
Originally Posted by
balvix
Glad to see new quests but what about updating melee? I recall Steelstar stating that he knows that melees are in a bad place currently.
Before all the outcry, yes I clipped a massive portion of that quote out, it was all about how monks were too powerful and needed nerfed.
So instead of a update for melees to put them back in the running with the current meta, we get treated to new quests. Great, but that doesn't fix the issue of melees. I enjoy running my fighter, and I enjoy running my warlock. However, if I want to do high end content on high lvl reaper I don't bother loading up my fighter at all since there is really no point. That leaves one type of toon to run in that content should I wish to do more than show off my soul stone. Casters will always and should always be powerful in endgame. I'm not advocating for a nerf on casters nor on warlocks. What I am asking for is an update to melee toons so that they can be useful in the higher end content without being uber triple everything completionist with every perfect piece of gear available. Yes I understand that you wont have a first life fighter be useful at all in the high end content usually, nor should they, but if you have a well built fighter with several tr's and pretty decent gear in a high lvl reaper quest, he should be able to hang in there without having to run away every other couple of seconds hoping that someone sees his fleeing form and takes enough pity on him to throw a heal on him. How about instead of sending out more buggy content you fix the issue that is plaguing everyone that loves to make melee toons. I know I'm probably going to get a lot of people here saying im just complaining once again and should just stick to elite difficulty or make a caster, and that there is nothing wrong with melee, just look at the monks, but It's truly not like that. For some of us, we just want to play a favored class and be relevant not relegated to the back row while the description of the class says front row. The changes that are needed are not just "lets add in a little more melee power to shut them up" it's going to have to be something more than that. I don't want to be able to self heal or anything like that since its not something that a fighter would be able to do, and more prr just wont cut it either, Im around 200 prr with 1.4k hp and I still get crushed so rapidly that I have to run in, cleave, cleave, cleave, then run for my life, leaving the warlock to tank. What im asking for here is a role for fighters, and other melees that doesn't make you stick to one design or die, like the uber shielded tank fighter that basically intims then stands there like a lump shield blocking. I'm also not asking to be the #1 guy on the kill count, I'm just tired of hanging in the back picking off the random almost dead bad guy or being the #1 guy on the death count.
For my end note here, I understand that there is some few guys that have done the triple everything that they can do, or are very close and have 30+ reaper points so that they are now relevant again in melee, I have met a few of them, and that's fantastic, but for the rest of us it would be nice to not be pushed to only make casters unless we are doing past lives.
TLDR; MMGA (Make Melees Great Again)