Updated version of this build for the enhancement pass.
NOTE: This build was made largely obsolete by the Armor Up changes and paladin pass. I have a concept for what to convert this build into (15/5 paladin/rogue with trapping skills) but until I get that posted, consider this build obsolete.
This THF melee build is focused on self-healing, high saves and evasion, with a nod toward DPS. It is not a tank.
The only tome required is if you're a 28pt build, you'll need to get at least a +1 strength tome by level 24. Just grab one from the auction house; you'll easily be able to afford it by level 24.
You only need a few ranks in Open Lock to get most of the locks in the game. If you have a +2 int tome, put the extra skill points into Heal for the extra devotion.
Paladins are required to be Lawful Good, and this build really benefits from the human bonuses (extra feat and skill points). Gender is irrelevant.
The first fighter level is taken as early as possible to get you up and running with maxed haste boost + damage boost right out of the gate. Then six paladin levels for Ghost Touch on all weapons, followed by the second rogue level for evasion. Then it's pally all the way to 18 to get both zeal and cure serious by level 18, finishing off with the second fighter and third rogue levels at 19 & 20.Code:Character Plan by DDO Character Planner Version 03.16.01 DDO Character Planner Home Page Evasion Paladin Level 28 Lawful Good Human (15 Paladin / 3 Rogue / 2 Fighter / 8 Epic) Abilities 28pt 32pt 34pt 36pt Strength 16 18 18 18 Dexterity 12 10 12 14 Constitution 14 14 14 14 Intelligence 10 10 10 10 Wisdom 8 8 8 8 Charisma 14 14 14 14 Skills Ranks Concentration 23 UMD 23 Heal 12 Jump 6 Open Lock 6 Balance 4 Intimidate 4 Haggle 4 Swim 3 Tumble 1 Feats 1 : Power Attack 1H: Least Dragonmark of Passage 2F: Cleave 3 : Two Handed Fighting 3P: Follower of the Sovereign Host 6 : Great Cleave 8P: Unyielding Sovereignty 9 : Improved Critical: Slashing 12 : Empower Healing Spell 15 : Extend Spell 18 : Improved Two Handed Fighting 19F: Greater Two Handed Fighting 21E: Quicken Spell 24E: Overwhelming Critical 26E: Toughness 27E: Blinding Speed 28E: Perfect Two Handed Fighting Fury of the Wild Primal Scream II Tunnel Vision III Acute Instincts III Constitution II Gird Against Demons I Overwhelming Force III Sense Weakness III Fury Eternal Unbridled Fury Twist 1: Lay Waste Twist 2: Momentum Swing Twist 3: Brace For Impact Level 1 (Rogue) Skill: Balance (+4) Skill: Haggle (+4) Skill: Intimidate (+4) Skill: Jump (+4) Skill: Open Lock (+4) Skill: Swim (+3) Skill: Tumble (+1) Skill: Use Magic Device (+4) Skill: Heal (+2) Skill: Concentration (+2) Feat: (Selected) Power Attack Feat: (Human Bonus) Least Dragonmark of Passage Enhancement: Human Core: Human Versatility: Damage Enhancement: Human1: Orien Dragonmark Focus I Enhancement: Human1: Orien Dragonmark Focus II Enhancement: Human1: Orien Dragonmark Focus III Level 2 (Fighter) Skill: Jump (+1) Skill: Open Lock (+1) Feat: (Fighter Bonus) Cleave Enhancement: Kensei Core: Heavy Blades Enhancement: Kensei1: Haste Boost I Enhancement: Kensei1: Haste Boost II Enhancement: Kensei1: Haste Boost III Level 3 (Paladin) Skill: Concentration (+2) Skill: Heal (+1) Feat: (Selected) Two