So I'm TRing post the enhancement pass for the 2nd time on what has always in the past been a dark monk. My last life was helf rogue dilly, but now that there's so much crud in the helf tree, I thought I would try something different for my 3rd life. This build is kinda based on the old horcrux and metaru type builds, e.g. str/wis based, but not dark path... I've come over into the light! With the nerf to TOD, I really don't want to spend a bunch of AP on some fairly useless toggles for the despair finisher, when I've only got the one dark move to build up charges. The light moves should provide some reasonable self-healing in EHs and the finisher can put out some pretty reasonable group heals (I've heard people floating around numbers in the 800 range, but that does include slotting various implausible combinations of devotion and potency). The horc tree is at first a little underwhelming for unarmed as it seem crammed with THF enhancements. But there are a couple of gems in here as we will see. It also qualifies us for overwhelming critical without needing to sink any level ups into strength allowing us to dump more points into wisdom for better DCs on everything. With (reasonably) easy to acchieve gear, you should be able to hit 50ish wisdom:
Fyng - 20 Monk - 36 points - Horc
Stats:
Strength (10 points) - 18 + 5 tome = 23
Dexterity (8 points) - 15 + 5 tome = 20
Constitution (8 points) - 15 + 5 tome = 20
Intelligence - 6 + 4 tome = 10
wisdom (10 points) - 16 + 5 tome + 7 levels = 28
charisma - 6 + 4 tome = 10
Feats:
PA
PL: Monk
Cleave
ITWF
IC:Bludgeon
gtwf
Great Cleave
OC
Vorpal
PTWF
Epic damage reduction
Elusive Target
Monk feats:
TWF
SF
Light philosophy
Dodge
Enhancement
Shintao - 41 points
Bastion of purity
Deft Strikes (3 ranks)
Protection from tainted
Iron skin (3 ranks)
Smite Tainted Creature
Conditioning (3 ranks)
Iron hand
Jade strike
Wisdom I
Argent Fist
Tomb of Jade
Instinctive defense (1 rank)
Wisdom II
Touch the void dragon
Kukan-do
Violence begets violence
Meditation of war
Empty hand mastery
To seek perfection
Ninja Spy - 25 points
Sneak attack I
Acrobatic (3 ranks)
Stealthy (3 ranks)
Faster sneaking (1 ranks)
Ninja training I
Sneak attack II
Agility (3 ranks)
Ninja training II
Sneak attack III
Shadow Veil
Sneak attack training
No mercy (3 ranks)
Horc - 14 points
Mighty Sundering (3 ranks)
Orcish Fury I
Orcish Strength I
Orcish fury II
Orcish Strength II
Orcish fury III
Improved power attack (2 ranks)
Skills:
Max UMD, Conc, Spare points in spot, move silently, balance or whatever.
Only ED I have maxed at the moment is GMoF, with a couple twists from Shadowdancer and Legendary dreadnought. Could really use some advice on what would capitalise on all the critical goodness in this build. Coccoon appears to be mandatory as a twist these days, but beyond that... I'm guessing FoTW... but how much am I going to miss EiN and all the other GMoF goodies?
My guy is currently decked out in mostly bottom of the barrel commendation stuff with grave wrappings, some challenge stuff, and a greensteel 45 hp helm. Once I finish relevelling him, I guess I'll try and grab either some of the adamantium knuckles, and maybe antipode if anyone is still running CiTW by thenHe certainly had no problems soloing EH MOTU quests, and could (just) about hold his own in EE. I would like to be able to do the same with this guy. My focus will be on damage mitigation, running always in earth stance for the PRR (and not losing dodge due to the capstone, yummy!) I should be able to get:
PRR:
25 Grandmaster Earth Stance (with meditation of war)
15 Iron Skin
15 Planar Conflux
16 Augment
10 Epic Damage Reduction
----
76 PRR = 34% damage reduction
once I get the antipodes, and:
Dodge:
6 Monk
8 Item
3 Dodge feat
3 Acrobatic (Ninja Spy)
3 Perfect balance (GMoF)
----
24 (Not taking advantage of the increased dodge cap here, still trying to think of a way to raise this, could possibly twist in something?).
With 20% from shadow veil, and a displacement clicky, he should be pretty hard to kill.
Anyway, thoughts? Criticism? I am still debating whether or not the improved power attack is worth sinking so many points into, but the strength and fury enhancements are nice, and the alternative is 3 points into henshin for the animal path, or maybe the healing buffs to get rise of the phoenix (which could be useful). I would be willing to splash in maybe a couple of levels of fighter or something if someone can point out the advantages (I guess with extra feats I could take some combination of improved sunder/mobility/spring attack for more dodge/fort debuff), but I've always kept this guy pure, and would prefer to work around any holes with EDs if possible.