
Originally Posted by
Hilltrot
On those occasions when I deem it necessary to play with others and also on this forum, I sometimes hear the stupid nonsense about player skill in DDO. Now I really doubt anyone who says that is a professional soccer player, in a major symphony orchestra, in a ballet, or anything that actually requires skill. It even became laughable when the "skillful" player of the forum which everyone though was awesome was a keyboard turner.
What should be said is knowledge is the first key to this game. Knowing where the adventures are and what you are suppose to do is a good 30% of the game. Traps, for the most part aren't random and you can learn where to step to avoid them. Champions change a few things, but even then you can know what to do. I guess you could call solving puzzles a skill, but it really is just knowledge. Most of the puzzles don't even change. Numerous players defeat the bosses by standing in the spot where they can't be hit. With no PvP, there are no surprises and you can know and be prepared for anything.
A good example of this is the old game Pacman. It's not skill to memorize the direction used to solve the maze.
Class Build is the next key to the game. I would say about 35% of your success is due to your build. Part of this is the unwritten knowledge of how certain builds suck compared to others simply because of developer neglect. When the Devs had to remove 35 Melee Power as an "Ooops, we made monk too powerful?!" while giving some destinies 42 Melee Power, because they left them too weak for 7 years, choosing the wrong build can be a nightmare. So, imagine starting with 77 less Melee Power because you chose the wrong build.
The Devs really dropped the ball on this. Build should not be over a third of the game experience. But, it is.
Equipment is the next key to the game. I would say about 20%. This is true of nearly every MMO, but even more-so for DDO because the equipment is all over, there are no set lists to collect from, the crafting systems are more convoluted than the U.S. tax code, and almost every random drop is completely and utterly useless. Look at any build which tries to maximize a stat and you will see how equipment is important.
Past lives are the final key to the game. I would say about 15% of the game. But this depends on the build and the number of past lives needed is variable. You can't ignore the +14 base ranged-damage which comes from past lives and say that past lives aren't important to using a repeating crossbow. You can't say that +18 MRR, +36 PRR, +30 Healing amp +169 hp, and +36 AC isn't important to a tank. Past lives have a great deal to do with the success of a character.
Yes, being able to move and shoot, hitting the right button, solve simple jumping puzzles, and being able to select a target is also important. But none of this requires more skill than anyone not suffering from advanced Cerebral Palsy. And if you have CP and play this game I do applaud your skill and wish you the best.