Handed Fighting Feat: (Paladin Bonus) Follower of the Sovereign Host Enhancement: Human1: Improved Recovery Enhancement: Human2: Lesser Dragonmark Focus Level 4 (Paladin) Ability Raise: STR Skill: Concentration (+2) Skill: Heal (+1) Enhancement: Sacred Defender Core: Holy Bastion Enhancement: SD1: Extra Lay On Hands I Enhancement: SD1: Extra Lay On Hands II Enhancement: SD1: Extra Lay On Hands III Level 5 (Paladin) Skill: Concentration (+2) Skill: Heal (+1) Enhancement: KotC Core: Hunter of the Dead I Enhancement: KotC1: Extra Smite I Enhancement: KotC1: Extra Smite II Enhancement: KotC1: Extra Remove Disease I Level 6 (Paladin) Skill: Concentration (+1) Skill: Heal (+2) Feat: (Selected) Great Cleave Spell (1): Cure Light Wounds Enhancement: KotC1: Extra Remove Disease II Enhancement: KotC Core: Courage of Heaven Enhancement: KotC2: Extra Smite I Enhancement: KotC2: Extra Smite II Level 7 (Paladin) Skill: Concentration (+1) Skill: Heal (+2) Enhancement: KotC2: Divine Might I Enhancement: KotC3: Vigor of Life Level 8 (Paladin) Ability Raise: STR Skill: Concentration (+1) Skill: Heal (+2) Feat: (Paladin Bonus) Unyielding Sovereignty Spell (1): Protection From Evil Enhancement: KotC Core: Hunter of the Dead II Enhancement: KotC3: Improved Restoration I Enhancement: KotC3: Improved Restoration II Enhancement: KotC3: Improved Restoration III Level 9 (Rogue) Skill: Open Lock (+1) Skill: Use Magic Device (+8) Feat: (Selected) Improved Critical: Slashing Weapons Enhancement: KotC3: Divine Sacrifice I Enhancement: KotC1: Extra Turn Undead I Enhancement: KotC3: Exalted Smite I Level 10 (Paladin) Skill: Concentration (+1) Skill: Use Magic Device (+1) Enhancement: KotC4: Vigor of Life Enhancement: KotC2: Divine Might II Level 11 (Paladin) Skill: Concentration (+1) Skill: Use Magic Device (+1) Spell (2): Resist Energy Enhancement: KotC2: Divine Might III Enhancement: KotC3: Exalted Smite II Level 12 (Paladin) Ability Raise: STR Skill: Concentration (+1) Skill: Use Magic Device (+1) Feat: (Selected) Empower Healing Spell Enhancement: KotC1: Extra Turn Undead II Enhancement: KotC1: Extra Remove Disease III Enhancement: KotC5: Sealed Life Level 13 (Paladin) Skill: Concentration (+1) Skill: Use Magic Device (+1) Spell (2): Angelskin Enhancement: KotC5: Vigor of Life Enhancement: SD1: Armor Mastery I Enhancement: SD1: Armor Mastery II Level 14 (Paladin) Skill: Concentration (+1) Skill: Use Magic Device (+1) Spell (3): Cure Moderate Wounds Enhancement: SD1: Armor Mastery III Enhancement: SD2: Bulwark Aura I Enhancement: SD2: Bulwark Aura II Enhancement: SD2: Bulwark Aura III Level 15 (Paladin) Skill: Concentration (+1) Skill: Use Magic Device (+1) Feat: (Selected) Extend Spell Spell (3): Prayer Enhancement: KotC Core: Improved Courage of Heaven Enhancement: SD3: Resistance Aura I Enhancement: SD3: Resistance Aura II Enhancement: SD3: Resistance Aura III Level 16 (Paladin) Ability Raise: STR Skill: Concentration (+1) Skill: Use Magic Device (+1) Enhancement: Human Core: Human Adaptability: Strength Enhancement: Human Core: Human Versatility: Saves Enhancement: Assassin Core: Knife in the Darkness Level 17 (Paladin) Skill: Concentration (+1) Skill: Use Magic Device (+1) Spell (1): Divine Favor Spell (4): Cure Serious Wounds