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  1. #1
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    Default Shadovar Monk -- 12 Wizard / 6 Monk / 2 Fighter

    Post updated to take into consideration u15 items and epic content. Build is currently in active testing by Kodara of Ghallanda. Feedback and suggestions are welcome.

    -------------
    Seventeen hundred years ago, the citizens of Thultanthar left Toril and escaped the cataclysm that befell Netheral in the aftermath of Karsus’s Folly. In that time they attuned themselves with the Plan of Shadow, gained favor with Shar, the Mistress of Night, and preserved the magic might of knowledge of the Netherese. In the year of wild magic they returned to Toril to retake their position of leadership.

    Recently Loth opened a portal to Eberron, planning to claim that realm for herself. She has forgotten, however; that while she might be the rule over the Demonweb pits and the Drow of the Underdark, Shar hold dominion over the underdark itself and all that the darkness touches – She will not be denied her right to rule over Eberron by a lesser deity.

    To pave the way for Shar’s eventual dominion over Eberron, she has charged her subjects to explore and report back on this new realm. To meet that end High Priest/Exarch, Rivalen Tanthul sent a number of his Shadow Monks to infiltrate and prepare Eberron for the coming of Shar.

    -----------

    Shadovar Monk:

    The premise is the combine the dark influences of the Plane of Shadow, the magical tradition of the Shadovar and that a spin on the Order of the Dark Moon fitting them into a viable DDO build. Hence the Shadow Mage (Pale Master – Wraith form)/ Dark Monk was born.

    The build should have nearly the survivability of a full PM, good cold/lightning dots (for boss fights), Dark Monk debuffs, and fair Melee dps.
    Note the that the build states its Alignment is Lawful Neutral, but let me assure you that the magic’s of the Shadovar are powerful in deception … as any devoted servant of Shar, the heart, mind and soul, is Lawful Evil

    -------------
    Heroic Levels:

    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Half-Elf Female
    (2 Fighter \ 6 Monk \ 12 Wizard) 
    Hit Points: 288
    Spell Points: 721 
    BAB: 12\12\17\22
    Fortitude: 16
    Reflex: 13
    Will: 17
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             18                    28
    Dexterity            14                    18
    Constitution         15                    18
    Intelligence          8                    12
    Wisdom               14                    19
    Charisma              8                    10
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Wisdom used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                     4
    Bluff                -1                     0
    Concentration         6                    29
    Diplomacy            -1                     0
    Disable Device       n/a                    n/a
    Haggle               -1                     0
    Heal                  2                     4
    Hide                  2                     4
    Intimidate           -1                     0
    Jump                  4                     9
    Listen                2                     4
    Move Silently         2                     4
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair               -1                     1
    Search               -1                     1
    Spot                  2                     4
    Swim                  4                     9
    Tumble                6                    13
    Use Magic Device      1                    11
    
    Level 1 (Monk)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Wizard
    Feat: (Selected) Power Attack
    Feat: (Monk Bonus) Toughness
    
    
    Level 2 (Wizard)
    Feat: (Wizard Bonus) Mental Toughness
    
    
    Level 3 (Wizard)
    Feat: (Selected) Spell Focus: Necromancy
    
    
    Level 4 (Wizard)
    
    
    Level 5 (Wizard)
    
    
    Level 6 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Greater Spell Focus: Necromancy
    
    
    Level 7 (Wizard)
    
    
    Level 8 (Wizard)
    
    
    Level 9 (Wizard)
    Feat: (Selected) Maximize Spell
    
    
    Level 10 (Monk)
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 11 (Fighter)
    Feat: (Fighter Bonus) Cleave
    
    
    Level 12 (Wizard)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 13 (Wizard)
    Feat: (Wizard Bonus) Quicken Spell
    
    
    Level 14 (Wizard)
    
