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  1. #1
    Community Member BigErkyKid's Avatar
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    Default SR and DC checks in end game: need some help

    Hi,


    I haven't tried yet since I am not in a caster life. But those of you who have tried, can you help me get a good idea of the requirements? In particular, I am interested in knowing current information for legendary elite quests:

    1. DC requirements: specially for fortitude and will.

    2. SR requirements

    Has someone gathered some intel on that? I might try to craft something that is not simply using shiradi CC, but I would need to have some information about DCs.

    Thanks in advance!

  2. #2
    Community Member Basura_Grande's Avatar
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    Will saves for the most part are fine.

    Fort saves are insane.

  3. #3
    Community Member HastyPudding's Avatar
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    Spell resistance on mobs is ridiculous. We're going to have to start looking for insightful spell penetration items, there's just no other way. It's almost mandatory that you be in a class-appropriate destiny to gain the +6 spell penetration from caster levels, too. My warlock has 31 past lives and top equipment all geared towards an end-game enchantment-based bard, wizard, or warlock. I never saw so many blue bubbles around mobs in my entire time playing DDO than when I did the two shroud flagging quests on epic elite. The will saves can be dealt with via debuffs like crushing despair, hypnosis, and mind fog, but you have to beat past those blue bubbles, first.

  4. #4
    Community Member BigErkyKid's Avatar
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    Quote Originally Posted by HastyPudding View Post
    Spell resistance on mobs is ridiculous. We're going to have to start looking for insightful spell penetration items, there's just no other way. It's almost mandatory that you be in a class-appropriate destiny to gain the +6 spell penetration from caster levels, too. My warlock has 31 past lives and top equipment all geared towards an end-game enchantment-based bard, wizard, or warlock. I never saw so many blue bubbles around mobs in my entire time playing DDO than when I did the two shroud flagging quests on epic elite. The will saves can be dealt with via debuffs like crushing despair, hypnosis, and mind fog, but you have to beat past those blue bubbles, first.
    Thanks, mind sharing your current SR values?

    AFAIK, one should beat CR+10 using:

    Caster level+1d20+ bonuses

    I am seeing CRs of around 55-65 in LE. This puts the target SR at 65-75.

    Maximum spell penetration from the wiki was at 67, but this is everything devoted to it. From twists to enhancements to class. Everything.

    As for the FORT saves, I am seeing bards WITHOUT a **** ton of charisma freezing stuff in Hound LE. What forts saves were you referring too?

  5. #5
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    You need to get yourself out of the general forums once in a while

    Quote Originally Posted by Andoris View Post
    Did some testing in EE Shroud today.. looks like Spell Pen of 60 is no-fail except for LE Drow. Trogs and Orthons are 55 SR, Trolls and Bezekira are 57, Drow are 65, Kobolds are 60
    Gnolls in part 4 are either immune or over 80, so don't bother.

    Quote Originally Posted by Andoris View Post
    No fail necro on the Trogs is ~90; Devils seem to be mid 90s and Trolls are low 100s.

    Enchant 73 landed all day long

  6. #6
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    Quote Originally Posted by BigErkyKid View Post
    Maximum spell penetration from the wiki was at 67, but this is everything devoted to it. From twists to enhancements to class. Everything.
    Wiki is wrong Max is actually:

    Quote Originally Posted by Andoris View Post

    Max [Sustainable] Spell Penetration breakdown
    Spell Pen: 68/71 in one school (20 base +9 Past Lives + 8 Feats + 5 ED levels + 3 Arcanum +3 Archmage + 7 Item + 2 Augmentation + 2 Echo's of Magister + 3 Piercing Spell Pen +3 twisted Piercing +2 Quality +1 Guild +3 Magister Master of [Spell School])
    Last edited by Andoris; 12-20-2015 at 07:51 PM.

  7. #7
    Community Member HastyPudding's Avatar
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    After switching my warlock from Exalted Angel into Magister and having twisted in all the spell pen I could find, I ran EE Curse the Sky and had almost no-fail mass holds and dancing balls, when the mobs were properly debuffed; even saved the party from a near wipe at the end boss. That came at a price, however.

    - Gained 9 spell penetration
    - Gained some magister debuffs on my enchantment spells

    - Lost mass cure wounds and divine wrath: no more party healing and much lower self-sustainability and survivability (I now only have 2 self heals, instead of 4)
    - Lost my shiradi stances: slight dps loss
    - Lost 2 DC's to enchantment spells, although I didn't have any trouble in legendary elite (except for super-save mobs like erinyes, which took a few tries before I just used irresistible dance)

  8. #8
    Community Member redoubt's Avatar
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    LN on the new quest in the sewer.

    17 + 48 was a fail for spell pen on ooze puppet.

    That puts an ooze with SR > 65 (on NORMAL)

  9. #9
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    Quote Originally Posted by redoubt View Post
    LN on the new quest in the sewer.

    17 + 48 was a fail for spell pen on ooze puppet.

    That puts an ooze with SR > 65 (on NORMAL)

    Wow.. I didn't even think to test the oozes. I'll see if I can get some time to test tonight on LE and see where they land

  10. #10
    Community Member BigErkyKid's Avatar
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    Thanks everyone. It seems that it really requires big investments. I am afraid I will not enter the struggle since I only have one playable toon right now. I don't want to have to commit it solely to this.

