
Originally Posted by
CThruTheEgo
You're really looking at a completely different build, which isn't a bad thing necessarily, as this build is definitely outdated.
You lose a lot more than just some ranged strength by dropping ranger. You lose 3 ranged feats (rapid shot, precise shot, and manyshot) and 2 melee feats (twf and itwf). However, you gain 2 feats from fighter 10 and 12, plus 1 more from wiz 1. So you're down 2 feats overall. Then there's the 10% offhand attacks from tempest core 2 as well as 1 damage from whirling blades. The build also uses dex for to hit and damage with both melee and ranged weapons, and since earth stance has a -2 dex penalty, that's a loss of 1 more damage. If you want to use improved combat expertise, then there would be no need for precision, which means losing more damage against mobs with fortification. You'd also need to 13 int to get combat expertise, which may require readjusting starting stats.
The next problem concerns AP. To use dex for melee and ranged to hit and damage, you need a minimum of 19 AP in the elf tree. One with the blade is 33 minimum in kensai. So you could shave off 1 AP from each of those trees. Then you need a minimum of 11 AP in ninja spy for shadow veil. Sting of the ninja was solid when I first created this build, but mobs die pretty quickly nowadays, so it's probably fine to drop it. So there's another 2 AP. You need to spend 5 AP in shintao to access iron skin, and the OP already has 7 spent for deft strikes. You could drop 2 points from there for the minimum to access iron skin, but then you're losing more melee dps. Plus the 6 from tempest, that leaves you with 10 AP total to spend (assuming you keep deft strikes at rank 3). Iron skin will cost you 6 AP, but that only leaves you with 4 AP. Improved shield from eldritch knight is a minimum of 8 AP and defender stance is a minimum of 6 AP, neither of which you have.
To make it work, you could drop ninja spy altogether and you'd end up with a total of 21 AP to spend. 6 of that would go to iron skin, 8 to improved shield, and 6 to defender stance, leaving you with 1 AP to spend. You lose 25% incorp but gain 85 PRR (including improved combat expertise). That brings you up to a total of 121 PRR or 55.75% damage reduction, which is up from the 26.47% currently listed in the OP. You could also drop the elf tree altogether and rely on displacement clickies, or maybe even splash 6 wiz for the archmage displacement SLA. But then you can't rely on dex for to hit and damage, so you need to invest in another stat, probably str, or possibly int through harper. Alternatively, you could keep the displacement dragonmark line (12 AP minimum), freeing up 8 AP from elf for a total of 18 to spend between iron skin, improved shield, and defender stance, but that's not quite enough and then you lose some dps from the elf weapon training line as well as some doublestrike, doubleshot, and dodge and again face the problem of which stat to use for both melee and ranged to hit and damage (it's also worth mentioning that dropping ranger means you don't get bow strength, so using str becomes problematic).
So overall, the changes you suggest really change the whole nature of the build, but admittedly there are much better options out there today. When I first created this build, before the enhancement passes began, my intention was to take full advantage of the largest crit profile I could achieve at that time (dual wielding Balizardes with keen edge). Today, however, any melee build worth its weight has a crit profile like this one does (and if it doesn't, then you're doing it wrong). Also, damage mitigation is arguably more valuable in today's game than damage avoidance. So the extreme damage avoidance this build had (which is also outdated, my rogue has 81% total damage avoidance, not to mention higher damage mitigation and melee dps) isn't worth as much as it was when this build was first created.
The build you propose seems like it would trade both melee and ranged dps for damage mitigation. I think it would certainly be viable, although there's a lot of details to be worked out. But I wouldn't really consider it to be an update to this one, so much as something entirely different, and probably more suited to the current game tbh.