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  1. #221
    Community Member HuneyMunster's Avatar
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    On the new list you've not listed your standing dodge and max dodge etc.

  2. #222
    The Hatchery CThruTheEgo's Avatar
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    Quote Originally Posted by HuneyMunster View Post
    On the new list you've not listed your standing dodge and max dodge etc.
    It is by no means complete. I'll wait until the changes actually go live before I go through and calculate all that stuff in detail. It's no small task and it's double the work when something gets changed before it even goes live, thus nullifying my first efforts. But I will definitely be including all relevant info once it's finalized.
    Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai

  3. #223
    The Hatchery CThruTheEgo's Avatar
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    I just posted three dex based builds that I'm considering. I'm still undecided about which one I'll be TRing into but they all look solid. I'd appreciate any feedback on them.
    Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai

  4. #224
    Community Member HuneyMunster's Avatar
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    Any idea if MtF damage is added to SA damage or only to weapon damage? If not then

    Looking at your dex gear version you have int of 35 which is 12 mod gives 6 damage from MtF. How much does this this compare to 3 melee power?

    For example

    If you hit for 120 weapon damage and 120 sneak attack damage then you would do 120+6 weapon damage and 120+0 sneak attack damage for total of 6 extra damage.

    While if you have 3 melee power and hit for 120 you hit for 120+3.6 and 120+5.4 SA rounded down is 8 extra damage.

    Though crit multipliers and when your not doing SA, target dmg reduction etc need to be taken into account.

    Is this correct? If so I think the harder you hit and the more sneak attack you have then 3 mp might be better than mtf. If average regular weapon damage is 200 then 3mp gives 6 weapon damage as well as the extra damage to sneak attack.

    But. in your case as you've taken 1mp would have to calculated using 2 mp with and a spare action point. Im currently still drow and just have 8 point into harper for mtf, but now might have to consider if the 3mp is better.

  5. #225
    The Hatchery CThruTheEgo's Avatar
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    Quote Originally Posted by HuneyMunster View Post
    Any idea if MtF damage is added to SA damage or only to weapon damage? If not then

    Looking at your dex gear version you have int of 35 which is 12 mod gives 6 damage from MtF. How much does this this compare to 3 melee power?

    For example

    If you hit for 120 weapon damage and 120 sneak attack damage then you would do 120+6 weapon damage and 120+0 sneak attack damage for total of 6 extra damage.

    While if you have 3 melee power and hit for 120 you hit for 120+3.6 and 120+5.4 SA rounded down is 8 extra damage.

    Though crit multipliers and when your not doing SA, target dmg reduction etc need to be taken into account.

    Is this correct? If so I think the harder you hit and the more sneak attack you have then 3 mp might be better than mtf. If average regular weapon damage is 200 then 3mp gives 6 weapon damage as well as the extra damage to sneak attack.

    But. in your case as you've taken 1mp would have to calculated using 2 mp with and a spare action point. Im currently still drow and just have 8 point into harper for mtf, but now might have to consider if the 3mp is better.
    MtF stands for measure the foe, but I think you're talking about know the angles. Assuming that's the case, you make an excellent point, one that I'd not considered. Know the angles is applied to base damage and is affected by crits and melee power. It is not applied to sneak damage and so does not use 150% melee power. I'll run some numbers and report back, but I think you are correct that those AP are better spent on melee power than know the angles.
    Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai

  6. #226
    The Hatchery CThruTheEgo's Avatar
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    Quote Originally Posted by CThruTheEgo View Post
    MtF stands for measure the foe, but I think you're talking about know the angles. Assuming that's the case, you make an excellent point, one that I'd not considered. Know the angles is applied to base damage and is affected by crits and melee power. It is not applied to sneak damage and so does not use 150% melee power. I'll run some numbers and report back, but I think you are correct that those AP are better spent on melee power than know the angles.
    TL;DR: 3 melee power on this particular build would provide a total of 10.28065 additional damage, while the 6 damage from know the angles provides 24.453 after crits and melee power are factored in. So AP are better spent on know the angles than melee power.

    Here is my napkin math on this. First we have to figure out how much 6 extra damage from know the angles actually does with crits and melee power factored in:

    6 know the angles
    6(0.65) + 6(4)(.2) + 6(5)(.1) = 11.7 average per hit
    11.7(2.09 melee power) = 24.453

    Next I calculated how much sneak damage is gained from 3 melee power. This is easy because crits are not a factor so this number is static.

    118.5 sneak attack damage
    3 melee power * 1.5/100 = 0.045
    118.5 * 0.045 = 5.3325

    Subtract this from the damage that know the angles provides to determine how much extra damage you need from base damage with 3 melee power applied to it.

    24.453 - 5.3325 = 19.1205
    This is the amount of extra damage you need to get from applying 3 melee power to your base damage to make up the difference.

    So using x for the base damage and including 14 points of seeker damage (12 from gear, 2 from enhancements):

    [x(0.65) + (x + 14)(4)(.2) + (x + 14)(5)(.1)] * 0.03 = 19.1205
    [0.65x +?*(x + 14)(.8) + (x + 14)(.5)] * 0.03 = 19.1205
    (0.65x + .8x + 11.2 + .5x + 7) *?*0.03 = 19.1205
    (1.95x + 19.2) * 0.03 = 19.1205
    0.0585x + .576 =?*19.1205
    0.0585x = 18.5445
    x = 317

    So you need to do 317 base damage and 118.5 sneak attack damage for 3 melee power to be equal to the damage you gain from know the angles.

