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  1. #1
    Community Member Kyshara's Avatar
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    Default Vislys - An EE-Focused FvS Caster Build

    The idea of the build primarily came to my mind because I was willing to play on Exalted Angel ED. I tried to figure out how to kill stuff while saving mana. Before people ask or claim if it's mana efficient, yes it is, but not like a shiradi caster of course. So, no, you won't finish the quest under half sp bar and you won't kill an EE boss with only 500sp, but you pretty much can kill an EE boss without relying on pots (there will always be exceptions).
    To get this build to work properly you might need lots of Twist of Fate Points and some past lives (completionist helps a lot, but its not mandatory). The build primarily relies on Exalted Angel SLAs and Blade Barrier and it takes time to master it since sometimes you gonna have 3 or more different options to use according to the situation. What works better against berserkers? Fortitude check or Reflex check? Reflex, so Blade Barrier, Sunbolt. Surrounded by shadar-kai assassins? Soundburst SLAs and pew pew them.

    Here is a link to a video of mine soloing A Break in the Ice on Epic Elite. -- http://youtu.be/TNUwNAwSiRc --
    As you can see I probably forgot to use Litany clickies against Tharno (but not against Rungnir) and didn't use soundburst SLA against wolves and I could/should since their fortitude is probably lower than reflexes (base save is similar if DDO follows 3.5 winter wolf saves, but they probably have more dex than con).

    The name Vislys came from norwegian words Visdom (wisdom) and Lys (light), a language and land I'm in love with since I was a child (I'm not norwegian).
    It's a fun build and it's EE focused, but if like me you want to get karma for other EDs, here are some advices: Shiradi for Primal (4 missiles per cast with Twilight), Draconic Incarnation for Arcane..and Martial...well, GMoF could work due to Wisdom bonus but I wouldn't get martial karma xp as a caster lol.
    Of course I'm talking about farm xp on EHs and ENs, I don't think its a good idea to run EEs in an off-destiny for xp farm.


    Glossary: This is for abbreviations just to make easier to refer to an ability.

    SUY: Shadows Upon You
    SabJ: Stand and be Judged
    BB: Obvious, huh? Blade Barrier
    SB: Sunbolt
    AL: Avenging Light
    DW: Divine Wrath
    DP: Divine Punishment
    BC: Bestow Curse
    MCMW: Mass Cure Moderate Wounds
    EK: Eldritch Knight
    AoV: Angel of Vengeance
    MM: Magic Missile
    SLA: Spell-like Ability
    Mini-boss: Any orange-named mob with high HP

    Main Roles:

    - Single Target & AoE Force and Light Damage: Around 320 force spellpower and 370 light spellpower before metas for Blade Barrier, Sunbolt, Avenging Light, Ruin, Divine Wrath and Divine Punishment.

    -Stun CC: Soundburst SLA DC 69. You can use Soundburst lvl 2 spell with heighten but it probably won't work in Wheloon and Storm Horns.

    - Debuffer: Shadows Upon Upon has no DC. MM, SLA MM and profit, once it wears off it starts to decay in stacks, you can just cast it again. BC after SUY

    Note: I don't know if SUY and BC stacks, but since DDO has a lot of suprises it wouldn't hurt to cast it depending on the boss/mini-boss

    -Survivability: Over 27% Dodge, 69+ saves, 175% fortification, Blur, 130+ AC

    Hybrid Capabilities:

    - Decent Instant Kill DC: I meant decent, not a Drow/Sun Elf 70 Necro DC. That's pretty much used only against rogues and arcane casters, or orange-named monsters after SUY (Epic Elite), it helps.
    Mass Frog Against some casters and undeads/constructs is really good, it works for me even in EE Haunted Halls. DC is 48, 49 with yugo. For undeads you can use Undeath to Death as well.

    - Healing: Heal spell heals you for 500ish without heal amp item, 700ish with 30% heal amp item without Empower Healing Spell. DW heals for 1.2k-1.4k non-crit and is AoE, which helps your quest mates. MCMW heals you for 272 without healing amp, 350ish with healing amp and again, its AoE. You will not be a healer, but your healing capabilities will be really good IMO. I don't have other healing spells but if you need more you can just grab some Mass Cures or even non-masses


    THE BUILD

    Code:
    Favored Soul 16/Monk 2/Wizard 2
    
    Race: Human
    Alignment: Lawful Neutral
    Past Lives that help the build: 
    
    Heroic: Sorcerer, FvS, Paladin, Wizard
    
    Iconic: Bladeforged, Sun Elf, PDK, Shadar-Kai (if you want 1% or if you want to drop dodge feat)
    
    Epic: Colors of the Queen, Fortification, Brace, Enchant Weapon or Arcane Alacrity
    
    Build Notes: The reason I got wiz lvls was: 1 extra feat, MM and MM SLA. With a Twilight (for leveling) you get 4 missiles and maybe you can even keep it  to run on Shiradi ED for epic pls or for fun. Along with that came +4 shield AC from shield spell, +10% AC from imp mage armor EK enhancement and some universal spellpower. 2 monk levels is obviously for evasion and stance feats and 2 extra feats. Human for extra feat and +1 wis enhancement, and Lawful Neutral because I got no reason to go Lawful Good and I don't want to be damaged from evil weapons and such, it helps. I got only 1 sorc PL (working on 2 more this week as a Sun Elf just for both PLs) but the +3 evoc dc helps a lot for BB and the sp gain is good as well, Paladin PLs just for healing amp (not really needed), Rogue PLs for traps saves if you like to solo or if you don't have trapper friends. My highest Spell Pen spell is Destruction with a Caster level 29, I got only 1 wiz PL, if I had 2 more and 2 more FvS (this is my second FvS life) that would bring it to 35. With a +7 Spell Pen from TF weapon to 39 (+3 already from blue robe). Yesterday I tried my Spell Pen on an EE mob just to check, I rolled 20 and failed, so I wouldn't bother with Spell Pen because I don't have the feats and I wouldn't feel like getting spell pen feats for this build. It's just better to throw SLAs at them. Bladeforged PLs for extra fortification as well as the Fortification Epic PL and 125% from item (15%+30%+125%) if you aim to drop Brace like I want to do soon. That brings you to 170% fort, I know there are some mobs with CR 75 and even CR 80, then I should look for a +130% item since I don't use Shadow Armor. Colors for procs (Archon procs Colors stuff), Brace for saves and either Enchant Weapon for +9 spell power or Alacrity for 10% cooldown reduction.
    
