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  1. #1
    Executive Producer Severlin's Avatar
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    Default Producer's Letter

    Greetings!

    As we kick off summer, many things are going on behind the scenes in Dungeons and Dragons Online, and I wanted to talk about some of the fun things coming up for the game.

    We have been doing a lot to combat lag in the game, and though we have improved the experience we have work to do. We are still looking into long lag spikes which we need to solve, and we are also working on some fixes for stacking effects that could be causing individual characters and the party they are traveling with to lag. Our investigations into server performance continue and this is our number one priority.

    The next thing I wanted to talk about is some upcoming content; we are currently working on bringing you a new classic module experience! We are hard at work on our adaptation of Assault on the Slave Lords, originally presented in the A1 to A3 series of modules. We remember playing through the Slavers series fondly, and we want to bring these modules to life for our players with some of our own twists and turns. The dungeons will be offered at level 8 on Heroic, and will also have a CR 32 Legendary version as well.

    As you probably know, we have already begun discussing the update to Cannith Crafting. Ever since we updated random loot players have been asking for an update to this crafting system, and the project is in full swing. It is a big system that will provide a good way to fill in gear holes as you level.

    Players have asked about class passes, and the next two classes to be looked at will likely be Monk and Favored Soul. We are currently looking into the core code behind unarmed attacks and hand wraps to see if that needs to be revamped. We are also looking into giving Favored Soul its third tree. Both are big tasks, but we wanted players to know these are the next classes we are looking at once we are past Cannith Crafting.

    We’d also like to offer the players another open enhancement tree (like Harper) at some point to open up more build options, and we are looking to see where that might fit in.

    We were fairly happy with the Night Revels festival in the fall last year, and this year we will be looking to add more haunted dungeons a maybe some other surprises. The festival was fairly popular so we’d like to expand on it a bit. We would also like to revamp the rewards for the mimic festival and bring that back; maybe with rewards, based on player feedback, that are less random.

    Another system we want to tackle is the augment system. Players have been asking for new augments, but the current incarnation of augments are created by hand as crafting interactions. We will be looking into the feasibility of moving existing and future augments into a new system that will work like the slotting system that our Legendary Greensteel crafting system uses. The technical complexity comes with how we will allow players to convert existing items to use new augments. If we can tackle these problems, then we can do some interesting things with augment slots and more regularly include augments as part of our ongoing loot.

    The far future has a lot of promise, and looking past the end of the year we would definitely like to bring Tiefling and Aasimar to our players at some point. Tiefling in particular is a popular race for Dungeons and Dragons and we would like you to have those races as options for your characters. We will need to determine whether we plan on including tails on Tieflings, and how the horns of the race will interact with helmets. Both of these are interesting problems to tackle and we have already had some discussion about them even though these races would be fairly far into the future.

    We just wanted to talk about the long term plans we will be looking into, and we wanted to say thanks for joining us in game.

    ~Sev

  2. #2

    Default

    Playable Kobold Race = money printing machine.

    Please tell us why this isn't going to happen. Is it a legal rights issue?
    A wise man once said that if you don't know the answer to something there is no shame in simply saying "I don't know."

  3. #3
    Community Member RD2play's Avatar
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    Looks great Sev~!

    My opinion on Thiefling is leave the tail, but make work the horns! NPC and Monster Thieflings don't have tails in DDO anyways so I see no reason why the Player Race should.

    Then a couple of WOOTS!,... Monk Wraps, WooT! FvS 3rd Tree, WooT! Mimic Event return, Double WooT! more Night Revels, WooT! Augment rework, WooT!
    Last edited by RD2play; 06-03-2016 at 07:25 AM.
    G-land, Balistas Magicas, Bashukar Bloodaxe, Kobur Curse of Dragon, Necromatix

  4. #4

    Default Tables dancing on chests! chests dancing on doors! Bottles living with crates! oh my!

    ++++

    more after I take a nap from all that good info!

    CCUP!!!
    Classic Module(S)
    FvS pass
    Monk pass
    Handwraps
    Augment revamp
    Night Revels
    Mimic Mass Mating Migration !!! Tables dancing on chests! chests dancing on doors! Bottles living with crates! oh my!
    Lag slaying!
    PDK? or other open tree (like harper)
    Tiefling and Aasimar! Tails and Horns oh my! hopefully non-static tails! :P

    The day and weekend just got brighter!