    Base damage for a tier 3 Thunder-Forged is no where near this:
    4.5[d4]=11.25
    12 enhancement
    26 dex62
    1 harper enhancement
    1 harper agent of good
    10 deadly strikes
    10 deadly
    4 profane
    75.25 total
    14 seeker

    Here is what 3 melee power actually provides based on the above numbers (don't ask me why I didn't just start with this ):
    [75.25(0.65) + (75.25 + 14)(4)(0.2) + (75.25 + 14)(5)(0.1)] = 164.9375
    164.9375 * 0.03 = 4.948125

    So on this particular build, with this gear, 3 melee power is providing a total of:
    4.948125 + 5.3325 = 10.28065 additional damage which is more than 14 less than 6 damage from know the angles.
    Last edited by CThruTheEgo; 04-30-2015 at 08:59 PM.
    Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai

  7. #227
    Community Member brzytki's Avatar
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    Well, you can always go with 2 ranks of KtA and 1 MP instead of just maxing KtA. KtA would give you the same damage but you'd have to pay twice as much in sp per casting and it'd last half of the time. If you have many sp recharge items like Bauble, Vile Blasphemy, RoSS, Twisted Talisman, consumables from Eveningstar turn-ins and cookies, it could be a better option from a min/max perspective but it's more clicky-dependant.
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    Did Einstein solo eLoB without pots or what?
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  8. #228
    The Hatchery CThruTheEgo's Avatar
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    Quote Originally Posted by brzytki View Post
    Well, you can always go with 2 ranks of KtA and 1 MP instead of just maxing KtA. KtA would give you the same damage but you'd have to pay twice as much in sp per casting and it'd last half of the time. If you have many sp recharge items like Bauble, Vile Blasphemy, RoSS, Twisted Talisman, consumables from Eveningstar turn-ins and cookies, it could be a better option from a min/max perspective but it's more clicky-dependant.
    That's a good point brzytki. From an uber min/max perspective, this would be ideal. I don't have any of that stuff though, so it's not an option for me. Thankfully, I must say, as I'm not a fan of clicky intensive play lol.
    Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai

  9. #229
    The Hatchery CThruTheEgo's Avatar
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    Default OP updated for U25.2

    The OP is updated with some minor changes to the human version I posted here. I decided to drop the 1 melee power from harper and rank 3 of no mercy to pick up human improved recovery. I also moved a couple of feats around for better leveling. Overall, this build should have a good balance between defense, self healing, sustainable dps, and burst dps.

    I'll be posting the halfling version shortly, as well as the old gear set modified for dex based for anyone who would prefer to use it.
    Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai

  10. #230
    The Hatchery CThruTheEgo's Avatar
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    Default Human version

    Updated for U27: The gear is updated for U27, but I have not updated the breakdowns.

    Compared with the halfling variant, this human version has slightly higher hp, self-healing, burst dps (human damage boost and past life sneak of shadows), and base damage at the cost of slightly lower damage avoidance, saves, skills, DC, and sneak attack damage.

    This is a human dex based assassin with an emphasis on balance between sustainable dps, burst dps, and defenses. It has improved defensive roll and no mercy from acrobat tier 4, know the angles from harper, human damage boost, and past life sneak of shadows. Breakdowns on everything can be found below. I'd appreciate any feedback on this build. Thanks in advance.

    Build Features:
    Offense:
    ~Assassinate with a sustainable 75 DC
    ~Dex to damage with a 62 dex
    ~Know the angles provides an extra 6 damage per hit, or about 24 with crits and melee power
    ~119% mainhand strike chance, 90% offhand strike chance
    ~106 melee power
    ~Sneak attack damage: 29d6+17 or 307 average per hit with 106 melee power
    ~100% fort bypass
    ~Burst dps: human damage boost, acrobat haste boost, past life sneak of shadows
    ~Balanced attacks with +100% damage vs helpless mobs through sense weakness and no mercy rank 2
    Defense:
    ~High hp: 858 base, 934 self buffed
    ~Improved evasion with a 78 reflex save, 96 against traps
    ~Slippery mind with a 47 will save
    ~Defensive roll at 50% health with a 78 reflex save
    ~Tumble through enemies
    ~Immunity to slippery surfaces and knockdown
    ~78.25% damage avoidance from 42% dodge, 50% displacement, and 25% incorp
    ~41.18% physical damage mitigation from 70 PRR
    ~37.11% magic damage mitigation from 59 MRR
    Self-healing:
    ~Heal scrolls with 185 heal amp (hits for 314)
    ~Rejuvenation cocoon with 287 positive spell power and 145 heal amp (hits for an average of 166 per tick)
    Utility:
    ~Full trap capabilities (no fail on any trap or lock in the game)

    Stats:
    str: 8
    dex: 18
    con: 16
    int: 12
    wis: 14
    cha: 8
    Note: The starting stats listed are what I currently have. If you are following the build exactly in its entirety, then the ideal starting stats to match with the final gear set would be starting both con and wis at 15.