    Starting Stats:
    - Str 8
    - Dex 14
    - Con 15
    - Int 9
    - Wis 18
    - Cha 13
    
    Level 1: Favored Soul
    
    Feats: Empower Spell, Mental Toughness (Human), Follower of the Sovereign Host (FvS Class Feat)
    Skills (8 pts): Spellcraft +4, Heal +4
    
    Level 2: Monk
    
    Feats: Lightning Reflexes (Monk)
    Skills (4 pts): Spellcraft +2, Heal +2
    
    Level 3: Monk
    
    Feats: Completionist, Dodge (Monk)
    Skills (5 pts): Spellcraft +2, Heal +2
    
    +1 tome of intelligence used (int 10)
    
    Level 4: Favored Soul
    
    Feats: -
    Skills (3 pts): Spellcraft +1, UMD +1, Heal +1
    Ability: +1 Wisdom
    
    Level 5: Favored Soul
    
    Feats:  Child of the Sovereign Host (FvS Class Feat)
    Skills (3 pts): Spellcraft +1, UMD +1, Heal +1
    
    Level 6: Favored Soul
    
    Feats: Maximize Spell
    Skills (3 pts): Spellcraft +1, UMD +1, Heal +1
    
    Level 7: Favored Soul
    
    Feats: Energy Resistance [Electricity](FvS Class Feat)
    Skills (3 pts): Spellcraft +1, Heal +1, Search +1
    
    
    Level 8: Favored Soul
    
    Feats: Unyielding Sovereign Host (FvS Class Feat)
    Skills (3 pts): Spellcraft +1, Heal +1, Search +1
    Ability: +1 Wisdom
    
    Level 9: Favored Soul
    
    Feats: Adept of Forms
    Skills (3 pts): Spellcraft +1, Heal +1, Search +1 
    
    Level 10: Favored Soul
    
    Feats: -
    Skills (3 pts): Spellcraft +1, Heal +1, Search +1
    
    Level 11: Favored Soul
    
    Feats: -
    Skills (4 pts): Spellcraft +1, UMD +1, Heal +1, Search +1
    
    +3 tome of intelligence used (int 12)
    
    Level 12: Favored Soul
    
    Feats: Master of Forms, Energy Resistance [Fire](FvS Class Feat)
    Skills (4 pts): Spellcraft +1, UMD +1, Heal +1, Search +1
    Ability: +1 Wisdom
    
    Level 13: Favored Soul
    
    Feats: -
    Skills (4 pts): Spellcraft +1, UMD +1, Heal +1, Search +1
    
    Level 14: Wizard
    
    Feats: Quicken Spell (Wizard)
    Skills (4 pts): Spellcraft +1, UMD +1, Heal +1, Search +1
    
    Level 15: Favored Soul
    
    Feats: Heighten Spell, Beloved of the Sovereign Host (FvS Class Feat)
    Skills (4 pts): Spellcraft +1, Heal +1, Search +2
    
    
    Level 16: Favored Soul
    
    Feats: -
    Skills (4 pts): Spellcraft +1, Heal +1, Search +2
    Ability: +1 Wisdom
    
    Level 17: Favored Soul
    
    Feats:
    Skills (4 pts): Spellcraft +1, Heal +1, Search +2
    
    Level 18: Favored Soul
    
    Feats: Improved Mental Toughness, Energy Resistance [Acid](FvS Class Feat)
    Skills (4 pts): Spellcraft +1, Heal +1, Search +2
    
    Level 19: Favored Soul
    
    Feats: -
    Skills (5 pts): Spellcraft +1, UMD +1, Heal +1, Search +2
    
    +5 tome of intelligence used (int 14)
    
    Level 20: Wizard
    
    Feats:
    Skills (5 pts): Spellcraft +1, Heal +2, Search +2
    Ability: +1 Wisdom
    
    Epic Level Feats:
    
    21: Greatmaster of Forms
    24: Epic Mental Toughness
    27: Ruin
    
    Epic Destiny Feats:
    
    26: Epic Spellpower: Force
    28: Mass Frog
    Last edited by Kyshara; 06-14-2014 at 05:01 PM.
    --Cannith Player--

    Main toon: Kyshara of All Trades (current 25th life - completionist/epic completionist) - Shadar-kai Wizard 15 FvS 3 Monk 2 (Getting SK PLs -_-)

    FvS, I will be back soon

    My EE FvS build: https://www.ddo.com/forums/showthrea...S-Caster-Build

  2. #2
    Community Member Kyshara's Avatar
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    Default

    ABILITIES:

    Code:
    Str 8 + 5 tome + 1 exceptional +1 litany + 2 ship + 2 completionist -2 water stance +2 rage = 19
    
    Dex 14 + 5 tome + 1 exceptional + 1 litany + 2 ship + 2 completionist + 7 enhancement + 4 insightful +2 yugo = 38
    
    Con 15 + 5 tome + 1 exceptional + 1 litany + 2 ship + 2 completionist + 10 enhancement + 4 insightful  +2 yugo +2 rage = 44
    
    Int 9 + 6 tome +1 exceptional + 1 litany + 2 ship + 2 completionist = 21 
    
    Wis 18 + 5 tome + 1 exceptional + 1 litany + 2 ship + 2 completionist + 11 enhancement + 3 insightful, + 5 ED, + 4 fvs enhancements 
    + 1 human enhancement + 4 water stance + 7 lvl up + 2 yugo +2 alchemical + 2 raged = 70 (72 with insightful ability pot or lasting supreme ability pot/74 during Angelic Presence)
    
    Cha 13 + 5 tome + 1 exceptional + 1 litany + 2 ship + 2 completionist + 10 enhancement +2 angelic presence = 36
    SKILLS:

    Code:
    I won't put all skills breakdown here, just the ones I believe that are significant to mention. But you can pretty much get 50 bluff, 60 diplo if you switch items.
    