    
    Level 15 (Wizard)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 16 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 17 (Monk)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Great Cleave
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Feat: (Monk Bonus) Stunning Fist
    Enhancement: Fighter Haste Boost I
    Enhancement: Improved Rogue Dilettante I
    Enhancement: Improved Rogue Dilettante II
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Static Charge
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Winter's Touch
    Enhancement: Adept of Rock
    Enhancement: Adept of Flame
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Glacial Spellcasting I
    Enhancement: Charged Spellcasting I
    Enhancement: Deadly Ice I
    Enhancement: Deadly Shocks I
    Enhancement: Frost Manipulation I
    Enhancement: Frost Manipulation II
    Enhancement: Frost Manipulation III
    Enhancement: Frost Manipulation IV
    Enhancement: Frost Manipulation V
    Enhancement: Frost Manipulation VI
    Enhancement: Storm Manipulation I
    Enhancement: Storm Manipulation II
    Enhancement: Storm Manipulation III
    Enhancement: Storm Manipulation IV
    Enhancement: Storm Manipulation V
    Enhancement: Storm Manipulation VI
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Half-Elf Rogue Dexterity I
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Fighter Strength I
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Fighter Toughness I
    Enhancement: Half-Elf Improved Trap Sense I
    Enhancement: Wizard Wand and Scroll Mastery I
    Enhancement: Wizard Wand and Scroll Mastery II
    Enhancement: Wizard Pale Master I
    Enhancement: Wizard Pale Master II
    Enhancement: Shroud of the Wraith
    Epic Destiny – Grandmaster of Flowers:
    Wisdom (6), enlightenment (3), dance of flowers (3), Hail of Blows (1), dancing with Flames (2), Everything is Nothing (1)
    Twists: Sense Weakness (4), Primal Scream (1), Tactics (1)

    Abilities:
    Str: 54 -- (18 base + 6 level ups + 2 enh + 3 tome +7 item + 3 insight +2 rage +4 tenser’s +5 primal +2 Yugo +2 ship)
    Dex: 30 -- (14 base + 1 enh +3 tome +6 item +4 tenser’s +2 ship)
    Con: 40 -- (15 base +3 tome +7 item +2 insight +2 rage +4 tenser’s +5 primal +2 ship)
    Int: 20 -- (8 base +2 enh +2 tome +6 item +2 ship)
    Wis: 40 -- (14 base +2 enh +6 destiny +3 tome +7 item +3 insight +1 exceptional +2 yugo +2 ship)
    Cha: 10/18 -- (8 base +2 tome [For UMD +7 item +1 exc])

    Feats:
    1 - PA
    3 - SF: Necro
    6 - GSF: Necro
    9 - Maximize
    12 – Improved TWF
    15 - IC: Bludgeoning
    18 – Greater TWF
    21 – Overwhelming Critical
    24 – Improved Sunder
    Half-Elf
    1 - Rog Dilly
    Wizard
    2 - Mental Toughness
    6 - Extend
    13 - Quicken
    Monk
    1 - Toughness
    10 - TWF
    20 – Stunning Fist
    Fighter
    11 - Cleave
    18 – Great Cleave

    Skills:
    Tumble: 41 -- (8 ranks +5 epic +11 dex +10 spell +4 morale +2 luck +1 profane)
    Balance: 44 -- (1 ranks +5 epic +11 dex +4 morale +20 Wraith Form +2 luck +1 profane)
    Concentration: 62 -- (23 ranks +5 epic +15 con +6 GMoF +4 morale +6 shroud +2 luck +1 profane)
    UMD: 41 -- (11 ranks +5 epic +4 Cha +6 Shroud +5 competence [Flameward] + 3 enhancement [eBig Top or Spyglass] +2 luck +4 morale +1 profane)

    Key Stats:
    HP: 743 (768 Stance) – (116 levels +50 epic +375 con +20 heroic +10 draconic +10 Pale Master +30 GFL +45 Shroud +40 Enh +27 feat +20 toughness)
    Attack Bonus (without weapon bonus): 58 -- (12 base +3 epic + 22 str +4 morale +2 ship +8 tenser’s +4 item +3 fighter PL)
    Spell Points: 1010 -- (465 wizard +65 Mental toughness +150 shroud + 100 item +100 int +80 magical training +50 enh)
    Stunning Fist DC: 59 (60 Stance) – (10 base + 15 wisdom + 12 levels +10 stunning +3 GMoF +6 tactics +3 fighter PL)


    Saves:
    Fort: 45 – (12 base +2 epic +15 con +4 morale +6 resistance +4 Insight +2 luck)
    Ref: 37 (42 w/human clicky) – (9 base +2 epic +10 dex +4 morale +6 resistance +4 insight +2 luck)
    Will: 44 – (13 base +2 epic +15 wis +4 morale +6 resistance +4 insight +2 luck)