    All level up points in dex.
    No tomes required.

    Feats:
    1 twf
    1h two weapon defense
    3 weapon finesse/past life sneak of shadows/weapon focus
    6 precision
    9 imp twf
    12 imp crit pierce
    15 gr twf
    18 weapon focus pierce
    21 imp sneak attack
    24 overwhelming crit
    26 perfect two weapon fighting
    27 epic damage reduction
    28 epic spell power positive
    Notes: Weapon finesse is just for weapon versatility while leveling. Swap it out for past life sneak of shadows or weapon focus eventually. You can also take elusive target or holy strike instead of epic spell power positive, depending on whether you want to focus on self-healing, damage avoidance, or offense.

    Rogue Feats:
    10 improved evasion
    13 opportunist
    16 slippery mind
    19 defensive roll

    Skills: (with 12 int and +4 tome) max spot, search, disable, open lock, UMD, bluff, hide, move silently, jump, heal, 1 tumble, 20 listen (you can also put those 20 into balance, diplomacy, or intimidate as preferred)

    Enhancements:
    Assassin: 43 total
    Core: 6 total
    Knife in the darkness 1 (kukri proficiency, dex to hit with dagger/kukri)
    Dagger in the back 1 (dex to damage with dagger/kukri)
    Assassin's trick 1 (reduce target fort and sneak attack immunity by 25% for 12 seconds)
    Nimbleness 1 (5 melee power, on hit up to once every second gain 1% dodge for 6 seconds, stacks 10 times)
    Lethality 1 (5 melee power, +1 crit multiplier)
    Deadly shadow 1 (10 melee power, 2 dex, 2 int, 2 assassinate DC, 4 reflex save, 4d6 sneak attack)
    Tier 1: 8 total
    Heartseeker poison 2 (on damage target gains assassin's mark, -1 fort save stacking up to 5 times, d6 con damage on crit, -5% hp on vorpal fort save DC 44 negates)
    Shiv 1 (1[W], bluff for 6 seconds, cooldown 12 seconds, -5% threat)
    Sneak attack training 2 (1 to hit and 1d6 sneak attack)
    Stealthy 3 (3 hide, 3 move silently, 75% sneak speed)
    Tier 2: 5 total
    Venomed blades 3 (d8 poison on hit)
    Sneak attack training 2 (1 to hit and 1d6 sneak attack)
    Tier 3: 4 total
    Sneak attack training 2 (1 to hit and 1d6 sneak attack)
    Dex 2
    Tier 4: 9 total
    Killer 3 (on kill gain 5% doublestrike for 15 seconds, stacks 4 times)
    Weakening strikes 2 (assassin's mark reduces target's melee and ranged power by 20 for 10 seconds)
    Sneak attack training 2 (1 to hit and 1d6 sneak attack)
    Dex 2
    Tier 5: 11 total
    Assassinate 1 (instakill DC 76, 10d6 additional sneak attack on failed attempt, cooldown 12 seconds)
    Measure the foe 3 (6 melee power, 2 dodge, 2 max dodge, 1 to hit and assassinate DC every second when stealthed, stacks 5 times, stacks last 10 seconds)
    Deadly strikes 2 (attacks against enemies with assassin's mark do +10 damage)
    Knife specialization 2 (1 critical threat range and multiplier with daggers, 1 threat multiplier with kukris)
    Light armor mastery 3 (3 max dodge, 6 max dex bonus of light armor, 6 PRR)

    Acrobat: 26 total
    Core: 4 total
    Staff control 1 (dex to hit with quarterstaff)
    Stick fighting 1 (dex to damage with quarterstaff)
    Tumbler 1 (pass through enemies when you tumble, +2 max dodge, +2 max dex bonus)
    Kip up 1 (immune to knockdown and slippery surfaces, +2 max dodge, +2 max dex bonus)
    Tier 1: 5 total
    Sly flourish 3 (melee attack, +3[W], +3 critical threat range, -1 balance, reflex, will save on sneak attack for 20 seconds, stacks 5 times, cooldown 8 seconds; passive 15% threat reduction)
    Fast movement 2 (1% movement speed per rogue level while in light or no armor)
    Tier 2: 4 total
    Subtlety 1 (-20% threat)
    Haste boost 3 (30% action boost for 20 seconds, cooldown 30 seconds)
    Tier 3: 8 total
    Shadow dodge 6 (3 dodge, 3 dex, 3 max dex bonus)
    Dex 2
    Tier 4: 5 total
    Improved defensive roll 3 (defensive roll triggers when below 50% health)
    No mercy 2 (+20% damage against helpless mobs)

    Harper: 8 total
    Core: 1 total
    Agent of good 1 (1 to hit vs evil, 1 universal spell power)
    Tier 1: 4 total
    Harper enchantment 2 (1 weapon enhancement, 20 spell points)
    Traveler's toughness 2 (10 hp)
    Tier 2: 3 total
    Know the angles 3 (int based divine might)

    Human: 3 total
    Core: 1 total
    Damage boost 1 (20% action boost for 20 seconds, cooldown 30 seconds)
    Tier 1: 2 total
    Improved recovery 2 (heal amp 20)

