25 (Epic)




Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Handed Fighting




Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed




Level 28 (Epic)
Ability Raise: DEX
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting




I delayed the druid splash and Least DM feat in order to frontload the PA/CL/GC chain; but that means delaying your self-healing as well. So you may wish to tweak the class & feat order, depending on which is a higher priority.

unbongwah
12-01-2013, 12:23 PM
I understand if played proper bards can be very fun and for solo leveling are decently sustainable. Now the only issue I am having with this one is where to split the levels for the best results and what feats and when?
For an "Acrobard (https://www.ddo.com/forums/showthread.php/430967-Help-Rebuilding-my-Acrobard-(back-from-a-long-break))," I vote STR-based rog 5 / bard 15. Rog 5 gets you Staff Spec from Acrobat (+1 crit range & multiplier), as well as plenty of skill pts and some sneak atks; while bard 15 gets you Inspire Heroics, which in turn lets you take Inspire Excellence as one of your epic feats. The main drawback is lack of feats, but there's enough to take the must-haves (Power Atk, Cleave, GC, IC:Blunt, Inspire Excellence, Overwhelming Crit), with a few left over to round out your character.

DEX-based doesn't make much sense on an Acrobard: you can't take Imp Sneak Atk with this level split and with so few rog lvls I don't expect the DCs on Sweeping Strikes to be worthwhile; and as a bard you'll have both Rage spell and Skaldic Rage, which gives you +6 STR almost right off the bat.

Is cha important on bards? I have seen a lot of discussion in other threads trying to research and many of them are dumping it, why?
All casters need base stat 10 + max spell level; so a bard 15 gets lvl 5 spells, they need CHA 15 eventually. But all bonuses to your stat from gear, tome, etc. count towards that total; so many bard builds (particularly DPS-focused ones) will dump CHA and rely on gear to make up the difference.

Your caster stat also boosts the DCs of your spells, which is why some bard builds go for max CHA. However, a heavily MCed melee-focused bard like this is better off skipping DC-based spells entirely and focusing buffs & heals.

unbongwah
12-01-2013, 01:33 PM
Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 True Neutral Halfling Female
(5 Rogue \ 15 Bard \ 8 Epic)
Hit Points: 311
Spell Points: 525
BAB: 14\14\19\24
Fortitude: 10
Reflex: 16
Will: 11

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 28)
Strength 16 24
Dexterity 12 12
Constitution 14 14
Intelligence 12 12
Wisdom 8 8
Charisma 8 8

Tomes Used
+1 Tome of Strength used at level 23

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 5 24
Bluff -1 8
Concentration 4 33
Diplomacy -1 7
Disable Device 5 29
Haggle -1 7
Heal 1 23
Hide 1 13
Intimidate -1 7
Jump 6 23
Listen -1 9
Move Silently 1 11
Open Lock 5 19
Perform n/a 30
Repair 1 9
Search 5 29
Spellcraft 1 9
Spot 3 17
Swim 3 15
Tumble 2 13
Use Magic Device 3 30

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Heal (+2)
Skill: Jump (+3)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Power Attack


Level 2 (Bard)
Skill: Concentration (+1)
Skill: Perform (+5)
Skill: Use Magic Device (+1)
Spell (1): Cure Light Wounds


Level 3 (Bard)
Skill: Concentration (+3)
Skill: Heal (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Cleave
Spell (1): Expeditious Retreat


Level 4 (Rogue)
Ability Raise: STR
Skill: Disable Device (+3)
Skill: Search (+3)
Skill: Spot (+3)


Level 5 (Bard)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Perform (+2)
Skill: Use Magic Device (+2)
Spell (1): Focusing Chant


Level 6 (Bard)
Skill: Balance (+3)
Skill: Concentration (+2)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Great Cleave
Spell (2): Blur
Spell (2): Rage


Level 7 (Rogue)
Skill: Disable Device (+3)
Skill: Search (+3)
Skill: Spot (+3)


Level 8 (Bard)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Perform (+2)
Skill: Use Magic Device (+2)
Spell (2): Heroism
Spell (1): Detect Secret Doors


Level 9 (Bard)
Skill: Balance (+1)
Skill: Concentration (+2)
Skill: Heal (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Extend Spell


Level 10 (Rogue)
Skill: Disable Device (+3)
Skill: Open Lock (+3)
Skill: Search (+3)


Level 11 (Bard)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Perform (+2)
Skill: Use Magic Device (+2)
Spell (3): Haste
Spell (3): Displacement
Spell (2): Cure Moderate Wounds


Level 12 (Bard)
Ability Raise: STR
Skill: Balance (+3)
Skill: Concentration (+2)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Spell (3): Good Hope


Level 13 (Rogue)
Skill: Disable Device (+3)
Skill: Open Lock (+3)
Skill: Search (+3)


Level 14 (Bard)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Perform (+2)
Skill: Use Magic Device (+2)


Level 15 (Bard)
Skill: Concentration (+2)
Skill: Heal (+1)
Skill: Perform (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Least Dragonmark of Healing
Spell (4): Freedom of Movement
Spell (4): Dimension Door
Spell (3): Cure Serious Wounds


Level 16 (Bard)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Heal (+0.5)
Skill: Perform (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Spell (4): Cure Critical Wounds


Level 17 (Bard)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Heal (+0.5)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 18 (Bard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Empower Healing Spell
Spell (4): Break Enchantment
Spell (5): Greater Heroism
Spell (5): Cure Light Wounds, Mass


Level 19 (Bard)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Heal (+1)
Skill: Perform (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Spell (5): Shadow Walk


Level 20 (Bard)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Enhancement: Halfling - Halfling Luck (Rank 1)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 1)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 2)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 3)
Enhancement: Halfling - Cunning (Rank 1)
Enhancement: Halfling - Lesser Dragonmark of Healing (Rank 1)
Enhancement: Halfling - Break Out The Leeches (Rank 1)
Enhancement: Halfling - Guile (Rank 1)
Enhancement: Halfling - Greater Dragonmark of Healing (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Control (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Sly Flourish (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Sly Flourish (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Sly Flourish (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 1)
Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 2)
Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Staff Specialization (Rank 1)
Enhancement: Warchanter (Brd) - Skaldic Rage (Rank 1)
Enhancement: Warchanter (Brd) - Fighting Spirit (Rank 1)
Enhancement: Warchanter (Brd) - Song of Heroism (Rank 1)
Enhancement: Warchanter (Brd) - The Poetic Edda (Rank 1)
Enhancement: Warchanter (Brd) - The Poetic Edda (Rank 2)
Enhancement: Warchanter (Brd) - The Poetic Edda (Rank 3)
Enhancement: Warchanter (Brd) - Enchant Weapon (Rank 1)
Enhancement: Warchanter (Brd) - Iced Edges (Rank 1)
Enhancement: Warchanter (Brd) - Gathering Cold (Rank 1)
Enhancement: Spellsinger (Brd) - Spellsinger (Rank 1)
Enhancement: Spellsinger (Brd) - Magical Studies (Rank 1)
Enhancement: Spellsinger (Brd) - Magical Studies (Rank 2)
Enhancement: Spellsinger (Brd) - Magical Studies (Rank 3)
Enhancement: Spellsinger (Brd) - Lingering Songs (Rank 1)
Enhancement: Spellsinger (Brd) - Lingering Songs (Rank 2)
Enhancement: Spellsinger (Brd) - Lingering Songs (Rank 3)
Enhancement: Spellsinger (Brd) - Wand Heightening (Rank 1)
Enhancement: Spellsinger (Brd) - Wand Heightening (Rank 2)
Enhancement: Spellsinger (Brd) - Wand Heightening (Rank 3)
Enhancement: Spellsinger (Brd) - Sharp Note (Rank 1)
Enhancement: Spellsinger (Brd) - Sharp Note (Rank 2)
Enhancement: Spellsinger (Brd) - Sharp Note (Rank 3)
Enhancement: Spellsinger (Brd) - Wand and Scroll Mastery (Rank 1)
Enhancement: Spellsinger (Brd) - Wand and Scroll Mastery (Rank 2)
Enhancement: Spellsinger (Brd) - Wand and Scroll Mastery (Rank 3)
Enhancement: Spellsinger (Brd) - Enthrallment (Rank 1)
Enhancement: Spellsinger (Brd) - Spell Song Trance (Rank 1)
Enhancement: Spellsinger (Brd) - Sustaining Song (Rank 1)
Enhancement: Spellsinger (Brd) - Song of Arcane Might (Rank 1)


Level 21 (Epic)
Feat: (Selected) Epic: Inspire Excellence


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: STR
Feat: (Selected) Epic: Overwhelming Critical


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Lasting Inspiration


Level 27 (Epic)
Feat: (Selected) Epic: Epic Reflexes


Level 28 (Epic)
Ability Raise: STR
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting


Melee-focused, but with solid healing, trap skills, and bard buffs as well.

Vernah
12-01-2013, 03:30 PM
I'm looking for a strong build that parties and/or raid parties need the most. I haven't played ddo in a few years and am thinking about coming back, but I just want to focus on 1 character. I really don't have a preference in the class, I just want a build that won't get rejected from most parties. Is a healer still usually always needed? Thanks!

elg582
12-01-2013, 04:21 PM
I'm looking for a strong build that parties and/or raid parties need the most.... Is a healer still usually always needed? Thanks!

Heals, crowd control, trapping, dps, are all welcome in most groups. Healers are the least popular, though, so usually the easiest to find groups with.

The new enhancements really help healers, though; get enough WIS to cast lvl 9 spells and the rest in STR and CON, take empower heal, then grab a greataxe and spend the rest of your feats on melee. Or, max WIS and nuke stuff in between healing.

katz
12-01-2013, 07:09 PM
Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 True Neutral Halfling Female
(5 Rogue \ 15 Bard \ 8 Epic)
Hit Points: 311
Spell Points: 525
BAB: 14\14\19\24
Fortitude: 10
Reflex: 16
Will: 11

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 28)
Strength 16 24
Dexterity 12 12
Constitution 14 14
Intelligence 12 12
Wisdom 8 8
Charisma 8 8

Tomes Used
+1 Tome of Strength used at level 23

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 5 24
Bluff -1 8
Concentration 4 33
Diplomacy -1 7
Disable Device 5 29
Haggle -1 7
Heal 1 23
Hide 1 13
Intimidate -1 7
Jump 6 23
Listen -1 9
Move Silently 1 11
Open Lock 5 19
Perform n/a 30
Repair 1 9
Search 5 29
Spellcraft 1 9
Spot 3 17
Swim 3 15
Tumble 2 13
Use Magic Device 3 30

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Heal (+2)
Skill: Jump (+3)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Power Attack


Level 2 (Bard)
Skill: Concentration (+1)
Skill: Perform (+5)
Skill: Use Magic Device (+1)
Spell (1): Cure Light Wounds


Level 3 (Bard)
Skill: Concentration (+3)
Skill: Heal (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Cleave
Spell (1): Expeditious Retreat


Level 4 (Rogue)
Ability Raise: STR
Skill: Disable Device (+3)
Skill: Search (+3)
Skill: Spot (+3)


Level 5 (Bard)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Perform (+2)
Skill: Use Magic Device (+2)
Spell (1): Focusing Chant


Level 6 (Bard)
Skill: Balance (+3)
Skill: Concentration (+2)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Great Cleave
Spell (2): Blur
Spell (2): Rage


Level 7 (Rogue)
Skill: Disable Device (+3)
Skill: Search (+3)
Skill: Spot (+3)


Level 8 (Bard)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Perform (+2)
Skill: Use Magic Device (+2)
Spell (2): Heroism
Spell (1): Detect Secret Doors


Level 9 (Bard)
Skill: Balance (+1)
Skill: Concentration (+2)
Skill: Heal (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Extend Spell


Level 10 (Rogue)
Skill: Disable Device (+3)
Skill: Open Lock (+3)
Skill: Search (+3)


Level 11 (Bard)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Perform (+2)
Skill: Use Magic Device (+2)
Spell (3): Haste
Spell (3): Displacement
Spell (2): Cure Moderate Wounds


Level 12 (Bard)
Ability Raise: STR
Skill: Balance (+3)
Skill: Concentration (+2)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Spell (3): Good Hope


Level 13 (Rogue)
Skill: Disable Device (+3)
Skill: Open Lock (+3)
Skill: Search (+3)


Level 14 (Bard)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Perform (+2)
Skill: Use Magic Device (+2)


Level 15 (Bard)
Skill: Concentration (+2)
Skill: Heal (+1)
Skill: Perform (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Least Dragonmark of Healing
Spell (4): Freedom of Movement
Spell (4): Dimension Door
Spell (3): Cure Serious Wounds


Level 16 (Bard)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Heal (+0.5)
Skill: Perform (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Spell (4): Cure Critical Wounds


Level 17 (Bard)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Heal (+0.5)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 18 (Bard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Empower Healing Spell
Spell (4): Break Enchantment
Spell (5): Greater Heroism
Spell (5): Cure Light Wounds, Mass


Level 19 (Bard)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Heal (+1)
Skill: Perform (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Spell (5): Shadow Walk