Enhancement: Human3: Improved Recovery Enhancement: Kensei1: Weapon Group Specialization Level 18 (Paladin) Skill: Concentration (+1) Skill: Use Magic Device (+1) Feat: (Selected) Improved Two Handed Fighting Spell (4): Zeal Knight of the Chalice Tree Reset Enhancement: KotC Core: Fiendslayer I Enhancement: KotC1: Extra Remove Disease III Enhancement: KotC1: Extra Turn Undead II Enhancement: KotC1: Extra Smite Evil II Enhancement: KotC Core: Courage of Heaven Enhancement: KotC2: Divine Might III Enhancement: KotC2: Extra Smite Evil II Enhancement: KotC Core: Fiendslayer II Enhancement: KotC3: Improved Restoration III Enhancement: KotC3: Divine Sacrifice I Enhancement: KotC3: Vigor of Life Enhancement: KotC3: Exalted Smite II Enhancement: KotC Core: Improved Courage of Heaven Enhancement: KotC4: Vigor of Life Enhancement: KotC5: Vigor of Life Enhancement: KotC5: Sealed Life Enhancement: Assassin Tier 1: Sneak Attack Training Enhancement: KotC3: Exalted Smite III Level 19 (Fighter) Skill: Jump (+1) Skill: Use Magic Device (+1) Feat: (Fighter Bonus) Greater Two Handed Fighting Enhancement: SD3: Constitution Enhancement: Human Core: Greater Adaptability: Constitution Level 20 (Rogue) Ability Raise: STR Skill: Use Magic Device (+1) Skill: Concentration (+3) Skill: Heal (+1) Enhancement: Human4: Improved Recovery Enhancement: KotC3: Strength Level 21 (Epic) Feat: (Selected) Quicken Spell Level 24 (Epic) Ability Raise: STR Feat: (Selected) Overwhelming Critical Level 26 (Epic) Feat: (Selected) Toughness Level 27 (Epic) Feat: (Selected) Blinding Speed Level 28 (Epic) Ability Raise: STR Feat: (Fighter Bonus) Perfect Two Handed Fighting <End of Build>
We start off as Hunter of the Dead for the free Ghost Touch as well as extra damage to undead. At level 18 -- finished with necropolis and ready for vale -- we respec the KotC core abilities to Fiendslayer for all the devils. Once capped, go with whichever KotC core abilities you prefer.
Here are the complete enhancements by tree for easy respecing in and out if you want to try out other enhancements. (This is also for easy reference if you're doing a LR.)
Human (17 AP)
Core: Human Versatility: Damage
Core: Human Adaptability: Strength
Core: Human Versatility: Saves
Core: Greater Adaptability: Constitution
Tier 1: Orien Dragonmark Focus III
Tier 1: Improved Recovery
Tier 2: Lesser Dragonmark Focus
Tier 3: Improved Recovery
Tier 4: Improved Recovery
Knight of the Chalice (39 AP)
Core: Slayer of Evil I
Core: Courage of Heaven
Core: Slayer of Evil II
Core: Improved Courage of Heaven
Tier 1: Extra Turn Undead II
Tier 1: Extra Remove Disease III
Tier 1: Extra Smite Evil II
Tier 2: Divine Might III
Tier 2: Extra Smite Evil II
Tier 3: Improved Restoration III
Tier 3: Divine Sacrifice I
Tier 3: Vigor of Life
Tier 3: Exalted Smite III
Tier 3: Strength
Tier 4: Vigor of Life
Tier 5: Vigor of Life
Tier 5: Sealed Life
Sacred Defender (15 AP)
Core: Holy Bastion
Tier 1: Extra Lay On Hands III
Tier 1: Sacred Armor Mastery III
Tier 2: Bulwark Aura III
Tier 3: Resistance Aura III
Tier 3: Constitution
Kensei (6 AP)
Core: Kensei Focus: Heavy Blades
Tier 1: Weapon Group Specialization
Tier 1: Haste Boost III
Assassin (3 AP)
Core: Knife in the Darkness
Tier 1: Sneak Attack Training