    Spell Power:
    Negative: 175/215 – (70 pale master II +90 Darkstorm/120 loot gen item for DA +25 potion)
    Cold: 235 – (90 enhancements +120 loot gen +25 potion)
    Lightning: 205 – (90 enhancements +90 Darkstorm +25 potion)
    * cold and lightning benefit from an additional 10% due to winters touch and static charge

    Trinket: Poweress +3 Str
    Head: epic Darkstorm helm (Luck)
    Neck: Torc/ Triple positive +6 Cha skills, 150 sp, Raise Dead clicky
    Goggles: Tharnes Goggles
    Bracers: Bracers of the Sun Soul
    Body: Spider-spun Caparison +3 wisdom (Sun Soul)
    Cloak: Adamantine Cloak of the Wolf / epic Mirror Cloak (Colorless), epic Cloak of Night
    Ring: Kilau's Band (Holy Burst) / epic Ring of the Stalker (+6 Int, GFL)
    Boots: TOD boots / Mineral II +45 hp / Cannith Boots of Propulsion
    Gloves: epic Brawling Gloves (Yellow), PDK Gloves (for healing amp when not in form)
    Belt: Belt of the Sun Soul
    Weapons: Various Handwraps, loot gen scepters for nuking, epic flameward for UMD

    Standard spell loadout:
    Level 1: Nightshield, Jump, Tumble, Protection from Evil, Expeditious Retreat
    Level 2: Web, [open], Blur, Resist Energy, Invisibility
    Level 3: Displacement, Rage, Haste, Frost Lance, Protection from energy
    Level 4: Death Aura, Negative energy burst, Dimension Door, Fire Shield
    Level 5: Niac’s Biting Cold, Eladar’s Electric Surge, Teleport, Cloudkill
    Level 6: Greater Heroism, Necrotic Ray, Tenser’s Transformation
    Last edited by Andoris; 11-17-2012 at 07:00 PM. Reason: Updated For U15 and epic levels

  2. #2
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    OMG! forgotten realms was the only campaign setting i played. Dont know how good the build is becuase i dont play arcanes, but the Intro for your build is awesome, makes me want to pick up my old dice and jump back into 3.5 D&D!

  3. #3
    Community Member Phidius's Avatar
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    Flavor:

    Alas, Rivalen Tanthul neglected to warn his shadow monks about the proclivity of Eberron mobs to spam light damage spells, and he hopes they don't come to regret their choice of career.

    Technical

    I don't understand the +4 Resilience bonus to all saves.

    Also, Mobility+Spring Attack is typically taken by Rangers who want the Tempest line - I don't think it's worth 2 feats. You should instead take Power Attack and Weapon Focus: Bludgeon (IMHO). Get lots of Divine Power clickies to be able to hit with PA on.

    I think you're underestimating the role that the Lich form plays in the survivability of a PM, and overestimating your ability to land the Dark Monk curses.

    However, based on the imaginative background, I can't deny that you'll have loads of fun on it.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  4. #4
    Community Member korsat's Avatar
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    Quote Originally Posted by Phidius View Post
    Flavor:

    Alas, Rivalen Tanthul neglected to warn his shadow monks about the proclivity of Eberron mobs to spam light damage spells, and he hopes they don't come to regret their choice of career.

    Technical

    I don't understand the +4 Resilience bonus to all saves.

    Also, Mobility+Spring Attack is typically taken by Rangers who want the Tempest line - I don't think it's worth 2 feats. You should instead take Power Attack and Weapon Focus: Bludgeon (IMHO). Get lots of Divine Power clickies to be able to hit with PA on.

    I think you're underestimating the role that the Lich form plays in the survivability of a PM, and overestimating your ability to land the Dark Monk curses.

    However, based on the imaginative background, I can't deny that you'll have loads of fun on it.
    agree, get wf and pa for more melee dps.

    consider vampire form (you can always get incorporeal from shadow faid).

    consider mabar robe of night if you have access or farm the abbot robe for the boon of undeath (huge increase in survivability).

    slot holyburst on one of your rings.

    after this I love the idea of the build

  5. #5
    Community Member voodoogroves's Avatar
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    Look into a Phiarlan Mirror Cloak

    Drop GH possibly; use scrolls. Acid Fog maybe?