Level 20 (Bard)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Enhancement: Halfling - Halfling Luck (Rank 1)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 1)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 2)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 3)
Enhancement: Halfling - Cunning (Rank 1)
Enhancement: Halfling - Lesser Dragonmark of Healing (Rank 1)
Enhancement: Halfling - Break Out The Leeches (Rank 1)
Enhancement: Halfling - Guile (Rank 1)
Enhancement: Halfling - Greater Dragonmark of Healing (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Control (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Sly Flourish (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Sly Flourish (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Sly Flourish (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 1)
Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 2)
Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Staff Specialization (Rank 1)
Enhancement: Warchanter (Brd) - Skaldic Rage (Rank 1)
Enhancement: Warchanter (Brd) - Fighting Spirit (Rank 1)
Enhancement: Warchanter (Brd) - Song of Heroism (Rank 1)
Enhancement: Warchanter (Brd) - The Poetic Edda (Rank 1)
Enhancement: Warchanter (Brd) - The Poetic Edda (Rank 2)
Enhancement: Warchanter (Brd) - The Poetic Edda (Rank 3)
Enhancement: Warchanter (Brd) - Enchant Weapon (Rank 1)
Enhancement: Warchanter (Brd) - Iced Edges (Rank 1)
Enhancement: Warchanter (Brd) - Gathering Cold (Rank 1)
Enhancement: Spellsinger (Brd) - Spellsinger (Rank 1)
Enhancement: Spellsinger (Brd) - Magical Studies (Rank 1)
Enhancement: Spellsinger (Brd) - Magical Studies (Rank 2)
Enhancement: Spellsinger (Brd) - Magical Studies (Rank 3)
Enhancement: Spellsinger (Brd) - Lingering Songs (Rank 1)
Enhancement: Spellsinger (Brd) - Lingering Songs (Rank 2)
Enhancement: Spellsinger (Brd) - Lingering Songs (Rank 3)
Enhancement: Spellsinger (Brd) - Wand Heightening (Rank 1)
Enhancement: Spellsinger (Brd) - Wand Heightening (Rank 2)
Enhancement: Spellsinger (Brd) - Wand Heightening (Rank 3)
Enhancement: Spellsinger (Brd) - Sharp Note (Rank 1)
Enhancement: Spellsinger (Brd) - Sharp Note (Rank 2)
Enhancement: Spellsinger (Brd) - Sharp Note (Rank 3)
Enhancement: Spellsinger (Brd) - Wand and Scroll Mastery (Rank 1)
Enhancement: Spellsinger (Brd) - Wand and Scroll Mastery (Rank 2)
Enhancement: Spellsinger (Brd) - Wand and Scroll Mastery (Rank 3)
Enhancement: Spellsinger (Brd) - Enthrallment (Rank 1)
Enhancement: Spellsinger (Brd) - Spell Song Trance (Rank 1)
Enhancement: Spellsinger (Brd) - Sustaining Song (Rank 1)
Enhancement: Spellsinger (Brd) - Song of Arcane Might (Rank 1)


Level 21 (Epic)
Feat: (Selected) Epic: Inspire Excellence


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: STR
Feat: (Selected) Epic: Overwhelming Critical


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Lasting Inspiration


Level 27 (Epic)
Feat: (Selected) Epic: Epic Reflexes


Level 28 (Epic)
Ability Raise: STR
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting


Melee-focused, but with solid healing, trap skills, and bard buffs as well.

looks solid. 2 questions... 1. by 20 he should be able to find/buy/earn at least 1 +2 tome... why not start with 15 str instead of 16 and throw the extra points into charisma or something? and 2. why healing dragonmark so late?

Soraksis
12-01-2013, 07:16 PM
Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 True Neutral Halfling Female
(5 Rogue \ 15 Bard \ 8 Epic)
Hit Points: 311
Spell Points: 525
BAB: 14\14\19\24
Fortitude: 10
Reflex: 16
Will: 11

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 28)
Strength 16 24
Dexterity 12 12
Constitution 14 14
Intelligence 12 12
Wisdom 8 8
Charisma 8 8

Tomes Used
+1 Tome of Strength used at level 23

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 5 24
Bluff -1 8
Concentration 4 33
Diplomacy -1 7
Disable Device 5 29
Haggle -1 7
Heal 1 23
Hide 1 13
Intimidate -1 7
Jump 6 23
Listen -1 9
Move Silently 1 11
Open Lock 5 19
Perform n/a 30
Repair 1 9
Search 5 29
Spellcraft 1 9
Spot 3 17
Swim 3 15
Tumble 2 13
Use Magic Device 3 30

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Heal (+2)
Skill: Jump (+3)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Power Attack


Level 2 (Bard)
Skill: Concentration (+1)
Skill: Perform (+5)
Skill: Use Magic Device (+1)
Spell (1): Cure Light Wounds


Level 3 (Bard)
Skill: Concentration (+3)
Skill: Heal (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Cleave
Spell (1): Expeditious Retreat


Level 4 (Rogue)
Ability Raise: STR
Skill: Disable Device (+3)
Skill: Search (+3)
Skill: Spot (+3)


Level 5 (Bard)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Perform (+2)
Skill: Use Magic Device (+2)
Spell (1): Focusing Chant


Level 6 (Bard)
Skill: Balance (+3)
Skill: Concentration (+2)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Great Cleave
Spell (2): Blur
Spell (2): Rage


Level 7 (Rogue)
Skill: Disable Device (+3)
Skill: Search (+3)
Skill: Spot (+3)


Level 8 (Bard)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Perform (+2)
Skill: Use Magic Device (+2)
Spell (2): Heroism
Spell (1): Detect Secret Doors


Level 9 (Bard)
Skill: Balance (+1)
Skill: Concentration (+2)
Skill: Heal (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Extend Spell


Level 10 (Rogue)
Skill: Disable Device (+3)
Skill: Open Lock (+3)
Skill: Search (+3)


Level 11 (Bard)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Perform (+2)
Skill: Use Magic Device (+2)
Spell (3): Haste
Spell (3): Displacement
Spell (2): Cure Moderate Wounds


Level 12 (Bard)
Ability Raise: STR
Skill: Balance (+3)
Skill: Concentration (+2)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Spell (3): Good Hope


Level 13 (Rogue)
Skill: Disable Device (+3)
Skill: Open Lock (+3)
Skill: Search (+3)


Level 14 (Bard)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Perform (+2)
Skill: Use Magic Device (+2)


Level 15 (Bard)
Skill: Concentration (+2)
Skill: Heal (+1)
Skill: Perform (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Least Dragonmark of Healing
Spell (4): Freedom of Movement
Spell (4): Dimension Door
Spell (3): Cure Serious Wounds


Level 16 (Bard)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Heal (+0.5)
Skill: Perform (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Spell (4): Cure Critical Wounds


Level 17 (Bard)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Heal (+0.5)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 18 (Bard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Empower Healing Spell
Spell (4): Break Enchantment
Spell (5): Greater Heroism
Spell (5): Cure Light Wounds, Mass


Level 19 (Bard)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Heal (+1)
Skill: Perform (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Spell (5): Shadow Walk


Level 20 (Bard)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Enhancement: Halfling - Halfling Luck (Rank 1)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 1)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 2)
Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 3)
Enhancement: Halfling - Cunning (Rank 1)
Enhancement: Halfling - Lesser Dragonmark of Healing (Rank 1)
Enhancement: Halfling - Break Out The Leeches (Rank 1)
Enhancement: Halfling - Guile (Rank 1)
Enhancement: Halfling - Greater Dragonmark of Healing (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Control (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Sly Flourish (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Sly Flourish (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Sly Flourish (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 1)
Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 2)
Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Staff Specialization (Rank 1)
Enhancement: Warchanter (Brd) - Skaldic Rage (Rank 1)
Enhancement: Warchanter (Brd) - Fighting Spirit (Rank 1)
Enhancement: Warchanter (Brd) - Song of Heroism (Rank 1)
Enhancement: Warchanter (Brd) - The Poetic Edda (Rank 1)
Enhancement: Warchanter (Brd) - The Poetic Edda (Rank 2)
Enhancement: Warchanter (Brd) - The Poetic Edda (Rank 3)
Enhancement: Warchanter (Brd) - Enchant Weapon (Rank 1)
Enhancement: Warchanter (Brd) - Iced Edges (Rank 1)
Enhancement: Warchanter (Brd) - Gathering Cold (Rank 1)
Enhancement: Spellsinger (Brd) - Spellsinger (Rank 1)
Enhancement: Spellsinger (Brd) - Magical Studies (Rank 1)
Enhancement: Spellsinger (Brd) - Magical Studies (Rank 2)
Enhancement: Spellsinger (Brd) - Magical Studies (Rank 3)
Enhancement: Spellsinger (Brd) - Lingering Songs (Rank 1)
Enhancement: Spellsinger (Brd) - Lingering Songs (Rank 2)
Enhancement: Spellsinger (Brd) - Lingering Songs (Rank 3)
Enhancement: Spellsinger (Brd) - Wand Heightening (Rank 1)
Enhancement: Spellsinger (Brd) - Wand Heightening (Rank 2)
Enhancement: Spellsinger (Brd) - Wand Heightening (Rank 3)
Enhancement: Spellsinger (Brd) - Sharp Note (Rank 1)
Enhancement: Spellsinger (Brd) - Sharp Note (Rank 2)
Enhancement: Spellsinger (Brd) - Sharp Note (Rank 3)
Enhancement: Spellsinger (Brd) - Wand and Scroll Mastery (Rank 1)
Enhancement: Spellsinger (Brd) - Wand and Scroll Mastery (Rank 2)
Enhancement: Spellsinger (Brd) - Wand and Scroll Mastery (Rank 3)
Enhancement: Spellsinger (Brd) - Enthrallment (Rank 1)
Enhancement: Spellsinger (Brd) - Spell Song Trance (Rank 1)
Enhancement: Spellsinger (Brd) - Sustaining Song (Rank 1)
Enhancement: Spellsinger (Brd) - Song of Arcane Might (Rank 1)


Level 21 (Epic)
Feat: (Selected) Epic: Inspire Excellence


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: STR
Feat: (Selected) Epic: Overwhelming Critical


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Lasting Inspiration


Level 27 (Epic)
Feat: (Selected) Epic: Epic Reflexes


Level 28 (Epic)
Ability Raise: STR
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting


Melee-focused, but with solid healing, trap skills, and bard buffs as well.

Well I just unlocked Drow, so would this build work with Drow? And to compensate for the lack of lesser healing dragonmark maybe swap rage and cure moderate wounds at levels 6 and 11? And also with drow I could unlock nothing hidden, would help with instances where I dont know where all the traps are and helps with the lack of spot skill?

Soraksis
12-01-2013, 07:59 PM
Well I just unlocked Drow, so would this build work with Drow? And to compensate for the lack of lesser healing dragonmark maybe swap rage and cure moderate wounds at levels 6 and 11? And also with drow I could unlock nothing hidden, would help with instances where I dont know where all the traps are and helps with the lack of spot skill?

Something like this... its only the first 6 levels but you get the idea..


Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 6 True Neutral Drow Male
(2 Rogue \ 4 Bard)
Hit Points: 73
Spell Points: 151
BAB: 4\4
Fortitude: 3
Reflex: 8
Will: 3

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 6)
Strength 15 16
Dexterity 12 12
Constitution 14 14
Intelligence 14 14
Wisdom 8 8
Charisma 14 14

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 6)
Balance 5 11
Bluff 6 9
Concentration 4 9
Diplomacy 2 2
Disable Device 6 10
Haggle 2 2
Heal 1 3
Hide 1 1
Intimidate 2 2
Jump 5 9
Listen -1 4
Move Silently 1 1
Open Lock 5 5
Perform n/a 11
Repair 2 2
Search 6 14
Spellcraft 2 2
Spot 3 11
Swim 2 3
Tumble 2 5
Use Magic Device 6 11

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+4)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Heal (+2)
Skill: Jump (+3)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Power Attack
Enhancement: Thief-Acrobat (Rog) - Staff Control (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 3)


Level 2 (Bard)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Perform (+5)
Skill: Use Magic Device (+1)
Spell (1): Cure Light Wounds
Enhancement: Drow - Spell Resistance (Rank 1)
Enhancement: Drow - Keen Senses (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)


Level 3 (Bard)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Heal (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Cleave
Spell (1): Expeditious Retreat
Enhancement: Drow - Vermin Lore (Rank 1)
Enhancement: Drow - Vermin Lore (Rank 2)
Enhancement: Drow - Keen Senses (Rank 2)
Enhancement: Drow - Keen Senses (Rank 3)


Level 4 (Rogue)
Ability Raise: STR
Skill: Bluff (+3)
Skill: Disable Device (+2)
Skill: Search (+2)
Skill: Spot (+3)
Enhancement: Drow - Nothing is Hidden (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 1)


Level 5 (Bard)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Heal (+1)
Skill: Perform (+2)
Skill: Use Magic Device (+2)
Spell (1): Focusing Chant
Enhancement: Drow - Nothing is Hidden (Rank 2)
Enhancement: Drow - Nothing is Hidden (Rank 3)


Level 6 (Bard)
Skill: Balance (+3)
Skill: Concentration (+2)
Skill: Disable Device (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Great Cleave
Spell (2): Blur
Spell (2): Cure Moderate Wounds
Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 3)

WuChildNZ
12-02-2013, 06:34 PM
Hey guys, I've been looking on the forums for quite a while and I think I'm ready to come back to DDO. Seems like a lot has changed after 3 years. I was thinking about making a drow character. So guys what makes a great DPS solo-able Drow build? Making builds have always been confusing to me. It would be greatly appreciated if you helped out this noob,
Here are the requirements:
- 28pt build
- Not Druid or Monk as I haven't bought them
- I dont mind getting tomes but not too much please
- I dont mind getting VIP for the levels of class that I need

I was looking at this: https://www.ddo.com/forums/showthread.php/422550-U19-Fighter-Build-Cetus which looks great. But im not too sure what the class progression is like.

EDIt: Im not great with builds and my knowledge of this game is poor. If someone can give me a up-to level 20 map design of the build would be great.

Dearen
12-02-2013, 07:50 PM
Hello guys,
I'm almost a newbie and I would start a new char .. I've a F2P account .. Only Drow race unlocked .. No tomes .. I'm looking for a self-sufficient build with maxed trapping, evasion and some healing .. no preference in dps type .. melee, ranged, magic or a mix .. tell me what fit better with that build.
Thank you in advance.

elg582
12-03-2013, 08:08 AM
Hey guys, I've been looking on the forums for quite a while and I think I'm ready to come back to DDO. Seems like a lot has changed after 3 years. I was thinking about making a drow character. So guys what makes a great DPS solo-able Drow build? Making builds have always been confusing to me. It would be greatly appreciated if you helped out this noob,
Here are the requirements:
- 28pt build
- Not Druid or Monk as I haven't bought them
- I dont mind getting tomes but not too much please
- I dont mind getting VIP for the levels of class that I need

I was looking at this: https://www.ddo.com/forums/showthread.php/422550-U19-Fighter-Build-Cetus which looks great. But im not too sure what the class progression is like.

