I was looking for an all-round character: high ranged and melee dps, ac, speed, able to tank and self heal... all in 1. and I succeededZendark was created before this type of build became popular, the main difference compared to other archers is that it possesses a very solid melee ability. I present you the original Moncher:
Zendark Moncher --> An Archer Zen, Monk Dark. 12Monk/6Ranger/2Fighter
NEW VIDEO: https://www.youtube.com/watch?v=5wDC...ature=youtu.be
GOALS:
-exceptional ranged dps using earth stance, manyshot and 10kstars (40sh wisdom=2-3 arrows x shot) haste+damage boosted.
-high melee dps, threat, ac, saves, cc (stunning fists) and damage mitigation using earth stance, able to tank any raid and hard epics.
REQUISITES:
-gear intensive.
-tomes(+2/+3 to +4/+5).
USEFUL PAST LIFES:
-any passive "melee" past life: fighter (to-hit and stun dc), monk (+damage), ranger (+ranged damage), barbarian (+hp).
-active past life: monk (higher fists damage), paladin (divine favor), if you can fit in.
Zendark, half-elf 12monk/6ranger/2fighter - lawful neutral or lawfu good. After UPDATE 19, the difference between h-elf and human is little: human looses some distance in point blank shot and 1d6 sneak but gains 1 free feat (can be used for completionist, monk past life or UMD focus on OC version - remember past lives feats cannot be selected at 1st level so you wanto to anticipate level 6 feat at level 1 and then get pl feat at 6) and more skills points to spend (can start with 8 int and max all the important skills).
32 point build with easy lvl 20 gears:
STR 34 (14+3tome+6item+1exc+2rams+2rage+2ship+1human+3ech rono)
DEX 28 (16+3tome+6item+1exc+2ship-2stance+2alchemical wraps)
CON 32 (14+3tome+7item+1exc+2ship+2rage+3stance)
INT 12 (8+2tome at lvl 7+2ship)
WIS 38 (16+3tome+6item+2monk+1human+2ship+5lvlup+1excepti onal+2insightful)
CHA 20 (8+3tome+7item+2ship)
36 point build, OC version and fully geared in fury ED:
STR 50 (16+6ome+8item+1exc+2rams+5primal scream+2ship+3insightful+1fury+2yugo+4tenser) --> 50 if no OC
DEX 32 (14+5tome+6item+1exc+2ship-2stance+2yugo+4tenser)
CON 48 (15+6tome+8item+1exc+2insightful+2ship+5primal scream+1fury+4stance+4tenser)
INT 17 (10+4tome(+2 at lvl 7 needed)+2ship+1exc)
WIS 52 (16+6tome+7lvlup+1human+11item+2monk+2ship+1except ional+2insightful+2fury+2yugo) --> 50 if no OC (all lvl up here)
CHA 24 (8+5tome+8item+1exc+2ship+2yugo)
PROGRESSION:
1 Ranger - precision or power attack (OC version) , fav.enemy: undead, rogue dilly
2 Monk - zen archery (monk)
3 Monk - stunning fists (monk), point blank shot
4 Monk - light path
5 Ranger
6 Ranger - thoughness or completionist or Cleave (OC version)
7 Ranger
8 Ranger - fav.enemy: construct/evil outsider/giant/dragon
9 Ranger - skill focus: UMD or Great Cleave (OC version)
10 Monk
11 Monk
12 Monk - ten thousand stars (monk), ic: bludgeon
13 Monk
14 Monk
15 Monk - ic: ranged
16 Monk
17 Monk
18 Monk - grandmaster of forms
19 Fighter - greater twf
20 Fighter - improved precise shot
EPIC
21 - Improved martial arts
24 - Vorpal strikes or OC (OC version)
26 - PTWF
27 - Blinding speed or Vorpal strikes (OC version) or Combat Archery (need to start with 16 dex+5 tome for this)
28 - +20 healing spellpower or elusive target or epic tactician
The idea is to level up using fists till lvl 9 when we get manyshot to use both melee and ranged weapons (manyshot+melee when ms is on cooldown). From level 12 we have 10k stars for better ranged dps.
I use the abilities in the following order:
10k stars (30sec) --> manyshot (20sec) --> melee (70 sec) --> 10k stars (30sec) --> manyshot (20 sec) --> melee (70 sec) --> and so on.