    If you can't fit burst on your TOD rings, consider swinging a weapon like epic Midnight Greetings?
    Ghallanda - now with fewer alts and more ghostbane

  6. #6
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    Daerwen: Thanks you for the feedback on the flavor. I have always loved the realms (as long as you don't include the North), Moonsea/Dalelands in particular.

    Phidius: Agreed on the light damage... the Epic Mirror Cloak will help (as Voodoogroves suggested)... Moving the Green Steel to belt, and using the Mirror cloak is much more survivable. As for Dodge/Mobility/Sping Attack -- that was a version control error on my part (fixed now) those feats were replaced with Toughness x2 and Resilience (took Resilience to boost saves while running around and would turn it off as soon as combat starts -- and honestly couldn't think of anything better with the slot other than a 4th toughness)

    Korsat: Didn't do War forged as the realms doesn't believe in Cylons :-). Mostly style choice. It might be a better race option, but doesn't fit the theme. As for Power Attack.. I didn't take it because I thought that the -5 to hit would be an issue. Although the build has feats to spare it would be worth taking and trying out.. the +5 damage would be very welcome.

    Mabar robe will be high on the shopping list, but Halloween is a ways off, and my full wizard pale master gets one first :-). I agree that the Abbot robe, litany, and a harm clicky would be great -- my issue is the raid itself. I either pug or duo with my wife, and there are not a lot of ways to learn abbot with those restrictions. Again, mostly a personal restriction, and the abbot gear would be a great upgrade for those that can run it. Holyburst on a ring is a great idea that I didn't even consider -- thank you (Looks like lots of TOD in my future)

    As for Vampire form -- the x4 light damage just scares me, i don't like getting one shoted, by a random wright priest.

    Voodoogroves: I could scroll GH, but couldn't find a whole lot else at lvl 6 that I would want (already have acid fog) -- open to suggestions though. As for epic Midnight Greetings.. I would love to use kukri's on this build, as it would fit the theme nicely, but that would make the the toon un-centered. -- thank you for the recommendation on the Mirror Cloak (forgot about that one)

    Thank you all for the feedback

  7. #7
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by Andoris View Post
    Voodoogroves: I could scroll GH, but couldn't find a whole lot else at lvl 6 that I would want (already have acid fog) -- open to suggestions though. As for epic Midnight Greetings.. I would love to use kukri's on this build, as it would fit the theme nicely, but that would make the the toon un-centered. -- thank you for the recommendation on the Mirror Cloak (forgot about that one)
    http://ddowiki.com/page/Epic_Midnight_Greetings

    "Monks may use this weapon without becoming un-centered."

    This would even allow an LR into a finesse build if desired and you had the gear to support it.
    Ghallanda - now with fewer alts and more ghostbane

  8. #8
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    Quote Originally Posted by voodoogroves View Post
    http://ddowiki.com/page/Epic_Midnight_Greetings

    "Monks may use this weapon without becoming un-centered."

    This would even allow an LR into a finesse build if desired and you had the gear to support it.
    I like -- need to fit those in... Kukri's would be amazing (both flavor and build effectiveness)

  9. #9
    Community Member voodoogroves's Avatar
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    Also, somethings to consider.

    Put +6 CHA skills SP on your neck slot and swap it in after buffing / etc. Torc after.

    Make your ConOp an HP item.

    Ring of the Stalker is very strong, consider it (and Shar-irific)

    If you have a T3 Bold trinket, that is better to leave in all the time besides an Eardweller for the Exceptional Seeker + damage bonus + shocking blow. I mean, if you leave the earslug in all the time, it's gonna break ...

    If you can swing a Mabar Cloak, also fun-sauce.
    Ghallanda - now with fewer alts and more ghostbane

  10. #10
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    Quote Originally Posted by voodoogroves View Post
    Also, somethings to consider.

    Put +6 CHA skills SP on your neck slot and swap it in after buffing / etc. Torc after.

    Make your ConOp an HP item.

    Ring of the Stalker is very strong, consider it (and Shar-irific)

    If you have a T3 Bold trinket, that is better to leave in all the time besides an Eardweller for the Exceptional Seeker + damage bonus + shocking blow. I mean, if you leave the earslug in all the time, it's gonna break ...