EDIt: Im not great with builds and my knowledge of this game is poor. If someone can give me a up-to level 20 map design of the build would be great.


Yea, Cetus is an end-game completionist build; it requires just an insane amount of gear, which by the time you get it, the game will have changed and that build won't be good, anymore. It certainly will not work from a 28-point build.

I always suggest that cleric is a good place to start; excellent soloability, either by melee + heals or as an offensive caster, and always easy to find a group.

If you want drow, their high DEX, INT, and CHA tend to make them good rogues, wizards, sorcerers, and bards; bard and rogue go particularly well together, for evasion + lots of skill points.

The Exploiter is a good, if older, build; 18 ranger/1 rogue/1 fighter, take rogue at level 1, keep search and disable device up for trap skills, ranger for dps (TWF mostly and swap to bow for manyshot), fighter for an extra feat and some enhancement goodies.

Remember that if you use VIP to splash levels from a class you don't own, you won't be able to play that character if you stop being VIP, until you buy the class.

elg582
12-03-2013, 08:13 AM
Hello guys,
I'm almost a newbie and I would start a new char .. I've a F2P account .. Only Drow race unlocked .. No tomes .. I'm looking for a self-sufficient build with maxed trapping, evasion and some healing .. no preference in dps type .. melee, ranged, magic or a mix .. tell me what fit better with that build.
Thank you in advance.

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTBhTlhHfhycJZEO7AyL8eDCm858qXLG 7P9uv3aVkUSSWFyBtVB


"Things designed to do everything rarely do anything well."

Trapping and heals are particularly difficult to put together, except perhaps in a rogue-splashed bard.

unbongwah
12-03-2013, 09:34 AM
solid. 2 questions... 1. by 20 he should be able to find/buy/earn at least 1 +2 tome... why not start with 15 str instead of 16 and throw the extra points into charisma or something? and 2. why healing dragonmark so late?


That would be fine, although I don't consider extra CHA necessary in the long run, but it would make things a bit easier at the beginning.
Question of priorities: since bards get Cure spells, I didn't see the need to take the DM that early; which lets me focus on melee feats first. I took Extend most for Haste & Displacement, which you get at bard lvl 7. The real advantage to the DM is getting Heal, which bards lose access to by MCing.

unbongwah
12-03-2013, 09:36 AM
I was thinking about making a drow character. So guys what makes a great DPS solo-able Drow build?

I'm almost a newbie and I would start a new char .. I've a F2P account .. Only Drow race unlocked .. No tomes .. I'm looking for a self-sufficient build with maxed trapping, evasion and some healing .. no preference in dps type .. melee, ranged, magic or a mix .. tell me what fit better with that build.
Honestly, you can make pretty much any race / class combo work out, but probably the best option for drow is a Pale Trapper (https://www.ddo.com/forums/showthread.php/422622)-style build: i.e., wiz 18 / rog 2 Pale Master. A drow version starts INT 20 CON 14 with last two pts into CHA (+1 UMD) or STR. The earliest levels are the toughest: you'll have low DPS, low HPs, low SPs, and no self-healing until wiz lvl 3 (zombie form). Fortunately, the earliest levels also go by the quickest; once you make it lvl 6 or 7, things get much smoother.

I was looking at this: https://www.ddo.com/forums/showthread.php/422550-U19-Fighter-Build-Cetus which looks great. But im not too sure what the class progression is like.
W/out monk, Cetus doesn't work as described; w/out tomes & extra stat pts from TRing, it's much harder to pull off due to feat pre-reqs; and w/out your EDs lined up, it isn't fully functional - in particular, you need Bane of Undeath to use Divine Might.

In short, I suggest you keep build-shopping; Cetus is not what I would call "newbie-friendly." Shameless plug: see my Faithsworn Hunter thread for something sorta-similar but newbie-friendlier; no Evasion and self-heals are quite limited (until you pick up Rejuvenation Cocoon), but good DPS (both melee & ranged) and good saves.

Dearen
12-03-2013, 10:45 AM
so bard + rogue splash or wiz + rogue splash ? .. both interesting .. i'll roll a die to choose :)
tnx for answers

katz
12-03-2013, 11:06 AM
That would be fine, although I don't consider extra CHA necessary in the long run, but it would make things a bit easier at the beginning.
Question of priorities: since bards get Cure spells, I didn't see the need to take the DM that early; which lets me focus on melee feats first. I took Extend most for Haste & Displacement, which you get at bard lvl 7. The real advantage to the DM is getting Heal, which bards lose access to by MCing.



1. easier at the beginning in this case is important. player we're building for is new. he can always LR later... we get freebies

2. fair enough

unbongwah
12-03-2013, 11:37 AM
Well I just unlocked Drow, so would this build work with Drow?
The beauty of the Acrobard is it works fine with any race or # of build pts; though I would probably say human is better than drow for all the usual reasons (+1 feat, extra skill pts, heal amp, Versatility, etc.). For a drow I'd be tempted to switch to TWF and go for Knife Spec instead, using daggers.

1. easier at the beginning in this case is important. player we're building for is new. he can always LR later... we get freebies
Eagle's Splendor wands are cheap-ish and will meet his spellcasting requirement for the first several levels until he acquires some decent +CHA gear. That said, the difference between STR 16 CHA 8 and STR 15 CHA 11 is largely negligible; what matters is hitting base STR 23 by lvl 24 to take Overwhelming Crit.

WuChildNZ
12-03-2013, 01:14 PM
Honestly, you can make pretty much any race / class combo work out, but probably the best option for drow is a Pale Trapper (https://www.ddo.com/forums/showthread.php/422622)-style build: i.e., wiz 18 / rog 2 Pale Master. A drow version starts INT 20 CON 14 with last two pts into CHA (+1 UMD) or STR. The earliest levels are the toughest: you'll have low DPS, low HPs, low SPs, and no self-healing until wiz lvl 3 (zombie form). Fortunately, the earliest levels also go by the quickest; once you make it lvl 6 or 7, things get much smoother.

W/out monk, Cetus doesn't work as described; w/out tomes & extra stat pts from TRing, it's much harder to pull off due to feat pre-reqs; and w/out your EDs lined up, it isn't fully functional - in particular, you need Bane of Undeath to use Divine Might.

In short, I suggest you keep build-shopping; Cetus is not what I would call "newbie-friendly." Shameless plug: see my Faithsworn Hunter thread for something sorta-similar but newbie-friendlier; no Evasion and self-heals are quite limited (until you pick up Rejuvenation Cocoon), but good DPS (both melee & ranged) and good saves.

Sweet. thanks for the tip. for the faithsworn build how is the dps? also, what shoukd the enchancements be if i went drow? sorry um quite new to this and it deems confusing to me plus what are the gears you recommend? - I might figure this out as I play along

unbongwah
12-03-2013, 02:48 PM
for the faithsworn build how is the dps? also, what shoukd the enchancements be if i went drow? sorry um quite new to this and it deems confusing to me plus what are the gears you recommend?
The DPS should be pretty good, at least by F2P standards. On the melee side, it has 90% offhand procs, Keen Edge (+1 crit range), Power Surge (+8 STR), all the Kensei static dmg bonuses (inc. Weap Spec and GWS feats), Ram's Might, and Divine Might. On the ranged side, it's got Manyshot and Improved Precise Shot; plus all the various STR bonuses apply to archery thanks to Bow Strength feat.

When I posted that build, the builder hadn't been updated for U19, so I wasn't able to show Enhancements. But the first post shows a summary of how the APs should be spent by lvl 20. I tend to reset my Enhancements periodically to optimize them for a specific level / gear layout anyway, so a lvl-by-lvl breakout isn't that useful to me.

As for gear: well, that depends on what content you can access, but in general you want anything which boosts your DPS (+STR, Speed, Deadly, Seeker, Manslayer) and anything which boosts your survivability (Resistance item, +CON/DEX/CHA items, False Life, Blurry / Ghostly, etc.). Of course, only so many gear slots to go around, so invariably you have to make tradeoffs & sacrifices.

Xahtep
12-03-2013, 03:50 PM
Can someone point a build for a bard, i was thinking on bard 18/1 cleric/1 rogue OR 18/1 cleric/1 fighter.
Is there a big advantage of going 18 bard instead of, say, 15? Also it would be a thf and i have 36pt.

unbongwah
12-03-2013, 04:14 PM
Can someone point a build for a bard, i was thinking on bard 18/1 cleric/1 rogue OR 18/1 cleric/1 fighter.
https://www.ddo.com/forums/showthread.php/424103-Str-based-THF-melee-bard-New-Player-Friendly

Is there a big advantage of going 18 bard instead of, say, 15?
Bard 16 gets you lvl 6 spells (e.g., MCMW and Otto's Irresistible); lvl 18 gets you an extra tier of core enhs (I like Virtuoso for song regen).

Soraksis
12-07-2013, 08:20 AM
Hello everyone I am back again with another question about another possible build. I just unlocked artificer and was wondering if anyone could point out some possible combos with this one. I was thinking Art/rog and spec for heavy repeaters but are there some other combos and what would they look like. Dont have to go into heavy detail but maybe some brief outlines of the possibilities? Any insight would be helpful, my main is rocking it and I am having a blast with this game I just cant get enough of it.

Also should I roll this as human for the feats and skill points or should I roll as warforged for the added benefits that my repair spells will heal myself as well as my iron defender or even drow for increased int and cha and dex? I have been trying to research on artificer and I have found a bit of info but its either outdated or people are talking about 2nd and 3rd life stuff which does not apply to me at all.

katz
12-07-2013, 10:10 AM
i'm probably not the right person to ask on artis. i have a pure arti halfling self forged all ranged/spell focused build. XD

Sipherwoods
12-08-2013, 05:04 PM
Are there any good Melee FvS Builds that dont require Supreme Tomes? Just about every single FvS Build i see has a ton of tomes. Ive got a +3 Str Tome and +1(Upgrade +2) Cha Tomes. Not sure what classes or stat split to take. would need 17 dex i know, not sure about other stats. what would be a good race?

Soraksis
12-08-2013, 09:37 PM
Okay I have made up my mind on the artificer I know what I want it to do for the most part. I just need help with the level splits how much of each and feats. I will be playing a ranged focused arti, I want to splash it with rogue I just dont know how many levels of rogue and when. Many people tell me pure arti is the way to go but I just love the thrown traps I get with the mech rogue plus all the bonuses to xbows. That being said I will be playing a drow arti because I only have 28 pt build atm and WF keeps me stat starved ( I have no tomes or money). If some one could come up with a build on the planner I can use as a guide it would be much appreciated thank you.

katz
12-09-2013, 08:45 AM
go all int, with just enough dex to qualify for ranged feats (will need 19 to get IPS. don't forget a dash of con) 14 arti 6 rogue. mechanic "targeting sights" adds int modifier to damage, and arti spell "insightful strikes" takes your to-hit from your int also.

ABSOLUTE MUST HAVE for a ranged-focused build: Improved Precise Shot (IPS) Prereqs: dex 19, BAB 11, Precise Shot

as for when to take what... i dunno. i just woke up and i havn't had caffeine yet

Soraksis
12-09-2013, 09:52 AM
go all int, with just enough dex to qualify for ranged feats (will need 19 to get IPS. don't forget a dash of con) 14 arti 6 rogue. mechanic "targeting sights" adds int modifier to damage, and arti spell "insightful strikes" takes your to-hit from your int also.

ABSOLUTE MUST HAVE for a ranged-focused build: Improved Precise Shot (IPS) Prereqs: dex 19, BAB 11, Precise Shot

as for when to take what... i dunno. i just woke up and i havn't had caffeine yet


Well so far that was what I was thinking, I started one last night to see what I could come up with myself and so far its pretty good. I went drow simply because with out a 32 point build it was the only way I could get my dex and Int where they need to be without tomes, also i have found that healing isnt so much a problem with the admixture spells using potions to AOE heal atm is working great being non WF. I started off with 12 str 18 dex 18int and 12 con. I am thinking maybe 10 str and 14 con would be better but can be fixed with a re-roll. My first ability increase went to dex for the 19 the rest will go int. I have some really good int items from my eldritch knight so I can really get that one to soar. It will not be the best min/max build simply because I have never really been a min maxer but it will be a solid build that will server its purpose for what we want to do.

Just for clarity why 6 rogue and not just 5? My first thoughts were just 5 rogue because thats all thats need to hit the cap on enhancements but maybe there is another reason I am not aware of? Anyways katz thanks for the info things are starting to fall into place the more help you have given the more this is starting to make sense and its getting easier to figure out builds. I am really loving the eldritch build you helped me with I have tensors now and he is basically just unstoppable now. We steamroll quests on elite like mobs werent even there. So I am sure with your help this artificer will be extremely fun too, I love the damage with the repeaters and the added dmg from the rune arm is nice, plus the mechanics traps that i can throw are just hilariously fun. Thanks again

katz
12-09-2013, 10:09 AM
*snip*

Just for clarity why 6 rogue and not just 5? My first thoughts were just 5 rogue because thats all thats need to hit the cap on enhancements but maybe there is another reason I am not aware of?