I find this the best progression because when I don't have 10k+ms ready on bow I loose dps by continuosly swap bow and wraps... and melee dps (that most archers ignore) is really awesome on this toon.
U22 SETUP:
-Dragon Masque (Y: +2 insight wis, C: globe of true imperial blood)
-Adamantine Cloak of the Wolf / EE Jeweled Cloak
-Loot Convalescence bracers (20% healing amp.) of Parring +4 / Dumathoin's Bracers
-EE Goatskin boots (115% fort or con +8, speed XV, G slot: heavy fort or cha +8 or con +8, C slot: +8 cha or con +8) / Epic innocent boots
-Black Dragon Robe (B: 16 prr) / Dragoncrafted
-Planar focus of prowless (+3 insightful str.)
-EE Shadowsight (+11 wis, +10 accuracy, ethereal, G slot: false life +40)
-Gilvenor's neckle (+2 competence to hit, +10%bow speed) / Alchemist Pendant (+1 ki, +20 hp, +1 boosts)
-Iron mitts (+30% healing amp., +8 strenght, +40 vitality, resistance +7, C slot: +2 insightful con.)
-GS belt (concordant opposition, +25 hp, +100sp, +2str +4con +6 cha skills)
-Ring1: Gilvenor's ring (+6 dex,+1exc. dex., slotted holy burst,+10% bow speed) / Djinni ring
-Ring2: EE Consuming Darkness (+12 seeker, +5 combat mastery, G slot: good luck +2)
-Weapons: Antipode (R slot: devotion) / Pinion (R slot: devotion) / Thunder-Craft
From this setup: +40 vitality hp +40 false life hp +25 GS hp and +100 GS sp, +16% dodge, +115% fortfication, speed XV, +6/+9 sneak attack, deception, deadly XI, +12 seeker +5 exceptional seeker, -20% armor bypass, +11 wisdom, +2 good luck, +6cha skills, concordant opposition, +10%bow speed, holy burst, +20+30%healing amp, +5 combat mastery. The bad thing is the lack of ghostly (still have ethereal on goggles and shadow walk to be activated) and the swap between necklaces for ki generation when needed, alchemist (+20 hp, +1 boosts, +1 ki generation) looks like a very good one for the case.
SKILLS: max balance, umd and heal, then concentration, 1 point into tumble and something into jump. (diplomacy is nice to have if you use shiradi for the tea with the queen). Having 10 starting int or being human helps to max all the skills.
AC is in the 90sh, survivability is enhanced by the 25% incorporeal, 50 prr and 18% dodge. AC is no more my priority, but you can work on it to hit a pretty good score (e.g. taking combat expertise and bulwark of defense).
NOTE: Dance of flawers, IMA and combat archery all work now with bow for a total of +1,5+0,5+1[w] = +3[w] so you may want to start with 16 dex+5 tome to qualify for it and take it in the place of blinding speed or vorpal strikes. I'm not gonna do it since dance of flawers and IMA already give me +2[w]. I will consider it if we will ever have lvl cap 30 and an additional epic feat.
ENHANCEMENTS
Check in the Video: https://www.youtube.com/watch?v=5wDC...ature=youtu.be
EDs:
I personally love Fury of the Wild for the huge epic moment. Twists: Dance of flowers, Rejuvenation Cocoon, Legendary tactics/Balanced Attacks/Extra action boost/Pin/unhearty reactions/brace for impact/energy sheath electric (depending on situations and if you have 4th twist).
Legendary Dreadnought is a very good choice for blitzing, Pinion crits 15-20. Twists: Sense Weakness or Balanced attacks, Rejuvenation cocoon, Dance of flowers.
You may find full ranged option better for solo, especially if you don't have devotion slotted, loosing some dps when out of MS/10k stars. Twists: Rejuvenation Cocoon/Pin/Otto's Whistler. You would better spend ap into AA/DWS trees in this case.
UMD: 11ranks+3tome+7cha+6gs+4gh+8epic levels+2good luck+3UMD focus=44 standing. 41 on OC version.
Stun DC: 10+14+21wis+10wraps+5exceptional combat mastery+6legendary tactics+3kensei= 69 no fail stun, 70+ in GMoF.
Saves: with convalescence bracers of superior parring and a gh all saves are higher than 50. Twist in unhearty reactions or brace for impact and use ocean stance4 to break 60.
Enjoy![]()