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  1. #1
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    Default Champion of the Gods

    I got a couple of requests to post the Melee/Caster FvS that I have been running around with .. so here it is. I need to give credit to Serthcore for the builds inspiration.

    The goal was to have a build that could fill (nearly) any role in a party and be able to quickly solo content when I am being anti-social.

    Let me know your thoughts:

    -------------------
    Name: Ashanii
    Class Split: 15 FvS / 3 Pally / 2 Monk
    Race: Drow Elf

    Abilities:
    Str: 52 -- (13 base + 5 tome +8 item +1 GoTIB +2 Profane +2 ship +21 Divine Might)
    Dex: 30 -- (13 base + 4 tome +8 item +1 GoTIB +2 insightful +2 profane +2 ship – 2 stance )
    Con: 40 -- (13 base +6 tome* +11 item +2 insight +2 profane +1 GoTIB +2 Ship +3 stance)
    Int: 19 / 28 -- (10 base +4 tome +1 GoTIB +2 profane +2 ship / +7 item +2 insight)
    Wis: 24/27-- (8 base +3 tome +8/11 item +2 insight +1 GoTIB +2 profane +2 ship)
    Cha: 52 -- (20 base +5 tome +7 levels +2 enhancements +10 item +2 insightful +2 profane +1 Destiny +1 GoTIB +2 ship)

    Feats: Past Life: Fighter x1, Past Life: Arty x1, Past Life: FvS x1
    ETR: Martial: Double strike x3, Colors x3, Brace x3, Life and Death x3, Block Energy x1
    Base: Maximize (1), Empower (3), Quicken (6), ITWF (9), Adept of Forms (12), IC: Pierce (15), GTWF (18), Master of Forms (21), Overwhelming Critical (24), Ruin (27)
    Epic Destiny: Perfect Two-Weapon Fighting (26), Hell ball (28)
    Monk: Precision (7), TWF (11),

    Enhancements:
    FvS: Angel of Vengeance (27 ap):
    C: Font of Power (1), Shield of Condemnation (1), Aura of Menace (1), Summon Archon (1)
    I: Scourge III (3), Smiting (2), Angelic Resistance III (3), Animus III (3)
    II: Smiting (2)
    III: Smiting (2), Charisma (2),
    IV: Smiting (2), Intense Faith II (4)

    FvS: War Priest (23 ap):
    C: Smith Foe (1), Resilience of Battle (1), Sanctuary (1), Blur (1),
    I: Divine Might III (3), Righteous Weapons (2),
    II: Smite Weakness (2), Wall of Steel III (3), Righteous Weapons (2), Inflame (1)
    III: Righteous Weapons (2), Charisma (2)
    IV: Ameliorating Strike (2)

    Monk: Shinto (9 ap):
    C: Bastion of Purity (1)
    I: Deft Strikes III (6)
    II: Fist of Iron (2),

    Monk: Ninja Spy (1 ap):
    C: Basis Ninja Training (1)

    Paladin: Knight of the Chalice (13 ap)
    C: Slayer of Evil (1), Courage of Heaven (1)
    I: Exalted Smite II (2), Divine Light III (3)
    II: Action Boost: Damage III (3)
    III: Diving Sacrifice III (3),

    Paladin: Sacred Defender (7 ap)
    C: Holy Bastion (1), Sacred Defense (1)
    I: Improved Sacred Defense: PRR III (3), Item defense I (1)
    II: Improved Sacred Defense: Saves I (1)

    Core Stats:
    HP: 826 Standing (166 levels +15 auto grants +80 epic +420 con +25 heroic +10 draconic +40 False Life +50 Divine Crusader +20 Vitality)
    Lore: 22% positive; 24% Light 32% Fire, 23% Force
    Dodge: 15% standing (11% Item +4% Furry of blows)
    PRR: 94 (12 master of Earth + 10 Wall of Steel + 15 Durable Defense +10 Sacred Defense + 16 Augment + 10 Heavenly Presence +21 EPL )
    Fortification: 189%
    Skill points: Balance: 9 Heal/Spell craft: 23 UMD: 8, Tumble: 1 || Search Skill (no points): 68 (+8 epic skills + 9 int + 10 find traps +4 tome +1 profane + 20 item + 6 exceptional + 4 morale + 2 luck + 3 guild ship + 1 arty PL)