    
    Balance: +4 tome + 14 dex + 3 acrobatic + 2 completionist + 4 gh + 8 epic + 2 good luck + 5 dwarf + 6 acute instincts = 48
    Heal: 23 ranks + 4 tome + 30 wis +20 gloves + 2 completionist + 4 gh + 8 epic + 2 good luck + 6 acute instincts = 99
    Jump: +4 tome + 4 str + 3 acrobatic + 2 completionist + 4 gh + 8 epic + 2 good luck + 10 jump spell = 37
    UMD: 4 ranks + 2 tome + 13 cha + 2 completionist + 4 gh + 8 epic + 2 good luck + 1 arti pl + 6 exceptional = 42
    Search: 11 ranks + 4 tome + 11 int + 2 completionist + 4 gh + 8 epic + 2 good luck + 1 arti pl + 4 exceptional + 20 item + 3 awareness + 6 acute instincts = 75
    
    ¹ The only scroll I use is: Greater Heroism just in case I ran out of Planar Gird clickies, but if you don't have Planar Gird/Draconic Necklace and like some friends of mine you like to carry 100 scrolls of Mass Invisibility that's a good idea. I like Teleport scrolls as well but not that necessary.
    * Dropped UMD dramatically due to its uselessness to me.
    
    ² The only reason I have high search is to run EE Haunted Halls, sometimes your friends with high search are not online and you don't like pugs or you either like to solo for fun or whatever.
    You can get that search to 77 if you use a +6 exceptional intelligence item (mine is +4 from gs).
    No, of course you don't have that search all the time. You switch your trinket to Epic Treasure Hunter's Spyglasses (crystal cove event) or the Manual of Stealthy Pilfering (need a +20 search item in that case). If you switch to an upgraded Manual that's a +3 boost to search (+1 from good luck 3 and +2 from exceptional).
    - HP/SP:
    Code:
    HP
    
    FvS: 128
    Monk: 16
    Wizard: 8
    Epic: 80
    Draconic Vitality: 10
    Barbarian PL: 20
    Heroic Durability: 25
    Imp Heroic Durability: 15
    Primal PL: 38???
    Constitution: 476
    False Life: 50
    Vitality: 20
    Warpriest Toughness: 15
    Eldritch Knight Toughness: 5
    GS: 10 (tier 1 greensteel ability)
    Yugo: 20
    
    Total = 936
    
    SP
    
    FvS: 1260
    Cha: 338
    Wiz: 75 (155 minus 80 from magical training already added on FvS)
    Int: 55
    1 FvS PL: 40
    1 Sorc PL: 60
    Mental Toughness: 145
    Imp Mental Toughness: 145
    Epic Mental Toughness: 200
    Exalted Angel: 300
    AoV: 74
    Archmage: 2
    Topaz of Power: 250 (+80% from FvS) = 450
    Elemental Spell Power: 150 (+80% from FvS) = 270 
    
    Total:
    +4% Endless Faith Tier 1 = 3570
    
    Notes: Endless Faith sp gain is weird, but that's how my SP pool ends.
    
    * Not doing ******** maths everytime I gain 1 or 10 more sp.
    AC/DODGE/FORTIFICATION/PRR/DR:
    Code:
    AC
    
    10 base + 4 shield + 11 armor + 5 deflection + 28 epic pl* + 30 wisdom + 14 dex, + 8 natural + 3 centered + 8 warpriest +10% = 133
    
    *For some reason and deep maths I'm getting +28 AC feat bonus (started to guess that its something based on your level multiplied by the number of martial PLs and then
    divided by 10)
    
    Dodge
    
    4% monk
    3% unearthly reactions
    3% acrobatic
    10% item
    4% water stance
    3% dodge feat
    
    = 27%
    
    Fortification
    
    15% from Bladeforged PLs
    130% from item
    30% from Fortification Epic PL Stance
    
    = 175%
    
    If you don't have the PLs drop Dragonhide
    
    
    PRR/DR
    
    PRR: 10 warpriest + 10 improved shield + 3 PDK PLs + 7 divine epic pls +16 augment = 66
    DR: 5/- warpriest
    SAVES:

    Code:
    Fort: 13 base + 4 epic + 2 luck + 1 kobold + 17 cons + 5 water stance + 4 gh + 10 resistance + 1 alchemical + 4 insightful + 3 brace + 6 dragonhide = 70
    
    Ref: 13 base + 4 epic + 2 luck + 1 kobold + 14 dex + 5 water stance + 4 gh + 10 resistance + 1 alchemical + 4 insightful + 3 brace + 3 agility + 2 lightning reflexes + 6 unearthly reactions -4 yugo pot = 68 / 74 against traps (+2 rogue pl, +1 awareness, +3 acute instincts)
    
    Will: 16 base + 4 epic +2 luck + 1 kobold + 30 wis + 5 water stance + 4 gh + 10 resistance + 1 alchemical + 4 insightful + 3 brace = 80 / 82 against enchantment (+2 bard pl)
    Last edited by Kyshara; 06-04-2014 at 09:37 PM.
    --Cannith Player--

    Main toon: Kyshara of All Trades (current 25th life - completionist/epic completionist) - Shadar-kai Wizard 15 FvS 3 Monk 2 (Getting SK PLs -_-)

    FvS, I will be back soon

    My EE FvS build: https://www.ddo.com/forums/showthrea...S-Caster-Build

  3. #3
    Community Member Kyshara's Avatar
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    Default

    SPELLPOWER/SPELL CRITICAL CHANCE:

    Code:
    Aov: 37
    Archmage: 1
    EK: 4
    Implement: 42
    Total: 84
    
    ##Light##
    
    Spellcraft: 68
    Radiance: 144
    Sun Elf PL Stance: 30
    Warpriest Cores: 20
    EA Radiant Power: 10
    
