DDO is a good game, with a strong leader in their corporate environment and some changes of direction it could probably grow instead of languishing. Runescape is an old MMO that has grown over time, Age of Conan is said to be having a resurgence. you could even say that people familair with the genre are starting to realize that MMO's don't have to fade away inevitably. That when the game company shows renewed conviction in their product it can actually have a resurgence. creating a new MMO and fostering a playerbase is expensive, updating the engine of an existing MMO and telling people it's hear to say and for a long time can potentially re-sell your MMO to people who may have already tried it. DDO is almost a perfect candidate for something like this, because it has a lot going for it already. well I posted a thread about it before seeing this https://www.ddo.com/forums/showthrea...nescape-to-DDO
it's not meant to slam DDO but to point at what some of the other games have done and how they have faired doing it.
Mr. Severline have you considered that DDO might be the perfect MMO to be the first MMO with VR support? you already have FPS elements and the right kind of modular UI for VR. just need to put models in for weapons and hands in FPS mode. and maybe a graphics engine overhaul at the same time.
Steve Howe was voted "Best Overall Guitarist" in Guitar Player magazine five years in a row (1977–1981) and in 1981 was the first rock guitar player inducted into the Guitar Player Hall of Fame.
Runescape doesn't have a separate publisher like Atari / WB. When you get a big publisher like that they bring the big bucks but they also bring the big control. Like the ability to pull resources (money) from the game to try to make something stupid like a MOBA. If that hadn't happened, DDO might have had a chance.
Runescape's developer is also its publisher so they have more control.
I miss pre-MOTU DDO. The game was outstanding back then, back when there was enough content at endgame to reward striving for excellence.
The mass obsoletion of the old endgame content that came with MOTU will be remembered with hindsight as the moment DDO started to die.
I don't have a zerging problem.
I'm zerging. That's YOUR problem.
i like this game and i appreciate what the team is doing to make it better and add fun.
I guess my concern is that wb games doesn't have too much interest in ddo and this last set of layoffs seems does concern me more than in the past. It seems like the game is in winding down mode and clearly no longer strategic to wb. I would feel better about spending money on tp if there was a policy in place in the event the game is shut down like a prorated refund based on the date of purchase and date closure is announced. At. Some point your bosses will decide not to renew the d&d license and then there is a lot doubt the game could stay open even in maintenance mode due to the huge amounts of lawyer **** involved with licensing. With some of the older mmos that had a sort of revival there was no shadow hanging over the product about what the corporate overlords might do.
so i will keep spending on the game which I really love, but I will make my purchases with the next few months in mind rather than the next few years which means I will be spending less.
I don't want to come across as "tweaking" anyone, but I find it utterly ironic that DDO's major pushes have been to resurrect the golden oldies of D&D.
Not upset, mind you. Really happy that the classic stuff is getting integrated. Too bad we can't have Grayhawk as a world...
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Expansion more like MOTU and less like Shadowfell hopefully!
"When asked if the developers hate the players, as they make so many challenging jumping puzzles, their response was that they have what they consider a “… normal amount of contempt for the players.” This is good. A dungeon master should always nurse a healthy contempt for his or her players."
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