    Saves: (+3 to all saves if it is magic based | -10 to saves when they nerf Divine Grace)
    Fort: 83 – (15 base +4 epic +15 con +4 morale +11 resistance +2 luck +1 competence +1 aura +21 divine grace +3 ship +4 insightful +1 Sacred +3 EPLs +2 Brace for impact)
    Ref: 77 – (13 base +4 epic +10 dex +4 morale +11 resistance +2 luck +1 competence +1 aura +21 divine grace +3 Ship +1 sacred +4 insightful +3 EPL +2 Brace for impact)
    Will: 73 – (13 base +4 epic +8/9 wis +4 morale +11 resistance +2 luck +1 competence +1 aura +21 divine grace +2 ship +1 sacred +4 insightful +3 EPL +2 Brace for impact)

    Epic Destiny – Divine Crusader: (Normal Questing)
    I: Charisma (2), Interrogation (1), Purge the Wicked (1), Bane of Undeath (2)
    II: Consecration III (3),
    III: Sacred Ground (2), Empyrean Magic (1)
    IV: No Regret (2), Crusade (2)
    V: Castigation (2), Celestial Champion (2), Heavenly Presence (2)
    VI: Strike down (2)

    Twists: Draconic: Energy Burst: Fire (4), Primal Avatar: Balanced Attacks (3), GMoF: A Dance of Flowers (1), US: Brace for Impact (1)

    Epic Destiny – Exalted Angel: (Heal bot mode)
    I: Radiant Power III (3), Healing Power III (3), Endless Faith III (3)
    II: Soundburst III (3)
    III: Purity of Essence I (1)
    IV: Blood and radiance III (3)
    V: Leap of Faith (2), Charisma (2)
    VI: Sun Blot (2), Divine Wrath (2)

    Twists: Draconic: Energy Burst: Fire (4), US: Renewal (3), Primal Avatar: Rejuvenation Cocoon (1), US: Brace for Impact (1)

    Epic Destiny – Unyielding Sentinel: (Tank mode)
    I: Commanding Presence III (3), Brace for Impact II (4)
    II: Endless Smiting III (3)
    III: Renewal III (3), Intolerant Blows (2), Endless Lay on hands II (2)
    IV: Charisma (2),
    V: Strength of Vitality III (3),
    VI: Undying Vanguard (2)

    Twists: Divine Crusader: Crusade (4), Divine Crusader: Sacred Ground (3), Divine Crusader: Consecration (2)


    Gear:
    Augments: Open Slots: 1 Green, 3 Blue or Yellow

    Trinket: Epic Litany (Blue/Yellow: Green: ) // Epic Treasure Hunters Spy Glass (+7 int) // PLIS
    Head: Dragon Masque (Yellow: Draconic Soul Gem; Colorless: Globe of True Imperial Blood)
    Neck: Epic Noxious Embers [combustion 150, EM – Enlarge, Spell lore 17%] (Blue: Good Luck +2; Green: False Life +40)
    Goggles: Epic Glimpse of the Soul (Yellow/Blue: Green: Blind Immune) | Epic Mentau’s Goggles (Blue/yellow: Green: Blind Immune)
    Bracers: Greater Covelsance (30%) of Superior Parrying
    Body: Shadow Scale (Blue: PRR 16; Green: Golem’s Heart)
    Cloak: Cha 10 of Accuracy 10 // Prismatic Cloaks (+8 cha) // Jeweled (+8 cha)
    Ring: Avithoul +2iDex / Lantern Ring (Colorless: +2 iCon Green: +8 Wisdom)
    Boots: EE Goatskin +8 Dex (Green: +2 iCha; Colorless: Balance +15)
    Gloves: Guantlets of Immortality (Yellow: 250 Spell points; Colorless: Vitality 20)
    Belt: Epic Thoughtful Remembrance (Blue/Yellow: Green: Fear Immune)

    Weapon:
    TF Shortsword 1st Degree Burns, Dragons Edge (Orange: Meteoric Star Ruby); Mortal Fear (Colorless: Spell craft +15)
    TF Shortsword Touch of Flames, (Red: Impluse, Orange: Meridian Frag); Mortal Fear (Colorless: +8 Str )
    Last edited by Andoris; 01-06-2015 at 08:27 PM.

  2. #2
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    You know, with update 23, Heavy armor is a lot better than it used to be. How about Fvs17, Pally 3. With heavy armor you can also snap up strong defense in tier 3 SD, for 6 strength for just 3 AP. Heavy armor will give you a really good MRR which along with high resists will largely offset the evasion you'll lose.