    Total: 356
    
    ##Force##
    
    Spellcraft: 68
    Impulse: 150
    Force Spell Power Feat: 20
    
    Total: 322
    
    ##Positive##
    
    Heal: 99
    Devotion: 120
    EA Healing Power: 10
    
    Total: 313
    
    Max Spell Power:
    
    150 maximize + 75 empower + 20 alchemical + 30 scourge = 275
    
    Light: 631
    Force: 597
    
    150 maximize + 75 empower + 20 alchemical = 245 (For MCMW)
    
    Positive: 558
    
    Spell Critical Chance:
    
    Magical Training: 5%
    Mental Toughness: 1%
    Imp Mental Toughness: 1%
    Epic Mental Toughness: 1%
    
    Total: 8%
    
    ## Light ##
    
    Smiting Enhancements: 8%
    Radiance Lore: 18%
    
    Total: 34%
    
    ## Force ##
    
    Smiting Enhancements: 8%
    Spell Lore IX: 9%
    
    Total: 25% // 38% if you have Dwarvencraft Kinetic Lore
     (I'm still farming my ingredients to put Kinetic Lore on my TF Kama =/)
    
    ## Positive ##
    
    Healing Lore: 16%
    
    Total: 24%
    SPELL DC:
    Code:
    10 base
    9 heightened
    30 wisdom
    
    = 49
    
    ##Necromancy##
    
    2 greater necromancy topaz
    3 transcendental magic
    1 profane
    
    = 55
    
    ##Evocation##
    
    6 dwarvencraft focus
    2 greater evocation topaz
    3 transcendental magic
    3 sorcerer pl
    1 evocation focus tier 5 AoV 
    1 profane
    
    = 65
    
    Notes: Aura of Menace gives enemies -2 penalty on saves if they are within 15 meters
    ENHANCEMENTS:
    Code:
    ## Human ##
    
    - Human Versatiliy: Spell Power Boost (1pt)
    - Human Adaptability: Wisdom (2pts)
    
    Total: 3pts
    
    ## Angel of Vengeance ##
    
    - Font of Power (1pt)
    - Shield of Condemnation (1pt)
    - Aura of Menace (1pt)
    - Summon Archon (1pt)
    - Scourge (3pts)
    - Smiting I (2pts)
    - Just Rewards (3pts)
    - Efficient Maximize (4pts)
    - Smiting II (2pts)
    - Smiting III (2pts)
    - Wisdom I (2pts)
    - Smiting IV (2pts)
    - Intense Faith (6pts)
    - Wisdom II (2pts)
    - Evocation Focus (2pts)
    - Zealouus Faith (3pts)
    
    Total: 37pts
    
    ## Warpriest ##
    
    - Smite Foe (1pt)
    - Resilience of Battle (1pt)
    - Sanctuary (1pt)
    - War Domain: Blur (1pt)
    - Divine Might (2pts)
    - Toughness (3pts)
    - Awareness (3pts)
    - Inflame (2pts)
    - Inflame Saving Throws (2pts)
    - Wall of Steel (3pts)
    - Wisdom I (2pts)
    - Wisdom II (2pts)
    
    Total: 23pts
    
    ## Ninja Spy ##
    
    - Basic Ninja Training (1pt)
    - Stealthy (1pt)
    - Acrobatic (3pts)
    - Agility (3pts)
    
    Total: 8pts
    
    ## Eldritch Knight ##
    
    - Eldritch Strike (1pt)
    - Improved Mage Armor (3pts)
    - Toughness (1pt)
    - Improved Shield (3pts)
    
    Total: 8pts
    
    ## Archmage ##
    
    - Evocation I: Magic Missile (1pt)
    
    Total: 1pt
    EPIC DESTINY ENHANCEMENTS & TWISTS OF FATE:
    Code:
    Epic Destiny Enhancements:
    
    ## Tier 1 ##
    
    - Avenging Light (2pts)
    - Radiant Power (1pts)
    - Healing Power (1pt)
    - Endless Faith (1pt)
    - Wisdom I (2pts)
    
    ## Tier 2 ##
    
    - Soundburst (2pts)
    - Wisdom II (2pts)
    
    ## Tier 3 ##
    
    - Shadows Upon You (2pts)
    - Wisdom III (2pts)
    
    ## Tier 4 ##
    - WIsdom IV (2pts)
    
    ## Tier 5 ##
    
    - Wisdom V (2pts)
    - Leap of Faith (1pt)
    
    ## Tier 6 ##
    
    - Sunbolt (2pts)
    - Divine Wrath (2pts)
    
    Twists of Fate:
    
    If you have 22 fate points, All Fortification PLs and Epic Completionist(Ideal):
    
    1: Sense Weakness (Tier 4)
    2: Acute Instincts (Tier 2)
    3: Dragonhide (Tier 1)
    4: Unearthly Reactions (Tier 1)
    
    If you have 22 fate points, Epic Completionist but are missing Fortification PLs:
    
    1: Sense Weakness (Tier 4)
    2: Acute Instincts (Tier 2)
    3: Brace for Impact (Tier 1)
    4: Unearthly Reactions (Tier 1)
    
    
    If you don't have Epic Completionist but have All Fortification PLs(at least 18 fate points):
    
    1. Sense Weakness (Tier 4)
    2. Acute Instincts (Tier 2)
    3. Unearthly Reactions (Tier 1)
    
    If you don't have 18 fate points, All Fortification PLs and Epic Completionist at the same time:
    
    1. Go farm EDs :P
    Last edited by Kyshara; 06-04-2014 at 12:00 PM.
    --Cannith Player--

    Main toon: Kyshara of All Trades (current 25th life - completionist/epic completionist) - Shadar-kai Wizard 15 FvS 3 Monk 2 (Getting SK PLs -_-)

    FvS, I will be back soon

    My EE FvS build: https://www.ddo.com/forums/showthrea...S-Caster-Build

  4. #4
    Community Member Kyshara's Avatar
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    Default

    SPELLS:
    Code:
    Not all spells here are mandatory, actually I use only 40% of FvS spells. Mandatory spells will be in bold and blue.
    
