********** BUILD UPDATED as of December 11, 2014, with U23 gear **********
After few PMs about the latest revision of my fvs, here it is... (I don't plan to update the gear with U24)
On screen shot: Showing off stats by blocking, using all temporary self-buffs, 25 SP potion (comm of valor) and 20 brillance pot (I have NO plans to farm eStar challenges for 25 brillance pots). Lacking 24 universal spell power from meridian since there's nothing to hit me on the ship.
Someone could easilly elevate those stats/spell power higher with past lives, yugo/store pots, friendly buffs, higher ship buffs (mines are lvl 117 on screen shot).....
No changes from original post:
All +5 stat tomes (only con required), no skill tomes.
Only 2 bard and 1 fvs PL, no epic PL, no iconic PL.
I LR'd quite a few times and went thru many different classes combos.
16 fvs, 2 wiz, 2 pal: Nice for almost free maximized but not much other benefits.
13 fvs, 5 wiz, 2 pal: Arcane Supremacy is just amazing! But that was too close from my shiradi toon (12/6/2) and if I want to do this again, i'll just change shiradi for exalted on it.
16 fvs, 3 pal, 1 cleric: Sacred Defence + SLA Nimbus + extra light power/crit. Good, but Nimbus SLA is tied to cleric levels and not character levels as I expected.
I wanted to stay 16+ fvs for the mass DW and base caster lvls since this toon is primary used in groups. The other issue I had with 3 classes splits is the lack of enhancements points. The possibility to add 10% running speed with the current split was appealing enough to me (and my zerger heart) to keep it as a 2 class split.
Fvs 16 / Paladin 4
Stats : 8/10/16/13/11/18
Feats : Maximize, Mental Toughness, Empower, Quicken, toughness, Improved Mental Toughness, Empower Heal. (This leaves 1 feat of to choose; I went dodge. Completionist would be the obvious choice if I had it or Force of Personality for ridiculous will saves....)
FvS Feats : Sovereign Host, Acid, Fire, Electric
Skills Maxed : Concentration, diplomacy, Heal and Spellcraft. 11 in UMD, 6 in jump, 1 in tumble.
Epic Feats: Epic toughness, Epic Mental toughness, Light Spell Power, Ruin, Hellball.
GEAR:
Helm : eN+ Blue Dragon +3Charisma (Yellow : Draconic Gem / Colorless : Gem of Blood)
Goggle : Epic Glimpse of the Soul (Yellow : +2 Int / Green : Trying to get Jump 15)
Necklace : Mystic Eidolons (Green : Natural Armor 8)
Trinket : Manual of Stealthy Pilfering (Green : Sonic Res +40)
Cloak : Green Steel Concordant Opposition (Blind/Disease/150SP Neg/Pos/Pos)
Belt : Green Steel Smoke II +45 HP
Gloves : Constitution +10 of Flase Life +50 (Epic fanged gloves with +8 con / false life 40 would be a terribly good option too)
Boots : Epic Boots of the Innocent (Yellow : Dex +8 / Green : Protection 8)
Ring : Lantern Ring (Yellow : SP 250 / Colorless : Vitality +20)
Ring : Guardian's Ring (Yellow : Poison Resist 10) <--- At this point, all was covered.
Bracers : Greater Convalescent of Superior Parry
Armor : Blue Dragon Heavy Armor (Blue : Heavy Fort) // (DR 30 ShadowPlate is an excellent option too, but I prefer spell power over it).
Weapon : TF Longsword - Fire 150/Purple Slot/Universal Lore 17% (Orange : Impulse 138 / Purple : Devotion 138 / Colorless : Heal 15)
Orb : Libram of Silver Magic (Orange : Meridian Fragment)
Switch Weapon : TF Longsword - Radiance 150/Eternal Scorching Light (when I cast Archon)
****************************** ORIGINAL POST *******************************
.... since I receive a lot of ingame questions about my build I tought it would be easier to redirect people to forums.
This isn't a build idea, this is what I am using.
Thus, there is probably something similar on this forum.
Since this isn't a build criticism either, or a search for improvement, I will not be posting a level by level progression, just the main lines with enough informations for anyone to build it.
I also know it could be improved a lot further by more past lives, tomes.... bla bla bla, but again, this ain't the topic here.
I won't be going into specific tactics on how to be effective with this build either. Some of it will be covered at bottom.