  5. #5
    Community Member Qhualor's Avatar
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    Quote Originally Posted by Severlin View Post
    We’d also like to offer the players another open enhancement tree (like Harper) at some point to open up more build options, and we are looking to see where that might fit in.

    ~Sev
    I guess this is how you will get players their extra AP like you talked about before because a new tree will spread the AP around a lot more. a new enhancement tree means its going to be just as powerful, if not more, than Harper.

    the only way I would agree with this decision is if racials had a pass first like classes are currently.
    #MakeDDOGreatAgain

    You are the one choosing not to play alts.

    Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter

  6. #6
    Eternally Mediocre Girl Maelodic's Avatar
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    Finally, monk pass. Thank you for letting us know that's on the docket after crafting.
    ~Sarlona~
    Maelodic - Soundblaster| | Kinsys - Cookie Cutter Monk

  7. #7

    Default

    Quote Originally Posted by Maelodic View Post
    Finally, monk pass. Thank you for letting us know that's on the docket after crafting.
    Going to get this out there ahead of the mad mass stampede: "Monk's are (once again) OP!"

  8. #8
    Executive Producer Severlin's Avatar
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    Quote Originally Posted by Roland_D'Arabel View Post
    Playable Kobold Race = money printing machine.

    Please tell us why this isn't going to happen. Is it a legal rights issue?
    The kobold would be built on an entirely new rig, which means all the armor in the game would have to be created for that body type from scratch. That's very hard to budget.

    We have brainstormed other options, from kobolds needing to craft armor into a kobold version, or even that kobolds can't wear normal armor at all. We've also considered making kobolds a sort of hard mode way to play the game.

    Sev~

  9. #9
    Community Member Steve_Howe's Avatar
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    Please, no tails on Tieflings. Horns I'd be ok with but tails? No thanks.

    Aasimar? YES PLEASE!!
    Steve Howe was voted "Best Overall Guitarist" in Guitar Player magazine five years in a row (1977–1981) and in 1981 was the first rock guitar player inducted into the Guitar Player Hall of Fame.

  10. #10
    Community Member Jetrule's Avatar
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    With a new tree needed either as a stand alone or as a Favored soul tree. I think one of the most iconic D&D prestige classes missing from DDO is blackguard.


    Blackguard Favored soul tree proposal

    Cores

    Core 1: Dark blessing. For each core in Blackguard The character may add 3 points of her Charisma bonus to her saves. The black guard gains +1 to hit and damage and all spell dc’s when targeting non evil opponents.

    Core 2: Command Undead. The black guard gains the turn undead feat as a paladin. The Turning results in a charmed undead for 1 minute rather than a turned undead. The black guard gains +2 total to hit/damage and spell dc’s versus non evil opponents.

    Core 3: Shroud of the Vampire. As the 6th level pale master core.

    Core 4: Lay on hands. Gain the feat Lay On Hands, as paladin lay on hands but channels Negative energy. passive +10 negative spell power, light/alignment spell power and +5 melee/ranged power passive.

    Core 5: -Dark Might- +1 competence bonus to weapon critical multiplier and +20% critical damage to spells. Passive +3 total hit and damage versus non evil opponents and +3 total spell dc’s versus non evil opponents.

    Core 6: Requires -Hells Angel - A action boost That provides Fire shield (flames), dodge +10 and dodge cap+10, and +20 profane bonus to Prr and Mrr Lasts 1 minute 90 second cool down. Passive +10 stacking negative and alignment/light spell power. +5 ranged/melee power and +4 Charisma.


    Enhancements

    Tier 1:

    Dark blade- Ap cost 2 Gain the spell Enchant weapon.

    Charismatic soul- Ap cost 1, ranks 3. +1 diplomacy bluff and intimidate for ranks 1 and 2. Rank 3 provides +1 bonus to all Charisma skills.

    Cold Blooded- Ap cost 1, ranks 3. +5 fire resistance per rank.

    Flame forged- Ap cost 1, ranks 3. +2 ac and prr mrr per rank.

    Touch of pain - Ap cost 1, ranks 3 Cast Inflict moderate wounds as a SLA Activation cost 4/3/2 Cooldown 6/5/4


    Tier 2:

    Dark Arts- Ap cost 1, ranks 3. +5 negative and alignment/light spell power per rank

    Dark Blade 2- Ap cost 2 ranks 1. Requires dark blade +1 enhancement bonus to main hand weapon.

    Improved Turning- Ap cost 1, ranks 3. You count as 1-2-3 levels higher when turning. Add. 2-4-6 to hd of undead turned.

