Howdy!
Senior systems designer and resident AI scripter here… I’m going to be assigning monsters their stats as well as their abilities/behaviors going forward, so in the same vein as
Dr. Octothorpe’s loot post, you can now call me Dr. Frankenstein!
I’d like to take this opportunity to query the community for an up-to-date feel for how y’all perceive the current state of monster stats.
Some of the primary concerns that we see brought up on the forums are:
1. Monster DC saves in 20+ content, and
specifically in epic elite
2. Monster hitpoints in 20+ content
3. Monster damage when playing builds/classes that don’t have a ton of hit avoidance built in, and spike damage when you just get unlucky
While it appears that y’all don’t agree on all of the details, there is enough discussion about these topics that we’d like to take a fresh look and identify the priority/scope of your concerns so any time spent addressing monster stats is focused on the right places. Are there any other areas of concern you’d like to see at the top of the list? Are there any more details you can give us in regard to the top 3 I just mentioned?
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Disclaimer* I can’t promise this discussion will lead to any large adjustments in the next update, but It will help inform the direction of monster stats going forward!
I’d love to hear about your builds, the numbers you can reasonably hit in regards to spell/ tactical feat DCs, and the monsters/difficulties you can’t affect with your build that you feel you should be able to.
What is your DC on death spells? What about CC spells/abilities? How much damage potential have you given up in order to reach those DCs and how specialized is your build? What do your DCs look like on builds where you haven’t sacrificed any damage?
For future development, we’re also looking into new ways to amp up the difficulty of monsters in high-level content to provide a challenge without overly-inflating their stats.
Instead, we’re exploring ways other than damage and hitpoints to buff them which you can then overcome with equipment and smart use of abilities. Please share your ideas on this subject as well! I’m hoping to continue to make them smarter, scale more smoothly, have more abilities available, and work together in groups better, so please share ideas for AI as well as stats!
Looking forward to reading your ideas/feedback!