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  1. #1

    Default What's Drake Running This Week.

    Just documentation and how I'll be sharing what I am doing with my RTR buds. No Need to reply. I will answer questions if I catch them.

    RTRs

    Aasimar:
    1. Fighter
    2. The Last Good Tree Build
    3. Monk/Ftr/Paladin

    Human:
    1. 15 Paladin/4 FvS/1 Monk (Pally stuff+Amerolating Strike for group healing+10 melee power) Soloed R2 1 level under most of the time.
    2. 20 Barbarian- 37 Ravager/41 FB using ear smash the whole way
    3. 10 Wolf-6 ranger-6 Ftr

    Warforged:
    1. 12 Arty/8 ftr
    2. 12 Arty/8 Ftr
    3. 14 Arty/6 Ftr

    Dwarf:
    1. 10 Monk-8 Ftr-2 Rog
    2. 18 Ranger-1 rog-1 barb
    3. 20 Barbarian (Great Axe Barb planned)

    Elf:
    1. The Kitchen Table [not finished] Inspired by Cthruthego's Santa's Little Slayer
    2. Tempest
    3. Monk

    Halfling:
    1. 9 monk 8 fighter 3 rogue
    2. 18 monk 1 fighter 1 fvs
    3. Tempest

    Horc--
    1. Tempest
    2. 18 wolf/1 barb/1 FvS
    3. 18 wolf/1 barb/1 FvS

    Helf
    1. 18 wolf/1 barb 1FvS
    2. 18 Wolf/1 Barb/1 FvS
    3. Tempest Ranger w/ Rogue Dilly

    Drow:
    1. The Wanna Be: 12 Ftr/6 ranger/2 rogue/2 wizard/1 barbarian
    2. Charmer
    3. Tempest

    Dragonborn
    1. Paladin
    2. 12 Arty 8 Ftr
    3. Warlock Cookie Cutter Aura Build

    Gnome:
    1. monk
    2. Tempest
    3. Bard/rogue

    Tiefling
    1. Bard/Ftr/Rogue (12/5 rogue/3 ftr)
    2. Sorcerer EK Build
    3. Tempest
    On RTR Life 36/36: Halfling Monk.
    Last edited by adrian69; 06-24-2019 at 05:23 PM. Reason: Update OP

  2. #2

    Default Warforged Lives

    Had fun with these. Warforged is strong as a race, but lacks decent healing from outside sources as usual.

    New Build
    14/6 Artificer/Fighter
    True Neutral Warforged


    Level Order

    1. Artificer. . . .6. Fighter . . . .11. Fighter. . . . 16. Artificer
    2. Artificer. . . .7. Artificer. . . 12. Fighter . . . .17. Artificer
    3. Fighter . . . . 8. Artificer . . .13. Artificer . . .18. Artificer
    4. Artificer. . . .9. Fighter . . . .14. Artificer . . .19. Artificer
    5. Artificer. . . 10. Fighter . . . .15. Artificer . . .20. Artificer



    Stats
    . . . . . . . .34pt. . .36pt . . Tome . . Level Up
    . . . . . . . .----. . .---- . . ---- . . --------
    Strength. . . . 13 . . . 13. . . .+5. . . .4: INT
    Dexterity . . . .8 . . . .8. . . .+5. . . .8: INT
    Constitution. . 18 . . . 18. . . .+5. . . 12: INT
    Intelligence. . 18 . . . 18. . . .+5. . . 16: INT
    Wisdom. . . . . .8 . . . .8. . . .+5. . . 20: INT
    Charisma. . . . .7 . . . .9. . . .+5. . .



    Skills
    . . . . . A. A. F .A .A .F. A. A. F .F. F .F. A. A. A. A. A. A. A. A
    . . . . . 1. 2. 3 .4 .5 .6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Repair. . 2. . . . 2. 2. . .2 .2 . . . . . . .2 .2 .2 .2 .2 .1 .1 .1 .23
    Disable . 4. 1. 1 .1 .1 .1. 1. 1. 1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Search. . 4. 1. 1 .1 .1 .1. 1. 1. 1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    UMD . . . 4. 1. 1 .1 .1 .1. 1. 1. 1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Open Lo . 4. 1. . .1 .1 . . 1. 1. . . . . . . 1. 1. 1. 1. 1. 1. . . . 15
    Balance . 2. ½. . .½ .½ .½. ½. ½. ½ .½. ½ .½. . . . . . . . . . . . . .7
    Concent . 4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
    Haggle. . 4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
    Tumble. . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    . . . . .------------------------------------------------------------
    . . . . .32. 5. 6 .7 .7 .7. 7. 7. 7 .7. 7 .7. 6. 6. 6. 6. 6. 5. 4. 4
    . . . . .32. 8. 6 .9 .9 .7. 9 10 .8. 8 .8. 9 11 11 11 12 12 12 12 13



    Feats

    .1. . . . : Power Attack
    .3. . . . : Cleave
    .3 Fighter: Single Weapon Fighting
    .5 Arti . : Adamantine Body
    .6. . . . : Great Cleave
    .6 Fighter: Weapon Focus: Slashing
    .9. . . . : Improved Single Weapon Fighting
    10 Fighter: Improved Critical: Slashing
    12. . . . : Exotic Weapon: Khopesh
    12 Fighter: Weapon Specialization: Slashing
    14 Arti . : Maximize Spell
    15. . . . : Greater Single Weapon Fighting
    18. . . . : Insightful Reflexes
    18 Arti . : Improved Critical: Ranged


    Spells

    Artificer
    1. Ablative Armor, Grease, Admixture: Cure Light Wounds, Static Shock
    2. Lightning Sphere, Admixture: Cure Moderate Wounds, Reinforce Construct, Elemental Weapons
    3. Admixture: Cure Serious Wounds, Blast Rod, Lightning Bolt
    4. Repair Critical Damage, Lightning Motes, Armor of Speed, Lesser Globe of Invulnerability
    5. Radiant Forcefield, Prismatic Strike


    Enhancements (80+1 AP)

    Kensei (33 AP)
    • Kensei Focus: Heavy Blades, Spiritual Bond, Strike with No Thought
      1. Extra Action Boost II, Weapon Group Specialization, Exotic Weapon Mastery, Haste Boost III
      2. Weapon Group Specialization, Ascetic Training: Agility III
      3. Critical Mastery III, Weapon Group Specialization, Shattering Strike I
      4. Opportunity Attack, Liquid Courage, Strike at the Heart
      5. A Good Death: Melee, One with the Blade, Keen Edge

    Harper Agent (19 AP)
    • Agent of Good I
      1. Harper Enchantment, Strategic Combat
      2. Magical Endurance III, Versatile Adept III, Know the Angles III
      3. Versatile Adept III, Strategic Combat

    Warforged (16 AP)
    • Improved Fortification, Warforged Constitution, Improved Fortification II, Warforged Constitution II, Improved Fortification III
      1. Mechanist III
      2. (none)
      3. Adamantine Durability II, Improved Power Attack II, +15 Melee and Range Power
      4. +8 AC and PRR

    Stalwart Defender (13 AP)
    • Toughness, Stalwart Defense
      1. Durable Defense III, Stalwart Defensive Mastery II
      2. Inciting Defense III
      3. Tenacious Defense III

  3. #3

    Default Human Life 1

    Edit: Fix 1/2 Point in Heal. Pull from fighter


    New Build
    15/4/1 Paladin/Favored Soul/Fighter
    Lawful Good Human


    Level Order

    1. Paladin. . . . .6. Paladin. . . . 11. Paladin. . . . 16. Favored Soul
    2. Paladin. . . . .7. Paladin. . . . 12. Paladin. . . . 17. Favored Soul
    3. Paladin. . . . .8. Paladin. . . . 13. Paladin. . . . 18. Favored Soul
    4. Paladin. . . . .9. Paladin. . . . 14. Paladin. . . . 19. Favored Soul
    5. Paladin. . . . 10. Paladin. . . . 15. Fighter . . . .20. Paladin



    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ---- . . --------
    Strength. . . . 18. . . .+7. . . .4: STR
    Dexterity . . . 13. . . .+7. . . .8: STR
    Constitution. . 15. . . .+7. . . 12: STR
    Intelligence. . .9. . . .+7. . . 16: STR
    Wisdom. . . . . .8. . . .+7. . . 20: STR
    Charisma. . . . 14. . . .+7. . . 24: STR
    . . . . . . . . . . . . . . . . .28: STR


    Skills
    . . . . .Pa Pa Pa Pa Pa Pa Pa Pa Pa Pa Pa Pa Pa Pa Fi Fv Fv Fv Fv Pa
    . . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Heal. . . 2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. ½ .1. 1 .1. 1 .1 .20½
    Search. . . .½ . . 1. . .1 . . 1. . .1 .½ .1 .½ .1 .½. 1 . . 1 . . 1. 11
    UMD . . . 2. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1. . .1. . .1. . .11
    Concent . . . . . . . . . . . . . . . . . .1 . . 1. . .1. 1 .1. 2 .2 . 9
    Tumble. . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    . . . . .------------------------------------------------------------
    . . . . . 8. 2. 3. 3. 3. 3. 3. 3. 3. 3. 4. 4. 4. 4. 4 .4. 4 .4. 5 .5



    Feats

    .1. . . . : Power Attack
    .1 Human. : Weapon Focus: Slashing
    .1 Deity. : Follower of: Onatar
    .3. . . . : Completionist
    .6. . . . : Empower Healing Spell
    .6 Deity. : Onatar's Forge
    .9. . . . : Improved Critical: Slashing
    12. . . . : Two Weapon Fighting
    15. . . . : Improved Two Weapon Fighting
    15 Fighter: Greater Two Weapon Fighting
    18. . . . : Weapon Focus: Bludgeoning
    18 Deity. : Child of: Onatar
    21 Epic . : Overwhelming Critical
    24 Epic . : Force of Personality
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic . : Epic Damage Reduction
    28 Destiny: Elusive Target
    29 Destiny: Harbinger of Chaos
    30 Epic . : Bulwark of Defense
    30 Legend : Scion of: Plane of Water


    Spells

    Paladin
    1. Divine Favor, Lesser Restoration, Cure Light Wounds
    2. Angelskin, Resist Energy
    3. Cure Moderate Wounds, Remove Curse
    4. Holy Sword, Zeal

    Favored Soul
    1. <Any>, <Any>, <Any>, <Any>
    2. <Any>


    Enhancements (80 AP)

    Knight of the Chalice (39 AP)
    • Slayer of Evil, Courage of Heaven, Slayer of Evil II, Improved Courage of Heaven
      1. Extra Turning II, Extra Remove Disease II, Extra Smite II
      2. Exalted Cleave II
      3. Improved Restoration III, Divine Sacrifice III, Vigor of Life, Exalted Smite III, Charisma
      4. Censure Demons, Vigor of Life, Empowered Smite, Charisma
      5. Censure Outsiders, Avenging Cleave III

    Warpriest (24 AP)
    • Smite Foe, Resilience of Battle
      1. Divine Might III, Toughness I
      2. Smite Weakness, Wall of Steel III, Inflame III, Inflame: Saving Throws II
      3. Inflame: Energy Absorption II, Charisma
      4. Ameliorating Strike, Charisma

    Sacred Defender (13 AP)
    • Holy Bastion, Sacred Defense
      1. Extra Lay On Hands III, Durable Defense III
      2. Resilient Defense II
      3. Tenacious Defense III

    Kensei (4 AP)
    • Kensei Focus: Heavy Blades
      1. Haste Boost III


    Destiny (24 AP)

    Legendary Dreadnought
    1. Extra Action Boost III, Constitution
    2. Imp. Power Attack, Constitution
    3. Critical Damage III, Constitution
    4. Constitution
    5. Advancing Blows, Devastating Critical, Constitution
    6. Master's Blitz