    Sneak attack training 1- Ap cost 2, ranks 1. Gain the sneak attack feat 1d6 damage. (Scales with melee power per usual.)


    Tier 3.


    Dark Arts 2- Ap cost 1, ranks 3. + 5-10-15 bonus to negative and alignment/light spell power.

    Call the undead- Ap cost 1, ranks 3. SLA create undead spell. Cool down 2minute-1 minute-30 seconds cost 35-25-15 sp. Will function as a minimum level 10 even when under level 10 caster lvl. Caster level beyond 10 functions normally.

    Sneak attack training 2- Ap cost 2 ranks 1. Additional d6 damage (Scales with melee power per usual.)

    Dark Blade 3- Ap cost 1, ranks 3. Requires Dark blade 2. Toggle, Main hand weapon now does poison damage d4 d6 d8 scales with 100% negative energy power.

    Strength/Charisma Training- Ap cost 2, ranks 1.+2 Strength or Charisma.


    Tier 4
    Dark arts 3- Ap cost 2 Ranks 3. Requires Dark arts 2. + 2/4/7% spell critical chance for alignment/light and negative energy spells.

    Sneak attack training 3- Ap cost 2 Rank 1. Requires Sneak attack training 2.Provides a additional 2d6 sneak attack damage for a total of 4d6.(Scales with melee power per usual.)

    Dark Blade 4- Ap cost 2 Ranks 3. Main hand weapon does D6/2D6/3D6 Evil damage Scales with 100% Alignment spell power.

    Strength/Charisma Training 2- Ap cost 2, ranks,1. +1 to Str or Cha.


    Tier 5
    Hateful Touch- Ap 2, ranks3. Extra lay on hands use. 1-2-3 per rest. Lay on hand does a additional 100/150/200 negative energy.

    Master of The Dark Arts- Requires Dark arts 3. Ap cost 1, ranks 3. Harmful spell cast on damage does a additional 2D6-4D6-6D6 evil damage. Scales with +50% +100% +150%alignment spell Power.

    Hell Smite- Ap 1, ranks 3. Multi selector ranged or Melee. Requires dark blade 4. Attack +1w-+3w+5w +2+4+6 critical range bonus. Adds Charisma to hit and Favored soul level to damage. Dose a additional 2D10- 4D10- 6D10 Evil damage That Scales with 100%-150%-200% alignment spell power. This alignment damage is doubled against non evil opponents. 12-10-8 second cool down.

    Aura of Despair- Ap cost 2, ranks 1 . Toggle. Radiate a aura or despair at 10 feet around yourself. Enemies who come within the Aura suffer -2 to saves which persists for 6 seconds after leaving the aura. In adition enemies with in the Aura suffer -10 to melee power and prr/mrr.
    Percivaul Dusol, BadRandall and Shortpact--The Silver Legion

  11. #11
    Community Member
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    Quote Originally Posted by Severlin View Post
    Greetings!

    As we kick off summer, many things are going on behind the scenes in Dungeons and Dragons Online, and I wanted to talk about some of the fun things coming up for the game.

    We have been doing a lot to combat lag in the game, and though we have improved the experience we have work to do. We are still looking into long lag spikes which we need to solve, and we are also working on some fixes for stacking effects that could be causing individual characters and the party they are traveling with to lag. Our investigations into server performance continue and this is our number one priority.

    The next thing I wanted to talk about is some upcoming content; we are currently working on bringing you a new classic module experience! We are hard at work on our adaptation of Assault on the Slave Lords, originally presented in the A1 to A3 series of modules. We remember playing through the Slavers series fondly, and we want to bring these modules to life for our players with some of our own twists and turns. The dungeons will be offered at level 8 on Heroic, and will also have a CR 32 Legendary version as well.

    As you probably know, we have already begun discussing the update to Cannith Crafting. Ever since we updated random loot players have been asking for an update to this crafting system, and the project is in full swing. It is a big system that will provide a good way to fill in gear holes as you level.

    Players have asked about class passes, and the next two classes to be looked at will likely be Monk and Favored Soul. We are currently looking into the core code behind unarmed attacks and hand wraps to see if that needs to be revamped. We are also looking into giving Favored Soul its third tree. Both are big tasks, but we wanted players to know these are the next classes we are looking at once we are past Cannith Crafting.

    We’d also like to offer the players another open enhancement tree (like Harper) at some point to open up more build options, and we are looking to see where that might fit in.