  3. #3

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    this:
    Dodge: 15% standing (11% Item +4% Furry of blows)
    sounds like a druid bonus lol
    thx for posting the build--screenshot of its look?
    Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
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  4. #4
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    Quote Originally Posted by ValariusK View Post
    You know, with update 23, Heavy armor is a lot better than it used to be. How about Fvs17, Pally 3. With heavy armor you can also snap up strong defense in tier 3 SD, for 6 strength for just 3 AP. Heavy armor will give you a really good MRR which along with high resists will largely offset the evasion you'll lose.
    I agree, Heavy Armor would be a stronger build. However, I am already running Heavy Armor on my Vanguard and like the feel of this build as a Scrapper.

    If you wanted to run with heavy armor either the 17/3 build that you mentioned (wings are fun) or a 15 or 16 / 3 / 1 or 2 fighter build for haste boost and extra feats would be stronger.

  5. #5
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    Quote Originally Posted by Saekee View Post
    this:
    Dodge: 15% standing (11% Item +4% Furry of blows)
    sounds like a druid bonus lol
    thx for posting the build--screenshot of its look?
    At work atm.. but I'll get a screenshot up this weekend

  6. #6
    Community Member Panzermeyer's Avatar
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    Quote Originally Posted by Andoris View Post
    I agree, Heavy Armor would be a stronger build. However, I am already running Heavy Armor on my Vanguard and like the feel of this build as a Scrapper.

    If you wanted to run with heavy armor either the 17/3 build that you mentioned (wings are fun) or a 15 or 16 / 3 / 1 or 2 fighter build for haste boost and extra feats would be stronger.
    Hey Andoris,

    I have been looking for a melee FvS build in Heavy Armor with Wings.

    What would you recommend for taking (feats) and such on a 17/3 build?
    Panzermeyer - Huge Terry Brooks Shannara Fan

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    Jelara Shannara - Dragonborn Caster/Intim/Tank Druid (TR XXI - Barb x3, Drd x3, FvS x3, Pal x3, Rgr x1, Rog x2, Sorc x3, Wiz x3 - EtR XXXI - Epic Completionist - ItR III - PDK x3)
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    Eritria Shannara - Human Swashbuckler
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    Kirisin Shannara - Sun Elf Enlightend Spirit Warlock Tank (TR XIV - Barb x1, Bard x1, Clc x3, Fvs x3, Sorc x3, Wiz x3 - EtR XII - Epic Completionist- ItR - MLE x3)
    RueMeridian - Warforged Artificer (TR II - Arti x1, Wiz x1 - EtR II - Primal x1, Div x1)


  7. #7
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    Quote Originally Posted by Panzermeyer View Post
    Hey Andoris,

    I have been looking for a melee FvS build in Heavy Armor with Wings.

    What would you recommend for taking (feats) and such on a 17/3 build?
    If you are going heavy armor I would recommend going Human and Longsword or HE and Scimitar's; as you don't need to worry about being centered (Yes, I know WSS allows centered longswords that doesn't really pertain to this discussion).

    If human I would break the 11 feats you get as follows:
    • Melee (6 feats): Percision, TWF, ITWF, GTWF, IC: Slash, Overwhelming Crit
    • Casting (5 reats): Maximize, Empower, Quicken, Enlarge (Enlarge is amazing for healing/raising in raids), Ruin


    If you don't have the human bonus feat I would drop Enlarge. If you decide to go Bladeforged (with a Great Sword), swap out TWF line for the THF line (THF + Twitch fighting is pretty neat)

  8. #8
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    Here is a screen shot of her current configuration. It differs a bit from the above write up as I am still working towards getting her an Epic Litany (last piece of gear I need) and missing a few tomes (now that they are dropping on U23 EEs it shouldn't take too long).

    Edit: Pulled the epic Litany last night.. now all I need is a +6 con tome to finish her off (image updated).

    Last edited by Andoris; 11-02-2014 at 10:54 AM.