    Epic Destiny:
    Shadowdancer
    Tier 1:
    Stealthy 3 (6 hide, move silently, and assassinate DC)
    Dex 2
    Tier 2:
    Lithe 3 (6 reflex, AC, light armor max dex bonus)
    Dex 2
    Tier 3:
    Meld into darkness 3 (+100% dodge for 15 seconds, cooldown 2 minutes)
    Shrouding strike 3 (3[W], mark target, gain shadow charge if target dies within 10 seconds)
    Tier 4:
    Improved invisibility 3 (invis 30 seconds, displacement for 90 seconds after, cooldown 4 minutes)
    Tier 5:
    Untouchable 1 (1% dodge for each shadow charge)
    Sealed soul 2 (immune to energy drain)
    Tier 6:
    Shadow form 2 (25% incorp, feather fall, +5 hide and move silently, str damage on hit, double damage from light attacks)

    Twists:
    1) sense weakness (fury tier 4, +30% damage vs helpless targets)
    2) balanced attacks (primal avatar tier 3, 6 attack, knockdown enemies for 2 seconds on vorpal, counts as helpless state)
    3) rejuvenation cocoon (primal avatar tier 1)
    Alternatives: symmetric strikes (primal avatar tier 4, +5% damage while twf), extra action boost (legendary dreadnaught tier 1), hail of blows (GMoF tier 2), impregnable mind (6 concentration, 6 will saves, no longer auto fail will saves on a roll of 1)

    Gear Set:
    Weapons: Thunder-Forged Dagger (1st degree burns/dragon's edge/mortal fear/orange slotted deconstructor/colorless slotted heal15)
    offhand: Epic Assassin's Kiss (greater incorporeal bane/greater dispelling/assassinate DC6/improved deception/purple slotted positive spell power138)
    ranged: Thunder-Forged Throwing Dagger (touch of flames/dragon's edge/mortal fear/orange slotted ruby of endless night/colorless slotted)
    Armor: Shadowscale light armor (shadow phase x3/deathblock/ghostly/fort130/2d6 sneak attack/profane reflex1/blue slotted armored agility2/green slotted golem's heart)
    Goggles: Epic Glimpse of the Soul (wis11/true seeing/diplo20/bluff20/intercession ward/illusion saves6/enchantment saves6/blue OR yellow slotted dex2/green slotted draconic soul gem)
    Helm: Sightless (true seeing/deathblock7/ranged power6/melee power6/PRR35/MRR35/con12/green slotted resistance8/blue slotted good luck2)
    Neck: Pendant of Quiet Movements (lesser displacement/dodge11/seeker12/insightful will save2/yellow slotted Globe of True Imperial Blood)
    Trinket: Epic Litany of the Dead (turn the page/profane abilities2/attack4/damage4/light of dawn/yellow slotted fear immunity/green slotted sonic resistance40)
    Cloak: Mysterious Cloak (heal amp45/MRR25/green slotted blindness immunity/colorless slotted int2)
    Belt: GS HP Smoke2 (Smoke2 only because I already have one, any other GS HP belt would work fine) (45HP/dex skills6/blur/displacement clicky x2)
    Ring swap: Seal of House Avithoul (wis2/sneak attack5/exc sneak3/improved deception)
    Gloves: Iron Mitts (str8/vitality40/heal amp60/resistance7/colorless slotted con2)
    Boots: Boots of the Blessed Traveler (dodge12/quality armor mastery2/speed15/FoM/insightful reflex3/green slotted spot15/yellow slotted cha2)
    Ring: Strange Tidings (dex12/deception/sneak attack to hit8/sneak attack damage16/UMD7/diversion20/green slotted move silently15/blue slotted hide15)
    Bracers: Epic Ethereal Bracers (dex11/ghostly/riposte9/insight AC5/insight saves4/deadly10/speed14/feather falling/blue slotted HP40/green slotted wizardry10)
    Quiver: Epic Quiver of Alacrity (concentration -50/ranged speed15/ranged and spell threat -15/insightful sneak4/doublestrike8)
    Note: Swap in search, disable, and open lock gear as needed and a triple positive GS weapon in the offhand with healing amp in at least tiers 1 and 2 (heal amp 60 is worn permanently) for scroll healing.

    Final Stats:
    str24: 8base, 3tome, 8item, 1exc, 2profane, 2ship
    dex62: 18base, 6tome, 7levels, 2 capstone, 1assassin, 4acrobat, 11item, 4insight, 1exc, 2profane, 2shadowdancer, 2yugo, 2ship
    con42: 16base, 6tome, 11item, 4insight, 1exc, 2profane, 2ship
    int35: 12base, 6tome, 2capstone, 8item, 2insight, 1exc, 2profane, 2ship
    wis34: 14base, 5tome, 8item, 2insight, 1exc, 2profane, 2ship
    cha28: 8base, 5tome, 8item, 2insight, 1exc, 2profane, 2ship

    HP:
    120 base
    80 epic levels
    25 heroic durability
    20 improved heroic durability
    10 draconic vitality
    10 harper
    448 con42
    40 false life slotted
    40 vitality
    45 GS Smoke2
    20 hag's apothecary ship buff
    858 TOTAL
    28 rage
    48 yugo
    934 self buffed