    If you can swing a Mabar Cloak, also fun-sauce.
    +1 rep.. thank you very much. Every time I think I have scoured the wiki... someone shows me an item that I didn't even know existed. Thank you again (update to build will be coming out later tonight)

  11. #11
    Community Member voodoogroves's Avatar
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    Plenty of ways you can increase your reflex save. I've thought about your concept on the way home (and had a similar written up a while back, but some key things are different now).

    Things I'd strongly suggest you fit in or find:

    +3 DEX tome (so you can drop DEX to 14)
    Exceptional Seeker
    Exceptional Sneak
    Seeker
    Sneak
    Intelligence 30 (for a +10 midnight greetings plus some skills)

    Stat-wise, I'd probably drop STR to 16, but still put levels there. Increase INT as high as you can tolerate; 14 minimally.

    Look at Mountain Stance for the damage avoidance (Earth 2)

    Options on feats instead of Toughness.
    - Insightful Reflexes (esp. if you can hit a 30 INT)
    - I scanned through and didn't see Dodge (for Ninja Spy)
    - Improved Crit Slash (I'd contemplate taking whatever improved crits you can - slash, pierce and blunt all have options for you)

    STR 16 + 5 levels + 1 fighter + 2 rage + 7 item + 3 exceptional + 2 boat + 2 tome = 38 ... +2 stance, +2 yugo pot, etc.
    - That's reasonable for a melee

    INT 14 (say) + 6 item + 2 tome + 2 wizard +2 boat = 26
    - that's a +8 Midnight Greetings.
    - Putting +1 exceptional on a Midnight itself and one more enhancement in from Wizard would be 28 for a +9 Midnight Greetings
    - starting at a 16 would give you a 30 moderately easily
    - could toss a racial here to balance out and make even

    Reflex +5 monk + 4 wizard + 10 INT + 2 luck + 4 GH + 5 resistance = 29
    - not awesome, but not horrid either ... insight bonuses, etc. would all be on top of this
    - could always drop to water stance if you need/want a bit of a boost
    - don't forget Human Versatility


    Your to-hit would be a base of (2 fighter + 6 monk + 6 wizard = 14 BAB base)
    Attack 14 BAB + 10 item (if you can push a 30 INT) + 15 STR (assuming a 40) + 2 luck + 4 GH = 46
    - 52 if you're using a DP clickie
    - Sneak, Exceptional Sneak both add ... say another 6-7 ... 59 ish

    If you can make a Cove Smallblade, those things are nifty hide/move equipment plus add a double strike chance - which may work better for you (YMMV) than dual Midnights.
    Ghallanda - now with fewer alts and more ghostbane

  12. #12
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    Decided against Ninja Spy, 8 AP points and a feat seemed a bit much for 1d6 and short sword usage. As for weapons Midnight greetings meet the flavor better than the smallblade (and why wouldn't the Goddess of Night, give her favored subjects a weapon called Midnight Greetings).

    I will see what I can do with the stats and post a revised build (improved crit slashing and power attack seem to make sense though)

    I can't thank you enough for all your help

  13. #13
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    Here is the updated build incorporating the received feedback. Leveling will be a bit more difficult due to the need to take levels in a non-logical manner to get all the feats to fit. At cap the build should be very self-sufficient, able to cast no-fail heal scrolls, raise dead, be fairly hardy, do decent damage against mobs, and dot+melee damage during boss fights.

    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Shadovar Monk
    Level 20 Lawful Neutral Half-Elf Female
    (2 Fighter \ 6 Monk \ 12 Wizard) 
    Hit Points: 298
    Spell Points: 805 
    BAB: 12\12\17\22
    Fortitude: 16
    Reflex: 13
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             16                    26
    Dexterity            15                    18
    Constitution         14                    18
    Intelligence         16                    20
    Wisdom                8                    10
    Charisma              8                    10
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Constitution used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    27
    Bluff                -1                     0
    Concentration         6                    29
    Diplomacy            -1                     0
    Disable Device        n/a                   n/a
    Haggle               -1                     0
    Heal                 -1                     0
    Hide                  2                     4
    Intimidate           -1                     0
    Jump                  7                    13
    Listen               -1                     0
    Move Silently         6                    14
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair                3                     5
    Search                3                     5
    Spot                  3                    22
    Swim                  3                     8
    Tumble                6                    19
    Use Magic Device      1                    14
    
    Level 1 (Monk)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Past Life) Past Life: Monk
    Feat: (Selected) Skill Focus: Use Magic Device
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Wizard)
    Feat: (Wizard Bonus) Mental Toughness
    