    ## Favored Soul ##
    
    Level 1: Protection from Evil, Bless, Doom, Obscuring Mist
    Level 2: Resist Energy¹, Soundburst, Close Wounds, Spawn Screen, Blur²
    Level 3: Bestow Curse, Mass Aid, Remove Curse, Water Breathing
    Level 4: Freedom of Movement, Holy Smite, Mass Shield of Faith, Restoration
    Level 5: Divine Punishment, Slay Living, Raise Dead, True Seeing
    Level 6: Blade Barrier!, Heal, Undeath to Death
    Level 7: Destruction, Greater Restoration
    Level 8: Mass Death Ward³
    
    ¹ In case you don't have a Draconic Soul Gem or if you don't have access/don't like resistance ship buffs.
    
    ² You get Blur for free to cast on your partners.
    
    ³ I really don't appreciate level 8 spells for this build, Fire Storm sucks and its cost sucks more, but you can get it for Karma XP farm on Draconic/Divine Crusader
    
    ## Wizard ##
    
    Level 1: Magic Missile, Tumble¹, Sonic Blast, Jump²
    
    ¹ +10 on Tumble before +36 to get the best tumbles to use during danger
    situations (being surrounded)
    ² +10 Jump for 36+, or you can drop it and use tod's jump clicky.
    GEAR:

    Code:
    Goggles: EE Shadowsight (Topaz of Power +250)
    
    Helm: EH Ins Wis +3 Helm of the Blue Dragon (Diamond of Vitality +20*, Topaz of Striding +30%)
    
    Necklace: Necklace of Mystic Eidolons (Sapphire of Physical Resistance +16)
    
    Trinket: Litany of the Dead with Eldritch Resistance
    
    Robe: Shadowscale Caster Robe (Sapphire of Good Luck +2, Draconic Soul Gem)
    
    Wrist: Greater Convalescent Bracers of Parrying
    
    Ring 1: Upgraded Lantern Ring (Diamond of Dexterity +7, Diamond of Spellcraft +15)
    
    Ring 2: Charismatic +10 Ring of Resistance +10
    
    Boots: Health +10 Boots of False Life +50
    
    Gloves: Gauntlets of Immortality Tier 2 (Globe of True Imperial Blood, Topaz of Greater Evocation)
    
    Belt: Fortified (125%) Belt of Dodge +10% (Trying to get a +10% dodge with anything else to replace it)
    
    Cloak: Supreme Tyrant Greensteel Weave Cloak of Concordant Opposition (+6 wisdom, +10 hp, +150sp, +6 exc cha skills, +4 exc int skills)
    
    Weapon 1: Thunder-Forged Alloy Kama [Dwarvencraft Impulse, Dwarvencraft Evocation Focus](Greater Necromancy Topaz)
    
    Weapon 2: Alchemical Kama [Tier 1 Mystical Fire, Tier 2 Martial Water, Tier 3 Mystical Fire]¹
    
    * Finally crafted my Tier 3 Alchemical Kama, that changed a lot of things on my build and gear. 4 missiles per cast, more duration
    on shield SLA, etc.
    ¹ Since Alchemical Kama gives me Efficient Maximize I'm ok by dropping Meridian Fragment (they didn't stack for me)
    
    
    * You can switch vitality for +8 int gem for +4 spell power with light and force. I just need to get the augment and I'm doing it.
    Last edited by Kyshara; 06-04-2014 at 12:03 PM.
    --Cannith Player--

    Main toon: Kyshara of All Trades (current 25th life - completionist/epic completionist) - Shadar-kai Wizard 15 FvS 3 Monk 2 (Getting SK PLs -_-)

    FvS, I will be back soon

    My EE FvS build: https://www.ddo.com/forums/showthrea...S-Caster-Build

  5. #5
    Community Member Kyshara's Avatar
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    SOME NOTES ABOUT THE ARCHON:


    - Archon procs Colors of the Queen.

    - Archon procs Radiant Glory (yes, every single time your archon attacks it deals that extra light damage)

    - Archon increases SUY stacks by 2 per hit (1 beam and 1 radiant glory proc).

    - Archon increases your scourge stacks.



    NOTORIOUS MINOR CHANGES TO THE BUILD:


    - If you don't have Haunted Halls or if you wouldn't solo it on Epic Elite you could just drop your search and put it somewhere else.

    - For the enhancements there are lots of choices, like getting Riddle of Fire from Henshin Mystic Tree, dropping Improved Mage Armor if you don't like high AC (some people just don't believe on AC).

    - You could either drop Efficient Maximize or get it from both trees (AoV and Archmage) to help with BB and Ruin costs.

    - You could take Inflame over other Warpriest enhancements just for traps (Inflame: Saving Throws).



    SOME TIPS OF MINE:


    - Shadows Upon You: Cast it, then cast MM, MM SLA, by the time you cast the last MM your archon will bring the boss/mini-boss to 10 stacks.

    - Do NOT use Ruin against trash mobs unless you really need to get rid of a mob real quick or if he has tons of hp and high fort saves.

    - Avoid casting MM (since you shouldn't meta it) while surrounded by a pack of mobs.

    - Blade Barrier's cost is high, so use its full potential, if you drop a BB dance around it, take full advantage of its cost by using it until it disappears.

    - Don't waste sp by using DP on trash mobs and even on some orange nameds.

    - If you get hit and DW is off cooldown, cast it and run to the place where it's going to land to benefit from the heal.

    - Don't use charisma yugo pot unless you're a Chosen of Mystra immune to Disintegrate.



    THINGS I'M TAKING INTO CONSIDERATION:


    - Switching Vitality +20 for an Intelligence +8 for +4 spell power (spellcraft skill)


    POSSIBLE FREQUENTLY ASKED QUESTIONS:


    1- Why FvS 16 over FvS 17?

    A: Because I hate feather fall so much and that makes me don't care about wings. And because with 2 wizard levels you can get CL 5 with magic missile and MM SLA which gives you 3 missiles per cast (part of the rotation for quick SUY debuffing).