    Fort/Reflex/Will Saves:
    6/12/6 base
    4/4/4 epic
    1/1/1 brace epic divine past life
    11/11/11 item
    4/4/4 insight
    2/2/2 good luck
    1/1/1 alchemical
    4/4/4 greater heroism
    0/1/0 profane
    0/6/0 lithe
    0/4/0 capstone
    3/0/0 game hunter ship buff
    0/2/0 chronoscope ship buff
    0/0/2 grandmaster's dojo ship buff
    16/0/0 con42
    0/26/0 dex62
    0/0/12 wis34
    52/78/47 TOTAL
    0/6/0 uncanny dodge
    52/84/47 with uncanny dodge
    0/6/0 vs traps (past life rogue x3)
    0/6/0 trap sense
    52/96/47 vs traps

    Assassinate DC:
    10 base
    20 rogue levels
    2 capstone
    6 stealthy (shadowdancer tier 1)
    6 Epic Assassin's Kiss
    26 dex62
    5 measure the foe
    75 TOTAL

    Dodge:
    6 uncanny dodge
    3 shadow dodge
    7 shadow charges
    11 item
    27% TOTAL
    10 measure the foe
    10 nimbleness
    47% TEMPORARY

    Max Dodge:
    25 base
    3 light armor mastery
    4 acrobat cores
    2 fencing master ship buff
    10 measure the foe
    44% TOTAL

    Max Dex Bonus:
    19 Shadowscale light armor
    2 armored agility blue slotted
    6 light armor mastery
    4 acrobat cores
    3 shadow dodge
    6 lithe
    2 fencing master ship buff
    42 TOTAL

    PRR:
    6 light armor mastery
    10 light armor
    12 light armor with BAB of 19
    24 Guardian's Ring
    3 divine epic past life
    5 two weapon defense
    10 epic damage reduction
    70 TOTAL (41.18% damage reduction

    MRR:
    10 light armor
    24 Guardian's Ring
    25 Mysterious Cloak
    59 TOTAL (37.11% magic damage reduction)

    Heal Amp:
    60 Iron Mitts
    45 Mysterious Cloak
    20 human
    20 ship buff
    145 TOTAL
    40 heal amp GS dagger
    185 with GS heal amp dagger swapped in

    Melee Power:
    6 gtwf
    24 epic
    2 weapon focus
    24 shadowdancer
    5 nimbleness
    5 lethality
    10 deadly shadow
    30 measure the foe
    106 TOTAL

    Sneak Attack:
    10d6 rogue 20
    4d6 assassin sneak attack training
    4d6 deadly shadow capstone
    6d6 shadowdancer level 6
    3d6 improved sneak attack epic feat
    2d6 profane (Shadowscale light armor)
    6 exceptional sneak attack (Epic Quiver of Alacrity)
    8 sneak attack (Avithoul ring)
    3 past life rogue x3
    29d6+17 TOTAL or 118.5 average sneak attack damage
    Sneak attack damage is affected by 150% melee power. With 108 melee power this build will do 311 average sneak attack damage per hit.

    Fortification Bypass:
    25 precision
    10 opportunist
    35 Thunder Forged Dagger with dragon's edge
    5 trapsmith's workshop ship buff
    25 assassin's trick (assassin core 3)
    100% TOTAL

    Mainhand Strike Chance:
    100 base
    3 opportunist
    5 perfect two weapon fighting
    3 doublestrike martial epic past life
    8 item
    119% TOTAL

    Offhand Strike Chance:
    80 gtwf
    10 perfect two weapon fighting
    90% TOTAL

    Spot:
    23 base
    8 epic
    3 tome
    12 wis34
    20 goggles
    2 good luck
    1 elite spider cult mask
    3 danger room ship buff
    4 GH
    76 TOTAL

    Search:
    23 base
    8 epic
    3 tome
    12 int35
    20 item
    6 exc int skills item
    2 good luck
    1 elite spider cult mask
    3 danger room ship buff
    4 GH
    82 TOTAL
    2 skill tome +5
    1 find traps scroll
    1 good luck 3 (Epic Mushroom Cap)
    2 int 11 item (Epic Eye of the Beholder)
    5 enhanced (Wolfinson's Monocular Enhancer)
    93 TOTAL
    See post #268 for further ways to boost search.