*snip*

this is why. (http://ddowiki.com/page/Mechanic_enhancements) Core ability #3: Targeting Sights: You can now use your Intelligence modifier for damage with modifier with all crossbows and thrown weapons. requires level 6 rogue.


that combined with arti spell "insightful shots" takes EVERTHING to do with you shooting at something else from your int, which should by sky high.

unbongwah
12-09-2013, 02:28 PM
A pure ranged+caster arty build hasn't changed that much. The big change of U19 was adding SLAs to the Arcanotechnician tree. Here's a sample build:

Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 True Neutral Drow Female
(20 Artificer \ 8 Epic)
Hit Points: 296
Spell Points: 1214
BAB: 15\15\20\25\25
Fortitude: 8
Reflex: 11
Will: 11

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 28)
Strength 8 8
Dexterity 17 21
Constitution 14 14
Intelligence 18 30
Wisdom 8 8
Charisma 10 10

Tomes Used
+2 Tome of Intelligence used at level 7
+2 Tome of Dexterity used at level 15
+3 Tome of Dexterity used at level 23

Level 1 (Artificer)
Feat: (Selected) Point Blank Shot


Level 2 (Artificer)


Level 3 (Artificer)
Feat: (Selected) Construct Essence


Level 4 (Artificer)
Ability Raise: INT
Feat: (Artificer Bonus) Precise Shot


Level 5 (Artificer)


Level 6 (Artificer)
Feat: (Selected) Precision


Level 7 (Artificer)


Level 8 (Artificer)
Ability Raise: INT
Feat: (Artificer Bonus) Rapid Shot


Level 9 (Artificer)
Feat: (Selected) Maximize Spell


Level 10 (Artificer)


Level 11 (Artificer)


Level 12 (Artificer)
Ability Raise: INT
Feat: (Selected) Heighten Spell
Feat: (Artificer Bonus) Improved Critical: Ranged Weapons


Level 13 (Artificer)


Level 14 (Artificer)


Level 15 (Artificer)
Feat: (Selected) Spell Focus: Evocation


Level 16 (Artificer)
Feat: (Artificer Bonus) Improved Precise Shot


Level 17 (Artificer)


Level 18 (Artificer)
Feat: (Selected) Greater Spell Focus: Evocation


Level 19 (Artificer)


Level 20 (Artificer)
Ability Raise: INT
Feat: (Artificer Bonus) Empower Spell
Enhancement: Drow - Spell Resistance (Rank 1)
Enhancement: Drow - Drow Intelligence (Rank 1)
Enhancement: Drow - Spell Resistance (Rank 1)
Enhancement: Drow - Drow Intelligence (Rank 1)
Enhancement: Arcanotechnician (Art) - Arcanotechnician (Rank 1)
Enhancement: Arcanotechnician (Art) - Palliative Admixture (Rank 1)
Enhancement: Arcanotechnician (Art) - Thaumaturgical Battery (Rank 1)
Enhancement: Arcanotechnician (Art) - Lightning Bolt (Rank 1)
Enhancement: Arcanotechnician (Art) - Critical Admixture (Rank 1)
Enhancement: Arcanotechnician (Art) - Arcane Empowerment (Rank 1)
Enhancement: Arcanotechnician (Art) - Static Shock (Rank 1)
Enhancement: Arcanotechnician (Art) - Static Shock (Rank 2)
Enhancement: Arcanotechnician (Art) - Static Shock (Rank 3)
Enhancement: Arcanotechnician (Art) - Energy of Creation (Rank 1)
Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
Enhancement: Arcanotechnician (Art) - Wand and Scroll Mastery (Rank 1)
Enhancement: Arcanotechnician (Art) - Wand and Scroll Mastery (Rank 2)
Enhancement: Arcanotechnician (Art) - Wand and Scroll Mastery (Rank 3)
Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
Enhancement: Arcanotechnician (Art) - Shocking Vulnerability (Rank 1)
Enhancement: Arcanotechnician (Art) - Lightning Sphere (Rank 1)
Enhancement: Arcanotechnician (Art) - Lightning Sphere (Rank 2)
Enhancement: Arcanotechnician (Art) - Lightning Sphere (Rank 3)
Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
Enhancement: Arcanotechnician (Art) - Intelligence (Rank 1)
Enhancement: Arcanotechnician (Art) - Blast Rod (Rank 1)
Enhancement: Arcanotechnician (Art) - Blast Rod (Rank 2)
Enhancement: Arcanotechnician (Art) - Blast Rod (Rank 3)
Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
Enhancement: Arcanotechnician (Art) - Intelligence (Rank 1)
Enhancement: Arcanotechnician (Art) - Lightning Motes (Rank 1)
Enhancement: Arcanotechnician (Art) - Lightning Motes (Rank 2)
Enhancement: Arcanotechnician (Art) - Lightning Motes (Rank 3)
Enhancement: Arcanotechnician (Art) - Evocation Focus (Rank 1)
Enhancement: Battle Engineer (Art) - Battle Engineer (Rank 1)
Enhancement: Battle Engineer (Art) - Infused Weapons (Rank 1)
Enhancement: Battle Engineer (Art) - Infused Armor (Rank 1)
Enhancement: Battle Engineer (Art) - Infused Weapons (Rank 1)
Enhancement: Battle Engineer (Art) - Infused Armor (Rank 1)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Thermal Venting (Rank 1)
Enhancement: Battle Engineer (Art) - Thermal Venting (Rank 2)
Enhancement: Battle Engineer (Art) - Thermal Venting (Rank 3)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 1)
Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 2)
Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 3)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Extra Action Boost (Rank 1)
Enhancement: Battle Engineer (Art) - Arcane Capacitors (Rank 1)
Enhancement: Battle Engineer (Art) - Intelligence (Rank 1)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Endless Fusilade (Rank 1)
Enhancement: Battle Engineer (Art) - Rune Arm Overcharge (Rank 1)
Enhancement: Battle Engineer (Art) - Arcane Capacitors (Rank 1)
Enhancement: Battle Engineer (Art) - Intelligence (Rank 1)


Level 21 (Epic)
Feat: (Selected) Epic: Epic Spell Focus: Evocation


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: DEX
Feat: (Selected) Epic: Combat Archery


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Force


Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed


Level 28 (Epic)
Ability Raise: INT
Feat: (Epic Destiny) Epic Destiny: Doubleshot


A few comments:

Construct Essence provides self-repairability, however it also adds a heal amp penalty. Eventually your UMD will be high enough for CCW wands / Heal scrolls, at which point you can swap it out for, say, Insightful Reflexes.
To paraphrase another poster, the problem with Arcanotechnician is you have all the drawbacks of an Air Savant (i.e., lightning-based, Reflex saves) and none of the perks (deep SP pool, Wind Dance). So I'm not convinced it makes sense to invest in AT in the long run. In which case, I would respect into Battle Engineer more, dropping the SLAs and relying on the classic duo, Blade Barrier & TacDet.
Base stats can be tweaked based on what tome(s) you actually have or expect to acquire. The important goals are to hit DEX 19 for IPS and DEX 21 for Combat Archery.

Iarbonel
12-10-2013, 10:16 AM
Hello,
Well the other night I had a bit too much to drink and spent some coin on the game. So I now have access to the iconic classes. I am looking for help building a good starter, solo build for a casual player. I was thinking of maybe a bladeforged 16 sorc/2 pal/ 2 rog?
Does anyone have any good builds for that combo or could some one suggest a better build for an iconic, even if it requires a LR.

Thanks!!

Qnevven
12-11-2013, 12:39 PM
Hey
I was sniffing around the forums for some decent iconic builds - but bladeforged aside and some pdk/eldritch kinght builds there aren't any that really caught my eye.

Could you suggest some builds for Shadar-kai and Morniglord iconics?
With Shadar-kai i want it to be rogue mainly (can even be pure rogue if it meets the requirement below) - for Morniglord i'm not really sure what i want. Pure cleric seems a little dull with the current state of the game - but something with enough cleric levels for burst/aura would be of big value for sure.

Condition:
I'm looking for something that can join BYOH EE pugs without dieing every time i something spawns in front of me and deliver some serious DPS at the same time.

Soraksis
12-14-2013, 01:47 PM
So I have been working on this build so far I am level 8 with it and its seeming very very solid. Towards the end I just kinda threw things in as far as spells go since there is such a limited selection. I have been running with a hireling healer and my wife which is why I dont pick up any real self heals right away. With enhancements its a work in progress they can be adjusted if needs be but for the most part it seems like they will work just fine. Anyways here it is if you wouldn't mind throwing some ideas out there or criticisms both are welcome. Also its meant to be a tome-less beginner friendly build.


Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Drow Male
(20 Artificer)
Hit Points: 180
Spell Points: 1189
BAB: 15\15\20\25\25
Fortitude: 7
Reflex: 10
Will: 11

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 10 10 10
Dexterity 18 19 19
Constitution 12 12 12
Intelligence 18 22 27
Wisdom 8 8 8
Charisma 10 10 10

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 4 4 5
Bluff 0 0 1
Concentration 5 24 28
Diplomacy 0 0 1
Disable Device 8 31 35
Haggle 0 10 11
Heal -1 0 1
Hide 4 4 5
Intimidate 0 0 1
Jump 0 0 1
Listen -1 -1 5
Move Silently 4 4 5
Open Lock 8 27 31
Perform n/a n/a n/a
Repair 8 31 32
Search 8 31 37
Spellcraft 8 31 32
Spot 3 22 28
Swim 0 1 2
Tumble n/a n/a n/a
Use Magic Device 4 23 24

Level 1 (Artificer)
Skill: Concentration (+4)
Skill: Disable Device (+4)
Skill: Open Lock (+4)
Skill: Repair (+4)
Skill: Search (+4)
Skill: Spellcraft (+4)
Skill: Spot (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Point Blank Shot
Spell (1): Conjure Bolts
Spell (1): Enchant Armor
Spell (1): Enchant Weapons
Spell (1): Repair Light Damage
Spell (1): Curative Admixture: Cure Light Wounds
Enhancement: Arcanotechnician (Art) - Arcanotechnician (Rank 1)
Enhancement: Arcanotechnician (Art) - Static Shock (Rank 1)
Enhancement: Arcanotechnician (Art) - Static Shock (Rank 2)
Enhancement: Arcanotechnician (Art) - Static Shock (Rank 3)


Level 2 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (1): Resist Energy
Enhancement: Drow - Spell Resistance (Rank 1)
Enhancement: Arcanotechnician (Art) - Energy of Creation (Rank 1)
Enhancement: Arcanotechnician (Art) - Energy of Creation (Rank 2)
Enhancement: Arcanotechnician (Art) - Energy of Creation (Rank 3)


Level 3 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Swim (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Rapid Shot
Spell (2): Personal Augmentation: Insightful Strikes
Enhancement: Arcanotechnician (Art) - Palliative Admixture (Rank 1)
Enhancement: Arcanotechnician (Art) - Uncaring Master (Rank 1)
Enhancement: Arcanotechnician (Art) - Lightning Sphere (Rank 1)


Level 4 (Artificer)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Swim (+0.5)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Maximize Spell
Spell (2): Fox's Cunning
Enhancement: Arcanotechnician (Art) - Lightning Sphere (Rank 2)
Enhancement: Arcanotechnician (Art) - Lightning Sphere (Rank 3)
Enhancement: Arcanotechnician (Art) - Intelligence (Rank 1)


Level 5 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (2): Elemental Weapons
Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
Enhancement: Arcanotechnician (Art) - Imbued Defender (Rank 1)
Enhancement: Arcanotechnician (Art) - Imbued Defender (Rank 2)


Level 6 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Precise Shot
Spell (3): Personal Augmentation: Insightful Damage
Enhancement: Arcanotechnician (Art) - Imbued Defender (Rank 3)
Enhancement: Arcanotechnician (Art) - Blast Rod (Rank 1)
Enhancement: Arcanotechnician (Art) - Blast Rod (Rank 2)
Enhancement: Arcanotechnician (Art) - Blast Rod (Rank 3)


Level 7 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (3): Flame Turret
Enhancement: Drow - Drow Intelligence (Rank 1)
Enhancement: Arcanotechnician (Art) - Intelligence (Rank 1)


Level 8 (Artificer)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+2)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Construct Essence
Spell (3): Repair Serious Damage
Enhancement: Drow - Spell Resistance (Rank 1)
Enhancement: Drow - Keen Senses (Rank 1)
Enhancement: Drow - Keen Senses (Rank 2)
Enhancement: Drow - Keen Senses (Rank 3)


Level 9 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+2)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Empower Spell
Spell (4): Repair Critical Damage
Enhancement: Drow - Nothing is Hidden (Rank 1)
Enhancement: Drow - Nothing is Hidden (Rank 2)


Level 10 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Heal (+0.5)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (4): Lightning Motes
Enhancement: Drow - Nothing is Hidden (Rank 3)
Enhancement: Battle Engineer (Art) - Battle Engineer (Rank 1)
Enhancement: Battle Engineer (Art) - Field Engineer (Rank 1)


Level 11 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Heal (+0.5)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (4): Protection from Elements
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Field Engineer (Rank 2)
Enhancement: Battle Engineer (Art) - Field Engineer (Rank 3)


Level 12 (Artificer)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Extend Spell
Feat: (Selected) Improved Critical: Ranged Weapons
Spell (5): Repair Serious Damage, Mass
Enhancement: Drow - Drow Intelligence (Rank 1)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)


Level 13 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (3): Curative Admixture: Cure Serious Wounds
Enhancement: Battle Engineer (Art) - Damage Boost (Rank 1)
Enhancement: Battle Engineer (Art) - Damage Boost (Rank 2)


Level 14 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (4): Thundering Armor
Enhancement: Battle Engineer (Art) - Damage Boost (Rank 3)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)


Level 15 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Precise Shot
Spell (6): Tactical Detonation
Enhancement: Battle Engineer (Art) - Attack Boost (Rank 1)
Enhancement: Battle Engineer (Art) - Intelligence (Rank 1)


Level 16 (Artificer)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Quicken Spell
Spell (6): Repair Critical Damage, Mass
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Endless Fusilade (Rank 1)


Level 17 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (6): Blade Barrier
Enhancement: Battle Engineer (Art) - Attack Boost (Rank 2)
Enhancement: Battle Engineer (Art) - Attack Boost (Rank 3)


Level 18 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Heighten Spell
Spell (3): Shield of Faith, Mass
Enhancement: Battle Engineer (Art) - Infused Weapons (Rank 1)
Enhancement: Battle Engineer (Art) - Intelligence (Rank 1)
Enhancement: Battle Engineer (Art) - Weapon Attachment (Rank 1)


Level 19 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (6): Reconstruct
Enhancement: Drow - Spell Resistance (Rank 1)
Enhancement: Battle Engineer (Art) - Infused Armor (Rank 1)
Enhancement: Battle Engineer (Art) - Infused Weapons (Rank 1)


Level 20 (Artificer)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Enlarge Spell
Spell (2): Lucky Cape
Enhancement: Battle Engineer (Art) - Infused Armor (Rank 1)
Enhancement: Battle Engineer (Art) - Extra Action Boost (Rank 1)
Enhancement: Battle Engineer (Art) - Extra Action Boost (Rank 2)

SoVTyphoon
12-16-2013, 11:03 AM
Hey guys, I'd been away from DDO for a while now, and with all the changes, I've found that the build I was using before is less effective, and not very much fun anymore. I'd prefer not to delete and try again when I have a +20 lesser heart, so would someone please help me find a build that would work with:

1. Drow
2. True neutral alignment
3. All classes except Arti available

I'd done a bit of research and found that a TWF FvS looked fun, and was wondering if it would be feasable with the first-life drow buildpoints.