    2- Why would you make a rotation for Shadows Upon You when you can just Enervation/Energy Drain the mob?

    A: SUY is a curse and curses work on red-named monsters and I'm almost sure that it's WAI since Bestow Curse works on bosses as well. You can't Enervate/Energy Drain bosses. SLAs still have a DC (Reflex for Sunbolt, Fortitude for Avenging Light and Will for Divine Wrath) and you don't want to see EE bosses saving (dps loss). Also you help your party/raid group A LOT by decreasing a boss saves.

    3- Is it really worth to use Sense Weakness, is it mandatory?

    A: In MY opinion it is, a Divine Wrath/Sunbolt hitting mutiple stunned mobs is a huge dps increase. You can go without it if you don't have the fate points, the build will still work, Sense Weakness just helps to kill stuff faster.


    4- Why Mental Toughness feats over Spell Focus: Evocation/Necromancy feats?

    A: Because Spell Focus feats don't affect SLAs, and the build primarily relies on SLAs, being BB the only evocation spell cast that has a DC and Slay Living/Destruction for Necromancy, which you can still cast by spending 26 sp with SUY debuff combo and it works on rogues/casters without debuffing. While BB is used almost all the time against trash mobs, it's not your main source of damage.

    5- I have a Litany, what are the best moments to use it's clickie?

    A: Save it for bosses, mini-boss fights, since Ruin and Divine Punishment are the highest cost spells (assuming you are not using BB against the boss) they are the best choices to use during Turn the Page.

    6- Why 2 points in Soundburst and not either 1 or 3?

    A: Because I can survive for 4 seconds when I have Leap of Faith .

    7- Meh, your video soundtrack is just noisy, terrible, you could put Insert_Band_Name_Here on your videos!

    A: Well, I love those bands and that's pretty much about personal likes, you can turn the audio off :P

    8- How much damage can you deal with this build?

    A: It depends if the mob is stunned or not.

    Ruin: Not-Stunned- 3k-3.5k/6-7k. Stunned 6-7k/12-13k
    SB: Not-Stunned 1.3k-1.5k/2.7k-3k. Stunned 3k/6k
    DW: Not-Stunned 2k/4k. Stunned 4k/8k

    BB hits for 600-650. It sometimes crits for 1.3k as you can see in the video.


    9- Does this build work with Cleric? I mean, Cleric 16/Monk 2/Wizard 2?

    A: Yes, I haven't tested it yet but for the light damage part it works, but I'm quite sure Ruin and BB damage would be lower. You lose archon but you can take advantage with extra SLAs and even +2 on DCs for the necro part (I love SLAs), mass cures, more spell selection, etc. You would get more SP from high Wis, something around 400 sp (the difference between Charisma mod and Wisdom mod times 25) but you would lose extra sp from items and FvS base sp.

    10- What are those 9.3k crits I saw in your video?

    A: Colors of the Queen fire damage proc. I know winterwolves and ice giants are vulnerable to fire, but the video is not about high damage shots, it was just funny to put Over 9 thousand comment in the video xD

    11- Why Divine Might Enhancement?

    A: Because I don't have str items and some situations demand it, it's better than taking weapon enhancements :P

    12- Can I use this build as another race?

    A: You can, I just wouldn't drop anything from my feats and I wouldn't like to lose +1 wis enhancement.
    Last edited by Kyshara; 06-04-2014 at 12:30 PM.
    --Cannith Player--

    Main toon: Kyshara of All Trades (current 25th life - completionist/epic completionist) - Shadar-kai Wizard 15 FvS 3 Monk 2 (Getting SK PLs -_-)

    FvS, I will be back soon

    My EE FvS build: https://www.ddo.com/forums/showthrea...S-Caster-Build

  6. #6
    Community Member Kyshara's Avatar
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    Last edited by Kyshara; 06-04-2014 at 04:27 PM.
    --Cannith Player--

    Main toon: Kyshara of All Trades (current 25th life - completionist/epic completionist) - Shadar-kai Wizard 15 FvS 3 Monk 2 (Getting SK PLs -_-)

    FvS, I will be back soon

    My EE FvS build: https://www.ddo.com/forums/showthrea...S-Caster-Build

  7. #7
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    Thumbs up you deserve some bacon!

    very good work making this build! the bacon with this one is strong! keep up the superb work!

  8. #8
    Community Member Blackheartox's Avatar
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    You should get wings from exalted, being harried etc makes you lose alot dps.
    Look at it from this perspective, wings make space between you and mobs makes it easier to make them grouped or lined for sburst and divine wrath/sun bolt.
    Its the very same reason people prefer 12 monk for monkchery then 10, those who know how to properly use imp precise and abudant step do way more dps then those that have 4 palie levels and a extra twist.
    You have shown in your own vid how much wings would benefit you.
    Overall everything looks ok, could drop mental line since we have more then enough sp pots and mental only offers that little bit crit chance, but no idea what to replace it with, something to pump defense up a bit i guess since it feels like you are very squishy due to lack of prr.
    When you pull shadow raid bracers, might change tho.
    Overall ok, could also drop wizzy levels for maybe palie and get godly saves and rely on arhcon alone for debuffs¸
    Another thing, dont know why you didnt get the 10 prr from shield in eldritch, lack of ap?
    Last edited by Blackheartox; 05-01-2014 at 06:12 AM.

