
Originally Posted by
Andoris
The issue is not just that you have to recast spells, over and over, due to low dc's but that you are losing the time of the cool down as well. Mass hold fails, well that's 6 more seconds that the mobs are beating on the party for 300+ per swing. In many cases a failed spell can lead to party deaths, and/or a general feeling of uselessness on the part of the wizard (trust me, it was that feeling that lead me to shelve my caster from U17 until now). An aggressive debuff strategy can somewhat mitigate that, but that is very mana intensive, and somewhat inflexible to changing events (it takes time to properly debuff--again seconds lost).
The other issue with elf is the large AP investment needed to get max ranks of Arcanum and Feywild Tap. If you want both of those you are looking at a minimum of 17 ap spent, leaving only 22 ap for archmage (need 41 in pale master if you want the capstone). With only 22 AP you are not going to have School Mastery, Efficient Heighten, and the Tier IV sla (enervation).
As an Elf (using the Feywild Trap.. err I mean Tap strategy) your spell DC's look like this:
Necro: 65 versus 68 for Drow; Enchant: 61 versus 63 as Drow; All others are 2 DC lower. A crushing despair or two will negate the DC gap for Enchantment at the cost of 24 (20 base + 6 quicken). For other schools you are either going to need a Crushing Despair, followed by a heightened Crushing Despair (another 4 seconds and 49 spell points), or follow up with a single target debuff (bestow curse and/or Energy Drain) for another 56 spell points, versus the 10 spell points that the Enervation SLA would cost.
In the end you will still likely have more SP, even when you factor in the extra cost in re-cast spells and debuffs -- however, the time lost casting those debuffs/recasting failed spells in the heat of combat it quite excessive and can lead to party deaths (including your own) and/or general feeling of uselessness as by the time you get them debuffed and/or a spell lands, the rest of the party has blown through the mobs forcing the realization that you are just being dragged along.
If I am going to give up a bunch of DC for an ability, I would likely prefer to go with EllisDee's Pale trapper as that would at least give flexibility to the party. Secondly the extra spell points gained by going elf are not really needed. I rarely need to drink a pot, and when I do it is usually due to a failure to pay attention on my part. To be fair, I do run with a bunch of SP regen items (Bauble, Twisted x2, Vile, etc), but most of those are not that hard to get.
I think Elf is viable, and even superior if you are running primarily EH content, but I can't recommend it for a EE focused build. The lost casting time is a killer.