Hi developers,
I found amazing that u can create a legendary feat specially for summoners (Sion of Elyseum) ignoring that no summon build is viable in the game of any kind. I ve tried many druids and mages, taking all auguments, harper and such, and they never worth the investment. WHY IN THE HELL u add pet enhancements in a tank Warlock tree!?!?! It looks that u dont play the same game as us.
Pets and summons have so much potential for good gaming, and is a basic feature in many games, to have one or more pet classes. Its so strange that u keep adding pet content (warlock enhancements, legendary feat, epic lvs...) to pet machanic as u ignore that nothing of this additions make something really change.
While pets can be usefull rarely, epic summons are NEVER usefull, since their damage is very low in any situation.
I ll suggest some changes, but to the thing become pretty cool, u probably need to add a 3rd druid tree specialized in summons, changes in art and mage.... what takes some time. I ll suggest some urgent changes:
Pets: Pets are usefull till lv 6-8 when their dmg starts to fall off badly. The survivability is ok for all 3, but they need more dmg or functionality.
1) Boost their dmg. _+1 melee and spells power per lv in Augument summoning feat. This makes a 20% bonus in lv 20. I think this makes the feat worth dmg wise already. To keep epic progression, Improved Augument Summoning should add +5 to 10 melee power per epic lv (in addition epic summon buff). This can make then overperform in Epic Normal, but is minimal in Epic elite.
2) While u dont develop specialized trees, pets could give some bonuses to worth keep them alive actually, other than raw dmg. I.e Skelly could give debuff in negative energy vulnerability, and improve wolf capstones to +2 con to party in tank path and destruction in cunning path.
Summons:
Summons need a lot to enhance. In low lvs druid summons can do a bit dmg and can trip enemies what is nice. but dmg is abismaly low for the rest of game. Many summons come with good ideas and its a really waste not being usefull. They need more than a 100% melee power buff in most cases, they could just act as a charmed mob of same lv, but they are very far from this. To make it simple, keep augument summoning buffs above to then in heroic.
For epic summons tough, subpar utillity is unforgiven. Dryad is the best epic summon, has a decent AI and interesting abilities.A little more spell power could make a significant change. I also would change spike growth to entangle for more utility and less graphic issues.
All magister summons are useless. Lich needs a way more spellpower and desintegrate. Enervation and necrotic ray would be interesting. Sucubbus need a good cc, is a enhanter pet!!!! Fascinate a single mob is a minimum or maybe Irresistible dance. Living Meteor could spam less offen with more spell power, for less graphic issues. Dream reaver acts like a lv 1 summoned dog.
All other magister summons are so bad that really needs more sinergy/utility with their specializations. But theres a bigger problem: All other mage speciallizations are useless too. U need to think carefully how to improve transmutation and abjuration trees and their pets.
Do this changes soon and stop releasing feats/enhancements that only makes things worse!