  9. #9
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    Why precision instead of power attack?
    Characters that matter in the not so grand scheme of things: Jilligully Pennypot lvl 20 FvS, Hobbelin the Gobbelin lvl 12/3 monkrobat and Irridan Tranth lvl 20 sorc water savant

  10. #10
    Community Member Panzermeyer's Avatar
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    Quote Originally Posted by Hobbelin View Post
    Why precision instead of power attack?
    The reduction in fortification of enemies at higher levels, will provide you with more DPS than that additional 5 to damage on each hit. Crits are generally always where to high numbers are, you increase both the numbers and the frequency and you will out put more damage over time.
    Panzermeyer - Huge Terry Brooks Shannara Fan

    Main
    Jelara Shannara - Dragonborn Caster/Intim/Tank Druid (TR XXI - Barb x3, Drd x3, FvS x3, Pal x3, Rgr x1, Rog x2, Sorc x3, Wiz x3 - EtR XXXI - Epic Completionist - ItR III - PDK x3)
    Alts
    DamsonRhee Shannara - PDK Swashbuckler
    Challenge Farmer
    Eritria Shannara - Human Swashbuckler
    (TR VII - Ftr x3, Sorc x1, Wiz x3 EtR - Prim x1)
    Kirisin Shannara - Sun Elf Enlightend Spirit Warlock Tank (TR XIV - Barb x1, Bard x1, Clc x3, Fvs x3, Sorc x3, Wiz x3 - EtR XII - Epic Completionist- ItR - MLE x3)
    RueMeridian - Warforged Artificer (TR II - Arti x1, Wiz x1 - EtR II - Primal x1, Div x1)


  11. #11
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    Quote Originally Posted by Panzermeyer View Post
    The reduction in fortification of enemies at higher levels, will provide you with more DPS than that additional 5 to damage on each hit. Crits are generally always where to high numbers are, you increase both the numbers and the frequency and you will out put more damage over time.
    In addition, the 5% bonus to hit is a bigger dps boost that you might think. With the combat formula that was introduced with MotU, no one is only missing on a 1 anymore.

  12. #12
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    For kicks I did the damage calcs on this build as well. The melee damage is lower than many other builds, but considering that it is a caster/melee hybrid, that I didn't count vulnerability (even when I have smite weakness), and didn't factor in purification, I feel pretty good about it.

    Details below:

    ---------------------------
    Damage per attack ((not boosted or helpless; no vulnerable* stacks): 740.3 per attack
    Calculated DPS ~1,565.2 (not factoring mortal fear proc, vulnerability, helpless, or boosts)

    Weapons: (with mods):
    Main-hand: +15 6.0[1d6] 15-20x2|19-20x4 TF Short Sword 1st Degree + Dragon’s Edge + MF (red: Metoric Star) & shadow spike
    Off-hand: +15 6.0[1d6] 15-20x2|19-20x4 TF Short Sword Touch of flame + Orange: Meridian + MF (red: Force 138) & shadow spike
    Fist of Iron (1 out of 5.1 attacks): +15 9.0[1d6] 12-20x3|19-20x5 TF Short Sword
    Divine Sac (1 out of 5.1 attacks): +15 6.0[1d6] 15-20x3|19-20x5 TF Short Sword +9d6 light damage

    Melee Power: 55.9 = (24 epic power + 12 DC innate +2 Castigation +2 No Regret + 15.9 Zeal of Righteous average boost over 4 min)
    Damage Mod: 55 = (+15 weapon +5 PA + 11 deadly + 4 profane + 21 Str +4 Sword of Justice)
    Double Strike: 40% (10 DC + 9 PLs + 5 PTWF +15.9 avg zeal) || 35% off hand (90% off hand chance)
    Seeker: 20 (10 Seeker + 2 Exc Seeker + 2 Purge +6 ship)
    SA damage: 17 (9 insight +8 SA)
    Deception proc: ~92.7% ((5% deception + 10% improved deception) ^~16.1 swings per 4 sec window) - 4.027 swings/sec

    *I really should factor in some Vulnerability here... as between Smite Weakness and 1st Degree Burns mobs typically have between 7-10 stacks on them very quickly
    Last edited by Andoris; 12-07-2014 at 12:18 AM.

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    Is this doable as a PDK? I'm grinding EDs now for my paladin/ranger. When that is done I'll TR for this one. I do have 2 fvs past lives already under my belt. I always like the idea of a meleefvs and this one is propably the best ones I've seen.

    edit: couple of typos
    Last edited by samsonov; 12-11-2014 at 11:36 AM.