    Twists of Fate (35 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Balanced Attacks (Tier 3 Primal)
    3. Fanaticism (Tier 2 Sentinel)
    4. Rejuvenation Cocoon (Tier 1 Primal)
    5. Primal Scream (Tier 1 Fury)
    Last edited by adrian69; 06-27-2017 at 02:05 PM. Reason: Found Fix

  4. #4

    Default Human 2 Barbarain

    Human Life 2 Barbarian 20
    Barbarian 20
    Neutral Good Human


    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ---- . . --------
    Strength. . . . 18. . . .+7. . . .4: STR
    Dexterity . . . 13. . . .+7. . . .8: STR
    Constitution. . 17. . . .+7. . . 12: STR
    Intelligence. . .9. . . .+7. . . 16: STR
    Wisdom. . . . . .8. . . .+7. . . 20: STR
    Charisma. . . . .9. . . .+7. . . 24: STR
    . . . . . . . . . . . . . . . . .28: STR


    Skills
    . . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Intim . . 2. 2. 1. . .1 . . 1. . .1 . . 2. . .2 . . 2. . .2 . . 2. 2. 20
    Search. . 2. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 11
    Bluff . . 2. . . . . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 .½ . . 11
    UMD . . . 2. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 11
    Listen. . . .2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
    Tumble. . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    . . . . .------------------------------------------------------------
    . . . . .16. 4. 5. 3. 5. 2. 5. 2. 5. 2. 6. 2. 6. 2. 6. 2. 6. 2. 7. 2
    . . . . .16. 4. 5. 5. 5. 5. 5. 5. 5. 5. 6. 6. 6. 6. 6. 6. 6. 6. 7. 7



    Feats

    .1. . . . : Power Attack
    .1 Human. : Cleave
    .3. . . . : Completionist
    .6. . . . : Great Cleave
    .9. . . . : Two Weapon Fighting
    12. . . . : Improved Critical: Slashing
    15. . . . : Improved Two Weapon Fighting
    18. . . . : Greater Two Weapon Fighting
    21 Epic . : Overwhelming Critical
    24 Epic . : Weapon Focus: Slashing
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic . : Epic Damage Reduction
    28 Destiny: Elusive Target
    29 Destiny: Dire Charge
    30 Epic . : Weapon Focus: Bludgeoning
    30 Legend : Scion of: Arborea


    Enhancements (80 AP)

    Frenzied Berserker (41 AP)
    • Die Hard, Frenzied Toughness, Frenzy, Frenzied Toughness II, Death Frenzy, Storm's Eye
      1. Extra Rage III, Cracking Attack III, Power Rage III
      2. Body Blow III, Blood Tribute III, Extra Action Boost III, Sprint Boost I
      3. Supreme Cleave III, Constitution
      4. Crazy Strike III, Exhausting Blow III, Constitution

    Ravager (37 AP)
    • Furious Rage, Pain Touch, Demoralizing Success, Pain Touch II, Subsiding Fury
      1. Do You Like Pain? III, Barbarian Power Attack III, Hardy Rage III
      2. I Like Pain III, Cruel Cut I, Melee Power Boost III
      3. Slaughter II, Festering Wound I, Strength
      4. Laughter, Dismember I, Strength
      5. Blood Strength, Critical Rage II

    Occult Slayer (2 AP)
    • Weapon Bond
      1. Extend Rage I

  5. #5

    Default Dwarf Life 1

    Dwarf 1
    10/8/2 Monk/Fighter/Rogue, Epic 1
    Lawful Neutral Dwarf


    Level Order

    1. Rogue . . . . . 6. Rogue. . . . . 11. Fighter . . . .16. Monk
    2. Monk . . . . . .7. Fighter . . . .12. Fighter. . . . 17. Monk
    3. Monk . . . . . .8. Monk . . . . . 13. Fighter . . . .18. Monk
    4. Monk . . . . . .9. Monk . . . . . 14. Fighter . . . .19. Fighter
    5. Monk . . . . . 10. Fighter . . . .15. Monk. . . . . .20. Fighter



    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ---- . . --------
    Strength. . . . 13. . . .+5. . . .4: DEX
    Dexterity . . . 18. . . .+5. . . .8: DEX
    Constitution. . 16. . . .+5. . . 12: DEX
    Intelligence. . 13. . . .+5. . . 16: DEX
    Wisdom. . . . . 11. . . .+5. . . 20: DEX
    Charisma. . . . .7. . . .+5. . .



    Feats (Errors)

    .1. . . . : Cleave
    .2 Monk . : Power Attack
    .3. . . . : Two Weapon Fighting
    .3 Monk . : Dodge
    .4 Monk . : Path of Harmonious Balance
    .6. . . . : Great Cleave
    .7 Fighter: Weapon Focus: Slashing
    .9. . . . : Improved Two Weapon Fighting
    .9 Monk . : Mobility
    10 Fighter: Exotic Weapon: Khopesh
    12. . . . : Master of Forms
    12 Fighter: Improved Critical: Slashing
    14 Fighter: Greater Two Weapon Fighting
    15. . . . : Shuriken Expertise
    18. . . . : Ten Thousand Stars
    20 Fighter: Greater Weapon Focus: Slashing
    21 Epic . : Overwhelming Critical


    Enhancements (80+2 AP)

    Kensei (33 AP)
    • Kensei Focus: Heavy Blades, Spiritual Bond, Strike with No Thought
      1. Extra Action Boost II, Weapon Group Specialization, Exotic Weapon Mastery, Haste Boost III
      2. Weapon Group Specialization, Ascetic Training: Agility II
      3. Critical Mastery II, Shattering Strike I, Dexterity
      4. Opportunity Attack, Liquid Courage, Strike at the Heart, Dexterity
      5. A Good Death: Melee, One with the Blade, Keen Edge

    Ninja Spy (13 AP)
    • Basic Ninja Training, Advanced Ninja Training, Shadow Veil
      1. Sneak Attack Training, Acrobatic II
      2. Sneak Attack Training, Knock on the Sky
      3. Sting of the Ninja

    Henshin Mystic (11 AP)
    • Riddle of Fire, Ki Bolt, Sounding Staff
      1. Static Charge, Mystic Training II, Way of the: Patient Tortoise
      2. Porous Soul, Fists of Iron

    Shintao (9 AP)
    • Bastion of Purity, Protection from Tainted Creatures
      1. Difficulty at the Beginning, Deft Strikes III
      2. Iron Skin III

    Harper Agent (8 AP)
    • Agent of Good I
      1. Harper Enchantment, Traveler's Toughness II
      2. Know the Angles III

    Stalwart Defender (6 AP)
    • Toughness, Stalwart Defense
      1. Durable Defense III, Stalwart Defensive Mastery I

    Dwarf (2 AP)
    • Dwarven Toughness
      1. Dwarven Armor Mastery I


    Destiny (24 AP)

    Legendary Dreadnought
    1. Legendary Tactics II, Extra Action Boost III, Constitution
    2. Imp. Power Attack, Constitution
    3. Critical Damage III
    4. Volcano's Edge, Anvil of Thunder
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz


    Sense
    Unbalanced Attacks
    3% DS from GMoF
    Dance of Flowers
    Cocoon


    Return to this one. On a life with no trapping skills needed 2 pally or 2 ranger would be boss for another ranged feat with Shuris in epics.

  6. #6

    Default Dwarf Life 2

    Goals:
    1. Trapping and being able to provide some sort of healing to TR buddy.
    2. Make dual old timey exploiters from back in the day to get our faces handed back to us in Reaper
    3. Become no one

    New Build
    18/1/1 Ranger/Barbarian/Rogue, Epic 1
    Neutral Good Dwarf


    Level Order

    1. Rogue . . . . . 6. Ranger. . . . .11. Ranger. . . . .16. Ranger
    2. Ranger . . . . .7. Ranger . . . . 12. Ranger . . . . 17. Ranger
    3. Ranger . . . . .8. Ranger . . . . 13. Ranger . . . . 18. Ranger
    4. Ranger . . . . .9. Ranger . . . . 14. Barbarian . . .19. Ranger
    5. Ranger . . . . 10. Ranger . . . . 15. Ranger . . . . 20. Ranger



    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ---- . . --------
    Strength. . . . 18. . . .+5. . . .4: STR
    Dexterity . . . 10. . . .+5. . . .8: STR
    Constitution. . 16. . . .+5. . . 12: STR
    Intelligence. . 15. . . .+5. . . 16: STR
    Wisdom. . . . . 11. . . .+5. . . 20: STR
    Charisma. . . . .7. . . .+5. . .



    Skills
    . . . . .Rg Rn Rn Rn Rn Rn Rn Rn Rn Rn Rn Rn Rn Bn Rn Rn Rn Rn Rn Rn
    . . . . . 1 .2 .3 .4 .5 .6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Heal. . . 2 .3 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1. 1. 1. 1. 1. 1. 1. 23
    Disable . 4 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1. 1. 1. 1. 1. 1. 1. 23
    Search. . 4 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1. 1. 1. 1. 1. 1. 1. 23
    UMD . . . 4 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1. 1. 1. 1. 1. 1. 1. 23
    Open Lo . 4 . . 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. . .1 .1 .1 .1 .1 .1 .21
    Haggle. . 4 . . . .½ . . ½. . .½ . . ½. ½. 1. ½. . .½ .½ .1 .½ .1 .1½ 13
    Concent . 2 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. 1. . .1 .1 . . 12
    Bluff . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Balance . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Jump. . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
    Tumble. . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
    . . . . .------------------------------------------------------------
    . . . . .40 .8 .9 .9 .9 .9 .9 .9 .9 .9 10 10 10. 8 10 10 10 10 11 11



    Feats (Errors)

    .1. . . . : Power Attack
    .2 Ranger : Favored Enemy: Human
    .3. . . . : Improved Feint
    .6. . . . : Exotic Weapon: Khopesh
    .6 Ranger : Favored Enemy: Aberration
    .9. . . . : Improved Critical: Slashing
    11 Ranger : Favored Enemy: Giant
    12. . . . : Empower Healing Spell
    15. . . . : Precision
    17 Ranger : Favored Enemy: Elemental
    18. . . . : Quicken Spell
    21 Epic . : Overwhelming Critical


    Spells

    Ranger
    1. Ram's Might, Resist Energy, Charm Animal, Merfolk's Blessing
    2. Cure Light Wounds, Protection from Energy, Spike Growth
    3. Cure Moderate Wounds, Remove Disease
    4. Cure Serious Wounds, Freedom of Movement


    Enhancements (80+2 AP)

    Tempest (50 AP)
    • Shield of Whirling Steel, Tempest, Graceful Death, Deflect Arrows, Whirlwind
      1. Improved Reaction I, Improved Defense III, Whirling Blades
      2. Improved Parry III, Whirling Blades, Haste Boost III
      3. Storm Dancer, Critical Mastery III, Whirling Blades, Strength
      4. Storm Tempest, Elaborate Parry III, The Growing Storm III, Whirling Blades, Strength
      5. Dual Perfection, Cuts: A Thousand Cuts III, Whirling Blades, Dance of Death III

    Deepwood Stalker (26 AP)
    • Far Shot, Sneak Attack, Exposing Strike, Advanced Sneak Attack
      1. Favored Defense III, Stealthy III, Increased Empathy III, Versatile Empathy I
      2. Survivalist
      3. Survivalist, Favored Hunter III
      4. Survivalist, Killer III

    Ravager (4 AP)
    • Furious Rage
      1. Barbarian Power Attack III

    Dwarf (2 AP)
    • Dwarven Toughness
      1. Dwarven Armor Mastery I


    Destiny (24 AP)

    Legendary Dreadnought
    1. Extra Action Boost III, Strength
    2. Imp. Power Attack, Strength
    3. Critical Damage III, Strength
    4. Anvil of Thunder, Strength
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz

    Twists of Fate (35 fate points) - Error
    1. Sense Weakness (Tier 4 Fury)
    2. Balanced Attacks (Tier 3 Primal)
    3. Hail of Blows (Tier 2 Flowers)
    4. Tunnel Vision (Tier 1 Fury)
    5. Primal Scream (Tier 1 Fury)
    wdd
    Last edited by adrian69; 08-04-2017 at 10:21 PM. Reason: Added Build From Updated OP

  7. #7

    Default Dwarf 3

    New Build
    Barbarian 20
    Chaotic Good Dwarf


    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ---- . . --------
    Strength. . . . 18. . . .+7. . . .4: STR
    Dexterity . . . 11. . . .+7. . . .8: STR
    Constitution. . 19. . . .+7. . . 12: STR
    Intelligence. . .9. . . .+7. . . 16: STR
    Wisdom. . . . . .8. . . .+7. . . 20: STR
    Charisma. . . . .9. . . .+7. . . 24: STR
    . . . . . . . . . . . . . . . . .28: STR


    Feats

    .1. . . . : Power Attack
    .3. . . . : Cleave
    .6. . . . : Great Cleave
    .9. . . . : Improved Critical: Slashing
    12. . . . : Two Handed Fighting
    15. . . . : Improved Two Handed Fighting
    18. . . . : Greater Two Handed Fighting
    21 Epic . : Overwhelming Critical
    24 Epic . : Completionist
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic . : Blinding Speed
    28 Destiny: Elusive Target
    29 Destiny: Dire Charge
    30 Epic . : Weapon Focus: Slashing
    30 Legend : Scion of: Arborea


    Enhancements (80+2 AP)

    Frenzied Berserker (41 AP)
    • Die Hard, Frenzied Toughness, Frenzy, Frenzied Toughness II, Death Frenzy, Storm's Eye
      1. Extra Rage III, Cracking Attack III, Power Rage III
      2. Angry Arms III, Body Blow III, Extra Action Boost III, Sprint Boost I
      3. Mad Munitions III, Supreme Cleave III, Constitution
      4. Crazy Strike III, Constitution

    Ravager (37 AP)
    • Furious Rage, Pain Touch, Demoralizing Success, Pain Touch II, Subsiding Fury
      1. Do You Like Pain? III, Barbarian Power Attack III, Hardy Rage II
      2. I Like Pain III, Cruel Cut I, Melee Power Boost III
      3. Slaughter III, Festering Wound I, Strength
      4. Laughter, Dismember I, Strength
      5. Blood Strength, Critical Rage II

    Dwarf (4 AP)
    • Dwarven Toughness
      1. Axe Training, Dwarven Armor Mastery I


    Destiny (24 AP)

    Legendary Dreadnought
    1. Legendary Tactics I, Extra Action Boost III, Strength
    2. Imp. Power Attack
    3. Critical Damage III, Haste Boost III
    4. Anvil of Thunder
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Headman's Chop

    Twists of Fate (35 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Sacred Ground (Tier 3 Crusader)
    3. Consecration (Tier 2 Crusader)
    4. Tunnel Vision (Tier 1 Fury)
    5. Primal Scream (Tier 1 Fury)
    Last edited by adrian69; 07-03-2017 at 03:18 PM. Reason: Added Build

  8. #8

    Default Elf Life 1 The Kitchen Table

    At 6...Still working with this, so much needs front or back loaded at the same time. Got other ideas. Wish I could pick up DoD and Dual Perfection and keep everything else. Still want to fit in IPS and IC: Ranged or Throw, so I'm probably going to have to drop something. Guess it's Melee/Ranged Burst.

    Feats Need reworked.


    Elf Life 1
    8/6/6 Fighter/Ranger/Monk
    Lawful Neutral Elf


    Level Order

    1. Monk. . . . . . 6. Ranger . . . . 11. Monk. . . . . .16. Fighter
    2. Monk. . . . . . 7. Ranger . . . . 12. Monk. . . . . .17. Fighter
    3. Monk. . . . . . 8. Ranger . . . . 13. Fighter. . . . 18. Fighter
    4. Ranger. . . . . 9. Ranger . . . . 14. Fighter. . . . 19. Fighter
    5. Ranger. . . . .10. Monk . . . . . 15. Fighter. . . . 20. Fighter



    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ---- . . --------
    Strength. . . . 11. . . .+7. . . .4: DEX
    Dexterity . . . 20. . . .+7. . . .8: DEX
    Constitution. . 14. . . .+7. . . 12: DEX
    Intelligence. . 14. . . .+7. . . 16: DEX
    Wisdom. . . . . .8. . . .+7. . . 20: DEX
    Charisma. . . . .9. . . .+7. . . 24: DEX
    . . . . . . . . . . . . . . . . .28: DEX


    Skills
    . . . . . M .M. M .R. R .R. R .R. R .M. M .M. F. F. F. F. F. F. F. F
    . . . . . 1 .2. 3 .4. 5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Hide. . . 2 .1. 2 .2. 1 .1. 1 .1. 1 .1. 1 .1. ½. 1. . .1½ 1. 2. 1. 1. 23
    Search. . 2 .½. ½ .4. 1 .1. 1 .1. 1 .1. 1 .1. . . . 1. 1. 1. 1. 1. 1. 21
    Heal. . . 2 .½. . .1. 1 .1. 1 .2. 2 .1. 1 .2. . .1½ 1. ½. . . . . .½ .18
    Concent . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. . . . 1. . . . . . . . . . . .14
    UMD . . . 2 . . 1 . . 1 . . 1 . . 1 . . 1 . . 1. . .1 . . 1. . .1 . . 11
    Bluff . . 1 .1. . . . 1 . ½. ½ .½. ½ . . . . . . . . . . . . . . ½. .7
    Balance . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    . . . . .------------------------------------------------------------
    . . . . .24 .6. 6 .8. 8 .7. 7 .6. 8 .7. 7 .7. 5. 5. 6. 6. 6. 6. 6. 6
    . . . . .24 .6. 6 .8. 8 .8. 9 .9. 9 .7. 7 .7. 5. 5. 6. 6. 6. 6. 6. 6



    Feats

    .1. . . . : Dodge
    .1 Monk . : Mobility
    .2 Monk . : Precision
    .3. . . . : Point Blank Shot
    .3 Monk . : Path of Harmonious Balance
    .4 Ranger :
    .6. . . . : Weapon Focus: Slashing
    .8 Ranger :
    .9. . . . : Power Attack
    12. . . . : Master of Forms
    12 Monk . : Ten Thousand Stars
    13 Fighter: Cleave
    14 Fighter: Greater Two Weapon Fighting
    15. . . . : Great Cleave
    16 Fighter: Weapon Specialization: Slashing
    18. . . . : Shuriken Expertise
    18 Fighter: Improved Critical: Slashing
    20 Fighter: Greater Weapon Focus: Slashing
    21 Epic . : Overwhelming Critical
    24 Epic . : Improved Precise Shot
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic . : Blinding Speed
    28 Destiny: Doubleshot
    29 Destiny: Dire Charge
    30 Epic . : Completionist
    30 Legend : Scion of: Ethereal Plane


    Spells

    Ranger
    1. Ram's Might, Camouflage


    Enhancements (80+3 AP)

    Kensei (34 AP)
    • Kensei Focus: Heavy Blades, Spiritual Bond, Strike with No Thought
      1. Extra Action Boost III, Weapon Group Specialization, Haste Boost III
      2. Weapon Group Specialization
      3. Critical Mastery II, Weapon Group Specialization, Shattering Strike I, Dexterity
      4. Weapon Group Specialization, Liquid Courage, Strike at the Heart, Dexterity
      5. A Good Death: Melee, Weapon Master, One with the Blade, Keen Edge

    Ninja Spy (13 AP)
    • Basic Ninja Training, Advanced Ninja Training, Shadow Veil
      1. Sneak Attack Training, Acrobatic II
      2. Sneak Attack Training, Knock on the Sky
      3. Sting of the Ninja

    Henshin Mystic (11 AP)
    • Riddle of Fire, Ki Bolt, Sounding Staff
      1. Static Charge, Negotiator II, Way of the: Patient Tortoise
      2. Porous Soul, Fists of Iron

    Shintao (8 AP)
    • Bastion of Purity
      1. Difficulty at the Beginning, Deft Strikes III
      2. Iron Skin III

    Harper Agent (8 AP)
    • Agent of Good I
      1. Harper Enchantment, Traveler's Toughness II
      2. Know the Angles III

    Stalwart Defender (6 AP)
    • Toughness, Stalwart Defense
      1. Durable Defense III, Stalwart Defensive Mastery I

    Elf (3 AP)
    • Elven Accuracy
      1. Valenar Weapon Training


    Destiny (24 AP)

    Legendary Dreadnought
    1. Extra Action Boost III, Constitution
    2. Imp. Power Attack, Damage Boost II, Constitution
    3. Critical Damage III, Constitution
    4. Constitution
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz

    Twists of Fate (35 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Balanced Attacks (Tier 3 Primal)
    3. Hail of Blows (Tier 2 Flowers)
    4. Dance of Flowers (Tier 1 Flowers)
    5. Rejuvenation Cocoon (Tier 1 Primal)
    Last edited by adrian69; 08-04-2017 at 10:23 PM. Reason: More Feats Not Finished

  9. #9

    Cool Elf Life 2

    Pretty much what we though about for Dwarf 1.

    Edit: Int is two points too high. Probably will toss them in wisdom or charisma or both depending on when I sit down to count out stats.


    New Build
    12/5/3 Monk/Rogue/Paladin
    Lawful Good Elf


    Level Order

    1. Rogue . . . . . 6. Paladin. . . . 11. Monk . . . . . 16. Monk
    2. Monk . . . . . .7. Monk . . . . . 12. Monk . . . . . 17. Monk
    3. Monk . . . . . .8. Monk . . . . . 13. Rogue . . . . .18. Monk
    4. Monk . . . . . .9. Monk . . . . . 14. Rogue . . . . .19. Rogue
    5. Paladin . . . .10. Paladin. . . . 15. Monk . . . . . 20. Rogue



    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ---- . . --------
    Strength. . . . 13. . . .+7. . . .4: DEX
    Dexterity . . . 18. . . .+7. . . .8: DEX
    Constitution. . 14. . . .+7. . . 12: DEX
    Intelligence. . 16. . . .+7. . . 16: DEX
    Wisdom. . . . . .8. . . .+7. . . 20: DEX
    Charisma. . . . .9. . . .+7. . . 24: DEX
    . . . . . . . . . . . . . . . . .28: DEX


    Feats (Errors)

    .1. . . . : Power Attack
    .2 Monk . : Dodge
    .3. . . . : Cleave
    .3 Monk . : Precision
    .4 Monk . : Path of Harmonious Balance
    .5 Deity. : Follower of: Aureon
    .6. . . . : Great Cleave
    .9. . . . : Two Handed Fighting
    .9 Monk . : Mobility
    12. . . . : Improved Critical: Bludgeoning
    15. . . . : Improved Two Handed Fighting
    18. . . . : Grandmaster of Forms
    21 Epic . : Overwhelming Critical
    24 Epic . : Greater Two Handed Fighting
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic . : Epic Damage Reduction
    28 Destiny: Elusive Target
    29 Destiny: Dire Charge
    30 Epic . : Improved Feint
    30 Legend : Scion of: Ethereal Plane


    Enhancements (80+3 AP)

    Henshin Mystic (36 AP)
    • Riddle of Fire, Ki Bolt, Sounding Staff, Incinerating Wave
      1. Static Charge, Henshin Staff Training, Way of the: Patient Tortoise
      2. Porous Soul, Quick Strike III, Knock on the Sky, Contemplation III
      3. All-Consuming Flame, Lighting the Candle III, Embrace the Void I, Dexterity
      4. Winter's Touch, Focus, Dexterity
      5. Void Strike, Staff Specialization, Shadows Cannot Exist Without Light