Thanks in advance!

unbongwah
12-16-2013, 11:36 AM
Drow
2. True neutral alignment
3. All classes except Arti available

I'd done a bit of research and found that a TWF FvS looked fun, and was wondering if it would be feasable with the first-life drow buildpoints.
Certainly. What's your current build breakdown? LRing can get complicated on multiclassed builds. Also, any chance you can spring for an alignment change? A monk and/or pally splash would be pretty helpful, but that's incompatible with TN.

SoVTyphoon
12-16-2013, 11:59 AM
Certainly. What's your current build breakdown? LRing can get complicated on multiclassed builds. Also, any chance you can spring for an alignment change? A monk and/or pally splash would be pretty helpful, but that's incompatible with TN.

Yeah, I went something like Rogue, Cleric, Cleric, Ranger, then Cleric to 10, which is probably going to stuff up optimization on a LR. I also wouldn't be adverse to spending for an alignment change as necessary.

unbongwah
12-16-2013, 02:05 PM
Unfortunately, you won't be able to change your class mix until after you get rid of one or more of your other classes. Fortunately, since you took only took 1 lvl ea. of rog & rgr early on, you can get rid them pretty easily; but if you want to get rid of cleric, that's more tricky.

BTW, I presume your char is based on Phidius's build (https://www.ddo.com/forums/showthread.php/332212-Self-sufficiency-for-the-Free-to-Play?p=3956113&viewfull=1#post3956113). Have a look at my Tempest Warpriest thread; you may find rgr 12 / cleric 7 / rog 1 more to your liking. Or if you're willing to splurge on a LG alignment change, have a look at this build (https://www.ddo.com/forums/showthread.php/430998-Noyellowbar-a-100-monk-free-U19-Build-(15Ranger-4Paladin-1Fighter)?p=5179287&viewfull=1#post5179287). Both builds should have solid ranged+melee DPS w/Div Might, rog skills, and survivability. The Tempest Warpriest gets lvl 4 cleric spells (FoM, Death Ward), as well as Smite Foe / Ameliorating Strikes for free heals & extra DPS; while the 15/4/1 gets higher saves (Divine Grace) and some DPS+survivability perks from KotC.

SoVTyphoon
12-16-2013, 04:44 PM
Unfortunately, you won't be able to change your class mix until after you get rid of one or more of your other classes. Fortunately, since you took only took 1 lvl ea. of rog & rgr early on, you can get rid them pretty easily; but if you want to get rid of cleric, that's more tricky.

BTW, I presume your char is based on Phidius's build (https://www.ddo.com/forums/showthread.php/332212-Self-sufficiency-for-the-Free-to-Play?p=3956113&viewfull=1#post3956113). Have a look at my Tempest Warpriest thread; you may find rgr 12 / cleric 7 / rog 1 more to your liking. Or if you're willing to splurge on a LG alignment change, have a look at this build (https://www.ddo.com/forums/showthread.php/430998-Noyellowbar-a-100-monk-free-U19-Build-(15Ranger-4Paladin-1Fighter)?p=5179287&viewfull=1#post5179287). Both builds should have solid ranged+melee DPS w/Div Might, rog skills, and survivability. The Tempest Warpriest gets lvl 4 cleric spells (FoM, Death Ward), as well as Smite Foe / Ameliorating Strikes for free heals & extra DPS; while the 15/4/1 gets higher saves (Divine Grace) and some DPS+survivability perks from KotC.

Yeah, the build I was going for was remarkably similar to that. I basically just took levels in whatever I "felt" I needed at each level, but it wound up feeling more like I was trying to do too much at once and couldn't do anything well.

I was considering just rushing 4 FvS levels to clear out the early rogue/ranger stuff which would then give me the leeway to splash one other class even while the cleric levels were there, but I can't determine what would be the most effective way to splash. Fighter and Monk both have extra feats, Paladin/Rogue have useful feats that kick in at two levels, and if I keep ranger, the TWF chain is built in. I could certainly use some recommendations as to which would mesh better with the TWF playstyle I want to aim for. I really want to learn the ins and outs of a divine, but I want that melee to fall back on since it's more of my comfort zone.

I guess another concern is whether I should aim to get level 9 spells. I think heal mass ought to be worth it, but having never played a divine to that high, I couldn't really be sure.

methos24
12-18-2013, 02:59 PM
Hello all, I have been looking nonstop for 3 days and am currently overwhelmed at the moment and am hoping someone in this thread can set me in the right direction or create a build for me as well. I haven't played the game in several years but my friend and I are looking to get back into it, he is much more experienced in the game and he is going to be going with a wiz/rog build..this one https://www.ddo.com/forums/showthread.php/422622-Pale-Trapper-for-new-players-(Human-18-2-Wizard-Rogue) to be exact.

No I would really like to go pure monk, but I haven't really been able to find any builds that start off at 28/32 points and than somewhat guide my hands when it comes to enhancements/feats. I would really like one that will mesh well with his character, or that is just good for soloing as well, if we won't be able to be on the sametime.. I picked up the VIP so I have access to whatever, and if I have to spend a few more bucks to make the game more enjoyable and my build more efficient just please let me know what needs to be done.

I really appreciate any help in this, mostly because it will stop me from pulling anymore hair out :) thank you all and CHEERS!

unbongwah
12-18-2013, 05:04 PM
Pure monk builds have lost the forum limelight to MCed monks and the current Flavor of the Month (monk / kensei); which is a little surprising considering how OP Quivering Palm is right now. Since your friend is using EllisDee's Pale Trapper, you might want to have a look at his Challenge Farmer (https://www.ddo.com/forums/showthread.php/423615). Although built for a specific purpose, it's a solid monk build overall and would work well as a general-purpose monk (with a few tweaks).

For comparison, this is the dwarf monk build I've been using:

Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 Lawful Neutral Dwarf Female
(20 Monk \ 8 Epic)
Hit Points: 384
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 16
Will: 21

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 28)
Strength 13 13
Dexterity 15 17
Constitution 16 17
Intelligence 8 8
Wisdom 17 29
Charisma 6 6

Tomes Used
+2 Tome of Dexterity used at level 8

Level 1 (Monk)
Feat: (Selected) Cleave
Feat: (Monk Bonus) Power Attack


Level 2 (Monk)
Feat: (Monk Bonus) Two Weapon Fighting


Level 3 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Selected) Stunning Blow


Level 4 (Monk)
Ability Raise: WIS


Level 5 (Monk)


Level 6 (Monk)
Feat: (Selected) Great Cleave
Feat: (Monk Bonus) Stunning Fist


Level 7 (Monk)


Level 8 (Monk)
Ability Raise: WIS


Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Monk)


Level 11 (Monk)


Level 12 (Monk)
Ability Raise: WIS
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
Enhancement: Shintao (Mnk) - Protection from Tainted Creatures (Rank 1)
Enhancement: Shintao (Mnk) - Iron Hand (Rank 1)
Enhancement: Shintao (Mnk) - Argent Fist (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)
Enhancement: Shintao (Mnk) - Smite Tainted Creature (Rank 1)
Enhancement: Shintao (Mnk) - Iron Skin (Rank 1)
Enhancement: Shintao (Mnk) - Iron Skin (Rank 2)
Enhancement: Shintao (Mnk) - Iron Skin (Rank 3)
Enhancement: Shintao (Mnk) - Jade Strike (Rank 1)
Enhancement: Shintao (Mnk) - Dismissing Strike (Rank 1)
Enhancement: Shintao (Mnk) - Wisdom (Rank 1)
Enhancement: Shintao (Mnk) - Tomb of Jade (Rank 1)
Enhancement: Shintao (Mnk) - Instinctive Defense (Rank 1)
Enhancement: Shintao (Mnk) - Wisdom (Rank 1)
Enhancement: Shintao (Mnk) - Kukan-Do (Rank 1)
Enhancement: Shintao (Mnk) - Violence Begets Violence (Rank 1)
Enhancement: Shintao (Mnk) - Empty Hand Mastery (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Fists of Iron (Rank 1)


Level 13 (Monk)


Level 14 (Monk)


Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Monk)
Ability Raise: WIS


Level 17 (Monk)


Level 18 (Monk)
Feat: (Selected) Improved Sunder


Level 19 (Monk)


Level 20 (Monk)
Ability Raise: WIS
Enhancement: Dwarf - Dwarven Toughness (Rank 1)
Enhancement: Dwarf - Dwarven Constitution (Rank 1)
Enhancement: Dwarf - Dwarven Toughness (Rank 1)
Enhancement: Dwarf - Iron Stomach (Rank 1)
Enhancement: Dwarf - Iron Stomach (Rank 2)
Enhancement: Dwarf - Iron Stomach (Rank 3)
Enhancement: Dwarf - Dwarven Tactics (Rank 1)
Enhancement: Dwarf - Dwarven Tactics (Rank 2)
Enhancement: Dwarf - Dwarven Tactics (Rank 3)
Enhancement: Shintao (Mnk) - Touch of the Void Dragon (Rank 1)
Enhancement: Shintao (Mnk) - To Seek Perfection (Rank 1)
Enhancement: Shintao (Mnk) - Ki Shout (Rank 1)
Enhancement: Shintao (Mnk) - Meditation of War (Rank 1)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
Enhancement: Ninja Spy (Mnk) - Flash Bang (Rank 1)
Enhancement: Ninja Spy (Mnk) - Flash Bang (Rank 2)
Enhancement: Ninja Spy (Mnk) - Flash Bang (Rank 3)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Wisdom (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - No Mercy (Rank 1)
Enhancement: Ninja Spy (Mnk) - No Mercy (Rank 2)
Enhancement: Ninja Spy (Mnk) - No Mercy (Rank 3)


Level 21 (Epic)
Feat: (Selected) Epic: Improved Martial Arts


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: WIS
Feat: (Selected) Epic: Vorpal Strikes


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting


Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed


Level 28 (Epic)
Ability Raise: WIS
Feat: (Epic Destiny) Epic Destiny: Elusive Target


I'm only lvl 12, so I couldn't tell you how she does at higher levels, but she's been a piece of cake so far. I'll probably swap out Stunning Blow, since as a WIS-based monk I'm already struggling to get my S.Blow DCs high enough to be useful; not sure what for, though. This is the build in its most "lowbie-friendly" form; only req's +2 DEX tome for ITWF & GTWF.

panshiko
12-19-2013, 01:47 AM
I'm looking for a better version of my Stunning Fist Healer since I don't really know what I'm doing. I'm going to true reincarnate but I'd like to remain an elf. I'm willing to consider cleric instead of fvs.



Stunning Healer
Elf, 2 Mnk, 15 Fvs, Lawful Neutral

34 Points. Ability scores with items and effects (no buffs) followed by base. All abilities have +4 tomes.
24 Str, 14
22 Dex, 16
14 Con, 12
14 Int, 10
31 Wis, 20
22 Cha, 12

269 HP
1566 SP
37 AC

+19 Fort
+20 Ref
+24 Will

+12/+13 BAB
0 Spell Resistance
100% Fortification

Skills
29 Balance
27 Concentration
21 Jump
10 UMD

Feats
Energy resistance fire, sonic and acid
Extend Spell
Improved two weapon fighting
Maximize Spell
Past life: wizard
Power attack
Quicken spell
Stunning fist
Toughness
Two weapon fighting

Enhancements
Divine might
Sanctuary
Shield of Condemnation
Smite foe
Spell power boost
Acrobatic
Ameliorating strike
Basic ninja training
Bastion of purity
Burden of sin
Conditioning
Deft strike
Font of power
Just reward
Resilience of battle
Riddle of fire
Sacred touch
Scourge
Smite weakness
Smiting 2
Sneak attack training 2
Toughness
Wall of steel
Wand and scroll mastery
War domain: blur
Way of the patient tortoise
Wisdom 2

thiago_QB05
12-24-2013, 01:23 AM
I'm only lvl 12, so I couldn't tell you how she does at higher levels, but she's been a piece of cake so far. I'll probably swap out Stunning Blow, since as a WIS-based monk I'm already struggling to get my S.Blow DCs high enough to be useful; not sure what for, though. This is the build in its most "lowbie-friendly" form; only req's +2 DEX tome for ITWF & GTWF.

