The guitarrist who pumps iron in his off time, and you got two tickets to the gun show!!!
Human 18 bard 1 clr 1 ftr
32 points. If using 28 points, take a point out of str and cha and start at 15 each.
str 16
dex 8
con 16
int 10
wis 8
cha 16
Skills: Concentration, bluff, heal, balance, UMD, perform. Toss anything extra into diplo, a few into tumble.
Feats:
1 (human) power attack
1 force of personality (cha to will saves)
3 cleave
6 great cleave
9 quicken
12 improved crit
15 maximize / empower heal
18 Heres where you can choose from a plethora of feats. Dragonmark of finding for chest buffing for instance. Empower heal for higher numbers on cure spells. Skill focus UMD if your gear + cha mod doesnt add up to ~40. Can always be swapped out later on.
21. inspire excellence
24. overwhelming critical.
Str breakdown @ level 20 realistic for newer player. 16 start + 5 level ups + 7 item + 2 tome +1 race +1 warchanter line = 32.
Cha breakdown @ level 20 realistic for newer player. 16 start + 7 item + 2 spellsinger line + 2 tome +1 race + 2 inspire excellence = 30 (+10 mod)
Str breakdown
32 - as above with items and tome
10 - divine might from cleric enhancements
4 - skaldic rage from warchanter line
2 - inspire excellence song (at level 21)
2 - rage buff
4 - tensers transformation buff (can scroll this with UMD)
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54 str. buffed
3 rage buff when in fury of the wild destiny (tier one rage buff, can be twisted as well - adds 5 but doesnt stack w/ rage spell)
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57 - by level 21 - with realistically obtainable gear. Alot of these rage buffs add to con as well, so HP arent an issue. You still have the ability to cast all spells, heal yourself, and all the utility of a bard with song buffs etc....with an impressive str score and feats to back it all up with.
Destinies. Fury when DPS. Fatesinger for utility and CC. Legendary Dreadnaught for soloing.
As far as enhancements, you are not nailed down to having to take the exact same thing I did. I went more spellsinger, and you could go more warchanter for instance, depending on how you like to play. Since this class split works for multiple enhancement builds, what I took is more of a guide rather than a rulebook.
Enhancements I took are as follows.
All spellsinger core up to level 18.
3 Lingering song
3 Musical studies (I like more songs) - this is currently not adding more songs however, and if it stays that way much longer I might switch it out.
3 haunting melody.
3 flicker
Enthrallment, Sustaining song, Song of capering
Spellsong trance, song of arcane might, spellsong vigor
Both cha points
Advanced musical studies (I like more songs) - this is currently not adding more songs however, and if it stays that way much longer I might switch it out.
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Scaldik rage
Fighting spirit
Song of heroism
3 The Poetic Edda
Enchant weapon
3 Action boost sprint
Strength
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First core in kensai
Kensai haste boost
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First core in cleric protection
3 Divine Might
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First core in radiant servant
3 Wand mastery (taking this in bard means paying 3 for wand DCs. /barf --- take it in cleric instead.
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Human damage boost
Strength point
Human skill boost
Constitution point (this evened me off)
Improved recovery