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  1. #1
    Community Member Atheok's Avatar
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    Default Slave Lords: Shackles, Five Rings & Chains Settings

    Probably some of you have noticed this already. These items can be slotted to multiple equipment spaces, there is no secret there.

    Shackles - Wrists, Feet
    Five Rings - 1st Finger, 2nd Finger, Trinket
    Chains - Neck, Waist

    However, when it comes to hotbar them or double click them in the inventory window, they will always go in one specific slot as it follows:

    Shackles - Wrists
    Five Rings - Trinket
    Chains - Neck

    Thus, the only way to put Shackles on feet for example if you used Cannith Boots or FoM boots for an encounter, is to go back to inventory window and drag the Shackles on your feet. It's the same mechanic that applies to rings, all the rings going on the right finger slot whenever it comes for a swap.

    My wonder is could there be done something about this? Can we be allowed to allocate each items in advance where should they go when equipped for example? Could this be implemented in a further fix/update? If not, then can we just have them go by other priorities? Like changing the priority for Shackles and making them go to feet instead of wrists, due to many FoM boots or Cannith Boots fans.
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  2. #2
    Community Member bartharok's Avatar
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    Perhaps they could be made to go where they last were equipped
    Dystopia = utopia achieved

  3. #3
    Community Member TacoStand's Avatar
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    After we craft on the SLgear it should change colors...

    ...its very dangerous that they look like 90% of the trash we get from the quests...

  4. #4

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    The multiple equipment slotting of gear was interesting.. but ultimately more of a pita than a benefit.
    The hotbar swapping being the primary issue..

    Is it possible for Dev's to add a slot toggle to the crafting interface, an option to be able to lock it to a specific gear position.
    This way you could have your base item drop with multi slot option and have a crafting option choice to lock down the gear slot it will go to..
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  5. #5
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    Quote Originally Posted by bartharok View Post
    Perhaps they could be made to go where they last were equipped
    This would be good. Another way would be to have a menu like the metamagic menu you get for spells on the hotbar so that you could select a default slot for that hotbar button.

  6. #6
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    Quote Originally Posted by Splunge View Post
    This would be good. Another way would be to have a menu like the metamagic menu you get for spells on the hotbar so that you could select a default slot for that hotbar button.

    I like this idea, although it may be easier to do a multiple choice such as when hot-barring the fire shield spell (hot v cold). The resist energy template can offer up to 5 choices so that shouldn't be an issue.
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  7. #7
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    All this was asked for on lama, and they pretty much said it's gonna go where it's gonna go. I suspect the programming to have a floating primary equip was difficult. People suggested swapping the primary in the stone of change, but they didn't want to make 2 of every item, and I imagine that would be a huge mess unless it was understood that it only worked with a blank, then people would be unhappy when they wanted to change setup but had already crafted one.

    Splunge and Alcoargo have an interesting idea though, maybe a way to alter the hotkey rather than the item. Seems this would be much more likely to happen be workable.
    Last edited by Cantor; 09-26-2016 at 12:00 PM.

  8. #8
    Community Member Atheok's Avatar
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    Plenty of good ideas, what and how long will it take to implement any of those?
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  9. #9
    Community Member Bolo_Grubb's Avatar
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    Quote Originally Posted by Splunge View Post
    This would be good. Another way would be to have a menu like the metamagic menu you get for spells on the hotbar so that you could select a default slot for that hotbar button.