    
    Level 3 (Wizard)
    Feat: (Selected) Spell Focus: Necromancy
    
    
    Level 4 (Wizard)
    
    
    Level 5 (Wizard)
    
    
    Level 6 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Greater Spell Focus: Necromancy
    
    
    Level 7 (Wizard)
    
    
    Level 8 (Wizard)
    
    
    Level 9 (Wizard)
    Feat: (Selected) Maximize Spell
    
    
    Level 10 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 11 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 12 (Wizard)
    Feat: (Selected) Empower Spell
    
    
    Level 13 (Wizard)
    Feat: (Wizard Bonus) Quicken Spell
    
    
    Level 14 (Wizard)
    
    
    Level 15 (Wizard)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 16 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 17 (Monk)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Feat: (Monk Bonus) Power Attack
    Enhancement: Fighter Haste Boost I
    Enhancement: Improved Rogue Dilettante I
    Enhancement: Improved Rogue Dilettante II
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Greater Adaptability Constitution I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Static Charge
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Fists of Iron
    Enhancement: Winter's Touch
    Enhancement: Adept of Rock
    Enhancement: Adept of Flame
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Glacial Spellcasting I
    Enhancement: Charged Spellcasting I
    Enhancement: Deadly Ice I
    Enhancement: Deadly Shocks I
    Enhancement: Frost Manipulation I
    Enhancement: Frost Manipulation II
    Enhancement: Frost Manipulation III
    Enhancement: Frost Manipulation IV
    Enhancement: Frost Manipulation V
    Enhancement: Frost Manipulation VI
    Enhancement: Storm Manipulation I
    Enhancement: Storm Manipulation II
    Enhancement: Storm Manipulation III
    Enhancement: Storm Manipulation IV
    Enhancement: Storm Manipulation V
    Enhancement: Storm Manipulation VI
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Half-Elf Rogue Dexterity I
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    Enhancement: Half-Elf Improved Trap Sense I
    Enhancement: Wizard Wand and Scroll Mastery I
    Enhancement: Wizard Pale Master I
    Enhancement: Wizard Pale Master II
    Enhancement: Shroud of the Wraith
    Abilities:
    Str: 40 -- (16 base + 5 level ups + 2 enh + 3 tome +7 item [Epic Brawling] + 3 exc +2 stance +2 Yugo)
    Dex: 24 -- (15 base + 1 enh +2 tome +6 item)
    Con: 24 -- (14 base + 1 enh +3 tome +6 item)
    Int: 26 -- (16 base +2 enh +2 tome +6 item)
    Wis: 16 -- (8 base +2 tome +6 item)
    Cha: 10/18 -- (8 base +2 tome [For UMD +7 item +1 exc])

    Feats:
    1 - SF:UMD
    3 - SF: Necro
    6 - GSF: Necro
    9 - Maximize
    12 - Empower
    15 - IC: Bludgeoning
    18 - IC: Slashing
    Half-Elf
    1 - Rog Dilly
    Wizard
    2 - Mental Toughness
    6 - Extend
    13 - Quicken
    Monk
    1 - TWF
    10 - Toughness
    20 - Power Attack
    Fighter
    11 - Improved TWF
    18 - Greater TWF

    Skills:
    Tumble: 36 -- (15 ranks +7 dex +10 spell +4 morale)
    Balance: 54 -- (23 ranks +7 dex +4 morale +20 Wraith Form)
    Concentration: 38 -- (23 ranks +7 con +4 morale +4 shroud)
    UMD: 39 -- (11 ranks +4 Cha +3 feat +6 Shroud +5 competence [Flameward] + 3 enhancement [eBig Top or Spyglass] +2 luck (slotted in Flameward) +4 morale +1 profane)
    Spot: 29 (22 ranks +3 wis +4 morale)
    Move Silently: 41 (10 ranks +7 dex +4 morale +20 wraith form)

    Key Stats:
    HP: 473 (493 Stance) – (116 levels +140 con +20 heroic +10 draconic +10 Pale Master +40 SFL +45 Shroud +50 Enh +22 feat +20 toughness)
    Attack Bonus (without weapon bonus): 42 (+5 human clicky) -- (14 base + 15 str +4 morale +2 luck +7 Divine power clicky)
    Spell Points: 1078 -- (465 wizard +65 Mental toughness +150 shroud + 100 item +168 int +80 magical training +50 enh)
    Miss chance: 62.5% [40% against TS] -- (25% Incorporeal * 50% concealment [20% against foes with true seeing])