    We were fairly happy with the Night Revels festival in the fall last year, and this year we will be looking to add more haunted dungeons a maybe some other surprises. The festival was fairly popular so we’d like to expand on it a bit. We would also like to revamp the rewards for the mimic festival and bring that back; maybe with rewards, based on player feedback, that are less random.

    Another system we want to tackle is the augment system. Players have been asking for new augments, but the current incarnation of augments are created by hand as crafting interactions. We will be looking into the feasibility of moving existing and future augments into a new system that will work like the slotting system that our Legendary Greensteel crafting system uses. The technical complexity comes with how we will allow players to convert existing items to use new augments. If we can tackle these problems, then we can do some interesting things with augment slots and more regularly include augments as part of our ongoing loot.

    The far future has a lot of promise, and looking past the end of the year we would definitely like to bring Tiefling and Aasimar to our players at some point. Tiefling in particular is a popular race for Dungeons and Dragons and we would like you to have those races as options for your characters. We will need to determine whether we plan on including tails on Tieflings, and how the horns of the race will interact with helmets. Both of these are interesting problems to tackle and we have already had some discussion about them even though these races would be fairly far into the future.

    We just wanted to talk about the long term plans we will be looking into, and we wanted to say thanks for joining us in game.

    ~Sev
    After nearly quitting the game due to the lag, I am very encouraged by this letter. You are hitting all the right points....lag, cannith crafting, broken monks, FVS pass, events, and augments. This will go a long ways towards making the game feel like it's not broken. I am very encouraged by this focus.

    A few suggestions:
    1. Be careful with your augment pass. You already abandoned the first augment system, and players really like the current augment system. When you describe going to a third augment system that is like shroud crafting, that make me cringe as that system is confusing and has not been well received. I would like the current system with more augment choices, which uses our current gear.
    2. When you tweak the events please update the gear and give people that have seen the events for several years a reason to run them again. People don't run risia, crystal cove, and a lot of the other events because they are stale and have not been updated. I bet you could add some cool augments and more gear selection to make the events fresh.
    3. Move up Aasimar to go with the FVS pass and third tree, that would be a very interesting direction to take the FVS class (but also make Aasimar appealing to Paladin, Sorcerer, and Warlock Enlighted Spirit).
    Last edited by Mystera; 05-28-2016 at 07:34 PM.

  12. #12
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    Post Thoughts

    Glad to hear the developers are still focused on reducing lag. It was a real shame earlier this year when lag made most end game raids unplayable with a full party. Fortunately, their hard work has paid off with a much more pleasant in game experience. Keep it up!

    A few thoughts on the outlook:

    1. Classic content both Heroic and Legendary keeps me coming back to DDO
    2. Definitely looking forward to the Cannith Crafting overhaul. Anything that can make deconstruction easier will be a bonus. Can a drop box be implemented similar to how we sell our unwanted random loot to vendors? For example, open up window for crafting machine, then slide ALL unwanted gear into the machine and pull the lever. Presto, the machine does all the work to figure out how to deconstruct everything and pays out essences (think of the coin machines in the supermarket where you can take your piggy bank full of coins and have it sort and count it all up and pay you back)!
    3. Proposed augment overhaul - please do NOT mimic the LGS augment system. The LGS augment system reminds me of old MS-DOS based games from the 80's with their course descriptions and lack of information. I find the current augment system flexible, easy to use, and is adaptable to both random loot and named items. Whatever direction is taken with it, please keep it that way.
    Last edited by bobcat76; 05-28-2016 at 07:37 PM.

  13. #13
    Community Member Wakkander's Avatar
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    All for Aasimar, though Tieflings have never really appealed to me. (And they will be fairly close to drow in terms of stats, so, meh.) I hope while you are considering horns and tails you also give Aasimar their due as well, though wings are unlikely some good skin color options and maybe halo effects, etc, as options would be nice. Pity it won't be happening anytime soon.

    A new FvS and open enhancement line will be cool, as will seeing some more classic modules get adapted to DDO. Against the Giants G1-3 would be a great series to also see in DDO at some point, and it lends itself to continuing on into Descent into the Depths of the Earth D1-2, finally into Queen of the Demonweb Pits Q1. Though a second assault on Lolth might not be something you are keen on, though it would perhaps save on asset creation?

  14. #14
    Community Member HastyPudding's Avatar
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    I never played the slave lords modules, so I'll reserve judgement on those. I was hoping for the desert of Anauroch.

