I was wondering this awhile ago...
This thread was useful...
https://www.ddo.com/forums/showthrea...aper-Clonklock
I did some math and posted on my guild site (not 100% sure it is correct - looks good though!)
Why you need some AC!
So I was running some numbers… (yes was bored in a meeting…).
Blurry -> 20% miss chance -> 80% of hits make it to your AC roll…
Blurry + 10% incorp -> .8 x .9 = 72% of attacks make it to your AC roll…
Blurry + 10% incorp + 15% dodge -> .8 x .9 x .85 -> 61% of attacks make it to your AC roll..
So on my Capped Acrobat (CNG)…
Blurry + 25% incrop + 40% dodge -> .8 x .75 x .6 -> 36% of attacks make it to AC roll
With all of this – 1 in 3 hits will land!
From older posts…
https://www.ddo.com/forums/showthrea...-at-what-level
https://www.ddo.com/forums/showthrea...-the-Underdark
http://ddowiki.com/page/Defense_Chance_at_Level
(<monster to-hit> + 10.5) / (<Player's AC> * 2)
A few numbers… let’s say a monsters to hit is it’s CR rating (not sure of this – but need to start somewhere
CR 40 vs AC 50, 75, 100, 200
(50.5/100) = 51% hit
(50.5/150) = 34% hit
(50.5/200) = 25% hit
(50.5/400) = 13% hit
So adding to hit chance to the above…with a 40 MOB to hit (which is highish?)
Blurry + AC 50 = .8 *.51 -> 40 % of attacks with hit you
Blurry + AC 75 = .8 *.34 -> 27 % of attacks with hit you
Blurry + AC 100 = .8 *.25 -> 20 % of attacks with hit you
Blurry + AC 200 = .8 *.13 -> 10 % of attacks with hit you
Blurry + 10% incorp + AC 50 = .8 * .9 *.51 -> 37 % of attacks with hit you
Blurry + 10% incorp + AC 75 = .8 * .9 *.34 -> 24 % of attacks with hit you
Blurry + 10% incorp + AC 100 = .8 * .9 *.25 -> 18 % of attacks with hit you
Blurry + 10% incorp + AC 200 = .8 * .9 *.13 -> 9% of attacks with hit you
Blurry + 10% incorp + 15% dodge + AC 50 = .8 * .9 * .85 *.51 -> 31 % of attacks with hit you
Blurry + 10% incorp + 15% dodge + AC 75 = .8 * .9 * .85 *.34 -> 21 % of attacks with hit you
Blurry + 10% incorp + 15% dodge + AC 100 = .8 * .9 * .85 *.25 -> 15 % of attacks with hit you
Blurry + 10% incorp + 15% dodge + AC 200 = .8 * .9 * .85 *.13 -> 8% of attacks with hit you
So on my Capped Acrobat (CNG)…
Blurry + 25% incorp + 40% dodge + AC 50 = .8 * .75 * .60 *.51 -> 18 % of attacks with hit you
Blurry + 25% incorp + 40% dodge + AC 75 = .8 * .75 * .60 *.34 -> 12 % of attacks with hit you
Blurry + 25% incorp + 40% dodge + AC 100 = .8 * .75 * .60 *.25 -> 9 % of attacks with hit you
Blurry + 25% incorp + 40% dodge + AC 200 = .8 * .75 * .60 *.13 -> 5% of attacks with hit you
I am currently work on my gear to get my AC from 60ish to around 100.. so about ~50% reduction in hits…