Which are the Instance you're using to level it up? Ocean or Mountain? Ocean seems the worst to me, at least low level

unbongwah
12-24-2013, 08:44 AM
Which are the Instance you're using to level it up? Ocean or Mountain? Ocean seems the worst to me, at least low level
I used Fire early on for the +2 STR, faster ki gen, and extra heal amp from Jidz-Tet'ka (http://ddowiki.com/page/Jidz-Tet%27ka). Later I used Wind for the doublestrike & atk speed; once I hit 12, I specced for Earth (Iron Skin, Violence Begets Violence). The goal was always a durable hate-tank, so Earth stance+Ki Shout for the extra threat.

Soraksis
12-25-2013, 08:29 PM
Hello everyone I have a small problem I am sure some one can help me with. I am approaching my first TR what I wanted to do was something with a monk. My wife and I duo exclusively and we always bring healing hirelings. I have been crawling all over these forums and many others and have found very little information that will help me solve my issue, it was either out of date very far or didn't pertain to my issue.

So what I am dealing with is I want this character to be able to dish out a bit of damage but I want him to be able to survive as well. Not really a tank but tough tho, would be nice to get some kinda heal if I can but not a deal breaker if I don't get it. Want to run this unarmed and was leaning light for monk path. So far I have narrowed my choices down to 3 possible builds to go with, one is the pure monk, I have been toying with and reading and this build was the one I found the most information on so I think I have the pure monk figured out. That leaves the monk/fighter or the monk/druid, these two sound pretty cool the fighter would add a lot more feats could get good damage and build decent defense with it. The druid side I know even less about other than wolf form and dps but not a thing about survival what spells that kinda stuff.

As always my case is I have no clue what feats to go for starting stats or when to split the levels and how many levels of each. So if any of you could shed any light on this for me it would be great. Maybe just piece together a monk fighter build and a monk druid build quick for an outline of what I should be looking for it would help a ton. I am not expecting anyone to sit down for an hour and figure out a top to bottom build (unless you want to ;) ) but maybe something just showing the level splits and feats maybe the starting stats and I can go from there. Anyways thanks again everyone.

Munkenmo
12-25-2013, 08:34 PM
Maybe just piece together a monk fighter build and a monk druid build quick for an outline of what I should be looking for it would help a ton. I am not expecting anyone to sit down for an hour and figure out a top to bottom build (unless you want to ;) ) but maybe something just showing the level splits and feats maybe the starting stats and I can go from there. Anyways thanks again everyone.

google "pastlifenmo" it's a druid / monk option.

Catas
12-26-2013, 02:55 PM
Ok Ive looked through a ton of the forums trying to find a decent Cannith Challenge Iconic Farmer Build that DOES NOT use the Bladeforged Iconic.

The only base options are PDK, Shadar-Kai and Sun Elf (Morninglord).

Restricted to a L15-16 max for Cannith Challeneges ONLY. Account specs... VIP, Eveningstar, Shadowfell, No Bladeforged (and im not buying it). This will be a permanent character for me so I will be working to gear it up to make the challenges easier...

I want build a good overall character with DPS/Saves/Survivability .... Id like to stay with a Melee build mainly because I enjoy melee

My initial thoughts were either a PDK/Monk (handwraps or QStaff) using dragonmark for DDoor or a Shadar-Kai/??? ...I am leaning more towards the PDK at the moment..

Since I have never played a monk or rogue I dont really have any ideas on what/why/how on those classes...

I am sick of trying to farm the challeneges with an epic character and getting on 10% on the rewards....

Any help/suggestions would be greatly appreciated...

Thanks

Catas

unbongwah
12-26-2013, 04:02 PM
My initial thoughts were either a PDK/Monk (handwraps or QStaff) using dragonmark for DDoor or a Shadar-Kai/??? ...I am leaning more towards the PDK at the moment..
Iconics don't get Dragonmarks, unfortunately, which means you couldn't do a PDK version of EllisDee37's Challenge farmer (https://www.ddo.com/forums/showthread.php/423615-Challenge-Farmer).

There are a few non-BF ideas in this thread (https://www.ddo.com/forums/showthread.php/419453-Help-me-craft-an-Iconic-Challenge-Farmer). My vote would be ML cleric 1 / wiz 15: Pale Master with a side of Archmage (either Necro or Evo). You'd need to farm up some caster gear, though.

Another possibility is PDK melee bard: ftr 1 / bard 13 / <splash> 1.

Demoralized13
12-27-2013, 10:33 PM
Looking to mostly make use out of wolf form, while using spells such as creeping cold, earthquake, and icestorm for damage. Planning on going wisdom based, human for the extra feat, and heal amp. Planning on going to 28 this life and staying there for a bit, so needing something remotely viable for epic content.

Mostly in need with help deciding on feats (NFx3 vs extra casting feats.) Planning on taking, maximize, empower, empower heal, SM&ISM, and IC:B.

Looking to stay as pure as possible, but will not splash monk, I tried monk splashes before, I just can't stand how badly it infects the play style of any class.

Thanks.

Jasparion
01-06-2014, 06:00 PM
I am thinking of doing another Cleric life (I have Completionist and am rounding out a few extra lives - Sorc, Cleric, Wizard most likely) and was thinking of trying something different. Morninglord Cleric with maybe 12 Cleric / 6 Fighter / 2 Paladin. I probably need at least 4 Fighter levels for the Feats. Paladin is optional for nice saves. I could just as easily go Rogue for trapping and Evasion instead of Paladin (maybe 4 levels of Rogue are required simply to get the skill points).

With Morninglord I need to start with Cleric so I lose a lot Rogue skills, but I like the idea of dual wielding Maces (2 x Phosphor is one way for me to make use of the Tome sets I have). I dont need UMD, but I still do need Search and Disable.

Am I crazy? Should I go Shadarkai with this build?

Do I dump Rogue and go 10 Cleric / 8 Fighter / 2 Monk and use 8 Fighter to be centered with Maces? If I have to go to 28 and there are no real Mace options at Epic, do I dump the entire build? Do I do an LR at 20 and change to a different weapon? Unfortunately Ive spent next to zero time at Epic so I really dont have anything in the way of decent weapons at the Epic level. I do have a Triple Pos Warhammer - do Morninglord get bonuses with Warhammers? Or just Light Hammers?

But I do have 2 Raiders boxes which I guess I could crack open (though I understand Celestia and Warpriest dont mix).

Maybe this post belongs in another thread, but if anyone has suggestions for builds, I would much appreciate it !

unbongwah
01-07-2014, 03:42 PM
With Morninglord I need to start with Cleric so I lose a lot Rogue skills, but I like the idea of dual wielding Maces (2 x Phosphor is one way for me to make use of the Tome sets I have).
You might be able to adapt one of my Tempest Warpriest builds to this idea, though I've no idea what you'd use in epics once Phosphor no longer cuts it - EE Forgotten Light (http://ddowiki.com/page/Item:Forgotten_Light_%28Level_25%29), I guess?

Jasparion
01-07-2014, 05:41 PM
You might be able to adapt one of my Tempest Warpriest builds to this idea, though I've no idea what you'd use in epics once Phosphor no longer cuts it - EE Forgotten Light (http://ddowiki.com/page/Item:Forgotten_Light_%28Level_25%29), I guess?

Phosphor looks like is is pretty good compared to even the EE version of Forgotten Light. The Red slots in Phosphor can be used for Devotion and Impulse for healing and Blade Barrier, because its already got Good covered. And I dont need UMD or to be Good alignment to use it.

I picked up a Drow Light Mace for 39k on the AH - just in case. Figured I may end up needing to Trip a lot.

Ranger instead of Fighter is interesting. Gets me a fair few feats, and I can go with Manyshot as well... but it means dropping Monk because I wont be able to be Centered with Maces unless I have 8 levels of Fighter.

Is there any synergy between Morninglord and Ranger for ranged combat, or is it wasted?

unbongwah
01-07-2014, 05:53 PM
Mostly in need with help deciding on feats (NFx3 vs extra casting feats.) Planning on taking, maximize, empower, empower heal, SM&ISM, and IC:B.

Looking to stay as pure as possible, but will not splash monk, I tried monk splashes before, I just can't stand how badly it infects the play style of any class.
Unfortunately, non-drunk wolf builds are behind the DPS curve compared to drunk wolves, in part because +[W] modifiers from weapons don't carry over to animal forms (except Shillelagh), but they will for unarmed dmg (e.g., monk lvls, Dance of Flowers). Add in extra feats, Evasion, Stunning Fist on a WIS-based build, etc. and it's hard to come up with a non-monk-based wolf druid which can compete.

Nodoze
01-09-2014, 11:34 AM
Thanks to those tireless souls who help fill requests in this awesome 'Request a Build - Get a Build' thread !





I have a request which should hopefully be fairly straight forward…





Essentially I am looking for the "Highest Celestia(s) Boss DPS Build(s)".





To be a little more specific, I am looking for the highest sustained Boss DPS build(s) for curent cap that utilize Celestia(s) and I usually play divines so my knowledge of melee, especially TWF, is not that great so I am requesting help.





The only requirements that I can think of off hand are as follows:


-A1): The build(s) Can't "break" the Celestia(s) such that they no longer essentially break most any DR;


-A2): The build(s) has to capable of filling an 'EE Raid/Party Self-Sufficent Boss DPS' role with decent mitigation and some self healing capability (reasonable levels).


-A3): The build can assume that it's only role is self-sufficent max DPS via Celestia(s) in Raid Boss fights and certainly doesn't need to be able solo EE or even worry about CC trash or what not to get to the Boss. Sure it will help with the trash but doesn't need to be optimized for taking out the trash...


-A4): The build can assume that in EE Raid/Quest Boss fights there will be a dedicated/knowledgeable Tank who will have enough hate &/or Intimidation to keep agro and that the well-fortified boss will be getting de-buffs for -50% Fortification (helping crits/sneak-attacks), +50% Light damage (boosting Celestia Melee damage), +25% Light/physical damage (also boosting Celestia melee damage), & +20 damage (regardless of source also giving Celstia more damage); This should result in at least 100% boost to Light damage from Celestia against a well Fortified boss (assuming you have some crit/sneak-attack in the build) though the boosts could be much higher (not sure how to calculate how much damage boost you get when a well fortified boss loses 50% fortification);





That’s all I can think of. I don't really care what class/splash/combos, Epic Destiny/twists, race, or alignment and would be fine with a 36 point build with up to 3 past lives as well with even a full set of +5 tomes if needed to make it work. It would be great to also have 32 point version with easy to get tomes but not necessary...






The main thing I am looking for is the class split with min stats and at least priorities (like Str>Con>Charisma dump rest with min 10 int for specific skills) though full breakdown would be nice.





Also would need feats and Enhancements breakdown.





The builder can assume whatever reasonably farmable gear (as long as it leverages Celestia(s). I can likely grab gear listings covering all basic stuff (resists,prot,healamp, etc) but please denote any special/specific gear that would be required to make the build viable/best (sundering+10, exc-combat-mastery, deception,imp-deception, etc).





My head is swimming after looking at the melee options and being mostly a divine player I feel out of my element… I would be happy to help answer questions and willing to be a sounding board to bounce ideas off of as I do know the trees and classes and mechanics fairly well...

unbongwah
01-09-2014, 12:39 PM
A1): The build(s) Can't "break" the Celestia(s) such that they no longer essentially break most any DR;
Caveat: I don't know what breaks Celestia's DR, so I don't know if this works. But my first thought is ftr 12 / monk 6 / pal or FvS 2 - i.e., Yet Another Master Earth Stance Kensei w/Divine Might, with the minor twist of not needing One w/Blade, since you're already centered w/short swords. 31 APs into Kensei for Keen Edge & Power Surge, 11 APs into Ninja for Shadow Form & extra sneak atk, 11 APs into Shintao for Deft Strikes + Iron Skin, and depending on splash, either 4 APs into Warpriest or 11 APs into KotC (need to Twist in Bane of Undeath as well) for Divine Might, leaving either 23 or 16 APs free for other PrEs. For race, I'm thinking HO for +4 STR and +3 Power Atk; drow for the shortsword bonuses & Venomed Blades (unless it breaks Celestia); halfling or HE w/rog dilly for extra sneak atk; or BF for +3 Power Atk and Reconstruct SLA.

Nodoze
01-09-2014, 01:50 PM
Caveat: I don't know what breaks Celestia's DR, so I don't know if this works. But my first thought is ftr 12 / monk 6 / pal or FvS 2 - i.e., Yet Another Master Earth Stance Kensei w/Divine Might, with the minor twist of not needing One w/Blade, since you're already centered w/short swords. 31 APs into Kensei for Keen Edge & Power Surge, 11 APs into Ninja for Shadow Form & extra sneak atk, 11 APs into Shintao for Deft Strikes + Iron Skin, and depending on splash, either 4 APs into Warpriest or 11 APs into KotC (need to Twist in Bane of Undeath as well) for Divine Might, leaving either 23 or 16 APs free for other PrEs. For race, I'm thinking HO for +4 STR and +3 Power Atk; drow for the shortsword bonuses & Venomed Blades (unless it breaks Celestia); halfling or HE w/rog dilly for extra sneak atk; or BF for +3 Power Atk and Reconstruct SLA.Thanks for the fast reply and what may be the winning answer...

Sadly you may be right as, even though it is the FotM build it is pretty awesome. I am actually running that build on my BladeForged and since it is THF I hadn't thought about converting it to TWF but you are right that with a simple LR I may have already have a top melee build handy to test with... I was hoping for a more exotic or different answer rather than the one staring me in the face (actually he looks away and I can only see the back of his head)...

Regarding Celestia, I don't know if there is a full thread that list everything that breaks it...

For Devines, being Drow and taking WarPriest Righteous weapons does and if in Epic Destiny:Exalted Angel (ED:EA) any alignment except True Nuetral breaks it because you have no choice but to take Blessed Blades giving your alignment to your weapons...