    I love this idea. It makes sense and hopefully is possible for the devs to do since they have it with Metamagics.
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  10. #10
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    Unfortunately, we had to make a decision whether to allow dual-slot items that would go into an assigned slot when clicked on the hotbar or not have dual-slot items, due to the length of time and relative difficulty it would take to create the systems suggested above. It's definitely something we looked into, but we ended up having to decide whether to publish the items with this inconvenience or scrap the idea. If you are a frequent hot-swapper and this is an issue for you, you'll have to either drag it from inventory to your item slot or perhaps make a decision about whether you want to craft the items.
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  11. #11
    Community Member jakeelala's Avatar
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    Quote Originally Posted by Cordovan View Post
    Unfortunately, we had to make a decision whether to allow dual-slot items that would go into an assigned slot when clicked on the hotbar or not have dual-slot items, due to the length of time and relative difficulty it would take to create the systems suggested above. It's definitely something we looked into, but we ended up having to decide whether to publish the items with this inconvenience or scrap the idea. If you are a frequent hot-swapper and this is an issue for you, you'll have to either drag it from inventory to your item slot or perhaps make a decision about whether you want to craft the items.
    Seriously you could fix this in an easy patch.

    Let all the items be turned into a vendor for a craftable list of items that ARE NOT multiple slot items, but just normal specific accessories. Yes it sucks if you already crafted I guess, but it will save everyone who hasn't yet.

    Literally just create 5 new versions of the items for the turn in, that are each slot specific. While you're at it, remove the multiple slot items from loot tables and just fix the problem easily and quietly.
    good at business

  12. #12
    Uber Completionist Capricorpus's Avatar
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    Quote Originally Posted by Cordovan View Post
    Unfortunately, we had to make a decision whether to allow dual-slot items that would go into an assigned slot when clicked on the hotbar or not have dual-slot items, due to the length of time and relative difficulty it would take to create the systems suggested above. It's definitely something we looked into, but we ended up having to decide whether to publish the items with this inconvenience or scrap the idea. If you are a frequent hot-swapper and this is an issue for you, you'll have to either drag it from inventory to your item slot or perhaps make a decision about whether you want to craft the items.
    The demographic that cares the most about min/maxing their gear is the exact same demographic that's likely to be interested in swapping gear situationally. Dragging from your inventory isn't even remotely feasible mid fight, which is why so many serious players have bars filled with gear to swap in the first place.

    Saying "sorry, but if you want to swap gear, getting gear with the highest currently attainable numbers might not be for you" really isn't an acceptable answer.
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  13. #13

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    Quote Originally Posted by Cordovan View Post
    Unfortunately, we had to make a decision whether to allow dual-slot items that would go into an assigned slot when clicked on the hotbar or not have dual-slot items, due to the length of time and relative difficulty it would take to create the systems suggested above. It's definitely something we looked into, but we ended up having to decide whether to publish the items with this inconvenience or scrap the idea. If you are a frequent hot-swapper and this is an issue for you, you'll have to either drag it from inventory to your item slot or perhaps make a decision about whether you want to craft the items.
    it does pose a problem, especially since I consider these best in game items at the current time... it is a farming grind, but worth the farm time..
    making the decision to not grind this gear would be a self gimping measure and contrary to players goals of building to be the best we can be..

    Hot Swapping has become a gaming necessity.
    If items cant be coded to default to one gear slot and will be susceptible to screwing hot swapping, then it becomes a PITA.

    I would like to see separated versions of these items that are static to gear slots.
    Would it be that difficult to add new drops of standalone gear pieces or a crafting option to lock the item into a specific gear slot...
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  14. #14
    Community Member bartharok's Avatar
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    Hot swapping may be useful, but it is not necessary. Its just good for looking good while soloing on hhe tube.
    Dystopia = utopia achieved

  15. #15
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    Quote Originally Posted by JOTMON View Post
    it does pose a problem, especially since I consider these best in game items at the current time... it is a farming grind, but worth the farm time..
    making the decision to not grind this gear would be a self gimping measure and contrary to players goals of building to be the best we can be..

    Hot Swapping has become a gaming necessity.
    If items cant be coded to default to one gear slot and will be susceptible to screwing hot swapping, then it becomes a PITA.

    I would like to see separated versions of these items that are static to gear slots.
    Would it be that difficult to add new drops of standalone gear pieces or a crafting option to lock the item into a specific gear slot...
    This.

    Yes the coding for what cordo said would have taken a long time to do. So just do what Jot said. So much easier and better.