Concept: This is a Divine Nuker/Healer, focussing on spell-like ability to kill and heal. High survivability, high DPS, that can solo pretty much every quests eE. I usualy end up solo healing raids, while leading kill counts. (I am a follower of 'The best offense is the best defense', so I blow it up before I need to heal too much). But the best part of my toon : He is a chest blesser!![]()
And the even better part (and most important) of it : It's fun as hell to play !!!!! In fact, I never had such a blast playing DDO. Altho this is relative to personal preferences and play style, this build sent my fury monkcher, my stun-palm monk and my shiradi nuker on shelves to collect dust. I am now even reconsidering my plans for the final life on my almost completed 87 past lives main character.
At level 24 eN CiTW, when i was testing out the concept, still using lvl 13-18 gear / solo healing, anna baby-sitter, 180 kills, only 1 shrine, no pots:
Few days ago, with gear completed (beside a perfect staff) eE CiTW:
Here's how an Alt became a primary playing character:
Past lives (none really useful beside a mere 20 SP) : 2x Bard, 1x FvS
Iconic PL : None
Epic PL : None
Tome of Skills : None
Tome of Ability : +5 all stats (+5 con and +2 dex required)
Stats self-buffed with Ship:
HP: Around 900
SP: Above 3800
Dodge : 24% (8item + 4centered + 1water stance + 3uneartly reaction + 3dodge + 2mobility + 3monk acrobatic)
(Yeah, 23% on character sheet, display glitch from acrobatic tier 3)
Saves : 80/80/72
34 PRR
10% Incorporeal
50% Displace (Clicky)
Human: 16 FvS, 2 Monk, 2 Paladin.
Str: 22 (8base + 5tome + 8gear + 1gem +2ship -2stance)
Dex: 30 (11base + 5tome + 1gem + 8gear +3gear + 2ship)
Con: 36 (16base + 5tome + 1gem + 10gear + 2gear + ship)
Int: 30 (13base + 5tome + 1gem + 9gear + 2ship)
Wis: 26 (10base + 5tome + 1gem + 6gear + 2stance + 2ship)
Cha: 52 (18base + 7lvls + 5tome + 1gem + 10gear + 3gear + 4enahncements + 2destiny + 2ship)
Skills : Max: Heal, Jump, Spellcraft, Concentration, Diplomacy, +/- 11 in Balance, 1 Tumble
Heoric Feats : Dodge, Mobility, Empower Heal, Empower, Maximize, Mental Toughness, Improved Mental toughness, Toughness, Quicken, Dragonmark of finding.
Fvs Feats : Soevreign Host, Acid, Electric, Fire
Epic Feats : Epic Mental Toughness, Epic Toughness, Ruin
Destiny Feats : Spellpower Light, Hellball
Enhancements:
Human 23: Spell Power boots, Charisma, All Healing Amp, All Dragonmarks, Trad. Caster, GH
AoV 38: 4 cores, Just Reward max, 4 Smiting, Eff quicken 3, Angel resist 1, 2x charisma, Zealous faith 3
Warpriest 13: 3 cores, divine might 2, toughness 3, wall of steel 3, charisma
Ninja Spy 4: 3acrobatic
Henshin Mystic 1
Shintao 1
Exalted Angel:
Angelic Light, Radiant Power 3, Endless Faith 3, Healing Power 3, Renewal 3, Purity of Essence 3, Rebuke Foe, Blood and Radiance 3, Divine Wrath
Twists: Energy Burst Fire, Boulder Toss, Uneartly Reaction
Gear:
Helm: Blue Dragon +3 Cha (eN or better) --- Globe of Blood, Spellcraft +15
Neck: Charisma +10 / Resist +10
Trinket: Idol of Fortune --- Deathblock
Cloak: GS SP, Existential Stalemate (Neg,Pos,Neg) Third upgrade is trully negative, +6 spellcraft > conc opp <----Need to be cleansed
Belt: GS HP, Smoke II (make as much as you can)
Ring 1: Guardian --- Draconic Gem
Gloves: Immortality --- Vitality 20, Spell Points 250
Boots: eE Treads
Ring2: Health 10 / Flase Life 50
Bracers: Greater Conv of Parry
Armor: Blue Dragon Robe --- Heavy Fort
Goggle: Sage's --- +2 Con
Weapon: +10 Thaumaturgy (Radiance+Impulse) of Radiance Lore
Any returning Shuriken (switches and levers)
Required Spells:
Nightshield, Freedom, Heal, Mass Deathward, Mass prot from evil, Cure moderate Mass, Searing Light. everything else is up for taste
I never use meta directly from quickbar. I chose what to put where by right-clicking my spells.
SLAs : All you can get.