Not sure about poison but wouldn't be surprised as lots of things seem to break celestia so if Drow the build may not be able to take the racial poison and can't pick that from the ninja tree... Otherwise nothing in your recommendation stands out as likely breaking celestia. IIRC Cetus's build right he goes LD though it could also go FotW and I don't think there is anything mandatory in those Epic Destinies that you have to take that breaks Celestia...

Hopefully some other ideas will pop up. I was thinking that a sneak-attack Celestia build would have a chance of higher DPS in this scenario (with the boss getting a -50% fort from the get go) but I don't know Rogues and sneak-attacks...

Nodoze
01-09-2014, 02:08 PM
Caveat: I don't know what breaks Celestia's DR, so I don't know if this works. But my first thought is ftr 12 / monk 6 / pal or FvS 2 - i.e., Yet Another Master Earth Stance Kensei w/Divine Might, with the minor twist of not needing One w/Blade, since you're already centered w/short swords. 31 APs into Kensei for Keen Edge & Power Surge, 11 APs into Ninja for Shadow Form & extra sneak atk, 11 APs into Shintao for Deft Strikes + Iron Skin, and depending on splash, either 4 APs into Warpriest or 11 APs into KotC (need to Twist in Bane of Undeath as well) for Divine Might, leaving either 23 or 16 APs free for other PrEs. For race, I'm thinking HO for +4 STR and +3 Power Atk; drow for the shortsword bonuses & Venomed Blades (unless it breaks Celestia); halfling or HE w/rog dilly for extra sneak atk; or BF for +3 Power Atk and Reconstruct SLA.Thanks again... It seems like that challenge was not worthy of your skills...

I have a curve ball for you & a second request for this thread...

For the second build, everything in A still needs to be met but it also must meet:



-B1): At least splash Favored Soul (FvS) level 4 and spend at least 22AP in Angel of Vengeance (AoV) to get the Crown of Retribution (CoR) to be able to transfer it to a Tank; Otherwise this is also a max Celestia DPS build and doesn't really need to use FvS abilities except as denoted below; The build can take more levels of FvS if it helps sustained melee DPS but doesn't have to if that hurts sustained Melee DPS from Celestia(s); This build can assume the Tank will keep agro and use the CoR to apply/maintain +50% Light/Alignment damage debuffs as well as -50% Fortification debuffs;


-B2): Likely also spend at least 7 AP in the Warpriest tree to get Smite Weakness and be sustain maximum Vulnerable stacks while doing max DPS with Celstia(s); This character may briefly start fights with Frostbite blades to quickly max Vulnerable stacks but should then quickly switch to Celestia(s) to do max melee Light damage; Note that 7 AP is the minumum in WarPriest needed but you could expand to 22AP if you want Ameliorating Strike but the role is DPS and not party heals and you only need to be able to cocoon or whatever to be a reasonably self-sufficent DPS. There may be other options but the bottom line is you only need to be able to keep the Boss fully vulnerable (full 20 stacks) while doing max damage from Celestia(s).


-B3): To max sustained boss damage with Celestia(s) while in the Epic Destiny: Exalted Angel (ED:EA). While in ED:EA, the build must be able to cast at least 5 light spells every 30 seconds to keep max sustained Rebuke-Foe stacks on the boss. This should be able to be done via the ED:EA's built in SLA Avenging-Light (AL) which has 3sp cost with a 3sec cooldown (CD). Rebuke-Foe has a 3 second CD but looks to be mana-free so the level 4 FvS minimum splash should have enough mana both cast the AL through the fight but could carry mana pots in case the mana-pool with echos of power aren't enough. If the build could fit in an Archon and do more melee dps then alternatives that would be an option to keep the melee build from having to stop melee to pew-pew to build charges.


-B4): Be True Neutral (TN) or have a built in-way to easily and reasonably-cost-effectively self-buff a "broken Celestia" to again break all DR. Since you would know which Boss before the fights I could see a melee Artificer doing it via buffs or maybe a Barbarian respecing his Occult Slayer APs before going into the raid but otherwise I would think just staying True Neutral would be better. TN rules out Paladins and Monks but I guess not Rangers (from PnP I thought Rangers had to be Good but evidently they do not need to be Good in DDO)...




I have some ideas but I don't want to float them and bias your or anyone's answers... Maybe this follow-up request will be a little more challenging.

Furyofearth
01-10-2014, 10:32 AM
Hello!

I haven't played in ages (ages, as in like 2 years or so) due to several problems with my personal life and I would really-really like to get back at this game. I used to have a character with 2 TRs but I was always a noob with building characters, so I used the builds from the Revisiting Paths megathread whose author apparently stopped doing stuff by now. I have access to every class/race and whatever and I'm willing to buy the iconic stuff aswell, can you recommend me a good, straightforward melee build that isn't gimped, doesn't require loads of tomes and stuff and something that I can get back into the game with? I don't have any class specifications seeing as I don't know jack about the current state of the meta, I'm entirely willing to listen to your advice except one thing: I wouldn't like a pure-ish monk, or anything that even remotely plays like one. Splashes are okay.

Thanks in advance,
Sarah

Rawrargh
01-10-2014, 10:57 AM
Hello!

I haven't played in ages (ages, as in like 2 years or so) due to several problems with my personal life and I would really-really like to get back at this game. I used to have a character with 2 TRs but I was always a noob with building characters, so I used the builds from the Revisiting Paths megathread whose author apparently stopped doing stuff by now. I have access to every class/race and whatever and I'm willing to buy the iconic stuff aswell, can you recommend me a good, straightforward melee build that isn't gimped, doesn't require loads of tomes and stuff and something that I can get back into the game with? I don't have any class specifications seeing as I don't know jack about the current state of the meta, I'm entirely willing to listen to your advice except one thing: I wouldn't like a pure-ish monk, or anything that even remotely plays like one. Splashes are okay.

Thanks in advance,
Sarah

12 fighter/6 monk/2 Pala is the current flavor of the month build as it gets just about anything you would want on a melee.
Now a days you can pick master/grandmaster of forms as long as you have some monk levels, so you no longer need to stay pure to take advantage of this, combine this with earth stance providing excelent defense AND offense. The kensai tree allows you to stay centered with your kensai-focus weapon (like a great axe or a greatsword) and 2 paladin gives you saves.

Nodoze
01-10-2014, 12:36 PM
Hello!

I haven't played in ages (ages, as in like 2 years or so) due to several problems with my personal life and I would really-really like to get back at this game. I used to have a character with 2 TRs but I was always a noob with building characters, so I used the builds from the Revisiting Paths megathread whose author apparently stopped doing stuff by now. I have access to every class/race and whatever and I'm willing to buy the iconic stuff aswell, can you recommend me a good, straightforward melee build that isn't gimped, doesn't require loads of tomes and stuff and something that I can get back into the game with? I don't have any class specifications seeing as I don't know jack about the current state of the meta, I'm entirely willing to listen to your advice except one thing: I wouldn't like a pure-ish monk, or anything that even remotely plays like one. Splashes are okay.

Thanks in advance,
Sarah12 fighter/6 monk/2 Pala is the current flavor of the month build as it gets just about anything you would want on a melee.
Now a days you can pick master/grandmaster of forms as long as you have some monk levels, so you no longer need to stay pure to take advantage of this, combine this with earth stance providing excelent defense AND offense. The kensai tree allows you to stay centered with your kensai-focus weapon (like a great axe or a greatsword) and 2 paladin gives you saves.I play that build and with the weapons it certainly doesn't feel like a monk. I have a Great-Axe version & my buddy plays a Great-Sword variant (slightly different classes/splits) and I am considering LRing into a TWF version...

The following is the best thread I have seen with the details on that build:

https://www.ddo.com/forums/showthread.php/422550-U19-Fighter-Build-Cetus

I personally recommend the BladeForged version as the built in Reconstruct SLA and the immunities are a very nice mix. The Original Poster of the thread originally went Human but after trying the BladeForged version he said it was overall better but both are viable even at the current EE end-game.

Best of luck.

Furyofearth
01-10-2014, 01:50 PM
I play that build and with the weapons it certainly doesn't feel like a monk. I have a Great-Axe version & my buddy plays a Great-Sword variant (slightly different classes/splits) and I am considering LRing into a TWF version...

The following is the best thread I have seen with the details on that build:

https://www.ddo.com/forums/showthread.php/422550-U19-Fighter-Build-Cetus

I personally recommend the BladeForged version as the built in Reconstruct SLA and the immunities are a very nice mix. The Original Poster of the thread originally went Human but after trying the BladeForged version he said it was overall better but both are viable even at the current EE end-game.

Best of luck.

Hi!

Thanks, I checked the thread out. Later in the topic you mention that you made a build for a friend of yours which is slightly inferior with 6 cleric levels but has no ranged component at all. Would you please elaborate on that and the differences between the human to the bladeforged build? I too would like the build not to feature any range in it whatsoever.

Nodoze
01-10-2014, 03:56 PM
Hi!

Thanks, I checked the thread out. Later in the topic you mention that you made a build for a friend of yours which is slightly inferior with 6 cleric levels but has no ranged component at all. Would you please elaborate on that and the differences between the human to the bladeforged build? I too would like the build not to feature any range in it whatsoever.At the top of the thread is the Human version and the OP (Cetus) has said the BladeForged version he is running is superior but hasn't actually posted his fully final BladeForged version because he hasn't finished fully tweaking it out.

That being said, somewhere in the latter part of the thread is a fully fleshed out BladeForged version that I took and ran with and it is very solid. It has full melee with great mitigation (25% incorp/high dodge/good armor & prr in earth stance, etc) and with the Reconstruct SLA can heal itself up to full every 6 seconds as long as it has mana. The 12F/6M/2P is awesome and creatively squeaks in some awesome capabilities including a great ranged option when needed... The downsides for new players, from my perspective, are as follows:
-The mana pool is the one downside in that at level 24 I only have something like 300 mana. To not burn though mana pots I think it would be ideal to farm a Green Steel mana item as well as things like the Mysterious Bauble (and anything else that restores mana points X/day);
- You cannot use Divine might until you grind out a Twist in the Epic Destiny:Unyielding Sentinel (ED:US); Likely you will start and want to fill out ED:Ledgendary Dreadnaught (ED:LD) and/or Fury of the Wild (ED:FotW) and you will have to go through ED: Greater Monk of Flowers (ED:GMoF) to get to ED:US... That is a long time with no Divine Might (I am still in GMoF myself right now and still don't have it);

My buddy doesn't have Monk so I did mostly the same build but did 12F/6C/2P for him with mostly the same feats but instead of the ranged ones I took everything that could make a GreatSword better even things not required by the Kensei enhancements (Greater Focus or Greater Specilization which ever one wasn't required) and I took all the Diety Feats for GreatSwords to at least get him to Bladesworn Tranformation... With any other Feats I think I got him heavy Armor (Adamantine) and maybe dumped one into Toughness becaus e I didn't see anything else off hand and was in a hurry... Enhancements-wise in the War-priest tree I took him all the way up the Righteous Weapons tree to get him Wrathful weapons and aside from Righteous/Wrathful I just got whatever looked decent in that tree to get him to the top. Since I was already that high up in the WarPriest tree I also got him Ameliorating Strike (AS) to help get to the top tier and am surprised how much it helps even with no heal amp gear nor heal skill or devotion item. We both Reconstruct less frequently when he remembers to use it. If you plan to group a lot Fleshies or PuGs you may want to increase your healing output and amp what you get from healing as both healers and other players will appreciate that. We typically Duo with each other so we went the other way but that was a conscious decision. Our other party member is a fleshy FvS who doesn't complain about the lack of amp (its my kid).

That being said, if my buddy had Favored Soul (FvS) unlocked I would have taken that over Cleric instead. If he had Monk I would not have gotten that for him because he does not like to wait nor grind and doesn't like complexity/stances/etc so I would have gone 12f/6FvS/2P for him.

All in all, compared to me, he has Divine Might now + Righteous/Wrathful Weapons and his THF weapon hits are greater than mine (with the similar class weapons) but I have a ranged option and his deity would strike him dead if he uses anything but a Greatsword (roleplay theme) so he has no ranged option. He has a much bigger mana pool than I and his would be even higher if he was a FvS... I have ninja fade and decent AC/PRR when in Ocean Stance but I usually am currently playing in Air Stance with GMoF's Running with the Wind as I love the run speed bonus (and we aren't playing EE right now so don't need Ocean). I think, aside from ranged, he is better than me currently for the EH content we usually run but soon when I can move to ED:US and twist turns to get Divine Might I should hopefully equal or surpass him. It will remain to be seen if his build will be EE worthy but frankly I don't know that he cares or whether he will play EE. With Heavy Armor PRR, Paladin Divine Grace Saves, & a larger mana pool for Reconstructs I suspect he should be OK if decides he wants to go there one day (plus he could always do some reincarnates to make changes for EE if needed)...

Anyway, those are my thoughts. I have played both and like both and think his is at least slightly better right now unless we hit an obstacle that requires ranged... His is real fun when he does all his action boosts and pops Bladesworn Transformation.

Hope that helps. Let us know if you need more info.

Furyofearth
01-10-2014, 04:58 PM
At the top of the thread is the Human version and the OP (Cetus) has said the BladeForged version he is running is superior but hasn't actually posted his fully final BladeForged version because he hasn't finished fully tweaking it out.