  14. #14
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    Quote Originally Posted by samsonov View Post
    Is this doable as a PDK? I'm grinding EDs now for my paladin/ranger. When that is done I'll TR for this one. I do have 2 fvs past lives already under my belt. I always like the idea of a meleefvs and this one is propably the best ones I've seen.

    edit: couple of typos
    You can.. however, I would make a pile of changes if you are not drow as you no longer have short swords as a favored weapon. As a PDK can you take Sovereign host or are you stuck with Amaunator. If you can take Sovereign host you can take blades of whirling steel and be centered with long swords. If not, then you are really playing a different build to make it work.

    If you can't get a favored weapon that you can be centered with, either drop the bonuses in warpriest (and spend the ap elsewhere), or drop the monk levels for fighter levels and go heavy armor.

    Either way, it will take significant changes to make it work.

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    Quote Originally Posted by Andoris View Post
    You can.. however, I would make a pile of changes if you are not drow as you no longer have short swords as a favored weapon. As a PDK can you take Sovereign host or are you stuck with Amaunator. If you can take Sovereign host you can take blades of whirling steel and be centered with long swords. If not, then you are really playing a different build to make it work.

    If you can't get a favored weapon that you can be centered with, either drop the bonuses in warpriest (and spend the ap elsewhere), or drop the monk levels for fighter levels and go heavy armor.

    Either way, it will take significant changes to make it work.

    Ahh, I forgot favored weapon enhancements totally. I'm propably going to 15/3/2 w/ fighter for heavy armor and race is going to be drow after all How about the leveling order?

  16. #16
    Community Member raymo72's Avatar
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    Default Fvs

    Hey Andoris... first off .. love your builds and posts, modelled my PM after your guide... works like a charm. I am building the 17/3 fvs/pally Helf, dual wielding scimitars... I am curious about play style. What spells do you use for damaging, as d/c will be low, obviously no implosion, and what do you use for your melee in terms of spells of effects to boost damage output per second.

    Thanks
    ~raymous/ raygunz~

  17. #17
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    Quote Originally Posted by raymo72 View Post
    Hey Andoris... first off .. love your builds and posts, modelled my PM after your guide... works like a charm. I am building the 17/3 fvs/pally Helf, dual wielding scimitars... I am curious about play style. What spells do you use for damaging, as d/c will be low, obviously no implosion, and what do you use for your melee in terms of spells of effects to boost damage output per second.

    Thanks
    Energy Burst, Divine Might, Ruin, and Hell Ball. Consecration does a fair amount of damage due to having a pretty good fire spellpower, and I will occasionally throw down a blade barrier (even with them saving for half, it can do okay damage). I don't have access to 8th or 9th level spells.. but Energy Drain would be a nice addition.

    As for boosting melee abilities, Divine Might, Divine Favor, Smite Weakness (vulnerability stacks) and Inflame/melee power boost is pretty much it

  18. #18
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    Quote Originally Posted by Andoris View Post
    Energy Burst, Divine Might, Ruin, and Hell Ball. Consecration does a fair amount of damage due to having a pretty good fire spellpower, and I will occasionally throw down a blade barrier (even with them saving for half, it can do okay damage). I don't have access to 8th or 9th level spells.. but Energy Drain would be a nice addition.

    As for boosting melee abilities, Divine Might, Divine Favor, Smite Weakness (vulnerability stacks) and Inflame/melee power boost is pretty much it
    I'm a bit confused why you use Overwhelming critical, since your running in Master of Forms : earth ....
    afaik they don't stack with each other or do they ? (both giving x1 mult when rolling 19.20)

  19. #19
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    Quote Originally Posted by tsteigner View Post
    I'm a bit confused why you use Overwhelming critical, since your running in Master of Forms : earth ....
    afaik they don't stack with each other or do they ? (both giving x1 mult when rolling 19.20)
    AFAIK, all of the "+1 crit multiplier on 19-20" bonuses stack together: i.e., Overwhelming Crit, Devastating Crit, Master / GM Earth stance, Headmans Chop, Focused Wrath, Nature's Fury, etc. [Obviously, you can't have all of these at once.] Furthermore, they should stack with the crit multiplier bonuses from Staff / Knife Spec, Swashbuckling, and Holy Sword.
    Retired Build Engineer. Everything was better back in our day. Get off my lawn.

  20. #20
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    Ran a EE Bruntsmash dps test with this toon using both Melee and Spells to see where it falls in real world testing and ended up with 2,395 dps.

    That puts the build significantly behind SWF pally's and bards, but only slightly lower than other TWF melee builds. Considering the versatility of the build and the fact that Smite Weakness is quickly boosting the entire party's dps by 20% on bosses, I am happy with the results.

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