    Disable Device:
    23 base
    8 epic
    3 tome
    12 int35
    20 item
    6 exc int skills item
    2 good luck
    1 elite spider cult mask
    3 danger room ship buff
    4 GH
    5 enhancement (Ventilated Armbands swap)
    7 tools
    94 TOTAL

    Open Lock:
    23 base
    8 epic
    3 tome
    26 dex62
    20 item
    6 GS Smoke2 exc dex skills
    2 good luck
    1 elite spider cult mask
    3 danger room ship buff
    4 GH
    7 tools
    103 TOTAL

    UMD:
    23 base
    8 epic
    3 tome
    9 cha28
    5 goggles
    2 good luck
    1 elite spider cult mask
    3 forbidden library ship buff
    54 unbuffed with no swaps
    4 GH
    58 buffed
    3 persuasion item swap
    6 exc cha skills item swap
    67 buffed with swaps

    Bluff:
    23 base
    8 epic
    3 tome
    9 cha28
    5 improved deception
    15 slotted
    2 good luck
    1 elite spider cult mask
    3 throne room ship buff
    4 GH
    73 TOTAL

    Hide:
    23 base
    8 epic
    3 tome
    26 dex62
    3 stealthy (assassin tier 1)
    6 stealthy (shadowdancer tier 1)
    20 item
    6 GS Smoke2 exc dex skills
    2 good luck
    1 elite spider cult mask
    3 danger room ship buff
    4 GH
    5 shadow form
    110 TOTAL

    Move Silently:
    23 base
    8 epic
    3 tome
    26 dex62
    3 stealthy (assassin tier 1)
    6 stealthy (shadowdancer tier 1)
    20 item
    6 GS Smoke2 exc dex skills
    2 good luck
    1 elite spider cult mask
    3 Otto's irresistable dance hall ship buff
    4 GH
    5 shadow form
    110 TOTAL

    Jump:
    23 base
    8 epic
    3 tome
    7 str24
    20 item
    2 good luck
    1 elite spider cult mask
    3 Otto's irresistable dance hall ship buff
    4 GH
    71 TOTAL

    Positive Spell Power:
    11 base
    8 epic
    3 tome
    20 epic spell power
    12 wis34
    1 harper agent of good
    27 implement
    138 red augment
    15 slotted
    2 mythic
    2 good luck
    1 elite spider cult mask
    3 forbidden library ship buff
    15 crusader's chapel
    4 GH
    25 superior ardor pot
    287 TOTAL

    Comments:
    The tomes listed under the skill breakdowns are simply the ones I currently have. They are definitely not necessary.
    Last edited by CThruTheEgo; 08-07-2015 at 09:52 AM.
    Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai

  11. #231
    The Hatchery CThruTheEgo's Avatar
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    Default Alternate gear set

    Here is an alternate gear set which essentially uses the same one I had as int based and simply slots 2 dex in the Mysterious Cloak. I would include the Mysterious Cloak in either setup because, as dex based, I lose heal amp from harper (and human on the halfling version). The Mysterious Cloak is a way to maintain a solid heal amp and only lose 5 total seeker. Some may prefer to use this gear setup and I think they are close enough that neither one has any significant advantages over the other, so I'll include it here as a reference for those interested. Here is how the gear set listed in the OP compares to the set listed below:

    Gain: con2, dex2, UMD5, vitality20
    Lose: PRR6, MRR6, int4, bluff5, true seeing, proof against poison10, proof against disease10, underwater action

    So it's a net gain of 48 hp and 1 DC for a loss of 5 bluff and 6 PRR. All the other stuff is largely irrelevant. The extra 6 PRR from this setup provides an additional 2% damage reduction, so I opted for the extra hp from the other setup to make up for the loss of toughness/epic toughness.

    Gear Set:
    Weapons:
    mainhand: Thunder-Forged Dagger (1st degree burns/dragon's edge/mortal fear/orange slotted deconstructor/colorless slotted heal15)
    offhand: Assassin's Kiss (greater incorporeal bane/improved deception/greater dispelling/assassination6/purple slotted positive spell power138/mythic weapon boost2)
    ranged: Thunder-Forged Throwing Dagger (touch of flames/dragon's edge/mortal fear/orange slotted ruby of endless night/colorless slotted)
    Armor: Shadowscale light armor (shadow phase x3/deathblock/ghostly/fort130/2d6 sneak attack/profane reflex1/blue slotted max dex2/green slotted golem's heart)
    Goggles: EH Intricate Field Optics with resistance ritual (int3/spot20/TS/green slotted HP40/colorless slotted vitality/alchemical saves1)
    Helm: Epic Muffled Veneer (assassinate DC2/hide20/move silently20/spot20/insight reflex2/blue OR yellow slotted Globe of True Imperial Blood/green slotted con2)
    Neck: Shroud of Ardent (AC8/sheltering30/blurry/fear immunity/heal amp60/blue OR yellow slotted str6/green slotted good luck2)
    Trinket: Epic Litany of the Dead (turn the page/profane abilities2/attack4/damage4/light of dawn/yellow slotted underwater action/green slotted proof against poison10)
    Cloak: Mysterious Cloak (heal amp45/MRR25/green slotted protection8/colorless slotted dex2)
    Belt: Epic Belt of Thoughtful Remembrance (deathblock7/con11/concentration20/resistance11/dodge11/greater regen/blue slotted natural armor8/green slotted proof against disease10)
    Ring swap: Consuming Darkness (seeker12/combat expertise5/green slotted sonic resistance40)
    Gloves: EE Backstabber's Gloves (bluff20/sneak attack5/exc sneak3/improved deception/yellow slotted draconic soul gem)
    Boots: GS HP Smoke2 boots (45HP/dex skills6/blur/displacement clicky x2)
    Ring: Epic Eye of the Beholder (int11/wizardry10/deathblock7/absorb doomsphere spells8/blue OR yellow slotted wis8/green slotted wis2)
    Bracers: Epic Ethereal Bracers (dex11/ghostly/riposte9/insight AC5/insight saves4/deadly10/speed14/feather falling/blue OR yellow slotted blindness immunity/green slotted cha2)
    Quiver: Epic Quiver of Alacrity (concentration -50/ranged speed15/ranged and spell threat -15/insightful sneak4/doublestrike8)
    Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai

  12. #232

    Default

    Quote Originally Posted by CThruTheEgo View Post
    Here is an alternate gear set which essentially uses the same one I had as int based and simply slots 2 dex in the Mysterious Cloak. I would include the Mysterious Cloak in either setup because, as dex based, I lose heal amp from harper (and human on the halfling version). The Mysterious Cloak is a way to maintain a solid heal amp and only lose 5 total seeker. Some may prefer to use this gear setup and I think they are close enough that neither one has any significant advantages over the other, so I'll include it here as a reference for those interested. Here is how the gear set listed in the OP compares to the set listed below:

    Gain: con2, dex2, UMD5, vitality20
    Lose: PRR6, MRR6, int4, bluff5, true seeing, proof against poison10, proof against disease10, underwater action

    So it's a net gain of 48 hp and 1 DC for a loss of 5 bluff and 6 PRR. All the other stuff is largely irrelevant. The extra 6 PRR from this setup provides an additional 2% damage reduction, so I opted for the extra hp from the other setup to make up for the loss of toughness/epic toughness.

    Gear Set:
    Weapons:
    mainhand: Thunder-Forged Dagger (1st degree burns/dragon's edge/mortal fear/orange slotted deconstructor/colorless slotted heal15)
    offhand: Assassin's Kiss (greater incorporeal bane/improved deception/greater dispelling/assassination6/purple slotted positive spell power138/mythic weapon boost2)
    ranged: Thunder-Forged Throwing Dagger (touch of flames/dragon's edge/mortal fear/orange slotted ruby of endless night/colorless slotted)
    Armor: Shadowscale light armor (shadow phase x3/deathblock/ghostly/fort130/2d6 sneak attack/profane reflex1/blue slotted max dex2/green slotted golem's heart)
    Goggles: EH Intricate Field Optics with resistance ritual (int3/spot20/TS/green slotted HP40/colorless slotted vitality/alchemical saves1)
    Helm: Epic Muffled Veneer (assassinate DC2/hide20/move silently20/spot20/insight reflex2/blue OR yellow slotted Globe of True Imperial Blood/green slotted con2)
    Neck: Shroud of Ardent (AC8/sheltering30/blurry/fear immunity/heal amp60/blue OR yellow slotted str6/green slotted good luck2)
    Trinket: Epic Litany of the Dead (turn the page/profane abilities2/attack4/damage4/light of dawn/yellow slotted underwater action/green slotted proof against poison10)
    Cloak: Mysterious Cloak (heal amp45/MRR25/green slotted protection8/colorless slotted dex2)
    Belt: Epic Belt of Thoughtful Remembrance (deathblock7/con11/concentration20/resistance11/dodge11/greater regen/blue slotted natural armor8/green slotted proof against disease10)
    Ring swap: Consuming Darkness (seeker12/combat expertise5/green slotted sonic resistance40)
    Gloves: EE Backstabber's Gloves (bluff20/sneak attack5/exc sneak3/improved deception/yellow slotted draconic soul gem)
    Boots: GS HP Smoke2 boots (45HP/dex skills6/blur/displacement clicky x2)
    Ring: Epic Eye of the Beholder (int11/wizardry10/deathblock7/absorb doomsphere spells8/blue OR yellow slotted wis8/green slotted wis2)
    Bracers: Epic Ethereal Bracers (dex11/ghostly/riposte9/insight AC5/insight saves4/deadly10/speed14/feather falling/blue OR yellow slotted blindness immunity/green slotted cha2)
    Quiver: Epic Quiver of Alacrity (concentration -50/ranged speed15/ranged and spell threat -15/insightful sneak4/doublestrike8)
    Really enjoying this build after dusting the dust off my Rogue from the FOunder Days!!!
    Thanks
    Dark Sun Renegades Guild
    http://www.cpualley.com

    In-Game:Argonnessen
    Sureshot
    Subzero
    Matrix
    Ms Esterhouse

  13. #233
    The Hatchery CThruTheEgo's Avatar
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    Default

    Quote Originally Posted by Captain_Morgan View Post
    Really enjoying this build after dusting the dust off my Rogue from the FOunder Days!!!
    Thanks
    Good! I'm glad to hear you're having fun with it. I just ETRed to dex based last night. I only had time to play briefly after that, but it's looking good so far.

    I love the name Mrs. Esterhouse btw lol.
    Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai

  14. #234
    Bounty Hunter slarden's Avatar
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    Default

    Great build!

    When you run your dex assassin can you try executioner's strike (shadowdancer dex ability) on orange-names. i have been one hitting them when using that from time to time and i am trying to figure out if it is from executioner's strike or some weird combination with mortal fear. It seems like the 1/3 insta-kill proc to me.

    I didn't notice it while leveling up but then again i never bothered trying it on oranged names until I was at cap.