That being said, somewhere in the latter part of the thread is a fully fleshed out BladeForged version that I took and ran with and it is very solid. It has full melee with great mitigation (25% incorp/high dodge/good armor & prr in earth stance, etc) and with the Reconstruct SLA can heal itself up to full every 6 seconds as long as it has mana. The 12F/6M/2P is awesome and creatively squeaks in some awesome capabilities including a great ranged option when needed... The downsides for new players, from my perspective, are as follows:
-The mana pool is the one downside in that at level 24 I only have something like 300 mana. To not burn though mana pots I think it would be ideal to farm a Green Steel mana item as well as things like the Mysterious Bauble (and anything else that restores mana points X/day);
- You cannot use Divine might until you grind out a Twist in the Epic Destiny:Unyielding Sentinel (ED:US); Likely you will start and want to fill out ED:Ledgendary Dreadnaught (ED:LD) and/or Fury of the Wild (ED:FotW) and you will have to go through ED: Greater Monk of Flowers (ED:GMoF) to get to ED:US... That is a long time with no Divine Might (I am still in GMoF myself right now and still don't have it);

My buddy doesn't have Monk so I did mostly the same build but did 12F/6C/2P for him with mostly the same feats but instead of the ranged ones I took everything that could make a GreatSword better even things not required by the Kensei enhancements (Greater Focus or Greater Specilization which ever one wasn't required) and I took all the Diety Feats for GreatSwords to at least get him to Bladesworn Tranformation... With any other Feats I think I got him heavy Armor (Adamantine) and maybe dumped one into Toughness becaus e I didn't see anything else off hand and was in a hurry... Enhancements-wise in the War-priest tree I took him all the way up the Righteous Weapons tree to get him Wrathful weapons and aside from Righteous/Wrathful I just got whatever looked decent in that tree to get him to the top. Since I was already that high up in the WarPriest tree I also got him Ameliorating Strike (AS) to help get to the top tier and am surprised how much it helps even with no heal amp gear nor heal skill or devotion item. We both Reconstruct less frequently when he remembers to use it. If you plan to group a lot Fleshies or PuGs you may want to increase your healing output and amp what you get from healing as both healers and other players will appreciate that. We typically Duo with each other so we went the other way but that was a conscious decision. Our other party member is a fleshy FvS who doesn't complain about the lack of amp (its my kid).

That being said, if my buddy had Favored Soul (FvS) unlocked I would have taken that over Cleric instead. If he had Monk I would not have gotten that for him because he does not like to wait nor grind and doesn't like complexity/stances/etc so I would have gone 12f/6FvS/2P for him.

All in all, compared to me, he has Divine Might now + Righteous/Wrathful Weapons and his THF weapon hits are greater than mine (with the similar class weapons) but I have a ranged option and his deity would strike him dead if he uses anything but a Greatsword (roleplay theme) so he has no ranged option. He has a much bigger mana pool than I and his would be even higher if he was a FvS... I have ninja fade and decent AC/PRR when in Ocean Stance but I usually am currently playing in Air Stance with GMoF's Running with the Wind as I love the run speed bonus (and we aren't playing EE right now so don't need Ocean). I think, aside from ranged, he is better than me currently for the EH content we usually run but soon when I can move to ED:US and twist turns to get Divine Might I should hopefully equal or surpass him. It will remain to be seen if his build will be EE worthy but frankly I don't know that he cares or whether he will play EE. With Heavy Armor PRR, Paladin Divine Grace Saves, & a larger mana pool for Reconstructs I suspect he should be OK if decides he wants to go there one day (plus he could always do some reincarnates to make changes for EE if needed)...

Anyway, those are my thoughts. I have played both and like both and think his is at least slightly better right now unless we hit an obstacle that requires ranged... His is real fun when he does all his action boosts and pops Bladesworn Transformation.

Hope that helps. Let us know if you need more info.


Thank you, it's very helpful and in-depth, I appreciate it.
I'll probably try rolling with yours though, the only thing I wonder is do you actually use ranged to boost your melee burst with manyshot and other ranged cds even point blank? I'm not familiar with the concept of using ranged weaponry but some versatility might not hurt after all, and if the monk's endgame is just that much better who am I to say no to that.
****, I wish I could play. I only have a mac I can actually play it on but the client keeps crashing on the welcome to eberron loading screen after logging into an existing character or while I'm trying to create a new one. The help forum with the mac client seems awfully dead so I guess I'll give the turbine support a shot tomorrows.

Nodoze
01-10-2014, 07:36 PM
Thank you, it's very helpful and in-depth, I appreciate it.
I'll probably try rolling with yours though, the only thing I wonder is do you actually use ranged to boost your melee burst with manyshot and other ranged cds even point blank? I'm not familiar with the concept of using ranged weaponry but some versatility might not hurt after all, and if the monk's endgame is just that much better who am I to say no to that.
****, I wish I could play. I only have a mac I can actually play it on but the client keeps crashing on the welcome to eberron loading screen after logging into an existing character or while I'm trying to create a new one. The help forum with the mac client seems awfully dead so I guess I'll give the turbine support a shot tomorrows.Happy to help. Regarding Ranged, I honestly have yet to come across a scenario where I really needed it (yet) as with a high strength and jump we have both been able to duo to 25 fine and get all the mobs we need with THF weapons... We have been advancing on a continuous HH & now EH streak and I just haven't needed it. I did use it to kill steal a mob my buddy was running/jumping to but that wasn't needed as it only took a few seconds of jumping/running and he was almost there... When I remember to use many-shot it does seem effective but we are both old PnP Paladin Council buddies from the old days when Paladins (and even Paladin multi-classes) were not allowed to use ranged weapons or they would loose their Paladin-hood... From that role play perspective, & habit, and frankly because it is fun, we pretty much just swing big THF weapons watching each other's back. Regarding melee, at this point his build is more effective than mine at melee (and even if it stays ahead and that is OK)...

Since you are coming back from a break and have multiple TRs under your belt (even if they were a few years ago) and hopefully still have some plat/or old gear and know your fortitude/threshold for grinding I think you your decision is sound.

If you were new to the game and not sure if you were willing to grind out fatepoints/twists and multiple EDs and what not nor sure if EE was something you wanted to pursue, I would strongly recommend the 12F/6FvS/2P instead (or 12F/6C/2P if you didn't have FvS) as it totally rocks right out of the chute (and can always be LR+ or TRed to whatever)... I have been playing since 2006 (with some big breaks in there) and have been playing pretty much weekly since 2009 and though I don't mind grinding nor some delayed gratification while waiting for the build to fully bloom (though I don't really chase EE unless a friend really needs help with something). That being said I very much do not like the small mana pool (<300 at level 24 without Green-Steel mana item) but I have few hobbies and don't mind having to (and can afford to) stock mana-pots until I can grind out GS and grid bauble/etc. When I get a little jealous of his better performance through at least level 24 I remember that I also get to play that build so I get the best of both worlds...

Anyway, I suspect you already got most of that from my previous post... I mainly typed this post up for others that come to this thread, especially new folk, as I didn't want to give the impression that I recommend that build in all cases and that I think your choice was the better one in all cases...

Lastly, again welcome back and GL in the AM with the support team. Sorry I can't help you with that...

EDIT: Speaking of reincarnations and Cleric splash's that reminds me to recommend you subcribe to that thread if you go with that build... It has already evolved to favor BF over Human and now that they are fully kitted out at cap they are debating/leaning toward going with Cleric for the higher damage... I don't follow that close because mine is only 25 but I think they are leaning toward 12F/6M/2C for more damage over the current 12F/6M/2P incarnation...

Realsai
01-11-2014, 09:02 PM
Is there a dwarf thf barbarian build up? If not, I would like to request one :D

MagicalDad
01-13-2014, 09:18 AM
So, I have seen a mention of a PDK Wolf build, being able to use both Stunning Fist and Quivering Palm while in beast form while getting CHA to atk/dmg and 1/3 CHA added to SF/QP dc's due to Cormyrian Training. So, trying to suss out a complete build, or at least an outline of one.

Basic constraints:

16 Monk / 2 Fighter / 2 Druid. So you have 16 feats to play with (7 base + 1 Human + 3 Monk + 2 Figher + 3 Epic). Would love to get as deep into the TWF chain as possible, PA/Cleave/Great Cleave, Stunning Fist, and then anything that helps survivability (Dodge, Empower Heal, w/e, would welcome suggestions here). Overwhelming Crit is obviously not an option, but Grandmaster of Forms is a possibility - probably be in Water Stance

Maxing Wisdom, but would like to get Charisma into the 30s for Cormyrian Training, tactical DCs and Kukan-Do.

Base enhancements would be Dmg Boost + Corm Training + Healing Amp from Racial, Haste Boost + Tactics from Kensei, Tier 5 Ninja Spy to get to ToD, and Double Strike boost from Nature's Warrior.

This would be a 36 point build for me, +4 tomes across the board (+5 Strength), past lives are Monk, Rogue, Ranger, Artificer.

Thank you for your help!

WuChildNZ
01-15-2014, 08:10 PM
Looking for a build that uses 12 fighter/6 monk/2 Pala or any mix of those three classes. - This will be first life. Wondering if this was possible using Drow?

Munkenmo
01-15-2014, 09:18 PM
Looking for a build that uses 12 fighter/6 monk/2 Pala or any mix of those three classes. - This will be first life. Wondering if this was possible using Drow?

First up, apologies for the poor formatting, this is a cell phone post.

Yes, it even has a bit of synergy if you go shortswords, theyre the racial drow weapon, and centreable with monks.

Stats (assuming no tomes)
16str, 17dex, 12con, 10int, 8wis, 14cha

All level ups go into strength

Levels
1 monk - feat power attack, monk bonus 2wf
2 monk - monk bonus feat dodge
3 fighter - feat cleave, bonus feat mobility
4 paladin
5 paladin
6 monk - feat, great cleave, path light.
7 monk
8 monk
9 monk - feat i2wf, monk bonus feat deflect arrows
10 fighter - feat improved critical piercing
11 fighter
12 fighter - master of forms, bonus feat weapon focus pierce
13 fighter
14 fighter - bonus feat greater 2wf
15 fighter - feat weapon specialisation pierce
16 fighter - bonus feat greater weapon focus pierce
17 fighter
18 fighter - feat improved sunder, fighter bonus feat greater weapon specialisation pierce
19 fighter
20 fighter - bonus feat power critical

If you prefer to fight unarmed (I do) take stunning fist instead of dodge at level 2, swap the pierce feats for bludgeoning feats, and take dodge at 20 instead of power critical.

WuChildNZ
01-15-2014, 10:44 PM
First up, apologies for the poor formatting, this is a cell phone post.

Yes, it even has a bit of synergy if you go shortswords, theyre the racial drow weapon, and centreable with monks.

Stats (assuming no tomes)
16str, 17dex, 12con, 10int, 8wis, 14cha

All level ups go into strength

Levels
1 monk - feat power attack, monk bonus 2wf
2 monk - monk bonus feat dodge
3 fighter - feat cleave, bonus feat mobility
4 paladin
5 paladin
6 monk - feat, great cleave, path light.
7 monk
8 monk
9 monk - feat i2wf, monk bonus feat deflect arrows
10 fighter - feat improved critical piercing
11 fighter
12 fighter - master of forms, bonus feat weapon focus pierce
13 fighter
14 fighter - bonus feat greater 2wf
15 fighter - feat weapon specialisation pierce
16 fighter - bonus feat greater weapon focus pierce
17 fighter
18 fighter - feat improved sunder, fighter bonus feat greater weapon specialisation pierce
19 fighter
20 fighter - bonus feat power critical

If you prefer to fight unarmed (I do) take stunning fist instead of dodge at level 2, swap the pierce feats for bludgeoning feats, and take dodge at 20 instead of power critical.

Awesome. What are the Skills I should put into? I was thinking after I get this up IM going to reincarnate to PDK.

Munkenmo
01-15-2014, 10:55 PM
Awesome. What are the Skills I should put into? I was thinking after I get this up IM going to reincarnate to PDK.

My priority, 1 tumble

Then : umd, heal, concentration, spot.

AielloAA
01-17-2014, 04:20 AM
I've been trying to find a solo Shadar-kai Mechanic build (probably a bit of Arty splash for conjure bolts and Rune Arms), since I feel that repeater Xbows have good synergy with Shadar-kai chains (enemies getting too close for comfort? Knock 'em down, back off, turn 'em into a pincushion)... I don't really care if groups will laugh at me, since this is primarily a solo character to play when I get bored with my 3xCompletionist project.

Speaking of which, are there any decent completionist frameworks that I could use that are easy and not particularly gear-reliant (since I'm starting in a new server, I don't have anything from higher-leveled alts... Unless I use the Shadar-kai as a way to get gear)

EDIT: Just realized why I'm not finding many of these sorts of builds (I think): Spiked Chain relies on DEX, Mech Xbows rely on INT. Might be a little bit problematic there, unless I use STR and CHA as dump stats. Someone more experienced could probably make a more refined guesstimation, of course.

corny
01-20-2014, 12:42 PM
im looking for a monk build splash rog or fighter i want to use an iconic race.Its a first life i dont have any tomes yet but i was hoping for atleast 18 monk lvls i prefer fist wraps.trap skills as well please ty in advance i have no xp about building classes

Aziraphale88
01-25-2014, 03:56 AM
Hi all. I was wondering if I could get some kind of warchanter build. Me and my friends are going for completionist and we're randomly deciding what our next primary class is. I got bard, my friend got wizard.

This is my second life. I"m a VIP and I got a supreme Tome the other day. I really know nothing about bards. I just want him to be able to be self-sufficient. The character I'm about to TR is a Monk 20, but I have enough lesser hearts to make it any class if some other past life feat would be better for the build.

Thanks for any help!

krontan
01-25-2014, 04:39 PM
Hi all. I was wondering if I could get some kind of warchanter build. Me and my friends are going for completionist and we're randomly deciding what our next primary class is. I got bard, my friend got wizard.

This is my second life. I"m a VIP and I got a supreme Tome the other day. I really know nothing about bards. I just want him to be able to be self-sufficient. The character I'm about to TR is a Monk 20, but I have enough lesser hearts to make it any class if some other past life feat would be better for the build.

Thanks for any help!

I have a Warchanter build that is 16 Bard/2 Fighter/2 Rogue (2 monk works too). You focus mainly on Strength and Constitution with third choice points going into charisma. It works great as a 2hf and I am very self sufficient with skill points going into UMD, Perform, Jump, as the main ones then what ever you want to put the remainder in to round your character out.