Buffs: None
Searing Light: Quicken only
Heal/mass cure: quicken + emp heal (no need to emp + max cure)
Rez : Quicken
Anything else i may use in middle of the fray : quicken
Usual questions I receive:
q. Why you cast spawn screen when buffing up in raids?
a. With group around, that's an instant 10 charges of righteous fervor (blood and radiance). I do that right before spell power boost, then Archon. This way my canon receives +50 light spell power boots (25 effective) and this last for the time it is summoned (5 mins). I recast spell power boots each time you need to refresh archon.
q. What's your blade barrier DC?
a. 24. and I'm happy with it. I only use it to charge up scourge quicker.
q. You have Heavy Fort on 2 items. Ain't this a lost of a slot?
a. I switch often to PLiS, thus I want H-Fort elsewhere than on my trinket.
q.Why no efficient empower of maximized?
a. Because the only spell where it would be worthwile and that i use a lot is searing light, to charge up wrath quicker. But even with empower and maximize, it's not worth the lowered SP cost; searing light damages are bad and always will be. It only used to charge up so I cast it quickened only. Everything else is SLA and I'm only using emp heal on mass cure (no emp or max)
q. Why points in diplomacy?
a. Some quests requires it to make your life easier. Also because you'll pull a lot of aggro if you want to go all-out DPS; tanks hardly keep aggro agains me if I want to, and only a selected amount high-end of fury shooter can steal it. So if you prefer NOT to be the main tank, you will need it. I personaly use it a lot when I feel like dropping some mobs to NPC (FoT as an example).
q. Grt. Conv. bracers no longer drop. Any other suggestions?
a. Sun Soul bracers. You will free up a +2 Con slot.
q. Can you max out dodge at 25 rather than 24?
a. I used to run with tier 2 stance and without Dragonmarks. But I prefer chest blessing over 1% dodge and 1 saves. alternatively, 1 could have 3 shadar-kai PL and free up mobility while keeping 25 dodge + chest blessing.
q. What spells you use?
a. For offense, I use searing light all the time and DP on bosses. I very very rarely use BB.
Ruins and Hellball as epic spells, situational.
SLAs: Avenging Light, Divine Wrath, Energy Burst, Boulder. Add rebuke on bosses.
For mass healing: Wrath. 99% of time. This will keep a party up. Sometimes add 1 mass cure between cooldowns against heavy hitter bosses.
Single Target: Renew. Heal for emergency only.
q. how can you keep rebuke stacked while spaming wrath every 15 secs?
a. wrath requires 10 charges, rebuke 5. Wrath gains you 1 stack per target hit (damage on foes, healing on friends). So if you're on a raid boss, target + you + 3 others melees around = instant rebuke avaiable. So I ususaly cast wrath then rebuke. Afterward, you have roughly 13 secs to recharge wrath, and with avenging + searing every 3 secs, shoulder canon every 2, DP every 2, you'll be recharged before the cooldown is over.
q. 80 saves is overkill.
a. yeah. but if you remove paladin lvls, you barely break 60. This isn't enough in many eE if you are soloing.
q. Ruin and Hellball are terribly bad and mana drainers. Why you use them?
a. I do NOT use em all the time. But when I need a quick blast, they are amazing. Try them out. If you still beleive they are bad, you did something wrong with this build. I usualy run over, gather a lot of trash and cast wrath + burst to eliminate em quickly. If mobs have 10k+ HP or burst is on cooldown, HB kicks in. I don't use HB on single target tho, it's ment for groups. As for ruin, I use only as needed, to get rid of a single target quickly when boulder is on timer.
q. Solo healing a raid while leading kill counts, how much pots you drink in average
a. Depends on how I feel. Usualy none, as most of my nukes/heals are cheap SLAs. But if I deceide to go all out DPS, or if things turn wrong and I want to get rid of a boss quick, then I may drink 1 or 2. Really relative to what you do. But keep in mind that on a boss, 5x Rebuke stack, 3x DP, Wrath, Avenging, ruins, boulder every 20 secs, burst every 30s...... it doesn't last very long.
q. Why build a FvS nuker on Charisma rather than Wis?
a. 90% of my offense is based on no-save ability or Charisma based ones (Wrath, Avenging, Burst, Hellball). Burst is a reflex, thus will sometimes be evaded in eE, but Avenging and Wrath are Fort saves. At worst, they'll take 50% damage. (you will still see evades when it happens, but it's a display glitch; cannot evade fort saves). Wis FvS are fun, but mana sinks at high levels and I got bored of it.
q. What kind of build is this?
a. Refer to this post.