    It was a good idea to have an item that fits multiple slots but it is not feasible the way it is currently set up.

  16. #16
    Community Member psykopeta's Avatar
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    I would rather having full gear lsyouts, i mean,, you can shortcut 2 weapons and the game knows which one goes right hand and left hand

    Also, it would be useful for everything, however if you add some bartender works only for certain pieces(and thrn people will complain about losing some stuff crafted on it)

    That's 1 of the things i couldn't believe ddo was lacking when i joined, was like "really? Shortcut for only sets of 2 weapons?"
    psykopeta is finally baconpletionist because there isn't anything to delay it more - thelanis, where the gimps claim to be pros and noobs claim to be pros, no newbies allowed(unless they claim to be pros), we have enough drama w/o them. PS: I post only in the latest thread shown in main page, in the weird case u want something from me, feel free to send pm

  17. #17
    Uber Completionist Capricorpus's Avatar
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    Quote Originally Posted by bartharok View Post
    Hot swapping may be useful, but it is not necessary. ....
    Just because it isn't necessary for your style of play doesn't mean that it isn't necessary for other people.
    Cap, Ascendance, Cannith
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  18. #18
    Community Member Cetus's Avatar
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    Quote Originally Posted by Cordovan View Post
    Unfortunately, we had to make a decision whether to allow dual-slot items that would go into an assigned slot when clicked on the hotbar or not have dual-slot items, due to the length of time and relative difficulty it would take to create the systems suggested above. It's definitely something we looked into, but we ended up having to decide whether to publish the items with this inconvenience or scrap the idea. If you are a frequent hot-swapper and this is an issue for you, you'll have to either drag it from inventory to your item slot or perhaps make a decision about whether you want to craft the items.
    This is absolutely horrible.

    You guys made clickies part of the game. Then you went and decided to make dual slot items that default to a slot we can't control.

    And then you're essentially saying "deal with it".

    This is a major pain in the ass and should be addressed appropriately.

  19. #19
    Community Member bartharok's Avatar
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    Quote Originally Posted by Capricorpus View Post
    Just because it isn't necessary for your style of play doesn't mean that it isn't necessary for other people.
    If something is necessary in a game, ir means that you must have it to play. If someone needs it for their plqystyle, its just useful.
    Dystopia = utopia achieved

  20. #20
    The Hatchery CThruTheEgo's Avatar
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    Quote Originally Posted by Cordovan View Post
    Unfortunately, we had to make a decision whether to allow dual-slot items that would go into an assigned slot when clicked on the hotbar or not have dual-slot items, due to the length of time and relative difficulty it would take to create the systems suggested above. It's definitely something we looked into, but we ended up having to decide whether to publish the items with this inconvenience or scrap the idea. If you are a frequent hot-swapper and this is an issue for you, you'll have to either drag it from inventory to your item slot or perhaps make a decision about whether you want to craft the items.
    Well then you made the wrong decision because of this:

    Quote Originally Posted by Capricorpus View Post
    The demographic that cares the most about min/maxing their gear is the exact same demographic that's likely to be interested in swapping gear situationally. Dragging from your inventory isn't even remotely feasible mid fight, which is why so many serious players have bars filled with gear to swap in the first place.

    Saying "sorry, but if you want to swap gear, getting gear with the highest currently attainable numbers might not be for you" really isn't an acceptable answer.
    Either do it right or don't bother doing it at all. Do not put the burden of responsibility for a poorly designed product on the players. This just results in a poor quality product.

    There are plenty of good suggestions in this thread. Surely one of them can be implemented with minimal dev time.

    EDIT: The dual slot items was a good idea, but since you either can't or won't do it so they can be hot-swapped to either slot, then don't implement dual slot items. Change these to single slot items and be done with it. Stop releasing a subpar quality product and then telling players to "deal with it." The poor naming system of random lootgen is another excellent example of this. Learn from your mistakes Turbine, don't repeat them.
    Last edited by CThruTheEgo; 09-27-2016 at 02:07 PM.
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