    Saves:
    Fort: 29 – (12 base +7 con +4 morale +4 resistance +2 luck)
    Ref: 26 (33 w/human clicky and trap sense) – (9 base +7 dex +4 morale +4 resistance +2 luck)
    Will: 26 – (13 base +3 wis +4 morale +4 resistance +2 luck)

    Average Spell Damage:
    Niac's Biting Cold*: 153/per tick (695 max); Eardweller enhanced: 192/tick avg; 869 max
    Eladar's Electric Surge*: 137/per tick (652 max); Eardweller enhanced: 182/tick avg; 869 max
    Death Aura: 44/per tick (128 max); Eardweller enhanced: 58/tick avg; 170 max
    Negative Energy Burst: 128 (365 max); Eardweller enhanced: 171 avg; 486 max
    * Niac and Eladar assume 3 applications and debuff

    Gear: (note that availability and likelihood of finding the item was taken into consideration, hence no epic sands items, Littany or alchemicals)

    Trinket: Eardweller, Greater Bold Trinket
    Head: Darkstorm helm, Epic Big Top, Minos
    Neck: Torc/ Triple positive +6 Cha skills, 150 sp, Raise Dead clicky
    Goggles: Conn Opp 45 hp +4 con skills +6 wis
    Bracers: Bracers of Demon Consort / Ethereal bracers
    Body: epic Frozen Tunic (toughness and +6 con) / epic Robe of Shadow
    Cloak: epic Phiarlan Mirror Cloak (+6 con)
    Ring: TOD +1 exc Str (+2 exc Str) / TOD ring (Holy Burst) / epic Ring of the Stalker (Res +4, +6 int)
    Boots: TOD boots / epic Corrosion (luck +2 and +6 dex)
    Gloves: Epic Brawling (w/Blindness immunity)
    Belt: ???, Maybe Green Steel - Major Ice Lore, 35 Cold resist Panacea clicky
    Weapons: epic Flameward (+2 luck) and Scroll, (2) epic Midnight Greetings (Good slotted?), Handwraps (Disruption, smiting, Ooze Bane, etc.)

    Standard spell loadout:
    Level 1: Nightshield, Jump, Tumble, Protection from Evil, Feather Fall
    Level 2: Web, Lesser Death Aura, Blur, Resist Energy, Knock
    Level 3: Displacement, Rage, Haste, Frost Lance, Protection from energy
    Level 4: Death Aura, Negative energy burst, Dimension Door, Fire Shield
    Level 5: Niac’s Biting Cold, Eladar’s Electric Surge, Teleport, Waves of Fatigue
    Level 6: Greater Heroism, Necrotic Ray, Acid Fog
    Last edited by Andoris; 04-26-2012 at 05:08 PM.

  14. #14
    Community Member Alternative's Avatar
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    You should really consider upgraded shroud of the abbot for the body slot, 30 light resist, boon to undeath and don't have to waste cloak slot for that unimpressive phiarlan mirror cloak.

  15. #15
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    Quote Originally Posted by Alternative View Post
    You should really consider upgraded shroud of the abbot for the body slot, 30 light resist, boon to undeath and don't have to waste cloak slot for that unimpressive phiarlan mirror cloak.
    Agreed, but I don't find it likely that I will be able to ever get it. As I mostly pug, and don't know the puzzles it is unlikely that I will have the opportunity in the near future to run Abbot (I am always on the look out for those that are willing to take first timers though).

    For those that run Abbot, the Shroud would be an excellent addition.

  16. #16
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    I'm playing around with a build like this currently. For the most part I use it for challenges or a just something to play on if my guildies are running lowbies. I originally built it to run as part of a pale master static group.

    I'm currently at 6/3 wiz/monk and I'm at an impasse about whether to focus more on monk or wiz. I don't like the zombie form even with the die step increases because it makes the monk so SLOW and at this level I'm healing faster and better out of zombie form than in it.

    Have you played this build, or is it hypothetical? Wondering if I could get some feedback from someone who has actually played a pale master/monk from 1-20.

  17. #17
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    I have not played it yet (I like planning the builds to 20 prior to starting them), but I am planning to play it for my next life.

