Lamannia has been updated and is now open!
Release notes and Known Issues will be updated shortly.
Lamannia has been updated and is now open!
Release notes and Known Issues will be updated shortly.
Release Notes and Known Issues updated.
Also, just a note that this version of Lamannia includes some various bug fixes with the Guild Storage amenity. We'd love to see you try it out on Lamannia and give us more feedback on it!
Have fun, and don't forget to gather for buffs!
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I like that the trip effect has been added to Shield Rush, But now there's a lot less to gain for 1-4 in this tree. Couldn't Shield Charge get a lesser trip effect, maybe Shield Rush could be an add on to Shield Charge allowing it to hit more targets (and raising the DC). instead of making Shield Charge a throwaway attack (huge waste of AP). And could you consider giving "Sheild specialization" +2 AC on the even levels (the way Orcish Weapon Training does) so that it seems a little more worth it?
Something like this would be nice.
Tier 1 - "Shield Smash" would evolve into "Stunning Shield" at Tier 2
Tier 4 - "Shield Charge" would evolve into "Shield Rush" at Tier 5
That way you get two active attacks in the tree that get stronger with ap, Instead of two good actives and two AC sinks.
And lastly, I like what you did with "Vanguard Armor mastery", but isn't tier 4 a bit high for a +3 Ac & max dex enhancement?
Or maybe even give shield charge a stun... its just not very useful without some type of CC...
Last edited by Zurrander; 09-11-2014 at 01:31 PM.
Seems like not much has changed, does this mean we will be getting the update soon?
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Degenerate Matter
NEW: The Cannith Propulsion Boots now share a cooldown with Abundant Step and Leap of Faith.
NO NO NO NO PLEASE NO! I have not been able to do the house k super jump or harbor jump yet. :/
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— Char Builder Lite — Ron's Character Planner — Smithy Alliance —
— DDO-ML — A guide for DDO-ML — How to Access Lamannia —
Just returning to the game? Want to catch up? Click Here
More Bank Space? Leomund's Secret Chest — Guild Management System (GMS) — Demi-God Reincarnation
— OzyMoronic Barbarian (INT Barb+Rog SK) — AirForged the last Firebender (BF Sorc 18 2 Pal) —
Spectacled Librarian with a BIG GIANT HUGE SWORD (INT Ftr+Wiz+Rog) — Koboldowar VetII Arty and Dog
Storage works, YAY! (verified, officers and leaders can hit every chest, members can only hit member chests. At least for lvl 5.) However the officer and higher chests still are half submerged in the floor. I did not remove and replace the amenity, or buy from scratch, so I do not know if this is my old amenity items, or if it is like this due to a graphical bug.
Also the chests stay open until the instance resets.
Bug template! QA is here for you.
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how to handle this random, anywhere
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I see that a few things have changed with the Harper tree it it gets less and less useful. Moving features to tier 5 just makes it almost useless. Very few if any will invest that much into the 3. I mean as a bard I can get +1 to a DC at tier 2 I think. Here a passive +1 is moved to tier 5.
And with the Charisma bonuses removed from the tiers it's limited strictly to a few classes, particularly Int. Wouldn't it just be easier to tie this to rogue or Arti instead, because with the current changes that's what you're more and more are making it to be.
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Yes, but they did not listen with flasks, so most likely won't listen to any other objections to shared cooldowns. Makes me quite sad as a majority of what I still do is free running/jumping in different areas, which gives locations sometimes for hide and seek events. My DDO schedule probably looks mostly like this:
1. Chat
2. Free running/jumping/pvp during #1
3. Finish Gearing
4. Extra Loot for giveaway's in Hide and Seek mini events with locations from #2 mostly.
Overall the update looks pretty good, but this minor change and it's root: the shared cooldown issue is a HUGE sour spot.
Last edited by Erofen; 09-11-2014 at 03:33 PM.
The cooldown on the Cannith Propulsion Boots is to prevent quests from breaking, and to prevent people from doing a "double jump" using other methods like Abundant Step. No character should ever be able to use two "jump"-style effects one after the other, as it breaks content and causes significant exploits.
Last edited by Cordovan; 09-11-2014 at 03:56 PM.
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Armour Mastery is easy to get with it being tier 1 in the Defender trees. Its the shield Mastery that caps a lot of Tower shield users as they have a base MDB of 2 and you have to pick up Armour Mastery to unlock Shield Mastery, would be a lot more beneficial to either add Shield Mastery into the tree also otherwise you will kill the use of Tower Shields.
Talking of Towers, no Tower Shield proficiency for paladins to pick up still meaning they need to take the feat if they want to get the higher PRR & MRR, thought one of your aims was to ease the amount of Feats that paladins have to take.
Last edited by Lighti; 09-11-2014 at 03:52 PM.
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Melee Duo Tod: http://forums.ddo.com/showthread.php?t=362270
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Negative energy healing being affected by MRR on pale masters still isn't fixed. Bug reported it yet again.
I see 25%ish reduction versus live, my only MRR item is Dumathoin's Bracers for sheltering 30, taking them off sends my healing numbers back up.
Is this going to be fixed before release? MRR is a pretty substantial nerf for PMs at the moment.
Last edited by Portalcat; 09-11-2014 at 03:58 PM.
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Portalcat (Completionist, Epic Completionist), Catwithnuke, Catwithaxe
Or you could, you know, actually just fix the new raid by moving any conflicting platform. And if having fun is an exploit, than yes, I have been abusing the heck out of that exploit. Besides whatever is in that new raid their is NO content it trivializes that you are not super over level for anyways.
/notsigned