  9. #9
    Community Member Kyshara's Avatar
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    Thank you Bosley ^_^

    Quote Originally Posted by Blackheartox View Post
    You should get wings from exalted, being harried etc makes you lose alot dps.
    Look at it from this perspective, wings make space between you and mobs makes it easier to make them grouped or lined for sburst and divine wrath/sun bolt.
    Its the very same reason people prefer 12 monk for monkchery then 10, those who know how to properly use imp precise and abudant step do way more dps then those that have 4 palie levels and a extra twist.
    You have shown in your own vid how much wings would benefit you.
    Overall everything looks ok, could drop mental line since we have more then enough sp pots and mental only offers that little bit crit chance, but no idea what to replace it with, something to pump defense up a bit i guess since it feels like you are very squishy due to lack of prr.
    When you pull shadow raid bracers, might change tho.
    Overall ok, could also drop wizzy levels for maybe palie and get godly saves and rely on arhcon alone for debuffs¸
    Another thing, dont know why you didnt get the 10 prr from shield in eldritch
    Ya, the wings are good for some situations in the video (and other situations, I admit) but I just hate it. I don't like using sp pots, that's the reason I didn't use any during the quest. Yes I got some but I think if you rely on a dozen of sp pots per quest your build is not working properly. About the mental toughness, I had around 2,8k sp and I was not comfortable with it and the 3% crit chance is cool as well.
    Yah my PRR is not high but I didn't want to spend 3 pts to get +10 prr from EK. For the saves, the idea was to roll without paladin levels since the beginning, wizard gives me more spell power, more sp, more AC, MM and one extra feat. You don't need +80 fort and reflexes. +80 reflexes for Mummy Trap on EE HH, ok, but what else? Beholder in EE Mirror Flesh to Stone DC is around 72. Maybe you need more than 72 on EE Deathwyrm, but I don't run it, so...

    All builds can be improved, and that's why I'm getting 3 Sun Elf Pls with 2 Sorc Pls, will work on divine and pdk after this to boost my PRR but I can live without it, I just spend more sp due the low dmg mitigation.
    Last edited by Kyshara; 05-01-2014 at 06:12 AM.
    --Cannith Player--

    Main toon: Kyshara of All Trades (current 25th life - completionist/epic completionist) - Shadar-kai Wizard 15 FvS 3 Monk 2 (Getting SK PLs -_-)

    FvS, I will be back soon

    My EE FvS build: https://www.ddo.com/forums/showthrea...S-Caster-Build

  10. #10
    Community Member Blackheartox's Avatar
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    Quote Originally Posted by Kyshara View Post
    Thank you Bosley ^_^



    Ya, the wings are good for some situations in the video (and other situations, I admit) but I just hate it. I don't like using sp pots, that's the reason I didn't use any during the quest. Yes I got some but I think if you rely on a dozen of sp pots per quest your build is not working properly. About the mental toughness, I had around 2,8k sp and I was not comfortable with it and the 3% crit chance is cool as well.
    Yah my PRR is not high but I didn't want to spend 3 pts to get +10 prr from EK. For the saves, the idea was to roll without paladin levels since the beginning, wizard gives me more spell power, more sp, more AC, MM and one extra feat. You don't need +80 fort and reflexes. +80 reflexes for Mummy Trap on EE HH, ok, but what else? Beholder in EE Mirror Flesh to Stone DC is around 72. Maybe you need more than 72 on EE Deathwyrm, but I don't run it, so...

    All builds can be improved, and that's why I'm getting 3 Sun Elf Pls with 2 Sorc Pls, will work on divine and pdk after this to boost my PRR but I can live without it, I just spend more sp due the low dmg mitigation.
    Could splash cleric maybe, 2 levels give very nice spp boost to light spp.
    Archon is rly nice, but i still prefer cleric over fsoul currently due to amazing dd tree, imo way better then fsoul.
    Build i have as idea is 17 cleri 2 monk 1 soul, get way more spp from that, better ap distribution as well.
    Try out sun elf for that build, the fey trap thingy offers realy nice sp boost overall.
    I cant do that currently myself sadly, still got 2 bf to do before im done with iconics sigh.
    Oh snap cant post anymore, magic number of posts.
    Last edited by Blackheartox; 05-01-2014 at 06:24 AM.

  11. #11
    Community Member Kyshara's Avatar
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    Quote Originally Posted by Blackheartox View Post
    Could splash cleric maybe, 2 levels give very nice spp boost to light spp.
    Archon is rly nice, but i still prefer cleric over fsoul currently due to amazing dd tree, imo way better then fsoul.
    Build i have as idea is 17 cleri 2 monk 1 soul, get way more spp from that, better ap distribution as well.
    Try out sun elf for that build, the fey trap thingy offers realy nice sp boost overall.
    I cant do that currently myself sadly, still got 2 bf to do before im done with iconics sigh.
    Oh snap cant post anymore, magic number of posts.
    You're doomed! haha.

    Ya, I'm trying the build as a sun elf cleric for my 3rd Sun Elf PL, the +30 light spell power from the race seems good too. Before I made the build I thought about Cleric but I just think Cleric PL is meh hehe. I just wouldn't like to have my force damage lower than it is =/
    --Cannith Player--

    Main toon: Kyshara of All Trades (current 25th life - completionist/epic completionist) - Shadar-kai Wizard 15 FvS 3 Monk 2 (Getting SK PLs -_-)

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  12. #12
    Community Member paladinkisuke's Avatar
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    PS: It sucks until lvl 13, you may need a wizard to carry you till there xD
    Savellis, Savellys, Savelliz, Savellyz......
    Epicos de Eberron

  13. #13
    Community Member Kyshara's Avatar
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    Quote Originally Posted by paladinkisuke View Post
    PS: It sucks until lvl 13, you may need a wizard to carry you till there xD
    Haha true. Ty Save
    --Cannith Player--

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  14. #14
    Community Member Michele's Avatar
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    honestly I tested your build, and I can say that a druid can do the same things... (and do a lot more damage if the mobs are not immune to ice).

    ok, when I was a fvs I was doing 3 times more kills than my druid because I kill faster with slay living and destruction, but when I face a boss I kill it faster with a druid.

    also with a druid I feel more safe while standing in an earthquake, while I'm constantly in danger when I kite mobs using a blade barrier.

    with a druid you could deal a lot more damage using energy burst and energy vortex instead of using sunbolt and divine wrath (try using 3 pieces of abishai set to give +3 levels to draconic abilities. I didn't tested abishai set with avenging light, sunbolt sla and divine wrath).

    with a fvs I used to spend a lot more spell points healing myself, compared with a druid using regenerate mass.