    Thief-Acrobat (18 AP)
    • Staff Control
      1. Acrobat Staff Training, Thief Acrobatics III
      2. Acrobat Staff Training, Haste Boost III
      3. Acrobat Staff Training, Improved Glancing Blows I, Shadow Dodge II

    Ninja Spy (11 AP)
    • Basic Ninja Training, Advanced Ninja Training, Shadow Veil
      1. Sneak Attack Training, Acrobatic II
      2. Sneak Attack Training, Fists of Iron

    Shintao (9 AP)
    • Bastion of Purity, Protection from Tainted Creatures
      1. Difficulty at the Beginning, Reed in the Wind III
      2. Iron Skin III

    Sacred Defender (6 AP)
    • Holy Bastion, Sacred Defense
      1. Extra Lay On Hands I, Durable Defense III

    Elf (3 AP)
    • Elven Accuracy, Elven Dexterity
    Last edited by adrian69; 06-28-2017 at 08:52 PM. Reason: Int too high

  10. #10

    Default Elf Tres Numero Boroghter or Another Ranger

    Haven't Decide Between

    Elf Tres Numero
    10/8/2 Bard/Fighter/Rogue
    Chaotic Good Elf


    Level Order

    1. Rogue . . . . . 6. Fighter. . . . 11. Fighter . . . .16. Bard
    2. Bard . . . . . .7. Fighter . . . .12. Bard. . . . . .17. Bard
    3. Bard . . . . . .8. Fighter . . . .13. Bard. . . . . .18. Bard
    4. Bard . . . . . .9. Fighter . . . .14. Bard. . . . . .19. Fighter
    5. Rogue . . . . .10. Fighter. . . . 15. Bard . . . . . 20. Fighter



    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ---- . . --------
    Strength. . . . .8. . . .+7. . . .4: DEX
    Dexterity . . . 12. . . .+7. . . .8: DEX
    Constitution. . 13. . . .+7. . . 12: DEX
    Intelligence. . 16. . . .+7. . . 16: DEX
    Wisdom. . . . . .8. . . .+7. . . 20: DEX
    Charisma. . . . 18. . . .+7. . . 24: DEX
    . . . . . . . . . . . . . . . . .28: DEX



    Or a pure ranger for real old times sakes.

    New Build
    Ranger 20
    Neutral Good Elf


    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ---- . . --------
    Strength. . . . .8. . . .+7. . . .4: DEX
    Dexterity . . . 20. . . .+7. . . .8: DEX
    Constitution. . 14. . . .+7. . . 12: DEX
    Intelligence. . 15. . . .+7. . . 16: DEX
    Wisdom. . . . . 10. . . .+7. . . 20: DEX
    Charisma. . . . .8. . . .+7. . . 24: DEX
    . . . . . . . . . . . . . . . . .28: DEX

  11. #11

    Default Artemis Entreri

    Alright, here you go. I did my best to be close the 3.5 information given and the economy of DDO and what it means to you. This one is the most fun request in a long time. Self healing will suck, no AoE DPS, but you should have excellent single target DPS with base SA 8d6 and up to another 7d6 or more from Shadowdancer. Some of theme itself comes from Shadow Dancer (Executioner's Strike) because I couldn't get you Assassin without really gimping you. One flaw of the theme is you'll need to use a scimitar instead of a long sword, however, druid kensei gives bonuses to scims and daggers. Assassin puts the poison on the weapon. You also have Improved Feint. It's like Exposing Strike from DWS core 3. It shows as an error in feats, and I am not certain why he hasn't updated this yet.

    Artemis Entreri
    12/5/3 Fighter/Rogue/Ranger
    Chaotic Neutral Human


    Level Order

    1. Rogue . . . . . 6. Fighter . . . .11. Fighter . . . .16. Fighter
    2. Ranger. . . . . 7. Fighter . . . .12. Fighter . . . .17. Ranger
    3. Ranger. . . . . 8. Fighter . . . .13. Fighter . . . .18. Rogue
    4. Fighter. . . . .9. Fighter. . . . 14. Fighter. . . . 19. Rogue
    5. Fighter. . . . 10. Rogue . . . . .15. Fighter . . . .20. Rogue



    Stats
    . . . . . . . .32pt . . 34pt . . 36pt . . Tome . . Level Up
    . . . . . . . .---- . . ---- . . ---- . . ---- . . --------
    Strength. . . . .8. . . . 8. . . . 8. . . .+7. . . .4: DEX
    Dexterity . . . 18. . . .18. . . .18. . . .+7. . . .8: DEX
    Constitution. . 15. . . .15. . . .15. . . .+7. . . 12: DEX
    Intelligence. . 14. . . .14. . . .15. . . .+7. . . 16: DEX
    Wisdom. . . . . 10. . . .12. . . .12. . . .+7. . . 20: DEX
    Charisma. . . . .8. . . . 8. . . . 8. . . .+7. . . 24: DEX
    . . . . . . . . . . . . . . . . . . . . . . . . . .28: DEX


    Skills
    . . . . .Rg Rn Rn Fi Fi Fi Fi Fi Fi Rg Fi Fi Fi Fi Fi Fi Rn Rg Rg Rg
    . . . . . 1 .2. 3 .4 .5 .6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Search. . 4 .1. 1 .1 .1 .1 .1 .1 .1 .1. 1. 1. 1. 1. 1. 1. 1 .1. 1 .1. 23
    Hide. . . 4 .1. 1 . . . . . . . . . .1. . .1 . . . .½ .½ .3. 3 .4. 4 .23
    UMD . . . 4 .1. 1 .½ .½ .1 .1 .1 .1 .1. 1. . .1 .1 .1 .1 .1. 1 .1. 3 .23
    Disable . 4 .1. 1 .1 .1 . . 1. 1. 1. 1 .1 .1 .1 .1 .1 .1 .1. 1 .1. 1 .22
    Bluff . . 4 . . . . . . . . . . . . .4. . . . . . . . . . 1 .3. 6 .4. 22
    Move Si . 4 .1. . . . . . . . . . . . . . . . . . . . . . 1 .4. . . . 10
    Open Lo . 4 .1. . . . . . . . . . . .4. . . . . . . . . . . . . . . . .9
    Balance . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Jump. . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Swim. . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
    Concent . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
    Tumble. . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
    . . . . .------------------------------------------------------------
    . . . . .44 .9. 6 .5 .5 .4 .6 .6 .6 12 .6 .6 .6 .6 .7 .7 11 13 13 13
    . . . . .44 .9. 9 .5 .5 .5 .6 .6 .6 12 .6 .6 .6 .6 .7 .7 11 13 13 13



    Feats (Errors)

    .1. . . . : Improved Feint
    .1 Human. : Dodge
    .2 Ranger : Favored Enemy: Human
    .3. . . . : Precision
    .4 Fighter: Weapon Focus: Slashing
    .5 Fighter: Two Weapon Defense
    .6. . . . : Iron Will
    .7 Fighter: Weapon Specialization: Slashing
    .9. . . . : Improved Two Weapon Fighting
    .9 Fighter: Improved Critical: Slashing
    12. . . . : Greater Weapon Focus: Slashing
    12 Fighter: Improved Critical: Piercing
    14 Fighter: Weapon Focus: Piercing
    15. . . . : Weapon Specialization: Piercing
    16 Fighter: Greater Weapon Specialization: Slashing
    18. . . . : Greater Weapon Specialization: Piercing
    21 Epic . : Overwhelming Critical
    24 Epic . : Quick Draw
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic . : Blinding Speed
    28 Destiny: First Blood
    29 Destiny: Elusive Target
    30 Epic . : Epic Reflexes
    30 Legend : Scion of: Ethereal Plane


    Enhancements (80 AP)

    Kensei (35 AP)
    • Kensei Focus: Druidic Weapons, Spiritual Bond, Strike with No Thought, Power Surge
      1. Extra Action Boost III, Weapon Group Specialization, Haste Boost III
      2. Weapon Group Specialization
      3. Critical Mastery II, Weapon Group Specialization, Dexterity
      4. Opportunity Attack, Weapon Group Specialization, Liquid Courage, Strike at the Heart, Dexterity
      5. Weapon Master, One with the Blade, Keen Edge

    Assassin (25 AP)
    • Knife in the Darkness
      1. Poison Strikes: Heartseeker, Sneak Attack Training
      2. Venomed Blades III, Sneak Attack Training, Damage Boost III
      3. Shadow Dagger III, Sneak Attack Training, Dexterity
      4. Killer III, Dexterity

    Harper Agent (8 AP)
    • Agent of Good I
      1. Harper Enchantment, Traveler's Toughness II
      2. Know the Angles III

    Tempest (6 AP)
    • Shield of Whirling Steel, Tempest
      1. Improved Reaction II, Whirling Blades

    Deepwood Stalker (6 AP)
    • Far Shot, Sneak Attack
      1. Stealthy III, Tendon Cut I


    Destiny (24 AP)

    Shadowdancer
    1. Stealthy III, Dexterity
    2. Lithe III
    3. Shrouding Strike III, Meld into Darkness III, Grim Precision III
    4. Improved Invisibility II, Pierce the Gloom
    5. Executioner's Strike III
    Last edited by adrian69; 06-29-2017 at 12:28 AM. Reason: Corrected SA Dies

  12. #12

    Default The Old Fiend

    Note: Would be optimal for epics as it, but I'm not sure it's the way I would level it out, yet. It is in turn, still theory.

    This is a SWF Enlightened Kensei. It can be rearranged to whatever fighting style you prefer probably. I had a lot of extra feats. I just chose to keep adding melee power considering It'll be down 4-8 strength minimum compared to other builds. Nothing is required other than owning the Warlock and FvS classes, unless you go TWF. Then you'd probably need a +4 dex tome to keep con as high as possible. I am still undecided on Divine Might, though I don't have enough AP to cover KtA, which I'd prefer.

    For non human races, remove completionist and follow feats as listed to make it easier (cleave at 3, SwF at 5, Great Cleave at 6, etc.)

    The build, while melee will be good, focuses on defense.

    With Sacred Defense+ Aura provides 37/35 to PRR/MRR, Tenacious Defense +20% HP, and Brilliance adding an Constitutionx2 temp HPs every 4 seconds in Epics in Medium Armor.

    Spiritual Retribution adds 3d4 (U36) Light Damage to On Hit procs with Shield of Condemnation increases this up to 50% and decreasing fortification by up to 50%.

    [Note: on my 15pally/4 lock/1 monk alt in U35 Spiritual Retribution is hitting for 48-62ish and some hits in 80s with vulnerable built up.]

    Avg 8^2.00 Alignment Spell Power(not sure it scales 100% or 150% no <research>)^.5= 24 according to the math by 100%. That doesn't feel right with the way I've seen it practice, even with the new 3d4 dies.

    Up to 45% attack speed, 75% Haste Boosted, with 12 ABs of Haste and 20 Melee/Ranged Power.


