Hi
I like raids. I think they are a fun part of the game where typically a larger number of people and complementary classes have to cooperate and work together. (Titan not withstanding).
Here's the problem as I see it: a new raid comes out, it is run continuously for 2-3 weeks, frequency drops off steeply and when higher level raids come out runs drop to rare. Heroic raid LFMs other than shroud and von 5 seem to be non-existent on Khyber. The consequences I have seen are:
1. the people who play a lot generally run 2 or 3 characters instead of the 5-25 they used to run (yes I know exceptions to this, hence the 'generally' qualifier),
2. the people come and go from the game (i.e. the vast majority) have a hard time getting raid loot or raid-based crafting ingredients,
3. new people can't get raid gear from most of the raids in the game, and
4. people who enjoy raids just for variety don't get to play them much (even when they offer to lead them).
Here are some ideas to increase the longevity of raids. Please keep the replies on point.
General suggestions
- Double XP in heroic raids except Von 5. This would give more incentive for vets to run these raids even though they don't need the gear, helping out newer players who need the gear/ingredients. Alternatively you could change the way power-leveling works in raids so a broader group of toons could run together but that's much more complicated.
- For raids in slayer areas add teleporters, e.g. as done for Caught in the Web or Tower of Despair. Maybe people would actually run VOD again!
- Add raid gear & ingredients to end reward lists. It's the end reward for the raid, why shouldn't everything be in the loot table? It has never made sense to me that the gear only shows up on your 20th run. The addition of shroud ingredients to the end reward table was very nice.
- Make the effort:reward ratio more consistent between different raids around the same level.
Specific suggestions
- Ascension Chamber (heroic abbot) - dramatically simplify flagging.
- TOD - Reduce the flagging requirement to one quest.
- Demon Queen - Reduce the flagging requirement to one quest.
- The Lord of Blades - Reduce the flagging requirement to one quest, increase the drop rate of all binding fragments.
- CiTW - double the XP and guarantee 1 Comm of Heroism on normal, 2 on hard and 3 on elite with chance of more. This suggestion is due to the dramatically different effort:reward ratio between CiTW and FoT.
- Fire on Dragon Peak - as others have mentioned previously, the phlog drop rate is too low.
- Temple of Deathwyrm - double the XP and guarantee 1 phlog on normal, 2 on hard and 3 on elite with chance of more. This suggestion is due to the dramatically different effort:reward ratio between Deathwyrm and Fire Dragons.