    I hate my fvs life because I found it frustrating killing instant death immune mobs (that would have been killed fast with a couple of creeping cold spells).

    I saw your epic elite video and you played very well, but I think that in the ambush part you consumed too many spell points (with a druid you would have consumed 3 times less spell points while standing still in the middle of an earthquake in full relax).

  15. #15
    Community Member Kyshara's Avatar
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    Quote Originally Posted by Michele View Post
    honestly I tested your build, and I can say that a druid can do the same things... (and do a lot more damage if the mobs are not immune to ice).

    ok, when I was a fvs I was doing 3 times more kills than my druid because I kill faster with slay living and destruction, but when I face a boss I kill it faster with a druid.

    also with a druid I feel more safe while standing in an earthquake, while I'm constantly in danger when I kite mobs using a blade barrier.

    with a druid you could deal a lot more damage using energy burst and energy vortex instead of using sunbolt and divine wrath (try using 3 pieces of abishai set to give +3 levels to draconic abilities. I didn't tested abishai set with avenging light, sunbolt sla and divine wrath).

    with a fvs I used to spend a lot more spell points healing myself, compared with a druid using regenerate mass.

    I hate my fvs life because I found it frustrating killing instant death immune mobs (that would have been killed fast with a couple of creeping cold spells).

    I saw your epic elite video and you played very well, but I think that in the ambush part you consumed too many spell points (with a druid you would have consumed 3 times less spell points while standing still in the middle of an earthquake in full relax).

    Well, I don't own the druid atm (bought vip to get its PL) but I have 2 friends who play as caster druids on EE, and yes, its really awesome.
    Energy Burst wouldn't work since my Charisma is not high enough (dc based on wisdom =/)
    About the healing part, like Overvaan said above, my PRR is low. I'm working on Sun Elf PLs along with Fortification and Sorcerer PLs at the moment, once I'm done with it I'm working on PDK pls and 6 more Divine PLs to boost my PRR.

    It's all about playstyle. Druids are awesome, yes, but you really can't compare since their playstyles vary.

    Many thanks for your compliment
    --Cannith Player--

    Main toon: Kyshara of All Trades (current 25th life - completionist/epic completionist) - Shadar-kai Wizard 15 FvS 3 Monk 2 (Getting SK PLs -_-)

    FvS, I will be back soon

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    Quote Originally Posted by Kyshara View Post
    Well, I don't own the druid atm (bought vip to get its PL) but I have 2 friends who play as caster druids on EE, and yes, its really awesome.
    Energy Burst wouldn't work since my Charisma is not high enough (dc based on wisdom =/)
    About the healing part, like Overvaan said above, my PRR is low. I'm working on Sun Elf PLs along with Fortification and Sorcerer PLs at the moment, once I'm done with it I'm working on PDK pls and 6 more Divine PLs to boost my PRR.

    It's all about playstyle. Druids are awesome, yes, but you really can't compare since their playstyles vary.

    Many thanks for your compliment
    I am in this exact build right now and it's great. It sucks balls until about level 13 or so, though. I wonder how it would be with a morning lord and 2 cleric levels?
    Characters:
    5th Life Human Paladin - Sorrowanddoo
    11th Life Sun Elf Wizard - Sorrowandei
    3rd Life Human Fighter - Sorrowandai

  17. #17
    Community Member Michele's Avatar
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    I'm curious to know if Intense Faith gives +3 caster levels to divine wrath, avenging light and sunbolt sla (I didn't tested it).

  18. #18
    Community Member Kyshara's Avatar
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    Quote Originally Posted by ChemE View Post
    I am in this exact build right now and it's great. It sucks balls until about level 13 or so, though. I wonder how it would be with a morning lord and 2 cleric levels?
    Haven't tested it since I would never drop magic missile and monk levels =/ Maybe a Cleric version works, but I dont feel comfortable rolling a fvs + cleric for EEs.
    And yes, it sucks until you get BB =/ You can use Holy Smite tho (lots of sp and poor dmg, but its aoe)


    Quote Originally Posted by Michele View Post
    I'm curious to know if Intense Faith gives +3 caster levels to divine wrath, avenging light and sunbolt sla (I didn't tested it).
    I guess and hope so since draconic spell augmentation works for burst afaik :B
    --Cannith Player--

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  19. #19
    Community Member Michele's Avatar
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    Quote Originally Posted by Kyshara View Post
    I guess and hope so since draconic spell augmentation works for burst afaik :B
    dragon spell knowledge DOESN'T work with burst and DOESN'T work with creeping cold spells. only druid enhancements and elemental forms increase draconic energy burst up to 3 caster levels.

    I tested druid enhancements but I didn't tested fvs enhancements.

  20. #20
    Community Member Blackheartox's Avatar
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    Well basicaly a druid can work quite nicely, just to add to conversation.

    Energy burst is char/int based - true story, wont work alone on most ee mobs.

    But, in exalted, which is one of best choices atm for druid as well, it has wonderful synergy.
    Sounburst sla has a wisdom based dc, and its most benefical for a druid to use it.
    Put simple a fight scenario in ee wgu, what you can do as druid in exalted:
    Solid foq clickie /crafted on gsteel or old clickies for 5 reflex debuff no fail/, icestorm with icy mantle in water form for 4 more debuff, storm of vengance for 4 more debuff /aplies double shaken from acid/elec, equake with magister 10 reflex debuff, every tick can proc it, then you use your wonderful sburst which should proc as ice storm also adds fort debuff and as druid you get super high wisdom, then energy burst.
    Issue is, you need to setup those spells before every fight.
    Can also spam angel stuff in meantime.
    It is definitely viable, lower killing potential and bigger spell points drain, yet you get that cant touch me safe factor due to the power of equake. Quite ee viable, maybe tough to solo some ee things due to lack of nuking power tho.
    I prefer cleric/fsoul thingies, specificaly clerics since they can reach much higher light spp.

    But something like a dunno 17 druid 2monk 1fsoul could be ok if you want to play around with light/ice spp
    Last edited by Blackheartox; 05-09-2014 at 04:26 PM.

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