    Strength:
    18+7 level+7 tome+2 Profane+4 Quality+2 Ship+8 Ins+2 Exceptional+5 Primal Scream+1 AB+6 Psionic+1 RPL+ 2 Completionist+1 LD+17 Equipment (*)= 83

    Constitution
    17+7 tome+2 Profane+4 Quality+2 Ship+8 Ins+2 Exceptional+5 Primal Scream+2 RPL+2 Completionist+2 LD+17 Equipment (*)= 70 (xTemp HP every 4 seconds)


    Melee Power
    20 One w/ the Blade+20 Opportunity Attack+10 Feats+ 2 Tome+ 3 Reaper+ 11 mythic* + 70 Blitz+ 24 LD= 160 Melee Power


    Physical Resistance Rating
    15 Base+38 Past Lives+ 25 SD+ 12 ES+ 37 Equipment + 15 Insight + 7 Quality+ 30 Blitz +2 Tome* 181 PRR

    MRR
    0 base+ 18 PL+ 25 SD+ 10 ES+ 37 Equipment+ 7 Insight+ 4 Quality+ 2 Tome + x* 103 MRR


    Hit Points*
    30hp+900 con modifier+40 False Life+ 40 Vitality+ x? Imp Heroic Endurance(?)+ 20% SD= A lot






    New Build
    9/8/3 Warlock/Fighter/Favored Soul
    Human


    Level Order

    1. Favored Soul. . 6. Fighter. . . . 11. Fighter . . . .16. Warlock
    2. Favored Soul. . 7. Fighter. . . . 12. Warlock. . . . 17. Warlock
    3. Favored Soul. . 8. Fighter. . . . 13. Warlock. . . . 18. Warlock
    4. Fighter . . . . 9. Fighter. . . . 14. Warlock. . . . 19. Warlock
    5. Fighter . . . .10. Fighter. . . . 15. Warlock. . . . 20. Warlock



    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ---- . . --------
    Strength. . . . 18. . . .+7. . . .4: STR
    Dexterity . . . .8. . . .+7. . . .8: STR
    Constitution. . 17. . . .+7. . . 12: STR
    Intelligence. . 13. . . .+7. . . 16: STR
    Wisdom. . . . . .8. . . .+7. . . 20: STR
    Charisma. . . . 10. . . .+7. . . 24: STR
    . . . . . . . . . . . . . . . . .28: STR


    Skills
    . . . . .Fv Fv Fv Fi Fi Fi Fi Fi Fi Fi Fi Wa Wa Wa Wa Wa Wa Wa Wa Wa
    . . . . . 1 .2. 3 .4. 5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Balance . 2 . . 1 . . 1 . . 1 . . 1 . . 1 . . . . . . . . . . . . . . .7
    . . . . .------------------------------------------------------------
    . . . . . 4 .0. 2 .0. 2 .0. 2 .0. 2 .0. 2 .0 .0 .0 .0 .0 .0 .0 .0 .0
    . . . . .16 .4. 5 .5. 5 .5. 5 .5. 5 .5. 6 .6 .6 .6 .6 .6 .6 .6 .7 .7



    Feats

    .1. . . . : Power Attack
    .1 Human. : Cleave
    .1 Deity. : Follower of: Aureon
    .3. . . . : Single Weapon Fighting
    .3 Deity. : Child of: Aureon
    .4 Fighter: Weapon Focus: Slashing
    .5 Fighter: Great Cleave
    .6. . . . : Exotic Weapon: Khopesh
    .7 Fighter: Improved Single Weapon Fighting
    .9. . . . : Improved Critical: Slashing
    .9 Fighter: Weapon Specialization: Slashing
    11 Fighter: Greater Weapon Focus: Slashing
    12. . . . : Weapon Focus: Piercing
    12 Warlock: Pact: Fiend
    15. . . . : Greater Single Weapon Fighting
    18. . . . : Empower Healing Spell
    21 Epic . : Overwhelming Critical
    24 Epic . : Precision
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic . : Blinding Speed
    28 Destiny: Perfect Single Weapon Fighting
    29 Destiny: Dire Charge or Arcane Warrior
    30 Epic . : Completionist
    30 Legend : Scion of: Plane of Fire or SoA


    Spells

    Warlock
    1. Ray of Enfeeblement, Resist Energy, Command
    2. Blur, Sleet Storm, Rage
    3. Displacement, Fire Shield

    Favored Soul
    1. <Any>, <Any>, <Any>, <Any>


    Enhancements (80+4 AP)

    Kensei (33 AP)
    • Kensei Focus: Heavy Blades, Spiritual Bond, Strike with No Thought
      1. Extra Action Boost III, Weapon Group Specialization, Haste Boost III
      2. Weapon Group Specialization, Ascetic Training: Agility II
      3. Critical Mastery III, Weapon Group Specialization
      4. Opportunity Attack, Weapon Group Specialization, Liquid Courage, Strike at the Heart
      5. Weapon Master, One with the Blade, Keen Edge

    Enlightened Spirit (24 AP)
    • Eldritch Aura, Aura of Courage, Shape Vestments
      1. Resilience of Body I, Spiritual Defense III
      2. Spiritual Bastion III, Power of Enlightenment II, Shield, Defense Boost III
      3. Spiritual Ward III
      4. Spiritual Retribution III, Brilliance

    Stalwart Defender (13 AP)
    • Toughness, Stalwart Defense
      1. Durable Defense III, Stalwart Defensive Mastery II
      2. Resilient Defense III
      3. Tenacious Defense III

    Angel of Vengeance (6 AP)
    • Font of Power, Shield of Condemnation
      1. Angelic Resistance III, Inquisition I

    Human (4 AP)
    • Damage Boost
      1. Action Surge: Strength I, Improved Recovery

    Warpriest (4 AP)
    • Smite Foe
      1. Divine Might III


    Destiny (24 AP)

    Legendary Dreadnought
    1. Legendary Tactics II, Extra Action Boost III, Constitution
    2. Imp. Power Attack, Constitution
    3. Critical Damage III, Constitution
    4. Anvil of Thunder
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz

    Twists of Fate (31 fate points)
    1. Reign (Tier 3 Fatesinger)
    2. Sacred Ground (Tier 3 Crusader)
    3. Consecration (Tier 2 Crusader)
    4. Tunnel Vision (Tier 1 Fury)
    5. Rejuvenation Cocoon (Tier 1 Primal)
    Last edited by adrian69; 09-21-2017 at 03:09 PM.

  13. #13

    Default Angel Sticks

    New Build
    12/6/2 Favored Soul/Monk/Rogue
    Lawful Neutral Human


    Level Order

    1. Rogue . . . . . 6. Rogue. . . . . 11. Favored Soul . 16. Favored Soul
    2. Monk. . . . . . 7. Monk . . . . . 12. Favored Soul . 17. Favored Soul
    3. Monk. . . . . . 8. Monk . . . . . 13. Favored Soul . 18. Favored Soul
    4. Monk. . . . . . 9. Favored Soul. .14. Favored Soul. .19. Favored Soul
    5. Monk. . . . . .10. Favored Soul. .15. Favored Soul. .20. Favored Soul



    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ---- . . --------
    Strength. . . . 14. . . .+5. . . .4: DEX
    Dexterity . . . 18. . . .+5. . . .8: DEX
    Constitution. . 14. . . .+5. . . 12: DEX
    Intelligence. . 14. . . .+5. . . 16: DEX
    Wisdom. . . . . .8. . . .+5. . . 20: DEX
    Charisma. . . . 10. . . .+5. . .



    Skills
    . . . . . R .M. M .M. M .R. M .M. F. F. F. F. F. F. F. F. F. F. F. F
    . . . . . 1 .2. 3 .4. 5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Disable . 4 .1. 1 .1. 1 .1. 1 .1. 1. 1. 1. 1. 1. 1. . .1 .1 .1 .1 .1 .22
    Search. . 4 .1. 1 .1. 1 .1. 1 .1. 1. 1. 1. 1. 1. 1. . .1 .1 .1 .1 .1 .22
    UMD . . . 4 .1. 1 .1. 1 .1. 1 .1. 1. 1. 1. 1. 1. 1. . .1 .1 .1 .1 .1 .22
    Open Lo . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Bluff . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Balance . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Jump. . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Tumble. . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
    Heal. . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
    . . . . .------------------------------------------------------------
    . . . . .32 .6. 6 .6. 6 .3. 6 .6. 6. 6. 6. 6. 6. 6. 0. 6. 6. 6. 6. 6
    . . . . .44 .7. 7 .7. 7 11 .8. 8 .6 .6 .6 .6 .6 .6 .7 .7 .7 .7 .7 .7



    Feats

    .1. . . . : Power Attack
    .1 Human. : Cleave
    .2 Monk . : Dodge
    .3. . . . : Mobility
    .3 Monk . : Two Handed Fighting
    .4 Monk . : Path of Harmonious Balance
    .6. . . . : Great Cleave
    .8 Monk . : Precision
    .9. . . . : Empower Healing Spell
    .9 Deity. : Follower of: Aureon
    11 Deity. : Child of: Aureon
    12. . . . : Master of Forms
    13 FavSoul: Energy Resistance: Fire
    14 Deity. : Aureon's Instruction
    15. . . . : Improved Critical: Bludgeoning
    18. . . . : Improved Two Handed Fighting
    18 FavSoul: Energy Resistance: Cold
    20 Deity. : Beloved of: Aureon


    Spells

    Favored Soul
    1. Cure Light Wounds, Nightshield, Command, Protection from Evil
    2. Cure Moderate Wounds, Lesser Restoration, Soundburst, Resist Energy
    3. Cure Serious Wounds, Remove Curse, Remove Disease, <Any>
    4. Cure Critical Wounds, Freedom of Movement, Restoration
    5. Spell Resistance, True Seeing
    6. Heal


    Enhancements (80+1 AP)

    Henshin Mystic (38 AP)
    • Riddle of Fire, Ki Bolt, Sounding Staff
      1. All-Consuming Flame, Henshin Staff Training, Way of the: Patient Tortoise
      2. Porous Soul, Henshin Staff Training, Quick Strike III, Knock on the Sky
      3. Winter's Touch, Henshin Staff Training, Lighting the Candle III, Embrace the Void I, Dexterity
      4. Static Charge, Henshin Staff Training, Focus, Dexterity
      5. Void Strike, Staff Specialization, Every Light Casts as Shadow

    Warpriest (22 AP)
    • Smite Foe, Resilience of Battle
      1. Toughness III, Righteous Weapons, Sacred Touch III
      2. Wall of Steel III, Righteous Weapons, Inflame III
      3. Righteous Weapons
      4. Ameliorating Strike

    Ninja Spy (15 AP)
    • Basic Ninja Training, Advanced Ninja Training, Shadow Veil
      1. Sneak Attack Training, Acrobatic III
      2. Sneak Attack Training, Fists of Iron, Melee/Ranged Power Boost III

    Thief-Acrobat (4 AP)
    • Staff Control
      1. Thief Acrobatics III

    Human (1 AP)
    • Damage Boost

    Shintao (1 AP)
    • Bastion of Purity

  14. #14

    Default Final Life Idea #1

    New Build
    8/6/6 Fighter/Ranger/Monk
    Lawful Good Human


    Level Order

    1. Ranger. . . . . 6. Ranger . . . . 11. Monk. . . . . .16. Fighter
    2. Ranger. . . . . 7. Monk . . . . . 12. Monk. . . . . .17. Fighter
    3. Ranger. . . . . 8. Monk . . . . . 13. Fighter. . . . 18. Fighter
    4. Ranger. . . . . 9. Monk . . . . . 14. Fighter. . . . 19. Fighter
    5. Ranger. . . . .10. Monk . . . . . 15. Fighter. . . . 20. Fighter



    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ---- . . --------
    Strength. . . . 18. . . .+7. . . .4: STR
    Dexterity . . . 13. . . .+7. . . .8: STR
    Constitution. . 15. . . .+7. . . 12: STR
    Intelligence. . 14. . . .+7. . . 16: STR
    Wisdom. . . . . .8. . . .+7. . . 20: STR
    Charisma. . . . .9. . . .+7. . . 24: STR
    . . . . . . . . . . . . . . . . .28: STR


    Skills
    . . . . . R .R. R .R. R .R. M .M. M .M. M .M. F. F. F. F. F. F. F. F
    . . . . . 1 .2. 3 .4. 5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Hide. . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Move Si . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. ½. 1. ½. 1. ½. 1. 1. 1½ 22
    Concent . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. . . . . . . . . . . . . 15
    Search. . 4 .1. 1 .1. 1 .1. . .1. . .1. . .1. . .½ . . ½. . .½ . . ½. 14
    Heal. . . 4 .1. 1 .1. 1 .1. ½ .½. ½ .½. 1 .1. . . . . . . . . . . . . 13
    UMD . . . 2 . . 1 . . 1 . . 1 . . 1 . . 1 . . 1. . .1 . . 1. . .1 . . 11
    Balance . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
    . . . . .------------------------------------------------------------
    . . . . .28 .5. 7 .5. 7 .5. 6 .6. 6 .6. 7 .7. 5. 5. 5. 5. 5. 5. 6. 6
    . . . . .36 .9. 9 .9. 9 .9. 8 .8. 8 .8. 8 .8. 6. 6. 7. 7. 7. 7. 7. 7