    I guess I would be fine with it if there weren't far better options that don't require this kind of effort. Hello mechanic?

    i am interested though so please do let us know the results of the testing.

  11. #11
    Community Member Holymunchkin's Avatar
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    Quote Originally Posted by BigErkyKid View Post
    Hi,


    I haven't tried yet since I am not in a caster life. But those of you who have tried, can you help me get a good idea of the requirements? In particular, I am interested in knowing current information for legendary elite quests:

    1. DC requirements: specially for fortitude and will.

    2. SR requirements

    Has someone gathered some intel on that? I might try to craft something that is not simply using shiradi CC, but I would need to have some information about DCs.

    Thanks in advance!

    I can speak to 2. with values taken recently from live.
    Spell Pen Checks
    LE Orthons: 55
    LE Trogs: 55
    LE Fiendish Trolls: 57
    LE Bezekira: 57
    LE Fiendish Kobolds: 60
    one of the bosses in pt 2 provides a spell resistance increase---can be deceiving

    If you're curious...
    Intimidate Check taken from patch 3 on Lamma.
    LE Xy'zzy: 137

    I would reccomend 75 enchant DC in LE shroud and a (75?) flesh to stone for HoX. Can't speak to necromancy although I hear an (84?) DC is not landing reliably.
    Good luck!

  12. #12
    Community Member CrackedIce's Avatar
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    Default Shattermantle shot

    Quote Originally Posted by BigErkyKid View Post
    Thanks everyone. It seems that it really requires big investments. I am afraid I will not enter the struggle since I only have one playable toon right now. I don't want to have to commit it solely to this.

    I guess I would be fine with it if there weren't far better options that don't require this kind of effort. Hello mechanic?

    i am interested though so please do let us know the results of the testing.
    Don't forget team play:

    Arcane Archer Enhancement:

    Shattermantle Shot: Ranged Archery Attack: Performs a ranged attack with +1/+2/+3[W] damage. On hit: Target gains 1/2/3 stack of Reduced Spell Resistance (-1 Spell Resistance. This effect can stack 100 times) on Vorpal Hit: Shattermantle (-100 spell Resistance for 10 seconds. Will DC 10/14/18 + Half Ranger Level + Wisdom Modifier negates.) (Activation Cost: 4 SP. Cooldown: 3 seconds)

  13. #13
    Community Member CrackedIce's Avatar
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    Default Oh Wait!!

    Shattermantle needs a save as well. It looks like this ability needs to be adjusted in second round of arcane archer update.

  14. #14

    Default

    Quote Originally Posted by Holymunchkin View Post
    I can speak to 2. with values taken recently from live.
    Spell Pen Checks
    LE Orthons: 55
    LE Trogs: 55
    LE Fiendish Trolls: 57
    LE Bezekira: 57
    LE Fiendish Kobolds: 60
    one of the bosses in pt 2 provides a spell resistance increase---can be deceiving

    If you're curious...
    Intimidate Check taken from patch 3 on Lamma.
    LE Xy'zzy: 137

    I would reccomend 75 enchant DC in LE shroud and a (75?) flesh to stone for HoX. Can't speak to necromancy although I hear an (84?) DC is not landing reliably.
    Good luck!
    Thanks for the numbers.

    I need to work on my spell pen so that I can rock my Implosion in LE. Stinking blue barrier preventing me from so many moments of pure joy. At least I have a new build goal again.
    Characters: Celemia / Tukson / Thau (Broken link) / Atremus

    “A pessimist is one who feels bad when he feels good for fear he'll feel worse when he feels better.”

  15. #15
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    Sounds like DC's and resistances are working as intended. If you want to CC stuff you have a real shot if you properly debuff but if you want to insta-kill, well that's a completely different ball game.

    I read this thread and I actually got interested in playing a CC-er for the first time in ages.

  16. #16
    Community Member Basura_Grande's Avatar
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    Is there ANY D&D lore supporting non-drow and a few outliers like will-o-wisps from having more than 40 SR?

  17. #17
    Community Member Basura_Grande's Avatar
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    76 Enchant DC does NOTHING to the Orange-named renders in LE HOX . . . anyone know what number works?

  18. #18
    Community Member BigErkyKid's Avatar
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    I am quite serious now, with those requirements, why bother? It seems to me that its more cost effective to just use shiradi no save abilities on a ranged toon. Am I missing something crucial?

  19. #19
    Community Member HastyPudding's Avatar
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    Quote Originally Posted by Basura_Grande View Post
    76 Enchant DC does NOTHING to the Orange-named renders in LE HOX . . . anyone know what number works?
    They might be immune to enchantments (a lot of xoriat creatures tend to be immune to things like that). It might be a thing for the quest, though, to prevent you from just setting up dancing balls at the entrances of the middle and not bothering with trash. I don't know, but it seems like a lot of raids are going to have CC-immune mobs (like DoJ).

  20. #20
    Community Member Basura_Grande's Avatar
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    Quote Originally Posted by HastyPudding View Post
    They might be immune to enchantments (a lot of xoriat creatures tend to be immune to things like that). It might be a thing for the quest, though, to prevent you from just setting up dancing balls at the entrances of the middle and not bothering with trash. I don't know, but it seems like a lot of raids are going to have CC-immune mobs (like DoJ).
    I'll have to pay attention but I didn't see any "immune" messages. They ain't immune to Otto's Irresistible.

    Fort saves on everything except beholders are at least 10 points too high in all the LE raids.

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