    Also, I used epic cloak of ice on trash yesterday instead of the adamantine cloak of the wolf I am really liking that for the extra helplessness proc (freezing ice). I just mention it in case you want to add it to your list of alt gear.

    I am considering using the wolf cloak just for red-named fights and using the epic cloak of ice other times.
    DC Warlock Reaper Build (U48)
    Max DC Illusionist Reaper Build (U48)

  15. #235
    The Hatchery CThruTheEgo's Avatar
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    Default

    Quote Originally Posted by slarden View Post
    Great build!

    When you run your dex assassin can you try executioner's strike (shadowdancer dex ability) on orange-names. i have been one hitting them when using that from time to time and i am trying to figure out if it is from executioner's strike or some weird combination with mortal fear. It seems like the 1/3 insta-kill proc to me.

    I didn't notice it while leveling up but then again i never bothered trying it on oranged names until I was at cap.

    Also, I used epic cloak of ice on trash yesterday instead of the adamantine cloak of the wolf I am really liking that for the extra helplessness proc (freezing ice). I just mention it in case you want to add it to your list of alt gear.

    I am considering using the wolf cloak just for red-named fights and using the epic cloak of ice other times.
    I did take executioner's strike to try it out. I am still skeptical, but I hadn't considered its use against orange names. If that works against them, then I would say the ability is definitely worth it.

    The Epic Cloak of Ice would go nicely with balanced attacks. I'll give it a try and see what I think. I did decide to pick up human heal amp by dropping versatile adept from harper and rank 3 of no mercy, so giving up the Mysterious Cloak is an option.

    Thanks for the suggestions slarden.
    Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai

  16. #236
    Community Member Bolo_Grubb's Avatar
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    I just capped my Human Dex based assassin. My Assassinate DC is the same as it was before (as a human Int based), but my defense is considerably better.

    I did try the epic cloak of Ice and I have to say I am liking it. I also finally got the shards to make a pair of smoke II boot, my hp is now 957. I still need to get a few augments that I am having trouble finding, but so far I am pretty happy with this gear set.

    My enhancements are slightly different then what you have posted but they work for my play style and my DPS is definitely better then before the pass.
    Kill'em all and let their favorite deity sort'em out
    BoloGrubb / DJGrubb / Gijo
    Proud member of the HighLords of Malkier

  17. #237
    The Hatchery CThruTheEgo's Avatar
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    Default TRed to the halfling version and changed gear

    I TRed to the halfling variant and change the OP to reflect that. The human version can still be found in post #230 and there is a link to it in the OP.

    I also dropped Assassin's Kiss from the gear set. In light of a recent thread which no longer exists, the odds of getting Assassin's Kiss are about as good as winning the lottery. So I switched back to Agony in the offhand and will be using the Mythic Muffled Veneer for 4 to assassinate DC. You can still get by with the Epic Muffled Veneer but will lose out on another 2 DCs, which means slightly less success in EE Stormhorns and ToEE.

    Regarding the Epic Cloak of Ice, I'll probably use the cloak slot as a swap slot. Mysterious Cloak when I need the extra healing. Epic Cloak of Ice against trash that I'm not too worried about. Adamantine Cloak of the Wolf against bosses.
    Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai

  18. #238
    Bounty Hunter slarden's Avatar
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    Default

    Quote Originally Posted by CThruTheEgo View Post
    I TRed to the halfling variant and change the OP to reflect that. The human version can still be found in post #230 and there is a link to it in the OP.

    I also dropped Assassin's Kiss from the gear set. In light of a recent thread which no longer exists, the odds of getting Assassin's Kiss are about as good as winning the lottery. So I switched back to Agony in the offhand and will be using the Mythic Muffled Veneer for 4 to assassinate DC. You can still get by with the Epic Muffled Veneer but will lose out on another 2 DCs, which means slightly less success in EE Stormhorns and ToEE.

    Regarding the Epic Cloak of Ice, I'll probably use the cloak slot as a swap slot. Mysterious Cloak when I need the extra healing. Epic Cloak of Ice against trash that I'm not too worried about. Adamantine Cloak of the Wolf against bosses.
    Did 20% human damage boost increase sneak attack damage? I saw no increase with 30% damage boost from LD, but saw the expected increase from 30 MP damage boost in the rogue tree.
    DC Warlock Reaper Build (U48)
    Max DC Illusionist Reaper Build (U48)

  19. #239
    The Hatchery CThruTheEgo's Avatar
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    Quote Originally Posted by slarden View Post
    Did 20% human damage boost increase sneak attack damage? I saw no increase with 30% damage boost from LD, but saw the expected increase from 30 MP damage boost in the rogue tree.
    Haha, I forgot to actually test for this. I did not notice a significant increase to my sneak attack damage number, so it is possible it does not. Although it could be some weird mechanic were the extra sneak damage is added to the base number instead of the sneak number, similar to how some evidence seems to suggest it works with additional sneak damage against helpless mobs. I didn't test for this, so I can't say for sure one way or the other.
    Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai

  20. #240
    Community Member orobold's Avatar
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    Why are you choosing weapon focus piercing? Seems a low contribution at the cost of a feat. Am I missing something?
    Yerro of Orien

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