    Feats

    .1. . . . : Power Attack
    .1 Human. : Cleave
    .1 Ranger : Favored Enemy: Lawful Outsider
    .3. . . . : Completionist
    .5 Ranger : Favored Enemy: Undead
    .6. . . . : Great Cleave
    .7 Monk . : Dodge
    .8 Monk . : Precision
    .9. . . . : Improved Critical: Slashing
    .9 Monk . : Path of Harmonious Balance
    12. . . . : Master of Forms
    12 Monk . : Deflect Arrows
    13 Fighter: Weapon Focus: Slashing
    14 Fighter: Improved Critical: Ranged
    15. . . . : Greater Two Weapon Fighting
    16 Fighter: Weapon Specialization: Slashing
    18. . . . : Grandmaster of Forms
    18 Fighter: Exotic Weapon: Khopesh
    20 Fighter: Greater Weapon Focus: Slashing
    21 Epic . : Overwhelming Critical
    24 Epic . : Empower Spell
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic . : Blinding Speed
    28 Destiny: Elusive Target
    29 Destiny: Dire Charge
    30 Epic . : Past Life: Rogue
    30 Legend : Scion of: Ethereal Plane


    Spells

    Ranger
    1. Ram's Might, Camouflage


    Enhancements (80+6 AP)

    Kensei (33 AP)
    • Kensei Focus: Heavy Blades, Spiritual Bond, Strike with No Thought
      1. Extra Action Boost I, Weapon Group Specialization, Exotic Weapon Mastery, Haste Boost III
      2. Weapon Group Specialization
      3. Critical Mastery II, Weapon Group Specialization, Shattering Strike I, Strength
      4. Opportunity Attack, Weapon Group Specialization, Liquid Courage, Strike at the Heart, Strength
      5. Weapon Master, One with the Blade, Keen Edge

    Ninja Spy (13 AP)
    • Basic Ninja Training, Advanced Ninja Training, Shadow Veil
      1. Sneak Attack Training, Acrobatic II
      2. Sneak Attack Training, Knock on the Sky
      3. Sting of the Ninja

    Henshin Mystic (11 AP)
    • Riddle of Fire, Ki Bolt, Sounding Staff
      1. Static Charge, Negotiator I, Way of the: Patient Tortoise
      2. Porous Soul, Fists of Iron, Contemplation I

    Shintao (9 AP)
    • Bastion of Purity, Protection from Tainted Creatures
      1. Difficulty at the Beginning, Deft Strikes III
      2. Iron Skin III

    Harper Agent (8 AP)
    • Agent of Good I
      1. Harper Enchantment, Traveler's Toughness II
      2. Know the Angles III

    Human (6 AP)
    • Damage Boost
      1. Action Surge: Strength III, Improved Recovery

    Stalwart Defender (6 AP)
    • Toughness, Stalwart Defense
      1. Durable Defense III, Stalwart Defensive Mastery I


    Destiny (24 AP)

    Legendary Dreadnought
    1. Legendary Tactics II, Extra Action Boost III, Constitution
    2. Imp. Power Attack, Constitution
    3. Critical Damage III, Constitution
    4. Constitution
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz

    Twists of Fate (31 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Balanced Attacks (Tier 3 Primal)
    3. Primal Scream (Tier 1 Fury)
    4. Dance of Flowers (Tier 1 Flowers)
    5. Rejuvenation Cocoon (Tier 1 Primal)

  15. #15

    Default Demi God

    New Build
    12/7/1 Fighter/Cleric/Barbarian
    Half-Orc


    Level Order

    1. Barbarian . . . 6. Fighter . . . .11. Cleric . . . . 16. Fighter
    2. Fighter. . . . .7. Fighter. . . . 12. Cleric. . . . .17. Fighter
    3. Fighter. . . . .8. Cleric. . . . .13. Cleric . . . . 18. Fighter
    4. Fighter. . . . .9. Cleric. . . . .14. Cleric . . . . 19. Fighter
    5. Fighter. . . . 10. Cleric. . . . .15. Fighter . . . .20. Fighter



    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ---- . . --------
    Strength. . . . 20. . . .+7. . . .4: STR
    Dexterity . . . .8. . . .+7. . . .8: STR
    Constitution. . 14. . . .+7. . . 12: STR
    Intelligence. . 15. . . .+7. . . 16: STR
    Wisdom. . . . . .8. . . .+7. . . 20: STR
    Charisma. . . . .7. . . .+7. . . 24: STR
    . . . . . . . . . . . . . . . . .28: STR


    Skills
    . . . . . B .F .F .F .F .F .F .C. C .C. C .C. C .C. F. F. F. F. F. F
    . . . . . 1 .2 .3 .4 .5 .6 .7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Heal. . . 2 .½ . . 1. . .1 .½ .2. 1 .2. . .5. 1 .1. 1. 1. 1. 1. 1. 1. 23
    Concent . 1 .1 . . . . . . . . 1 . . . . . . . . 4 . . 2. . .2 . . 2. 13
    Search. . 2 . . 1. . .1 . . 1. . .1. . .1. . .1. . .1 . . 1. . .1 . . 11
    UMD . . . 2 . . 1. . .1 . . 1. . .1. . .1. . .1. . .1 . . 1. . .1 . . 11
    Balance . 2 . . . .1 . . 1. . .1. . . ½. . . . . . . . . . . . . . . 7
    Bluff . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
    Jump. . . . .1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    Tumble. . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
    . . . . .------------------------------------------------------------
    . . . . .24 .4 .4 .4 .4 .4 .5 .5. 5 .5. 5 .5. 5 .5. 6. 6. 6. 6. 6. 6
    . . . . .24 .4 .5 .5 .5 .5 .5 .5. 5 .5. 6 .6. 6 .6. 6. 6. 6. 6. 7. 7



    Feats

    .1. . . . : Power Attack
    .2 Fighter: Cleave
    .3. . . . : Single Weapon Fighting
    .3 Fighter: Weapon Focus: Slashing
    .5 Fighter: Great Cleave
    .6. . . . : Exotic Weapon: Khopesh
    .7 Fighter: Improved Single Weapon Fighting
    .8 Deity. : Follower of: Onatar
    .9. . . . : Improved Critical: Slashing
    .9 Cleric : Strength Domain
    12. . . . : Weapon Specialization: Slashing
    13 Deity. : Onatar's Forge
    15. . . . : Greater Single Weapon Fighting
    16 Fighter: Greater Weapon Focus: Slashing
    18. . . . : Empower Healing Spell
    18 Fighter: Heavy Armor Master
    20 Fighter: Precision
    21 Epic . : Overwhelming Critical
    24 Epic . : Quicken Spell
    26 Destiny: Perfect Single Weapon Fighting
    27 Epic . : Epic Damage Reduction
    28 Destiny: Elusive Target
    29 Destiny: Dire Charge
    30 Epic . : Completionist
    30 Legend : Scion of: Arborea


    Spells

    Cleric
    1. Cure Light Wounds, Nimbus of Light, Protection from Evil, Shield of Faith, Divine Favor, Bless
    2. Cure Moderate Wounds, Lesser Restoration, Resist Energy, Close Wounds, Aid
    3. Cure Serious Wounds, Mass Aid, Searing Light, Magic Circle Against Evil
    4. Cure Critical Wounds, Freedom of Movement, Death Ward


    Enhancements (80+4 AP)

    Kensei (37 AP)
    • Kensei Focus: Heavy Blades, Spiritual Bond, Strike with No Thought, Power Surge
      1. Extra Action Boost II, Weapon Group Specialization, Exotic Weapon Mastery, Haste Boost III
      2. Weapon Group Specialization
      3. Critical Mastery II, Weapon Group Specialization, Strength
      4. Opportunity Attack, Weapon Group Specialization, Liquid Courage, Strike at the Heart, Strength
      5. A Good Death: Melee, Weapon Master, One with the Blade, Deadly Strike, Keen Edge

    Warpriest (22 AP)
    • Smite Foe, Resilience of Battle, Sanctuary
      1. Toughness II, Sacred Touch II
      2. Smite Weakness, Wall of Steel III, Inflame II, Inflame: Saving Throws II
      3. Inflame: Energy Absorption II, Strength
      4. Ameliorating Strike

    Stalwart Defender (13 AP)
    • Toughness, Stalwart Defense
      1. Durable Defense III, Stalwart Defensive Mastery II
      2. Resilient Defense III
      3. Tenacious Defense III

    Harper Agent (8 AP)
    • Agent of Good I
      1. Harper Enchantment, Traveler's Toughness II
      2. Know the Angles III

    Half-Orc (4 AP)
    • Orcish Fury, Orcish Strength, Orcish Fury II


    Destiny (24 AP)

    Legendary Dreadnought
    1. Legendary Tactics II, Extra Action Boost III, Strength
    2. Imp. Power Attack, Strength
    3. Critical Damage III, Strength
    4. Strength
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz

    Twists of Fate (30 fate points)
    1. Piercing Clarity (Tier 4 Flowers)
    2. Reign (Tier 3 Fatesinger)
    3. Hail of Blows (Tier 2 Flowers)
    4. Rejuvenation Cocoon (Tier 1 Primal)


    Alternative Twists:
    Sense Weakness
    Primal Scream (Turn Stalwart Defense off before casting and then back on)
    Grim Precision
    Meld Into Darkness
    Unearthly Reactions
    Impregnable Mind
    Energy Sheath: Electric (New Raid)

    TWF Builds: Drop str by 2, or by one and intel by one. You're preference.
    Balanced Attacks
    Symmetric Strikes (Jury is still in on this one compared to others for me).
    Last edited by adrian69; 09-30-2017 at 11:44 AM. Reason: Alt Twists

  16. #16

    Cool Acid Knight

    New Build
    13/6/1 Sorcerer/Fighter/Favored Soul
    Chaotic Good Human


    Level Order

    1. Fighter . . . . 6. Sorcerer. . . .11. Sorcerer. . . .16. Sorcerer
    2. Fighter . . . . 7. Favored Soul . 12. Sorcerer . . . 17. Sorcerer
    3. Sorcerer . . . .8. Fighter . . . .13. Sorcerer. . . .18. Sorcerer
    4. Fighter . . . . 9. Fighter. . . . 14. Sorcerer . . . 19. Sorcerer
    5. Fighter . . . .10. Sorcerer. . . .15. Sorcerer. . . .20. Sorcerer



    Stats
    . . . . . . . .28pt. . .36pt . . Tome . . Level Up
    . . . . . . . .----. . .---- . . ---- . . --------
    Strength. . . . 17 . . . 18. . . .+7. . . .4: CHA
    Dexterity . . . .8 . . . .8. . . .+7. . . .8: CHA
    Constitution. . 13 . . . 13. . . .+7. . . 12: CHA
    Intelligence. . 13 . . . 13. . . .+7. . . 16: CHA
    Wisdom. . . . . .8 . . . .8. . . .+7. . . 20: CHA
    Charisma. . . . 13 . . . 16. . . .+7. . . 24: CHA
    . . . . . . . . . . . . . . . . . . . . . 28: CHA