    Yay for monks and favored soul revamps in the future! I had rather hopped artificers would get their pass with the cannith crafting revamp, though, since it fits thematically.

    As for tieflings and aasimar, that's awesome news; both could use the human model and animations with tieflings being thinner and having red-ish skin options while the aasimar could be slightly taller with new faces to represent their celestial looks. The tiefling problem could be solved with a cosmetic helmet/eye-wear given to tieflings upon character creation, and exclusive to the tiefling race. Why bother with a helmet when you can have horns, and if you didn't want the horns you could easily just put on a helmet, some goggles, or another cosmetic item. The tail would have to be hard-coded into the character model, complete with animations, but if you could pull it off it would be totally awesome. None of the other tieflings in the game have tails, though, so it's not completely necessary. I would totally buy a tiefling to remake my warlock or have fun with a paladin vanguard aasimar.

  15. #15

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    Quote Originally Posted by Severlin View Post
    The kobold would be built on an entirely new rig, which means all the armor in the game would have to be created for that body type from scratch. That's very hard to budget.

    We have brainstormed other options, from kobolds needing to craft armor into a kobold version, or even that kobolds can't wear normal armor at all. We've also considered making kobolds a sort of hard mode way to play the game.

    Sev~
    So now we have a clue about Reaper mode! Must play as a kobold with limited armor! :P

    Quote Originally Posted by Mystera View Post
    3. Move up Aasimar to go with the FVS pass and third tree, that would be a very interesting direction to take the FVS class (but also make Aasimar appealing to Paladin, Sorcerer, and Warlock Enlighted Spirit).

    Hmmm... Iconic Aasimar / Tiefling Fvs anyone?

  16. #16
    Founder
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    Thanks for fixing a lot of the lag!

    Thanks for fixing level 34+ chest loot!

  17. #17
    Community Member Domince's Avatar
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    I saw a thread and someone suggested a playable Archon race, I think that would be amazing as am iconic as the favored soul class. Please do this. the iconic casters are a little bland but with the possibility of a third fvs tree this would fit in well.

  18. #18
    Community Member knightgf's Avatar
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    One thing I would like to see addressed is the quality of content released in-game. The last couple of updates released were of poor quality and FILLED with bugs that sometimes made content unplayable.

    Also, I would like to suggest that you should try and balance out the release of the new Favored Soul tree with Cleric Domains. You don't need to release them both at once, but it should be the next class pass that is released after the new Favored Soul tree. I recommend you go over notes and player suggestions to bring the best out of cleric domains, as they can be tricky sometimes! And don't be afraid to ask what we want out of it, im sure you could get some awesome discussion out of it!

  19. #19
    Founder & Hero cdbd3rd's Avatar
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    Quote Originally Posted by Severlin View Post
    The kobold would be built on an entirely new rig, which means all the armor in the game would have to be created for that body type from scratch. That's very hard to budget.

    We have brainstormed other options, from kobolds needing to craft armor into a kobold version, or even that kobolds can't wear normal armor at all. We've also considered making kobolds a sort of hard mode way to play the game.

    Sev~
    So they're at least on the discussion table.

    I know Tieflings, Gnomes and Kobolds have been the top three <realistic> choices for new PC races - tho not necessarily in that order. If Kobolds have to have a heftier price tag because of the extra code wrok, I'm okay with that. I can't speak for my Kobold Fan Club brethren and sisters on that, however.

    distraction: Hm. Kobold Fan Club... KFC... = Proof positive that Kobolds do in fact taste like chicken.


    Edit: There are a lot of plans and dreams lined out in this letter. Given the time range it's looking at, I'm putting a LOT of what has been written on back burner, wait-n-see status.
    Last edited by cdbd3rd; 05-28-2016 at 09:06 PM.
    CEO - Cupcake's Muskateers, Thelanis
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  20. #20

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    Quote Originally Posted by cdbd3rd View Post
    So they're at least on the discussion table.

    I know Tieflings, Gnomes and Kobolds have been the top three <realistic> choices for new PC races - tho not necessarily in that order. If Kobolds have to have a heftier price tag because of the extra code wrok, I'm okay with that. I can't speak for my Kobold Fan Club brethren and sisters on that, however.

    distraction: Hm. Kobold Fan Club... KFC... = Proof positive that Kobolds do in fact taste like chicken.
    Kobold Konsortium (now level 100) fully supports this endeavor! #DDOKobolds16!

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