    This build was really setup for end game in mind, however; it shouldn't be too gimp while leveling. It should play like a typical wizard levels 2-9 (although a bit under powered due to monk at lvl1). Levels 10-14 will be weak (some twink gear, and taking it slow will help a lot). Was planning on using zombie form (as long as there are not light spell spamming wrights) while leveling, but that is really only viable once you have Death Aura and NEB (lvl 7 wiz). Once you hit level 15 and get Wraith (or Vampire if that is your flavor) form things should get a lot easier as you are getting significantly stronger every level until cap.

    So as long as you can survive being a bit gimp levels 10-14, things should be pretty good.

    Good luck with the build

  18. #18

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    Well figured I'd introduce myself...since it's my character ^_^

    Andoris is my wonderful hubby who was nice enough to take my crazy idea and crunch the numbers. I know...geek love knows no bounds.

    Figured people would want to know how this is playing and here it is:

    I'm currently level 5 after my TR and faithfully following the build. Anyway here's my notes of the experience.

    Being a first level monk again is hard and honestly...I wasn't all that thrilled with the look of the half-elf...but I got over it. Because eventually she'll be a wrath floating around and that is sexy.

    First level not too hard...I run up I hit something and I go. Pretty basic but being a 16 strength instead of 18 is a difference but with the lesser stances it helps (I learned with my first monk go around that one does not ignore the power of the stances or their accompanying attacks)

    Second level...oh boy WIZARD time! It's what else you expect from your first level wizard...I have some spells and that makes me happy. I use buffing spells and let my hubby concentrate on the fire power. This works very well. I can buff myself and go in it monk style.

    Third Level about the same but the challenge is getting there...I mean NO evasion...ugh! Is there anything more depressing than when you're used to having it and then suddenly you don't have it anymore *sigh* and slow...could this wizard move any faster?! So no trap evasion makes things tricky and since I run around with my hubby's wizard yeah...traps = pwned.

    Fourth level when you realize that yes this is awesome..I have stances some hit power and I can walk into a dungeon and buff myself and be awesome that way as my spells get better and at this point I've gotten a bit more used to the differences in play style. (Still haven't gotten used to being slow and no evasion)

    Fifth level in progress...buffing is still fun as is scroll casting...but I can't tell you the number of times I forgot to put my handwraps back on...oopps...scrolls don't' do a lot of damage. I have no real offensive spells at this point. Everything I have is directed towards buffing. Which is fine I am much more the get in your face type. I have to say that boy it felt good to put my Jidz Tet'ka bracers on again....the armor bonus and the stance augment is awesome.

    Here's the current stuff:

    Goggles of Time Sensing
    Helm of Frost
    Greater Bold Trinket/Voice of the Master
    Envenomed Cloak
    Acrobat's Ring
    Robe of Invulnerability with a small guild augment crystal for hit points.
    Skin of the Mockery handwraps...I have other wraps too but right now that's' what is equipped.
    No necklace or belt and my other ring, gloves and boots are nothing special (read as really low level nonsense)

    Current spells loaded: Mage Armor, Expeditious Retreat, jump, shield, Blur, Resist Energy and Glitterdust.

    I scroll cast...Invisibility, knock, bulls strength and bear's endurance.

    I use the fire stance but swap to the earth when I need the con boost and defense or wind when I need to "fly" I also favor using Strike the Enduring I for the extra flat 4 points of damage.

    That's about it for now.

    Any questions just ask!

    If you are rocking Ghallanda just check out Kodara (I play most days) or just to hang out I have a level 18 water savant sorc Krystynia and it's easy to tell if I'm running a pug...I offer free cookies!!

  19. #19

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    Sooo...important rule for tonight...my hubby is randomly an idiot. so basically at level 6 take Toughness and not greater spell focus...somehow this little fact...like my hit points....was overlooked.

    he's in the doghouse and I'm heading to bed after much in game dying.

  20. #20
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    Quote Originally Posted by MadCookieQueen View Post
    Sooo...important rule for tonight...my hubby is randomly an idiot. so basically at level 6 take Toughness and not greater spell focus...somehow this little fact...like my hit points....was overlooked.

    he's in the doghouse and I'm heading to bed after much in game dying.
    Okay.. so the order of feats was a bit off.. Sorry :-( . Can I come to bed now /jk

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