    Skills
    . . . . .Fi Fi Sr Fi Fi Sr Fv Fi Fi Sr Sr Sr Sr Sr Sr Sr Sr Sr Sr Sr
    . . . . . 1 .2. 3. 4 .5. 6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Balance . 2 . . 1. . .1. . .1. . .1. . .1 . . . . . . . . . . . . . . .7
    . . . . .------------------------------------------------------------
    . . . . . 4 .0. 2. 0 .2. 0. 2 .0. 2 .0 .2 .0 .0 .0 .0 .0 .0 .0 .0 .0
    . . . . .16 .4. 5. 5 .5. 5. 5 .5. 5 .5 .6 .6 .6 .6 .6 .6 .6 .6 .7 .7



    Feats

    .1. . . . : Power Attack
    .1 Human. : Cleave
    .1 Fighter: Single Weapon Fighting
    .2 Fighter: Weapon Focus: Slashing
    .3. . . . : Maximize Spell
    .5 Fighter: Great Cleave
    .6. . . . : Extend Spell
    .7 Deity. : Follower of: Sovereign Host
    .9. . . . : Weapon Specialization: Slashing
    .9 Fighter: Improved Single Weapon Fighting
    12. . . . : Improved Critical: Slashing
    15. . . . : Empower Spell
    18. . . . : Greater Single Weapon Fighting
    21 Epic . : Overwhelming Critical
    24 Epic . : Exotic Weapon: Khopesh
    26 Destiny: Perfect Single Weapon Fighting
    27 Epic . : Wellspring of Power
    28 Destiny: Perfect Two Weapon Fighting
    29 Destiny: Arcane Warrior
    30 Epic . : Completionist
    30 Legend : Scion of: Plane of Earth


    Spells

    Sorcerer
    1. Acid Spray, Sonic Blast, <Any>, <Any>
    2. Web, Snowball Swarm, Melf's Acid Arrow, False Life
    3. Acid Blast, Displacement, Haste, Sleet Storm
    4. Acid Rain, Burning Blood, Wall of Fire, Dimension Door
    5. Cloudkill, Prismatic Ray, Niac's Biting Cold
    6. Tenser's Transformation, Greater Heroism

    Favored Soul
    1. Nightshield, Protection from Evil


    Enhancements (80+3 of 80+4 AP)

    Kensei (32 AP)
    • Kensei Focus: Heavy Blades, Spiritual Bond, Strike with No Thought
      1. Extra Action Boost II, Weapon Group Specialization, Exotic Weapon Mastery, Haste Boost III
      2. Ascetic Training: Agility III
      3. Critical Mastery III, Shattering Strike I, Strength
      4. Opportunity Attack, Liquid Courage, Strike at the Heart, Strength
      5. One with the Blade, Keen Edge

    Earth Savant (18 AP)
    • Earth Savant, Earth Affinity, Greater Earth Affinity
      1. Spell Critical, Erosion III
      2. Efficient Maximize III, Spell Critical
      3. Spell Critical

    Stalwart Defender (13 AP)
    • Toughness, Stalwart Defense
      1. Durable Defense III, Stalwart Defensive Mastery II
      2. Resilient Defense III
      3. Tenacious Defense III

    Eldritch Knight (Sorcerer) (13 AP)
    • Eldritch Strike, Spellsword: Acid, Spellsword II: Frost
      1. Improved Mage Armor III, Toughness I
      2. Improved Shield III, Wand and Scroll Mastery I
      3. Arcane Barrier II

    Warpriest (4 AP)
    • Smite Foe
      1. Divine Might III

    Human (3 AP)
    • Damage Boost
      1. Improved Recovery

    Last edited by adrian69; 10-11-2017 at 10:59 AM. Reason: Corrected PrE

  17. #17

    Default Tree Build

    OBSOLETE
    12/5/3 Monk/Warlock/Fighter
    Lawful Neutral Aasimar


    Level Order

    1. Monk . . . . . .6. Monk . . . . . 11. Monk . . . . . 16. Warlock
    2. Monk . . . . . .7. Fighter . . . .12. Monk. . . . . .17. Warlock
    3. Monk . . . . . .8. Fighter . . . .13. Monk. . . . . .18. Warlock
    4. Monk . . . . . .9. Monk . . . . . 14. Monk . . . . . 19. Warlock
    5. Monk . . . . . 10. Monk . . . . . 15. Fighter . . . .20. Warlock



    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ----. . .--------
    Strength. . . . 13. . . .+7. . . .4: DEX
    Dexterity . . . 18. . . .+7. . . .8: DEX
    Constitution. . 15. . . .+7. . . 12: DEX
    Intelligence. . 14. . . .+7. . . 16: DEX
    Wisdom. . . . . 11. . . .+7. . . 20: DEX
    Charisma. . . . .8. . . .+7. . . 24: DEX
    . . . . . . . . . . . . . . . . .28: DEX


    Skills
    . . . . . M. M. M. M. M. M. F .F. M. M. M. M. M. M. F .W. W .W. W .W
    . . . . . 1. 2. 3. 4. 5. 6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Concent . 4. 1. 1. 1. 1. 1. . .1. 1. 1. 1. 1. 1. 1. 1 .1. 1 .1. 1 .1. 22
    UMD . . . 2. . .1 . . 1. . .1. . .1 . . 1. . .1 . . 1 .1. 1 .1. 2 .2. 16
    Search. . 2. . .1 . . 1. . .1. . .1 . . 1. . .1 . . ½ .½. 1 . . 1 . . 11
    Bluff . . 1. 1. . .1 . . 1. . .1. . .1 . . 1. . .1 . . . . . . . . . . 8
    . . . . .------------------------------------------------------------
    . . . . .14. 3. 5. 3. 5. 3. 4 .4. 5. 3. 5. 3. 5. 3. 5 .3. 4 .2. 5 .3
    . . . . .24. 6. 6. 6. 6. 6. 5 .5. 7. 7. 7. 7. 7. 7. 6 .6. 6 .6. 6 .6



    Feats

    .1. . . . : Cleave
    .1 Monk . : Power Attack
    .2 Monk . : Dodge
    .3. . . . : Mobility
    .6. . . . : Great Cleave
    .6 Monk . : Spring Attack
    .7 Fighter: Combat Expertise
    .8 Fighter: Whirlwind Attack
    .9. . . . : Two Weapon Fighting
    12. . . . : Improved Two Weapon Fighting
    15. . . . : Greater Two Weapon Fighting
    18. . . . : Improved Critical: Bludgeoning
    21 Epic . : Overwhelming Critical
    24 Epic . : Grandmaster of Forms
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic . : Blinding Speed
    28 Destiny: Elusive Target
    29 Destiny: Arcane Warrior
    30 Epic . :
    30 Legend : Scion of: Arborea

    .1 Aasimar: Bond of the Fallen

    16 Warlock: Pact: Fiend

    .3 Monk . : Path of Harmonious Balance


    Spells

    Warlock
    1. False Life, Shield, Command
    2. <Any>, Rage


    Enhancements (80 of 80+6 AP)

    Shintao (36 AP)
    • Bastion of Purity, Protection from Tainted Creatures, Iron Hand, Argent Fist
      1. Difficulty at the Beginning, Reed in the Wind I, Deft Strikes III, Ki Shout, Exemplar I
      2. Lifting the Veil, Iron Skin III, Fists of Iron, Conditioning III
      3. Restoring the Balance, Constitution
      4. The Receptive Earth, Instinctive Defense III, Constitution
      5. Empty Hand Mastery, Violence Begets Violence, Rise of the Phoenix

    Henshin Mystic (12 AP)
    • Riddle of Fire, Ki Bolt, Sounding Staff
      1. Porous Soul, Mystic Training I, Way of the: Patient Tortoise
      2. Knock on the Sky, Contemplation III

    Ninja Spy (11 AP)
    • Basic Ninja Training, Advanced Ninja Training, Shadow Veil
      1. Sneak Attack Training, Acrobatic II
      2. Agility II, Sneak Attack Training

    Harper Agent (8 AP)
    • Agent of Good I
      1. Harper Enchantment, Traveler's Toughness II
      2. Know the Angles III

    Enlightened Spirit (7 AP)
    • Eldritch Aura
      1. Resilience of Body I, Spiritual Defense III
      2. Spiritual Bastion II

    Stalwart Defender (6 AP)
    • Toughness, Stalwart Defense
      1. Item Defense I, Durable Defense III


    Destiny (24 AP)

    Primal Avatar
    1. Ephemeral Evolution III, Rejuvenation Cocoon III
    2. Seeking Balance III
    3. Balanced Attacks III
    4. Symetric Strikes, Autumn Harvest III
    5. Chill of Winter III
    6. Nature's Fury: Crit Multiplier, Avatar of Nature

    Twists of Fate (26 fate points)
    1. Sacred Ground (Tier 3 Crusader)
    2. Meld into Darkness (Tier 3 Shadowdancer)
    3. Consecration (Tier 2 Crusader)
    4. Dance of Flowers (Tier 1 Flowers)
    Last edited by adrian69; 01-17-2019 at 03:34 PM. Reason: OBSOLETE

  18. #18

    Default A Gnome Build Life 1 or 2

    [New Build
    11/8/1 Rogue/Fighter/Barbarian
    Gnome


    Level Order

    1. Rogue. . . . . .6. Fighter . . . .11. Rogue . . . . .16. Rogue
    2. Fighter . . . . 7. Fighter. . . . 12. Rogue. . . . . 17. Rogue
    3. Rogue. . . . . .8. Fighter . . . .13. Rogue . . . . .18. Rogue
    4. Fighter . . . . 9. Fighter. . . . 14. Rogue. . . . . 19. Fighter
    5. Barbarian . . .10. Rogue . . . . .15. Rogue . . . . .20. Fighter



    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ----. . .--------
    Strength. . . . 13. . . .+7. . . .4: INT
    Dexterity . . . .8. . . .+7. . . .8: INT
    Constitution. . 16. . . .+7. . . 12: INT
    Intelligence. . 20. . . .+7. . . 16: INT
    Wisdom. . . . . 10. . . .+7. . . 20: INT
    Charisma. . . . .8. . . .+7. . . 24: INT
    . . . . . . . . . . . . . . . . .28: INT


    Skills
    . . . . . R. F .R .F. B .F. F .F. F .R .R .R .R .R .R .R .R .R .F. F
    . . . . . 1. 2 .3 .4. 5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Disable . 4. 1 .1 .1. 1 .1. 1 .1. 1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1. 1 .23
    Search. . 4. 1 .1 .1. 1 .1. 1 .1. 1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1. 1 .23
    Hide. . . 4. 1 .1 .1. 1 .1. 1 .1. 1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1. 1 .23
    UMD . . . 4. . .1 . . 1 . . 1 . . 1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1. 1 .19
    Concent . 1. . . . 1 . . 1 . . 1 . . 1. . .1 . . 1. . .1 . . 1. . .2. 11
    Balance . 4. . .2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . .7
    Open Lo . 4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
    Jump. . . 2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
    . . . . .------------------------------------------------------------
    . . . . .28. 6 .6 .8 10. 8 .8. 8 .8. 6. 4. 6. 4. 6. 4. 6. 4. 6. 8 12
    . . . . .52. 7 13. 8 10 .8. 8 .9. 9 15 15 16 16 16 16 17 17 17 11 12



    Feats

    .1. . . . : Power Attack
    .2 Fighter: Cleave
    .3. . . . : Single Weapon Fighting
    .4 Fighter: Weapon Focus: Slashing
    .6. . . . : Great Cleave
    .7 Fighter: Improved Single Weapon Fighting
    .9. . . . : Weapon Specialization: Slashing
    .9 Fighter: Improved Critical: Slashing
    12. . . . : Exotic Weapon: Khopesh
    15. . . . : Greater Single Weapon Fighting
    18. . . . : Completionist
    20 Fighter: Greater Weapon Focus: Slashing
    21 Epic . : Overwhelming Critical
    24 Epic . : Quick Draw
    26 Destiny: Perfect Single Weapon Fighting
    27 Epic . : Blinding Speed
    28 Destiny: Elusive Target
    29 Destiny: Dire Charge
    30 Epic . : Past Life: Rogue
    30 Legend : Scion of: Ethereal Plane


    Enhancements (80+7 AP)

    Kensei (34 AP)
    • Kensei Focus: Heavy Blades, Spiritual Bond, Strike with No Thought
      1. Extra Action Boost III, Weapon Group Specialization, Exotic Weapon Mastery, Haste Boost III
      2. Tactics II, Ascetic Training: Agility II
      3. Critical Mastery III, Shattering Strike I
      4. Opportunity Attack, Liquid Courage, Strike at the Heart
      5. A Good Death: Melee, One with the Blade, Deadly Strike

    Harper Agent (19 AP)
    • Agent of Good I, Intelligence
      1. Harper Enchantment, Traveler's Toughness II
      2. Versatile Adept III, Know the Angles II
      3. Versatile Adept III, Strategic Combat, Intelligence

    Assassin (14 AP)
    • Knife in the Darkness
      1. Sneak Attack Training, Stealthy II
      2. Venomed Blades III, Sneak Attack Training
      3. Sneak Attack Training, Intelligence

    Gnome (7 AP)
    • Gnomish Perseverance, Intelligence
      1. Wand and Scroll Mastery III
      2. Permanent Blur

    Stalwart Defender (6 AP)
    • Toughness, Stalwart Defense
      1. Durable Defense III, Stalwart Defensive Mastery I

    Ravager (4 AP)
    • Furious Rage
      1. Barbarian Power Attack III

    Thief-Acrobat (3 AP)
    • Staff Control
      1. Fast Movement
    Last edited by adrian69; 02-15-2018 at 08:46 PM. Reason: Fixed some glaring mistakes

  19. #19

    Default Life 25 or 27

    Quote Originally Posted by adrian69 View Post

    Gnome:
    1. Pure Swash w/ VKF
    2. Rog Repeater Build
    3.


    One 24 Dragonborn FvS VKF.
    New Build
    Bard 20
    Chaotic Good Gnome


    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ----. . .--------
    Strength. . . . .6. . . .+7. . . .4: INT
    Dexterity . . . 10. . . .+7. . . .8: INT
    Constitution. . 16. . . .+7. . . 12: INT
    Intelligence. . 16. . . .+7. . . 16: INT
    Wisdom. . . . . .[color=#FFFFFF]10/color]. . . .+7. . . 20: INT
    Charisma. . . . 18. . . .+7. . . 24: INT
    . . . . . . . . . . . . . . . . .28: INT


    Skills
    . . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Perform . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Concent . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Hide. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Move Si . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Haggle. . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    UMD . . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Search. . 2. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 11
    Bluff . . 2. 1. . .1 . . 1. . .1 . . 1. . .1 .1 . . . . . . . . . . . .9
    Diplo . . 2. 1. . .1 . . 1. . .1 . . 1. . .1 . . . . . . . . . . . . . 8
    Balance . 2. . .1 . . 1. . .1 . . 1. . .1 . . . . . . . . . . . . . . .7
    Tumble. . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    . . . . .------------------------------------------------------------
    . . . . .35. 8. 9. 8. 9. 8. 9. 8. 9. 8. 9. 8. 9. 6. 8. 6. 8. 6. 8. 6
    . . . . .36. 9. 9 10 10 10 10 11 11 11 11 12 12 12 12 13 13 13 13 14



    Feats

    .1. . . . : Single Weapon Fighting
    .3. . . . : Shield Mastery
    .6. . . . : Precision
    .9. . . . : Improved SWF
    12. . . . : IC: Pierce
    15. . . . : Greater SWF
    18. . . . : Improved Shield Mastery
    21 Epic . : Overwhelming Critical
    24 Epic . : Completionist
    26 Destiny: Perfect TWF
    27 Epic . : Epic Reflexes
    28 Destiny: Perfect SWF
    29 Destiny: Dire Charge or Harbinger or
    30 Epic . : PL: Rogue or something beneficial
    30 Legend : Scion of Etheral Plane or Feywild


    Spells
    1. Focusing Chant, Charm Person, Sonic Blast, Merfolk's Blessing, Hypnotism
    2. Cure Moderate Wounds, Rage, Soundburst, Hold Person, Suggestion
    3. Charm Monster, Cure Serious Wounds, Displacement, Good Hope, Haste
    4. Cure Critical Wounds, Dimension Door, Dominate Person, Freedom of Movement, Otto's Sphere of Dancing
    5. Greater Heroism, Mass Suggestion, Mass Cure Light Wounds, Mind Fog, Shadow Walk
    6. Mass Charm Monster, Otto's Irresistible Dance, Greater Shout, Mass Cure Moderate Wounds


    Enhancements (80+8 AP)

    Swashbuckler (41 AP)
    • Confidence, Swashbuckling, Uncanny Dodge, Panache, Roll with the Punches, Evasive Maneuvers
      1. On Your Toes III, Tavern Shanties II
      2. En Pointe III, Fast Movement
      3. Skirmisher, Resonant Arms III, Charisma
      4. Low Blow, Battering Barrage II, Charisma
      5. Thread the Needle, Second Skin II, Exploit Weakness, Coup de Grace: Melee

    Vistani Knife Fighter (31 AP)
    • Knife Expertise, Knife Juggler, Knife Specialist, One With Blades, Vistani Fortune
      1. Vistani Knife Training, Mist Stalker, Rapid Attack
      2. Vistani Knife Training, Mist Stalker, Haste Boost
      3. Vistani Knife Training, Mist Stalker, Deadly Blades, Charisma
      4. Vistani Knife Training, Mist Stalker, Single Dagger, Charisma

    Harper Agent (8 AP)
    • Agent of Good I
      1. Harper Enchantment, Strategic Combat
      2. Know the Angles III

    Gnome (8 AP)
    • Gnomish Perserverance, Intelligence, Gnomish Perserverance II
      1. Wand and Scroll Mastery III
      2. Permanent Blur


    Destiny (24 AP)

    Shadowdancer
    1. Stealthy II, Intelligence
    2. Lithe III, Intelligence
    3. Shrouding Shot III, Meld into Darkness III, Grim Precision III
    4. Pierce the Gloom
    5. Executioner's Strike II, Sealed Soul

    Twists of Fate (35 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Reign (Tier 3 Fatesinger)
    3. Legendary Shield Mastery (Tier 2 Sentinel)
    4. Allure (Tier 1 Fatesinger)
    5. Rejuvenation Cocoon (Tier 1 Primal)
    Last edited by adrian69; 03-23-2018 at 08:47 PM.

  20. #20

    Default build for guildy

    New Build
    12/8 Cleric/Fighter
    Human


    Level Order

    1. Fighter . . . . 6. Cleric. . . . .11. Cleric. . . . .16. Cleric
    2. Cleric . . . . .7. Fighter . . . .12. Cleric. . . . .17. Cleric
    3. Fighter . . . . 8. Cleric. . . . .13. Cleric. . . . .18. Cleric
    4. Cleric . . . . .9. Fighter . . . .14. Cleric. . . . .19. Fighter
    5. Fighter . . . .10. Fighter. . . . 15. Cleric . . . . 20. Fighter



    Stats
    . . . . . . . .28pt . . Tome . . Level Up
    . . . . . . . .---- . . ----. . .--------
    Strength. . . . 16. . . .+4. . . .4: STR
    Dexterity . . . .8. . . .+4. . . .8: STR
    Constitution. . 15. . . .+4. . . 12: STR
    Intelligence. . 10. . . .+4. . . 16: STR
    Wisdom. . . . . 10. . . .+4. . . 20: STR
    Charisma. . . . 14. . . .+4. . . 24: STR
    . . . . . . . . . . . . . . . . .28: STR


    Skills
    . . . . . F .C .F. C. F .C .F. C. F .F. C. C. C. C. C. C. C. C. F .F
    . . . . . 1 .2 .3. 4. 5 .6 .7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Heal. . . 2 .2 .1. 1. 1 .1 .1. 1. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Concent . 1 .2 . . 2. . .2 . . 2. . . . 2. 2. 2. 2. 1. 1. 1. 1. . .1. 22
    UMD . . . 2 . . 1 . . 1 . . 1 . . 1 . . 1. . .1 . . 1. . .1 . . 1 . . 11
    Tumble. . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
    . . . . .------------------------------------------------------------
    . . . . .12 .4 .4. 3. 4 .3 .4. 3. 4 .2. 5. 3. 5. 3. 4. 2. 4. 2. 5 .5
    . . . . .12 .4 .4. 4. 4 .4 .5. 5. 5 .5. 5. 5. 5. 5. 5. 5. 5. 5. 5 .5



    Feats

    .1. . . . : Power Attack
    .1 Human. : Two Handed Fighting
    .1 Fighter: Cleave
    .3. . . . : Weapon Focus: Slashing
    .3 Fighter: Heavy Armor Training
    .6. . . . : Great Cleave
    .7 Fighter: Weapon Specialization: Slashing
    .9. . . . : Improved Critical: Slashing
    10 Fighter: Improved Two Handed Fighting
    12. . . . : Empower Healing Spell
    15. . . . : Greater Two Handed Fighting
    18. . . . : Quick Draw
    20 Fighter: Greater Weapon Focus: Slashing
    21 Epic . : Overwhelming Critical
    24 Epic . : Stunning Blow
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic . : Blinding Speed
    28 Destiny: Perfect Two Handed Fighting
    29 Destiny: Dire Charge
    30 Epic . : Epic Damage Reduction
    30 Legend : Scion of: Arborea

    .4 Cleric : Animal Domain

    .2 Deity. : Follower of: Olladra
    12 Deity. : Luck of Olladra


    Spells

    Cleric
    1. Cure Light Wounds, Protection from Evil, Nightshield, Divine Favor, Shield of Faith, Obscuring Mist
    2. Cure Moderate Wounds, Aid, Close Wounds, Seek Eternal Rest, Lesser Restoration, Resist Energy
    3. Cure Serious Wounds, Magic Circle Against Evil, Mass Aid, Prayer, Protection from Energy, Remove Curse
    4. Cure Critical Wounds, Death Ward, Freedom of Movement, Restoration, <Any>
    5. Mass Cure Light Wounds, Raise Dead, Spell Resistance, True Seeing, Protection from Elements
    6. Mass Cure Moderate Wounds, Heal, Heroes' Feast, Blade Barrier


    Enhancements (80 AP)

    Kensei (33 AP)
    • Kensei Focus: Heavy Blades, Spiritual Bond, Strike with No Thought
      1. Extra Action Boost II, Weapon Group Specialization, Haste Boost III
      2. Weapon Group Specialization
      3. Critical Mastery III, Weapon Group Specialization, Strength
      4. Opportunity Attack, Weapon Group Specialization, Liquid Courage, Strike at the Heart, Strength
      5. Weapon Master, One with the Blade, Keen Edge

    Stalwart Defender (24 AP)
    • Toughness, Stalwart Defense
      1. Durable Defense III, Stalwart Defensive Mastery III
      2. Resilient Defense III, Armor Expertise I, Instinctive Defense III
      3. Tenacious Defense III, Strength
      4. Swift Defense, Strong Defense III

    Warpriest (23 AP)
    • Smite Foe, Resilience of Battle, Sanctuary, Blur
      1. Divine Might III, Toughness I
      2. Smite Weakness, Wall of Steel III, Inflame II, Inflame: Saving Throws II
      3. Inflame: Energy Absorption II, Strength
      4. Ameliorating Strike


    Destiny (24 AP)

    Legendary Dreadnought
    1. Legendary Tactics II, Extra Action Boost III, Strength
    2. Imp. Power Attack, Strength
    3. Critical Damage III, Strength
    4. Strength
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz


    Take Olladra because it is an emergency heal and +1d6 to all stats after cleric 6

    Go Animal Domain because it is 120 bonus hit points at level 12.

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